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  • Hitting the ctrl button lowers my volume

    - by Cassandra
    I have tried googling this and no one else seems to either have this problem, or find it to be a problem, but it is very annoying to me. Everytime I accidentally hit my ctrl key by itself on my keyboard (I am using windows 7) my volume automatically lowers to a very low volume and then I can't hear anything. It's very annoying whenever I am on a game and/or on skype and I accidentally hit ctrl and then I can't hear anything or anyone!! How can I turn this feature off?

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  • How do I make my play/pause keyboard button work correctly in iTunes 10 on Windows?

    - by EvilChookie
    First and foremost, I have mmKeys installed correctly. My iTunes works almost perfect while minimized to the tray. My problem is with the play/pause button on my Wireless Comfort Keyboard 5000. When iTunes does not have focus (like it's minimized, or if it isn't the application I'm active in, like right now while typing this) the play pause button toggles twice. So, I'll push the pause button - and the song that is playing will pause, but a split second later will start up again. If the song is paused, and I push play, the song will immediately pause again. In order to get the key to work correctly, I must give iTunes focus, and then push the button. Here's a video I created on youtube: http://www.youtube.com/watch?v=POh6Gbm5QZI OS: Windows 7 x64 iTunes: 10.0.0.68 Intellitype: 8.0 Edit: Apparently I have intellitype 8.0 instead of 7.1

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  • Delete registry key or value via a CMD script?

    - by Derek
    How do I edit an already-in-production .cmd script file, in order to have the script delete a certain registry key in the Windows registry? Firstly, is this even possible, and secondly (if that's not possible), could I create a .reg file and execute that file from with the .cmd file? From within the .cmd script, it is not working: del "[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\CurrentVersion\SampleKey]" This method hasn't worked for me either: cmd "\\networkdrive\regfiles\deleteSampleKey.reg" Then from within the .reg file: Windows Registry Editor Version 5.00 [ -HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon ]

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  • rsync without password, none of google (server fault) tutorials worked

    - by Jake Armstrong
    I need to use rsync for a daily backup operation and in the past (on different servers) I managed to just use a rsa key etc, but now none of google (serverfault) tutorials work at all. It keeps asking me for a password. I have webmin and ssh/root access to both servers. My steps: create a key on server 1 send key.pub to server 2 add key.pub to .ssh/authorized_keys chmod 700 .ssh/authorized_keys go back to server 1 and try rsync and it keep asking for password... rsync command: rsync -avz -e ssh file.txt root@server2:/root EDIT: well, I cleaned up everything and this time, instead of inserting a custom name to the key I used the standard one on server1. sent the .pub to server2 and it worked as a charm... So the answer is that server1's ssh wasn't even using the right key...

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  • SSH automatic logon works for one user but not the other

    - by tinmaru
    I want to enable automatic ssh login using the .ssh/config file for my git user. Here is my .ssh/config file: Host test HostName myserver.net User test IdentityFile ~/.ssh/id_rsa Host git HostName myserver.net User git IdentityFile ~/.ssh/id_rsa It works for my test user but not for my git user so my global SSH configuration is correct. The configuration are exactly the same as far as I know. It used to work with git user but I'm unable what change has broken the automatic logon. When I type: ssh -v git I get the following log: ... debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey Offering RSA public key: /Users/mylocalusername/.ssh/id_rsa debug1: Authentications that can continue: publickey,password debug1: Next authentication method: password [email protected]'s password: _ Does anyone know what could be a possible difference

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  • How to turn on/turn off leds by terminal?

    - by GarouDan
    I would like turn on/turn off some of my leds running a command on linux. I use Ubuntu 12.04 LTS. I tried xset led named "Scroll Lock" xset led named "Num Lock" xset led 2 (this is the number of Scroll Lock as `xset q` says) xset led 1 but nothing works. Tried setleds +num setleds +scroll but I got a error message saying Error reading the current settings of flags. Maybe you're not on the console? (I was in a terminal). So, how can I perform this?

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  • gitosis public key

    - by mbursill
    On my client I am attempting to run: git clone gitosis@DevServer:gitosis-admin.git I get a warning: The authenticity of host '10.1.1.13 (10.1.1.13)' can't be established. RSA key fingerprint is a2:c3:fd:d7:f7:75:df:dd:49:64:ce:64:cc:98:e6:2c. Are you sure you want to continue connecting (yes/no)? It appears to be picking up the public key from: /etc/ssh/ssh_host_rsa_key.pub I want it to use the key located in: /srv/gitosis/.ssh/authorized_keys How do I get my server to hand out the correct public key?

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  • XNA: How to make the Vaus Spacecraft move left and right on directional keys pressed?

    - by Will Marcouiller
    I'm currently learning XNA per suggestion from this question's accepted answer: Where to start writing games, any tutorials or the like? I have then installed everything to get ready to work with XNA Game Studio 4.0. General Objective Writing an Arkanoid-like game. I want to make my ship move when I press either left or right keys. Code Sample protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here #if WINDOWS if (Keyboard.GetState().IsKeyDown(Keys.Escape)) this.Exit(); else { if (Keyboard.GetState().IsKeyDown(Keys.Left)) MoveLeft(gameTime); } #endif // Move the sprite around. BounceEnergyBall(gameTime); base.Update(gameTime); } void MoveLeft(GameTime gameTime) { // I'm not sure how to play with the Vector2 object and its position here!... _vausSpacecraftPos /= _vausSpacecraftSpeed.X; // This line makes the spacecraft move diagnol-top-left. } Question What formula shall I use, or what algorithm shall I consider to make my spaceship move as expected left and right properly? Thanks for your thoughts! Any clue will be appreciated. I am on my learning curve though I have years of development behind me (already)!

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  • DB Designer creates compound primary key

    - by Jon Winstanley
    When adding relationships to a database model in DB Designer 4, a composite primary key is being created every time. So every foreign key I add, I get an extra key added to a composite primary key. I think I must have changed a setting as I don't remember it doing this in the past. Does anyone know how to turn off this feature as I prefer to use a single surrogate primary keys in my database tables?

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  • [rails] do we need database level constraints

    - by shrimpy
    i have the same problem as in the following post http://stackoverflow.com/questions/1451570/ruby-on-rails-database-migration-not-creating-foreign-keys-in-mysql-tables so i am wondering, why rails do not support generate foreign key by default??? it is not necessary??? or we suppose to do it manually?

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  • Multi-Column Primary Key in MySQL 5

    - by Kaji
    I'm trying to learn how to use keys and to break the habit of necessarily having SERIAL type IDs for all rows in all my tables. At the same time, I'm also doing many-to-many relationships, and so requiring unique values on either column of the tables that coordinate the relationships would hamper that. How can I define a primary key on a table such that any given value can be repeated in any column, so long as the combination of values across all columns is never repeated exactly?

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  • Passwordless SSH using cgi-perl script

    - by AV
    Hello, This is my first shot at trying out cgi-perl scripts. I have SSH keys set up between my (root user) local machine and a remote machine. I'm trying to run a command on the remote box and display the output on a webpage hosted from my local machine. The script runs fine from command line however, it throws SSH key error when called from the webpage because the user running the script is apache and not root. Is there a way to get around this issue?

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  • When/Why to use Cascading in SQL Server?

    - by Joel Coehoorn
    When setting up foreign keys in SQL Server, under what circumstances should you have it cascade on delete or update, and what is the reasoning behind it? This probably applies to other databases as well. I'm looking most of all for concrete examples of each scenario, preferably from someone who has used them successfully.

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  • Phpmyadmin mysql foreign key help

    - by Alan
    Hey guys i'm using phpmyadmin (php & mysql) and i'm having alot of trouble linking the tables using foreign keys. I'm getting negative values for the field countyId (which is the foriegn key). However it is linking to my other table fine and it's cascading fine. So when I go to add data there will be a drop box for the CountyId and the vlaues will look something like this, " -1 1- " Here is my alter statement, ALTER TABLE Baronies ADD FOREIGN KEY (CountyId) REFERENCES Counties (CountyId) ON DELETE CASCADE

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • How can I vary the height of some keys within a row?

    - by ea
    I'm creating a custom keyboard layout. The SDK allows changing the width of keys in a row (as in ThickButtons), but ideally I'd like to be able to vary both the height and width of keys within a row (and still have the keys occupy all the available space.) Another way of looking at this is that I want to allow some keys to be in more than one contiguous row. Any ideas would help. Thank you.

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  • How to remap media keys on laptop,without external programs?

    - by polemon
    As on most laptops, my laptop has "special" keys, or media keys, as they are sometimes called. On Linux, I can easily read keycodes with things like xev, put other functions back to it. Either with xmodmap or by simply giving the keys functions in my window manager. How is that possible on Windows? Is there even a way to scan those keys and remap them? Possibly even give them different functions as on Linux? If so, where do I do that? I heard of several programs atempting on changing that, but I don't see why I should install another program. I see it as integral part of the OS. For instance, I have a key with an 'i' in a circle. It normally opens a new browser window. When Chrome is already open, it makes the current tab go to my selected homepage (which is about:blank). I'd like to change the functionality of it.

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  • Which registry keys need to be edited to change the default browser?

    - by paradroid
    Which registry keys need to be edited to change the default browser? I have found these keys so far and they seem to do what I want, but I am not sure if I have found all of them: Data in: HKEY_CURRENT_USER\Software\Classes\http\shell\open\command HKEY_CURRENT_USER\Software\Classes\https\shell\open\command HKEY_CURRENT_USER\Software\Classes\ftp\shell\open\command Value in: HKEY_CURRENT_USER\Software\Classes\Local Settings\Software\Microsoft\Windows\Shell\MuiCache Are there any other keys which would need to be changed, so that it is done perfectly?

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