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  • CodePlex Daily Summary for Friday, January 07, 2011

    CodePlex Daily Summary for Friday, January 07, 2011Popular ReleasesAutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...VidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffASP.NET MVC CMS ( Using CommonLibrary.NET ): CommonLibrary.NET CMS 0.9.5 Alpha: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 4.0. ActiveRecord based components for Blogs, Widgets, Pages, Parts, Events, Feedback, BlogRolls, Links Includes several widgets ( tag cloud, archives, recent, user cloud, links twitter, blog roll and more ) Built using the http://commonlibrarynet.codeplex.com framework. ( Uses TDD, DDD, Models/Entities, Code Generation ) Can run w/ In-Memory Repositories or Sql Server Database See Documentation tab for Ins...AllNewsManager.NET: AllNewsManager.NET 1.2.1: AllNewsManager.NET 1.2.1 It is a minor update from version 1.2EnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...DbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...New Projects9192631770: This project is created for learning .net 3.5 personally. However it may not suffice for anyone to give a start point. (9192631770) is equivalent to 1 sec in atomic clock.AGS: AGSAll-In-One Code Framework Prerelease: All-In-One Code Framework PrereleaseAwait Events with "yield": This is a library that allows you to stop running the code wherever you want in order to await an event using the functionality of "yield" sentence. It's useful when you want to await asynchronous events or when you have to deal with many events in a sequential way.Battle.net SDK: This is a SDK that retrieves it's information from the Battle.Net community site. At the moment blizzard only supports this for World of Warcraft, so that's what our main aim is at the momeen.t C++ Hash Container Benchmark: C++ Hash Container Benchmark for STL map, C++0x unordered map, Boost unordered map, ATL map and ATL hash map for STL wide string and ATL CString.Colour Lovers .NET: A .NET library for the Colour Lovers API.DatingGame: Course to teach high-school aged girls basic T-SQL using a fun scenario - querying to find the hottest boys! Used at Microsoft DigiGirlz and TKP events. Included DDL script, CSV for bcp with data, PPTX, T-SQL Cheat Sheet and teaching tips. Enjoy!do-Dots open .NET SDK: The do-Dots open SDK brings developers a full set of classes that allow to build applications based on do-Dots, a framework for M2M communication. It's developed in C#. EFMVC - ASP.NET MVC 3 and EF Code First: Demo web app using ASP.NET MVC 3 and EF Code FirstGS1: D is a 2D game demo written in C++ and using an API : HAPI for the graphic part and the audio part. All the xml files are handled with tinyXML. It is a vertical scrolling shoot'em up where the player controls a dragon flying in Central Park.GS2: In Zombies, you are a wizard, the most powerful wizard in the world, and two days ago, the Devil forces began to attack our world. The only person capable of stopping them is you, this is why the Devil himself came to you and took your powers. You're now alone, without any weaponIPProvider: DFGiwtfly: ????iwtfly26050: iwtfly2Knowledge Exchange .Net: This is my learning experience with creating an enterprise scale .NET application with tools such as Tortoise SVN, NANT, and Linq to SQLLinqPad Data Context Driver for SharePoint: The SharePoint Data Context Driver for LinqPad makes it easer for SharePoint 2010 Developers to develop, maintain and just play around with Linq To SharePoint statements via LinqPad. It is developed in C# and enables SharePoint 2010 Support to LinqPad.MaxLeafWebSiteK3: MaxLeafWebSiteK3Open ASP.NET CMS: Open ASP.NET 3.5 CMS Plug 'N Play Settings Manager: Plug 'N Play Settings Manager will be an application to configure settings on a windows computer by waiting for a usb thumbstick with a configuration file to be inserted, the application would then read and apply those settings. The early focus will be applying network settings.project windy: Windy - enhanced window manager. windy does window management a breeze. It started as a windows alternative to divvy, but now it has evolved with into its own. Thanks to the generous feedback from you folks. whats different from divvy? - first - its free. - has divvy likeRiaMVVM : MVVM Friendly WCF Ria Services: Simple, light-weight, MVVM friendly access to WCF Ria Services. Written in C# for use with Silverlight 4.SharePoint Designer 2007 Policy: Enable or Disable SharePoint Designer 2007 per site web application and per site colleciton. Spruckus - SharePoint ReUsable Content Keystamp Usage Search: Adds a keystamp to all html type items in the SharePoint Reusable Content list and adds a context item to the reusable content list that will find usages of that reusable content in your site using search.Student Insiders: Student InsidersTea: Tea Web Operator SystemVegas.NET: Projeto teste de TransportadoraXNA 4 Game state management system: XNA 4 Game State Management??????: aa

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  • CodePlex Daily Summary for Monday, October 15, 2012

    CodePlex Daily Summary for Monday, October 15, 2012Popular ReleasesYAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.11: XML entity names now accept W3C standards. * Nullable types are not serialized with a `yaxlib:realtype` attribute any more. * Fixed some namespace related bugs. * Fixed an issue with deserializing date-time values that expose date time kind of UTC during serialization. * Classes can accept YAXDictionary and [YAXCollection] attributes. The value to these attributes can then be overridden by members instantiating them. * Unit tests all migrated to NUnit. ...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.2 For detailed release notes check the release notes. Revitalized IndexedDB providerNow you c...SQL Server Compact Toolbox: Release 3.1.1 Visual Studio add-in: Download the Visual Studio add-in for SQL Server Compact 3.5 and 4.0 from here SQL Server Compact Toolbox 3.1–Visual Guide of new features New features: - Added ability to generate Windows Phone 8 DataContext classes - Improved sqlmetal detection for VS 2012 only installationsVFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.TFS 2012 Server/service Setup for Demo: TfsDemo_1.0.0.1: The console application today sets up Create a new Team Set the team as the default team Configure team settings Set Backlog Iteration path Set Team Iterations and start & finish dates Set Team Area path Add Team Members Add Product Backlog Items & linked Tasks. This has been tested against Tfs Server/Service using Scrum 2.1 Process TemplateZXMAK2: Version 2.6.4.0: - added RZX playback - fix Reset behaviorDroid Explorer: Droid Explorer 0.8.8.8 Beta: fixed the icon for packages on the desktop fixed the install dialog closing right when it starts removed the link to "set up the sdk for me" as this is no longer supported. fixed bug where the device selection dialog would show, even if there was only one device connected. fixed toolbar from having "gap" between other toolbar removed main menu items that do not have any menus Iveely Search Engine: Iveely Search Engine (0.3.0): Iveely Search Engine?????????????,0.3.0????????,????????:??????。 ????????????"????“????????,????????????。??0.3.0???????????0.3.0????????,????。 ?????,????????????????,??????300????,?????????300?????????????????,?????????????????。????,??????????,???????,???????。???????IveelySE.Resource,???????????,???????????????????????,???????????。 ????????Iveely.config,??????IveelySE.Run.Task.exe,?????????http://127.0.0.1:8088/query=yourkeyword,??????。 ????,??? ??http://www.cnblogs.com/liufanping...Fiskalizacija za developere: FiskalizacijaDev 1.0: Prva verzija ovog projekta, još je uvijek oznacena kao BETA - ovo znaci da su naša testiranja prošla uspješno :) No, kako mi ne proizvodimo neki software za blagajne, tako sve ovo nije niti isprobano u "realnim" uvjetima - svaka je sugestija, primjedba ili prijava bug-a je dobrodošla. Za sve ovo koristite, molimo, Discussions ili Issue Tracker. U ovom trenutku runtime binary je raspoloživ kao Any CPU za .NET verzije 2.0. Javite ukoliko trebaju i verzije buildane za 32-bit/64-bit kao i za .N...Squiggle - A free open source LAN Messenger: Squiggle 3.2 (Development): This release is mainly for enabling extensibility and interoperability with other platforms. Support for plugins Support for extensions Communication layer and protocol is platform independent (ZeroMQ, ProtocolBuffers) Bug fixes New /invite command Edit the sent message Disable update check NOTE: This is development release and not recommended for production use.AcDown????? - AcDown Downloader Framework: AcDown????? v4.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...PHPExcel: PHPExcel 1.7.8: See Change Log for details of the new features and bugfixes included in this release, and methods that are now deprecated. Note changes to the PDF Writer: tcPDF is no longer bundled with PHPExcel, but should be installed separately if you wish to use that 3rd-Party library with PHPExcel. Alternatively, you can choose to use mPDF or DomPDF as PDF Rendering libraries instead: PHPExcel now provides a configurable wrapper allowing you a choice of PDF renderer. See the documentation, or the PDF s...DirectX Tool Kit: October 12, 2012: October 12, 2012 Added PrimitiveBatch for drawing user primitives Debug object names for all D3D resources (for PIX and debug layer leak reporting)mojoPortal: 2.3.9.3: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2393-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...D3 Loot Tracker: 1.5.4: Fixed a bug where the server ip was not logged properly in the stats file.Captcha MVC: Captcha Mvc 2.1.2: v 2.1.2: Fixed problem with serialization. Made all classes from a namespace Jetbrains.Annotaions as the internal. Added autocomplete attribute and autocorrect attribute for captcha input element. Minor changes. Updated: I'm added an example for this question. v 2.1.1: Fixed problem with serialization. Minor changes. v 2.1: Added support for storing captcha in the session or cookie. See the updated example. Updated example. Minor changes. v 2.0.1: Added support for a partial ...DotNetNuke® Community Edition CMS: 06.02.04: Major Highlights Fixed issue where the module printing function was only visible to administrators Fixed issue where pane level skinning was being assigned to a default container for any content pane Fixed issue when using password aging and FB / Google authentication Fixed issue that was causing the DateEditControl to not load the assigned value Fixed issue that stopped additional profile properties to be displayed in the member directory after modifying the template Fixed er...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features Attachable Behaviors AwaitableUI extensions Controls Converters Debugging helpers Extension methods Imaging helpers IO helpers VisualTree helpers Samples Recent changes NOTE:...VidCoder: 1.4.4 Beta: Fixed inability to create new presets with "Save As".MCEBuddy 2.x: MCEBuddy 2.3.2: Changelog for 2.3.2 (32bit and 64bit) 1. Added support for generating XBMC XML NFO files for files in the conversion queue (store it along with the source video with source video name.nfo). Right click on the file in queue and select generate XML 2. UI bugifx, start and end trim box locations interchanged 3. Added support for removing commercials from non DVRMS/WTV files (MP4, AVI etc) 4. Now checking for Firewall port status before enabling (might help with some firewall problems) 5. User In...New ProjectsAssertion.NUnit: NUnit test helper class. Traditionally NUnit stops test on the first check failure. But sometimes subsequent rules check may helps with bug location. BlobCache: BlobCache is a graphical way of modify the BlobCache setting in the Web Application web.config.C# Disassembler: Disassembler written in C#. In progress at this momentCakeThatIBaked: Web Scripting and content Creation Project FileCamelot SharePoint SQL Commander Web Part: The Camelot SharePoint SQL Commander Web Part is a simple yet powerful sql-query browser for Microsoft SharePoint 2010 and 2013.DB Shell: XAML dialect for describing database operations. Working both with database data and structure. Written for .NET 4.0. DffPlugin: DFF Importer/DFF exporter Description: 3ds max import & export plugins for GTA III era 3d models Supported games: GTA III, GTA VC, GTA SA Author: SeggaemanDirectory2Rss: Directory2Rss scans a list of files under a given set of directories and writes the output to a Rss feed which can be published on the web. When it is run again it checks for new files and writes the addition to the Rss feed. Great for monitoring directories for additions.Dynamics CRM 2011 Type interface for TypeScript: This project provides a type inteface for the CRM object model crm.d.ts. Including this file in your TypeScript project will add Intellisense support for the CREmail Organizer: Outlook 2010 add-in that shows a breakdown of what's taking up space in your inbox. Forismatic. Quotes and expressions. Windows Phone app.: The Windows Phone app for reading the forismatic.comGeekRule Open Source Software: GeekRule provides open source projects for the .NET development communityGestorht: Proyecto para la gestion ht del proyecto completoihashPwd: hashPwd provides hashing algorithms within a classical windows form. Current Version: 1.0bHuber Race: Huber Race is a modern open source race timing and scoring software program designed to time running races on the Windows stack. isanywhere: A command line utility to see if one or more files (given a filemask) are to be found anywhere inside a specific directory, or elsewhere inside one of its subdirectories. A sort of poor man's synchronisation utility, very simple but maybe quite handy.Läx-o-matic: A program for handling submitted answers to tasks, sent in by students.Lixo Eletrônico - Projeto Integrador 2: Não sei o que escrever aqui...só que isso precisa ser feito.Music Note Shuffle - Encouraging Games (SLXNA Game): 0 people following this project (follow) Music Note Shuffle - Encouraging Games VB.Net Silverlight and XNA Game How did this project come about? One of the thmysocket??: ??????,???????myupload: myuploadndalexiswalkingweb2: This is a summary of the codeplex area. To be updated later.OpenMVCRM: This is a free CRM Application which anybody can download and use. Our intention is to make it easy for every small organizations to have a CRM to manage their business. This software is being developed in the wonderful so called ASP.NET MVC and all those wonderful things ASP.NET MVC team is throwing out. We owe to everyonePOV-Ray in Visual Studio: Born out of my own frustrations with the POV-Ray text editor, I decided to embark on this project. Currently it is in the very early stages. QRCode App for SharePoint 2013: The QRCode App is an app part to generate dynamically QRCode in your SharePoint's pages. RazorSourceGenerator: ??????Razor Engine??????,????Razor?????????????????Schema????SQL?????????。RomEditor: Editing CWM-Based Roms made easy !Some Unit-Testing Utilities: Testing for thrown exceptions in the default MS unit-testing framework is not optimal for a variety of reasons. Here are some utility methods that do it betterTMX Map Loader XNA for Windows Phone 7/8: TMXMapLoaderXNA is a full XNA content pipeline library that allows you to import TMX map files.Uzi.Packaging: OPC abstraction library used in Ikosa Framework and Guildsmanship: Battle-Scapes.wtother: wtotherXML File Editor: Egy alkalmazás, amellyel XML fájlokat tudunk kontrolláltan szerkeszteni. A program feladata, hogy egy (konzol) felületen keresztül, menüvezérelten tudjunk szabvYasminuroban: Yasminuroban is an open source "Sokoban" (aka "Warehouse Keeper" or "Boxes") alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. Includes level editor. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.

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  • CodePlex Daily Summary for Sunday, January 23, 2011

    CodePlex Daily Summary for Sunday, January 23, 2011Popular ReleasesCommunity Forums NNTP bridge: Community Forums NNTP Bridge V42: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has added some features / bugfixes: Bugfix: Decoding of Subject now also supports multi-line subjects (occurs only if you have very long subjects with non-ASCII characters)Microsoft All-In-One Code Framework: All-In-One Code Framework 2011-01-23: Improved and Newly Added Examples:For an up-to-date code sample index, please refer to All-In-One Code Framework Sample Catalog. NEW Samples for Azure Name Description Owner CSAzureBingMaps Azure + Bing map sample application (C#) YiLun VBAzureBingMaps Azure + Bing map sample application (VB) Wenchao NEW Samples for ASP.NET Name Description Owner CSASPNETEmailAddressValidator Validate email address in ASP.NET (C#) Jerry VBASPNETEmailAddressValidator...Minecraft Tools: Minecraft Topographical Survey 1.3: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds automatic block list updates, so MTS will recognize blocks added in game updates properly rather than drawing them in bright pink. New in this version of MTS: Support for all new blocks added since the Halloween update Auto-update of blockcolors.xml to support future game updates A splash screen that shows while the program searches for upd...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14996.000: New Features: ============= This release is just compiled against the latest release of JetBrains ReSharper 5.1.1766.4 Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes...TweetSharp: TweetSharp v2.0.0.0 - Preview 9: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 9 ChangesAdded support for lists and suggested users Fixes based on user feedback Third Party Library VersionsHammock v1.1.6: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comjqGrid ASP.Net MVC Control: Version 1.2.0.0: jqGrid 3.8 support jquery 1.4 support New and exciting features Many bugfixes Complete separation from the jquery, & jqgrid codeMediaScout: MediaScout 3.0 Preview 4: Update ReleaseCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1: Coding4Fun.Phone.Toolkit v1MFCMAPI: January 2011 Release: Build: 6.0.0.1024 Full release notes at SGriffin's blog. If you just want to run the tool, get the executable. If you want to debug it, get the symbol file and the source. The 64 bit build will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit build, regardless of the operating system. Facebook BadgeAutoLoL: AutoLoL v1.5.4: Added champion: Renekton Removed automatic file association Fix: The recent files combobox didn't always open a file when an item was selected Fix: Removing a recently opened file caused an errorDotNetNuke® Community Edition: 05.06.01: Major Highlights Fixed issue to remove preCondition checks when upgrading to .Net 4.0 Fixed issue where some valid domains were failing email validation checks. Fixed issue where editing Host menu page settings assigns the page to a Portal. Fixed issue which caused XHTML validation problems in 5.6.0 Fixed issue where an aspx page in any subfolder was inaccessible. Fixed issue where Config.Touch method signature had an unintentional breaking change in 5.6.0 Fixed issue which caused...MiniTwitter: 1.65: MiniTwitter 1.65 ???? ?? List ????? in-reply-to ???????? ????????????????????????? ?? OAuth ????????????????????????????ASP.net Ribbon: Version 2.1: Tadaaa... So Version 2.1 brings a lot of things... Have a look at the homepage to see what's new. Also, I wanted to (really) improve the Designer. I wanted to add great things... but... it took to much time. And as some of you were waiting for fixes, I decided just to fix bugs and add some features. So have a look at the demo app to see new features. Thanks ! (You can expect some realeses if bugs are not fixed correctly... 2.2, 2.3, 2.4....)iTracker Asp.Net Starter Kit: Version 3.0.0: This is the inital release of the version 3.0.0 Visual Studio 2010 (.Net 4.0) remake of the ITracker application. I connsider this a working, stable application but since there are still some features missing to make it "complete" I'm leaving it listed as a "beta" release. I am hoping to make it feature complete for v3.1.0 but anything is possible.mytrip.mvc (CMS & e-Commerce): mytrip.mvc 1.0.52.1 beta 2: New MVC3 RTM fix bug: Dropdown select fix bug: Add Store/Department and Add Store/Produser WEB.mytrip.mvc 1.0.52.1 Web for install hosting System Requirements: NET 4.0, MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) SRC.mytrip.mvc 1.0.52.1 System Requirements: Visual Studio 2010 or Web Deweloper 2010 MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) Connector/Net...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.1: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager changes: RenderView controller extension works for razor also live demo switched to razorBloodSim: BloodSim - 1.3.3.1: - Priority update to resolve a bug that was causing Boss damage to ignore Blood Shields entirelyRawr: Rawr 4.0.16 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of this release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Tracker. W...MvcContrib: an Outer Curve Foundation project: MVC 3 - 3.0.51.0: Please see the Change Log for a complete list of changes. MVC BootCamp Description of the releases: MvcContrib.Release.zip MvcContrib.dll MvcContrib.TestHelper.dll MvcContrib.Extras.Release.zip T4MVC. The extra view engines / controller factories and other functionality which is in the project. This file includes the main MvcContrib assembly. Samples are included in the release. You do not need MvcContrib if you download the Extras.N2 CMS: 2.1.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. 2.1.1 Maintenance release List of changes 2.1 Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open...New ProjectsAutomatic content Publishing for SharePoint 2010 using PowerShell script: While working on SharePoint publishing portals, many times we require the automated publishing of contents. I thought of writing script that has good options to choose from and, will automate the publishing of content.Basic Events: Basic Events makes it easier for developers to use out of the box events with basic properties in their eventargs like string message and datetime.Benedictus 3000: Ici on fait bien les choses. Rien de moins que la totale, et rien de plus. N'essayez pas d'en faire plus que nous, vous allez vous faire mal.CPEBook by FMUG & TPAY: CPEBook by MUG & TPAY Projet dot NET CPEBookDust2: ?.NET???,??ActiveRecord??????????。Dust2????ruby on rails?ActiveRecord???,?????.NET?????C#????。 Dust2????、????、??、??、????? ???????,Dust2???Migrations??!EaseCode: Want acces to paths that require long line codes? we make it 2 words want battery percentage, windows version, username, appdata, program files, etx. you get acces to that all by typing 2 words Enhanced Host File Manager: Enhanced Host File Editor / Manager Intended for web development (developers or designers) to switch between development and live easily, hassle free. Full access to the host file is required. It is assumed that host file is at default location: C:\Windows\System32\drivers\etc\Intervals: This class library, written in C# for .NET 3.5 and 4.0, allows you to work with intervals, with various utility methods that simplify the work. It will allow you to find overlapping regions, create interval slices, do slice calculations, etc.KeyboardMouseHooks C# Library: KeyboardMouseHooks C# classes are part of RamGec Tools collection for .NET developers. It enables you, in a very easy, optimized and OO-way, via C# events system to install and track low level Windows keyboard and mouse hooks.Lightning Talk Countdown Timer: This application is 5 minutes countdown timer for Lightning Talk. ???????????5????????????????。MASCOT2CSV: This simple tool combines input and output data for/to MASCOT protein database into one csv file to make it comparable by human reader.MD5FileCalculator: Windows application showing the MD5 Hash for a fileMux Log Cleaner: A simple text file log cleaner for use with text-based RPGs (MUX, MUSH, MUD, MOO, etc.) which filters out common out of character output and allows custom filters. Requires .NET framework 3.5 (4.0 doesn't seem to work with it presently)MyUtil: ???????Orchard Module Visual Studio Project Template: Visual Studio Project Template installer for Orchard ModulesOutlook Social Connector C# sample with Setup Project: The Outlook 2010 Social Connector allows you to integrate (mash-up) feeds from other Web 2.0 sites. This example comes with a Setup project that will help you publish and deploy your project PAEPing: a simple tool for pingingRegExEditor: RegExEditor makes it easier for .Net developers to design Regular Expressions. It is developed in C#.Shevek: Shevek is following the dotnetslackers.com "Building a StackOverflow inspired Knowledge Exchange" articlesstylecopmaker: stylecopmakerSystem.Json: System.Json is a basic implementation of Json parsing and usage, allowing easy consumption of Json data from any source. System.Json is called such as I feel this is the library that should simply be in .NET for handling Json.VtigercrmNet: ?.NET????vtigercrm????WPFTimer: A simple Timer in WPF.Xi Game Engine for XNA: Xi Game Engine is an evolution of the classic Ox Game Engine for XNA. It is a good foundation for modern 2D and 3D game applications. It features an all-in-one UI, 2D, and 3D editor. It is deeply integrated with game physics using Box2D and BEPU.Yet Another Silverlight Popup Menu: A Silverlight 4 popup menu example that includes separators, images, and finished sufficiently to configure in XAML.

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  • CodePlex Daily Summary for Saturday, May 10, 2014

    CodePlex Daily Summary for Saturday, May 10, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.3.14652: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip file, make sure you have .NET Framework v4.5 installed, then just download and extract the ZIP file, and run TerraMap.exe.R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...CTI Text Encryption: CTI Text Encryption 5.2: Change log: 5.2 - Remove Cut button. - Fixed Reset All button does not reset encrypted text column. - Switch button location between Copy and Paste. - Enable users to use local fonts to display characters of their language correctly. (A font settings file will be saved at the same folder of this program.) 5.1 - Improve encryption process. - Minor UI update. - Version 5.1 is not compatible with older version. 5.0 - Improve encryption algorithm. - Simply inner non-encryption related mec...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.DNN CMS Platform: 07.03.00 BETA (Not For Production Use): DNN 7.3 release is focused on performance and we have made a variety of changes to improve the run-time characteristics of the platform. End users will notice faster page response time and administrators will appreciate a more responsive user experience, especially on larger scale web sites. This is a BETA release and is NOT recommended for production use. There is no upgrade path offered from this release to the final DNN 7.3 release. Known Issues - The Telerik RAD Controls for ASP.NET AJA...SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.BIDS Helper: BIDS Helper 1.6.6: This BIDS Helper beta release brings support for SQL Server 2014 and SSDTBI for Visual Studio 2013. (Note that SSDTBI for Visual Studio 2013 is currently unavailable to download from Microsoft. We are releasing BIDS Helper support to help those who downloaded it before it became unavailable, and we will recheck BIDS Helper 2014 is compatible after SSDTBI becomes available to download again.) BIDS Helper 2014 Beta Limitations: SQL Server 2014 support for Biml is still in progress, so this bet...Windows Phone IsoStoreSpy (a cool WP8.1 + WP8 Isolated Storage Explorer): IsoStoreSpy WP8.1 3.0.0.0 (Win8 only): 3.0.0.0 + WP8.1 & WP8 device allowed + Local, Roaming or Temp directory Selector for WindowsRuntime apps + Version number in the title :)CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.24.0: ShortcutMapping panel now allows direct modification of the shortcuts. Custom updater dropped support for MSI installation but it still allows downloading of MSI http://www.csscript.net/npp/codeplex/non_msi_update.pngProDinner - ASP.NET MVC Sample (EF5, N-Tier, jQuery): 8.2: upgrade to mvc 5 upgrade to ASP.net MVC Awesome 4.0, EF 6.1, latest jcrop, Windsor Castle etc. ability to show/hide the dog using tinymce for the feedback page mobile friendly uiASP.net MVC Awesome - jQuery Ajax Helpers: 4.0: version 4.0 ========================== - added InitPopup, InitPopupForm helpers, open initialized popups using awe.open(name, params) - added Tag or Tags for all helpers, usable in mod code - added popup aweclose, aweresize events - popups have api accessible via .data('api'), with methods open, close and destroy - all popups have .awe-popup class - popups can be grouped using .Group(string), only 1 popup in the same group can exist at the same time - added awebeginload event for...ScreenToGif: Release 1.0: What's new: • Small UI tweaks everywhere. • You can add Text, Subtitles and Title Frames. • Processing the gif now takes less time. • Languages: Spanish, Italian and Tamil added. • Single .exe multi language. • Takes less time to apply blur and pixelated efect. • Restart button. • Language picker. (If the user wants to select a diferent language than the system's) • "Encoding Finished" page with a link to open the file. • GreenScreen unchanged pixels to save kilobytes. • "Check for Updates" t...Touchmote: Touchmote 1.0 beta 11: Changes Support for multiple monitor setup Additional settings for analog sticks More reliable pairing Bug fixes and improvementsNew ProjectsADO: copy rightAntilop: Antilop is a professionnal C# business and data access framework.Bit Consulting Business Information Technology Blog: Espacio creado para todos los interesados en intercambiar información, opinar, preguntar todo lo relacionado con los productos ofrecidos por BIT CONSULTING.Black Desert C# emulator(Necroz Project): Development Black Desert emulatorDSLK: bai tap ctdl&gtFreelancerWebSecurity: FreelancerWebSecurityGlobal Machine Access: The project provides an intuitive interface computer control via the command line window. Features: - Login, logout, change password. - Execute commands inHeadTS: An alternative to the HeadJS script loader that provides a more focused, robust, promise-based script management system.How to develop an autodialer / predictive dialer in C#: This project demonstrates how to build a VoIP autodialer in C# in order to be able to make a huge amount of simultaneous calls automatically.html5demo: demo web app.NetPipe: A new piece of software in python that will allow programs to be executed on other computers / servers over a network.Observer Pattern: This project shows how the observer design pattern works.Our wedding: Ruben y Sarahi wedding 19-09-2014SpreadsheetComputations: Good stuffSpurnUI: jQuery based professional ASP.NET Controls for moblieStrategy Pattern: This project shows how the strategy design pattern works.TagIt-MP3: TagIt-MP3 is a free audio file data tagging ID3 format editor, support ID3 tag version, this audio tool can read and write metadata tags for MP3 audio files.TeamProjectDaNang: Ðà N?ng nhóm l?p trình :DThaumcraft4 Research: A small application to help players of Minecraft / Thaumcraft 4 complete their research projects.Visualize and Analyze Demand for Coding Skills, Using WPF: Use data visualization app to figure-out which job skills are most in demand. WPlayer: This project using ffmpeg library, based on Media Foundation. Yammer API SDK: A C# Yammer API SDK?????-?????【??】???????: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。 ??????-??????【??】??????????: ??????????????????,???????、????、????、??????、???????,??????,???????????。?????-?????【??】???????: ??????????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????,???????、???????????,????????,????,?????????,??????,??????! ?????-?????【??】?????????: ???????,??????,?????????????????????,???????????????????????。?????-?????【??】???????: ???????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????!?????-?????【??】???????: ???????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】???????: ???????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】????? ??: ?????????????????????????,???????????,??????,??????????????...????????。??????!??????-??????【??】??????????: ??????????????????,??:??????,????,????,????,?????,??????????????.??????-??????【??】??????????: ????????????????????,?????????????,???????????.????????????,????????????! ?????-?????【??】???????: ?????????????????????????,???????????,??????,??????????????...????????。??????!????-????【??】????????: ????????????????、?????、?????、????、?????,??????????。????????????????!?????-?????【??】?????????: ??????,??,????????。 ... ??????????????????、??????????????????...?????-?????【??】?????????: ?????????????:????,????,????,???????,????????,??????:????????,?????!??????-??????【??】????????: ?????????????????????、????、????、??????、???????,??????、??????。??????-??????【??】??????????: ????????,??????,?????????????????????,???????????????????????。 ?????-?????【??】???????: ??????????????????????????,??????,???????????,????????????????,????????.??????. ????-????【??】????????: ??????????????,???????、???????????,????????,????,?????????,??????,??????!?????-?????【??】?????: ?????????????????,???????、????、????、??????、???????,??????,???????????。?????-?????【??】???????: ????????????、????、????、??????、????、???????,?????,?????????!?????-?????【??】?????????: ???????????????????????、??????,????、?????、????, ?????????,?????????????! ??????-??????【??】??????????: ?????????????????????、????、????、??????、???????,??????、??????。?????-??????【??】???????: ?????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????!?????-?????【??】?????????: ???????????????????????、??????,????、?????、????, ?????????,?????????????!?????-?????【??】?????????: ??????????????、????、????、??????、????、???????,?????,?????????!??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。 ?????-?????【??】???????: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。 ????-????【??】????????: ????????????????????????,???????????????,????????????????! ?????-?????【??】?????????: ?????,?????????,?????????????。?????????????,?????????,???????。??????-??????【??】??????????: ????????????????,????:????,????,????,??????,?????,???????????????!?????-?????【??】???????: ???????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????! ?????-?????【??】?????????: ?????????????????????????、??????????????,??????????????。?????-?????【??】?????????: ???????????????,????????????,?????????????????,??????,????????!?????-?????【??】?????????: ??????????????????????,????????????,?????、??、????,?????,??????! ?????-?????【??】???????: ????????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ??????-??????【??】????????: ??????????????????????????、??????????????,??????????????。??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。????-????【??】????????: ????,?????????,?????????????。?????????????,?????????,???????。 ?????-?????【??】???????: ?????????????????、????、??????、????????,????????????,???????????!?????-?????【??】???????: ???????????????,????????????,?????????????????,??????,????????!?????-?????【??】?????????: ???????????????,????:????,????,????,??????,?????,???????????????! ??????-??????【??】????: ???????????????:?????? ???? ??????,???????,??????,???????。??????-??????【??】????????: ??????????????????、????、??????、????????,????????????,???????????!?????-?????【??】???????: ???????????????????,????????????,????????,???,???????????,????,????。?????,??????.????-????【??】??????: ?????????????????????????,???????????????????????,???????。?????-?????【??】???????: ???????????,????,??????????? ???? ???? ?????????,???,??,?????!

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  • CodePlex Daily Summary for Thursday, May 15, 2014

    CodePlex Daily Summary for Thursday, May 15, 2014Popular ReleasesVisualizers: Visualizer: This dll is the core of the project just copy and paste it in the following folder %Microsoft Visual Studio%\Common7\Packages\Debugger\Visualizers where %Microsoft Visual Studio% is the Visual studio installation folderQuickMon: Version 3.10: Adding the ability to see 'history' of Collector states (including details of errors or warnings at that time). The history size is configurable (default is switched off) and the Windows Service completely ignores keeping history (no UI or user to access it anyway). The Collector stats window now displays this history plus multiple collector stats windows can be opened at the same time. Additionally fixed a bug in the event log collector that reported an 'Error' state when an 'out of bounds' ...xFunc: xFunc 2.15.4: Fixed bug in Processor.csTFS Planning and Disaster Recovery Avoidance Guide: v1.4.BETA - TFS, DR and Azure IaaS Planning Guides: Welcome to the TFS Planning and DR Avoidance Guidance What is new? A new crisper, more compact style, which is easier to consume on multiple devices without sacrificing any content. Also included are the new TFS on Azure IaaS guide and supplementary guides. Note Capacity planning workbook and posters are included in the Everything Zip package. Quality-Bar Detail Documentation has been reviewed by Visual Studio ALM Rangers Documentation has been through an independent technical review ...WinAudit: WinAudit Freeware v3.0: WinAudit.exe v3.0 MD5: 88750CCF49FF7418199B2645755830FA Known Issues: 1. Report creation can be very slow when right-to-left (Hebrew) characters are present. 2. Emsisoft Anti-Malware may stop and/or quarantine WinAudit. This happens when WinAudit attempts to obtain a list if running programmes. You will need to set an exception rule in Emsisoft to allow WinAudit to run.MVCwCMS - ASP.NET MVC CMS: MVCwCMS 2.2.2: Updated CKFinder config. For the installation instructions visit the documentation page: https://mvcwcms.codeplex.com/documentationTerraMap (Terraria World Map Viewer): TerraMap 1.0.4: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed installer not uninstalling older versions The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip ...WPF Localization Extension: v2.2.1: Issue #9277 Issue #9292 Issue #9311 Issue #9312 Issue #9313 Issue #9314CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.1.41167 Release: This release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Variable walking / flying speed. Xbox 360 Controller support. Kinect for Windows support. Based on Firestorm viewer 4.6.5 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-1-41167-release Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http:/...ExtJS based ASP.NET Controls: FineUI v4.0.6: FineUI(???) ?? ExtJS ??? ASP.NET ??? FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ??????? ?????? IE 8.0+、Chrome、Firefox、Opera、Safari ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license) ???? ??:http://fineui.com/ ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,?????: 1. ????? FineUI ? ExtJS ? http://fineui.com/bbs/forum.ph...Office App Model Samples: Office App Model Samples v2.0: Office App Model Samples v2.0Readable Passphrase Generator: KeePass Plugin 0.13.0: Version 0.13.0 Added "mutators" which add uppercase and numbers to passphrases (to help complying with upper, lower, number complexity rules). Additional API methods which help consuming the generator from 3rd party c# projects. 13,160 words in the default dictionary (~600 more than previous release).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.25.0: Release v1.0.25.0 MemberInfo/MethodInfo popup is now positioned properly to fit the screen In MethodInfo popup method signatures are word-wrapped Implemented Debug text value visualizer Pining sub-values from Watch PanelWrapper for the PAYMILL API: Paymill API Wrapper: Add Description in PreauthorizationHow to develop an autodialer / predictive dialer in C#: VoIP AutoDialer in C Sharp: This is the downloadable source code for this example project that is intended to help you in developing your own VoIP autodialer application in C#.R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Thaumcraft4 Research: Alpha 2 release, lots of awesome improvements: Performance inprovements asynchronous running of the search Search result-cap ( usefull for long routes, it wont try to find 3000 results ) statistics addedTiny Wifi Host: Tiny Wifi Host 3.0.0.0: Tiny Wifi Hotspot Creator (Portable) v3 size: 50KB-140KB New Features: Friendly name for connected devices instead of Mac-Address (Double click selected device to enter friendly name) Saves device names to devices.xml Better error reporting+solutions Warning sound when number of connected devices exceed a certain number. (useful when only certain number of devices must be connected at a time) Many Bug Fixes. NoAudio files does not include connect, disconnect and warning audio to dec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...New ProjectsBLADE View Engine - An independent RAZOR alternative: An alternative parser and view engine to Asp.net Razor that does not depend on Asp.net or .NET 4.5BPL++: A basic object orientated programming language built upon a virtual machine using C#Caedisi - A Cellular Automata Editor and Simulator for Network Decontamination: A research tool that explores the use of cellular automata in order to decontaminate a network attacked or infected by a virus. Cosmos Software Distrobution 1.0: No content until project released!ETCQuality: ETC QUALITY STAT SYSTEM. ????????????,??????????????。F.A.Q.: F.A.Q. project about Frequently asked questions. Help Viewer Redirector: Enables use of Help Viewer 2.0 or 2.1 with SQL Server instead of Help Viewer 1.0Jet.Payment.Cielo: Projeto contém integração com o serviço e-commerce Cielo, desenvolvido em C#. Criamos esse Helper para nossa própria necessidade. Nos ajude a melhorá-lo.Learning with Pati: Learning Javascript with PatiLeRenard: LeRenard is a collection of solutions (from core helper, extension methods) to libraries, all written in C# to help build applications.MCMP.NET: MCMP.NET allows ASP.NET applications to be added as contexts using mod_cluster.PowerShell Deployment Automation Framework: This project contains resources related to my blog at www.powershellcoach.compravda-f: ??????????? ? ?????? ??? ?????????? ??????sdir: Colorful, sorted and optionally rich directory enumeration for Windows.SienSchoofsProject: school project for .NET ExpertSorting collection of any type by several fields: Sorting collection of any type by several fields with using Reflection and Expression TreesTPS BarCode Scanner: This is going to be a collaboration platform for TPS team. We want to develop a simple low cost bar code generator and scanner system. This project is currentlVerifyDomainOutlookAddIn: ??????????????????????????????。Ynote Packages: Ynote Packages are a collection of tools which a play a crucial role in extending Ynote Classic and understanding it's true potential.??????-??????【??】??????????: ??????????????????,???、???!???????,????????????????,????????????,???! ?????-?????【??】?????????: ????????????、?????、?????、?????、?????、????,???????????,?????,??????! ?????-?????【??】?????????: ???????????????,?????????????? ??。??????????、????、????、?????????? ???????。 ??????-??????【??】??????????: ????????????????????,?????,???????,???????????,??????! ??????-??????【??】??????????: ??????????????、??????、????、?????、?????!????,????????????????!????。 ?????-?????【??】?????????: ???????????????????,?????????????????????,?????,????,???????. ?????-?????【??】?????????: ???????????????????、????????、????????、????????、???????,????????????。 ??????-??????【??】??????????: ????????????????、?????、?????、????、?????,??????????。????????????????! ??????-??????【??】??????????: ???????????????????????:????、????、??????????????,????????。????????! ????-????【??】????????: ?????????????????????,????????????,?????、??、????,?????,??????! ?????-?????【??】?????????: ???????????????????,??????????,????????、????,??????????,??????????。 ?????-?????【??】?????????: ???????,??????:?????,?????,??????,??????????,????????。????????! ????: ????????,????????????????????????,?????????,????????????????。????????????????????,??????????????,?????????????。 ????????????,?:   ??????   ??????   ????????   ??????-??????【??】??????????: ??????????????????????,???????????????,????????????????????! ??????-??????【??】??????????: ??????????????????、????,??100%????,??????,????????????,???????????! ????-????【??】????????: ???????????、??????????????????,????????,?????,??????,????,????,????! ?????-?????【??】?????????: ????????????????,??????????、??????,??????????、????、????、???????。 ?????--?????【??】?????????: ?????????????????????,???????????????,???????,?????,?????,????? !!!

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  • CodePlex Daily Summary for Tuesday, November 27, 2012

    CodePlex Daily Summary for Tuesday, November 27, 2012Popular ReleasesCodeGen Code Generator: CodeGen 4.2.6: IMPORTANT: If you are using CodeGen in conjunction with Symphony Framework then it is important that you do not upgrade to this version of CodeGen until you also upgrade to Symphony Framework V2.1.0.0. Changes in this release include: The CodeGen installation on Windows now supports upgrading from a previously installed version. We use Windows Installers "major upgrade" mechanism, which essentially performs an automatic uninstall of a previous version before installing the new version. The ea...SimpleRest Integrated Pipeline: Beta: Beta version of the integrated REST pipeline.Kooboo CMS: Kooboo CMS 3.3.0: New features: Dropdown/Radio/Checkbox Lists no longer references the userkey. Instead they refer to the UUID field for input value. You can now delete, export, import content from database in the site settings. Labels can now be imported and exported. You can now set the required password strength and maximum number of incorrect login attempts. Child sites can inherit plugins from its parent sites. The view parameter can be changed through the page_context.current value. Addition of c...Facebook Windows 8 Sample: Facebook Windows 8 Sample: The current drop holds two versions of the sample: A basic version that uses a Facebook application to list the content of facebook page. A full version including the use of Bing Maps sdk for positioning the restaurant in a map, and showing how to get there. See Developing a Windows Store App to learn how to use the Bing Maps AJAX Control to add Bing Maps to your Windows Store app.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.75: Fix over-aggressive removal of local-variable assignments in return statements. Can't remove them if there are any inner-scope references. add settings properties/switches for V3 source map source root value, and a flag to indicate whether to add an XSSI-busting header to the map file.Distributed Publish/Subscribe (Pub/Sub) Event System: Distributed Pub Sub Event System Version 3.0: Important Wsp 3.0 is NOT backward compatible with Wsp 2.1. Prerequisites You need to install the Microsoft Visual C++ 2010 Redistributable Package. You can find it at: x64 http://www.microsoft.com/download/en/details.aspx?id=14632x86 http://www.microsoft.com/download/en/details.aspx?id=5555 Wsp now uses Rx (Reactive Extensions) and .Net 4.0 3.0 Enhancements I changed the topology from a hierarchy to peer-to-peer groups. This should provide much greater scalability and more fault-resi...sb0t v.5: sb0t 500 alpha 5: Keep those bug reports coming. :)Redmine Reports: Redmine Reports V 1.0.7: added new sample report added new DateRange feature for report generation (see issue Tracker ID 15372) updated to latest MySql (6.6.4.0)datajs - JavaScript Library for data-centric web applications: datajs version 1.1.0: datajs is a cross-browser and UI agnostic JavaScript library that enables data-centric web applications with the following features: OData client that enables CRUD operations including batching and metadata support using both ATOM and JSON payloads. Single store abstraction that provides a common API on top of HTML5 local storage technologies. Data cache component that allows reading data ranges from a collection and storing them locally to reduce the number of network requests. Changes...Team Foundation Server Administration Tool: 2.2: TFS Administration Tool 2.2 supports the Team Foundation Server 2012 Object Model. Visual Studio 2012 or Team Explorer 2012 must be installed before you can install this tool. You can download and install Team Explorer 2012 from http://aka.ms/TeamExplorer2012. There are no functional changes between the previous release (2.1) and this release.Coding Guidelines for C# 3.0, C# 4.0 and C# 5.0: Coding Guidelines for CSharp 3.0, 4.0 and 5.0: See Change History for a detailed list of modifications.Math.NET Numerics: Math.NET Numerics v2.3.0: Portable Library Build: Adds support for WP8 (.Net 4.0 and higher, SL5, WP8 and .NET for Windows Store apps) New: portable build also for F# extensions (.Net 4.5, SL5 and .NET for Windows Store apps) NuGet: portable builds are now included in the main packages, no more need for special portable packages Linear Algebra: Continued major storage rework, in this release focusing on vectors (previous release was on matrices) Thin QR decomposition (in addition to existing full QR) Static Cr...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.1: +2012-11-25 v3.2.1 +????????。 -MenuCheckBox?CheckedChanged??????,??????????。 -???????window.IDS??????????????。 -?????(??TabCollection,ControlBaseCollection)???,????????????????。 +Grid??。 -??SelectAllRows??。 -??PageItems??,?????????????,?????、??、?????。 -????grid/gridpageitems.aspx、grid/gridpageitemsrowexpander.aspx、grid/gridpageitems_pagesize.aspx。 -???????????????????。 -??ExpandAllRowExpanders??,?????????????????(grid/gridrowexpanderexpandall2.aspx)。 -??????ExpandRowExpande...VidCoder: 1.4.9 Beta: Updated HandBrake core to SVN 5079. Fixed crashes when encoding DVDs with title gaps.ZXing.Net: ZXing.Net 0.10.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2521 of the java version windows phone 8 assemblies improvements and fixesBlackJumboDog: Ver5.7.3: 2012.11.24 Ver5.7.3 (1)SMTP???????、?????????、??????????????????????? (2)?????????、?????????????????????????? (3)DNS???????CNAME????CNAME????????????????? (4)DNS????????????TTL???????? (5)???????????????????????、?????????????????? (6)???????????????????????????????Liberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesGetPropertyValue now returns an object, not a string (only affects upgrades from 4.10.x to 4.11.0) NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availableNew Projects20121126: ??????SVN????。AHMobe: Testing deployments to AppHarborArborium: A versatile, tree-based data structure to store or exchange data and metadata efficiently (in binary format). Written in pure C#.Ballenato: Mobile app salidas.Blend Assets Manager (Blasm): Blend Assets Manager (Blasm) is a simple application to allow users of Expression Blend adding custom and third-party controls to Blend Assets tab.Cornell Class Explorer: Cornell University Courses of Study Windows 8 AppCustom Cursor for Metro APP XAML Based: It's a porting program from Nielsen for win 8 Metro Style app XAML based. original: http://www.sharpgis.net/post/2011/05/09/Custom-Cursors-in-Silverlight.aspxDataAnalyzer: Application for analyzing protocols and other binary dataDebugWriterTextBox: This is modified TextBox which can catch up Debug.Write() and display log. Also it can write log data to file - all you need is to set up file name!Dewin: Solution th? nghi?m cho chuong trình Dewin, dùng d? th?c hi?n co b?n v? hu?ng d?i tu?ngEducação no Trânsito: Sistema para Educação para o Trânsito – Um Ambiente para o Aprendizado tem como principal função gerir conteúdos de educação no trânsitoEjemplos alabra: Ejemplos para el blog http://www.alejandrolabra.comEnterprise MVC Music Store: The Enterprise Music Store takes the MvcMusicStore sample from ASP.Net and adds Dependency Injection, Unit Tests and a more maintainable architecture. ERC - Easy Redirect Converter: Tool to convert websites using .htaccess to maintain redirects on sites that do not support it. Great for moving from Apache to IIS Facebook Windows 8 Sample: This sample shows a way to work with Facebook APIs by using the Open Graph API in a Windows Store App. Gruyas: Plataforma educativa online Os like.G's Syndication Pocket: G's Syndication Pocket is simple RSS Aggregate application. This is suitable for .NET Compact Framework. I checked it on Sharp's W-ZERO3.HTML to OpenXML (PHP Script): H2OXML : HTML to OpenXML Converter is a simple PHP script which take HTML code and transform it into OpenXML Code. (for Docx) Indexr: Indexr is an open source project, where I am trying to share how to build a web application with Strong Architecture, Manageable, High Performance, EffectivelyjQuery Expandable Menu for SharePoint 2010: Packaged as a site collection feature, this component transforms the SharePoint 2010 standard navigation menu into an expandable-collapsible menu, using jQuery.K-Vizinhos: K-VizinhosLa Ranisima: La Ranisima is an open source "Space Invaders" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.lambdaCommandBuilderData: ???????????????????,????????????,???????。 ??????test??,?????????。LeyRay: Quick view and merge Doc and Pdf filesMessegeBox RightToLeft Lib: This is really simple lib project for use RTL in MessegeBox class. This just for short code and default option for RTL.MineFlagger: MineFlagger is a mine clearing game modeled after Microsoft’s Minesweeper. In addition to standard play, MineFlagger incorporates an AI for fun and training.MineSweeperChallenge: C# programming exercise. Simulates a given number of minesweeper games using a given ISweeper implementation (or use the step by step mode to study how the ISweeper implementations work). Create your own implementation and see how it compares to other implementations.MVVM Light Plus: Multiplatform MVVM Framework.Nethouse MVP: Nethouse MVP is a framework incorporating MVP base presenters, views and interfaces. Neznayka: Static Ruleset for VS2010 Database Edition. Noctl Library: Noctl is a C# library which contains tools to improve production time. It supports .net 4.5, Windows Phone 8 and Windows Store applications.Oridea.Data.Fetching: Oridea.Data.Fetching is a class library that consists of a few wrappers over the LINQ's IQueryable interface narrowing its scope to fetching, ordering, and paging operations. It is designed for use in the implementations of the Repository pattern.p301: Old project.PluggEd: To be continuedProject13241127: papaProject13271127: papareading control for windows phone: reading control for windows phoneRSUtility: RS Utility is a C# application that interacts with a SQL Server Reporting Services (SSRS) web service to manage items on a report server.sadd.practical.approach: SADD workshop is a project testorage to demonstrate practical approach of sadd while Lessons Learned site was developing. ?????? ???? ?????????? ??????????? ??? ?? ???????? ?????????? SADD ??? ???????? ????? "????????? ??????", ??????????? ????????? ??????????????? ?????? ?????.SimpleRest Integrated Pipeline: Simple light weight integrated extensible REST pipeline that developers can use to very quickly and reliably create REST services. Influenced by WebApi 0..6.0.0Substitute - Variable Substitution Utility for Config Management: Variable Substitution Utility for Configuration Management (FinalBuilder etc)Synq Placement Management Console: A client-service system for dynamic application deployment which integrates directly into active directory. This is the management console.Task Manager Student Project: Task manager or tmanager is a student ASP.NET MVC 4.0 project for Software Engineering classes. It is a web site, where you can planning your tasks.Tempus Fugate: YAFA for tracking music ratings and statistics. End state of these tools, utilities, plug-ins, and services will be to allow merging of statistic data between the various services and repositories in which users store their musical preferences. Examples of musical preferences include rating information and play history. Examples of services include last.fm, Facebook, iLike, Windows Media Player, and iTunes. tysyjsj: afaprojectWASM: Simple ASP.MVC windows azure storage manager with SQL Azure query window.Weather Slice: Use the German weather sevice Wetter.com for a weather forecast gadget Wettervorhersage von Wetter.comwwtfly: 111YBOT_Field_Control_2013: YBOT 2013 Field Control Software. Used to control the Youth BOT game field. Score the games and track field actions. The field currently uses 1-wire.??_iwtfly: ??_iwtfly

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  • iPad issue with a modal view: modal view label null after view controller is created

    - by iPhone Guy
    This is a weird issue. I have created a view controller with a nib file for my modal view. On that view there is a label, number and text view. When I create the view from the source view, I tried to set the label, but it shows that the label is null (0x0). Kinda weird... Any suggestions? Now lets look at the code (I put all of the code here because that shows more than I can just explain): The modal view controller - in IB the label is connected to the UILabel object: @implementation ModalViewController @synthesize delegate; @synthesize goalLabel, goalText, goalNumber; // Done button clicked - (void)dismissView:(id)sender { // Call the delegate to dismiss the modal view if ([delegate respondsToSelector:@selector(didDismissModalView: newText:)]) { NSNumber *tmpNum = goalNumber; NSString *tmpString = [[NSString alloc] initWithString:[goalText text]]; [delegate didDismissModalView:tmpNum newText:tmpString]; [tmpNum release]; [tmpString release]; } } - (void)cancelView:(id)sender { // Call the delegate to dismiss the modal view if ([delegate respondsToSelector:@selector(didCancelModalView)]) [delegate didCancelModalView]; } -(void) setLabelText:(NSString *)text { [goalLabel setText:text]; } /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ -(void) viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; // bring up the keyboard.... [goalText becomeFirstResponder]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; // set the current goal number to -1 so we know none was set goalNumber = [NSNumber numberWithInt: -1]; // Override the right button to show a Done button // which is used to dismiss the modal view self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(dismissView:)] autorelease]; // and now for the cancel button self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel target:self action:@selector(cancelView:)] autorelease]; self.navigationItem.title = @"Add/Update Goals"; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Overriden to allow any orientation. return YES; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end And here is where the view controller is created, variables set, and displayed: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // put a checkmark.... UITableViewCell *tmpCell = [tableView cellForRowAtIndexPath:indexPath]; [tmpCell setAccessoryType:UITableViewCellAccessoryCheckmark]; // this is where the popup is gonna popup! // ===> HEre We Go! // Create the modal view controller ModalViewController *mdvc = [[ModalViewController alloc] initWithNibName:@"ModalDetailView" bundle:nil]; // We are the delegate responsible for dismissing the modal view [mdvc setDelegate:self]; // Create a Navigation controller UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:mdvc]; // set the modal view type navController.modalPresentationStyle = UIModalPresentationFormSheet; // set the label for all of the goals.... if (indexPath.section == 0 && indexPath.row == 0) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 1:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:1]]; } if (indexPath.section == 0 && indexPath.row == 1) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 2:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:2]]; } if (indexPath.section == 0 && indexPath.row == 2) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 3:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:3]]; } if (indexPath.section == 0 && indexPath.row == 3) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Long Term Goal 4:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:4]]; } if (indexPath.section == 1 && indexPath.row == 0) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 1:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:5]]; } if (indexPath.section == 1 && indexPath.row == 1) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 2:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:6]]; } if (indexPath.section == 1 && indexPath.row == 2) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 3:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:7]]; } if (indexPath.section == 1 && indexPath.row == 3) { [mdvc setLabelText:[[[NSString alloc] initWithString:@"Short Term Goal 4:"] autorelease]]; [mdvc setGoalNumber:[NSNumber numberWithInt:8]]; } // show the navigation controller modally [self presentModalViewController:navController animated:YES]; // Clean up resources [navController release]; [mdvc release]; // ==> Ah... we are done... }

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  • How to print PCL Directly to the printer? Vb.net VS 2010

    - by Justin
    Good day, I've been trying to upgrade an old Print Program that prints raw pcl directly to the printer. The print program takes a PCL Mask and a PCL Batch Spool File (just pcl with page turn commands, I think) merges them and sends them off to the printer. I'm able to send to the Printer a file stream of PCL but I get mixed results and i do not understand why printing is so difficult under .net. I mean yes there is the PrintDocument class, but to print PCL... Let's just say I'm ready to detach my printer from the network and burn it a live. Here is my class PrintDirect (rather a hybrid class) Imports System Imports System.Text Imports System.Runtime.InteropServices <StructLayout(LayoutKind.Sequential)> _ Public Structure DOCINFO <MarshalAs(UnmanagedType.LPWStr)> _ Public pDocName As String <MarshalAs(UnmanagedType.LPWStr)> _ Public pOutputFile As String <MarshalAs(UnmanagedType.LPWStr)> _ Public pDataType As String End Structure 'DOCINFO Public Class PrintDirect <DllImport("winspool.drv", CharSet:=CharSet.Unicode, ExactSpelling:=False, CallingConvention:=CallingConvention.StdCall)> _ Public Shared Function OpenPrinter(ByVal pPrinterName As String, ByRef phPrinter As IntPtr, ByVal pDefault As Integer) As Long End Function <DllImport("winspool.drv", CharSet:=CharSet.Unicode, ExactSpelling:=False, CallingConvention:=CallingConvention.StdCall)> _ Public Shared Function StartDocPrinter(ByVal hPrinter As IntPtr, ByVal Level As Integer, ByRef pDocInfo As DOCINFO) As Long End Function <DllImport("winspool.drv", CharSet:=CharSet.Unicode, ExactSpelling:=True, CallingConvention:=CallingConvention.StdCall)> _ Public Shared Function StartPagePrinter(ByVal hPrinter As IntPtr) As Long End Function <DllImport("winspool.drv", CharSet:=CharSet.Ansi, ExactSpelling:=True, CallingConvention:=CallingConvention.StdCall)> _ Public Shared Function WritePrinter(ByVal hPrinter As IntPtr, ByVal data As String, ByVal buf As Integer, ByRef pcWritten As Integer) As Long End Function <DllImport("winspool.drv", CharSet:=CharSet.Unicode, ExactSpelling:=True, CallingConvention:=CallingConvention.StdCall)> _ Public Shared Function EndPagePrinter(ByVal hPrinter As IntPtr) As Long End Function <DllImport("winspool.drv", CharSet:=CharSet.Unicode, ExactSpelling:=True, CallingConvention:=CallingConvention.StdCall)> _ Public Shared Function EndDocPrinter(ByVal hPrinter As IntPtr) As Long End Function <DllImport("winspool.drv", CharSet:=CharSet.Unicode, ExactSpelling:=True, CallingConvention:=CallingConvention.StdCall)> _ Public Shared Function ClosePrinter(ByVal hPrinter As IntPtr) As Long End Function 'Helps uses to work with the printer Public Class PrintJob ''' <summary> ''' The address of the printer to print to. ''' </summary> ''' <remarks></remarks> Public PrinterName As String = "" Dim lhPrinter As New System.IntPtr() ''' <summary> ''' The object deriving from the Win32 API, Winspool.drv. ''' Use this object to overide the settings defined in the PrintJob Class. ''' </summary> ''' <remarks>Only use this when absolutly nessacary.</remarks> Public OverideDocInfo As New DOCINFO() ''' <summary> ''' The PCL Control Character or the ascii escape character. \x1b ''' </summary> ''' <remarks>ChrW(27)</remarks> Public Const PCL_Control_Character As Char = ChrW(27) ''' <summary> ''' Opens a connection to a printer, if false the connection could not be established. ''' </summary> ''' <returns></returns> ''' <remarks></remarks> Public Function OpenPrint() As Boolean Dim rtn_val As Boolean = False PrintDirect.OpenPrinter(PrinterName, lhPrinter, 0) If Not lhPrinter = 0 Then rtn_val = True End If Return rtn_val End Function ''' <summary> ''' The name of the Print Document. ''' </summary> ''' <value></value> ''' <returns></returns> ''' <remarks></remarks> Public Property DocumentName As String Get Return OverideDocInfo.pDocName End Get Set(ByVal value As String) OverideDocInfo.pDocName = value End Set End Property ''' <summary> ''' The type of Data that will be sent to the printer. ''' </summary> ''' <value>Send the print data type, usually "RAW" or "LPR". To overide use the OverideDocInfo Object</value> ''' <returns>The DataType as it was provided, if it is not part of the enumeration it is set to "UNKNOWN".</returns> ''' <remarks></remarks> Public Property DocumentDataType As PrintDataType Get Select Case OverideDocInfo.pDataType.ToUpper Case "RAW" Return PrintDataType.RAW Case "LPR" Return PrintDataType.LPR Case Else Return PrintDataType.UNKOWN End Select End Get Set(ByVal value As PrintDataType) OverideDocInfo.pDataType = [Enum].GetName(GetType(PrintDataType), value) End Set End Property Public Property DocumentOutputFile As String Get Return OverideDocInfo.pOutputFile End Get Set(ByVal value As String) OverideDocInfo.pOutputFile = value End Set End Property Enum PrintDataType UNKOWN = 0 RAW = 1 LPR = 2 End Enum ''' <summary> ''' Initializes the printing matrix ''' </summary> ''' <param name="PrintLevel">I have no idea what the hack this is...</param> ''' <remarks></remarks> Public Sub OpenDocument(Optional ByVal PrintLevel As Integer = 1) PrintDirect.StartDocPrinter(lhPrinter, PrintLevel, OverideDocInfo) End Sub ''' <summary> ''' Starts the next page. ''' </summary> ''' <remarks></remarks> Public Sub StartPage() PrintDirect.StartPagePrinter(lhPrinter) End Sub ''' <summary> ''' Writes a string to the printer, can be used to write out a section of the document at a time. ''' </summary> ''' <param name="data">The String to Send out to the Printer.</param> ''' <returns>The pcWritten as an integer, 0 may mean the writter did not write out anything.</returns> ''' <remarks>Warning the buffer is automatically created by the lenegth of the string.</remarks> Public Function WriteToPrinter(ByVal data As String) As Integer Dim pcWritten As Integer = 0 PrintDirect.WritePrinter(lhPrinter, data, data.Length - 1, pcWritten) Return pcWritten End Function Public Sub EndPage() PrintDirect.EndPagePrinter(lhPrinter) End Sub Public Sub CloseDocument() PrintDirect.EndDocPrinter(lhPrinter) End Sub Public Sub ClosePrint() PrintDirect.ClosePrinter(lhPrinter) End Sub ''' <summary> ''' Opens a connection to a printer and starts a new document. ''' </summary> ''' <returns>If false the connection could not be established. </returns> ''' <remarks></remarks> Public Function Open() As Boolean Dim rtn_val As Boolean = False rtn_val = OpenPrint() If rtn_val Then OpenDocument() End If Return rtn_val End Function ''' <summary> ''' Closes the document and closes the connection to the printer. ''' </summary> ''' <remarks></remarks> Public Sub Close() CloseDocument() ClosePrint() End Sub End Class End Class 'PrintDirect Here is how I print my file. I'm simple printing the PCL Masks, to show proof of concept. But I can't even do that. I can effectively create PCL and send it the printer without reading the file and it works fine... Plus I get mixed results with different stream reader text encoding as well. Dim pJob As New PrintDirect.PrintJob pJob.DocumentName = " test doc" pJob.DocumentDataType = PrintDirect.PrintJob.PrintDataType.RAW pJob.PrinterName = sPrinter.GetDevicePath '//This is where you'd stick your device name, sPrinter stands for Selected Printer from a dropdown (combobox). 'pJob.DocumentOutputFile = "C:\temp\test-spool.txt" If Not pJob.OpenPrint() Then MsgBox("Unable to connect to " & pJob.PrinterName, MsgBoxStyle.OkOnly, "Print Error") Exit Sub End If pJob.OpenDocument() pJob.StartPage() Dim sr As New IO.StreamReader(Me.txtFile.Text, Text.Encoding.ASCII) '//I've got best results with ASCII before, but only mized. Dim line As String = sr.ReadLine 'Fix for fly code on first run 'If line = 27 Then line = PrintDirect.PrintJob.PCL_Control_Character Do While (Not line Is Nothing) pJob.WriteToPrinter(line) line = sr.ReadLine Loop 'pJob.WriteToPrinter(ControlChars.FormFeed) pJob.EndPage() pJob.CloseDocument() sr.Close() sr.Dispose() sr = Nothing pJob.Close() I was able to get to print the mask, in the morning... now I'm getting strange printer characters scattered through 5 pages... I'm totally clueless. I must have changed something or the printer is at fault. You can access my test Check Mask, here http://kscserver.com/so/chk_mask.zip .

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  • Conversion from YUV444 to RGB888

    - by Abhi
    I am new in this field and i desperately need some guidance from u all. I have to support yuv444 to rgb 888 in display driver module. There is one test which i have done for yv12 → rgb565 in wince 6.0 r3 which is mentioned below. //------------------------------------------------------------------------------ // // Function: PP_CSC_YV12_RGB565Test // // This function tests the Post-processor // // // // Parameters: // uiMsg // [in] Ignored. // // tpParam // [in] Ignored. // // lpFTE // [in] Ignored. // // Returns: // Specifies if the test passed (TPR_PASS), failed (TPR_FAIL), or was // skipped (TPR_SKIP). // // TESTPROCAPI PP_CSC_YV12_RGB565Test(UINT uMsg, TPPARAM tpParam, LPFUNCTION_TABLE_ENTRY lpFTE) { LogEntry(L"%d : In %s Function \r\n",++abhineet,__WFUNCTION__); UNREFERENCED_PARAMETER(tpParam); UNREFERENCED_PARAMETER(lpFTE); DWORD dwResult= TPR_SKIP; ppConfigData ppData; DWORD iInputBytesPerFrame, iOutputBytesPerFrame; UINT32 iInputStride, iOutputStride; UINT16 iOutputWidth, iOutputHeight, iOutputBPP; UINT16 iInputWidth, iInputHeight, iInputBPP; int iOption; PP_TEST_FUNCTION_ENTRY(); // Validate that the shell wants the test to run if (uMsg != TPM_EXECUTE) { return TPR_NOT_HANDLED; } PPTestInit(); iInputWidth = PP_TEST_FRAME_WIDTH; //116 iInputHeight = PP_TEST_FRAME_HEIGHT; //160 iInputBPP = PP_TEST_FRAME_BPP; //2 iInputStride = iInputWidth * 3/2; // YV12 is 12 bits per pixel iOutputWidth = PP_TEST_FRAME_WIDTH; iOutputHeight = PP_TEST_FRAME_HEIGHT; iOutputBPP = PP_TEST_FRAME_BPP; iOutputStride = iOutputWidth * iOutputBPP; // Allocate buffers for input and output frames iInputBytesPerFrame = iInputStride * iInputHeight; pInputFrameVirtAddr = (UINT32 *) AllocPhysMem(iInputBytesPerFrame, PAGE_EXECUTE_READWRITE, 0, 0, (ULONG *) &pInputFramePhysAddr); iOutputBytesPerFrame = iOutputStride * iOutputHeight; pOutputFrameVirtAddr = (UINT32 *) AllocPhysMem(iOutputBytesPerFrame, PAGE_EXECUTE_READWRITE, 0, 0, (ULONG *) &pOutputFramePhysAddr); if ((NULL == pInputFrameVirtAddr) || (NULL == pOutputFrameVirtAddr)) { dwResult = TPR_FAIL; goto PP_CSC_YV12_RGB565Test_clean_up; } //----------------------------- // Configure PP //----------------------------- // Set up post-processing configuration data memset(&ppData, 0 , sizeof(ppData)); // Set up input format and data width ppData.inputIDMAChannel.FrameFormat = icFormat_YUV420; ppData.inputIDMAChannel.DataWidth = icDataWidth_8BPP; // dummy value for YUV ppData.inputIDMAChannel.PixelFormat.component0_offset = 0; ppData.inputIDMAChannel.PixelFormat.component1_offset = 8; ppData.inputIDMAChannel.PixelFormat.component2_offset = 16; ppData.inputIDMAChannel.PixelFormat.component3_offset = 24; ppData.inputIDMAChannel.PixelFormat.component0_width = 8-1; ppData.inputIDMAChannel.PixelFormat.component1_width = 8-1; ppData.inputIDMAChannel.PixelFormat.component2_width = 8-1; ppData.inputIDMAChannel.PixelFormat.component3_width = 8-1; ppData.inputIDMAChannel.FrameSize.height = iInputHeight; ppData.inputIDMAChannel.FrameSize.width = iInputWidth; ppData.inputIDMAChannel.LineStride = iInputWidth; // Set up output format and data width ppData.outputIDMAChannel.FrameFormat = icFormat_RGB; ppData.outputIDMAChannel.DataWidth = icDataWidth_16BPP; ppData.outputIDMAChannel.PixelFormat.component0_offset = RGB_COMPONET0_OFFSET; ppData.outputIDMAChannel.PixelFormat.component1_offset = RGB_COMPONET1_OFFSET; ppData.outputIDMAChannel.PixelFormat.component2_offset = RGB_COMPONET2_OFFSET; ppData.outputIDMAChannel.PixelFormat.component3_offset = RGB_COMPONET3_OFFSET; ppData.outputIDMAChannel.PixelFormat.component0_width = RGB_COMPONET0_WIDTH -1; ppData.outputIDMAChannel.PixelFormat.component1_width = RGB_COMPONET1_WIDTH -1; ppData.outputIDMAChannel.PixelFormat.component2_width = RGB_COMPONET2_WIDTH -1; ppData.outputIDMAChannel.PixelFormat.component3_width = RGB_COMPONET3_WIDTH; ppData.outputIDMAChannel.FrameSize.height = iOutputHeight; ppData.outputIDMAChannel.FrameSize.width = iOutputWidth; ppData.outputIDMAChannel.LineStride = iOutputStride; // Set up post-processing channel CSC parameters // based on input and output ppData.CSCEquation = CSCY2R_A1; ppData.inputIDMAChannel.UBufOffset = iInputHeight * iInputWidth + (iInputHeight * iInputWidth)/4; ppData.inputIDMAChannel.VBufOffset = iInputHeight * iInputWidth; ppData.FlipRot.verticalFlip = FALSE; ppData.FlipRot.horizontalFlip = FALSE; ppData.FlipRot.rotate90 = FALSE; if (!PPConfigure(hPP, &ppData)) { dwResult = TPR_FAIL; goto PP_CSC_YV12_RGB565Test_clean_up; } //----------------------------- // Read first input buffer //----------------------------- // Read Input file for new frame if (!ReadImage(PP_TEST_YV12_FILENAME,pInputFrameVirtAddr,iInputBytesPerFrame,PP_TEST_FRAME_WIDTH,PP_TEST_FRAME_HEIGHT)) { g_pKato->Log(PP_ZONE_ERROR, (TEXT("fail to ReadImage()!\r\n"))); dwResult = TPR_FAIL; goto PP_CSC_YV12_RGB565Test_clean_up; } //----------------------------- // Start PP //----------------------------- if (!PPStart(hPP)) { dwResult = TPR_FAIL; goto PP_CSC_YV12_RGB565Test_clean_up; } if (!PPInterruptEnable(hPP, FRAME_INTERRUPT)) { dwResult = TPR_FAIL; goto PP_CSC_YV12_RGB565Test_clean_up; } //----------------------------- // Queue Input/Output Buffers //----------------------------- UINT32 starttime = GetTickCount(); // Add input and output buffers to PP queues. if (!PPAddInputBuffer(hPP, (UINT32) pInputFramePhysAddr)) { dwResult = TPR_FAIL; goto PP_CSC_YV12_RGB565Test_clean_up; } if (!PPAddOutputBuffer(hPP,(UINT32) pOutputFramePhysAddr)) { dwResult = TPR_FAIL; goto PP_CSC_YV12_RGB565Test_clean_up; } if (!PPWaitForNotBusy(hPP, FRAME_INTERRUPT)) { dwResult = TPR_FAIL; goto PP_CSC_YV12_RGB565Test_clean_up; } RETAILMSG(1, (TEXT("===========FLIP TIME: %dms====== \r\n"), GetTickCount()-starttime)); //----------------------------- // Stop PP //----------------------------- if (!PPStop(hPP)) { dwResult = TPR_FAIL; goto PP_CSC_YV12_RGB565Test_clean_up; } if (!PPClearBuffers(hPP)) { dwResult = TPR_FAIL; goto PP_CSC_YV12_RGB565Test_clean_up; } ShowRGBContent((UINT8 *) pOutputFrameVirtAddr, PP_TEST_FRAME_WIDTH, PP_TEST_FRAME_HEIGHT); iOption = MessageBox( NULL,TEXT("After CSC(YV12->RGB565). Is it correct?"),TEXT("Test result"),MB_YESNO ); if ( IDNO == iOption ) { dwResult = TPR_FAIL; } else { dwResult = TPR_PASS; } PP_CSC_YV12_RGB565Test_clean_up: if(NULL != pInputFrameVirtAddr) { FreePhysMem( pInputFrameVirtAddr ); pInputFrameVirtAddr = NULL; } if(NULL != pOutputFrameVirtAddr) { FreePhysMem( pOutputFrameVirtAddr ); pOutputFrameVirtAddr = NULL; } PPTestDeInit(); LogEntry(L"%d :Out %s Function \r\n",++abhineet,__WFUNCTION__); return dwResult; } The below is the flow for this function. It tells the start and end of this test. *** vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv *** TEST STARTING *** *** Test Name: PP CSC(YV12-RGB565) Test *** Test ID: 500 *** Library Path: pp_test.dll *** Command Line: *** Kernel Mode: Yes *** Random Seed: 24421 *** Thread Count: 0 *** vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv *******Abhineet-PPTEST : 338 : In ShellProc Function *******Abhineet-PPTEST : 339 : In Debug Function PP_TEST: ShellProc(SPM_BEGIN_TEST, ...) called *******Abhineet-PPTEST : 340 :Out Debug Function BEGIN TEST: "PP CSC(YV12-RGB565) Test", Threads=0, Seed=24421 *******Abhineet-PPTEST : 341 :Out ShellProc Function *******Abhineet-PPTEST : 342 : In PP_CSC_YV12_RGB565Test Function PP_CSC_YV12_RGB565Test *******Abhineet-PPTEST : 343 : In PPTestInit Function *******Abhineet-PPTEST : 344 : In GetPanelDimensions Function *******Abhineet-PPTEST : 345 :Out GetPanelDimensions Function GetPanelDimensions: width=1024 height=768 bpp=16 *******Abhineet-PPTEST : 346 :Out PPTestInit Function *******Abhineet-PPTEST : 347 : In ReadImage Function RELFSD: Opening file flags_112x160.yv12 from desktop *******Abhineet-PPTEST : 348 :Out ReadImage Function ===========FLIP TIME: 1ms====== *******Abhineet-PPTEST : 349 : In ShowRGBContent Function *******Abhineet-PPTEST : 350 :Out ShowRGBContent Function *******Abhineet-PPTEST : 351 : In PPTestDeInit Function *******Abhineet-PPTEST : 352 :Out PPTestDeInit Function *******Abhineet-PPTEST : 353 :Out PP_CSC_YV12_RGB565Test Function *******Abhineet-PPTEST : 354 : In DllMain Function *******Abhineet-PPTEST : 355 :Out DllMain Function *******Abhineet-PPTEST : 356 : In ShellProc Function *******Abhineet-PPTEST : 357 : In Debug Function PP_TEST: ShellProc(SPM_END_TEST, ...) called *******Abhineet-PPTEST : 358 :Out Debug Function END TEST: "PP CSC(YV12-RGB565) Test", PASSED, Time=6.007 *******Abhineet-PPTEST : 359 :Out ShellProc Function *** ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ *** TEST COMPLETED *** *** Test Name: PP CSC(YV12-RGB565) Test *** Test ID: 500 *** Library Path: pp_test.dll *** Command Line: *** Kernel Mode: Yes *** Result: Passed *** Random Seed: 24421 *** Thread Count: 1 *** Execution Time: 0:00:06.007 *** ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Please help me out to make changes to the above function for yuv444-rgb888.

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  • ASP.NET MVC & Silverlight development - on Ubuntu

    - by queen3
    I recently moved my working environment from Windows 7 to Ubuntu, and enjoy this every minute of my working day. My work is currently to develop ASP.NET MVC and Silverlight applications. Thus, important Windows stuff is being still run in VirtualBox (such as IIS, MSSQL, Silverlight 3, and legacy COM stuff). For now, I use Visual Studio under VirtualBox as editor/IDE/debugger. But since I prefer Ubuntu fonts and UI much more I'd like to move at least editor (and better IDE) to native Ubuntu. Things I have already done: I store project files in my home folder and run Visual Studio from \vboxsvr share. With few tricks for ASP.NET it works. I use svn on Ubuntu. I test my ASP.NET MVC site using FireFox/FireBug on Ubuntu. What I need on Ubuntu: SQL client to manage MSSQL. I mostly need querying, but I would miss SQL intellisense support. I enjoy command-line svn a lot, but there're times when it's not enough (e.g. view files / check diffs / selectively commit at the sames time) so I wonder if there're any addons - I don't mean replacement for svn, just addons for rare cases like above. I wonder if there're editors that can provide some C# intellisense. Yes I know about MonoDevelop, but will it provide intellisense without compiling (since I'm going to compile remotely in Win box)? And pretty big topic, what's the best way (editor/IDE) to do "folder-based" development? What I mean: The project is /trunk. Everything is there. I don't want to manually add files to project or like that. The project is the folder and files down there. Main task is to edit files of course. I need a quick way to open / search for files in the project. Like in Resharper, I can click Ctrl-Shift-T (IIRC) and just type file name, a list of matching files in the project folder and below is shown. For example, gedit has file tree browser, but I can't quickly type XYZ to find all XYZ files there; moreover it doesn't automatically switch focus to/from editor; so it's more mouse-oriented; I need 100% keyboard way. I need syntax highlighting for C#/HTML/JS. Most importantly, I need HTML tags autocompletion. I can live without it, but I'll be sorry. I need to run compilation remotely (via ssh I think, invoking NAnt script which does MSBuild) and grab results such as errors and warnings, and I'd prefer to quickly go to error line/file. In short, I need to edit/search/open/svn/compile/run files in some folder. Looks like a case for command-line, but imaging I'm in /trunk and want to open file.cs inside /trunk/foo/bar/boo/far, I wouldn't want to type all this path even with bash autocompletion help. I'd prefer to enter :open file.cs, and maybe then select from list of file.cs and file1.cs. Well, maybe I'll add more soon. Actually, I don't have exact requirements; for example, I don't even know if I need to ask for IDE or editor; or should it have svn support integrated or I need to use it from console; do people work with files from console (search/commit/delete/etc) and open editor from there, or they work from editor/IDE and manage files (search/commit/delete) from there? What's better? I have a feeling that vim might have everything I need. I'd like to confirm that, before I spend a lot of time learning it. No I don't want Emacs. Any other IDE? I like Eclipse, but is it good for such stuff? And after all, do you feel like it's a good way to go? I enjoy Ubuntu, enjoy learning new stuff, and Ubuntu + Windows in VirtualBox actually runs faster than Windows7 on my mahcine, but maybe I need to keep development (editor/files management/etc) in Windows/VirtualBox only, leaving other stuff for Ubuntu?

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  • Bogus InvalidOperationException (in a DataServiceRequestException)

    - by Andrei Rinea
    I am having a hard time with ADO.NET Data Services (formerly code-named Astoria) as it gives me a bogus exception when I try to insert a new entity from the silverlight client and trying in a clean project (the same code) doesn't. In both cases, however, data is correctly inserted into the database. Using Fiddler (an HTTP debugger I could see that there is no problem in the HTTP communication as I will show later in this question. The code : var ctx = new MyProject123Entities(new Uri("http://andreiri/MyProject.Data/Data.svc")); var i = new Zone() { Data = DateTime.Now, IdElement = 1 }; ctx.AddToZone(i); i.StareZone = new StareZone() { IdStareZone = 1 }; ctx.AttachTo("StareZone", i.StareZone); ctx.SetLink(i, "StareZone", i.StareZone); i.TipZone = new TipZone() { IdTipZone = 1 }; ctx.AttachTo("TipZone", i.TipZone); ctx.SetLink(i, "TipZone", i.TipZone); i.User = new User() { IdUser = 2 }; ctx.AttachTo("User", i.User); ctx.SetLink(i, "User", i.User); ctx.BeginSaveChanges(r =] ctx.EndSaveChanges(r), null); when run the last line (ctx.EndSaveChanges(r)) will throw the following exception : System.Data.Services.Client.DataServiceRequestException was unhandled by user code Message="An error occurred while processing this request." StackTrace: at System.Data.Services.Client.DataServiceContext.SaveAsyncResult.HandleBatchResponse() at System.Data.Services.Client.DataServiceContext.SaveAsyncResult.EndRequest() at System.Data.Services.Client.DataServiceContext.EndSaveChanges(IAsyncResult asyncResult) at MyProject.MainPage.[]c__DisplayClassd6.[]c__DisplayClassd8.[dashboard_PostZoneCurent]b__d5(IAsyncResult r) at System.Data.Services.Client.BaseAsyncResult.HandleCompleted() at System.Data.Services.Client.DataServiceContext.SaveAsyncResult.HandleCompleted(PerRequest pereq) at System.Data.Services.Client.DataServiceContext.SaveAsyncResult.AsyncEndRead(IAsyncResult asyncResult) at System.IO.Stream.BeginRead(Byte[] buffer, Int32 offset, Int32 count, AsyncCallback callback, Object state) at System.Data.Services.Client.DataServiceContext.SaveAsyncResult.AsyncEndGetResponse(IAsyncResult asyncResult) InnerException: System.InvalidOperationException Message="The context is already tracking a different entity with the same resource Uri." StackTrace: at System.Data.Services.Client.DataServiceContext.AttachTo(Uri identity, Uri editLink, String etag, Object entity, Boolean fail) at System.Data.Services.Client.MaterializeAtom.MoveNext() at System.Data.Services.Client.DataServiceContext.HandleResponsePost(ResourceBox entry, MaterializeAtom materializer, Uri editLink, String etag) at System.Data.Services.Client.DataServiceContext.SaveAsyncResult.[HandleBatchResponse]d__1d.MoveNext() InnerException: (there is no further information regarding the exception although the ADo.NET Data Service is configured to return detailed informations) However the row is inserted correctly and completely in the database. Using fiddler I can see that the request : <?xml version="1.0" encoding="utf-8" standalone="yes"?> <entry xmlns:d="http://schemas.microsoft.com/ado/2007/08/dataservices" xmlns:m="http://schemas.microsoft.com/ado/2007/08/dataservices/metadata" xmlns="http://www.w3.org/2005/Atom"> <category scheme="http://schemas.microsoft.com/ado/2007/08/dataservices/scheme" term="MyProject123Model.Zone" /> <title /> <updated>2009-09-11T13:36:46.917157Z</updated> <author> <name /> </author> <id /> <link href="http://andreiri/MyProject.Data/Data.svc/StareZone(1)" rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/StareZone" type="application/atom+xml;type=entry" /> <link href="http://andreiri/MyProject.Data/Data.svc/TipZone(4)" rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/TipZone" type="application/atom+xml;type=entry" /> <link href="http://andreiri/MyProject.Data/Data.svc/User(4)" rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/User" type="application/atom+xml;type=entry" /> <content type="application/xml"> <m:properties> <d:Data m:type="Edm.DateTime">2009-09-11T16:36:40.588951+03:00</d:Data> <d:Detalii>aslkdfjasldkfj</d:Detalii> <d:IdElement m:type="Edm.Int32">1</d:IdElement> <d:IdZone m:type="Edm.Int32">0</d:IdZone> <d:X_Post m:type="Edm.Decimal">587647.4705</d:X_Post> <d:X_Repost m:type="Edm.Decimal" m:null="true" /> <d:Y_Post m:type="Edm.Decimal">325783.077599999</d:Y_Post> <d:Y_Repost m:type="Edm.Decimal" m:null="true" /> </m:properties> </content> </entry> is well accepted and a successful response is returned : HTTP/1.1 201 Created Date: Fri, 11 Sep 2009 13:36:47 GMT Server: Microsoft-IIS/6.0 X-Powered-By: ASP.NET X-AspNet-Version: 2.0.50727 DataServiceVersion: 1.0; Location: http://andreiri/MyProject.Data/Data.svc/Zone(75) Cache-Control: no-cache Content-Type: application/atom+xml;charset=utf-8 Content-Length: 2213 <?xml version="1.0" encoding="utf-8" standalone="yes"?> <entry xml:base="http://andreiri/MyProject.Data/Data.svc/" xmlns:d="http://schemas.microsoft.com/ado/2007/08/dataservices" xmlns:m="http://schemas.microsoft.com/ado/2007/08/dataservices/metadata" xmlns="http://www.w3.org/2005/Atom"> <id>http://andreiri/MyProject.Data/Data.svc/Zone(75)</id> <title type="text"></title> <updated>2009-09-11T13:36:47Z</updated> <author> <name /> </author> <link rel="edit" title="Zone" href="Zone(75)" /> <link rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/CenterZone" type="application/atom+xml;type=feed" title="CenterZone" href="Zone(75)/CenterZone" /> <link rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/ZoneMobil" type="application/atom+xml;type=feed" title="ZoneMobil" href="Zone(75)/ZoneMobil" /> <link rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/StareZone" type="application/atom+xml;type=entry" title="StareZone" href="Zone(75)/StareZone" /> <link rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/TipZone" type="application/atom+xml;type=entry" title="TipZone" href="Zone(75)/TipZone" /> <link rel="http://schemas.microsoft.com/ado/2007/08/dataservices/related/User" type="application/atom+xml;type=entry" title="User" href="Zone(75)/User" /> <category term="MyProject123Model.Zone" scheme="http://schemas.microsoft.com ado/2007/08/dataservices/scheme" /> <content type="application/xml"> <m:properties> <d:IdZone m:type="Edm.Int32">75</d:IdZone> <d:X_Post m:type="Edm.Decimal">587647.4705</d:X_Post> <d:Y_Post m:type="Edm.Decimal">325783.077599999</d:Y_Post> <d:X_Repost m:type="Edm.Decimal" m:null="true" /> <d:Y_Repost m:type="Edm.Decimal" m:null="true" /> <d:Data m:type="Edm.DateTime">2009-09-11T16:36:40.588951+03:00</d:Data> <d:Detalii>aslkdfjasldkfj</d:Detalii> <d:IdElement m:type="Edm.Int32">1</d:IdElement> </m:properties> </content> </entry> Why do I get an exception? And, using this in a clean project does not throw the exception..

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  • Launch market place with id of an application that doesn't exist in the android market place

    - by Gaurav
    Hi, I am creating an application that checks the installation of a package and then launches the market-place with its id. When I try to launch market place with id of an application say com.mybrowser.android by throwing an intent android.intent.action.VIEW with url: market://details?id=com.mybrowser.android, the market place application does launches but crashes after launch. Note: the application com.mybrowser.android doesn't exists in the market-place. MyApplication is my application. $ adb logcat I/ActivityManager( 1030): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=myapp.testapp/.MyApplication } I/ActivityManager( 1030): Start proc myapp.testapp for activity myapp.testapp/.MyApplication: pid=3858 uid=10047 gids={1015, 3003} I/MyApplication( 3858): [ Activity CREATED ] I/MyApplication( 3858): [ Activity STARTED ] I/MyApplication( 3858): onResume D/dalvikvm( 1109): GC freed 6571 objects / 423480 bytes in 73ms I/MyApplication( 3858): Pressed OK button I/MyApplication( 3858): Broadcasting Intent: android.intent.action.VIEW, data: market://details?id=com.mybrowser.android I/ActivityManager( 1030): Starting activity: Intent { act=android.intent.action.VIEW dat=market://details?id=com.mybrowser.android flg=0x10000000 cmp=com.android.ven ding/.AssetInfoActivity } I/MyApplication( 3858): onPause I/ActivityManager( 1030): Start proc com.android.vending for activity com.android.vending/.AssetInfoActivity: pid=3865 uid=10023 gids={3003} I/ActivityThread( 3865): Publishing provider com.android.vending.SuggestionsProvider: com.android.vending.SuggestionsProvider D/dalvikvm( 1030): GREF has increased to 701 I/vending ( 3865): com.android.vending.api.RadioHttpClient$1.handleMessage(): Handle DATA_STATE_CHANGED event: NetworkInfo: type: WIFI[], state: CONNECTED/CO NNECTED, reason: (unspecified), extra: (none), roaming: false, failover: false, isAvailable: true I/ActivityManager( 1030): Displayed activity com.android.vending/.AssetInfoActivity: 609 ms (total 7678 ms) D/dalvikvm( 1030): GC freed 10458 objects / 676440 bytes in 128ms I/MyApplication( 3858): [ Activity STOPPED ] D/dalvikvm( 3865): GC freed 3538 objects / 254008 bytes in 84ms W/dalvikvm( 3865): threadid=19: thread exiting with uncaught exception (group=0x4001b180) E/AndroidRuntime( 3865): Uncaught handler: thread AsyncTask #1 exiting due to uncaught exception E/AndroidRuntime( 3865): java.lang.RuntimeException: An error occured while executing doInBackground() E/AndroidRuntime( 3865): at android.os.AsyncTask$3.done(AsyncTask.java:200) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:273) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask.setException(FutureTask.java:124) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:307) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask.run(FutureTask.java:137) E/AndroidRuntime( 3865): at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068) E/AndroidRuntime( 3865): at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561) E/AndroidRuntime( 3865): at java.lang.Thread.run(Thread.java:1096) E/AndroidRuntime( 3865): Caused by: java.lang.NullPointerException E/AndroidRuntime( 3865): at com.android.vending.AssetItemAdapter$ReloadLocalAssetInformationTask.doInBackground(AssetItemAdapter.java:845) E/AndroidRuntime( 3865): at com.android.vending.AssetItemAdapter$ReloadLocalAssetInformationTask.doInBackground(AssetItemAdapter.java:831) E/AndroidRuntime( 3865): at android.os.AsyncTask$2.call(AsyncTask.java:185) E/AndroidRuntime( 3865): at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305) E/AndroidRuntime( 3865): ... 4 more I/Process ( 1030): Sending signal. PID: 3865 SIG: 3 I/dalvikvm( 3865): threadid=7: reacting to signal 3 I/dalvikvm( 3865): Wrote stack trace to '/data/anr/traces.txt' I/DumpStateReceiver( 1030): Added state dump to 1 crashes D/AndroidRuntime( 3865): Shutting down VM W/dalvikvm( 3865): threadid=3: thread exiting with uncaught exception (group=0x4001b180) E/AndroidRuntime( 3865): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 3865): java.lang.NullPointerException E/AndroidRuntime( 3865): at com.android.vending.controller.AssetInfoActivityController.getIdDeferToLocal(AssetInfoActivityController.java:637) E/AndroidRuntime( 3865): at com.android.vending.AssetInfoActivity.displayAssetInfo(AssetInfoActivity.java:556) E/AndroidRuntime( 3865): at com.android.vending.AssetInfoActivity.access$800(AssetInfoActivity.java:74) E/AndroidRuntime( 3865): at com.android.vending.AssetInfoActivity$LoadAssetInfoAction$1.run(AssetInfoActivity.java:917) E/AndroidRuntime( 3865): at android.os.Handler.handleCallback(Handler.java:587) E/AndroidRuntime( 3865): at android.os.Handler.dispatchMessage(Handler.java:92) E/AndroidRuntime( 3865): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 3865): at android.app.ActivityThread.main(ActivityThread.java:4363) E/AndroidRuntime( 3865): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 3865): at java.lang.reflect.Method.invoke(Method.java:521) E/AndroidRuntime( 3865): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) E/AndroidRuntime( 3865): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) E/AndroidRuntime( 3865): at dalvik.system.NativeStart.main(Native Method) I/Process ( 1030): Sending signal. PID: 3865 SIG: 3 W/ActivityManager( 1030): Process com.android.vending has crashed too many times: killing! D/ActivityManager( 1030): Force finishing activity com.android.vending/.AssetInfoActivity I/dalvikvm( 3865): threadid=7: reacting to signal 3 D/ActivityManager( 1030): Force removing process ProcessRecord{44e48548 3865:com.android.vending/10023} (com.android.vending/10023) However, when I try to launch the market place for a package that exists in the market place say com.opera.mini.android, everything works. Log for this case: D/dalvikvm( 966): GC freed 2781 objects / 195056 bytes in 99ms I/MyApplication( 1165): Pressed OK button I/MyApplication( 1165): Broadcasting Intent: android.intent.action.VIEW, data: market://details?id=com.opera.mini.android I/ActivityManager( 78): Starting activity: Intent { act=android.intent.action.VIEW dat=market://details?id=com.opera.mini.android flg=0x10000000 cmp=com.android.vending/.AssetInfoActivity } I/AndroidRuntime( 1165): AndroidRuntime onExit calling exit(0) I/WindowManager( 78): WIN DEATH: Window{44c72308 myapp.testapp/myapp.testapp.MyApplication paused=true} I/ActivityManager( 78): Process myapp.testapp (pid 1165) has died. I/WindowManager( 78): WIN DEATH: Window{44c72958 myapp.testapp/myapp.testapp.MyApplication paused=false} D/dalvikvm( 78): GC freed 31778 objects / 1796368 bytes in 142ms I/ActivityManager( 78): Displayed activity com.android.vending/.AssetInfoActivity: 214 ms (total 22866 ms) W/KeyCharacterMap( 978): No keyboard for id 65540 W/KeyCharacterMap( 978): Using default keymap: /system/usr/keychars/qwerty.kcm.bin V/RenderScript_jni( 966): surfaceCreated V/RenderScript_jni( 966): surfaceChanged V/RenderScript( 966): setSurface 480 762 0x573430 D/ViewFlipper( 966): updateRunning() mVisible=true, mStarted=true, mUserPresent=true, mRunning=true D/dalvikvm( 978): GC freed 10065 objects / 624440 bytes in 95ms Any ideas? Thanks in advance!

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  • How do I rotate only some views when working with a uinavigationcontroller as a tab of a uitabbarcon

    - by maxpower
    Here is a flow that I can not figure out how to work. ( when I state (working) it means that in that current state the rules for orientation for that view are working correctly) First View: TableView on the stack of a UINavigationController that is a tab of UITabBarController. TableView is only allowed to be portrait. (working) When you rotate the TableView to landscape a modal comes up with a custom UIView that is like a coverflow (which i'll explain the problem there in a moment). A Selection made on tableview pushes a UIScrollview on to the stack. UIScrollView is allowed all orientations. (working) When UIScrollView is in landscape mode and the user hits back they are taken to the custom UIView that is like the coverflow and only allows landscape. The problem is here. Because the UIScrollView allows full rotation it permitted the TableView to rotate as well to landscape. I have a method attached to a notification "UIDeviceOrientationDidChangeNotification" that checks to see if the custom view is the current controller and if it is and if the user has rotated back to portrait I need to pop the custom view and show the table view. The table view has to rotate back to portrait, which really is okay as long as the user doesn't see it. When I create custom animations it works pretty good except for some odd invisible black box that seems to rotate with the device right before I fade out the customview to the tableview. Further inorder to ensure that my tableview will rotate to portrait I have to allow the customview to support all orientations because the system looks to the current view (in my code) as to whether or not that app is allowed to rotate to a certain orientation. Because of this I many proposed solutions will show the customview rotating to portrait as the table view comes back to focus. My other problem is very similar. If you are viewing the tableview and rotate the modalview of the customview is presented. When you make a selection on this view it pushes the UIScrollview onto the stack, but because the Tableview only supports portrait the UIScrollview comes in in portrait while the device is in landscape mode. How can I overcome these awful blocks? This is my current attempt: When it comes to working with UITabBarController the system really only cares what the tabbarcontroller has to say about rotation. Currently whenever a view loads it reports it supported orientations. TabBarController.m - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { switch (self.supportedOrientation) { case SupportPortraitOrientation: [[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; return (interfaceOrientation == UIInterfaceOrientationPortrait); break; case SupportPortraitUpsideDownOrientation: [[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; return (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown); break; case SupportPortraitAllOrientation: [[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; return (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown); break; case SupportLandscapeLeftOrientation: [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); break; case SupportLandscapeRightOrienation: [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); break; case SupportLandscapeAllOrientation: [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight); break; case SupportAllOrientation: if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight) { [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; }else { //[[UIApplication sharedApplication] setStatusBarHidden:NO animated:YES]; } return YES; break; default: return (interfaceOrientation == UIInterfaceOrientationPortrait); break; } } This block of code is part of my UINavigationController and is in a method that responds to the UIDeviceOrientationDidChangeNotification Notification. It is responsible for poping the customview and showing the tableview. There are two different versions in place that originally were for two different versions of the SDK but both are pretty close to solutions. The reason the first is not supported on 3.0 is for some reason you can't have a view showing and then showen as a modal view. Not sure if that is a bug or a feature. The second solution works pretty good except that I see an outer box rotating around the iphone. if ([[self topViewController] isKindOfClass:FlowViewController.class]) { NSString *iphoneVersion = [[UIDevice currentDevice] systemVersion]; double version = [iphoneVersion doubleValue]; if(version > 3.0){ //1st solution //if the delivered app is not built with the 3.1 SDK I don't think this will happen anyway //we need to test this [self presentModalViewController:self.flowViewController animated:NO]; //[self toInterfaceOrientation:UIDeviceOrientationPortrait animated:NO]; [self popViewControllerAnimated:NO]; [self setNavigationBarHidden:NO animated:NO]; [self dismissModalViewControllerAnimated:YES]; }else{ //2nd solution DLog(@"3.0!!"); //[self toInterfaceOrientation:UIDeviceOrientationPortrait animated:NO]; CATransition *transition = [CATransition animation]; transition.duration = 0.50; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; transition.type = kCATransitionPush; transition.subtype = kCATransitionFade; CATransition *tabBarControllerLayer = [CATransition animation]; tabBarControllerLayer.duration = 0.50; tabBarControllerLayer.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; tabBarControllerLayer.type = kCATransitionPush; tabBarControllerLayer.subtype = kCATransitionFade; [self.tabBarController.view.layer addAnimation:transition forKey:kCATransition]; [self.view.layer addAnimation:transition forKey:kCATransition]; [self popViewControllerAnimated:NO]; [self setNavigationBarHidden:NO animated:NO]; } [self performSelector:@selector(resetFlow) withObject:nil afterDelay:0.75]; } I'm near convinced there is no solution except for manual rotation which messes up the keyboard rotation. Any advice would be appreciated! Thanks.

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  • How to capture live camera frames in RGB with DirectShow

    - by Jonny Boy
    I'm implementing live video capture through DirectShow for live processing and display. (Augmented Reality app). I can access the pixels easily enough, but it seems I can't get the SampleGrabber to provide RGB data. The device (an iSight -- running VC++ Express in VMWare) only reports MEDIASUBTYPE_YUY2. After extensive Googling, I still can't figure out whether DirectShow is supposed to provide built-in color space conversion for this sort of thing. Some sites report that there is no YUV<-RGB conversion built in, others report that you just have to call SetMediaType on your ISampleGrabber with an RGB subtype. Any advice is greatly appreciated, I'm going nuts on this one. Code provided below. Please note that The code works, except that it doesn't provide RGB data I'm aware that I can implement my own conversion filter, but this is not feasible because I'd have to anticipate every possible device format, and this is a relatively small project // Playback IGraphBuilder *pGraphBuilder = NULL; ICaptureGraphBuilder2 *pCaptureGraphBuilder2 = NULL; IMediaControl *pMediaControl = NULL; IBaseFilter *pDeviceFilter = NULL; IAMStreamConfig *pStreamConfig = NULL; BYTE *videoCaps = NULL; AM_MEDIA_TYPE **mediaTypeArray = NULL; // Device selection ICreateDevEnum *pCreateDevEnum = NULL; IEnumMoniker *pEnumMoniker = NULL; IMoniker *pMoniker = NULL; ULONG nFetched = 0; HRESULT hr = CoInitializeEx(NULL, COINIT_MULTITHREADED); // Create CreateDevEnum to list device hr = CoCreateInstance(CLSID_SystemDeviceEnum, NULL, CLSCTX_INPROC_SERVER, IID_ICreateDevEnum, (PVOID *)&pCreateDevEnum); if (FAILED(hr)) goto ReleaseDataAndFail; // Create EnumMoniker to list devices hr = pCreateDevEnum->CreateClassEnumerator(CLSID_VideoInputDeviceCategory, &pEnumMoniker, 0); if (FAILED(hr)) goto ReleaseDataAndFail; pEnumMoniker->Reset(); // Find desired device while (pEnumMoniker->Next(1, &pMoniker, &nFetched) == S_OK) { IPropertyBag *pPropertyBag; TCHAR devname[256]; // bind to IPropertyBag hr = pMoniker-&gt;BindToStorage(0, 0, IID_IPropertyBag, (void **)&amp;pPropertyBag); if (FAILED(hr)) { pMoniker-&gt;Release(); continue; } VARIANT varName; VariantInit(&amp;varName); HRESULT hr = pPropertyBag-&gt;Read(L"DevicePath", &amp;varName, 0); if (FAILED(hr)) { pMoniker-&gt;Release(); pPropertyBag-&gt;Release(); continue; } char devicePath[DeviceInfo::STRING_LENGTH_MAX] = ""; wcstombs(devicePath, varName.bstrVal, DeviceInfo::STRING_LENGTH_MAX); if (strcmp(devicePath, deviceId) == 0) { // Bind Moniker to Filter pMoniker-&gt;BindToObject(0, 0, IID_IBaseFilter, (void**)&amp;pDeviceFilter); break; } pMoniker-&gt;Release(); pPropertyBag-&gt;Release(); } if (pDeviceFilter == NULL) goto ReleaseDataAndFail; // Create sample grabber IBaseFilter *pGrabberF = NULL; hr = CoCreateInstance(CLSID_SampleGrabber, NULL, CLSCTX_INPROC_SERVER, IID_IBaseFilter, (void**)&pGrabberF); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabberF->QueryInterface(IID_ISampleGrabber, (void**)&pGrabber); if (FAILED(hr)) goto ReleaseDataAndFail; // Create FilterGraph hr = CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC, IID_IGraphBuilder, (LPVOID *)&pGraphBuilder); if (FAILED(hr)) goto ReleaseDataAndFail; // create CaptureGraphBuilder2 hr = CoCreateInstance(CLSID_CaptureGraphBuilder2, NULL, CLSCTX_INPROC, IID_ICaptureGraphBuilder2, (LPVOID *)&pCaptureGraphBuilder2); if (FAILED(hr)) goto ReleaseDataAndFail; // set FilterGraph hr = pCaptureGraphBuilder2->SetFiltergraph(pGraphBuilder); if (FAILED(hr)) goto ReleaseDataAndFail; // get MediaControl interface hr = pGraphBuilder->QueryInterface(IID_IMediaControl, (LPVOID *)&pMediaControl); if (FAILED(hr)) goto ReleaseDataAndFail; // Add filters hr = pGraphBuilder->AddFilter(pDeviceFilter, L"Device Filter"); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGraphBuilder->AddFilter(pGrabberF, L"Sample Grabber"); if (FAILED(hr)) goto ReleaseDataAndFail; // Set sampe grabber options AM_MEDIA_TYPE mt; ZeroMemory(&mt, sizeof(AM_MEDIA_TYPE)); mt.majortype = MEDIATYPE_Video; mt.subtype = MEDIASUBTYPE_RGB32; hr = pGrabber->SetMediaType(&mt); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabber->SetOneShot(FALSE); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabber->SetBufferSamples(TRUE); if (FAILED(hr)) goto ReleaseDataAndFail; // Get stream config interface hr = pCaptureGraphBuilder2->FindInterface(NULL, &MEDIATYPE_Video, pDeviceFilter, IID_IAMStreamConfig, (void **)&pStreamConfig); if (FAILED(hr)) goto ReleaseDataAndFail; int streamCapsCount = 0, capsSize, bestFit = -1, bestFitPixelDiff = 1000000000, desiredPixelCount = _width * _height, bestFitWidth = 0, bestFitHeight = 0; float desiredAspectRatio = (float)_width / (float)_height; hr = pStreamConfig->GetNumberOfCapabilities(&streamCapsCount, &capsSize); if (FAILED(hr)) goto ReleaseDataAndFail; videoCaps = (BYTE *)malloc(capsSize * streamCapsCount); mediaTypeArray = (AM_MEDIA_TYPE **)malloc(sizeof(AM_MEDIA_TYPE *) * streamCapsCount); for (int i = 0; i < streamCapsCount; i++) { hr = pStreamConfig->GetStreamCaps(i, &mediaTypeArray[i], videoCaps + capsSize * i); if (FAILED(hr)) continue; VIDEO_STREAM_CONFIG_CAPS *currentVideoCaps = (VIDEO_STREAM_CONFIG_CAPS *)(videoCaps + capsSize * i); int closestWidth = MAX(currentVideoCaps-&gt;MinOutputSize.cx, MIN(currentVideoCaps-&gt;MaxOutputSize.cx, width)); int closestHeight = MAX(currentVideoCaps-&gt;MinOutputSize.cy, MIN(currentVideoCaps-&gt;MaxOutputSize.cy, height)); int pixelDiff = ABS(desiredPixelCount - closestWidth * closestHeight); if (pixelDiff &lt; bestFitPixelDiff &amp;&amp; ABS(desiredAspectRatio - (float)closestWidth / (float)closestHeight) &lt; 0.1f) { bestFit = i; bestFitPixelDiff = pixelDiff; bestFitWidth = closestWidth; bestFitHeight = closestHeight; } } if (bestFit == -1) goto ReleaseDataAndFail; AM_MEDIA_TYPE *mediaType; hr = pStreamConfig->GetFormat(&mediaType); if (FAILED(hr)) goto ReleaseDataAndFail; VIDEOINFOHEADER *videoInfoHeader = (VIDEOINFOHEADER *)mediaType->pbFormat; videoInfoHeader->bmiHeader.biWidth = bestFitWidth; videoInfoHeader->bmiHeader.biHeight = bestFitHeight; //mediaType->subtype = MEDIASUBTYPE_RGB32; hr = pStreamConfig->SetFormat(mediaType); if (FAILED(hr)) goto ReleaseDataAndFail; pStreamConfig->Release(); pStreamConfig = NULL; free(videoCaps); videoCaps = NULL; free(mediaTypeArray); mediaTypeArray = NULL; // Connect pins IPin *pDeviceOut = NULL, *pGrabberIn = NULL; if (FindPin(pDeviceFilter, PINDIR_OUTPUT, 0, &pDeviceOut) && FindPin(pGrabberF, PINDIR_INPUT, 0, &pGrabberIn)) { hr = pGraphBuilder->Connect(pDeviceOut, pGrabberIn); if (FAILED(hr)) goto ReleaseDataAndFail; } else { goto ReleaseDataAndFail; } // start playing hr = pMediaControl->Run(); if (FAILED(hr)) goto ReleaseDataAndFail; hr = pGrabber->GetConnectedMediaType(&mt); // Set dimensions width = bestFitWidth; height = bestFitHeight; _width = bestFitWidth; _height = bestFitHeight; // Allocate pixel buffer pPixelBuffer = (unsigned *)malloc(width * height * 4); // Release objects pGraphBuilder->Release(); pGraphBuilder = NULL; pEnumMoniker->Release(); pEnumMoniker = NULL; pCreateDevEnum->Release(); pCreateDevEnum = NULL; return true;

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  • migrating Solaris to RH: network latency issue, tcp window size & other tcp parameters

    - by Bastien
    Hello I have a client/server app (Java) that I'm migrating from Solaris to RH Linux. since I started running it in RH, I noticed some issues related to latency. I managed to isolate the problem that looks like this: client sends 5 messages (32 bytes each) in a row (same application timestamp) to the server. server echos messages. client receives replies and prints round trip time for each msg. in Solaris, all is well: I get ALL 5 replies at the same time, roughly 80ms after having sent original messages (client & server are several thousands miles away from each other: my ping RTT is 80ms, all normal). in RH, first 3 messages are echoed normally (they arrive 80ms after they've been sent), however the following 2 arrive 80ms later (so total 160ms RTT). the pattern is always the same. clearly looked like a TCP problem. on my solaris box, I had previously configured the tcp stack with 2 specific options: disable nagle algorithm globally set tcp_deferred_acks_max to 0 on RH, it's not possible to disable nagle globally, but I disabled it on all of my apps' sockets (TCP_NODELAY). so I started playing with tcpdump (on the server machine), and compared both outputs: SOLARIS: 22 2.085645 client server TCP 56150 > 6006 [PSH, ACK] Seq=111 Ack=106 Win=66672 Len=22 "MSG_1 RCV" 23 2.085680 server client TCP 6006 > 56150 [ACK] Seq=106 Ack=133 Win=50400 Len=0 24 2.085908 client server TCP 56150 > 6006 [PSH, ACK] Seq=133 Ack=106 Win=66672 Len=22 "MSG_2 RCV" 25 2.085925 server client TCP 6006 > 56150 [ACK] Seq=106 Ack=155 Win=50400 Len=0 26 2.086175 client server TCP 56150 > 6006 [PSH, ACK] Seq=155 Ack=106 Win=66672 Len=22 "MSG_3 RCV" 27 2.086192 server client TCP 6006 > 56150 [ACK] Seq=106 Ack=177 Win=50400 Len=0 28 2.086243 server client TCP 6006 > 56150 [PSH, ACK] Seq=106 Ack=177 Win=50400 Len=21 "MSG_1 ECHO" 29 2.086440 client server TCP 56150 > 6006 [PSH, ACK] Seq=177 Ack=106 Win=66672 Len=22 "MSG_4 RCV" 30 2.086454 server client TCP 6006 > 56150 [ACK] Seq=127 Ack=199 Win=50400 Len=0 31 2.086659 server client TCP 6006 > 56150 [PSH, ACK] Seq=127 Ack=199 Win=50400 Len=21 "MSG_2 ECHO" 32 2.086708 client server TCP 56150 > 6006 [PSH, ACK] Seq=199 Ack=106 Win=66672 Len=22 "MSG_5 RCV" 33 2.086721 server client TCP 6006 > 56150 [ACK] Seq=148 Ack=221 Win=50400 Len=0 34 2.086947 server client TCP 6006 > 56150 [PSH, ACK] Seq=148 Ack=221 Win=50400 Len=21 "MSG_3 ECHO" 35 2.087196 server client TCP 6006 > 56150 [PSH, ACK] Seq=169 Ack=221 Win=50400 Len=21 "MSG_4 ECHO" 36 2.087500 server client TCP 6006 > 56150 [PSH, ACK] Seq=190 Ack=221 Win=50400 Len=21 "MSG_5 ECHO" 37 2.165390 client server TCP 56150 > 6006 [ACK] Seq=221 Ack=148 Win=66632 Len=0 38 2.166314 client server TCP 56150 > 6006 [ACK] Seq=221 Ack=190 Win=66588 Len=0 39 2.364135 client server TCP 56150 > 6006 [ACK] Seq=221 Ack=211 Win=66568 Len=0 REDHAT: 17 2.081163 client server TCP 55879 > 6006 [PSH, ACK] Seq=111 Ack=106 Win=66672 Len=22 "MSG_1 RCV" 18 2.081178 server client TCP 6006 > 55879 [ACK] Seq=106 Ack=133 Win=5888 Len=0 19 2.081297 server client TCP 6006 > 55879 [PSH, ACK] Seq=106 Ack=133 Win=5888 Len=21 "MSG_1 ECHO" 20 2.081711 client server TCP 55879 > 6006 [PSH, ACK] Seq=133 Ack=106 Win=66672 Len=22 "MSG_2 RCV" 21 2.081761 client server TCP 55879 > 6006 [PSH, ACK] Seq=155 Ack=106 Win=66672 Len=22 "MSG_3 RCV" 22 2.081846 server client TCP 6006 > 55879 [PSH, ACK] Seq=127 Ack=177 Win=5888 Len=21 "MSG_2 ECHO" 23 2.081995 server client TCP 6006 > 55879 [PSH, ACK] Seq=148 Ack=177 Win=5888 Len=21 "MSG_3 ECHO" 24 2.082011 client server TCP 55879 > 6006 [PSH, ACK] Seq=177 Ack=106 Win=66672 Len=22 "MSG_4 RCV" 25 2.082362 client server TCP 55879 > 6006 [PSH, ACK] Seq=199 Ack=106 Win=66672 Len=22 "MSG_5 RCV" 26 2.082377 server client TCP 6006 > 55879 [ACK] Seq=169 Ack=221 Win=5888 Len=0 27 2.171003 client server TCP 55879 > 6006 [ACK] Seq=221 Ack=148 Win=66632 Len=0 28 2.171019 server client TCP 6006 > 55879 [PSH, ACK] Seq=169 Ack=221 Win=5888 Len=42 "MSG_4 ECHO + MSG_5 ECHO" 29 2.257498 client server TCP 55879 > 6006 [ACK] Seq=221 Ack=211 Win=66568 Len=0 so, I got confirmation things are not working correctly for RH: packet 28 is sent TOO LATE, it looks like the server is waiting for packet 27's ACK before doing anything. seems to me it's the most likely reason... then I realized that the "Win" parameters are different on Solaris & RH dumps: 50400 on Solaris, only 5888 on RH. that's another hint... I read the doc about the slide window & buffer window, and played around with the rcvBuffer & sendBuffer in java on my sockets, but never managed to change this 5888 value to anything else (I checked each time directly with tcpdump). does anybody know how to do this ? I'm having a hard time getting definitive information, as in some cases there's "auto-negotiation" that I might need to bypass, etc... I eventually managed to get only partially rid of my initial problem by setting the "tcp_slow_start_after_idle" parameter to 0 on RH, but it did not change the "win" parameter at all. the same problem was there for the first 4 groups of 5 messages, with TCP retransmission & TCP Dup ACK in tcpdump, then the problem disappeared altogether for all following groups of 5 messages. It doesn't seem like a very clean and/or generic solution to me. I'd really like to reproduce the exact same conditions under both OSes. I'll keep researching, but any help from TCP gurus would be greatly appreciated ! thanks !

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  • SocketChannel in Java sends data, but it doesn't get to destination application

    - by Peterson
    Hi Everybody, I'm suffering a lot to create a simple ChatServer in Java, using the NIO libraries. Wonder if someone could help me. I am doing that by using SocketChannel and Selector to handle multiple clients in a single thread. The problem is: I am able to accept new connections and get it's data, but when I try to send data back, the SocketChannel simply doesn't work. In the method write(), it returns a integer that is the same size of the data i'm passing to it, but the client never receives that data. Strangely, when I close the server application, the client receives the data. It's like the socketchannel maintains a buffer, and it only get flushed when I close the application. Here are some more details, to give you more information to help. I'm handling the events in this piece of code: private void run() throws IOException { ServerSocketChannel ssc = ServerSocketChannel.open(); // Set it to non-blocking, so we can use select ssc.configureBlocking( false ); // Get the Socket connected to this channel, and bind it // to the listening port this.serverSocket = ssc.socket(); InetSocketAddress isa = new InetSocketAddress( this.port ); serverSocket.bind( isa ); // Create a new Selector for selecting this.masterSelector = Selector.open(); // Register the ServerSocketChannel, so we can // listen for incoming connections ssc.register( masterSelector, SelectionKey.OP_ACCEPT ); while (true) { // See if we've had any activity -- either // an incoming connection, or incoming data on an // existing connection int num = masterSelector.select(); // If we don't have any activity, loop around and wait // again if (num == 0) { continue; } // Get the keys corresponding to the activity // that has been detected, and process them // one by one Set keys = masterSelector.selectedKeys(); Iterator it = keys.iterator(); while (it.hasNext()) { // Get a key representing one of bits of I/O // activity SelectionKey key = (SelectionKey)it.next(); // What kind of activity is it? if ((key.readyOps() & SelectionKey.OP_ACCEPT) == SelectionKey.OP_ACCEPT) { // Aceita a conexão Socket s = serverSocket.accept(); System.out.println( "LOG: Conexao TCP aceita de " + s.getInetAddress() + ":" + s.getPort() ); // Make sure to make it non-blocking, so we can // use a selector on it. SocketChannel sc = s.getChannel(); sc.configureBlocking( false ); // Registra a conexao no seletor, apenas para leitura sc.register( masterSelector, SelectionKey.OP_READ ); } else if ( key.isReadable() ) { SocketChannel sc = null; // It's incoming data on a connection, so // process it sc = (SocketChannel)key.channel(); // Verifica se a conexão corresponde a um cliente já existente if((clientsMap.getClient(key)) != null){ boolean closedConnection = !processIncomingClientData(key); if(closedConnection){ int id = clientsMap.getClient(key); closeClient(id); } } else { boolean clientAccepted = processIncomingDataFromNewClient(key); if(!clientAccepted){ // Se o cliente não foi aceito, sua conexão é simplesmente fechada sc.socket().close(); sc.close(); key.cancel(); } } } } // We remove the selected keys, because we've dealt // with them. keys.clear(); } } This piece of code is simply handles new clients that wants to connect to the chat. So, a client makes a TCP connection to the server, and once it gets accepted, it sends data to the server following a simply text protocol, informing his id and asking to get registrated to the server. I handle this in the method processIncomingDataFromNewClient(key). I'm also keeping a map of clients and its connections in a data structure similar to a hashtable. I? doing that because I need to recover a client Id from a connection and a connection from a client Id. This is can be shown in: clientsMap.getClient(key). But the problem itself resides in the method processIncomingDataFromNewClient(key). There, I simply read the data that the client sent to me, validate it, and if it's ok, I send a message back to the client to tell that it is connected to the chat server. Here is a similar piece of code: private boolean processIncomingDataFromNewClient(SelectionKey key){ SocketChannel sc = (SocketChannel) key.channel(); String connectionOrigin = sc.socket().getInetAddress() + ":" + sc.socket().getPort(); int id = 0; //id of the client buf.clear(); int bytesRead = 0; try { bytesRead = sc.read(buf); if(bytesRead<=0){ System.out.println("Conexão fechada pelo: " + connectionOrigin); return false; } System.out.println("LOG: " + bytesRead + " bytes lidos de " + connectionOrigin); String msg = new String(buf.array(),0,bytesRead); // Do validations with the client sent me here // gets the client id }catch (Exception e) { e.printStackTrace(); System.out.println("LOG: Oops. Cliente não conhece o protocolo. Fechando a conexão: " + connectionOrigin); System.out.println("LOG: Primeiros 10 caracteres enviados pelo cliente: " + msg); return false; } } } catch (IOException e) { System.out.println("LOG: Erro ao ler dados da conexao: " + connectionOrigin); System.out.println("LOG: "+ e.getLocalizedMessage()); System.out.println("LOG: Fechando a conexão..."); return false; } // If it gets to here, the protocol is ok and we can add the client boolean inserted = clientsMap.addClient(key, id); if(!inserted){ System.out.println("LOG: Não foi possível adicionar o cliente. Ou ele já está conectado ou já têm clientes demais. Id: " + id); System.out.println("LOG: Fechando a conexão: " + connectionOrigin); return false; } System.out.println("LOG: Novo cliente conectado! Enviando mesnsagem de confirmação. Id: " + id + " Conexao: " + connectionOrigin); /* Here is the error */ sendMessage(id, "Servidor pet: connection accepted"); System.out.println("LOG: Novo cliente conectado! Id: " + id + " Conexao: " + connectionOrigin); return true; } And finally, the method sendMessage(SelectionKey key) looks like this: private void sendMessage(int destId, String msg) { Charset charset = Charset.forName("ISO-8859-1"); CharBuffer charBuffer = CharBuffer.wrap(msg, 0, msg.length()); ByteBuffer bf = charset.encode(charBuffer); //bf.flip(); int bytesSent = 0; SelectionKey key = clientsMap.getClient(destId); SocketChannel sc = (SocketChannel) key.channel(); try { / int total_bytes_sent = 0; while(total_bytes_sent < msg.length()){ bytesSent = sc.write(bf); total_bytes_sent += bytesSent; } System.out.println("LOG: Bytes enviados para o cliente " + destId + ": "+ total_bytes_sent + " Tamanho da mensagem: " + msg.length()); } catch (IOException e) { System.out.println("LOG: Erro ao mandar mensagem para: " + destId); System.out.println("LOG: " + e.getLocalizedMessage()); } } So, what is happening is that the server, when send a message, prints something like this: LOG: Bytes sent to the client: 28 Size of the message: 28 So, it tells that it sent the data, but the chat client keeps blocking, waiting in the recv() method. So, the data never gets to it. When I close the server application, though, all the data appears in the client. I wonder why. It is important to say that the client is in C and the server JAVA, and I'm running both in the same machine, an Ubuntu Guest in virtualbox under windows. I also run both under windows host and under linuxes hosts, and keep getting the same strange problem. I'm sorry for the great lenght of this question, but I already searched a lot of places for an answer, found a lot of tutorials and questions, including here at StackOverflow, but coundn't find a reasonable explanation. I am really not liking this Java NIO, and i saw a lot of people complaining about it too. I am thinking that if I had done that in C it would have been a lot easier :-D So, if someone could help me and even discuss this behavor, it would be great! :-) Thanks everybody in advance, Péterson

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  • whats wrong with the following code

    - by giri
    Hi i am trying to send sms to my mobile using java.When I run the application I am getting the the follwing error. package HelloWorld; import java.io.*; import java.util.BitSet; import javax.comm.*; import java.lang.*; public class SerialToGsm { InputStream in; OutputStream out; String lastIndexRead; String senderNum; String smsMsg; SerialToGsm(String porta) { try { // CommPortIdentifier portId = CommPortIdentifier.getPortIdentifier("serial0"); CommPortIdentifier portId = CommPortIdentifier.getPortIdentifier(porta); SerialPort sp = (SerialPort)portId.open("Sms_GSM", 0); sp.setSerialPortParams(9600, SerialPort.DATABITS_8, SerialPort.STOPBITS_1, SerialPort.PARITY_NONE); sp.setFlowControlMode(sp.FLOWCONTROL_NONE); in = sp.getInputStream(); out = sp.getOutputStream(); // modem reset sendAndRecv("+++AT", 30); // delay for 20 sec/10 sendAndRecv("AT&F", 30); sendAndRecv("ATE0", 30); // echo off sendAndRecv("AT +CMEE=1", 30); // verbose error messages sendAndRecv("AT+CMGF=0", 70); // set pdu mode // sendAndRecv("AT V1E0S0=0&D2&C1", 1000000); } catch (Exception e) { System.out.println("Exception " + e); System.exit(1); } } private String sendAndRecv(String s, int timeout) { try { // clean serial port input buffer in.skip(in.available()); System.out.println("=> " + s); s = s + "\r"; // add CR out.write(s.getBytes()); out.flush(); String strIn = new String(); for (int i = 0; i < timeout; i++){ int numChars = in.available(); if (numChars > 0) { byte[] bb = new byte[numChars]; in.read(bb,0,numChars); strIn += new String(bb); } // start exit conditions // --------------------- if (strIn.indexOf(">\r\n") != -1) { break; } if (strIn.indexOf("OK\r\n") != -1){ break; } if (strIn.indexOf("ERROR") != -1) { // if find 'error' wait for CR+LF if (strIn.indexOf("\r\n",strIn.indexOf("ERROR") + 1) != -1) { break; } } Thread.sleep(100); // delay 1/10 sec } System.out.println("<= " + strIn); if (strIn.length() == 0) { return "ERROR: len 0"; } return strIn; } catch (Exception e) { System.out.println("send e recv Exception " + e); return "ERROR: send e recv Exception"; } } public String sendSms (String numToSend, String whatToSend) { ComputSmsData sms = new ComputSmsData(); sms.setAsciiTxt(whatToSend); sms.setTelNum(numToSend); // sms.setSMSCTelNum("+393359609600"); // SC fixed String s = new String(); s = sendAndRecv("AT+CMGS=" + (sms.getCompletePduData().length() / 2) + "\r", 30); // System.out.println("==> AT+CMGS=" + (sms.getCompletePduData().length() / 2)); // System.out.println("<== " + s); if (s.indexOf(">") != -1) { // s = sendAndRecv(sms.getSMSCPduData() + sms.getCompletePduData() + "\u001A"); // usefull one day? // System.out.println("Inviero questo >>>> " + sms.getCompletePduData()); // if this sintax won't work try remove 00 prefix s = sendAndRecv("00" + sms.getCompletePduData() + "\u001A", 150); // System.out.println("<== " + s); return s; } else { return "ERROR"; } } // used to reset message data private void resetGsmObj() { lastIndexRead = null; senderNum = null; smsMsg = null; } public String checkSms (){ String str = new String(); String strGsm = new String(); strGsm = sendAndRecv("AT+CMGL=0", 30); // list unread msg and sign them as read // if answer contain ERROR then ERROR if (strGsm.indexOf("ERROR") != -1) { resetGsmObj(); return strGsm; // error } strGsm = sendAndRecv("AT+CMGL=1", 30); // list read msg // if answer contain ERROR then ERROR if (strGsm.indexOf("ERROR") != -1) { resetGsmObj(); return strGsm; // error } // evaluate message index if (strGsm.indexOf(':') <= 0) { resetGsmObj(); return ("ERROR unexpected answer"); } str = strGsm.substring(strGsm.indexOf(':') + 1,strGsm.indexOf(',')); str = str.trim(); // remove white spaces // System.out.println("Index: " + str); lastIndexRead = str; // find message string // ------------------- // look for start point (search \r, then skip \n, add and one more for right char int startPoint = strGsm.indexOf("\r",(strGsm.indexOf(":") + 1)) + 2; int endPoint = strGsm.indexOf("\r",startPoint + 1); if (endPoint == -1) { // only one message endPoint = strGsm.length(); } // extract string str = strGsm.substring(startPoint, endPoint); System.out.println("String to be decoded :" + str); ComputSmsData sms = new ComputSmsData(); sms.setRcvdPdu(str); // SMSCNum = new String(sms.getRcvdPduSMSC()); senderNum = new String(sms.getRcvdSenderNumber()); smsMsg = new String(sms.getRcvdPduTxt()); System.out.println("SMSC number: " + sms.getRcvdPduSMSC()); System.out.println("Sender number: " + sms.getRcvdSenderNumber()); System.out.println("Message: " + sms.getRcvdPduTxt()); return "OK"; } public String readSmsSender() { return senderNum; } public String readSms() { return smsMsg; } public String delSms() { if (lastIndexRead != "") { return sendAndRecv("AT+CMGD=" + lastIndexRead, 30); } return ("ERROR"); } } ERROR: Error loading SolarisSerial: java.lang.UnsatisfiedLinkError: no SolarisSerialParallel in java.library.path Caught java.lang.UnsatisfiedLinkError: com.sun.comm.SolarisDriver.readRegistrySerial(Ljava/util/Vector;Ljava/lang/String;)I while loading driver com.sun.comm.SolarisDriver Exception javax.comm.NoSuchPortException

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  • How do I implement AABB ray cast hit checking for opengl es on the iPhone

    - by Big Fizzy
    Basically, I draw a 3D cube, I can spin it around but I want to be able to touch it and know where on my cube's surface the user touched. I'm using for setting up, generating and spinning. Its based on the Molecules code and NeHe tutorial #5. Any help, links, tutorials and code would be greatly appreciated. I have lots of development experience but nothing much in the way of openGL and 3d. // // GLViewController.h // NeHe Lesson 05 // // Created by Jeff LaMarche on 12/12/08. // Copyright Jeff LaMarche Consulting 2008. All rights reserved. // #import "GLViewController.h" #import "GLView.h" @implementation GLViewController - (void)drawBox { static const GLfloat cubeVertices[] = { -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,-1.0f, 1.0f, -1.0f,-1.0f, 1.0f, -1.0f, 1.0f,-1.0f, 1.0f, 1.0f,-1.0f, 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f }; static const GLubyte cubeNumberOfIndices = 36; const GLubyte cubeVertexFaces[] = { 0, 1, 5, // Half of top face 0, 5, 4, // Other half of top face 4, 6, 5, // Half of front face 4, 6, 7, // Other half of front face 0, 1, 2, // Half of back face 0, 3, 2, // Other half of back face 1, 2, 5, // Half of right face 2, 5, 6, // Other half of right face 0, 3, 4, // Half of left face 7, 4, 3, // Other half of left face 3, 6, 2, // Half of bottom face 6, 7, 3, // Other half of bottom face }; const GLubyte cubeFaceColors[] = { 0, 255, 0, 255, 255, 125, 0, 255, 255, 0, 0, 255, 255, 255, 0, 255, 0, 0, 255, 255, 255, 0, 255, 255 }; glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, cubeVertices); int colorIndex = 0; for(int i = 0; i < cubeNumberOfIndices; i += 3) { glColor4ub(cubeFaceColors[colorIndex], cubeFaceColors[colorIndex+1], cubeFaceColors[colorIndex+2], cubeFaceColors[colorIndex+3]); int face = (i / 3.0); if (face%2 != 0.0) colorIndex+=4; glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &cubeVertexFaces[i]); } glDisableClientState(GL_VERTEX_ARRAY); } //move this to a data model later! - (GLfixed)floatToFixed:(GLfloat)aValue; { return (GLfixed) (aValue * 65536.0f); } - (void)drawViewByRotatingAroundX:(float)xRotation rotatingAroundY:(float)yRotation scaling:(float)scaleFactor translationInX:(float)xTranslation translationInY:(float)yTranslation view:(GLView*)view; { glMatrixMode(GL_MODELVIEW); GLfixed currentModelViewMatrix[16] = { 45146, 47441, 2485, 0, -25149, 26775,-54274, 0, -40303, 36435, 36650, 0, 0, 0, 0, 65536 }; /* GLfixed currentModelViewMatrix[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 65536 }; */ //glLoadIdentity(); //glOrthof(-1.0f, 1.0f, -1.5f, 1.5f, -10.0f, 4.0f); // Reset rotation system if (isFirstDrawing) { //glLoadIdentity(); glMultMatrixx(currentModelViewMatrix); [self configureLighting]; isFirstDrawing = NO; } // Scale the view to fit current multitouch scaling GLfixed fixedPointScaleFactor = [self floatToFixed:scaleFactor]; glScalex(fixedPointScaleFactor, fixedPointScaleFactor, fixedPointScaleFactor); // Perform incremental rotation based on current angles in X and Y glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); GLfloat totalRotation = sqrt(xRotation*xRotation + yRotation*yRotation); glRotatex([self floatToFixed:totalRotation], (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[1] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[0]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[5] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[4]), (GLfixed)((xRotation/totalRotation) * (GLfloat)currentModelViewMatrix[9] + (yRotation/totalRotation) * (GLfloat)currentModelViewMatrix[8]) ); // Translate the model by the accumulated amount glGetFixedv(GL_MODELVIEW_MATRIX, currentModelViewMatrix); float currentScaleFactor = sqrt(pow((GLfloat)currentModelViewMatrix[0] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[1] / 65536.0f, 2.0f) + pow((GLfloat)currentModelViewMatrix[2] / 65536.0f, 2.0f)); xTranslation = xTranslation / (currentScaleFactor * currentScaleFactor); yTranslation = yTranslation / (currentScaleFactor * currentScaleFactor); // Grab the current model matrix, and use the (0,4,8) components to figure the eye's X axis in the model coordinate system, translate along that glTranslatef(xTranslation * (GLfloat)currentModelViewMatrix[0] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[4] / 65536.0f, xTranslation * (GLfloat)currentModelViewMatrix[8] / 65536.0f); // Grab the current model matrix, and use the (1,5,9) components to figure the eye's Y axis in the model coordinate system, translate along that glTranslatef(yTranslation * (GLfloat)currentModelViewMatrix[1] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[5] / 65536.0f, yTranslation * (GLfloat)currentModelViewMatrix[9] / 65536.0f); // Black background, with depth buffer enabled glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); [self drawBox]; } - (void)configureLighting; { const GLfixed lightAmbient[] = {13107, 13107, 13107, 65535}; const GLfixed lightDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed matAmbient[] = {65535, 65535, 65535, 65535}; const GLfixed matDiffuse[] = {65535, 65535, 65535, 65535}; const GLfixed lightPosition[] = {30535, -30535, 0, 0}; const GLfixed lightShininess = 20; glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_COLOR_MATERIAL); glMaterialxv(GL_FRONT_AND_BACK, GL_AMBIENT, matAmbient); glMaterialxv(GL_FRONT_AND_BACK, GL_DIFFUSE, matDiffuse); glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, lightShininess); glLightxv(GL_LIGHT0, GL_AMBIENT, lightAmbient); glLightxv(GL_LIGHT0, GL_DIFFUSE, lightDiffuse); glLightxv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); } -(void)setupView:(GLView*)view { const GLfloat zNear = 0.1, zFar = 1000.0, fieldOfView = 60.0; GLfloat size; glMatrixMode(GL_PROJECTION); glEnable(GL_DEPTH_TEST); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glScissor(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glTranslatef(0.0f, 0.0f, -6.0f); isFirstDrawing = YES; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end

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  • Capturing Alt+PrintScreen hot key and clipboard contents

    - by kusanagi
    I setup catching hotkey on alt+printscreen. It catches perfectly but there is nothing in the buffer - no image. How can I get the image from Clipboard.GetImage() after catching hotkey? Here is the the code. using System; using System.Runtime.InteropServices; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace Magic_Screenshot { public enum ModifierKey : uint { MOD_NULL = 0x0000, MOD_ALT = 0x0001, MOD_CONTROL = 0x0002, MOD_SHIFT = 0x0004, MOD_WIN = 0x0008, } public enum HotKey { PrintScreen, ALT_PrintScreen, CONTROL_PrintScreen } public class HotKeyHelper : IMessageFilter { const string MSG_REGISTERED = "??????? ??????? ??? ????????????????, ???????? UnRegister ??? ?????? ???????????."; const string MSG_UNREGISTERED = "??????? ??????? ?? ????????????????, ???????? Register ??? ???????????."; //?????? ?? ?????? ?????? singleton public HotKeyHelper() { } //public static readonly HotKeyHelper Instance = new HotKeyHelper(); public bool isRegistered; ushort atom; //ushort atom1; ModifierKey modifiers; Keys keyCode; public void Register(ModifierKey modifiers, Keys keyCode) { //??? ???????? ??? ????? ????? ? PreFilterMessage this.modifiers = modifiers; this.keyCode = keyCode; //?? ????????? ?? ??? ???????????? //if (isRegistered) // throw new InvalidOperationException(MSG_REGISTERED); //????????? atom, ??? ??????????? ?????? ??????????? atom = GlobalAddAtom(Guid.NewGuid().ToString()); //atom1 = GlobalAddAtom(Guid.NewGuid().ToString()); if (atom == 0) ThrowWin32Exception(); if (!RegisterHotKey(IntPtr.Zero, atom, modifiers, keyCode)) ThrowWin32Exception(); //if (!RegisterHotKey(IntPtr.Zero, atom1, ModifierKey.MOD_CONTROL, Keys.PrintScreen)) // ThrowWin32Exception(); //????????? ???? ? ??????? ???????? ????????? Application.AddMessageFilter(this); isRegistered = true; } public void UnRegister() { //?? ???????? ?? ??? ???????????? if (!isRegistered) throw new InvalidOperationException(MSG_UNREGISTERED); if (!UnregisterHotKey(IntPtr.Zero, atom)) ThrowWin32Exception(); GlobalDeleteAtom(atom); //??????? ???? ?? ??????? ???????? ????????? Application.RemoveMessageFilter(this); isRegistered = false; } //?????????? Win32Exception ? ????? ?? ????????? ????? ????????????? Win32 ??????? void ThrowWin32Exception() { throw new Win32Exception(Marshal.GetLastWin32Error()); } //???????, ???????????? ??? ??????????? ??????? HotKeys public event HotKeyHelperDelegate HotKeyPressed; public bool PreFilterMessage(ref Message m) { //???????? ?? ????????? WM_HOTKEY if (m.Msg == WM_HOTKEY && //???????? ?? ???? m.HWnd == IntPtr.Zero && //???????? virtual key code m.LParam.ToInt32() >> 16 == (int)keyCode && //???????? ?????? ????????????? (m.LParam.ToInt32() & 0x0000FFFF) == (int)modifiers && //???????? ?? ??????? ??????????? ????????? HotKeyPressed != null) { if ((m.LParam.ToInt32() & 0x0000FFFF) == (int)ModifierKey.MOD_CONTROL && (m.LParam.ToInt32() >> 16 == (int)Keys.PrintScreen)) { HotKeyPressed(this, EventArgs.Empty, HotKey.CONTROL_PrintScreen); } else if ((m.LParam.ToInt32() & 0x0000FFFF) == (int)ModifierKey.MOD_ALT && (m.LParam.ToInt32() >> 16 == (int)Keys.PrintScreen)) { HotKeyPressed(this, EventArgs.Empty, HotKey.ALT_PrintScreen); } else if (m.LParam.ToInt32() >> 16 == (int)Keys.PrintScreen) { HotKeyPressed(this, EventArgs.Empty, HotKey.PrintScreen); } } return false; } //??????????? Win32 ????????? ? ??????? const string USER32_DLL = "User32.dll"; const string KERNEL32_DLL = "Kernel32.dll"; const int WM_HOTKEY = 0x0312; [DllImport(USER32_DLL, SetLastError = true)] static extern bool RegisterHotKey(IntPtr hWnd, int id, ModifierKey fsModifiers, Keys vk); [DllImport(USER32_DLL, SetLastError = true)] static extern bool UnregisterHotKey(IntPtr hWnd, int id); [DllImport(KERNEL32_DLL, SetLastError = true)] static extern ushort GlobalAddAtom(string lpString); [DllImport(KERNEL32_DLL)] static extern ushort GlobalDeleteAtom(ushort nAtom); } } Where is the bug?

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  • Watching a variable for changes without polling.

    - by milkfilk
    I'm using a framework called Processing which is basically a Java applet. It has the ability to do key events because Applet can. You can also roll your own callbacks of sorts into the parent. I'm not doing that right now and maybe that's the solution. For now, I'm looking for a more POJO solution. So I wrote some examples to illustrate my question. Please ignore using key events on the command line (console). Certainly this would be a very clean solution but it's not possible on the command line and my actual app isn't a command line app. In fact, a key event would be a good solution for me but I'm trying to understand events and polling beyond just keyboard specific problems. Both these examples flip a boolean. When the boolean flips, I want to fire something once. I could wrap the boolean in an Object so if the Object changes, I could fire an event too. I just don't want to poll with an if() statement unnecessarily. import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; /* * Example of checking a variable for changes. * Uses dumb if() and polls continuously. */ public class NotAvoidingPolling { public static void main(String[] args) { boolean typedA = false; String input = ""; System.out.println("Type 'a' please."); while (true) { InputStreamReader isr = new InputStreamReader(System.in); BufferedReader br = new BufferedReader(isr); try { input = br.readLine(); } catch (IOException ioException) { System.out.println("IO Error."); System.exit(1); } // contrived state change logic if (input.equals("a")) { typedA = true; } else { typedA = false; } // problem: this is polling. if (typedA) System.out.println("Typed 'a'."); } } } Running this outputs: Type 'a' please. a Typed 'a'. On some forums people suggested using an Observer. And although this decouples the event handler from class being observed, I still have an if() on a forever loop. import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.util.Observable; import java.util.Observer; /* * Example of checking a variable for changes. * This uses an observer to decouple the handler feedback * out of the main() but still is polling. */ public class ObserverStillPolling { boolean typedA = false; public static void main(String[] args) { // this ObserverStillPolling o = new ObserverStillPolling(); final MyEvent myEvent = new MyEvent(o); final MyHandler myHandler = new MyHandler(); myEvent.addObserver(myHandler); // subscribe // watch for event forever Thread thread = new Thread(myEvent); thread.start(); System.out.println("Type 'a' please."); String input = ""; while (true) { InputStreamReader isr = new InputStreamReader(System.in); BufferedReader br = new BufferedReader(isr); try { input = br.readLine(); } catch (IOException ioException) { System.out.println("IO Error."); System.exit(1); } // contrived state change logic // but it's decoupled now because there's no handler here. if (input.equals("a")) { o.typedA = true; } } } } class MyEvent extends Observable implements Runnable { // boolean typedA; ObserverStillPolling o; public MyEvent(ObserverStillPolling o) { this.o = o; } public void run() { // watch the main forever while (true) { // event fire if (this.o.typedA) { setChanged(); // in reality, you'd pass something more useful notifyObservers("You just typed 'a'."); // reset this.o.typedA = false; } } } } class MyHandler implements Observer { public void update(Observable obj, Object arg) { // handle event if (arg instanceof String) { System.out.println("We received:" + (String) arg); } } } Running this outputs: Type 'a' please. a We received:You just typed 'a'. I'd be ok if the if() was a NOOP on the CPU. But it's really comparing every pass. I see real CPU load. This is as bad as polling. I can maybe throttle it back with a sleep or compare the elapsed time since last update but this is not event driven. It's just less polling. So how can I do this smarter? How can I watch a POJO for changes without polling? In C# there seems to be something interesting called properties. I'm not a C# guy so maybe this isn't as magical as I think. private void SendPropertyChanging(string property) { if (this.PropertyChanging != null) { this.PropertyChanging(this, new PropertyChangingEventArgs(property)); } }

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  • C++ simple logging class with UTF-8 output [code example]

    - by Andrew
    Hello everyone, I was working on one of my academic projects and for the first time I needed pure C++ without GUI. After googling for a while, I did not find any simple and easy to use implementation for logging and created my own. This is a simple implementation with iostreams that logs messages to screen and to the file simultaneously. I was thinking of using templates but then I realized that I do not expect any changes and removed that. It is modified std::wostream with two added modifiers: 1. TimeStamp - prints time-stamp 2. LogMode(LogModes) - switches output: file only, screen only, file+screen. *Boost::utf8_codecvt_facet* is used for UTF-8 output. // ############################################################################ // # Name: MyLog.h # // # Purpose: Logging Class Header # // # Author: Andrew Drach # // # Modified by: <somebody> # // # Created: 03/21/10 # // # SVN-ID: $Id$ # // # Copyright: (c) 2010 Andrew Drach # // # Licence: <license> # // ############################################################################ #ifndef INCLUDED_MYLOG_H #define INCLUDED_MYLOG_H // headers -------------------------------------------------------------------- #include <string> #include <iostream> #include <fstream> #include <exception> #include <boost/program_options/detail/utf8_codecvt_facet.hpp> using namespace std; // definitions ---------------------------------------------------------------- // ---------------------------------------------------------------------------- // DblBuf class // Splits up output stream into two // Inspired by http://wordaligned.org/articles/cpp-streambufs // ---------------------------------------------------------------------------- class DblBuf : public wstreambuf { private: // private member declarations DblBuf(); wstreambuf *bf1; wstreambuf *bf2; virtual int_type overflow(int_type ch) { int_type eof = traits_type::eof(); int_type not_eof = !eof; if ( traits_type::eq_int_type(ch,eof) ) return not_eof; else { char_type ch1 = traits_type::to_char_type(ch); int_type r1( bf1on ? bf1->sputc(ch1) : not_eof ); int_type r2( bf2on ? bf2->sputc(ch1) : not_eof ); return (traits_type::eq_int_type(r1,eof) || traits_type::eq_int_type(r2,eof) ) ? eof : ch; } } virtual int sync() { int r1( bf1on ? bf1->pubsync() : NULL ); int r2( bf2on ? bf2->pubsync() : NULL ); return (r1 == 0 && r2 == 0) ? 0 : -1; } public: // public member declarations explicit DblBuf(wstreambuf *bf1, wstreambuf *bf2) : bf1(bf1), bf2(bf2) { if (bf1) bf1on = true; else bf1on = false; if (bf2) bf2on = true; else bf2on = false; } bool bf1on; bool bf2on; }; // ---------------------------------------------------------------------------- // logstream class // Wrapper for a standard wostream with access to modified buffer // ---------------------------------------------------------------------------- class logstream : public wostream { private: // private member declarations logstream(); public: // public member declarations DblBuf *buf; explicit logstream(wstreambuf *StrBuf, bool isStd = false) : wostream(StrBuf, isStd), buf((DblBuf*)StrBuf) {} }; // ---------------------------------------------------------------------------- // Logging mode Class // ---------------------------------------------------------------------------- enum LogModes{LogToFile=1, LogToScreen, LogToBoth}; class LogMode { private: // private member declarations LogMode(); short mode; public: // public member declarations LogMode(short mode1) : mode(mode1) {} logstream& operator()(logstream &stream1) { switch(mode) { case LogToFile: stream1.buf->bf1on = true; stream1.buf->bf2on = false; break; case LogToScreen: stream1.buf->bf1on = false; stream1.buf->bf2on = true; break; case LogToBoth: stream1.buf->bf1on = true; stream1.buf->bf2on = true; } return stream1; } }; logstream& operator<<(logstream &out, LogMode mode) { return mode(out); } wostream& TimeStamp1(wostream &out1) { time_t time1; struct tm timeinfo; wchar_t timestr[512]; // Get current time and convert it to a string time(&time1); localtime_s (&timeinfo, &time1); wcsftime(timestr, 512,L"[%Y-%b-%d %H:%M:%S %p] ",&timeinfo); return out1 << timestr; } // ---------------------------------------------------------------------------- // MyLog class // Logs events to both file and screen // ---------------------------------------------------------------------------- class MyLog { private: // private member declarations MyLog(); auto_ptr<DblBuf> buf; string mErrorMsg1; string mErrorMsg2; string mErrorMsg3; string mErrorMsg4; public: // public member declarations explicit MyLog(string FileName1, wostream *ScrLog1, locale utf8locale1); ~MyLog(); void NewEvent(wstring str1, bool TimeStamp = true); string FileName; wostream *ScrLog; wofstream File; auto_ptr<logstream> Log; locale utf8locale; }; // ---------------------------------------------------------------------------- // MyLog constructor // ---------------------------------------------------------------------------- MyLog::MyLog(string FileName1, wostream *ScrLog1, locale utf8locale1) : // ctors mErrorMsg1("Failed to open file for application logging! []"), mErrorMsg2("Failed to write BOM! []"), mErrorMsg3("Failed to write to file! []"), mErrorMsg4("Failed to close file! []"), FileName(FileName1), ScrLog(ScrLog1), utf8locale(utf8locale1), File(FileName1.c_str()) { // Adjust error strings mErrorMsg1.insert(mErrorMsg1.length()-1,FileName1); mErrorMsg2.insert(mErrorMsg2.length()-1,FileName1); mErrorMsg3.insert(mErrorMsg3.length()-1,FileName1); mErrorMsg4.insert(mErrorMsg4.length()-1,FileName1); // check for file open errors if ( !File ) throw ofstream::failure(mErrorMsg1); // write UTF-8 BOM File << wchar_t(0xEF) << wchar_t(0xBB) << wchar_t(0xBF); // switch locale to UTF-8 File.imbue(utf8locale); // check for write errors if ( File.bad() ) throw ofstream::failure(mErrorMsg2); buf.reset( new DblBuf(File.rdbuf(),ScrLog->rdbuf()) ); Log.reset( new logstream(&*buf) ); } // ---------------------------------------------------------------------------- // MyLog destructor // ---------------------------------------------------------------------------- MyLog::~MyLog() { *Log << TimeStamp1 << "Log finished." << endl; // clean up objects Log.reset(); buf.reset(); File.close(); // check for file close errors if ( File.bad() ) throw ofstream::failure(mErrorMsg4); } //--------------------------------------------------------------------------- #endif // INCLUDED_MYLOG_H Tested on MSVC 2008, boost 1.42. I do not know if this is the right place to share it. Hope it helps anybody. Feel free to make it better.

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  • NetUserGetLocalGroups - how to call it?

    - by SteveL
    Hi, I am using Delphi 2010, latest version (from repository) of JEDI WinAPI and Windows Security Code Library (WSCL). I don't know how to call the NetUserSetGroups function. The way I am doing it, it is throwing an exception: Access violation at address 5B8760BE in module 'netapi32.dll'. Write of address 00000000. Following is my code: unit uFunc; interface uses Windows, SysUtils, JwaWindows, JwsclSid, Classes; function UserExists(const username: PChar): boolean; stdcall; function AddUser(const username, password: PChar; resetpassword: boolean): boolean; stdcall; //function AddLogonAsAService(ID: pchar): boolean; implementation uses Dialogs; // Returns true if the username exists on the local computer function UserExists(const username: PChar): boolean; stdcall; var NetApiStatus: NET_API_STATUS; ui: PUSER_INFO_0; begin NetApiStatus := NetUserGetInfo(nil, PWideChar(username), 0, PByte(ui)); if Assigned(ui) then NetApiBufferFree(ui); if (NetApiStatus <> NERR_Success) and (NetApiStatus <> NERR_UserNotFound) then RaiseLastOSError(NetApiStatus); Result := (NetApiStatus = NERR_Success); end; function AddPrivilegeToAccount(AAccountName, APrivilege: String): DWORD; var lStatus: TNTStatus; lObjectAttributes: TLsaObjectAttributes; lPolicyHandle: TLsaHandle; lPrivilege: TLsaUnicodeString; lSid: PSID; lSidLen: DWORD; lTmpDomain: String; lTmpDomainLen: DWORD; lTmpSidNameUse: TSidNameUse; lPrivilegeWStr: String; begin ZeroMemory(@lObjectAttributes, SizeOf(lObjectAttributes)); lStatus := LsaOpenPolicy(nil, lObjectAttributes, POLICY_LOOKUP_NAMES, lPolicyHandle); if lStatus <> STATUS_SUCCESS then begin Result := LsaNtStatusToWinError(lStatus); Exit; end; try lTmpDomainLen := DNLEN; // In 'clear code' this should be get by LookupAccountName SetLength(lTmpDomain, lTmpDomainLen); lSidLen := SECURITY_MAX_SID_SIZE; GetMem(lSid, lSidLen); try if LookupAccountName(nil, PChar(AAccountName), lSid, lSidLen, PChar(lTmpDomain), lTmpDomainLen, lTmpSidNameUse) then begin lPrivilegeWStr := APrivilege; lPrivilege.Buffer := PWideChar(lPrivilegeWStr); lPrivilege.Length := Length(lPrivilegeWStr) * SizeOf(Char); lPrivilege.MaximumLength := lPrivilege.Length; lStatus := LsaAddAccountRights(lPolicyHandle, lSid, @lPrivilege, 1); Result := LsaNtStatusToWinError(lStatus); end else Result := GetLastError; finally FreeMem(lSid); end; finally LsaClose(lPolicyHandle); end; end; //if user does not exists, create a local username with the supplied password //if resetpassword, then reset password to the supplied parameter //add the user to the local administrators group (note that this must work //on all languages, use the SID of the group) //give the user the "run as a service" privilege. //enable the user if it is disabled. function AddUser(const username, password: PChar; resetpassword: boolean): boolean; stdcall; var NetApiStatus: NET_API_STATUS; UserInfo1003: USER_INFO_1003; // UserInfo1005: USER_INFO_1005; ui: USER_INFO_1; grp: String; sidstring: String; lgmi3: LOCALGROUP_MEMBERS_INFO_3; jwSid: TJwSecurityID; dwEntriesRead, dwEntriesTotal: PDWORD; lgi01: LOCALGROUP_USERS_INFO_0; plgi01 : PLOCALGROUP_USERS_INFO_0; i: Integer; gsl: TStringList; begin if UserExists(username) then begin if resetpassword then begin NetApiStatus := NetUserChangePassword(nil, PChar(username), PChar(''), PChar(password)); // If old password is incorrect then force password change if (NetApiStatus = ERROR_INVALID_PASSWORD) then begin UserInfo1003.usri1003_password := PChar(password); NetApiStatus := NetUserSetInfo(nil, PChar(username), 1003, @UserInfo1003, nil); end; if (NetApiStatus <> NERR_Success) and (NetApiStatus <> NERR_UserNotFound) then RaiseLastOSError(NetApiStatus); // UserInfo1005.usri1005_priv := USER_PRIV_ADMIN; // NetApiStatus := NetApiStatus and NetUserSetInfo(nil, PChar(username), 1005, @UserInfo1005, nil); end; end else begin ui.usri1_name := PChar(username); ui.usri1_password := PChar(Password); ui.usri1_password_age := 0; // ignored in this call ui.usri1_priv := USER_PRIV_USER; // ui.usri1_home_dir := nil; ui.usri1_comment := PChar(''); ui.usri1_flags := UF_SCRIPT or UF_DONT_EXPIRE_PASSWD; ui.usri1_script_path := nil; NetApiStatus := NetUserAdd(nil, 1, @ui, nil); if NetApiStatus <> NERR_Success then RaiseLastOSError(NetApiStatus); end; Result := (NetApiStatus = NERR_Success); //check if user already belongs to Administrators group if Result then begin sidstring := 'S-1-5-32-544'; //Local Administrators group jwSid := TJwSecurityID.Create(sidstring); try grp := jwSid.GetAccountName(''); finally jwSid.Free; end; gsl := TStringList.Create; try // New(plgi01); NetApiStatus := NetUserGetLocalGroups(nil, PChar(username), 0, LG_INCLUDE_INDIRECT, PByte(plgi01), MAX_PREFERRED_LENGTH, dwEntriesRead, dwEntriesTotal); if NetApiStatus = NERR_SUCCESS then showmessage('messg ' + IntTostr(dwEntriesRead^)); for i := 0 to dwEntriesRead^ - 1 do begin gsl.Add(PLOCALGROUP_USERS_INFO_0(plgi01)^.lgrui0_name); Inc(Integer(plgi01), SizeOf(Pointer)); end; Result := (NetApiStatus = NERR_Success); NetAPIBufferFree(plgi01); if Result then Result := gsl.Find(grp, i); finally gsl.Free; end; end; //Add user to administrators group if Result then begin lgmi3.lgrmi3_domainandname := PChar(UserName); NetApiStatus := NetLocalGroupAddMembers(nil, PChar(grp), 3, @lgmi3, 1); if NetApiStatus <> NERR_Success then RaiseLastOSError(NetApiStatus); end; Result := (NetApiStatus = NERR_Success); try AddPrivilegeToAccount(UserName, 'SeServiceLogonRight'); except // showmessage('messg in an Excecpt'); end; end; end. Would appreciate if someone could kindly show me how I can call this function? Thanks in advance.

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  • SetWindowHookEx and execution blocking

    - by Kalaz
    Hello, I just wonder... I mainly use .NET but now I started to investigate WINAPI calls. For example I am using this piece of code to hook to the API functions. It starts freezing, when I try to debug the application... using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading; using System.Windows.Forms; public class Keyboard { private const int WH_KEYBOARD_LL = 13; private const int WM_KEYDOWN = 0x0100; private static LowLevelKeyboardProc _proc = HookCallback; private static IntPtr _hookID = IntPtr.Zero; public static event Action<Keys,bool, bool> KeyDown; public static void Hook() { new Thread(new ThreadStart(()=> { _hookID = SetHook(_proc); Application.Run(); })).Start(); } public static void Unhook() { UnhookWindowsHookEx(_hookID); } private static IntPtr SetHook(LowLevelKeyboardProc proc) { using (Process curProcess = Process.GetCurrentProcess()) using (ProcessModule curModule = curProcess.MainModule) { return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0); } } private delegate IntPtr LowLevelKeyboardProc( int nCode, IntPtr wParam, IntPtr lParam); private static IntPtr HookCallback( int nCode, IntPtr wParam, IntPtr lParam) { if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN) { int vkCode = Marshal.ReadInt32(lParam); Keys k = (Keys) vkCode; if (KeyDown != null) { KeyDown.BeginInvoke(k, IsKeyPressed(VirtualKeyStates.VK_CONTROL), IsKeyPressed(VirtualKeyStates.VK_SHIFT),null,null); } } return CallNextHookEx(_hookID, nCode, wParam, lParam); } private static bool IsKeyPressed(VirtualKeyStates virtualKeyStates) { return (GetKeyState(virtualKeyStates) & (1 << 7))==128; } [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId); [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool UnhookWindowsHookEx(IntPtr hhk); [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr GetModuleHandle(string lpModuleName); [DllImport("user32.dll")] static extern short GetKeyState(VirtualKeyStates nVirtKey); } enum VirtualKeyStates : int { VK_LBUTTON = 0x01, VK_RBUTTON = 0x02, VK_CANCEL = 0x03, VK_MBUTTON = 0x04, // VK_XBUTTON1 = 0x05, VK_XBUTTON2 = 0x06, // VK_BACK = 0x08, VK_TAB = 0x09, // VK_CLEAR = 0x0C, VK_RETURN = 0x0D, // VK_SHIFT = 0x10, VK_CONTROL = 0x11, VK_MENU = 0x12, VK_PAUSE = 0x13, VK_CAPITAL = 0x14, // VK_KANA = 0x15, VK_HANGEUL = 0x15, /* old name - should be here for compatibility */ VK_HANGUL = 0x15, VK_JUNJA = 0x17, VK_FINAL = 0x18, VK_HANJA = 0x19, VK_KANJI = 0x19, // VK_ESCAPE = 0x1B, // VK_CONVERT = 0x1C, VK_NONCONVERT = 0x1D, VK_ACCEPT = 0x1E, VK_MODECHANGE = 0x1F, // VK_SPACE = 0x20, VK_PRIOR = 0x21, VK_NEXT = 0x22, VK_END = 0x23, VK_HOME = 0x24, VK_LEFT = 0x25, VK_UP = 0x26, VK_RIGHT = 0x27, VK_DOWN = 0x28, VK_SELECT = 0x29, VK_PRINT = 0x2A, VK_EXECUTE = 0x2B, VK_SNAPSHOT = 0x2C, VK_INSERT = 0x2D, VK_DELETE = 0x2E, VK_HELP = 0x2F, // VK_LWIN = 0x5B, VK_RWIN = 0x5C, VK_APPS = 0x5D, // VK_SLEEP = 0x5F, // VK_NUMPAD0 = 0x60, VK_NUMPAD1 = 0x61, VK_NUMPAD2 = 0x62, VK_NUMPAD3 = 0x63, VK_NUMPAD4 = 0x64, VK_NUMPAD5 = 0x65, VK_NUMPAD6 = 0x66, VK_NUMPAD7 = 0x67, VK_NUMPAD8 = 0x68, VK_NUMPAD9 = 0x69, VK_MULTIPLY = 0x6A, VK_ADD = 0x6B, VK_SEPARATOR = 0x6C, VK_SUBTRACT = 0x6D, VK_DECIMAL = 0x6E, VK_DIVIDE = 0x6F, VK_F1 = 0x70, VK_F2 = 0x71, VK_F3 = 0x72, VK_F4 = 0x73, VK_F5 = 0x74, VK_F6 = 0x75, VK_F7 = 0x76, VK_F8 = 0x77, VK_F9 = 0x78, VK_F10 = 0x79, VK_F11 = 0x7A, VK_F12 = 0x7B, VK_F13 = 0x7C, VK_F14 = 0x7D, VK_F15 = 0x7E, VK_F16 = 0x7F, VK_F17 = 0x80, VK_F18 = 0x81, VK_F19 = 0x82, VK_F20 = 0x83, VK_F21 = 0x84, VK_F22 = 0x85, VK_F23 = 0x86, VK_F24 = 0x87, // VK_NUMLOCK = 0x90, VK_SCROLL = 0x91, // VK_OEM_NEC_EQUAL = 0x92, // '=' key on numpad // VK_OEM_FJ_JISHO = 0x92, // 'Dictionary' key VK_OEM_FJ_MASSHOU = 0x93, // 'Unregister word' key VK_OEM_FJ_TOUROKU = 0x94, // 'Register word' key VK_OEM_FJ_LOYA = 0x95, // 'Left OYAYUBI' key VK_OEM_FJ_ROYA = 0x96, // 'Right OYAYUBI' key // VK_LSHIFT = 0xA0, VK_RSHIFT = 0xA1, VK_LCONTROL = 0xA2, VK_RCONTROL = 0xA3, VK_LMENU = 0xA4, VK_RMENU = 0xA5, // VK_BROWSER_BACK = 0xA6, VK_BROWSER_FORWARD = 0xA7, VK_BROWSER_REFRESH = 0xA8, VK_BROWSER_STOP = 0xA9, VK_BROWSER_SEARCH = 0xAA, VK_BROWSER_FAVORITES = 0xAB, VK_BROWSER_HOME = 0xAC, // VK_VOLUME_MUTE = 0xAD, VK_VOLUME_DOWN = 0xAE, VK_VOLUME_UP = 0xAF, VK_MEDIA_NEXT_TRACK = 0xB0, VK_MEDIA_PREV_TRACK = 0xB1, VK_MEDIA_STOP = 0xB2, VK_MEDIA_PLAY_PAUSE = 0xB3, VK_LAUNCH_MAIL = 0xB4, VK_LAUNCH_MEDIA_SELECT = 0xB5, VK_LAUNCH_APP1 = 0xB6, VK_LAUNCH_APP2 = 0xB7, // VK_OEM_1 = 0xBA, // ';:' for US VK_OEM_PLUS = 0xBB, // '+' any country VK_OEM_COMMA = 0xBC, // ',' any country VK_OEM_MINUS = 0xBD, // '-' any country VK_OEM_PERIOD = 0xBE, // '.' any country VK_OEM_2 = 0xBF, // '/?' for US VK_OEM_3 = 0xC0, // '`~' for US // VK_OEM_4 = 0xDB, // '[{' for US VK_OEM_5 = 0xDC, // '\|' for US VK_OEM_6 = 0xDD, // ']}' for US VK_OEM_7 = 0xDE, // ''"' for US VK_OEM_8 = 0xDF, // VK_OEM_AX = 0xE1, // 'AX' key on Japanese AX kbd VK_OEM_102 = 0xE2, // "<>" or "\|" on RT 102-key kbd. VK_ICO_HELP = 0xE3, // Help key on ICO VK_ICO_00 = 0xE4, // 00 key on ICO // VK_PROCESSKEY = 0xE5, // VK_ICO_CLEAR = 0xE6, // VK_PACKET = 0xE7, // VK_OEM_RESET = 0xE9, VK_OEM_JUMP = 0xEA, VK_OEM_PA1 = 0xEB, VK_OEM_PA2 = 0xEC, VK_OEM_PA3 = 0xED, VK_OEM_WSCTRL = 0xEE, VK_OEM_CUSEL = 0xEF, VK_OEM_ATTN = 0xF0, VK_OEM_FINISH = 0xF1, VK_OEM_COPY = 0xF2, VK_OEM_AUTO = 0xF3, VK_OEM_ENLW = 0xF4, VK_OEM_BACKTAB = 0xF5, // VK_ATTN = 0xF6, VK_CRSEL = 0xF7, VK_EXSEL = 0xF8, VK_EREOF = 0xF9, VK_PLAY = 0xFA, VK_ZOOM = 0xFB, VK_NONAME = 0xFC, VK_PA1 = 0xFD, VK_OEM_CLEAR = 0xFE } It works well even if you put messagebox into the event or something that blocks execution. But it gets bad if you try to put breakpoint into the event. Why? I mean event is not run in the same thread that the windows hook is. That means that It shouldn't block HookCallback. It does however... I would really like to know why is this happening. My theory is that Visual Studio when breaking execution temporarily stops all threads and that means that HookCallback is blocked... Is there any book or valuable resource that would explain concepts behind all of this threading?

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  • Can anyone explain why my crypto++ decrypted file 16 bytes short?

    - by Tom Williams
    I suspect it might be too much to hope for, but can anyone with experience with crypto++ explain why the "decrypted.out" file created by main() is 16 characters short (which probably not coincidentally is the block size)? I think the issue must be in CryptStreamBuffer::GetNextChar(), but I've been staring at it and the crypto++ documentation for hours. Any other comments about how crummy or naive my std::streambuf implementation are also welcome ;-) And I've just noticed I'm missing some calls to delete so you don't have to tell me about those. Thanks, Tom // Runtime Includes #include <iostream> // Crypto++ Includes #include "aes.h" #include "modes.h" // xxx_Mode< > #include "filters.h" // StringSource and // StreamTransformation #include "files.h" using namespace std; class CryptStreamBuffer: public std::streambuf { public: CryptStreamBuffer(istream& encryptedInput, CryptoPP::StreamTransformation& c); CryptStreamBuffer(ostream& encryptedOutput, CryptoPP::StreamTransformation& c); protected: virtual int_type overflow(int_type ch = traits_type::eof()); virtual int_type uflow(); virtual int_type underflow(); virtual int_type pbackfail(int_type ch); virtual int sync(); private: int GetNextChar(); int m_NextChar; // Buffered character CryptoPP::StreamTransformationFilter* m_StreamTransformationFilter; CryptoPP::FileSource* m_Source; CryptoPP::FileSink* m_Sink; }; // class CryptStreamBuffer CryptStreamBuffer::CryptStreamBuffer(istream& encryptedInput, CryptoPP::StreamTransformation& c) : m_NextChar(traits_type::eof()), m_StreamTransformationFilter(0), m_Source(0), m_Sink(0) { m_StreamTransformationFilter = new CryptoPP::StreamTransformationFilter(c); m_Source = new CryptoPP::FileSource(encryptedInput, false, m_StreamTransformationFilter); } CryptStreamBuffer::CryptStreamBuffer(ostream& encryptedOutput, CryptoPP::StreamTransformation& c) : m_NextChar(traits_type::eof()), m_StreamTransformationFilter(0), m_Source(0), m_Sink(0) { m_Sink = new CryptoPP::FileSink(encryptedOutput); m_StreamTransformationFilter = new CryptoPP::StreamTransformationFilter(c, m_Sink); } CryptStreamBuffer::int_type CryptStreamBuffer::overflow(int_type ch) { return m_StreamTransformationFilter->Put((byte)ch); } CryptStreamBuffer::int_type CryptStreamBuffer::uflow() { int_type result = GetNextChar(); // Reset the buffered character m_NextChar = traits_type::eof(); return result; } CryptStreamBuffer::int_type CryptStreamBuffer::underflow() { return GetNextChar(); } CryptStreamBuffer::int_type CryptStreamBuffer::pbackfail(int_type ch) { return traits_type::eof(); } int CryptStreamBuffer::sync() { if (m_Sink) { m_StreamTransformationFilter->MessageEnd(); } } int CryptStreamBuffer::GetNextChar() { // If we have a buffered character do nothing if (m_NextChar != traits_type::eof()) { return m_NextChar; } // If there are no more bytes currently available then pump the source // *** I SUSPECT THE PROBLEM IS HERE *** if (m_StreamTransformationFilter->MaxRetrievable() == 0) { m_Source->Pump(1024); } // Retrieve the next byte byte nextByte; size_t noBytes = m_StreamTransformationFilter->Get(nextByte); if (0 == noBytes) { return traits_type::eof(); } // Buffer up the next character m_NextChar = nextByte; return m_NextChar; } void InitKey(byte key[]) { key[0] = -62; key[1] = 102; key[2] = 78; key[3] = 75; key[4] = -96; key[5] = 125; key[6] = 66; key[7] = 125; key[8] = -95; key[9] = -66; key[10] = 114; key[11] = 22; key[12] = 48; key[13] = 111; key[14] = -51; key[15] = 112; } void DecryptFile(const char* sourceFileName, const char* destFileName) { ifstream ifs(sourceFileName, ios::in | ios::binary); ofstream ofs(destFileName, ios::out | ios::binary); byte key[CryptoPP::AES::DEFAULT_KEYLENGTH]; InitKey(key); CryptoPP::ECB_Mode<CryptoPP::AES>::Decryption decryptor(key, sizeof(key)); if (ifs) { if (ofs) { CryptStreamBuffer cryptBuf(ifs, decryptor); std::istream decrypt(&cryptBuf); int c; while (EOF != (c = decrypt.get())) { ofs << (char)c; } ofs.flush(); } else { std::cerr << "Failed to open file '" << destFileName << "'." << endl; } } else { std::cerr << "Failed to open file '" << sourceFileName << "'." << endl; } } void EncryptFile(const char* sourceFileName, const char* destFileName) { ifstream ifs(sourceFileName, ios::in | ios::binary); ofstream ofs(destFileName, ios::out | ios::binary); byte key[CryptoPP::AES::DEFAULT_KEYLENGTH]; InitKey(key); CryptoPP::ECB_Mode<CryptoPP::AES>::Encryption encryptor(key, sizeof(key)); if (ifs) { if (ofs) { CryptStreamBuffer cryptBuf(ofs, encryptor); std::ostream encrypt(&cryptBuf); int c; while (EOF != (c = ifs.get())) { encrypt << (char)c; } encrypt.flush(); } else { std::cerr << "Failed to open file '" << destFileName << "'." << endl; } } else { std::cerr << "Failed to open file '" << sourceFileName << "'." << endl; } } int main(int argc, char* argv[]) { EncryptFile(argv[1], "encrypted.out"); DecryptFile("encrypted.out", "decrypted.out"); return 0; }

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  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

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