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  • Keypress detection wont work after seemingly unrelated code change

    - by LukeZaz
    I'm trying to have the Enter key cause a new 'map' to generate for my game, but for whatever reason after implementing full-screen in it the input check won't work anymore. I tried removing the new code and only pressing one key at a time, but it still won't work. Here's the check code and the method it uses, along with the newMap method: public class Game1 : Microsoft.Xna.Framework.Game { // ... protected override void Update(GameTime gameTime) { // ... // Check if Enter was pressed - if so, generate a new map if (CheckInput(Keys.Enter, 1)) { blocks = newMap(map, blocks, console); } // ... } // Method: Checks if a key is/was pressed public bool CheckInput(Keys key, int checkType) { // Get current keyboard state KeyboardState newState = Keyboard.GetState(); bool retType = false; // Return type if (checkType == 0) { // Check Type: Is key currently down? if (newState.IsKeyDown(key)) { retType = true; } else { retType = false; } } else if (checkType == 1) { // Check Type: Was the key pressed? if (newState.IsKeyDown(key)) { if (!oldState.IsKeyDown(key)) { // Key was just pressed retType = true; } else { // Key was already pressed, return false retType = false; } } } // Save keyboard state oldState = newState; // Return result if (retType == true) { return true; } else { return false; } } // Method: Generate a new map public List<Block> newMap(Map map, List<Block> blockList, Console console) { // Create new map block coordinates List<Vector2> positions = new List<Vector2>(); positions = map.generateMap(console); // Clear list and reallocate memory previously used up by it blockList.Clear(); blockList.TrimExcess(); // Add new blocks to the list using positions created by generateMap() foreach (Vector2 pos in positions) { blockList.Add(new Block() { Position = pos, Texture = dirtTex }); } // Return modified list return blockList; } // ... } and the generateMap code: // Generate a list of Vector2 positions for blocks public List<Vector2> generateMap(Console console, int method = 0) { ScreenTileWidth = gDevice.Viewport.Width / 16; ScreenTileHeight = gDevice.Viewport.Height / 16; maxHeight = gDevice.Viewport.Height; List<Vector2> blockLocations = new List<Vector2>(); if (useScreenSize == true) { Width = ScreenTileWidth; Height = ScreenTileHeight; } else { maxHeight = Height; } int startHeight = -500; // For debugging purposes, the startHeight is set to an // hopefully-unreachable value - if it returns this, something is wrong // Methods of land generation /// <summary> /// Third version land generation /// Generates a base land height as the second version does /// but also generates a 'max change' value which determines how much /// the land can raise or lower by which it now does by a random amount /// during generation /// </summary> if (method == 0) { // Get the land height startHeight = rnd.Next(1, maxHeight); int maxChange = rnd.Next(1, 5); // Amount ground will raise/lower by int curHeight = startHeight; for (int w = 0; w < Width; w++) { // Run a chance to lower/raise ground level int changeBy = rnd.Next(1, maxChange); int doChange = rnd.Next(0, 3); if (doChange == 1 && !(curHeight <= (1 + maxChange))) { curHeight = curHeight - changeBy; } else if (doChange == 2 && !(curHeight >= (29 - maxChange))) { curHeight = curHeight + changeBy; } for (int h = curHeight; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; blockLocations.Add(new Vector2(x, y)); } } console.newMsg("[INFO] Cur, height change maximum: " + maxChange.ToString()); } /// <summary> /// Second version land generator /// Generates a solid mass of land starting at a random height /// derived from either screen height or provided height value /// </summary> else if (method == 1) { // Get the land height startHeight = rnd.Next(0, 30); for (int w = 0; w < Width; w++) { for (int h = startHeight; h < ScreenTileHeight; h++) { // Location variables float x = w * 16; float y = h * 16; // Add a tile at set location blockLocations.Add(new Vector2(x, y)); } } } /// <summary> /// First version land generator /// Generates land completely randomly either across screen or /// in a box set by Width and Height values /// </summary> else { // For each tile in the map... for (int w = 0; w < Width; w++) { for (int h = 0; h < Height; h++) { // Location variables float x = w * 16; float y = h * 16; // ...decide whether or not to place a tile... if (rnd.Next(0, 2) == 1) { // ...and if so, add a tile at that location. blockLocations.Add(new Vector2(x, y)); } } } } console.newMsg("[INFO] Cur, base height: " + startHeight.ToString()); return blockLocations; } I never touched any of the above code for this when it broke - changing keys won't seem to fix it. Despite this, I have camera movement set inside another Game1 method that uses WASD and works perfectly. All I did was add a few lines of code here: private int BackBufferWidth = 1280; // Added these variables private int BackBufferHeight = 800; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BackBufferWidth; // and this graphics.PreferredBackBufferHeight = BackBufferHeight; // this Content.RootDirectory = "Content"; this.graphics.IsFullScreen = true; // and this } When I try adding a console line to be printed in the event the key is pressed, it seems that the If is never even triggered despite the correct key being pressed.

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  • Box2D blocky map. Body, Fixtures a huge map and performance

    - by Solom
    Right now I'm still in the planning phase of a my very first game. I'm creating a "Minecraft"-like game in 2D that features blocks that can be destroyed as well as players moving around the map. For creating the map I chose a 2D-Array of Integers that represent the Block ID. For testing purposes I created a huge map (16348 * 256) and in my prototype that didn't use Box2D everything worked like a charm. I only rendered those blocks that where within the bounds of my camera and got 60 fps straight. The problem started when I decided to use an existing physics-solution rather than implementing my own one. What I had was basically simple hitboxes around the blocks and then I had to manually check if the player collided with any of those in his neighborhood. For more advanced physics as well as the collision detection I want to switch over to Box2D. The problem I have right now is ... how to go about the bodies? I mean, the blocks are of a static bodytype. They don't move on their own, they just are there to be collided with. But as far as I can see it, every block needs his own body with a rectangular fixture attached to it, so as to be destroyable. But for a huge map such as mine, this turns out to be a real performance bottle-neck. (In fact even a rather small map [compared to the other] of 1024*256 is unplayable.) I mean I create thousands of thousands of blocks. Even if I just render those that are in my immediate neighborhood there are hundreds of them and (at least with the debugRenderer) I drop to 1 fps really quickly (on my own "monster machine"). I thought about strategies like creating just one body, attaching multiple fixtures and only if a fixture got hit, separate it from the body, create a new one and destroy it, but this didn't turn out quite as successful as hoped. (In fact the core just dumps. Ah hello C! I really missed you :X) Here is the code: public class Box2DGameScreen implements Screen { private World world; private Box2DDebugRenderer debugRenderer; private OrthographicCamera camera; private final float TIMESTEP = 1 / 60f; // 1/60 of a second -> 1 frame per second private final int VELOCITYITERATIONS = 8; private final int POSITIONITERATIONS = 3; private Map map; private BodyDef blockBodyDef; private FixtureDef blockFixtureDef; private BodyDef groundDef; private Body ground; private PolygonShape rectangleShape; @Override public void show() { world = new World(new Vector2(0, -9.81f), true); debugRenderer = new Box2DDebugRenderer(); camera = new OrthographicCamera(); // Pixel:Meter = 16:1 // Body definition BodyDef ballDef = new BodyDef(); ballDef.type = BodyDef.BodyType.DynamicBody; ballDef.position.set(0, 1); // Fixture definition FixtureDef ballFixtureDef = new FixtureDef(); ballFixtureDef.shape = new CircleShape(); ballFixtureDef.shape.setRadius(.5f); // 0,5 meter ballFixtureDef.restitution = 0.75f; // between 0 (not jumping up at all) and 1 (jumping up the same amount as it fell down) ballFixtureDef.density = 2.5f; // kg / m² ballFixtureDef.friction = 0.25f; // between 0 (sliding like ice) and 1 (not sliding) // world.createBody(ballDef).createFixture(ballFixtureDef); groundDef = new BodyDef(); groundDef.type = BodyDef.BodyType.StaticBody; groundDef.position.set(0, 0); ground = world.createBody(groundDef); this.map = new Map(20, 20); rectangleShape = new PolygonShape(); // rectangleShape.setAsBox(1, 1); blockFixtureDef = new FixtureDef(); // blockFixtureDef.shape = rectangleShape; blockFixtureDef.restitution = 0.1f; blockFixtureDef.density = 10f; blockFixtureDef.friction = 0.9f; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); debugRenderer.render(world, camera.combined); drawMap(); world.step(TIMESTEP, VELOCITYITERATIONS, POSITIONITERATIONS); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { /* if(camera.position.y - (camera.viewportHeight/2) > a) continue; if(camera.position.y - (camera.viewportHeight/2) < a) break; */ for(int b = 0; b < map.getWidth(); b++) { /* if(camera.position.x - (camera.viewportWidth/2) > b) continue; if(camera.position.x - (camera.viewportWidth/2) < b) break; */ /* blockBodyDef = new BodyDef(); blockBodyDef.type = BodyDef.BodyType.StaticBody; blockBodyDef.position.set(b, a); world.createBody(blockBodyDef).createFixture(blockFixtureDef); */ PolygonShape rectangleShape = new PolygonShape(); rectangleShape.setAsBox(1, 1, new Vector2(b, a), 0); blockFixtureDef.shape = rectangleShape; ground.createFixture(blockFixtureDef); rectangleShape.dispose(); } } } @Override public void resize(int width, int height) { camera.viewportWidth = width / 16; camera.viewportHeight = height / 16; camera.update(); } @Override public void hide() { dispose(); } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { world.dispose(); debugRenderer.dispose(); } } As you can see I'm facing multiple problems here. I'm not quite sure how to check for the bounds but also if the map is bigger than 24*24 like 1024*256 Java just crashes -.-. And with 24*24 I get like 9 fps. So I'm doing something really terrible here, it seems and I assume that there most be a (much more performant) way, even with Box2D's awesome physics. Any other ideas? Thanks in advance!

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  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • Make a lives display in HUD, Flash AS3 (not text!)

    - by user40404
    I've been searching the internet all day and I can't find the answer I'm looking for. In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, I want a dot to be removed. Pretty straight forward. So far my idea is to make a movie clip that has the five dots in a line. There would be 5 frames on the timeline (because after the last life it goes to a game over screen right away). I would have a variable set up to store the number of lives and a function to keep track of lives. So every hit of an obstacle would result in livesCounter--;. Then I would set up something like this: switch(livesCounter){ case 5: livesDisplay.gotoAndPlay(1); break; case 4: livesDisplay.gotoAndPlay(2); break; case 3: livesDisplay.gotoAndPlay(3); break; case 2: livesDisplay.gotoAndPlay(4); break; case 1: livesDisplay.gotoAndPlay(5); break; } I feel like there has to be an easier way to do this where I could just have a movie clip of a single orange dot that I could replicate across an x value based on the number of lives. Maybe the dots would be stored in an array? When the user loses a life, a dot on the right end of the line is removed. So in the end the counter would look like this: * * * * * * * * * * * * * * * (last life lost results in the end game screen) EDIT: code based on suggestions by Zhafur and Arthur Wolf White package { import flash.display.MovieClip; import flash.events.*; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; import flash.text.*; import flash.utils.getTimer; public class CollisionMouse extends MovieClip{ public var mySprite:Sprite = new Sprite(); Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; public var replacement:newSprite = new newSprite; public var score:int = 0; public var obstScore:int = -50; public var targetScore:int = 200; public var startTime:uint = 0; public var gameTime:uint; public var pauseScreen:PauseScreen = new PauseScreen(); public var hitTarget:Boolean = false; public var hitObj:Boolean = false; public var currLevel:Number = 1; public var heroLives:int = 5; public var life:Sprite; public function CollisionMouse() { mySprite.graphics.beginFill(0xff0000); mySprite.graphics.drawRect(0,0,40,40); addChild(mySprite); mySprite.x = 200; mySprite.y = 200; pauseScreen.x = stage.width/2; pauseScreen.y = stage.height/2; life = new Sprite(); life.x = 210; stage.addEventListener(MouseEvent.MOUSE_MOVE,followMouse); /*mySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);*/ //checkLevel(); timeCheck(); trackLives(); } public function timeCheck(){ addEventListener(Event.ENTER_FRAME, showTime); } public function showTime(e:Event) { gameTime = getTimer()-startTime; rm1_mc.timeDisplay.text = clockTime(gameTime); rm1_mc.livesDisplay.text = String(heroLives); } public function clockTime(ms:int) { var seconds:int = Math.floor(ms/1000); var minutes:int = Math.floor(seconds/60); seconds -= minutes*60; var timeString:String = minutes+":"+String(seconds+100).substr(1,2); return timeString; } public function trackLives(){ for(var i:int=0; i<heroLives; i++){ life.graphics.lineStyle(1, 0xff9900); life.graphics.beginFill(0xff9900, 1); life.graphics.drawCircle(i*15, 45, 6); life.graphics.endFill(); addChild(life); } } function followMouse(e:MouseEvent){ mySprite.x=mouseX; mySprite.y=mouseY; trackCollisions(); } function trackCollisions(){ if(mySprite.hitTestObject(rm1_mc.obst1) || mySprite.hitTestObject(rm1_mc.obst2)){ hitObjects(); } else if(mySprite.hitTestObject(rm1_mc.target_mc)){ hitTarg(); } } function hitObjects(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeChild(mySprite); hitObj = true; checkScore(); } function hitTarg(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeEventListener(Event.ENTER_FRAME, showTime); removeChild(mySprite); hitTarget = true; currLevel++; checkScore(); } function checkScore(){ if(hitObj){ score += obstScore; heroLives--; removeChild(life); } else if(hitTarget){ score += targetScore; } rm1_mc.scoreDisplay.text = String(score); rm1_mc.livesDisplay.text = String(heroLives); trackLives(); } } }

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  • BES Express - failed to run Administration Service

    - by Max Gontar
    Hi! I have installed BES Express on Windows Server 7 with Exchange 2007 following by RIM tutorial JDK 1.6.18, JDK\bin included into Path variable After reboot I've run Blackberry Administration Service and receive such error in browser window: HTTP Status 500 - -------------------------------------------------------------------------------- type Exception report message description The server encountered an internal error () that prevented it from fulfilling this request. exception javax.servlet.ServletException: org.apache.hivemind.ApplicationRuntimeException: Missing classpath resource '/com/rim/bes/bas/web/adminconsole/pages/login/SystemError.page'. [context:/WEB-INF/webAdminConsole.application, line 25, column 37] org.apache.tapestry.services.impl.WebRequestServicerPipelineBridge.service(WebRequestServicerPipelineBridge.java:60) $ServletRequestServicer_12d51b7c397.service($ServletRequestServicer_12d51b7c397.java) org.apache.tapestry.request.DecodedRequestInjector.service(DecodedRequestInjector.java:55) $ServletRequestServicerFilter_12d51b7c393.service($ServletRequestServicerFilter_12d51b7c393.java) $ServletRequestServicer_12d51b7c399.service($ServletRequestServicer_12d51b7c399.java) org.apache.tapestry.multipart.MultipartDecoderFilter.service(MultipartDecoderFilter.java:52) $ServletRequestServicerFilter_12d51b7c391.service($ServletRequestServicerFilter_12d51b7c391.java) $ServletRequestServicer_12d51b7c399.service($ServletRequestServicer_12d51b7c399.java) org.apache.tapestry.services.impl.SetupRequestEncoding.service(SetupRequestEncoding.java:53) $ServletRequestServicerFilter_12d51b7c395.service($ServletRequestServicerFilter_12d51b7c395.java) $ServletRequestServicer_12d51b7c399.service($ServletRequestServicer_12d51b7c399.java) $ServletRequestServicer_12d51b7c305.service($ServletRequestServicer_12d51b7c305.java) org.apache.tapestry.ApplicationServlet.doService(ApplicationServlet.java:123) com.rim.bes.bas.web.common.BASApplicationServlet.doService(BASApplicationServlet.java:153) org.apache.tapestry.ApplicationServlet.doGet(ApplicationServlet.java:79) javax.servlet.http.HttpServlet.service(HttpServlet.java:617) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) com.rim.bes.bas.web.console.LoginDispatcher.processRequest(LoginDispatcher.java:146) com.rim.bes.bas.web.console.LoginDispatcher.doGet(LoginDispatcher.java:79) javax.servlet.http.HttpServlet.service(HttpServlet.java:617) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) com.rim.bes.bas.web.common.ResponseHeadersFilter.doFilter(ResponseHeadersFilter.java:85) com.rim.bes.bas.web.console.VSJSupportFilter.doFilter(VSJSupportFilter.java:228) org.jboss.web.tomcat.filters.ReplyHeaderFilter.doFilter(ReplyHeaderFilter.java:96) root cause org.apache.hivemind.ApplicationRuntimeException: Missing classpath resource '/com/rim/bes/bas/web/adminconsole/pages/login/SystemError.page'. [context:/WEB-INF/webAdminConsole.application, line 25, column 37] org.apache.tapestry.error.ExceptionPresenterImpl.presentException(ExceptionPresenterImpl.java:64) com.rim.bes.bas.web.common.CommonExceptionPresenter.presentException(CommonExceptionPresenter.java:269) com.rim.bes.bas.web.common.CommonExceptionPresenter.presentException(CommonExceptionPresenter.java:113) $ExceptionPresenter_12d51b7c2cf.presentException($ExceptionPresenter_12d51b7c2cf.java) org.apache.tapestry.engine.AbstractEngine.activateExceptionPage(AbstractEngine.java:121) org.apache.tapestry.engine.AbstractEngine.service(AbstractEngine.java:280) org.apache.tapestry.services.impl.InvokeEngineTerminator.service(InvokeEngineTerminator.java:60) $WebRequestServicer_12d51b7c3b5.service($WebRequestServicer_12d51b7c3b5.java) com.rim.bes.bas.web.console.ObjectCacheServiceFilter.service(ObjectCacheServiceFilter.java:72) $WebRequestServicerFilter_12d51b7c3b9.service($WebRequestServicerFilter_12d51b7c3b9.java) $WebRequestServicer_12d51b7c3bb.service($WebRequestServicer_12d51b7c3bb.java) com.rim.bes.bas.web.common.ServiceFilter.service(ServiceFilter.java:84) $WebRequestServicerFilter_12d51b7c3b7.service($WebRequestServicerFilter_12d51b7c3b7.java) $WebRequestServicer_12d51b7c3bb.service($WebRequestServicer_12d51b7c3bb.java) $WebRequestServicer_12d51b7c3b1.service($WebRequestServicer_12d51b7c3b1.java) org.apache.tapestry.services.impl.WebRequestServicerPipelineBridge.service(WebRequestServicerPipelineBridge.java:56) $ServletRequestServicer_12d51b7c397.service($ServletRequestServicer_12d51b7c397.java) org.apache.tapestry.request.DecodedRequestInjector.service(DecodedRequestInjector.java:55) $ServletRequestServicerFilter_12d51b7c393.service($ServletRequestServicerFilter_12d51b7c393.java) $ServletRequestServicer_12d51b7c399.service($ServletRequestServicer_12d51b7c399.java) org.apache.tapestry.multipart.MultipartDecoderFilter.service(MultipartDecoderFilter.java:52) $ServletRequestServicerFilter_12d51b7c391.service($ServletRequestServicerFilter_12d51b7c391.java) $ServletRequestServicer_12d51b7c399.service($ServletRequestServicer_12d51b7c399.java) org.apache.tapestry.services.impl.SetupRequestEncoding.service(SetupRequestEncoding.java:53) $ServletRequestServicerFilter_12d51b7c395.service($ServletRequestServicerFilter_12d51b7c395.java) $ServletRequestServicer_12d51b7c399.service($ServletRequestServicer_12d51b7c399.java) $ServletRequestServicer_12d51b7c305.service($ServletRequestServicer_12d51b7c305.java) org.apache.tapestry.ApplicationServlet.doService(ApplicationServlet.java:123) com.rim.bes.bas.web.common.BASApplicationServlet.doService(BASApplicationServlet.java:153) org.apache.tapestry.ApplicationServlet.doGet(ApplicationServlet.java:79) javax.servlet.http.HttpServlet.service(HttpServlet.java:617) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) com.rim.bes.bas.web.console.LoginDispatcher.processRequest(LoginDispatcher.java:146) com.rim.bes.bas.web.console.LoginDispatcher.doGet(LoginDispatcher.java:79) javax.servlet.http.HttpServlet.service(HttpServlet.java:617) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) com.rim.bes.bas.web.common.ResponseHeadersFilter.doFilter(ResponseHeadersFilter.java:85) com.rim.bes.bas.web.console.VSJSupportFilter.doFilter(VSJSupportFilter.java:228) org.jboss.web.tomcat.filters.ReplyHeaderFilter.doFilter(ReplyHeaderFilter.java:96) root cause org.apache.hivemind.ApplicationRuntimeException: Missing classpath resource '/com/rim/bes/bas/web/adminconsole/pages/login/SystemError.page'. [context:/WEB-INF/webAdminConsole.application, line 25, column 37] org.apache.tapestry.asset.ClasspathAssetFactory.createAbsoluteAsset(ClasspathAssetFactory.java:61) $AssetFactory_12d51b7c400.createAbsoluteAsset($AssetFactory_12d51b7c400.java) org.apache.tapestry.asset.ContextAssetFactory.createAsset(ContextAssetFactory.java:66) $AssetFactory_12d51b7c3fe.createAsset($AssetFactory_12d51b7c3fe.java) $AssetFactory_12d51b7c404.createAsset($AssetFactory_12d51b7c404.java) $AssetFactory_12d51b7c2ff.createAsset($AssetFactory_12d51b7c2ff.java) org.apache.tapestry.asset.AssetSourceImpl.findAsset(AssetSourceImpl.java:64) $AssetSource_12d51b7c3fa.findAsset($AssetSource_12d51b7c3fa.java) org.apache.tapestry.services.impl.NamespaceResourcesImpl.findSpecificationResource(NamespaceResourcesImpl.java:61) org.apache.tapestry.services.impl.NamespaceResourcesImpl.getPageSpecification(NamespaceResourcesImpl.java:71) org.apache.tapestry.engine.Namespace.locatePageSpecification(Namespace.java:264) org.apache.tapestry.engine.Namespace.getPageSpecification(Namespace.java:172) org.apache.tapestry.resolver.PageSpecificationResolverImpl.resolve(PageSpecificationResolverImpl.java:131) $PageSpecificationResolver_12d51b7c3f4.resolve($PageSpecificationResolver_12d51b7c3f4.java) $PageSpecificationResolver_12d51b7c3f5.resolve($PageSpecificationResolver_12d51b7c3f5.java) org.apache.tapestry.pageload.PageSource.getPage(PageSource.java:115) $IPageSource_12d51b7c2e5.getPage($IPageSource_12d51b7c2e5.java) org.apache.tapestry.engine.RequestCycle.loadPage(RequestCycle.java:268) org.apache.tapestry.engine.RequestCycle.getPage(RequestCycle.java:251) org.apache.tapestry.error.ExceptionPresenterImpl.presentException(ExceptionPresenterImpl.java:40) com.rim.bes.bas.web.common.CommonExceptionPresenter.presentException(CommonExceptionPresenter.java:269) com.rim.bes.bas.web.common.CommonExceptionPresenter.presentException(CommonExceptionPresenter.java:113) $ExceptionPresenter_12d51b7c2cf.presentException($ExceptionPresenter_12d51b7c2cf.java) org.apache.tapestry.engine.AbstractEngine.activateExceptionPage(AbstractEngine.java:121) org.apache.tapestry.engine.AbstractEngine.service(AbstractEngine.java:280) org.apache.tapestry.services.impl.InvokeEngineTerminator.service(InvokeEngineTerminator.java:60) $WebRequestServicer_12d51b7c3b5.service($WebRequestServicer_12d51b7c3b5.java) com.rim.bes.bas.web.console.ObjectCacheServiceFilter.service(ObjectCacheServiceFilter.java:72) $WebRequestServicerFilter_12d51b7c3b9.service($WebRequestServicerFilter_12d51b7c3b9.java) $WebRequestServicer_12d51b7c3bb.service($WebRequestServicer_12d51b7c3bb.java) com.rim.bes.bas.web.common.ServiceFilter.service(ServiceFilter.java:84) $WebRequestServicerFilter_12d51b7c3b7.service($WebRequestServicerFilter_12d51b7c3b7.java) $WebRequestServicer_12d51b7c3bb.service($WebRequestServicer_12d51b7c3bb.java) $WebRequestServicer_12d51b7c3b1.service($WebRequestServicer_12d51b7c3b1.java) org.apache.tapestry.services.impl.WebRequestServicerPipelineBridge.service(WebRequestServicerPipelineBridge.java:56) $ServletRequestServicer_12d51b7c397.service($ServletRequestServicer_12d51b7c397.java) org.apache.tapestry.request.DecodedRequestInjector.service(DecodedRequestInjector.java:55) $ServletRequestServicerFilter_12d51b7c393.service($ServletRequestServicerFilter_12d51b7c393.java) $ServletRequestServicer_12d51b7c399.service($ServletRequestServicer_12d51b7c399.java) org.apache.tapestry.multipart.MultipartDecoderFilter.service(MultipartDecoderFilter.java:52) $ServletRequestServicerFilter_12d51b7c391.service($ServletRequestServicerFilter_12d51b7c391.java) $ServletRequestServicer_12d51b7c399.service($ServletRequestServicer_12d51b7c399.java) org.apache.tapestry.services.impl.SetupRequestEncoding.service(SetupRequestEncoding.java:53) $ServletRequestServicerFilter_12d51b7c395.service($ServletRequestServicerFilter_12d51b7c395.java) $ServletRequestServicer_12d51b7c399.service($ServletRequestServicer_12d51b7c399.java) $ServletRequestServicer_12d51b7c305.service($ServletRequestServicer_12d51b7c305.java) org.apache.tapestry.ApplicationServlet.doService(ApplicationServlet.java:123) com.rim.bes.bas.web.common.BASApplicationServlet.doService(BASApplicationServlet.java:153) org.apache.tapestry.ApplicationServlet.doGet(ApplicationServlet.java:79) javax.servlet.http.HttpServlet.service(HttpServlet.java:617) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) com.rim.bes.bas.web.console.LoginDispatcher.processRequest(LoginDispatcher.java:146) com.rim.bes.bas.web.console.LoginDispatcher.doGet(LoginDispatcher.java:79) javax.servlet.http.HttpServlet.service(HttpServlet.java:617) javax.servlet.http.HttpServlet.service(HttpServlet.java:717) com.rim.bes.bas.web.common.ResponseHeadersFilter.doFilter(ResponseHeadersFilter.java:85) com.rim.bes.bas.web.console.VSJSupportFilter.doFilter(VSJSupportFilter.java:228) org.jboss.web.tomcat.filters.ReplyHeaderFilter.doFilter(ReplyHeaderFilter.java:96) Can you help me? Thank you! same question on bbforums

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  • Elinks and flash

    - by bajki
    Hello everybody, is there a possibility to "use" flash based objects with elinks ? I mean, i have an online flash based multiplayer game ( http://haxball.appspot.com ) and i want to connect to game with elinks installed on my shell server to create an always-present game room. To do it, i need a terminal-based webbrowser with flash support. There is an elinks installed so it would be great if there is such a possibility in it. Any ideas? Thanks, Mike

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  • curl failed setting cipher list

    - by synapse
    I'm trying to make curl use GOST2001-GOST89-GOST89 cipher which is available and usable by OpenSSL but keep getting failed setting cipher list error despite the fact that curl sees gost engine and can use GOST client certificates. How can I fix this? All the libraries are compiled from source. $ openssl ciphers | grep -o '\(GOST[[:digit:]]\+-\?\)\+' GOST2001-GOST89-GOST89 GOST94-GOST89-GOST89 $ openssl engine | grep gost (gost) Reference implementation of GOST engine $ openssl version OpenSSL 1.0.1 14 Mar 2012 $ curl -V curl 7.25.0 (x86_64-apple-darwin11.3.0) libcurl/7.25.0 OpenSSL/1.0.1 zlib/1.2.5 Protocols: dict file ftp ftps gopher http https imap imaps ldap ldaps pop3 pop3s rtsp smtp smtps telnet tftp Features: IPv6 Largefile NTLM NTLM_WB SSL libz TLS-SRP $ curl --engine gost --ciphers GOST2001-GOST89-GOST89 https://localhost:4433 curl: (59) failed setting cipher list

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  • How to fix steam issues when playing games

    - by Vyren Media
    So I got call of duty black Ops on my PC (Windows 7, 64bit, 8gig ram, 3.0ghz processor) but when I want to start the game I get this error message. Steam must be running to play this game. I did a quick Google search for what steam was and it turns out its a game software technology for copy protection, patents, game-play and this like that. I don't know how to fix this. I have tried reinstalling over and over but no success at all. Is it like direct X you could just download and install or what...Any ideas will be GREATLY appreciated.

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  • Video acceleration problem with Windows 7 games and PPTX files

    - by Jordan 1GT
    I have a Dell xps M1330 which originally ran Vista, but I upgraded to Windows 7. When I try to run a Win 7 game like spider solitaire I receive the following message: The game is running in software rendering mode. Hardware acceleration is either disabled or not supported by your video card driver which could slow down game performance. Make sure you have the latest video card driver installed and that hardware acceleration is turned on. I confirmed that hardware acceleration is turned on. When I go to Dell's site, I'm told there is no later video driver. When I run the game it runs very choppy. I have a .pptx file which is doing strange things in normal view and I suspect it may be related to the same video acceleration problem.

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  • Can't get Ubuntu 11.10 working on my VirtualBox running on Mac OsX 10.6.8

    - by stack-o-frankie
    I installed the Guest Additions, installed the isight-firmware-tools by using the AppleUSBVideoSupport file but I still can't get access to the iSight webcam. When I launch vlc v4l2:///dev/video0 I get the following errors: Blocked: call to unsetenv("DBUS_ACTIVATION_ADDRESS") Blocked: call to unsetenv("DBUS_ACTIVATION_BUS_TYPE") [0x92d492c] main libvlc: Running vlc with the default interface. Use 'cvlc' to use vlc without interface. Blocked: call to setlocale(6, "") Blocked: call to setlocale(6, "") (process:2922): Gtk-WARNING **: Locale not supported by C library. Using the fallback 'C' locale. (vlc:2922): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (vlc:2922): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (vlc:2922): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", (vlc:2922): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", [0x963287c] v4l2 demux error: VIDIOC_STREAMON failed [0x963287c] v4l2 demux error: cannot set input (Device or resource busy) [0x96430a4] v4l2 access error: VIDIOC_STREAMON failed [0x96430a4] v4l2 access error: cannot set input (Device or resource busy) [0x9371104] main input error: open of `v4l2:///dev/video0' failed: (null) Any clue?

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  • Symbolic Links Between User Accounts

    - by Pez Cuckow
    I have been using a cron job to duplicate a folder into another users account every day and someone suggested using symbolic links instead although I cannot get them to work. In summary user GAMER generates log files that they want to access via HTTP, however I only have a web-server in the user account SERVER, in the past I would copy the logs folder from GAMERS account into SERVER/public_html/. and then chmod the files so the server could access them. Trying to use symbolic links I set up a link from root (as only root can access both accounts) I used: ln -s /home/GAMER/game/logs/ /home/SERVER/public_html/logs However it seems that only root can use this link, I tried chmoding the link, all the files in the gamers /game/logs/*, /game/logs itself to 777 as well as changing chown and chgrp to server the files still cannot be read. When viewed from servers account my shell shows the link and where it is to hi-lighted in black with red text. Am I doing something wrong? Please enlighten me! /home/GAMER/game/ (chmod & chgrp) drwxrwxrwx 3 SERVER SERVER 4096 2011-01-07 15:46 logs /home/SERVER/public_html (chmod -h & chgrp -h) lrwxrwxrwx 1 server server 41 2011-01-07 19:53 logs -> /home/GAMER/game/logs/

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  • How do i enable innodb on ubuntu server 10.04

    - by Matt
    Here is my entire my.cnf [client] port = 3306 socket = /var/run/mysqld/mysqld.sock # Here is entries for some specific programs # The following values assume you have at least 32M ram # This was formally known as [safe_mysqld]. Both versions are currently parsed. [mysqld_safe] socket = /var/run/mysqld/mysqld.sock nice = 0 [mysqld] key_buffer = 224M sort_buffer_size = 4M read_buffer_size = 4M read_rnd_buffer_size = 4M myisam_sort_buffer_size = 12M query_cache_size = 44M # # * Basic Settings # # # * IMPORTANT # If you make changes to these settings and your system uses apparmor, you may # also need to also adjust /etc/apparmor.d/usr.sbin.mysqld. # user = mysql socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp skip-external-locking # # Instead of skip-networking the default is now to listen only on # localhost which is more compatible and is not less secure. bind-address = 127.0.0.1 # # * Fine Tuning # #key_buffer = 16M max_allowed_packet = 16M thread_stack = 192K thread_cache_size = 8 # This replaces the startup script and checks MyISAM tables if needed # the first time they are touched myisam-recover = BACKUP #max_connections = 100 #table_cache = 64 #thread_concurrency = 10 # # * Query Cache Configuration # query_cache_limit = 1M #query_cache_size = 16M # # * Logging and Replication # # Both location gets rotated by the cronjob. # Be aware that this log type is a performance killer. # As of 5.1 you can enable the log at runtime! #general_log_file = /var/log/mysql/mysql.log #general_log = 1 log_error = /var/log/mysql/error.log # Here you can see queries with especially long duration #log_slow_queries = /var/log/mysql/mysql-slow.log #long_query_time = 2 #log-queries-not-using-indexes # # The following can be used as easy to replay backup logs or for replication. # note: if you are setting up a replication slave, see README.Debian about # other settings you may need to change. #server-id = 1 #log_bin = /var/log/mysql/mysql-bin.log expire_logs_days = 10 max_binlog_size = 100M #binlog_do_db = include_database_name #binlog_ignore_db = include_database_name # # * InnoDB # # InnoDB is enabled by default with a 10MB datafile in /var/lib/mysql/. # Read the manual for more InnoDB related options. There are many! # # * Security Features # # Read the manual, too, if you want chroot! # chroot = /var/lib/mysql/ # # For generating SSL certificates I recommend the OpenSSL GUI "tinyca". # # ssl-ca=/etc/mysql/cacert.pem # ssl-cert=/etc/mysql/server-cert.pem # ssl-key=/etc/mysql/server-key.pem [mysqldump] quick quote-names max_allowed_packet = 16M [mysql] #no-auto-rehash # faster start of mysql but no tab completition [isamchk] key_buffer = 16M # # * IMPORTANT: Additional settings that can override those from this file! # The files must end with '.cnf', otherwise they'll be ignored. # !includedir /etc/mysql/conf.d/ And here is my show engines call....i have no idea what i need to do to enable innodb show engines; +------------+---------+----------------------------------------------------------------+--------------+------+------------+ | Engine | Support | Comment | Transactions | XA | Savepoints | +------------+---------+----------------------------------------------------------------+--------------+------+------------+ | MyISAM | DEFAULT | Default engine as of MySQL 3.23 with great performance | NO | NO | NO | | MRG_MYISAM | YES | Collection of identical MyISAM tables | NO | NO | NO | | BLACKHOLE | YES | /dev/null storage engine (anything you write to it disappears) | NO | NO | NO | | CSV | YES | CSV storage engine | NO | NO | NO | | MEMORY | YES | Hash based, stored in memory, useful for temporary tables | NO | NO | NO | | FEDERATED | NO | Federated MySQL storage engine | NULL | NULL | NULL | | ARCHIVE | YES | Archive storage engine | NO | NO | NO | +------------+---------+----------------------------------------------------------------+--------------+------+------------+ 7 rows in set (0.00 sec)

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  • Is there a way to automatically switch profiles for a RAT mouse?

    - by MBraedley
    So I bought a Cyborg RAT 7 mouse a while back, and I love it, except for one thing: it's not automatically selecting the profile for the game I've just started. This is annoying because, for instance, I have the forward and back buttons, as well as the side scroll set up for weapon selection in some games, and if the proper profile isn't selected before starting the game, none of it works. How can I get my mouse to load the proper profile when I start up a game?

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  • What is causing sudden freezing during running real-time program?

    - by Trevor Boyd Smith
    So I run a high intensive (CPU/GPU) real-time program. During normal execution suddenly everything freezes for 1-4 seconds. I opened "Process Explorer" in the background to help gain insight and maybe identify something. Here is what the CPU/GPU graphs looks like when I align them in time: Notice the 4 distinct drops in both the CPU/GPU. You can see that it goes from some sort of positive CPU/GPU usage to almost zero. These drops in the graph align with when the real-time program suddenly freezes. How do I find what is causing these sudden drops? NOTE: When you put your mouse over the graph it tells you the time, accurate to the second, for where your cursor is. Maybe this mouse over feature could be helpful in some way (e.g. what if you had a log of all processes every 100ms). EDIT: The real-time program is a video game and so I can't watch some sort of instrumentation while the video game is running. I need a solution that let's you look back in time somehow to see what was happening when the slow down occurred. EDIT: RE - Recording Data vs using real-time monitor: So the windows performance recorder is for some reason not recording what I expect it to record. So I switched to using "perfmon" and then opening it's "resource monitor". RE - Setting it up so I can view real-time monitor: In the video game I set it to spectate and then put the video game in "windowed" mode so that I can view the real time display that Resource Monitor has. Now that I can get semi-real time (only once per second... how do you get more than once per second?) I started looking at the various real time data readouts. Getting to the cause: I noticed a strong correlation in high disk IO and low CPU usage (which is also seen by having in-game freezing). How do you use resource monitor to find out who is doing all this offending disk IO?

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  • Open a screen session inside a certain user on boot Ubuntu Server Linux

    - by Pez Cuckow
    I currently have a private server which I test my web apps on which runs Ubuntu Server 10.04 I also host a few game servers (rather than having wasted CPU time :-D) for some of my friends. These game servers I run in the game user account and each one has it's own screen session (so friends can ssh in and reboot the game server etc...). For example screen -R l4d2 runs ./start in the L4D2 folder. However if I reboot the server (which I have to do occasionally) all these sessions close and I have to manually create all the screen sessions and run the required games within them. Is there a way to set these screen sessions as Daemons or services or just boot on server start so they restart themselves on server reboot? I hope I have made my question easy to understand but feel free to ask questions! Many thanks,

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  • MySQL HA and Magento DB

    - by Raj
    Is it possible to use MySQL cluster for Magento DB? I have Web app developed in Magento E-commerce platform and I want to make DB highly available using the MySQL cluster. Magento supports only InnoDB database engine and MySQL HA uses it's own engine NDB. The Percona XtraDB Cluster, Does it change the InnoDB storage engine to XtraDB? Can I rollback to the MySQL native replication from Percona XtraDB Cluster?

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  • Video problem with Windows 7 Games

    - by Jordan 1GT
    I have a Dell xps M1330 which originally ran Vista, but I upgraded to Windows 7. When I try to run a Win 7 game like spider solitaire I receive the following message: "The game is running in software rendering mode. Hardware acceleration is either disabled or not supported by your video card driver which could slow down game performance. Make sure you have the latest video card driver installed and that hardware acceleration is turned on." I confirmed that hardware acceleration is turned on. When I go to Dell's site, I'm told there is no later video driver. When I run the game it runs very choppy. I wouldn't care, but I loaded a .pptx file which is doing strange things in normal view and I suspect may be related to the same video problem. Any ideas?

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  • How can I use my built-in AMD Radeon 7670m instead of Intel HD 4000 Graphics?

    - by gururaj
    i recently bought a DELL Inspiron 15R 2012m Series Laptop. It comes with a built-in AMD Radeon 7670m graphics card. I installed PES 2012, when I checked the system specification (an option in that PES 2012 game ). I came to know that game runs with Intel HD4000 Graphics and not with my AMD card. I also changed the swithchable graphics and assigned High Performance to PES2012, but the game still runs on Intel HD4000.

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  • 1024x768 gone (1024x600 availble) on HDMI, yesterday it worked?

    - by Gam Erix
    When I try to play a game called F-22 Total Air War 2.0 I get an error which says that the resolution 1024.768 is unsupported by the harware.. so I look into my desktop options and it looks like there is an option for 800x600, 1024x600, 1152x648 and higher wide screen resolutions but the 1024x768 is gone? I did play the game yezterday, I disconnected the HDMI, got upstairs, played a few more games, came back downstairs, plugged in the HDMI, launched the game and bam I got the error! I have a ATI Radeon Mobility HD5470 and the newest ATI Catalyst Center downloaded 3 days ago. How can I 'enable' the 1024x768 resolution again? Without it I can't play the game on my Big TV and I will be stuck with my little laptop screen.

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  • Why mysql 5.5 slower than 5.1 (linux,using mysqlslap)

    - by Zenofo
    my.cnf (5.5 and 5.1 is the same) : back_log=200 max_connections=512 max_connect_errors=999999 key_buffer=512M max_allowed_packet=8M table_cache=512 sort_buffer=8M read_buffer_size=8M thread_cache=8 thread_concurrency=4 myisam_sort_buffer_size=128M interactive_timeout=28800 wait_timeout=7200 mysql 5.5: ..mysql5.5/bin/mysqlslap -a --concurrency=10 --number-of-queries 5000 --iterations=5 -S /tmp/mysql_5.5.sock --engine=innodb Benchmark Running for engine innodb Average number of seconds to run all queries: 15.156 seconds Minimum number of seconds to run all queries: 15.031 seconds Maximum number of seconds to run all queries: 15.296 seconds Number of clients running queries: 10 Average number of queries per client: 500 mysql5.1: ..mysql5.5/bin/mysqlslap -a --concurrency=10 --number-of-queries 5000 --iterations=5 -S /tmp/mysql_5.1.sock --engine=innodb Benchmark Running for engine innodb Average number of seconds to run all queries: 13.252 seconds Minimum number of seconds to run all queries: 13.019 seconds Maximum number of seconds to run all queries: 13.480 seconds Number of clients running queries: 10 Average number of queries per client: 500 Why mysql 5.5 slower than 5.1 ? BTW:I'm tried mysql5.5/bin/mysqlslap and mysql5.1/bin/mysqlslap,result is the same

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  • Frontlines-Fuel of War did not want to run on Windows 7 - 64bit

    - by welliam
    Hi I like this game alot "Frontlines-Fuel of War" and when I upgraded from Windows XP 32bit to Windows 7 - 64bit the game is not longer want to run when I start the game I get the standard windows 7 "not responding" dialog with two options for "close" or debug" I tried all combination of compatibility modes but nothing worked please advise thanks

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • Trying to import SQL file in a xampp server returns error

    - by Victor_J_Martin
    I have done a ER diagram in Mysql Workbench, and I am trying load in my server with phpMyAdmin, but it returns me the next error: Error SQL Query: -- ----------------------------------------------------- -- Table `BDA`.`UG` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `BDA`.`UG` ( `numero_ug` INT NOT NULL, `nombre` VARCHAR(45) NOT NULL, `segunda_firma_autorizada` VARCHAR(45) NOT NULL, `fecha_creacion` DATE NOT NULL, `nombre_depto` VARCHAR(140) NOT NULL, `dni` INT NOT NULL, `anho_contable` INT NOT NULL, PRIMARY KEY (`numero_ug`), INDEX `nombre_depto_idx` (`nombre_depto` ASC), INDEX `dni_idx` (`dni` ASC), INDEX `anho_contable_idx` (`anho_contable` ASC), CONSTRAINT `nombre_depto` FOREIGN KEY (`nombre_depto`) REFERENCES `BDA`.`Departamento` (`nombre_depto`) ON DELETE NO ACTION ON UPDATE NO ACTION, CONSTRAINT `dni` FOREIGN KEY (`dni`) REFERENCES `BDA`.`Trabajador` (`dni`) ON DELETE NO ACTION ON UPDATE NO ACTION, CONSTRAINT `anho_contable` FOREIGN KEY (`anho_contable`) REFERENCES `BDA`.`Capitulo_Contable` (`anho_contable`) [...] MySQL said: Documentation #1022 - Can't write; duplicate key in table 'ug' I export the result of the diagram from Mysql Workbench to a SQL file, and this file is what I'm trying to upload. This is the file. I can not find the duplicate key. SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0; SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0; SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='TRADITIONAL,ALLOW_INVALID_DATES'; CREATE SCHEMA IF NOT EXISTS `BDA` DEFAULT CHARACTER SET utf8 COLLATE utf8_general_ci ; USE `BDA` ; -- ----------------------------------------------------- -- Table `BDA`.`Departamento` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `BDA`.`Departamento` ( `nombre_depto` VARCHAR(140) NOT NULL, `area_depto` VARCHAR(140) NOT NULL, PRIMARY KEY (`nombre_depto`)) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `BDA`.`Trabajador` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `BDA`.`Trabajador` ( `dni` INT NOT NULL, `direccion` VARCHAR(140) NOT NULL, `nombre` VARCHAR(45) NOT NULL, `apellidos` VARCHAR(140) NOT NULL, `fecha_nacimiento` DATE NOT NULL, `fecha_contrato` DATE NOT NULL, `titulacion` VARCHAR(140) NULL, `nombre_depto` VARCHAR(45) NOT NULL, PRIMARY KEY (`dni`), INDEX `nombre_depto_idx` (`nombre_depto` ASC), CONSTRAINT `nombre_depto` FOREIGN KEY (`nombre_depto`) REFERENCES `BDA`.`Departamento` (`nombre_depto`) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `BDA`.`Capitulo_Contable` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `BDA`.`Capitulo_Contable` ( `anho_contable` INT NOT NULL, `numero_ug` INT NOT NULL, `debe` DOUBLE NOT NULL, `haber` DOUBLE NOT NULL, PRIMARY KEY (`anho_contable`), INDEX `numero_ug_idx` (`numero_ug` ASC), CONSTRAINT `numero_ug` FOREIGN KEY (`numero_ug`) REFERENCES `BDA`.`UG` (`numero_ug`) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `BDA`.`UG` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `BDA`.`UG` ( `numero_ug` INT NOT NULL, `nombre` VARCHAR(45) NOT NULL, `segunda_firma_autorizada` VARCHAR(45) NOT NULL, `fecha_creacion` DATE NOT NULL, `nombre_depto` VARCHAR(140) NOT NULL, `dni` INT NOT NULL, `anho_contable` INT NOT NULL, PRIMARY KEY (`numero_ug`), INDEX `nombre_depto_idx` (`nombre_depto` ASC), INDEX `dni_idx` (`dni` ASC), INDEX `anho_contable_idx` (`anho_contable` ASC), CONSTRAINT `nombre_depto` FOREIGN KEY (`nombre_depto`) REFERENCES `BDA`.`Departamento` (`nombre_depto`) ON DELETE NO ACTION ON UPDATE NO ACTION, CONSTRAINT `dni` FOREIGN KEY (`dni`) REFERENCES `BDA`.`Trabajador` (`dni`) ON DELETE NO ACTION ON UPDATE NO ACTION, CONSTRAINT `anho_contable` FOREIGN KEY (`anho_contable`) REFERENCES `BDA`.`Capitulo_Contable` (`anho_contable`) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `BDA`.`Cliente` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `BDA`.`Cliente` ( `cif_cliente` INT NOT NULL, `nombre_cliente` VARCHAR(140) NOT NULL, PRIMARY KEY (`cif_cliente`)) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `BDA`.`Ingreso` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `BDA`.`Ingreso` ( `id` INT NOT NULL, `concepto` VARCHAR(45) NOT NULL, `importe` DOUBLE NOT NULL, `fecha` DATE NOT NULL, `cif_cliente` INT NOT NULL, `numero_ug` INT NOT NULL, PRIMARY KEY (`id`), INDEX `cif_cliente_idx` (`cif_cliente` ASC), INDEX `numero_ug_idx` (`numero_ug` ASC), CONSTRAINT `cif_cliente` FOREIGN KEY (`cif_cliente`) REFERENCES `BDA`.`Cliente` (`cif_cliente`) ON DELETE NO ACTION ON UPDATE NO ACTION, CONSTRAINT `numero_ug` FOREIGN KEY (`numero_ug`) REFERENCES `BDA`.`UG` (`numero_ug`) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `BDA`.`Proveedor` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `BDA`.`Proveedor` ( `cif_proveedor` INT NOT NULL, `nombre_proveedor` VARCHAR(140) NOT NULL, PRIMARY KEY (`cif_proveedor`)) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `BDA`.`Gasto` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `BDA`.`Gasto` ( `id` INT NOT NULL, `concepto` VARCHAR(45) NOT NULL, `importe` DOUBLE NOT NULL, `fecha` DATE NOT NULL, `factura` INT NOT NULL, `cif_proveedor` INT NOT NULL, `numero_ug` INT NOT NULL, PRIMARY KEY (`id`), INDEX `cif_proveedor_idx` (`cif_proveedor` ASC), INDEX `numero_ug_idx` (`numero_ug` ASC), CONSTRAINT `cif_proveedor` FOREIGN KEY (`cif_proveedor`) REFERENCES `BDA`.`Proveedor` (`cif_proveedor`) ON DELETE NO ACTION ON UPDATE NO ACTION, CONSTRAINT `numero_ug` FOREIGN KEY (`numero_ug`) REFERENCES `BDA`.`UG` (`numero_ug`) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; SET SQL_MODE=@OLD_SQL_MODE; SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS; SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS; Thanks for your advices.

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  • CodePlex Daily Summary for Friday, April 30, 2010

    CodePlex Daily Summary for Friday, April 30, 2010New ProjectsAcres2: This is the new hotnessAsoraX.de - AirlineTycoon: EntwicklungsPhase von AsoraX.deazshop: Ecommerce macros and user controls based on Commerce4Umbraco from Umbraco CMS Project.BioPhotoAnalyzer: Some exercises with F#, WPF and Mathematical methods for quantitative analysis of biological photos, such as those obtained from microscopy, PAGE etcCECS622 - Simulations - South Computing Center: This simulation will be used to study the traffic flow of the South Computing Center (SCC) on the UofL campus. Document.Viewer: Basic document viewer for Windows XP, Vista and Windows 7 that supports FlowDocument, Rich and Plan Text FormatsDotNetNuke 5 Thai Language Pack: DotNetNuke Thai Language PackDotNetNuke Skins Pack: We derive html/css template from www.freecsstemplates.org and apply to DotNetNuke 4 & 5 Skins Pack.Dynamics AX Business Intelligence: Sample code for creating and using Dynamics AX Business Intelligence Easy Chat: Very simple kind of chat; it got DOS interface. It's just to start the server start the client enter the IP, enter your name, and you're ready to go!Html Source Transmitter Control: This web control allows getting a source of a web page, that will displayed before submit. So, developer can store a view of the html page, that wa...HydroServer - CUAHSI Hydrologic Information System Server: HydroServer is a set of software applications for publishing hydrologic datasets on the Internet. HydroServer leverages commercial software such a...Lisp.NET: Lisp.NET is a project that demonstrates how the Embedded Common Lisp (ECL) environment can be loaded and used from .NET. This enables Common Lisp ...Live-Exchange Calendar Sync: Live - Exchange Calendar Sync synchronizes calendars of users between 2 Exchange servers (it can be Live Calendar also). It's developed in C#. It u...MaLoRT : Mac Lovin' RayTracer: RaytracerMojo Workflow Web UI: Mojo Workflow Web UIMoonRover - Enter Island: Simple Graphics consumer application that simulates Moon RoversMVC Music Store: MVC Music Store is a tutorial application built on ASP.NET MVC 2. It's a lightweight sample store which sells albums online, demonstrating ASP.NET ...OpenPOS: OpenPOS, a completely open and free point-of-sale systemPgcDemuxCLI: A modified version of PgcDemux (http://download.videohelp.com/jsoto/dvdtools.htm) that has better CLI support and progress reporting.Sample 01: basic summarySharedEx: App dev in VS2010 RTM and Silverlight 4.0 for Windows Phone 7!SharePoint 2010 Managed Metadata WebPart: This SharePoint 2010 webpart creates a navigation control from a Managed Metadata column assigned to a list/library. The Termset the column relates...SharePoint 2010 Service Manager: The SharePoint Service manager let's you start and stop all the SharePoint 2010 services on your workstation. This is useful if you are running S...Sharp DOM: Sharp DOM is a view engine for ASP.NET MVC platform allowing developers to design extendable and maintenable dynamic HTML layouts using C# 4.0 lang...simple fx: simple framework written in javascriptSimpleGFC.NET: Simple GFC is a .NET library written in C# for simplifying the connection to Google Friend Connect. It is designed to be simple and concise, not a...SPSS & PSPP file library: Library for importing SPSS (now called PASW) & PSPP .sav datafiles, developed in C#. Support for writing and SPSS portable-files will be implemente...TailspinSpyworks - WebForms Sample Application: Tailspin Spyworks demonstrates how extraordinarily simple it is to create powerful, scalable applications for the .NET platform. It shows off how t...VividBed: Business website.卢融凯的个人主页: 卢融凯的个人主页New ReleasesAssemblyVerifier: 4.0.0.0 Release: Updated to target .NET 4.0Bricks' Bane: Bricks' Bane Editor v1.0.0.4: I've added functionality to the editor, after some personal use. Plus I fixed a bug that was occurring on file loading mostly when the file was mod...Dambach Linear Algebra Framework: Linear Algebra Framework - Sneak Peak: This is just to get the code out there into the hands of potential users and to elicit feedback.DevTreks -social budgeting that improves lives and livelihoods: Social Budgeting Web Software, DevTreks alpha 4a: DevTreks calculators, analyzers, and story tellers are being upgraded so that they can be extended by third parties using either add-ins (Managed ...DirectQ: Release 1.8.3c: Fixes some more late-breaking bugs and adds some optimizations from the forthcoming 1.8.4 release. No Windows 98 build this time. I may add one a...Document Assembly from a SharePoint Library using the Open XML SDK: Solution for March 2010 rel of the Open XML SDK: Microsoft changed some class names between the December 2009 CTP and the March 2010 release of the Open XML SDK which means that old solution will ...Document.Viewer: 0.9.0: Whats New?: New icon set Bug fix'sDotNetNuke Skins Pack: DNN 80 Skins Pack: This released is the first for DNN 4 & 5 with Skin Token Design (legacy skin support on DNN 4 & 5)DotNetWinService: Release 1.0.0.0: This release includes four different scheduled tasks: 1) TaskURL: Petition a specific URL: when working on a ASP.NET website, it's sometimes ...Hammock for REST: Hammock v1.0.1: v1.0.1 ChangesFixes to improve OAuth stability Fixes for asynchronous timeouts Fixes and simplification for retries v1.0 FeaturesSimple, clean...Home Access Plus+: v4.1.1: v4.1.1 Change Log: Added Enable for Booking Resource to allow Resources to be disabled but not deleted Updated HAP.Config for above File Changes...HouseFly controls: HouseFly controls alpha 0.9.6.0: HouseFly controls release 0.9.6.0 alphaHydroServer - CUAHSI Hydrologic Information System Server: ODM Data Loader 1.1.3: Version 1.1.3 of the ODM Data Loader is only compatible with version 1.1 of ODM This Version Addresses : Memory issues in Version 1.1.2 that were ...Jobping Url Shortener: Source Code v0.1: Source code for the 0.1 release.LinkedIn® for Windows Mobile: LinkedIn for Windows Mobile v0.6: Fixed the crash after accepting the use of internet access.mojoPortal: 2.3.4.3: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2343-released.aspxMoonRover - Enter Island: Moon Rover: Simulates Rover Moves on MoonNanoPrompt: Release 0.4.1 - Beta 1.1: Now released: Beta 1.1 for .NET 4.0ORAYLIS BI.SmartDiff: Release 1.0.0: see change log for detailsQuickStart Engine (3D Game Engine for XNA): QuickStart Engine v0.22: Main FeaturesClean engine architecture Makes it easy to make your own game using the engine. Messaging system allows you to communicate between s...SharePoint 2010 Managed Metadata WebPart: Taxonomy WebPart 0.0.1: Initial version releasedSharePoint 2010 Service Manager: SharePoint Service Manager 2010 v1: Starts and stops all SharePoint services Works with both Microsoft SQL Server and SQL Server Express Edition (for SharePoint) Supports disablin...Shweet: SharePoint 2010 Team Messaging built with Pex: Shweet RTM Release: Shweet has been updated to work with the RTM of SharePoint and the latest version of Pex Visual Studio 2010 Power Tools. Know issues: Continuous I...Silverlight Testing Automation Tool: StatLight v1.0 - Beta 1: Things still to accomplish (before official v1 release)Item # 10716: Release build hangs on x64 machine Still awaiting UnitDriven change feedback...SPSS & PSPP file library: 0.1 alpha: This first test release allows to read an .sav SPSS/PSPP/PASW file and retreive the data, either in the form of a .net DataReader or as a custom Sp...SqlDiffFramework-A Visual Differencing Engine for Dissimilar Data Sources: SqlDiffFramework 1.0.0.0: Initial Public Release Requirements: .NET Framework 2.0 SqlDiffFramework is designed for the enterprise! Check with your system administrator (or...sqwarea: Sqwarea 0.0.210.0 (alpha): First public release. Deploy package contains : the documentation for classes. the azure package with the Web Role. the zip with assemblies wh...Sweeper: Sweeper Alpha 2: SweeperA Visual Studio Add-in for C# Code Formatting - Visual Studio 2008 Includes: A UI for options, Enable or disable any specific task you want ...TailspinSpyworks - WebForms Sample Application: TailspinSpyworks-v0.8: ASP.NET 4 ECommerce ApplicationTweetSharp: TweetSharp Release Candidate: New FeaturesComplete core rewrite for stability and speed, introducing Hammock http://hammock.codeplex.com Windows Phone 7, Silverlight 4 OOB (El...Wicked Compression ASP.NET HTTP Module: Wicked Compression ASP.NET HTTP Module Beta: Now supports AJAX from .NET Framework 2.0 through 4.0! Bug Fix for Excluded Paths! Binary Release Included for .NET Framework 2.0 through 4.0!Most Popular ProjectsRawrWBFS ManagerAJAX Control Toolkitpatterns & practices – Enterprise LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)iTuner - The iTunes CompanionASP.NETDotNetNuke® Community EditionMost Active ProjectsRawrpatterns & practices – Enterprise LibraryIonics Isapi Rewrite FilterHydroServer - CUAHSI Hydrologic Information System ServerGMap.NET - Great Maps for Windows Forms & PresentationParticle Plot Pivotpatterns & practices: Azure Security GuidanceSqlDiffFramework-A Visual Differencing Engine for Dissimilar Data SourcesNB_Store - Free DotNetNuke Ecommerce Catalog ModuleN2 CMS

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  • Friday Fun: Omega Crisis

    - by Mysticgeek
    Friday is here once again and it’s time to play a fun flash game on company time. Today we take a look at the space shooter Omega Crisis. Omega Crisis At the start of the game you’re given the basic story of the game, defending the space outpost, and instructions on how to play. Controls are easy, just target the enemy and use the left mouse button to fire. After each level you’re shown the results and how many Tech Points you’ve earned. The more Tech Points you earn, you have a better chance of upgrading your weapons and base defense before the next level.   You can also go into Manage Mode by hitting the Space bar, and select gunners and other types of weapons to help defend the outpost. Choose your mission from the timeline after successfully completing a mission. You can also use A,W,D,S to move around the map and see exactly where the enemy ships are coming from. This makes it easier to destroy them before they get too close to your base. This game is a lot of fun and is similar to different “Desktop Defense” type games. If you’re looking for a fun way to waste the afternoon, and not look at TPS reports, Omega Crisis can get you though until the whistle blows. Play Omega Crisis Similar Articles Productive Geek Tips Friday Fun: Portal, the Flash VersionFriday Fun: Play Bubble QuodFriday Fun: Gravitee 2Friday Fun: Wake Up the BoxFriday Fun: Compulse TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools Track Daily Goals With 42Goals

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