Search Results

Search found 33758 results on 1351 pages for 'primary key design'.

Page 311/1351 | < Previous Page | 307 308 309 310 311 312 313 314 315 316 317 318  | Next Page >

  • Question about best practices and Macros from the book 'C++ Coding Standards'

    - by Victor T.
    From Herb Sutter and Andrei Alexandrescu's 'C++ Coding Standards', Item 16: Avoid Macros under Exceptions for this guideline they wrote: For conditional compilation (e.g., system-dependent parts), avoid littering your code with #ifdefs. Instead, prefer to organize code such that the use of macros drives alternative implementations of one common interface, and then use the interface throughout. I'm having trouble understanding exactly what they mean by this. How can you drive alternate implementations without the use of #ifdef conditional compile macro directives? Can someone provide an example to help illustrate what's being proposed by the above paragraph? Thanks

    Read the article

  • Immutability of big objects

    - by Malax
    Hi StackOverflow! I have some big (more than 3 fields) Objects which can and should be immutable. Every time I run into that case i tend to create constructor abominations with long parameter lists. It doesn't feel right, is hard to use and readability suffers. It is even worse if the fields are some sort of collection type like lists. A simple addSibling(S s) would ease the object creation so much but renders the object mutable. What do you guys use in such cases? I'm on Scala and Java, but i think the problem is language agnostic as long as the language is object oriented. Solutions I can think of: "Constructor abominations with long parameter lists" The Builder Pattern Thanks for your input!

    Read the article

  • Should I use the Model-View-ViewModel (MVVM) pattern in Silverlight projects?

    - by Jon Galloway
    One challenge with Silverlight controls is that when properties are bound to code, they're no longer really editable in Blend. For example, if you've got a ListView that's populated from a data feed, there are no elements visible when you edit the control in Blend. I've heard that the MVVM pattern, originated by the WPF development community, can also help with keeping Silverlight controls "blendable". I'm still wrapping my head around it, but here are some explanations: http://www.nikhilk.net/Silverlight-ViewModel-Pattern.aspx http://mark-dot-net.blogspot.com/2008/11/model-view-view-model-mvvm-in.html http://www.ryankeeter.com/silverlight/silverlight-mvvm-pt-1-hello-world-style/ http://jonas.follesoe.no/YouCardRevisitedImplementingTheViewModelPattern.aspx One potential downside is that the pattern requires additional classes, although not necessarily more code (as shown by the second link above). Thoughts?

    Read the article

  • Naming remote proxy classes

    - by Tobbe
    What are some good names for the client and server side classes that communicate over the network when implementing a remote proxy? The classes are often called stub and skelleton but I don't find those names very "intention revealing". Are there any other (better) alternatives?

    Read the article

  • Truly declarative language?

    - by gjvdkamp
    Hi all, Does anyone know of a truly declarative language? The behaviour I'm looking for is kind of what Excel does, where I can define variables and formulas, and have the formula's result change when the input changes (without having set the answer again myself) The behaviour I'm looking for is best shown with this pseudo code: X = 10 // define and assign two variables Y = 20; Z = X + Y // declare a formula that uses these two variables X = 50 // change one of the input variables ?Z // asking for Z should now give 70 (50 + 20) I've tried this in a lot of languages like F#, python, matlab etc, but every time i try this they come up with 30 instead of 70. Wich is correct from an imperative point of view, but i'm looking for a more declerative behaviour if you know what i mean. And this is just a very simple calculation. When things get more difficult it should handle stuff like recursion and memoization automagically. The code below would obviously work in C# but it's just so much code for the job, i'm looking for something a bit more to the point without all that 'technical noise' class BlaBla{ public int X {get;set;} // this used to be even worse before 3.0 public int Y {get;set;} public int Z {get{return X + Y;}} } static void main(){ BlaBla bla = new BlaBla(); bla.X = 10; bla.Y = 20; // can't define anything here bla.X = 50; // bit pointless here but I'll do it anyway. Console.Writeline(bla.Z);// 70, hurray! } This just seems like so much code, curly braces and semicolons that add nothing. Is there a language/ application (apart from Exel) that does this? Maybe I'm no doing it right in the mentioned langauges, or I've completely missed an app that does just this. I prototyped a language/ application that does this (along with some other stuff) and am thinking of productizing it. I just can't believe it's not there yet. Don't want to waste my time. Thanks in advance, Gert-Jan

    Read the article

  • Database Table Schema and Aggregate Roots

    - by bretddog
    Hi, Applicaiton is single user, 1-tier(1 pc), database SqlCE. DataService layer will be (I think) : Repository returning domain objects and quering database with LinqToSql (dbml). There are obviously a lot more columns, this is simplified view. http://img573.imageshack.us/img573/3612/ss20110115171817w.png This is my first attempt of creating a 2 tables database. I think the table schema makes sense, but I need some reassurance or critics. Because the table relations looks quite scary to be honest. I'm hoping you could; Look at the table schema and respond if there are clear signs of troubles or errors that you spot right away.. And if you have time, Look at Program Summary/Questions, and see if the table layout makes makes sense to those points. Please be brutal, I will try to defend :) Program summary: a) A set of categories, each having a set of strategies (1:m) b) Each day a number of items will be produced. And each strategy MAY reference it. (So there can be 50 items, and a strategy may reference 23 of them) c) An item can be referenced by more than one strategy. So I think it's an m:m relation. d) Status values will be logged at fixed time-fractions through the day, for: - .... each Strategy.....each StrategyItem....each item e) An action on an item may be executed by a strategy that reference it. - This is logged as ItemAction (Could have called it StrategyItemAction) User Requsts b) - e) described the main activity mode of the program. To work with only today's DayLog , for each category. 2nd priority activity is retrieval of history, which typically will be From all categories, from day x to day y; Get all StrategyDailyLog. Questions First, does the overall layout look sound? I'm worried to see that there are so many relationships in all directions, connecting everything. Is this normal, or does it look like trouble? StrategyItem is made to represent an m:m relationship. Is it correct as I noted 1:m / 1:1 (marked red) ? StrategyItemTimeLog and ItemTimeLog; Logs values that both need to be retrieved together, when retreiving a StrategyItem. Reason I separated is that the first one is strategy-specific, and several strategies can reference same item. So I thought not to duplicate those values that are not dependent no strategy, but only on the item. Hence I also dragged out the LogTime, as it seems to be the only parameter to unite the logs. But this all looks quite disturbing with those 3 tables. Does it make sense at all? Or you have suggestion? Pink circles shows my vague attempt of Aggregate Root Paths. I've been thinking in terms of "what entity is responsible for delete". Though I'm unsure about the actual root. I think it's Category. Does it make sense related to User Requests described above?

    Read the article

  • Strategy in storing ad-hoc numbers/constants?

    - by Jiho Han
    I have a need to store a number of ad-hoc figures and constants for calculation. These numbers change periodically but they are different type of values. One might be a balance, a money amount, another might be an interest rate, and yet another might be a ratio of some kind. These numbers are then used in a calculation that involve other more structured figures. I'm not certain what the best way to store these in a relational DB is - that's the choice of storage for the app. One way, I've done before, is to create a very generic table that stores the values as text. I might store the data type along with it but the consumer knows what type it is so, in situations I didn't even need to store the data type. This kind of works fine but I am not very fond of the solution. Should I break down each of the numbers into specific categories and create tables that way? For example, create Rates table, and Balances table, etc.?

    Read the article

  • Is there a way to restrict access to a public method to only a specific class in C#?

    - by Anon
    I have a class A with a public method in C#. I want to allow access to this method to only class B. Is this possible? UPDATE: This is what i'd like to do: public class Category { public int NumberOfInactiveProducts {get;} public IList<Product> Products {get;set;} public void ProcessInactiveProduct() { // do things... NumberOfInactiveProducts++; } } public class Product { public bool Inactive {get;} public Category Category {get;set;} public void SetInactive() { this.Inactive= true; Category.ProcessInactiveProduct(); } } I'd like other programmers to do: var prod = Repository.Get<Product>(id); prod.SetInactive(); I'd like to make sure they don't call ProcessInactiveProduct manually: var prod = Repository.Get<Product>(id); prod.SetInactive(); prod.Category.ProcessInactiveProduct(); I want to allow access of Category.ProcessInactiveProduct to only class Product. Other classes shouldn't be able to call Category.ProcessInactiveProduct.

    Read the article

  • Compiler doesn't find methods from base class

    - by Paul
    I am having a problem with my virtual methods in a derived class. Here are my (simplified) C++ classes. class Base virtual method accept( MyVisitor1* v ) { /*implementation is here*/ }; virtual method accept( MyVisitor2* v ) { /*implementation is here*/ }; virtual method accept( MyVisitor3* v ) { /*implementation is here*/ }; class DerivedClass virtual method accept( MyVisitor2* v ) { /*implementation is here*/ }; The following use causes VS 2005 to give: "error C2664: 'DerivedClass::accept' : cannot convert parameter 1 from 'Visitor1*' to 'Visitor2 *'". DerivedClass c; MyVisitor1 v1; c.accept(v1); I was expecting the compiler to find and call Base::accept(MyVisitor1) for my DerivedClass as well. Obviously this is not working, but I don't understand why. Any ideas? Thanks, Paul

    Read the article

  • Sorting out POCO, Repository Pattern, Unit of Work, and ORM

    - by CoffeeAddict
    I'm reading a crapload on all these subjects: POCO Repository Pattern Unit of work Using an ORM mapper ok I see the basic definitions of each in books, etc. but I can't visualize this all together. Meaning an example structure (DL, BL, PL). So what, you have your DL objects that contain your CRUD methods, then your BL objects which are "mapped" using an ORM back to your DL objects? What about DTOs...they're your DL objects right? I'm confused. Can anyone really explain all this together or send me example code? I'm just trying to put this together. I am determining whether to go LINQ to SQL or EF 4 (not sure about NHibrernate yet). Just not getting the concepts as in physical layers and code layers here and what each type of object contains (just properties for DTOs, and CRUDs for your core DL classes that match the table fields???). I just need some guidance here. I'm reading Fowler's books and starting to read Evans but just not all there yet.

    Read the article

  • Interface vs Abstract Class (general OO)

    - by Kave
    Hi, I have had recently two telephone interviews where I've been asked about the differences between an Interface and an Abstract class. I have explained every aspect of them I could think of, but it seems they are waiting for me to mention something specific, and I dont know what it is. From my experience I think the following is true, if i am missing a major point please let me know: Interface: Every single Method declared in an Interface will have to be implemented in the subclass. Only Events, Delegates, Properties (C#) and Methods can exist in a Interface. A class can implement multiple Interfaces. Abstract Class Only Abstract methods have to be implemented by the subclass. An Abstract class can have normal methods with implementations. Abstract class can also have class variables beside Events, Delegates, Properties and Methods. A class can only implement one abstract class only due non-existence of Multi-inheritance in C#. 1) After all that the interviewer came up with the question What if you had an Abstract class with only abstract methods, how would that be different from an interface? I didnt know the answer but I think its the inheritance as mentioned above right? 2) An another interviewer asked me what if you had a Public variable inside the interface, how would that be different than in Abstract Class? I insisted you can't have a public variable inside an interface. I didn't know what he wanted to hear but he wasn't satisfied either. Many Thanks for clarification, Kave See Also: When to use an interface instead of an abstract class and vice versa Interfaces vs. Abstract Classes How do you decide between using an Abstract Class and an Interface?

    Read the article

  • GUI designers! - got suggestions for a GUI modelling diagram language?

    - by naugtur
    Refering to this question I asked a while ago: UI functionality modeling languages It looks like there is no good-enough solution. I decided to develop one. (and prepare a set of elements for DIA or something) I'm sure it will require a good insight in peoples' experiences and problems in designing functionally complicated GUIs. I've got some ideas already, but I'd like to hear from You what You'd expect from a GUI functionality modelling language. Clarification: It's functionality modelling, so it's not about where I put a button. It's about objects that have some events binded, and the interface behaviour logic. If You think (just as I do) that UML is far from useful for such purposes - feel free to put Your expectations here. I'll try to meet them. ( not necessarily in person;) ) Remember - there is no such thing as a wrong answer to this question

    Read the article

  • Normalizing Item Names & Synonyms

    - by RabidFire
    Consider an e-commerce application with multiple stores. Each store owner can edit the item catalog of his store. My current database schema is as follows: item_names: id | name | description | picture | common(BOOL) items: id | item_name_id | picture | price | description | picture item_synonyms: id | item_name_id | name | error(BOOL) Notes: error indicates a wrong spelling (eg. "Ericson"). description and picture of the item_names table are "globals" that can optionally be overridden by "local" description and picture fields of the items table (in case the store owner wants to supply a different picture for an item). common helps separate unique item names ("Jimmy Joe's Cheese Pizza" from "Cheese Pizza") I think the bright side of this schema is: Optimized searching & Handling Synonyms: I can query the item_names & item_synonyms tables using name LIKE %QUERY% and obtain the list of item_name_ids that need to be joined with the items table. (Examples of synonyms: "Sony Ericsson", "Sony Ericson", "X10", "X 10") Autocompletion: Again, a simple query to the item_names table. I can avoid the usage of DISTINCT and it minimizes number of variations ("Sony Ericsson Xperia™ X10", "Sony Ericsson - Xperia X10", "Xperia X10, Sony Ericsson") The down side would be: Overhead: When inserting an item, I query item_names to see if this name already exists. If not, I create a new entry. When deleting an item, I count the number of entries with the same name. If this is the only item with that name, I delete the entry from the item_names table (just to keep things clean; accounts for possible erroneous submissions). And updating is the combination of both. Weird Item Names: Store owners sometimes use sentences like "Harry Potter 1, 2 Books + CDs + Magic Hat". There's something off about having so much overhead to accommodate cases like this. This would perhaps be the prime reason I'm tempted to go for a schema like this: items: id | name | picture | price | description | picture (... with item_names and item_synonyms as utility tables that I could query) Is there a better schema you would suggested? Should item names be normalized for autocomplete? Is this probably what Facebook does for "School", "City" entries? Is the first schema or the second better/optimal for search? Thanks in advance! References: (1) Is normalizing a person's name going too far?, (2) Avoiding DISTINCT

    Read the article

  • Events and references pattern

    - by serhio
    In a project I have the following relation between BO and GUI By e.g. G could represent a graphic with time lines, C a TimeLine curve, P - points of that curve and T the time that represents each point. Each GUI object is associated with the BO corresponding object. When T changes GUI P captures the Changed event and changes its location. So, when G should be modified, it modifies internally its objects and as result T changes, P moves and the GuiG visually changes, everything is OK. But there is an inconvenient of this architecture... BO should not be recreated, because this will breack the link between BO and GUIO. In particular, GUI P should always have the same reference of T. If in a business logic I do by e.g. P1.T = new T(this.T + 10) GUI_P1 will not move anymore, because it wait an event from the reference of former P1.T object, that does not belongs to P1 anymore. So the solution was to always modify the existing objects, not to recreate it. But here is an other inconvenient: performance. Say I have a ready newC object that should replace the older one. Instead of doing G1.C = newC I should do foreach T in foreach P in C replace with T from P from newC. Is there an other more optimal way to do it?

    Read the article

  • C# Pass Generics At Runtime

    - by TheCloudlessSky
    I have a method like the following: public IEnumerable<T> GetControls<T>() : where T : ControlBase { // removed. } I then created a class: public class HandleBase<TOwner> : ControlBase : TOwner { // Removed } I'd like to be able to call GetControls<HandleBase<this.GetType()>>; where it would use the type of THIS class to pass to the HandleBase. This would in essentially get all HandleBase that have an owner of THIS type. How can I achieve this?

    Read the article

  • Meta Search Engine Architecture

    - by Loki
    The question wasn't clear enough, I think; here's an updated straight to the point question: What are the common architectures used in building a meta search engine and is there any libraries available to build that type of search engine? I'm looking at building an "enterprise" type of search engine where the indexed data could be coming from proprietary (like Autonomy or a Google Box) or public search engines (like Google Web or Yahoo Web).

    Read the article

  • StockTrader RI > Controllers, Presenters, WTF?

    - by SandRock
    I am currently learning how to make advanced usage of WPF via the Prism (Composite WPF) project. I watch many videos and examples and the demo application StockTraderRI makes me ask this question: What is the exact role of each of the following part? SomethingService: Ok, this is something to manage data SomethingView: Ok, this is what's displayed SomethingPresentationModel: Ok, this contains data and commands for the view to bind to (equivalent to a ViewModel). SomethingPresenter: I don't really understand it's usage SomethingController: Don't understand too I saw that a Presenter and a Controller are not necessary but I would like to understand why they are here. Can someone tell me their role and when to use them?

    Read the article

  • Calling DI Container directly in method code (MVC Actions)

    - by fearofawhackplanet
    I'm playing with DI (using Unity). I've learned how to do Constructor and Property injection. I have a static container exposed through a property in my Global.asax file (MvcApplication class). I have a need for a number of different objects in my Controller. It doesn't seem right to inject these throught the constructor, partly because of the high quantity of them, and partly because they are only needed in some Actions methods. The question is, is there anything wrong with just calling my container directly from within the Action methods? public ActionResult Foo() { IBar bar = (Bar)MvcApplication.Container.Resolve(IBar); // ... Bar uses a default constructor, I'm not actually doing any // injection here, I'm just telling my conatiner to give me Bar // when I ask for IBar so I can hide the existence of the concrete // Bar from my Controller. } This seems the simplest and most efficient way of doing things, but I've never seen an example used in this way. Is there anything wrong with this? Am I missing the concept in some way?

    Read the article

  • Modular enterprise architecture using MVC and Orchard CMS

    - by MrJD
    I'm making a large scale MVC application using Orchard. And I'm going to be separating my logic into modules. I'm also trying to heavily decouple the application for maximum extensibility and testability. I have a rudimentary understanding of IoC, Repository Pattern, Unit of Work pattern and Service Layer pattern. I've made myself a diagram. I'm wondering if it is correct and if there is anything I have missed regarding an extensible application. Note that each module is a separate project.

    Read the article

  • MVC and conditional formatting - strategies for implementation

    - by Extrakun
    Right now I am writing a simulation program which output is formatted according to certain factors. The question is in a MVC architecture, where is the conditional formatting to be taken place? What are some strategies for implement this feature? FYI, The platform I am using is rather bare-bone in its GUI/front-end execution. To change color and formatting, it requires a change to the formatting state (much like OpenGL).

    Read the article

  • Organizing Eager Queries in an ObjectContext

    - by Nix
    I am messing around with Entity Framework 3.5 SP1 and I am trying to find a cleaner way to do the below. I have an EF model and I am adding some Eager Loaded entities and i want them all to reside in the "Eager" property in the context. We originally were just changing the entity set name, but it seems a lot cleaner to just use a property, and keep the entity set name in tact. Example: Context - EntityType - AnotherType - Eager (all of these would have .Includes to pull in all assoc. tables) - EntityType - AnotherType Currently I am using composition but I feel like there is an easier way to do what I want. namespace Entities{ public partial class TestObjectContext { EagerExtensions Eager { get;set;} public TestObjectContext(){ Eager = new EagerExtensions (this); } } public partial class EagerExtensions { TestObjectContext context; public EagerExtensions(TestObjectContext _context){ context = _context; } public IQueryable<TestEntity> TestEntity { get { return context.TestEntity .Include("TestEntityType") .Include("Test.Attached.AttachedType") .AsQueryable(); } } } } public class Tester{ public void ShowHowIWantIt(){ TestObjectContext context= new TestObjectContext(); var query = from a in context.Eager.TestEntity select a; } }

    Read the article

  • Cleanly handling events

    - by nkr1pt
    I have code similar to this in all my observer classes that handle events fired by an event bus class. As you can see there are a lot of instanceof checks to choose the path of action needed to appropriately handle events, and I was wondering if this could be done more cleanly, eliminating the instanceof tests? @Override public void handleEvent(Event event) { if (event instanceof DownloadStartedEvent) { DownloadStartedEvent dsEvent = (DownloadStartedEvent)event; dsEvent.getDownloadCandidateItem().setState(new BusyDownloadingState()); } else if (event instanceof DownloadCompletedEvent) { DownloadCompletedEvent dcEvent = (DownloadCompletedEvent)event; dcEvent.getDownloadCandidateItem().setState(new FinishedDownloadingState()); DownloadCandidate downloadCandidate = dcEvent.getDownloadCandidateItem(). getDownloadCandidate(); if (downloadCandidate.isComplete()) { // start extracting } } else if (event instanceof DownloadFailedEvent) { DownloadFailedEvent dfEvent = (DownloadFailedEvent)event; dfEvent.getDownloadCandidateItem().setState(new FailedDownloadingState()); } }

    Read the article

  • smallest mysql type that accomodates single decimal

    - by donpal
    Database newbie here. I'm setting up a mysql table. One of the fields will accept a value in increment of a 0.5. e.g. 0.5, 1.0, 1.5, 2.0, .... 200.5, etc. I've tried int but it doesn't capture the decimals. `value` int(10), What would be the smallest type that can accommodate this value, considering it's only a single decimal. I also was considering that because the decimal will always be 0.5 if at all, I could store it in a separate boolean field? So I would have 2 fields instead. Is this a stupid or somewhat over complicated idea? I don't know if it really saves me any memory, and it might get slower now that I'm accessing 2 fields instead of 1 `value` int(10), `half` bool, //or something similar to boolean What are your suggestions guys? Is the first option better, and what's the smallest data type in that case that would get me the 0.5?

    Read the article

  • In a PHP project, how do you organize and access your helper objects?

    - by Pekka
    How do you organize and manage your helper objects like the database engine, user notification, error handling and so on in a PHP based, object oriented project? Say I have a large PHP CMS. The CMS is organized in various classes. A few examples: the database object user management an API to create/modify/delete items a messaging object to display messages to the end user a context handler that takes you to the right page a navigation bar class that shows buttons a logging object possibly, custom error handling etc. I am dealing with the eternal question, how to best make these objects accessible to each part of the system that needs it. my first apporach, many years ago was to have a $application global that contained initialized instances of these classes. global $application; $application->messageHandler->addMessage("Item successfully inserted"); I then changed over to the Singleton pattern and a factory function: $mh =&factory("messageHandler"); $mh->addMessage("Item successfully inserted"); but I'm not happy with that either. Unit tests and encapsulation become more and more important to me, and in my understanding the logic behind globals/singletons destroys the basic idea of OOP. Then there is of course the possibility of giving each object a number of pointers to the helper objects it needs, probably the very cleanest, resource-saving and testing-friendly way but I have doubts about the maintainability of this in the long run. Most PHP frameworks I have looked into use either the singleton pattern, or functions that access the initialized objects. Both fine approaches, but as I said I'm happy with neither. I would like to broaden my horizon on what is possible here and what others have done. I am looking for examples, additional ideas and pointers towards resources that discuss this from a long-term, real-world perspective. Also, I'm interested to hear about specialized, niche or plain weird approaches to the issue. Bounty I am following the popular vote in awarding the bounty, the answer which is probably also going to give me the most. Thank you for all your answers!

    Read the article

< Previous Page | 307 308 309 310 311 312 313 314 315 316 317 318  | Next Page >