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  • Rules of Holes #5: Seek Help to Get Out of the Hole

    - by ArnieRowland
    You are moving along, doing good work, maintaining a steady pace. All seems to be going well for you. Then BAM!, a Hole just grabbed you. How the heck did that happen? What went wrong? How did you fall into a Hole? Definitely, you will want to do a post-mortem and try to tease out what misteps led you into the Hole. Certainly you will want to use this opportunity to enhance your Hole avoidance skills. But your first priority is to get out of this Hole right NOW.. Consider the Fifth Rule of Holes...(read more)

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  • Grab SEO Help For Business Growth

    In this tough cut throat competitive age, making a mark in any business is a tough task. No matter how confident are you, tough competition is going to make things worse for you? So, if you have the right products and still finding getting right clientele then this the time when you should check your business promotion tools. You must be lagging due to the technology. Internet is one method you can use for the business promotion and can get really very amazing results.

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  • Drawing 2D Grid in 3D View - Need help with method

    - by Deukalion
    I'm trying to draw a simple 2D grid for an editor, to able to navigate more clearly around the 3D space, but I can't render it: Grid2D class, creates a grid of a certain size at a location and should just draw lines. public class Grid2D : IShape { private VertexPositionColor[] _vertices; private Vector2 _size; private Vector3 _location; private int _faces; public Grid2D(Vector2 size, Vector3 location, Color color) { float x = 0, y = 0; if (size.X < 1f) { size.X = 1f; } if (size.Y < 1f) { size.Y = 1f; } _size = size; _location = location; List<VertexPositionColor> vertices = new List<VertexPositionColor>(); _faces = 0; for (y = -size.Y; y <= size.Y; y++) { vertices.Add(new VertexPositionColor(location + new Vector3(-size.X, y, 0), color)); vertices.Add(new VertexPositionColor(location + new Vector3(size.X, y, 0), color)); _faces++; } for (x = -size.X; x <= size.X; x++) { vertices.Add(new VertexPositionColor(location + new Vector3(x, -size.Y, 0), color)); vertices.Add(new VertexPositionColor(location + new Vector3(x, size.Y, 0), color)); _faces++; } _vertices = vertices.ToArray(); } public void Render(GraphicsDevice device) { device.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.LineList, _vertices, 0, _faces); } } Like this: +----+----+----+----+ | | | | | +----+----+----+----+ | | | | | +----+----+----+----+ | | | | | +----+----+----+----+ | | | | | +----+----+----+----+ Anyone knows what I'm doing wrong? If I add a Shape without texture, it's set automatically to VertexColorEnabled and TextureEnabled = false. This is how I render it: foreach (RenderObject render in _renderObjects) { render.Effect.Projection = projection; render.Effect.View = view; render.Effect.World = world; foreach (EffectPass pass in render.Effect.CurrentTechnique.Passes) { pass.Apply(); try { // Could be a Grid2D render.Shape.Render(_device); } catch { throw; } } } Exception is thrown: The current vertex shader declaration does not include all the elements required by the current Vertex Shader. Normal0 is missing. Simply put, I can't figure out how to draw a few lines. I want to draw them one at a time and I guess that's the problem I haven't figured out, and even when I tried rendering vertices[i], vertices[i+1] and primitiveCount = 1, vertices = 2, and so on it didn't work either. Any suggestions?

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  • Beginner: How to Find What Codecs You Need to Play Any Media File

    - by Taylor Gibb
    There must have been an occasion when you launched a video and got sound but no picture. The most likely cause is that you never had the correct codec installed, so here’s how to find out exactly which codec is needed to play any media file. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Help with Strategy-game AI

    - by f20k
    Hi, I am developing a strategy-game AI (think: Final Fantasy Tactics), and I am having trouble coming up for the design of the AI. My main problem is determining which is the optimal thing for it to do. First let me describe the priority of what action I would like the AI to take: Kill nearest player unit Fulfill primary directive (kill all player units, kill target unit, survive for x turns) Heal ally unit / cast buffer Now the AI can do the following in its turn: Move - {Attack / Ability / Item} (either attack or ability or item) {Attack / Ability / Item} - Move Move closer (if targets not in range) {Attack / Ability / Item} (if move not available) Notes Abilities have various ranges / effects / costs / effects. Each ai unit has maybe 5-10 abilities to choose from. The AI will prioritize killing over safety unless its directive is to survive for x turns. It also doesn't care about ability cost much. While a player may want to save a big spell for later, the AI will most likely use it asap. Movement is on a (hex) grid num of player units: 3-6 num of ai units: 3-7 or more. Probably max 10. AI and player take turns controlling ONE unit, instead of all at the same time. Platform is Android (if program doesnt respond after some time, there will be a popup saying to Force Quit or Wait - which looks really bad!). Now comes the questions: The best ability to use would obviously be the one that hits the most targets for the most damage. But since each ability has different ranges, I won't know if they are in range without exploring each possible place I can move to. One solution would be to go through each possible places to move to, determine the optimal attack at that location - which gives me a list of optimal moves for each location. Then choose the optimal out of the list and execute it. But this will take a lot of CPU time. Is there a better solution? My current idea is to move as close as possible towards the closest, largest group of people, and determine the optimal attack/ability from there. I think this would be a lot less work for the CPU and still allow for wide-range attacks. Its sub-optimal but the AI will still seem 'smart'. Other notes/questions: Am I over-thinking/over-complicating it? Better solution? I am open to all sorts of suggestions I have taken a look at the spell-casting question, but it doesn't take into account the movement - so perhaps use that algo for each possible move location? The top answer mentioned it wasn't great for area-of-effect and group fights - so maybe requires more tweaking? Please, if you mention a graph/tree, let me know basically how to use it. E.g. Node means ability, level corresponds to damage, then search for the deepest node.

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  • Help with converting an XML into a 2D level (Actionscript 3.0)

    - by inzombiak
    I'm making a little platformer and wanted to use Ogmo to create my level. I've gotten everything to work except the level that my code generates is not the same as what I see in Ogmo. I've checked the array and it fits with the level in Ogmo, but when I loop through it with my code I get the wrong thing. I've included my code for creating the level as well as an image of what I get and what I'm supposed to get. EDIT: I tried to add it, but I couldn't get it to display properly Also, if any of you know of better level editors please let me know. xmlLoader.addEventListener(Event.COMPLETE, LoadXML); xmlLoader.load(new URLRequest("Level1.oel")); function LoadXML(e:Event):void { levelXML = new XML(e.target.data); xmlFilter = levelXML.* for each (var levelTest:XML in levelXML.*) { crack = levelTest; } levelArray = crack.split(''); trace(levelArray); count = 0; for(i = 0; i <= 23; i++) { for(j = 0; j <= 35; j++) { if(levelArray[i*36+j] == 1) { block = new Platform; s.addChild(block); block.x = j*20; block.y = i*20; count++; trace(i); trace(block.x); trace(j); trace(block.y); } } } trace(count);

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  • I need some career/education advice regarding computer science [on hold]

    - by user2521987
    So I'm a senior mathematics major this fall and I have only taken three CS classes (Java I, Java II, and C++). This summer, I am participating in a mathematics REU (Research Experience for Undergraduates), and I program in C++ about 8 hours a day...and I find that I absolutely love it. I love using programming to solve math problems in my research. I think I want to pursue a career in programming. I have a few options Stay at my university an extra 1-1.5 years (beyond the 4) and do a double major in Math/CS. This will put me in up to around 7-10k in debt (currently I have no debt and am scheduled to graduate debt free). Then apply to a masters in CS. Apply directly to a masters in CS from a math undergraduate degree. I don't like this idea because I likely won't get into a good program or funded with such little background. Go to graduate school, funded, in applied mathematics and try to further my knowledge in computer science while there. Then apply to a masters in CS. I'm not sure if 1 or 3 would be better. My end goal would be to go to a top 20-30 CS graduate program and to get a cool, good job. What would you recommend?

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  • We have our standards, and we need them

    - by Tony Davis
    The presenter suddenly broke off. He was midway through his section on how to apply to the relational database the Continuous Delivery techniques that allowed for rapid-fire rounds of development and refactoring, while always retaining a “production-ready” state. He sighed deeply and then launched into an astonishing diatribe against Database Administrators, much of his frustration directed toward Oracle DBAs, in particular. In broad strokes, he painted the picture of a brave new deployment philosophy being frustratingly shackled by the relational database, and by especially by the attitudes of the guardians of these databases. DBAs, he said, shunned change and “still favored tools I’d have been embarrassed to use in the ’80′s“. DBAs, Oracle DBAs especially, were more attached to their vendor than to their employer, since the former was the primary source of their career longevity and spectacular remuneration. He contended that someone could produce the best IDE or tool in the world for Oracle DBAs and yet none of them would give a stuff, unless it happened to come from the “mother ship”. I sat blinking in astonishment at the speaker’s vehemence, and glanced around nervously. Nobody in the audience disagreed, and a few nodded in assent. Although the primary target of the outburst was the Oracle DBA, it made me wonder. Are we who work with SQL Server, database professionals or merely SQL Server fanbois? Do DBAs, in general, have an image problem? Is it a good career-move to be seen to be holding onto a particular product by the whites of our knuckles, to the exclusion of all else? If we seek a broad, open-minded, knowledge of our chosen technology, the database, and are blessed with merely mortal powers of learning, then we like standards. Vendors of RDBMSs generally don’t conform to standards by instinct, but by customer demand. Microsoft has made great strides to adopt the international SQL Standards, where possible, thanks to considerable lobbying by the community. The implementation of Window functions is a great example. There is still work to do, though. SQL Server, for example, has an unusable version of the Information Schema. One cast-iron rule of any RDBMS is that we must be able to query the metadata using the same language that we use to query the data, i.e. SQL, and we do this by running queries against the INFORMATION_SCHEMA views. Developers who’ve attempted to apply a standard query that works on MySQL, or some other database, but doesn’t produce the expected results on SQL Server are advised to shun the Standards-based approach in favor of the vendor-specific one, using the catalog views. The argument behind this is sound and well-documented, and of course we all use those catalog views, out of necessity. And yet, as database professionals, committed to supporting the best databases for the business, whatever they are now and in the future, surely our heart should sink somewhat when we advocate a vendor specific approach, to a developer struggling with something as simple as writing a guard clause. And when we read messages on the Microsoft documentation informing us that we shouldn’t rely on INFORMATION_SCHEMA to identify reliably the schema of an object, in SQL Server!

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  • Help me choose an Open-Source license

    - by Spartan-117A
    So I've done lots of open-source work. I have released many projects, most of which have fallen under GPL, LGPL, or BSD licensing. Now I have a new project (an implementation library), and I can't find a license that meets my needs (although I believe one may exist, hence this question). This is the list of things I'm looking for in the license. Appropriate credit given for ALL usage or derivative works. No warranty expressed or implied. The library may be freely used in ANY other open-source/free-software product (regardless of license, GPL, BSD, EPL, etc). The library may be used in closed-source/commercial products ONLY WITH WRITTEN PERMISSION. GPL - Useless to me, obviously, as it completely precludes any and all closed-source use, violating requirement (4). BSD/LGPL/MIT - Won't work, because they wouldn't require closed-source developers to get my permission, violating requirement (4). If it wasn't for that, BSD (FreeBSD in particular) would look like a good choice here. EPL/MPL - Won't work either, as the code couldn't be combined with GPL-code, therefore violating requirement (3). Also I'm pretty sure they allow commercial works without asking permission, so they don't meet (4) either. Dual-licensing is an option, but in that case, what combination would hold to all four requirements? Basically, I want BSD minus the commercial use, plus an option to use in commercial/closed-source as long as the developer has my written permission. EDIT: At the moment, thinking something like multiple-licensing under GPL/LGPL plus something else for commercial?

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  • Need help eliminating dead code paths and variables from C source code

    - by Anjum Kaiser
    I have a legacy C code on my hands, and I am given the task to filter dead/unused symbols and paths from it. Over the time there were many insertions and deletions, causing lots of unused symbols. I have identified many dead variables which were only being written to once or twice, but were never being read from. Both blackbox/whitebox/regression testing proved that dead code removal did not affected any procedures. (We have a comprehensive test-suite). But this removal was done only on a small part of code. Now I am looking for some way to automate this work. We rely on GCC to do the work. P.S. I'm interested in removing stuff like: variables which are being read just for the sake of reading from them. variables which are spread across multiple source files and only being written to. For example: file1.c: int i; file2.c: extern int i; .... i=x;

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  • Help me learn to program with humility?

    - by Darknight
    I wanted to ask this question, so that I can come back to it and it serve as a constant reminder for me. Through out my life, I've had milestones where I've sat down and really self evaluate myself. Every-time I've found something negative I've strived to put it right. One of those negatives is pride or arrogance. Sadly the nature of programming has plenty of fuel to endlessly fills ones own ego. Please can you give me words of wisdom that can serve as a reminder for me to "eat humble pie" I want to keep my arrogance in check even if that arrogance is a sand grains weight.

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  • How YouTube Can Help With SEO

    With over 21 billion web pages on the internet, the competition to gain the best page rank in each industry's field is immense. There are several SEO (Search Engine Optimisation) techniques that when combined can dramatically improve your position on the leading search engines.

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  • what knowledge would I need to make a good simulation games

    - by Skeith
    I have an idea for a game like theme park but don't know how simulation games are made. I am not some noob on his first game so I appreciated constructive answers instead of "its hard, don't do it". What I want is to know how simulation game mechanics are put together. I figure it would be heaver on the AI than normal games and not knowing much about AI would like to know some programming techniques I should look into for this style game. specific techniques please not just a book on ai. what sort of architecture would be used? I guess it would have some sort of probability engine with pre designed events that are triggered based on the AI state. Would it use a FSM or be purely event driven ? Any information on how a sims game functions would be cool.

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