Search Results

Search found 16565 results on 663 pages for 'private meta'.

Page 313/663 | < Previous Page | 309 310 311 312 313 314 315 316 317 318 319 320  | Next Page >

  • Data Binding to Attached Properties

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/06/14/data-binding-to-attached-properties.aspx When I was working on my C#/XAML game framework, I discovered I wanted to try to data bind my sprites to background objects. That way, I could update my objects and the draw functionality would take care of the work for me. After a little experimenting and web searching, it appeared this concept was an impossible dream. Of course, when has that ever stopped me? In my typical way, I started to massively dive down the rabbit hole. I created a sprite on a canvas, and I bound it to a background object. <Canvas Name="GameField" Background="Black"> <Image Name="PlayerStrite" Source="Assets/Ship.png" Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}"/> </Canvas> Now, we wire the UI item to the background item. public MainPage() { this.InitializeComponent(); this.Loaded += StartGame; }   void StartGame( object sender, RoutedEventArgs e ) { BindingPlayer _Player = new BindingPlayer(); _Player.X = Window.Current.Bounds.Height - PlayerSprite.Height; _Player.X = ( Window.Current.Bounds.Width - PlayerSprite.Width ) / 2.0; } Of course, now we need to actually have our background object. public class BindingPlayer : INotifyPropertyChanged { private double m_X; public double X { get { return m_X; } set { m_X = value; NotifyPropertyChanged(); } }   private double m_Y; public double Y { get { return m_Y; } set { m_Y = value; NotifyPropertyChanged(); } }   public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } } I fired this baby up, and my sprite was correctly positioned on the screen. Maybe the sky wasn't falling after all. Wouldn't it be great if that was the case? I created some code to allow me to move the sprite, but nothing happened. This seems odd. So, I start debugging the application and stepping through code. Everything appears to be working. Time to dig a little deeper. After much profanity was spewed, I stumbled upon a breakthrough. The code only looked like it was working. What was really happening is that there was an exception being thrown in the background thread that I never saw. Apparently, the key call was the one to PropertyChanged. If PropertyChanged is not called on the UI thread, the UI thread ignores the call. Actually, it throws an exception and the background thread silently crashes. Of course, you'll never see this unless you're looking REALLY carefully. This seemed to be a simple problem. I just need to marshal this to the UI thread. Unfortunately, this object has no knowledge of this mythical UI Thread in which we speak. So, I had to pull the UI Thread out of thin air. Let's change our PropertyChanged call to look this. public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync( Windows.UI.Core.CoreDispatcherPriority.Normal, new Windows.UI.Core.DispatchedHandler( () => { PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } ) ); } Now, we raised our notification on the UI thread. Everything is fine, people are happy, and the world moves on. You may have noticed that I didn't await my call to the dispatcher. This was intentional. If I am trying to update a slew of sprites, I don't want thread being hung while I wait my turn. Thus, I send the message and move on. It is worth nothing that this is NOT the most efficient way to do this for game programming. We'll get to that in another blog post. However, it is perfectly acceptable for a business app that is running a background task that would like to notify the UI thread of progress on a periodic basis. It is worth noting that this code was written for a Windows Store App. You can do the same thing with WP8 and WPF. The call to the marshaler changes, but it is the same idea.

    Read the article

  • OpenGL error LNK2019

    - by Ghilliedrone
    I'm trying to compile a basic OpenGL program. I linked opengl32.lib and glu32.lib but I'm getting errors. The errors I get are: error LNK1120: 7 unresolved externals error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup error LNK2019: unresolved external symbol "public: float __thiscall GLWindow::getElapsedSeconds(void)" (?getElapsedSeconds@GLWindow@@QAEMXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: bool __thiscall GLWindow::isRunning(void)" (?isRunning@GLWindow@@QAE_NXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: void __thiscall GLWindow::attachExample(class Example *)" (?attachExample@GLWindow@@QAEXPAVExample@@@Z) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: void __thiscall GLWindow::destroy(void)" (?destroy@GLWindow@@QAEXXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: __thiscall GLWindow::GLWindow(struct HINSTANCE__ *)" (??0GLWindow@@QAE@PAUHINSTANCE__@@@Z) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "private: void __thiscall GLWindow::setupPixelFormat(void)" (?setupPixelFormat@GLWindow@@AAEXXZ) referenced in function "public: long __stdcall GLWindow::WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@GLWindow@@QAGJPAUHWND__@@IIJ@Z)

    Read the article

  • Disable incognito in chrome or chromium

    - by TheIronKnuckle
    I'm addicted to certain websites to the point where it's interfering with my life regularly and sick of it. I want to install website blockers that aren't easy to circumvent. In Chrome, incognito mode is easily accessible with a ctrl-shift-n. That is ridiculous. Whenever I feel an urge to go on an addictive website, it doesn't matter what blockers and regulators I've got installed; three keys can get round them in a second. Simply uninstalling chrome isn't an option either, as it's way too easy to sudo apt-get install it right back. So yes, I want to disable incognito mode completely (and if possible making it totally impossible to get it back). I note that some guy has figured out how to do it on windows with a registry entry: http://wmwood.net/software/incognito-gone-get-rid-of-private-browsing/ If it can be done on windows it can be done on ubuntu!

    Read the article

  • How to Restrict Android App Permissions

    - by Chris Hoffman
    Android forces you to agree to every permission an app wants, assuming you want to use the app. After rooting your device, you can manage permissions on a per-app basis. Restricting permissions allows you to protect your contacts and other private data from apps that demand access you’d rather not allow. Many apps will continue working properly after you revoke the permissions. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

    Read the article

  • What makes it hard to protect from hacks/bots in BF3 and Quake Live?

    - by Jakub P.
    After playing these games, asking other players/admins, and reading online I am led to believe that Quake Live and Battlefield 3 are frequented by bots and there are plenty of hacks of various kinds. I'm confused how this is possible, or even easy seeing how many players have access to these kinds of "tools" (sic). Isn't it possible for the game authors to digitally sign the game executables so that when they run, the server can ensure only the allowed client is sending commands, thus preventing any kind of abuse? I.e. every player command would be signed by a private key, or symmetrically encrypted (not sure which would make more sense). I understand that players can look at the running executable's behavior (memory etc.), but if games are apparently so easy to hack, shouldn't most apps be hacked as well (e.g. Skype, all DRM running on Windows etc.)?

    Read the article

  • Solved: Chrome v18, self signed certs and &ldquo;signed using a weak signature algorithm&rdquo;

    - by David Christiansen
    So chrome has just updated itself automatically and you are now running v18 – great. Or is it… If like me, you are someone that are running sites using a self-signed SSL Certificate (i.e. when running a site on a developer machine) you may come across the following lovely message; Fear not, this is likely as a result of you following instructions you found on the apache openssl site which results in a self signed cert using the MD5 signature hashing algorithm. Using OpenSSL The simple fix is to generate a new certificate specifying to use the SHA512 signature hashing algorithm, like so; openssl req -new -x509 -sha512 -nodes -out server.crt -keyout server.key Simples! Now, you should be able to confirm the signature algorithm used is sha512 by looking at the details tab of certificate Notes If you change your certificate, be sure to reapply any private key permissions you require – such as allowing access to the application pool user.

    Read the article

  • Map a URL bought with Dreamhost to Amazon EC2 (AWS)

    - by Edan Maor
    I have several URLs I purchased through Dreamhost. I'm starting to use Amazon's AWS, and I'd like to map the URLs to Amazon. This is something of a silly question, and I've already done the same thing several times to other services (mapping from Dreamhost to WebFaction). But for some reason when I tried to find the proper way to do the same mapping to Amazon, I find a lot of detailed writing talking about whether I should be using CNAME or A records, etc. So I wanted to ask in the simplest possible terms and hopefully get a simple, concrete answer: I bought a URL from Dreamhost, I have an EC2 server running on AWS (to which I already mapped an Elastic IP address). How do I make the URL map to AWS? And if there are several options, which one should I effectively be using? P.S. Meta-question - why are things so much more difficult with AWS? When I search Google for "Move from Dreamhost to WebFaction, I get very simple answers on how to do the mapping. In what way is AWS different?

    Read the article

  • initial Class design: access modifiers and no-arg constructors

    - by yas
    Context: Student working through Class design in personal/side project for Summer. I've never written anything implemented by others or had to maintain code. Trying to maximize encapsulation and imagining what would make code easy to maintain. Concept: Tight/Loose Class design where Tight and Loose refer to access modifiers and constructors. Tight: initially, everything, including setters, is private and a no-arg constructor is not provided (only a full constructor). Loose: not Tight Exceptions: the obvious like toString Reasoning: If code, at the very beginning, is tight, then it should be guaranteed that changes, with respect to access/creation, should never damage existing implementations. The loosening of code happens incrementally and must be thought through, justified, and safe (validated). Benefit: Existing implementing code should not break if changes are made later. Cost: Takes more time to create. Since this is my own thinking, I hope to get feedback as to whether I should push to work this way. Good idea or bad idea?

    Read the article

  • Cloudcel: Excel Meets the Cloud

    - by kaleidoscope
    Cloudscale  is launching Cloudcel Cloudcel is the first product that demonstrates the full power of integrated "Client-plus-Cloud" computing. You use desktop Excel in the normal way, but can also now seamlessly tap into the scalability and massive parallelism of the cloud, entirely from within Excel, to handle your Big Data. Building an app in Cloudcel is really easy – no databases, no programming. Simply drop building blocks onto the spreadsheet (in any order, in any location) and launch the app to the cloud with a single click. Parallelism, scalability and fault tolerance are automatic. With Cloudcel, you can process realtime data streams continuously, and get alerts pushed to you as soon as important events or patterns are detected ("Set it and forget it"). Cloudcel is offered as a pay-per-use cloud service – so no hardware, no software licenses, and no IT department required to set it up. Private cloud deployments are also available. Please find below link for more detail : http://billmccoll.sys-con.com/node/1326645 http://cloudcel.com/ Technorati Tags: Tanu

    Read the article

  • How to document experimental or incomplete APIs like @deprecated?

    - by Michael Levy
    Is there a good term that is similar but different than "deprecate" to mean that a method or API is in the code base but should not be used because its implementation is not complete or will likely change? (Yeah, I know, those methods shouldn't be public, yada yada yada. I didn't create my situation, I'm just trying to make the best of it.) What do people suggest? Experimental, Incomplete, something else? If I'm building javadoc documentation for this API that is still in flux, should I use the @deprecated tag or is there a better convention? To me @deprecated implies that this API is old and a newer preferred mechanism is available. In my situation, there is no alternative, but some of the methods in the API are not finished and so should not be used. At this point I cannot make them private, but I'd like to put clear warnings in the docs.

    Read the article

  • Which online/hosted bug tracking tool do you use for your own work and projects?

    - by blueberryfields
    I've accumulated a lot of side projects over the years, which I slowly improve on over time. Whenever I return to one, I take some time reading over text files that include design, recent bugs, next features, etc... that I should be working on - it's not pretty. I'm looking to switch to something more formal. Ideally, this would be a full featured, online, bug tracking system, which allows for free or nearly free bug tracking for my own projects. Also, ideally this would be doable in a private manner - I don't really want everyone to see my side projects and what a mess I've made of some of them.

    Read the article

  • Application Migration: Windows/VB6 Apps to ASP.NET HTML5

    - by Webgui
    I would like to invite you to a fascinating webinar on extending applications to HTML5 and Mobile that we are doing in collaboration with Jeffrey S. Hammond, Principal Analyst serving Application Development & Delivery Professionals at Forrester Research.The webinar is free and it will will introduce the substantial changes brought on by the move to Web Applications and Open Web architectures, and the challenges it places on application development shops. We’ll also introduce how we at Gizmox are helping client navigate this mobile shift and evolve existing Windows applications with a new set of Transposition tools called Instant CloudMove. We will discuss the alternatives in the market to evolve your existing applications and focus on our transposition tools that reduce migration risk, minimize costs, and accelerate your time to market. So if you have locally installed Windows, VB6 or ASP applications that you are looking to enable as SaaS, offer over private or public Cloud platforms or allow end users with mobile accessibility then you shouldn't miss this webinar. Extending Windows Applications to HTML5 and Mobile Has Never Been Easier Tuesday, April 24, 2012 1:00 PM - 2:00 PM EST Free registration:http://www.visualwebgui.com/Gizmox/Landing/tabid/674/articleType/ArticleView/articleId/987/Extending-Windows-Applications-to-HTML5-and-Mobile-Has-Never-Been-Easier.aspx

    Read the article

  • Bitbucket and a small development house

    - by Marlon
    I am in the process of finally rolling Mercurial as our version control system at work. This is a huge deal for everyone as, shockingly, they have never used a VCS. After months of putting the bug in management's ears, they finally saw the light and now realise how much better it is than working with a network of shared folders! In the process of rolling this out, I am thinking of different strategies to manage our stuff and I am leaning towards using Bitbucket as our "central" repository. The projects in Bitbucket will solely be private projects and everyone will push and pull from there. I am open to different suggestions, but has anyone got a similar setup? If so, what caveats have you encountered?

    Read the article

  • LVM2 volume group lost

    - by MrG
    I updated one of my servers, but - although I took care not to modify - the volume groups on /dev/sdb1 were lost, although the physical volumes seem to be still there: [root@server ~]# pvscan PV /dev/sda2 VG VolGroup lvm2 [465,16 GiB / 0 free] PV /dev/sdb1 lvm2 [1,82 TiB] Total: 2 [2,27 TiB] / in use: 1 [465,16 GiB] / in no VG: 1 [1,82 TiB] [root@server ~]# pvs -v Scanning for physical volume names PV VG Fmt Attr PSize PFree DevSize PV UUID /dev/sda2 VolGroup lvm2 a-- 465,16g 0 465,16g HftbaD-MBs0-3p7D-6O13-CrzU-T9Gb-6W0ofB /dev/sdb1 lvm2 a-- 1,82t 1,82t 1,82t dD4XZP-WStA-61xV-5Sff-ifmW-R4rR-JenHoU [root@server ~]# pvck -d -v /dev/sdb1 Scanning /dev/sdb1 Found label on /dev/sdb1, sector 1, type=LVM2 001 Found text metadata area: offset=4096, size=1044480 Found LVM2 metadata record at offset=10752, size=1037824, offset2=0 size2=0 Found LVM2 metadata record at offset=9216, size=1536, offset2=0 size2=0 Found LVM2 metadata record at offset=7168, size=2048, offset2=0 size2=0 Found LVM2 metadata record at offset=5632, size=1536, offset2=0 size2=0 I attempted to fix it as described here and was able to extract the 4 meta data sets listed above (using i.e. dd bs=1 skip=5632 count=1536 if=/dev/sdb1 of=output.file), none of them includes the lv_data which I'm missing. Please advise how I could access the files which should be on /dev/sdb1 there. Any help is appreciated!

    Read the article

  • What is a good way to keep track of strings for dictionary lookups?

    - by Justin
    I am working through the Windows 8 app tutorial. They have some code about saving app data like so: private void NameInput_TextChanged(object sender, TextChangedEventArgs e) { Windows.Storage.ApplicationDataContainer roamingSettings = Windows.Storage.ApplicationData.Current.RoamingSettings; roamingSettings.Values["userName"] = nameInput.Text; } I have worked with C# in the past and found that things like using constant string values (like "userName" in this case) for keys could get messy because auto-complete did not work and it was easy to forget if I had made an entry for a setting before and what it was called. So if I don't touch code for awhile I end up accidentally creating multiple entries for the same value that are named slightly differently. Surely there is a better way to keep track of the strings that key to those values. What is a good solution to this problem?

    Read the article

  • Mount encrypted volumes from command line?

    - by cha
    If I have an encrypted external disk (or an internal disk that is not in fstab), I see an entry for it in Nautilus -- with an entry like "X GB Encrypted Volume". I can click on this volume, and am prompted for a password to decrypt and mount the device. But how do I do this from the command line? This wiki page, and other docs I can find, only refer to GUI methods of decrypting the device; but this won't do in the context of headless servers or SSH logins. Is there a simple way to get devices to mount to automatic locations in "/media" just like they would with the GUI? (I'm not asking about encrypted home directories -- I'm aware of ecryptfs-mount-private. This question is about additional encrypted volumes.)

    Read the article

  • InvalidProgramException Running Unit Test

    - by Anthony Trudeau
    There is a bug in the unit testing framework in Visual Studio 2010 with unit testing.  The bug appears in a very special circumstance involving an internal generic type. The bug causes the following exception to be thrown: System.InvalidProgramException: JIT Compiler encountered an internal limitation. This occurs under the following circumstances: Type being tested is internal or private Method being tested is generic  Method being tested has an out parameter Type accessor functionality used to access the internal type The exception is not thrown if the InternalsVisibleToAttribute is assigned to the source assembly and the accessor type is not used; nor is it thrown if the method is not a generic method. Bug #635093 has been added through Microsoft Connect

    Read the article

  • How to backup encrypted home in encrypted form only?

    - by Eric
    I want to backup the encrypted home of a user who might be logged in at backup time. Which directories should I backup if I want to ensure that absolutely no plaintext data can be leaked? Are the following folders always encrypted? /home/user/.Private /home/user/.ecryptfs Just want to make sure that no data leaks, as the backup destination is untrustworthy. Edit: Yes, as Lord of Time has suggested, I'd like to know which folders and/or files I need to backup if I need to store only encrypted content in a way that allows me to recover it later with the right passphrase.

    Read the article

  • Finding Near-Earth Asteroids

    - by TATWORTH
    One of the puzzling aspects of hunting for Near Earth Asteroids is that more has been spent on Hollywood films about potential disasters should one hit the Earth than on finding them in the first place. While there are a number of on-going asteroid search programs, these are all Earth-based at the moment. The limitations of them are:Each telescope can only observe for a maximum average of 12 hours per day.As far as I am aware, all these programs are in the visible light only. (Once an asteroid is found, then radar tracking is possible when it is close.)Being Earth based they cannot see inside the Earth's orbit.The Asteroids being generally dark, do not show up well in visible light.A private group are proposing a radical alternative to this by orbiting an infra-red telescope in the orbit of Venus. In Infra-red, the asteroids are more readily seen. Here are some details: Source SPACE.com: All about our solar system, outer space and exploration

    Read the article

  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

    Read the article

  • Triangle Picking Picking Back faces

    - by Tangeleno
    I'm having a bit of trouble with 3D picking, at first I thought my ray was inaccurate but it turns out that the picking is happening on faces facing the camera and faces facing away from the camera which I'm currently culling. Here's my ray creation code, I'm pretty sure the problem isn't here but I've been wrong before. private uint Pick() { Ray cursorRay = CalculateCursorRay(); Vector3? point = Control.Mesh.RayCast(cursorRay); if (point != null) { Tile hitTile = Control.TileMesh.GetTileAtPoint(point); return hitTile == null ? uint.MaxValue : (uint)(hitTile.X + hitTile.Y * Control.Generator.TilesWide); } return uint.MaxValue; } private Ray CalculateCursorRay() { Vector3 nearPoint = Control.Camera.Unproject(new Vector3(Cursor.Position.X, Control.ClientRectangle.Height - Cursor.Position.Y, 0f)); Vector3 farPoint = Control.Camera.Unproject(new Vector3(Cursor.Position.X, Control.ClientRectangle.Height - Cursor.Position.Y, 1f)); Vector3 direction = farPoint - nearPoint; direction.Normalize(); return new Ray(nearPoint, direction); } public Vector3 Camera.Unproject(Vector3 source) { Vector4 result; result.X = (source.X - _control.ClientRectangle.X) * 2 / _control.ClientRectangle.Width - 1; result.Y = (source.Y - _control.ClientRectangle.Y) * 2 / _control.ClientRectangle.Height - 1; result.Z = source.Z - 1; if (_farPlane - 1 == 0) result.Z = 0; else result.Z = result.Z / (_farPlane - 1); result.W = 1f; result = Vector4.Transform(result, Matrix4.Invert(ProjectionMatrix)); result = Vector4.Transform(result, Matrix4.Invert(ViewMatrix)); result = Vector4.Transform(result, Matrix4.Invert(_world)); result = Vector4.Divide(result, result.W); return new Vector3(result.X, result.Y, result.Z); } And my triangle intersection code. Ripped mainly from the XNA picking sample. public float? Intersects(Ray ray) { float? closestHit = Bounds.Intersects(ray); if (closestHit != null && Vertices.Length == 3) { Vector3 e1, e2; Vector3.Subtract(ref Vertices[1].Position, ref Vertices[0].Position, out e1); Vector3.Subtract(ref Vertices[2].Position, ref Vertices[0].Position, out e2); Vector3 directionCrossEdge2; Vector3.Cross(ref ray.Direction, ref e2, out directionCrossEdge2); float determinant; Vector3.Dot(ref e1, ref directionCrossEdge2, out determinant); if (determinant > -float.Epsilon && determinant < float.Epsilon) return null; float inverseDeterminant = 1.0f/determinant; Vector3 distanceVector; Vector3.Subtract(ref ray.Position, ref Vertices[0].Position, out distanceVector); float triangleU; Vector3.Dot(ref distanceVector, ref directionCrossEdge2, out triangleU); triangleU *= inverseDeterminant; if (triangleU < 0 || triangleU > 1) return null; Vector3 distanceCrossEdge1; Vector3.Cross(ref distanceVector, ref e1, out distanceCrossEdge1); float triangleV; Vector3.Dot(ref ray.Direction, ref distanceCrossEdge1, out triangleV); triangleV *= inverseDeterminant; if (triangleV < 0 || triangleU + triangleV > 1) return null; float rayDistance; Vector3.Dot(ref e2, ref distanceCrossEdge1, out rayDistance); rayDistance *= inverseDeterminant; if (rayDistance < 0) return null; return rayDistance; } return closestHit; } I'll admit I don't fully understand all of the math behind the intersection and that is something I'm working on, but my understanding was that if rayDistance was less than 0 the face was facing away from the camera, and shouldn't be counted as a hit. So my question is, is there an issue with my intersection or ray creation code, or is there another check I need to perform to tell if the face is facing away from the camera, and if so any hints on what that check might contain would be appreciated.

    Read the article

  • How can I refactor a code base while others rapidly commit to it?

    - by Incognito
    I'm on a private project that eventually will become open source. We have a few team members, talented enough with the technologies to build apps, but not dedicated developers who can write clean/beautiful and most importantly long-term maintainable code. I've set out to refactor the code base, but it's a bit unwieldy as someone in the team out in another country I'm not in regular contact with could be updating this totally separate thing. I know one solution is to communicate rapidly or adopt better PM practices, but we're just not that big yet. I just want to clean up the code and merge nicely into what he has updated. Would a branch be a suitable plan? A best-effort-merge? Something else?

    Read the article

  • ASP.NET or PHP for news website? [closed]

    - by Goma
    Whcih is better to build a news website from scratch with the following features: Every registered member can read the news. some members (moderators) can add news. Admin can edit, delete,etc. Every thread or topic may contain many pictures. Members can reply and add their comment. Members can upload their photos and other photos. There will be private messages between users. The visitors will be arround 2,000,000, every day.

    Read the article

  • If you want to learn all about Exalogic in 6 minutes, watch this demo!

    - by Michael Palmeter (Exalogic PM)
    If you haven't seen the latest Exalogic demo, click here now. Our excellent marketing organization has recently produced a new 6-minute flash demo that describes the Exalogic Infrastructure-as-a-Service management UI.  After years of investment in this product we are now in the final stages of delivering on the complete private-cloud-in-a-box vision that Larry Ellison announced back at Oracle OpenWorld 2010.  This demo video (flash) does the best job yet of explaining what is so great about Exalogic and why it is going to drive transformation of our industry.  If you haven't seen it yet, take a look.  There's much more to Exalogic now than just blazing performance.

    Read the article

  • Modifying the SL/WIF Integration Bits to support Issued Token Credentials

    - by Your DisplayName here!
    The SL/WIF integration code that ships with the Identity Training Kit only supports Windows and UserName credentials to request tokens from an STS. This is fine for simple single STS scenarios (like a single IdP). But the more common pattern for claims/token based systems is to split the STS roles into an IdP and a Resource STS (or whatever you wanna call it). In this case, the 2nd leg requires to present the issued token from the 1st leg – this is not directly supported by the bits. But they can be easily modified to accomplish this. The Credential Fist we need a class that represents an issued token credential. Here we store the RSTR that got returned from the client to IdP request: public class IssuedTokenCredentials : IRequestCredentials {     public string IssuedToken { get; set; }     public RequestSecurityTokenResponse RSTR { get; set; }     public IssuedTokenCredentials(RequestSecurityTokenResponse rstr)     {         RSTR = rstr;         IssuedToken = rstr.RequestedSecurityToken.RawToken;     } } The Binding Next we need a binding to be used with issued token credential requests. This assumes you have an STS endpoint for mixed mode security with SecureConversation turned off. public class WSTrustBindingIssuedTokenMixed : WSTrustBinding {     public WSTrustBindingIssuedTokenMixed()     {         this.Elements.Add( new HttpsTransportBindingElement() );     } } WSTrustClient The last step is to make some modifications to WSTrustClient to make it issued token aware. In the constructor you have to check for the credential type, and if it is an issued token, store it away. private RequestSecurityTokenResponse _rstr; public WSTrustClient( Binding binding, EndpointAddress remoteAddress, IRequestCredentials credentials )     : base( binding, remoteAddress ) {     if ( null == credentials )     {         throw new ArgumentNullException( "credentials" );     }     if (credentials is UsernameCredentials)     {         UsernameCredentials usernname = credentials as UsernameCredentials;         base.ChannelFactory.Credentials.UserName.UserName = usernname.Username;         base.ChannelFactory.Credentials.UserName.Password = usernname.Password;     }     else if (credentials is IssuedTokenCredentials)     {         var issuedToken = credentials as IssuedTokenCredentials;         _rstr = issuedToken.RSTR;     }     else if (credentials is WindowsCredentials)     { }     else     {         throw new ArgumentOutOfRangeException("credentials", "type was not expected");     } } Next – when WSTrustClient constructs the RST message to the STS, the issued token header must be embedded when needed: private Message BuildRequestAsMessage( RequestSecurityToken request ) {     var message = Message.CreateMessage( base.Endpoint.Binding.MessageVersion ?? MessageVersion.Default,       IssueAction,       (BodyWriter) new WSTrustRequestBodyWriter( request ) );     if (_rstr != null)     {         message.Headers.Add(new IssuedTokenHeader(_rstr));     }     return message; } HTH

    Read the article

< Previous Page | 309 310 311 312 313 314 315 316 317 318 319 320  | Next Page >