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  • I am new to game development, what do I need to know? [closed]

    - by farmdve
    I am unsure if this question is a duplicate, I hope it isn't. Are there any resources on the terminology when doing game development? Because, even if you tell me to learn some graphics API, how would I understand the things it does, if I am not well into the terminology(voxel,mesh,polygon,shading). What about the math that is involved in the game(geometry) or the concept of the gravity,collision detection in the game and their respective maths? I am very bad at math, never was good, because I have ADHD, but I won't give up just yet. I look at a game, and I see "textures", but how am I walking on them, how do they take substance so I don't fall off of them? And depth? This is what I need information about, not just a link to a library like SDL(which I have compiled under MinGW and MinGW-W64) and tell me to learn it and the cliché answer "start simple/small". I hope the question(s) are not too vague.

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  • What's the best way to add some particle or laser effects to an already animated character?

    - by Scott
    I just purchased some rigged and animated robot characters from 3drt for a game I'm making in unity. I would like to be able to add some weapon effects to the characters. For example, I would like for the robots to be able to shot lasers out of the hands at enemies. I have know idea where to even start with this task as I'm more of a programmer than a graphics guy. Can some experienced developers / designers please point me in a good direction? Thanks. Note: As of right now I have maya and blender installed on my computer.

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  • Will Ubuntu be releasing an update for Cedar Trail Processors?

    - by Alan
    There is a file available on the Intel web site with the file name "cdv-gfx-drivers-1.0.1_bee.tar.bz2" and a date of July 6, 2012. It can be found by searching the Intel Download Center for the filename or the string "Linux* PowerVR Graphics/Media Drivers". The download page links to the file, release notes and a link, Enabling hardware accelerated playback that takes one to a page containing links to two pdf documents titled "Enabling Hardware Accelerated Playback for Intel® AtomTM Processor N2000/D2000 Series", one for Ubuntu and one for Fedora. The instruction and release notes speak to working with kernel 3.1.0 and since I do not feel I have the skills, knowledge or training to do anything else but, follow the instructions to the "T", I am very reluctant to try anything on my freshly updated 3.2.0 kernel. I would much rather use a Ubuntu supported kernel that applies these drivers and doesn't break anything in the process. Is it a case where this is so new that Canonical has not yet included these drivers but, soon will do so?

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  • Intel GMA 4500M screen resolution problem

    - by I Heart Ubuntu
    I was previously running 10.10 on my Acer Aspire laptop. It has Intel GMA 4500M integrated graphics and worked just fine. Great display, sharp, crisp, etc. I decided to do a fresh install of 11.10 Oneiric and now am having problems. Originally I was getting the dreaded blank screen where the brightness was turned almost completely off. Some searching pulled up several easy fixes (editing GRUB). Right now I am still having one issue. The screen resolution is stuck at a max of 1024x768 giving me a distorted screen. Is there any way to fix this issue? I've Googled, searched Ask Ubuntu and also spent time on the forums looking for a solution. Thus far, nothing. Apparently, was and still is a concern in Natty? Any help would be greatly appreciated.

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  • Color distortion with Intel HD4000 over HDMI output - VGA is fine

    - by Simon Möller
    I set up a new system with i5 3570k gigabyte z77 d3h using integrated graphics (HD4000) and I've installed the 64bit Desktop version of 12.04. Connected to my Acer Screen via HDMI, the colors are horribly distorted. I think the biggest issue is that black appears as greenish. Over VGA everything is fine. Interestingly, I once observed that connecting both, the VGA and the HDMI cable at the same time, solved the issue. Ubuntu thought 2 screens were connected, I mirrored the image, and over HDMI the colors looked fine. However, after a reboot I am now unable to reproduce this behavior. I read frequently, that Intel hardware should be supported out of the box by Ubuntu but it doesn't seem to be the case here. Should I upgrade my Kernel? If so, which version would you recommend? Thank you for your answers!

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  • Issue with text in a Intel 82945G Express Chipset Family

    - by user34681
    I am on Ubuntu 11.04 and the text in all the applications often looks with visual artifacts. I have installed xserver-xorg-video-intel. Attached a image so you can appreciate. lshw -c video output: *-display description: VGA compatible controller product: 82945G/GZ Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 02 width: 32 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:16 memory:dfe00000-dfe7ffff ioport:8800(size=8) memory:e0000000-efffffff memory:dfe80000-dfebffff In the text selected in green you can see the 'Online', 'File' and 'hassle' words cut.

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  • Is it possible to update my graphic card drivers?

    - by madmaxpt
    This is what the lspci -v command shows in the VGA compatible controller section: 00:02.0 VGA compatible controller: Intel Corporation Atom Processor D4xx/D5xx/N4xx/N5xx Integrated Graphics Controller (prog-if 00 [VGA controller]) Subsystem: Dell Device 048e Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at f0200000 (32-bit, non-prefetchable) [size=512K] I/O ports at 18d0 [size=8] Memory at d0000000 (32-bit, prefetchable) [size=256M] Memory at f0000000 (32-bit, non-prefetchable) [size=1M] Expansion ROM at <unassigned> [disabled] Capabilities: <access denied> Kernel driver in use: i915 Kernel modules: i915 i915 is only compatible with OpenGL 1.4 and cannot use shaders and I'd like to use some Open GL 2.0 functionalities. Is it possible to update the drivers or is my hardware limited to OpenGL 1.4 ?

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  • in ubuntu 12.04 how may i know if my devices have it's driver installed??

    - by Aldo
    i have a dell N4110 laptop, and i want to know if the driver is installed and working well, something like the device manager in windows , or another way to know if a device is driverless or if the device might have a better driver, like my mousepad, in windows it have multi-touch gestures , that scrolls or zoom with two fingers (like an ipod) but in ubuntu it just works the right part as a scroll bar, so maybe it is installed one driver, but i need other one that uses well my devices. and the grphics card, i have not idea if it is well installed or isn't. i have a Intel 3000hd graphics card. thank you for your time. have a nice day people! =D

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  • How to install & upgarde my Video Drive in presice?

    - by user71382
    Greeting all out here, So one helpful folk during a troubleshoot on VirtualBox told me that my graphic driver is too old. Code: 00:00:02.714 OpenGL Info: Render SPU: GL_VENDOR: Tungsten Graphics, Inc 00:00:02.714 OpenGL Info: Render SPU: GL_RENDERER: Mesa DRI Mobile Intel® GM45 Express Chipset x86/MMX/SSE2 00:00:02.714 OpenGL Info: Render SPU: GL_VERSION: 2.1 Mesa 8.0.2 In try to shot the problem, I got at http://intellinuxgraphics.org/2012.02.html But now I don't know how to proceed & what to download & how to install the latest driver for my video card ????????????/ Any help on the matter is appreciated. Thank you,Have a nice day, Mrinal

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  • Oneiric updates cause "Window Creation Error" in Second Life client

    - by Yuttadhammo
    With the latest Oneiric updates, I've been unable to use Second Life, a virtual reality simulator, in Ubuntu. I assume it has something to do with the NVidia driver, since the error in the console says: WARNING: createWindow: LLWindowManager::create() : Error creating window. WARNING: LLViewerWindow: Failed to create window, to be shutting Down, be sure your graphics driver is updated I guess I could file a bug on Launchpad, but I'm not sure where to file it. Does anyone have any insight into what may be causing this problem? It was working fine a week ago, and older viewers (Imprudence viewer anyway) still work fine.

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  • How to force GNOME panels et. al. to display on a different monitor without mirroring?

    - by GrueKun
    So, I recently purchased a new 23" monitor for my PC. However, I can't use it with the PC currently as I am waiting on a replacement heatsink. In the mean time, I wanted to use it with my Dell laptop. I hooked it up to the VGA port, and it seems to be working properly. However, I wanted to know if there was a way I could move all of the main display elements over to the attached monitor? I wanted to shut the LCD panel off on the laptop and hook it up like a desktop. Relevant specs: Ubuntu 10.10 x64 Intel graphics chipset The attached monitor is currently set as the default monitor. Any suggestions are welcome. :)

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  • Problem installing libva (VAAPI), vainfo fails

    - by satuon
    I'm following a wiki on how to make VLC use the GPU in the Core i3 integrated graphics chipset, but I'm stuck at one of the first steps, installing VAAPI. I installed libva1 and vainfo by using "sudo apt-get install libva1 vainfo", but when I run vainfo it says libva: libva version 0.32.0 libva: va_getDriverName() returns 0 libva: Trying to open /usr/lib/dri/i965_drv_video.so libva: va_openDriver() returns -1 vaInitialize failed with error code -1 (unknown libva error),exit It should say VAProfileH264High : VAEntrypointVLD VAProfileVC1Advanced : VAEntrypointVLD according to the wiki. /usr/lib/dri/i965_drv_video.so doesn't exist in my system, but I installed libva1 with apt-get.

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  • Dual monitor not working after an update

    - by Nimonika
    I did a package manager update yesterday and it turns out that my dual monitor setup has stopped working. I have poor vision so I really need to connect to a much bigger screen, but since yesterday, when I connect the screen to my laptop, the screen does not automatically reset itself to the laptop display. Even after lots of trial and error with the display settings, I am getting different dispalys on the laptop and external screen and right now only the big screen is active while the laptop has blanked out. Please can someone help me setup my dual screens for 11.10 properly. lspci -v | grep -i vga output 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) (prog-if 00 [VGA controller]

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  • poor font rendering in browsers on 12.04

    - by Alecs
    I'm using a Lenovo B570e. I've installed the mesa-utils for the graphic driver because it wasn't recognized by default. Now I have this: graphic card : Intel® Sandybridge Mobile x86/MMX/SSE2. I don't know if it's just my impression but I think all the images are a little bit pixelated and I think it have something to do with the drivers. Maybe is not the correct driver associated with it, I'm saying this because when I was on Windows 7 the name of the driver was something like " Intel hd graphics..." Any suggestions? Thank you! Later edit: This seems to happen only in browsers.

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  • Screen gets garbled on some web sites

    - by user10565
    I have a Gateway notebook with graphics card 01:05.0 VGA compatible controller: ATI Technologies Inc RS690M [Radeon X1200 Series] with open source driver Linux version 2.6.32 -28 - generic. No other operating system on the computer. When I am using firefox to browse the web, everything normally works just fine except that when I attempt to access some particular web pages the screen completely messes up going mostly white with various streaks, etc., although I can access other pages of the same site without problems. When I run the cursor over the garbled screen, bits of the image recompose themselves, at least partially, and I can continue to open the applications window, or turn the computer off, or open the terminal, or take screen shots, etc., although all menus are unreadable. Also, when I zoom in on Google Earth the screen completely messes up. At all other times, there are no apparent problems. Any ideas?

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  • Torchlight is missing some textures

    - by AKAGoodGravy
    I am using a Radon HD6850 and just bought the indi bundle. Torchlight is missing all face textures (and face textures only). I have had problems with shaders before (graphic would be displayed as black), but what I am seeing now is a simple removal of the texture, I can see through the head. The fps is fine on full graphics so it doesn't seem to be too much of a driver issue (I am using the drivers that came with ubuntu). I downloaded the game through the USC. Has anyone had this issue and managed to fix it? Running Ubuntu 12.04 LTS

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  • adjust the brightness in 13.04

    - by dinesh2707
    I have a dual graphics card: intel 4000 and nvidia 630m... I installed bumblebee and intel drivers from their website. I thought the brightness problem will be solved by installing these drivers. But, brightness works only for two steps: that is, dim, medium, high... But, it doesn't increase step wise. Can you please help me sort this problem? I'm a newbie to ubuntu and this is my first trial. So, please give me a detailed guide... Thank you :) EDIT: My model is HP DV6 7040tx. My Laptop Model

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  • Graphics and USB devices freezing soon after OS loads

    - by Andrew
    I run Ubuntu/Windows dual boot. Last night I started the upgrade to Ubuntu 12.04, and my computer has not worked since in either Windows or Ubuntu. Here's what I got when I rebooted after the upgrade, and continue to get every time I boot: Gets to GRUB screen OK. Choose Ubuntu - black screen or crazy purple lines. At first I assumed something went wrong with the upgrade (often happens). Choose Windows - works fine, I log in, but soon after that the graphics freeze (sometimes with purple artifacts). The keyboard and mouse (both USB) also lose power at the same instant, and none of the USB ports have power to them. This happens sooner or later every time I boot. Update: the HDD also appears to lose power at the same point. I have tried a live CD, but my computer refuses to boot any CD even after disabling all other boot options in the BIOS. I have disconnected everything except keyboard, mouse, graphics card with one monitor, one RAM sick and HDD; no change. I also took the little battery out to reset CMOS. I am pretty sure no matter how wrong the Ubuntu upgrade went, it wouldn't cause the above symptoms in Windows. So the only explanation I can think of is that a hardware failure occurred at the same time. Some possible causes of this I can think of are: A couple of days before this, I added a third screen (which worked fine). About a week before, my house lost power in a storm (no ill effects over the past few days though). What can I do, other than buy a new motherboard/CPU and hope it works? Unfortunately I don't have another box to swap parts into to test at the moment.

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  • How to know if a graphics card provides hardware rendering for wpf

    - by happyclicker
    I have to run a wpf-app in an environment that has all the same dell-pc's with an intel gma 3000 graphics chip (onbard, Q963/Q965). The app renders only with software rendering (Stated so by the RenderCapability.Tier-property (it says the rendering tier is 0!) and I also see this with Perforator). On all of this machines, DirectX 9c is installed and DXDiag states on many but not on all of this machines, that Direct-3d and Direct-Draw-acceleration is activated. I checked also the registry if the setup of these machines disabled wpf-hw rendering but that's also not the case. On one machine I also updated the video-driver and dx with no success. I found a lot of ressources that say, that directX must be installed and active, so that wpf does not use its own software renderer but uses the DirectX HW-Rendering. But on the above machines, DX9c is installed but there is no hw rendering. May it be that wpf uses dx-graphicscards but does the communication with the graphics card direct and not over dx? How can I find out if a specific graphics-chip has to support hardware rendering for wpf or not. The statement that the graphics card must support dx 9c seems not to be the only condition. The second question is, if wpf renders through dx, is this done through direct-3d or is direct-draw used. Is there any good documentation on this topic?

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  • Kernel compile error with iw_ndis.c

    - by James
    Hi, I have a hp pavilion dm3t with intel HD graphics running ubuntu 10.10 64 bit. I'm trying to compile and install a patched kernel according to this, https://launchpad.net/~kamalmostafa/+archive/linux-kamal-mjgbacklight So I downloaded the tarball from here (linked to from the page above): http://kernel.ubuntu.com/git?p=kamal/ubuntu-maverick.git;a=shortlog;h=refs/heads/mjg-backlight I untar'd it to a directory, entered the directory and did: make defconfig I'm not sure if that's what I should have done but it was successful, so I did: make which seemed to work fine until it gave these errors: ubuntu/ndiswrapper/iw_ndis.c:1966: error: unknown field ‘num_private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1966: warning: initialization makes pointer from integer without a cast ubuntu/ndiswrapper/iw_ndis.c:1967: error: unknown field ‘num_private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: excess elements in struct initializer ubuntu/ndiswrapper/iw_ndis.c:1967: warning: (near initialization for ‘ndis_handler_def’) ubuntu/ndiswrapper/iw_ndis.c:1970: error: unknown field ‘private’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1970: warning: initialization makes integer from pointer without a cast ubuntu/ndiswrapper/iw_ndis.c:1970: error: initializer element is not computable at load time ubuntu/ndiswrapper/iw_ndis.c:1970: error: (near initialization for ‘ndis_handler_def.num_standard’) ubuntu/ndiswrapper/iw_ndis.c:1971: error: unknown field ‘private_args’ specified in initializer ubuntu/ndiswrapper/iw_ndis.c:1971: warning: initialization from incompatible pointer type make[2]: *** [ubuntu/ndiswrapper/iw_ndis.o] Error 1 make[1]: *** [ubuntu/ndiswrapper] Error 2 make: *** [ubuntu] Error 2 How can I compile and install this kernel successfully? I'm new to this and would appreciate any help.

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  • Ubuntu 12.04, xbmc, opengl, intel motherboard

    - by Sean Hagen
    I've got an HTPC that I built myself, with a Asus P5G41T-M Motherboard. It's got an on-board HDMI port, and I've been using that with no problems. I started out with Mythbuntu ( an older version ), and recently updated to 12.04.1 LTS without any issues. I've been thinking about trying out XBMC for a while, and I decided to give it a go. Unfortunately, I seem to be running into quite a few issues. I got XBMC installed from the repos without any issues, but when I try to run it from a console, a box pops up with the following: XBMC needs hardware accelerated OpenGL rendering. Install an appropriate graphics driver. Please consule XBMC Wiki for supported hardware http://wiki.xbmc.org/?title=Supported_hardware In the console, it prints out the following: X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 136 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 12 Current serial number in output stream: 12 When I run vainfo, I get this: libva: VA-API version 0.32.0 libva: va_getDriverName() returns 0 libva: Trying to open /usr/lib/x86_64-linux-gnu/dri/i965_drv_video.so libva: va_openDriver() returns 0 vainfo: VA-API version: 0.32 (libva 1.0.15) vainfo: Driver version: Intel i965 driver - 1.0.15 vainfo: Supported profile and entrypoints VAProfileMPEG2Simple : VAEntrypointVLD VAProfileMPEG2Main : VAEntrypointVLD The file /usr/lib/x86_64-linux-gnu/dri/i964_drv_video.so exists: # ls -l /usr/lib/x86_64-linux-gnu/dri/i965_drv_video.so -rw-r--r-- 1 root root 628728 Mar 29 2012 /usr/lib/x86_64-linux-gnu/dri/i965_drv_video.so And in /var/log/Xorg.0.log the following error pops up: GLX error: Can not get required symbols. I'm not really sure where to go from here. I've tried searching all over for how to fix this problem. I've done "apt-get --reinstall xserver-xorg" ( as well as a few other video driver packages ) a few times, and no change. Any help in getting this issue sorted out would be awesome.

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  • Ubuntu 12.04.2 won't boot after bumblebee instalation

    - by Andrej
    First of all sorry for my English, it's not my first language. Here is what I have done: I had a working ubuntu 12.04 with all updates and working bumblebee, so I could do optirun command and battery life was better than without bumblebee. Than I decided to reinstall both my systems installed windows 7 and ubuntu. Reinstalled Windows 7 all working as expected, than on other partition installed ubuntu 12.04. All worked perfectly. Than I installed bumblebee according to the procedure written here https://wiki.ubuntu.com/Bumblebee same steps that I used before. But now after I install drivers and do all written in procedure and I reboot my notebook system won't boot, it is simply stuck at black screen after short showing of start screen. I reinstalled ubuntu many times already and tried everthing, but when I try install nvidia drivers it won't boot after shutting down notebook and only thing I can do is reinstalling system. I have Lenovo Thinkpad Edge E530 and processor: Intel® Core™ i5-3210M CPU and graphic cards are Intel HD 4000 and Nvidia geforce gt630m After clean install without bumblebee, terminal command lspci| grep VGA is showing: 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation Device 0de9 (rev a1) Can you suggest a sollution?? Or at least some links to similar topics??

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  • OpenGL: Attempt to allocate a texture to big for the current hardware

    - by AnonymousMan
    I'm getting the following error: java.io.IOException: Attempt to allocate a texture to big for the current hardware at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:320) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:200) at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:64) at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:24) The image I'm trying to use is 128x128. System.out.println(GL11.glGetInteger(GL11.GL_MAX_TEXTURE_SIZE)); I get: 32. 32??!! My graphics card is AMD Radeon HD 7970M with 2048 MB GDDR5 RAM, I can run all the latest games in 1080p and 60fps with no problem, and those textures sure as hell doesn't look like they are 32x32 pixels to me! How can I fix this? -- Edit: Here's the chaos code I use to init OpenGL: Display.setDisplayMode(new DisplayMode(500,500)); Display.create(); if (!GLContext.getCapabilities().OpenGL11) { throw new Exception("OpenGL 1.1 not supported."); } Display.setTitle("Game"); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluPerspective(45, 1, 0.1f, 5000); Mouse.setGrabbed(true); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_TEXTURE_2D); glClearColor(0, 0, 0, 0); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_POINT_SMOOTH); glEnable(GL_LINE_SMOOTH); glEnable(GL_POLYGON_SMOOTH); glEnable(GL_POLYGON_OFFSET_FILL); glShadeModel(GL_SMOOTH); Display is a LWJGL thing, it makes the OpenGL context and the window. Anyway, I don't think there's anything in the init code that can help me but you never know...

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  • How do I create a 2.5d parallax effect?

    - by Nikolay Dyankov
    I have a decent background in 3D graphics and programming, but I'm new to game development. I'm currently exploring different possibilities and I really want to make an RPG game. I was thinking about classic 2D isometric view, but I really love how Diablo 2 looks and feels to play. My question is - how can I achieve Diablo 2's parallax effect? Everything looks hand drawn with baked lights and shadows and looks awesome, but when you move around you notice some perspective. For example, let's say that I drew a big hall with columns in Photoshop with an orthographic perspective (classic pixel art style, just parallel lines). How would I give parallax effect to this scene when the character moves around? If I use camera-facing sprites for everything it would probably look OK in the distance, but it would be really fake when a character comes close to a column (cylinder) for example. Any suggestions? How did Blizzard make the parallax effect in Diablo 2? See this screenshot: http://guidesmedia.ign.com/guides/10629/images/act2tombs.jpg

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  • Algorithmically generating neon layers on pixel grid

    - by user190929
    In an attempt at a screensaver I am making, I am a fan of neo-like graphics, which, of course, look great against a black background. As I understand it, neon, graphically speaking, is essentially a gradient of a color, brightest in the center, and gets darker proceeding outward. Although, more accurate is similar, but separating it into tubes and glow. The tubes are mostly white, while the glow is where most of the color is seen. Well... the tubes could also be a light variant of the color, you could say. The glow is darker. Anyhow, my question is, how could you generate such things given an initial pattern of pixels that would be the tubes? For example, let's say I want to make a neon 'H'. I, via the libraries, can attain the rectangles of pixels which represent it, but I want to make it look neonized. How could I algorithmically achieve such an effect given a base tube shape and base color? EDIT: ok, I mistated that. Got a bit distracted. My purpose for this was similar to a neon effect, but not. Sorry about that. What I am looking for is something like this: Start with a pattern of pixels: [!][!][!][!][!][!][!][!] [!][!][O][!][!][!][!][!] [!][!][O][O][!][!][!][!] [!][!][!][!][O][!][!][!] [!][!][!][!][!][!][!][!] How to I find the U pixels? [!][E][E][E][!][!][!][!] [!][E][O][E][E][!][!][!] [!][E][O][O][E][E][!][!] [!][E][E][E][O][E][!][!] [!][!][!][E][E][E][!][!] Sorry if that looks bad.

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