Search Results

Search found 37004 results on 1481 pages for 'public static'.

Page 316/1481 | < Previous Page | 312 313 314 315 316 317 318 319 320 321 322 323  | Next Page >

  • WCF service with PHP client - complex type as parameter not working

    - by Matt F
    Hi, I have a WCF service with three methods. Two of the methods return custom types (these work as expected), and the third method takes a custom type as a parameter and returns a boolean. When calling the third method via a PHP soap client it returns an 'Object reference not set to an instance of an object' exception. Example Custom Type: _ Public Class MyClass Private _propertyA As Double <DataMember()> _ Public Property PropertyA() As Double Get Return _propertyA End Get Set(ByVal value As Double) _propertyA = value End Set End Property Private _propertyB As Double <DataMember()> _ Public Property PropertyB() As Double Get Return _propertyB End Get Set(ByVal value As Double) _propertyB = value End Set End Property Private _propertyC As Date <DataMember()> _ Public Property PropertyC() As Date Get Return _propertyC End Get Set(ByVal value As Date) _propertyC = value End Set End Property End Class Method: Public Function Add(ByVal param As MyClass) As Boolean Implements IService1.Add ' ... End Function PHP client call: $client-Add(array('param'=array( 'PropertyA' = 1, 'PropertyB' = 2, 'PropertyC' = "2009-01-01" ))); The WCF service works fine with a .Net client but I'm new to PHP and can't get this to work. Is it possible to create an instance of 'MyClass' in PHP. Any help would be appreciated. Note: I'm using PHP 5 (XAMPP 1.7.0 for Windows). Thanks Matt

    Read the article

  • Generics vs inheritance (whenh no collection classes are involved)

    - by Ram
    This is an extension of this questionand probably might even be a duplicate of some other question(If so, please forgive me). I see from MSDN that generics are usually used with collections The most common use for generic classes is with collections like linked lists, hash tables, stacks, queues, trees and so on where operations such as adding and removing items from the collection are performed in much the same way regardless of the type of data being stored. The examples I have seen also validate the above statement. Can someone give a valid use of generics in a real-life scenario which does not involve any collections ? Pedantically, I was thinking about making an example which does not involve collections public class Animal<T> { public void Speak() { Console.WriteLine("I am an Animal and my type is " + typeof(T).ToString()); } public void Eat() { //Eat food } } public class Dog { public void WhoAmI() { Console.WriteLine(this.GetType().ToString()); } } and "An Animal of type Dog" will be Animal<Dog> magic = new Animal<Dog>(); It is entirely possible to have Dog getting inherited from Animal (Assuming a non-generic version of Animal)Dog:Animal Therefore Dog is an Animal Another example I was thinking was a BankAccount. It can be BankAccount<Checking>,BankAccount<Savings>. This can very well be Checking:BankAccount and Savings:BankAccount. Are there any best practices to determine if we should go with generics or with inheritance ?

    Read the article

  • Automatically generate buddy classes from model in C#

    - by JohnnyO
    I use Linq to Sql (although this is equally applicable in Entity Framework) for my models, and I'm finding myself creating buddy classes for my models all the time. I find this time consuming and repetitive. Is there an easy way to automatically generate these buddy classes based on the models? Perhaps a visual studio macro? An example of a buddy class that I'd like to create: [MetadataType(typeof(PersonMetadata))] public partial class Person { } public class PersonMetadata { public object Id { get; set; } public object FirstName { get; set; } } Thanks in advance.

    Read the article

  • c# interop with ghostscript

    - by yodaj007
    I'm trying to access some Ghostscript functions like so: [DllImport(@"C:\Program Files\GPLGS\gsdll32.dll", EntryPoint = "gsapi_revision")] public static extern int Foo(gsapi_revision_t x, int len); public struct gsapi_revision_t { [MarshalAs(UnmanagedType.LPTStr)] string product; [MarshalAs(UnmanagedType.LPTStr)] string copyright; long revision; long revisiondate; } public static void Main() { gsapi_revision_t foo = new gsapi_revision_t(); Foo(foo, Marshal.SizeOf(foo)); This corresponds with these definitions from the iapi.h header from ghostscript: typedef struct gsapi_revision_s { const char *product; const char *copyright; long revision; long revisiondate; } gsapi_revision_t; GSDLLEXPORT int GSDLLAPI gsapi_revision(gsapi_revision_t *pr, int len); But my code is reading nothing into the string fields. If I add 'ref' to the function, it reads gibberish. However, the following code reads in the data just fine: public struct gsapi_revision_t { IntPtr product; IntPtr copyright; long revision; long revisiondate; } public static void Main() { gsapi_revision_t foo = new gsapi_revision_t(); IntPtr x = Marshal.AllocHGlobal(20); for (int i = 0; i < 20; i++) Marshal.WriteInt32(x, i, 0); int result = Foo(x, 20); IntPtr productNamePtr = Marshal.ReadIntPtr(x); IntPtr copyrightPtr = Marshal.ReadIntPtr(x, 4); long revision = Marshal.ReadInt64(x, 8); long revisionDate = Marshal.ReadInt64(x, 12); byte[] dest = new byte[1000]; Marshal.Copy(productNamePtr, dest, 0, 1000); string name = Read(productNamePtr); string copyright = Read(copyrightPtr); } public static string Read(IntPtr p) { List<byte> bits = new List<byte>(); int i = 0; while (true) { byte b = Marshal.ReadByte(new IntPtr(p.ToInt64() + i)); if (b == 0) break; bits.Add(b); i++; } return Encoding.ASCII.GetString(bits.ToArray()); } So what am I doing wrong with marshaling?

    Read the article

  • Binding a list belonging to another object in a custom model binder in ASP.NET MVC

    - by Dan
    I realize something like this has been asked, but this may be a little different Below is my Event object: Event : IEvent public int Id public string Title public List<EventContact> Contacts And EventContact: EventContact public int Id public string Name So, an Event has a list of EventContact' objects. Now, Event also implements IEvent - hence the custom model binder. I useIEventinstead of Event, so when the default model binder tries to do its thing, it lets me know it can't create anIEvent'. I have my view with populated with the contact info: <input type="text" name="contact[0].Name" value="DB Value"/> <input type="text" name="contact[1].Name" value="DB Value"/> <input type="text" name="contact[2].Name" value="DB Value"/> <!-- Event fields, etc --> So, in my custom model binder I am able to see all the value - sweet! The only thing is, I'm really not sure how to get all the contact fields and create a list of contacts from them, along with binding all the Event fields. Any and all help is appreciated!

    Read the article

  • Java constructor and modify the object properties at runtime

    - by lupin
    Note: This is an assignment Hi, I have the following class/constructor. import java.io.*; class Set { public int numberOfElements = 0; public String[] setElements = new String[5]; public int maxNumberOfElements = 5; // constructor for our Set class public Set(int numberOfE, int setE, int maxNumberOfE) { int numberOfElements = numberOfE; String[] setElements = new String[setE]; int maxNumberOfElements = maxNumberOfE; } // Helper method to shorten/remove element of array since we're using basic array instead of ArrayList or HashSet from collection interface :( static String[] removeAt(int k, String[] arr) { final int L = arr.length; String[] ret = new String[L - 1]; System.arraycopy(arr, 0, ret, 0, k); System.arraycopy(arr, k + 1, ret, k, L - k - 1); return ret; } int findElement(String element) { int retval = 0; for ( int i = 0; i < setElements.length; i++) { if ( setElements[i] != null && setElements[i].equals(element) ) { return retval = i; } retval = -1; } return retval; } void add(String newValue) { int elem = findElement(newValue); if( numberOfElements < maxNumberOfElements && elem == -1 ) { setElements[numberOfElements] = newValue; numberOfElements++; } } int getLength() { if ( setElements != null ) { return setElements.length; } else { return 0; } } String[] emptySet() { setElements = new String[0]; return setElements; } Boolean isFull() { Boolean True = new Boolean(true); Boolean False = new Boolean(false); if ( setElements.length == maxNumberOfElements ){ return True; } else { return False; } } Boolean isEmpty() { Boolean True = new Boolean(true); Boolean False = new Boolean(false); if ( setElements.length == 0 ) { return True; } else { return False; } } void remove(String newValue) { for ( int i = 0; i < setElements.length; i++) { if ( setElements[i].equals(newValue) ) { setElements = removeAt(i,setElements); } } } int isAMember(String element) { int retval = -1; for ( int i = 0; i < setElements.length; i++ ) { if (setElements[i] != null && setElements[i].equals(element)) { return retval = i; } } return retval; } void printSet() { for ( int i = 0; i < setElements.length; i++) { System.out.println("Member elements on index: "+ i +" " + setElements[i]); } } String[] getMember() { String[] tempArray = new String[setElements.length]; for ( int i = 0; i < setElements.length; i++) { if(setElements[i] != null) { tempArray[i] = setElements[i]; } } return tempArray; } Set union(Set x, Set y) { String[] newXtemparray = new String[x.getLength()]; String[] newYtemparray = new String[y.getLength()]; Set temp = new Set(1,20,20); newXtemparray = x.getMember(); newYtemparray = x.getMember(); for(int i = 0; i < newXtemparray.length; i++) { temp.add(newYtemparray[i]); } for(int j = 0; j < newYtemparray.length; j++) { temp.add(newYtemparray[j]); } return temp; } } // This is the SetDemo class that will make use of our Set class class SetDemo { public static void main(String[] args) { //get input from keyboard BufferedReader keyboard; InputStreamReader reader; String temp = ""; reader = new InputStreamReader(System.in); keyboard = new BufferedReader(reader); try { System.out.println("Enter string element to be added" ); temp = keyboard.readLine( ); System.out.println("You entered " + temp ); } catch (IOException IOerr) { System.out.println("There was an error during input"); } /* ************************************************************************** * Test cases for our new created Set class. * ************************************************************************** */ Set setA = new Set(1,10,10); setA.add(temp); setA.add("b"); setA.add("b"); setA.add("hello"); setA.add("world"); setA.add("six"); setA.add("seven"); setA.add("b"); int size = setA.getLength(); System.out.println("Set size is: " + size ); Boolean isempty = setA.isEmpty(); System.out.println("Set is empty? " + isempty ); int ismember = setA.isAMember("sixb"); System.out.println("Element six is member of setA? " + ismember ); Boolean output = setA.isFull(); System.out.println("Set is full? " + output ); setA.printSet(); int index = setA.findElement("world"); System.out.println("Element b located on index: " + index ); setA.remove("b"); setA.emptySet(); int resize = setA.getLength(); System.out.println("Set size is: " + resize ); setA.printSet(); Set setB = new Set(0,10,10); Set SetA = setA.union(setB,setA); SetA.printSet(); } } I have two question here, why I when I change the class property declaration to: class Set { public int numberOfElements; public String[] setElements; public int maxNumberOfElements; // constructor for our Set class public Set(int numberOfE, int setE, int maxNumberOfE) { int numberOfElements = numberOfE; String[] setElements = new String[setE]; int maxNumberOfElements = maxNumberOfE; } I got this error: \ javaprojects>java SetDemo Enter string element to be added a You entered a Exception in thread "main" java.lang.NullPointerException at Set.findElement(Set.java:30) at Set.add(Set.java:43) at SetDemo.main(Set.java:169) Second, on the union method, why the result of SetA.printSet still printing null, isn't it getting back the return value from union method? Thanks in advance for any explaination. lupin

    Read the article

  • Java Incompatible Types Boolean Int

    - by ikurtz
    i have the following class: public class NewGameContract { public boolean HomeNewGame = false; public boolean AwayNewGame = false; public boolean GameContract(){ if (HomeNewGame && AwayNewGame){ return true; } else { return false; } } } when i try to use it like so: if (networkConnection){ connect4GameModel.newGameContract.HomeNewGame = true; boolean status = connect4GameModel.newGameContract.GameContract(); switch (status){ case true: break; case false: break; } return; } i am getting the error: incompatible types found: boolean required: int on the following switch (status) code. what am i doing wrong please?

    Read the article

  • Apache rewrite to add a directory to REQUEST_URI not working on localhost running wamp.

    - by Brett Pontarelli
    I'm running wamp on Vista (Apache v2.2.11) and have projects setup such that http://localhost/projectx is the base directory for projectx. Now, I want that requests for http://localhost/projectx/somepage/extra will rewrite to http://localhost/projectx/PUBLIC/somepage/extra To that end I have a file in C:\wamp\www\projectx\.htacces that is this simple: RewriteEngine On RewriteBase /projectx RewriteCond %{REQUEST_URI} !^/PUBLIC RewriteRule ^(.*)$ /PUBLIC$1 [L] I can't for the life of me figure out why this doesn't work. The error I'm getting is "The requested URL /PUBLIC was not found on this server". Thanks.

    Read the article

  • Unit Testing (xUnit) an ASP.NET Mvc Controller with a custom input model?

    - by Danny Douglass
    I'm having a hard time finding information on what I expect to be a pretty straightforward scenario. I'm trying to unit test an Action on my ASP.NET Mvc 2 Controller that utilizes a custom input model w/ DataAnnotions. My testing framework is xUnit, as mentioned in the title. Here is my custom Input Model: public class EnterPasswordInputModel { [Required(ErrorMessage = "")] public string Username { get; set; } [Required(ErrorMessage = "Password is a required field.")] public string Password { get; set; } } And here is my Controller (took out some logic to simplify for this ex.): [HttpPost] public ActionResult EnterPassword(EnterPasswordInputModel enterPasswordInput) { if (!ModelState.IsValid) return View(); // do some logic to validate input // if valid - next View on successful validation return View("NextViewName"); // else - add and display error on current view return View(); } And here is my xUnit Fact (also simplified): [Fact] public void EnterPassword_WithValidInput_ReturnsNextView() { // Arrange var controller = CreateLoginController(userService.Object); // Act var result = controller.EnterPassword( new EnterPasswordInputModel { Username = username, Password = password }) as ViewResult; // Assert Assert.Equal("NextViewName", result.ViewName); } When I run my test I get the following error on my test fact when trying to retrieve the controller result (Act section): System.NullReferenceException: Object reference not set to an instance of an object. Thanks in advance for any help you can offer!

    Read the article

  • how to show integer values in JComboBox?

    - by Edan
    Hello, I would like to know how to set a JComboBox that contain integers values that I could save. Here is the definitions of values: public class Item { private String itemDesc; private int itemType; public static int ENTREE=0; public static int MAIN_MEAL=1; public static int DESSERT=2; public static int DRINK=3; private float price; int[] itemTypeArray = { ENTREE, MAIN_MEAL, DESSERT, DRINK }; Object[][] data = {{itemDesc, new Integer(itemType), new Float(price)}}; . . . } Now, I want the add a JComboBox that the user will choose 1 of the items (ENTREE, MAIN_MEAL...) and then I could set the number as an Integer. I know that JComboBox need to be something like that: JComboBox combo = new JComboBox(itemTypeArray.values()); JOptionPane.showMessageDialog( null, combo,"Please Enter Item Type", `JOptionPane.QUESTION_MESSAGE);` What am I doing wrong?

    Read the article

  • Adding KeyListener to a JWindow not getting any key events

    - by Untitled
    Hello everyone, In Java, I am adding a KeyListener to a JWindow, but it is not getting any key events. If I used the same code but extend a JFrame instead, then everything works fine. public class MyWindow extends JWindow { ... ... private void initComponents() { ... ... addKeyListener(new KeyListener() { public void keyPressed(KeyEvent e) { System.out.println("KEY PRESSED: " + e.getKeyCode()); } public void keyReleased(KeyEvent e) { System.out.println("KEY RELEASED: " + e.getKeyCode()); } public void keyTyped(KeyEvent e) { System.out.println("KEY TYPED: " + e.getKeyCode()); } }); } } Anyone know how can I solve this by using a JWindow? Please note that I am using Linux, so I am not sure if it is something to do with the platform. Thanks

    Read the article

  • Having an issue with org.hibernate.SessionException: Session is closed! in Hibernate

    - by hal10001
    I've done quite a bit a research on this with no luck, but all the answers have a tendency to point toward the session context settings in the config file. What is odd is that I get a session connection the very first time I hit the page (and therefore, a successful result set), but then when I reload I get the following exception: org.hibernate.SessionException: Session is closed! Here are my config settings that are not DB connection string related: <property name="hibernate.show_sql">false</property> <property name="hibernate.dialect">org.hibernate.dialect.SQLServerDialect</property> <property name="hibernate.current_session_context_class">thread</property> <property name="hibernate.cache.provider_class">org.hibernate.cache.NoCacheProvider</property> <property name="hibernate.cache.use_query_cache">false</property> <property name="hibernate.cache.use_minimal_puts">false</property> Here is an example of a call I make that produces the situation I described above. public T get(int id) { session.beginTransaction(); T type; try { type = getTypeClass().cast(session.get(getTypeClass(), id)); } catch (ClassCastException classCastException) { throw new ClassCastException(classCastException.getMessage()); } session.getTransaction().commit(); return type; } The session variable reference is to a static field that contains the current session. All of the session connection details are textbook reference manual. For example, here is my Hibernate session utility: import org.hibernate.SessionFactory; import org.hibernate.cfg.Configuration; public class HibernateSessionFactoryUtil { private static final SessionFactory sessionFactory = buildSessionFactory(); private static SessionFactory buildSessionFactory() { try { return new Configuration().configure().buildSessionFactory(); } catch (Throwable ex) { System.err.println("Initial SessionFactory creation failed." + ex); throw new ExceptionInInitializerError(ex); } } public static SessionFactory getSessionFactory() { return sessionFactory; } }

    Read the article

  • .NET MVC - Storing database result during single page result?

    - by ropstah
    Fairly simple issue which is solved in PHP by using a static variable. private static $pages; public function Pages() { if($pages == null) { $pages = new PageCollection(); $pages->findAll(); } } Everywhere in my code I use Pages()::someFindFunction() to make sure the results are fetched only once, and I use that same collection. I want the same in my .NET MVC application: use something like: <%=MySite.Pages.findById(1).Title%> In the code below, if I use a private variable, or if I use a public class with shared variables (doesn't matter) they are both persisted during the entire application. I want them to load the same way PHP does, once per request. Now where do I store the .NET equivalent of private static $pages, so that the code below works? //what to do with $pages?? Public Module MySite Public Function Pages() As PageCollection If $pages Is Nothing Then $pages.loadAll() End If Return $pages End Function End Module

    Read the article

  • How to properly close a UDT server in Netty 4

    - by Steffen
    I'm trying to close my UDT server (Netty 4.0.5.Final) with shutDownGracefully() and reopen it on the same port. Unfortunately, I always get the socket exception below although it waits until the future has completed. I also added the socket option SO_REUSEADDR. What is the proper way to do this? Exception in thread "main" com.barchart.udt.ExceptionUDT: UDT Error : 5011 : another socket is already listening on the same UDP port : listen0:listen [id: 0x323d3939] at com.barchart.udt.SocketUDT.listen0(Native Method) at com.barchart.udt.SocketUDT.listen(SocketUDT.java:1136) at com.barchart.udt.net.NetServerSocketUDT.bind(NetServerSocketUDT.java:66) at io.netty.channel.udt.nio.NioUdtAcceptorChannel.doBind(NioUdtAcceptorChannel.java:71) at io.netty.channel.AbstractChannel$AbstractUnsafe.bind(AbstractChannel.java:471) at io.netty.channel.DefaultChannelPipeline$HeadHandler.bind(DefaultChannelPipeline.java:1006) at io.netty.channel.DefaultChannelHandlerContext.invokeBind(DefaultChannelHandlerContext.java:504) at io.netty.channel.DefaultChannelHandlerContext.bind(DefaultChannelHandlerContext.java:487) at io.netty.channel.ChannelDuplexHandler.bind(ChannelDuplexHandler.java:38) at io.netty.handler.logging.LoggingHandler.bind(LoggingHandler.java:254) at io.netty.channel.DefaultChannelHandlerContext.invokeBind(DefaultChannelHandlerContext.java:504) at io.netty.channel.DefaultChannelHandlerContext.bind(DefaultChannelHandlerContext.java:487) at io.netty.channel.DefaultChannelPipeline.bind(DefaultChannelPipeline.java:848) at io.netty.channel.AbstractChannel.bind(AbstractChannel.java:193) at io.netty.bootstrap.AbstractBootstrap$2.run(AbstractBootstrap.java:321) at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:354) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:366) at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) at java.lang.Thread.run(Thread.java:724) A small test program demonstration the problem: public class MsgEchoServer { public static class MsgEchoServerHandler extends ChannelInboundHandlerAdapter { } public void run() throws Exception { final ThreadFactory acceptFactory = new UtilThreadFactory("accept"); final ThreadFactory connectFactory = new UtilThreadFactory("connect"); final NioEventLoopGroup acceptGroup = new NioEventLoopGroup(1, acceptFactory, NioUdtProvider.MESSAGE_PROVIDER); final NioEventLoopGroup connectGroup = new NioEventLoopGroup(1, connectFactory, NioUdtProvider.MESSAGE_PROVIDER); try { final ServerBootstrap boot = new ServerBootstrap(); boot.group(acceptGroup, connectGroup) .channelFactory(NioUdtProvider.MESSAGE_ACCEPTOR) .option(ChannelOption.SO_BACKLOG, 10) .option(ChannelOption.SO_REUSEADDR, true) .handler(new LoggingHandler(LogLevel.INFO)) .childHandler(new ChannelInitializer<UdtChannel>() { @Override public void initChannel(final UdtChannel ch) throws Exception { ch.pipeline().addLast(new MsgEchoServerHandler()); } }); final ChannelFuture future = boot.bind(1234).sync(); } finally { acceptGroup.shutdownGracefully().syncUninterruptibly(); connectGroup.shutdownGracefully().syncUninterruptibly(); } new MsgEchoServer().run(); } public static void main(final String[] args) throws Exception { new MsgEchoServer().run(); } }

    Read the article

  • JSF: how to update the list after delete an item of that list

    - by Harry Pham
    It will take a moment for me to explain this, so please stay with me. I have table COMMENT that has OneToMany relationship with itself. @Entity public class Comment(){ ... @ManyToOne(optional=true, fetch=FetchType.LAZY) @JoinColumn(name="REPLYTO_ID") private Comment replyTo; @OneToMany(mappedBy="replyTo", cascade=CascadeType.ALL) private List<Comment> replies = new ArrayList<Comment>(); public void addReply(NewsFeed reply){ replies.add(reply); reply.setReplyTo(this); } public void removeReply(NewsFeed reply){ replies.remove(reply); } } So you can think like this. Each comment can have a List of replies which are also type Comment. Now it is very easy for me to delete the original comment and get the updated list back. All I need to do after delete is this. allComments = myEJB.getAllComments(); //This will query the db and return updated list But I am having problem when trying to delete replies and getting the updated list back. So here is how I delete the replies. Inside my managed bean I have //Before invoke this method, I have the value of originalFeed, and deletedFeed set. //These original comments are display inside a p:dataTable X, and the replies are //displayed inside p:dataTable Y which is inside X. So when I click the delete button //I know which comment I want to delete, and if it is the replies, I will know //which one is its original post public void deleteFeed(){ if(this.deletedFeed != null){ scholarEJB.deleteFeeds(this.deletedFeed); if(this.originalFeed != null){ //Since the originalFeed is not null, this is the `replies` //that I want to delete scholarEJB.removeReply(this.originalFeed, this.deletedFeed); } feeds = scholarEJB.findAllFeed(); } } Then inside my EJB scholarEJB, I have public void removeReply(NewsFeed comment, NewsFeed reply){ comment = em.merge(comment); comment.removeReply(reply); em.persist(comment); } public void deleteFeeds(NewsFeed e){ e = em.find(NewsFeed.class, e.getId()); em.remove(e); } When I get out, the entity (the reply) get correctly removed from the database, but inside the feeds List, reference of that reply still there. It only until I log out and log back in that the reply disappear. Please help

    Read the article

  • Google App Engine modifyThreadGroup problem

    - by Frank
    I'm using Google App Engine to process Paypal IPN messages, when my servlet starts I use the following lines to start another process to process massages : public class PayPal_Monitor_Servlet extends HttpServlet { PayPal_Message_To_License_File_Worker PayPal_message_to_license_file_worker; public void init(ServletConfig config) throws ServletException // Initializes the servlet. { super.init(config); PayPal_message_to_license_file_worker=new PayPal_Message_To_License_File_Worker(); } public void doGet(HttpServletRequest request,HttpServletResponse response) throws IOException { } ... } public class PayPal_Message_To_License_File_Worker implements Runnable { static Thread PayPal_Message_To_License_File_Thread; ... PayPal_Message_To_License_File_Worker() { start(); } void start() { if (PayPal_Message_To_License_File_Thread==null) { PayPal_Message_To_License_File_Thread=new Thread(this); PayPal_Message_To_License_File_Thread.setPriority(Thread.MIN_PRIORITY); PayPal_Message_To_License_File_Thread.start(); } ... } But "PayPal_Message_To_License_File_Thread=new Thread(this);" is causing the following error : javax.servlet.ServletContext log: unavailable java.security.AccessControlException: access denied (java.lang.RuntimePermission modifyThreadGroup) at java.security.AccessControlContext.checkPermission(AccessControlContext.java:355) at java.security.AccessController.checkPermission(AccessController.java:567) Why, how to fix it ? Frank

    Read the article

  • Auto-hide JMenuBar

    - by PeterMmm
    When i run the code above the frame's menu bar come up when the mouse moves to the upper part of the window. The problem is when i open the menu but do not select any item and move out the mouse the menu bar get invisible but the items stay on screen. public class Test extends JFrame { public Test() { setLayout(new BorderLayout()); setSize(300, 300); JMenuBar mb = new JMenuBar(); setJMenuBar(mb); mb.setVisible(false); JMenu menu = new JMenu("File"); mb.add(menu); menu.add(new JMenuItem("Item-1")); menu.add(new JMenuItem("Item-2")); addMouseMotionListener(new MouseAdapter() { @Override public void mouseMoved(MouseEvent e) { getJMenuBar().setVisible(e.getY() < 50); } }); } public static void main(String args[]) { new Test().setVisible(true); } }

    Read the article

  • Custom Class to store the properties and passing the class object across the pages - ASP.NEt

    - by NLV
    Hello I've a requirement where i need to pass some objects across the pages. So i created a custom class with all the properties required and created a instance of it and assigned all the properties appropriately. I then put that object in the session and took it the other page. The problem is that even when i set the properties values to the class it is coming as null. I set a breakpoint in the getter-setter and saw that the value itself is coming as null. Code - public class GetDataSetForReports { private Table m_aspTable; private int m_reportID; private string m_accountKey; private string m_siteKey; private string m_imUserName; /// <summary> /// Asp Table containing the filters /// </summary> public Table aspTable { get { return m_aspTable; } set { m_aspTable = aspTable; } } /// <summary> /// Report ID /// </summary> public int reportID { get { return m_reportID; } set { m_reportID = reportID; } } /// <summary> /// All the accounts selected /// </summary> public string accountKey { get { return m_accountKey; } set { m_accountKey = accountKey; } } /// <summary> /// All the sites selected /// </summary> public string siteKey { get { return m_siteKey; } set { m_siteKey = siteKey; } } /// <summary> /// Current User Name /// </summary> public string imUserName { get { return m_imUserName; } set { m_imUserName = imUserName; } } } This is how i'm creating an instance in the page1 and trying to get it in the page2. Page1 Code //Add the objects to the GetDataSetForReports Class GetDataSetForReports oGetDSForReports = new GetDataSetForReports(); oGetDSForReports.aspTable = aspTable; oGetDSForReports.reportID = iReportID; oGetDSForReports.accountKey = AccountKey; oGetDSForReports.siteKey = Sitekey; oGetDSForReports.imUserName = this.imUserName.ToString(); But the values are not getting set at all. The values are not passing to the class (to the setter) at all. Am i making any OOPS blunder? Any ideas? NLV

    Read the article

  • What is the Difference between GC.GetTotalMemory(false) and GC.GetTotalMemory(true)

    - by somaraj
    Hi, Could some one tell me the difference between GC.GetTotalMemory(false) and GC.GetTotalMemory(true); I have a small program and when i compared the results the first loop gives an put put < loop count 0 Diff = 32 for GC.GetTotalMemory(true); and < loop count 0 Diff = 0 for GC.GetTotalMemory(false); but shouldnt it be the otherway ? Smilarly rest of the loops prints some numbers ,which are different for both case. what does this number indicate .why is it changing as the loop increase. struct Address { public string Streat; } class Details { public string Name ; public Address address = new Address(); } class emp :IDisposable { public Details objb = new Details(); bool disposed = false; #region IDisposable Members public void Dispose() { Disposing(true); } void Disposing(bool disposing) { if (!disposed) disposed = disposing; objb = null; GC.SuppressFinalize(this); } #endregion } class Program { static void Main(string[] args) { long size1 = GC.GetTotalMemory(false); emp empobj = null; for (int i = 0; i < 200;i++ ) { // using (empobj = new emp()) //------- (1) { empobj = new emp(); //------- (2) empobj.objb.Name = "ssssssssssssssssss"; empobj.objb.address.Streat = "asdfasdfasdfasdf"; } long size2 = GC.GetTotalMemory(false); Console.WriteLine( "loop count " +i + " Diff = " +(size2-size1)); } } } }

    Read the article

  • Date Filtered Collections without Functions

    - by madcapnmckay
    Hi, I have an entity similar to the below: public class Entity { public List<DateItem> PastDates { get; set; } public List<DateItem> FutureDates { get; set; } } public class DateItem { public DateTime Date { get; set; } /* * Other Properties * */ } Where PastDates and FutureDates are both mapped to the same type/table. I have been trying to find a way to have the Past and Future properties mapped automagically by Nhibernate. The closest I came was where clause on the mapping as follows HasMany(x => x.PastDates) .AsBag().Cascade .AllDeleteOrphan() .KeyColumnNames.Add("EventId").Where("Date < currentdate()") .Inverse(); Where currentdate is a UDF. I do not want to have these database specific functions if I can avoid it, mostly because i can't then test my DAL with SQLite as it doesn't support functions or stored procedures. At the moment I am building the past and future collections using Criteria and adding to my DTO manually. Anyone know how this could be achieved without using any UDFs? Many thanks,

    Read the article

  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

    Read the article

  • StructureMap Issue in Initializing the Dependencies

    - by azamsharp
    I am performing some unit tests and want my MembershipProvider to initialize the dependencies. I run the following code before any test is executed [TestFixtureSetup]. public static void StructureMapConfiguration() { ObjectFactory.Initialize(InitializeUsingScanning); } private static void InitializeUsingScanning(IInitializationExpression obj) { obj.Scan( x => { x.Assembly("EStudyMongoDb.Business"); x.WithDefaultConventions(); } ); } Here is my EstablishContext method which is triggered before running any test: public override void EstablishContext() { _provider = ObjectFactory.GetInstance<MongoDbMembershipProvider>(); _config.Add("applicationName", "EStudyApplication"); _config.Add("name", "EStudyMembershipProvider"); _config.Add("requiresQuestionAndAnswer", "false"); _provider.Initialize(_config["name"], _config); } Here is my test: [TestFixture] public class when_creating_a_new_user : specification_for_membership_provider { public override void When() { _user = _provider.CreateUser("johndoe", "password", "[email protected]", String.Empty, String.Empty, true, null, out _status); } [Test] public void should_create_successfully() { var vUser = Membership.GetUser(_user.UserName); Assert.IsNotNull(vUser); } } Now, in the Membership.GetUser method I try to access the _userRepository but I get null.

    Read the article

  • log4j performance

    - by Bob
    Hi, I'm developing a web app, and I'd like to log some information to help me improve and observe the app. (I'm using Tomcat6) First I thought I would use StringBuilders, append the logs to them and a task would persist them into the database like every 2 minutes. Because I was worried about the out-of-the-box logging system's performance. Then I made some test. Especially with log4j. Here is my code: Main.java public static void main(String[] args) { Thread[] threads = new Thread[LoggerThread.threadsNumber]; for(int i = 0; i < LoggerThread.threadsNumber; ++i){ threads[i] = new Thread(new LoggerThread("name - " + i)); } LoggerThread.startTimestamp = System.currentTimeMillis(); for(int i = 0; i < LoggerThread.threadsNumber; ++i){ threads[i].start(); } LoggerThread.java public class LoggerThread implements Runnable{ public static int threadsNumber = 10; public static long startTimestamp; private static int counter = 0; private String name; public LoggerThread(String name) { this.name = name; } private Logger log = Logger.getLogger(this.getClass()); @Override public void run() { for(int i=0; i<10000; ++i){ log.info(name + ": " + i); if(i == 9999){ int c = increaseCounter(); if(c == threadsNumber){ System.out.println("Elapsed time: " + (System.currentTimeMillis() - startTimestamp)); } } } } private synchronized int increaseCounter(){ return ++counter; } } } log4j.properties log4j.logger.main.LoggerThread=debug, f log4j.appender.f=org.apache.log4j.RollingFileAppender log4j.appender.f.layout=org.apache.log4j.PatternLayout log4j.appender.f.layout.ConversionPattern=%d{ABSOLUTE} %5p %c{1}:%L - %m%n log4j.appender.f.File=c:/logs/logging.log log4j.appender.f.MaxFileSize=15000KB log4j.appender.f.MaxBackupIndex=50 I think this is a very common configuration for log4j. First I used log4j 1.2.14 then I realized there was a newer version, so I switched to 1.2.16 Here are the figures (all in millisec) LoggerThread.threadsNumber = 10 1.2.14: 4235, 4267, 4328, 4282 1.2.16: 2780, 2781, 2797, 2781 LoggerThread.threadsNumber = 100 1.2.14: 41312, 41014, 42251 1.2.16: 25606, 25729, 25922 I think this is very fast. Don't forget that: in every cycle the run method not just log into the file, it has to concatenate strings (name + ": " + i), and check an if test (i == 9999). When threadsNumber is 10, there are 100.000 loggings and if tests and concatenations. When it is 100, there are 1.000.000 loggings and if tests and concatenations. (I've read somewhere JVM uses StringBuilder's append for concatenation, not simple concatenation). Did I missed something? Am I doing something wrong? Did I forget any factor that could decrease the performance? If these figures are correct I think, I don't have to worry about log4j's performance even if I heavily log, do I?

    Read the article

< Previous Page | 312 313 314 315 316 317 318 319 320 321 322 323  | Next Page >