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  • Array of ImageView

    - by Viral
    hi, I m making a Shooting game, in that I want an array of ImageViews , so that for each new level the bullets can be Disappear and the view will be shown from the initial level. SO if Any one know how to store imageviews in an array kindly tell me... regards viral..

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  • Cocos2D, UIScrollView, and initial placement of a scene

    - by diatrevolo
    Hello: I am using a UIScrollView to forward touches to Cocos2D as outlined in http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ Everything works great after a few days of working with it, except one thing: when the initial view appears on the screen, the background appears to be scrolled to the center. As soon as I try to scroll around, the image jumps to 0,0, and everything works as normal, except the touches are offset by half the width and height of the background image. Am I overlooking something basic? I can't think of a useful portion of the code that illustrates the issue, as I can't track it down, but would be happy to post code if anyone has any ideas. Thanks in advance, -Roberto

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  • cocoa - making a class like UIButton

    - by Mike
    For some reason that will take too much time to explain, I have to create a UIImageView based class that has some properties of a button. Imagine a class like the UISwitch (no I cannot base my class on the UISwitch) with two states, on and off. WHen the user selects one state, it runs a method like a button that was clicked and the method receives the sender id. I have already the class more or less working. The class is based on UIImageView. I am having difficulties to understand the following. WHen I create a new button I have a line that is like [myButton addTarget:self action:NSSelectorFromString(myMethod) forControlEvents:UIControlEventTouchUpInside]; This line defines a target and an action to run when the button is triggered. I my case I would need something like [myObject addTarget:self action:myMethod ifState:1] //or another thing ifState:2 I have no idea what kind of code I should put on the class to make this work. Remember that as a button the class should send the "sender" information to identify the object which triggered the action... Can you guys, transcendental gurus help? thanks.

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  • MPMediaItem - NSCoding problem with MPMediaItemArtwork

    - by z s
    Hi, So MPMediaItem conforms to NSCoding, but it contains a pointer to MPMediaItemArtwork, which doesn't conform to NSCoding. So if I try to archive a MPMediaItem, if that item has some artwork in it, it will not be able to unarchive. I tried to make a category of MPMediaItemArtwork and make it conform to NSCoding, but I can't seem to do that because we don't have access to the actual UIImage that it stores. Does anyone know of any other creative ways to get around this problem? I want to be able to archive an MPMediaItem, even if it means somehow stripping off the artwork object. Is there a way to make a category of a class to strip away certain functionality (instead of just adding more, like we do with categories)? Or any other clever way to achieve this? Thanks.

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  • cocoa - converting a double to string

    - by Mike
    I have a double number and I would like to convert it to string. The number is, for example, something like 24.043333332154465777... but if I convert it to string using something like NSString *myString = [NSString stringWithFormat:@"%f", myDouble]; The string is just 24.043333 how do I get a full string the corresponds to the whole double number? What other methods do I have to convert this?

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  • How to set the position of a sprite within a box2d body?

    - by Frank
    Basically I have 2 polygons for my body. When I add a sprite for userData, the position of the texture isn't where I want it to be. What I want to do is adjust the position of the texture within the body. Here's the code sample of where I am setting this: CCSpriteSheet *sheet = (CCSpriteSheet*) [self getChildByTag:kTagSpriteSheet]; CCSprite *pigeonSprite = [CCSprite spriteWithSpriteSheet:sheet rect:CGRectMake(0,0,40,32)]; [sheet addChild:pigeonSprite z:0 tag:kPigeonSprite]; pigeonSprite.position = ccp( p.x, p.y); bodyDef.position.Set(p.x/PTM_RATIO, p.y/PTM_RATIO); bodyDef.userData = sprite; b2Body *body = world->CreateBody(&bodyDef); b2CircleShape dynamicCircle; dynamicCircle.m_radius = .25f; dynamicCircle.m_p.Set(0.0f, 1.0f); // Define the dynamic body fixture. b2FixtureDef circleDef; circleDef.shape = &dynamicCircle; circleDef.density = 1.0f; circleDef.friction = 0.3f; body->CreateFixture(&circleDef); b2Vec2 vertices[3]; vertices[0].Set(-0.5f, 0.0f); vertices[1].Set(0.5f, 0.0f); vertices[2].Set(0.0f, 1.0f); b2PolygonShape triangle; triangle.Set(vertices, 3); b2FixtureDef triangleDef1; triangleDef1.shape = &triangle; triangleDef1.density = 1.0f; triangleDef1.friction = 0.3f; body->CreateFixture(&triangleDef1);

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  • Cocoa - array not sorting?

    - by Mike
    I have this set NSMutableSet *mySet = [NSMutableSet setWithObjects: @"2", @"8", @"7", @"0", @"3", nil]; I copy the set to an array and sort it using NSArray *sortedArray = [[mySet allObjects] sortedArrayUsingSelector:@selector(compare:)]; The resulting array is in exactly the same order as the set and is not being sorted. Why? thanks for any help. EDIT: CORRECING A TYPO.

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  • CAScrollLayer doesn't scroll!

    - by Cliff
    Maybe it's because it's late. Whatever the reason I can't figure out why I'm having trouble with a simple CSScrollLayer example I'm trying. I add a 50 pixel Eclipse icon to a view based project and in my initialize method (called from initWithNibName:bundle:) I have this: -(void) initialize { CAScrollLayer *scrollLayer = [CAScrollLayer layer]; scrollLayer.backgroundColor = [[UIColor blackColor] CGColor]; CGRect bounds = self.view.bounds; scrollLayer.bounds = CGRectMake(0, 0, bounds.size.width, bounds.size.height); scrollLayer.contentsRect = CGRectMake(0, 0, bounds.size.width + 800, bounds.size.height + 800); scrollLayer.borderWidth = 2.5; scrollLayer.borderColor = [[UIColor redColor] CGColor]; scrollLayer.position = CGPointMake(self.view.center.x, self.view.center.y - 20); scrollLayer.scrollMode = kCAScrollBoth; [self.view.layer addSublayer:scrollLayer]; UIImage *image = [UIImage imageNamed:@"eclipse32.gif"]; for(int i=0; i<6; i++) { layer = [CALayer layer]; layer.backgroundColor = [[UIColor blackColor] CGColor]; layer.bounds = CGRectMake(0, 0, 100, 100); layer.contents = (id)[image CGImage]; layer.position = CGPointMake(layer.bounds.size.width * i, self.view.center.y); [scrollLayer addSublayer:layer]; } // [button removeFromSuperview]; // [self.view addSubview:button]; // self.view.userInteractionEnabled = YES; [image release]; } The scroll layer shows, the icon is repeated on the layer I have a border around the edge of the screen. Everything is lovely except I can't scroll the icons. I've tried with/without setting scroll mode. I've tried with a single stretched icon that falls off screen. I've tried everything. What am I doing wrong?

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  • MPMusicPlayerController stops sending notifications

    - by jasongullickson
    I have a MPMusicPlayerController playing the entire iPod library and I'm subscribed to the notifications when tracks change etc. This is all working correctly When the end of the playlist is reached, MPMusicPlayerController sends a change of state notification and stops. When I re-start the player, music begins to play again but MPMusicPlayerController no longer sends notifications when tracks change, etc. Thoughts?

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  • Signature invalid only for ad hoc

    - by brettr
    I'm not sure what changed on my ad hocs but I get this error when trying to install: Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate. (-19011) Device debug builds fine. The cert that is associated with my ad hoc provisioning profile doesn't expire until 2011. I've searched Google but haven't found any applicable solution, except some mention about deleting and recreating the certs. Before I go down that rode, has any one experienced and resolved this issue? I'm using Xcode 3.2.3 and building against sdk 3.0.

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  • Development environment to manage multiple Oracle databases

    - by jkohlhepp
    I am in an enterprise environment where we have applications that need to run against multiple Oracle databases. Developers may need to manage multiple vintages of these databases to support different test data or diagnose bugs against different versions of the code. Right now, we have a limited set of test environments set up on "real" Oracle servers within the data center. We juggle these among development and QA groups and there is a lot of conflicts and inefficiencies that arise because of it. I am taking a look at Oracle Express Edition which would allow me to spin up a local Oracle database. This is similar to the workflow I most often see with SQL Server. Devs work on their location machine until they are ready to integration and then they push their DB changes to integration / QA environments. However, from what I read it seems that Oracle XE only supports one database instance at a time. So if I have an application that utilizes two different databases, I can't have both of them running on my local machine. Is that correct? Does Oracle Standard or Personal editions get around this limitation? If I had one of those installed locally, how difficult would it be to get multiple databases working on the same development machine? How do dev shops handle developing against Oracle where they need to be using several different Oracle instances for their applications?

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  • Cannot hide a UIButton - Please help!

    - by Neurofluxation
    Hey again, I have the following code: visitSite.hidden = YES; For some reason, when I click a UIButton and call this piece of code, the visitSite button does not hide. The code is within this block: -(IBAction)welcomeButtonPressed:(id)sender { [UIButton beginAnimations:@"welcomeAnimation" context:NULL]; [UIButton setAnimationDuration:1.5]; [UIButton SetAnimationDidStopSelector:@selector(nowHideThisSiteButton:finished:context:)]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; ((UIView *)sender).hidden = YES; [UIButton commitAnimations]; } and the stop selector below: -(void)nowHideThisSiteButton:(NSString *)animationID finished:(BOOL *)finished context:(void *)context { visitSite.hidden = YES; } I've also tried [visitSite setHidden:YES]; and that fails as well. ALSO I've noticed that the setAnimationDidStopSelector does not get called at all. Also, visitSite (when NSLogged) equals: <UIButton: 0x1290f0; frame = (0 0; 320 460); opaque = NO; autoresize = RM+BM; layer = <CALayer: 0x1290f0>> visitSite.hidden (when NSLogged) equals: NULL Any more ideas? :(

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  • UIPickerView not displaying

    - by 4thSpace
    I have a UIPickerView on a UIView. I've implemented its protocol and delegates in the .m file: <UIPickerViewDataSource, UIPickerViewDelegate> In IB, I've connected the above to the picker, which I also have an IBoutlet for. The methods look like this: - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)thePickerView { return 1; } - (NSInteger)pickerView:(UIPickerView *)thePickerView numberOfRowsInComponent:(NSInteger)component { return [self.arr count]; } - (NSString *)pickerView:(UIPickerView *)thePickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { return @"test"; } - (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { //do something } Any ideas which piece I'm missing to get the picker working?

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  • CoreLocation on iPod Touch, location caching and other conundrums...

    - by Moshe
    I have a few questions about Core Location. 1) Should the user refuse permission for my app to use core location, or core location is unavailable for some reason, is there a fallback? (Device Locale, for example?) 2)Can I cache a device's location for next time? Does Core Location do this itself? 3)I really need the sunset time in the user's area during the mid-spring season and I have a function to do that, once I have the Latitude and Longitude of the device. Perhaps I can just make an assumption about the time based on Locale? (Example: In the US, assume approximately 7:00pm.)

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  • How can I compare between web development technologies?

    - by Steve
    I would like experts to explain for me how can I compare between web development tools or technologies in order to be able to choose the right one. I'm tired from searching always in the regular way: X Technology vs Y Technology. I'm tired from peoples' biased opinions and usually I don't find a fair comparison. I have decided to put my question here about how can I compare them so you may identify to me the main standards for comparisons so I can compare them by myself and becoming able to choose the technology that is appropriate for the project I will develop. Note: in web development technologies I mean server side languages (e.g. PHP). One important requirement for me that can be defined as major one is cost efficiency and I mean that I don't care about the cost in the near future or the current cost, but what is more important for me is the cost in the future. If, for example, the site becomes one of the most 100 visited sites.   So, how can I compare the cost of different technologies for a future status of a site (such as being very famous site) so I can scale my option easily without missing a good technology like what happened with some sites when they chose not the most effective tool.

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  • Cannot hide a UIButton

    - by Neurofluxation
    Hey again, I have the following code: visitSite.hidden = YES; For some reason, when I click a UIButton and call this piece of code, the visitSite button does not hide. The code is within this block: -(IBAction)welcomeButtonPressed:(id)sender { [UIButton beginAnimations:@"welcomeAnimation" context:NULL]; [UIButton setAnimationDuration:1.5]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; ((UIView *)sender).hidden = YES; [UIButton commitAnimations]; visitWebsite.hidden = YES; //THIS DOESN'T WORK! } Help!!

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  • How to better integrate a unix development environment into Windows

    - by SKenz
    I'm mostly a Windows user but I do most of my development (essentially web development) using unix tools and software. I've been going back and forth between using a dedicated lubuntu virtual machine on Virtualbox and using some tools directly in windows (msgit, python, django), but none of these approaches is entirely satisfactory. I'd like to hear of ways other devs use to better integrate a unix workflow into windows. For instance tighter integration between a linux and vm and windows. The vagrant demo showed how a VM could work off of a windows project folder and I found that nice. I'd like to hear of other tools and tips that would help mimic the workflow one can find on OS X (of course I understand that it cannot be as tightly integrated on Windows as it doesn't have the same unix underpinnings). PS: I have tried cygwin as well EDIT for clarifications about What I find lacking (thanks to axblount for pointing that out) : unix tools like msys et al do not work as well as their native unic counterparts. Many scripts, installers require further configuration or do not work at all. For instance getting virtualenvwrapper to work is not very straightforward. virtualbox: ideally I would like to use windows software (photoshop, sublime text 2) seamlessly with linux. I mostly use a FTP client atm to move over files edited on the windows side which is a tedious process.

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  • forwarding a notification to another class

    - by Mike
    I am using this method - (void)keyboardWillShow:(NSNotification *)notification that is triggered when the keyboard shows. When this method is triggered, it receives a notification that contains several parameters about the keyboard, as the animation duration, animation curve and frame. I need to forward this notification and all its parameters to another class. So, I've tried to do this inside keyboardWillShow: [[NSNotificationCenter defaultCenter] postNotificationName:@"doSomething" object:notification userInfo:nil]; the doSomething notification runs doSomething method on another class, and it has this form: - (void) doSomething:(NSNotification *)notification { but when I try to read the notification values on this other class, using, for example, myRect = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue]; I obtain zero for all values. The notification is losing its parameters and not being forwarded. How can I do that? thanks.

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  • How to get a UIScrollView embedded within a UITableCellView to scroll?

    - by Zan
    I have a scroll view containing several images embedded within a custom cell view, it sometimes scrolls horizontally if I keep holding the cell for a while. I tried a lot of things and it doesn't seem to work, please help? Here's part of the CustomCell : UITableViewCell code: -(void) layoutSubviews { CGRect scrollViewFrame = CGRectMake(0, 0, 320, 200); self.scrollView.frame = scrollViewFrame; self.scrollView.backgroundColor = [UIColor whiteColor]; self.scrollView.contentSize = CGSizeMake((320*3), 200); self.scrollView.scrollEnabled = YES; self.scrollView.clipsToBounds = YES; self.scrollView.pagingEnabled = YES; self.scrollView.showsHorizontalScrollIndicator = NO; self.scrollView.showsVerticalScrollIndicator = NO; self.scrollView.scrollsToTop = NO; self.scrollView.delegate = self; self.scrollView.userInteractionEnabled = YES; // add 3 images to subview here pageControl.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0.7]; pageControl.frame = CGRectMake(0, 170, 320, 30); pageControl.numberOfPages = 8;} I tested the code on a UIViewController and it works just fine, I'm guessing that this is caused by cell selection and I tried returning nil when the cell gets selected and that didn't work. I also tried passing touches to the scrollview and that didn't work either, please help?

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  • Where can I find a list of pushViewController transitions?

    - by barfoon
    Hey everyone, Where can I find a list of transitions for bringing a new Viewcontroller onto the stack. My line of code is: [peoplePicker pushViewController:myDetail transition:6]; after selecting a contact. Where can I find a list of transitions, and why does "6" work correctly? Also I get a warning with this code saying it may not respond to transition, even though it produces the transition correctly. What is the proper way to do these animations? Thanks,

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  • UIImageWriteToSavedPhotosAlbum showing memory leak with iPhone connected to Instruments

    - by user168739
    Hi, I'm using version 3.0.1 of the SDK. With the iPhone connected to Instruments I'm getting a memory leak when I call UIImageWriteToSavedPhotosAlbum. Below is my code: NSString *gnTmpStr = [NSString stringWithFormat:@"%d", count]; UIImage *ganTmpImage = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:gnTmpStr ofType:@"jpg"]]; // Request to save the image to camera roll UIImageWriteToSavedPhotosAlbum(ganTmpImage, self, @selector(imageSavedToPhotosAlbum:didFinishSavingWithError:contextInfo:), nil); and the selector method - (void)imageSavedToPhotosAlbum:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo { NSString *message; NSString *title; if (!error) { title = @"Wallpaper"; message = @"Wallpaper Saved"; } else { title = @"Error"; message = [error description]; } UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:message delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } Am I forgetting to release something once the image has been saved and the selector method imageSavedToPhotosAlbum is called? Or is there a possible known issue with UIImageWriteToSavedPhotosAlbum? Here is the stack trace from Instruments: Leaked Object: GeneralBlock-3584 size: 3.50 KB 30 MyApp start 29 MyApp main /Users/user/Desktop/MyApp/main.m:14 28 UIKit UIApplicationMain 27 UIKit -[UIApplication _run] 26 GraphicsServices GSEventRunModal 25 CoreFoundation CFRunLoopRunInMode 24 CoreFoundation CFRunLoopRunSpecific 23 GraphicsServices PurpleEventCallback 22 UIKit _UIApplicationHandleEvent 21 UIKit -[UIApplication sendEvent:] 20 UIKit -[UIWindow sendEvent:] 19 UIKit -[UIWindow _sendTouchesForEvent:] 18 UIKit -[UIControl touchesEnded:withEvent:] 17 UIKit -[UIControl(Internal) _sendActionsForEvents:withEvent:] 16 UIKit -[UIControl sendAction:to:forEvent:] 15 UIKit -[UIApplication sendAction:toTarget:fromSender:forEvent:] 14 UIKit -[UIApplication sendAction:to:from:forEvent:] 13 CoreFoundation -[NSObject performSelector:withObject:withObject:] 12 UIKit -[UIBarButtonItem(Internal) _sendAction:withEvent:] 11 UIKit -[UIApplication sendAction:to:from:forEvent:] 10 CoreFoundation -[NSObject performSelector:withObject:withObject:] 9 MyApp -[FlipsideViewController svPhoto] /Users/user/Desktop/MyApp/Classes/FlipsideViewController.m:218 8 0x317fa528 7 0x317e3628 6 0x317e3730 5 0x317edda4 4 0x3180fc74 3 Foundation +[NSThread detachNewThreadSelector:toTarget:withObject:] 2 Foundation -[NSThread start] 1 libSystem.B.dylib pthread_create 0 libSystem.B.dylib malloc I did a test with a new project and only added this code below in the viewDidLoad: NSString *gnTmpStr = [NSString stringWithFormat:@"DefaultTest"]; UIImage *ganTmpImage = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:gnTmpStr ofType:@"png"]]; // Request to save the image to camera roll UIImageWriteToSavedPhotosAlbum(ganTmpImage, nil, nil, nil); The same leak shows up right after the app loads Thank you for the help. Bryan

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  • A view "transparent" to touches in some areas

    - by Mike
    I have this transparent view that covers the whole screen. I using this view to group objects because I need to run them together around a specific anchor point. Lets call this view transparentView. At some point, transparentView contains two subviews. Two vertical bars full of icons, one on the left and one on the right of the screen. I need these bars and their icons to respond to touches, so I have to set transparentView setUserInteraction to YES. The area between the two vertical bars are totally transparent. transparentView is on top of other views and I need these other views to respond to taps but, the transparent area of transparentView are intercepting the taps and not letting them go thru to the view below. This transparent view is a UIImageView based class. I have tried to forward taps on that class, using - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesBegan: touches withEvent:event]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesMoved: touches withEvent:event]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesEnded: touches withEvent:event]; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesEnded:touches withEvent:event]; } but this is not working. How can I do that? thanks.

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