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  • How to Get Market Samurai For $97

    Market Samurai is one of the hottest keyword research tools on the market at the moment. A lot of people are looking for discount codes and I have found out how you can purchase the software for just $97.

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  • Writing Game Engine from scratch with OpenGL [on hold]

    - by Wazery
    I want to start writing my game engine from scratch for learning purpose, what is the prerequisites and how to do that, what programming languages and things you recommend me? Also if you have good articles and books on that it will be great. Thanks in advance! My Programming languages and tools are: C/C++ is it good to use only C? Python OpenGL Git GDB What I want to learn from it: Core Game Engine Rendering / Graphics Game Play/Rules Input (keyboard/mouse/controllers, etc) In Rendering/Graphics: 3D Shading Lighting Texturing

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  • Google I/O 2010: Google TV Keynote - An Open Platform

    Google I/O 2010: Google TV Keynote - An Open Platform Due to licensing and permissions issues, we are unable to show the full Google TV demonstration from the Day 2 keynote at Google I/O. Until we are able to get these permissions, please check out these clips. For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 1 0 ratings Time: 00:42 More in Science & Technology

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  • Wha is an acceptable level of FPS in browser workslow editor?

    - by Theo Walcott
    I'm developing a diagraming tool and need some metrics to test it against. Unfortunately I couldn't find information regarding an average acceptable FPS level for this kind of web apps. We all know such levels for action games (which is 60fps minimum), 25fps for videostreaming. Can anyone give me some information reagarding minimal FPS level for drawing web apps? What tools would you recomend to test my app?

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  • The Positive Aspects of Website Building Tutorial

    The Internet is one of the best channels in marketing. It resulted in many people wanting to have their own website, although building a website may seem very hard. But as technology continues to evolve, more and more tools in creating a website are discovered. You can also find some website building tutorial which you can easily access online.

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  • Non-public site for testing on shared-hosting site

    - by ptpaterson
    Is it possible to as a developer using a shared hosting site such as bluehost, hostgator, and the like, to view your site without making it public. Or do the files you upload always go live immediately? Is the best way to test a site (if using shared hosting) to just set up some apache/mysql/php service on my machine? I am considering putting together a site with shared hosting, and trying to see what all my options are. Thanks.

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  • Google I/O 2012 - Data Driven Storytelling

    Google I/O 2012 - Data Driven Storytelling Michael Fink, Yinnon Haviv, Dani Bacon From a single chart to elaborate data driven storytelling, Google Chart Tools now provides a crisp and accessible experience based on our new HTML5 gallery. Come and learn how you can use animations, annotations and other visual semantics and to take user-interaction with rich data, to the next level. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 563 10 ratings Time: 53:05 More in Science & Technology

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  • Grab SEO Help For Business Growth

    In this tough cut throat competitive age, making a mark in any business is a tough task. No matter how confident are you, tough competition is going to make things worse for you? So, if you have the right products and still finding getting right clientele then this the time when you should check your business promotion tools. You must be lagging due to the technology. Internet is one method you can use for the business promotion and can get really very amazing results.

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  • Compiling for T4

    - by Darryl Gove
    I've recently had quite a few queries about compiling for T4 based systems. So it's probably a good time to review what I consider to be the best practices. Always use the latest compiler. Being in the compiler team, this is bound to be something I'd recommend But the serious points are that (a) Every release the tools get better and better, so you are going to be much more effective using the latest release (b) Every release we improve the generated code, so you will see things get better (c) Old releases cannot know about new hardware. Always use optimisation. You should use at least -O to get some amount of optimisation. -xO4 is typically even better as this will add within-file inlining. Always generate debug information, using -g. This allows the tools to attribute information to lines of source. This is particularly important when profiling an application. The default target of -xtarget=generic is often sufficient. This setting is designed to produce a binary that runs well across all supported platforms. If the binary is going to be deployed on only a subset of architectures, then it is possible to produce a binary that only uses the instructions supported on these architectures, which may lead to some performance gains. I've previously discussed which chips support which architectures, and I'd recommend that you take a look at the chart that goes with the discussion. Crossfile optimisation (-xipo) can be very useful - particularly when the hot source code is distributed across multiple source files. If you're allowed to have something as geeky as favourite compiler optimisations, then this is mine! Profile feedback (-xprofile=[collect: | use:]) will help the compiler make the best code layout decisions, and is particularly effective with crossfile optimisations. But what makes this optimisation really useful is that codes that are dominated by branch instructions don't typically improve much with "traditional" compiler optimisation, but often do respond well to being built with profile feedback. The macro flag -fast aims to provide a one-stop "give me a fast application" flag. This usually gives a best performing binary, but with a few caveats. It assumes the build platform is also the deployment platform, it enables floating point optimisations, and it makes some relatively weak assumptions about pointer aliasing. It's worth investigating. SPARC64 processor, T3, and T4 implement floating point multiply accumulate instructions. These can substantially improve floating point performance. To generate them the compiler needs the flag -fma=fused and also needs an architecture that supports the instruction (at least -xarch=sparcfmaf). The most critical advise is that anyone doing performance work should profile their application. I cannot overstate how important it is to look at where the time is going in order to determine what can be done to improve it. I also presented at Oracle OpenWorld on this topic, so it might be helpful to review those slides.

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  • What would it take to get developers to pay for something that is already freely available as open source?

    - by plaureano
    For example, I know that open-source versions of IL readers/writers exist such as Cecil, and Microsoft's (closed source) CCI. What would it take to get developers to pay for something that is already freely available? I have always wanted to start my own ISV by writing my own tools and selling them in the open market, but it's hard to gauge the demand, given that free alternatives already exist. Does anyone else have any successful experiences selling a commercial version of an open-source product?

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  • Experience of some php projects.PHP PROJECT FLOW

    - by user106726
    I'm new to the terms PHP, JS, HTML..bt now I'm willing to apply for a php developer position in a company and before I face an interview I just want to make sure that I sound confident enough to take up the job.Could any one please help me with this.What are all the things I've to keep in mind before attending the interview? can anyone just share with me their project experiences so that I can tlk abt that? pls help me people

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  • PAL–Performance Analysis of Logs

    - by GavinPayneUK
    I was doing some research earlier this week on SQL Server related troubleshooting tools and was surprised I’d forgotten about Microsoft’s PAL tool – Performance Analysis of Logs. PAL is a free PowerShell UI based tool from Microsoft that creates a perfmon template which can then be used to capture counters most relevant to a high-level performance review PAL will them give for specific Microsoft server deployments, SQL Server being one of them.  Everyone knows what perfmon does, probably too...(read more)

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  • Defensive Error Handling

    TRY…CATCH error handling in SQL Server has certain limitations and inconsistencies that will trap the unwary developer, used to the more feature-rich error handling of client-side languages such as C# and Java. In this article, abstracted from his excellent new book, Defensive Database Programming with SQL Server, Alex Kuznetsov offers a simple, robust approach to checking and handling errors in SQL Server, with client-side error handling used to enforce what is done on the server.

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  • Google I/O 2012 - Spatial Data Visualization

    Google I/O 2012 - Spatial Data Visualization Brendan Kenny, Enoch Lau Maps were among the first data visualizations, but they can also provide the backdrop for visualizing your own spatial data. In this session, we'll take a voyage through the world of map based data visualization, arming you with the tools you need to most effectively bring your data to life on a map using the Maps API v3. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1053 26 ratings Time: 01:00:17 More in Science & Technology

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  • Hello World

    - by prabhpreet
    Hello World. I am a hobbyist developer in the teens and I am a fan of Microsoft and its products.I am learning C# and have learned C and experimented with a few languages such as Python, Ruby, and IO (A really new language). Here, I am going to share my developing adventures. Watch out, World!

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  • Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [closed]

    - by Renier Wijnen
    Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a game used to explain permaculture through interaction would like to create a simple concept game. Is there a specific engine or set of tools we could used to achieve this? Being able to make it an (online) multiplayer game would be much preferred. Thank you in advance for your input.

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  • A Skill Testing (Search Engine) Calculation

    - by Ken Cox [MVP]
    To claim a contest prize, I had to answer the following skill-testing question: 1000 - 50 / 2 x 10 Okay, it’s not a problem as long as you know about operator precedence. As a developer, my brain automatically supplied brackets. I was curious as to whether this exact skill-testing question is commonly-used in online contests, so I Googled the formula. To my amazement, Google returned the result of the calculation – complete with brackets: 1 000 - ((50 / 2) x 10) = 750 (Google) Bing also has a calculator...(read more)

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  • The DevTouch Pro: New Mobile Application Development Tool Saves Developers and Managers Time and Money

    Montreal – 1 December 2010 – Amyuni Technologies, a leading vendor of high-performance development tools announced today the release of the DevTouch Pro, a revolutionary software deployment tool designed for mobile application developers. The DevTouch Pro is a color touchscreen tablet designed to provide mobile application developers and product managers with a customizable development, testing, and deployment platform.

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