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  • CodePlex Daily Summary for Friday, November 18, 2011

    CodePlex Daily Summary for Friday, November 18, 2011Popular ReleasesDelta Engine: Delta Engine Beta Preview v0.9.1: v0.9.1 beta release with lots of refactoring, fixes, new samples and support for iOS, Android and WP7 (you need a Marketplace account however). If you want a binary release for the games (like v0.9.0), just say so in the Forum or here and we will quickly prepare one. It is just not much different from v0.9.0, so I left it out this time. See http://DeltaEngine.net/Wiki.Roadmap for details.Scrum Task Board Card Creator: TaskCardCreator 2.5.1.0: What's New: Fix of Work Item 484 Fix of Work Item 480 Fix of Work Item 478 Supported Templates: Microsoft Visual Studio Scrum 1.0 Product Backlog Item, Task, Impediment, and Bug MSF for Agile Software Development v5.0 User Story, Task, and BugAllNewsManager.NET: AllNewsManager.NET 1.5: AllNewsManager.NET 1.5. This new version provide several new features, minor/major improvements and bug fixes. Some new features: Comment Report. CkFinder integration with CkEditor. If you are upgrading or making a new installation, please take a look here.ASP.net Awesome Samples (Web-Forms): 1.0 samples: Full Demo VS2008 Very Simple Demo VS2010 (demos for the ASP.net Awesome jQuery Ajax Controls)SharpMap - Geospatial Application Framework for the CLR: SharpMap-0.9-AnyCPU-Trunk-2011.11.17: This is a build of SharpMap from the 0.9 development trunk as per 2011-11-17 For most applications the AnyCPU release is the recommended, but in case you need an x86 build that is included to. For some dataproviders (GDAL/OGR, SqLite, PostGis) you need to also referense the SharpMap.Extensions assembly For SqlServer Spatial you need to reference the SharpMap.SqlServerSpatial assemblySQL Monitor - tracking sql server activities: SQLMon 4.1 alpha 5: 1. added basic schema support 2. added server instance name and process id 3. fixed problem with object search index out of range 4. improved version comparison with previous/next difference navigation 5. remeber main window spliter and object explorer spliter positionAJAX Control Toolkit: November 2011 Release: AJAX Control Toolkit Release Notes - November 2011 Release Version 51116November 2011 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 - Binary – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 - Binary – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found h...MVC Controls Toolkit: Mvc Controls Toolkit 1.5.5: Added: Now the DateRanteAttribute accepts complex expressions containing "Now" and "Today" as static minimum and maximum. Menu, MenuFor helpers capable of handling a "currently selected element". The developer can choose between using a standard nested menu based on a standard SimpleMenuItem class or specifying an item template based on a custom class. Added also helpers to build the tree structure containing all data items the menu takes infos from. Improved the pager. Now the developer ...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.7: Reworked API to be more consistent. See Supported formats table. Added some more helper methods - e.g. OpenEntryStream (RarArchive/RarReader does not support this) Fixed up testsSilverlight Toolkit: Windows Phone Toolkit - Nov 2011 (7.1 SDK): This release is coming soon! What's new ListPicker once again works in a ScrollViewer LongListSelector bug fixes around OutOfRange exceptions, wrong ordering of items, grouping issues, and scrolling events. ItemTuple is now refactored to be the public type LongListSelectorItem to provide users better access to the values in selection changed handlers. PerformanceProgressBar binding fix for IsIndeterminate (item 9767 and others) There is no longer a GestureListener dependency with the C...DotNetNuke® Community Edition: 06.01.01: Major Highlights Fixed problem with the core skin object rendering CSS above the other framework inserted files, which caused problems when using core style skin objects Fixed issue with iFrames getting removed when content is saved Fixed issue with the HTML module removing styling and scripts from the content Fixed issue with inserting the link to jquery after the header of the page Security Fixesnone Updated Modules/Providers ModulesHTML version 6.1.0 ProvidersnoneDotNetNuke Performance Settings: 01.00.00: First release of DotNetNuke SQL update queries to set the DNN installation for optimimal performance. Please review and rate this release... (stars are welcome)SCCM Client Actions Tool: SCCM Client Actions Tool v0.8: SCCM Client Actions Tool v0.8 is currently the latest version. It comes with following changes since last version: Added "Wake On LAN" action. WOL.EXE is now included. Added new action "Get all active advertisements" to list all machine based advertisements on remote computers. Added new action "Get all active user advertisements" to list all user based advertisements for logged on users on remote computers. Added config.ini setting "enablePingTest" to control whether ping test is ru...QuickGraph, Graph Data Structures And Algorithms for .Net: 3.6.61116.0: Portable library build that allows to use QuickGraph in any .NET environment: .net 4.0, silverlight 4.0, WP7, Win8 Metro apps.Devpad: 4.7: Whats new for Devpad 4.7: New export to Rich Text New export to FlowDocument Minor Bug Fix's, improvements and speed upsC.B.R. : Comic Book Reader: CBR 0.3: New featuresAdd magnifier size and scale New file info view in the backstage Add dynamic properties on book and settings Sorting and grouping in the explorer with new design Rework on conversion : Images, PDF, Cbr/rar, Cbz/zip, Xps to the destination formats Images, Cbz and XPS ImprovmentsSuppress MainViewModel and ExplorerViewModel dependencies Add view notifications and Messages from MVVM Light for ViewModel=>View notifications Make thread better on open catalog, no more ihm freeze, less t...Desktop Google Reader: 1.4.2: This release remove the like and the broadcast buttons as Google Reader stopped supporting them (no, we don't like this decission...) Additionally and to have at least a small plus: the login window now automaitcally logs you in if you stored username and passwort (no more extra click needed) Finally added WebKit .NET to the about window and removed Awesomium MD5-Hash: 5fccf25a2fb4fecc1dc77ebabc8d3897 SHA-Hash: d44ff788b123bd33596ad1a75f3b9fa74a862fdbFluent Validation for .NET: 3.2: Changes since 3.1: Fixed issue #7084 (NotEmptyValidator does not work with EntityCollection<T>) Fixed issue #7087 (AbstractValidator.Custom ignores RuleSets and always runs) Removed support for WP7 for now as it doesn't support co/contravariance without crashing.Rawr: Rawr 4.2.7: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...VidCoder: 1.2.2: Updated Handbrake core to svn 4344. Fixed the 6-channel discrete mixdown option not appearing for AAC encoders. Added handling for possible exceptions when copying to the clipboard, added retries and message when it fails. Fixed issue with audio bitrate UI not appearing sometimes when switching audio encoders. Added extra checks to protect against reported crashes. Added code to upgrade encoding profiles on old queued items.New Projects3D Image Analysis: This is a technology development project. Obective is to create a intelligent Machine Vision system. This will be making use of Microsoft Kinect and PCL. ASP.net Awesome Samples (Web-Forms): samples for ASP.net Awesome jQuery Ajax Controls ( www.aspnetawesome.com ) Demonstrating the following controls: AjaxDropdown, Lookup, MultiLookup, AjaxRadioList, AjaxCheckboxList and AjaxRadioListCocoon: Cocoon is a framework to support the development of .Net Windows 8 Metro-style applications, in particular those that link to web services. It simplifies accessing, displaying and editing data using standard Metro controls, and allows easy application of the MVVM pattern.Dagens: Windows Phone 7.5 application that locates places where you can get a good lunch at A fixed price. The product will be localised for Swedish, Danish and Norwegian traditional lunchtime market. DataSift: DataSift API This is the official C# library for accessing the DataSift API. See the example projects for some simple example usage. See https://github.com/datasift/datasift-csharp for the most up to date revision DynaCache: A small C# library that allows you to autmatically cache the output from functions. No longer will you have to write boilerplate code to retrieve or store results!Forgotten Runes - A community based, motion controlled fantasy RPG: It's a motion controlled 3D fantasy RPG, powered by CryEngine 3 FreeSDK. PS Move is used for motion control, but Kinect support might be included later. It's community based, everybody can join and help us. The smallest ideas are welcome too! ;)FujiyBlog: A simple Open Source Blog using ASP.NET MVC 3, jQuery, Entity Framework Code First and SQL CE 4 or SQL Server 2008. Features: -Multi-author support -Widgets -Themes -Comments (with moderation) -BlogML import -Tags -Categories -WebFarm Support (using SQL Server) -Multi-Language support The main motivation for creating this blog is to analyze the latest technologies.Gemcraft Labyrinth Summon Helper: Gemcraft Labyrinth Summon Helper is a calculator created to help GemCraft Labyrinth players to choose the best gem grade (ie: the one with the maximum mana profit) to throw at a wave stone to summon monsters.gkom: GKOMLoA: PL: Podstawa gry bez tekstur, modeli, map i skryptów. EN: Base game without textures, models, maps and scripts.Mickey: A project to explore building Domain objects for certain industriesNAVI - Navigational Aids for the Visually Impaired: NAVI is a navigational aid for visually impaired based on Microsoft's Kinect.Office 2007 Multiple windows: A simple application to allow Office 2007 applications to appear in multiple windows.Picture Organizer: This project will focus on a nice, clean and fast interface to organize albums and pictures on Facebook. Upload pictures on facebook, create new facebook albums, resize pictures before sending them to facebook. Project will be based on the Caliburn.Micro framework in c#.NET WPF!PixelGuess: Guess the pixels-game.Service Validation Libraries Orchard module: Contains libraries that can be used by other modules to help validation in service classesWP7 Demos: Wp7 Demos is a small project where many Windows Phone 7 features are combined in an easy to browse application. Newcomers can see many of the great features of WP7 in one place. Coded in XAML / C#. You can also download the source code directly from petestockley.com/wp7demosYet Another System Monitor: Distributed (agent based) system monitoring system with a web (MVC3) based dashboard. Includes: - Performance (CPU / RAM / Disk Space) monitors - URL Monitoring from any node - Service Monitoring????: ?????????,???????????、?????,???????????。 ??????????,????????。 ???????,???????,?????,?????。

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  • CodePlex Daily Summary for Thursday, November 17, 2011

    CodePlex Daily Summary for Thursday, November 17, 2011Popular ReleasesSharpMap - Geospatial Application Framework for the CLR: SharpMap-0.9-AnyCPU-Trunk-2011.11.17: This is a build of SharpMap from the 0.9 development trunk as per 2011-11-17 For most applications the AnyCPU release is the recommended, but in case you need an x86 build that is included to. For some dataproviders (GDAL/OGR, SqLite, PostGis) you need to also referense the SharpMap.Extensions assembly For SqlServer Spatial you need to reference the SharpMap.SqlServerSpatial assemblySQL Monitor - tracking sql server activities: SQLMon 4.1 alpha 5: 1. added basic schema support 2. added server instance name and process id 3. fixed problem with object search index out of range 4. improved version comparison with previous/next difference navigation 5. remeber main window spliter and object explorer spliter positionAJAX Control Toolkit: November 2011 Release: AJAX Control Toolkit Release Notes - November 2011 Release Version 51116November 2011 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 - Binary – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 - Binary – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found h...MVC Controls Toolkit: Mvc Controls Toolkit 1.5.5: Added: Now the DateRanteAttribute accepts complex expressions containing "Now" and "Today" as static minimum and maximum. Menu, MenuFor helpers capable of handling a "currently selected element". The developer can choose between using a standard nested menu based on a standard SimpleMenuItem class or specifying an item template based on a custom class. Added also helpers to build the tree structure containing all data items the menu takes infos from. Improved the pager. Now the developer ...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.7: Reworked API to be more consistent. See Supported formats table. Added some more helper methods - e.g. OpenEntryStream (RarArchive/RarReader does not support this) Fixed up testsFiles Name Copier: 1.0.0.1: Files Name Copier is a simple easy to use utility that allows you to drag and drop any number of files onto it. The clipboard will now contain the list of files you dropped.Silverlight Toolkit: Windows Phone Toolkit - Nov 2011 (7.1 SDK): This release is coming soon! What's new ListPicker once again works in a ScrollViewer LongListSelector bug fixes around OutOfRange exceptions, wrong ordering of items, grouping issues, and scrolling events. ItemTuple is now refactored to be the public type LongListSelectorItem to provide users better access to the values in selection changed handlers. PerformanceProgressBar binding fix for IsIndeterminate (item 9767 and others) There is no longer a GestureListener dependency with the C...DotNetNuke® Community Edition: 06.01.01: Major Highlights Fixed problem with the core skin object rendering CSS above the other framework inserted files, which caused problems when using core style skin objects Fixed issue with iFrames getting removed when content is saved Fixed issue with the HTML module removing styling and scripts from the content Fixed issue with inserting the link to jquery after the header of the page Security Fixesnone Updated Modules/Providers ModulesHTML version 6.1.0 ProvidersnoneDotNetNuke Performance Settings: 01.00.00: First release of DotNetNuke SQL update queries to set the DNN installation for optimimal performance. Please review and rate this release... (stars are welcome)SCCM Client Actions Tool: SCCM Client Actions Tool v0.8: SCCM Client Actions Tool v0.8 is currently the latest version. It comes with following changes since last version: Added "Wake On LAN" action. WOL.EXE is now included. Added new action "Get all active advertisements" to list all machine based advertisements on remote computers. Added new action "Get all active user advertisements" to list all user based advertisements for logged on users on remote computers. Added config.ini setting "enablePingTest" to control whether ping test is ru...QuickGraph, Graph Data Structures And Algorithms for .Net: 3.6.61116.0: Portable library build that allows to use QuickGraph in any .NET environment: .net 4.0, silverlight 4.0, WP7, Win8 Metro apps.Devpad: 4.7: Whats new for Devpad 4.7: New export to Rich Text New export to FlowDocument Minor Bug Fix's, improvements and speed upsC.B.R. : Comic Book Reader: CBR 0.3: New featuresAdd magnifier size and scale New file info view in the backstage Add dynamic properties on book and settings Sorting and grouping in the explorer with new design Rework on conversion : Images, PDF, Cbr/rar, Cbz/zip, Xps to the destination formats Images, Cbz and XPS ImprovmentsSuppress MainViewModel and ExplorerViewModel dependencies Add view notifications and Messages from MVVM Light for ViewModel=>View notifications Make thread better on open catalog, no more ihm freeze, less t...Desktop Google Reader: 1.4.2: This release remove the like and the broadcast buttons as Google Reader stopped supporting them (no, we don't like this decission...) Additionally and to have at least a small plus: the login window now automaitcally logs you in if you stored username and passwort (no more extra click needed) Finally added WebKit .NET to the about window and removed Awesomium MD5-Hash: 5fccf25a2fb4fecc1dc77ebabc8d3897 SHA-Hash: d44ff788b123bd33596ad1a75f3b9fa74a862fdbRDRemote: Remote Desktop remote configurator V 1.0.0: Remote Desktop remote configurator V 1.0.0Rawr: Rawr 4.2.7: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...VidCoder: 1.2.2: Updated Handbrake core to svn 4344. Fixed the 6-channel discrete mixdown option not appearing for AAC encoders. Added handling for possible exceptions when copying to the clipboard, added retries and message when it fails. Fixed issue with audio bitrate UI not appearing sometimes when switching audio encoders. Added extra checks to protect against reported crashes. Added code to upgrade encoding profiles on old queued items.Composite C1 CMS: Composite C1 3.0 RC3 (3.0.4332.33416): This is currently a Release Candidate. Upgrade guidelines and "what's new" are pending.Media Companion: MC 3.422b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Made the TV Shows folder list sorted. Re-visibled 'Manually Add Path' in Root Folders. Sorted list to process during new tv episode search Rebuild Movies now processes thru folders alphabetically Fix for issue #208 - Display Missing Episodes is not popu...DotSpatial: DotSpatial Release Candidate: Supports loading extensions using System.ComponentModel.Composition. DemoMap compiled as x86 so that GDAL runs on x64 machines. How to: Use an Assembly from the WebBe aware that your browser may add an identifier to downloaded files which results in "blocked" dll files. You can follow the following link to learn how to "Unblock" files. Right click on the zip file before unzipping, choose properties, go to the general tab and click the unblock button. http://msdn.microsoft.com/en-us/library...New Projects#WP7_chameleon: Simple augmented reality app for WP7 that explores the new Mango webcam API. ASP.NET MVC Manialink Extensions: ASP.NET MVC Manialink extensions are a set of extensions for the Razor HtmlHelper class that programmatically generate Manialink XML elements. It's developed in C# (.NET 4.0) for the ASP.NET MVC 3 framework.Basic Text Games in C#: Have fun converting some old B.A.S.I.C. text games into C# using MEF for plug-in capabilities. This is a good project for beginners to learn how to follow logic and convert between languages.Chuanzhuo: Chuanzhuo projCountriesGame: A simple game, players needs to find a country starts with given letterDeployAssistant: You can use it to update you website EntSGE: SGEExtended Immediate Window Mark 2: An Extended Immediate Window for Visual Studio that can use multiple lines of code at a time rather then just one.Facebook Suite Connect Orchard module: Part of the Facebook Suite Orchard module that provides simple login functionality with Facebook ConnectGet TFS 2010 Users: Use this tool to read extended group membership of a TFS 2010 Server. GoogleTestAddin: GoogleTestAddin is an Add-In for Visual Studio 2010. It makes it easier to execute/debug googletest functions by selecting them. You'll no longer have to set the command arguments of your test application. The googletest output is redirected to the Visual Studio output window.Home Financial Manager: ;photel_organizer: Hotel organizer project from a group of students at the university deggendorfInfoCine: Aplicación en Windows Phone 7 para dar información acerca de la cartelera de los cines.Injection of values using Annotation and Reflection: Example of reflection and annotation to inject values in variables in java.Interviews: My implementation of some common problems asked at various interviews.iPipal: adsfadsfadISDS: Informacni systemy a datove skladyivvy vendor management CMS: This is vendor CMS module of the ivvy suite Ross BrodskiyKaartenASPApplicatie: ASP.Net applicatieMap Viet Nam: Control Map VietNamMoney Transfer: A project for rotating money. Software for brokering service.Music Renamer: Renames music files into the format of "00 Track Name.ext"NetOS: NetOS is an Operating System designed for Netbooks and Tablets.Orchard Audit: For Orchard CMS, a framework for logging common audit events such as viewing, editing, deleting content - allowing you to track who changed what and when, with an extensible API to audit any custom events, and configurable in admin with the Rules engine in Orchard 1.3.Orchard Layout Selector: A simple part for switching to different versions of Layout.cshtml when editing Orchard content items.PT Kurejas: This is a small tool to create image tests for web sites. Now is only available only in lithuanian language.Reactive State Machine: Reactive State Machine is a State Machine implementation based on Reactive Extensions. It plays nicely with the Visual State Manager of WPF.Root finding and related routines: C++ generic algorithms for finding roots of floating point functions.Shaping Menu Manager: Shaping Menu ManagerShuttleBus: ShuttleBus is a lightweight Service Bus implementation designed to be easily extensible and unobtrusive.silverlight ? flash? policy ??: silverlight? flash? policy socket server? ??Technical trading indicators: Small classes for computing indicators used in technical analysis.Umbraco Active Directory Role Provider: Active Directory Role Provider for umbraco membership (and sample user control) With this role provider, a user control and some IIS configuration you can do seamless authentication (no login prompt) onto your umbraco site and user the Active Directory roles insider umbraco.UtilityLibrary.Security: UtilityLibrary.SecurityUtilityLibrary.Serialize: UtilityLibrary.SerializeUtilityLibrary.StringOperator: UtilityLibrary.StringOperatorUtilityLibrary.Task: UtilityLibrary.TaskVSTweaker: VSTweaker allows you to modify the components that Visual Studio loads. This can lead to performance benefits by reducing the overhead of unused components. XNA Simple Game Engine: XNA Simple Game Engine is a small and simple engine that makes it easy to make simple projects with XNA 4.0r and C#.

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  • CodePlex Daily Summary for Friday, February 18, 2011

    CodePlex Daily Summary for Friday, February 18, 2011Popular ReleasesCatel - WPF and Silverlight MVVM library: 1.2: Catel history ============= (+) Added (*) Changed (-) Removed (x) Error / bug (fix) For more information about issues or new feature requests, please visit: http://catel.codeplex.com =========== Version 1.2 =========== Release date: ============= 2011/02/17 Added/fixed: ============ (+) DataObjectBase now supports Isolated Storage out of the box: Person.Save(myStream) stores a whole object graph in Silverlight (+) DataObjectBase can now be converted to Json via Person.ToJson(); (+)...Game Files Open - Map Editor: Game Files Open - Map Editor v1.0.0.0 Beta: Game Files Open - Map Editor beta v1.0.0.0Image.Viewer: 2011: First version of 2011Silverlight Toolkit: Silverlight for Windows Phone Toolkit - Feb 2011: Silverlight for Windows Phone Toolkit OverviewSilverlight for Windows Phone Toolkit offers developers additional controls for Windows Phone application development, designed to match the rich user experience of the Windows Phone 7. Suggestions? Features? Questions? Ask questions in the Create.msdn.com forum. Add bugs or feature requests to the Issue Tracker. Help us shape the Silverlight Toolkit with your feedback! Please clearly indicate that the work items and issues are for the phone t...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 29 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 29 (beta)New: Added VsTortoise Solution Explorer integration for Web Project Folder, Web Folder and Web Item. Fix: TortoiseProc was called with invalid parameters, when using TSVN 1.4.x or older #7338 (thanks psifive) Fix: Add-in does not work, when "TortoiseSVN/bin" is not added to PATH environment variable #7357 Fix: Missing error message when ...Sense/Net CMS - Enterprise Content Management: SenseNet 6.0.3 Community Edition: Sense/Net 6.0.3 Community Edition We are happy to introduce you the latest version of Sense/Net with integrated ECM Workflow capabilities! In the past weeks we have been working hard to migrate the product to .Net 4 and include a workflow framework in Sense/Net built upon Windows Workflow Foundation 4. This brand new feature enables developers to define and develop workflows, and supports users when building and setting up complicated business processes involving content creation and response...thinktecture WSCF.blue: WSCF.blue V1 Update (1.0.11): Features Added a new option that allows properties on data contract types to be marked as virtual. Bug Fixes Fixed a bug caused by certain project properties not being available on Web Service Software Factory projects. Fixed a bug that could result in the WrapperName value of the MessageContractAttribute being incorrect when the Adjust Casing option is used. The menu item code now caters for CommandBar instances that are not available. For example the Web Item CommandBar does not exist ...Document.Editor: 2011.5: Whats new for Document.Editor 2011.5: New export to email New export to image New document background color Improved Tooltips Minor Bug Fix's, improvements and speed upsTerminals: Version 2 - RC1: The "Clean Install" will overwrite your log4net configuration (if you have one). If you run in a Portable Environment, you can use the "Clean Install" and target your portable folder. Tested and it works fine. Changes for this release: Re-worked on the Toolstip settings are done, just to avoid the vs.net clash with auto-generating files for .settings files. renamed it to .settings.config Packged both log4net and ToolStripSettings files into the installer Upgraded the version inform...AllNewsManager.NET: AllNewsManager.NET 1.3: AllNewsManager.NET 1.3. This new version provide several new features, improvements and bug fixes. Some new features: Online Users. Avatars. Copy function (to create a new article from another one). SEO improvements (friendly urls). New admin buttons. And more...Facebook Graph Toolkit: Facebook Graph Toolkit 0.8: Version 0.8 (15 Feb 2011)moved to Beta stage publish photo feature "email" field of User object added new Graph Api object: Group, Event new Graph Api connection: likes, groups, eventsDJME - The jQuery extensions for ASP.NET MVC: DJME2 -The jQuery extensions for ASP.NET MVC beta2: The source code and runtime library for DJME2. For more product info you can goto http://www.dotnetage.com/djme.html What is new ?The Grid extension added The ModelBinder added which helping you create Bindable data Action. The DnaFor() control factory added that enabled Model bindable extensions. Enhance the ListBox , ComboBox data binding.Jint - Javascript Interpreter for .NET: Jint - 0.9.0: New CLR interoperability features Many bugfixesBuild Version Increment Add-In Visual Studio: Build Version Increment v2.4.11046.2045: v2.4.11046.2045 Fixes and/or Improvements:Major: Added complete support for VC projects including .vcxproj & .vcproj. All padding issues fixed. A project's assembly versions are only changed if the project has been modified. Minor Order of versioning style values is now according to their respective positions in the attributes i.e. Major, Minor, Build, Revision. Fixed issue with global variable storage with some projects. Fixed issue where if a project item's file does not exist, a ...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.1: Coding4Fun.Phone.Toolkit v1.1 release. Bug fixes and minor feature requests addedTV4Home - The all-in-one TV solution!: 0.1.0.0 Preview: This is the beta preview release of the TV4Home software.Finestra Virtual Desktops: 1.2: Fixes a few minor issues with 1.1 including the broken per-desktop backgrounds Further improves the speed of switching desktops A few UI performance improvements Added donations linksNuGet: NuGet 1.1: NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. The URL to the package OData feed is: http://go.microsoft.com/fwlink/?LinkID=206669 To see the list of issues fixed in this release, visit this our issues listEnhSim: EnhSim 2.4.0: 2.4.0This release supports WoW patch 4.06 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 Changes since 2.3.0 - Upd...PDF Rider: PDF Rider 0.5.1: Changes from the previous version * Use dynamic layout to better fit text in other languages * Includes French and Spanish localizations Prerequisites * Microsoft Windows Operating Systems (XP - Vista - 7) * Microsoft .NET Framework 3.5 runtime * A PDF rendering software (i.e. Adobe Reader) that can be opened inside Internet Explorer. Installation instructionsChoose one of the following methods: 1. Download and run the "pdfRider0.5.1-setup.exe" (reccomended) 2. Down...New ProjectsAbstractSpoon: Development Code by AbstractSpoonBetchRenamer: ????????ChromeTabControl: I want to create wpf tab control. It will have same behavior that chrome.CLASonline: CS 307 Software Engineering - Purdue University A web based social and collaborative learning system.ElearningProject: ELearning TutorialEPICS .NET - Experimental Physics and Industrial Control System for .NET: EPICS .NET is the Experimental Physics and Industrial Control System for .NET Framework 4.0 and above. Written in C#, this control toolkit consists of three sub projects: * EPICS .NET Library, * Virtual Accelerator: Demonstrates full capabilities of the library, * EPICS SimulatorException Manager: Having trouble with unhandled exceptions? Exception Manager will catch these exceptions for you and log them, and then continue running the program. You can choose whether or not to display a dialog box. Only invoked when *not* running from the debugger (Run without Debugging)FileTransferTool: The program is a file transfer client, it monitor one or several local directories, verify,ftp and backup files found to the directory or ftp server you assign. the program is developed by c# + .framework 2.0(to support previous windows version). Hope it can help.httpdSharp: Simple multi-threaded console http server written in C# and .NET 2.0. Simple configuration of wwwroot folder, port and mime-types served. Useful for serving static content when you are in a hurry.Image.Viewer: Basic Ribbon based image viewer for Windows XP, Vista and Windows 7.Imtihan: Imtihan is an online assessment system (OAS).Iphone: Project about I-PhotoKunalPishewsccsemb: KunalPishewsccsembMAT04 Integrationsprojekt - Stadt- und Sehenswürdigkeitenführer Bern: Für die Stadt Bern soll ein "Stadt- und Sehenswürdigkeitenführer" für Smartphones implementiert werden. Touristen und Besuchern sollen die Sehenswürdigkeiten von Bern näher gebracht, sowie das Zurechtfinden in der Altstadt erleichtert werden.MediaBrowser Silverlight: MediaBrowser Silverlight is a small application designed with Silverlight in an educational purpose. This application allows you to consult a series of media (Movies, Albums, Images, Books) and to administer them.MovieCalc: A small tool to calc the bitrate of a movie with given audio bitrate and destination size of the movie (divx, xvid)MPC Pattern for Microsoft Silverlight 4.0: If you have struggled with MVVM in Silverlight line of business applications and you want a good framework for building an application, MPC is for you. MPC is a Model, ViewModel, Presenter and Controller pattern enhanced with XAML defined States, Actions, and Async WCF.News Man: Rss feed News readerOpenQuestions: OpenQuestions is the leading open source source for exam simulators. Main features: * All type of questions supported (single choice, multiple choice, open answers, matching, fill the gaps, etc) * Customisable appearance (look and feel) with themes. * Multi-lingual support.Ordered images loading: Ordered image loading controls enables you to load images on pages in order you specify. It is nice for sites with lot of images where you want to control which images should be loaded first. It is developed using ASP.NET AJAX Extensions and jQuery.Over the fence: Share your gardening tips. This is a community site for gardeners to share their experiences. Discuss your successes and failures. Swap tips. Which plants grow well in your soil? Where is the best place to source plants? What are your favourites?Phoenix iBooking: Phoenix iBooking is an appointment management system. For salons, sports centers etc. It was originally written in VB .NET as a salon booking and till system. This project will see the conversion to C# .NET 4 and removal of the till functionality.PointlessBends: Simply move the four points around the white area and waste time! Yes, that’s right, its pointless!PRISMvvM: MvvM guidance and framework built on top of the PRISM framework. Makes it easier for developers to properly utilize PRISM to achieve best practices in creating a Silverlight project with MVVM. Sponsored and written by: http://www.architectinginnovation.comrsvp: Projectwork on the IT University in Copenhagen, building a survey system.SharePoint 2010 Silverlight Web Part JavaScript Bridge: This is a project template containing a number of base classes and JavaScript which allows SharePoint 2010 Silverlight web parts to communicate with each other inside the browser. It provides Silverlight web parts with the functionality normal web parts get from interfaces.StatlightTeamBuild: StatlightTeamBuild is a build activity plugin for TFS build 2010. The unittest results, generated by statlight, are processed and publish to TFS. After which, the results are shown in your build summary. TFS to TeamCity Build Notification Plugin: Have you ever wanted to turn VCS polling off? TFS to TeamCity Build Notification Plugin is a tool that will initiate a build request when your source code is checked in. The only configuration includes deploying the notification website and supplying your VCS roots to notify .tipolog: tipologTower Defense 3D with C# and XNA: A classical Tower Defense but in 3D. Developped in C# and using XNA, this game is aimed to be released on both Windows and Xbox 360. This project is a part of a course for the 1st y of IT MASTER in Besancon, France.Utility4Net: some base class such as xml,string,data,secerity,web... etc.. under Microsoft.NET Framework 4.0Windows Azure Starter Kit for Java: This starter kit was designed to work as a simple command line build tool or in the Eclipse integrated development environment (IDE) to help Java developers deploy their applications to the Windows Azure cloud.WSCCSemesterB: Web Scripting Semester BXaml Physics: Xaml Physics makes it possible to make a physics simulation with only xaml code. It is a wrapper around the Farseer Physics Engine.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • How to pass an enum to Html.RadioButtonFor to get a list of radio buttons in MVC 2 RC 2, C#

    - by Matt W
    Hi, I'm trying to render a radio button list in MVC 2 RC 2 (C#) using the following line: <%= Html.RadioButtonFor(model => Enum.GetNames(typeof(DataCarry.ProtocolEnum)), null) %> but it's just giving me the following exception at runtime: Templates can be used only with field access, property access, single-dimension array index, or single-parameter custom indexer expressions. Is this possible and if so, how, please? Thanks, Matt.

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  • WPF BindingListCollectionView to ListCollectionView for DataTable as ItemsSource

    - by Marco
    Hi everyone, I want to do custom sorting on a ListView which has a DataTable as ItemsSource: myListView.ItemsSource = (data as DataTable); And this are the first lines of my sorting function: DataView view = (myListView.ItemsSource as DataTable).DefaultView; ListCollectionView coll = (ListCollectionView)CollectionViewSource.GetDefaultView(view); The second line throws an execption like: Unable to cast "System.Windows.Data.BindingListCollectionView" to "System.Windows.Data.ListCollectionView" Has anyone a solution? Thx 4 answers

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  • Rounded Rect UIButton without the border

    - by Dave DeLong
    I'm trying to draw a normal rounded rect UIButton, but without the border. Ideally I'd like to be able to change some setting on the UIButton to disable the border. My problem is that if I change the button type to "custom", I don't get the nice blue selection gradient (which I want to keep), and I have no idea how to draw it manually.

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  • Jqgrid set cell background color

    - by sachin
    In "Custom data tooltips in jqGrid 3.4" discussion, came to know how to use setcell to change the color of the text inside a cell of jqgrid. How can we change the background color of the cell? Tried the following jQuery("#list").setCell (row,col,'',{ background-color:'red'}) jQuery("#list").setCell (row,col,'','',{ bgcolor:'red'} Thanks.

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  • Error when connecting to AS400 (ISeries)

    - by Jimmy Engtröm
    I'm trying to connect to a AS400 server using the .net classes. I have added a reference to IBM.Data.DB.iSeries and I use the following code: var conn = new iDB2Connection("DataSource=111.111.111.111;UserID=xxx;Password=xxx; DataCompression=True;"); conn.Open(); But I get the following exceptions Running 64 bit: "The provider cannot run in 64-bit mode." Running 32 bit: An unexpected exception occurred. Type: System.DllNotFoundException, Message: Unable to load DLL 'cwbdc.dll': The operating system cannot run . (Exception from HRESULT: 0x800700B6). I have uninstalled the Client Access and installed it again. The cwbdc.dll does exist in the system32 and syswow64 . I have no problem connecting to the AS400 if I use odbc. I'm running a 64 bit verion of Windows 7. Any ideas? /Jimmy

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  • What is the best .NET web development framework?

    - by tjjjohnson
    I'm looking for a framework to simplify the creation of a website with social networking features and plenty of custom functionality. I'm quite keen to use an ORM like nHibernate or similar for data access. Would DotNetNuke be a good choice? Or are there other options which are better. Added: I'm quite keen not to have to reinvent the wheel for the social network features like secure login, open id, friends etc.

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  • Smooth text animation (Marquee) using WPF

    - by Goran
    Trying to build a marquee control with smooth text animation. Current efforts include: Using translate transform Using animation on Canvas dependency properties (Left, Right) Using animation on custom dependency property (Point) and using drawing visuals (formattedtext) Using CompositionTarget.Rendering But the animation is still choppy and resource intensive. Checklist: Confirmed no software rendering is taking place (ms performance tool and checking RenderCapability.Tier) Calling freeze on any imaginable object Running app on dual core machine with decent graphic card (NVidia 9600) Disabled any bitmap effect and transparency Checked all marquee controls out there (same issues) Any ideas (or better yet code example)?

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  • Django flatpages raising 404 when DEBUG is False (404 and 500 templates exist)

    - by Adam
    I'm using Django 1.1.1 stable. When DEBUG is set to True Django flatpages works correctly; when DEBUG is False every flatpage I try to access raises a custom 404 error (my error template is obviously working correctly). Searching around on the internet suggests creating 404 and 500 templates which I have done. I've added to FlatpageFallBackMiddleware to middleware_classes and flatpages is added to installed applications. Any ideas how I can make flatpages work?

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  • How to programmatically replace UIToolBar items built in IB

    - by frankodwyer
    I have a toolbar with various image buttons, created in Interface Builder. I'd like to be able to programmatically replace one of the buttons with an activity indicator when pressed, and then put back the original button but change its color from white to yellow when the activity completes. Is this possible with an IB built toolbar or must I look at building the whole toolbar programmatically and custom views?

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  • Export from EndNote into MySQL database

    - by Tomba
    I would like to export some records from an EndNote (reference management software) library and import into a MySQL database. Does anyone have any experience with this? I've tried creating custom EndNote "output styles" containing either comma-delimited values or even SQL code, but have had mixed results, either because EndNote filters out some characters (like `) or because EndNote doesn't (or I can't work out how to make it) escape text, which might include characters like ' and ". I realize this might be a bit off-topic but any help would be appreciated.

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  • Functions connected to signals in QtScript (on Qt 4.5.2) are not firing

    - by Cody Brocious
    I've injected into a proprietary Qt (4.5.2) application, added my own compatible build of QtScript, and have managed to get access to all the signals I need. However, when connecting to them (via QtScript) my functions are never called. I've come up with a few theories for why this is and I've tested everything I can think of, but I've hit a bit of a wall. Note, I've never had any connection exceptions whatsoever. Here are my current theories: The signals I'm connecting to are already connected to other slots, and that's somehow blocking it (but as far as I know, all Qt signals fire to all slots with no extra work, and can't be restricted in this way) The signals are rejecting my connection, or disconnecting me after connection (but I see no facility for this) My connection is happening from another thread, and this is somehow causing it not to connect properly Are any of these theories plausible? If not, what have I missed?

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  • jqGrid trigger "Loading..." overlay

    - by gurun8
    Does anyone know how to trigger the stock jqGrid "Loading..." overlay that gets displayed when the grid is loading? I know that I can use a jquery plugin without much effort but I'd like to be able to keep the look-n-feel of my application consistent with that of what is already used in jqGrid. The closes thing I've found is this: http://stackoverflow.com/questions/2614643/jqgrid-display-default-loading-message-when-updating-a-table-on-custom-update n8

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  • Refresh MKAnnotationView on a MKMapView

    - by Konstantin
    I'd like to a-synchronically load images for my custom MKAnnotationView; I'm already using the EGOImageView-framework (it goes very well with UITableViews), but I fail to make it work on MKMapView. Images seem to be loaded, but I cannot refresh them on the map - [myMap setNeedsDisplay] does nothing.

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  • Drag and drop in as3 on specific path (ex bezier curve)

    - by abinop
    I need to implement a drag and drop functionality, where I can define and constraint the route of the draggable object. Like in http://www.kirupa.com/forum/showthread.php?t=330302 , only that i have the paths designed and not calculated by a math function. So, in fact, as mouse moves I need to tell the object to follow the custom path/movieclip.

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  • Html.EditorFor not updating model on post

    - by Dave
    I have a complex type composed of two nullable DateTimes: public class Period { public DateTime? Start { get; set; } public DateTime? End { get; set; } public static implicit operator string(Period period) { /* converts from Period to string */ } public static implicit operator Period(string value) { /* and back again */ } } I want to display them together in a single textbox as a date range so I can provide a nice jQuery UI date range selector. To make that happen have the following custom editor template: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<Period>" %> <% string name = ViewData.TemplateInfo.HtmlFieldPrefix; %> <%= Html.PeriodTextBox(name, Model.EarliestDate, Model.LatestDate) %> Where Html.PeriodTextBox is an extension method I've written that just concatenates the two dates sensibly, turns off autocomplete and generates a textbox, like so: public static MvcHelperString PeriodTextBox(this HtmlHelper helper, string name, DateTime? startDate, DateTime? endDate) { TagBuilder builder = new TagBuilder("input"); builder.GenerateId(name); builder.Attributes.Add("name", name); builder.Attributes.Add("type", "text"); builder.Attributes.Add("autocomplete", "off"); builder.Attributes.Add("value", ConcatDates(startDate, endDate)); return MvcHtmlString.Create(builder.ToString()); } That's working fine in that I can call <%= Html.EditorFor(m => m.ReportPeriod) %> and I get my textbox, then when the form is submitted the FormCollection passed to the post action will contain an entry named ReportPeriod with the correct value. [HttpPost] public ActionResult ReportByRange(FormCollection formValues) { Period reportPeriod = formValues["ReportPeriod"]; // creates a Period, with the expected values } The problem is if I replace the FormCollection with the model type I'm passing to the view then the ReportPeriod property never gets set. [HttpPost] public ActionResult ReportByRange(ReportViewModel viewModel) { Period reportPeriod = viewModel.ReportPeriod; // this is null } I expected MVC would try to set the string from the textbox to that property and it would automatically generate a Period (as in my FormCollection example), but it's not. How do I tell the textbox I've generated in the custom editor to poplate that property on the model?

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  • Parsing RSS2.0 feeds using Pull Parser on Android

    - by Samuh
    I am trying to parse a RSS2.0 feed, obtained from a remote server, on my Android device using XML Pull Parser. // get a parser instance and set input,encoding XmlPullParser parser = Xml.newPullParser(); parser.setInput(getInputStream(), null); I am getting invalid token exceptions: Error parsing document. (position:line -1, column -1) caused by: org.apache.harmony.xml.ExpatParser$ParseException: At line 158, column 25: not well-formed (invalid token) Strangely, when I download the feed XML on the device, bundle it inside the raw folder and then run the same code. Everything works fine. What could be the problem here? How do I validate the XML before I parse it on device? Thanks.

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  • Binding to the selected item in an ItemsControl

    - by Jensen
    I created a custom ComboBox as follows: (note, code is not correct but you should get the general idea.) The ComboBox contains 2 dependency properties which matter: TitleText and DescriptionText. <Grid> <TextBlock x:Name="Title"/> <Grid x:Name="CBG"> <ToggleButton/> <ContentPresenter/> <Popup/> </Grid> </Grid> I want to use this ComboBox to display a wide range of options. I created a class called Setting which inherits from DependencyObject to create usable items, I created a DataTemplate to bind the contents of this Settings object to my ComboBox and created a UserControl which contains an ItemControl which has as a template my previously mentioned DataTemplate. I can fill it with Setting objects. <DataTemplate x:Key="myDataTemplate"> <ComboBox TitleText="{Binding Title}" DescriptionText="{Binding DescriptionText}"/> </DataTemplate> <UserControl> <Grid> <StackPanel Grid.Column="0"> <ItemsControl Template="{StaticResource myDataTemplate}"> <Item> <Setting Title="Foo" Description="Bar"> <Option>Yes</Option><Option>No</Option> </Setting> </Item> </ItemsControl> </StackPanel> <StackPanel Grid.Column="1"> <TextBlock x:Name="Description"/> </StackPanel> </Grid> </UserControl> I would like to have the DescriptionText of the selected ComboBox (selected by either the IsFocus of the ComboBox control or the IsOpen property of the popup) to be placed in the Description TextBlock in my UserControl. One way I managed to achieve this was replacing my ItemsControl by a ListBox but this caused several issues: it always showed a scrollbar even though I disabled it, it wouldn't catch focus when my popup was open but only when I explicitly selected the item in my ListBox, when I enabled the OverridesDefaultStyle property the contents of the ListBox wouldn't show up at all, I had to re-theme the ListBox control to match my UserControl layout... What's the best and easiest way to get my DescriptionText to show up without using a ListBox or creating a custom Selector control (as that had the same effect as a ListBox)? The goal at the end is to loop through all the items (maybe get them into an ObservableCollection or some sort and to save them into my settings file.

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  • SetWindowLong in CustomDraw causes unhandled exception

    - by neeul
    Hello, I am making some changes to a CSliderCtrl using the Custom Draw, the control is to be used in a dialog. Here is the structure: In my MessageMap I have : ON_NOTIFY_REFLECT_EX(NM_CUSTOMDRAW, OnNMCustomdraw) The OnNMCustomdraw method looks like the following: BOOL CCustomSliderCtrl::OnNMCustomdraw(NMHDR *pNMHDR, LRESULT *pResult) { *pResult = CDRF_DODEFAULT; LPNMCUSTOMDRAW pNMCD = reinterpret_cast<LPNMCUSTOMDRAW>(pNMHDR); switch(pNMCD->dwDrawStage) { case CDDS_PREPAINT: { //Dialogs don't receive CDRF_NOTIFYITEMDRAW notifcations by returning it as part of pResult, we must //use the following so we ensure we receive the msg SetWindowLong(pNMHDR->hwndFrom, DWL_MSGRESULT, CDRF_NOTIFYITEMDRAW); return TRUE; } case CDDS_ITEMPREPAINT: if(pNMCD->dwItemSpec == TBCD_CHANNEL) { ...SNIP... SetWindowLong(pNMHDR->hwndFrom, DWL_MSGRESULT, CDRF_SKIPDEFAULT); return TRUE; } } return FALSE; } Reading around I learnt that you had to use SetWindowLong to set the return value for the custom draw, otherwise your method will not always receive the CDDS_ITEMPREPAINT message. However, when using SetWindowLong my application will never receive the CDDS_ITEMPREPAINT and so my slider just looks like a standard slider. The application crashes when any sort of interaction takes place upon the slider, such as hovering over it or minimizing and maximizing the dialog. I snipped the TBCD_CHANNEL code as it is never reached. When running in debug mode, it crashes at the end of the AfxUnlockGlobals method, in afxcrit.cpp. Here is a stack trace: Update: Since adding debug symbols, the crash seems to be picked up at CWnd::DefWindowProc mwthod. comctl32.dll!_TrackBarWndProc@16() + 0x551 bytes user32.dll!_InternalCallWinProc@20() + 0x28 bytes user32.dll!_UserCallWinProcCheckWow@32() + 0xb7 bytes user32.dll!_CallWindowProcAorW@24() + 0x51 bytes user32.dll!_CallWindowProcW@20() + 0x1b bytes mfc90ud.dll!CWnd::DefWindowProcW(unsigned int nMsg=15, unsigned int wParam=0, long lParam=0) Line 1043 + 0x20 bytes C++ mfc90ud.dll!CWnd::WindowProc(unsigned int message=15, unsigned int wParam=0, long lParam=0) Line 1756 + 0x1c bytes C++ mfc90ud.dll!AfxCallWndProc(CWnd * pWnd=0x0012fdbc, HWND__ * hWnd=0x000308fe, unsigned int nMsg=15, unsigned int wParam=0, long lParam=0) Line 240 + 0x1c bytes C++ mfc90ud.dll!AfxWndProc(HWND__ * hWnd=0x000308fe, unsigned int nMsg=15, unsigned int wParam=0, long lParam=0) Line 403 C++ mfc90ud.dll!AfxWndProcBase(HWND__ * hWnd=0x000308fe, unsigned int nMsg=15, unsigned int wParam=0, long lParam=0) Line 441 + 0x15 bytes C++ user32.dll!_InternalCallWinProc@20() + 0x28 bytes user32.dll!_UserCallWinProcCheckWow@32() + 0xb7 bytes user32.dll!_DispatchClientMessage@20() + 0x4d bytes user32.dll!___fnDWORD@4() + 0x24 bytes ntdll.dll!_KiUserCallbackDispatcher@12() + 0x13 bytes user32.dll!_NtUserDispatchMessage@4() + 0xc bytes user32.dll!_DispatchMessageW@4() + 0xf bytes mfc90ud.dll!AfxInternalPumpMessage() Line 183 C++ mfc90ud.dll!CWinThread::PumpMessage() Line 900 C++ mfc90ud.dll!AfxPumpMessage() Line 190 + 0xd bytes C++ mfc90ud.dll!CWnd::RunModalLoop(unsigned long dwFlags=4) Line 4386 + 0x5 bytes C++ mfc90ud.dll!CDialog::DoModal() Line 584 + 0xc bytes C++ SetSelection.exe!CSetSelectionApp::InitInstance() Line 64 + 0xb bytes C++ mfc90ud.dll!AfxWinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, wchar_t * lpCmdLine=0x00020a84, int nCmdShow=1) Line 37 + 0xd bytes C++ SetSelection.exe!wWinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * hPrevInstance=0x00000000, wchar_t * lpCmdLine=0x00020a84, int nCmdShow=1) Line 34 C++ SetSelection.exe!__tmainCRTStartup() Line 578 + 0x35 bytes C SetSelection.exe!wWinMainCRTStartup() Line 403 C kernel32.dll!_BaseProcessStart@4() + 0x23 bytes So, does anyone have any insight into this matter? If you need more info just let me know.

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