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  • Windows 8.1 unable to play Music or the Audio from videos through Optical Out

    - by Zion Fox
    I am having an issue with my audio output, where any music file, and the audio side of videos are not being played through my optical audio output. I am running a Realtek HD Audio device built on Revision 1.0 on a GA-P55A-UD6 Gigabyte Board, which runs through it's optical output to an Astro A40 Mixamp, which does some upscaling before sending it to the headset. Now, notification sounds, and sounds/videos/music played through the browser or programs like Skype or games are working fine. This seems to specifically effect Foobar2000 and Media Player Classic. I have updated these two programs to their latest revisions, in addition to the soundcard drivers to no avail, and searching the error code thrown by Foobar2000: Unrecoverable playback error: The parameter is incorrect. (0x80070057) through Google returns not very helpful results, other than the one potentially mentioning DRM. This issue I am having a very hard time resolving, and am wondering if anyone here has experienced similar issues after updating.

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  • /srv/mm/Music (etc) Twonky won't scan here for media

    - by Hamid
    Is there something special about /srv/mm/ that Twonky server refuses to scan there? I previously had my system set up with all my Music, Video and Photo folders in /srv/mm shared by Samba, miniDLNA etc, with no problems. I came to install Twonky to replace miniDLNA and after two days of tearing my hair out, changing permissions and owners of the directories I ended up making a new directory at /multimedia and moved my Music, Video and Photo folders in there. Twonky then scanned them all straight away with no problems. I'm running Arch Linux (plugapps specifically) on a NAS. The solution is already implemented (moving the directory) I'm just wondering technically why Twonky might have refused to look for my media in the /srv/mm directories.

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  • "Keep iTune music files organized" no longer works?

    - by user22105
    I remember iTunes used to have the option to "keep music files organized" (i know it still does in its advanced Properties). When I used to edit music's artist, genre or album information. The mp3 file is automatically updated as well. But lately I've been updating some mp3s. And if I tried to open the updated mp3's Properties, under Details, the Artist, genre, and album information is not available. How can i fix this? Added: you can try editing this mp3 file with iTunes, it didn't work on my PC Here's a screenshot of what Im seeing after the edit.

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  • The sound freezes while listening to music

    - by Scott
    I have bought an sound card - Sound Blaster X-FI Surround 5.1 PRO and while I'm listening to the music, after few minutes or even hours (it does happends randomly) the sound dissapears and I have to go settings: Playing Devices - Advanced and switch the Default Format (sampling frequency) and switch from the `16-bits, 48000 Hz (DVD Quality) to any other from the list (16-bits, 96000 Hz or 24-bits, 48000 Hz or 24-bits 96000 Hz). I have been trying to set all of the above options, but for all of them the sound freezes after listening to music. It is getting annoying and I hope its the settings fault and not my sound card. I got my drivers installed from the attached CD and I'm running Windows 7 HP 64 bits. If anyone would try to help me, I would really appreciate this.

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  • Empty DVD Drive indicates it has music in it (CDFS)

    - by Amado Colberg
    I have a Windows 7, 64 bit computer with a Blu-ray DVD drive. When I first start the computer, the DVD drive indicates it has music in it, but it is empty. If I put a CD in it, it will not Autoplay. But, if I open the drive and close it again, it will Autoplay and will no longer act as if it has a music CD in it. I've checked the drive with Plextor Utilities and it says it is working OK. I would appreciate any help with this.

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  • Java collision detection and player movement: tips

    - by Loris
    I have read a short guide for game develompent (java, without external libraries). I'm facing with collision detection and player (and bullets) movements. Now i put the code. Most of it is taken from the guide (should i link this guide?). I'm just trying to expand and complete it. This is the class that take care of updates movements and firing mechanism (and collision detection): public class ArenaController { private Arena arena; /** selected cell for movement */ private float targetX, targetY; /** true if droid is moving */ private boolean moving = false; /** true if droid is shooting to enemy */ private boolean shooting = false; private DroidController droidController; public ArenaController(Arena arena) { this.arena = arena; this.droidController = new DroidController(arena); } public void update(float delta) { Droid droid = arena.getDroid(); //droid movements if (moving) { droidController.moveDroid(delta, targetX, targetY); //check if arrived if (droid.getX() == targetX && droid.getY() == targetY) moving = false; } //firing mechanism if(shooting) { //stop shot if there aren't bullets if(arena.getBullets().isEmpty()) { shooting = false; } for(int i = 0; i < arena.getBullets().size(); i++) { //current bullet Bullet bullet = arena.getBullets().get(i); System.out.println(bullet.getBounds()); //angle calculation double angle = Math.atan2(bullet.getEnemyY() - bullet.getY(), bullet.getEnemyX() - bullet.getX()); //increments x and y bullet.setX((float) (bullet.getX() + (Math.cos(angle) * bullet.getSpeed() * delta))); bullet.setY((float) (bullet.getY() + (Math.sin(angle) * bullet.getSpeed() * delta))); //collision with obstacles for(int j = 0; j < arena.getObstacles().size(); j++) { Obstacle obs = arena.getObstacles().get(j); if(bullet.getBounds().intersects(obs.getBounds())) { System.out.println("Collision detect!"); arena.removeBullet(bullet); } } //collisions with enemies for(int j = 0; j < arena.getEnemies().size(); j++) { Enemy ene = arena.getEnemies().get(j); if(bullet.getBounds().intersects(ene.getBounds())) { System.out.println("Collision detect!"); arena.removeBullet(bullet); } } } } } public boolean onClick(int x, int y) { //click on empty cell if(arena.getGrid()[(int)(y / Arena.TILE)][(int)(x / Arena.TILE)] == null) { //coordinates targetX = x / Arena.TILE; targetY = y / Arena.TILE; //enables movement moving = true; return true; } //click on enemy: fire if(arena.getGrid()[(int)(y / Arena.TILE)][(int)(x / Arena.TILE)] instanceof Enemy) { //coordinates float enemyX = x / Arena.TILE; float enemyY = y / Arena.TILE; //new bullet Bullet bullet = new Bullet(); //start coordinates bullet.setX(arena.getDroid().getX()); bullet.setY(arena.getDroid().getY()); //end coordinates (enemie) bullet.setEnemyX(enemyX); bullet.setEnemyY(enemyY); //adds bullet to arena arena.addBullet(bullet); //enables shooting shooting = true; return true; } return false; } As you can see for collision detection i'm trying to use Rectangle object. Droid example: import java.awt.geom.Rectangle2D; public class Droid { private float x; private float y; private float speed = 20f; private float rotation = 0f; private float damage = 2f; public static final int DIAMETER = 32; private Rectangle2D rectangle; public Droid() { rectangle = new Rectangle2D.Float(x, y, DIAMETER, DIAMETER); } public float getX() { return x; } public void setX(float x) { this.x = x; //rectangle update rectangle.setRect(x, y, DIAMETER, DIAMETER); } public float getY() { return y; } public void setY(float y) { this.y = y; //rectangle update rectangle.setRect(x, y, DIAMETER, DIAMETER); } public float getSpeed() { return speed; } public void setSpeed(float speed) { this.speed = speed; } public float getRotation() { return rotation; } public void setRotation(float rotation) { this.rotation = rotation; } public float getDamage() { return damage; } public void setDamage(float damage) { this.damage = damage; } public Rectangle2D getRectangle() { return rectangle; } } For now, if i start the application and i try to shot to an enemy, is immediately detected a collision and the bullet is removed! Can you help me with this? If the bullet hit an enemy or an obstacle in his way, it must disappear. Ps: i know that the movements of the bullets should be managed in another class. This code is temporary. update I realized what happens, but not why. With those for loops (which checks collisions) the movements of the bullets are instantaneous instead of gradual. In addition to this, if i add the collision detection to the Droid, the method intersects returns true ALWAYS while the droid is moving! public void moveDroid(float delta, float x, float y) { Droid droid = arena.getDroid(); int bearing = 1; if (droid.getX() > x) { bearing = -1; } if (droid.getX() != x) { droid.setX(droid.getX() + bearing * droid.getSpeed() * delta); //obstacles collision detection for(Obstacle obs : arena.getObstacles()) { if(obs.getRectangle().intersects(droid.getRectangle())) { System.out.println("Collision detected"); //ALWAYS HERE } } //controlla se è arrivato if ((droid.getX() < x && bearing == -1) || (droid.getX() > x && bearing == 1)) droid.setX(x); } bearing = 1; if (droid.getY() > y) { bearing = -1; } if (droid.getY() != y) { droid.setY(droid.getY() + bearing * droid.getSpeed() * delta); if ((droid.getY() < y && bearing == -1) || (droid.getY() > y && bearing == 1)) droid.setY(y); } }

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  • How to play 24 fps video smoothly on a 60Hz display? (or which player supports frame interpolation?)

    - by netvope
    I use mpc-hc to play videos on Win7 x64. With the default settings (#1), video playback is great most of the time. But for panning shots, playback is not smooth. I stepped through the video frame by frame and found that the panning movement is smooth (e.g. each frame shifts horizontally by 10 pixels), so the problem is how the 23.976 fps video is interpolated to 60Hz. The judder looks like what would be caused by a "2:3 pulldown", where the frames are played unevenly like: frame 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, etc (#2) Using "optimal renderer settings" (#3) instead of the default disables the Aero theme and causes tearing. Setting my LCD display to 50Hz may have improved the judder slightly (but I can't really tell). My display does not support 24Hz or 48Hz, and forcing them in the Nvidia control panel gives blurry screen. I've tried other video players (VLC and KMPlayer), the ReClock Directshow Filter, video files from different sources (#4), turning on/off DXVA, and a computer with a different GPU, but the judder in the playback is similar. None of them solved the problem. So, how can I play 23.976 or 24 fps video smoothly on a 60Hz display? I think a video player could make the video smoother by doing linear interpolation, such as: 1. 100% frame 1 2. 60% frame 1 + 40% frame 2 3. 20% frame 1 + 80% frame 2 4. 80% frame 2 + 20% frame 3 5. 40% frame 2 + 60% frame 3 6. 100% frame 3 7. 60% frame 3 + 40% frame 4 .. etc Can any existing video player do this? Footnotes: (#1) Video renderer: EVR Custom Pres. (#2) This example converts a 24 fps video into 30 fps (#3) View Renderer settings Reset Reset to optimal renderer settings (#4) The files I have are all H.264 mkv files, but I don't think the file format/encoding matters.

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  • How to Display Album Art for The Currently Playing Song on Your Desktop

    - by Erez Zukerman
    Album art used to be an inseparable part of music, back when it came in record or CD format. But there’s a way to capture some of that magic even today, using a free application. Read on to see how!How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • Play Thousands of Online Radio Stations with Shoutcast in VLC

    - by DigitalGeekery
    Are you looking for more variety from your radio stations? Today we’ll take a look at how to easily stream thousands of radio stations to your desktop with VLC media player. Getting Started Select Media from the menu, go to Services Discovery, and click Shoutcast radio listings.   Next, select View from the menu and click Playlist.   Or, click on the Show Playlist button In the Playlist window, click on Shoutcast radio listings in the left pane. You should then see a very long list of Titles displayed on the right. Scroll though the list to find a music genre or topic that interests you. Double-click to expand the list of station options. Select one of the channel listings from the list and double click to begin playing.   Looking for a specific station? Type a search term into the search filter box to see if it is available.   That’s it. Sit back and enjoy listening to your favorite Internet radio programming. If you are a music or talk radio fan, you aren’t likely to run out of listening options in VLC. Want to find some more uses for VLC? Check out our articles on how to copy a DVD, convert video files to MP3, and how to set a video as your desktop wallpaper. Download VLC Similar Articles Productive Geek Tips Listen to Over 100,000 Radio Stations in Windows Media CenterListen to Local FM Radio in Windows 7 Media CenterListen and Record Over 12,000 Online Radio Stations with RadioSureGeek Reviews: Play And Record Internet Radio With Screamer RadioWeekend Fun: Watch Television on Your PC with AnyTV TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium Use ILovePDF To Split and Merge PDF Files TimeToMeet is a Simple Online Meeting Planning Tool

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  • Eliminate delay between looping XNA songs?

    - by Stephane Beniak
    I'm making a game with XNA and trying to get some background music to loop correctly. Because the file is an MP3 of about 30 seconds in length, I instantiated it as a Song. I want it to loop perfectly, but even when I set the MediaPlayer.IsRepeating property to true, there is always a delay of about one second before the song starts up again. Is there any way to eliminate this delay such that the song loops instantly, so it can play more fluently?

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  • Mp3s synced on Ubuntu One not showing up under artist or album

    - by Simon
    I have synced approximately 10GB of music with U1 over the last 48 hours. Nearly everything appears OK: the songs are tagged correctly, I can queue and play them. However, with the exception of a few that I uploaded first, all of them don't appear under Artist or Album and I can't use the search to find them. I can only find them under Song. Am I just being impatient and U1 just needs time to index these mp3s, or is something wrong?

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  • The Dubstep Dispute [Video]

    - by Jason Fitzpatrick
    If you’ve listened to Dubstep and wondered exactly what you were listening to, this video will shed some light on the matter. Dubstep, an electronic music genre best known for intensive bass lines and drum patterns, takes on a more personal touch when remixed over this domestic scene. [via Geeks Are Sexy] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Freelance composer seeking work! [closed]

    - by Ben Fowler
    Hey guys! I'm a freelance composer based in Victoria, Australia trying to break into the game industry to start my career! I've heard it said that having a plan B is planning for failure, so I've decided to go full on for what I want, so here I am! I have composed some music for other games, none of which have made it in yet (still hopeful :P) Any help on how I can break into to game industry as a composer would be MUCH appreciated!

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  • How to add Rhytmbox controls to sound menu?

    - by Ridvan Çoban
    I noticed that i cannot close rhythmbox by clicking close from the window. Checked this thread : Checked this thread Rhythmbox still plays songs after exit and tried disabling related plugins but this didnot solve this problem. Then i wanted to stop music from the sound menu on the panel. But when on Gnome, sound menu on the panel does not have rhythmbox shortcuts while on Ubuntu or ubuntu 2d it has. How can i add rhythmbox to sound menu?

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  • NOQUEUE: SYSERR(root): opendaemonsocket: daemon MTA-v4: cannot bind: Address already in use

    - by Francesco
    I have an issue with sendmail on my server (ubuntu 12.10) with php, mysql,and wordpress installed. Basically I want to create a contact form in my blog to receive emails from visitors directly into my gmail account but it doest work! I created a php file called testmail.php to recall it from the browser: <?php $to = '[email protected]'; $subbject = 'TEST MAIL'; $msg = 'test test test test test test test test test test test test test test test'; $isMailed = mail($to, $subbject, $msg, 'From:me <[email protected]>'); if($isMailed) echo 'mail has been send to: ' . $to; else echo 'mail has NOT been send..'; ?> But I dont receive anything! The /var/log/mail.log says: NOQUEUE: SYSERR(root): opendaemonsocket: daemon MTA-v4: cannot bind: Address already in use What do i do wrong? Where do I need to check? What info do you need more? I checked also into the spam folder, nothing. Thank you!

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  • Cannot start Postgres daemon after installing with Yum

    - by Sean the Bean
    I was trying to install Postgres 9.1.4 on Fedora 17 using Yum. If I do: sudo yum install postgres-libs sudo yum install postgres sudo yum install postgis All the installs appear to complete successfully (i.e., no errors), but I cannot start the Postgres daemon using: service postgresql initdb Like the official Postgres download guide says to do (http://www.postgresql.org/download/linux/redhat/). The error says Unknown operation initdb. RPM tells me that it installed psql to /usr/bin/, which I confirmed. It turns out that only a few components installed correctly (psql, pg_dump, pg_configure, and a few others), but most are missing (e.g., pg_ctl and postgres). I've tried several different configurations and had several of my coworkers (with more linux experience than me) look at it, but so far nothing has worked. Two of them have also run into similar issues installing Postgres using apt-get on Ubuntu, which makes me think the rpm isn't doing its job. It seems the only solution to build it from source, which is more robust anyway, but of course it takes longer. I'm wondering, though, if anyone else has run into this issue and/or has successfully installed Postgres on either Fedora or Ubuntu using a package manager like yum or apt-get? Is the rpm broken?

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  • Celery daemon as a Ubuntu service does not consume tasks while running from terminal does

    - by Guy
    On Ubuntu 11.10, I have to issue python tasks from django using celery. I'm currently testing on the same machine but eventually the celery worker should run on a remote machine. django uses the following settings: BROKER_HOST = "127.0.0.1" BROKER_PORT = 5672 BROKER_VHOST = "/my_vhost" BROKER_USER = "celery" BROKER_PASSWORD = "celery" I can also see my task queued in http://localhost:55672/#/queues the celery daemon uses the following configuration (celeryconfig.py): BROKER_HOST = "127.0.0.1" BROKER_PORT = 5672 BROKER_USER = "celery" BROKER_PASSWORD = "celery" BROKER_VHOST = "/my_vhost" CELERY_RESULT_BACKEND = "amqp" import os import sys sys.path.append(os.getcwd()) CELERY_IMPORTS = ("tasks", ) running celeryd -l info works well and now I want to run it as a service. I've followed the instructions from http://ask.github.com/celery/cookbook/daemonizing.html and now I'm trying to run it using: sudo /etc/init.d/celeryd start But the message is not being consumed, no error in the celery log either. /etc/default/celeryd CELERYD_NODES="w1" CELERYD_CHDIR="/path/to/django/project" CELERYD_OPTS="--time-limit=300 --concurrency=1" CELERY_CONFIG_MODULE="celeryconfig" # %n will be replaced with the nodename. CELERYD_LOG_FILE="/var/log/celery/%n.log" CELERYD_PID_FILE="/var/run/celery/%n.pid" # Workers should run as an unprivileged user. CELERYD_USER="celery" CELERYD_GROUP="celery" I've also created user celery in Ubuntu not sure if its necessary. Any help will be appreciated, Thanks, Guy

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  • Asynchronous daemon processing / ORM interaction with Django

    - by perrierism
    I'm looking for a way to do asynchronous data processing with a daemon that uses Django ORM. However, the ORM isn't thread-safe; it's not thread-safe to try to retrieve / modify django objects from within threads. So I'm wondering what the correct way to achieve asynchrony is? Basically what I need to accomplish is taking a list of users in the db, querying a third party api and then making updates to user-profile rows for those users. As a daemon or background process. Doing this in series per user is easy, but it takes too long to be at all scalable. If the daemon is retrieving and updating the users through the ORM, how do I achieve processing 10-20 users at a time? I would use a standard threading / queue system for this but you can't thread interactions like models.User.objects.get(id=foo) ... Django itself is an asynchronous processing system which makes asynchronous ORM calls(?) for each request, so there should be a way to do it? I haven't found anything in the documentation so far. Cheers

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  • Extending the SketchFlow player

    - by Aravind
    I would like to add some controls to the SketchFlow player. For example, I would like to add a combo box with a list of values for a specific variable, and selecting a value will make a specific screen/state show up in the SketchFlow player canvas. Is this possible? I have seen that using the PlayerContext allows access to some controls/events in the Player, but I am not sure how extensible the Player itself is.

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  • Wire VMWare Player NIC to a VLAN in Ubuntu 8.04.3

    - by Sophie Charlesworth
    Hi, I've got VMWare Player 2.5.x installed on a Ubuntu 8.04.3 host running CentOS 5.3 running Cobbler. VMWare Player has two NICs (I actually took this image from an ESXi image, converted it to Player 2.x image via VMWare Standalone Converter). I've also setup a vlan (vlan5) on the host with 10.0.0.x and I'd like Cobbler to use that VLAN to serve any incoming requests. How do I wire up my VMWare to use the VLAN I've setup? Just one of the NICs. What I'm trying to do is to offer a laptop with a VM that our sysadmins can go, plug it into a box (which does not connect to the interwebs) and install RHEL images via cobbler. So essentially, its a cross over cable from the network port on the lappy to the Dell server box. PXE boot in the dell box and install RHEL. I have the cobbler working fine under VMWare ESXi but not so on the VMWare Player because of the VLAN issue - I think. Any ideas?

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  • Wire VMWare Player NIC to a VLAN in Ubuntu 8.04.3

    - by Sophie Charlesworth
    I've got VMWare Player 2.5.x installed on a Ubuntu 8.04.3 host running CentOS 5.3 running Cobbler. VMWare Player has two NICs (I actually took this image from an ESXi image, converted it to Player 2.x image via VMWare Standalone Converter). I've also setup a vlan (vlan5) on the host with 10.0.0.x and I'd like Cobbler to use that VLAN to serve any incoming requests. How do I wire up my VMWare to use the VLAN I've setup? Just one of the NICs. What I'm trying to do is to offer a laptop with a VM that our sysadmins can go, plug it into a box (which does not connect to the interwebs) and install RHEL images via cobbler. So essentially, its a cross over cable from the network port on the lappy to the Dell server box. PXE boot in the dell box and install RHEL. I have the cobbler working fine under VMWare ESXi but not so on the VMWare Player because of the VLAN issue - I think. Any ideas?

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  • Python coding with VLC player (quite a basic query I expect)

    - by Todd
    I'm fairly new to the whole coding realm so my knowledge is fairly limited, and I can't seem to find any basic tutorials on how to use scripts with VLC player. More specifically, the reason I'm asking here is because I stumbled across a post on this site about playing random clips from random videos on VLC player automatically. This is the forum post: Playback random section from multiple videos changing every 5 minutes My situation is similar to this lovely gentleman's was, though he clearly knows a lot more about coding than I do. In short, I'd like to copy this coding into a file of some sort and apply it to VLC player myself. Only I'm not sure what file type I'd have to save it as (I have Python by the way, and I tried saving it as a .py file but I didn't know if it was correct or where to go from there). Additionally, I'm not sure how to get VLC to "read" the script, so to speak - is there a specific location the file needs to be, and do I run the script from another program or through VLC? I'll reiterate that I'm relatively new to this, so if anybody would be so kind as to post a quick list of steps on how to save/place the file and use it with VLC player I really would appreciate it! P.S. I'm not computer illiterate, I'm fine with most programs and I'd understand if you just said things like "C:\Program Files (x86)\VideoLAN\VLC\plugins" or "in VLC, select Tools Plugins and extensions", I just wouldn't catch on to anything about adding a line of coding that does something without being told exactly what to write! Many thanks in advance! :) Todd

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  • Help with SDL_mixer (no sound)

    - by Kaizoku
    Hello, I have this strange problem with SDL_mixer, it doesn't want to play music. It doesn't throw any error, it just skips it. Any advice? I am compiling on linux with libvorbis. audio.h #ifndef AUDIO_H #define AUDIO_H #include <string> #include <SDL/SDL_mixer.h> class Audio { private: Mix_Music *music; public: Audio(); virtual ~Audio(); public: void setMusic(std::string path); void playMusic(); }; #endif /* AUDIO_H */ audio.cpp #include "Audio.h" #include <stdexcept> Audio::Audio() { if (0 == Mix_Init(MIX_INIT_OGG)) throw std::runtime_error(Mix_GetError()); if (-1 == Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 4096)) throw std::runtime_error(Mix_GetError()); } Audio::~Audio() { Mix_FreeMusic(music); Mix_Quit(); } void Audio::setMusic(std::string path) { music = Mix_LoadMUS(path.c_str()); if (NULL == music) throw std::runtime_error(Mix_GetError()); } void Audio::playMusic() { if (NULL != music) { if (-1 == Mix_PlayMusic(music, -1)) throw std::runtime_error(Mix_GetError()); } }

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