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  • iPhone SDK Point to a specific location

    - by lnetanel
    Hi, I'm trying to develop an application that use the GPS and Compass of the iPhone in order to point some sort of pointer to a specific location (like the compass always point to the North). The location is fixed and I always need the pointer to point to that specific location no matter where the user is located. I have the Lat/Long coordinates of this location but not sure how can I point to that location using the Compass and the GPS... any help will be appreciated. Netanel

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  • Testing chess game

    - by mousey
    There is a software for chess game and we need to test the following method: boolean canMoveTo(int x, int y) x and y are the coordinates of the chess board and it returns true/false whether the piece can move to that position or not. We need to test this method for a pawn piece and you can set up the board any way you like prior to running a test case. Source code is not provided

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  • wrong operator() overload called

    - by user313202
    okay, I am writing a matrix class and have overloaded the function call operator twice. The core of the matrix is a 2D double array. I am using the MinGW GCC compiler called from a windows console. the first overload is meant to return a double from the array (for viewing an element). the second overload is meant to return a reference to a location in the array (for changing the data in that location. double operator()(int row, int col) const ; //allows view of element double &operator()(int row, int col); //allows assignment of element I am writing a testing routine and have discovered that the "viewing" overload never gets called. for some reason the compiler "defaults" to calling the overload that returns a reference when the following printf() statement is used. fprintf(outp, "%6.2f\t", testMatD(i,j)); I understand that I'm insulting the gods by writing my own matrix class without using vectors and testing with C I/O functions. I will be punished thoroughly in the afterlife, no need to do it here. Ultimately I'd like to know what is going on here and how to fix it. I'd prefer to use the cleaner looking operator overloads rather than member functions. Any ideas? -Cal the matrix class: irrelevant code omitted class Matrix { public: double getElement(int row, int col)const; //returns the element at row,col //operator overloads double operator()(int row, int col) const ; //allows view of element double &operator()(int row, int col); //allows assignment of element private: //data members double **array; //pointer to data array }; double Matrix::getElement(int row, int col)const{ //transform indices into true coordinates (from sorted coordinates //only row needs to be transformed (user can only sort by row) row = sortedArray[row]; result = array[usrZeroRow+row][usrZeroCol+col]; return result; } //operator overloads double Matrix::operator()(int row, int col) const { //this overload is used when viewing an element return getElement(row,col); } double &Matrix::operator()(int row, int col){ //this overload is used when placing an element return array[row+usrZeroRow][col+usrZeroCol]; } The testing program: irrelevant code omitted int main(void){ FILE *outp; outp = fopen("test_output.txt", "w+"); Matrix testMatD(5,7); //construct 5x7 matrix //some initializations omitted fprintf(outp, "%6.2f\t", testMatD(i,j)); //calls the wrong overload }

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  • IBM Informix using spatial datablade

    - by changed
    I need to use IBM Informix for my project where I have point coordinates and I need to find which points are present in query rectangular region. Informix has spatial datablade module with ST_POINT and ST_POLYGON data objects. I know how to create, insert and create r-tree index on tables with such objects. But problem is how to do a SELECT statement, something which list all the points in a particular rectangular region.

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  • Using the Google Maps API in a Android application.

    - by Tarmon
    Hey, I was looking at the Google Map API for the first time and I had a quick question. I am woking on an Android application and I was wondering if there is a good way to take a route that I have created using Google Maps (snapping to roads) and use the API display this route on an Android application? I see that there is a way to generate images overlayed with polylines created with coordinates but it seems like it would be tought to create a polyline for something like a curved road. Thanks, Rob

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  • Find distance between two points using MKMapKit

    - by mag725
    Hi, I'm attempting to find the euclidean distance in meters between two points on an MKMapView using iPhone OS 3.2. The problem is that I have these coordinates in terms of latitude and longitude, which, mathematically provides me enough data to find the distance, but it's going to take some tricky trigonometry. Is there any simpler solution? Thanks!

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  • Fitting a gamma distribution with (python) Scipy

    - by Archanimus
    Hi folks, Can anyone help me out in fitting a gamma distribution in python? Well, I've got some data : X and Y coordinates, and I want to find the gamma parameters that fit this distribution... In the Scipy doc, it turns out that a fit method actually exists but I don't know how to use it :s.. first, in wich format the argument "data" must be, and how can I provide the seconde argument (the parameters) since this what I'm looking for ??? Thanks a lot!

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  • Troubleshooting Facebook's graph.put_object that returns error 400

    - by TimLeung
    I am using Facebook Python's SDK along with Google App Engine, and making a call to do a checkin: graph.put_object("me", "checkins", message="Hello, world", place="165039136840558", coordinates='{"latitude":"38.2454064", "longitude":"-122.0434404"}') However, this throws an error 400 Bad Request and I don't seem to be able to try catch it so I can have the important information. On a bad request, Facebook should return, an object like below which can help troubleshoot and address the issue, but I am not sure how I can retrieve this object: { "error": { "type" : "OAuthException", "message" : "An active access token must be used to query information about the current user." } }

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  • iteratively creating graphs

    - by Andrei
    I have a bunch of files containing x and y coordinates, representing time and value (space-separated, but can be amended) For example: 15:06:59 0.0140 ....... I want to create a word file (or some equivalent) to show all these graphs. Right now I am using Excel. It pretty daunting task, as I ahve to plug paste numbers in two rows for each graph, and I have many of them. Thanks

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  • passing values in array from javascript to html and displaying them

    - by cheesebunz
    I currently have a MapToolKit.html , and two .js files namely map.js and search.js. When i search places like starbucks, they will return me addresses and coordinates stored into an array. I would like to display those multiple values into the html page, not just one value which i currently did it on my coding now. Here's the source code: http://www.mediafire.com/?0minqxgwzmx

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  • MATLAB: Drawing a line over a black and white image

    - by Richard
    This is quite possibly an extremely retarded question, but what is the best way to draw a line over a black and white (binary) image in MATLAB, provided the start and end coordinates are known? Please note, I am not trying to add an annotation line, I would like the line to become part of the image.

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  • How to get calculated element width and height in YUI3?

    - by Jaanus
    jQuery has handy .height() and .width() utilities to get calculated displayed size of a DOM element. It also has .position() to get coordinates. In YUI3 Node, I see that there are .getX(), .getY() and .getXY() utilities to get position, but I do not see anything for size (or can't look). What's a good way to get element height and width in YUI3?

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  • Why is this OpenGL ES code slow on iPhone?

    - by f3r3nc
    I've slightly modified the iPhone SDK's GLSprite example while learning OpenGL ES and it turns out to be quite slow. Even in the simulator (on the hw worst) so I must be doing something wrong since it's only 400 textured triangles. const GLfloat spriteVertices[] = { 0.0f, 0.0f, 100.0f, 0.0f, 0.0f, 100.0f, 100.0f, 100.0f }; const GLshort spriteTexcoords[] = { 0,0, 1,0, 0,1, 1,1 }; - (void)setupView { glViewport(0, 0, backingWidth, backingHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0.0f, backingWidth, backingHeight,0.0f, -10.0f, 10.0f); glMatrixMode(GL_MODELVIEW); glClearColor(0.3f, 0.0f, 0.0f, 1.0f); glVertexPointer(2, GL_FLOAT, 0, spriteVertices); glEnableClientState(GL_VERTEX_ARRAY); glTexCoordPointer(2, GL_SHORT, 0, spriteTexcoords); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // sprite data is preloaded. 512x512 rgba8888 glGenTextures(1, &spriteTexture); glBindTexture(GL_TEXTURE_2D, spriteTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } - (void)drawView { .. glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(tx-100, ty-100,10); for (int i=0; i<200; i++) { glTranslatef(1, 1, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } .. } drawView is called every time the screen is touched or the finger on the screen is moved and tx,ty are set to the x,y coordinates where that touch happened. I've also tried using GLBuffer, when translation was pre-generated and there was only one DrawArray but gave the same performance (~4 FPS). ===EDIT=== Meanwhile I've modified this so that much smaller quads are used (sized: 34x20) and much less overlapping is done. There are ~400 quads-800 triangles spread on the whole screen. Texture size is 512x512 atlas and RGBA_8888 while the texture coordinates are in float. The code is very ugly in terms of API efficiency: there are two MatrixMode change along with two loads and two translation then a drawarrays for a triangle strip (quad). Now this produces ~45 FPS.

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  • 3 Dimensional Array

    - by George Johnston
    I don't know why I'm experiencing so much trouble with this, but I would like to have an array that basically represents a layer number and x,y coordinates so I could essentially say, int i = array[layer,x,y] and get the corrisponding value per layer. I create the array.. int[,,] myarray ...initialize it myarray = new int[0,width, height]; ...and it blows up when try and grab a value. int n = myarray[0,1,1] What am I missing?

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  • (ActionScript) Change movie clip width with mask

    - by Ronal
    Is there a way to mask a movie clip in a way that alters the width and height of the object? I have a child movie clip that is larger in width so I'm having issues manipulating the width, height and coordinates proportionally of the parent movie clip. I appreciate the help. Thank you.

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  • Openlayers - LayerRedraw() / Feature rotation

    - by Ozaki
    TLDR: I have an Openlayers map with a layer called 'track' I want to remove track and add track back in. I have an image 'imageFeature' on a layer that rotates on load to the direction being set. I want it to update this rotation that is set in 'styleMap' on a layer called 'tracking'. I set the var 'stylemap' to apply the external image & rotation. The 'imageFeature' is added to the layer at the coords specified. 'imageFeature' is removed. 'imageFeature' is added again in its new location. Rotation is not applied.. As the 'styleMap' applies to the layer I think that I have to remove the layer and add it again rather than just the 'imageFeature' Layer: var tracking = new OpenLayers.Layer.GML("Tracking", "coordinates.json", { format: OpenLayers.Format.GeoJSON, styleMap: styleMap }); styleMap: var styleMap = new OpenLayers.StyleMap({ fillOpacity: 1, pointRadius: 10, rotation: heading, }); Now wrapped in a timed function the imageFeature: map.layers[3].addFeatures(new OpenLayers.Feature.Vector( new OpenLayers.Geometry.Point(longitude, latitude), {rotation: heading, type: parseInt(Math.random() * 3)} )); Type refers to a lookup of 1 of 3 images.: styleMap.addUniqueValueRules("default", "type", lookup); var lookup = { 0: {externalGraphic: "Image1.png", rotation: heading}, 1: {externalGraphic: "Image2.png", rotation: heading}, 2: {externalGraphic: "Image3.png", rotation: heading} } I have tried the 'redraw()' function: but it returns "tracking is undefined" or "map.layers[2]" is undefined. tracking.redraw(true); map.layers[2].redraw(true); Heading is a variable: from a JSON feed. var heading = 13.542; But so far can't get anything to work it will only rotate the image onload. The image will move in coordinates as it should though. So what am I doing wrong with the redraw function or how can I get this image to rotate live? Thanks in advance -Ozaki Add: I managed to get map.layers[2].redraw(true); to sucessfully redraw layer 2. But it still does not update the rotation. I am thinking because the stylemap is updating. But it runs through the style map every n sec, but no updates to rotation and the variable for heading is updating correctly if i put a watch on it in firebug.

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  • Tile map collision detection

    - by hero
    There are many topics like this, but none with concrete answers. I am drawing a tile-map in the traditional way (two for loops) and keeping my player centered except when the edges of the map is reached. How would I create collision detection? I need to know how to translate tile location in the array to screen coordinates I think.

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