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  • Ant-Ivy-Scala Template: any suggestions on improvements?

    - by luigi-prog
    I just created a template project for Scala using Ant and Apache Ivy. I want to get the communitie's input on any improvements to the Template so it can be improved. The Environment effectively consists of 3 files: build.xml ivy.xml ivysettings.xml running ant init will create all needed directories. I was wondering if there are any Ant or Apache Ivy gurus around that could give some input. The Git Project is Located Here And the Project HomePage here

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  • Codeigniter + Dwoo

    - by RedTruck
    I got problem when implementing my CMS using Codeigniter 1.7.2 and Dwoo. I use Phil Sturgeon Dwoo library. My problem is I want user create template from the admin panel, it means all template will be stored into database including all Dwoo variable and functions.My questions: Is it possible to load dwoo template from database? How to parse dwoo variable or function from database? I tried to load content from database which is include dwoo var and function inside it, and i have tried to do evaluation using dwoo eval() function and phil sturgeon string_parse() but still have no luck. for example: my controller $data['header'] = "<h1>{$header}</h1>"; --> this could be loaded from database $this->parser->parse('header',$data); my view {$header} Thank you,

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  • PHP: Echo function output in function-line, not line of function call

    - by Brill
    I have a problem with my self-coded template system. The content is inserted by Include(). Now I need to add a meta redirect to one page. I know, meta redirect is not the safest way, but I need it because of it's delay possibility. Now i'm looking for a way to influence the wrapping page (template) by the wrapped page (content). So I thought a function can do this job. <?php function test($testvar){ echo $testvar;} ?> <hr /> <?php test("testtext"); ?> Of course the text echos in the line of the function call, not in the function line. Is there a way to make the function echo in the line of the function itself? In this case above the horizontal rule, not below? Of course every other best pratice for this "template problem" ist welcome! THX

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  • question regarding templatization of virtual function

    - by jan
    Hi, I am new to this forum and sorry If I am repeating this question. I know that you cannot templatize the virtual function and I do understand the concept behind it. But I still need a way to get across some errors I am getting it. I am able to make my stuff work but it doesn't look to me. Here's the deal, I have class called System, #include "Vector.h" class System { virtual void VectorToLocal(Vector<T>& global_dir,const Vector<T>* global_pos = 0) const = 0; }; class UnresolvedSystem : public System { virtual void VectorToLocal(Vector<T>& global_dir,const Vector<T>* global_pos = 0) const { //do something } }; In Vector.h tenplate<typename T> class Vector { //some functions }; See now I want to templatize VectorToLocal in system.h to take just Vector, but I cannot do it as it is a virtual function. I want a work around. I know I can have VectorToLocal take Vector, Vector etc as arguments. But I do not want to do it. Any help would be really appreciated. Thanks in advance, Jan

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  • Creating a simple templated control. Having issues...

    - by Jimock
    Hi, I'm trying to create a really simple templated control. I've never done it before, but I know a lot of my controls I have created in the past would have greatly benefited if I included templating ability - so I'm learning now. The problem I have is that my template is outputted on the page but my property value is not. So all I get is the static text which I include in my template. I must be doing something correctly because the control doesn't cause any errors, so it knows my public property exists. (e.g. if I try to use Container.ThisDoesntExist it throws an exception). I'd appreciate some help on this. I may be just being a complete muppet and missing something. Online tutorials on simple templated server controls seem few and far between, so if you know of one I'd like to know about it. A cut down version of my code is below. Many Thanks, James Here is my code for the control: [ParseChildren(true)] public class TemplatedControl : Control, INamingContainer { private TemplatedControlContainer theContainer; [TemplateContainer(typeof(TemplatedControlContainer)), PersistenceMode(PersistenceMode.InnerProperty)] public ITemplate ItemTemplate { get; set; } protected override void CreateChildControls() { Controls.Clear(); theContainer = new TemplatedControlContainer("Hello World"); this.ItemTemplate.InstantiateIn(theContainer); Controls.Add(theContainer); } } Here is my code for the container: [ToolboxItem(false)] public class TemplatedControlContainer : Control, INamingContainer { private string myString; public string MyString { get { return myString; } } internal TemplatedControlContainer(string mystr) { this.myString = mystr; } } Here is my mark up: <my:TemplatedControl runat="server"> <ItemTemplate> <div style="background-color: Black; color: White;"> Text Here: <%# Container.MyString %> </div> </ItemTemplate> </my:TemplatedControl>

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  • Is there any reasonable use of a function returning an anonymous struct?

    - by Akanksh
    Here is an (artificial) example of using a function that returns an anonymous struct and does "something" useful: #include <iostream> template<typename T> T* func( T* t, float a, float b ) { if(!t) { t = new T; t->a = a; t->b = b; } else { t->a += a; t->b += b; } return t; } struct { float a, b; }* foo(float a, float b) { if(a==0) return 0; return func(foo(a-1,b), a, b); } int main() { std::cout << foo(5,6)->a << std::endl; std::cout << foo(5,6)->b << std::endl; void* v = (void*)(foo(5,6)); float* f = (float*)(v); //[1] delete f now because I know struct is floats only. std::cout << f[0] << std::endl; std::cout << f[1] << std::endl; delete[] f; return 0; } There are a few points I would like to discuss: As is apparent, this code leaks, is there anyway I can NOT leak without knowing what the underlying struct definition is? see Comment [1]. I have to return a pointer to an anonymous struct so I can create an instance of the object within the templatized function func, can I do something similar without returning a pointer? I guess the most important, is there ANY (real-world) use for this at all? As the example given above leaks and is admittedly contrived. By the way, what the function foo(a,b) does is, to return a struct containing two numbers, the sum of all numbers from 1 to a and the product of a and b. EDIT: Maybe the line new T could use a boost::shared_ptr somehow to avoid leaks, but I haven't tried that. Would that work?

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  • Umbraco template issues

    - by bomortensen
    Hi fellow Umbraco users, I'm currently building my first umbraco website and since I'm completely new to umbraco I've already ran into a problem which I'm sure is pretty straight-forward to do. That said, I'm by no means a beginner when it comes to building sites that run on a (open source) CMS as I've been using Joomla! since it was called Mambo. Anyway, the site I'm building is here: my site What I want to do is to have some content in the white box that changes when you mouseover/hover one of the menu items. Also that content has to stay "active" when you've clicked on a link (i.e. if you click on "Profile" I need to highlight the Profile menu item with the gray color and the white boxs content needs to be what would be related to the Profile menu item. How do I go about this? What would be the best practice when it comes to showing multiple content on a site? I've watched the video about multiple Content Place Holders, but I never really got it to work. I can't get a page to display in the NavigationPlaceHolder (the placeholder I put in the white box), but thats because the actual page is Frontpage.aspx and not WhateverIsInThenavigationPlaceHolder.aspx. If I go to the mysite.dk/WhateverIsInTheNavigationPlaceHolder.aspx it shows up fine. What have I missed here? :) Thanks in advance! If my question is not clear in some ways, please tell me and I will try to explain it better. All the best, Bo

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  • ASP.NET MVC: Accessing ModelMetadata for items in a collection

    - by DanM
    I'm trying to write an auto-scaffolder for Index views. I'd like to be able to pass in a collection of models or view-models (e.g., IEnumerable<MyViewModel>) and get back an HTML table that uses the DisplayName attribute for the headings (th elements) and Html.Display(propertyName) for the cells (td elements). Each row should correspond to one item in the collection. When I'm only displaying a single record, as in a Details view, I use ViewData.ModelMetadata.Properties to obtain the list of properties for a given model. But what happens when the model I pass to the view is a collection of model or view-model objects and not a model or view-model itself? How do I obtain the ModelMetadata for a particular item in a collection?

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  • initializer_list and move semantics

    - by FredOverflow
    Am I allowed to move elements out of a std::initializer_list<T>? #include <initializer_list> #include <utility> template<typename T> void foo(std::initializer_list<T> list) { for (auto it = list.begin(); it != list.end(); ++it) { bar(std::move(*it)); // kosher? } } Since std::intializer_list<T> requires special compiler attention and does not have value semantics like normal containers of the C++ standard library, I'd rather be safe than sorry and ask.

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  • operator<< cannot output std::endl -- Fix?

    - by dehmann
    The following code gives an error when it's supposed to output just std::endl: #include <iostream> #include <sstream> struct MyStream { std::ostream* out_; MyStream(std::ostream* out) : out_(out) {} std::ostream& operator<<(const std::string& s) { (*out_) << s; return *out_; } }; template<class OutputStream> struct Foo { OutputStream* out_; Foo(OutputStream* out) : out_(out) {} void test() { (*out_) << "OK" << std::endl; (*out_) << std::endl; // ERROR } }; int main(int argc, char** argv){ MyStream out(&std::cout); Foo<MyStream> foo(&out); foo.test(); return EXIT_SUCCESS; } The error is: stream1.cpp:19: error: no match for 'operator<<' in '*((Foo<MyStream>*)this)->Foo<MyStream>::out_ << std::endl' stream1.cpp:7: note: candidates are: std::ostream& MyStream::operator<<(const std::string&) So it can output a string (see line above the error), but not just the std::endl, presumably because std::endl is not a string, but the operator<< definition asks for a string. Templating the operator<< didn't help: template<class T> std::ostream& operator<<(const T& s) { ... } How can I make the code work? Thanks!

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  • C# style Action<T>, Func<T,T>, etc in C++0x

    - by Austin Hyde
    C# has generic function types such as Action<T> or Func<T,U,V,...> With the advent of C++0x and the ability to have template typedef's and variadic template parameters, it seems this should be possible. The obvious solution to me would be this: template <typename T> using Action<T> = void (*)(T); however, this does not accommodate for functors or C++0x lambdas, and beyond that, does not compile with the error "expected unqualified-id before 'using'" My next attempt was to perhaps use boost::function: template <typename T> using Action<T> = boost::function<void (T)>; This doesn't compile either, for the same reason. My only other idea would be STL style template arguments: template <typename T, typename Action> void foo(T value, Action f) { f(value); } But this doesn't provide a strongly typed solution, and is only relevant inside the templated function. Now, I will be the first to admit that I am not the C++ wiz I prefer to think I am, so it's very possible there is an obvious solution I'm not seeing. Is it possible to have C# style generic function types in C++?

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  • Auto-scaffolding Index views in ASP.NET MVC

    - by DanM
    I'm trying to write an auto-scaffolder for Index views. I'd like to be able to pass in a collection of models or view-models (e.g., IQueryable<MyViewModel>) and get back an HTML table that uses the DisplayName attribute for the headings (th elements) and Html.Display(propertyName) for the cells (td elements). Each row should correspond to one item in the collection. Here's what I have so far: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" %> <% var items = (IQueryable<TestProj.ViewModels.TestViewModel>)Model; // Should be generic! var properties = items.First().GetMetadata().Properties .Where(pm => pm.ShowForDisplay && !ViewData.TemplateInfo.Visited(pm)); %> <table> <tr> <% foreach(var property in properties) { %> <th> <%= property.DisplayName %> </th> <% } %> </tr> <% foreach(var item in items) { %> <tr> <% foreach(var property in properties) { %> <td> <%= Html.Display(property.DisplayName) %> // This doesn't work! </td> <% } %> </tr> <% } %> </table> Two problems with this: I'd like it to be generic. So, I'd like to replace var items = (IQueryable<TestProj.ViewModels.TestViewModel>)Model; with var items = (IQueryable<T>)Model; or something to that effect. The <td> elements are not working because the Html in <%= Html.Display(property.DisplayName) %> contains the model for the view, which is a collection of items, not the item itself. Somehow, I need to obtain an HtmlHelper object whose Model property is the current item, but I'm not sure how to do that. How do I solve these two problems?

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  • How to have a policy class implement a virtual function?

    - by dehmann
    I'm trying to design a policy-based class, where a certain interface is implemented by the policy itself, so the class derives from the policy, which itself is a template (I got this kind of thinking from Alexandrescu's book): #include <iostream> #include <vector> class TestInterface { public: virtual void test() = 0; }; class TestImpl1 { public: void test() {std::cerr << "Impl1" << std::endl;} }; template<class TestPolicy> class Foo : public TestInterface, TestPolicy { }; Then, in the main() function, I call test() on (potentially) various different objects that all implement the same interface: int main() { std::vector<TestInterface*> foos; foos.push_back(new Foo<TestImpl1>()); foos[0]->test(); delete foos[0]; return 0; } It doesn't compile, though, because the following virtual functions are pure within ‘Foo<TestImpl1>’: virtual void TestInterface::test() I thought TestInterface::test() is implemented because we derive from TestImpl1?

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  • Call the cast operator of template base class within the derived class

    - by yoni
    I have a template class, called Cell, here the definition: template <class T> class OneCell { ..... } I have a cast operator from Cell to T, here virtual operator const T() const { ..... } Now i have derived class, called DCell, here template <class T> class DCell : public Cell<T> { ..... } I need to override the Cell's cast operator (insert a little if), but after I need to call the Cell's cast operator. In other methods it's should be something like virtual operator const T() const { if (...) { return Cell<T>::operator const T; } else throw ... } but i got a compiler error error: argument of type 'const int (Cell::)()const' does not match 'const int' What can I do? Thank you, and sorry about my poor English.

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  • Architecture for Qt SIGNAL with subclass-specific, templated argument type

    - by Barry Wark
    I am developing a scientific data acquisition application using Qt. Since I'm not a deep expert in Qt, I'd like some architecture advise from the community on the following problem: The application supports several hardware acquisition interfaces but I would like to provide an common API on top of those interfaces. Each interface has a sample data type and a units for its data. So I'm representing a vector of samples from each device as a std::vector of Boost.Units quantities (i.e. std::vector<boost::units::quantity<unit,sample_type> >). I'd like to use a multi-cast style architecture, where each data source broadcasts newly received data to 1 or more interested parties. Qt's Signal/Slot mechanism is an obvious fit for this style. So, I'd like each data source to emit a signal like typedef std::vector<boost::units::quantity<unit,sample_type> > SampleVector signals: void samplesAcquired(SampleVector sampleVector); for the unit and sample_type appropriate for that device. Since tempalted QObject subclasses aren't supported by the meta-object compiler, there doesn't seem to be a way to have a (tempalted) base class for all data sources which defines the samplesAcquired Signal. In other words, the following won't work: template<T,U> //sample type and units class DataSource : public QObject { Q_OBJECT ... public: typedef std::vector<boost::units::quantity<U,T> > SampleVector signals: void samplesAcquired(SampleVector sampleVector); }; The best option I've been able to come up with is a two-layered approach: template<T,U> //sample type and units class IAcquiredSamples { public: typedef std::vector<boost::units::quantity<U,T> > SampleVector virtual shared_ptr<SampleVector> acquiredData(TimeStamp ts, unsigned long nsamples); }; class DataSource : public QObject { ... signals: void samplesAcquired(TimeStamp ts, unsigned long nsamples); }; The samplesAcquired signal now gives a timestamp and number of samples for the acquisition and clients must use the IAcquiredSamples API to retrieve those samples. Obviously data sources must subclass both DataSource and IAcquiredSamples. The disadvantage of this approach appears to be a loss of simplicity in the API... it would be much nicer if clients could get the acquired samples in the Slot connected. Being able to use Qt's queued connections would also make threading issues easier instead of having to manage them in the acquiredData method within each subclass. One other possibility, is to use a QVariant argument. This necessarily puts the onus on subclass to register their particular sample vector type with Q_REGISTER_METATYPE/qRegisterMetaType. Not really a big deal. Clients of the base class however, will have no way of knowing what type the QVariant value type is, unless a tag struct is also passed with the signal. I consider this solution at least as convoluted as the one above, as it forces clients of the abstract base class API to deal with some of the gnarlier aspects of type system. So, is there a way to achieve the templated signal parameter? Is there a better architecture than the one I've proposed?

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  • Register/Include javascript within RenderingTemplate.

    - by Janis Veinbergs
    Is it possible to register (include) javascript within RenderingTemplate? (RenderingTemplates are used to render list forms or fields) By using <SharePoint:RenderingTemplate ID="NewRelatedListItem" runat="server"> <Template> <span id="part1"> <SharePoint:ScriptLink Name="SPFormFieldAssistant.js" Localizable="false" /> ... </span> ... </Template> </SharePoint:RenderingTemplate> it couldn't be done - it didn't include script at HEAD area, but...: Is something wrong with my code? Althought script IS at Layouts folder and I checked with Reflector that it uses Layouts folder if Localizable='False'. I don't want this script to be loaded with every page, but only for forms. Any ideas on how this could be achieved?

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  • syntax help required on templated static member function

    - by omatai
    I have a bunch of containers of object pointers that I want to iterate through in different contexts to produce diagnostics for them. I'm struggling with the syntax required to define the functions... which, on account of these objects filtering through diverse parts of my application, seem best encapsulated in a dedicated diagnostics class thus: // Code sketch only - detail fleshed out below... class ObjectListDiagnoser { public: static void GenerateDiagnostics( /* help required here! */ ); }; ... // Elsewhere in the system... ObjectListDiagnoser::GenerateDiagnostics( /* help required here! */ ); What I'd like to be able to do (in places across my application) is at least this: std::vector<MyObject *> objGroup1; std::list<MyObject *> objGroup2; ObjectListDiagnoser::GenerateDiagnostics( objGroup1.begin(), objGroup1.end() ); ObjectListDiagnoser::GenerateDiagnostics( objGroup2.begin(), objGroup2.end() ); ObjectListDiagnoser::GenerateDiagnostics( objGroup1.rbegin(), objGroup1.rend() ); I have tried to template my function in two ways, with no success: class ObjectListDiagnoser { public: // 1 - nope. template <class ObjIter> static void GenerateDiagnostics( ObjIter first, ObjIter last ); // 2. - nope. template <class Container, class ObjIter> static void GenerateDiagnostics( Container<MyObject *>::ObjIter first, Container<MyObject *>::ObjIter last ); }; Can someone provide the correct syntax for this? The container type will vary, and the direction of iteration will vary, but always for the same type of object.

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  • Ambiguous access to base class template member function

    - by Johann Gerell
    In Visual Studio 2008, the compiler cannot resolve the call to SetCustomer in _tmain below and make it unambiguous: template <typename TConsumer> struct Producer { void SetConsumer(TConsumer* consumer) { consumer_ = consumer; } TConsumer* consumer_; }; struct AppleConsumer { }; struct MeatConsumer { }; struct ShillyShallyProducer : public Producer<AppleConsumer>, public Producer<MeatConsumer> { }; int _tmain(int argc, _TCHAR* argv[]) { ShillyShallyProducer producer; AppleConsumer consumer; producer.SetConsumer(&consumer); // <--- Ambiguous call!! return 0; } This is the compilation error: // error C2385: ambiguous access of 'SetConsumer' // could be the 'SetConsumer' in base 'Producer<AppleConsumer>' // or could be the 'SetConsumer' in base 'Producer<MeatConsumer>' I thought the template argument lookup mechanism would be smart enough to deduce the correct base Producer. Why isn't it? I could get around this by changing Producer to template <typename TConsumer> struct Producer { template <typename TConsumer2> void SetConsumer(TConsumer2* consumer) { consumer_ = consumer; } TConsumer* consumer_; }; and call SetConsumer as producer.SetConsumer<AppleConsumer>(&consumer); // Unambiguous call!! but it would be nicer if I didn't have to...

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  • error: expected constructor, destructor, or type conversion before '(' token

    - by jonathanasdf
    include/TestBullet.h:12: error: expected constructor, destructor, or type conver sion before '(' token I hate C++ error messages... lol ^^ Basically, I'm following what was written in this post to try to create a factory class for bullets so they can be instantiated from a string, which will be parsed from an xml file, because I don't want to have a function with a switch for all of the classes because that looks ugly. Here is my TestBullet.h: #pragma once #include "Bullet.h" #include "BulletFactory.h" class TestBullet : public Bullet { public: void init(BulletData& bulletData); void update(); }; REGISTER_BULLET(TestBullet); <-- line 12 And my BulletFactory.h: #pragma once #include <string> #include <map> #include "Bullet.h" #define REGISTER_BULLET(NAME) BulletFactory::reg<NAME>(#NAME) #define REGISTER_BULLET_ALT(NAME, CLASS) BulletFactory::reg<CLASS>(NAME) template<typename T> Bullet * create() { return new T; } struct BulletFactory { typedef std::map<std::string, Bullet*(*)()> bulletMapType; static bulletMapType map; static Bullet * createInstance(char* s) { std::string str(s); bulletMapType::iterator it = map.find(str); if(it == map.end()) return 0; return it->second(); } template<typename T> static void reg(std::string& s) { map.insert(std::make_pair(s, &create<T>)); } }; Thanks in advance.

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  • Can you declare <canvas> methods within a template in javascript?

    - by Binarytales
    Not entirely sure I posed the question in the best way but here goes... I have been playing around with the HTML5 canvas API and have got as far as drawing a shape in the canvas and getting it to move around with the arrow keys. I then tried to move my various variables and functions to a template so I could spawn multiple shapes (that would eventually be controlled by different keys). This is what I have: function player(x, y, z, colour, speed){ this.lx = x; this.ly = y; this.speed = 10; this.playerSize = z; this.colour = colour; } playerOne = new player(100, 100, 10, "#F0F"); function persona(z, colour){ zone.fillStyle = colour; offset = 0 - (z / 2); zone.fillRect(offset, offset, z, z); } function move(x, y){ playerOne.lx = playerOne.lx + x; playerOne.ly = playerOne.ly + y; zone.clearRect(0, 0, 500, 500); zone.save(); zone.translate(playerOne.lx, playerOne.ly); persona(playerOne.playerSize, playerOne.colour); zone.restore(); } window.onkeydown = function() { var direction = this.event.keyCode; var s = playerOne.speed; // Arrow Keys if( direction == 38 && playerOne.ly >= 10){ // Up move(0,-s); } if( direction == 40 && playerOne.ly <= 490){ // Down move(0,s); } if( direction == 37 && playerOne.lx >= 10){ // Left move(-s,0); } if( direction == 39 && playerOne.lx <= 490){ // Right move(s,0); } }; window.onload = function() { zone = document.getElementById('canvas').getContext('2d'); zone.save(); zone.translate(playerOne.lx, playerOne.ly); persona(playerOne.playerSize, playerOne.colour); zone.restore(); }; So what I tried to do was move the persona function into the player template like this: function player(x, y, z, colour, speed){ this.lx = x; this.ly = y; this.speed = 10; function persona(){ zone.fillStyle = colour; var offset = 0 - (z / 2); zone.fillRect(offset, offset, z, z); } } And then where before it said persona(playerOne.playerSize, playerOne.colour); it now just says playerOne.persona(); But this is just totally flaking out and not working and I can't figure out why. I'm probably going about it all the wrong way and I think the problem is that I'm trying to manipulate the canvas.context (call zone in my script) from within a object/template. Perhaps its nothing to do with that at all and I an just not declaring my persona functions properly in the context of the template. Documentation for the canvas API is very thin on the ground and any hint in the right direction will be very much appreciated.

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  • Perl cgi @INC different in shell and in http request

    - by pistacchio
    Hi to all, I have the follwing, simplest per cgi script: use strict; use warnings; use CGI(); use CGI::Carp qw(fatalsToBrowser); use Template; print CGI::header(); foreach(@INC) { print "$_\n"; } When called (http://[..]/cgi-bin/p.cgi) I am given the following error: Can't locate Template.pm in @INC (@INC contains: /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi /usr/lib/perl5/site_perl/5.8.8 /usr/lib/perl5/site_perl /usr/lib/perl5/vendor_perl/5.8.8/i386-linux-thread-multi /usr/lib/perl5/vendor_perl/5.8.8 /usr/lib/perl5/vendor_perl /usr/lib/perl5/5.8.8/i386-linux-thread-multi /usr/lib/perl5/5.8.8 .) at /home/pistacchio/webapps/htdocs/cgi-bin/p.cgi line 8. BEGIN failed--compilation aborted at /home/pistacchio/webapps/htdocs/cgi-bin/p.cgi line 8. I made sure that Template is installed and indeed when running this program from shell it works (loads Template) and outputs: Content-Type: text/html; charset=ISO-8859-1 /home/pistacchio/lib/perl5 /home/pistacchio/lib/perl5/lib/i386-linux-thread-multi /home/pistacchio/lib/perl5/lib /home/pistacchio/lib/perl5/lib/i386-linux-thread-multi /usr/lib/perl5/site_perl/5.8.8/i386-linux-thread-multi /usr/lib/perl5/site_perl/5.8.8 /usr/lib/perl5/site_perl /usr/lib/perl5/vendor_perl/5.8.8/i386-linux-thread-multi /usr/lib/perl5/vendor_perl/5.8.8 /usr/lib/perl5/vendor_perl /usr/lib/perl5/5.8.8/i386-linux-thread-multi /usr/lib/perl5/5.8.8 Template is installed in /home/pistacchio/lib/perl5/lib/i386-linux-thread-multi [pistacchio@web118 i386-linux-thread-multi]$ pwd /home/pistacchio/lib/perl5/lib/i386-linux-thread-multi [pistacchio@web118 i386-linux-thread-multi]$ ls auto perllocal.pod Template Template.pm This directory is correctly listed in env and, as previously posted, in @INC. In @INC it is shown twice, so I even tried to pop it out before calling use Template, but without result. From env: [pistacchio@web118 i386-linux-thread-multi]$ env [..] PERL5LIB=/home/pistacchio/lib/perl5:/home/pistacchio/lib/perl5/lib:/home/pistacchio/lib/perl5/lib/i386-linux-thread-multi [..] Removing use Template gets rid of the problem. Can anybody help?

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  • Default template parameters with forward declaration

    - by Seth Johnson
    Is it possible to forward declare a class that uses default arguments without specifying or knowing those arguments? For example, I would like to declare a boost::ptr_list< TYPE > in a Traits class without dragging the entire Boost library into every file that includes the traits. I would like to declare namespace boost { template<class T> class ptr_list< T >; }, but that doesn't work because it doesn't exactly match the true class declaration: template < class T, class CloneAllocator = heap_clone_allocator, class Allocator = std::allocator<void*> > class ptr_list { ... }; Are my options only to live with it or to specify boost::ptr_list< TYPE, boost::heap_clone_allocator, std::allocator<void*> in my traits class? (If I use the latter, I'll also have to forward declare boost::heap_clone_allocator and include <memory>, I suppose.) I've looked through Stroustrup's book, SO, and the rest of the internet and haven't found a solution. Usually people are concerned about not including STL, and the solution is "just include the STL headers." However, Boost is a much more massive and compiler-intensive library, so I'd prefer to leave it out unless I absolutely have to.

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  • Design pattern question: encapsulation or inheritance

    - by Matt
    Hey all, I have a question I have been toiling over for quite a while. I am building a templating engine with two main classes Template.php and Tag.php, with a bunch of extension classes like Img.php and String.php. The program works like this: A Template object creates a Tag objects. Each tag object determines which extension class (img, string, etc.) to implement. The point of the Tag class is to provide helper functions for each extension class such as wrap('div'), addClass('slideshow'), etc. Each Img or String class is used to render code specific to what is required, so $Img->render() would give something like <img src='blah.jpg' /> My Question is: Should I encapsulate all extension functionality within the Tag object like so: Tag.php function __construct($namespace, $args) { // Sort out namespace to determine which extension to call $this->extension = new $namespace($this); // Pass in Tag object so it can be used within extension return $this; // Tag object } function render() { return $this->extension->render(); } Img.php function __construct(Tag $T) { $args = $T->getArgs(); $T->addClass('img'); } function render() { return '<img src="blah.jpg" />'; } Usage: $T = new Tag("img", array(...); $T->render(); .... or should I create more of an inheritance structure because "Img is a Tag" Tag.php public static create($namespace, $args) { // Sort out namespace to determine which extension to call return new $namespace($args); } Img.php class Img extends Tag { function __construct($args) { // Determine namespace then call create tag $T = parent::__construct($namespace, $args); } function render() { return '<img src="blah.jpg" />'; } } Usage: $Img = Tag::create('img', array(...)); $Img->render(); One thing I do need is a common interface for creating custom tags, ie I can instantiate Img(...) then instantiate String(...), I do need to instantiate each extension using Tag. I know this is somewhat vague of a question, I'm hoping some of you have dealt with this in the past and can foresee certain issues with choosing each design pattern. If you have any other suggestions I would love to hear them. Thanks! Matt Mueller

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  • XSLT: Is there a way to "inherit" canned functionality?

    - by Ian Boyd
    i am once again having to cobble together a bit of XSLT into order to turn generated XML into (rather than simply generating HTML). i'm having huge deja-vu this time again. i'm once again having to solve again basic problems, e.g.: how to convert characters into valid html entity references how to preserve whitespace/carriage returns when converting to html how to convert to HTML as opposed to xhtml how to convert dates from xml format into presentable format how to tear apart strings with substring This is all stuff that i've solved many times before. But every time i come back to XSLT i have to start from scratch, re-inventing the wheel every time. If it were a programming language i would have a library of canned functions and procedures i can call. i would have subroutines to perform the commonly repeated tasks. i would inherit from a base class that already implements the ugly boilerplate stuff. Is there any way in XSLT to grow, expand and improve the ecosystem with canned code?

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