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  • Stack Trace in error in Webpage in ASP not in my code?

    - by MarceloRamires
    I'm new to web-development in ASP, and I'm experiencing a problem where I try to access a certain page through a link and I get an error, the first part says it's an exception, then tips on debugging and then the stacktrace. What happens is that this code isn't on my application, I've had errors like this before, and the peace of code that appeared usually helped me a lot.

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  • Should I inherit from a stackpanel instead of a stack panel, grid or other UI element or UserControl

    - by Joel Barsotti
    So I'm building a peice of UI that might me in a dialog window or might be in embedded in part of a bigger page. I don't have alot of experience with WPF, but in ASP.NET you always used UserControls, because their wasn't anyt really generic UI inherit to inherit from (and in a way UserControl was just a div). My coworker has written alot of controls that inherit directly from stackpanel. That seems like a decent way of doing things. But when I went to create a control for the code I was going to write I was presented with a dialog that only included the UserControl, which I wasn't that familiar with in the context of WPF. So can someone explain to me the difference from building a control that inherits from user control vs inheriting directly from a stackPanel?

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  • How to call stored proc from ASP.Net MVC stack via the ORM & return them in json?

    - by melaos
    Hi guys, i'm a total newbie with asp.net mvc and here's my jam: i have a 3 level list box which selection on box A shows options on box B and selection on box B will show the options for box C. I'm trying to do the whole thing in asp.net MVC and what i see is that the nerd dinner tutorial uses the ORM method. so i created a dbml to the database and drag the stored proc inside. i create a datacontext object but i don't quite know how to connect the result from the stored proce which should be multiple rows of data and make it into a json. so i can keep all the json data inside the html page and using jquery i could make the selection process faster. i don't expect the data inside the three boxes to change so often thus i think this method should be quite viable. Questions: So how do i get the stored proc part to return the data as json? i've noticed some tutorial online that the json return result part is at the controller and not at the model end. Why is that?

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  • Anything speaking against the bitnami.org Ruby/Rails/Redmine Stack?

    - by Pekka
    I am looking to set up a Redmine server on a Windows virtual machine on my local workstation. (Background in this related question.) I have zero knowledge of Ruby nor Rails, and while Redmine may be the opportunity to dip into those platforms somewhat, my first goal is to get it running as quickly and easily as possible. For that, I am eyeing the Bitnami Redmine Package. It promises point-and-click install, and a self-contained environment with everything you need. Apart from the learning factor, are there any serious limitations this method implies? Any serious cutdowns in customizability? I will be wanting to customize the template right away, for example, and install plugins. The package looks o.k. to me but before I install it, I was curious to know whether anybody would advise against it and why. Edit: The first impression is great. From 0 to a working Redmine installation in twelve minutes! Wow.

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  • Sending data recursively using jquery $.ajax gives stack overflow error..

    - by Rosdi
    Why am I getting "too much recursion" error when I do the following? function sendTheNames() { alert("start submitting names.."); return function (array) { var name = $(array.shift()).text(); $.ajax({ url: "test.jsp?name=" + name, complete: function () { if (array.length > 0) { return arguments.callee(array); } } }); }; } $(document).ready(function () { var selectedNames = []; $('ul li input:checked').each(function () { selectedNames.push($(this).parent()); }); alert("begin"); sendTheNames()(selectedNames); alert("done"); });

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  • Why reduce the size of the Java JVM thread stack?

    - by djangofan
    I was reading an article on handling Out Of Memory error conditions in Java (and on JBoss platform) and I saw this suggestion to reduce the size of the threadstack. Can anyone explain how "reducing" the size of threadstack will help with a max memory error condition? http://community.jboss.org/wiki/OutOfMemoryExceptions

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  • Where to open sessions in a Spring/Hibernate stack?

    - by CaptainAwesomePants
    I'm trying to figure out a good design for a Spring/Hibernate app. When creating such an app, it appears like there are a handful of major decisions. The first major decision seems to be where to put the session/transaction boundary. It seems like I have 3 major choices: as a filter before controllers are even invoked, immediately below the controllers at the service call level, and stuffed way below the business level in repository calls. It seems to me like the right call is the middle path, but I'm not sure. I don't want my transactions open too long, but at the same time, I don't want to constantly worry about detached objects and lazy loading in the business logic. Still, there are some downsides. For instance, it makes it hard for the business logic to make a remote call without holding up a transaction for a few seconds. I wonder if there's a better way?

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  • Why is the CoreData stack in XCode's CoreData enabled template treated as private?

    - by rob5408
    In regards to XCode templates with CoreData enabled, I've read http://stackoverflow.com/questions/2729055/unclear-use-of-property-in-window-app-using-core-data which goes over the 'what' in the templates. But I am having an issue with the 'why'. By declaring the category in the implementation file, the CoreData accessors act like private methods. The problem with that is whenever you want to use CoreData elsewhere in your app, you need some extra code. I've figured you need to either supply your own method that exposes the managed object context, such as... - (NSManagedObjectContext *)getManagedObjectContext { return self.managedObjectContext; } ...which will allow other parts of your app to use it. Or you would need to jam pack your app delegate with specific methods to return managed objects, ie getProducts or setUser. Can anyone shed light on the reasoning here?

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  • Excessive httpd processes to stack up on my Rails + Apache2 + Passenger production setup?

    - by LeoAlmighty
    I have a Rails + Apache2 + Postgres + Passenger application running in production mode in OSX Snow Leopard. The application serves as a data warehouse for another application in the cloud so I'm constantly getting API calls to my OSX production build. After a recent reboot, I'm finding a ton of httpd processes stacking up and eventually requiring an apache reboot. I haven't changed any settings, everything was running fine before. Any ideas on the best way to troubleshoot this? $ ps -ef|grep httpd 0 6203 1 0 0:00.20 ?? 0:00.47 /usr/sbin/httpd -D FOREGROUND 70 6222 6203 0 0:00.05 ?? 0:00.11 /usr/sbin/httpd -D FOREGROUND 70 6224 6203 0 0:00.31 ?? 0:00.50 /usr/sbin/httpd -D FOREGROUND 70 6233 6203 0 0:00.05 ?? 0:00.10 /usr/sbin/httpd -D FOREGROUND 70 6234 6203 0 0:00.43 ?? 0:00.64 /usr/sbin/httpd -D FOREGROUND 70 6243 6203 0 0:00.02 ?? 0:00.03 /usr/sbin/httpd -D FOREGROUND 70 6319 6203 0 0:00.08 ?? 0:00.16 /usr/sbin/httpd -D FOREGROUND 70 6334 6203 0 0:00.02 ?? 0:00.05 /usr/sbin/httpd -D FOREGROUND 70 6469 6203 0 0:00.04 ?? 0:00.08 /usr/sbin/httpd -D FOREGROUND 70 6487 6203 0 0:00.36 ?? 0:00.48 /usr/sbin/httpd -D FOREGROUND 70 6593 6203 0 0:00.36 ?? 0:00.48 /usr/sbin/httpd -D FOREGROUND 70 6709 6203 0 0:00.04 ?? 0:00.08 /usr/sbin/httpd -D FOREGROUND 70 6718 6203 0 0:00.04 ?? 0:00.10 /usr/sbin/httpd -D FOREGROUND 70 6834 6203 0 0:00.01 ?? 0:00.03 /usr/sbin/httpd -D FOREGROUND 70 6852 6203 0 0:00.00 ?? 0:00.00 /usr/sbin/httpd -D FOREGROUND 70 6853 6203 0 0:00.01 ?? 0:00.02 /usr/sbin/httpd -D FOREGROUND

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  • how to build flex stack bar chart from objects array?

    - by AngelHeart
    I have a dynamic ArrayCollection that will contain a unknown number of objects of type MyObj: class MyObj { type:String value:long } where each MyObj object has a different value of "type". how can I build a single stacked bar from this array where each section of the stacked bar represents an object of MyObj (represents a "type") and its length is the value?

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  • Coding a Tumblr Theme - List posts as list or just a stack of divs?

    - by Trippy
    I'm in the process of coding my own Tumblr Theme. Well I was wondering how should I list the posts? In the basic theme, (the one you get when you sign up) doesn't use list items (<li>). But I saw in another theme that it does use list items. By the way, this is what I mean... <div class="post-text"><div> <div class="post-audio"><div> ... or <ul> <li class="post-text"></li> ... </ul> I'm confused on the way I should go - I want to go to the semantic way of doing it because the theme will be built in HTML5.

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  • How do I stack images to simulate depth using Core Animation?

    - by Jeffrey Berthiaume
    I have a series of UIImages with which I need to simulate depth. I can't use scaling because I need to be able to rotate the parent view, and the images should look like they're stacked visibly in front of each other, not on the same plane. I made a new ViewController-based project and put this in the viewDidLoad (as well as attached three 120x120 pixel images named 1.png, 2.png, and 3.png): - (void)viewDidLoad { // display image 3 UIImageView *three = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"3.png"]]; three.center = CGPointMake(160 + 60, 240 - 60); [self.view addSubview:three]; // rotate image 3 around the z axis // THIS IS INCORRECT CATransform3D theTransform = three.layer.transform; theTransform.m34 = 1.0 / -1000; three.layer.transform = theTransform; // display image 2 UIImageView *two = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"2.png"]]; two.center = CGPointMake(160, 240); [self.view addSubview:two]; // display image 1 UIImageView *one = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"1.png"]]; one.center = CGPointMake(160 - 60, 240 + 60); [self.view addSubview:one]; // rotate image 3 around the z axis // THIS IS INCORRECT theTransform = one.layer.transform; theTransform.m34 = 1.0 / 1000; one.layer.transform = theTransform; // release the images [one release]; [two release]; [three release]; // rotate the parent view around the y axis theTransform = self.view.layer.transform; theTransform.m14 = 1.0 / -500; self.view.layer.transform = theTransform; [super viewDidLoad]; } I have very specific reasons why I'm not using an EAGLView and why I'm not loading the images as CALayers (i.e. why I'm using UIImageViews for each one). This is just a quick demo that I can use to work out exactly what I need in my parent application. Is there some matrix way to translate these 2d images along the z-axis so they will look like what I'm trying to represent? I've gone through the other StackOverflow articles as well as the Wikipedia references, and have not found what I'm looking for -- although I might not necessarily be using the right terms for what I'm trying to do.

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  • programs runs but values are not correct, all it says is stack around the variable "exam" was corrup

    - by user320950
    // basic file operations #include <iostream> #include <fstream> using namespace std; int read_file_in_array(double exam[100][3]); double calculate_total(double exam1[], double exam2[], double exam3[]); // function that calcualates grades to see how many 90,80,70,60 //void display_totals(); double exam[100][3]; int main() { double go,go2,go3; double exam[100][3],exam1[100],exam2[100],exam3[100]; go=read_file_in_array(exam); go2=calculate_total(exam1,exam2,exam3); //go3=display_totals(); cout << go,go2,go3; return 0; } /* int display_totals() { int grade_total; grade_total=calculate_total(exam1,exam2,exam3); return 0; } */ double calculate_total(double exam1[],double exam2[],double exam3[]) { int calc_tot,above90=0, above80=0, above70=0, above60=0,i,j, fail=0; double exam[100][3]; calc_tot=read_file_in_array(exam); for(i=0;i<100;i++) { for (j=0; j<3; j++) { exam1[i]=exam[100][0]; exam2[i]=exam[100][1]; exam3[i]=exam[100][2]; if(exam[i][j] <=90 && exam[i][j] >=100) { above90++; { if(exam[i][j] <=80 && exam[i][j] >=89) { above80++; { if(exam[i][j] <=70 && exam[i][j] >=79) { above70++; { if(exam[i][j] <=60 && exam[i][j] >=69) { above60++; { if(exam[i][j] >=59) { fail++; } } } } } } } } } } } return 0; } int read_file_in_array(double exam[100][3]) { ifstream infile; int exam1[100]; int exam2[100]; int exam3[100]; infile.open("grades.txt");// file containing numbers in 3 columns if(infile.fail()) // checks to see if file opended { cout << "error" << endl; } int num, i=0,j=0; while(!infile.eof()) // reads file to end of line { for(i=0;i<100;i++) // array numbers less than 100 { for(j=0;j<3;j++) // while reading get 1st array or element infile >> exam[i][j]; infile >> exam[i][j]; infile >> exam[i][j]; cout << exam[i][j] << endl; { if (! (infile >> exam[i][j]) ) cout << exam[i][j] << endl; } exam[i][j]=exam1[i]; exam[i][j]=exam2[i]; exam[i][j]=exam3[i]; } infile.close(); } return 0; }

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  • Rails - how do you create a user index page like stack overflows with multiple tabs whilst keeping t

    - by adam
    On stackoverflow in the users profile area there are many tabs which all display differing information such as questions asked and graphs. Its the same view though and im wondering hows its best to achieve this in rails whilst keeping the controller skinny and logic in the view to a minimum. def index @user = current_user case params[:tab_selected] when "questions" @data = @user.questions when "answers" @sentences = @user.answers else @sentences = @user.questions end respond_to do |format| format.html # index.html.erb nd end but how do i process this in the index view without a load of if and else statments. And if questions and answers are presented differently whats the best way to go about this.

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  • how to clear the the activity stack in android.

    - by Sam
    Hi, im having following application flow in my android app, Login-Home-screen1-screen2-screen3-screen4- logout In the screen4 i've a log out button,which allow user to logout from the application and re login.when i re-logn to the app previous data still be shown,is there way to start the application in fresh when user log out from the app NOTE: all the above activities launch mode set to "single task", regards, Sam.

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How to create a separate thread to do some operation periodically and update UI in WPF?I'm stack

    - by black sensei
    Hello Experts! I'm trying to do a periodic separated thread operation let's say check for internet connection or check for user's info via web service and update the user interface. i've tried with quartz.net to implement that.So i created an inner class for the window i need to update.That inner class does what is meant for but the problem is that i don't know how to access parent's(window class) members form the child(inner class). for example public partial class Window2 : Window { private int i; public Window2() { InitializeComponent(); } public string doMyOperation() { //code here return result; } public class Myclass :IJob { public void Execute(JobExecutionContext context) { string result = doMyOperation(); //Now here i could be able to call a label of name lblNotif //lblNotif.Content = result; } } } Well the whole idea works but i'm stacked at here i need to access a controls of Window2 Since i'm stacked i tried Spring.Net way of implementing Quartz hoping that i could use MethodInvokingJobDetailFactoryObject and rather have the Operation done on Window2 itself.But for some reason i'm having an exception Cannot resolve type [System.Windows.Window2,System.Windows];, could not load type from string value System.Windows.Window2,System.Windows and the wiring is done so <object name="UpdateLabelJob" type="System.Windows.Window2,System.Windows"/> What i'm i doing wrong here?Is that a way round? thanks for reading and for helping out

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  • insertvalue function in stack class is not calling when pointing by smartpointer class? please expai

    - by user323422
    template< class Type > class cStack { Type *m_array; int m_Top; int m_Size; public:cStack(); cStack(const Type&); cStack(const cStack<Type> &); bool Is_Full(); bool Is_Empty(); void InsertValue(const Type&); void RemeoveValue(); ~cStack(); }; template< class Type > class Smartpointer { cStack<Type> *sPtr; public: Smartpointer(); Smartpointer(const Type&); Type* operator->(); Type& operator*(); }; int main() { Smartpointer<int> sptr(1); sptr->InsertValue(2);//its not calling insertvalue } }

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