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  • NHibernate: inserting additional calculated column

    - by Andrey Shchekin
    What would be your approach with NHibernate to do the following: When Comment is inserted into DB, and its property Text is inserted into column Text (due to a mapping), insert into column TextHash a hash of this property value. It seems trivial if I map TextHash, but how should I do this without mapping it? I do not need it in the domain model, its a DB-level optimization (I would use computed HashBytes if not for the length limit).

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  • yii documentation

    - by nucleartux
    where find topic with description of setters and getters of form fields? example: field: <?php echo $form->textField($model,'tagsArray',array('size'=>60,'maxlength'=>255)); ?> getter: function getTagsArray()

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  • Zend_Auth / Zend_Session error and storing objects in Auth Storage

    - by Martin
    Hi All, I have been having a bit of a problem with Zend_Auth and keep getting an error within my Acl. Within my Login Controller I setup my Zend_Auth storage as follows $auth = Zend_Auth::getInstance(); $result = $auth->authenticate($adapter); if ($result->isValid()) { $userId = $adapter->getResultRowObject(array('user_id'), null)->user_id; $user = new User_Model_User; $users = new User_Model_UserMapper; $users->find($userId, $user); $auth->getStorage()->write( $user ); } This seems to work well and I am able to use the object stored in the Zend_Auth storage within View Helpers without any problems. The problem that I seem to be having is when I try to use this within my Acl, below is a snippet from my Acl, as soon as it gets to the if($auth->hasIdentity()) { line I get the exception detailed further down. The $user->getUserLevel() is a methord within the User Model that allows me to convert the user_level_id that is stored in the database to a meaning full name. I am assuming that the auto loader sees these kind of methords and tries to load all the classes that would be required. When looking at the exception it appears to be struggling to find the class as it is stored in a module, I have the Auto Loader Name Space setup in my application.ini. Could anyone help with resolving this? class App_Controller_Plugin_Acl extends Zend_Controller_Plugin_Abstract { protected $_roleName; public function __construct() { $auth = Zend_Auth::getInstance(); if($auth->hasIdentity()) { $user = $auth->getIdentity(); $this->_roleName = strtolower($user->getUserLevel()); } else { $this->_roleName = 'guest'; } } } Fatal error: Uncaught exception 'Zend_Session_Exception' with message 'Zend_Session::start() - \Web\library\Zend\Loader.php(Line:146): Error #2 include_once() [&lt;a href='function.include'&gt;function.include&lt;/a&gt;]: Failed opening 'Menu\Model\UserLevel.php' for inclusion (include_path='\Web\application/../library;\Web\library;.;C:\php5\pear') Array' in \Web\library\Zend\Session.php:493 Stack trace: #0 \Web\library\Zend\Session\Namespace.php(143): Zend_Session::start(true) #1 \Web\library\Zend\Auth\Storage\Session.php(87): Zend_Session_Namespace-&gt;__construct('Zend_Auth') #2 \Web\library\Zend\Auth.php(91): Zend_Auth_Storage_Session-&gt;__construct() #3 \Web\library\Zend\A in \Web\library\Zend\Session.php on line 493 Thanks, Martin

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  • Django: How to iterate over formsets and access cleaned data?

    - by Mark
    What if I want to do something with my formset other than immediately saving it? How can I do this? for form in vehicles_formset.forms: listing.id = None listing.vehicle_year = form.cleaned_data['year'] listing.vehicle_make = form.cleaned_data['make'] listing.vehicle_model = form.cleaned_data['model'] listing.vin = form.cleaned_data['vin'] listing.vehicle_runs = form.cleaned_data['runs'] listing.vehicle_convertible = form.cleaned_data['convertible'] listing.vehicle_modified = form.cleaned_data['modified'] listing.save() (Thus creating multiple listings) Apparently cleaned_data does not exist. There's a bunch of stuff in the data dict like form-0-year but it's pretty useless to me like that.

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  • Kohana newbie - sample CRUD application

    - by titel
    I'm completely new to this framework and I'm trying to find some sample CRUD application to get started with Kohana 3. There is a tutorial and information in the unofficial Kohana 3 Wiki (http://kerkness.ca/wiki/doku.php), but event there, there are some aspects that are not covered (the model, validation, etc).

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  • Best practices for caching results of JSP pages?

    - by Spines
    My application has an MVC structure. How should I structure my application to allow for maximum caching? Is it sufficient to only cache the model objects that are passed to the JSP views? Or will there be a significant performance boost from caching the results of the rendering of the JSP views too?

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • The Network folder specified is currently mapped using a different user name and password

    - by Frank Thornton
    I have a NAS device, it has 3 shares. On one computer I have access to all 3 of the shares. On another computer I keep getting this error when try and add a 2nd one. The Network folder specified is currently mapped using a different user name and password [...] That is the message I keep getting. What causes that? EDIT: Every share has it's own username and password. EDIT: NET USE on the one running 3 from the same NAS device New connections will be remembered. Status Local Remote Network ------------------------------------------------------------------------------- OK T: \\192.168.2.5\SHARE1 Microsoft Windows Network OK X: \\Nas-1dsho-abc\SHARE2 Microsoft Windows Network Disconnected Y: \\192.168.2.9\backups Microsoft Windows Network OK Z: \\Nas-1dsho-abc\cbackups Microsoft Windows Network The command completed successfully. NET USE on the other: New connections will be remembered. Status Local Remote Network ------------------------------------------------------------------------------- OK Y: \\192.168.2.5\SHARE1 Microsoft Windows Network Unavailable Z: \\192.168.2.5\SHARE2 Microsoft Windows Network The command completed successfully.

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  • Asp.net mvc, entity framework, Poco - Architecture

    - by user1576228
    I have a "small" enterprise application, aspnet mvc 3 + entity framework with POCO entity and repository pattern. I structured the solution in 4 projects: POCO entities Domain model Services web application When the application performs a query on the database, use one of the services provided, the service uses the repository and the small classes, as a result I have some dynamic proxy objects that I would like to convert in my domain entities, before using them in mvc views, but I do not know how. Dovrebber be set as the translator? This approach is reasonable?

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  • User Mailer Failing

    - by Trevor Nederlof
    I have setup a process in my User model to send a bunch of @users to a mailing script, user_mailer.rb I am using the http://postageapp.com app to send out emails. The users are getting to the User_mailer but I am getting an error from there. Can anyone please point me in the right direction. User Model: class User < ActiveRecord::Base acts_as_authentic def self.mail_out weekday = Date.today.strftime('%A').downcase @users = find(:all, :conditions => {"#{weekday}sub".to_sym => 't'}) UserMailer.deliver_mail_out(@users) end end User_mailer.rb class UserMailer < ActionMailer::Base def mail_out(users) @recipients = { } users.each do |user| @recipients[user.email] = { :zipcode => user.zipcode } end from "[email protected]" subject "Check out the trailer of the day!" body :user => user end end mail_out.html.erb {{zipcode}}, Please check out the trailer of the day at http://www.dailytrailer.net Thank you! -- The DailyTrailer.net Team User db schema create_table "users", :force => true do |t| t.string "email" t.date "birthday" t.string "gender" t.string "zipcode" t.datetime "created_at" t.datetime "updated_at" t.string "crypted_password" t.string "password_salt" t.string "persistence_token" t.string "mondaysub", :default => "f", :null => false t.string "tuesdaysub", :default => "f", :null => false t.string "wednesdaysub", :default => "f", :null => false t.string "thursdaysub", :default => "f", :null => false t.string "fridaysub", :default => "f", :null => false t.string "saturdaysub", :default => "f", :null => false t.string "sundaysub", :default => "f", :null => false end Error: /var/lib/gems/1.8/gems/rails-2.3.5/lib/commands/runner.rb:48: undefined method `name' for #<User:0xb6e8ae48> (NoMethodError) from /home/tnederlof/Dropbox/Ruby/daily_trailer/app/models/user_mailer.rb:5:in `mail_out' from /home/tnederlof/Dropbox/Ruby/daily_trailer/app/models/user_mailer.rb:4:in `each' from /home/tnederlof/Dropbox/Ruby/daily_trailer/app/models/user_mailer.rb:4:in `mail_out' from /home/tnederlof/.gem/ruby/1.8/gems/actionmailer-2.3.5/lib/action_mailer/base.rb:459:in `__send__' from /home/tnederlof/.gem/ruby/1.8/gems/actionmailer-2.3.5/lib/action_mailer/base.rb:459:in `create!' from /home/tnederlof/.gem/ruby/1.8/gems/actionmailer-2.3.5/lib/action_mailer/base.rb:452:in `initialize' from /home/tnederlof/.gem/ruby/1.8/gems/actionmailer-2.3.5/lib/action_mailer/base.rb:395:in `new' from /home/tnederlof/.gem/ruby/1.8/gems/actionmailer-2.3.5/lib/action_mailer/base.rb:395:in `method_missing' from /home/tnederlof/Dropbox/Ruby/daily_trailer/app/models/user.rb:13:in `mail_out' from (eval):1 from /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `eval' from /var/lib/gems/1.8/gems/rails-2.3.5/lib/commands/runner.rb:48 from /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `require' from script/runner:3

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  • Associated models in Rails?

    - by dannymcc
    Hi Everyone, In my rails application I have two models called Kases and Notes. They work in the same way comments do with blog posts, I.e. each Kase entry can have multiple notes attached to it. I have got everything working, but for some reason I cannot get the destroy link to work for the Notes. I think I am overlooking something that is different with associated models to standard models. Notes Controller class NotesController < ApplicationController # POST /notes # POST /notes.xml def create @kase = Kase.find(params[:kase_id]) @note = @kase.notes.create!(params[:note]) respond_to do |format| format.html { redirect_to @kase } format.js end end end Kase Model class Kase < ActiveRecord::Base validates_presence_of :jobno has_many :notes Note Model class Note < ActiveRecord::Base belongs_to :kase end In the Kase show view I call a partial within /notes called _notes.html.erb: Kase Show View <div id="notes"> <h2>Notes</h2> <%= render :partial => @kase.notes %> <% form_for [@kase, Note.new] do |f| %> <p> <h3>Add a new note</h3> <%= f.text_field :body %><%= f.submit "Add Note" %> </p> <% end %> </div> /notes/_note.html.erb <% div_for note do %> <div id="sub-notes"> <p> <%= h(note.body) %><br /> <span style="font-size:smaller">Created <%= time_ago_in_words(note.created_at) %> ago on <%= note.created_at %></span> </p> <%= link_to "Remove Note", kase_path(@kase), :confirm => 'Are you sure?', :method => :delete, :class => 'important' %> </div> <% end %> As you can see, I have a Remove Note destroy link, but that destroys the entire Kase the note is associated with. How do I make the destroy link remove only the note? <%= link_to "Remove Note", kase_path(@kase), :confirm => 'Are you sure?', :method => :delete, :class => 'important' %> Any help would, as always, be greatly appreciated! Thanks, Danny

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  • Is it allowed to load Swing classes in non-EDT thread?

    - by ddimitrov
    After the introduction of Java Memory Model, the Swing guidelines were changed to state that any Swing components need to be instantiated on the EDT in order to avoid non-published instance state. What I could not find anywhere is whether the classloading is also mandated to be on the EDT or can we pre-load key Swing classes in a background thread? Is there any official statement from Sun/Oracle on this? Are there any classes that are known to hold non-threadsafe static state, hence need to be loaded on EDT?

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  • Perforce for a Subversion user?

    - by Roger Lipscombe
    I've just changed jobs. My previous employer uses Subversion, my new employer uses Perforce. Are there any resources out there that'll help me, as a user change my mental model from a Subversion one to a Perforce one? What are the analogs to common SVN command, which concepts are implemented differently?

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  • Is there anything as good as TOAD for Postgres (Windows)?

    - by misc090912
    Hi guys, I'm just looking for a management tool like TOAD for Postgres. Anyone used a good one? Edit - I work mostly within the data itself and the database already has a mature model/design. I use the edit windows the most (well, in TOAD for Oracle anyway.) As far as I know, Toad only exists naturally for: Oracle, MS SQL, DB2 and MySQL... --JS

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  • Question about design (inheritance, polymorphism)

    - by Dan
    Hi, I have a question about a problem I'm struggling with. Hope you can bear with me. Imagine I have an Object class representing the base class of a hierarchy of physical objects. Later I inherit from it to create an Object1D, Object2D and Object3D classes. Each of these derived classes will have some specific methods and attributes. For example, the 3d object might have functionality to download a 3d model to be used by a renderer. So I'd have something like this: class Object {}; class Object1D : public Object { Point mPos; }; class Object2D : public Object { ... }; class Object3D : public Object { Model mModel; }; Now I'd have a separate class called Renderer, which simply takes an Object as argument and well, renders it :-) In a similar way, I'd like to support different kinds of renderers. For instance, I could have a default one that every object could rely on, and then provide other specific renderers for some kind of objects: class Renderer {}; // Default one class Renderer3D : public Renderer {}; And here comes my problem. A renderer class needs to get an Object as an argument, for example in the constructor in order to retrieve whatever data it needs to render the object. So far so good. But a Renderer3D would need to get an Object3D argument, in order to get not only the basic attributes but also the specific attributes of a 3d object. Constructors would look like this: CRenderer(Object& object); CRenderer3D(Object3D& object); Now how do I specify this in a generic way? Or better yet, is there a better way to design this? I know I could rely on RTTI or similar but I'd like to avoid this if possible as I feel there is probably a better way to deal with this. Thanks in advance!

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