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  • [Gray Hat Python] Simple debugger, want work ??

    - by Rami Jarrar
    hi, i'm reading the Gray Hat Python,, i reach for this :: class debugger(): def __init__(self): self.h_process = None self.pid = None self.debugger_active = False def load(self,path_to_exe): creation_flags = DEBUG_PROCESS startupinfo = STARTUPINFO() process_information = PROCESS_INFORMATION() startupinfo.dwFlags = 0x1 startupinfo.wShowWindows = 0x0 startupinfo.cb = sizeof(startupinfo) if kernel32.CreateProcessA(path_to_exe, None, None, None, None, creation_flags, None, None, byref(startupinfo), byref(process_information)): print "[*] We have successfully launched the process!" print "[*] PID: %d"%(process_information.dwProcessId) self.h_process = self.open_process(process_information.dwProcessId) else: print "[*] Error: 0x%08x."%(kernel32.GetLastError()) def open_process(self,pid): h_process = self.open_process(pid) if kernel32.DebugActiveProcess(pid): self.debugger_active = True self.pid = int(pid) self.run() else: print "[*] Unable to attach to the process." def run(self): while self.debugger_active == True: self.get_debug_event() def get_debug_event(self): debug_event = DEBUG_EVENT() continue_status = DBG_CONTINUE if kernel32.WaitForDebugEvent(byref(debug_event), INFINITE): raw_input("Press a Key to continue...") self.debugger_active = False kernel32.ContinueDebugEvent( \ debug_event.dwProcessId, \ debug_event.dwThreadId, \ continue_status ) def detach(self): if kernel32.DebugActiveProcessStop(self.pid): print "[*] Finished debugging. Exiting..." return True else: print "There was an error" return False when run my_test.py :: import my_dbg debugger = my_dbg.debugger() pid = raw_input('Enter the PID of the process to attach to: ') debugger.open_process(int(pid)) debugger.detach() i get this error :: Traceback (most recent call last): File "C:/Python26/dbgpy/my_test.py", line 5, in <module> debugger.attach(int(pid)) File "C:/Python26/dbgpy\my_dbg.py", line 37, in attach h_process = self.attach(pid) ........... ........... ........... File "C:/Python26/dbgpy\my_dbg.py", line 37, in attach h_process = self.attach(pid) File "C:/Python26/dbgpy\my_dbg.py", line 37, in attach h_process = self.attach(pid) RuntimeError: maximum recursion depth exceeded its because the loop and something else, but what it is ?? I'm running on Windows using Python2.6.4.. :) Update:: i remove h_process = self.open_process(pid), but i get the same error for the next instruction if kernel32.DebugActiveProcess(pid) , so the problem i think in the loop while,, but what it is ???

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  • Problems installing Memcache (PECL extension)

    - by Petrus
    I have installed memcached fine, and now I will need to install PECL extension memcache. Im running RedHat x86_64 es5. The installation gives me this: downloading memcache-2.2.6.tgz ... Starting to download memcache-2.2.6.tgz (35,957 bytes) ..........done: 35,957 bytes 11 source files, building running: phpize Configuring for: PHP Api Version: 20090626 Zend Module Api No: 20090626 Zend Extension Api No: 220090626 Enable memcache session handler support? [yes] : Notice: Use of undefined constant STDIN - assumed 'STDIN' in PEAR/Frontend/CLI.php on line 304 Warning: fgets() expects parameter 1 to be resource, string given in PEAR/Frontend/CLI.php on line 304 Warning: fgets() expects parameter 1 to be resource, string given in /usr/lib/php/PEAR/Frontend/CLI.php on line 304 building in /root/tmp/pear-build-root/memcache-2.2.6 running: /root/tmp/pear/memcache/configure --enable-memcache-session=yes checking for egrep... grep -E checking for a sed that does not truncate output... /bin/sed checking for cc... cc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ANSI C... none needed checking how to run the C preprocessor... cc -E checking for icc... no checking for suncc... no checking whether cc understands -c and -o together... yes checking for system library directory... lib checking if compiler supports -R... no checking if compiler supports -Wl,-rpath,... yes checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking target system type... x86_64-unknown-linux-gnu checking for PHP prefix... /usr checking for PHP includes... -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib checking for PHP extension directory... /usr/lib/php/extensions/no-debug-non-zts-20090626 checking for PHP installed headers prefix... /usr/include/php checking if debug is enabled... no checking if zts is enabled... no checking for re2c... re2c checking for re2c version... invalid configure: WARNING: You will need re2c 0.13.4 or later if you want to regenerate PHP parsers. checking for gawk... gawk checking whether to enable memcache support... yes, shared checking whether to enable memcache session handler support... yes checking for the location of ZLIB... no checking for the location of zlib... /usr checking for session includes... /usr/include/php checking for memcache session support... enabled checking for ld used by cc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for /usr/bin/ld option to reload object files... -r checking for BSD-compatible nm... /usr/bin/nm -B checking whether ln -s works... yes checking how to recognize dependent libraries... pass_all checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking the maximum length of command line arguments... 98304 checking command to parse /usr/bin/nm -B output from cc object... ok checking for objdir... .libs checking for ar... ar checking for ranlib... ranlib checking for strip... strip checking if cc supports -fno-rtti -fno-exceptions... no checking for cc option to produce PIC... -fPIC checking if cc PIC flag -fPIC works... yes checking if cc static flag -static works... yes checking if cc supports -c -o file.o... yes checking whether the cc linker (/usr/bin/ld -m elf_x86_64) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no creating libtool appending configuration tag "CXX" to libtool configure: creating ./config.status config.status: creating config.h running: make /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache.c -o memcache.lo mkdir .libs cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache.c -fPIC -DPIC -o .libs/memcache.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_queue.c -o memcache_queue.lo cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_queue.c -fPIC -DPIC -o .libs/memcache_queue.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_standard_hash.c -o memcache_standard_hash.lo cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_standard_hash.c -fPIC -DPIC -o .libs/memcache_standard_hash.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_consistent_hash.c -o memcache_consistent_hash.lo cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_consistent_hash.c -fPIC -DPIC -o .libs/memcache_consistent_hash.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=compile cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_session.c -o memcache_session.lo cc -I/usr/include/php -I. -I/root/tmp/pear/memcache -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /root/tmp/pear/memcache/memcache_session.c -fPIC -DPIC -o .libs/memcache_session.o /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=link cc -DPHP_ATOM_INC -I/root/tmp/pear-build-root/memcache-2.2.6/include -I/root/tmp/pear-build-root/memcache-2.2.6/main -I/root/tmp/pear/memcache -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib -DHAVE_CONFIG_H -g -O2 -o memcache.la -export-dynamic -avoid-version -prefer-pic -module -rpath /root/tmp/pear-build-root/memcache-2.2.6/modules memcache.lo memcache_queue.lo memcache_standard_hash.lo memcache_consistent_hash.lo memcache_session.lo cc -shared .libs/memcache.o .libs/memcache_queue.o .libs/memcache_standard_hash.o .libs/memcache_consistent_hash.o .libs/memcache_session.o -Wl,-soname -Wl,memcache.so -o .libs/memcache.so creating memcache.la (cd .libs && rm -f memcache.la && ln -s ../memcache.la memcache.la) /bin/sh /root/tmp/pear-build-root/memcache-2.2.6/libtool --mode=install cp ./memcache.la /root/tmp/pear-build-root/memcache-2.2.6/modules cp ./.libs/memcache.so /root/tmp/pear-build-root/memcache-2.2.6/modules/memcache.so cp ./.libs/memcache.lai /root/tmp/pear-build-root/memcache-2.2.6/modules/memcache.la PATH="$PATH:/sbin" ldconfig -n /root/tmp/pear-build-root/memcache-2.2.6/modules ---------------------------------------------------------------------- Libraries have been installed in: /root/tmp/pear-build-root/memcache-2.2.6/modules If you ever happen to want to link against installed libraries in a given directory, LIBDIR, you must either use libtool, and specify the full pathname of the library, or use the `-LLIBDIR' flag during linking and do at least one of the following: - add LIBDIR to the `LD_LIBRARY_PATH' environment variable during execution - add LIBDIR to the `LD_RUN_PATH' environment variable during linking - use the `-Wl,--rpath -Wl,LIBDIR' linker flag - have your system administrator add LIBDIR to `/etc/ld.so.conf' See any operating system documentation about shared libraries for more information, such as the ld(1) and ld.so(8) manual pages. ---------------------------------------------------------------------- Build complete. Don't forget to run 'make test'. running: make INSTALL_ROOT="/root/tmp/pear-build-root/install-memcache-2.2.6" install Installing shared extensions: /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php/extensions/no-debug-non-zts-20090626/ running: find "/root/tmp/pear-build-root/install-memcache-2.2.6" | xargs ls -dils 361232 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6 361263 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr 361264 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib 361265 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php 361266 4 drwxr-xr-x 3 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php/extensions 361267 4 drwxr-xr-x 2 root root 4096 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php/extensions/no-debug-non-zts-20090626 361262 236 -rwxr-xr-x 1 root root 235575 Jan 28 10:47 /root/tmp/pear-build-root/install-memcache-2.2.6/usr/lib/php/extensions/no-debug-non-zts-20090626/memcache.so Build process completed successfully Installing '/usr/lib/php/extensions/no-debug-non-zts-20090626/memcache.so' install ok: channel://pecl.php.net/memcache-2.2.6 Extension memcache enabled in php.ini The memcache.so object is not in /usr/local/lib/php/extensions/no-debug-non-zts-20090626 I tried as well to install this extension "memcached 1.0.2 (PHP extension for interfacing with memcached via libmemcached library)" but it failed: downloading memcached-1.0.2.tgz ... Starting to download memcached-1.0.2.tgz (22,724 bytes) ........done: 22,724 bytes 4 source files, building running: phpize Configuring for: PHP Api Version: 20090626 Zend Module Api No: 20090626 Zend Extension Api No: 220090626 building in /root/tmp/pear-build-root/memcached-1.0.2 running: /root/tmp/pear/memcached/configure checking for egrep... grep -E checking for a sed that does not truncate output... /bin/sed checking for cc... cc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ANSI C... none needed checking how to run the C preprocessor... cc -E checking for icc... no checking for suncc... no checking whether cc understands -c and -o together... yes checking for system library directory... lib checking if compiler supports -R... no checking if compiler supports -Wl,-rpath,... yes checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking target system type... x86_64-unknown-linux-gnu checking for PHP prefix... /usr checking for PHP includes... -I/usr/include/php -I/usr/include/php/main -I/usr/include/php/TSRM -I/usr/include/php/Zend -I/usr/include/php/ext -I/usr/include/php/ext/date/lib checking for PHP extension directory... /usr/lib/php/extensions/no-debug-non-zts-20090626 checking for PHP installed headers prefix... /usr/include/php checking if debug is enabled... no checking if zts is enabled... no checking for re2c... re2c checking for re2c version... invalid configure: WARNING: You will need re2c 0.13.4 or later if you want to regenerate PHP parsers. checking for gawk... gawk checking whether to enable memcached support... yes, shared checking for libmemcached... yes, shared checking whether to enable memcached session handler support... yes checking whether to enable memcached igbinary serializer support... no checking for ZLIB... yes, shared checking for zlib location... /usr checking for session includes... /usr/include/php checking for memcached session support... enabled checking for memcached igbinary support... disabled checking for libmemcached location... configure: error: memcached support requires libmemcached. Use --with-libmemcached-dir= to specify the prefix where libmemcached headers and library are located ERROR: `/root/tmp/pear/memcached/configure' failed The memcached.so object is not in /usr/local/lib/php/extensions/no-debug-non-zts-20090626 Is there a kind soul out there that can solve this puzzle?

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  • self.navigationController is nil after adding subview

    - by Nnp
    here is my productscontroller.h ProductListViewController *productListViewController; ProductGridViewController *productGridViewController; UIButton *flipIndicatorButton; and i am adding list and gridview as a subview like this in my implementation ProductListViewController *listController = [[ProductListViewController alloc] initWithNibName:@"ProductListView" bundle:nil]; self.productListViewController = listController; self.productListViewController.CurrentSale = CurrentSale; [self.view insertSubview:listController.view atIndex:0]; but in when i tried to push detailview controller from ProductListViewController.m like this ProductDetailViewController *productDetailViewController = [[ProductDetailViewController alloc] init]; productDetailViewController.productIndexPath = indexPath; [self.navigationController pushViewController:productDetailViewController animated:YES]; it just does not work, then i check [self.navigationController] , it was nil, now how to deal with this problem. i am ready to give some more code and detail to make more clear. thanks

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  • Trying to use the 7-zip self extracting archive GUI and it fails [closed]

    - by djangofan
    Trying to use the 7-zip self extracting archive GUI and it fails. When I try to create a "Self Extracting Installer" option, at the end of the install it runs my batch file and it appears to be extracting all the files just before it does that, but after extraction, the files are nowhere to be found (except within the .7z archive). Any idea on why this occurs? https://code.google.com/p/sfx-creator/

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  • How do I compile a Wikipedia lens and install?

    - by user49523
    I read a tutorial about how to compile and install a Wikipedia lens, but it didn't work. The tutorial sounds easy - i just copied and pasted to the file that was suppose to edit. I have tried some times and here are 2 edits edit 1: import logging import optparse import gettext from gettext import gettext as _ gettext.textdomain('wikipedia') from singlet.lens import SingleScopeLens, IconViewCategory, ListViewCategory from wikipedia import wikipediaconfig import urllib2 import simplejson class WikipediaLens(SingleScopeLens): wiki = "http://en.wikipedia.org" def wikipedia_query(self,search): try: search = search.replace(" ", "|") url = ("%s/w/api.php?action=opensearch&limit=25&format=json&search=%s" % (self.wiki, search)) results = simplejson.loads(urllib2.urlopen(url).read()) print "Searching Wikipedia" return results[1] except (IOError, KeyError, urllib2.URLError, urllib2.HTTPError, simplejson.JSONDecodeError): print "Error : Unable to search Wikipedia" return [] class Meta: name = 'Wikipedia' description = 'Wikipedia Lens' search_hint = 'Search Wikipedia' icon = 'wikipedia.svg' search_on_blank=True # TODO: Add your categories articles_category = ListViewCategory("Articles", "dialog-information-symbolic") def search(self, search, results): for article in self.wikipedia_query(search): results.append("%s/wiki/%s" % (self.wiki, article), "http://upload.wikimedia.org/wikipedia/commons/6/63/Wikipedia-logo.png", self.articles_category, "text/html", article, "Wikipedia Article", "%s/wiki/%s" % (self.wiki, article)) pass edit 2: import urllib2 import simplejson import logging import optparse import gettext from gettext import gettext as _ gettext.textdomain('wikipediaa') from singlet.lens import SingleScopeLens, IconViewCategory, ListViewCategory from wikipediaa import wikipediaaconfig class WikipediaaLens(SingleScopeLens): wiki = "http://en.wikipedia.org" def wikipedia_query(self,search): try: search = search.replace(" ", "|") url = ("%s/w/api.php?action=opensearch&limit=25&format=json&search=%s" % (self.wiki, search)) results = simplejson.loads(urllib2.urlopen(url).read()) print "Searching Wikipedia" return results[1] except (IOError, KeyError, urllib2.URLError, urllib2.HTTPError, simplejson.JSONDecodeError): print "Error : Unable to search Wikipedia" return [] def search(self, search, results): for article in self.wikipedia_query(search): results.append("%s/wiki/%s" % (self.wiki, article), "http://upload.wikimedia.org/wikipedia/commons/6/63/Wikipedia-logo.png", self.articles_category, "text/html", article, "Wikipedia Article", "%s/wiki/%s" % (self.wiki, article)) pass class Meta: name = 'Wikipedia' description = 'Wikipedia Lens' search_hint = 'Search Wikipedia' icon = 'wikipedia.svg' search_on_blank=True # TODO: Add your categories articles_category = ListViewCategory("Articles", "dialog-information-symbolic") def search(self, search, results): # TODO: Add your search results results.append('https://wiki.ubuntu.com/Unity/Lenses/Singlet', 'ubuntu-logo', self.example_category, "text/html", 'Learn More', 'Find out how to write your Unity Lens', 'https://wiki.ubuntu.com/Unity/Lenses/Singlet') pass so .. what can i change in the edit ? (if anybody give me the entire edit file edited i will appreciate)

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  • Why do I get a segmentation fault while redirecting sys.stdout to Tkinter.Text widget in Python?

    - by Brent Nash
    I'm in the process of building a GUI-based application with Python/Tkinter that builds on top of the existing Python bdb module. In this application, I want to silence all stdout/stderr from the console and redirect it to my GUI. To accomplish this purpose, I've written a specialized Tkinter.Text object (code at the end of the post). The basic idea is that when something is written to sys.stdout, it shows up as a line in the "Text" with the color black. If something is written to sys.stderr, it shows up as a line in the "Text" with the color red. As soon as something is written, the Text always scrolls down to view the most recent line. I'm using Python 2.6.1 at the moment. On Mac OS X 10.5, this seems to work great. I have had zero problems with it. On RedHat Enterprise Linux 5, however, I pretty reliably get a segmentation fault during the run of a script. The segmentation fault doesn't always occur in the same place, but it pretty much always occurs. If I comment out the sys.stdout= and sys.stderr= lines from my code, the segmentation faults seem to go away. I'm sure there are other ways around this that I will probably have to resort to, but can anyone see anything I'm doing blatantly wrong here that could be causing these segmentation faults? It's driving me nuts. Thanks! PS - I realize redirecting sys.stderr to the GUI might not be a great idea, but I still get segmentation faults even when I only redirect sys.stdout and not sys.stderr. I also realize that I'm allowing the Text to grow indefinitely at the moment. class ConsoleText(tk.Text): '''A Tkinter Text widget that provides a scrolling display of console stderr and stdout.''' class IORedirector(object): '''A general class for redirecting I/O to this Text widget.''' def __init__(self,text_area): self.text_area = text_area class StdoutRedirector(IORedirector): '''A class for redirecting stdout to this Text widget.''' def write(self,str): self.text_area.write(str,False) class StderrRedirector(IORedirector): '''A class for redirecting stderr to this Text widget.''' def write(self,str): self.text_area.write(str,True) def __init__(self, master=None, cnf={}, **kw): '''See the __init__ for Tkinter.Text for most of this stuff.''' tk.Text.__init__(self, master, cnf, **kw) self.started = False self.write_lock = threading.Lock() self.tag_configure('STDOUT',background='white',foreground='black') self.tag_configure('STDERR',background='white',foreground='red') self.config(state=tk.DISABLED) def start(self): if self.started: return self.started = True self.original_stdout = sys.stdout self.original_stderr = sys.stderr stdout_redirector = ConsoleText.StdoutRedirector(self) stderr_redirector = ConsoleText.StderrRedirector(self) sys.stdout = stdout_redirector sys.stderr = stderr_redirector def stop(self): if not self.started: return self.started = False sys.stdout = self.original_stdout sys.stderr = self.original_stderr def write(self,val,is_stderr=False): #Fun Fact: The way Tkinter Text objects work is that if they're disabled, #you can't write into them AT ALL (via the GUI or programatically). Since we want them #disabled for the user, we have to set them to NORMAL (a.k.a. ENABLED), write to them, #then set their state back to DISABLED. self.write_lock.acquire() self.config(state=tk.NORMAL) self.insert('end',val,'STDERR' if is_stderr else 'STDOUT') self.see('end') self.config(state=tk.DISABLED) self.write_lock.release()

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  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

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  • Force File Reload Before Build

    - by Byron Ross
    We have a tool that generates some code (.cs) files that are used to build the project. The tool is run during the pre-build step, but the files are updated in the solution only after the build, which means the build needs to be performed twice to clear the errors after a change to the input. Example: Modify Tool Input File Run Build Tool Runs and changes source file Build Fails Run Build Tool Runs and changes source file (but it doesn's actually change, because the input remains the same) Build Succeeds Any ideas how we can do away with the double build, and still let our tool be run from VS? Thanks guys!

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  • Importing war file into eclipse and build path problem

    - by Todd
    Hi, I am facing some weird problem when importing .war file into eclipse. The problem is, the build folder does not contain any necessary class folder. So when I try to set the build path, eclipse reports "Error while adding to build path. Reason: cannot nest output folder 'projectName/build/class' inside 'projectName/build'. From what I understand, 'build' folder is what classes get collected(as build version) right? I tried to ignore build path and just export .war file into tomcat server, but somehow servlet file keeps showing old code, which I changed in eclipse. So, I am thinking without proper build folder, exported .war will not contain modified servlect code.( I am sorry if this doesn't sound clear) What can I do to fix this problem? I already tried to create a whole new workspace and restarted eclipse several times and it didn't solve the problem.

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  • Can I avoid explicit 'self'?

    - by bguiz
    I am fairly new to Python and trying to pick it up, so please forgive if this question has a very obvious answer! I have been learning Python by following some pygame tutorials. Therein I found extensive use of the keyword self, and coming from a primarily Java background, I find that I keep forgetting to type self. For example, instead of self.rect.centerx I would type rect.centerx, because, to me, rect is already a member variable of the class. The Java parallel I can think of for this situation is having to prefix all references to member variables with this. Am I stuck prefixing all member variables with self, or is there a way to declare them that would allow me to avoid having to do so? Even if what I am suggesting isn't "pythonic", I'd still like to know if it is possible. I have taken a look at these related SO questions, but they don't quite answer what I am after: Python - why use “self” in a class? Why do you need explicitly have the “self” argument into a Python method?

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  • Incrementing Assembly Version in TFS Builds and its affect over Other Build Definitions

    - by ssmantha
    A very common scenario while performing TFS builds is to increment version number of the assemblies. There are quite a few approaches of which I would like to share two links: Ewald Hofman’s Approach: http://www.ewaldhofman.nl/post/2010/05/13/Customize-Team-Build-2010-e28093-Part-5-Increase-AssemblyVersion.aspx#id_02e7b082-ce95-49a9-92e9-7dc88887b377 Richard Bank’s Approach : http://www.richard-banks.org/2010/07/how-to-versioning-builds-with-tfs-2010.html   Both these approaches work well, however there are scenarios where Editing and Checking–in the Assembly version information can create problems with Build Definitions meant for Continuous Integration, or gated Check-ins. You can suppress the Continuous Integration Builds while checking in the Assembly info file by just putting a comment “***NO_CI***” as specified by Ewald in his blog. However, if you have Gated Checkin in place, this can turn out to be difficult to suppress, I myself tried to suppress the Build Trigger during the check in process but things doesn’t turn out well. That’s where Richard’s solution comes as handy. Both the solutions have their own pros and cons, which I believe can only be experienced over a period of time. In case of Richard’s solution I believe that we don’t have any history of the Assembly Version Info file and when you take latest of the solution the information will be lost. If you notice closely, that suppressing the Continuous Integration (the NO_CI approach in check in comments) is a workaround provided by Microsoft, however I didn’t find anything to suppress the gated Checkin so far. Suggestions or Findings are most welcome.

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  • BUILD apps that use C++ AMP

    - by Daniel Moth
    If you are a developer on the Microsoft platform, you are hopefully attending (live or virtually) the sessions of the BUILD conference, aka //build/ in Anaheim, CA. The conference sold out not long after it opened registration, and it achieved that without sharing *any* session details nor a meaningful agenda up until after the keynote today – impressive! I am speaking at BUILD and hope you'll catch my talk at 9am on Friday (the last day of the conference) at Marriott Elite 2 Ballroom. Session details follow. 802 - Taming GPU compute with C++ AMP Developers today inject parallelism into their compute-intensive applications in order to take advantage of multi-core CPU hardware. Beyond CPUs, however, compute accelerators such as general-purpose GPUs can provide orders of magnitude speed-ups for data parallel algorithms. How can you as a C++ developer fully utilize this heterogeneous hardware from your Visual Studio environment?  How can you benefit from this tremendous performance boost in your Visual C++ solutions without sacrificing developer productivity?  The answers will be presented in this session about C++ Accelerated Massive Parallelism. I'll be covering a lot of the material I've been recently blogging about on my blog that you are reading, which I have also indexed over on our team blog under the title: "C++ AMP in a nutshell". Comments about this post by Daniel Moth welcome at the original blog.

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  • Why doesn't Gradle include transitive dependencies in compile / runtime classpath?

    - by Francis Toth
    I'm learning how Gradle works, and I can't understand how it resolves a project transitive dependencies. For now, I have two projects : projectA : which has a couple of dependencies on external libraries projectB : which has only one dependency on projectA No matter how I try, when I build projectB, gradle doesn't include any projectA dependencies (X and Y) in projectB's compile or runtime classpath. I've only managed to make it work by including projectA's dependencies in projectB's build script, which, in my opinion does not make any sense. These dependencies should be automatically attached to projectB. I'm pretty sure I'm missing something but I can't figure out what. I've read about "lib dependencies", but it seems to apply only to local projects like described here, not on external dependencies. Here is the build.gradle I use in the root project (the one that contains both projectA and projectB) : buildscript { repositories { mavenCentral() } dependencies { classpath 'com.android.tools.build:gradle:0.3' } } subprojects { apply plugin: 'java' apply plugin: 'idea' group = 'com.company' repositories { mavenCentral() add(new org.apache.ivy.plugins.resolver.SshResolver()) { name = 'customRepo' addIvyPattern "ssh://.../repository/[organization]/[module]/[revision]/[module].xml" addArtifactPattern "ssh://.../[organization]/[module]/[revision]/[module](-[classifier]).[ext]" } } sourceSets { main { java { srcDir 'src/' } } } idea.module { downloadSources = true } // task that create sources jar task sourceJar(type: Jar) { from sourceSets.main.java classifier 'sources' } // Publishing configuration uploadArchives { repositories { add project.repositories.customRepo } } artifacts { archives(sourceJar) { name "$name-sources" type 'source' builtBy sourceJar } } } This one concerns projectA only : version = '1.0' dependencies { compile 'com.company:X:1.0' compile 'com.company:B:1.0' } And this is the one used by projectB : version = '1.0' dependencies { compile ('com.company:projectA:1.0') { transitive = true } } Thank you in advance for any help, and please, apologize me for my bad English.

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  • Oracle VM 3.1.1 build 365 released

    - by wcoekaer
    A few days ago we released a patch update for Oracle VM 3.1.1 (build 365). Oracle VM Manager 3.1.1 Build 365 is now available from My Oracle Support patch ID 14227416 Oracle VM Server 3.1.1 errata updates are, as usual, released on ULN in the ovm3_3.1.1_x86_64_patch channel. Just a reminder, when we publish errata for Oracle VM, the notifications are sent through the oraclevm-errata maillist. You can sign up here. Some of the bugfixes in 3.1.1 : 14054162 - Removes unnecessary locks when creating VNICs in a multi-threaded operation. 14111234 - Fixes the issue when discovering a virtual machine that has disks in a un-discovered repository or has un-discovered physical disks. 14054133 - Fixes a bug of object not found where vdisks are left stale in certain multi-thread operations. 14176607 - Fixes the issue where Oracle VM Manager would hang after a restart due to various tasks running jobs in the global context. 14136410 - Fixes the stale lock issue on multithreaded server where object not found error happens in some rare situations. 14186058 - Fixes the issue where Oracle VM Manager fails to discover the server or start the server after the server hardware configuration (i.e. BIOS) was modified. 14198734 - Fixes the issue where HTTP cannot be disabled. 14065401 - Fixes Oracle VM Manager UI time-out issue where the default value was not long enough for storage repository creation. 14163755 - Fixes the issue when migrating a virtual machine the list of target servers (and "other servers") was not ordered by name. 14163762 - Fixes the size of the "Edit Vlan Group" window to display all information correctly. 14197783 - Fixes the issue that navigation tree (servers) was not ordered by name. I strongly suggest everyone to use this latest build and also update the server to the latest version. have at it.

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  • Recommend a CMS and extension to build an Event Manager [closed]

    - by Haris
    I posted this question on SO but good friends there told me that SE is the better place for these kind of questions and the post was locked there by community. Hence, posting the question here as well: I have a lead to build an event manager solution in LAMP with following functionality: It should handle events by country, city, locality in city, type of event, venue type etc. following are a few user features: to see details of city, venue, event, performer etc. to purchase tickets and reserve tables. to search for events by city, venue, type, performer etc. to manage favorite venues and performers, save events etc. the venues should be able to add their events I plan to use a CMS (Joomla, Drupal etc.) with some ready made extension that provides most of the functionality or provide framework to build upon. Could you guys suggest me a CMS and an extension to build this. I know it is possible to do this in both Joomla or Drupal. What I am looking is the extension that is closest to my requirements whether it is done in Joomla or Drupal, or as a matter of fact any other CMS. Thanks in anticipation!

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  • Please recommend the best tools to build a test plan management tool

    - by fzkl
    I have mostly worked on hardware testing in my professional career and would like to get onto the software development side. I thought working on a practically usable project will help motivate me and help acquire some skills. I have decided to build a test plan management tool for the QA team I work in (We use excel sheets!). The test plan management tool should be browser based and should support this: There would be many test plans, each test plan having test sets, test sets having test cases and test cases having instructions, attachments and Pass/fail status marking and bug info in case of failure. It should also have an export to excel option. I have a visual picture of the tool I am looking to build but I don't have enough experience to figure our where to start. My current programming skills are limited to C and shell programming and I want to pick up python. What tools (programming language, database and anything else?) would you recommend for me to get this done? Also what are the key concepts in the recommended programming language that I should focus on to build a browser based tool like this?

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  • Build 2013&ndash;Keynote Thoughts

    - by D'Arcy Lussier
    Originally posted on: http://geekswithblogs.net/dlussier/archive/2013/06/26/153243.aspxSome thoughts on the Build 2013 keynote. They Listened to Feedback while Keeping to their Plans I am one of the people in the “bring back the start menu” camp. I want my start menu. I *like* my start menu. Microsoft heard that and put it back, fantastic. But they implemented it in a way that still pushes the Windows 8 UI – and I’m actually pretty happy with it. When you hit the Start menu, you get the live-tiles displayed overlaying the desktop. But you can also swipe from the bottom to get the “all-applications” view. This, in essense, is really what those that like the Start Menu want. I believe it was mentioned that you can configure the all-applications view to be the default. They’re Committed to Improving Windows 8 The commitment to rapid deployments Ballmer talked about is crucial to Windows 8’s success. They need to keep it evolving quickly to maintain the interest of users and developers. I think the little improvements they showed are excellent (hands-free mode, multi window docking, better multi-monitor support, new developer controls, etc.). Hardware Vendors are Committed to Windows 8 They showed off a number of new hardware products (Windows 8 and Windows Phone). The Surface’s introduction to the market has done nothing to dissuade their hardware partners. Bing as a Platform is Huge for Developers!!! This was the biggest take-away from the keynote! What the team is doing with Bing not as a search engine but as a developer API is very impressive! I’m going to be diving into this over the rest of Build so watch more blog posts coming on it. Azure, Office 365, and other topics will be covered at tomorrow’s keynote. So far, great kick off to Build. Now on to sessions! D

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  • Community TFS Build Manager available for Visual Studio 2012 RC

    - by Jakob Ehn
    I finally got around to push out a version of the Community TFS Build Manager that is compatible with Visual Studio 2012 RC. Unfortunately I had to do this as a separate extension, it references different versions of the TFS assemblies and also some properties and methods that the 2010 version uses are now obsolete in the TFS 2012 API. To download it, just open the Extension Manager, select Online and search for TFS Build:   You can also download it from this link: http://visualstudiogallery.msdn.microsoft.com/cfdb84b4-285e-4eeb-9fa9-dad9bfe2cd10 The functionality is identical to the 2010 version, the only difference is that you can’t start it from the Team Explorer Builds node (since the TE has been completely rewritten and the extension API’s are not yet published). So, to start it you must use the Tools menu: We will continue shipping updates to both versions in the future, as long as it functionality that is compatible with both TFS 2010 and TFS 2012. You might also note that the color scheme used for the build manager doesn’t look as good with the VS2012 theme….   Hope you will enjoy the tool in Visual Studio 2012 as well. I want to thank all the people who have downloaded and used the 2010 version! For feedback, feature requests, bug reports please post this to the CodePlex site: http://tfsbuildextensions.codeplex.com

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  • Coping with build order requirements in automated builds

    - by Derecho
    I have three Scala packages being built as separate sbt projects in separate repos with a dependency graph like this: M---->D ^ ^ | | +--+--+ ^ | S S is a service. M is a set of message classes shared between S and another service. D is a DAL used by S and the other service, and some of its model appears in the shared messages. If I make a breaking change to all three, and push them up to my Git repo, a build of S will be kicked off in Jenkins. The build will only be successful if, when S is pushed, M and D have already been pushed. Otherwise, Jenkins will find it doesn't have the right dependent package versions available. Even pushing them simultaneously wouldn't be enough -- the dependencies would have to be built and published before the dependent job was even started. Making the jobs dependent in Jenkins isn't enough, because that would just cause the previous version to be built, resulting in an artifact that doesn't have the needed version. Is there a way to set things up so that I don't have to remember to push things in the right order? The only way I can see it working is if there was a way that a build could go into a pending state if its dependencies weren't available yet. I feel like there's a simple solution I'm missing. Surely people deal with this a lot?

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  • Xcode 4 and cocos2D 1.0.0 beta Uncategorized errors and Info.plist doesn't exist

    - by badben
    I just installed the xcode 4 sdk and the cocos2d 1.0.0 beta template. I just created a new project with the cocos2d template. But when I build I got these errors : (for information my previous projects developed with xcode 3 have the same problem) warning: couldn't add 'com.apple.XcodeGenerated' tag to '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build': Error Domain=NSPOSIXErrorDomain Code=2 UserInfo=0x201dde680 "The operation couldn’t be completed. No such file or directory" error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates' (Permission denied) error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products' (Permission denied) Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build/Objects-normal/i386 Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-dflnzjtztxdgjwhistrvvjxetfrg Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-fqemzerugrwojibbegzkffljkxqs Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-dbtcglhksokwygezixirqkgfipsr_ast Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-gdirtpasdqzasnclnkzguimarjpd_ast error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied The file “Info.plist” doesn’t exist. Please help !!

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  • Why does Tfs2010 build my Wix project before anything else?

    - by bwerks
    Hi all, A similar question was asked and answered about a year ago, but was either a different issue (everything was in beta) or misdiagnosed. It's located here: http://stackoverflow.com/questions/688162/msbuild-task-fails-because-any-cpu-solution-is-built-out-of-order. My issue is that I have a wix installer project, and after upgrading to Tfs2010 on monday, the build fails on linking because it can't find the build product of the Wpf application in the project. After some digging, it's because it hasn't been built yet. Building in Vs2010 works as normal. The wix project is set to depend on the Wpf project, and when viewing Project Build Order in the IDE, everything looks as normal. The problem was originally encountered with only two platform definitions in the solution; x86 and x64. There are also two flavors, Debug and Release, and TFSBuild.proj is set to build all four combinations. There was no occurence of AnyCPU anywhere. Per the referenced question above, I tried changing the Wpf project to use AnyCPU so that it would be built first. At this point, the wix project used the exact configuration and the Wpf project used the flavor with AnyCPU. However, doing so didn't seem to change anything. I'm using the Tfs2010 RTM, Vs2010 RTM, and the most recent version of Wix, which at the time of this writing is 3.5.1602.0, from 2010-04-02. Anyone else running into this?

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  • Problems with Continuous Integration (CI) in TFS during Build Automation?

    - by Steve Johnson
    Hi all, I am using TFS 2008 and Visual Studio and my boss has instructed me to implement Build Automation for Development and Release builds for a web Project. I am a total newbie in Build Automation. There are multiple developers working on the project on different machines using Visual Studio 2008 team System. Source is already being maintained on TFS 2008. SQL Server in Use is SQL Server 2000 and hosted IIS is IIS 7.5 on Windows Server 2008 x64. I have searched over the net and found Continuous Integration and Nightly Builds as two important Build Automation techniques. I was just wondering of any disadvantages associated with both the methodologies (CI and Nightly Builds). If someone could guide me to a working tutorial that explains both techniques the it would be quite helpful. Please also tell the requirements of IIS, SQL Server and any other that might be pre-requisite to implement build automation. Also i would like to know whether there are other techniques that are better then CI? Replies and discussion much appreciated. Thanks

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  • Is there a detailed description of optimizations in the Android build process?

    - by Daniel Lew
    I've been curious as to all the optimizations that go into the building of an .apk. I'm curious because of two things I've tried in the past to bring down the size of my .apk: I have had a few large json assets in projects before, as well as a static sqlite database. I tried bringing down the size of the apk by gzipping them before the build process, but the resulting size is exactly the same. I just today tried pngcrush on my /drawable/ folders. The resulting build was exactly the same size as before. I would think that perhaps #1 could be explained by the zip process, but simply zipping the /drawable/ folders in #2 result in different-sized files. Perhaps the build process runs something akin to pngcrush? Regardless, I was wondering if anyone knew where to find a detailed description of all the optimizations in the Android build process. I don't want to waste my time trying to optimize what is already automated, and also I think it'd help my understanding of the resulting apk. Does anyone know if this is documented anywhere?

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  • what's an effective way to build a csproj file in C#?

    - by jcollum
    I'd like to avoid a command line for this. I've been using the MSBuild API ( Microsoft.Build.Framework and Microsoft.Build.BuildEngine) with code that looks like this: this.buildEngine = new Engine(); BuildPropertyGroup props = new BuildPropertyGroup(); props.SetProperty("Configuration", "Debug"); this.buildEngine.RegisterLogger(this.logger); Project proj = new Project(this.buildEngine); proj.LoadXml(this.projectFileAndPath, ProjectLoadSettings.None); this.buildEngine.BuildProject(proj, "Build"); However I've run into enough problems that I can't find answers for that I'm really wondering if I'm doing this right. First, I can't find the output (there's no bin directory in any of the places where I figured the dll's would end up). Second, I tried building a project that I had made in VS2008 and the line proj.LoadXml( fails for invalid xml encoding. But of course the xml file is valid, since VS2008 can build it (I checked). At this point I'm beginning to wonder if I've picked up some code that's way out of date or a methodology that's been superseded by something else. Opinions?

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  • what's an effective way to build a csproj file in code?

    - by jcollum
    I'd like to avoid a command line for this. I've been using the MSBuild API ( Microsoft.Build.Framework and Microsoft.Build.BuildEngine) with code that looks like this: this.buildEngine = new Engine(); BuildPropertyGroup props = new BuildPropertyGroup(); props.SetProperty("Configuration", "Debug"); this.buildEngine.RegisterLogger(this.logger); Project proj = new Project(this.buildEngine); proj.LoadXml(this.projectFileAndPath, ProjectLoadSettings.None); this.buildEngine.BuildProject(proj, "Build"); However I've run into enough problems that I can't find answers for that I'm really wondering if I'm doing this right. First, I can't find the output (there's no bin directory in any of the places where I figured the dll's would end up). Second, I tried building a project that I had made in VS2008 and the line proj.LoadXml( fails for invalid xml encoding. But of course the xml file is valid, since VS2008 can build it (I checked). At this point I'm beginning to wonder if I've picked up some code that's way out of date or a methodology that's been superseded by something else. Opinions?

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