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  • Cache Control Headers with IIS 7.5

    - by Brad
    I'm trying to wrap my head around client side (web browser) caching and how it works in relation to IIS 7.5 cache control headers. In particular: If we want to force clients to reload cached resources, how must IIS be configured? Do we need to set expire web content immediately if the resources on the server have a more recent Modified Date (or ETag value)? Right now we're not setting any cache headers. So if I set a cache header of no-cache (which I think is the equivalent of expire web content immediately) will that force the web browser to obtain a new version of a particular file. Or will the browser only request a new version after it deems its current copy to be stale and then from that point forward not cache it? Would a best practice be to set a cache control flag of 1 week, then 8 days before I know I am going to make a change set the cache control down to for instance 30 minutes? But if I do that and then need to immediately expire an item from users caches because there was an issue with it how do I do that?

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  • Strategy for Incremental Datasource fetchings in Excel

    - by user1352530
    I am in an scenario with a table that is refresh by a third app every week. I need to keep accumulating all data in Excel, using an ODBC connection to the database. I am wondering Approach 1: Is there a way to force Excel to append results for every update (this update would be triggered according to a parameter that indicates week)? I tried to define the table for which the connection loads using a dynamic reference but once is anchored first time, table position is never redefined Approach 2: Use an ETL to accumulate all weekly results into a staging table and then connect Excel to it in real time. But, I would need a mechanism for caching old data, as I cannot grow exponentially the time Excel opens. Imagine after 10 years, Excel would need to update at opening 10 years fo data before showing it. Is there a way to store already fetched data and increment it at real time (when book is opened) by selecting new data (with a query/filter of something) Thanks EDIT: Maybe it's better to ask it that way: What is the optimal strategy for a table that keeps growing and needs to be read in real time by Excel? I just don't want to fetch absolutely all data after some months...

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  • Servers - Buying New vs Buying Second-hand

    - by Django Reinhardt
    We're currently in the process of adding additional servers to our website. We have a pretty simple topology planned: A Firewall/Router Server infront of a Web Application Server and Database Server. Here's a simple (and technically incorrect) diagram that I used in a previous question to illustrate what I mean: We're now wondering about the specs of our two new machines (the Web App and Firewall servers) and whether we can get away with buying a couple of old servers. (Note: Both machines will be running Windows Server 2008 R2.) We're not too concerned about our Firewall/Router server as we're pretty sure it won't be taxed too heavily, but we are interested in our Web App server. I realise that answering this type of question is really difficult without a ton of specifics on users, bandwidth, concurrent sessions, etc, etc., so I just want to focus on the general wisdom on buying old versus new. I had originally specced a new Dell PowerEdge R300 (1U Rack) for our company. In short, because we're going to be caching as much data as possible, I focussed on Processor Speed and Memory: Quad-Core Intel Xeon X3323 2.5Ghz (2x3M Cache) 1333Mhz FSB 16GB DDR2 667Mhz But when I was looking for a cheap second-hand machine for our Firewall/Router, I came across several machines that made our engineer ask a very reasonable question: If we stuck a boat load of RAM in this thing, wouldn't it do for the Web App Server and save us a ton of money in the process? For example, what about a second-hand machine with the following specs: 2x Dual-Core AMD Opteron 2218 2.6Ghz (2MB Cache) 1000Mhz HT 16GB DDR2 667Mhz Would it really be comparable with the more expensive (new) server above? Our engineer postulated that the reason companies upgrade their servers to newer processors is often because they want to reduce their power costs, and that a 2.6Ghz processor was still a 2.6Ghz processor, no matter when it was made. Benchmarks on various sites don't really support this theory, but I was wondering what server admin thought. Thanks for any advice.

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  • Why does lighttpd keep static files in cache, even when modified on disk ?

    - by Pixelastic
    I am using lighttpd to serve static files. I have a bunch of images in a dir that I regularly update. This will change the file content (and filesize) as well as the modification date, but not their filename. When I access the files through http, the updates are not taken into account and lighty serves the old file. I can manually rename the file to something different, then lighttpd will return a 404 error, and if I rename my file back, I will get the correct updated version. Seems like lightty is using some kind of cache mechanism of its own (which is fine) to return static files. Unfortunatly, it seems that this mechanism doesn't update itself when files are modified. I checked through Wireshark, and my browser is really doing a request to the file, this is not a browser caching issue. It returns a 200 OK when requesting it from an empty cache, and a 304 Not Modified otherwise, as expected. But the file is returned with a wrong Last-Modified header that do not reflect the real last modification date. Maybe there is some config directive that I am not aware of ? I would like the files returned by lighty to reflect the changes made on disk directly, or at least being able to invalidate its cache.

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  • How do I speed up and cache mmap file access over NFS on Linux?

    - by Zan Lynx
    The server and client are both 64-bit Ubuntu 10.04 LTS. The application in question is a custom app that uses mmap() for fast random file access. Its ideal state is when the entire file is cached in RAM. The network connections are really fast 10Gb Ethernet. It is a virtual server blade setup. It isn't the network connections slowing things down because everything performs superbly when using a virtual disk (iSCSI to the SAN). But when we run the application on a NFS home directory mount, performance goes to the dogs. It appears that the Linux kernel isn't caching anything. So it is reading every single disk block needed by mmap() accesses over and over and over again. The NFS mount is done through autofs, which has only default settings. /proc/mounts shows the NFS mount is done with the following options: rw,relatime,vers=3,rsize=131072,wsize=131072,namlen=255,hard,proto=tcp,timeo=600,retrans=2,sec=sys,mountaddr=192.168.11.52,mountvers=3,mountproto=tcp,addr=192.168.11.52 How can I make Ubuntu 10.04 cache the file instead of reloading it all the time?

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  • Is NFS capable of preserving order of operations?

    - by JustJeff
    I have a diskless host 'A', that has a directory NFS mounted on server 'B'. A process on A writes to two files F1 and F2 in that directory, and a process on B monitors these files for changes. Assume that B polls for changes faster than A is expected to make them. Process A seeks the head of the files, writes data, and flushes. Process B seeks the head of the files and does reads. Are there any guarantees about how the order of the changes performed by A will be detected at B? Specifically, if A alternately writes to one file, and then the other, is it reasonable to expect that B will notice alternating changes to F1 and F2? Or could B conceivably detect a series of changes on F1 and then a series on F2? I know there are a lot of assumptions embedded in the question. For instance, I am virtually certain that, even operating on just one file, if A performs 100 operations on the file, B may see a smaller number of changes that give the same result, due to NFS caching some of the actions on A before they are communicated to B. And of course there would be issues with concurrent file access even if NFS weren't involved and both the reading and the writing process were running on the same real file system. The reason I'm even putting the question up here is that it seems like most of the time, the setup described above does detect the changes at B in the same order they are made at A, but that occasionally some events come through in transposed order. So, is it worth trying to make this work? Is there some way to tune NFS to make it work, perhaps cache settings or something? Or is fine-grained behavior like this just too much expect from NFS?

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  • Domain joining debate for Outlook 2010 with Exchange 2007 on windows SBS 2008 for a user on a laptop that will travel a fair amount of the time.

    - by user71195
    I'm basically debating on whether or not to join the Domain on a Laptop, and was wondering if anyone has had a similar experience. If the computer were staying in the office, its a no brainer. Join the domain. In this case I have a user who will come into the office a few days a week, and work remotely the rest of the time. There is a working VPN using OpenVPN client/server, but it's not site-to-site. My knee jerk reaction is to not join the domain, so that the user can have 1 profile that they always use. In this configuration, should Outlook work properly with the user's domain account, and should the shared calendar still work (at least once inside the VPN)? My concern with joining the domain would be the inability to login to it when elsewhere. Is there maybe a way around this with caching or something? Would creating a second local login make sense for a user like this in any way? If so, why not just skip the domain join to begin with? Any thoughts on or experiences with this would be appreciated. Laptop OS Windows 7 (Not purchased yet.. pro if domain needed) Server SBS 2008, Exchange 2007 Outlook version 2010 Thanks for any help, Mike

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  • Let varnish send old data from cache while it's fetching a new one?

    - by mark
    I'm caching dynamically generated pages (PHP-FPM, NGINX) and have varnish in front of them, this works very well. However, once the cache timeout is reached, I see this: new client requests page varnish recognizes the cache timeout client waits varnish fetches new page from backend varnish delivers new page to the client (and has page cached, too, for the next request which gets it instantly) What I would like to do is: client requests page varnish recognizes the timeout varnish delivers old page to the client varnish fetches new page from backend and puts it into the cache In my case it's not site where outdated information is such a big problem, especially not when we're talking about cache timeout from a few minutes. However, I don't want punish user to wait in line and rather deliver something immediate. Is that possible in some way? To illustrate, here's a sample output of running siege 5 minutes against my server which was configured to cache for one minute: HTTP/1.1,200, 1.97, 12710,/,1,2013-06-24 00:21:06 ... HTTP/1.1,200, 1.88, 12710,/,1,2013-06-24 00:21:20 ... HTTP/1.1,200, 1.93, 12710,/,1,2013-06-24 00:22:08 ... HTTP/1.1,200, 1.89, 12710,/,1,2013-06-24 00:22:22 ... HTTP/1.1,200, 1.94, 12710,/,1,2013-06-24 00:23:10 ... HTTP/1.1,200, 1.91, 12709,/,1,2013-06-24 00:23:23 ... HTTP/1.1,200, 1.93, 12710,/,1,2013-06-24 00:24:12 ... I left out the hundreds of requests running in 0.02 or so. But it still concerns me that there are going to be users having to wait almost 2 seconds for their raw HTML. Can't we do any better here? (I came across Varnish send while cache , it sounded similar but not exactly what I'm trying to do.)

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  • Nginx Removes the index.php from URL

    - by codeHead
    I have a codeigniter php application on nginx. It works as expected on Apache but after moving to nginx, I noticed that the index.php is automatically removed from the URL in all my links. Infact when I try using index.php it does not go to the desired URL but gets redirected to my default controller. below is a coopy of my nginx.conf file. server{ listen 80; server_name mydomainname.com; root /var/www/domain/current; # index index.php; error_log /var/log/nginx/error.log; access_log /var/log/nginx/access.log main; location / { # Check if a file or directory index file exists, else route it to index.php. try_files $uri $uri/ /index.php ; } location ~* \.php { fastcgi_pass backend; include fastcgi.conf; fastcgi_buffer_size 128k; fastcgi_buffers 4 256k; fastcgi_busy_buffers_size 256k; fastcgi_read_timeout 500; #fastcgi_param SCRIPT_FILENAME $document_root/index.php; add_header Expires "Thu, 01 Jan 1970 00:00:01 GMT"; add_header Cache-Control "no-cache, no-store, private, proxy-revalidate, must-revalidate, post-check=0, pre-check=0"; add_header Pragma no-cache; add_header X-Served-By $hostname; } location ~* ^.+\.(css|js)$ { expires 7d; add_header Pragma public; add_header Cache-Control "public"; } # set expiration of assets to MAX for caching location ~* \.(ico|gif|jpe?g|png)(\?[0-9]+)?$ { expires max; log_not_found on; } } I need to use my URL With the index.php -- please help.

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  • How much free memory should I have on my webserver?

    - by neanderslob
    I have a webserver that's currently hosting two Wordpress sites and some java-based collaboration software. The server has 2G of memory and is currently using about 1.8G of the available memory. Right now what's on here is pretty much a pilot project that's getting negligible traffic so I think it's pretty clear that I'll be needing more memory. I was wondering, if I was to release it, how I might anticipate my memory needs based on the traffic it gets. I've poked around on Google and what I've found has been a bit tenuous. Is there a good heuristic that one should use when calculating memory demands as a function of the base (no traffic) load on the server? For reference, the output of free -m can be seen below: total used free shared buffers cached Mem: 2048 1832 215 0 0 0 -/+ buffers/cache: 1832 215 Swap: 0 0 0 To me this looks like actual memory used and isn't an illusion due to caching or anything else. I figure the demands of my collaboration software will have to be experimentally tested so here's free -m without that software running: total used free shared buffers cached Mem: 2048 1109 938 0 0 0 -/+ buffers/cache: 1109 938 Swap: 0 0 0 My plan B to figure this out is to add a bunch of swap space to the server, give it some traffic and adjust according the the amount that swap gets used. I was just wondering if anyone had a good rule of thumb to estimate how much memory I should plan on in advance...or if what I'm thinking is nuts. Many thanks in advance (I'm really quite new to this).

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  • Why won't Google Chrome open Google Docs, and why is it slow with GMail?

    - by Philip
    OSX 10.6 Snow Leopard: Google Chrome works like a charm most of the time. I have many extensions installed, and I've tried disabling/re-enabling them one by one to find a culprit, with no luck. Here are the problems: (1) Chrome is slow to load GMail. I am fairly sure that clearing the cache alleviates this problem. But I can open Safari, type in the URL, and login to GMail in the time it sometimes takes Chrome to open the page. Shouldn't caching help the page load?!? And sometimes even after recent cache clears it still is slow to load..... Thoughts? (2) Chrome won't open Google Docs at all. Safari does. Again, I tried disabling extensions one-by-one, and I allow cookies and even third-party cookies. But I still am told it has a redirect loop. Any help would be much appreciated. Thanks!

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  • Apache mod_disk_cache on a seperate drive

    - by pavs
    how can I set Apache mod_disk_cache on a separate drive from where the OS/Apache is installed? I have set up this on my apache2.conf: <IfModule mod_cache_disk.c> # cache cleaning is done by htcacheclean, which can be configured in # /etc/default/apache2 # # For further information, see the comments in that file, # /usr/share/doc/apache2/README.Debian, and the htcacheclean(8) # man page. # This path must be the same as the one in /etc/default/apache2 CacheRoot /media/cacheHD # This will also cache local documents. It usually makes more sense to # put this into the configuration for just one virtual host. CacheEnable disk / # The result of CacheDirLevels * CacheDirLength must not be higher than # 20. Moreover, pay attention on file system limits. Some file systems # do not support more than a certain number of inodes and # subdirectories (e.g. 32000 for ext3) CacheDirLevels 2 CacheDirLength 1 </IfModule> and it doesn't seem to be caching anything at all. The drive itself is a freshly installed ssd drive formatted with ext4.

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  • BYOD (accessing files) on a domain without joining?

    - by Philip White
    I run a Samba 4 instance at a small private school. This makes a regular Linux server appear as a directory controller. There are two relevant benefits to this: I have a Samba share for people's documents, and I use the Redirected Folders feature to allow any employee to sit down at any PC, log in with their domain credentials, and their My Documents points to network storage. Everyone has a mapped drive (using Group Policy Preferences) to a share specific to their account type. Students can access one share (one share for all students), teachers have another, and office staff have another. However, I would like to allow BYOD (Bring Your Own Device). Some employees are already asking for it with their personal laptops, and I know eventually most everyone will want to. Is there any way to replicate the two features above without having to join PCs to the domain? Joining personal PCs is impractical if only because only professional editions of Windows support this. Ideally, any operating system (including mobile) could access the relevant shares, but of course Windows is key. Offline caching is optional. (I could set up OpenVPN for teachers who want to access their files from home.) The problem with simply giving SSH access to the relevant shares is primarily that Samba 4 relies on ext4 ACLs and ext4 extended attributes to maintain NTFS permissions. Writing files directly to the Linux server would bypass this and would (probably) not be interoperable with Samba4. Right now I am completely flexible. I am even fine with scrapping the whole domain and using some other software for the two features above. How can I allow school employees and students freedom to securely share files without requiring everyone to have specific editions of Windows?

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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  • Project Euler #15

    - by Aistina
    Hey everyone, Last night I was trying to solve challenge #15 from Project Euler: Starting in the top left corner of a 2×2 grid, there are 6 routes (without backtracking) to the bottom right corner. How many routes are there through a 20×20 grid? I figured this shouldn't be so hard, so I wrote a basic recursive function: const int gridSize = 20; // call with progress(0, 0) static int progress(int x, int y) { int i = 0; if (x < gridSize) i += progress(x + 1, y); if (y < gridSize) i += progress(x, y + 1); if (x == gridSize && y == gridSize) return 1; return i; } I verified that it worked for a smaller grids such as 2×2 or 3×3, and then set it to run for a 20×20 grid. Imagine my surprise when, 5 hours later, the program was still happily crunching the numbers, and only about 80% done (based on examining its current position/route in the grid). Clearly I'm going about this the wrong way. How would you solve this problem? I'm thinking it should be solved using an equation rather than a method like mine, but that's unfortunately not a strong side of mine. Update: I now have a working version. Basically it caches results obtained before when a n×m block still remains to be traversed. Here is the code along with some comments: // the size of our grid static int gridSize = 20; // the amount of paths available for a "NxM" block, e.g. "2x2" => 4 static Dictionary<string, long> pathsByBlock = new Dictionary<string, long>(); // calculate the surface of the block to the finish line static long calcsurface(long x, long y) { return (gridSize - x) * (gridSize - y); } // call using progress (0, 0) static long progress(long x, long y) { // first calculate the surface of the block remaining long surface = calcsurface(x, y); long i = 0; // zero surface means only 1 path remains // (we either go only right, or only down) if (surface == 0) return 1; // create a textual representation of the remaining // block, for use in the dictionary string block = (gridSize - x) + "x" + (gridSize - y); // if a same block has not been processed before if (!pathsByBlock.ContainsKey(block)) { // calculate it in the right direction if (x < gridSize) i += progress(x + 1, y); // and in the down direction if (y < gridSize) i += progress(x, y + 1); // and cache the result! pathsByBlock[block] = i; } // self-explanatory :) return pathsByBlock[block]; } Calling it 20 times, for grids with size 1×1 through 20×20 produces the following output: There are 2 paths in a 1 sized grid 0,0110006 seconds There are 6 paths in a 2 sized grid 0,0030002 seconds There are 20 paths in a 3 sized grid 0 seconds There are 70 paths in a 4 sized grid 0 seconds There are 252 paths in a 5 sized grid 0 seconds There are 924 paths in a 6 sized grid 0 seconds There are 3432 paths in a 7 sized grid 0 seconds There are 12870 paths in a 8 sized grid 0,001 seconds There are 48620 paths in a 9 sized grid 0,0010001 seconds There are 184756 paths in a 10 sized grid 0,001 seconds There are 705432 paths in a 11 sized grid 0 seconds There are 2704156 paths in a 12 sized grid 0 seconds There are 10400600 paths in a 13 sized grid 0,001 seconds There are 40116600 paths in a 14 sized grid 0 seconds There are 155117520 paths in a 15 sized grid 0 seconds There are 601080390 paths in a 16 sized grid 0,0010001 seconds There are 2333606220 paths in a 17 sized grid 0,001 seconds There are 9075135300 paths in a 18 sized grid 0,001 seconds There are 35345263800 paths in a 19 sized grid 0,001 seconds There are 137846528820 paths in a 20 sized grid 0,0010001 seconds 0,0390022 seconds in total I'm accepting danben's answer, because his helped me find this solution the most. But upvotes also to Tim Goodman and Agos :) Bonus update: After reading Eric Lippert's answer, I took another look and rewrote it somewhat. The basic idea is still the same but the caching part has been taken out and put in a separate function, like in Eric's example. The result is some much more elegant looking code. // the size of our grid const int gridSize = 20; // magic. static Func<A1, A2, R> Memoize<A1, A2, R>(this Func<A1, A2, R> f) { // Return a function which is f with caching. var dictionary = new Dictionary<string, R>(); return (A1 a1, A2 a2) => { R r; string key = a1 + "x" + a2; if (!dictionary.TryGetValue(key, out r)) { // not in cache yet r = f(a1, a2); dictionary.Add(key, r); } return r; }; } // calculate the surface of the block to the finish line static long calcsurface(long x, long y) { return (gridSize - x) * (gridSize - y); } // call using progress (0, 0) static Func<long, long, long> progress = ((Func<long, long, long>)((long x, long y) => { // first calculate the surface of the block remaining long surface = calcsurface(x, y); long i = 0; // zero surface means only 1 path remains // (we either go only right, or only down) if (surface == 0) return 1; // calculate it in the right direction if (x < gridSize) i += progress(x + 1, y); // and in the down direction if (y < gridSize) i += progress(x, y + 1); // self-explanatory :) return i; })).Memoize(); By the way, I couldn't think of a better way to use the two arguments as a key for the dictionary. I googled around a bit, and it seems this is a common solution. Oh well.

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  • JAVA image transfer problem

    - by user579098
    Hi, I have a school assignment, to send a jpg image,split it into groups of 100 bytes, corrupt it, use a CRC check to locate the errors and re-transmit until it eventually is built back into its original form. It's practically ready, however when I check out the new images, they appear with errors.. I would really appreciate if someone could look at my code below and maybe locate this logical mistake as I can't understand what the problem is because everything looks ok :S For the file with all the data needed including photos and error patterns one could download it from this link:http://rapidshare.com/#!download|932tl2|443122762|Data.zip|739 Thanks in advance, Stefan p.s dont forget to change the paths in the code for the image and error files package networks; import java.io.*; // for file reader import java.util.zip.CRC32; // CRC32 IEEE (Ethernet) public class Main { /** * Reads a whole file into an array of bytes. * @param file The file in question. * @return Array of bytes containing file data. * @throws IOException Message contains why it failed. */ public static byte[] readFileArray(File file) throws IOException { InputStream is = new FileInputStream(file); byte[] data=new byte[(int)file.length()]; is.read(data); is.close(); return data; } /** * Writes (or overwrites if exists) a file with data from an array of bytes. * @param file The file in question. * @param data Array of bytes containing the new file data. * @throws IOException Message contains why it failed. */ public static void writeFileArray(File file, byte[] data) throws IOException { OutputStream os = new FileOutputStream(file,false); os.write(data); os.close(); } /** * Converts a long value to an array of bytes. * @param data The target variable. * @return Byte array conversion of data. * @see http://www.daniweb.com/code/snippet216874.html */ public static byte[] toByta(long data) { return new byte[] { (byte)((data >> 56) & 0xff), (byte)((data >> 48) & 0xff), (byte)((data >> 40) & 0xff), (byte)((data >> 32) & 0xff), (byte)((data >> 24) & 0xff), (byte)((data >> 16) & 0xff), (byte)((data >> 8) & 0xff), (byte)((data >> 0) & 0xff), }; } /** * Converts a an array of bytes to long value. * @param data The target variable. * @return Long value conversion of data. * @see http://www.daniweb.com/code/snippet216874.html */ public static long toLong(byte[] data) { if (data == null || data.length != 8) return 0x0; return (long)( // (Below) convert to longs before shift because digits // are lost with ints beyond the 32-bit limit (long)(0xff & data[0]) << 56 | (long)(0xff & data[1]) << 48 | (long)(0xff & data[2]) << 40 | (long)(0xff & data[3]) << 32 | (long)(0xff & data[4]) << 24 | (long)(0xff & data[5]) << 16 | (long)(0xff & data[6]) << 8 | (long)(0xff & data[7]) << 0 ); } public static byte[] nextNoise(){ byte[] result=new byte[100]; // copy a frame's worth of data (or remaining data if it is less than frame length) int read=Math.min(err_data.length-err_pstn, 100); System.arraycopy(err_data, err_pstn, result, 0, read); // if read data is less than frame length, reset position and add remaining data if(read<100){ err_pstn=100-read; System.arraycopy(err_data, 0, result, read, err_pstn); }else // otherwise, increase position err_pstn+=100; // return noise segment return result; } /** * Given some original data, it is purposefully corrupted according to a * second data array (which is read from a file). In pseudocode: * corrupt = original xor corruptor * @param data The original data. * @return The new (corrupted) data. */ public static byte[] corruptData(byte[] data){ // get the next noise sequence byte[] noise = nextNoise(); // finally, xor data with noise and return result for(int i=0; i<100; i++)data[i]^=noise[i]; return data; } /** * Given an array of data, a packet is created. In pseudocode: * frame = corrupt(data) + crc(data) * @param data The original frame data. * @return The resulting frame data. */ public static byte[] buildFrame(byte[] data){ // pack = [data]+crc32([data]) byte[] hash = new byte[8]; // calculate crc32 of data and copy it to byte array CRC32 crc = new CRC32(); crc.update(data); hash=toByta(crc.getValue()); // create a byte array holding the final packet byte[] pack = new byte[data.length+hash.length]; // create the corrupted data byte[] crpt = new byte[data.length]; crpt = corruptData(data); // copy corrupted data into pack System.arraycopy(crpt, 0, pack, 0, crpt.length); // copy hash into pack System.arraycopy(hash, 0, pack, data.length, hash.length); // return pack return pack; } /** * Verifies frame contents. * @param frame The frame data (data+crc32). * @return True if frame is valid, false otherwise. */ public static boolean verifyFrame(byte[] frame){ // allocate hash and data variables byte[] hash=new byte[8]; byte[] data=new byte[frame.length-hash.length]; // read frame into hash and data variables System.arraycopy(frame, frame.length-hash.length, hash, 0, hash.length); System.arraycopy(frame, 0, data, 0, frame.length-hash.length); // get crc32 of data CRC32 crc = new CRC32(); crc.update(data); // compare crc32 of data with crc32 of frame return crc.getValue()==toLong(hash); } /** * Transfers a file through a channel in frames and reconstructs it into a new file. * @param jpg_file File name of target file to transfer. * @param err_file The channel noise file used to simulate corruption. * @param out_file The name of the newly-created file. * @throws IOException */ public static void transferFile(String jpg_file, String err_file, String out_file) throws IOException { // read file data into global variables jpg_data = readFileArray(new File(jpg_file)); err_data = readFileArray(new File(err_file)); err_pstn = 0; // variable that will hold the final (transfered) data byte[] out_data = new byte[jpg_data.length]; // holds the current frame data byte[] frame_orig = new byte[100]; byte[] frame_sent = new byte[100]; // send file in chunks (frames) of 100 bytes for(int i=0; i<Math.ceil(jpg_data.length/100); i++){ // copy jpg data into frame and init first-time switch System.arraycopy(jpg_data, i*100, frame_orig, 0, 100); boolean not_first=false; System.out.print("Packet #"+i+": "); // repeat getting same frame until frame crc matches with frame content do { if(not_first)System.out.print("F"); frame_sent=buildFrame(frame_orig); not_first=true; }while(!verifyFrame(frame_sent)); // usually, you'd constrain this by time to prevent infinite loops (in // case the channel is so wacked up it doesn't get a single packet right) // copy frame to image file System.out.println("S"); System.arraycopy(frame_sent, 0, out_data, i*100, 100); } System.out.println("\nDone."); writeFileArray(new File(out_file),out_data); } // global variables for file data and pointer public static byte[] jpg_data; public static byte[] err_data; public static int err_pstn=0; public static void main(String[] args) throws IOException { // list of jpg files String[] jpg_file={ "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo1.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo2.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo3.jpg", "C:\\Users\\Stefan\\Desktop\\Data\\Images\\photo4.jpg" }; // list of error patterns String[] err_file={ "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 1.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 2.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 3.DAT", "C:\\Users\\Stefan\\Desktop\\Data\\Error Pattern\\Error Pattern 4.DAT" }; // loop through all jpg/channel combinations and run tests for(int x=0; x<jpg_file.length; x++){ for(int y=0; y<err_file.length; y++){ System.out.println("Transfering photo"+(x+1)+".jpg using Pattern "+(y+1)+"..."); transferFile(jpg_file[x],err_file[y],jpg_file[x].replace("photo","CH#"+y+"_photo")); } } } }

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  • Query on simple C++ threadpool implementation

    - by ticketman
    Stackoverflow has been a tremendous help to me and I'd to give something back to the community. I have been implementing a simple threadpool using the tinythread C++ portable thread library, using what I have learnt from Stackoverflow. I am new to thread programming, so not that comfortable with mutexes, etc. I have a question best asked after presenting the code (which runs quite well under Linux): // ThreadPool.h class ThreadPool { public: ThreadPool(); ~ThreadPool(); // Creates a pool of threads and gets them ready to be used void CreateThreads(int numOfThreads); // Assigns a job to a thread in the pool, but doesn't start the job // Each SubmitJob call will use up one thread of the pool. // This operation can only be undone by calling StartJobs and // then waiting for the jobs to complete. On completion, // new jobs may be submitted. void SubmitJob( void (*workFunc)(void *), void *workData ); // Begins execution of all the jobs in the pool. void StartJobs(); // Waits until all jobs have completed. // The wait will block the caller. // On completion, new jobs may be submitted. void WaitForJobsToComplete(); private: enum typeOfWorkEnum { e_work, e_quit }; class ThreadData { public: bool ready; // thread has been created and is ready for work bool haveWorkToDo; typeOfWorkEnum typeOfWork; // Pointer to the work function each thread has to call. void (*workFunc)(void *); // Pointer to work data void *workData; ThreadData() : ready(false), haveWorkToDo(false) { }; }; struct ThreadArgStruct { ThreadPool *threadPoolInstance; int threadId; }; // Data for each thread ThreadData *m_ThreadData; ThreadPool(ThreadPool const&); // copy ctor hidden ThreadPool& operator=(ThreadPool const&); // assign op. hidden // Static function that provides the function pointer that a thread can call // By including the ThreadPool instance in the void * parameter, // we can use it to access other data and methods in the ThreadPool instance. static void ThreadFuncWrapper(void *arg) { ThreadArgStruct *threadArg = static_cast<ThreadArgStruct *>(arg); threadArg->threadPoolInstance->ThreadFunc(threadArg->threadId); } // The function each thread calls void ThreadFunc( int threadId ); // Called by the thread pool destructor void DestroyThreadPool(); // Total number of threads available // (fixed on creation of thread pool) int m_numOfThreads; int m_NumOfThreadsDoingWork; int m_NumOfThreadsGivenJobs; // List of threads std::vector<tthread::thread *> m_ThreadList; // Condition variable to signal each thread has been created and executing tthread::mutex m_ThreadReady_mutex; tthread::condition_variable m_ThreadReady_condvar; // Condition variable to signal each thread to start work tthread::mutex m_WorkToDo_mutex; tthread::condition_variable m_WorkToDo_condvar; // Condition variable to signal the main thread that // all threads in the pool have completed their work tthread::mutex m_WorkCompleted_mutex; tthread::condition_variable m_WorkCompleted_condvar; }; cpp file: // // ThreadPool.cpp // #include "ThreadPool.h" // This is the thread function for each thread. // All threads remain in this function until // they are asked to quit, which only happens // when terminating the thread pool. void ThreadPool::ThreadFunc( int threadId ) { ThreadData *myThreadData = &m_ThreadData[threadId]; std::cout << "Hello world: Thread " << threadId << std::endl; // Signal that this thread is ready m_ThreadReady_mutex.lock(); myThreadData->ready = true; m_ThreadReady_condvar.notify_one(); // notify the main thread m_ThreadReady_mutex.unlock(); while(true) { //tthread::lock_guard<tthread::mutex> guard(m); m_WorkToDo_mutex.lock(); while(!myThreadData->haveWorkToDo) // check for work to do m_WorkToDo_condvar.wait(m_WorkToDo_mutex); // if no work, wait here myThreadData->haveWorkToDo = false; // need to do this before unlocking the mutex m_WorkToDo_mutex.unlock(); // Do the work switch(myThreadData->typeOfWork) { case e_work: std::cout << "Thread " << threadId << ": Woken with work to do\n"; // Do work myThreadData->workFunc(myThreadData->workData); std::cout << "#Thread " << threadId << ": Work is completed\n"; break; case e_quit: std::cout << "Thread " << threadId << ": Asked to quit\n"; return; // ends the thread } // Now to signal the main thread that my work is completed m_WorkCompleted_mutex.lock(); m_NumOfThreadsDoingWork--; // Unsure if this 'if' would make the program more efficient // if(NumOfThreadsDoingWork == 0) m_WorkCompleted_condvar.notify_one(); // notify the main thread m_WorkCompleted_mutex.unlock(); } } ThreadPool::ThreadPool() { m_numOfThreads = 0; m_NumOfThreadsDoingWork = 0; m_NumOfThreadsGivenJobs = 0; } ThreadPool::~ThreadPool() { if(m_numOfThreads) { DestroyThreadPool(); delete [] m_ThreadData; } } void ThreadPool::CreateThreads(int numOfThreads) { // Check a thread pool has already been created if(m_numOfThreads > 0) return; m_NumOfThreadsGivenJobs = 0; m_NumOfThreadsDoingWork = 0; m_numOfThreads = numOfThreads; m_ThreadData = new ThreadData[m_numOfThreads]; ThreadArgStruct threadArg; for(int i=0; i<m_numOfThreads; ++i) { threadArg.threadId = i; threadArg.threadPoolInstance = this; // Creates the thread and save in a list so we can destroy it later m_ThreadList.push_back( new tthread::thread( ThreadFuncWrapper, (void *)&threadArg ) ); // It takes a little time for a thread to get established. // Best wait until it gets established before creating the next thread. m_ThreadReady_mutex.lock(); while(!m_ThreadData[i].ready) // Check if thread is ready m_ThreadReady_condvar.wait(m_ThreadReady_mutex); // If not, wait here m_ThreadReady_mutex.unlock(); } } // Adds a job to the batch, but doesn't start the job void ThreadPool::SubmitJob(void (*workFunc)(void *), void *workData) { // Check that the thread pool has been created if(!m_numOfThreads) return; if(m_NumOfThreadsGivenJobs >= m_numOfThreads) return; m_ThreadData[m_NumOfThreadsGivenJobs].workFunc = workFunc; m_ThreadData[m_NumOfThreadsGivenJobs].workData = workData; std::cout << "Submitted job " << m_NumOfThreadsGivenJobs << std::endl; m_NumOfThreadsGivenJobs++; } void ThreadPool::StartJobs() { // Check that the thread pool has been created // and some jobs have been assigned if(!m_numOfThreads || !m_NumOfThreadsGivenJobs) return; // Set 'haveworkToDo' flag for all threads m_WorkToDo_mutex.lock(); for(int i=0; i<m_NumOfThreadsGivenJobs; ++i) m_ThreadData[i].haveWorkToDo = true; m_NumOfThreadsDoingWork = m_NumOfThreadsGivenJobs; // Reset this counter so we can resubmit jobs later m_NumOfThreadsGivenJobs = 0; // Notify all threads they have work to do m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); } void ThreadPool::WaitForJobsToComplete() { // Check that a thread pool has been created if(!m_numOfThreads) return; m_WorkCompleted_mutex.lock(); while(m_NumOfThreadsDoingWork > 0) // Check if all threads have completed their work m_WorkCompleted_condvar.wait(m_WorkCompleted_mutex); // If not, wait here m_WorkCompleted_mutex.unlock(); } void ThreadPool::DestroyThreadPool() { std::cout << "Ask threads to quit\n"; m_WorkToDo_mutex.lock(); for(int i=0; i<m_numOfThreads; ++i) { m_ThreadData[i].haveWorkToDo = true; m_ThreadData[i].typeOfWork = e_quit; } m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); // As each thread terminates, catch them here for(int i=0; i<m_numOfThreads; ++i) { tthread::thread *t = m_ThreadList[i]; // Wait for thread to complete t->join(); } m_numOfThreads = 0; } Example of usage: (this calculates pi-squared/6) struct CalculationDataStruct { int inputVal; double outputVal; }; void LongCalculation( void *theSums ) { CalculationDataStruct *sums = (CalculationDataStruct *)theSums; int terms = sums->inputVal; double sum; for(int i=1; i<terms; i++) sum += 1.0/( double(i)*double(i) ); sums->outputVal = sum; } int main(int argc, char** argv) { int numThreads = 10; // Create pool ThreadPool threadPool; threadPool.CreateThreads(numThreads); // Create thread workspace CalculationDataStruct sums[numThreads]; // Set up jobs for(int i=0; i<numThreads; i++) { sums[i].inputVal = 3000*(i+1); threadPool.SubmitJob(LongCalculation, &sums[i]); } // Run the jobs threadPool.StartJobs(); threadPool.WaitForJobsToComplete(); // Print results for(int i=0; i<numThreads; i++) std::cout << "Sum of " << sums[i].inputVal << " terms is " << sums[i].outputVal << std::endl; return 0; } Question: In the ThreadPool::ThreadFunc method, would better performance be obtained if the following if statement if(NumOfThreadsDoingWork == 0) was included? Also, I'd be grateful of criticisms and ways to improve the code. At the same time, I hope the code is of use to others.

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  • Where to find xmoov port to C#? (to make Http Pseudo Streaming from c# app)

    - by Ole Jak
    So I found this beautifull script for FLV video format Http Pseudo Streaming but in is in PHP ( found on http://stream.xmoov.com/ ) So does any one know opensource translations or can translate such PHP code into C#? <?php /* xmoov-php 1.0 Development version 0.9.3 beta by: Eric Lorenzo Benjamin jr. webmaster (AT) xmoov (DOT) com originally inspired by Stefan Richter at flashcomguru.com bandwidth limiting by Terry streamingflvcom (AT) dedicatedmanagers (DOT) com This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. For more information, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ For the full license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA. */ // SCRIPT CONFIGURATION //------------------------------------------------------------------------------------------ // MEDIA PATH // // you can configure these settings to point to video files outside the public html folder. //------------------------------------------------------------------------------------------ // points to server root define('XMOOV_PATH_ROOT', ''); // points to the folder containing the video files. define('XMOOV_PATH_FILES', 'video/'); //------------------------------------------------------------------------------------------ // SCRIPT BEHAVIOR //------------------------------------------------------------------------------------------ //set to TRUE to use bandwidth limiting. define('XMOOV_CONF_LIMIT_BANDWIDTH', TRUE); //set to FALSE to prohibit caching of video files. define('XMOOV_CONF_ALLOW_FILE_CACHE', FALSE); //------------------------------------------------------------------------------------------ // BANDWIDTH SETTINGS // // these settings are only needed when using bandwidth limiting. // // bandwidth is limited my sending a limited amount of video data(XMOOV_BW_PACKET_SIZE), // in specified time intervals(XMOOV_BW_PACKET_INTERVAL). // avoid time intervals over 1.5 seconds for best results. // // you can also control bandwidth limiting via http command using your video player. // the function getBandwidthLimit($part) holds three preconfigured presets(low, mid, high), // which can be changed to meet your needs //------------------------------------------------------------------------------------------ //set how many kilobytes will be sent per time interval define('XMOOV_BW_PACKET_SIZE', 90); //set the time interval in which data packets will be sent in seconds. define('XMOOV_BW_PACKET_INTERVAL', 0.3); //set to TRUE to control bandwidth externally via http. define('XMOOV_CONF_ALLOW_DYNAMIC_BANDWIDTH', TRUE); //------------------------------------------------------------------------------------------ // DYNAMIC BANDWIDTH CONTROL //------------------------------------------------------------------------------------------ function getBandwidthLimit($part) { switch($part) { case 'interval' : switch($_GET[XMOOV_GET_BANDWIDTH]) { case 'low' : return 1; break; case 'mid' : return 0.5; break; case 'high' : return 0.3; break; default : return XMOOV_BW_PACKET_INTERVAL; break; } break; case 'size' : switch($_GET[XMOOV_GET_BANDWIDTH]) { case 'low' : return 10; break; case 'mid' : return 40; break; case 'high' : return 90; break; default : return XMOOV_BW_PACKET_SIZE; break; } break; } } //------------------------------------------------------------------------------------------ // INCOMING GET VARIABLES CONFIGURATION // // use these settings to configure how video files, seek position and bandwidth settings are accessed by your player //------------------------------------------------------------------------------------------ define('XMOOV_GET_FILE', 'file'); define('XMOOV_GET_POSITION', 'position'); define('XMOOV_GET_AUTHENTICATION', 'key'); define('XMOOV_GET_BANDWIDTH', 'bw'); // END SCRIPT CONFIGURATION - do not change anything beyond this point if you do not know what you are doing //------------------------------------------------------------------------------------------ // PROCESS FILE REQUEST //------------------------------------------------------------------------------------------ if(isset($_GET[XMOOV_GET_FILE]) && isset($_GET[XMOOV_GET_POSITION])) { // PROCESS VARIABLES # get seek position $seekPos = intval($_GET[XMOOV_GET_POSITION]); # get file name $fileName = htmlspecialchars($_GET[XMOOV_GET_FILE]); # assemble file path $file = XMOOV_PATH_ROOT . XMOOV_PATH_FILES . $fileName; # assemble packet interval $packet_interval = (XMOOV_CONF_ALLOW_DYNAMIC_BANDWIDTH && isset($_GET[XMOOV_GET_BANDWIDTH])) ? getBandwidthLimit('interval') : XMOOV_BW_PACKET_INTERVAL; # assemble packet size $packet_size = ((XMOOV_CONF_ALLOW_DYNAMIC_BANDWIDTH && isset($_GET[XMOOV_GET_BANDWIDTH])) ? getBandwidthLimit('size') : XMOOV_BW_PACKET_SIZE) * 1042; # security improved by by TRUI www.trui.net if (!file_exists($file)) { print('<b>ERROR:</b> xmoov-php could not find (' . $fileName . ') please check your settings.'); exit(); } if(file_exists($file) && strrchr($fileName, '.') == '.flv' && strlen($fileName) > 2 && !eregi(basename($_SERVER['PHP_SELF']), $fileName) && ereg('^[^./][^/]*$', $fileName)) { # stay clean @ob_end_clean(); @set_time_limit(0); # keep binary data safe set_magic_quotes_runtime(0); $fh = fopen($file, 'rb') or die ('<b>ERROR:</b> xmoov-php could not open (' . $fileName . ')'); $fileSize = filesize($file) - (($seekPos > 0) ? $seekPos + 1 : 0); // SEND HEADERS if(!XMOOV_CONF_ALLOW_FILE_CACHE) { # prohibit caching (different methods for different clients) session_cache_limiter("nocache"); header("Expires: Thu, 19 Nov 1981 08:52:00 GMT"); header("Last-Modified: " . gmdate("D, d M Y H:i:s") . " GMT"); header("Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0"); header("Pragma: no-cache"); } # content headers header("Content-Type: video/x-flv"); header("Content-Disposition: attachment; filename=\"" . $fileName . "\""); header("Content-Length: " . $fileSize); # FLV file format header if($seekPos != 0) { print('FLV'); print(pack('C', 1)); print(pack('C', 1)); print(pack('N', 9)); print(pack('N', 9)); } # seek to requested file position fseek($fh, $seekPos); # output file while(!feof($fh)) { # use bandwidth limiting - by Terry if(XMOOV_CONF_LIMIT_BANDWIDTH) { # get start time list($usec, $sec) = explode(' ', microtime()); $time_start = ((float)$usec + (float)$sec); # output packet print(fread($fh, $packet_size)); # get end time list($usec, $sec) = explode(' ', microtime()); $time_stop = ((float)$usec + (float)$sec); # wait if output is slower than $packet_interval $time_difference = $time_stop - $time_start; # clean up @flush(); @ob_flush(); if($time_difference < (float)$packet_interval) { usleep((float)$packet_interval * 1000000 - (float)$time_difference * 1000000); } } else { # output file without bandwidth limiting print(fread($fh, filesize($file))); } } } } ?>

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  • Testing IPP Printing with ipptool

    - by senloe
    I'm trying to send an IPP print job using the ipptool. Using the sample .test files, I can send commands to the printer, but I am unable to successfully use the print-job.test file. Here's an example using ipptool. c:\...>ipptool -v ipp://name.local.:631/ipp/printer print-job.test ipptool: Filename "$filename" on line 21 cannot be read. ipptool: Filename mapped to "". It looks like it's failing resolving the variable $filename within the test file so I attempted to hardcode this value in the test file. In this case I get no error, but still no print. Does anybody have any experience using ipptool to test ipp printing?

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  • Cannot set ILMerge path to console

    - by KMC
    I install ILMerge.exe; path is C:\Program Files\Microsoft\ILMerge\ILMerge.exe. I want to set the command to the Path so I can type ilmerge anywhere to use the application. I googled and tried all the following but none works: setx -m ilmerge;C:\Program Files\Microsoft\ILMerge\ILMerge.exe setx -M ilmerge;C:\Program Files\Microsoft\ILMerge\ILMerge.exe setx -m %PATH%;C:\Program Files\Microsoft\ILMerge\ILMerge.exe setx /S system /U administrator ilmerge;C:\Program Files\Microsoft\ILMerge\ILMerge.exe I then tried to add, the GUI's Environment Variables, click New and input the variable "ilmerge" and value "C:\Program Files\Microsoft\ILMerge\ILMerge.exe". But in command prompt and type in ilmerge, still gives me 'ilmerge' is not recognized as an internal or external command, operable program or bath file. Why something as basic as setting a path that confusing..

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  • Logs show failed password for invalid user root from <IP Address> port 2924 ssh2

    - by Chris Hanson
    I'm getting a constant flow of these messages in my logs. The port is variable (seemingly between 1024 and 65535). I can simulate it myself by running sftp root@<my ip> I've commented out the sftp subsystem line in my sshd_config. These ports should be closed by provider's firewall. I don't understand: Why sftp would be selecting a random port like that. It seems to be behaving like FTP in passive mode, but I can't make any sense of why that would be. Why it can even hit my server in the first place if these ports are closed.

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  • Batch file script for Enable & disable the "use automatic Configuration Script"

    - by Tijo Joy
    My intention is to create a .bat file that toggles the check box of "use automatic Configuration Script" in Internet Settings. The following is my script @echo OFF setlocal ENABLEEXTENSIONS set KEY_NAME="HKCU\Software\Microsoft\Windows\CurrentVersion\Internet Settings" set VALUE_NAME=AutoConfigURL FOR /F "usebackq skip=1 tokens=1-3" %%A IN (`REG QUERY %KEY_NAME% /v %VALUE_NAME% 2^>nul`) DO ( set ValueName=%%A set ValueType=%%B set ValueValue=%%C ) @echo Value Name = %ValueName% @echo Value Type = %ValueType% @echo Value Value = %ValueValue% IF NOT %ValueValue%==yyyy ( reg add "HKCU\Software\Microsoft\Windows\CurrentVersion\Internet Settings" /v AutoConfigURL /t REG_SZ /d "yyyy" /f echo Proxy Enabled ) else ( echo Hai reg add "HKCU\Software\Microsoft\Windows\CurrentVersion\Internet Settings" /v AutoConfigURL /t REG_SZ /d "" /f echo Proxy Disabled ) The output i'm getting for the Proxy Enabled part is Value Name = AutoConfigURL Value Type = REG_SZ **Value Value =yyyy** Hai The operation completed successfully. Proxy Disabled But the Proxy Enable part isn't working fine the output i get is : Value Name = AutoConfigURL Value Type = REG_SZ **Value Value =** ( was unexpected at this time. The variable "Value Value" is not getting set when we try to do the Proxy enable

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  • NSClient++: external script with optional arguments

    - by syneticon-dj
    I am trying to define an external script which would take optional arguments in NSClient++ 0.4.1 on Windows. Following the nsclient-full.ini example code I have defined mycheck=cmd /C echo C:\mydir\myscript.ps1 %ARGS% | powershell.exe -command - which simply yields the string %ARGS% passed as the only argument to myscript.ps1, no matter what I specify in my call through NRPE (using Nagios' check_nrpe if that matters). I then tried to rewrite the definition to mycheck=cmd /C echo C:\mydir\myscript.ps1 $ARG1$ $ARG2$ | powershell.exe -command - (myscript.ps1 would take up to two arguments), which does help a bit. At least, if two arguments are provided, I can fetch them via the args[] array. The trouble starts when the call has less than two arguments - in this case the literal strings $ARG2 and $ARG1$ are passed through as arguments. Handling this case in the code of myscript.ps1 makes the whole argument processing routine ugly at best. Is there a sane way of defining optional parameters to an external script which would not pass NSClient's variable names if no parameter has been specified?

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  • Recommendation for PHP-FPM pm.max_children, PHP-FPM pm.start_servers and others

    - by jaypabs
    I have the following server: Intel® Xeon® E3-1270 v2 Single Processor - Quad Core Dedicated Server CPU Speed: 4 x 3.5 Ghz w/ 8MB Smart Cache Motherboard: SuperMicro X9SCM-F Total Cores: 4 Cores + 8 Threads RAM: 32 GB DDR3 1333 ECC Hard Drive: 120GB Smart Cache: 8MB I am using ubuntu 12.04 - nginx, php, mysql with ISPConfig 3. Under ISPConfig 3 website settings: I have this default value: PHP-FPM pm.max_children = 10 PHP-FPM pm.start_servers = 2 PHP-FPM pm.min_spare_servers = 1 PHP-FPM pm.max_spare_servers = 5 PHP-FPM pm.max_requests = 0 My question is what is the recommended settings for the above variable? Because I found some using a different settings.

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  • $PATH issues with OSX Lion

    - by Mikey
    I'm having some issues with running mysql from terminal: macmini:~ michael$ which mysql /Applications/XAMPP/xamppfiles/bin/mysql macmini:~ michael$ mysql -bash: /usr/local/mysql/bin/mysql: No such file or directory I had a previous installation at /usr/local/mysql/bin/mysql which no longer exists. My path variable is as follows: macmini:~ michael$ echo $PATH /usr/bin:/bin:/usr/sbin:/sbin:/Applications/XAMPP/xamppfiles/bin/:/usr/local/bin:/usr/X11/bin:/usr/local/MacGPG2/bin:/usr/texbin Dropping to root seems to function correctly: macmini:~ michael$ sudo bash Password: bash-3.2# mysql Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 66 Server version: 5.1.44 Source distribution Type 'help;' or '\h' for help. Type '\c' to clear the current input statement. mysql> I seem to have found the issue - but I'm not sure how to change or remove this alias macmini:~ michael$ type -a mysql mysql is aliased to `/usr/local/mysql/bin/mysql' mysql is /Applications/XAMPP/xamppfiles/bin/mysql mysql is /Applications/XAMPP/xamppfiles/bin/mysql

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