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  • Metro: Grouping Items in a ListView Control

    - by Stephen.Walther
    The purpose of this blog entry is to explain how you can group list items when displaying the items in a WinJS ListView control. In particular, you learn how to group a list of products by product category. Displaying a grouped list of items in a ListView control requires completing the following steps: Create a Grouped data source from a List data source Create a Grouped Header Template Declare the ListView control so it groups the list items Creating the Grouped Data Source Normally, you bind a ListView control to a WinJS.Binding.List object. If you want to render list items in groups, then you need to bind the ListView to a grouped data source instead. The following code – contained in a file named products.js — illustrates how you can create a standard WinJS.Binding.List object from a JavaScript array and then return a grouped data source from the WinJS.Binding.List object by calling its createGrouped() method: (function () { "use strict"; // Create List data source var products = new WinJS.Binding.List([ { name: "Milk", price: 2.44, category: "Beverages" }, { name: "Oranges", price: 1.99, category: "Fruit" }, { name: "Wine", price: 8.55, category: "Beverages" }, { name: "Apples", price: 2.44, category: "Fruit" }, { name: "Steak", price: 1.99, category: "Other" }, { name: "Eggs", price: 2.44, category: "Other" }, { name: "Mushrooms", price: 1.99, category: "Other" }, { name: "Yogurt", price: 2.44, category: "Other" }, { name: "Soup", price: 1.99, category: "Other" }, { name: "Cereal", price: 2.44, category: "Other" }, { name: "Pepsi", price: 1.99, category: "Beverages" } ]); // Create grouped data source var groupedProducts = products.createGrouped( function (dataItem) { return dataItem.category; }, function (dataItem) { return { title: dataItem.category }; }, function (group1, group2) { return group1.charCodeAt(0) - group2.charCodeAt(0); } ); // Expose the grouped data source WinJS.Namespace.define("ListViewDemos", { products: groupedProducts }); })(); Notice that the createGrouped() method requires three functions as arguments: groupKey – This function associates each list item with a group. The function accepts a data item and returns a key which represents a group. In the code above, we return the value of the category property for each product. groupData – This function returns the data item displayed by the group header template. For example, in the code above, the function returns a title for the group which is displayed in the group header template. groupSorter – This function determines the order in which the groups are displayed. The code above displays the groups in alphabetical order: Beverages, Fruit, Other. Creating the Group Header Template Whenever you create a ListView control, you need to create an item template which you use to control how each list item is rendered. When grouping items in a ListView control, you also need to create a group header template. The group header template is used to render the header for each group of list items. Here’s the markup for both the item template and the group header template: <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productGroupHeaderTemplate" data-win-control="WinJS.Binding.Template"> <div class="productGroupHeader"> <h1 data-win-bind="innerText: title"></h1> </div> </div> You should declare the two templates in the same file as you declare the ListView control – for example, the default.html file. Declaring the ListView Control The final step is to declare the ListView control. Here’s the required markup: <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate'), groupDataSource:ListViewDemos.products.groups.dataSource, groupHeaderTemplate:select('#productGroupHeaderTemplate'), layout: {type: WinJS.UI.GridLayout} }"> </div> In the markup above, six properties of the ListView control are set when the control is declared. First the itemDataSource and itemTemplate are specified. Nothing new here. Next, the group data source and group header template are specified. Notice that the group data source is represented by the ListViewDemos.products.groups.dataSource property of the grouped data source. Finally, notice that the layout of the ListView is changed to Grid Layout. You are required to use Grid Layout (instead of the default List Layout) when displaying grouped items in a ListView. Here’s the entire contents of the default.html page: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewDemos</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewDemos references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script src="/js/products.js" type="text/javascript"></script> <style type="text/css"> .product { width: 200px; height: 100px; border: white solid 1px; font-size: x-large; } </style> </head> <body> <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productGroupHeaderTemplate" data-win-control="WinJS.Binding.Template"> <div class="productGroupHeader"> <h1 data-win-bind="innerText: title"></h1> </div> </div> <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate'), groupDataSource:ListViewDemos.products.groups.dataSource, groupHeaderTemplate:select('#productGroupHeaderTemplate'), layout: {type: WinJS.UI.GridLayout} }"> </div> </body> </html> Notice that the default.html page includes a reference to the products.js file: <script src=”/js/products.js” type=”text/javascript”></script> The default.html page also contains the declarations of the item template, group header template, and ListView control. Summary The goal of this blog entry was to explain how you can group items in a ListView control. You learned how to create a grouped data source, a group header template, and declare a ListView so that it groups its list items.

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  • How to use Azure storage for uploading and displaying pictures.

    - by Magnus Karlsson
    Basic set up of Azure storage for local development and production. This is a somewhat completion of the following guide from http://www.windowsazure.com/en-us/develop/net/how-to-guides/blob-storage/ that also involves a practical example that I believe is commonly used, i.e. upload and present an image from a user.   First we set up for local storage and then we configure for them to work on a web role. Steps: 1. Configure connection string locally. 2. Configure model, controllers and razor views.   1. Setup connectionsstring 1.1 Right click your web role and choose “Properties”. 1.2 Click Settings. 1.3 Add setting. 1.4 Name your setting. This will be the name of the connectionstring. 1.5 Click the ellipsis to the right. (the ellipsis appear when you mark the area. 1.6 The following window appears- Select “Windows Azure storage emulator” and click ok.   Now we have a connection string to use. To be able to use it we need to make sure we have windows azure tools for storage. 2.1 Click Tools –> Library Package manager –> Manage Nuget packages for solution. 2.2 This is what it looks like after it has been added.   Now on to what the code should look like. 3.1 First we need a view which collects images to upload. Here Index.cshtml. 1: @model List<string> 2:  3: @{ 4: ViewBag.Title = "Index"; 5: } 6:  7: <h2>Index</h2> 8: <form action="@Url.Action("Upload")" method="post" enctype="multipart/form-data"> 9:  10: <label for="file">Filename:</label> 11: <input type="file" name="file" id="file1" /> 12: <br /> 13: <label for="file">Filename:</label> 14: <input type="file" name="file" id="file2" /> 15: <br /> 16: <label for="file">Filename:</label> 17: <input type="file" name="file" id="file3" /> 18: <br /> 19: <label for="file">Filename:</label> 20: <input type="file" name="file" id="file4" /> 21: <br /> 22: <input type="submit" value="Submit" /> 23: 24: </form> 25:  26: @foreach (var item in Model) { 27:  28: <img src="@item" alt="Alternate text"/> 29: } 3.2 We need a controller to receive the post. Notice the “containername” string I send to the blobhandler. I use this as a folder for the pictures for each user. If this is not a requirement you could just call it container or anything with small characters directly when creating the container. 1: public ActionResult Upload(IEnumerable<HttpPostedFileBase> file) 2: { 3: BlobHandler bh = new BlobHandler("containername"); 4: bh.Upload(file); 5: var blobUris=bh.GetBlobs(); 6: 7: return RedirectToAction("Index",blobUris); 8: } 3.3 The handler model. I’ll let the comments speak for themselves. 1: public class BlobHandler 2: { 3: // Retrieve storage account from connection string. 4: CloudStorageAccount storageAccount = CloudStorageAccount.Parse( 5: CloudConfigurationManager.GetSetting("StorageConnectionString")); 6: 7: private string imageDirecoryUrl; 8: 9: /// <summary> 10: /// Receives the users Id for where the pictures are and creates 11: /// a blob storage with that name if it does not exist. 12: /// </summary> 13: /// <param name="imageDirecoryUrl"></param> 14: public BlobHandler(string imageDirecoryUrl) 15: { 16: this.imageDirecoryUrl = imageDirecoryUrl; 17: // Create the blob client. 18: CloudBlobClient blobClient = storageAccount.CreateCloudBlobClient(); 19: 20: // Retrieve a reference to a container. 21: CloudBlobContainer container = blobClient.GetContainerReference(imageDirecoryUrl); 22: 23: // Create the container if it doesn't already exist. 24: container.CreateIfNotExists(); 25: 26: //Make available to everyone 27: container.SetPermissions( 28: new BlobContainerPermissions 29: { 30: PublicAccess = BlobContainerPublicAccessType.Blob 31: }); 32: } 33: 34: public void Upload(IEnumerable<HttpPostedFileBase> file) 35: { 36: // Create the blob client. 37: CloudBlobClient blobClient = storageAccount.CreateCloudBlobClient(); 38: 39: // Retrieve a reference to a container. 40: CloudBlobContainer container = blobClient.GetContainerReference(imageDirecoryUrl); 41: 42: if (file != null) 43: { 44: foreach (var f in file) 45: { 46: if (f != null) 47: { 48: CloudBlockBlob blockBlob = container.GetBlockBlobReference(f.FileName); 49: blockBlob.UploadFromStream(f.InputStream); 50: } 51: } 52: } 53: } 54: 55: public List<string> GetBlobs() 56: { 57: // Create the blob client. 58: CloudBlobClient blobClient = storageAccount.CreateCloudBlobClient(); 59: 60: // Retrieve reference to a previously created container. 61: CloudBlobContainer container = blobClient.GetContainerReference(imageDirecoryUrl); 62: 63: List<string> blobs = new List<string>(); 64: 65: // Loop over blobs within the container and output the URI to each of them 66: foreach (var blobItem in container.ListBlobs()) 67: blobs.Add(blobItem.Uri.ToString()); 68: 69: return blobs; 70: } 71: } 3.4 So, when the files have been uploaded we will get them to present them to out user in the index page. Pretty straight forward. In this example we only present the image by sending the Uri’s to the view. A better way would be to save them up in a view model containing URI, metadata, alternate text, and other relevant information but for this example this is all we need.   4. Now press F5 in your solution to try it out. You can see the storage emulator UI here:     4.1 If you get any exceptions or errors I suggest to first check if the service Is running correctly. I had problem with this and they seemed related to the installation and a reboot fixed my problems.     5. Set up for Cloud storage. To do this we need to add configuration for cloud just as we did for local in step one. 5.1 We need our keys to do this. Go to the windows Azure menagement portal, select storage icon to the right and click “Manage keys”. (Image from a different blog post though).   5.2 Do as in step 1.but replace step 1.6 with: 1.6 Choose “Manually entered credentials”. Enter your account name. 1.7 Paste your Account Key from step 5.1. and click ok.   5.3. Save, publish and run! Please feel free to ask any questions using the comments form at the bottom of this page. I will get back to you to help you solve any questions. Our consultancy agency also provides services in the Nordic regions if you would like any further support.

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  • Monitoring Html Element CSS Changes in JavaScript

    - by Rick Strahl
    [ updated Feb 15, 2011: Added event unbinding to avoid unintended recursion ] Here's a scenario I've run into on a few occasions: I need to be able to monitor certain CSS properties on an HTML element and know when that CSS element changes. For example, I have a some HTML element behavior plugins like a drop shadow that attaches to any HTML element, but I then need to be able to automatically keep the shadow in sync with the window if the  element dragged around the window or moved via code. Unfortunately there's no move event for HTML elements so you can't tell when it's location changes. So I've been looking around for some way to keep track of the element and a specific CSS property, but no luck. I suspect there's nothing native to do this so the only way I could think of is to use a timer and poll rather frequently for the property. I ended up with a generic jQuery plugin that looks like this: (function($){ $.fn.watch = function (props, func, interval, id) { /// <summary> /// Allows you to monitor changes in a specific /// CSS property of an element by polling the value. /// when the value changes a function is called. /// The function called is called in the context /// of the selected element (ie. this) /// </summary> /// <param name="prop" type="String">CSS Properties to watch sep. by commas</param> /// <param name="func" type="Function"> /// Function called when the value has changed. /// </param> /// <param name="interval" type="Number"> /// Optional interval for browsers that don't support DOMAttrModified or propertychange events. /// Determines the interval used for setInterval calls. /// </param> /// <param name="id" type="String">A unique ID that identifies this watch instance on this element</param> /// <returns type="jQuery" /> if (!interval) interval = 200; if (!id) id = "_watcher"; return this.each(function () { var _t = this; var el$ = $(this); var fnc = function () { __watcher.call(_t, id) }; var itId = null; var data = { id: id, props: props.split(","), func: func, vals: [props.split(",").length], fnc: fnc, origProps: props, interval: interval }; $.each(data.props, function (i) { data.vals[i] = el$.css(data.props[i]); }); el$.data(id, data); hookChange(el$, id, data.fnc); }); function hookChange(el$, id, fnc) { el$.each(function () { var el = $(this); if (typeof (el.get(0).onpropertychange) == "object") el.bind("propertychange." + id, fnc); else if ($.browser.mozilla) el.bind("DOMAttrModified." + id, fnc); else itId = setInterval(fnc, interval); }); } function __watcher(id) { var el$ = $(this); var w = el$.data(id); if (!w) return; var _t = this; if (!w.func) return; // must unbind or else unwanted recursion may occur el$.unwatch(id); var changed = false; var i = 0; for (i; i < w.props.length; i++) { var newVal = el$.css(w.props[i]); if (w.vals[i] != newVal) { w.vals[i] = newVal; changed = true; break; } } if (changed) w.func.call(_t, w, i); // rebind event hookChange(el$, id, w.fnc); } } $.fn.unwatch = function (id) { this.each(function () { var el = $(this); var fnc = el.data(id).fnc; try { if (typeof (this.onpropertychange) == "object") el.unbind("propertychange." + id, fnc); else if ($.browser.mozilla) el.unbind("DOMAttrModified." + id, fnc); else clearInterval(id); } // ignore if element was already unbound catch (e) { } }); return this; } })(jQuery); With this I can now monitor movement by monitoring say the top CSS property of the element. The following code creates a box and uses the draggable (jquery.ui) plugin and a couple of custom plugins that center and create a shadow. Here's how I can set this up with the watcher: $("#box") .draggable() .centerInClient() .shadow() .watch("top", function() { $(this).shadow(); },70,"_shadow"); ... $("#box") .unwatch("_shadow") .shadow("remove"); This code basically sets up the window to be draggable and initially centered and then a shadow is added. The .watch() call then assigns a CSS property to monitor (top in this case) and a function to call in response. The component now sets up a setInterval call and keeps on pinging this property every time. When the top value changes the supplied function is called. While this works and I can now drag my window around with the shadow following suit it's not perfect by a long shot. The shadow move is delayed and so drags behind the window, but using a higher timer value is not appropriate either as the UI starts getting jumpy if the timer's set with too small of an increment. This sort of monitor can be useful for other things as well where operations are maybe not quite as time critical as a UI operation taking place. Can anybody see a better a better way of capturing movement of an element on the page?© Rick Strahl, West Wind Technologies, 2005-2011Posted in ASP.NET  JavaScript  jQuery  

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  • Metro: Grouping Items in a ListView Control

    - by Stephen.Walther
    The purpose of this blog entry is to explain how you can group list items when displaying the items in a WinJS ListView control. In particular, you learn how to group a list of products by product category. Displaying a grouped list of items in a ListView control requires completing the following steps: Create a Grouped data source from a List data source Create a Grouped Header Template Declare the ListView control so it groups the list items Creating the Grouped Data Source Normally, you bind a ListView control to a WinJS.Binding.List object. If you want to render list items in groups, then you need to bind the ListView to a grouped data source instead. The following code – contained in a file named products.js — illustrates how you can create a standard WinJS.Binding.List object from a JavaScript array and then return a grouped data source from the WinJS.Binding.List object by calling its createGrouped() method: (function () { "use strict"; // Create List data source var products = new WinJS.Binding.List([ { name: "Milk", price: 2.44, category: "Beverages" }, { name: "Oranges", price: 1.99, category: "Fruit" }, { name: "Wine", price: 8.55, category: "Beverages" }, { name: "Apples", price: 2.44, category: "Fruit" }, { name: "Steak", price: 1.99, category: "Other" }, { name: "Eggs", price: 2.44, category: "Other" }, { name: "Mushrooms", price: 1.99, category: "Other" }, { name: "Yogurt", price: 2.44, category: "Other" }, { name: "Soup", price: 1.99, category: "Other" }, { name: "Cereal", price: 2.44, category: "Other" }, { name: "Pepsi", price: 1.99, category: "Beverages" } ]); // Create grouped data source var groupedProducts = products.createGrouped( function (dataItem) { return dataItem.category; }, function (dataItem) { return { title: dataItem.category }; }, function (group1, group2) { return group1.charCodeAt(0) - group2.charCodeAt(0); } ); // Expose the grouped data source WinJS.Namespace.define("ListViewDemos", { products: groupedProducts }); })(); Notice that the createGrouped() method requires three functions as arguments: groupKey – This function associates each list item with a group. The function accepts a data item and returns a key which represents a group. In the code above, we return the value of the category property for each product. groupData – This function returns the data item displayed by the group header template. For example, in the code above, the function returns a title for the group which is displayed in the group header template. groupSorter – This function determines the order in which the groups are displayed. The code above displays the groups in alphabetical order: Beverages, Fruit, Other. Creating the Group Header Template Whenever you create a ListView control, you need to create an item template which you use to control how each list item is rendered. When grouping items in a ListView control, you also need to create a group header template. The group header template is used to render the header for each group of list items. Here’s the markup for both the item template and the group header template: <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productGroupHeaderTemplate" data-win-control="WinJS.Binding.Template"> <div class="productGroupHeader"> <h1 data-win-bind="innerText: title"></h1> </div> </div> You should declare the two templates in the same file as you declare the ListView control – for example, the default.html file. Declaring the ListView Control The final step is to declare the ListView control. Here’s the required markup: <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate'), groupDataSource:ListViewDemos.products.groups.dataSource, groupHeaderTemplate:select('#productGroupHeaderTemplate'), layout: {type: WinJS.UI.GridLayout} }"> </div> In the markup above, six properties of the ListView control are set when the control is declared. First the itemDataSource and itemTemplate are specified. Nothing new here. Next, the group data source and group header template are specified. Notice that the group data source is represented by the ListViewDemos.products.groups.dataSource property of the grouped data source. Finally, notice that the layout of the ListView is changed to Grid Layout. You are required to use Grid Layout (instead of the default List Layout) when displaying grouped items in a ListView. Here’s the entire contents of the default.html page: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewDemos</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewDemos references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script src="/js/products.js" type="text/javascript"></script> <style type="text/css"> .product { width: 200px; height: 100px; border: white solid 1px; font-size: x-large; } </style> </head> <body> <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productGroupHeaderTemplate" data-win-control="WinJS.Binding.Template"> <div class="productGroupHeader"> <h1 data-win-bind="innerText: title"></h1> </div> </div> <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate'), groupDataSource:ListViewDemos.products.groups.dataSource, groupHeaderTemplate:select('#productGroupHeaderTemplate'), layout: {type: WinJS.UI.GridLayout} }"> </div> </body> </html> Notice that the default.html page includes a reference to the products.js file: <script src=”/js/products.js” type=”text/javascript”></script> The default.html page also contains the declarations of the item template, group header template, and ListView control. Summary The goal of this blog entry was to explain how you can group items in a ListView control. You learned how to create a grouped data source, a group header template, and declare a ListView so that it groups its list items.

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  • Anatomy of a .NET Assembly - CLR metadata 1

    - by Simon Cooper
    Before we look at the bytes comprising the CLR-specific data inside an assembly, we first need to understand the logical format of the metadata (For this post I only be looking at simple pure-IL assemblies; mixed-mode assemblies & other things complicates things quite a bit). Metadata streams Most of the CLR-specific data inside an assembly is inside one of 5 streams, which are analogous to the sections in a PE file. The name of each section in a PE file starts with a ., and the name of each stream in the CLR metadata starts with a #. All but one of the streams are heaps, which store unstructured binary data. The predefined streams are: #~ Also called the metadata stream, this stream stores all the information on the types, methods, fields, properties and events in the assembly. Unlike the other streams, the metadata stream has predefined contents & structure. #Strings This heap is where all the namespace, type & member names are stored. It is referenced extensively from the #~ stream, as we'll be looking at later. #US Also known as the user string heap, this stream stores all the strings used in code directly. All the strings you embed in your source code end up in here. This stream is only referenced from method bodies. #GUID This heap exclusively stores GUIDs used throughout the assembly. #Blob This heap is for storing pure binary data - method signatures, generic instantiations, that sort of thing. Items inside the heaps (#Strings, #US, #GUID and #Blob) are indexed using a simple binary offset from the start of the heap. At that offset is a coded integer giving the length of that item, then the item's bytes immediately follow. The #GUID stream is slightly different, in that GUIDs are all 16 bytes long, so a length isn't required. Metadata tables The #~ stream contains all the assembly metadata. The metadata is organised into 45 tables, which are binary arrays of predefined structures containing information on various aspects of the metadata. Each entry in a table is called a row, and the rows are simply concatentated together in the file on disk. For example, each row in the TypeRef table contains: A reference to where the type is defined (most of the time, a row in the AssemblyRef table). An offset into the #Strings heap with the name of the type An offset into the #Strings heap with the namespace of the type. in that order. The important tables are (with their table number in hex): 0x2: TypeDef 0x4: FieldDef 0x6: MethodDef 0x14: EventDef 0x17: PropertyDef Contains basic information on all the types, fields, methods, events and properties defined in the assembly. 0x1: TypeRef The details of all the referenced types defined in other assemblies. 0xa: MemberRef The details of all the referenced members of types defined in other assemblies. 0x9: InterfaceImpl Links the types defined in the assembly with the interfaces that type implements. 0xc: CustomAttribute Contains information on all the attributes applied to elements in this assembly, from method parameters to the assembly itself. 0x18: MethodSemantics Links properties and events with the methods that comprise the get/set or add/remove methods of the property or method. 0x1b: TypeSpec 0x2b: MethodSpec These tables provide instantiations of generic types and methods for each usage within the assembly. There are several ways to reference a single row within a table. The simplest is to simply specify the 1-based row index (RID). The indexes are 1-based so a value of 0 can represent 'null'. In this case, which table the row index refers to is inferred from the context. If the table can't be determined from the context, then a particular row is specified using a token. This is a 4-byte value with the most significant byte specifying the table, and the other 3 specifying the 1-based RID within that table. This is generally how a metadata table row is referenced from the instruction stream in method bodies. The third way is to use a coded token, which we will look at in the next post. So, back to the bytes Now we've got a rough idea of how the metadata is logically arranged, we can now look at the bytes comprising the start of the CLR data within an assembly: The first 8 bytes of the .text section are used by the CLR loader stub. After that, the CLR-specific data starts with the CLI header. I've highlighted the important bytes in the diagram. In order, they are: The size of the header. As the header is a fixed size, this is always 0x48. The CLR major version. This is always 2, even for .NET 4 assemblies. The CLR minor version. This is always 5, even for .NET 4 assemblies, and seems to be ignored by the runtime. The RVA and size of the metadata header. In the diagram, the RVA 0x20e4 corresponds to the file offset 0x2e4 Various flags specifying if this assembly is pure-IL, whether it is strong name signed, and whether it should be run as 32-bit (this is how the CLR differentiates between x86 and AnyCPU assemblies). A token pointing to the entrypoint of the assembly. In this case, 06 (the last byte) refers to the MethodDef table, and 01 00 00 refers to to the first row in that table. (after a gap) RVA of the strong name signature hash, which comes straight after the CLI header. The RVA 0x2050 corresponds to file offset 0x250. The rest of the CLI header is mainly used in mixed-mode assemblies, and so is zeroed in this pure-IL assembly. After the CLI header comes the strong name hash, which is a SHA-1 hash of the assembly using the strong name key. After that comes the bodies of all the methods in the assembly concatentated together. Each method body starts off with a header, which I'll be looking at later. As you can see, this is a very small assembly with only 2 methods (an instance constructor and a Main method). After that, near the end of the .text section, comes the metadata, containing a metadata header and the 5 streams discussed above. We'll be looking at this in the next post. Conclusion The CLI header data doesn't have much to it, but we've covered some concepts that will be important in later posts - the logical structure of the CLR metadata and the overall layout of CLR data within the .text section. Next, I'll have a look at the contents of the #~ stream, and how the table data is arranged on disk.

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  • The Application Architecture Domain

    - by Michael Glas
    I have been spending a lot of time thinking about Application Architecture in the context of EA. More specifically, as an Enterprise Architect, what do I need to consider when looking at/defining/designing the Application Architecture Domain?There are several definitions of Application Architecture. TOGAF says “The objective here [in Application Architecture] is to define the major kinds of application system necessary to process the data and support the business”. FEA says the Application Architecture “Defines the applications needed to manage the data and support the business functions”.I agree with these definitions. They reflect what the Application Architecture domain does. However, they need to be decomposed to be practical.I find it useful to define a set of views into the Application Architecture domain. These views reflect what an EA needs to consider when working with/in the Applications Architecture domain. These viewpoints are, at a high level:Capability View: This view reflects how applications alignment with business capabilities. It is a super set of the following views when viewed in aggregate. By looking at the Application Architecture domain in terms of the business capabilities it supports, you get a good perspective on how those applications are directly supporting the business.Technology View: The technology view reflects the underlying technology that makes up the applications. Based on the number of rationalization activities I have seen (more specifically application rationalization), the phrase “complexity equals cost” drives the importance of the technology view, especially when attempting to reduce that complexity through standardization type activities. Some of the technology components to be considered are: Software: The application itself as well as the software the application relies on to function (web servers, application servers). Infrastructure: The underlying hardware and network components required by the application and supporting application software. Development: How the application is created and maintained. This encompasses development components that are part of the application itself (i.e. customizable functions), as well as bolt on development through web services, API’s, etc. The maintenance process itself also falls under this view. Integration: The interfaces that the application provides for integration as well as the integrations to other applications and data sources the application requires to function. Type: Reflects the kind of application (mash-up, 3 tiered, etc). (Note: functional type [CRM, HCM, etc.] are reflected under the capability view). Organization View: Organizations are comprised of people and those people use applications to do their jobs. Trying to define the application architecture domain without taking the organization that will use/fund/change it into consideration is like trying to design a car without thinking about who will drive it (i.e. you may end up building a formula 1 car for a family of 5 that is really looking for a minivan). This view reflects the people aspect of the application. It includes: Ownership: Who ‘owns’ the application? This will usually reflect primary funding and utilization but not always. Funding: Who funds both the acquisition/creation as well as the on-going maintenance (funding to create/change/operate)? Change: Who can/does request changes to the application and what process to the follow? Utilization: Who uses the application, how often do they use it, and how do they use it? Support: Which organization is responsible for the on-going support of the application? Information View: Whether or not you subscribe to the view that “information drives the enterprise”, it is a fact that information is critical. The management, creation, and organization of that information are primary functions of enterprise applications. This view reflects how the applications are tied to information (or at a higher level – how the Application Architecture domain relates to the Information Architecture domain). It includes: Access: The application is the mechanism by which end users access information. This could be through a primary application (i.e. CRM application), or through an information access type application (a BI application as an example). Creation: Applications create data in order to provide information to end-users. (I.e. an application creates an order to be used by an end-user as part of the fulfillment process). Consumption: Describes the data required by applications to function (i.e. a product id is required by a purchasing application to create an order. Application Service View: Organizations today are striving to be more agile. As an EA, I need to provide an architecture that supports this agility. One of the primary ways to achieve the required agility in the application architecture domain is through the use of ‘services’ (think SOA, web services, etc.). Whether it is through building applications from the ground up utilizing services, service enabling an existing application, or buying applications that are already ‘service enabled’, compartmentalizing application functions for re-use helps enable flexibility in the use of those applications in support of the required business agility. The applications service view consists of: Services: Here, I refer to the generic definition of a service “a set of related software functionalities that can be reused for different purposes, together with the policies that should control its usage”. Functions: The activities within an application that are not available / applicable for re-use. This view is helpful when identifying duplication functions between applications that are not service enabled. Delivery Model View: It is hard to talk about EA today without hearing the terms ‘cloud’ or shared services.  Organizations are looking at the ways their applications are delivered for several reasons, to reduce cost (both CAPEX and OPEX), to improve agility (time to market as an example), etc.  From an EA perspective, where/how an application is deployed has impacts on the overall enterprise architecture. From integration concerns to SLA requirements to security and compliance issues, the Enterprise Architect needs to factor in how applications are delivered when designing the Enterprise Architecture. This view reflects how applications are delivered to end-users. The delivery model view consists of different types of delivery mechanisms/deployment options for applications: Traditional: Reflects non-cloud type delivery options. The most prevalent consists of an application running on dedicated hardware (usually specific to an environment) for a single consumer. Private Cloud: The application runs on infrastructure provisioned for exclusive use by a single organization comprising multiple consumers. Public Cloud: The application runs on infrastructure provisioned for open use by the general public. Hybrid: The application is deployed on two or more distinct cloud infrastructures (private, community, or public) that remain unique entities, but are bound together by standardized or proprietary technology that enables data and application portability. While by no means comprehensive, I find that applying these views to the application domain gives a good understanding of what an EA needs to consider when effecting changes to the Application Architecture domain.Finally, the application architecture domain is one of several architecture domains that an EA must consider when developing an overall Enterprise Architecture. The Oracle Enterprise Architecture Framework defines four Primary domains: Business Architecture, Application Architecture, Information Architecture, and Technology Architecture. Each domain links to the others either directly or indirectly at some point. Oracle links them at a high level as follows:Business Capabilities and/or Business Processes (Business Architecture), links to the Applications that enable the capability/process (Applications Architecture – COTS, Custom), links to the Information Assets managed/maintained by the Applications (Information Architecture), links to the technology infrastructure upon which all this runs (Technology Architecture - integration, security, BI/DW, DB infrastructure, deployment model). There are however, times when the EA needs to narrow focus to a particular domain for some period of time. These views help me to do just that.

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  • WebSocket Applications using Java: JSR 356 Early Draft Now Available (TOTD #183)

    - by arungupta
    WebSocket provide a full-duplex and bi-directional communication protocol over a single TCP connection. JSR 356 is defining a standard API for creating WebSocket applications in the Java EE 7 Platform. This Tip Of The Day (TOTD) will provide an introduction to WebSocket and how the JSR is evolving to support the programming model. First, a little primer on WebSocket! WebSocket is a combination of IETF RFC 6455 Protocol and W3C JavaScript API (still a Candidate Recommendation). The protocol defines an opening handshake and data transfer. The API enables Web pages to use the WebSocket protocol for two-way communication with the remote host. Unlike HTTP, there is no need to create a new TCP connection and send a chock-full of headers for every message exchange between client and server. The WebSocket protocol defines basic message framing, layered over TCP. Once the initial handshake happens using HTTP Upgrade, the client and server can send messages to each other, independent from the other. There are no pre-defined message exchange patterns of request/response or one-way between client and and server. These need to be explicitly defined over the basic protocol. The communication between client and server is pretty symmetric but there are two differences: A client initiates a connection to a server that is listening for a WebSocket request. A client connects to one server using a URI. A server may listen to requests from multiple clients on the same URI. Other than these two difference, the client and server behave symmetrically after the opening handshake. In that sense, they are considered as "peers". After a successful handshake, clients and servers transfer data back and forth in conceptual units referred as "messages". On the wire, a message is composed of one or more frames. Application frames carry payload intended for the application and can be text or binary data. Control frames carry data intended for protocol-level signaling. Now lets talk about the JSR! The Java API for WebSocket is worked upon as JSR 356 in the Java Community Process. This will define a standard API for building WebSocket applications. This JSR will provide support for: Creating WebSocket Java components to handle bi-directional WebSocket conversations Initiating and intercepting WebSocket events Creation and consumption of WebSocket text and binary messages The ability to define WebSocket protocols and content models for an application Configuration and management of WebSocket sessions, like timeouts, retries, cookies, connection pooling Specification of how WebSocket application will work within the Java EE security model Tyrus is the Reference Implementation for JSR 356 and is already integrated in GlassFish 4.0 Promoted Builds. And finally some code! The API allows to create WebSocket endpoints using annotations and interface. This TOTD will show a simple sample using annotations. A subsequent blog will show more advanced samples. A POJO can be converted to a WebSocket endpoint by specifying @WebSocketEndpoint and @WebSocketMessage. @WebSocketEndpoint(path="/hello")public class HelloBean {     @WebSocketMessage    public String sayHello(String name) {         return "Hello " + name + "!";     }} @WebSocketEndpoint marks this class as a WebSocket endpoint listening at URI defined by the path attribute. The @WebSocketMessage identifies the method that will receive the incoming WebSocket message. This first method parameter is injected with payload of the incoming message. In this case it is assumed that the payload is text-based. It can also be of the type byte[] in case the payload is binary. A custom object may be specified if decoders attribute is specified in the @WebSocketEndpoint. This attribute will provide a list of classes that define how a custom object can be decoded. This method can also take an optional Session parameter. This is injected by the runtime and capture a conversation between two endpoints. The return type of the method can be String, byte[] or a custom object. The encoders attribute on @WebSocketEndpoint need to define how a custom object can be encoded. The client side is an index.jsp with embedded JavaScript. The JSP body looks like: <div style="text-align: center;"> <form action="">     <input onclick="say_hello()" value="Say Hello" type="button">         <input id="nameField" name="name" value="WebSocket" type="text"><br>    </form> </div> <div id="output"></div> The code is relatively straight forward. It has an HTML form with a button that invokes say_hello() method and a text field named nameField. A div placeholder is available for displaying the output. Now, lets take a look at some JavaScript code: <script language="javascript" type="text/javascript"> var wsUri = "ws://localhost:8080/HelloWebSocket/hello";     var websocket = new WebSocket(wsUri);     websocket.onopen = function(evt) { onOpen(evt) };     websocket.onmessage = function(evt) { onMessage(evt) };     websocket.onerror = function(evt) { onError(evt) };     function init() {         output = document.getElementById("output");     }     function say_hello() {      websocket.send(nameField.value);         writeToScreen("SENT: " + nameField.value);     } This application is deployed as "HelloWebSocket.war" (download here) on GlassFish 4.0 promoted build 57. So the WebSocket endpoint is listening at "ws://localhost:8080/HelloWebSocket/hello". A new WebSocket connection is initiated by specifying the URI to connect to. The JavaScript API defines callback methods that are invoked when the connection is opened (onOpen), closed (onClose), error received (onError), or a message from the endpoint is received (onMessage). The client API has several send methods that transmit data over the connection. This particular script sends text data in the say_hello method using nameField's value from the HTML shown earlier. Each click on the button sends the textbox content to the endpoint over a WebSocket connection and receives a response based upon implementation in the sayHello method shown above. How to test this out ? Download the entire source project here or just the WAR file. Download GlassFish4.0 build 57 or later and unzip. Start GlassFish as "asadmin start-domain". Deploy the WAR file as "asadmin deploy HelloWebSocket.war". Access the application at http://localhost:8080/HelloWebSocket/index.jsp. After clicking on "Say Hello" button, the output would look like: Here are some references for you: WebSocket - Protocol and JavaScript API JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Binary data as payload Custom payloads using encoder/decoder Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API Capturing WebSocket on-the-wire messages

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  • Superclass Sensitive Actions

    - by Geertjan
    I've created a small piece of functionality that enables you to create actions for Java classes in the IDE. When the user right-clicks on a Java class, they will see one or more actions depending on the superclass of the selected class. To explain this visually, here I have "BlaTopComponent.java". I right-click on its node in the Projects window and I see "This is a TopComponent": Indeed, when you look at the source code of "BlaTopComponent.java", you'll see that it implements the TopComponent class. Next, in the screenshot below, you see that I have right-click a different class. In this case, there's an action available because the selected class implements the ActionListener class. Then, take a look at this one. Here both TopComponent and ActionListener are superclasses of the current class, hence both the actions are available to be invoked: Finally, here's a class that subclasses neither TopComponent nor ActionListener, hence neither of the actions that I created for doing something that relates to TopComponents or ActionListeners is available, since those actions are irrelevant in this context: How does this work? Well, it's a combination of my blog entries "Generic Node Popup Registration Solution" and "Showing an Action on a TopComponent Node". The cool part is that the definition of the two actions that you see above is remarkably trivial: import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JOptionPane; import org.openide.loaders.DataObject; import org.openide.util.Utilities; public class TopComponentSensitiveAction implements ActionListener { private final DataObject context; public TopComponentSensitiveAction() { context = Utilities.actionsGlobalContext().lookup(DataObject.class); } @Override public void actionPerformed(ActionEvent ev) { //Do something with the context: JOptionPane.showMessageDialog(null, "TopComponent: " + context.getNodeDelegate().getDisplayName()); } } The above is the action that will be available if you right-click a Java class that extends TopComponent. This, in turn, is the action that will be available if you right-click a Java class that implements ActionListener: import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JOptionPane; import org.openide.loaders.DataObject; import org.openide.util.Utilities; public class ActionListenerSensitiveAction implements ActionListener { private final DataObject context; public ActionListenerSensitiveAction() { context = Utilities.actionsGlobalContext().lookup(DataObject.class); } @Override public void actionPerformed(ActionEvent ev) { //Do something with the context: JOptionPane.showMessageDialog(null, "ActionListener: " + context.getNodeDelegate().getDisplayName()); } } Indeed, the classes, at this stage are the same. But, depending on what I want to do with TopComponents or ActionListeners, I now have a starting point, which includes access to the DataObject, from where I can get down into the source code, as shown here. This is how the two ActionListeners that you see defined above are registered in the layer, which could ultimately be done via annotations on the ActionListeners, of course: <folder name="Actions"> <folder name="Tools"> <file name="org-netbeans-sbas-impl-TopComponentSensitiveAction.instance"> <attr stringvalue="This is a TopComponent" name="displayName"/> <attr name="instanceCreate" methodvalue="org.netbeans.sbas.SuperclassSensitiveAction.create"/> <attr name="type" stringvalue="org.openide.windows.TopComponent"/> <attr name="delegate" newvalue="org.netbeans.sbas.impl.TopComponentSensitiveAction"/> </file> <file name="org-netbeans-sbas-impl-ActionListenerSensitiveAction.instance"> <attr stringvalue="This is an ActionListener" name="displayName"/> <attr name="instanceCreate" methodvalue="org.netbeans.sbas.SuperclassSensitiveAction.create"/> <attr name="type" stringvalue="java.awt.event.ActionListener"/> <attr name="delegate" newvalue="org.netbeans.sbas.impl.ActionListenerSensitiveAction"/> </file> </folder> </folder> <folder name="Loaders"> <folder name="text"> <folder name="x-java"> <folder name="Actions"> <file name="org-netbeans-sbas-impl-TopComponentSensitiveAction.shadow"> <attr name="originalFile" stringvalue="Actions/Tools/org-netbeans-sbas-impl-TopComponentSensitiveAction.instance"/> <attr intvalue="150" name="position"/> </file> <file name="org-netbeans-sbas-impl-ActionListenerSensitiveAction.shadow"> <attr name="originalFile" stringvalue="Actions/Tools/org-netbeans-sbas-impl-ActionListenerSensitiveAction.instance"/> <attr intvalue="160" name="position"/> </file> </folder> </folder> </folder> </folder> The most important parts of the layer registration are the lines that are highlighted above. Those lines connect the layer to the generic action that delegates back to the action listeners defined above, as follows: public final class SuperclassSensitiveAction extends AbstractAction implements ContextAwareAction { private final Map map; //This method is called from the layer, via "instanceCreate", //magically receiving a map, which contains all the attributes //that are defined in the layer for the file: static SuperclassSensitiveAction create(Map map) { return new SuperclassSensitiveAction(Utilities.actionsGlobalContext(), map); } public SuperclassSensitiveAction(Lookup context, Map m) { super(m.get("displayName").toString()); this.map = m; String superclass = m.get("type").toString(); //Enable the menu item only if //we're dealing with a class of type superclass: JavaSource javaSource = JavaSource.forFileObject( context.lookup(DataObject.class).getPrimaryFile()); try { javaSource.runUserActionTask(new ScanTask(this, superclass), true); } catch (IOException ex) { Exceptions.printStackTrace(ex); } //Hide the menu item if it isn't enabled: putValue(DynamicMenuContent.HIDE_WHEN_DISABLED, true); } @Override public void actionPerformed(ActionEvent ev) { ActionListener delegatedAction = (ActionListener)map.get("delegate"); delegatedAction.actionPerformed(ev); } @Override public Action createContextAwareInstance(Lookup actionContext) { return new SuperclassSensitiveAction(actionContext, map); } private class ScanTask implements Task<CompilationController> { private SuperclassSensitiveAction action = null; private String superclass; private ScanTask(SuperclassSensitiveAction action, String superclass) { this.action = action; this.superclass = superclass; } @Override public void run(final CompilationController info) throws Exception { info.toPhase(Phase.ELEMENTS_RESOLVED); new EnableIfGivenSuperclassMatches(info, action, superclass).scan( info.getCompilationUnit(), null); } } private static class EnableIfGivenSuperclassMatches extends TreePathScanner<Void, Void> { private CompilationInfo info; private final AbstractAction action; private final String superclassName; public EnableIfGivenSuperclassMatches(CompilationInfo info, AbstractAction action, String superclassName) { this.info = info; this.action = action; this.superclassName = superclassName; } @Override public Void visitClass(ClassTree t, Void v) { Element el = info.getTrees().getElement(getCurrentPath()); if (el != null) { TypeElement te = (TypeElement) el; List<? extends TypeMirror> interfaces = te.getInterfaces(); if (te.getSuperclass().toString().equals(superclassName)) { action.setEnabled(true); } else { action.setEnabled(false); } for (TypeMirror typeMirror : interfaces) { if (typeMirror.toString().equals(superclassName)){ action.setEnabled(true); } } } return null; } } } This is a pretty cool solution and, as you can see, very generic. Create a new ActionListener, register it in the layer so that it maps to the generic class above, and make sure to set the type attribute, which defines the superclass to which the action should be sensitive.

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  • parallel_for_each from amp.h – part 1

    - by Daniel Moth
    This posts assumes that you've read my other C++ AMP posts on index<N> and extent<N>, as well as about the restrict modifier. It also assumes you are familiar with C++ lambdas (if not, follow my links to C++ documentation). Basic structure and parameters Now we are ready for part 1 of the description of the new overload for the concurrency::parallel_for_each function. The basic new parallel_for_each method signature returns void and accepts two parameters: a grid<N> (think of it as an alias to extent) a restrict(direct3d) lambda, whose signature is such that it returns void and accepts an index of the same rank as the grid So it looks something like this (with generous returns for more palatable formatting) assuming we are dealing with a 2-dimensional space: // some_code_A parallel_for_each( g, // g is of type grid<2> [ ](index<2> idx) restrict(direct3d) { // kernel code } ); // some_code_B The parallel_for_each will execute the body of the lambda (which must have the restrict modifier), on the GPU. We also call the lambda body the "kernel". The kernel will be executed multiple times, once per scheduled GPU thread. The only difference in each execution is the value of the index object (aka as the GPU thread ID in this context) that gets passed to your kernel code. The number of GPU threads (and the values of each index) is determined by the grid object you pass, as described next. You know that grid is simply a wrapper on extent. In this context, one way to think about it is that the extent generates a number of index objects. So for the example above, if your grid was setup by some_code_A as follows: extent<2> e(2,3); grid<2> g(e); ...then given that: e.size()==6, e[0]==2, and e[1]=3 ...the six index<2> objects it generates (and hence the values that your lambda would receive) are:    (0,0) (1,0) (0,1) (1,1) (0,2) (1,2) So what the above means is that the lambda body with the algorithm that you wrote will get executed 6 times and the index<2> object you receive each time will have one of the values just listed above (of course, each one will only appear once, the order is indeterminate, and they are likely to call your code at the same exact time). Obviously, in real GPU programming, you'd typically be scheduling thousands if not millions of threads, not just 6. If you've been following along you should be thinking: "that is all fine and makes sense, but what can I do in the kernel since I passed nothing else meaningful to it, and it is not returning any values out to me?" Passing data in and out It is a good question, and in data parallel algorithms indeed you typically want to pass some data in, perform some operation, and then typically return some results out. The way you pass data into the kernel, is by capturing variables in the lambda (again, if you are not familiar with them, follow the links about C++ lambdas), and the way you use data after the kernel is done executing is simply by using those same variables. In the example above, the lambda was written in a fairly useless way with an empty capture list: [ ](index<2> idx) restrict(direct3d), where the empty square brackets means that no variables were captured. If instead I write it like this [&](index<2> idx) restrict(direct3d), then all variables in the some_code_A region are made available to the lambda by reference, but as soon as I try to use any of those variables in the lambda, I will receive a compiler error. This has to do with one of the direct3d restrictions, where only one type can be capture by reference: objects of the new concurrency::array class that I'll introduce in the next post (suffice for now to think of it as a container of data). If I write the lambda line like this [=](index<2> idx) restrict(direct3d), all variables in the some_code_A region are made available to the lambda by value. This works for some types (e.g. an integer), but not for all, as per the restrictions for direct3d. In particular, no useful data classes work except for one new type we introduce with C++ AMP: objects of the new concurrency::array_view class, that I'll introduce in the post after next. Also note that if you capture some variable by value, you could use it as input to your algorithm, but you wouldn’t be able to observe changes to it after the parallel_for_each call (e.g. in some_code_B region since it was passed by value) – the exception to this rule is the array_view since (as we'll see in a future post) it is a wrapper for data, not a container. Finally, for completeness, you can write your lambda, e.g. like this [av, &ar](index<2> idx) restrict(direct3d) where av is a variable of type array_view and ar is a variable of type array - the point being you can be very specific about what variables you capture and how. So it looks like from a large data perspective you can only capture array and array_view objects in the lambda (that is how you pass data to your kernel) and then use the many threads that call your code (each with a unique index) to perform some operation. You can also capture some limited types by value, as input only. When the last thread completes execution of your lambda, the data in the array_view or array are ready to be used in the some_code_B region. We'll talk more about all this in future posts… (a)synchronous Please note that the parallel_for_each executes as if synchronous to the calling code, but in reality, it is asynchronous. I.e. once the parallel_for_each call is made and the kernel has been passed to the runtime, the some_code_B region continues to execute immediately by the CPU thread, while in parallel the kernel is executed by the GPU threads. However, if you try to access the (array or array_view) data that you captured in the lambda in the some_code_B region, your code will block until the results become available. Hence the correct statement: the parallel_for_each is as-if synchronous in terms of visible side-effects, but asynchronous in reality.   That's all for now, we'll revisit the parallel_for_each description, once we introduce properly array and array_view – coming next. Comments about this post by Daniel Moth welcome at the original blog.

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  • How do I increase moving speed of body?

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? package com.badlogic.box2ddemo; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer; import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.Fixture; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.PolygonShape; import com.badlogic.gdx.physics.box2d.World; public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, 0.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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  • Notes on implementing Visual Studio 2010 Navigate To

    - by cyberycon
    One of the many neat functions added to Visual Studio in VS 2010 was the Navigate To feature. You can find it by clicking Edit, Navigate To, or by using the keyboard shortcut Ctrl, (yes, that's control plus the comma key). This pops up the Navigate To dialog that looks like this: As you type, Navigate To starts searching through a number of different search providers for your term. The entries in the list change as you type, with most providers doing some kind of fuzzy or at least substring matching. If you have C#, C++ or Visual Basic projects in your solution, all symbols defined in those projects are searched. There's also a file search provider, which displays all matching filenames from projects in the current solution as well. And, if you have a Visual Studio package of your own, you can implement a provider too. Micro Focus (where I work) provide the Visual COBOL language inside Visual Studio (http://visualstudiogallery.msdn.microsoft.com/ef9bc810-c133-4581-9429-b01420a9ea40 ), and we wanted to provide this functionality too. This post provides some notes on the things I discovered mainly through trial and error, but also with some kind help from devs inside Microsoft. The expectation of Navigate To is that it searches across the whole solution, not just the current project. So in our case, we wanted to search for all COBOL symbols inside all of our Visual COBOL projects inside the solution. So first of all, here's the Microsoft documentation on Navigate To: http://msdn.microsoft.com/en-us/library/ee844862.aspx . It's the reference information on the Microsoft.VisualStudio.Language.NavigateTo.Interfaces Namespace, and it lists all the interfaces you will need to implement to create your own Navigate To provider. Navigate To uses Visual Studio's latest mechanism for integrating external functionality and services, Managed Extensibility Framework (MEF). MEF components don't require any registration with COM or any other registry entries to be found by Visual Studio. Visual Studio looks in several well-known locations for manifest files (extension.vsixmanifest). It then uses reflection to scan for MEF attributes on classes in the assembly to determine which functionality the assembly provides. MEF itself is actually part of the .NET framework, and you can learn more about it here: http://mef.codeplex.com/. To get started with Visual Studio and MEF you could do worse than look at some of the editor examples on the VSX page http://archive.msdn.microsoft.com/vsx . I've also written a small application to help with switching between development and production MEF assemblies, which you can find on Codeproject: http://www.codeproject.com/KB/miscctrl/MEF_Switch.aspx. The Navigate To interfaces Back to Navigate To, and summarizing the MSDN reference documentation, you need to implement the following interfaces: INavigateToItemProviderFactoryThis is Visual Studio's entry point to your Navigate To implementation, and you must decorate your implementation with the following MEF export attribute: [Export(typeof(INavigateToItemProviderFactory))]  INavigateToItemProvider Your INavigateToItemProviderFactory needs to return your implementation of INavigateToItemProvider. This class implements StartSearch() and StopSearch(). StartSearch() is the guts of your provider, and we'll come back to it in a minute. This object also needs to implement IDisposeable(). INavigateToItemDisplayFactory Your INavigateToItemProvider hands back NavigateToItems to the NavigateTo framework. But to give you good control over what appears in the NavigateTo dialog box, these items will be handed back to your INavigateToItemDisplayFactory, which must create objects implementing INavigateToItemDisplay  INavigateToItemDisplay Each of these objects represents one result in the Navigate To dialog box. As well as providing the description and name of the item, this object also has a NavigateTo() method that should be capable of displaying the item in an editor when invoked. Carrying out the search The lifecycle of your INavigateToItemProvider is the same as that of the Navigate To dialog. This dialog is modal, which makes your implementation a little easier because you know that the user can't be changing things in editors and the IDE while this dialog is up. But the Navigate To dialog DOES NOT run on the main UI thread of the IDE – so you need to be aware of that if you want to interact with editors or other parts of the IDE UI. When the user invokes the Navigate To dialog, your INavigateToItemProvider gets sent a TryCreateNavigateToItemProvider() message. Instantiate your INavigateToItemProvider and hand this back. The sequence diagram below shows what happens next. Your INavigateToItemProvider will get called with StartSearch(), and passed an INavigateToCallback. StartSearch() is an asynchronous request – you must return from this method as soon as possible, and conduct your search on a separate thread. For each match to the search term, instantiate a NavigateToItem object and send it to INavigateToCallback.AddItem(). But as the user types in the Search Terms field, NavigateTo will invoke your StartSearch() method repeatedly with the changing search term. When you receive the next StartSearch() message, you have to abandon your current search, and start a new one. You can't rely on receiving a StopSearch() message every time. Finally, when the Navigate To dialog box is closed by the user, you will get a Dispose() message – that's your cue to abandon any uncompleted searches, and dispose any resources you might be using as part of your search. While you conduct your search invoke INavigateToCallback.ReportProgress() occasionally to provide feedback about how close you are to completing the search. There does not appear to be any particular requirement to how often you invoke ReportProgress(), and you report your progress as the ratio of two integers. In my implementation I report progress in terms of the number of symbols I've searched over the total number of symbols in my dictionary, and send a progress report every 16 symbols. Displaying the Results The Navigate to framework invokes INavigateToItemDisplayProvider.CreateItemDisplay() once for each result you passed to the INavigateToCallback. CreateItemDisplay() is passed the NavigateToItem you handed to the callback, and must return an INavigateToItemDisplay object. NavigateToItem is a sealed class which has a few properties, including the name of the symbol. It also has a Tag property, of type object. This enables you to stash away all the information you will need to create your INavigateToItemDisplay, which must implement an INavigateTo() method to display a symbol in an editor IDE when the user double-clicks an entry in the Navigate To dialog box. Since the tag is of type object, it is up to you, the implementor, to decide what kind of object you store in here, and how it enables the retrieval of other information which is not included in the NavigateToItem properties. Some of the INavigateToItemDisplay properties are self-explanatory, but a couple of them are less obvious: Additional informationThe string you return here is displayed inside brackets on the same line as the Name property. In English locales, Visual Studio includes the preposition "of". If you look at the first line in the Navigate To screenshot at the top of this article, Book_WebRole.Default is the additional information for textBookAuthor, and is the namespace qualified type name the symbol appears in. For procedural COBOL code we display the Program Id as the additional information DescriptionItemsYou can use this property to return any textual description you want about the item currently selected. You return a collection of DescriptionItem objects, each of which has a category and description collection of DescriptionRun objects. A DescriptionRun enables you to specify some text, and optional formatting, so you have some control over the appearance of the displayed text. The DescriptionItems property is displayed at the bottom of the Navigate To dialog box, with the Categories on the left and the Descriptions on the right. The Visual COBOL implementation uses it to display more information about the location of an item, making it easier for the user to know disambiguate duplicate names (something there can be a lot of in large COBOL applications). Summary I hope this article is useful for anyone implementing Navigate To. It is a fantastic navigation feature that Microsoft have added to Visual Studio, but at the moment there still don't seem to be any examples on how to implement it, and the reference information on MSDN is a little brief for anyone attempting an implementation.

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  • Oracle HRMS API – Update Employee Assignment

    - by PRajkumar
    To Update Supervisor, Manager Flag, Bargaining Unit, Labour Union Member Flag, Gre, Time Card, Work Schedule, Normal Hours, Frequency, Time Normal Finish, Time Normal Start, Default Code Combination, Set of Books Id API -- hr_assignment_api.update_emp_asg   To Update Grade, Location, Job, Payroll, Organization, Employee Category, People Group API -- hr_assignment_api.update_emp_asg_criteria   Example --   DECLARE    -- Local Variables    -- -----------------------    lc_dt_ud_mode           VARCHAR2(100)    := NULL;    ln_assignment_id       NUMBER                  := 33561;    ln_supervisor_id        NUMBER                  := 2;    ln_object_number       NUMBER                  := 1;    ln_people_group_id  NUMBER                  := 1;      -- Out Variables for Find Date Track Mode API    -- -----------------------------------------------------------------    lb_correction                           BOOLEAN;    lb_update                                 BOOLEAN;    lb_update_override              BOOLEAN;    lb_update_change_insert   BOOLEAN;       -- Out Variables for Update Employee Assignment API    -- ----------------------------------------------------------------------------    ln_soft_coding_keyflex_id       HR_SOFT_CODING_KEYFLEX.SOFT_CODING_KEYFLEX_ID%TYPE;    lc_concatenated_segments       VARCHAR2(2000);    ln_comment_id                             PER_ALL_ASSIGNMENTS_F.COMMENT_ID%TYPE;    lb_no_managers_warning        BOOLEAN;  -- Out Variables for Update Employee Assgment Criteria  -- -------------------------------------------------------------------------------  ln_special_ceiling_step_id                    PER_ALL_ASSIGNMENTS_F.SPECIAL_CEILING_STEP_ID%TYPE;  lc_group_name                                          VARCHAR2(30);  ld_effective_start_date                             PER_ALL_ASSIGNMENTS_F.EFFECTIVE_START_DATE%TYPE;  ld_effective_end_date                              PER_ALL_ASSIGNMENTS_F.EFFECTIVE_END_DATE%TYPE;  lb_org_now_no_manager_warning   BOOLEAN;  lb_other_manager_warning                  BOOLEAN;  lb_spp_delete_warning                          BOOLEAN;  lc_entries_changed_warning                VARCHAR2(30);  lb_tax_district_changed_warn             BOOLEAN;   BEGIN    -- Find Date Track Mode    -- --------------------------------    dt_api.find_dt_upd_modes    (    p_effective_date                  => TO_DATE('12-JUN-2011'),         p_base_table_name            => 'PER_ALL_ASSIGNMENTS_F',         p_base_key_column           => 'ASSIGNMENT_ID',         p_base_key_value               => ln_assignment_id,          -- Output data elements          -- --------------------------------          p_correction                          => lb_correction,          p_update                                => lb_update,          p_update_override              => lb_update_override,          p_update_change_insert   => lb_update_change_insert      );      IF ( lb_update_override = TRUE OR lb_update_change_insert = TRUE )    THEN        -- UPDATE_OVERRIDE        -- ---------------------------------        lc_dt_ud_mode := 'UPDATE_OVERRIDE';    END IF;     IF ( lb_correction = TRUE )   THEN       -- CORRECTION       -- ----------------------      lc_dt_ud_mode := 'CORRECTION';   END IF;     IF ( lb_update = TRUE )   THEN       -- UPDATE       -- --------------       lc_dt_ud_mode := 'UPDATE';    END IF;     -- Update Employee Assignment   -- ---------------------------------------------  hr_assignment_api.update_emp_asg  ( -- Input data elements   -- ------------------------------   p_effective_date                              => TO_DATE('12-JUN-2011'),   p_datetrack_update_mode         => lc_dt_ud_mode,   p_assignment_id                            => ln_assignment_id,   p_supervisor_id                              => NULL,   p_change_reason                           => NULL,   p_manager_flag                              => 'N',   p_bargaining_unit_code              => NULL,   p_labour_union_member_flag   => NULL,   p_segment1                                       => 204,   p_segment3                                       => 'N',   p_normal_hours                              => 10,   p_frequency                                       => 'W',   -- Output data elements   -- -------------------------------   p_object_version_number             => ln_object_number,   p_soft_coding_keyflex_id              => ln_soft_coding_keyflex_id,   p_concatenated_segments             => lc_concatenated_segments,   p_comment_id                                   => ln_comment_id,   p_effective_start_date                      => ld_effective_start_date,   p_effective_end_date                        => ld_effective_end_date,   p_no_managers_warning               => lb_no_managers_warning,   p_other_manager_warning            => lb_other_manager_warning  );    -- Find Date Track Mode for Second API   -- ------------------------------------------------------   dt_api.find_dt_upd_modes   (  p_effective_date                   => TO_DATE('12-JUN-2011'),      p_base_table_name            => 'PER_ALL_ASSIGNMENTS_F',      p_base_key_column           => 'ASSIGNMENT_ID',      p_base_key_value               => ln_assignment_id,      -- Output data elements      -- -------------------------------      p_correction                           => lb_correction,      p_update                                 => lb_update,      p_update_override               => lb_update_override,      p_update_change_insert    => lb_update_change_insert   );     IF ( lb_update_override = TRUE OR lb_update_change_insert = TRUE )   THEN     -- UPDATE_OVERRIDE     -- --------------------------------     lc_dt_ud_mode := 'UPDATE_OVERRIDE';   END IF;      IF ( lb_correction = TRUE )    THEN      -- CORRECTION      -- ----------------------      lc_dt_ud_mode := 'CORRECTION';   END IF;      IF ( lb_update = TRUE )    THEN      -- UPDATE      -- --------------      lc_dt_ud_mode := 'UPDATE';    END IF;    -- Update Employee Assgment Criteria  -- -----------------------------------------------------  hr_assignment_api.update_emp_asg_criteria  ( -- Input data elements   -- ------------------------------   p_effective_date                                   => TO_DATE('12-JUN-2011'),   p_datetrack_update_mode               => lc_dt_ud_mode,   p_assignment_id                                 => ln_assignment_id,   p_location_id                                        => 204,   p_grade_id                                             => 29,   p_job_id                                                  => 16,   p_payroll_id                                          => 52,   p_organization_id                               => 239,   p_employment_category                    => 'FR',   -- Output data elements   -- -------------------------------   p_people_group_id                              => ln_people_group_id,   p_object_version_number                   => ln_object_number,   p_special_ceiling_step_id                  => ln_special_ceiling_step_id,   p_group_name                                        => lc_group_name,   p_effective_start_date                           => ld_effective_start_date,   p_effective_end_date                             => ld_effective_end_date,   p_org_now_no_manager_warning  => lb_org_now_no_manager_warning,   p_other_manager_warning                 => lb_other_manager_warning,   p_spp_delete_warning                         => lb_spp_delete_warning,   p_entries_changed_warning              => lc_entries_changed_warning,   p_tax_district_changed_warning     => lb_tax_district_changed_warn  );    COMMIT; EXCEPTION          WHEN OTHERS THEN                       ROLLBACK;                       dbms_output.put_line(SQLERRM); END; / SHOW ERR;    

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  • Restructuring a large Chrome Extension/WebApp

    - by A.M.K
    I have a very complex Chrome Extension that has gotten too large to maintain in its current format. I'd like to restructure it, but I'm 15 and this is the first webapp or extension of it's type I've built so I have no idea how to do it. TL;DR: I have a large/complex webapp I'd like to restructure and I don't know how to do it. Should I follow my current restructure plan (below)? Does that sound like a good starting point, or is there a different approach that I'm missing? Should I not do any of the things I listed? While it isn't relevant to the question, the actual code is on Github and the extension is on the webstore. The basic structure is as follows: index.html <html> <head> <link href="css/style.css" rel="stylesheet" /> <!-- This holds the main app styles --> <link href="css/widgets.css" rel="stylesheet" /> <!-- And this one holds widget styles --> </head> <body class="unloaded"> <!-- Low-level base elements are "hardcoded" here, the unloaded class is used for transitions and is removed on load. i.e: --> <div class="tab-container" tabindex="-1"> <!-- Tab nav --> </div> <!-- Templates for all parts of the application and widgets are stored as elements here. I plan on changing these to <script> elements during the restructure since <template>'s need valid HTML. --> <template id="template.toolbar"> <!-- Template content --> </template> <!-- Templates end --> <!-- Plugins --> <script type="text/javascript" src="js/plugins.js"></script> <!-- This contains the code for all widgets, I plan on moving this online and downloading as necessary soon. --> <script type="text/javascript" src="js/widgets.js"></script> <!-- This contains the main application JS. --> <script type="text/javascript" src="js/script.js"></script> </body> </html> widgets.js (initLog || (window.initLog = [])).push([new Date().getTime(), "A log is kept during page load so performance can be analyzed and errors pinpointed"]); // Widgets are stored in an object and extended (with jQuery, but I'll probably switch to underscore if using Backbone) as necessary var Widgets = { 1: { // Widget ID, this is set here so widgets can be retreived by ID id: 1, // Widget ID again, this is used after the widget object is duplicated and detached size: 3, // Default size, medium in this case order: 1, // Order shown in "store" name: "Weather", // Widget name interval: 300000, // Refresh interval nicename: "weather", // HTML and JS safe widget name sizes: ["tiny", "small", "medium"], // Available widget sizes desc: "Short widget description", settings: [ { // Widget setting specifications stored as an array of objects. These are used to dynamically generate widget setting popups. type: "list", nicename: "location", label: "Location(s)", placeholder: "Enter a location and press Enter" } ], config: { // Widget settings as stored in the tabs object (see script.js for storage information) size: "medium", location: ["San Francisco, CA"] }, data: {}, // Cached widget data stored locally, this lets it work offline customFunc: function(cb) {}, // Widgets can optionally define custom functions in any part of their object refresh: function() {}, // This fetches data from the web and caches it locally in data, then calls render. It gets called after the page is loaded for faster loads render: function() {} // This renders the widget only using information from data, it's called on page load. } }; script.js (initLog || (window.initLog = [])).push([new Date().getTime(), "These are also at the end of every file"]); // Plugins, extends and globals go here. i.e. Number.prototype.pad = .... var iChrome = function(refresh) { // The main iChrome init, called with refresh when refreshing to not re-run libs iChrome.Status.log("Starting page generation"); // From now on iChrome.Status.log is defined, it's used in place of the initLog iChrome.CSS(); // Dynamically generate CSS based on settings iChrome.Tabs(); // This takes the tabs stored in the storage (see fetching below) and renders all columns and widgets as necessary iChrome.Status.log("Tabs rendered"); // These will be omitted further along in this excerpt, but they're used everywhere // Checks for justInstalled => show getting started are run here /* The main init runs the bare minimum required to display the page, this sets all non-visible or instantly need things (such as widget dragging) on a timeout */ iChrome.deferredTimeout = setTimeout(function() { iChrome.deferred(refresh); // Pass refresh along, see above }, 200); }; iChrome.deferred = function(refresh) {}; // This calls modules one after the next in the appropriate order to finish rendering the page iChrome.Search = function() {}; // Modules have a base init function and are camel-cased and capitalized iChrome.Search.submit = function(val) {}; // Methods within modules are camel-cased and not capitalized /* Extension storage is async and fetched at the beginning of plugins.js, it's then stored in a variable that iChrome.Storage processes. The fetcher checks to see if processStorage is defined, if it is it gets called, otherwise settings are left in iChromeConfig */ var processStorage = function() { iChrome.Storage(function() { iChrome.Templates(); // Templates are read from their elements and held in a cache iChrome(); // Init is called }); }; if (typeof iChromeConfig == "object") { processStorage(); } Objectives of the restructure Memory usage: Chrome apparently has a memory leak in extensions, they're trying to fix it but memory still keeps on getting increased every time the page is loaded. The app also uses a lot on its own. Code readability: At this point I can't follow what's being called in the code. While rewriting the code I plan on properly commenting everything. Module interdependence: Right now modules call each other a lot, AFAIK that's not good at all since any change you make to one module could affect countless others. Fault tolerance: There's very little fault tolerance or error handling right now. If a widget is causing the rest of the page to stop rendering the user should at least be able to remove it. Speed is currently not an issue and I'd like to keep it that way. How I think I should do it The restructure should be done using Backbone.js and events that call modules (i.e. on storage.loaded = init). Modules should each go in their own file, I'm thinking there should be a set of core files that all modules can rely on and call directly and everything else should be event based. Widget structure should be kept largely the same, but maybe they should also be split into their own files. AFAIK you can't load all templates in a folder, therefore they need to stay inline. Grunt should be used to merge all modules, plugins and widgets into one file. Templates should also all be precompiled. Question: Should I follow my current restructure plan? Does that sound like a good starting point, or is there a different approach that I'm missing? Should I not do any of the things I listed? Do applications written with Backbone tend to be more intensive (memory and speed) than ones written in Vanilla JS? Also, can I expect to improve this with a proper restructure or is my current code about as good as can be expected?

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  • Complex event system for DungeonKeeper like game

    - by paul424
    I am working on opensource GPL3 game. http://opendungeons.sourceforge.net/ , new coders would be welcome. Now there's design question regarding Event System: We want to improve the game logic, that is program a new event system. I will just repost what's settled up already on http://forum.freegamedev.net/viewtopic.php?f=45&t=3033. From the discussion came the idea of the Publisher / Subscriber pattern + "domains": My current idea is to use the subscirbers / publishers model. Its similar to Observable pattern, but instead one subscribes to Events types, not Object's Events. For each Event would like to have both static and dynamic type. Static that is its's type would be resolved by belonging to the proper inherited class from Event. That is from Event we would have EventTile, EventCreature, EvenMapLoader, EventGameMap etc. From that there are of course subtypes like EventCreature would be EventKobold, EventKnight, EventTentacle etc. The listeners would collect the event from publishers, and send them subcribers , each of them would be a global singleton. The Listeners type hierachy would exactly mirror the type hierarchy of Events. In each constructor of Event type, the created instance would notify the proper listeners. That is when calling EventKnight the proper ctor would notify the Listeners : EventListener, CreatureLisener and KnightListener. The default action for an listner would be to notify all subscribers, but there would be some exceptions , like EventAttack would notify AttackListener which would dispatch event by the dynamic part ( that is the Creature pointer or hash). Any comments ? #include <vector> class Subscriber; class SubscriberAttack; class Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<Subscriber*> subscribersList; static std::vector<Event*> eventQueue; public: Event(){ eventQueue.push_back(this); } static int subscribe(Subscriber* ss); static int unsubscribe(Subscriber* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; // class Publisher{ // }; class Subscriber{ public: int (*newEvent) (Event* ee); Subscriber( ){ Event::subscribe(this); } Subscriber( int (*fp) (Event* ee) ):newEvent(fp){ Subscriber(); } ~Subscriber(){ Event::unsubscribe(this); } }; class EventAttack: Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<SubscriberAttack*> subscribersList; static std::vector<EventAttack*> eventQueue; public: EventAttack(){ eventQueue.push_back(this); } static int subscribe(SubscriberAttack* ss); static int unsubscribe(SubscriberAttack* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; class AttackSubscriber :Subscriber{ public: int (*newEvent) (EventAttack* ee); AttackSubscriber( ){ EventAttack::subscribe(this); } AttackSubscriber( int (*fp) (EventAttack* ee) ):newEventAttack(fp){ AttackSubscriber(); } ~AttackSubscriber(){ EventAttack::unsubscribe(this); } }; From that point, others wanted the Subject-Observer pattern, that is one would subscribe to all event types produced by particular object. That way it came out to add the domain system : Huh, to meet the ability to listen to particular game's object events, I though of introducing entity domains . Domains are trees, which nodes are labeled by unique names for each level. ( like the www addresses ). Each Entity wanting to participate in our event system ( that is be able to publish / produce events ) should at least now its domain name. That would end up in Player1/Room/Treasury/#24 or Player1/Creature/Kobold/#3 producing events. The subscriber picks some part of a tree. For example by specifiing subtree with the root in one of the nodes like Player1/Room/* ,would subscribe us to all Players1's room's event, and Player1/Creature/Kobold/#3 would subscribe to Players' third kobold's event. Does such event system make sense to you ? I have many implementation details to ask as well, but first let's start some general discussion. Note1: Notice that in the case of a fight between two creatues fight , the creature being attacked would have to throw an event, becuase it is HE/SHE/IT who have its domain address. So that would be BeingAttackedEvent() etc. I will edit that post if some other reflections on this would come out. Note2: the existing class hierarchy might be used to get the domains addresses being build in constructor . In a ctor you would just add + ."className" to domain address. If you are in a class'es hierarchy leaf constructor one might use nextID , hash or any other charactteristic, just to make the addresses distinguishable . Note3:subscribing to all entity's Events would require knowledge of all possible events produced by this entity . This could be done in one function call, but information on E produced would have to be handled for every Entity. SmartNote4 : Finding proper subscribers in a tree would be easy. One would start in particular Leaf for example Player1/Creature/Kobold/#3 and go up one parent a time , notifiying each Subscriber in a Node ie. : Player1/Creature/Kobold/* , Player1/Creature/* , Player1/* etc, , up to a root that is /* .<<<< Note5: The Event system was needed to have some way of incorporating Angelscript code into application. So the Event dispatcher was to be a gate to A-script functions. But it came out to this one.

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  • Increase moving speed of body

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, -10.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); // ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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  • AutoMapper is not working for a Container class

    - by rboarman
    Hello, I have an AutoMapper issue that has been driving me crazy for way too long now. A similar question was also posted on the AutoMapper user site but has not gotten much love. The summary is that I have a container class that holds a Dictionary of components. The components are a derived object of a common base class. I also have a parallel structure that I am using as DTO objects to which I want to map. The error that gets generated seems to say that the mapper cannot map between two of the classes that I have included in the CreateMap calls. I think the error has to do with the fact that I have a Dictionary of objects that are not part of the container‘s hierarchy. I apologize in advance for the length of the code below. My simple test cases work. Needless to say, it’s only the more complex case that is failing. Here are the classes: #region Dto objects public class ComponentContainerDTO { public Dictionary<string, ComponentDTO> Components { get; set; } public ComponentContainerDTO() { this.Components = new Dictionary<string, ComponentDTO>(); } } public class EntityDTO : ComponentContainerDTO { public int Id { get; set; } } public class ComponentDTO { public EntityDTO Owner { get; set; } public int Id { get; set; } public string Name { get; set; } public string ComponentType { get; set; } } public class HealthDTO : ComponentDTO { public decimal CurrentHealth { get; set; } } public class PhysicalLocationDTO : ComponentDTO { public Point2D Location { get; set; } } #endregion #region Domain objects public class ComponentContainer { public Dictionary<string, Component> Components { get; set; } public ComponentContainer() { this.Components = new Dictionary<string, Component>(); } } public class Entity : ComponentContainer { public int Id { get; set; } } public class Component { public Entity Owner { get; set; } public int Id { get; set; } public string Name { get; set; } public string ComponentType { get; set; } } public class Health : Component { public decimal CurrentHealth { get; set; } } public struct Point2D { public decimal X; public decimal Y; public Point2D(decimal x, decimal y) { X = x; Y = y; } } public class PhysicalLocation : Component { public Point2D Location { get; set; } } #endregion The code: var entity = new Entity() { Id = 1 }; var healthComponent = new Health() { CurrentHealth = 100, Owner = entity, Name = "Health", Id = 2 }; entity.Components.Add("1", healthComponent); var locationComponent = new PhysicalLocation() { Location = new Point2D() { X = 1, Y = 2 }, Owner = entity, Name = "PhysicalLocation", Id = 3 }; entity.Components.Add("2", locationComponent); Mapper.CreateMap<ComponentContainer, ComponentContainerDTO>() .Include<Entity, EntityDTO>(); Mapper.CreateMap<Entity, EntityDTO>(); Mapper.CreateMap<Component, ComponentDTO>() .Include<Health, HealthDTO>() .Include<PhysicalLocation, PhysicalLocationDTO>(); Mapper.CreateMap<Component, ComponentDTO>(); Mapper.CreateMap<Health, HealthDTO>(); Mapper.CreateMap<PhysicalLocation, PhysicalLocationDTO>(); Mapper.AssertConfigurationIsValid(); var targetEntity = Mapper.Map<Entity, EntityDTO>(entity); The error when I call Map() (abbreviated stack crawls): AutoMapper.AutoMapperMappingException was unhandled Message=Trying to map MapperTest1.Entity to MapperTest1.EntityDTO. Using mapping configuration for MapperTest1.Entity to MapperTest1.EntityDTO Exception of type 'AutoMapper.AutoMapperMappingException' was thrown. Source=AutoMapper StackTrace: at AutoMapper.MappingEngine.AutoMapper.IMappingEngineRunner.Map(ResolutionContext context) . . . InnerException: AutoMapper.AutoMapperMappingException Message=Trying to map System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[MapperTest1.Component, ElasticTest1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] to System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[MapperTest1.ComponentDTO, ElasticTest1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]. Using mapping configuration for MapperTest1.Entity to MapperTest1.EntityDTO Destination property: Components Exception of type 'AutoMapper.AutoMapperMappingException' was thrown. Source=AutoMapper StackTrace: at AutoMapper.Mappers.TypeMapObjectMapperRegistry.PropertyMapMappingStrategy.MapPropertyValue(ResolutionContext context, IMappingEngineRunner mapper, Object mappedObject, PropertyMap propertyMap) . . InnerException: AutoMapper.AutoMapperMappingException Message=Trying to map System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[MapperTest1.Component, ElasticTest1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]] to System.Collections.Generic.Dictionary`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[MapperTest1.ComponentDTO, ElasticTest1, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]. Using mapping configuration for MapperTest1.Entity to MapperTest1.EntityDTO Destination property: Components Exception of type 'AutoMapper.AutoMapperMappingException' was thrown. Source=AutoMapper StackTrace: at AutoMapper.MappingEngine.AutoMapper.IMappingEngineRunner.Map(ResolutionContext context) . InnerException: AutoMapper.AutoMapperMappingException Message=Trying to map MapperTest1.Component to MapperTest1.ComponentDTO. Using mapping configuration for MapperTest1.Health to MapperTest1.HealthDTO Destination property: Components Exception of type 'AutoMapper.AutoMapperMappingException' was thrown. Source=AutoMapper StackTrace: at AutoMapper.MappingEngine.AutoMapper.IMappingEngineRunner.Map(ResolutionContext context) . . InnerException: AutoMapper.AutoMapperMappingException Message=Trying to map System.Decimal to System.Decimal. Using mapping configuration for MapperTest1.Health to MapperTest1.HealthDTO Destination property: CurrentHealth Exception of type 'AutoMapper.AutoMapperMappingException' was thrown. Source=AutoMapper StackTrace: at AutoMapper.Mappers.TypeMapObjectMapperRegistry.PropertyMapMappingStrategy.MapPropertyValue(ResolutionContext context, IMappingEngineRunner mapper, Object mappedObject, PropertyMap propertyMap) . . InnerException: System.InvalidCastException Message=Unable to cast object of type 'MapperTest1.ComponentDTO' to type 'MapperTest1.HealthDTO'. Source=Anonymously Hosted DynamicMethods Assembly StackTrace: at SetCurrentHealth(Object , Object ) . . Thank you in advance. Rick

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  • Could not resolve <fx:Script> to a component implementation.

    - by seref
    Hi, i created project with flexmojos maven archtype..i used flexmojos:flexbuilder and compile/run with FlashBuilder 4 everything is okay but when i try to compile project with flexmojos i got following error: [ERROR] Z:....\src\main\flex\Main.mxml:[6,-1] Could not resolve < fx:Script to a component implementation. [INFO] BUILD FAILURE my mxml: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="100%" height="100%" creationComplete="application1_creationCompleteHandler(event)"> <fx:Script> <![CDATA[ import mx.controls.Alert; import mx.events.FlexEvent; protected function application1_creationCompleteHandler(event:FlexEvent):void { Alert.show("success!!!!") } ]]></fx:Script> </s:Application> pom.xml like: ...... <packaging>swf</packaging> ...... <properties> <flex-sdk.version>4.1.0.16076</flex-sdk.version> <flexmojos.version>3.8</flexmojos.version> </properties> ...... <build> <sourceDirectory>src/main/flex</sourceDirectory> <testSourceDirectory>src/test/flex</testSourceDirectory> <plugins> <plugin> <groupId>org.sonatype.flexmojos</groupId> <artifactId>flexmojos-maven-plugin</artifactId> <version>${flexmojos.version}</version> <extensions>true</extensions> <dependencies> <dependency> <groupId>com.adobe.flex</groupId> <artifactId>compiler</artifactId> <version>${flex-sdk.version}</version> <type>pom</type> </dependency> </dependencies> <configuration> <compiledLocales> <locale>en_US</locale> </compiledLocales> <mergeResourceBundle>true</mergeResourceBundle> <accessible>true</accessible> <optimize>true</optimize> <targetPlayer>10.0.0</targetPlayer> <showWarnings>true</showWarnings> <linkReport>true</linkReport> </configuration> </plugin> </plugins> </build> <dependencies> <!-- Flex framework resource bundles --> <dependency> <groupId>com.adobe.flex.framework</groupId> <artifactId>flex-framework</artifactId> <version>${flex-sdk.version}</version> <type>pom</type> </dependency> <!-- Include unit test dependencies. --> <dependency> <groupId>com.adobe.flexunit</groupId> <artifactId>flexunit</artifactId> <version>4.0-rc-1</version> <type>swc</type> <scope>test</scope> </dependency> </dependencies> ....... maven output compiler config : INFO] Flex compiler configurations: -compiler.external-library-path C:\...\.m2\repository\com\adobe\flex \framework\playerglobal\4.1.0.16076\10.0\playerglobal.swc -compiler.include-libraries= -compiler.library-path C:\...\.m2\repository\com\adobe\flex\framework \datavisualization\4.1.0.16076\datavisualization-4.1.0.16076.swc C:\... \.m2\repository\com\adobe\flex\framework\flash-integration \4.1.0.16076\flash-integration-4.1.0.16076.swc C:\...\.m2\repository \com\adobe\flex\framework\flex\4.1.0.16076\flex-4.1.0.16076.swc C:\... \.m2\repository\com\adobe\flex\framework\framework \4.1.0.16076\framework-4.1.0.16076.swc C:\...\.m2\repository\com\adobe \flex\framework\osmf\4.1.0.16076\osmf-4.1.0.16076.swc C:\... \.m2\repository\com\adobe\flex\framework\rpc \4.1.0.16076\rpc-4.1.0.16076.swc C:\...\.m2\repository\com\adobe\flex \framework\spark\4.1.0.16076\spark-4.1.0.16076.swc C:\... \.m2\repository\com\adobe\flex\framework\sparkskins \4.1.0.16076\sparkskins-4.1.0.16076.swc C:\...\.m2\repository\com\adobe \flex\framework\textLayout\4.1.0.16076\textLayout-4.1.0.16076.swc C: \...\.m2\repository\com\adobe\flex\framework\utilities \4.1.0.16076\utilities-4.1.0.16076.swc C:\...\.m2\repository\com\adobe \flex\framework\datavisualization \4.1.0.16076\datavisualization-4.1.0.16076-en_US.rb.swc C:\... \.m2\repository\com\adobe\flex\framework\framework \4.1.0.16076\framework-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository \com\adobe\flex\framework\osmf\4.1.0.16076\osmf-4.1.0.16076- en_US.rb.swc C:\...\.m2\repository\com\adobe\flex\framework\rpc \4.1.0.16076\rpc-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository\com \adobe\flex\framework\spark\4.1.0.16076\spark-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository\com\adobe\flex\framework\textLayout \4.1.0.16076\textLayout-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository \com\adobe\flex\framework\flash-integration\4.1.0.16076\flash- integration-4.1.0.16076-en_US.rb.swc C:\...\.m2\repository\com\adobe \flex\framework\playerglobal\4.1.0.16076\playerglobal-4.1.0.16076- en_US.rb.swc -compiler.theme Z:\.....\target\classes\configs\themes\Spark \spark.css -compiler.accessible=true -compiler.allow-source-path-overlap=false -compiler.as3=true -compiler.debug=false -compiler.es=false -compiler.fonts.managers flash.fonts.JREFontManager flash.fonts.BatikFontManager flash.fonts.AFEFontManager flash.fonts.CFFFontManager -compiler.fonts.local-fonts-snapshot Z:\.....\target\classes \fonts.ser -compiler.keep-generated-actionscript=false -licenses.license flashbuilder4 952309948800588759250406 -licenses.license flexbuilder4.displayedStartPageAtLeastOneTime true -compiler.locale en_US -compiler.optimize=true -compiler.source-path Z:\.....\src\main\flex -compiler.strict=true -use-network=true -compiler.verbose-stacktraces=false -compiler.actionscript-file-encoding UTF-8 -target-player 10.0.0 -default-background-color 8821927 -default-frame-rate 24 -default-script-limits 1000 60 -default-size 500 375 -compiler.headless-server=false -compiler.keep-all-type-selectors=false -compiler.use-resource-bundle-metadata=true -metadata.date Fri Mar 04 14:04:37 EET 2011 -metadata.localized-title Main x-default -verify-digests=true -compiler.namespaces.namespace+=http://ns.adobe.com/mxml/2009,Z:\..... \target\classes\config-4.1.0.16076\mxml-2009-manifest.xml -compiler.namespaces.namespace+=library://ns.adobe.com/flex/spark,Z: \.....\target\classes\config-4.1.0.16076\spark-manifest.xml -compiler.namespaces.namespace+=library://ns.adobe.com/flex/mx,Z:\..... \target\classes\config-4.1.0.16076\mx-manifest.xml -compiler.namespaces.namespace+=http://www.adobe.com/2006/mxml,Z:\..... \PozitronUI\target\classes\config-4.1.0.16076\mxml-manifest.xml - static-link-runtime-shared-libraries=false -load-config= -metadata.language+=en_US any help... regards,

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  • TreeViewItem - Use ControlTemplate and HierarchicalDataTemplate together

    - by CrownJ
    I'm using HierarchicalDataTemplate in my TreeView, and I wanted to also overwrite the default template for the TreeViewItem so that when an item is selected, it only highlights the text, not including the icon next to it. <TreeView.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding Children}"> <TreeViewItem Style="{StaticResource TreeViewItemStyle}" Header="{Binding DisplayText}" /> </HierarchicalDataTemplate> </TreeView.ItemTemplate> <TreeView.Resources> <Style x:Key="TreeViewItemFocusVisual"> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate> <Rectangle/> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="ExpandCollapseToggleStyle" TargetType="{x:Type ToggleButton}"> <Setter Property="Focusable" Value="False"/> <Setter Property="Width" Value="19"/> <Setter Property="Height" Value="13"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ToggleButton}"> <Border Width="19" Height="13" Background="Transparent"> <Border Width="9" Height="9" SnapsToDevicePixels="true" BorderBrush="#FF7898B5" BorderThickness="1" CornerRadius="1"> <Border.Background> <LinearGradientBrush EndPoint="1,1" StartPoint="0,0"> <GradientStop Color="White" Offset=".2"/> <GradientStop Color="#FFC0B7A6" Offset="1"/> </LinearGradientBrush> </Border.Background> <Path x:Name="ExpandPath" Fill="Black" Margin="1,1,1,1" Data="M 0 2 L 0 3 L 2 3 L 2 5 L 3 5 L 3 3 L 5 3 L 5 2 L 3 2 L 3 0 L 2 0 L 2 2 Z"/> </Border> </Border> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Setter Property="Data" TargetName="ExpandPath" Value="M 0 2 L 0 3 L 5 3 L 5 2 Z"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="{x:Type TreeViewItem}" TargetType="{x:Type TreeViewItem}"> <Setter Property="Background" Value="Transparent"/> <Setter Property="HorizontalContentAlignment" Value="{Binding HorizontalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/> <Setter Property="VerticalContentAlignment" Value="{Binding VerticalContentAlignment, RelativeSource={RelativeSource AncestorType={x:Type ItemsControl}}}"/> <Setter Property="Padding" Value="1,0,0,0"/> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/> <Setter Property="FocusVisualStyle" Value="{StaticResource TreeViewItemFocusVisual}"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type TreeViewItem}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition/> </Grid.RowDefinitions> <ToggleButton x:Name="Expander" Style="{StaticResource ExpandCollapseToggleStyle}" ClickMode="Press" IsChecked="{Binding IsExpanded, RelativeSource={RelativeSource TemplatedParent}}"/> <StackPanel Orientation="Horizontal" Grid.Column="1" > <Image Width="16" Height="16" Margin="3,0" Source="{Binding Path=ImageSource}" /> <Border x:Name="Bd" SnapsToDevicePixels="true" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Margin="0" Padding="0"> <ContentPresenter x:Name="PART_Header" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" ContentSource="Header"/> </Border> </StackPanel> <ItemsPresenter x:Name="ItemsHost" Grid.Column="1" Grid.ColumnSpan="2" Grid.Row="1"/> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsExpanded" Value="false"> <Setter Property="Visibility" TargetName="ItemsHost" Value="Collapsed"/> </Trigger> <Trigger Property="HasItems" Value="false"> <Setter Property="Visibility" TargetName="Expander" Value="Hidden"/> </Trigger> <Trigger Property="IsSelected" Value="true"> <Setter Property="Background" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.HighlightBrushKey}}"/> <Setter Property="Control.Foreground" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.HighlightTextBrushKey}}"/> </Trigger> <MultiTrigger> <MultiTrigger.Conditions> <Condition Property="IsSelected" Value="true"/> <Condition Property="IsSelectionActive" Value="false"/> </MultiTrigger.Conditions> <Setter Property="Background" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.ControlBrushKey}}"/> <Setter Property="Control.Foreground" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/> </MultiTrigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> <Style.Triggers> <Trigger Property="VirtualizingStackPanel.IsVirtualizing" Value="true"> <Setter Property="ItemsPanel"> <Setter.Value> <ItemsPanelTemplate> <VirtualizingStackPanel/> </ItemsPanelTemplate> </Setter.Value> </Setter> </Trigger> </Style.Triggers> </Style> </TreeView.Resources> I couldn't find a way to use both the HierarchicalDataTemplate and ControlTemplate together so I can specify the ItemsSource and also change parts of the control's behavior. When I do the above code, it won't select the treeviewitem at all.

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  • MVVM/WPF: DataTemplate is not changed in Wizard

    - by msfanboy
    Hello, I wonder why my contentcontrol(headeredcontentcontrol) does not change the datatemplates when I press the previous/next button. While debugging everything seems ok means I jump forth and back the collection of wizardpages but always the first page is shown and its header text not the usercontrol is visible. What do I have forgotten? using System; using System.Collections.Generic; using System.Linq; using System.Text; using GalaSoft.MvvmLight.Command; using System.Collections.ObjectModel; using System.Diagnostics; using System.ComponentModel; namespace TBM.ViewModel { public class WizardMainViewModel { WizardPageViewModelBase _currentPage; ReadOnlyCollection _pages; RelayCommand _moveNextCommand; RelayCommand _movePreviousCommand; public WizardMainViewModel() { this.CurrentPage = this.Pages[0]; } public RelayCommand MoveNextCommand { get { return _moveNextCommand ?? (_moveNextCommand = new RelayCommand(() => this.MoveToNextPage(), () => this.CanMoveToNextPage)); } } public RelayCommand MovePreviousCommand { get { return _movePreviousCommand ?? (_movePreviousCommand = new RelayCommand( () => this.MoveToPreviousPage(), () => this.CanMoveToPreviousPage)); } } bool CanMoveToPreviousPage { get { return 0 < this.CurrentPageIndex; } } bool CanMoveToNextPage { get { return this.CurrentPage != null && this.CurrentPage.IsValid(); } } void MoveToPreviousPage() { this.CurrentPage = this.Pages[this.CurrentPageIndex - 1]; } void MoveToNextPage() { if (this.CurrentPageIndex < this.Pages.Count - 1) this.CurrentPage = this.Pages[this.CurrentPageIndex + 1]; } /// <summary> /// Returns the page ViewModel that the user is currently viewing. /// </summary> public WizardPageViewModelBase CurrentPage { get { return _currentPage; } private set { if (value == _currentPage) return; if (_currentPage != null) _currentPage.IsCurrentPage = false; _currentPage = value; if (_currentPage != null) _currentPage.IsCurrentPage = true; this.OnPropertyChanged("CurrentPage"); this.OnPropertyChanged("IsOnLastPage"); } } public bool IsOnLastPage { get { return this.CurrentPageIndex == this.Pages.Count - 1; } } /// <summary> /// Returns a read-only collection of all page ViewModels. /// </summary> public ReadOnlyCollection<WizardPageViewModelBase> Pages { get { return _pages ?? CreatePages(); } } ReadOnlyCollection<WizardPageViewModelBase> CreatePages() { WizardPageViewModelBase welcomePage = new WizardWelcomePageViewModel(); WizardPageViewModelBase schoolclassPage = new WizardSchoolclassSubjectPageViewModel(); WizardPageViewModelBase lessonPage = new WizardLessonTimesPageViewModel(); WizardPageViewModelBase timetablePage = new WizardTimeTablePageViewModel(); WizardPageViewModelBase finishPage = new WizardFinishPageViewModel(); var pages = new List<WizardPageViewModelBase>(); pages.Add(welcomePage); pages.Add(schoolclassPage); pages.Add(lessonPage); pages.Add(timetablePage); pages.Add(finishPage); return _pages = new ReadOnlyCollection<WizardPageViewModelBase>(pages); } int CurrentPageIndex { get { if (this.CurrentPage == null) { Debug.Fail("Why is the current page null?"); return -1; } return this.Pages.IndexOf(this.CurrentPage); } } public event PropertyChangedEventHandler PropertyChanged; void OnPropertyChanged(string propertyName) { PropertyChangedEventHandler handler = this.PropertyChanged; if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName)); } } } <UserControl x:Class="TBM.View.WizardMainView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:ViewModel="clr-namespace:TBM.ViewModel" xmlns:View="clr-namespace:TBM.View" mc:Ignorable="d" > <UserControl.Resources> <DataTemplate DataType="{x:Type ViewModel:WizardWelcomePageViewModel}"> <View:WizardWelcomePageView /> </DataTemplate> <DataTemplate DataType="{x:Type ViewModel:WizardSchoolclassSubjectPageViewModel}"> <View:WizardSchoolclassSubjectPageView /> </DataTemplate> <DataTemplate DataType="{x:Type ViewModel:WizardLessonTimesPageViewModel}"> <View:WizardLessonTimesPageView /> </DataTemplate> <DataTemplate DataType="{x:Type ViewModel:WizardTimeTablePageViewModel}"> <View:WizardTimeTablePageView /> </DataTemplate> <DataTemplate DataType="{x:Type ViewModel:WizardFinishPageViewModel}"> <View:WizardFinishPageView /> </DataTemplate> <!-- This Style inherits from the Button style seen above. --> <Style BasedOn="{StaticResource {x:Type Button}}" TargetType="{x:Type Button}" x:Key="moveNextButtonStyle"> <Setter Property="Content" Value="Next" /> <Style.Triggers> <DataTrigger Binding="{Binding Path=IsOnLastPage}" Value="True"> <Setter Property="Content" Value="Finish}" /> </DataTrigger> </Style.Triggers> </Style> <ViewModel:WizardMainViewModel x:Key="WizardMainViewModelID" /> </UserControl.Resources> <Grid DataContext="{Binding ., Source={StaticResource WizardMainViewModelID}}" > <Grid.RowDefinitions> <RowDefinition Height="310*" /> <RowDefinition Height="51*" /> </Grid.RowDefinitions> <!-- CONTENT --> <Grid Grid.Row="0" Background="LightGoldenrodYellow"> <HeaderedContentControl Content="{Binding CurrentPage}" Header="{Binding Path=CurrentPage.DisplayName}" /> </Grid> <!-- NAVIGATION BUTTONS --> <Grid Grid.Row="1" Background="Aquamarine"> <StackPanel HorizontalAlignment="Center" Orientation="Horizontal"> <Button Command="{Binding MovePreviousCommand}" Content="Previous" /> <Button Command="{Binding MoveNextCommand}" Style="{StaticResource moveNextButtonStyle}" Content="Next" /> <Button Command="{Binding CancelCommand}" Content="Cancel" /> </StackPanel> </Grid> </Grid>

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  • What are good design practices when working with Entity Framework

    - by AD
    This will apply mostly for an asp.net application where the data is not accessed via soa. Meaning that you get access to the objects loaded from the framework, not Transfer Objects, although some recommendation still apply. This is a community post, so please add to it as you see fit. Applies to: Entity Framework 1.0 shipped with Visual Studio 2008 sp1. Why pick EF in the first place? Considering it is a young technology with plenty of problems (see below), it may be a hard sell to get on the EF bandwagon for your project. However, it is the technology Microsoft is pushing (at the expense of Linq2Sql, which is a subset of EF). In addition, you may not be satisfied with NHibernate or other solutions out there. Whatever the reasons, there are people out there (including me) working with EF and life is not bad.make you think. EF and inheritance The first big subject is inheritance. EF does support mapping for inherited classes that are persisted in 2 ways: table per class and table the hierarchy. The modeling is easy and there are no programming issues with that part. (The following applies to table per class model as I don't have experience with table per hierarchy, which is, anyway, limited.) The real problem comes when you are trying to run queries that include one or many objects that are part of an inheritance tree: the generated sql is incredibly awful, takes a long time to get parsed by the EF and takes a long time to execute as well. This is a real show stopper. Enough that EF should probably not be used with inheritance or as little as possible. Here is an example of how bad it was. My EF model had ~30 classes, ~10 of which were part of an inheritance tree. On running a query to get one item from the Base class, something as simple as Base.Get(id), the generated SQL was over 50,000 characters. Then when you are trying to return some Associations, it degenerates even more, going as far as throwing SQL exceptions about not being able to query more than 256 tables at once. Ok, this is bad, EF concept is to allow you to create your object structure without (or with as little as possible) consideration on the actual database implementation of your table. It completely fails at this. So, recommendations? Avoid inheritance if you can, the performance will be so much better. Use it sparingly where you have to. In my opinion, this makes EF a glorified sql-generation tool for querying, but there are still advantages to using it. And ways to implement mechanism that are similar to inheritance. Bypassing inheritance with Interfaces First thing to know with trying to get some kind of inheritance going with EF is that you cannot assign a non-EF-modeled class a base class. Don't even try it, it will get overwritten by the modeler. So what to do? You can use interfaces to enforce that classes implement some functionality. For example here is a IEntity interface that allow you to define Associations between EF entities where you don't know at design time what the type of the entity would be. public enum EntityTypes{ Unknown = -1, Dog = 0, Cat } public interface IEntity { int EntityID { get; } string Name { get; } Type EntityType { get; } } public partial class Dog : IEntity { // implement EntityID and Name which could actually be fields // from your EF model Type EntityType{ get{ return EntityTypes.Dog; } } } Using this IEntity, you can then work with undefined associations in other classes // lets take a class that you defined in your model. // that class has a mapping to the columns: PetID, PetType public partial class Person { public IEntity GetPet() { return IEntityController.Get(PetID,PetType); } } which makes use of some extension functions: public class IEntityController { static public IEntity Get(int id, EntityTypes type) { switch (type) { case EntityTypes.Dog: return Dog.Get(id); case EntityTypes.Cat: return Cat.Get(id); default: throw new Exception("Invalid EntityType"); } } } Not as neat as having plain inheritance, particularly considering you have to store the PetType in an extra database field, but considering the performance gains, I would not look back. It also cannot model one-to-many, many-to-many relationship, but with creative uses of 'Union' it could be made to work. Finally, it creates the side effet of loading data in a property/function of the object, which you need to be careful about. Using a clear naming convention like GetXYZ() helps in that regards. Compiled Queries Entity Framework performance is not as good as direct database access with ADO (obviously) or Linq2SQL. There are ways to improve it however, one of which is compiling your queries. The performance of a compiled query is similar to Linq2Sql. What is a compiled query? It is simply a query for which you tell the framework to keep the parsed tree in memory so it doesn't need to be regenerated the next time you run it. So the next run, you will save the time it takes to parse the tree. Do not discount that as it is a very costly operation that gets even worse with more complex queries. There are 2 ways to compile a query: creating an ObjectQuery with EntitySQL and using CompiledQuery.Compile() function. (Note that by using an EntityDataSource in your page, you will in fact be using ObjectQuery with EntitySQL, so that gets compiled and cached). An aside here in case you don't know what EntitySQL is. It is a string-based way of writing queries against the EF. Here is an example: "select value dog from Entities.DogSet as dog where dog.ID = @ID". The syntax is pretty similar to SQL syntax. You can also do pretty complex object manipulation, which is well explained [here][1]. Ok, so here is how to do it using ObjectQuery< string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); The first time you run this query, the framework will generate the expression tree and keep it in memory. So the next time it gets executed, you will save on that costly step. In that example EnablePlanCaching = true, which is unnecessary since that is the default option. The other way to compile a query for later use is the CompiledQuery.Compile method. This uses a delegate: static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => ctx.DogSet.FirstOrDefault(it => it.ID == id)); or using linq static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet where dog.ID == id select dog).FirstOrDefault()); to call the query: query_GetDog.Invoke( YourContext, id ); The advantage of CompiledQuery is that the syntax of your query is checked at compile time, where as EntitySQL is not. However, there are other consideration... Includes Lets say you want to have the data for the dog owner to be returned by the query to avoid making 2 calls to the database. Easy to do, right? EntitySQL string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)).Include("Owner"); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); CompiledQuery static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet.Include("Owner") where dog.ID == id select dog).FirstOrDefault()); Now, what if you want to have the Include parametrized? What I mean is that you want to have a single Get() function that is called from different pages that care about different relationships for the dog. One cares about the Owner, another about his FavoriteFood, another about his FavotireToy and so on. Basicly, you want to tell the query which associations to load. It is easy to do with EntitySQL public Dog Get(int id, string include) { string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)) .IncludeMany(include); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); } The include simply uses the passed string. Easy enough. Note that it is possible to improve on the Include(string) function (that accepts only a single path) with an IncludeMany(string) that will let you pass a string of comma-separated associations to load. Look further in the extension section for this function. If we try to do it with CompiledQuery however, we run into numerous problems: The obvious static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.Include(include) where dog.ID == id select dog).FirstOrDefault()); will choke when called with: query_GetDog.Invoke( YourContext, id, "Owner,FavoriteFood" ); Because, as mentionned above, Include() only wants to see a single path in the string and here we are giving it 2: "Owner" and "FavoriteFood" (which is not to be confused with "Owner.FavoriteFood"!). Then, let's use IncludeMany(), which is an extension function static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.IncludeMany(include) where dog.ID == id select dog).FirstOrDefault()); Wrong again, this time it is because the EF cannot parse IncludeMany because it is not part of the functions that is recognizes: it is an extension. Ok, so you want to pass an arbitrary number of paths to your function and Includes() only takes a single one. What to do? You could decide that you will never ever need more than, say 20 Includes, and pass each separated strings in a struct to CompiledQuery. But now the query looks like this: from dog in ctx.DogSet.Include(include1).Include(include2).Include(include3) .Include(include4).Include(include5).Include(include6) .[...].Include(include19).Include(include20) where dog.ID == id select dog which is awful as well. Ok, then, but wait a minute. Can't we return an ObjectQuery< with CompiledQuery? Then set the includes on that? Well, that what I would have thought so as well: static readonly Func<Entities, int, ObjectQuery<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, ObjectQuery<Dog>>((ctx, id) => (ObjectQuery<Dog>)(from dog in ctx.DogSet where dog.ID == id select dog)); public Dog GetDog( int id, string include ) { ObjectQuery<Dog> oQuery = query_GetDog(id); oQuery = oQuery.IncludeMany(include); return oQuery.FirstOrDefault; } That should have worked, except that when you call IncludeMany (or Include, Where, OrderBy...) you invalidate the cached compiled query because it is an entirely new one now! So, the expression tree needs to be reparsed and you get that performance hit again. So what is the solution? You simply cannot use CompiledQueries with parametrized Includes. Use EntitySQL instead. This doesn't mean that there aren't uses for CompiledQueries. It is great for localized queries that will always be called in the same context. Ideally CompiledQuery should always be used because the syntax is checked at compile time, but due to limitation, that's not possible. An example of use would be: you may want to have a page that queries which two dogs have the same favorite food, which is a bit narrow for a BusinessLayer function, so you put it in your page and know exactly what type of includes are required. Passing more than 3 parameters to a CompiledQuery Func is limited to 5 parameters, of which the last one is the return type and the first one is your Entities object from the model. So that leaves you with 3 parameters. A pitance, but it can be improved on very easily. public struct MyParams { public string param1; public int param2; public DateTime param3; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where dog.Age == myParams.param2 && dog.Name == myParams.param1 and dog.BirthDate > myParams.param3 select dog); public List<Dog> GetSomeDogs( int age, string Name, DateTime birthDate ) { MyParams myParams = new MyParams(); myParams.param1 = name; myParams.param2 = age; myParams.param3 = birthDate; return query_GetDog(YourContext,myParams).ToList(); } Return Types (this does not apply to EntitySQL queries as they aren't compiled at the same time during execution as the CompiledQuery method) Working with Linq, you usually don't force the execution of the query until the very last moment, in case some other functions downstream wants to change the query in some way: static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public IEnumerable<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name); } public void DataBindStuff() { IEnumerable<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } What is going to happen here? By still playing with the original ObjectQuery (that is the actual return type of the Linq statement, which implements IEnumerable), it will invalidate the compiled query and be force to re-parse. So, the rule of thumb is to return a List< of objects instead. static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public List<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name).ToList(); //<== change here } public void DataBindStuff() { List<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } When you call ToList(), the query gets executed as per the compiled query and then, later, the OrderBy is executed against the objects in memory. It may be a little bit slower, but I'm not even sure. One sure thing is that you have no worries about mis-handling the ObjectQuery and invalidating the compiled query plan. Once again, that is not a blanket statement. ToList() is a defensive programming trick, but if you have a valid reason not to use ToList(), go ahead. There are many cases in which you would want to refine the query before executing it. Performance What is the performance impact of compiling a query? It can actually be fairly large. A rule of thumb is that compiling and caching the query for reuse takes at least double the time of simply executing it without caching. For complex queries (read inherirante), I have seen upwards to 10 seconds. So, the first time a pre-compiled query gets called, you get a performance hit. After that first hit, performance is noticeably better than the same non-pre-compiled query. Practically the same as Linq2Sql When you load a page with pre-compiled queries the first time you will get a hit. It will load in maybe 5-15 seconds (obviously more than one pre-compiled queries will end up being called), while subsequent loads will take less than 300ms. Dramatic difference, and it is up to you to decide if it is ok for your first user to take a hit or you want a script to call your pages to force a compilation of the queries. Can this query be cached? { Dog dog = from dog in YourContext.DogSet where dog.ID == id select dog; } No, ad-hoc Linq queries are not cached and you will incur the cost of generating the tree every single time you call it. Parametrized Queries Most search capabilities involve heavily parametrized queries. There are even libraries available that will let you build a parametrized query out of lamba expressions. The problem is that you cannot use pre-compiled queries with those. One way around that is to map out all the possible criteria in the query and flag which one you want to use: public struct MyParams { public string name; public bool checkName; public int age; public bool checkAge; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where (myParams.checkAge == true && dog.Age == myParams.age) && (myParams.checkName == true && dog.Name == myParams.name ) select dog); protected List<Dog> GetSomeDogs() { MyParams myParams = new MyParams(); myParams.name = "Bud"; myParams.checkName = true; myParams.age = 0; myParams.checkAge = false; return query_GetDog(YourContext,myParams).ToList(); } The advantage here is that you get all the benifits of a pre-compiled quert. The disadvantages are that you most likely will end up with a where clause that is pretty difficult to maintain, that you will incur a bigger penalty for pre-compiling the query and that each query you run is not as efficient as it could be (particularly with joins thrown in). Another way is to build an EntitySQL query piece by piece, like we all did with SQL. protected List<Dod> GetSomeDogs( string name, int age) { string query = "select value dog from Entities.DogSet where 1 = 1 "; if( !String.IsNullOrEmpty(name) ) query = query + " and dog.Name == @Name "; if( age > 0 ) query = query + " and dog.Age == @Age "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); if( !String.IsNullOrEmpty(name) ) oQuery.Parameters.Add( new ObjectParameter( "Name", name ) ); if( age > 0 ) oQuery.Parameters.Add( new ObjectParameter( "Age", age ) ); return oQuery.ToList(); } Here the problems are: - there is no syntax checking during compilation - each different combination of parameters generate a different query which will need to be pre-compiled when it is first run. In this case, there are only 4 different possible queries (no params, age-only, name-only and both params), but you can see that there can be way more with a normal world search. - Noone likes to concatenate strings! Another option is to query a large subset of the data and then narrow it down in memory. This is particularly useful if you are working with a definite subset of the data, like all the dogs in a city. You know there are a lot but you also know there aren't that many... so your CityDog search page can load all the dogs for the city in memory, which is a single pre-compiled query and then refine the results protected List<Dod> GetSomeDogs( string name, int age, string city) { string query = "select value dog from Entities.DogSet where dog.Owner.Address.City == @City "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); oQuery.Parameters.Add( new ObjectParameter( "City", city ) ); List<Dog> dogs = oQuery.ToList(); if( !String.IsNullOrEmpty(name) ) dogs = dogs.Where( it => it.Name == name ); if( age > 0 ) dogs = dogs.Where( it => it.Age == age ); return dogs; } It is particularly useful when you start displaying all the data then allow for filtering. Problems: - Could lead to serious data transfer if you are not careful about your subset. - You can only filter on the data that you returned. It means that if you don't return the Dog.Owner association, you will not be able to filter on the Dog.Owner.Name So what is the best solution? There isn't any. You need to pick the solution that works best for you and your problem: - Use lambda-based query building when you don't care about pre-compiling your queries. - Use fully-defined pre-compiled Linq query when your object structure is not too complex. - Use EntitySQL/string concatenation when the structure could be complex and when the possible number of different resulting queries are small (which means fewer pre-compilation hits). - Use in-memory filtering when you are working with a smallish subset of the data or when you had to fetch all of the data on the data at first anyway (if the performance is fine with all the data, then filtering in memory will not cause any time to be spent in the db). Singleton access The best way to deal with your context and entities accross all your pages is to use the singleton pattern: public sealed class YourContext { private const string instanceKey = "On3GoModelKey"; YourContext(){} public static YourEntities Instance { get { HttpContext context = HttpContext.Current; if( context == null ) return Nested.instance; if (context.Items[instanceKey] == null) { On3GoEntities entity = new On3GoEntities(); context.Items[instanceKey] = entity; } return (YourEntities)context.Items[instanceKey]; } } class Nested { // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Nested() { } internal static readonly YourEntities instance = new YourEntities(); } } NoTracking, is it worth it? When executing a query, you can tell the framework to track the objects it will return or not. What does it mean? With tracking enabled (the default option), the framework will track what is going on with the object (has it been modified? Created? Deleted?) and will also link objects together, when further queries are made from the database, which is what is of interest here. For example, lets assume that Dog with ID == 2 has an owner which ID == 10. Dog dog = (from dog in YourContext.DogSet where dog.ID == 2 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Person owner = (from o in YourContext.PersonSet where o.ID == 10 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == true; If we were to do the same with no tracking, the result would be different. ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog = oDogQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>) (from o in YourContext.PersonSet where o.ID == 10 select o); oPersonQuery.MergeOption = MergeOption.NoTracking; Owner owner = oPersonQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Tracking is very useful and in a perfect world without performance issue, it would always be on. But in this world, there is a price for it, in terms of performance. So, should you use NoTracking to speed things up? It depends on what you are planning to use the data for. Is there any chance that the data your query with NoTracking can be used to make update/insert/delete in the database? If so, don't use NoTracking because associations are not tracked and will causes exceptions to be thrown. In a page where there are absolutly no updates to the database, you can use NoTracking. Mixing tracking and NoTracking is possible, but it requires you to be extra careful with updates/inserts/deletes. The problem is that if you mix then you risk having the framework trying to Attach() a NoTracking object to the context where another copy of the same object exist with tracking on. Basicly, what I am saying is that Dog dog1 = (from dog in YourContext.DogSet where dog.ID == 2).FirstOrDefault(); ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog2 = oDogQuery.FirstOrDefault(); dog1 and dog2 are 2 different objects, one tracked and one not. Using the detached object in an update/insert will force an Attach() that will say "Wait a minute, I do already have an object here with the same database key. Fail". And when you Attach() one object, all of its hierarchy gets attached as well, causing problems everywhere. Be extra careful. How much faster is it with NoTracking It depends on the queries. Some are much more succeptible to tracking than other. I don't have a fast an easy rule for it, but it helps. So I should use NoTracking everywhere then? Not exactly. There are some advantages to tracking object. The first one is that the object is cached, so subsequent call for that object will not hit the database. That cache is only valid for the lifetime of the YourEntities object, which, if you use the singleton code above, is the same as the page lifetime. One page request == one YourEntity object. So for multiple calls for the same object, it will load only once per page request. (Other caching mechanism could extend that). What happens when you are using NoTracking and try to load the same object multiple times? The database will be queried each time, so there is an impact there. How often do/should you call for the same object during a single page request? As little as possible of course, but it does happens. Also remember the piece above about having the associations connected automatically for your? You don't have that with NoTracking, so if you load your data in multiple batches, you will not have a link to between them: ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>)(from dog in YourContext.DogSet select dog); oDogQuery.MergeOption = MergeOption.NoTracking; List<Dog> dogs = oDogQuery.ToList(); ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>)(from o in YourContext.PersonSet select o); oPersonQuery.MergeOption = MergeOption.NoTracking; List<Person> owners = oPersonQuery.ToList(); In this case, no dog will have its .Owner property set. Some things to keep in mind when you are trying to optimize the performance. No lazy loading, what am I to do? This can be seen as a blessing in disguise. Of course it is annoying to load everything manually. However, it decreases the number of calls to the db and forces you to think about when you should load data. The more you can load in one database call the better. That was always true, but it is enforced now with this 'feature' of EF. Of course, you can call if( !ObjectReference.IsLoaded ) ObjectReference.Load(); if you want to, but a better practice is to force the framework to load the objects you know you will need in one shot. This is where the discussion about parametrized Includes begins to make sense. Lets say you have you Dog object public class Dog { public Dog Get(int id) { return YourContext.DogSet.FirstOrDefault(it => it.ID == id ); } } This is the type of function you work with all the time. It gets called from all over the place and once you have that Dog object, you will do very different things to it in different functions. First, it should be pre-compiled, because you will call that very often. Second, each different pages will want to have access to a different subset of the Dog data. Some will want the Owner, some the FavoriteToy, etc. Of course, you could call Load() for each reference you need anytime you need one. But that will generate a call to the database each time. Bad idea. So instead, each page will ask for the data it wants to see when it first request for the Dog object: static public Dog Get(int id) { return GetDog(entity,"");} static public Dog Get(int id, string includePath) { string query = "select value o " + " from YourEntities.DogSet as o " +

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  • zk selecting combobox item programatically

    - by Abdul Khaliq
    Hi, I cannot set the value of combobox programatically can some one tell me what missing in the code public class Profile extends Window implements AfterCompose { @Override public void afterCompose() { Session session = Sessions.getCurrent(false); ApplicationContext ctx = WebApplicationContextUtils.getRequiredWebApplicationContext( (ServletContext) getDesktop().getWebApp().getNativeContext()); UsersDao usersDao = (UsersDao) ctx.getBean("daoUsers"); User user = (User) session.getAttribute("user"); user = usersDao.getUser(user.getUsername(),user.getPassword()); Textbox username_t = (Textbox) this.getFellow("username"); Textbox password_t = (Textbox) this.getFellow("password"); Textbox conpassword_t = (Textbox) this.getFellow("con_password"); Textbox firstname_t = (Textbox) this.getFellow("firstName"); Textbox lastname_t = (Textbox) this.getFellow("lastName"); Textbox email_t = (Textbox) this.getFellow("email"); Combobox hintQuestion_t = (Combobox) this.getFellow("hintQuestion"); Textbox hintAnswer_t = (Textbox) this.getFellow("hintAnswer"); Combobox locale_t = (Combobox) this.getFellow("locale"); Combobox authority_t = (Combobox) this.getFellow("authority"); username_t.setText(user.getUsername()); firstname_t.setText(user.getUserDetails().getFirstName()); lastname_t.setText(user.getUserDetails().getLastName()); email_t.setText(user.getUserDetails().getEmail()); Comboitem selectedItem = getSelectedIndexComboboxItem(hintQuestion_t, user.getHintQuestion()); hintQuestion_t.setSelectedItem(selectedItem); hintAnswer_t.setText(user.getHintAnswer()); selectedItem = getSelectedIndexComboboxItem(locale_t, user.getUserDetails().getLocale()); locale_t.setSelectedItem(selectedItem); selectedItem = getSelectedIndexComboboxItem(authority_t, ((Authority)user.getAuthorities().toArray()[0]).getRole()); authority_t.setSelectedItem(selectedItem); } private Comboitem getSelectedIndexComboboxItem(Combobox combobox, String value) { List<Comboitem> items = combobox.getItems(); Comboitem item = items.get(0); for (int i = 0; i < items.size(); i++) { Comboitem comboitem = items.get(i); String label = (String)comboitem.getLabel(); String cval = (String)comboitem.getValue(); if ((label!=null && label.equalsIgnoreCase(value)) || (cval != null && cval.equalsIgnoreCase(value))) { item = comboitem; break; } } return item; } } // zk file <window id="profile" use="com.jf.web.zk.ui.Profile"> <tabbox id="tabbox" width="40%" > <tabs> <tab label="Account Information"/> <tab label="Personal Information"/> <tab label="Contact Details"/> </tabs> <tabpanels> <tabpanel> <grid> <rows> <row> <label value="${i18nUtils.message('user.username')}"/> <hbox> <textbox id="username" />*,a-zA-Z,0-9 </hbox> </row> <row> <label value="${i18nUtils.message('user.password')}"/> <hbox> <textbox id="password" type="password"/>* </hbox> </row> <row> <label value="${i18nUtils.message('registration.user.password.confirm')}"/> <hbox> <textbox id="con_password" type="password"/>* </hbox> </row> <row> <label value="${i18nUtils.message('user.details.first.name')}"/> <hbox> <textbox id="firstName" type="text"/>* </hbox> </row> <row> <label value="${i18nUtils.message('user.details.last.name')}"/> <hbox> <textbox id="lastName" type="text"/>* </hbox> </row> <row> <label value="${i18nUtils.message('user.details.email')}"/> <hbox> <textbox id="email" type="text"/>* </hbox> </row> <row> <label value="${i18nUtils.message('user.hint.question')}"/> <hbox> <combobox id="hintQuestion" onCreate='self.setSelectedIndex(1);'> <comboitem label="${i18nUtils.message('user.hint.question.possible.value1')}" /> <comboitem label="${i18nUtils.message('user.hint.question.possible.value2')}" /> <comboitem label="${i18nUtils.message('user.hint.question.possible.value3')}" /> <comboitem label="${i18nUtils.message('user.hint.question.possible.value4')}" /> <comboitem label="${i18nUtils.message('user.hint.question.possible.value5')}" /> </combobox>* </hbox> </row> <row> <label value="${i18nUtils.message('user.hint.answer')}"/> <hbox> <textbox id="hintAnswer" type="text"/>* </hbox> </row> <row> <label value="${i18nUtils.message('user.details.locale')}"/> <hbox> <combobox id="locale" onCreate='self.setSelectedIndex(1);self.setReadonly(true);'> <comboitem label="${i18nUtils.message('user.details.locale.en')}" value="en_US"/> <comboitem label="${i18nUtils.message('user.details.locale.bg')}" value="bg_BG"/> </combobox>* </hbox> </row> <row> <label value="${i18nUtils.message('authority.account.type')}"/> <hbox> <combobox id="authority" onCreate='self.setSelectedIndex(0);self.setReadonly(true);'> <comboitem label="${i18nUtils.message('authority.job.seeker')}" value="Job Seeker"/> <comboitem label="${i18nUtils.message('authority.employer')}" value="Employer"/> <comboitem label="${i18nUtils.message('authority.hra')}" value="Human Resource Agency"/> <comboitem label="${i18nUtils.message('authority.advertiser')}" value="Advertiser"/> </combobox>* </hbox> </row> </rows> </grid> </tabpanel> </tabpanels> </tabbox> <grid width="40%"> <rows> <row> <button label="${i18nUtils.message('bttn.save')}" onClick="save()"/> <button label="${i18nUtils.message('bttn.cancel')}" onClick="cancel()"/> </row> </rows> </grid> </window> </zk> The "getSelectedIndexComboboxItem()" does return the correct selected item but there seems no effect on the UI. Like for example the locale is set to default Bulgarian language and I need to set it to English. Abdul Khaliq

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  • "Exception has been thrown by the target of an invocation" Running Tests - VS2008 SP1

    - by omatrot
    I'm using Visual Studio 2008 Team Suite and I'm unable to run tests and display the Test/Windows/Test Result Window. The result is a dialog box with the following content : "Exception has been thrown by the target of an invocation". Team Explorer has been installed after Visual Studio 2008 SP1. So I have re-apllied the service pack. Searching the web I found that this error is pretty common but unfortunately, the proposed solutions does not work for me. The problem was never analysed so I decided to give it a try : I reproduced the problem on a computer, attached the process with windbg and start with the basic investigations. Following are the first results : 0:000>!dumpstack OS Thread Id: 0xdb0 (0) Current frame: USER32!NtUserWaitMessage+0x15 ChildEBP RetAddr Caller,Callee 003fec94 75a32674 USER32!DialogBox2+0x222, calling USER32!NtUserWaitMessage 003fecd0 75a3288a USER32!InternalDialogBox+0xe5, calling USER32!DialogBox2 003fecfc 75a6f8d0 USER32!SoftModalMessageBox+0x757, calling USER32!InternalDialogBox 003fed3c 6eb61996 mscorwks!Thread::ReverseLeaveRuntime+0x95, calling mscorwks!_EH_epilog3 003fedb0 75a6fbac USER32!MessageBoxWorker+0x269, calling USER32!SoftModalMessageBox 003fede0 6ea559c3 mscorwks!SetupThreadNoThrow+0x19a, calling mscorwks!_EH_epilog3_catch_GS 003fee24 6eb61d8a mscorwks!HasIllegalReentrancy+0xac, calling mscorwks!_EH_epilog3 003fee30 6ea89796 mscorwks!SimpleComCallWrapper::Release+0x2e, calling mscorwks!CompareExchangeMP 003fee38 6ea0da05 mscorwks!CLRException::HandlerState::CleanupTry+0x16, calling mscorwks!GetCurrentSEHRecord 003fee44 6ea0c9c0 mscorwks!Thread::EnablePreemptiveGC+0xf, calling mscorwks!Thread::CatchAtSafePoint 003fee4c 6ea8a241 mscorwks!Unknown_Release_Internal+0x24d, calling mscorwks!GCHolder<1,0,0>::Pop 003fee50 6ea0c86c mscorwks!_EH_epilog3_catch_GS+0xa, calling mscorwks!__security_check_cookie 003fee54 6ea8a24c mscorwks!Unknown_Release_Internal+0x258, calling mscorwks!_EH_epilog3_catch_GS 003fee7c 75a16941 USER32!UserCallWinProcCheckWow+0x13d, calling ntdll!RtlDeactivateActivationContextUnsafeFast 003feed8 7082119e msenv!ATL::CComCritSecLock<ATL::CComCriticalSection>::Lock+0xd, calling ntdll!RtlEnterCriticalSection 003fef08 75a6fe5b USER32!MessageBoxIndirectW+0x2e, calling USER32!MessageBoxWorker 003fef7c 70a1e367 msenv!MessageBoxPVoidW+0xda 003fefd4 70a1db60 msenv!VBDialogCover2+0x11b 003ff01c 70a1e4c0 msenv!VBMessageBox2W+0xf0, calling msenv!VBDialogCover2 003ff044 7087246b msenv!main_GetAppNameW+0xa, calling msenv!GetAppNameInternal 003ff04c 70a1e4f2 msenv!VBMessageBox3W+0x1c, calling msenv!VBMessageBox2W 003ff064 70a1d6d7 msenv!_IdMsgShow+0x362, calling msenv!VBMessageBox3W 003ff0cc 70951841 msenv!TaskDialogCallback+0x7e0, calling msenv!_IdMsgShow 003ff118 6eb20da4 mscorwks!Unknown_QueryInterface+0x230, calling mscorwks!_EH_epilog3_catch_GS 003ff14c 6eb20c43 mscorwks!Unknown_QueryInterface_Internal+0x3d8, calling mscorwks!_EH_epilog3_catch_GS 003ff168 02006ec4 02006ec4, calling 0247a1e8 003ff16c 6ea0c86c mscorwks!_EH_epilog3_catch_GS+0xa, calling mscorwks!__security_check_cookie 003ff198 6eb20562 mscorwks!COMToCLRWorker+0xb34, calling mscorwks!_EH_epilog3_catch_GS 003ff19c 0247a235 0247a235, calling mscorwks!COMToCLRWorker 003ff1c4 7083249f msenv!CVSCommandTarget::ExecCmd+0x937 003ff1e4 7086d5c8 msenv!VsReportErrorInfo+0x11, calling msenv!TaskDialogCallback+0xd8 003ff1f8 7093e65b msenv!CVSCommandTarget::ExecCmd+0x945, calling msenv!VsReportErrorInfo 003ff25c 7081f53a msenv!ATL::CComPtr<IVsLanguageInfo>::~CComPtr<IVsLanguageInfo>+0x24, calling msenv!_EH_epilog3 003ff260 70b18d72 msenv!LogCommand+0x4c, calling msenv!ATL::CComPtr<IVsCodePageSelection>::~CComPtr<IVsCodePageSelection> 003ff264 70b18d77 msenv!LogCommand+0x51, calling msenv!_EH_epilog3 003ff280 70a4fd0e msenv!CMsoButtonUser::FClick+0x1d1, calling msenv!CVSCommandTarget::ExecCmd 003ff2f4 70823a87 msenv!CTLSITE::QueryInterface+0x16 003ff31c 70cb7d4d msenv!TBCB::FNotifyFocus+0x204 003ff35c 70ce5fda msenv!TB::NotifyControl+0x101 003ff3bc 709910f6 msenv!TB::FRequestFocus+0x4ed, calling msenv!TB::NotifyControl 003ff414 708254ba msenv!CMsoButtonUser::FEnabled+0x3d, calling msenv!GetQueryStatusFlags 003ff428 7086222a msenv!TBC::FAutoEnabled+0x24 003ff43c 7098e1eb msenv!TB::LProcessInputMsg+0xdb4 003ff458 6bec1c49 (MethodDesc 0x6bcd7f54 +0x89 System.Windows.Forms.Form.DefWndProc(System.Windows.Forms.Message ByRef)), calling 6be3b738 003ff50c 70823ab0 msenv!FPtbFromSite+0x16 003ff520 70991c43 msenv!TB::PtbParent+0x25, calling msenv!FPtbFromSite 003ff52c 708dda49 msenv!TBWndProc+0x2da 003ff588 0203d770 0203d770, calling 0247a1e8 003ff598 70822a70 msenv!CPaneFrame::Release+0x118, calling msenv!_EH_epilog3 003ff5b0 75a16238 USER32!InternalCallWinProc+0x23 003ff5dc 75a168ea USER32!UserCallWinProcCheckWow+0x109, calling USER32!InternalCallWinProc 003ff620 75a16899 USER32!UserCallWinProcCheckWow+0x6a, calling ntdll!RtlActivateActivationContextUnsafeFast 003ff654 75a17d31 USER32!DispatchMessageWorker+0x3bc, calling USER32!UserCallWinProcCheckWow 003ff688 70847f2b msenv!CMsoComponent::FPreTranslateMessage+0x72, calling msenv!MainFTranslateMessage 003ff6b4 75a17dfa USER32!DispatchMessageW+0xf, calling USER32!DispatchMessageWorker 003ff6c4 70831553 msenv!EnvironmentMsgLoop+0x1ea, calling USER32!DispatchMessageW 003ff6f8 708eb9bd msenv!CMsoCMHandler::FPushMessageLoop+0x86, calling msenv!EnvironmentMsgLoop 003ff724 708eb94d msenv!SCM::FPushMessageLoop+0xb7 003ff74c 708eb8e9 msenv!SCM_MsoCompMgr::FPushMessageLoop+0x28, calling msenv!SCM::FPushMessageLoop 003ff768 708eb8b8 msenv!CMsoComponent::PushMsgLoop+0x28 003ff788 708ebe4e msenv!VStudioMainLogged+0x482, calling msenv!CMsoComponent::PushMsgLoop 003ff7ac 70882afe msenv!CVsActivityLogSingleton::Instance+0xdf, calling msenv!_EH_epilog3 003ff7d8 70882afe msenv!CVsActivityLogSingleton::Instance+0xdf, calling msenv!_EH_epilog3 003ff7dc 707e4e31 msenv!VActivityLogStartupEntries+0x42 003ff7f4 7081f63b msenv!ATL::CComPtr<IClassFactory>::~CComPtr<IClassFactory>+0x24, calling msenv!_EH_epilog3 003ff7f8 708b250f msenv!ATL::CComQIPtr<IUnknown,&IID_IUnknown>::~CComQIPtr<IUnknown,&IID_IUnknown>+0x1d, calling msenv!_EH_epilog3 003ff820 708e7561 msenv!VStudioMain+0xc1, calling msenv!VStudioMainLogged 003ff84c 2f32aabc devenv!util_CallVsMain+0xff 003ff878 2f3278f2 devenv!CDevEnvAppId::Run+0x11fd, calling devenv!util_CallVsMain 003ff97c 77533b23 ntdll!RtlpAllocateHeap+0xe73, calling ntdll!_SEH_epilog4 003ff9f0 77536cd7 ntdll!RtlpLowFragHeapAllocFromContext+0x882, calling ntdll!RtlpSubSegmentInitialize 003ffa10 7753609f ntdll!RtlNtStatusToDosError+0x3b, calling ntdll!RtlNtStatusToDosErrorNoTeb 003ffa14 775360a4 ntdll!RtlNtStatusToDosError+0x40, calling ntdll!_SEH_epilog4 003ffa40 775360a4 ntdll!RtlNtStatusToDosError+0x40, calling ntdll!_SEH_epilog4 003ffa44 75bd2736 kernel32!LocalBaseRegOpenKey+0x159, calling ntdll!RtlNtStatusToDosError 003ffa48 75bd2762 kernel32!LocalBaseRegOpenKey+0x22a, calling kernel32!_SEH_epilog4 003ffac4 75bd2762 kernel32!LocalBaseRegOpenKey+0x22a, calling kernel32!_SEH_epilog4 003ffac8 75bd28c9 kernel32!RegOpenKeyExInternalW+0x130, calling kernel32!LocalBaseRegOpenKey 003ffad8 75bd28de kernel32!RegOpenKeyExInternalW+0x211 003ffae0 75bd28e5 kernel32!RegOpenKeyExInternalW+0x21d, calling kernel32!_SEH_epilog4 003ffb04 6f282e2b MSVCR90!_unlock+0x15, calling ntdll!RtlLeaveCriticalSection 003ffb14 75bd2642 kernel32!BaseRegCloseKeyInternal+0x41, calling ntdll!NtClose 003ffb28 75bd25d0 kernel32!RegCloseKey+0xd4, calling kernel32!_SEH_epilog4 003ffb5c 75bd25d0 kernel32!RegCloseKey+0xd4, calling kernel32!_SEH_epilog4 003ffb60 2f321ea4 devenv!DwInitSyncObjects+0x340 003ffb90 2f327bf4 devenv!WinMain+0x74, calling devenv!CDevEnvAppId::Run 003ffbac 2f327c68 devenv!License::GetPID+0x258, calling devenv!WinMain 003ffc3c 75bd3677 kernel32!BaseThreadInitThunk+0xe 003ffc48 77539d72 ntdll!__RtlUserThreadStart+0x70 003ffc88 77539d45 ntdll!_RtlUserThreadStart+0x1b, calling ntdll!__RtlUserThreadStart 0:000> !pe -nested Exception object: 050aae9c Exception type: System.Reflection.TargetInvocationException Message: Exception has been thrown by the target of an invocation. InnerException: System.NullReferenceException, use !PrintException 050aac64 to see more StackTrace (generated): SP IP Function 003FEC2C 6D2700F7 mscorlib_ni!System.RuntimeType.CreateInstanceSlow(Boolean, Boolean)+0x57 003FEC5C 6D270067 mscorlib_ni!System.RuntimeType.CreateInstanceImpl(Boolean, Boolean, Boolean)+0xe7 003FEC94 6D270264 mscorlib_ni!System.Activator.CreateInstance(System.Type, Boolean)+0x44 003FECA4 6AD02DAF Microsoft_VisualStudio_Shell_9_0_ni!Microsoft.VisualStudio.Shell.Package.CreateToolWindow(System.Type, Int32, Microsoft.VisualStudio.Shell.ProvideToolWindowAttribute)+0x67 003FED30 6AD0311B Microsoft_VisualStudio_Shell_9_0_ni!Microsoft.VisualStudio.Shell.Package.CreateToolWindow(System.Type, Int32)+0xb7 003FED58 6AD02D12 Microsoft_VisualStudio_Shell_9_0_ni!Microsoft.VisualStudio.Shell.Package.FindToolWindow(System.Type, Int32, Boolean, Microsoft.VisualStudio.Shell.ProvideToolWindowAttribute)+0x7a 003FED88 6AD02D39 Microsoft_VisualStudio_Shell_9_0_ni!Microsoft.VisualStudio.Shell.Package.FindToolWindow(System.Type, Int32, Boolean)+0x11 003FED94 02585E30 Microsoft_VisualStudio_QualityTools_TestCaseManagement!Microsoft.VisualStudio.TestTools.TestCaseManagement.QualityToolsPackage.InitToolWindowVariable[[System.__Canon, mscorlib]](System.__Canon ByRef, System.String, Boolean)+0x58 003FEDD0 02585DBE Microsoft_VisualStudio_QualityTools_TestCaseManagement!Microsoft.VisualStudio.TestTools.TestCaseManagement.QualityToolsPackage.InitToolWindowVariable[[System.__Canon, mscorlib]](System.__Canon ByRef, System.String)+0x36 003FEDE4 02585D32 Microsoft_VisualStudio_QualityTools_TestCaseManagement!Microsoft.VisualStudio.TestTools.TestCaseManagement.QualityToolsPackage.ShowToolWindow[[System.__Canon, mscorlib]](System.__Canon ByRef, System.String, Boolean)+0x3a 003FEE00 02585AB4 Microsoft_VisualStudio_QualityTools_TestCaseManagement!Microsoft.VisualStudio.TestTools.TestCaseManagement.QualityToolsPackage.OpenTestResultsToolWindow()+0x2c 003FEE10 02585A6E Microsoft_VisualStudio_QualityTools_TestCaseManagement!Microsoft.VisualStudio.TestTools.TestCaseManagement.QualityToolsPackage.OnMenuViewTestResults(System.Object, System.EventArgs)+0x6 003FEE18 6CD4F993 System_ni!System.ComponentModel.Design.MenuCommand.Invoke()+0x43 003FEE40 6CD4F9D4 System_ni!System.ComponentModel.Design.MenuCommand.Invoke(System.Object)+0x8 003FEE48 6AD000FA Microsoft_VisualStudio_Shell_9_0_ni!Microsoft.VisualStudio.Shell.OleMenuCommandService.Microsoft.VisualStudio.OLE.Interop.IOleCommandTarget.Exec(System.Guid ByRef, UInt32, UInt32, IntPtr, IntPtr)+0x11a 003FEEA0 6AD03FB8 Microsoft_VisualStudio_Shell_9_0_ni!Microsoft.VisualStudio.Shell.Package.Microsoft.VisualStudio.OLE.Interop.IOleCommandTarget.Exec(System.Guid ByRef, UInt32, UInt32, IntPtr, IntPtr)+0x44 StackTraceString: <none> HResult: 80131604 0:000> !PrintException 050aac64 Exception object: 050aac64 Exception type: System.NullReferenceException Message: Object reference not set to an instance of an object. InnerException: <none> StackTrace (generated): SP IP Function 003FE660 078E60BE Microsoft_VisualStudio_TeamSystem_Integration!Microsoft.VisualStudio.TeamSystem.Integration.TcmResultsPublishManager..ctor(Microsoft.VisualStudio.TeamSystem.Integration.ResultsPublishManager)+0xc6 003FE674 078E5C91 Microsoft_VisualStudio_TeamSystem_Integration!Microsoft.VisualStudio.TeamSystem.Integration.ResultsPublishManager..ctor(Microsoft.VisualStudio.TeamSystem.Integration.TeamFoundationHostHelper)+0x59 003FE684 078E2FA0 Microsoft_VisualStudio_TeamSystem_Integration!Microsoft.VisualStudio.TeamSystem.Integration.VsetServerHelper..ctor(System.IServiceProvider)+0x50 003FE6A4 078E2E90 Microsoft_VisualStudio_TeamSystem_Common!Microsoft.VisualStudio.TeamSystem.Integration.Client.VsetHelper.InitializeThrow(System.IServiceProvider)+0x20 003FE6B8 078E2E2A Microsoft_VisualStudio_TeamSystem_Common!Microsoft.VisualStudio.TeamSystem.Integration.Client.VsetHelper.InitializeHelper(System.IServiceProvider)+0x22 003FE6E0 078E2DEC Microsoft_VisualStudio_TeamSystem_Common!Microsoft.VisualStudio.TeamSystem.Integration.Client.VsetHelper.CreateVsetHelper(System.IServiceProvider)+0x1c 003FE6F0 078E2DAC Microsoft_VisualStudio_QualityTools_TestCaseManagement!Microsoft.VisualStudio.TestTools.TestCaseManagement.QualityToolsPackage.get_VsetHelper()+0x14 003FE6F8 02586BBE Microsoft_VisualStudio_QualityTools_TestCaseManagement!Microsoft.VisualStudio.TestTools.TestCaseManagement.ResultsToolWindow..ctor()+0x9f6 003FE798 02585F8A Microsoft_VisualStudio_QualityTools_TestCaseManagement!Microsoft.VisualStudio.TestTools.TestCaseManagement.ResultToolWindowHost..ctor()+0x1a StackTraceString: <none> HResult: 80004003 In order to be able to continue the analysis, we need to get the parameters to see what is going on. I also tried to run devenv.exe with the /log switch. No error in the log after reproducing the problem. Finally, If Team Explorer is removed from the system, the problem goes away. Any help appreciated. TIA. Olivier.

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  • xml to xsl transformation

    - by amirin
    Hi, I have a requirement to extract the uniquie values from the different nodes of the given xml using xsl transformation. XML FILE:- var IPClaimCausesNice = ""; function changeIPClaimCause(){ if(CommJob.client.policy.Insurance.Coverages.Coverage[0].Claim.IPClaimCause == "Diagnosis") { IPClaimCausesNice = "diagnosis" } if(CommJob.client.policy.Insurance.Coverages.Coverage[0].Claim.IPClaimCause == "Illness") { IPClaimCausesNice = "illness" } if(CommJob.client.policy.Insurance.Coverages.Coverage[0].Claim.IPClaimCause == "Accident") { IPClaimCausesNice = "accident" } return IPClaimCausesNice; } <section id="1903879316" name="Logos"> <fraglink id="605609862" resid="1235000151"> <argvalue name="CommJob"> <var name="CommJob" type="Th_1235001170_CommJob" /> </argvalue> </fraglink> </section> <section id="13483397" name="Address Block"> <fraglink id="563800610" resid="986000123"> <argvalue name="PersonInformation"> <var name="AddresseePersonInformation" type="Th_1235000929_PersonInformation" /> </argvalue> </fraglink> </section> <section id="1093480468" name="Details"> <fraglink id="460316501" resid="1195000163"> <argvalue name="currentDateTime"> <var name="getSystemVariables.getCurrentDate" type="date" /> </argvalue> <argvalue name="CommJob"> <var name="CommJob" type="Th_1235000929_CommJob" /> </argvalue> <argvalue name="ShowDOB" /> <argvalue name="ShowYourRef" /> <argvalue name="YourRefLabel" /> </fraglink> <fraglink id="1026044336" resid="1235000070"> <argvalue name="brandKey"> <var name="CommJob.commJobDetails.brandingKey" type="string" /> </argvalue> <argvalue name="brandSponsor"> <var name="CommJob.client.policy.policyDetails.brandSponsor" type="string" /> </argvalue> </fraglink> </section> <section id="2092948772" name="Important info"> <frag id="1180564368" name="frag" no-match="error" type="text"> <edition id="1178777425" name="Any" withdrawn="False"> <edition-content> <p style="bodyTableHeader" align="left" xml:space="preserve">Important information</p> <p style="body" xml:space="preserve">In accordance with the terms and conditions of your policy, your claim has been classified as a <iif><expression><script language="JavaScript">CommJob.client.policy.Insurance.Coverages.Coverage[0].Claim.IPClaimCause == "Diagnosis" || CommJob.client.policy.Insurance.Coverages.Coverage[0].Claim.IPClaimCause == "Ill health"</script><description>the IPClaimCause of the CommJob's client policy insurances Insurance Coverages IPCover Claim equals "Diagnosis" or the IPClaimCause of the CommJob's client policy insurances Insurance Coverages IPCover Claim equals "Ill health"sicknessCommJob.client.policy.Insurance.Coverages.Coverage[0].Claim.IPClaimCause == "Accident"the IPClaimCause of the CommJob's client policy insurances Insurance Coverages IPCover Claim equals "Accident"accident. Please assist us Please quote your policy and claim numbers / when returning your forms. Your claim has been received Your Thank you for sending your Initial Claim Form which we received on . We are sorry to hear of your recent . Our assessmentThe attending doctor’s statement indicates you are claiming benefits as a result of , CommJob.client.policy.Insurance.Coverages.Coverage[0].Claim.IPClaimCause == "Diagnosis"the IPClaimCause of the CommJob's client policy Insurance Coverages first Coverage Claim equals "Diagnosis"which was diagnosedCommJob.client.policy.Insurance.Coverages.Coverage[0].Claim.IPClaimCause == "Accident"the IPClaimCause of the CommJob's client policy Insurance Coverages first Coverage Claim equals "Accident"which first occuredCommJob.client.policy.Insurance.Coverages.Coverage[0].Claim.IPClaimCause == "Ill health"the IPClaimCause of the CommJob's client policy Insurance Coverages first Coverage Claim equals "Ill health"with symptoms commencing on . We note you ceased all work on and consulted your doctor IsNotMissing(CommJob.placeHolders.date.date5)the date5 of the CommJob's placeHolders date is not missingon this day also regarding your condition. Further information is required We’ve enclosed the following forms. Please complete these and return them to us so that we can continue assessing your claim. Progress claim form Attached questionnaire Authority to the Health Insurance Commission Medical authority <<other/ free format>> <<other/ free format>> Please be advised we’ve CommJob.placeHolders._boolean.boolean1 == truethe CommJob's placeHolders boolean is boolean1also requested the following information: Medical report from Dr Medicare history report from the Health Insurance Commission <<other/ free format>> <<other/ free format>> As your claim forms have been submitted months after you ceased work, our ability to properly assess your claim may have been prejudiced. In order to complete our assessment of your claim, the following information is required within 30 days of this letter: Reason for late lodgement of claim. Reason(s) you ceased work on (eg redundancy or due to medical condition). Name and contact details of all doctors and specialists you have consulted since you ceased work. Copies of any medical, radiology, pathology or other reports in your possession. Details of all treatment you have received since you ceased work. Whether you returned to work (paid or unpaid) in either a full-time or part-time capacity. If so, please provide the dates you worked, hours you worked, duties you performed and any income you received. Financial information for any other related entities (if applicable). If you are unable to supply the above information, please contact us by WriteText(FormatDateTime(DateAdd(getSystemVariables.getCurrentDate,"day",30),"dd MMMM yyyy")). To help in the ongoing assessment of your claim, you are required to be under the regular care and attendance of a medical practitioner. We’ve enclosed a Progress Claim Form which needs to be completed and returned to us by . False False False CC: Different nodes to pick the values:- 1. 2.path form 5. Values to be picked form the xml node and display in HTML is like CommJob.client.policy.Insurance.Coverages.Coverage[0].Claim.IPClaimCause CommJob.commJobDetails.stockType CommJob.commJobDetails.targetClient.targetClientName CommJob.client.policy.policyDetails.policyStatus CommJob.client.policy.policyDetails.productType CommJob.commJobDetails.targetClient.targetClientName ........etc can any one help me to provide the solution. This xsl transformation doesn't pick correctly only the values <xsl:template match="@*"/> Any help on this will great.

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  • Contact Form + jQuery validationengine

    - by BigMad
    I created this contact form, inserting jQuery fadeLabel and validationEngine to beautify the form the file index.php / .html (I have not yet figured out which of the two versions put it) scripts are index: <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script> <script src="/js/backtop.js"></script> <script src="/js/fadeLabel.js"></script> <script> $(document).ready(function () { $('form .fadeLabel').fadeLabel(); }); </script> <script src="/js/validationEngine-it.js"></script> <script src="/js/validationEngine.js"></script> <script> $(document).ready(function(){ $("#form_box").validationEngine({ ajaxSubmit: true, ajaxSubmitFile: "contact.php", ajaxSubmitMessage: "Thank you, We will contact you soon !", success : false, failure : function() {} }) }); </script> <script src="/js/contactform.js"></script> however this is the part of the form's code <p id="form_success" class="success hide"><strong>Grazie!</strong> Il tuo messaggio è stato inviato con successo.</p> <form id="form_box"> <fieldset> <p><label for="name">Nome*</label><input type="text" id="name" name="name" class="validate[required] fadeLabel" value=""/></p> <p><label for="email">E-mail*</label><input type="email" id="email" name="email" class="validate[required,custom[email]] fadeLabel" value=""/></p> <p><label for="website">Sito web</label><input type="url" id="website" name="website" class="fadeLabel" value=""/></p> <p><label for="message">Messaggio*</label><textarea id="message" name="message" class="validate[required] fadeLabel" cols="30" rows="10" value=""></textarea></p> </fieldset> <p id="form_submit" class="submit"><button class="send">Invia</button> *Campi obbligatori</p> <p id="form_send" class="send hide">Invio in corso&hellip;</p> <p id="form_error" class="submit error hide"><button class="send">Invia</button> Si prega di correggere l'errore e re-inviarlo.</p> </form> This is the contact.php where it receives the data and sends 2 emails (one for me with the data and a thank you to those who contacted me) contact.php: <?php //include variables $my_email = "[email protected]"; $my_site = "adrianogenovese.com"; session_start(); $name = $_POST['name']; $email = $_POST['email']; $website = $_POST['website']; $message = $_POST['message']; $ip = $_SERVER['REMOTE_ADDR']; //beginning to email me $to = $my_email; $sbj = "Richiesta Informazioni - $my_site"; $msg = " <html> ... //the body of the email to me ... </html> "; $from = $email; $headers = 'MIME-Version: 1.0' . "\n"; $headers .= 'Content-type: text/html; charset=iso-8859-1' . "\n"; $headers .= "From: $from"; mail($to,$sbj,$msg,$headers); //email sent to me //beginning of the email recipient $toClient = $email; $msgClient = " <html> ... //the body of the email recipient ... </html> "; $fromClient = $my_email; $sbjClient = "Grazie $name per aver contattato $my_site "; $headersClient = 'MIME-Version: 1.0' . "\r\n"; $headersClient .= 'Content-type: text/html; charset=iso-8859-1' . "\r\n"; $headersClient .= "From: $fromClient"; mail($toClient,$sbjClient,$msgClient,$headersClient); //mail inviata al cliente //order confirmation email //Reset error session_destroy(); exit; ?> this is the contact form jscript contactform.js: $(document).ready(function() { $(".send").click(function(){ $("#form_send").removeClass('hide'); $("#form_submit").addClass('hide'); $("#form_error").addClass('hide'); var name = $("#name").val(); var email = $("#email").val(); var website = $("#website").val(); var message = $("#message").val(); if (name == "" || email == "" ) { $("#form_send").addClass('hide'); $("#form_error").removeClass('hide'); } else { $.ajax({ type: "POST", url: "contatti/contact.php", data: "name=" + name + "&email=" + email + "&message=" + message + "&website=" + website, dataType: "html", success: function(msg) { $("#form_send").addClass('hide').delay(3000).fadeOut(3000); $("#form_success").removeClass('hide'); $("#form_box").addClass('hide').slideUp(2000).fadeOut(); }, error: function() { alert("An unexpected error occurred..."); } }); } }); //end form });//end Dom The jQuery seem to work very well, I wanted to make sure that the page is not of the form updated or go to another page (the only thing that works for now) compensation reflected in the following problems: I always leave the alert of contactform.js Does not send any mail, it to me to recipient I can not do the work properly. delay () .fadeOut / fadeIn and. SlideUp (). FadeOut () so that the sending of this email appears for 3 seconds "$ (" # form_send "). addClass ('hide')" before you do anything else then the form disappears up using some second type slideUp "$ (" # form_box "). addClass ('hide')" by displaying just the "$ (" # form_success "). removeClass ('hide')" in the address bar also appears the form data (e.g. ../index.php?name=test&email=example%40mail.com&website=&message=helloworld)

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  • How can I use Perl regular expressions to parse XML data?

    - by Luke
    I have a pretty long piece of XML that I want to parse. I want to remove everything except for the subclass-code and city. So that I am left with something like the example below. EXAMPLE TEST SUBCLASS|MIAMI CODE <?xml version="1.0" standalone="no"?> <web-export> <run-date>06/01/2010 <pub-code>TEST <ad-type>TEST <cat-code>Real Estate</cat-code> <class-code>TEST</class-code> <subclass-code>TEST SUBCLASS</subclass-code> <placement-description></placement-description> <position-description>Town House</position-description> <subclass3-code></subclass3-code> <subclass4-code></subclass4-code> <ad-number>0000284708-01</ad-number> <start-date>05/28/2010</start-date> <end-date>06/09/2010</end-date> <line-count>6</line-count> <run-count>13</run-count> <customer-type>Private Party</customer-type> <account-number>100099237</account-number> <account-name>DOE, JOHN</account-name> <addr-1>207 CLARENCE STREET</addr-1> <addr-2> </addr-2> <city>MIAMI</city> <state>FL</state> <postal-code>02910</postal-code> <country>USA</country> <phone-number>4014612880</phone-number> <fax-number></fax-number> <url-addr> </url-addr> <email-addr>[email protected]</email-addr> <pay-flag>N</pay-flag> <ad-description>DEANESTATES2BEDS2BATHSAPPLIANCED</ad-description> <order-source>Import</order-source> <order-status>Live</order-status> <payor-acct>100099237</payor-acct> <agency-flag>N</agency-flag> <rate-note></rate-note> <ad-content> MIAMI&#47;Dean Estates&#58; 2 beds&#44; 2 baths&#46; Applianced&#46; Central air&#46; Carpets&#46; Laundry&#46; 2 decks&#46; Pool&#46; Parking&#46; Close to everything&#46;No smoking&#46; No utilities&#46; &#36;1275 mo&#46; 401&#45;578&#45;1501&#46; </ad-content> </ad-type> </pub-code> </run-date> </web-export> PERL So what I want to do is open an existing file read the contents then use regular expressions to eliminate the unnecessary XML tags. open(READFILE, "FILENAME"); while(<READFILE>) { $_ =~ s/<\?xml version="(.*)" standalone="(.*)"\?>\n.*//g; $_ =~ s/<subclass-code>//g; $_ =~ s/<\/subclass-code>\n.*/|/g; $_ =~ s/(.*)PJ RER Houses /PJ RER Houses/g; $_ =~ s/\G //g; $_ =~ s/<city>//g; $_ =~ s/<\/city>\n.*//g; $_ =~ s/<(\/?)web-export>(.*)\n.*//g; $_ =~ s/<(\/?)run-date>(.*)\n.*//g; $_ =~ s/<(\/?)pub-code>(.*)\n.*//g; $_ =~ s/<(\/?)ad-type>(.*)\n.*//g; $_ =~ s/<(\/?)cat-code>(.*)<(\/?)cat-code>\n.*//g; $_ =~ s/<(\/?)class-code>(.*)<(\/?)class-code>\n.*//g; $_ =~ s/<(\/?)placement-description>(.*)<(\/?)placement-description>\n.*//g; $_ =~ s/<(\/?)position-description>(.*)<(\/?)position-description>\n.*//g; $_ =~ s/<(\/?)subclass3-code>(.*)<(\/?)subclass3-code>\n.*//g; $_ =~ s/<(\/?)subclass4-code>(.*)<(\/?)subclass4-code>\n.*//g; $_ =~ s/<(\/?)ad-number>(.*)<(\/?)ad-number>\n.*//g; $_ =~ s/<(\/?)start-date>(.*)<(\/?)start-date>\n.*//g; $_ =~ s/<(\/?)end-date>(.*)<(\/?)end-date>\n.*//g; $_ =~ s/<(\/?)line-count>(.*)<(\/?)line-count>\n.*//g; $_ =~ s/<(\/?)run-count>(.*)<(\/?)run-count>\n.*//g; $_ =~ s/<(\/?)customer-type>(.*)<(\/?)customer-type>\n.*//g; $_ =~ s/<(\/?)account-number>(.*)<(\/?)account-number>\n.*//g; $_ =~ s/<(\/?)account-name>(.*)<(\/?)account-name>\n.*//g; $_ =~ s/<(\/?)addr-1>(.*)<(\/?)addr-1>\n.*//g; $_ =~ s/<(\/?)addr-2>(.*)<(\/?)addr-2>\n.*//g; $_ =~ s/<(\/?)state>(.*)<(\/?)state>\n.*//g; $_ =~ s/<(\/?)postal-code>(.*)<(\/?)postal-code>\n.*//g; $_ =~ s/<(\/?)country>(.*)<(\/?)country>\n.*//g; $_ =~ s/<(\/?)phone-number>(.*)<(\/?)phone-number>\n.*//g; $_ =~ s/<(\/?)fax-number>(.*)<(\/?)fax-number>\n.*//g; $_ =~ s/<(\/?)url-addr>(.*)<(\/?)url-addr>\n.*//g; $_ =~ s/<(\/?)email-addr>(.*)<(\/?)email-addr>\n.*//g; $_ =~ s/<(\/?)pay-flag>(.*)<(\/?)pay-flag>\n.*//g; $_ =~ s/<(\/?)ad-description>(.*)<(\/?)ad-description>\n.*//g; $_ =~ s/<(\/?)order-source>(.*)<(\/?)order-source>\n.*//g; $_ =~ s/<(\/?)order-status>(.*)<(\/?)order-status>\n.*//g; $_ =~ s/<(\/?)payor-acct>(.*)<(\/?)payor-acct>\n.*//g; $_ =~ s/<(\/?)agency-flag>(.*)<(\/?)agency-flag>\n.*//g; $_ =~ s/<(\/?)rate-note>(.*)<(\/?)rate-note>\n.*//g; $_ =~ s/<ad-content>(.*)\n.*//g; $_ =~ s/\t(.*)\n.*//g; $_ =~ s/<\/ad-content>(.*)\n.*//g; } close( READFILE1 ); Is there an easier way of doing this? I don't want to use any modules. I know that it might make this easier but the file I am reading has a lot of data in it.

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