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  • When is onBind or onCreate called in an android service browser plugin?

    - by anselm
    I have adapted the example plugin of the android source and the browser recognises the plugin without any problem. Here is an extract of AndroidManifest.xml: <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true"> <service android:name="com.domain.plugin.PluginService"> <intent-filter> <action android:name="android.webkit.PLUGIN" /> </intent-filter> </service> </application> <uses-sdk android:minSdkVersion="7" /> <uses-permission android:name="android.webkit.permission.PLUGIN"></uses-permission> The actual Service class looks like so: public class PluginService extends Service { @Override public IBinder onBind(Intent arg0) { Log.d("PluginService", "onBind"); return null; } @Override public void onCreate() { Log.d("PluginService", "onCreate"); // TODO Auto-generated method stub super.onCreate(); AssetInstaller.getInstance(this).installAssets("/data/data/com.domain.plugin"); } } The AssetInstaller code is supposed to extract some files required by the actual plugin into the /data/data/com.domain.plugin directory, however wether onBind nor onCreate are called. But I get lot's of debug trace of the actual libnpplugin.so file I'm using. So the puzzle is when and under what circumstance is the Service bound or created in case of a browser plugin. As things look the service seems to be a dummy service. Having said that, is there another intent that can be executed at installation time probably? The only solution I see right now is installing the needed files from the native plugin code instead. Any ideas? I know this is quite a tricky question ;)

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  • XML problem in the basic menu example

    - by arakn0
    Hi there, I am trying to create an app with some menus, an I am following the basic example available in the official android site: http://developer.android.com/guide/topics/ui/menus.html My problems appear when I define the menu in the XML. After creating the folder res/menu and creating the menu_option.xml file from eclipse.... The project (in general) gives an error that can be read from the Problems tab: Unparsed aapt error(s)! Check the console for output Android Packaging Problem So, changing to the Console tab to get more information about the problem, this can be read: [2010-06-02 11:35:54 - TestAudio] Error in an XML file: aborting build. [2010-06-02 11:35:54 - TestAudio] W/ResourceType(11566): Bad XML block: header size 63327 or total size -144759824 is larger than data size 0 [2010-06-02 11:35:54 - TestAudio] /home/User/workspace/TestAudio/res/menu/options_menu.xml:1: error: Error parsing XML: no element found The strange thing is that eclipse recognizes the menu items that I've defined in the XML,I can reference them in the code with no problems and my main activity builds. (and the rest of the files too). Could it be that when eclipse creates a file, for some reason, the Android SDK has problems to read it, or something similar?? The XML code is exactly the same as the one in the example, so I don't really know what is happening. The code in options_menu.xml is this: <menu xmlns:android="http://schemas.android.com/apk/res/android" <item android:id="@+id/new_game" android:title="New Game" / <item android:id="@+id/quit" android:title="Quit" / </menu Thanks in advance for your help!

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  • Xcode 5 - remove storyboard and start app with a .xib

    - by Lucy
    I've tried to follow the instructions on this Question. But I must not be doing something correctly because I am still getting a SIGABRT before I even get into the ViewController methods. Here are the steps: Copied all items on the view in the story board and pasted into the new xib view. Copied all contents of .h and .m view controller files into the new ones for the xib. Changed the Main nib file base name to the new xib name in the info.plist file. Tried to change the owner but I don't know if I'm doing that correctly. Edited the appdelegate didFinishLaunchingWithOptions file as follows: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] ; // Override point for customization after application launch. TestViewController *test = [[TestViewController alloc] initWithNibName:@"TestViewController" bundle:nil]; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:test]; self.window.rootViewController = nav; [self.window makeKeyAndVisible]; return YES; } I even tried to start with an empty project like one of the last posts suggested and still get a SIGABRT when I try to run. Has Apple made it impossible to remove the storyboard? I'm creating an SDK. I don't want a storyboard. But I do need one xib that is rotatable. Help?

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  • iPhone static library Clang/LLVM error: non_lazy_symbol_pointers

    - by Bekenn
    After several hours of experimentation, I've managed to reduce the problem to the following example (C++): extern "C" void foo(); struct test { ~test() { } }; void doTest() { test t; // 1 foo(); // 2 } This is being compiled for iOS devices in XCode 4.2, using the provided Clang compiler (Apple LLVM compiler 3.0) and the iOS 5.0 SDK. The project is configured as a Cocoa Touch Static Library, and "Enable Linking With Shared Libraries" is set to No because I'm building an AIR native extension. The function foo is defined in another external library. (In my actual project, this would be any of the C API functions defined by Adobe for use in AIR native extensions.) When attempting to compile this code, I get back the error: FATAL:incompatible feature used: section type non_lazy_symbol_pointers (must specify "-dynamic" to be used) clang: error: assembler command failed with exit code 1 (use -v to see invocation) The error goes away if I comment out either of the lines marked 1 or 2 above, or if I change the build setting "Enable Linking With Shared Libraries" to Yes. (However, if I change the build setting, then I get multiple ld warning: unexpected srelocation type 9 warnings when linking the library into the final project, and the application crashes when running on the device.) The build error also goes away if I remove the destructor from test. So: Is this a bug in Clang? Am I missing some all-important and undocumented build setting? The interaction between an externally-provided function and a struct with a destructor is very peculiar, to say the least.

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  • connecting to MySQL using JDBC in eclipse

    - by Noona
    Hello, So I want to create a JDBC connection to MySQL server that is installed on my pc, here are the steps, I installed MySQL with the username and password "root", downloaded mysql-connector-java and from theere I coped the JAR "mysql-connector-java-5.1.12-bin" to "C:\Sun\SDK\jdk\jre\lib\ext", I then added it as an external JAR in my project in eclipse, now in my class I have this code: public void initialiseDatabase() { try { // Load the Driver class. Class.forName("com.mysql.jdbc.Driver"); //Create the connection using the static getConnection method databaseConnection = DriverManager.getConnection (databaseUrl+databaseName, dbUserName, dbPassword); sqlStatement = databaseConnection.createStatement(); } catch (SQLException e) {e.printStackTrace();} catch (Exception e) {e.printStackTrace();} } (this is going to be psuedocode cause I am reading from a properties file and don't want the one helping me reading through long lines of code from main to figure out all the variables), where databaseUrl = "127.0.0.1" dbUserName = "root" dbPassword = "root" databaseName = "MySQL" //this one I am not sure of, do I need to create it or is it set inherenrly? now the MySQL server is up and running, but when I call the method initialiseDatabase the following exception is thrown: "java.sql.SQLException: No suitable driver found for rootroot at java.sql.DriverManager.getConnection(Unknown Source) at java.sql.DriverManager.getConnection(Unknown Source) at Proxy$JDBCConnection.initialiseDatabase(Proxy.java:721)" when line 721 is: sqlStatement = databaseConnection.createStatement(); Where have I gone wrong? thanks

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  • How to search a PDF in Acrobat Reader AND jump to a certain page via parameter?

    - by agez
    Hi, we are using lucene within a web application to search in a great number of PDF documents. The workflow is like this: A user enters a search term A list of search results is presented to the user. Each search result represents one PDF document and shows the user on which page the search term was found. Each of these pages is represented as a hyperlink. If the user now clicks on such a hyperlink, he directly jumps to that page. But now the user has the problem that the search term isn't highlighted on the page. Therefore the user has to look on his own to find the search term on the page. What we wanted is a way to highlight the search term on the specific page in the PDF. The open parameters for Acrobat Reader allow for either searching a PDF document (with hit highlighting) OR jumping to a specific page. But the combination of both parameters - which we would need - doesn't work. Does anyone have an idea how jumping to a page and highlighting a search term in a pdf document could work? I had a look at the Acrobat SDK but don't see how we can use it (it's terribly documented). Cheers, Helmut

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  • How to install Eclipse + PHP Development Tools (PDT) + Debugger on Mac in The Year 2010

    - by aphex5
    I had a lot of trouble installing Eclipse and PDT on my system. It took two days, largely because all the tutorials I could find were out of date (written in 2008, it's 2010 now) and various steps they included were no longer necessary, broken, or irrelevant. I wanted to write my process here so it could be improved upon (via wiki) as time goes on. Install Eclipse without PHP plugin ("Eclipse Classic"). This will give you a complete Eclipse, which I find preferable, as the UI is more fleshed out (e.g. you get a default list of Perspectives, which helps you understand what Perspectives are.) Install PDT SDK with the Help Install New Software menu item. You'd think you'd be done here, but if you try to run something, it'll fail complaining of not having a debugger. Install the Zend Debugger. It'll fail if you try to use the Install New Software option, as many tutorials suggest ("No repository found containing osgi.bundle.org.zend.php.debug.debugger.5.3.7.v20091116".) Instead, download it from http://www.zend.com/en/community/pdt, and manually copy the features/ and plugins/ directory into your Eclipse install (these instructions are not written anywhere). Restart Eclipse Monkey with preferences for a while -- if you followed a previous tutorial and tried to manually add your php executable to Eclipse prefs (/usr/bin/php), remove it (PHP PHP Executables). Set one of the Zend Debugger executables to the default. If you've already tried to execute a .php file, remove the existing "Run" profile you (maybe weren't aware that you) created (Run Debug Configurations...). Eclipse works! You should be able to run a .php file as a script just fine.

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  • Basic compile issue with QT4

    - by Cobus Kruger
    I've been trying to get a dead simple listing from a university textbook to compile with the newest QT SDK for Windows I downloaded last night. After struggling through the regular nonsense (no make.bat, need to manually add environment variables and so on) I am finally at the point where I can build. But only one of the two libraries seem to work. The .pro file I use is dead simple: SUBDIRS += utils \ dataobjects TEMPLATE = subdirs In each of these two subfolders I have the source for a library. Running QMAKE generates a makefile and running Make runs through all the preliminaries and then fails on the g++ call: g++ -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc --out-implib,libdataobjects.a -shared -mthreads -Wl -Wl,--out-implib,c:\Users\Cobus\workspace\lib\libdataobjects.a -o ..\..\lib\dataobjects.dll object_script.dataobjects.Debug -L"c:\Users\Cobus\Portab~1\Qt\2010.02.1\qt\lib" -LC:\Users\Cobus\workspace\lib -lutils -lQtXmld4 -lQtGuid4 -lQtCored4 c:/users/cobus/portab~1/qt/2010.02.1/mingw/bin/../lib/gcc/mingw32/4.4.0/../../../../mingw32/bin/ld.exe: cannot find -lutils The problem seems to be right near the end of the command line, where -lutils is added, indicating that there is a library by the name of utils. While I would have expected to see that, you'll notice the library names after --out include lib in the name, so they become libutils and libdataobjects. I have tried to figure out why this is happening, to no avail. Anyone have an idea what's going on?

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  • Problems when I try to see databases in SQLite

    - by Sabau Andreea
    I created in code a database and two tables: static final String dbName="graficeCirculatie"; static final String ruteTable="Rute"; static final String colRuteId="RutaID"; static final String colRuta="Ruta"; static final String statiaTable="Statia"; static final String colStatiaID="StatiaID"; static final String colIdRuta="IdRuta"; static final String colStatia="Statia"; public DatabaseHelper(Context context) { super(context, dbName, null,33); } public void onCreate(SQLiteDatabase db) { // TODO Auto-generated method stub db.execSQL("CREATE TABLE " + statiaTable + " (" + colStatiaID + " INTEGER PRIMARY KEY , " + colIdRuta + " INTEGER, " + colStatia + " TEXT)"); db.execSQL("CREATE TABLE " + ruteTable + "(" + colRuteId + " INTEGER PRIMARY KEY AUTOINCREMENT, " + colRuta + " TEXT);"); InsertDepts(db); } void InsertDepts(SQLiteDatabase db) { ContentValues cv = new ContentValues(); cv.put(colRuteId, 1); cv.put(colRuta, "Expres8"); db.insert(ruteTable, colRuteId, cv); cv.put(colRuteId, 2); cv.put(colRuta, "Expres2"); db.insert(ruteTable, colRuteId, cv); cv.put(colRuteId, 3); cv.put(colRuta, "Expres3"); db.insert(ruteTable, colRuteId, cv); } Now I want to see tables inputs from command line. I try in this way: C:\Program Files\Android\android-sdk\tools sqlite3 SQLite version 3.7.4 Enter ".help" for instructions Enter SQL statements terminated with a ";" sqlite sqlite3 graficeCirculatie ... select * from ruteTable; And I got an error: Error: near "squlite3": syntax error. Can someone help me?

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  • Issue with 'Hello Android' tutorial

    - by Mike Needham
    I am brand new to Eclipse and Android, but somewhat familiar with Java. That having been said, I tried to follow the 'Hello Android' tutorial from the developer site using the latest Eclipse (Galieo) and the 2.1 Android SDK, I am on a Macintosh running Snow Leopard (OS X 10.6). I have a default virtual device (though my target is actually for phones like my own HTC Incredible which has the snapdragon processor and of course all the latest accoutrement in smart phones. Everything seemed to go okay until I went to RUN>RUN and then selected 'Android Application'. My computer spins it's wheels for a while and then I see two errors. I have pasted the output below: [2010-05-04 01:53:46 - HelloAndroid] ------------------------------ [2010-05-04 01:53:46 - HelloAndroid] Android Launch! [2010-05-04 01:53:46 - HelloAndroid] adb is running normally. [2010-05-04 01:53:46 - HelloAndroid] Performing com.example.helloandroid.HelloAndroid activity launch [2010-05-04 01:53:46 - HelloAndroid] Automatic Target Mode: launching new emulator with compatible AVD 'myAVD' [2010-05-04 01:53:46 - HelloAndroid] Launching a new emulator with Virtual Device 'myAVD' [2010-05-04 01:53:58 - HelloAndroid] New emulator found: emulator-5554 [2010-05-04 01:53:58 - HelloAndroid] Waiting for HOME ('android.process.acore') to be launched... [2010-05-04 01:53:59 - Emulator] 2010-05-04 01:53:59.501 emulator[10398:903] Warning once: This application, or a library it uses, is using NSQuickDrawView, which has been deprecated. Apps should cease use of QuickDraw and move to Quartz. [2010-05-04 01:54:23 - HelloAndroid] emulator-5554 disconnected! Cancelling 'com.example.helloandroid.HelloAndroid activity launch'! I never do see the text in the emulator and the emulator crashes with a message about it quitting unexpectedly. The actual code is line by line from the tutorial and I have never been able to get to the XML part yet. I am not sure what is wrong with my environment setup or if it is just an incompatibility with Snow Leopard? I would REALLY appreciate any help in resolving this as I am very interested in developing on this platform. Thank-you, Mike N Lawrence, Kansas

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  • FILE* issue PPU side code

    - by Cristina
    We are working on a homework on CELL programming for college and their feedback response to our questions is kinda slow, thought i can get some faster answers here. I have a PPU side code which tries to open a file passed down through char* argv[], however this doesn't work it cannot make the assignment of the pointer, i get a NULL. Now my first idea was that the file isn't in the correct directory and i copied in every possible and logical place, my second idea is that maybe the PPU wants this pointer in its LS area, but i can't deduce if that's the bug or not. So... My question is what am i doing wrong? I am working with a Fedora 7 SDK Cell, with Eclipse as an IDE. Maybe my argument setup is wrong tho he gets the name of the file correctly. Code on request: images_t *read_bin_data(char *name) { FILE *file; images_t *img; uint32_t *buffer; uint8_t buf; unsigned long fileLen; unsigned long i; //Open file file = (FILE*)malloc(sizeof(FILE)); file = fopen(name, "rb"); printf("[Debug]Opening file %s\n",name); if (!file) { fprintf(stderr, "Unable to open file %s", name); return NULL; } //....... } Main launch: int main(int argc,char* argv[]) { int i,img_width; int modif_this[4] __attribute__ ((aligned(16))) = {1,2,3,4}; images_t *faces, *nonfaces; spe_context_ptr_t ctxs[SPU_THREADS]; pthread_t threads[SPU_THREADS]; thread_arg_t arg[SPU_THREADS]; //intializare img_width img_width = atoi(argv[1]); printf("[Debug]Img size is %i\n",img_width); faces = read_bin_data(argv[3]); //....... } Thanks for the help.

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  • Facebook Application with PHP running loosing session

    - by ArneRie
    Iam trying to build an Facebook Application based on PHP. The Application is running under php on my own Webhost inside an Canvas as iFrame. I have included the newest Client Library for PHP from Facebook: facebook-php-sdk-94fcb13 To Authorize the user inside my application iam trying to use Facebook Connect, like the example shipped with the Client. Everything works fine the 1st Login, but when i hit the F5 Key to reload the page, the session is lost and i have to login again. When i call my application outside of the Facebook Canvas everything is fine. Iam not sure, but i think my Browser (Chrome/FireFox - Ubuntu) is not allowing to store an cookie inside an iFrame. Does someone knows an solution for this Problem? Here are some Parts of the Sourcecode: $facebook = new Facebook(array( 'appId' => 'x', 'secret' => 'x', 'cookie' => 'true', )); $session = $facebook->getSession(); $facebook->setSession($session); $me = null; // Session based API call. if ($session) { try { $uid = $facebook->getUser(); $me = $facebook->api('/me'); } catch (FacebookApiException $e) { error_log($e); } } // login or logout url will be needed depending on current user state. if ($me) { $logoutUrl = $facebook->getLogoutUrl(); } else { $loginUrl = $facebook->getLoginUrl(); }

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  • Developing cross platform mobile application

    - by sohilv
    More and more mobile platforms are being launched and sdk's are available to developers. There are various mobile platform are available, Android,iOS,Moblin,Windows mobile 7,RIM,symbian,bada,maemo etc. And making of corss platform application is headache for developers. I am searching common thing across the platforms which will help to developers who want to port application to all platforms.Like what is the diff screen resolution, input methods, open gl support etc. please share details that you know for the any of platform . or is there possibilities , by writing code in html (widget type of thing) and load it into native application. I know about the android , in which we can add the web view into application. by calling setContentView(view) Please share the class details where we can add the html view into native application of different type of platforms that you know. Purpose of this thread is share common details across developers. marking as community wiki. Cross platform tools & library XMLVM and iSpectrum (cross compile Java code from an Android app or creating one from scratch Phone Gap (cross platform mobile apps) Titanium (to build native mobile and desktop apps with web technologies) Mono Touch ( C# for iphone ) rhomobile - http://rhomobile.com/ samples are here: http://github.com/rhomobile/rhodes-system-api-samples Sencha Touch - Sencha Touch is a HTML5 mobile app framework that allows you to develop web apps that look and feel native on Apple iOS and Google Android touchscreen devices. http://www.sencha.com/products/touch/ Corona - Iphone/Ipad / Android application cross platform library . Too awesome. http://anscamobile.com/corona/ A guide to port existing Android app to Windows Phone 7 http://windowsphone.interoperabilitybridges.com/articles/windows-phone-7-guide-for-iphone-application-developers

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  • How do I access the CodeDomProvider from a class inheriting from Microsoft.VisualStudio.TextTemplating.VSHost.BaseCodeGeneratorWithSite?

    - by Charlie
    Does anyone know how to get a CodeDomProvider in the new Microsoft.VisualStudio.TextTemplating.VSHost.BaseCodeGeneratorWithSite from the Visual Studio 2010 SDK? I used to get access to it just by in mere inheritance of the class Microsoft.CustomTool.BaseCodeGeneratorWithSite, but now with this new class it is not there. I see a GlobalServiceProvider and a SiteServiceProvider but I can't find any example on how to use them. Microsoft.VisualStudio.TextTemplating.VSHost.BaseCodeGeneratorWithSite: http://msdn.microsoft.com/en-us/library/bb932625.aspx I was to do this: public class Generator : Microsoft.VisualStudio.TextTemplating.VSHost.BaseCodeGeneratorWithSite { public override string GetDefaultExtension() { // GetDefaultExtension IS ALSO NOT ACCESSIBLE... return this.InputFilePath.Substring(this.InputFilePath.LastIndexOf(".")) + ".designer" + base.GetDefaultExtension(); } // This method is being called every time the attached xml is saved. protected override byte[] GenerateCode(string inputFileName, string inputFileContent) { try { // Try to generate the wrapper file. return GenerateSourceCode(inputFileName); } catch (Exception ex) { // In case of a faliure - print the exception // as a comment in the source code. return GenerateExceptionCode(ex); } } public byte[] GenerateSourceCode(string inputFileName) { Dictionary<string, CodeCompileUnit> oCodeUnits; // THIS IS WHERE CodeProvider IS NOT ACCESSIBLE CodeDomProvider oCodeDomProvider = this.CodeProvider; string[] aCode = new MyCustomAPI.GenerateCode(inputFileName, ref oCodeDomProvider); return Encoding.ASCII.GetBytes(String.Join(@" ", aCode)); } private byte[] GenerateExceptionCode(Exception ex) { CodeCompileUnit oCode = new CodeCompileUnit(); CodeNamespace oNamespace = new CodeNamespace("System"); oNamespace.Comments.Add(new CodeCommentStatement(MyCustomAPI.Print(ex))); oCode.Namespaces.Add(oNamespace); string sCode = null; using (StringWriter oSW = new StringWriter()) { using (IndentedTextWriter oITW = new IndentedTextWriter(oSW)) { this.CodeProvider.GenerateCodeFromCompileUnit(oCode, oITW, null); sCode = oSW.ToString(); } } return Encoding.ASCII.GetBytes(sCode ); } } Thanks for your help!

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  • iPhone AVAudioPlayer failed to find codec

    - by Anthony
    Hello, I am writing an app that downloads a wav file from a server and needs to play that file. The files use the mulaw codec with 2:1 compression. These wav files are dynamically created by a seperate process so there is no way for me to preconvert the files to a different format or codec, I need to be able to play them as is. I am using an AVAudioPlayer instance initialized as follows: NSURL *audioURL = [[NSURL alloc] initWithString:@"http://xxx.../file.wav"]; NSData *audioData = [[NSData alloc] initWithContentsOfURL:audioURL]; AVAudioPlayer *audio = [[AVAudioPlayer alloc] initWithData:audioData error:nil]; [audio play]; However, when the play method executes, I get the following Console Output when executing on the Simulator: AudioQueue codec policy 1: failed to find a codec of the requested type I also tried saving the downloaded data to a local file and using a file URL, however that yeilds the same results. The downloaded file does play fine on both Mac and Windows based desktop media players. The SDK docs state that the mulaw codec is supported on the iPhone, so I am unsure why it is failing to find it. Any assistance would be greatly appreciated. Thanks.

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  • Native functions throw UnsatisfiedLinkError in custom view, despite working in main activity

    - by Mark Ingram
    For some reason I can only call native functions from my main activity and not any custom views that I've created. Here is an example file (I followed a tutorial, but renamed the classes http://mindtherobot.com/blog/452/android-beginners-ndk-setup-step-by-step/) See the usage of the native function "getNewString". package com.example.native; import android.app.Activity; import android.app.AlertDialog; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.os.Bundle; import android.view.View; public class NativeTestActivity extends Activity { static { System.loadLibrary("nativeTest"); } private native String getNewString(); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.setContentView(new BitmapView(this)); String hello = getNewString(); // This line works fine new AlertDialog.Builder(this).setMessage(hello).show(); } } class BitmapView extends View { static { System.loadLibrary("nativeTest"); } private native String getNewString(); public BitmapView(Context context) { super(context); String hello = getNewString(); // This line throws the UnsatisfiedLinkError new AlertDialog.Builder(this.getContext()).setMessage(hello).show(); } } How can I call native functions in my custom views? I've built the application as an Android 2.2 app. I'm running the application on my HTC Desire. I have the latest SDK (9) and latest NDK (r5).

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  • Parse JSON into a ListView friendly output

    - by Thomas McDonald
    So I have this JSON, which then my activity retrieves to a string: {"popular": {"authors_last_month": [ { "url":"http://activeden.net/user/OXYLUS", "item":"OXYLUS", "sales":"1148", "image":"http://s3.envato.com/files/15599.jpg" }, { "url":"http://activeden.net/user/digitalscience", "item":"digitalscience", "sales":"681", "image":"http://s3.envato.com/files/232005.jpg" } { ... } ], "items_last_week": [ { "cost":"4.00", "thumbnail":"http://s3.envato.com/files/227943.jpg", "url":"http://activeden.net/item/christmas-decoration-balls/75682", "sales":"43", "item":"Christmas Decoration Balls", "rating":"3", "id":"75682" }, { "cost":"30.00", "thumbnail":"http://s3.envato.com/files/226221.jpg", "url":"http://activeden.net/item/xml-flip-book-as3/63869", "sales":"27", "item":"XML Flip Book / AS3", "rating":"5", "id":"63869" }, { ... }], "items_last_three_months": [ { "cost":"5.00", "thumbnail":"http://s3.envato.com/files/195638.jpg", "url":"http://activeden.net/item/image-logo-shiner-effect/55085", "sales":"641", "item":"image logo shiner effect", "rating":"5", "id":"55085" }, { "cost":"15.00", "thumbnail":"http://s3.envato.com/files/180749.png", "url":"http://activeden.net/item/banner-rotator-with-auto-delay-time/22243", "sales":"533", "item":"BANNER ROTATOR with Auto Delay Time", "rating":"5", "id":"22243"}, { ... }] } } It can be accessed here as well, although it because it's quite a long string, I've trimmed the above down to display what is needed. Basically, I want to be able to access the items from "items_last_week" and create a list of them - originally my plan was to have the 'thumbnail' on the left with the 'item' next to it, but from playing around with the SDK today it appears too difficult or impossible to achieve this, so I would be more than happy with just having the 'item' data from 'items_last_week' in the list. Coming from php I'm struggling to use any of the JSON libraries which are available to Java, as it appears to be much more than a line of code which I will need to deserialize (I think that's the right word) the JSON, and they all appear to require some form of additional class, apart from the JSONArray/JSONObject script I have which doesn't like the fact that items_last_week is nested (again, I think that's the JSON terminology) and takes an awful long time to run on the Android emulator. So, in effect, I need a (preferably simple) way to pass the items_last_week data to a ListView. I understand I will need a custom adapter which I can probably get my head around but I cannot understand, no matter how much of the day I've just spent trying to figure it out, how to access certain parts of a JSON string..

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  • Change classes instantiated with loadNibNamed

    - by Nick H247
    I am trying to change the class of objects created with a nib with the iPhone SDK. The reason for this is; i dont know until runtime what the class is that i want the nib object to be (though they will have the same UIView based super class), and i dont want to create a different nib for every eventuality - as the .nib will be the same for each, apart from the class of one object. I have been successful, with a couple of methods, but either have some knock on effects or am unsure of how safe the methods I have used are: Method 1: Override alloc, on the super class and set a c variable to the class I require: + (id) alloc { if (theClassIWant) { id object = [theClassIWant allocWithZone:NSDefaultMallocZone()]; theClassIWant = nil; return object; } return [BaseClass allocWithZone:NSDefaultMallocZone()]; } this works well, and i assume is 'reasonably' safe, though if I alloc a subclass myself (without setting 'theClassIWant') - an object of the base class is created. I also dont really like the idea of overriding alloc... Method 2: use object_setClass(self,theClassIWant) in initWithCoder (before calling initWithCoder on the super class): - (id) initWithCoder:(NSCoder *)aDecoder { if (theClassIWant) { // the framework doesn't like this: //[self release]; //self = [theClassIWant alloc]; // whoa now! object_setClass(self,theClassIWant); theClassIWant = nil; return [self initWithCoder:aDecoder]; } if (self = [super initWithCoder:aDecoder]) { ... this also works well, but not all the subclasses are necessarily going to be the same size as the super class, so this could be very unsafe! To combat this i tried releasing and re-allocing to the correct type within initWithCoder, but i got the following error from the framework: "This coder requires that replaced objects be returned from initWithCoder:" dont quite get what this means! i am replacing an object in initWithCoder... Any comments on the validity of these methods, or suggestions of improvements or alternatives welcome!

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  • My android tests don't get internet access!

    - by Malachii
    The subject says it all. My application gets internet access thanks to the android.permission.INTERNET permission, but my test cases don't while using the instrumentation test runner. This means I can't test my server IO routines in my test cases. What's up? Here's my manifest in case it helps you. Thanks! Sorry about the lack of indents - could not get it working on short notice with this site. Thanks! <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.helloandroid" android:versionCode="1" android:versionName="1.0"> <uses-permission android:name="android.permission.INTERNET"></uses-permission> <application android:icon="@drawable/icon" android:label="@string/app_name"> <uses-library android:name="android.test.runner" /> <activity android:name=".HelloAndroid" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="2" /> <instrumentation android:name="android.test.InstrumentationTestRunner" android:targetPackage="qnext.mobile.redirect" android:label="Qnext Redirect Tests" /> </manifest>

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  • Is there a way to toggle bluetooth and/or wifi on and off programatically in iOS?

    - by Andy W
    I am looking for an easy way to toggle both bluetooth and wifi between on and off states on iOS 4.x devices (iPhone and iPad). I am constantly toggling these functions as I move between different locations and usage scenarios, and right now it takes multiple taps and visits to the Settings App. I am looking to create a simple App, that lives on Springboard, that I can just tap and it will turn off the wifi if it's on, and vice versa, then immediately quit. Similarly with an App for toggling bluetooth’s state. I have the developer SDK, and am comfortable in Xcode and with iOS development, so am happy to write the required Xcode to create the App. I am just at a loss as to which API, private or not, has the required functionality to simply toggle the state of these facilities. Because this is scratching a very personal itch, I have no intent to try and sell the App or get it up on the App store, so conforming with App guidelines on API usage is a non-issue. What I don’t want to do is jailbreak the devices, as I want to keep the core software as shipped. Can anyone point me at some sample code or more info on achieving this goal, as my Google-fu is letting me down, and if the information is out there for 4.x devices I just can’t find it.

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  • Can someone please debug this Windows Azure Application?

    - by Vimvq1987
    Here's the myTODO project from codeplex: myTODO project I added any necessary libraries, added storage, changed obsolete types/methods, but everything went wrong when I debug it. An exception was thrown here (in TableStorage.cs): public IEnumerable<TElement> ExecuteWithRetries(RetryPolicy retry) { IEnumerable<TElement> ret = null; if (retry == null) { throw new ArgumentNullException("retry"); } retry(() => { try { ret = _query.Execute(); } catch (InvalidOperationException e) { if (TableStorageHelpers.CanBeRetried(e)) { throw new TableRetryWrapperException(e); } throw; } }); return ret; } I'm using Visual Studio 2008, SQL server 2008, Windows Azure SDK v1.1. Can anyone please debug this project for me, or suggest me someway to get it working. This request is urgent. Any helps are much appreciated. PS: If you can't download these file, please let me know, I'll upload to another hosts.

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  • After interruption, delayed audio route change notifications when recording

    - by Frank Shearar
    My iPhone application requires that I know when a user has/has not plugged in her headphones. That's easy. AudioSessionAddPropertyListener with a callback listening to kAudioSessionProperty_AudioRouteChange. I write logs with NSLog as things happen. User plugs the headphones in? Get a notification, and a line in the gdb console. User unplugs the headphones? Ditto. At the same time I'm sensing the noise level of the environment by starting a recording audio queue. This, too, works great: I can get the mic noise level and listen for audio route changes just fine. What I find is that after an interruption, and I've reactivated the audio session and restored the audio category to kAudioSessionCategory_RecordAudio, the audio route notifications go a bit haywire. When I plug in the headphones, I see no notification. When I unplug the headphones I see BOTH the "plugged in" notification AND the "unplugged" notification, in rapid succession. It's like the "plugged in" notification's delayed and, when the "unplugged" notification arrives, the queue of pending notifications is flushed. What am I doing wrong? How do I correctly restore the audio session to get timeous notifications? EDIT: iPhone OS 3.1.2, running on an iPhone 3G. I'm running a program compiled with the 3.0 SDK (from within XCode 3.1.2).

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  • Admob banner not getting remove from superview

    - by Gamer
    I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time game getting crash also. I am not getting how admob banner is comes in every class in fact i have not declare in Rootviewcontroller class. can any one suggest me how to integrate Admob in cocos2d game, i want Admob banner in particular classes not in every class, I am using latest google admob sdk, my code is below: Thanks in advance ` -(void)AdMob{ NSLog(@"ADMOB"); CGSize winSize = [[CCDirector sharedDirector]winSize]; // Create a view of the standard size at the bottom of the screen. if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad){ bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-364, size.height - GAD_SIZE_728x90.height, GAD_SIZE_728x90.width, GAD_SIZE_728x90.height)]; } else { // It's an iPhone bannerView_ = [[GADBannerView alloc] initWithFrame:CGRectMake(size.width/2-160, size.height - GAD_SIZE_320x50.height, GAD_SIZE_320x50.width, GAD_SIZE_320x50.height)]; } if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { bannerView_.adUnitID =@"a15062384653c9e"; } else { bannerView_.adUnitID =@"a15062392a0aa0a"; } bannerView_.rootViewController = self; [[[CCDirector sharedDirector]openGLView]addSubview:bannerView_]; [bannerView_ loadRequest:[GADRequest request]]; GADRequest *request = [[GADRequest alloc] init]; request.testing = [NSArray arrayWithObjects: GAD_SIMULATOR_ID, nil]; // Simulator [bannerView_ loadRequest:request]; } //best practice for removing the barnnerView_ -(void)removeSubviews{ NSArray* subviews = [[CCDirector sharedDirector]openGLView].subviews; for (id SUB in subviews){ [(UIView*)SUB removeFromSuperview]; [SUB release]; } NSLog(@"remove from view"); } //this makes the refreshTimer count -(void)targetMethod:(NSTimer *)theTimer{ //INCREASE OF THE TIMER AND SECONDS elapsedTime++; seconds++; //INCREASE OF THE MINUTOS EACH 60 SECONDS if (seconds>=60) { seconds=0; minutes++; [self removeSubviews]; [self AdMob]; } NSLog(@"TIME: %02d:%02d", minutes, seconds); } `

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  • Auto-rotating freshly created interface

    - by zoul
    Hello! I have trouble with auto-rotating interfaces in my iPad app. I have a class called Switcher that observes the interface rotation notifications and when it receives one, it switches the view in window, a bit like this: - (void) orientationChanged: (NSNotification*) notice { UIDeviceOrientation newIO = [[UIDevice currentDevice] orientation]; UIViewController *newCtrl = /* something based on newIO */; [currentController.view removeFromSuperview]; // remove the old view [window addSubview newCtrl.view]; [self setCurrentController:newCtrl]; } The problem is that the new view does not auto-rotate. My auto-rotation callback in the controller class looks like this: - (BOOL) shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation) io { NSString *modes[] = {@"unknown", @"portrait", @"portrait down", @"landscape left", @"landscape right"}; NSLog(@"shouldAutorotateToInterfaceOrientation: %i (%@)", io, modes[io]); return YES; } But no matter how I rotate the device, I find the following in the log: shouldAutorotateToInterfaceOrientation: 1 (portrait) shouldAutorotateToInterfaceOrientation: 1 (portrait) …and the willRotateToInterfaceOrientation:duration: does not get called at all. Now what? The orientation changing is becoming my least favourite part of the iPhone SDK… (I can’t check the code on the device yet, could it be a bug in the simulator?) PS. The subscription code looks like this: [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil];

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  • Why compiling in Flash IDE I cannot access stage in a Sprite constructor before addChild while if I

    - by yuri
    I've created this simple class (omissing package directive and imports) public class Viewer extends Sprite { public function Viewer():void { trace(stage); } } then in Flash IDE I import in first frame this AS: import Viewer var viewer = new Viewer(); stage.addChild(viewer); trace(viewer.stage); and this works as I expected: the first trace called in constructor say stage is "null" because I haven't yet add viewer to a DisplayObjectContainer. The second one output the stage object. So I created a project using AXDT eclipse plugin, I've recreated and compiled only the first class (trashed the AS init script used in Flash IDE because is not needed) and on the first trace ... wow ... the stage is filled with the stage Object. I seems to me that the compiler used by AXDT (Flex4 SDK open source) add the class... before construct it (!?).. to a DisplayObjectContainer already attached to a Stage. I want to understand how can reproduce this behaviour using compiler in Flash IDE so I can directrly access Stage in construction.

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