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  • Ant target for compile-time code instrumentation with Spring aspects

    - by alecswan
    I have developed a web application using Netbeans 6.7 and Ant. The webapp works, but I would like to refactor the code to use @Configurable Spring annotation for cleaner dependency injection. I was able to get load-time weaving (LTW) of Spring aspects to work intermittently (see http://forum.springsource.org/showthread.php?t=86904). At this point I would like to use compile-time weaving with my tool set. Could anybody provide an Ant target that I can use to weave Spring aspects at compile time? An extra credit will be given to anybody who explains how to configure Netbeans to execute the new Ant target right after code compilation. Thanks.

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  • Is it possible to configure a Spring session scoped bean with attributes from the session?

    - by Dave G
    I'm trying to create a service bean that when referenced will be initialized with HttpSession based attributes. Let's say for sake of argument that my webapp would do the following: Establish a session Request login & password When service is requested (it is scope="session" and has init-method="init()") a new instance is created for the session. In the init method, can I reference the HttpSession either through passing it in as a parameter and referencing it by EL? Any ideas on this would be appreciated.

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  • How to smooth an image loaded with FileReference?

    - by Lost_in_code
    Been trying to smooth images loaded with FileReferece with no luck. Below is the code I'm using: fileRef = new FileReference(); fileRef.addEventListener(Event.COMPLETE, fileLoaded); private function fileLoaded(e:Event):void{ var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void{ var bm:Bitmap = Bitmap(e.target.content as Bitmap); bm.smoothing = true; img.load(bm) }); ldr.loadBytes(fileRef.data); } <custom:SWFLoaderAdvanced id="img"/> bm.smoothing should've smoothened the loaded image, but for some reason it doesn't. Am I missing something here? Note: SWFLoaderAdvanced automatically smoothens any image that's loaded inside it. It works perfectly with loaded images other than the ones loaded with FileReference.

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  • loading child swf as3

    - by RichW
    Hi, I've been given an fla to make some changes too. Basically its a fairly long timeline animation with sound. So far I've successfully added a few button functions for sound etc.. but one has got me stumped. One of the buttons needs to load a child swf. I'm using the code below but I'm recieving an error - 'Error #1009: Cannot access a property or method of a null object reference'. I believe this may be refferring to an object that isn't set yet but I have no idea which one it is: Code: var mcExt:MovieClip = new MovieClip(); var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, swfLoaded); ldr.load(new URLRequest("Downloads.swf")); function swfLoaded(e:Event):void { mcExt = MovieClip(ldr.contentLoaderInfo.content); ldr.contentLoaderInfo.removeEventListener(Event.COMPLETE, swfLoaded); mcExt.x = 50; mcExt.y = 50; addChild(mcExt); } Any help on what is going wrong would be greatly appreciated! Thanks

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  • Flash - Ease out scrolling moviclip, scrolled by sensor on each side

    - by webfac
    I am hoping someone can shed some light on this issue for me... I have a movieclip that is scrolled by means of a 'sensor' on each side of the stage. The clip scrolls fine in both directions, however here is my problem: When the users mouse leaves the stage, the movie clip stops dead in it's tracks, and this does not provide a noce smooth effect. Looking at the code below, is there any way I could tell the animation to ease out when the users mouse leaves the stage rather than simply stop suddenly? Much appreciated! class Sensor extends MovieClip { public function Sensor() { } public function onEnterFrame() { // var active:Boolean; // is mouse within sensor? if ((_level2._xmouse >= this._x) && _level2._xmouse <= (this._x + this._width)) { active = true; } else { active = false; } if(active) { // which area of the sensor is it in? var relative_position:Number; var relative_difference:Number; relative_position = _level2._xmouse / this._width * 100.0; //_level2._logger.message("relative position is " + relative_position); if (!isNaN(relative_position)) { // depending on which area it is in, tend towards a particular adjustment if(relative_position > _level2._background_right_threshold) { relative_difference = Math.abs(relative_position - _level2._background_right_threshold); //relative_difference = 10; } else if(relative_position < _level2._background_left_threshold) { relative_difference = Math.abs(_level2._background_left_threshold - relative_position); relative_difference *= -1; } else { _level2._background_ideal_adjustment = 0; } var direction:Number; if(_level2._pan_direction == "left") { direction = 1; } else { direction = -1; } _level2._background_ideal_adjustment = direction * (relative_difference / 10) * _level2._pan_augmentation; //_level2._logger.message("ideal adjustment is " + _level2._background_ideal_adjustment); if (!isNaN(_level2._background_ideal_adjustment)) { // what is the difference between the ideal adjustment and the current adjustment? // add a portion of the difference to the adjustment: // this has the effect that the adjustment "tends towards" the ideal var difference:Number; difference = _level2._background_ideal_adjustment - _level2._background_adjustment; _level2._background_adjustment += (difference / _level2._background_tension); // calculate what the new background _x position would be var background_x:Number; var projected_x:Number; background_x = _level2["_background"]._x; projected_x = background_x += _level2._background_adjustment; //_level2._logger.message("projected _x is " + projected_x); // if the _x position is valid, change it if(projected_x > 0) projected_x = 0; if(projected_x < -(_level2["_background"]._width - Stage.width)) projected_x = -(_level2["_background"]._width - Stage.width); _level2["_background"]._x = projected_x; // i recommend that you move your other movieclips with code here } } } } }

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  • [AS2] Use for variable as parameter and keep it different for each iteration

    - by Adam Kiss
    Hello, I have a basic for loop to loop through buttons and set some stuff and onPress handlers: for (i=1;i<=20;i++){ //do some stuff _root["button"+i].onPress = function(){ someMC.gotoAndStop(i+1); } } However, as I noticed, all buttonsthen link to one and same frame - all point to last i + 1 - Is there any possibility to call gotoAndStop with "static" Number, so in next iteration, it won't change? Edit: Ex. for last statement: Iteration 5 will call gAS /*gotoAndStop:]*/(6); Iteration 6 -> gAS(7); Iteration 7 -> gAS(8);

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  • Fast or asynchronous AS3 JPEG encoding

    - by Bart van Heukelom
    I'm currently using the JPGEncoder from the AS3 core lib to encode a bitmap to JPEG var enc:JPGEncoder = new JPGEncoder(90); var jpg:ByteArray = enc.encode(bitmap); Because the bitmap is rather large (3000 x 2000) the encoding takes a long while (about 20 seconds), causing the application to seemingly freeze while encoding. To solve this, I need either: An asynchronous encoder so I can keep updating the screen (with a progress bar or something) while encoding An alternative encoder which is simply faster Is either possible?

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  • Accessing an ItemRenderer in a DataGrid

    - by mmattax
    I have a data grid that has a checkbox item renderer in a cloumn to allow row selections: Main application: <mx:DataGrid id="dg" <mx:columns <mx:DataGridColumn id="ir" itemRenderer="renderers.RowCheckbox" / <mx:DataGridColumn dataField="Name" headerText="Name" / </mx:columns </mx:DataGrid Item renderer: <-- RowCheckbox -- <?xml version="1.0" encoding="utf-8"? <mx:HBox xmlns:mx="http://www.adobe.com/2006/mxml" horizontalAlign="center" <mx:CheckBox id="chk"/ </mx:HBox How can I get a handle to the item renderer / checkbox so that I may determine which rows are checked?

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  • Database connection management in Spring

    - by ria
    Do we have to explicitly manage database resources when using Spring Framework.. liking closing all open connections etc? I have read that Spring relieves developer from such boiler plate coding... This is to answer an error that I am getting in a Spring web app: org.springframework.jdbc.CannotGetJdbcConnectionException: Could not get JDBC Connection; nested exception is java.sql.SQLException: ORA-00020: maximum number of processes (150) exceeded The jdbcTemplate is configured in the xml file and the DAO implementation has reference to this jdbcTemplate bean which is used to query the database.

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  • Bug when adding a sprite to 1 <s:State>

    - by lostincode
    I'm working within a skin for a button that has some <s:State> normal over In the tag, I'm drawing a circle private var theshape:Sprite; private function drawShape():void { theshape = new Sprite(); theshape.graphics.beginFill(0x666666); theshape.graphics.drawCircle(3,5,10); theshape.graphics.endFill(); //i then add it to a Spite Visual Element that's defined in mxml canv.addChild(theshape); } This works fine, until I try to control under which states that canv SpriteVisualElement appears. If I just add an includeIn like this <s:SpriteVisualElement id="canv" includeIn="over" /> I get a run-time error TypeError: Error #1009: Cannot access a property or method of a null object reference. Any ideas what the problem is, or a different way I can accomplish the same thing. What I need is to simply include the circle in the button when it's in the hover state.

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  • Flex PopUpManager: How can I detect the existence of a modal popup?

    - by Glenn
    My Flex 3 application has some modal dialogs displayed via the PopUpManager, but there are times when I'd like other view components to know there is popup displayed. The PopUpManager doesn't have any method for actually checking the existence of popups. Is there any other way to detect this in flash/flex without writing my own global manager? (also systemManager.popUpChildren.numChildren == 0 even when there's a modal popup) Cheers.

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  • "Link" against a SWC in Flex

    - by ggambett
    I'm trying to do a very simple app in Flash/Flex, that loads an image embedded in the swf itself and then shows it. The thing is I'm trying to do it using the command line only (mxmlc and compc) and without using @Embed, and failing miserably. I have a very simple Main.as : package { import flash.display.*; import flash.utils.*; public class Main extends Sprite { public function Main () : void { var pDef:Class = getDefinitionByName("icon_big.png") as Class; var _image:BitmapData = new pDef(0, 0); var pSprite:Sprite = new Sprite(); pSprite.graphics.beginBitmapFill(_image); pSprite.graphics.drawRect(0, 0, _image.width, _image.height); pSprite.graphics.endFill(); addChild(pSprite); } } } This works fine if I add icon_big.png to the Library using the Flash IDE, but I can't figure out how to do it from the command line. I'm using compc to put the png inside a swc : compc --include-file icon_big.png icon_big.png -output assets.swc This generates a 17 kb assets.swf, slightly bigger than icon_big.png. Then I try to compile and link Main.as : mxmlc -include-libraries+=assets.swc Main.as This produces a 944 byte Main.swf, which clearly doesn't include the asset, and fails at runtime. According to the mxmlc docs I found, -include-libraries should link with every class, including the ones not directly referenced by code (as is the case here, since I'm getting the class from code), and it unsurprisingly fails at runtime. Note that this same code (or, more precisely, quite equivalent code) works when used within a Flash project - I'm not looking to fix the code, but how to do in the command line whatever Flash does internally. I feel I'm just "not getting" something... any clues?

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  • as3 tracking number value of variables

    - by Wade D Ouellet
    Hi, I have a bunch an as3 game going. In my game when newCrag hits egg_mc the score gets added. // Add the score var newScore:score_mc; newScore = new score_mc(); addChild(newScore); newScore.x = 20; newScore.y = 20; newScore.score_txt.text='0/15'; var score:Number=0; function getEggs(event:Event):void { if(event.target.hitTestObject(MovieClip(root).newCrag) && event.target is egg_mc) { sndEgg.play(); if(event.target.stage) { event.target.parent.removeChild(event.target); } // Increase score score++; newScore.score_txt.text = "" + score + '/15'; } } I am trying to refer to the number value of the score using if statements. I need to change the speed variables based off the number that is inside the score box. var speed:Number if(score > 10 || score == 10) { speed=20; trace("speed3"); } else if(score > 5 || score == 5 && score < 10) { speed=18; trace("speed2"); } else { speed=14; trace("speed1"); } However, this part of the code is not working. Any help would be much appreciated. Thanks, Wade

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  • adding a sprite to 1 <s:State>

    - by lostincode
    I'm looking for a flex 4 compatible way of adding a sprite generated with graphics library to a skin. If I generate the sprite like this: private function drawShape():void { theshape = new Sprite(); theshape.graphics.beginFill(0x666666); theshape.graphics.drawCircle(3,5,10); theshape.graphics.endFill(); } What would be the best way to add it such that I can control its presence by state

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  • Flex - Tab View Multiple DataGrids and same dataProvider

    - by user283403
    I have a flex application in which I have a TabNavigator with multiple tabs and a datagrid in each of those tabs. I have bound s single array of data to each grid. What I want to do is to bind each grid with a particular set of data in that array i.e. to distribute array contents among grids based on data type. For example items starting with letter A could be displayed in first grid, B in second, starting with C in third and so on. Hence you can say alphabetically distribute the data on different grids. The problem is that the data will be added randomly by the user. To make one data array for each grid is not an option (due to design restrictions). Any suggestions please? Thanks in advance

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  • Possible to pass parameters to a skin?

    - by nick
    I have 2 skins, almost identical, but differ in 1 small way that can be accounted for if I could pass a Boolean to the skin while assigning it to the host component (a button). <s:Button skinClass="MyBtnSkin" /> Is there a way while assigning the skin to the button, I could also pass a parameter to the skin somehow?

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  • I need a true mouseOver...

    - by invertedSpear
    Ok, so mouseOver and RollOver, and their respective outs work great as long as your mouse is actually over the item, or one of it's children. My problem is that I may have another UI component "between" my mouse and the item I want to process the mouse/rollover(maybe a button that is on top of a canvas, but is not a child of the canvas). The mouse is still over the component, there's just something else that it's over at the same time. Any tips or help how to deal with this? Let me know if I'm not being clear enough. Here is a simplified code example detailing my question copy/paste that into your flex/flash builder and you'll see what I mean: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="500" height="226" creationComplete="ccInit()"> <mx:Script> <![CDATA[ private function ccInit():void{ myCanv.addEventListener(MouseEvent.ROLL_OVER,handleRollOver); } private function handleRollOver(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",1); myCanv.addEventListener(MouseEvent.ROLL_OUT,handleRollOut); } private function handleRollOut(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",0); myCanv.removeEventListener(MouseEvent.ROLL_OUT,handleRollOut); } ]]> </mx:Script> <mx:Canvas id="myCanv" x="10" y="10" width="480" height="200" borderStyle="solid" borderColor="#000000" backgroundColor="#FFFFFF" backgroundAlpha="0"> </mx:Canvas> <mx:Button x="90" y="50" label="Button" width="327" height="100"/> </mx:Application>

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  • AS2 acts randomly when changing scenes on the first frame

    - by fabieno
    I have a flash movie containing to scenes: scene1, scene2. I have chosen the order so that scene1 starts first, I was requested to add a functionality to allow flashvars to be passed, if fv_change equals one then scene2 should be the first to appear when the movie is loaded. I have included the following code in scene1 first frame of some layer: this.onEnterFrame = function() { delete this.onEnterFrame; if (isset==undefined && _root.fv_change && _root.fv_change==1) { isset = true; gotoAndStop("scene2",1); } } when testing in my flash environment everything worked fine, when I exported it to an HTML & SWF combo I got random results, I refreshed the page several times and some of the times scene2 appeared and some of the times it stayed with scene1. Am I doing something wrong? what is the correct way to change scene order using AS2 and external data(flashvars for that matter).

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  • How can I modify my code to line through the bezier control points?

    - by WillyCornbread
    HI all - I am using anchor points and control points to create a shape using curveTo. It's all working fine, but I cannot figure out how to get my lines to go through the center of the control points (blue dots) when the line is not straight. Here is my code for drawing the shape: // clear old line and draw new / begin fill var g:Graphics = graphics; g.clear(); g.lineStyle(2, 0, 1); g.beginFill(0x0099FF,.1); //move to starting anchor point var startX:Number = anchorPoints[0].x; var startY:Number = anchorPoints[0].y; g.moveTo(startX, startY); // Connect the dots var numAnchors:Number = anchorPoints.length; for (var i:Number=1; i<numAnchors; i++) { // curve to next anchor through control g.curveTo(controlPoints[i].x,controlPoints[i].y, anchorPoints[i].x, anchorPoints[i].y); } // Close the loop g.curveTo(controlPoints[0].x,controlPoints[0].y,startX,startY); And the shape I'm drawing for reference: How can I modify my code so that the lines go directly through the blue control points? Thanks in advance! b

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  • Custom spring interceptor

    - by Hari
    Hi, I want to convert some of our internal API into a spring bean spring interceptor that we can use in other projects. This API needs some instantiation and other logic which I want to encapsulate in this bean so that we can just put the bean into our app context with necessary propoerties alone, and this will then apply the logic. I remember having read an article on this somewhere in the past - but cant find it now. Any pointers to something similar will be helpful EDIT: Sorry, I meant a spring interceptor, not a bean - my bad - please see my edit. I want to apply this interceptor to another bean dealing in XML messages.

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  • Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.

    - by numerical25
    I got this error and I am not sure what it's about. The last thing I remember doing is adding a clearInterval() method to clear some setTimeOut() intervals varibles. besides that I am not sure what it could be. Not asking for a solution. But if anyone know's any possibilities of what it could trigger that error, maybe that might help me to figure out where its coming from.

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  • Print a bitmap without printing a sprite?

    - by Carlos Barbosa
    Following up from: http://stackoverflow.com/questions/3021557/as3-printing-problem-blanks-swf-after-print-or-cancel I am trying to comeup with a function to print without creating a sprite, because that's what it seems to be causing my problem: public function printScreen():void { var pJob:PrintJob = new PrintJob(); var options:PrintJobOptions = new PrintJobOptions(); options.printAsBitmap = true; var bitmapData:BitmapData = new BitmapData(root.width, root.height); bitmapData.draw(root); var printThis:Bitmap = new Bitmap(bitmapData); try { pJob.start(); pJob.addPage(printThis, null, options); pJob.send(); } catch(e:Error) { trace("Error Printing") } } This is coming up with an: Error: Description Implicit coercion of a value of type flash.display:Bitmap to an unrelated type flash.display:Sprite. So how do you print a bitmap without creating a Sprite?

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  • Populate Tree using data from ArrayCollection

    - by jtorrance
    Let's say I had an ArrayCollection like this: public var ac:ArrayCollection= new ArrayCollection([ {item:"dog", group:"Animal"}, {item:"orange", group:"Fruits"}, {item:"cat", group:"Animal"}, {item:"apple", group:"Fruits"} ]); How would I create a Tree component in Flex 3 that uses the groups as nodes, with the appropriate items listed under each node?

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