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  • Is it possible for a WPF control to have an ActualWidth and ActualHeight if it has never been render

    - by DanM
    I need a Viewport3D for the sole purpose of doing geometric calculations using Petzold.Media3D.ViewportInfo. I do now want to place it in a Window. I'm creating a Viewport3D using the following code: private Viewport3D CreateViewport(MainSettings settings) { var cameraPosition = new Point3D(0, 0, settings.CameraHeight); var cameraLookDirection = new Vector3D(0, 0, -1); var cameraUpDirection = new Vector3D(0, 1, 0); var camera = new PerspectiveCamera { Position = cameraPosition, LookDirection = cameraLookDirection, UpDirection = cameraUpDirection }; var viewport = new Viewport3D { Camera = camera, Width = settings.ViewportWidth, Height = settings.ViewportHeight }; return viewport; } Later, I'm attempting to use this viewport to convert the mouse location to a 3D location using this method: public Point3D? Point2dToPoint3d(Point point) { var range = new LineRange(); var isValid = ViewportInfo.Point2DtoPoint3D(_viewport, point, out range); if (isValid) return range.PointFromZ(0); else return null; } Unfortunately, it's not working. I think the reason is that the ActualWidth and ActualHeight of the viewport and both zero (and these are read-only properties, so I can't set them manually). (I have tested the exact same with an actual rendered Viewport3D, so I know the issue is not with my converter method.) Any idea how I can get WPF to assign the ActualWidth and ActualHeight based on my Width and Height settings? I tried setting the HorizontalAlignment and VerticalAlignment to Left and Top, respectively, and I also messed with the MinWidth and MinHeight, but none of these properties had any effect on the ActualWidth or ActualHeight.

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  • Encryption is hard: AES encryption to Hex

    - by Rob Cameron
    So, I've got an app at work that encrypts a string using ColdFusion. ColdFusion's bulit-in encryption helpers make it pretty simple: encrypt('string_to_encrypt','key','AES','HEX') What I'm trying to do is use Ruby to create the same encrypted string as this ColdFusion script is creating. Unfortunately encryption is the most confusing computer science subject known to man. I found a couple helper methods that use the openssl library and give you a really simple encryption/decryption method. Here's the resulting string: "\370\354D\020\357A\227\377\261G\333\314\204\361\277\250" Which looks unicode-ish to me. I've tried several libraries to convert this to hex but they all say it contains invalid characters. Trying to unpack it results in this: string = "\370\354D\020\357A\227\377\261G\333\314\204\361\277\250" string.unpack('U') ArgumentError: malformed UTF-8 character from (irb):19:in `unpack' from (irb):19 At the end of the day it's supposed to look like this (the output of the ColdFusion encrypt method): F8E91A689565ED24541D2A0109F201EF Of course that's assuming that all the padding, initialization vectors, salts, cypher types and a million other possible differences all line up. Here's the simple script I'm using to encrypt/decrypt: def aes(m,k,t) (aes = OpenSSL::Cipher::Cipher.new('aes-256-cbc').send(m)).key = Digest::SHA256.digest(k) aes.update(t) << aes.final end def encrypt(key, text) aes(:encrypt, key, text) end def decrypt(key, text) aes(:decrypt, key, text) end Any help? Maybe just a simple option I can pass to OpenSSL::Cipher::Cipher that will tell it to hex-encode the final string?

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  • [C#] RSACryptoServiceProvider Using the Public Key to decrypt Private Key encrypted Data ?

    - by prixone
    Hello, i went thru lots and lots of searchs and results and pages considering this matter but havent found the solution yet. Like i described in the title i want to decrypt data using my Public Key which is something i am able to do with my PHP code, my certificate is generated from my PHP page. Here is a sample of what i am trying: public string Decrypt(string data) { X509Certificate2 cert = new X509Certificate2(); cert.Import(Encoding.ASCII.GetBytes(webApi["PublicDefaultKey"])); RSACryptoServiceProvider rsa = (RSACryptoServiceProvider)cert.PublicKey.Key; byte[] ciphertextBytes = Convert.FromBase64String(data); byte[] plaintextBytes = rsa.Decrypt(ciphertextBytes, false); return System.Text.Encoding.UTF8.GetString(plaintextBytes); } MessageBox.Show(Decrypt("pgcl93TpVfyHubuRlL72/PZN0nA4Q+HHx8Y15qGvUyTNpI6y7J13YG07ZVEyB7Dbgx63FSw9vEw1D1Z3bvNbI0gqalVfKTfHv5tKVc7Y6nQwQYwoODpUhVpa/K9OP1lqx4esnxqwJx95G0rqgJTdS+Yo773s5UcJrHzzbsX2z+w=")); here is the public key i am using for tests: -----BEGIN CERTIFICATE----- MIIDxDCCAy2gAwIBAgIBADANBgkqhkiG9w0BAQUFADCBozELMAkGA1UEBhMCVUsx EDAOBgNVBAgTB0VuZ2xhbmQxDzANBgNVBAcTBkxvbmRvbjESMBAGA1UEChMJTU1P Q2xldmVyMSMwIQYDVQQLExpNTU9DbGV2ZXIgRGV2ZWxvcGVyJ3MgVGVhbTESMBAG A1UEAxMJTU1PQ2xldmVyMSQwIgYJKoZIhvcNAQkBFhVzdXBwb3J0QG1tb2NsZXZl ci5jb20wHhcNMTAwNTE2MTkxNDQ4WhcNMTEwNTE2MTkxNDQ4WjCBozELMAkGA1UE BhMCVUsxEDAOBgNVBAgTB0VuZ2xhbmQxDzANBgNVBAcTBkxvbmRvbjESMBAGA1UE ChMJTU1PQ2xldmVyMSMwIQYDVQQLExpNTU9DbGV2ZXIgRGV2ZWxvcGVyJ3MgVGVh bTESMBAGA1UEAxMJTU1PQ2xldmVyMSQwIgYJKoZIhvcNAQkBFhVzdXBwb3J0QG1t b2NsZXZlci5jb20wgZ8wDQYJKoZIhvcNAQEBBQADgY0AMIGJAoGBAMozHr17PL+N seZyadobUmpIV+RKqmRUGX0USIdj0i0yvwvltu3AIKAyRhGz16053jZV2WeglCEj qfiewF9sYTAAoIVGtdd/sZvO4uUcng9crSzDo0CrEPs/Tn5SunmlmyFlZfdlqpAM XXLno/HMo9cza0CrcMnRokaTiu8szBeBAgMBAAGjggEEMIIBADAdBgNVHQ4EFgQU zip+3/hBIpjvdcSoWQ2rW+xDEWAwgdAGA1UdIwSByDCBxYAUzip+3/hBIpjvdcSo WQ2rW+xDEWChgamkgaYwgaMxCzAJBgNVBAYTAlVLMRAwDgYDVQQIEwdFbmdsYW5k MQ8wDQYDVQQHEwZMb25kb24xEjAQBgNVBAoTCU1NT0NsZXZlcjEjMCEGA1UECxMa TU1PQ2xldmVyIERldmVsb3BlcidzIFRlYW0xEjAQBgNVBAMTCU1NT0NsZXZlcjEk MCIGCSqGSIb3DQEJARYVc3VwcG9ydEBtbW9jbGV2ZXIuY29tggEAMAwGA1UdEwQF MAMBAf8wDQYJKoZIhvcNAQEFBQADgYEAyU6RLifBXSyQUkBFnTcI6h5ryujh+6o6 eQ1wuPOPmRdYJZuWx/5mjMpIF13sYlNorcOv5WaEnp8/Jfuwc9h/jXlcujser0UE WoaaFwK81O801Xkv2zEm2UUWiOabrGTIT4FVy3gCUXJYjaCnvfSdmkfLJOQxNHVt 4NTMp7IeF60= -----END CERTIFICATE----- by default, the PHP generates the key in PKCS as far as i know, from my C# code i can encrypt using my publick key with out any problems and decrypt it on my php page but so far i was not able to decrypt data sent from my php page encrypted with the private key which is something i can do on my php... i did like some help to understand what i am doing wrong... the error when i run the functions is "bad data" at rsa.Decrypt(ciphertextBytes, false); which i couldnt found anymore information at it... Thanks for any and all the help :)

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  • Dynamics CRM error "A currency is required if a value exists in a money field" after converting Acti

    - by Evgeny
    We have a Dynamics CRM 4.0 instance with some custom attributes of type "money" on the Case entity and on all Activity entities (Email, Phone Call, etc.) When I use the built-in "Convert Activity to Case" functionality I find that the resulting Case does not have a Currency set, even if the Activity it was created from does have it. Whenever the case is opened the user then gets this JavaScript error: A currency is required if a value exists in a money field. Select a currency and try again. This is extremely annoying! How do I fix it? Is there any way I can set the currency? It needs to be done synchronously, because the Case is opened immediately when it's created from an Activity. So even if I started a workflow to set the currency the user would still get that error at least once. Alterntatively, can I just suppress the warning somehow? I don't really care about setting the Currency, I just want the error gone. Thanks in advance for any help!

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  • Telerik RadGridView problem

    - by Polaris
    I am using Telerik RadGridView in my project. I want to show image in column. GridViewImageColumn col1 = new GridViewImageColumn(); col1.Width = 100; col1.DataMemberBinding = new Binding("id"); col1.Header = "PhotoByConverter"; col1.DataMemberBinding.Converter = new ThumbnailConverter(); grid.Columns.Add(col1); GridViewImageColumn col2 = new GridViewImageColumn(); col2.Width = 100; col2.DataMemberBinding = new Binding("firstName"); col2.Header = "Person name"; col2.DataMemberBinding.Converter = new ThumbnailConverter(); grid.Columns.Add(col2); Grid.ItemsSource=DataTable; First column not wokrs but second works fine. I use Converter for image shown below public class ThumbnailConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { IEnumerable<thumbNail> result = from n in thumbnails where n.personID == value.ToString() select n; if (result != null && result.First().thumbnail != null) { return result.First().thumbnail.file; } else { return null; } } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new Exception("The method or operation is not implemented."); } } I found by id thumbnail of person and set it like data for GridViewImageColumn. I checked with Debuger conveter works properly. I can't undesrtand why it doesn't work. Any ideas?

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  • Compress/Decompress NSString in objective-c (iphone) using GZIP or deflate

    - by Steven
    Hi, I have a web-service running on Windows Azure which returns JSON that I consume in my iPhone app. Unfortunately, Windows Azure doesn't seem to support the compression of dynamic responses yet (long story) so I decided to get around it by returning an uncompressed JSON package, which contains a compressed (using GZIP) string. e.g {"Error":null,"IsCompressed":true,"Success":true,"Value":"vWsAAB+LCAAAAAAAB..etc.."} ... where value is the compressed string of a complex object represented in JSON. This was really easy to implement on the server, but for the life of me I can't figure out how to decompress a gzipped NSString into an uncompressed NSString, all the examples I can find for zlib etc are dealing with files etc. Can anyone give me any clues on how to do this? (I'd also be happy for a solution that used deflate as I could change the server-side implementation to use deflate too). Thanks!! Steven Edit 1: Aaah, I see that ASIHTTPRequest is using the following function in it's source code: //uncompress gzipped data with zlib + (NSData *)uncompressZippedData:(NSData*)compressedData; ... and I'm aware that I can convert NSString to NSData, so I'll see if this leads me anywhere!

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  • Why do I get a DependencyProperty.UnsetValue when converting a value in a MultiBinding?

    - by eskerber
    I have an extremely simple IMultiValueConverter that simply OR's two values. In the example below, I want to invert the first value using an equally simple boolean inverter. <MultiBinding Converter="{StaticResource multiBoolToVis}"> <Binding Path="ConditionA" Converter="{StaticResource boolInverter}"/> <Binding Path="ConditionB"/> </MultiBinding> public class BoolInverterConverter : IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { if (value is bool) { return !((bool)value); } return null; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } #endregion } When I include the boolInverter, the first value in the MultiValueConverter becomes a "DependencyProperty.UnsetValue". There are no problems when I do not use the converter (other than not the logic I am aiming for, of course). Am I missing something? Stepping through the debugger shows that the InverseBoolConverter is properly inverting the value I pass it, but that value is then not being 'sent' to the MultiValueConverter.

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  • Access to bound data in IMultiValueConverter.ConvertBack() in C#/WPF

    - by absence
    I have a problem with a multibinding: <Canvas> <local:SPoint x:Name="sp" Width="10" Height="10"> <Canvas.Left><!-- irrelevant binding here --></Canvas.Left> <Canvas.Top> <MultiBinding Converter="{StaticResource myConverter}" Mode="TwoWay"> <Binding ElementName="cp1" Path="(Canvas.Top)"/> <Binding ElementName="cp1" Path="Height"/> <Binding ElementName="cp2" Path="(Canvas.Top)"/> <Binding ElementName="cp2" Path="Height"/> <Binding ElementName="sp" Path="Height"/> <Binding ElementName="sp" Path="Slope" Mode="TwoWay"/> </MultiBinding> </Canvas.Top> </local:SPoint> <local:CPoint x:Name="cp1" Width="10" Height="10" Canvas.Left="20" Canvas.Top="150"/> <local:CPoint x:Name="cp2" Width="10" Height="10" Canvas.Left="100" Canvas.Top="20"/> </Canvas> In order to calculate the Canvas.Top value, myConverter needs all the bound values. This works great in Convert(). Going the other way, myConverter should ideally calculate the Slope value (Binding.DoNothing for the rest), but it needs the other values in addition to the Canvas.Top one passed to ConvertBack(). What is the right way to solve this? I have tried making the binding OneWay and create an additional multibinding for local:SPoint.Slope, but that causes infinite recursion and stack overflow. I was thinking the ConverterParameter could be used, but it seems like it's not possible to bind to it.

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  • Spring 3.0 making JSON response using jackson message converter

    - by dupdup
    i configure my messageconverter as Jackson's then class Foo{int x; int y} and in controller @ResponseBody public Foo method(){ return new Foo(3,4) } from that i m expecting to return a JSON string {x:'3',y:'4'} from server without any other configuration. but getting 404 error response to my ajax request If the method is annotated with @ResponseBody, the return type is written to the response HTTP body. The return value will be converted to the declared method argument type using HttpMessageConverters. Am I wrong ? or should I convert my response Object to Json string myself using serializer and then returning that string as response.(I could make string responses correctly) or should I make some other configurations ? like adding annotations for class Foo here is my conf.xml <bean id="jacksonMessageConverter" class="org.springframework.http.converter.json.MappingJacksonHttpMessageConverter"> <bean class="org.springframework.web.servlet.mvc.annotation.AnnotationMethodHandlerAdapter"> <property name="messageConverters"> <list> <ref bean="jacksonMessageConverter"/> </list> </property>

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  • Problem with TimeZoneInfo.ConvertTime: missed the Daylight Saving switch.

    - by SirMoreno
    My web app runs on .Net 3.5, all of the dates are saved on the DB in UTC time (not in user time). When I want to display a date I convert it to user date (from UTC) //Get the current datetime of the user exp: GMT TO ISRAEL +2 public static DateTime GetUserDateTime(DateTime dateUTC) { string userTzId = "Israel Standard Time"; TimeZoneInfo userTZ = TimeZoneInfo.FindSystemTimeZoneById(userTzId); dateUTC = DateTime.SpecifyKind(dateUTC, DateTimeKind.Utc); DateTime ret = TimeZoneInfo.ConvertTime(dateUTC, TimeZoneInfo.Utc, userTZ); return ret; } Until now it worked fine but I have users from Israel (GMT +2), and Israel switched to Daylight saving time on 26/3/10 so now it's (GMT +3). For some reason the TimeZoneInfo.ConvertTime don't know the Daylight saving time switch is on 26/3/10 so it still converts to GMT +2. The strange thing is that on localhost it works fine, I set up a test page: DateTime userdate = GetUserDateTime(DateTime.UtcNow); string str2 = "UserDateTime = " + userdate.ToString("dd/MM/yy") + " " + userdate.ToString("HH:mm"); On the Server (windows 2003 set to UTC time) it shows the wrong time (+2): UserDateTime = 27/03/10 21:38 On localhost (windows XP set to Israel Time) it shows the correct time (+3): UserDateTime = 27/03/10 22:38 How can I update the TimeZoneInfo that the Daylight saving time switch in Israel was on the 26/3/10? Thanks.

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  • MemoryStream and BitmapSource

    - by Vinjamuri
    I have a MemoryStream of 10K which was created from a bitmap of 2MB and compressed using JPEG. Since MemoryStream can’t directly be placed in System.Windows.Controls.Image for the GUI, I am using the following intermediate code to convert this back to BitmapImage and eventually System.Windows.Controls.Image. System.Windows.Controls.Image image = new System.Windows.Controls.Image(); BitmapImage imageSource = new BitmapImage(); s.SlideInformation.Thumbnail.Seek(0, SeekOrigin.Begin); imageSource.BeginInit(); imageSource.CacheOption = BitmapCacheOption.OnDemand; imageSource.CreateOptions = BitmapCreateOptions.DelayCreation; imageSource.StreamSource = s.SlideInformation.Thumbnail; imageSource.EndInit(); imageSource.Freeze(); image.Source = imageSource; ret = image.Source; My question is, when I store this in BitmapImage, the memory allocation is taking around 2MB. Is this expected? Is there any way to reduce the memory? I have around 300 thumbnails and this converstion takes around 600MB, which is very high. Appreciate your help!

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  • converting 2D mouse coordinates to 3D space in OpenGL ES

    - by Jayesh
    I want to convert mouse's current X and Y coordinates into the 3D space I have drawn in the viewport. I need to do this on the OpenGL ES platform. I found following possible solutions implemented in OpenGL, but none fits what I am looking for. I found NeHe's tutorial on doing exactly this, but in traditional OpenGL way. It uses gluUnProject. http://nehe.gamedev.net/data/articles/article.asp?article=13 Although gluUnProject is not available in OpenGL ES, its implementation seems simple enough to port back. But before calling it, we need to call glReadPixels with GL_DEPTH_COMPONENT and that is not possible in OpenGL ES. (The reason I found in this thread: http://www.khronos.org/message_boards/viewtopic.php?f=4&t=771) What I want to do is similar to picking, except that I don't want to select the object but I want exact coordinates so that I can recognize particular portion of the object that is currently under mouse cursor. I went through the Picking tutorials in this answer. http://stackoverflow.com/posts/2211312/revisions But they need glRenderMode, which I believe is absent in OpenGL ES. If you know how to solve this problem in OpenGL ES, please let me know. Thanks.

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  • Azure - Unable To Get SQL Azure Invitation Code!

    - by Goober
    Scenario I'm trying to convert my Silverlight Business Application over to the cloud with the help of Azure. I have been following this link from Brad Abrams blog. Both the links to Windows Azure and SQL Azure crash out in Google Chrome, they work in Internet Explorer, but it's literally one of the worst user experiences I've ever had. The Problem I'm asked to sign in to Microsoft connect with my Live ID. I do so, I'm then asked to register!? - I do so. I'm then sent a verification email which I verify. I'm then signed out!?!?! When I sign back in, it repeats the process.... ANY IDEAS!??! Edit/Update: Finally managed to get signed up/in to connect. From here I was able to get hold of an invitation code to Windows Azure. Now I need an invitation code for SQL Azure. I cannot see ANYWHERE that advertises a way of getting this SQL Azure code, the only thing that I have seen is some text saying that there "may be a delay" in receiving codes due to volume of interest, which quite frankly I find hard to believe......... It's so far been 3 days now.This officially Sucks! If I have any more news I'll post back here.

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  • System.Net.WebException: The remote server returned an error: (405) Method Not Allowed .exception occurred during the execution of the web request

    - by user88
    When I ran my web application code I got this error on this line. using (HttpWebResponse response = (HttpWebResponse)request.GetResponse()){} Actually when I ran my url directly on browser.It will give proper o/p but when I ran my url in code. It will give exception. Here MyCode is :- string service = "http://api.ean.com/ean-services/rs/hotel/"; string version = "v3/"; string method = "info/"; string hotelId1 = "188603"; int hotelId = Convert.ToInt32(hotelId1); string otherElemntsStr = "&cid=411931&minorRev=[12]&customerUserAgent=[hotel]&locale=en_US&currencyCode=INR"; string apiKey = "tzyw4x2zspckjayrbjekb397"; string sig = "a6f828b696ae6a9f7c742b34538259b0"; string url = service + version + method + "?&type=xml" + "&apiKey=" + apiKey + "&sig=" + sig + otherElemntsStr + "&hotelId=" + hotelId; HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url) as HttpWebRequest; request.Method = "POST"; request.ContentType = "text/xml"; request.ContentLength = 0; XmlDocument xmldoc = new XmlDocument(); using (HttpWebResponse response = (HttpWebResponse)request.GetResponse()) { StreamReader responsereader = new StreamReader(response.GetResponseStream()); var responsedata = responsereader.ReadToEnd(); xmldoc = (XmlDocument)JsonConvert.DeserializeXmlNode(responsedata); xmldoc.Save(@"D:\FlightSearch\myfile.xml"); xmldoc.Load(@"D:\FlightSearch\myfile.xml"); DataSet ds = new DataSet(); ds.ReadXml(Request.PhysicalApplicationPath + "myfile.xml"); GridView1.DataSource = ds.Tables["HotelSummary"]; GridView1.DataBind(); }

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  • Windows Azure : Storage Client Exception Unhandled

    - by veda
    I am writing a code for upload large files into the blobs using blocks... When I tested it, it gave me an StorageClientException It stated: One of the request inputs is out of range. I got this exception in this line of the code: blob.PutBlock(block, ms, null); Here is my code: protected void ButUploadBlocks_click(object sender, EventArgs e) { // store upladed file as a blob storage if (uplFileUpload.HasFile) { name = uplFileUpload.FileName; byte[] byteArray = uplFileUpload.FileBytes; Int64 contentLength = byteArray.Length; int numBytesPerBlock = 250 *1024; // 250KB per block int blocksCount = (int)Math.Ceiling((double)contentLength / numBytesPerBlock); // number of blocks MemoryStream ms ; List<string>BlockIds = new List<string>(); string block; int offset = 0; // get refernce to the cloud blob container CloudBlobContainer blobContainer = cloudBlobClient.GetContainerReference("documents"); // set the name for the uploading files string UploadDocName = name; // get the blob reference and set the metadata properties CloudBlockBlob blob = blobContainer.GetBlockBlobReference(UploadDocName); blob.Properties.ContentType = uplFileUpload.PostedFile.ContentType; for (int i = 0; i < blocksCount; i++, offset = offset + numBytesPerBlock) { block = Convert.ToBase64String(BitConverter.GetBytes(i)); ms = new MemoryStream(); ms.Write(byteArray, offset, numBytesPerBlock); blob.PutBlock(block, ms, null); BlockIds.Add(block); } blob.PutBlockList(BlockIds); blob.Metadata["FILETYPE"] = "text"; } } Can anyone tell me how to solve it...

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  • "The specified view is invalid" in call to LimitedWebPartManager.AddWebPart in SharePoint 2010

    - by Lee Richardson
    This code used to work in WSS 3.0 / MOSS 2007 in FeatureReceiver.FeatureActivated: using (SPLimitedWebPartManager limitedWebPartManager = Site.GetLimitedWebPartManager("default.aspx", PersonalizationScope.Shared)) { ListViewWebPart listViewWebPart = new ListViewWebPart { Title = title, ListName = list.ID.ToString("B").ToUpper(), ViewGuid = view.ID.ToString("B").ToUpper() }; limitedWebPartManager.AddWebPart(listViewWebPart, zone, position); } I'm trying to convert to SharePoint 2010 and it now fails with: System.ArgumentException: The specified view is invalid. at Microsoft.SharePoint.SPViewCollection.get_Item(Guid guid) at Microsoft.SharePoint.WebPartPages.ListViewWebPart.EnsureListAndView(Boolean requireFullBlownViewSchema) at Microsoft.SharePoint.WebPartPages.ListViewWebPart.get_AppropriateBaseViewId() at Microsoft.SharePoint.WebPartPages.SPWebPartManager.AddWebPartInternal(SPSupersetWebPart superset, Boolean throwIfLocked) at Microsoft.SharePoint.WebPartPages.SPLimitedWebPartManager.AddWebPartInternal(WebPart webPart, String zoneId, Int32 zoneIndex, Boolean throwIfLocked) at Microsoft.SharePoint.WebPartPages.SPLimitedWebPartManager.AddWebPart(WebPart webPart, String zoneId, Int32 zoneIndex) Interestingly enough when I run it from a unit test it works, it only fails in FeatureActivated. When I debug with Reflector it is failing on this line: this.view = this.list.LightweightViews[new Guid(this.ViewGuid)]; list.LightweightViews only returns one view, the default view, even though list.Views returns all of them. I have no idea what LightweightViews is supposed to mean and I'm running out of ideas. Anyone else got any?

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  • How does [self.tableView reloadData] know what data to reload?

    - by Scott Pendleton
    It bugs me to death that my viewcontroller, which happens to be a tableViewController, knows without being told that its property that is an NSArray or an NSDictionary holds the data that is to be loaded into the table for display. Seems like I should explicitly say something like: [self.tableView useData:self.MyArray]; Because, THAT'S WHAT I WANT TO DO! I want to have more than one array inside my tableViewController, and switch between one and the other programmatically. Please do not give me an answer like: "Never mind what you want to do, just set up two different tableViewControllers." No. I want to do it my way. I notice that when a tableViewController makes use of a searchViewController, you can do this: if (tableView == self.searchDisplayController.searchResultsTableView) { YES! I have even been able to do this: self.tableView = self.searchDisplayController.searchResultsTableView; [self.tableView reloadData]; But nowhere can I find how to set self.tableView back to the main datasource! I'm so tired of sifting, sifting through code for incomplete nuggets of enlightenment. Allow me to understate that Apple's documentation is grossly inadequate. It's astounding that so many slick iPhone programs came to be created. People said that once I went Mac, I'd never go back to Windows. Well, I'm anything but a convert.

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  • Create Text File Without BOM

    - by balexandre
    Hi guys, I tried this aproach without any success the code I'm using: // File name String filename = String.Format("{0:ddMMyyHHmm}", dtFileCreated); String filePath = Path.Combine(Server.MapPath("App_Data"), filename + ".txt"); // Process ProcessPBS pbs = new ProcessPBS(); pbs.CreatePBSInfoFile(pbslist, Convert.ToInt64(filename)); // Save file Encoding utf8WithoutBom = new UTF8Encoding(true); TextWriter tw = new StreamWriter(filePath, false, utf8WithoutBom); foreach (string s in pbs.GeneratedFile.ToArray()) tw.WriteLine(s); tw.Close(); // Push Generated File into Client Response.Clear(); Response.ContentType = "application/vnd.text"; Response.AppendHeader("Content-Disposition", "attachment; filename=" + filename + ".txt"); Response.TransmitFile(filePath); Response.End(); the result: It's writing the BOM no matter what, and special chars (like Æ Ø Å) are not correct :-/ I'm stuck! I can't create a file using UTF-8 as Encoding and 8859-1 as CharSet :-( Anyone can help me find the light in the tunnel? All help is greatly appreciated, thank you!

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  • OpenOffice with C# iterate throught all paragraphs and read text

    - by Darius Kucinskas
    How to iterate through all paragraphs in OpenOffice Writer document and output text. I have Java examples, but don't know how to convert code to C#. Java example could be found here: http://wiki.services.openoffice.org/wiki/API/Samples/Java/Writer/TextDocumentStructure My C# code: InitOpenOfficeEnvironment(); XMultiServiceFactory multiServiceFactory = connect(); XComponentLoader componentLoader = XComponentLoader)multiServiceFactory.createInstance("com.sun.star.frame.Desktop"); //set the property PropertyValue[] propertyValue = new PropertyValue[1]; PropertyValue aProperty = new PropertyValue(); aProperty.Name = "Hidden"; aProperty.Value = new uno.Any(false); propertyValue[0] = aProperty; XComponent xComponent = componentLoader.loadComponentFromURL( @"file:///C:/code/test3.doc", "_blank", 0, propertyValue); XEnumerationAccess xEnumerationAccess = (XEnumerationAccess)xComponent; XEnumeration xParagraphEnumeration = xEnumerationAccess.createEnumeration(); while ( xParagraphEnumeration.hasMoreElements() ) { // ??? // The problem is here nextElement() returns uno.Any but // I some how should get XTextContent???? uno.Any textElement = xParagraphEnumeration.nextElement(); // create another enumeration to get all text portions of //the paragraph XEnumeration xParaEnumerationAccess = textElement.createEnumeration(); //step 3 Through the Text portions Enumeration, //get interface to each individual text portion } xComponent.dispose(); xComponent = null;

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  • Linking to MSVC DLL from MinGW

    - by IndigoFire
    I'm trying to link the LizardTech GeoExpress DSDK into my own application. I use gcc so that we can compile on for platforms. On Linux and Mac this works easily: they provide a static library (libltidsdk.a) and headers and all that we have to do is use them. Compiling for windows isn't so easy. They've built the library using Microsoft Visual Studio, and we use MinGW. I've read the MinGW FAQ, and I'm running into the problems below. The library is all C++, so my first question: is this even possible? Just linking against the dll as provided yields "undefined reference" errors for all of the C++ calls (constructors, desctructors, methods, etc). Based on the MinGW Wiki: http://www.mingw.org/wiki/MSVC%5Fand%5FMinGW%5FDLLs I should be able to use the utility reimp to convert a .lib into something useable. I've tried all of the .lib files provided by LizardTech, and they all give "invalid or corrupt import library". I've tried both version 0.4 and 0.3 of the reimp utility. Using the second method described in the wiki, I've run pexport and dlltool over the dll to get a .a archive, but that produces the same undefined references. BTW: I have read the discussion below. It left some ambiguity as to whether this is possible, and given the MinGW Wiki page it seems like this should be doable. If it is impossible, that's all I need to know. If it can be done, I'd like to know how I can get this to happen. stackoverflow.com/questions/1796209/how-to-link-to-vs2008-generated-libs-from-g Thanks!

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  • "Message":"Invalid JSON primitive: RecordId."

    - by Radhi
    getting error in ajax call from jquery. here is my jquery function function AddAlbumToMyProfile(AlbumId, AlbumName, AlbumTypeName) { var obj = { AlbumId: AlbumId, AlbumName: AlbumName, AlbumTypeName: AlbumTypeName }; //following is ASP.NET AJAX serialize function to convert //object into jSON. var json = Sys.Serialization.JavaScriptSerializer.serialize(obj); $.ajax({ type: "POST", url: "Gallary.aspx/AddAlbumToMyProfile", data: json, contentType: "application/json; charset=utf-8", dataType: "json", async: true, cache: false, success: function(msg) { if (msg.d == '') { alert("Album Added to your profile"); } else { alert(msg.d); } }, error: function(XMLHttpRequest, textStatus, errorThrown) { } }); } and this is my webmethod [WebMethod] public static string DeleteRecord(Int64 RecordId, Int64 UserId, Int64 UserProfileId, string ItemType, string FileName) { try { string FilePath = HttpContext.Current.Server.MapPath(FileName); XDocument xmldoc = XDocument.Load(FilePath); XElement Xelm = xmldoc.Element("UserProfile"); XElement parentElement = Xelm.XPathSelectElement(ItemType + "/Fields"); (from BO in parentElement.Descendants("Record") where BO.Element("Id").Attribute("value").Value == RecordId.ToString() select BO).Remove(); XDocument xdoc = XDocument.Parse(Xelm.ToString(), LoadOptions.PreserveWhitespace); xdoc.Save(FilePath); UserInfoHandler obj = new UserInfoHandler(); return obj.GetHTML(UserId, UserProfileId, FileName, ItemType, RecordId, Xelm).ToString(); } catch (Exception ex) { HandleException.LogError(ex, "EditUserProfile.aspx", "DeleteRecord"); } return "success"; } can anybody please tell me whats wrong in my code?? i am getting error: {"Message":"Invalid JSON primitive: RecordId.","StackTrace":" at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializePrimitiveObject()\r\n at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n at System.Web.Script.Serialization.JavaScriptObjectDeserializer.BasicDeserialize(String input, Int32 depthLimit, JavaScriptSerializer serializer)\r\n at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)\r\n at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)\r\n at System.Web.Script.Services.RestHandler.GetRawParamsFromPostRequest(HttpContext context, JavaScriptSerializer serializer)\r\n at System.Web.Script.Services.RestHandler.GetRawParams(WebServiceMethodData methodData, HttpContext context)\r\n at System.Web.Script.Services.RestHandler.ExecuteWebServiceCall(HttpContext context, WebServiceMethodData methodData)","ExceptionType":"System.ArgumentException"}

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  • App using MonoTouch Core Graphics mysteriously crashes

    - by Stephen Ashley
    My app launches with a view controller and a simple view consisting of a button and a subview. When the user touches the button, the subview is populated with scrollviews that display the column headers, row headers, and cells of a spreadsheet. To draw the cells, I use CGBitmapContext to draw the cells, generate an image, and then put the image into the imageview contained in the scrollview that displays the cells. When I run the app on the iPad, it displays the cells just fine, and the scrollview lets the user scroll around in the spreadsheet without any problems. If the user touches the button a second time, the spreadsheet redraws and continues to work perfectly, If, however, the user touches the button a third time, the app crashes. There is no exception information display in the Application Output window. My first thought was that the successive button pushes were using up all the available memory, so I overrode the DidReceiveMemoryWarning method in the view controller and used a breakpoint to confirm that this method was not getting called. My next thought was that the CGBitmapContext was not getting released and looked for a Monotouch equivalent of Objective C's CGContextRelease() function. The closest I could find was the CGBitmapContext instance method Dispose(), which I called, without solving the problem. In order to free up as much memory as possible (in case I was somehow running out of memory without tripping a warning), I tried forcing garbage collection each time I finished using a CGBitmapContext. This made the problem worse. Now the program would crash moments after displaying the spreadsheet the first time. This caused me to wonder whether the Garbage Collector was somehow collecting something necessary to the continued display of graphics on the screen. I would be grateful for any suggestions on further avenues to investigate for the cause of these crashes. I have included the source code for the SpreadsheetView class. The relevant method is DrawSpreadsheet(), which is called when the button is touched. Thank you for your assistance on this matter. Stephen Ashley public class SpreadsheetView : UIView { public ISpreadsheetMessenger spreadsheetMessenger = null; public UIScrollView cellsScrollView = null; public UIImageView cellsImageView = null; public SpreadsheetView(RectangleF frame) : base() { Frame = frame; BackgroundColor = Constants.backgroundBlack; AutosizesSubviews = true; } public void DrawSpreadsheet() { UInt16 RowHeaderWidth = spreadsheetMessenger.RowHeaderWidth; UInt16 RowHeaderHeight = spreadsheetMessenger.RowHeaderHeight; UInt16 RowCount = spreadsheetMessenger.RowCount; UInt16 ColumnHeaderWidth = spreadsheetMessenger.ColumnHeaderWidth; UInt16 ColumnHeaderHeight = spreadsheetMessenger.ColumnHeaderHeight; UInt16 ColumnCount = spreadsheetMessenger.ColumnCount; // Add the corner UIImageView cornerView = new UIImageView(new RectangleF(0f, 0f, RowHeaderWidth, ColumnHeaderHeight)); cornerView.BackgroundColor = Constants.headingColor; CGColorSpace cornerColorSpace = null; CGBitmapContext cornerContext = null; IntPtr buffer = Marshal.AllocHGlobal(RowHeaderWidth * ColumnHeaderHeight * 4); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory."); try { cornerColorSpace = CGColorSpace.CreateDeviceRGB(); cornerContext = new CGBitmapContext (buffer, RowHeaderWidth, ColumnHeaderHeight, 8, 4 * RowHeaderWidth, cornerColorSpace, CGImageAlphaInfo.PremultipliedFirst); cornerContext.SetFillColorWithColor(Constants.headingColor.CGColor); cornerContext.FillRect(new RectangleF(0f, 0f, RowHeaderWidth, ColumnHeaderHeight)); cornerView.Image = UIImage.FromImage(cornerContext.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (cornerContext != null) { cornerContext.Dispose(); cornerContext = null; } if (cornerColorSpace != null) { cornerColorSpace.Dispose(); cornerColorSpace = null; } } cornerView.Image = DrawBottomRightCorner(cornerView.Image); AddSubview(cornerView); // Add the cellsScrollView cellsScrollView = new UIScrollView (new RectangleF(RowHeaderWidth, ColumnHeaderHeight, Frame.Width - RowHeaderWidth, Frame.Height - ColumnHeaderHeight)); cellsScrollView.ContentSize = new SizeF (ColumnCount * ColumnHeaderWidth, RowCount * RowHeaderHeight); Size iContentSize = new Size((int)cellsScrollView.ContentSize.Width, (int)cellsScrollView.ContentSize.Height); cellsScrollView.BackgroundColor = UIColor.Black; AddSubview(cellsScrollView); CGColorSpace colorSpace = null; CGBitmapContext context = null; CGGradient gradient = null; UIImage image = null; int bytesPerRow = 4 * iContentSize.Width; int byteCount = bytesPerRow * iContentSize.Height; buffer = Marshal.AllocHGlobal(byteCount); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); context = new CGBitmapContext (buffer, iContentSize.Width, iContentSize.Height, 8, 4 * iContentSize.Width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); float[] components = new float[] {.75f, .75f, .75f, 1f, .25f, .25f, .25f, 1f}; float[] locations = new float[]{0f, 1f}; gradient = new CGGradient(colorSpace, components, locations); PointF startPoint = new PointF(0f, (float)iContentSize.Height); PointF endPoint = new PointF((float)iContentSize.Width, 0f); context.DrawLinearGradient(gradient, startPoint, endPoint, 0); context.SetLineWidth(Constants.lineWidth); context.BeginPath(); for (UInt16 i = 1; i <= RowCount; i++) { context.MoveTo (0f, iContentSize.Height - i * RowHeaderHeight + (Constants.lineWidth/2)); context.AddLineToPoint((float)iContentSize.Width, iContentSize.Height - i * RowHeaderHeight + (Constants.lineWidth/2)); } for (UInt16 j = 1; j <= ColumnCount; j++) { context.MoveTo((float)j * ColumnHeaderWidth - Constants.lineWidth/2, (float)iContentSize.Height); context.AddLineToPoint((float)j * ColumnHeaderWidth - Constants.lineWidth/2, 0f); } context.StrokePath(); image = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (gradient != null) { gradient.Dispose(); gradient = null; } if (context != null) { context.Dispose(); context = null; } if (colorSpace != null) { colorSpace.Dispose(); colorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } UIImage finalImage = ActivateCell(1, 1, image); finalImage = ActivateCell(0, 0, finalImage); cellsImageView = new UIImageView(finalImage); cellsImageView.Frame = new RectangleF(0f, 0f, iContentSize.Width, iContentSize.Height); cellsScrollView.AddSubview(cellsImageView); } private UIImage ActivateCell(UInt16 column, UInt16 row, UIImage backgroundImage) { UInt16 ColumnHeaderWidth = (UInt16)spreadsheetMessenger.ColumnHeaderWidth; UInt16 RowHeaderHeight = (UInt16)spreadsheetMessenger.RowHeaderHeight; CGColorSpace cellColorSpace = null; CGBitmapContext cellContext = null; UIImage cellImage = null; IntPtr buffer = Marshal.AllocHGlobal(4 * ColumnHeaderWidth * RowHeaderHeight); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: ActivateCell()"); try { cellColorSpace = CGColorSpace.CreateDeviceRGB(); // Create a bitmap the size of a cell cellContext = new CGBitmapContext (buffer, ColumnHeaderWidth, RowHeaderHeight, 8, 4 * ColumnHeaderWidth, cellColorSpace, CGImageAlphaInfo.PremultipliedFirst); // Paint it white cellContext.SetFillColorWithColor(UIColor.White.CGColor); cellContext.FillRect(new RectangleF(0f, 0f, ColumnHeaderWidth, RowHeaderHeight)); // Convert it to an image cellImage = UIImage.FromImage(cellContext.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (cellContext != null) { cellContext.Dispose(); cellContext = null; } if (cellColorSpace != null) { cellColorSpace.Dispose(); cellColorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } // Draw the border on the cell image cellImage = DrawBottomRightCorner(cellImage); CGColorSpace colorSpace = null; CGBitmapContext context = null; Size iContentSize = new Size((int)backgroundImage.Size.Width, (int)backgroundImage.Size.Height); buffer = Marshal.AllocHGlobal(4 * iContentSize.Width * iContentSize.Height); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: ActivateCell()."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); // Set up a bitmap context the size of the whole grid context = new CGBitmapContext (buffer, iContentSize.Width, iContentSize.Height, 8, 4 * iContentSize.Width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); // Draw the original grid into the bitmap context.DrawImage(new RectangleF(0f, 0f, iContentSize.Width, iContentSize.Height), backgroundImage.CGImage); // Draw the cell image into the bitmap context.DrawImage(new RectangleF(column * ColumnHeaderWidth, iContentSize.Height - (row + 1) * RowHeaderHeight, ColumnHeaderWidth, RowHeaderHeight), cellImage.CGImage); // Convert the bitmap back to an image backgroundImage = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (context != null) { context.Dispose(); context = null; } if (colorSpace != null) { colorSpace.Dispose(); colorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } return backgroundImage; } private UIImage DrawBottomRightCorner(UIImage image) { int width = (int)image.Size.Width; int height = (int)image.Size.Height; float lineWidth = Constants.lineWidth; CGColorSpace colorSpace = null; CGBitmapContext context = null; UIImage returnImage = null; IntPtr buffer = Marshal.AllocHGlobal(4 * width * height); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: DrawBottomRightCorner()."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); context = new CGBitmapContext (buffer, width, height, 8, 4 * width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); context.DrawImage(new RectangleF(0f, 0f, width, height), image.CGImage); context.BeginPath(); context.MoveTo(0f, (int)(lineWidth/2f)); context.AddLineToPoint(width - (int)(lineWidth/2f), (int)(lineWidth/2f)); context.AddLineToPoint(width - (int)(lineWidth/2f), height); context.SetLineWidth(Constants.lineWidth); context.SetStrokeColorWithColor(UIColor.Black.CGColor); context.StrokePath(); returnImage = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (context != null){ context.Dispose(); context = null;} if (colorSpace != null){ colorSpace.Dispose(); colorSpace = null;} // GC.Collect(); //GC.WaitForPendingFinalizers(); } return returnImage; } }

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  • Suppress Null Value Types from Being Emitted by XmlSerializer

    - by Ben Griswold
    Please consider the following Amount value type property which is marked as a nullable XmlElement: [XmlElement(IsNullable=true)] public double? Amount { get ; set ; } When a nullable value type is set to null, the C# XmlSerializer result looks like the following: <amount xsi:nil="true" /> Rather than emitting this element, I would like the XmlSerializer to suppress the element completely. Why? We're using Authorize.NET for online payments and Authorize.NET rejects the request if this null element exists. The current solution/workaround is to not serialize the Amount value type property at all. Instead we have created a complementary property, SerializableAmount, which is based on Amount and is serialized instead. Since SerializableAmount is of type String, which like reference types are suppressed by the XmlSerializer if null by default, everything works great. /// <summary> /// Gets or sets the amount. /// </summary> [XmlIgnore] public double? Amount { get; set; } /// <summary> /// Gets or sets the amount for serialization purposes only. /// This had to be done because setting value types to null /// does not prevent them from being included when a class /// is being serialized. When a nullable value type is set /// to null, such as with the Amount property, the result /// looks like: &gt;amount xsi:nil="true" /&lt; which will /// cause the Authorize.NET to reject the request. Strings /// when set to null will be removed as they are a /// reference type. /// </summary> [XmlElement("amount", IsNullable = false)] public string SerializableAmount { get { return this.Amount == null ? null : this.Amount.ToString(); } set { this.Amount = Convert.ToDouble(value); } } Of course, this is just a workaround. Is there a cleaner way to suppress null value type elements from being emitted?

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • In Asp.Net MVC 2 is there a better way to return 401 status codes without getting an auth redirect

    - by Greg Roberts
    I have a portion of my site that has a lightweight xml/json REST API. Most of my site is behind forms auth but only some of my API actions require authentication. I have a custom AuthorizeAttribute for my API that I use to check for certain permissions and when it fails it results in a 401. All is good, except since I'm using forms auth, Asp.net conveniently converts that into a 302 redirect to my login page. I've seen some previous questions that seem a bit hackish to either return a 403 instead or to put some logic in the global.asax protected void Application_EndRequest() that will essentially convert 302 to 401 where it meets whatever criteria. Previous Question Previous Question 2 What I'm doing now is sort of like one of the questions, but instead of checking the Application_EndRequest() for a 302 I make my authorize attribute return 666 which indicates to me that I need to set this to a 401. Here is my code: protected void Application_EndRequest() { if (Context.Response.StatusCode == MyAuthAttribute.AUTHORIZATION_FAILED_STATUS) { //check for 666 - status code of hidden 401 Context.Response.StatusCode = 401; } } Even though this works, my question is there something in Asp.net MVC 2 that would prevent me from having to do this? Or, in general is there a better way? I would think this would come up a lot for anyone doing REST api's or just people that do ajax requests in their controllers. The last thing you want is to do a request and get the content of a login page instead of json.

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