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  • Cloud Control 12c: Verteilen von beliebiger Software mit Deployment Prozeduren

    - by Ralf Durben (DBA Community)
    Mit dem Lifecycle Management Pack von Oracle Enterprise Manager Cloud Control 12c können Sie Software aus der grafischen Konsole heraus auf Zielsysteme verteilen und installieren, also provisionieren. Dieses funktioniert für viele Oracle Produkte in einer vorgefertigen Form unter Verwendung von Deployment Prozeduren, die als eine Art Spezialformat für Provisionierungsskripte angesehen werden können. Dabei können die vorgefertigten Deployment Prozeduren direkt oder für die eigenen Bedürfnisse modifiziert verwendet werden. Sie können diese Technik jedoch auch für die Provisionierung beliebiger Software nutzen, indem Sie eigene Deployment Prozeduren erstellen. Als einfaches Beispiel einer solchen Provisionierung soll in diesem Tipp das Verteilen einer ZIP-Datei mit anschliessendem Auspacken betrachtet werden. Bewusst wird in diesem Tipp versucht, das Beispiel einfach zu halten, um einen leichten Einstieg zu ermöglichen. Dieser Tipp zeigt Ihnen, wie Sie eine ZIP-Datei mit einer selbstgeschriebenen Deployment Prozedur provisionieren können.

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  • Keeping game model and graphics/animation separate but in sync

    - by AJM
    Suppose I'm building a chess game where I want to have animations. Pieces glide to their new squares when moved. Pieces perform attack animations when capturing other pieces. I'm not sure how to effectively separate the data and logic needed for these animations and the actual game model (in the MVC sense). The pieces themselves should ideally not have to worry about their pixel coordinates or current animation frame. At the same time, many changes to the model are effectively driven by animations. A moved piece changes its position after (before?) its sprite is done gliding. A piece is removed from the board after the capturing piece is finished its attack animation. How would you suggest I manage the game model, the graphics and animations, and their relationships? For example, where would the animations "live"? How would animations be created and managed in response to player moves? How would animations drive updates to the game model, or how would the game model drive animations?

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  • ArchBeat Link-o-Rama for 2012-09-20

    - by Bob Rhubart
    Attend OTN Architect Day – by Architects, for Architects – October 25 You won't need 3D glasses to take in these live presentations (8 sessions, two tracks) on Cloud computing, SOA, and engineered systems. And the ticket price is: Zero. Nothing. Absolutely free. Register now for Oracle Technology Network Architect Day in Los Angeles. Thursday October 25, 2012, 8:00am – 5:00pm Sofitel Los Angeles8555 Beverly BoulevardLos Angeles, CA 90048 Loving VirtualBox 4.2… | The ORACLE-BASE Blog Is it wrong for a man to love a technology? Oracle ACE Director Tim Hall has several very good reasons for his feelings… Running RichFaces on WebLogic 12c | Markus Eisele "With all the JMS magic and the different provider checks in the showcase this has become some kind of a challenge to simply build and deploy it," says Oracle ACE Director Markus Eisele. His detailed post will help you to meet that challenge. Oracle ADF Coverage at OOW | Frank Nimphius Frank Nimphius shares a comprehensive and well-organized list of Oracle ADF sessions and activities scheduled for Oracle OpenWorld in San Francisco. OIM 11g R2 Catalog Customization Example | Daniel Gralewski Oracle Fusion Middleware A-Team member Daniel Gralewski's post shows "how OIM catalog can be customized by using OIM UI capabilities such as managed beans and EL expressions. The post first describes the use case and the solution to address the use case; then it describes the solution details as well as provides links to the artifacts." New Book: Oracle BPM Suite 11g: Advanced BPMN Topics | Mark Nelson Redstack blogger Mark Nelson shares an overview of Oracle BPM Suite 11g: Advanced BPMN Topics, the new book he co-authored with Tanya Williams. Nelson describes the book as "a concise presentation of both theory and practical examples of the areas of BPMN where we have encountered the most widespread confusion and misunderstanding." Thought for the Day "I strive for an architecture from which nothing can be taken away." — Helmut Jahn Source: Brainy Quote

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  • When using membership provider, do you use the user ID or the username?

    - by Chris
    I've come across this is in a couple of different applications that I've worked on. They all used the ASP.NET Membership Provider for user accounts and controlling access to certain areas, but when we've gotten down into the code I've noticed that in one we're passing around the string based user name, like "Ralph Waters", or we're passing around the Guid based user ID from the membership table. Now both seem to work. You can make methods which get by username, or get by user ID, but both have felt somewhat "funny". When you pass a string like "Ralph Waters" you're passing essentially two separate words that make up a unique identifier. And with a Guid, you're passing around a string/number combination which can be cast and made unique. So my question is this; when using Membership Provider, which do you use, the username or the user ID to get back to the user? Thanks all!

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  • Looking software for making an animated cartoon to present a new application/scenario idea

    - by Skarab
    I have an idea for an application (+usage scenario) and I would like to create an animated cartoon that shows a use case for this application and its novelty. My company is a rather big so I am looking for an interesting way to get people know my idea to get feedback/get a green light to further develop it. Therefore I am looking for an application (free or commercial) that I could use to realize such an animated cartoon. I have posted this quesion before on stackoverflow, but I think this might be a better community to ask such a question.

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  • Leveraging Code in Ever Bigger Games

    - by ashes999
    Summary: The same way that I continually build complex engines and libraries within a single platform and technology to allow me to build increasingly bigger and better games, how to continue this when development crosses into different platforms? If I switch platforms, how do I leverage past code and experiences? Games are hard to build. Big games are even harder to build. I've decided that to be able to make big games, I need to start building smaller games, and building up an asset base of code, assets (graphics, sounds), tools, and most importantly, game engines, so that I can eventually get there. One game at a time. Let me give an analogy. To build an MMO 3D RPG, I would approach this by building and releasing small games with increasingly more features. This could entail, for example: A simple 2D game A tile-based game A game with RPG elements (items, equipment, monsters, battle) A full-fledged RPG A 3D RPG The problem now is if I have to change platforms or tools, I don't know how to leverage past code-bases (and experience) to start with a mature product. Right now, I'm writing Silverlight (FlatRedBall) games. Let's say I stick with this for ten years, and then suddenly decide to write a PS6 game, which is in a different programming language entirely. Granted, I have ten years of game-development experience (and correspondingly ten years of professional software development experience from my day job) to back me up. But I would still like some way to transplant that 2D RPG engine into the new programming language, or else leverage it somehow. Is this even possible? What are my options?

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  • Reuse the data CRUD methods in data access layer, but they are updated too quickly

    - by ValidfroM
    I agree that we should put CRUD methods in a data access layer, However, in my current project I have some issues. It is a legacy system, and there are quite a lot CRUD methods in some concrete manager classes. People including me seem to just add new methods to it, rather than reuse the existing methods. Because We don't know whether the existing method is what we need Even if we have source code, do we really need read other's code then make decision? It is updated too quickly. Do not have time get familiar with the DAO API. Back to the question, how do you solve that in your project? If we say "reuse", it really needs to be reusable rather than just an excuse.

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  • Unisciti alla Customer Experience Revolution! 27 settembre 2012, Milano

    - by antonella.buonagurio
    Si tiene giovedì 27 settembre a Milano Oracle Customer Experience Briefing, un evento pensato per riflettere sulla Customer Experience vista come strategia per dare vita a processi più completi ed innovativi per generare e gestire l’interazione con i consumatori, su tutti i canali. I lavori si terranno in particolare dalle 10.30 alle 13.00 presso Casa dell’Energia (Piazza Po 3). Enrico Finzi, Sociologo e Presidente di AstraRicerche, condividerà la propria visione sul tema e ne discuterà insieme agli esperti di Accenture e Oracle. L'incontro, rivolto in particolare alle aziende dei settori Retail e Beni di Consumo, consentirà dunque di comprendere perché la Customer Experience sia diventata la componente più importante e strategica del business delle imprese e di scoprire come essa accelleri l’acquisizione di nuovi clienti, incrementi la fidelizzazione ad un brand/prodotto/servizio, migliori l’efficienza operativa e sostenga le vendite. L’evento darà inoltre la possibilità di capire come le soluzioni di Customer Experience possono aiutare le aziende a far vivere questa esperienza ai clienti in modo coerente e personalizzato, attraverso tutti i canali e su tutti i dispositivi, ottenendo risultati misurabili.La partecipazione è gratuita su invito ed è riservata alle aziende finali. Per registrarsi all’evento è possibile collegarsi a questo link.

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  • Resources for popular domain models

    - by Songo
    I have come across many situations where I had to build a system for a library or a clinic or other popular domains. The thing is a domain model for a library was probably done 1000 times already with different level of details of course. Here is an example. Is there a popular website or community where one can find ready made domain models for popular systems? The whole purpose I'm trying to achieve is to quickly get a grasp of the domain I'm modeling and customize it to my needs. Re-inventing the wheel seems really absurd when the same system might have been modeled properly previously. Note I know Google might sound like the perfect source, but there is a repository out there that people can post there models, so that others can share them.

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  • How should I take being told that I was wrong?

    - by Chris
    On a fairly important project with short timelines I decided to use SubSonic for straight forward data access. I wired up a handful of forms, created matching database tables and POCO's for each and used SubSonic's simple repository mode for the data access. Everything worked well and I was able to bang these forms out pretty quickly and I moved on to other things. Since that time I have heard that using SubSonic was a 'cowboy move' and that it was implemented 'incorrectly' and that 'the person who used it, didn't even know how to use SubSonic'. What I would like to know is, how should I take this? There were and still are no standards for data access at this company, so there is no violation of a standard. The forms worked exactly as requested and saved the data to the database correctly. And with only spending a few days on the forms instead of weeks, saved a lot of time which was used for other functionality in the project. So in light of all of this, I am confused as to what was 'incorrect'. Am I missing something here? Thanks for your answers.

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  • implementing match-making & community system for multiplayer games

    - by kamziro
    These days, games often have multiplayer portals with chat channels & match making system for the multiplayer aspects of the game. An example would be battle.net, magic the gathering online's chat rooms, halo etc. Now, for the rest of us indie gamers that probably won't be able to spend much development effort on creating those back-ends from scratch, what options do we have? I was thinking of something along the line of using IRC as the backbone of the system. From there, the "community" aspect and implement player tracking, game tracking and match making on top of that. It seems to be what the old battle.net (brood war era) used to be. The question is, is this easy to do? What does it take to run an irc server, and I suppose this also requires writing an IRC client (which seems to have been done a lot these days?)? If there are other ways as well (say, an open framework for this stuff), let's hear them too.

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  • ArchBeat Link-o-Rama Top 20 for June 17-23, 2012

    - by Bob Rhubart
    The most popular item shared via my social networks for the week of June 17-23, 2012. Simple Made Easy | Rich Hickey InfoQ: Current Trends in Enterprise Mobility Cloud Bursting between AWS and Rackspace | High Scalability A Distributed Access Control Architecture for Cloud Computing Congrats to @MNEMONIC01 on his new book: Oracle WebLogic Server 12c: First Look BI Architecture Master Class for Partners - Oracle Architecture Unplugged Guide to integration architecture | Stephanie Mann Oracle Data Integrator 11g - Faster Files | David Allan Recap: EMEA User Group Leaders Meeting Latvia May 2012 Starting a cluster | Mark Nelson SOA, Cloud & Service Technology Symposium 2012 London - Special Oracle Discount Enterprise 2.0 Conference: Building Social Business | Oracle WebCenter Blog FY13 Oracle PartnerNetworkr Kickoff - Tues June 26, 2012 | @oraclepartners Why should you choose Oracle WebLogic 12c instead of JBoss EAP 6? | Ricardo Ferreira Call for Nominations: Oracle Fusion Middleware Innovation Awards 2012 - Win a free pass to #OOW12 Hibernate4 and Coherence | Rene van Wijk Eclipse and Oracle Fusion Development - Free Virtual Event, July 10th Why building SaaS well means giving up your servers | GigaOM Personas - what, why & how | Mascha van Oosterhout Oracle Public Cloud Architecture | Tyler Jewell Thought for the Day "There is only one thing more painful than learning from experience and that is not learning from experience." — Archibald McLeish (May 7, 1892 – April 20, 1982) Source: SoftwareQuotes.com

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  • OBIEE version 11.1.1.7.131017 has been released

    - by inowodwo
    The Business Intelligence Enterprise Edition 11.1.1.7.131017 patch set has been released, and is available to download from My Oracle Support (https:\\support.oracle.com). Per the patch readme: This patch set is available for all customers who are using Oracle Business Intelligence Enterprise Edition 11.1.1.7.0 and 11.1.1.7.1. It is also available for Exalytics customers who have applied the Exalytics PS3 patch. Patch 17530796 - OBIEE BUNDLE PATCH 11.1.1.7.131017 (Patch) is comprised of the following patches, which are not available separately:     Patch 16913445 - Patch 11.1.1.7.131017 (1 of 8) Oracle Business Intelligence Installer (BIINST)     Patch 17463314 - Patch 11.1.1.7.131017 (2 of 8) Oracle Business Intelligence Publisher (BIP)     Patch 17300417 - Patch 11.1.1.7.131017 (3 of 8) Enterprise Performance Management Components Installed from BI Installer 11.1.1.7.0 (BIFNDNEPM))     Patch 17463395 - Patch 11.1.1.7.131017 (4 of 8) Oracle Business Intelligence Server (BIS)     Patch 17463376 - Patch 11.1.1.7.131017 (5 of 8) Oracle Business Intelligence Presentation Services (BIPS)     Patch 17300045 - Patch 11.1.1.7.131017 (6 of 8) Oracle Business Intelligence Presentation Services (BIPS)     Patch 16997936 - Patch 11.1.1.7.131017 (7 of 8) Oracle Business Intelligence Presentation Services (BIPS)     Patch 17463403 - Patch 11.1.1.7.131017 (8 of 8) Oracle Business Intelligence Platform Client Installers and MapViewer Also you must download: Patch 16569379 - Dynamic Monitoring Service patch The instructions to apply the bundle patch are given in the patch readme along with some important notes if you are upgrading from 11.1.1.6.x versions. The new functionality in this patch includes:     Support for Microsoft Internet Explorer 10     Support for Oracle BI Mobile App Designer     Support for improved exporting functionality into Microsoft Excel For more information please refer to document: OBIEE 11g 11.1.1.7.131017 is Available for Oracle Business Intelligence Enterprise Edition and Exalytics (Doc ID 1595219.1) In addition we strongly recommend you review this document: OBIEE Suite Bundle Patches (Doc ID 1591422.1), which explains the new naming convention, the strategy behind bundle patches and other interesting facts about OBIEE patching. Please take some time to review it.

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  • Changing email application in Preferred Applications to GMail?

    - by grm
    I'm trying to change the Preferred Application for email. I have installed the package desktop-webmail, but there is no new option under System - Preferences - Preferred Application as you would expect, infact, there is only one option there, only Evolution. According to this post it should be possible to set a custom application, but no option is available. Is it possible to setup GMail as Preferred email app so that File - Send by email works in gnome apps? This seems to be a dup of another post here, Thing is that this works fine in 10.10, but in 11.04 this method no longer work. My post above is meant for 11.04 and the question is still valid.

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  • Multiplayer mobile games and coping with high latency

    - by liortal
    I'm currently researching regarding a design for an online (realtime) mobile multiplayer game. As such, i'm taking into consideration that latencies (lag) is going to be high (perhaps higher than PC/consoles). I'd like to know if there are ways to overcome this or minimize the issues of high latency? The model i'll be using is peer-to-peer (using Photon cloud to broadcast messages to all other players). How do i deal with a scenario where a message about a local object's state at time t will only get to other players at *t + HUGE_LAG* ?

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  • Official MySQL Cluster Training Available Near You!

    - by Antoinette O'Sullivan
    Oracle is the official provider of MySQL Training. To learn more about MySQL Cluster, you can register for the MySQL Cluster training at a large selection of locations and often you will find the course delivery in your local language! For example:  Where  When  Delivery Language  Prague, Czech Republic  17 September 2012  Czech  Warsaw, Poland  1 August 2012  Polish  Wien, Austria  27 August 2012  German  London, United Kingdom  18 July 2012  English  Lisbon, Portugal  3 December 2012  European Portugese  Nice, France  8 October 2012  French  Barcelona, Spain  25 September 2012  Spanish  Madrid, Spain  20 August 2012  Spanish  Denver, United States  17 October 2012  English  Chicago, United States  22 August 2012  English  New York, United States  20 June 2012  English  Petaling Jaya, Malaysia  18 July 2012  English  Singapore  21 August 2012  English  Melbourne, Australia  13 June 2012  English  Mexico City, Mexico  23 July 2012  Spanish To learn more or register your interest in another course, location, or date, go to Oracle University's official portal.

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  • BriForum London Videos

    - by Chris Kawalek
    We're back from BriForum London and it was a fantastic show. Just amazing firsthand information on real world desktop virtualization deployments, future trends, best practices, and more. If desktop virtualization is part of your job, I highly recommend checking out the event. The next one is in July in Chicago, and Oracle will be there! Here are a few videos from the show: The video below was done by the brianmadden.com folks, so click on it to go over to their site to see it. Many thanks to the team there! -Chris For more information, please go to the Oracle Virtualization web page, or  follow us at :  Twitter   Facebook YouTube Newsletter

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  • Innovare e creare valore si può ancora fare?

    - by Silvia Valgoi
    In un momento in cui parole come social networking, Web 2.0, e-commerce, mobilità e multicanalità, cloud computing sono sulla bocca di tutti abbiamo deciso di fermare questo turbinio di bla, bla, bla e prenderci del tempo per condividerne con voi significati ed opportunità. Questi sono gli obiettivi del Sales & Marketing Summit che si terrà il prossimo 28 marzo 2012: Conoscere in anteprima Oracle Fusion CRM, la soluzione di nuova generazione per migliorare e incrementare l'efficacia dei processi di Vendita e Marketing. Scoprire come costruire i processi più innovativi di Customer Experience. Incontrare i nostri esperti e sperimentare le nuove soluzioni di Oracle grazie alle Sessioni Interattive dedicate a Fusion CRM e alla Customer Experience. Confrontarti e condividere idee per innovare   Ti aspettiamo!

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  • GameState management hierarchical FSM vs stack based FSM

    - by user8363
    I'm reading a bit on Finite State Machines to handle game states (or screens). I would like to build a rather decent FSM that can handle multiple screens. e.g. while the game is running I want to be able to pop-up an ingame menu and when that happens the main screen must stop updating (the game is paused) but must still be visible in the background. However when I open an inventory pop-up the main screen must be visible and continue updating etc. I'm a bit confused about the difference in implementation and functionality between hierarchical FSM's and FSM's that handle a stack of states instead. Are they basically the same? Or are there important differences?

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  • Wine pollutes "Open With" application list

    - by Yi Jiang
    The dialog box in question here is the one you get with the context menu option "open with other applications". Wine seems to have inserted more than a dozen or so entries for each application I install, which makes it a pain to find the correct application: What can I do to remove the duplicates? Update: Neither of the two solutions really work. The bug is interesting, but the symptoms does not match my problem (I'm not having problem with uninstalling applications, but rather the things that are inserted after installing them), and with the other one, all references to the Wine application are removed, which actually makes the problem worse (although it may be an acceptable solution if nothing else can be found). So this is still an open question; any takers?

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  • Lending epub files for limited time to users

    - by JP Hellemons
    I am looking for components to build a digital library who lends people epub (ebooks) for about a week. It's like a digital version of the offline old public library. Now I have found several flash (pdf) file streaming solutions. But that would require an active internet link. And like the public library, you are able to take your books to the beach or pool on holiday abroad where you have no connection. So streaming is no option. The other file restriction method I have found was DRM, but that would require a really expensive license of Adobe Content Server 4 which is not suitable for my little hobby project. But it seems that adobe content server and Adobe Digital Editions is the only option at the moment. Or are there open source alternatives?

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  • What are the most commonly used enterprise Java technologies, and what would you want a non technical audience to understand about them?

    - by overstood
    I have been asked to give a presentation to a non-technical audience on what Java technologies are currently being used in the enterprise world. The goal is to give this non-technical audience the background they need to understand what engineers are talking about. It's part of a broader series of talks that I'm giving. I'm primarily a .NET and C++ dev, so I thought I'd try to get some input from some Java devs. What technologies do you use? What Java related acronyms would you like to be able to use around non-coders? What would you like non-coders to understand about them?

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  • Channel Revenue Management and General Ledger Integration

    - by LuciaC-Oracle
    Back in February of this year, we told you about the EBS Business Process Advisor: CRM Channel Revenue Management document which has detailed information about the Channel Revenue Management application business flow and explains integration points with other applications.  But we thought that you might like to have even more information on exactly how Channel Revenue Management passes data to General Ledger. Take a look at Integration Troubleshooting: Oracle Channel Revenue Management to GL via Subledger Accounting (Doc ID 1604094.2).  This note includes comprehensive information about the data flow between Channel Revenue Management and GL, offers troubleshooting tips and explains some key setups. Let us know what you think - start a discussion in the My Oracle Support Channel Revenue Management Community!

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  • Forms&Reports upgrade characterset issues

    - by Lukasz Romaszewski
    Hello,This quick post is based on my findings during recent IMC workshops, especially those related to upgrading the Forms 6i/9i/10g applications to Forms 11g platform. The upgrade process itself is pretty straightforward and it basically requires recompiling your Forms application with a latest version of frmcmp tool. For some cases though, especially when you migrate from Forms 6i which is a client-server architecture to a 3-tier web solution (Forms 11g), you need to rewrite some parts of your code to make it run on new platform. The things you need to change range from reimplementing (using webutil library) typical client-site functionality like local IO operation, access to WinAPI, invoking DLLs etc. to changing deprecated or obsolete APIs like RUN_PRODUCT to RUN_REPORT_OBJECT. To automate those changes Oracle provides complete Java API  which allows you to manipulate the code and structure of you modules (JDAPI). To make it even easier we can use Forms Migration Assistant tool (written in Java using JDAPI) which is able to replace all occurrences of old API entries with their 11g equivalents or warn you when the replacement is not possible. You can also add your own replacement definitions in the search_replace.properties file. But you need to be aware of some issues that can be encountered using this tool. First of all if you are using some hard-coded text inside your triggers you may notice that after processing them by the Migration Assistant tool the national characters may be lost. This is due to the fact that you need to explicitly tell Java application (which MA really is) what kind of characterset it should use to read those text properly. In order to do that just add to a script calling MA the following line:  export JAVA_TOOL_OPTIONS=-Dfile.encoding=<JAVA_ISO_ENCODING>  when the particular encoding must match the NLS_LANG in your Forms Builder environment (for example for Polish characterset you need to use ISO-8859-2).Second issue you can encounter related to national charactersets is lack of national symbols in you reports after migration. This can be solved by adding appropriate NLS_LANG entry in your reports environment. Sometimes instead of particular characterset you see "Greek characters" in your reports. This is just default font used by reports engine instead of the one defined in your report. To solve it you must copy fonts definitions from your old environment (e.g. Forms 10g installation) to appropriate directory in new installation (usually AFM folder). For more information about this and other issues please refer to https://support.oracle.com/CSP/main/article?cmd=show&type=NOT&doctype=BULLETIN&id=1297012.1at My Oracle Support site. That's all for today, stay tuned for more posts on this topic! Lukasz

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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