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  • Freezing a dual-mode (GUI and console) application using cx_Freeze

    - by Mridang Agarwalla
    Hi, I've developed a Python application that runs both in the GUI mode and the console mode. If any arguments are specified, it runs in a console mode else it runs in the GUI mode. I've managed to freeze this using cx_Freeze. I had some problems hiding the black console window that would pop up with wxPython and so I modified my setup.py script like this: import sys from cx_Freeze import setup, Executable base = None if sys.platform == "win32": base = "Win32GUI" setup( name = "simple_PyQt4", version = "0.1", description = "Sample cx_Freeze PyQt4 script", executables = [Executable("PyQt4app.py", base = base)]) This works fine but now when I try to open up my console and run the executable from there, it doesn't output anything. I don't get any errors or messages so it seems that cx_Feeze is redirecting the stdout somewhere else. Is is possible to get it to work with both mode? Nothing similar to this seems to be documented anywhere. :( Thanks in advance. Mridang

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  • Java the little console game won't repeat?

    - by Jony Kale
    Okay, what I have so far is: You enter the game, and write "spin" to the console. Program will enter the while loop. In the while loop, if entered int is -1, return to the back (Set console input back to "", and let the user select what game he would like to play). Problem: Instead of going back, and selecting "spin" again, the program exits? Why is it happening? How can I fix this? private static Scanner console = new Scanner(System.in); private static Spin spin = new Spin(); private static String inputS = ""; private static int inputI = 0; private static String[] gamesArray = new String[] {"spin", "tof"}; private static boolean spinWheel = false; private static boolean tof = false; public static void main (String[] args) { if (inputS.equals("")) { System.out.println("Welcome to the system!"); System.out.print("Please select a game: "); inputS = console.nextLine(); } while (inputS.equals("spin")) { System.out.println("Welcome to the spin game! Please write 1 to spin. and -1 to exit back"); inputI = console.nextInt(); switch (inputI) { case 1: break; case -1: inputI = 0; inputS = ""; break; } } }

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  • problems with Console.SetOut in Release Mode?

    - by Matt Jacobsen
    i have a bunch of Console.WriteLines in my code that I can observe at runtime. I communicate with a native library that I also wrote. I'd like to stick some printf's in the native library and observe them too. I don't see them at runtime however. I've created a convoluted hello world app to demonstrate my problem. When the app runs, I can debug into the native library and see that the hello world is called. The output never lands in the textwriter though. Note that if the same code is run as a console app then everything works fine. C#: [DllImport("native.dll")] static extern void Test(); StreamWriter writer; public Form1() { InitializeComponent(); writer = new StreamWriter(@"c:\output.txt"); writer.AutoFlush = true; System.Console.SetOut(writer); } private void button1_Click(object sender, EventArgs e) { Test(); } and the native part: __declspec(dllexport) void Test() { printf("Hello World"); } Update: hamishmcn below started talking about debug/release builds. I removed the native call in the above button1_click method and just replaced it with a standard Console.WriteLine .net call. When I compiled and ran this in debug mode the messages were redirected to the output file. When I switched to release mode however the calls weren't redirected. Console redirection only seems to work in debug mode. How do I get around this?

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  • how to ouput text to java console from servlet

    - by mithun1538
    I have a servlet. But it is not working as desired. Hence for debugging purposes, I want to print statements to the java console(the one that can be opened using the java icon in taskbar). However, if I use System.out.println("message"), it doesnt display in java console. Is there any alternative way where I can display messages to the console from the servlet? Or can anyone suggest me an alternative way to display messages to any other console?

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  • Unix console becomes inactive after closing vim

    - by gotts
    user@laptop:~$ locate file.ext | xargs vim -p Vim: Warning: Input is not from a terminal 2 files to edit user@laptop:~$ After finding files and modifying them in vim I want to save them and continue to work in unix console but I can't do that. After vim close console just halts. No activity on any keypress. The only workaround is to close console tab and create a new one. How can I solve this problem?

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  • howt to access COM port via script

    - by mithunmo
    Hello, I need to access COM port (console) via script to access our DSL modem. It should access in such a way that I can read all the messages printed on the console and i should also send commands to the console via script . Please let me know if it is possible in TCL or php . Platform : Windows XP. Also is there any way I can access the com port through script and console software such as teraterm simultaneously ? Regards, Mithun

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  • Self hosted WCF console output from service

    - by user989056
    quick one: Is it possible to capture the output stream of a WCF service that is hosted via ServiceHost ( self hosted service) ? I have methods within my WCF service that output useful debugging information, is it possible to send these to it's host's console output? Edit: It appears that I have made an obvious blunder - I was using Debug instead of Console. It is possible to output to the console by using the standard Console output commands in your WCF service class. I have marked the answer that I have found the most useful.

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  • Console class in java Exception in reading password

    - by satheesh
    Hi, i am trying to use Console class in java. with this code import java.io.Console; public class ConsoleClass { public static void main(String[] args){ Console c=System.console(); char[] pw; pw=c.readPassword("%s","pw :"); for(char ch:pw){ c.format("%c",ch); } c.format("\n"); MyUtility mu =new MyUtility(); while(true){ String name=c.readLine("%s", "input?: "); c.format("output: %s \n",mu.doStuff(name)); } } } class MyUtility{ String doStuff(String arg1){ return "result is " +arg1; } } here i am getting NullPointerException when i tried to run in netbeans but i am not getting any Exception when tried to run in cmd with out netbeans IDE.Why?

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  • Log to Firefox Error Console from JavaScript

    - by Torsten Marek
    Is it possible to add messages to the built-in error console of Firefox from JavaScript code running in web pages? I know that I there's Firebug, which provides a console object and its own error console, but I was looking for a quick fix earlier on and couldn't find anything. I guess it might not be possible at all, to prevent malicious web pages from spamming the log?

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  • Finding patterns in Puzzle games.

    - by José Joel.
    I was wondering, which are the most commonly used algorithms applied to finding patterns in puzzle games conformed by grids of cells. I know that depends of many factors, like the kind of patterns You want to detect, or the rules of the game...but I wanted to know which are the most commonly used algorithms in that kind of problems... For example, games like columns, bejeweled, even tetris. I also want to know if detecting patterns by "brute force" ( like , scanning all the grid trying to find three adyacent cells of the same color ) is significantly worst that using particular algorithms in very small grids, like 4 X 4 for example ( and again, I know that depends of the kind of game and rules ...) Which structures are commonly used in this kind of games ?

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  • Powershell: Writing errors and ouput to a text file and Console

    - by smaclell
    I am trying to write the entire output (errors included) of an executing script to the console and a file at the same time. I have tried several different options .\MyScript.ps1 | tee -filePath C:\results.txt # only the output to the file .\MyScript.ps1 2> C:\results.txt # only the errors to the file and not the console .\MyScript.ps1 > C:\results.txt # only the output to the file and not the console My hope was that I could use the file to review the output/errors Any help would be greatly appreciated.

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  • How to Turn Off Annoying Eclipse Console on Windows

    - by engfer
    So I change the -vm argument for eclipse.exe using the elcipse.ini settings file, and now there's an annoying command prompt console (even if I remove the -vm value). Does anyone know how to turn off the console so I only have the eclipse GUI and not the console window? /cry NOTE: On MS WIndows 7

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  • How to turn off Eclipse console on Windows

    - by engfer
    So I change the -vm argument for eclipse.exe using the eclipse.ini settings file, and now there's an command prompt console (even if I remove the -vm value). Does anyone know how to turn off the console so I only have the eclipse GUI and not the console window? I'm running MS Windows 7.

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  • Windows' MSN Zone internet games will not launch due to error

    - by zechdc
    I keep getting this error when trying to launch Internet Spades on a Windows XP machine: Spades is unable to start. Close some other programs and try again, or try reinstalling Spades using Add/Remove Programs in Control Panel. I used the Add/Remove programs to disable, then enable games. It asked for the Windows XP CD which I put in. Did some stuff like it was working. Still get the same error message.

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  • Record keyboard/mouse macros for games

    - by Dan
    I want to record a keyboard/mouse macro for automatically playing repetitive flash games. The programs I'm familiar with xnee/gnee/pnee and xmacro don't work under Ubuntu 10.04. (Xnee gives "Xnee failed due to bad data received from RECORD extension" for version 3.02, which is a known issue which I haven't found a solution for, and xmacro just plain doesn't work...) Are there any other methods I could use besides these two programs? Thanks

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  • Periodic Slowdowns During Games

    - by Daniel
    Hi, I am having trouble with my laptop. A problem that happens is a slowdown that occurs every 5 minutes or so (problem can be seen during games). The fan will start to speed up and the laptop will slow down to about 50% of its original fps. This will persist for about 30 seconds and then continue back. Here are my specs: Intel T3400 (2.16GHz, 2 cores, 1M cache) 3 GB RAM (PC2-5300 333MHz) Mobile Intel 4 Series Express (1.26 GB VRAM)

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  • Bastion - Indie Humble Bundle

    - by user68008
    I have downloaded Bastion for Ubuntu and installed in the home folder normally. When executing "Games Bastion" nothing happens. Running Bastion directly from the installation folder results in the error below Unhandled Exception: System.EntryPointNotFoundException: glProgramParameteri at (wrapper managed-to-native) OpenTK.Graphics.OpenGL.GL/Core:ProgramParameteri (uint,OpenTK.Graphics.OpenGL.AssemblyProgramParameterArb,int) at OpenTK.Graphics.OpenGL.GL.ProgramParameter (Int32 program, AssemblyProgramParameterArb pname, Int32 value) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Graphics.EffectPass.ApplyPass () [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Graphics.Effect.DefineTechnique (System.String techniqueName, System.String passName, Int32 vertexIndex, Int32 fragmentIndex) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Graphics.SpriteEffect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0 at GSGE.ExceptionGame.LoadContent () [0x00000] in <filename unknown>:0 <snip> I have tried some solutions on the internet, like adding OpenTK.dll.config the line below: <dllmap os="linux" dll="libXi" target="libXi.so.6"/> This didn't help. Also tried running as sudo and that didn't help. Some posts said that this might be a problem with Ubuntu noveau drivers. But I'm using the NVIDIA proprietary drivers. DISTRIB_ID=Ubuntu DISTRIB_RELEASE=10.04 DISTRIB_CODENAME=lucid DISTRIB_DESCRIPTION="Ubuntu 10.04.4 LTS" OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 9400 GT/PCI/SSE2 OpenGL version string: 3.2.0 NVIDIA 195.36.24 direct rendering: Yes

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  • HTML5 or Javascript game engine to develop a browser game

    - by Jack Duluoz
    I would like to start developing a MMO browser game, like Travian or Ogame, probably involving also a bit of more sophisticated graphical features such as players interacting in real time with a 2d map or something like that. My main doubt is what kind of development tools I should use: I've a good experience with PHP and MySQL for the server side and Javascript (and jQuery) regarding the client side. Coding everything from scratch would be of course really painful so I was wondering if I should use a javascript game engine or not. Are there (possibly free) game engine you would recommend? Are they good enough to develop a big game? Also, I saw a lot of HTML5 games popping up lately but I'm now sure if using HTML5 is a good idea or not. Would you recommend it? What are the pro and cons about using HTML5? If you'd recommend it, do you have any good links regarding game development with HTML5? (PS: I know that HTML5 and a Javascript engine are not mutually exclusive, I just didn't know how to formulate a proper title since English is not my main language. So, please, answer addressing HTML5 and a game engine pro and cons separately)

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  • PHP Browser Game Question - Pretty General Language Suitability and Approach Question

    - by JimBadger
    I'm developing a browser game, using PHP, but I'm unsure if the way I'm going about doing it is to be encouraged anymore. It's basically one of those MMOs where you level up various buildings and what have you, but, you then commit some abstract fighting entity that the game gives you, to an automated battle with another player (producing a textual, but hopefully amusing and varied combat report). Basically, as soon as two players agree to fight, PHP functions on the "fight.php" page run queries against a huge MySQL database, looking up all sorts of complicated fight moves and outcomes. There are about three hundred thousand combinations of combat stance, attack, move and defensive stances, so obviously this is quite a resource hungry process, and, on the super cheapo hosted server I'm using for development, it rapidly runs out of memory. The PHP script for the fight logic currently has about a thousand lines of code in it, and I'd say it's about half-finished as I try to add a bit of AI into the fight script. Is there a better way to do something this massive than simply having some functions in a PHP file calling the MySQL Database? I taught myself a modicum of PHP a while ago, and most of the stuff I read online (ages ago) about similar games was all PHP-based. but a) am I right to be using PHP at all, and b) am I missing some clever way of doing things that will somehow reduce server resource requirements? I'd consider non PHP alternatives but, if PHP is suitable, I'd rather stick to that, so there's no overhead of learning something new. I think I'd bite that bullet if it's the best option for a better game, though.

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  • How to make Xbox joypad work with Bastion?

    - by Alistair Buxton
    I have an XBox joypad: Bus 005 Device 004: ID 045e:0289 Microsoft Corp. Xbox Controller S When I start Bastion from the terminal the following is output: Number of joysticks: 1 Number of buttons for joystick: 0 - 10 Number of axes for joystick: 0 - 6 Number of PovHats for joystick: 0 - 1 When I load up the game it displays a message "press any key" and at this point, if I press a button on the joypad it advances to the main menu. However, the up/down/left/right controls do not work and the button will not operate the menu. When I enter the control configuration, the joypad section is disabled and displays a message "joypad not detected." If I enter the control customization and try to reconfigure one of the controls, noises can be heard when pressing joypad buttons, but the input is otherwise ignored. Further information which may or may not be relevant: My controller is an original Xbox controller, not a 360 controller. XNA games on Windows apparently only work with Xbox360 controllers because they use xinput rather than direct input, see eg here. My controller works (almost) properly with MonoGame trunk samples, but Bastion uses a modified MonoGame and crashes when run against trunk, so I can't add debugging to see where the problem is. Bug can also be reproduced with a Xbox 360 wired controller.

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  • Ubuntu's security, Gaming, X server, situation [closed]

    - by ShortCircuit
    Little background story. So when I first heard about the NSA spying on people I wasn't surprised, it also was the reason why I switched to Ubuntu. (Full time) It had it's disadvantages when comparing to Windows and it's AAA games and other stuff. My best friend is somewhat upset about me, using full time Ubuntu, because we play a game named "Dayz (an addon for Arma II)" and WineHQ wasn't of any help. Not to mention that he keeps asking me if WineHQ can run Dayz, but he clearly doesn't understand the situation of WineHQ, that it's free, that you have to be happy with what you got at the moment. (I'm not going to dual boot because, how else is gaming on Ubuntu/Linux going to happen?) But whenever I was in a nasty situation where I could do something so simply on Windows and not/hard on Ubuntu, I always thought "It's almost virus free, It's free, No one is spying on me." My Questions: My English isn't all that good, so could some one simplify/explain what the hell is going on the below standing link? Ubuntu Spyware: What to Do? https://www.gnu.org/philosophy/ubuntu-spyware.html When will gaming on Linux/Ubuntu be a real thing? I've heard that the X server's code is a mess and that Wayland will replace X server. When/will this come reality? (I might have understood this wrong.)

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  • Diablo 3 "freezes" periodically

    - by Shauna
    I'm running Diablo 3 (start edition, digital download) on the following: Ubuntu 12.04 64-bit (stock Unity, Gnome, etc; kernel version 3.2.0-29-generic) Wine version 1.5.11 (base, from Wine's PPA, game started with setarch i386 -3) Intel i7 920 CPU nVidia GTX260 with driver version 295.49 ("post-release updates" entry within the proprietary drivers tool), dual monitors 6GB RAM Every so often (and what appears to be at random), the game video will freeze up. I can still move the mouse, and it reacts to ctrl+alt+f2 to drop into text mode, but I can't get back to the desktop (which means I can check terminal to see what's going on after launching from terminal, especially since even in windowed mode, the secondary screen gets shut off by the game), and I can't continue to play the game. In order to get it running again, I have to restart lightdm, then relaunch the game (or, in a couple of rare cases, I had to restart the computer entirely, because running sudo service lightdmn [stop/start] doesn't appear to react). Turning down the video settings seems to have helped in some cases, but not all of them. Times it's frozen on me: The beginning of The Fallen Start quest part 6 - kill the Wretched Mother, right as you walk out of New Tristram and engage in the monsters on the northern path (repeatedly froze here until I adjusted the graphics down) Within the cinematic/event upon finding Deckard Cain While fighting the skeletons to protect Deckard Cain When about to enter Leoric's passage after Cain sends you back to where you found him That's as far as I've gotten through the game so far. Additionally, this doesn't happen on other games I play and seems to only occur with Diablo 3. Has anyone else run into this issue and know a possible cause or fix, or at least know where I can look (and what to look for) to figure out why this is happening?

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  • Connecting PS3 dualshock on Ubuntu 14.04 with 3.13.0-34-generic?

    - by 5th Wheel
    The last entries/queries I can find about PS3 dual shock controller are dealing with older kernel versions. It looks like there may still be a problem with using the PS3 dual shock via USB(or bluetooth) with 14.04? I'm only guessing because I get no sign of detection or input when I plug in the USB. When I run dmesg | grep sony [ 4687.762302] sony 0003:054C:0268.0003: can't set operational mode [ 4687.770639] sony: probe of 0003:054C:0268.0003 failed with error -38 So at this point, I don't know if it's worth running : sudo apt-get install xboxdrv I also found this article LINK but it's dated 01/2013. I was considering installing steam, and checking out some of the games. There are a few in particular I want to check out, but I'm afraid of purchasing them and then my controller does not work. I don't have a ps3, I just have the controller for Sixaxis/emulator/Android set up... I see mentions for QTsixa and xboxdrv, but the posts are at least a year old(older distibution/kernels) Ideally, I'd like to just plug in USB, and play. No Bluetooth.

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