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  • solve a classic map-reduce problem with opencl?

    - by liuliu
    I am trying to parallel a classic map-reduce problem (which can parallel well with MPI) with OpenCL, namely, the AMD implementation. But the result bothers me. Let me brief about the problem first. There are two type of data that flow into the system: the feature set (30 parameters for each) and the sample set (9000+ dimensions for each). It is a classic map-reduce problem in the sense that I need to calculate the score of every feature on every sample (Map). And then, sum up the overall score for every feature (Reduce). There are around 10k features and 30k samples. I tried different ways to solve the problem. First, I tried to decompose the problem by features. The problem is that the score calculation consists of random memory access (pick some of the 9000+ dimensions and do plus/subtraction calculations). Since I cannot coalesce memory access, it costs. Then, I tried to decompose the problem by samples. The problem is that to sum up overall score, all threads are competing for few score variables. It keeps overwriting the score which turns out to be incorrect. (I cannot carry out individual score first and sum up later because it requires 10k * 30k * 4 bytes). The first method I tried gives me the same performance on i7 860 CPU with 8 threads. However, I don't think the problem is unsolvable: it is remarkably similar to ray tracing problem (for which you carry out calculation that millions of rays against millions of triangles). Any ideas?

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  • AutoMapper How To Map Object A To Object B Differently Depending On Context

    - by IanT8
    Calling all AutoMapper gurus! I'd like to be able to map object A to object B differently depending on context at runtime. In particular, I'd like to ignore certain properties in one mapping case, and have all properties mapped in another case. What I'm experiencing is that Mapper.CreateMap can be called successfully in the different mapping cases however, once CreateMap is called, the map for a particular pair of types is set and is not subsequently changed by succeeding CreateMap calls which might describe the mapping differently. I found a blog post which advocates Mapper.Reset() to get round the problem, however, the static nature of the Mapper class means that it is only a matter of time before a collision and crash occur. Is there a way to do this? What I think I need is to call Mapper.CreateMap once per appdomain, and later, be able to call Mapper.Map with hints about which properties should be included / excluded. Right now, I'm thinking about changing the source code by writing a non-static mapping class that holds the mapping config instance based. Poor performance, but thread safe. What are my options. What can be done? Automapper seems so promising.

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  • AndEngine VS Android's Canvas VS OpenGLES - For rendering a 2D indoor vector map

    - by Orchestrator
    This is a big issue for me I'm trying to figure out for a long time already. I'm working on an application that should include a 2D vector indoor map in it. The map will be drawn out from an .svg file that will specify all the data of the lines, curved lines (path) and rectangles that should be drawn. My main requirement from the map are Support touch events to detect where exactly the finger is touching. Great image quality especially when considering the drawings of curved and diagonal lines (anti-aliasing) Optional but very nice to have - Built in ability to zoom, pan and rotate. So far I tried AndEngine and Android's canvas. With AndEngine I had troubles with implementing anti-aliasing for rendering smooth diagonal lines or drawing curved lines, and as far as I understand, this is not an easy thing to implement in AndEngine. Though I have to mention that AndEngine's ability to zoom in and pan with the camera instead of modifying the objects on the screen was really nice to have. I also had some little experience with the built in Android's Canvas, mainly with viewing simple bitmaps, but I'm not sure if it supports all of these things, and especially if it would provide smooth results. Last but no least, there's the option of just plain OpenGLES 1 or 2, that as far as I understand, with enough work should be able to support all the features I require. However it seems like something that would be hard to implement. And I've never programmed in OpenGL or anything like it, but I'm willing very much to learn. To sum it all up, I need a platform that would provide me with the ability to do the 3 things I mentioned before, but also very important - To allow me to implement this feature as fast as possible. Any kind of answer or suggestion would be very much welcomed as I'm very eager to solve this problem! Thanks!

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  • How to capture page with google map?

    - by Max
    I have a UIComponent with Google map in the continer. I need to capture this container for making a preview. My integration looks like the following: <mx:UIComponent id="mapContainer" width="410" height="300" /> googleMap = new Map(); mapContainer.addChild(googleMap); But if I do("this" - is my UIComponent) var bmd:BitmapData = new BitmapData(this.width, this.height, true, 0x00ffffff); bmd.draw(this); I see the following: An ActionScript error has occurred: SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: http://localhost/ cannot access http://mt1.google.com/vt/lyrs=m@121&hl=en&src=api&x=1&y=1&z=1&s=Gali. No policy files granted access. at flash.display::BitmapData/draw() I now, that I can to add it host to allowed on the custom client. But I need to have working system on any computer ) I've tried to hide it: templateGoogleMapRenderer.mapContainer.setVisible(false); templateGoogleMapRenderer.mapContainer.includeInLayout = false; But it was unsuccessfully. May be I can override some method in my UIComponent, that flex use during BitmapData/draw() ? Capture with hidden map is success result for me )

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  • Finding unreachable sections of a 2D map

    - by dada
    I don't want you to solve this problem for me, i just want to ask for some ideas. This is the input below, and it represents a map. The 'x' represents land, and the dots - water. So with the 'x' you can represent 'islands' on the map. xxx.x...xxxxx xxxx....x...x ........x.x.x ..xxxxx.x...x ..x...x.xxx.x ..x.x.x...x.. ..x...x...xxx ...xxxxxx.... x............ As you can see, there are some islands which are closed, i.e. if some boat is inside its territory, it won't be able to get out, for ex: ..xxxxx. ..x...x. ..x.x.x. ..x...x. ..xxxxx. And there are some open islands which is possible to get out of them, ex: .xxxxx .x...x .x.x.x .xxx.x The problem is this: For a given NxM map like those above, calculate howm any of the islands are open, and how many are closed. I repeat: I don't want you to solve it, just need some sugestions, ideas for solving. thanks

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  • Using map/reduce for mapping the properties in a collection

    - by And
    Update: follow-up to MongoDB Get names of all keys in collection. As pointed out by Kristina, one can use Mongodb 's map/reduce to list the keys in a collection: db.things.insert( { type : ['dog', 'cat'] } ); db.things.insert( { egg : ['cat'] } ); db.things.insert( { type : [] }); db.things.insert( { hello : [] } ); mr = db.runCommand({"mapreduce" : "things", "map" : function() { for (var key in this) { emit(key, null); } }, "reduce" : function(key, stuff) { return null; }}) db[mr.result].distinct("_id") //output: [ "_id", "egg", "hello", "type" ] As long as we want to get only the keys located at the first level of depth, this works fine. However, it will fail retrieving those keys that are located at deeper levels. If we add a new record: db.things.insert({foo: {bar: {baaar: true}}}) And we run again the map-reduce +distinct snippet above, we will get: [ "_id", "egg", "foo", "hello", "type" ] But we will not get the bar and the baaar keys, which are nested down in the data structure. The question is: how do I retrieve all keys, no matter their level of depth? Ideally, I would actually like the script to walk down to all level of depth, producing an output such as: ["_id","egg","foo","foo.bar","foo.bar.baaar","hello","type"] Thank you in advance!

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  • Java map with values limited by key's type parameter

    - by Ashley Mercer
    Is there a way in Java to have a map where the type parameter of a value is tied to the type parameter of a key? What I want to write is something like the following: public class Foo { // This declaration won't compile - what should it be? private static Map<Class<T>, T> defaultValues; // These two methods are just fine public static <T> void setDefaultValue(Class<T> clazz, T value) { defaultValues.put(clazz, value); } public static <T> T getDefaultValue(Class<T> clazz) { return defaultValues.get(clazz); } } That is, I can store any default value against a Class object, provided the value's type matches that of the Class object. I don't see why this shouldn't be allowed since I can ensure when setting/getting values that the types are correct. EDIT: Thanks to cletus for his answer. I don't actually need the type parameters on the map itself since I can ensure consistency in the methods which get/set values, even if it means using some slightly ugly casts.

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  • Serializing and deserializing a map with key as string

    - by Grace K
    Hi! I am intending to serialize and deserialize a hashmap whose key is a string. From Josh Bloch's Effective Java, I understand the following. P.222 "For example, consider the case of a harsh table. The physical representation is a sequence of hash buckets containing key-value entries. Which bucket an entry is placed in is a function of the hash code of the key, which is not, in general guaranteed to be the same from JVM implementation to JVM implementation. In fact, it isn't even guranteed to be the same from run to run on the same JVM implementation. Therefore accepting the default serialized form for a hash table would constitute a serious bug. Serializing and deserializing the hash table could yield an object whose invariants were seriously corrupt." My questions are: 1) In general, would overriding the equals and hashcode of the key class of the map resolve this issue and the map can be correctly restored? 2) If my key is a String and the String class is already overriding the hashCode() method, would I still have problem described above. (I am seeing a bug which makes me think this is probably still a problem even though the key is String with overriding hashCode.) 3)Previously, I get around this issue by serializing an array of entries (key, value) and when deserializing I would reconstruct the map. I am wondering if there is a better approach. 4) If the answers to question 1 and 2 are that I still can't be guaranteed. Could someone explain why? If the hashCodes are the same would they go to the same buckets across JVMs? Thanks, Grace

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  • Interactive World Map, highlight countries on mouseover

    - by BrenGG
    I need to create an interactive world map on the front page of a site, the view portal will be about 650x200 pixels. The interactivity would include the following, mouse-over a country would highlight (the countries are will literally be filled with "red" for example) that country and display the countries' name (preferably text in a div), I will also be linking the highlighting event with a that will highlight a country when selected. I am having a difficult time finding a suitable solution, I refuse to use or learn a proprietry technology such as flash so it is not an option. I created a simple mockup using openlayers and a custom map image but the countries' markers load too slowly in IE6. Also svg seems too large, as I tried to use RaphaelJS, but abondoned it when I realised the world map data is 1.2mb which is totally un acceptable for the front page of a site.. I am really at a loss on how I am going to do this, my last resort is to manually create 250+ (however many countries there are) pngs and apply mouseover events to hotspots in the image... but this is probably going to be a dead end too.. desperately seeking a solution, any helpful comments will be appreciated!

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  • Refactoring routes - serving different layouts

    - by dmclark
    As a Rails NOOB, I started with a routes.rb of: ActionController::Routing::Routes.draw do |map| map.resources :events map.connect 'affiliates/list', :controller => "affiliates", :action => "list" map.connect 'affiliates/regenerate_thumb/:id', :controller => "affiliates", :action => "regenerate_thumb" map.connect 'affiliates/state/:id.:format', :controller => "affiliates", :action => "find_by_state" map.connect 'affiliates/getfeed', :controller => "affiliates", :action => "feed" map.resources :affiliates, :has_many => :events map.connect ":controller/:action" map.connect '', :controller => "affiliates" map.connect ":controller/:action/:id" map.connect ":controller/:action/:id/:format" end and i'm trying to tighten it up. and I've gotten as far as: ActionController::Routing::Routes.draw do |map| map.resources :events, :only => "index" map.resources :affiliates do |affiliates| affiliates.resources :has_many => :events affiliates.resources :collection => { :list => :get, :regenerate_thumb => "regenerate_thumb" } end # map.connect 'affiliates/regenerate_thumb/:id', :controller => "affiliates", :action => "regenerate_thumb" map.connect 'affiliates/state/:id.:format', :controller => "affiliates", :action => "find_by_state" map.connect 'affiliates/getfeed', :controller => "affiliates", :action => "feed" map.root :affiliates end what is confusing to me is routes vs parameters.. For example, I realized that the only difference between list and index is HOW it is rendered, rather than WHAT is rendered. Having a different action (as I do now) feels wrong but I can't figure out he right way. Thanks

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  • How to Map Two Tables To One Class in Fluent NHibernate

    - by Richard Nagle
    I am having a problem with fluent nhiberbate mapping two tables to one class. I have the following database schema: TABLE dbo.LocationName ( LocationId INT PRIMARY KEY, LanguageId INT PRIMARY KEY, Name VARCHAR(200) ) TABLE dbo.Language ( LanguageId INT PRIMARY KEY, Locale CHAR(5) ) And want to build the following class definition: public class LocationName { public virtual int LocationId { get; private set; } public virtual int LanguageId { get; private set; } public virtual string Name { get; set; } public virtual string Locale { get; set; } } Here is my mapping class: public LocalisedNameMap() { WithTable("LocationName"); UseCompositeId() .WithKeyProperty(x => x.LanguageId) .WithKeyProperty(x => x.LocationId); Map(x => x.Name); WithTable("Language", lang => { lang.WithKeyColumn("LanguageId"); lang.Map(x => x.Locale); }); } The problem is with the mapping of the Locale field being from another table, and in particular that the keys between those tables don't match. Whenever I run the application with this mapping I get the following error on startup: Foreign key (FK7FC009CCEEA10EEE:Language [LanguageId])) must have same number of columns as the referenced primary key (LocationName [LanguageId, LocationId]) How do I tell nHibernate to map from LocationName to Language using only the LanguageId field?

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  • How to copy_if from map to vector?

    - by VJo
    I'd like to copy values that match a predicate (equal ints) from a map<string,int> to a vector<int>. This is what I tried: #include <map> #include <vector> #include <algorithm> int main() { std::vector< int > v; std::map< std::string, int > m; m[ "1" ] = 1; m[ "2" ] = 2; m[ "3" ] = 3; m[ "4" ] = 4; m[ "5" ] = 5; std::copy_if( m.begin(), m.end(), v.begin(), [] ( const std::pair< std::string,int > &it ) { return ( 0 == ( it.second % 2 ) ); } ); } The error message from g++ 4.6.1 is : error: cannot convert 'std::pair<const std::basic_string<char>, int>' to 'int' in assignment Is there a way to adjust the example to do the above copy?

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  • direction line color google map v2

    - by user1328645
    I'm using this code to change direction line color in google map v2, but still it won't work even after using getpolyine? How can I change it? ` function direction() { var txtAddress = document.getElementById("<%=txtAddress.ClientID %>"); var address = txtAddress.value; var TextBox1 = document.getElementById("<%=TextBox1.ClientID %>"); var address1 = TextBox1.value; directions = new GDirections(map, directionsPanel); directions.load("from: " + address1 + " to: " + address + "", { getPolyline: true }); setTimeout(handle, 1000); // var address =txtAddress.value + " " + TextBox3.value; } function handle() { var points = []; var poly = direction.getPolyline(); for (var i = o; i < poly.getVertexCount(); i++) { points[i] = poly.getVertex(i); } var mypoly = new GPolyline(point, "#ff627", 3, 1) map.addOverlay(mypoly); } `

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  • Updating resources in SharpDX - why can I not map a dynamic texture?

    - by sebf
    I am trying to map a Texture2D resource in DirectX11 via SharpDX. The resource is declared as a ShaderResource, with Default usage and the 'Write' CPU flag specified. My call however fails with a generic exception from SharpDX: _Parent.Context.MapSubresource(_Resource, 0, SharpDX.Direct3D11.MapMode.Write, SharpDX.Direct3D11.MapFlags.None, out stream); I see from this question that it is supported. The MSDN docs and this other question hint that instead of using Context.MapSubresource() I should be using Texture2D.Map(), however, the DirectX11 Texture2D class does not define Map() (though it does for the DX10 equivalent). If I call the above with MapMode.WriteDiscard, the call succeeds but in this case the previous content of the texture is lost, which is no good when I only want to update a section of it. Has the Map() method been removed in DirectX11 or am I looking in the wrong place? Is the MapSubresource() method unsuitable or am I using it wrong?

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  • Stop map from scrolling but let player still move?

    - by ChocoMan
    I have a basic method of scrolling around on a map (moving the map instead of the player), but at when the player gets to a certain proximity to the edge, how do you stop the map from scrolling, but still allow the player to move around until it is away from that proximity? I'm not looking for any code. Just a suggestion so that I can implement it myself. I can see it visually (creating 4 boxed intersecting boundaries for the player to enter), but not sure how to come about stopping and resuming the scrolling of the map.

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  • Google Maps API: Premier License or excess map loads?

    - by j0nes
    I am currently looking for a way on how to deal with the Google Maps API usage limits. I am planning a redesign of our page that will probably get around 2 million map loads per month. This will surely break the usage limit of 750000 map loads per month available in the free version. If we pay for excess map loads, this means we would have to pay 5000$ per month. The other option would be to use a Premier license, however there is very few information available on the usage limits for this and the price. I have filled the request form to get a custom offer from Google, but I did not get any response yet. Can anyone of the Premier license holders tell me which option will be cheaper for my usage pattern, paying for Premier license or paying for excess map loads?

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  • Is there a size limit when using UICollectionView as tiled map for iOS game?

    - by Alexander Winn
    I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as an example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the "didSelectCell" method to handle player interaction with each tile. Here's my question: I know that UICollectionViewCells are dequeued and reused by the OS, so does that mean that the map could support an effectively infinitely-large map, so long as only a few cells are onscreen at a time? However many cells were onscreen would be held in memory, and obviously the data source would take up some memory, but would my offscreen map be limited to a certain size or could it be enormous so long as the number of cells visible at any one time wasn't too much for the device to handle? Basically, is there any memory weight to offscreen cells, or do only visible cells have any impact?

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  • How can I create a flexible system for tiling a 2D RPG map?

    - by CptSupermrkt
    Using libgdx here. I've just finished learning some of the basics of creating a 2D environment and using an OrthographicCamera to view it. The tutorials I went through, however, hardcoded their tiled map in, and none made mention of how to do it any other way. By tiled map, I mean like Final Fantasy 1, where the world map is a grid of squares, each with a different texture. So for example, I've got a 6 tile x 6 tile map, using the following code: Array<Tile> tiles = new Array<Tile>(); tiles.add(new Tile(new Vector2(0,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(1,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(2,5), TileType.FOREST)); tiles.add(new Tile(new Vector2(3,5), TileType.GRASS)); tiles.add(new Tile(new Vector2(4,5), TileType.STONE)); tiles.add(new Tile(new Vector2(5,5), TileType.STONE)); //... x5 more times. Given the random nature of the environment, for loops don't really help as I have to start and finish a loop before I was able to do enough to make it worth setting up the loop. I can see how a loop might be helpful for like tiling an ocean or something, but not in the above case. The above code DOES get me my final desired output, however, if I were to decide I wanted to move a piece or swap two pieces out, oh boy, what a nightmare, even with just a 6x6 test piece, much less a 1000x1000 world map. There must be a better way of doing this. Someone on some post somewhere (can't find it now, of course) said to check out MapEditor. Looks legit. The question is, if that is the answer, how can I make something in MapEditor and have the output map plug in to a variable in my code? I need the tiles as objects in my code, because for example, I determine whether or not a tile is can be passed through or collided with based on my TileTyle enum variable. Are there alternative/language "native" (i.e. not using an outside tool) methods to doing this?

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  • what would be a good way to implement/render a 2d tiled map for a browser game?

    - by jj_
    I've made this little rpg ruby game I did while learning and now I'd like to make it into a browser game. I've already set up Sinatra framework to serve it, so what I am looking for, before everything else, is a way to represent the game map in browser (location attributes are stored in db). A new map is randomly generated by code for each new game at each game start. For now forget db, and let's say a map (say 100x100 "squares") is stored as a tridimensional array. (x,y, ...) Last "dimension" of array stores who & what is at that map cell: a player, a building, whatever. So all I have to do is render those "squares" or array cells to a 2d tiled map in the browser. The map does not need to refresh or be dynamically fetched as you scroll it, (at least at this stage of development) but, a technology which would allow me to do so in future would be a good reason for choosing it. Things that I thought of: html tables, html5 canvas, some js framework which is designed exactly with this purpose (which I do not know of = please advice). Yes I know about gamequery-js framework, but I've never used it, and I don't know if it's going to slow down everything down to inusability as I'm adding new features (scrolling, ajax). I really don't know of any other alternatives.. maybe there are lighter approaches? Easier or more minimalistic ways ? More targeted js framework which is the right tool for the job? Maybe just some html canvas code, or even simple image maps, or images with absolute positioning will be enough? The thing is I'd like to start simple, and then gradually make it better, so, as I said before, I'd prefer something that will give me room for improvement or is headed toward new web tendencies but which will also give me a bit of gratification in the beginning :) So.. advices are needed! And appreciated! :) Thanks p.s. Flash is excluded because I don't like it.

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  • How to load chunks of 2d map segments when player reaches a certain point?

    - by 2kan
    In my 2d platformer (made with Java and Slick2d), random maps are made by combining different segments together and displaying them one after the other. My problem is that I can't load too many segments or the game will run out of memory, so I want to load n number of segments at a time in chunks, then load the next chunk when the player comes near the end of one. I've attempted to do this for a couple of hours now, but I just can't get it to work at all. This is my chunk generation function where chunkLoad is the number of segments to load and BLOCK_WIDTH is the number of blocks/tiles each segment is across. Chunk1 and map are arrays of segments. Random r = new Random(); for(int i=0; i<chunkLoad; i++) { int id = r.nextInt(4)+2; chunk1[i] = new BlockMap("res/window/map"+id+".tmx", i*BLOCK_WIDTH); } map = chunk1; chunksLoaded++; The map is then drawn on the screen like this. tmap is a TiledMap object and each block/tile is 16 pixels wide for(int i=0; i<chunkLoad; i++) { map[i].tmap.render((i * BLOCK_WIDTH * 16) + (cameraX), 0); } I can successfully load new chunks, but I can't display them in the correct position, nor the hitboxes. Any suggestions? Thanks.

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  • 100% height with fixed footer and embedded Google Map

    - by Carl
    I have a problem with a layout - it's not online anywhere, just local, but if you copy and paste the code below into an html page and run it locally you will see the same page I do. It's very nearly there. What I'm trying to achieve is a page with no scrollbars using up all available vertical space. Yes, I can set "overflow:hidden" on the container declaration and that helps, but it's not quite right. I want to actually have the google map surrounded with a 1em border. I have this on 3 sides but the 100% height declaration on the content div crashes the bottom border. If you don't realise the implications of a percentage-sized google map div, then the parent HAS to have a height declared for it to work. As the footer is absolute and outside of the flow, there is no "bottom" border to work to and the layout just doesn't work. The content div 100% height basically seems to take its size from the viewport and not the containing div. It's driving me mad... just can't seem to work out how to do this and I'd really appreciate some input. Start here: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head><title>Google map test</title> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <style type="text/css"> html,body { margin:0; padding:0; height:100%; /* needed for container min-height */ background:fff; font-family:arial,sans-serif; font-size:small; color:#666; } h1 { font:1.5em georgia,serif; margin:0.5em 0; } h2 { font:1.25em georgia,serif; margin:0 0 0.5em; } div#container { position:relative; /* needed for footer positioning*/ margin:0 auto; /* center, not in IE5 */ width:960px; background:#fff; border-left:1px solid #ccc; border-right:1px solid #ccc; /*height:auto !important; real browsers */ height:100%; /* IE6: treaded as min-height*/ min-height:100%; /* real browsers */ } div#header { border-bottom:1px solid #ccc; border-left:1em solid #ccc; height:108px; position:relative; } div#header h1 { position:absolute; bottom: 0; left:0.5em; } div#header2 { border-bottom:1px solid #ccc; border-left:1em solid #999; height: 40px; position: relative; } div#header2 p { position:absolute; bottom: 0; left:0.5em; } div#headerInternal { border-bottom:1px solid #ccc; border-left:1em solid #cc3300; height: 40px; position: relative; } div#headerInternal p { position:absolute; bottom: 0; left:0.5em; } div#headerInternal2 { height: 40px; position: relative; } div#headerInternal2 p { position:absolute; bottom: 0; left:0.5em; } div#rightCol { float:right; width:29%; padding-bottom:5em; /* bottom padding for footer */ } div#content { float:left; width:70%; height:100%; /* fill that hole! */ border-right:1px solid #ccc; } div#content p { } div#footer { position:absolute; clear:both; width:100%; height:40px; bottom:0; /* stick to bottom */ background:#fff; border-top:1px solid #ccc; } div#footer p { padding:1em; margin:0; } .paddedContent { height:100%; margin: 1em; } </style> <script type="text/javascript"> function initialize() { var latlng = new google.maps.LatLng(52.397, 1.644); var myOptions = { zoom: 8, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); } </script> </head> <body onload="initialize()"> <div id="container"> <div id="header"> <h1>Title here...</h1> </div> <div id="header2"> <p>Secondary menu...</p> </div> <div id="rightCol"> <div id="headerInternal2"> <p>Right Header</p> </div> <p class="paddedContent">This is the right column</p> </div> <div id="content"> <div id="headerInternal"> <p>Page Context Menu</p> </div> <div class="paddedContent"> <div id="map_canvas" style="width: 100%; height: 100%;"></div> </div> <div id="footer"> <p>This footer is absolutely positioned</p> </div> </div> </div> </body> </html>

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  • WSAECONNRESET (10054) error using WebDrive to map to a Subversion/Apache WebDAV share

    - by Dylan Beattie
    Hello, I'm using WebDrive to map a drive letter to a WebDAV share running on Subversion with the SVNAutoversioning flag enabled. The Subversion server is running CollabNet Subversion Edge with LDAP authentication. When trying to connect using WebDrive, I get: Connecting to site myserver Connecting to http://myserver/webdrive/ Resolving url myserver to an IP address Url resolved to IP address 192.168.0.12 Connecting to 192.168.0.12 on port 80 Connected successfully to the server on port 80 Testing directory listing ... Connecting to 192.168.0.12 on port 80 Connected successfully to the server on port 80 Unable to connect to server, error information below Error: Socket receive failure (4507) Operation: Connecting to server Winsock Error: WSAECONNRESET (10054) The httpd.conf file running on the server contains the following section: <Location /webdrive/> DAV svn SVNParentPath "C:\Program Files\Subversion\data\repositories" SVNReposName "My Subversion WebDrive" AuthzSVNAccessFile "C:\Program Files\Subversion\data/conf/svn_access_file" SVNListParentPath On Allow from all AuthType Basic AuthName "My Subversion Repository" AuthBasicProvider csvn-file-users ldap-users Require valid-user ModMimeUsePathInfo on SVNAutoversioning on </Location> and in the Apache error_yyyy_mm_dd.log file on the server, I'm seeing this when I try to connect via WebDAV: [Mon Jan 10 14:53:22 2011] [debug] mod_authnz_ldap.c(379): [client 192.168.0.50] [5572] auth_ldap authenticate: using URL ldap://mydc/dc=mydomain,dc=com?sAMAccountName?sub [Mon Jan 10 14:53:22 2011] [debug] mod_authnz_ldap.c(484): [client 192.168.0.50] [5572] auth_ldap authenticate: accepting dylan.beattie [Mon Jan 10 14:53:22 2011] [info] [client 192.168.0.50] Access granted: 'dylan.beattie' OPTIONS webdrive:/ [Mon Jan 10 14:53:22 2011] [debug] mod_authnz_ldap.c(379): [client 192.168.0.50] [5572] auth_ldap authenticate: using URL ldap://mydc/dc=mydomain,dc=com?sAMAccountName?sub [Mon Jan 10 14:53:22 2011] [debug] mod_authnz_ldap.c(484): [client 192.168.0.50] [5572] auth_ldap authenticate: accepting dylan.beattie [Mon Jan 10 14:53:22 2011] [info] [client 192.168.0.50] Access granted: 'dylan.beattie' PROPFIND webdrive:/ [Mon Jan 10 14:53:25 2011] [notice] Parent: child process exited with status 3221225477 -- Restarting. [Mon Jan 10 14:53:25 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xcd0f18 rmm=0xcd0f48 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:25 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xcd0f18 rmm=0xcd0f48 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:25 2011] [info] APR LDAP: Built with Microsoft Corporation. LDAP SDK [Mon Jan 10 14:53:25 2011] [info] LDAP: SSL support unavailable: LDAP: CA certificates cannot be set using this method, as they are stored in the registry instead. [Mon Jan 10 14:53:25 2011] [notice] Apache/2.2.16 (Win32) DAV/2 SVN/1.6.13 configured -- resuming normal operations [Mon Jan 10 14:53:25 2011] [notice] Server built: Oct 4 2010 19:55:36 [Mon Jan 10 14:53:25 2011] [notice] Parent: Created child process 4368 [Mon Jan 10 14:53:25 2011] [debug] mpm_winnt.c(487): Parent: Sent the scoreboard to the child [Mon Jan 10 14:53:25 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xca2bb0 rmm=0xca2be0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:25 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xca2bb0 rmm=0xca2be0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:25 2011] [info] APR LDAP: Built with Microsoft Corporation. LDAP SDK [Mon Jan 10 14:53:25 2011] [info] LDAP: SSL support unavailable: LDAP: CA certificates cannot be set using this method, as they are stored in the registry instead. [Mon Jan 10 14:53:25 2011] [error] python_init: Python version mismatch, expected '2.5', found '2.5.4'. [Mon Jan 10 14:53:25 2011] [error] python_init: Python executable found 'C:\\Program Files\\Subversion\\bin\\httpd.exe'. [Mon Jan 10 14:53:25 2011] [error] python_init: Python path being used 'C:\\Program Files\\Subversion\\Python25\\python25.zip;C:\\Program Files\\Subversion\\Python25\\\\DLLs;C:\\Program Files\\Subversion\\Python25\\\\lib;C:\\Program Files\\Subversion\\Python25\\\\lib\\plat-win;C:\\Program Files\\Subversion\\Python25\\\\lib\\lib-tk;C:\\Program Files\\Subversion\\bin'. [Mon Jan 10 14:53:25 2011] [notice] mod_python: Creating 8 session mutexes based on 0 max processes and 64 max threads. [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Child process is running [Mon Jan 10 14:53:25 2011] [debug] mpm_winnt.c(408): Child 4368: Retrieved our scoreboard from the parent. [Mon Jan 10 14:53:25 2011] [info] Parent: Duplicating socket 288 and sending it to child process 4368 [Mon Jan 10 14:53:25 2011] [info] Parent: Duplicating socket 276 and sending it to child process 4368 [Mon Jan 10 14:53:25 2011] [debug] mpm_winnt.c(564): Child 4368: retrieved 2 listeners from parent [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Acquired the start mutex. [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Starting 64 worker threads. [Mon Jan 10 14:53:25 2011] [debug] mpm_winnt.c(605): Parent: Sent 2 listeners to child 4368 [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Starting thread to listen on port 49159. [Mon Jan 10 14:53:25 2011] [notice] Child 4368: Starting thread to listen on port 80. [Mon Jan 10 14:53:25 2011] [debug] mod_authnz_ldap.c(379): [client 192.168.0.50] [4368] auth_ldap authenticate: using URL ldap://mydc/dc=mydomain,dc=com?sAMAccountName?sub [Mon Jan 10 14:53:25 2011] [debug] mod_authnz_ldap.c(484): [client 192.168.0.50] [4368] auth_ldap authenticate: accepting dylan.beattie [Mon Jan 10 14:53:25 2011] [info] [client 192.168.0.50] Access granted: 'dylan.beattie' PROPFIND webdrive:/ [Mon Jan 10 14:53:28 2011] [notice] Parent: child process exited with status 3221225477 -- Restarting. [Mon Jan 10 14:53:28 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xcd4f90 rmm=0xcd4fc0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:28 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xcd4f90 rmm=0xcd4fc0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:28 2011] [info] APR LDAP: Built with Microsoft Corporation. LDAP SDK [Mon Jan 10 14:53:28 2011] [info] LDAP: SSL support unavailable: LDAP: CA certificates cannot be set using this method, as they are stored in the registry instead. [Mon Jan 10 14:53:28 2011] [notice] Apache/2.2.16 (Win32) DAV/2 SVN/1.6.13 configured -- resuming normal operations [Mon Jan 10 14:53:28 2011] [notice] Server built: Oct 4 2010 19:55:36 [Mon Jan 10 14:53:28 2011] [notice] Parent: Created child process 5440 [Mon Jan 10 14:53:28 2011] [debug] mpm_winnt.c(487): Parent: Sent the scoreboard to the child [Mon Jan 10 14:53:28 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xda2bb0 rmm=0xda2be0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:28 2011] [debug] util_ldap.c(1990): LDAP merging Shared Cache conf: shm=0xda2bb0 rmm=0xda2be0 for VHOST: myserver.mydomain.com [Mon Jan 10 14:53:28 2011] [info] APR LDAP: Built with Microsoft Corporation. LDAP SDK [Mon Jan 10 14:53:28 2011] [info] LDAP: SSL support unavailable: LDAP: CA certificates cannot be set using this method, as they are stored in the registry instead. [Mon Jan 10 14:53:28 2011] [error] python_init: Python version mismatch, expected '2.5', found '2.5.4'. [Mon Jan 10 14:53:28 2011] [error] python_init: Python executable found 'C:\\Program Files\\Subversion\\bin\\httpd.exe'. [Mon Jan 10 14:53:28 2011] [error] python_init: Python path being used 'C:\\Program Files\\Subversion\\Python25\\python25.zip;C:\\Program Files\\Subversion\\Python25\\\\DLLs;C:\\Program Files\\Subversion\\Python25\\\\lib;C:\\Program Files\\Subversion\\Python25\\\\lib\\plat-win;C:\\Program Files\\Subversion\\Python25\\\\lib\\lib-tk;C:\\Program Files\\Subversion\\bin'. [Mon Jan 10 14:53:28 2011] [notice] mod_python: Creating 8 session mutexes based on 0 max processes and 64 max threads. [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Child process is running [Mon Jan 10 14:53:28 2011] [debug] mpm_winnt.c(408): Child 5440: Retrieved our scoreboard from the parent. [Mon Jan 10 14:53:28 2011] [info] Parent: Duplicating socket 288 and sending it to child process 5440 [Mon Jan 10 14:53:28 2011] [info] Parent: Duplicating socket 276 and sending it to child process 5440 [Mon Jan 10 14:53:28 2011] [debug] mpm_winnt.c(564): Child 5440: retrieved 2 listeners from parent [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Acquired the start mutex. [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Starting 64 worker threads. [Mon Jan 10 14:53:28 2011] [debug] mpm_winnt.c(605): Parent: Sent 2 listeners to child 5440 [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Starting thread to listen on port 49159. [Mon Jan 10 14:53:28 2011] [notice] Child 5440: Starting thread to listen on port 80. Browsing http://myserver/webdrive/ from a web browser is working fine, and I have a similar set-up working perfectly on a different SVN server that isn't running Collabnet but has had Subversion and Apache installed and configured separately. Any ideas? The python version error might be red herring - I've seen it in a couple of places in the log files and in other scenarios it doesn't appear to be breaking anything...

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  • Android Google map balloon over overlayitem

    - by Faisal khan
    I am using google map, displaying overlayitems on the google map. To create balloon effect, i am using customize view and using geopoints with MapView.LayoutParams to display it at particular location. overlayitem's icon and baloon both having same geopoint thats why they both are overriding eatch other. I want to display baloon over the overlayitem icon look like it should point to the icon. Follwing is my code MapView.LayoutParams mapParams = new MapView.LayoutParams(MapView.LayoutParams.WRAP_CONTENT, MapView.LayoutParams.WRAP_CONTENT, mapEvent.getGeoPoint(), MapView.LayoutParams.BOTTOM_CENTER); I want to display baloon like following please tell me should i decrease lat long to make it top ? or should i change the layout param.Bottom or what i tried different variation not working like following

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  • Image map popup on rollover, with popup text drawn from database

    - by lbholland
    I have a custom map of the USA with about 20 polygonal hot spots. I would like a box to pop up next to each hot spot on hover, with text and links drawn from my DB specific to the location. I would have thought this is a common situation, but I can't find a solution that works. I tried using an asp:imagemap and an ajax popup extender but you can't assign IDs to hotspots and it doesn't support mouseover events. I tried css with an html image map but I can't figure out how to use css solutions with polygonal hot spots, and I also don't know how to link it to get the data from the db without asp targets (I'm not very familiar with jquery, which would work, I am guessing). Anyone know of any simple-ish solutions out there?

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  • using BOOST_FOREACH with std::map

    - by kmote
    I'd like to iterate over a std::map using BOOST_FOREACH and edit the values. I can't quite get it. typedef std::pair<int, int> IdSizePair_t; std::map<int,int> mmap; mmap[1] = 1; mmap[2] = 2; mmap[3] = 3; BOOST_FOREACH( IdSizePair_t i, mmap ) i.second++; // mmap should contain {2,3,4} here Of course this doesn't change anything because I'm not iterating by reference. So I substitute this line instead (as per the example in the Boost docs): BOOST_FOREACH( IdSizePair_t &i, mmap ) and I get the compiler error: error C2440: 'initializing' : cannot convert from 'std::pair<_Ty1,_Ty2>' to 'IdSizePair_t &' with [ _Ty1=const int, _Ty2=int ] Any suggestions?

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