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  • In query in Entity Frame work

    - by Syed Salman Raza Zaidi
    I am working on Entity frame work, i have created a method which is returning List of my Table, I am retrieving data on base of grpID(which is foreign key, so i can have multiple records) I have saved these grpID's in an array so I want to run IN command on Entity framework so that i can get records in single List, How can i apply In command,my code is below public List<tblResource> GetResources(long[] grpid) { try { return dataContext.tblResource.Where(c => c.GroupId == grpid && c.IsActive == true).ToList();//This code is not working as i am having array of groupIds } catch (Exception ex) { return ex; } }

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  • How to select rows from data.frame with 2 conditions

    - by Peter Smit
    I have an aggregated table: > aggdata[1:4,] Group.1 Group.2 x 1 4 0.05 0.9214660 2 6 0.05 0.9315789 3 8 0.05 0.9526316 4 10 0.05 0.9684211 How can I select the x value when I have values for Group.1 and Group.2? I tried: aggdata[aggdata[,"Group.1"]==l && aggdata[,"Group.2"]==lamda,"x"] but that replies all x's. More info: I want to use this like this: table = data.frame(); for(l in unique(aggdata[,"Group.1"])) { for(lambda in unique(aggdata[,"Group.2"])) { table[l,lambda] = aggdata[aggdata[,"Group.1"]==l & aggdata[,"Group.2"]==lambda,"x"] } } Any suggestions that are even easier and giving this result I appreciate!

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  • keep image inside a frame

    - by Mick
    Hi can anyone help me with a problem please. I am not looking for anybody to write code for me but just give me a few pointers. I want to to put a frame or border around an image in actionscript3. I want to use an image that is considerably bigger than the border. the effect would be that the image would move around but only show what is inside the border. similar to looking through a keyhole ?? my best effort was to do a reverse mask, where the mask did not move but without success. If anyone has any idea's I would be very grateful Thanks

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  • Drop Columns R Data frame

    - by Btibert3
    I have a number of columns that I would like to drop from a data frame. I know that we can drop them using something like: df$x <- NULL but I was hoping to do this with less commands. Also, I know that I could use this: df[ -c(1,3:6, 12) ] but I am concerned that the relative position of my variables may change. Given how powerful R is, I figured I would ask to see if there is another way beyond dropping each column 1 by 1. Thanks in advance.

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  • Counting values in data frame subject to conditions

    - by unixsnob
    I have been searching around and I cannot figure out how to sumarise the data I have in my data frame (subject to some ranges). I know that it can be done when applying some combination of daaply/taaply or table but I haven't been able to get the exact result I was expecting. Basically I want to turn this: part_no val1 val2 val3 2 1 2 3 45.3 2 1 3 4 -12.3 3 1 3 4 99.3 3 1 5 2 -3.2 3 1 4 3 -55.3 Into this: part_no val3_between0_50 val3_bw50_100 val3_bw-50_0 val3_bw-100_-50 2 1 0 0 1 0 3 0 1 0 1 1 This is dummy data, I got a lot more rows, but the idea is the same. I just want to count the number of values for a participant that meet certain condition. If anyone could explain it sort of step by step, I would really appreciate it. I saw lots of different little posts around, but none do exactly this and my attempts only got me half way there. Like using table, etc. Thanks!

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  • how to run frame one after the other

    - by user1758401
    I am developing an application where the valid user gets access to the main application. But a problem arises when I run main class. The LoginFrame and Main(Editor.java) Frame start simultaneously. I want to first validate the user and then direct the user to the main application. I am calling Loginform.java from my main application (i.e Editor.java) java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new Login().setVisible(true); { Editor x = new Editor(); x.setVisible(true); } } });

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  • Crash in audio resampler with some audio rates - FFMPEG PHP ( Solved! )

    - by Olaf Erlandsen
    i have a problem with this command( FFMPEG PHP ): Command: ffmpeg -i 62f76f050494f0ed6a5997967c00c0c0.wmv -ss 0 -t 99 -y -ar 44100 -async 44100 -r 29.970 -ac 2 -qscale 5 -f flv 62f76f050494f0ed6a5997967c00c0c0.flv Output: FFmpeg version 0.6.5, Copyright (c) 2000-2010 the FFmpeg developers built on Jan 29 2012 17:52:15 with gcc 4.4.5 20110214 (Red Hat 4.4.5-6) configuration: --prefix=/usr --libdir=/usr/lib64 --shlibdir=/usr/lib64 --mandir=/usr/share/man --incdir=/usr/include --disable-avisynth --extra-cflags='-O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic -fPIC' --enable-avfilter --enable-avfilter-lavf --enable-libdc1394 --enable-libdirac --enable-libfaac --enable-libfaad --enable-libfaadbin --enable-libgsm --enable-libmp3lame --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libx264 --enable-gpl --enable-nonfree --enable-postproc --enable-pthreads --enable-shared --enable-swscale --enable-vdpau --enable-version3 --enable-x11grab libavutil 50.15. 1 / 50.15. 1 libavcodec 52.72. 2 / 52.72. 2 libavformat 52.64. 2 / 52.64. 2 libavdevice 52. 2. 0 / 52. 2. 0 libavfilter 1.19. 0 / 1.19. 0 libswscale 0.11. 0 / 0.11. 0 libpostproc 51. 2. 0 / 51. 2. 0 [asf @ 0xe81670]max_analyze_duration reached Input #0, asf, from '/var/www/resources/tmp/62f76f050494f0ed6a5997967c00c0c0.wmv': Metadata: WMFSDKVersion : 12.0.7601.17514 WMFSDKNeeded : 0.0.0.0000 IsVBR : 0 Duration: 00:00:50.87, bitrate: 2467 kb/s Stream #0.0: Audio: wmapro, 44100 Hz, stereo, flt, 256 kb/s Stream #0.1: Video: vc1, yuv420p, 950x460 [PAR 1:1 DAR 95:46], 25 fps, 25 tbr, 1k tbn, 25 tbc Output #0, flv, to '/var/www/resources/media/62f76f050494f0ed6a5997967c00c0c0.flv': Metadata: encoder : Lavf52.64.2 Stream #0.0: Video: flv, yuv420p, 950x460 [PAR 1:1 DAR 95:46], q=2-31, 200 kb/s, 1k tbn, 29.97 tbc Stream #0.1: Audio: libmp3lame, 11025 Hz, stereo, s16, 64 kb/s Stream mapping: Stream #0.1 -> #0.0 Stream #0.0 -> #0.1 Press [q] to stop encoding frame= 72 fps= 0 q=5.0 size= 0kB time=10.91 bitrate= 0.0kbits/s Multiple frames in a packet from stream 0 Warning, using s16 intermediate sample format for resampling frame= 141 fps=139 q=5.0 size= 103kB time=8.15 bitrate= 103.2kbits/s frame= 220 fps=144 q=5.0 size= 875kB time=10.92 bitrate= 656.6kbits/s frame= 290 fps=143 q=5.0 size= 1525kB time=13.74 bitrate= 909.1kbits/s frame= 356 fps=141 q=5.0 size= 2153kB time=15.99 bitrate=1103.1kbits/s frame= 427 fps=141 q=5.0 size= 2847kB time=18.70 bitrate=1247.0kbits/s frame= 497 fps=141 q=5.0 size= 3771kB time=21.16 bitrate=1460.0kbits/s frame= 575 fps=142 q=5.0 size= 4695kB time=24.61 bitrate=1563.0kbits/s frame= 639 fps=141 q=5.0 size= 5301kB time=26.80 bitrate=1620.2kbits/s frame= 703 fps=139 q=5.0 size= 5829kB time=29.36 bitrate=1626.2kbits/s frame= 774 fps=139 q=5.0 size= 6659kB time=32.39 bitrate=1684.0kbits/s frame= 842 fps=139 q=5.0 size= 7915kB time=35.27 bitrate=1838.6kbits/s frame= 911 fps=139 q=5.0 size= 9011kB time=37.98 bitrate=1943.4kbits/s frame= 975 fps=138 q=5.0 size= 9788kB time=40.59 bitrate=1975.3kbits/s frame= 1041 fps=138 q=5.0 size= 10904kB time=43.83 bitrate=2037.9kbits/s frame= 1115 fps=138 q=5.0 size= 11795kB time=46.24 bitrate=2089.8kbits/s frame= 1183 fps=138 q=5.0 size= 12678kB time=48.74 bitrate=2130.7kbits/s frame= 1247 fps=137 q=5.0 size= 13964kB time=51.36 bitrate=2227.5kbits/s frame= 1271 fps=136 q=5.0 Lsize= 15865kB time=58.86 bitrate=2208.1kbits/s video:15366kB audio:462kB global headers:0kB muxing overhead 0.238956% Problem: Warning, using s16 intermediate sample format for resampling I've also tried changing the parameter From -ar 44100 to -ar 11025 Thanks! Solution: Read this link: http://en.wikipedia.org/wiki/MP3#Bit_rate

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  • Does the DMA Buffer Size should be same as UART FIFO size?

    - by ddpd
    I have written a driver for a UART in omap4460 panda board running on Linux platform.I have enabled DMA in FIFO mode in UART.My user application transfers 100 bytes of data from user space to kernel buffer(DMA buffer). As soon as the DMA channel is enabled, data from DMA buffer is copied to FIFO which is then transmitted to TSR of UART.Since my FIFO size is 64bytes,only 64 bytes is transmitted to TSR. What should I do to transfer remaining bytes from DMA buffer to FIFO?/ IS there any overflow occuring?

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  • Why do I get an exception when playing multiple sound instances?

    - by Boreal
    Right now, I'm adding a rudimentary sound engine to my game. So far, I am able to load in a WAV file and play it once, then free up the memory when I close the game. However, the game crashes with a nice ArgumentOutOfBoundsException when I try to play another sound instance. Specified argument was out of the range of valid values. Parameter name: readLength I'm following this tutorial pretty much exactly, but I still keep getting the aforementioned error. Here's my sound-related code. /// <summary> /// Manages all sound instances. /// </summary> public static class Audio { static XAudio2 device; static MasteringVoice master; static List<SoundInstance> instances; /// <summary> /// The XAudio2 device. /// </summary> internal static XAudio2 Device { get { return device; } } /// <summary> /// Initializes the audio device and master track. /// </summary> internal static void Initialize() { device = new XAudio2(); master = new MasteringVoice(device); instances = new List<SoundInstance>(); } /// <summary> /// Releases all XA2 resources. /// </summary> internal static void Shutdown() { foreach(SoundInstance i in instances) i.Dispose(); master.Dispose(); device.Dispose(); } /// <summary> /// Registers a sound instance with the system. /// </summary> /// <param name="instance">Sound instance</param> internal static void AddInstance(SoundInstance instance) { instances.Add(instance); } /// <summary> /// Disposes any sound instance that has stopped playing. /// </summary> internal static void Update() { List<SoundInstance> temp = new List<SoundInstance>(instances); foreach(SoundInstance i in temp) if(!i.Playing) { i.Dispose(); instances.Remove(i); } } } /// <summary> /// Loads sounds from various files. /// </summary> internal class SoundLoader { /// <summary> /// Loads a .wav sound file. /// </summary> /// <param name="format">The decoded format will be sent here</param> /// <param name="buffer">The data will be sent here</param> /// <param name="soundName">The path to the WAV file</param> internal static void LoadWAV(out WaveFormat format, out AudioBuffer buffer, string soundName) { WaveStream wave = new WaveStream(soundName); format = wave.Format; buffer = new AudioBuffer(); buffer.AudioData = wave; buffer.AudioBytes = (int)wave.Length; buffer.Flags = BufferFlags.EndOfStream; } } /// <summary> /// Manages the data for a single sound. /// </summary> public class Sound : IAsset { WaveFormat format; AudioBuffer buffer; /// <summary> /// Loads a sound from a file. /// </summary> /// <param name="soundName">The path to the sound file</param> /// <returns>Whether the sound loaded successfully</returns> public bool Load(string soundName) { if(soundName.EndsWith(".wav")) SoundLoader.LoadWAV(out format, out buffer, soundName); else return false; return true; } /// <summary> /// Plays the sound. /// </summary> public void Play() { Audio.AddInstance(new SoundInstance(format, buffer)); } /// <summary> /// Unloads the sound from memory. /// </summary> public void Unload() { buffer.Dispose(); } } /// <summary> /// Manages a single sound instance. /// </summary> public class SoundInstance { SourceVoice source; bool playing; /// <summary> /// Whether the sound is currently playing. /// </summary> public bool Playing { get { return playing; } } /// <summary> /// Starts a new instance of a sound. /// </summary> /// <param name="format">Format of the sound</param> /// <param name="buffer">Buffer holding sound data</param> internal SoundInstance(WaveFormat format, AudioBuffer buffer) { source = new SourceVoice(Audio.Device, format); source.BufferEnd += (s, e) => playing = false; source.Start(); source.SubmitSourceBuffer(buffer); // THIS IS WHERE THE EXCEPTION IS THROWN playing = true; } /// <summary> /// Releases memory used by the instance. /// </summary> internal void Dispose() { source.Dispose(); } } The exception occurs on line 156 when I am playing the sound: source.SubmitSourceBuffer(buffer);

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  • Android animation's first frame is applied too early on ImageView

    - by Robert
    I have the following View setup in one of my Activities: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/photoLayout" android:layout_width="fill_parent" android:layout_height="fill_parent"> <ImageView android:id="@+id/photoImageView" android:src="@drawable/backyardPhoto" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:scaleType="centerInside" android:padding="45dip" > </ImageView> </LinearLayout> Without an animation set, this displays just fine. However I want to display a very simple animation. So in my Activity's onStart override, I have the following: @Override public void onStart() { super.onStart(); mPhotoImageView = (ImageView) findViewById(R.id.photoImageView); float offset = -25; int top = mPhotoImageView.getTop(); TranslateAnimation anim1 = new TranslateAnimation( Animation.ABSOLUTE, 0, Animation.ABSOLUTE, 0, Animation.ABSOLUTE, top, Animation.ABSOLUTE, offset); anim1.setInterpolator(new AnticipateInterpolator()); anim1.setDuration(1500); anim1.setStartOffset(5000); TranslateAnimation anim2 = new TranslateAnimation( Animation.ABSOLUTE, 0, Animation.ABSOLUTE, 0, Animation.ABSOLUTE, offset, Animation.ABSOLUTE, top); anim2.setInterpolator(new BounceInterpolator()); anim2.setDuration(3500); anim2.setStartOffset(6500); mBouncingAnimation = new AnimationSet(false); mBouncingAnimation.addAnimation(anim1); mBouncingAnimation.addAnimation(anim2); mPhotoImageView.setAnimation(mBouncingAnimation); } The problem is that when the Activity displays for the first time, the initial position of the photo is not in the center of the screen with padding around. It seems like the first frame of the animation is loaded already. Only after the animation is completed, does the photoImageView "snap" back to the intended location. I've looked and looked and could not find how to avoid this problem. I want the photoImageView to start in the center of the screen, and then the animation to happen, and return it to the center of the screen. The animation should happen by itself without interaction from the user.

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  • Limiting TCP sends with a "to-be-sent" queue and other design issues.

    - by Poni
    Hello all! This question is the result of two other questions I've asked in the last few days. I'm creating a new question because I think it's related to the "next step" in my understanding of how to control the flow of my send/receive, something I didn't get a full answer to yet. The other related questions are: http://stackoverflow.com/questions/3028376/an-iocp-documentation-interpretation-question-buffer-ownership-ambiguity http://stackoverflow.com/questions/3028998/non-blocking-tcp-buffer-issues In summary, I'm using Windows I/O Completion Ports. I have several threads that process notifications from the completion port. I believe the question is platform-independent and would have the same answer as if to do the same thing on a *nix, *BSD, Solaris system. So, I need to have my own flow control system. Fine. So I send send and send, a lot. How do I know when to start queueing the sends, as the receiver side is limited to X amount? Let's take an example (closest thing to my question): FTP protocol. I have two servers; One is on a 100Mb link and the other is on a 10Mb link. I order the 100Mb one to send to the other one (the 10Mb linked one) a 1GB file. It finishes with an average transfer rate of 1.25MB/s. How did the sender (the 100Mb linked one) knew when to hold the sending, so the slower one wouldn't be flooded? Another way to ask this: Can I get a "hold-your-sendings" notification from the remote side? Is it built-in in TCP or the so called "reliable network protocol" needs me to do so? Again, I have a loop with many sends to a remote server, and at some point, within that loop I'll have to determine if I should queue that send or I can pass it on to the transport layer (TCP). How do I do that? What would you do? Of course that when I get a completion notification from IOCP that the send was done I'll issue other pending sends, that's clear. Another design question related to this: Since I am to use a custom buffers with a send queue, and these buffers are being freed to be reused (thus not using the "delete" keyword) when a "send-done" notification has been arrived, I'll have to use a mutual exlusion on that buffer pool. Using a mutex slows things down, so I've been thinking; Why not have each thread have its own buffers pool, thus accessing it , at least when getting the required buffers for a send operation, will require no mutex, because it belongs to that thread only. The buffers pool is located at the thread local storage (TLS) level. No mutual pool implies no lock needed, implies faster operations BUT also implies more memory used by the app, because even if one thread already allocated 1000 buffers, the other one that is sending right now and need 1000 buffers to send something will need to allocated these to its own. This is a long question and I hope none got hurt (: Thank you all!

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  • Problem: Movie Clip contains just one frame

    - by Doug
    I'm a newbie at Flash, so started playing with a pretty standard code sample: one layer contains a movie clip with a flying rectangle, another layer has a button to control it. All script code is in Main.as file. The rectangle was named square1 through the Property window. Here is the problem: the constructor for Main has a line: square1.stop(); to prevent clip from playing, but it doesn't help - it plays. I know the constructor fires, because it has trace("stuff") in it. The code does check that the stage has been created. What strange is that square1.currentFrame always returns 1, and square1.totalFrames returns 1 as well. The layer has 24 frames on the timeline. I tried a tween with just 2 keyframes, then converted whole tween into frames - same result. I mean, the thing is flying before my eyes, how can it be 1 frame??? I even added a listener: square1.addEventListener(Event.ENTER_FRAME, onFrameChange); The event fires all the time, i.e. the frames change, but currentFrame is still 1. Also, tried to name individual frames and use square1.gotoAndStop("begin") and stuff like that. Nothing helps. I am really stuck with this stupid problem.

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  • How to reference var from frame on timeline in an object class

    - by brybam
    I'm using Flash Professional cs5/AS3 I'll try and describe this the best I can. I'm new to ActionScript. So, in my timeline I have a var on a frame that represents "lives" and i have some code in the timeline that takes down the number of lives depending on certain events, which all works great. so, now i wanted to make a constructor class that I could reuse for a bunch of movie clip objects and I only want these objects to be able to move if the lives variable is greater than certain number. So now, building my constructor class for these objects i just wanted put an if statement that is looking to see if the lives are greater than a certain number, which if it is then should make these objects do what i want...But, when i run the project I get "1120: Access of undefined property lives." lives is the var I made obviously like I said, and it works fine being referenced everyone else except when I make a new .as file for these objects then try and reference it. I get the same error when I try and establish "lives" in the main project class too. I'm not sure where I should put this var or how I can make it so i can reference it from an object class. I'm not really sure how to word or describe my issue which has made it hard to search for a tutorial. Any suggestions i'm sure this has to be a simple task.

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  • Efficient alternatives to merge for larger data.frames R

    - by Etienne Low-Décarie
    I am looking for an efficient (both computer resource wise and learning/implementation wise) method to merge two larger (size1 million / 300 KB RData file) data frames. "merge" in base R and "join" in plyr appear to use up all my memory effectively crashing my system. Example load test data frame and try test.merged<-merge(test, test) or test.merged<-join(test, test, type="all") - The following post provides a list of merge and alternatives: How to join data frames in R (inner, outer, left, right)? The following allows object size inspection: https://heuristically.wordpress.com/2010/01/04/r-memory-usage-statistics-variable/ Data produced by anonym

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  • Select only the first rows for each unique value of a column in R

    - by dmvianna
    From a dataframe like this test <- data.frame('id'= rep(1:5,2), 'string'= LETTERS[1:10]) test <- test[order(test$id), ] rownames(test) <- 1:10 > test id string 1 1 A 2 1 F 3 2 B 4 2 G 5 3 C 6 3 H 7 4 D 8 4 I 9 5 E 10 5 J I want to create a new one with the first appearance of each id / string pair. If sqldf accepted R code within it, the query could look like this: res <- sqldf("select id, min(rownames(test)), string from test group by id, string") > res id string 1 1 A 3 2 B 5 3 C 7 4 D 9 5 E Is there a solution short of creating a new column like test$row <- rownames(test) and running the same sqldf query with min(row)?

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  • How to set ReceiveBufferSize for UDPClient? or Does it make sense to set? C#

    - by Jack
    Hello all. I am implementing a UDP data transfer thing. I have several questions about UDP buffer. I am using UDPClient to do the UDP send / receive. and my broadband bandwidth is 150KB/s (bytes/s, not bps). I send out a 500B datagram out to 27 hosts 27 hosts send back 10KB datagram back if they receive. So, I should receive 27 responses, right? however, I only get averagely 8 - 12 instead. I then tried to reduce the size of the response down to 500B, yes, I receive all. A thought of mine is that if all 27 hosts send back 10KB response at almost same time, the incoming traffic will be 270KB/s (likely), that exceeds my incoming bandwidth so loss happens. Am I right? But I think even if the incoming traffic exceeds the bandwidth, is the Windows supposed to put the datagram in the buffer and wait for receive? I then suspect that maybe the ReceiveBufferSize of my UdpClient is too small? by default, it is 8092B?? I don't know whether I am all right at these points. Please give me some help.

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  • How can I eliminate latency in quicktime streamed video

    - by JJFeiler
    I'm prototyping a client that displays streaming video from a HaiVision Barracuda through a quicktime client. I've been unable to reduce the buffer size below 3.0 seconds... for this application, we need as low a latency as the network allows, and prefer video dropouts to delay. I'm doing the following: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSString *path = [[NSBundle mainBundle] pathForResource:@"haivision" ofType:@"sdp"]; NSError *error = nil; QTMovie *qtmovie = [QTMovie movieWithFile:path error:&error]; if( error != nil ) { NSLog(@"error: %@", [error localizedDescription]); } Movie movie = [qtmovie quickTimeMovie]; long trackCount = GetMovieTrackCount(movie); Track theTrack = GetMovieTrack(movie,1); Media theMedia = GetTrackMedia(theTrack); MediaHandler theMediaHandler = GetMediaHandler(theMedia); QTSMediaPresentationParams myPres; ComponentResult c = QTSMediaGetIndStreamInfo(theMediaHandler, 1,kQTSMediaPresentationInfo, &myPres); Fixed shortdelay = 1<<15; OSErr theErr = QTSPresSetInfo (myPres.presentationID, kQTSAllStreams, kQTSTargetBufferDurationInfo, &shortdelay ); NSLog(@"OSErr %d", theErr); [movieView setMovie:qtmovie]; [movieView play:self]; } I seem to be getting valid objects/structures all the way down to the QTSPres, though the ComponentResult and OSErr are both returning -50. The streaming video plays fine, but the buffer is still 3.0seconds. Any help/insight appreciated. J

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  • IE6 "frame" layout with 100% height and scrollbars

    - by Joe
    I want to achieve a simple "frame" layout with fixed header, fixed left navigation area, and a main content area that fills 100% of the remainder of the viewport with scrollbars if necessary. My best attempt is below - but when I add enough content to the main div to force scrolling, I see that the scrollbar extends below the bottom of the viewport. What am I doing wrong? Or what is IE6 doing wrong and how can I fix it? NB please don't recommend using a more recent browser - I'd love to but can't. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <title></title> <style type="text/css"> html, body { height:100%; margin:0; padding:0; overflow:hidden; } div { border:0; margin:0; padding:0; } div#top { background-color:#dddddd; height:100px; } div#left { background-color:#dddddd; float:left; width:120px; height:100%; overflow:hidden; } div#main { height:100%; overflow:auto; } </style> </head> <body> <div id="top">Title</div> <div id="left">LeftNav</div> <div id="main"> Content <p> Lorem ipsum ... </p> ... repeated several times ... </div> </body> </html>

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  • UIIMageView, warning: check_safe_call: could not restore current frame

    - by lukya
    Hi, I am changing the image in UIImageView based on accelerometer input. The images are stored in an array. The application runs fine for a while and then crashes. warning: check_safe_call: could not restore current frame I am not using "UIImage ImageNamed" method when populating the array. The total size of all images is around 12 Mb. But individual images are very light (<100 kb) and i am using only one image at a time from the array. Just in case there are any autoreleases, I have allocated a NSAutoreleasePool in view did load and am draining it in the didReceiveMemoryWarning method (which does get called 2, 3 times before the app crashes?). Following is the code that creates images array: //create autorelease pool as we are creating many autoreleased objects NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSMutableArray *finalarr = [[NSMutableArray alloc] initWithCapacity:9]; NSLog(@"start loading"); for(int y = 0; y < 100; y+=10) { NSMutableArray *arr = [[NSMutableArray alloc] initWithCapacity:10]; for(int x = 0; x < 10; x++) { NSString *imageName = [[NSString alloc] initWithFormat:@"0%d",y + x]; UIImage *img = [[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imageName ofType:@"png"]]; [arr addObject:img]; [imageName release]; [img release]; } [finalarr addObject:arr]; [arr release]; } NSLog(@"done loading"); // Override point for customization after app launch viewController.imagesArray = finalarr; [finalarr release]; //retain the array of images [viewController.imagesArray retain]; //release the aurtorelease pool to free memory taken up by objects enqued for release [pool release]; As the app runs smoothly for a while, which means array creation is definitely not the problem. After this the following method is called from [accelerometer didAccelerate] -(BOOL)setImageForX:(int)x andY:(int)y { [self.imageView setImage:(UIImage*)[(NSArray*)[self.imagesArray objectAtIndex:y] objectAtIndex:x]]; return TRUE; } So the only code being executed is the "UIImageView setImage". But no objects are being created here. Please let me know if the code seems to have any leaks or i am doing something wrong. Thanks, Swapnil

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  • iPhone SDK: TextView, Keyboard in Landscape mode

    - by Arnold
    Hello. How do I make sure that the textview is shown and the keyboard is not obscuring the textview, while in landscape. Using UICatalog I created a TextViewController which works. In it there are two methods for calling the keyboard and making sure that textView is positioned above the keyboard. his just works great in Portrait mode. I got the Landscape mode working, but on the textView is still being put to the top of the iPhone to compensate for the keyboard in portrait mode. I changed the methods for showing the keyboards. Below is the code for this methods: (I will just let see the code for show, since the hide code will be the reverse.. - (void)keyboardWillShow:(NSNotification *)aNotification { UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation]; if (orientation == UIInterfaceOrientationPortrait) { // the keyboard is showing so resize the table's height CGRect keyboardRect = [[[aNotification userInfo] objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue]; NSTimeInterval animationDuration = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; CGRect frame = self.view.frame; frame.size.height -= keyboardRect.size.height; [UIView beginAnimations:@"ResizeForKeyboard" context:nil]; [UIView setAnimationDuration:animationDuration]; self.view.frame = frame; [UIView commitAnimations]; } else if (orientation == UIInterfaceOrientationLandscapeLeft) { NSLog(@"Left"); // Verijderen later CGRect keyboardRect = [[[aNotification userInfo] objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue]; NSTimeInterval animationDuration = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; CGRect frame = self.view.frame; frame.size.width -= keyboardRect.size.height; [UIView beginAnimations:@"ResizeForKeyboard" context:nil]; [UIView setAnimationDuration:animationDuration]; self.view.frame = frame; [UIView commitAnimations]; } else if (orientation == UIInterfaceOrientationLandscapeRight){ NSLog(@"Right"); // verwijderen later. CGRect keyboardRect = [[[aNotification userInfo] objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue]; NSTimeInterval animationDuration = [[[aNotification userInfo] objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]; CGRect frame = self.view.frame; frame.size.width -= keyboardRect.size.width; [UIView beginAnimations:@"ResizeForKeyboard" context:nil]; [UIView setAnimationDuration:animationDuration]; self.view.frame = frame; [UIView commitAnimations]; } } I know that I have to change the line frame.size.height -= keyboardRect.size.height but I do not seem to get it working. I tried frame.size.width -= keyboardRect.size.height that did not work. Losing the keyboardRect and frame all together work, however off course the keyboard obscures the textview........

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  • Swiping Images with Page Control in Iphone

    - by lakesh
    I am trying to make practice app where i can scroll images with page control. I am able to scroll images and able to include the page control. But the problem i face is i am not able to interlink the two. Meaning to say when I scroll the images, the page control is not affected and when i change the page control, the scrolling of the images is unaffected. I have referred to this: http://www.iosdevnotes.com/2011/03/uiscrollview-paging/ for the scrolling with page control. Viewcontroller.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController <UIScrollViewDelegate>{ UIScrollView *scrollView; UIPageControl *pageControl; BOOL pageControlBeingUsed; } @property (nonatomic, retain) IBOutlet UIScrollView *scrollView; @property (nonatomic, retain) IBOutlet UIPageControl *pageControl; - (IBAction)changePage; @end Viewcontroller.m #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize scrollView,pageControl; - (void)viewDidLoad { [super viewDidLoad]; NSArray *images = [[NSArray alloc] initWithObjects:[UIImage imageNamed:@"1.jpeg"],[UIImage imageNamed:@"2.jpeg"],[UIImage imageNamed:@"3.jpeg" ], nil]; self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * images.count, self.scrollView.frame.size.height); for (int i = 0; i < images.count; i++) { CGRect frame; frame.origin.x = self.scrollView.frame.size.width * i; frame.origin.y = 0; frame.size = self.scrollView.frame.size; UIImageView* imgView = [[UIImageView alloc] init]; imgView.image = [images objectAtIndex:i]; imgView.frame = frame; [scrollView addSubview:imgView]; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; self.scrollView = nil; } - (void)scrollViewDidScroll:(UIScrollView *)sender { // Update the page when more than 50% of the previous/next page is visible CGFloat pageWidth = self.scrollView.frame.size.width; int page = floor((self.scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; self.pageControl.currentPage = page; } - (IBAction)changePage{ // update the scroll view to the appropriate page CGRect frame; frame.origin.x = self.scrollView.frame.size.width * self.pageControl.currentPage; frame.origin.y = 0; frame.size = self.scrollView.frame.size; [self.scrollView scrollRectToVisible:frame animated:YES]; pageControlBeingUsed = YES; } - (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView { pageControlBeingUsed = NO; } - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { pageControlBeingUsed = NO; } @end Need some guidance on this... Thanks..

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  • UIPageControl bug: showing one bullet first and then showing everything

    - by user313551
    I have some strange behavior using a UIPageControl: First it appears showing only one bullet, then when I move the scroll view all the bullets appear correctly. Is there something I'm missing before I add it as a subview? Here is my code imageScrollView.h : @interface ImageScrollView : UIView <UIScrollViewDelegate> { NSMutableDictionary *photos; BOOL *pageControlIsChangingPage; UIPageControl *pageControl; } @property (nonatomic, copy) NSMutableDictionary *photos; @property (nonatomic, copy) UIPageControl *pageControl; @end Here is the code for imageScrollView.m: #import "ImageScrollView.h" @implementation ImageScrollView @synthesize photos, pageControl; - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { // Initialization code NSLog(@"%@",pageControl); } return self; } - (void) drawRect:(CGRect)rect { [self removeAllSubviews]; UIScrollView *scroller = [[UIScrollView alloc] initWithFrame:CGRectMake(0,0,self.frame.size.width,self.frame.size.height)]; [scroller setDelegate:self]; [scroller setBackgroundColor:[UIColor grayColor]]; [scroller setShowsHorizontalScrollIndicator:NO]; [scroller setPagingEnabled:YES]; NSUInteger nimages = 0; CGFloat cx= 0; for (NSDictionary *myDictionaryObject in photos) { if (![myDictionaryObject isKindOfClass:[NSNull class]]) { NSString *photo =[NSString stringWithFormat:@"http://www.techbase.com.mx/blog/%@", [myDictionaryObject objectForKey:@"filepath"]]; NSDictionary *data = [myDictionaryObject objectForKey:@"data"]; UIView *imageContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height - 30)]; TTImageView *imageView = [[TTImageView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height - 30)]; imageView.urlPath=photo; [imageContainer addSubview:imageView]; UILabel *caption = [[UILabel alloc] initWithFrame:CGRectMake(0,imageView.frame.size.height,imageView.frame.size.width,10)]; [caption setText:[NSString stringWithFormat:@"%@",[data objectForKey:@"description"]]]; [caption setBackgroundColor:[UIColor grayColor]]; [caption setTextColor:[UIColor whiteColor]]; [caption setLineBreakMode:UILineBreakModeWordWrap]; [caption setNumberOfLines:0]; [caption sizeToFit]; [caption setFont:[UIFont fontWithName:@"Georgia" size:10.0]]; [imageContainer addSubview:caption]; CGRect rect = imageContainer.frame; rect.size.height = imageContainer.size.height; rect.size.width = imageContainer.size.width; rect.origin.x = ((scroller.frame.size.width - scroller.size.width) / 2) + cx; rect.origin.y = ((scroller.frame.size.height - scroller.size.height) / 2); imageContainer.frame=rect; [scroller addSubview:imageContainer]; [imageView release]; [imageContainer release]; [caption release]; nimages++; cx +=scroller.frame.size.width; } } [scroller setContentSize:CGSizeMake(nimages * self.frame.size.width, self.frame.size.height)]; [self addSubview:scroller]; pageControl = [[UIPageControl alloc] initWithFrame:CGRectMake(self.frame.size.width/2, self.frame.size.height -20, (self.frame.size.width/nimages)/2, 20)]; pageControl.numberOfPages=nimages; [self addSubview:pageControl]; [scroller release]; } -(void)dealloc { [pageControl release]; [super dealloc]; } -(void)scrollViewDidScroll:(UIScrollView *)_scrollView{ if(pageControlIsChangingPage){ return; } CGFloat pageWidth = _scrollView.frame.size.width; int page = floor((_scrollView.contentOffset.x - pageWidth /2) / pageWidth) + 1; pageControl.currentPage = page; } -(void)scrollViewDidEndDecelerating:(UIScrollView *)_scrollView{ pageControlIsChangingPage = NO; } @end

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  • Is there a less painful way to GetBytes for a buffer not starting at 0?

    - by Earlz
    I am having to deal with raw bites in a project and I need to basically do something like this byte[] ToBytes(){ byte[] buffer=new byte[somelength]; byte[] tmp=new byte[2]; tmp=BitConverter.GetBytes(SomeShort); buffer[0]=tmp[0]; buffer[1]=tmp[1]; tmp=BitConverter.GetBytes(SomeOtherShort); buffer[2]=tmp[0]; buffer[3]=tmp[1]; } I feel like this is so wrong yet I can't find any better way of doing it. Is there an easier way?

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  • custom cell based on row index iphone

    - by dubbeat
    I'm wondering if it is possible to add cell content to a uitableview based on the row index? For example if it is the first cell (row 0) I want to add an image and text. If it is the second row I would like to add a button. For all other rows I would like to just add a line of text. I tried using indexPath.row. It worked the first time but when I scroll off of the screen and then back up my first image dissapears. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { PromoListItem *promo = [promoList objectAtIndex:indexPath.row]; static NSString *CellIdentifier = @"Cell"; AsyncImageView *asyncImageView = nil; UILabel *label = nil; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(indexPath.row==0) { if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; CGRect frame; frame.origin.x = 0; frame.origin.y = 0; frame.size.width = 100; frame.size.height = 100; asyncImageView = [[[AsyncImageView alloc] initWithFrame:frame] autorelease]; asyncImageView.tag = ASYNC_IMAGE_TAG; [cell.contentView addSubview:asyncImageView]; frame.origin.x = 110; frame.size.width =100; label = [[[UILabel alloc] initWithFrame:frame] autorelease]; label.tag = LABEL_TAG; [cell.contentView addSubview:label]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } else { asyncImageView = (AsyncImageView *) [cell.contentView viewWithTag:ASYNC_IMAGE_TAG]; label = (UILabel *) [cell.contentView viewWithTag:LABEL_TAG]; } NSURL *url = [NSURL URLWithString:promo.imgurl]; [asyncImageView loadImageFromURL:url]; label.text = promo.artistname; }else { if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; CGRect frame; frame.origin.x = 0; frame.origin.y = 0; frame.size.width = 100; frame.size.height = 100; //asyncImageView = [[[AsyncImageView alloc] initWithFrame:frame] autorelease]; // asyncImageView.tag = ASYNC_IMAGE_TAG; // [cell.contentView addSubview:asyncImageView]; frame.origin.x = 110; frame.size.width =100; label = [[[UILabel alloc] initWithFrame:frame] autorelease]; label.tag = LABEL_TAG; [cell.contentView addSubview:label]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } else { // asyncImageView = (AsyncImageView *) [cell.contentView viewWithTag:ASYNC_IMAGE_TAG]; label = (UILabel *) [cell.contentView viewWithTag:LABEL_TAG]; } //NSURL *url = [NSURL URLWithString:promo.imgurl]; //[asyncImageView loadImageFromURL:url]; label.text = promo.artistname; } return cell; }

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  • July, the 31 Days of SQL Server DMO’s – Day 29 (sys.dm_os_buffer_descriptors)

    - by Tamarick Hill
    The sys.dm_os_buffer_descriptors Dynamic Management View gives you a look into the data pages that are currently in your SQL Server buffer pool. Just in case you are not familiar with some of the internals to SQL Server and how the engine works, SQL Server only works with objects that are in memory (buffer pool). When an object such as a table needs to be read and it does not exist in the buffer pool, SQL Server will read (copy) the necessary data page(s) from disk into the buffer pool and cache it. Caching takes place so that it can be reused again and prevents the need of expensive physical reads. To better illustrate this DMV, lets query it against our AdventureWorks2012 database and view the result set. SELECT * FROM sys.dm_os_buffer_descriptors WHERE database_id = db_id('AdventureWorks2012') The first column returned from this result set is the database_id column which identifies the specific database for a given row. The file_id column represents the file that a particular buffer descriptor belongs to. The page_id column represents the ID for the data page within the buffer. The page_level column represents the index level of the data page. Next we have the allocation_unit_id column which identifies a unique allocation unit. An allocation unit is basically a set of data pages. The page_type column tells us exactly what type of page is in the buffer pool. From my screen shot above you see I have 3 distinct type of Pages in my buffer pool, Index, Data, and IAM pages. Index pages are pages that are used to build the Root and Intermediate levels of a B-Tree. A Data page would represent the actual leaf pages of a clustered index which contain the actual data for the table. Without getting into too much detail, an IAM page is Index Allocation Map page which track GAM (Global Allocation Map) pages which in turn track extents on your system. The row_count column details how many data rows are present on a given page. The free_space_in_bytes tells you how much of a given data page is still available, remember pages are 8K in size. The is_modified signifies whether or not a page has been changed since it has been read into memory, .ie a dirty page. The numa_node column represents the Nonuniform memory access node for the buffer. Lastly is the read_microsec column which tells you how many microseconds it took for a data page to be read (copied) into the buffer pool. This is a great DMV for use when you are tracking down a memory issue or if you just want to have a look at what type of pages are currently in your buffer pool. For more information about this DMV, please see the below Books Online link: http://msdn.microsoft.com/en-us/library/ms173442.aspx Follow me on Twitter @PrimeTimeDBA

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