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  • Multithreading A Function in VB.Net

    - by Ben
    I am trying to multi thread my application so as it is visible while it is executing the process, this is what I have so far: Private Sub SendPOST(ByVal URL As String) Try Dim DataBytes As Byte() = Encoding.ASCII.GetBytes("") Dim Request As HttpWebRequest = TryCast(WebRequest.Create(URL.Trim & "/webdav/"), HttpWebRequest) Request.Method = "POST" Request.ContentType = "application/x-www-form-urlencoded" Request.ContentLength = DataBytes.Length Request.Timeout = 1000 Request.ReadWriteTimeout = 1000 Dim PostData As Stream = Request.GetRequestStream() PostData.Write(DataBytes, 0, DataBytes.Length) Dim Response As WebResponse = Request.GetResponse() Dim ResponseStream As Stream = Response.GetResponseStream() Dim StreamReader As New IO.StreamReader(ResponseStream) Dim Text As String = StreamReader.ReadToEnd() PostData.Close() Catch ex As Exception If ex.ToString.Contains("401") Then TextBox2.Text = TextBox2.Text & URL & "/webdav/" & vbNewLine End If End Try End Sub Public Sub G0() Dim siteSplit() As String = TextBox1.Text.Split(vbNewLine) For i = 0 To siteSplit.Count - 1 Try If siteSplit(i).Contains("http://") Then SendPOST(siteSplit(i).Trim) Else SendPOST("http://" & siteSplit(i).Trim) End If Catch ex As Exception End Try Next End Sub Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim t As Thread t = New Thread(AddressOf Me.G0) t.Start() End Sub However, the 'G0' sub code is not being executed at all, and I need to multi thread the 'SendPOST' as that is what slows the application.

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  • Function pointers to member functions

    - by Jacob
    There are several duplicates of this but nobody explains why I can use a member variable to store the pointer (in FOO) but when I try it with a local variable (in the commented portion of BAR), it's illegal. Could anybody explain this? #include <iostream> using namespace std; class FOO { public: int (FOO::*fptr)(int a, int b); int add_stuff(int a, int b) { return a+b; } void call_adder(int a, int b) { fptr = &FOO::add_stuff; cout<<(this->*fptr)(a,b)<<endl; } }; class BAR { public: int add_stuff(int a, int b) { return a+b; } void call_adder(int a, int b) { //int (BAR::*fptr)(int a, int b); //fptr = &BAR::add_stuff; //cout<<(*fptr)(a,b)<<endl; } }; int main() { FOO test; test.call_adder(10,20); return 0; }

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  • c++ function overloading, making fwrite/fread act like PHP versions

    - by Newbie
    I'm used to the PHP fwrite/fread parameter orders, and i want to make them the same in C++ too. I want it to work with char and string types, and also any data type i put in it (only if length is defined). I am total noob on c++, this is what i made so far: size_t fwrite(FILE *fp, const std::string buf, const size_t len = SIZE_MAX){ if(len == SIZE_MAX){ return fwrite(buf.c_str(), 1, buf.length(), fp); }else{ return fwrite(buf.c_str(), 1, len, fp); } } size_t fwrite(FILE *fp, const void *buf, const size_t len = SIZE_MAX){ if(len == SIZE_MAX){ return fwrite((const char *)buf, 1, strlen((const char *)buf), fp); }else{ return fwrite(buf, 1, len, fp); } } Should this work just fine? And how should this be done if i wanted to do it the absolutely best possible way?

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  • Cryptic C++ "thing" (function pointer)

    - by m00st
    What is this syntax for in C++? Can someone point me to the technical term so I can see if I find anything in my text? At first I thought it was a prototype but then the = and (*fn) threw me off... Here is my example: void (*fn) (int&,int&) = x;

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  • Assigning function within function object without invoking the function itself.

    - by webzide
    Dear experts, I am trying to assign an function within an function object property without actually invoking then function itself. for instance, I have the following function object class definition function objectOne(name, value, id){ this.name=name; this.value=value; this.id=id; this.methodOne=methodFunction(this); } the last line this.methodOne=methodFunction(this); I want to pass the current object to the function but at the same time i don't want to execute the function right now. But if I do it this way without the bracket this.methodOne=methodFunction then the argument of this object would not be passed as a parameter to the function. Is there a way to work through this. Thank you in advance

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  • And now for a complete change of direction from C++ function pointers

    - by David
    I am building a part of a simulator. We are building off of a legacy simulator, but going in different direction, incorporating live bits along side of the simulated bits. The piece I am working on has to, effectively route commands from the central controller to the various bits. In the legacy code, there is a const array populated with an enumerated type. A command comes in, it is looked up in the table, then shipped off to a switch statement keyed by the enumerated type. The type enumeration has a choice VALID_BUT_NOT_SIMULATED, which is effectively a no-op from the point of the sim. I need to turn those no-ops into commands to actual other things [new simulated bits| live bits]. The new stuff and the live stuff have different interfaces than the old stuff [which makes me laugh about the shill job that it took to make it all happen, but that is a topic for a different discussion]. I like the array because it is a very apt description of the live thing this chunk is simulating [latching circuits by row and column]. I thought that I would try to replace the enumerated types in the array with pointers to functions and call them directly. This would be in lieu of the lookup+switch.

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  • Xpath help function

    - by NA
    Hi i have a document from which i am trying to extract a date. But the problem is within the node along with the date their is some text too. Something like <div class="postHeader"> Posted on July 20, 2009 9:22 PM PDT </div> From this tag i just want the date item not the Posted on text. something like ./xhtml:div[@class = 'postHeader'] is getting everything. and to be precise, the document i have is basically a nodelist of this elements for eg i will get 10 nodes of these elements with different date values but to be worse the problem is sometime inside these tags some random other tags also pops us like anchors etc. Can i write a universal expath which will just get the date out of the div tag?

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  • Function pointers uasage

    - by chaitanyavarma
    Hi All, Why these two codes give the same output, Case - 1: #include <stdio.h> typedef void (*mycall) (int a ,int b); void addme(int a,int b); void mulme(int a,int b); void subme(int a,int b); main() { mycall x[10]; x[0] = &addme; x[1] = &subme; x[2] = &mulme; (x[0])(5,2); (x[1])(5,2); (x[2])(5,2); } void addme(int a, int b) { printf("the value is %d\n",(a+b)); } void mulme(int a, int b) { printf("the value is %d\n",(a*b)); } void subme(int a, int b) { printf("the value is %d\n",(a-b)); } Output: the value is 7 the value is 3 the value is 10 Case -2 : #include <stdio.h> typedef void (*mycall) (int a ,int b); void addme(int a,int b); void mulme(int a,int b); void subme(int a,int b); main() { mycall x[10]; x[0] = &addme; x[1] = &subme; x[2] = &mulme; (*x[0])(5,2); (*x[1])(5,2); (*x[2])(5,2); } void addme(int a, int b) { printf("the value is %d\n",(a+b)); } void mulme(int a, int b) { printf("the value is %d\n",(a*b)); } void subme(int a, int b) { printf("the value is %d\n",(a-b)); } Output: the value is 7 the value is 3 the value is 10

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  • Function pointers usage

    - by chaitanyavarma
    Hi All, Why these two codes give the same output, Case 1: #include <stdio.h> typedef void (*mycall) (int a ,int b); void addme(int a,int b); void mulme(int a,int b); void subme(int a,int b); main() { mycall x[10]; x[0] = &addme; x[1] = &subme; x[2] = &mulme; (x[0])(5,2); (x[1])(5,2); (x[2])(5,2); } void addme(int a, int b) { printf("the value is %d\n",(a+b)); } void mulme(int a, int b) { printf("the value is %d\n",(a*b)); } void subme(int a, int b) { printf("the value is %d\n",(a-b)); } Output: the value is 7 the value is 3 the value is 10 Case 2 : #include <stdio.h> typedef void (*mycall) (int a ,int b); void addme(int a,int b); void mulme(int a,int b); void subme(int a,int b); main() { mycall x[10]; x[0] = &addme; x[1] = &subme; x[2] = &mulme; (*x[0])(5,2); (*x[1])(5,2); (*x[2])(5,2); } void addme(int a, int b) { printf("the value is %d\n",(a+b)); } void mulme(int a, int b) { printf("the value is %d\n",(a*b)); } void subme(int a, int b) { printf("the value is %d\n",(a-b)); } Output: the value is 7 the value is 3 the value is 10

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  • Convert .3GP and .3G2 Files to AVI / MPEG for Free

    - by DigitalGeekery
    3GP and .3G2 are common video capture formats used on many mobile phones, but they may not be supported by your favorite media player. Today we’ll show you a quick and easy way to convert those files to AVI or MPG format with the free Windows application, Pazera Free 3GP to AVI Converter. Download the Pazera Free 3GP to AVI Converter. You’ll have to unzip the download folder, but there is no need to install the application. Just double-click the 3gptoavi.exe file to run the application. To add your 3GP or 3G2 files to the queue to be converted, click on the Add files  button at the top left. Browse for your file, and click Open.   Your video will be added to the Queue. You can add multiple files to the queue and convert them all at one time.   Most users will find it preferable to use one of the pre-configured profiles for their conversion settings. To load a profile, choose one from the Profile drop down list and then click the Load button. You will see the profile update the settings in the panels at the bottom of the application. We tested Pazera Free 3GP to AVI Converter with 3GP files recorded on a Motorola Droid, and found the AVI H.264 Very High Q. profile to return the best results for AVI output, and the MPG – DVD NTSC: MPEG-2 the best results for MPG output. Other profiles produced smaller file sizes, but at a cost of reduced quality video output.   More advanced users may tweak video and audio settings to their liking in the lower panels. Click on the AVI button under Output file format / Video settings to adjust settings AVI… Or the MPG button to adjust the settings for MPG output. By default, the converted file will be output to the same location as the input directory. You can change it by clicking the text box input radio button and browsing for a different folder. When you’ve chosen your settings, click Convert to begin the conversion process.   A conversion output box will open and display the progress. When finished, click Close. Now you’re ready to enjoy your video in your favorite media player. Pazera Free 3GP to AVI Converter isn’t the most robust media conversion tool, but it does what it is intended to do. It handles the task of 3GP to AVI / MPG conversion very well. It’s easy enough for the beginner to manage without much trouble, but also has enough options to please more experienced users. Download Pazera Free 3GP to AVI Converter Similar Articles Productive Geek Tips How To Convert Video Files to MP3 with VLCEasily Change Audio File Formats with XRECODEConvert PDF Files to Word Documents and Other FormatsConvert Video and Remove Commercials in Windows 7 Media Center with MCEBuddy 1.1Compress Large Video Files with DivX / Xvid and AutoGK TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Install, Remove and HIDE Fonts in Windows 7 Need Help with Your Home Network? Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad

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  • Extract Audio from a Video File with Pazera Free Audio Extractor

    - by DigitalGeekery
    Have you ever wanted to extract some or all of the audio from a video file?  Today we’ll take a look at Pazera Free Audio Extractor. A simple audio converter that specializes in that very task. Download the Pazera Free Audio Extractor. (See download link below) You’ll need to unzip the download folder, but there is no need to install the application. Simply double-click the AudioExtractor.exe file to run the application. To add your video files to the queue to be converted, click on the Add files  button at the top left. You can add multiple files to the queue and convert them all at one time. Browse for your video file, and click Open.   Your video will be added to the Queue for processing.   Under Output directory you can choose to output to a folder of your choice. Outputting to the same folder as the input folder is the default.   Pazera Free Audio Extractor includes pre-configured profiles that will simplify the process of choosing conversion settings. To load a profile, choose one from the Profile drop down list and then click the Load button. You can choose to output to MP3, AAC, AC3, WMA, FLAC, OGG or WAV file format.   You will see the profile update the Audio settings in the panels at the lower left of the application. If you wish, you may also select your own custom settings. Advanced Settings The Advanced settings can be used if you want to extract only a portion of the the audio, such as a clip of dialog or a song from a movie. To extract only a portion of the audio, set the start time by selecting the Start time offset check box, then entering the time in the video clip where the audio begins. To set the end time, begin by selecting the Duration check box. Now, you can either select the Duration radio button and enter the amount of time for which you would like to extract the audio, or you can select the End time offset radio button and enter the time in the video clip where the audio ends. When you are ready to convert, click the CONVERT button on the menu at the top of the screen.   An output box will open and display the conversion progress. When finished, click Close.   Now you are ready to enjoy your audio clip. Pazera Free Audio Extractor is a basic audio tool that is easy enough for everyone to use. It runs on Windows only and supports most common video formats including AVI, FLV, MP4, MPG, MOV, 3GP, and WMV. Download Free Audio Extractor 1.3 Similar Articles Productive Geek Tips Eufony Free Audio Player – Resource Gentle Audio PlayerConvert .3GP and .3G2 Files to AVI / MPEG for FreeTurn Off Auto-Play of Audio and Video CDs and DVDs in UbuntuHow to Make/Edit a movie with Windows Movie Maker in Windows VistaEasily Change Audio File Formats with XRECODE TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs

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  • C# Function Inheritance--Use Child Class Vars with Base Class Function

    - by Sean O'Connor
    Good day, I have a fairly simple question to experienced C# programmers. Basically, I would like to have an abstract base class that contains a function that relies on the values of child classes. I have tried code similar to the following, but the compiler complains that SomeVariable is null when SomeFunction() attempts to use it. Base class: public abstract class BaseClass { protected virtual SomeType SomeVariable; public BaseClass() { this.SomeFunction(); } protected void SomeFunction() { //DO SOMETHING WITH SomeVariable } } A child class: public class ChildClass:BaseClass { protected override SomeType SomeVariable=SomeValue; } Now I would expect that when I do: ChildClass CC=new ChildClass(); A new instance of ChildClass should be made and CC would run its inherited SomeFunction using SomeValue. However, this is not what happens. The compiler complains that SomeVariable is null in BaseClass. Is what I want to do even possible in C#? I have used other managed languages that allow me to do such things, so I certain I am just making a simple mistake here. Any help is greatly appreciated, thank you.

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  • How do I create a partial function with generics in scala?

    - by Matteo Caprari
    Hello. I'm trying to write a performance measurements library for Scala. My idea is to transparently 'mark' sections so that the execution time can be collected. Unfortunately I wasn't able to bend the compiler to my will. An admittedly contrived example of what I have in mind: // generate a timing function val myTimer = mkTimer('myTimer) // see how the timing function returns the right type depending on the // type of the function it is passed to it val act = actor { loop { receive { case 'Int => val calc = myTimer { (1 to 100000).sum } val result = calc + 10 // calc must be Int self reply (result) case 'String => val calc = myTimer { (1 to 100000).mkString } val result = calc + " String" // calc must be String self reply (result) } Now, this is the farthest I got: trait Timing { def time[T <: Any](name: Symbol)(op: => T) :T = { val start = System.nanoTime val result = op val elapsed = System.nanoTime - start println(name + ": " + elapsed) result } def mkTimer[T <: Any](name: Symbol) : (() => T) => () => T = { type c = () => T time(name)(_ : c) } } Using the time function directly works and the compiler correctly uses the return type of the anonymous function to type the 'time' function: val bigString = time('timerBigString) { (1 to 100000).mkString("-") } println (bigString) Great as it seems, this pattern has a number of shortcomings: forces the user to reuse the same symbol at each invocation makes it more difficult to do more advanced stuff like predefined project-level timers does not allow the library to initialize once a data structure for 'timerBigString So here it comes mkTimer, that would allow me to partially apply the time function and reuse it. I use mkTimer like this: val myTimer = mkTimer('aTimer) val myString= myTimer { (1 to 100000).mkString("-") } println (myString) But I get a compiler error: error: type mismatch; found : String required: () => Nothing (1 to 100000).mkString("-") I get the same error if I inline the currying: val timerBigString = time('timerBigString) _ val bigString = timerBigString { (1 to 100000).mkString("-") } println (bigString) This works if I do val timerBigString = time('timerBigString) (_: String), but this is not what I want. I'd like to defer typing of the partially applied function until application. I conclude that the compiler is deciding the return type of the partial function when I first create it, chosing "Nothing" because it can't make a better informed choice. So I guess what I'm looking for is a sort of late-binding of the partially applied function. Is there any way to do this? Or maybe is there a completely different path I could follow? Well, thanks for reading this far -teo

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  • How to call a prototyped function from within the prototyped "class"?

    - by Jorge
    function FakeClass(){}; FakeClass.prototype.someMethod = function(){}; FakeClass.prototype.otherMethod = function(){ //need to call someMethod() here. } I need to call someMethod from otherMethod, but apparently it doesn't work. If i build it as a single function (not prototyped), i can call it, but calling a prototyped does not work. How can i do it as if i was treating the function just like a class method?

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  • Free Video Training: ASP.NET MVC 3 Features

    - by ScottGu
    A few weeks ago I blogged about a great ASP.NET MVC 3 video training course from Pluralsight that was made available for free for 48 hours for people to watch.  The feedback from the people that had a chance to watch it was really fantastic.  We also received feedback from people who really wanted to watch it – but unfortunately weren’t able to within the 48 hour window. The good news is that we’ve worked with Pluralsight to make the course available for free again until March 18th.  You can watch any of the course modules for free, through March 18th, on the www.asp.net/mvc website here: The 6 videos in this course are a total of 3 hours and 17 minutes long, and provide a nice overview of the new features introduced with ASP.NET MVC 3 including: Razor, Unobtrusive JavaScript, Richer Validation, ViewBag, Output Caching, Global Action Filters, NuGet, Dependency Injection, and much more.  Scott Allen is the presenter, and the format, video player, and cadence of the course is really excellent. It provides a great way to quickly come up to speed with all of the new features introduced with the new ASP.NET MVC 3 release. Introductory ASP.NET MVC 3 course also coming soon The above course provides a good way for people already familiar with ASP.NET MVC to quickly learn the new features in the V3 release. Pluralsight is also working on a new introductory ASP.NET MVC 3 course series designed for developers who are brand new to ASP.NET MVC, and who want an end to end training curriculum on how to come up to speed with it.  It will cover all of the basics of ASP.NET MVC (including the new Razor view engine), how to use EF code first for data access, using JavaScript/AJAX with MVC, security scenarios with MVC, unit testing applications, deploying applications, and more. I’m excited to pre-announce that we’ll also make this new introductory series free on the www.asp.net/mvc web-site for anyone to watch. I’ll do another blog post linking to it once it is live and available. Hope this helps, Scott

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  • Too sell or give for free

    - by QAH
    Hello everyone! I am currently making a game that I was originally planning to sell. It is a simple 2D arcade style game for the PC. I've seen many indie games become popular and generate revenue from advertisements, but the game itself remains free. I need some advice on whether or not I should sell my game, release it for free with advertisements, or ask for donations and keep the game free. I feel that my game is fun, but of course the graphics aren't tip top because I am a programmer, not an artist. I just take screenshots of 3D models I get from Turbosquid and crop around it to make a sprite. Also, and I could be very wrong about this, it seems that there are more legal issues surrounding selling a game than making it free and generating revenue from advertisement, or asking for donations. If I am wrong, someone please correct me. Also, I am very interested in generating some revenue for my work, but that isn't at the very top of my list. I am in my last year of high school, soon to be going to college, and I am going to major in computer science/software engineering. So I am trying to gain some preliminary experience at home by coding stuff every day. One way of getting this experience is by making this game. So what do you think? What route should I take? What has worked well with other indie games? Thanks in advance.

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  • Function inside .profile results in no log-in

    - by bioShark
    I've created a custom function in my .profile, and I've added right at the bottom, after my custom aliases : # custom functions function eclipse-gtk { cd ~/development/eclipse-juno ./eclipse_wb.sh & cd - } The function starts a custom version of my eclipse. After I've added it, because I didn't wanted to log-out/log-in, I've reloaded my profile with the command: . ~/.profile and then I've tested my function by calling eclipse-gtk and it worked without any issue. Today when I booted, I couldn't log in. After providing my password, in a few seconds I was back at the log-in screen. Dropping to command line using CTR + ALT + F1, I've commented out the function in my .profile and the log-in was possible without any issue. My question is, what did I do wrong when I wrote the function? And if there is something wrong, why did it work yesterday after reloading the profile. Thanks in advance. Using: Ubuntu 12.04

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  • To sell or give for free

    - by QAH
    Hello everyone! I am currently making a game that I was originally planning to sell. It is a simple 2D arcade style game for the PC. I've seen many indie games become popular and generate revenue from advertisements, but the game itself remains free. I need some advice on whether or not I should sell my game, release it for free with advertisements, or ask for donations and keep the game free. I feel that my game is fun, but of course the graphics aren't tip top because I am a programmer, not an artist. I just take screenshots of 3D models I get from Turbosquid and crop around it to make a sprite. Also, and I could be very wrong about this, it seems that there are more legal issues surrounding selling a game than making it free and generating revenue from advertisement, or asking for donations. If I am wrong, someone please correct me. Also, I am very interested in generating some revenue for my work, but that isn't at the very top of my list. I am in my last year of high school, soon to be going to college, and I am going to major in computer science/software engineering. So I am trying to gain some preliminary experience at home by coding stuff every day. One way of getting this experience is by making this game. So what do you think? What route should I take? What has worked well with other indie games? Thanks in advance.

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  • How to get SQL Function run a different query and return value from either query?

    - by RoguePlanetoid
    I need a function, but cannot seem to get it quite right, I have looked at examples here and elsewhere and cannot seem to get this just right, I need an optional item to be included in my query, I have this query (which works): SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title AND Manufacturer = @Manufacturer ORDER BY LenDesc DESC This works within a Function, however the Manufacturer is Optional for this search - which is to find the description of a similar item, if none is present, the other query is: SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title ORDER BY LenDesc DESC Which is missing the Manufacturer, how to I get my function to use either query based on the Manufacturer Value being present or not. The reason is I will have a function which first checks an SKU for a Description, if it is not present - it uses this method to get a Description from a Similar Product, then updates the product being added with the similar product's description. Here is the function so far: ALTER FUNCTION [dbo].[GetDescriptionByTitleManufacturer] ( @Title varchar(400), @Manufacturer varchar(160) ) RETURNS TABLE AS RETURN ( SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title AND Manufacturer = @Manufacturer ORDER BY LenDesc DESC ) I've tried adding BEGINs and IF...ELSEs but get errors or syntax problems each way I try it, I want to be able to do something like this pseudo-function (which does not work): ALTER FUNCTION [dbo].[GetDescriptionByTitleManufacturer] ( @Title varchar(400), @Manufacturer varchar(160) ) RETURNS TABLE AS BEGIN IF (@Manufacturer = Null) RETURN ( SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title ORDER BY LenDesc DESC ) ELSE RETURN ( SELECT TOP 100 PERCENT SKU, Description, LEN(CONVERT(VARCHAR (1000),Description)) AS LenDesc FROM tblItem WHERE Title = @Title AND Manufacturer = @Manufacturer ORDER BY LenDesc DESC ) END

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  • Lock-free multi-threading is for real threading experts...

    - by vdhant
    I was reading through an answer that Jon Skeet gave to a question and in it he mentioned this: As far as I'm concerned, lock-free multi-threading is for real threading experts, of which I'm not one. Its not the first time that I have heard this, but I find very few people talking about how you actually do it if you are interested in learning how to write lock-free multi-threading code. So my question is besides learning all you can about threading, etc where do you start trying to learn to specifically write lock-free multi-threading code and what are some good resources. Cheers

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  • The Best Free Online First Person Shooter (FPS) Games

    - by Lori Kaufman
    First Person Shooter (FPS) games are action games centered around gun and projectile weapon-based combat. As the player, you experience the action directly through the eyes of the protagonist. FPS games have become a very popular type of game online. A lot of FPS games are paid, but there are many you can play for free. Most FPS games have online versions where you play in a supported browser or download a program for your PC that allows you to connect to the game online. We have collected links and information about some of the more popular free FPS games available. All the games listed here are free to play, but there may be some limitations, and you have to register for many of them and download game clients to your computer to be able to connect to the game online. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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