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  • Speakers will not work after I use USB Headset

    - by Josh K
    I am trying to configure my SteelSeries Siberia V2 Frost USB Headset to work with my 2.0 speakers using a jack. My goal is to find a easy way (no restart) to switch playback from my headset and my speakers and vice-versa. If i plug my headset in and make it the default device then restart my application/web page then the sounds works out of headset. If I switch the default to my speakers and restart apps/web pages then sound does not play. I know my speakers are on because if I configure them through windows and test, the sounds play, and sounds also play when I test it through my audio manager. Even if I unplug my headset, I still cannot get sound out of my speakers unless I restart My audio manager is RealTek HD Audio Manager, Windows 7 x64. I have tried the speaker back, usb front. speaker front, usb in front port. I have not tried speaker back, usb back.

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  • Final ever Virtualisation for Developer slidedeck from NxtGenUG Cambridge

    - by Liam Westley
    Thanks to Chris Hay, Allister Frost and the guys from NxtGenUG Cambridge for hosting an evening of virtualisation, and for their secretary Rachel Hawley for sorting out all the dates and details ;-). It was a good turnout so close to Christmas, obviously the bribe of home made mince pies got some people out on a cold wintery December evening.  Big thanks to Allister for driving me to the railway station to ensure I made the 22:29 train, made all the easier by quaffing a couple of very well kept pints of Adnams Broadside in The Punter after the presentation. For those who want the last ever slide decks, they're available here in PDF and PowerPoint format,   http://www.tigernews.co.uk/blog-twickers/nxtgenugcambs/Virt4DevsPdf.zip   http://www.tigernews.co.uk/blog-twickers/nxtgenugcambs/Virt4DevsPowerPoint.zip And a final thanks to all the user groups who have hosted a Virtualisation or Hyper-V talk in the past two years, and gave me a chance to enthuse developers about virtualisation, Dot Net Developers Network, Bristol * (http://www.dotnetdevnet.com/) DeveloperDeveloperDeveloper 7, Reading (DDD7) NxtGenUG, Oxford * (http://www.nxtgenug.net/Region.aspx?RegionID=3) NxtGenUG, Birmingham (http://www.nxtgenug.net/Region.aspx?RegionID=2) DeveloperDeveloperDeveloper Scotland 2, Glasgow (2011 event details) DevEvening, Woking (http://www.devevening.co.uk/) VistaSquad, London (R.I.P. 2010) NxtGenUG, Southampton (http://www.nxtgenug.net/Region.aspx?RegionID=9) GL.Net, Gloucester (http://www.gl-net.org.uk/) NxtGenUG, Manchester (http://www.nxtgenug.net/Region.aspx?RegionID=11) London .NET User Group, London (http://www.dnug.org.uk/) VBUG, Bracknell (http://www.vbug.co.uk/events/default.aspx?region=Reading) NEBytes, Newcastle Upon Tyne (http://www.nebytes.net/) VBUG, London (http://www.vbug.co.uk/events/default.aspx?region=London) NxtGenUG, Hereford (http://www.nxtgenug.net/Region.aspx?RegionID=10) NxtGenUG, Cambridge (http://www.nxtgenug.net/Region.aspx?RegionID=8) * twice, for both Virtualisation for Developers and Hyper-V for Developers Virtualisation for Developers  2008 - 2010 R.I.P. Hyper-V for Developers 2009 - 2010 R.I.P.

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  • Minty Bug: Build an FM Bug Inside a Mint Container

    - by ETC
    Electronics projects that have real world (and showing off to your friends) potential are the most fun; today we take a look at a clever FM bug design hidden in a mint container. At PyroElectro Projects they wanted to try something new with the whole electronics-in-mint-container genre. They opted to turn a container of Ice Breakers Frost mints (the Ice Breakers response to Altoid Mints, presumably) into a small FM bug. The most clever part of the design is that the container still holds mints. Aside from a small black dot on the back of the case you’d have little reason to believe it was anything buy a box of mints. Check out the video below to see the mint container unpacked and the hidden electronics payload revealed: If you’re interested in the project hit up the link below for additional information. FM Bug Transmitter Mint Box [Pyro Electro Projects via Hack A Day] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client] Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper]

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  • Chrome Mobile Monthly: Responsive vs Separate Sites

    Chrome Mobile Monthly: Responsive vs Separate Sites Join us on Wednesday October 31st at 9am PT for our Monthly Mobile Web Hangout! This month +Brad Frost will be joining us to talk about responsive design versus separate mobile sites. And in keeping with the season, it's a special Presidential Smackdown Edition. The US presidential race is in full swing, and the candidates are intensely debating the country's hot-button issues. The web design world is entrenched in our own debate about how to address the mobile web: should we create a separate mobile site or create a responsive experience instead? It just so happens that the two US presidential candidates have chosen different mobile web strategies for their official websites. In the red corner is Republican candidate Mitt Romney's dedicated mobile site, while in the blue corner is incumbent president Barack Obama's responsive website. Which will prevail? Sit back, crack open a cold one, and watch the battle unfold as Brad dissect the candidates' sites to uncover best practices and common mobile web pitfalls. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • WCF tcp.net client/server connection failing "Stream Security is required"

    - by Tom W.
    I am trying to test a simple WCF tcp.net client/server app. The WCF service is being hosted on Windows 7 IIS. I have enabled TCP.net in IIS. I granted liberal security privileges to service app by configuring an app pool with admin rights and set the IIS service application to run in the context. I enabled tracing on the service app to troubleshoot. Whenever I run a simple method call against the service from the WCF client app, I get the following exception: "Stream Security is required at http://www.w3.org/2005/08/addressing/anonymous, but no security context was negotiated. This is likely caused by the remote endpoint missing a StreamSecurityBindingElement from its binding." Here is my client configuration: <bindings> <netTcpBinding> <binding name="InsecureTcp"> <security mode="None" /> </binding> </netTcpBinding> </bindings> Here is my service configuration: <bindings> <netTcpBinding> <binding name="InsecureTcp" > <security mode="None" /> </binding> </netTcpBinding> </bindings> <services> <service name="OrderService" behaviorConfiguration="debugServiceBehavior"> <endpoint address="" binding="netTcpBinding" bindingConfiguration="InsecureTcp" contract="ProtoBufWcfService.IOrder" /> </service> </services> <behaviors> <serviceBehaviors> <behavior name="debugServiceBehavior"> <serviceDebug includeExceptionDetailInFaults="true" /> </behavior> </serviceBehaviors> </behaviors>

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  • Abcpdf throwing System.ExecutionEngineException

    - by Tom Tresansky
    I have the binary for several pdf files stored in a collection of Byte arrays. My goal is to concatenate them into a single .pdf file using abcpdf, then stream that newly created file to the Response object on a page of an ASP.Net website. Had been doing it like this: BEGIN LOOP ... 'Create a new Doc Dim doc As Doc = New Doc 'Read the binary of the current PDF doc.Read(bytes) 'Append to the master merged PDF doc _mergedPDFDoc.Append(Doc) END LOOP Which was working fine 95% of the time. Every now and then however, creating a new Doc object would throw a System.ExecutionEngineException and crash the CLR. It didn't seem to be related to a large number of pdfs (sometimes would happen w/ only 2), or with large sized pdfs. It seemed almost completely random. This is a known bug in abcpdf described (not very well) here Item 6.24. I came across a helpful SO post which suggested using a Using block for the abcpdf Doc object. So now I'm doing this: Using doc As New Doc 'Read the binary of the current PDF doc.Read(bytes) 'Append to the master merged PDF doc _mergedPDFDoc.Append(doc) End Using And I haven't seen the problem occur again yet, and have been pounding on a test version as best as I can to get it to. Has anyone had any similar experience with this error? Did this fix it?

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  • EXT-js PropertyGrid best practices to achieve an update ?

    - by Tom
    Hello, I am using EXT-js for a project, usually everything is pretty straight forward with EXT-js, but with the propertyGrid, I am not sure. I'd like some advice about this piece of code. First the store to populate the property grid, on the load event: var configStore = new Ext.data.JsonStore({ // store config autoLoad:true, url: url.remote, baseParams : {xaction : 'read'}, storeId: 'configStore', // reader config idProperty: 'id_config', root: 'config', totalProperty: 'totalcount', fields: [{ name: 'id_config' }, { name: 'email_admin' } , { name: 'default_from_addr' } , { name: 'default_from_name' } , { name: 'default_smtp' } ],listeners: { load: { fn: function(store, records, options){ // get the property grid component var propGrid = Ext.getCmp('propGrid'); // make sure the property grid exists if (propGrid) { // populate the property grid with store data propGrid.setSource(store.getAt(0).data); } } } } }); here is the propertyGrid: var propsGrid = new Ext.grid.PropertyGrid({ renderTo: 'prop-grid', id: 'propGrid', width: 462, autoHeight: true, propertyNames: { tested: 'QA', borderWidth: 'Border Width' }, viewConfig : { forceFit: true, scrollOffset: 2 // the grid will never have scrollbars } }); So far so good, but with the next button, I'll trigger an old school update, and my question : Is that the proper way to update this component ? Or is it better to user an editor ? or something else... for regular grid I use the store methods to do the update, delete,etc... The examples are really scarce on this one! Even in books about ext-js! new Ext.Button({ renderTo: 'button-container', text: 'Update', handler: function(){ var grid = Ext.getCmp("propGrid"); var source = grid.getSource(); var jsonDataStr = null; jsonDataStr = Ext.encode(source); var requestCg = { url : url.update, method : 'post', params : { config : jsonDataStr , xaction : 'update' }, timeout : 120000, callback : function(options, success, response) { alert(success + "\t" + response); } }; Ext.Ajax.request(requestCg); } }); and thanks for reading.

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  • JS regex isn't matching, even thought it works with a regex tester

    - by Tom O
    I'm writing a piece of client-side javascript code that takes a function and finds the derivative of it, however, the regex that's supposed to match with the power rule fails to work in the context of the javascript program, even though it sucessfully matches when it's used with an independent regex tester. The browser I'm executing this on is Midori, and the operating system is Ubuntu 10.04 (Lucid Lynx). Here's the HTML page being used as the interface in addition to the code: Page: <html> <head> <title> Derivative Calculator </title> <script type="text/javascript" src="derivative.js"> </script> <body> <form action="" name=form> <input type=text name=f /> with respects to <input type=text name=vr size=7 /> <input type=button value="Derive!" onClick="main(this.form)" /> <br /> <input type=text name=result value="" /> </form> </body> </html> derivative.js: function main(form) { form.result.value = derive(form.f.value, form.vr.value); } function derive(f, v) { var atom = []; atom["sin(" + v + ")"] = "cos(" + v + ")"; atom["cos(" + v + ")"] = "-sin(" + v + ")"; atom["tan(" + v + ")"] = "sec^(2)(" + v + ")"; atom["sec(" + v + ")"] = "sec(" + v + ")*tan(" + v + ")"; atom["1/(cos(" + v + "))"] = "sec(" + v + ")*tan(" + v + ")"; atom["csc(" + v + ")"] = "-csc(" + v + ")*cot(" + v + ")"; atom["1/(sin(" + v + "))"] = "-csc(" + v + ")*cot(" + v + ")"; atom["cot(" + v + ")"] = "-csc^(2)(" + v + ")"; atom["1/(tan(" + v + "))"] = "-csc^(2)(" + v + ")"; atom["sin^(-1)(" + v + ")"] = "1/sqrt(1 - " + v + "^(2))"; atom["arcsin(" + v + ")"] = "1/sqrt(1 - " + v + "^(2))"; atom["cos^(-1)(" + v + ")"] = "-1/sqrt(1 - " + v + "^(2))"; atom["arccos(" + v + ")"] = "-1/sqrt(1 - " + v + "^(2))"; atom["tan^(-1)(" + v + ")"] = "1/(1 + " + v + "^(2))"; atom["arctan(" + v + ")"] = "1/(1 + " + v + "^(2))"; atom["sec^(-1)(" + v + ")"] = "1/(|" + v + "|*sqrt(" + v + "^(2) - 1))"; atom["arcsec(" + v + ")"] = "1/(|" + v + "|*sqrt(" + v + "^(2) - 1))"; atom["csc^(-1)(" + v + ")"] = "-1/(|" + v + "|*sqrt(" + v + "^(2) - 1))"; atom["arccsc(" + v + ")"] = "-1/(|" + v + "|*sqrt(" + v + "^(2) - 1))"; atom["cot^(-1)(" + v + ")"] = "-1/(1 + " + v + "^(2))"; atom["arccot(" + v + ")"] = "-1/(1 + " + v + "^(2))"; atom["ln(" + v + ")"] = "1/(" + v + ")"; atom["e^(" + v + ")"] = "e^(" + v + ")"; atom["ln(|" + v + "|)"] = "1/(" + v + ")"; atom[v] = "1"; var match = ""; if (new Boolean(atom[f]) == true) { return atom[f]; } else if (f.match(/^[0-9]+$/)) { return ""; } else if (f.match(/([\S]+)([\s]+)\+([\s]+)([\S]+)/)) { match = /([\S]+)([\s]+)\+([\s]+)([\S]+)/.exec(f); return derive(match[1], v) + " + " + derive(match[4], v); } else if (f.match(new RegExp("^([0-9]+)(" + v + ")$"))) { match = new RegExp("^([0-9]+)(" + v + ")$").exec(f); return match[1]; } else if (f.match(new RegExp("^([0-9]+)(" + v + ")\^([0-9]+)$"))) { match = new RegExp("^([0-9]+)(" + v + ")\^([0-9]+)$").exec(f); return String((match[1] * (match[3] - 1))) + v + "^" + String(match[3] - 1); } else { return "?"; } }

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  • Tesseract OCR in C#

    - by Tom Allen
    Just wondering if anyone has got a sample project or compliled dll of the tesseract ocr engine running in C#? I have tried going through the tessnet2 demo (here) but for some reason, I can't install the C++ stuff in my current VS2008 installation so can't build it. Thanks!

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  • MvvmLight EventToCommand and WPFToolkit DataGrid double-click

    - by Tom
    Trying to figure out how to use EventToCommand to set a datagrid double click handler for rows. The command lives in the viewmodel for each row. Just that much out of my experience, since I haven't used interactions yet. Thanks. I would have used mvvmlight tag, but I don't have high enough rep yet to make new tags.

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  • HTML Minification in C#

    - by Tom
    Hi Guys, Tried searching around for a complete library for HTML Minification in C# but haven't been able to locate anything that is useful ? Does anyone here have such a library or know of one ?

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  • Assert.AreEqual() Exception in VS2010

    - by Tom Miller
    I am fairly new to unit testing and am using VS2010 to develop in and run my tests. I have a simple test, illustrated below, that simply compares 2 System.Data.DataTableReader objects. I know that they are equal as they are both created using the same object types, the same input file and I have verified that the objects "look" the same. I realize I may be dealing with a couple of issues, one being whether or not this is the proper use of Assert.AreEqual or even the proper way to test this scenario, and the other being the main issue I am dealing with which is why this test fails with this exception: Failed 00:00:00.1000660 0 Assert.AreEqual failed. Expected:<System.Data.DataTableReader>. Actual:<System.Data.DataTableReader>. Here is the unit test code that is failing: public void EntriesTest() { AuditLog target = new AuditLog(); target.Init(); DataSet ds = new DataSet(); ds.ReadXml(TestContext.DataRow["AuditLogPath"].ToString()); DataTableReader expected = ds.Tables[0].CreateDataReader(); DataTableReader actual = target.Entries.Tables[0].CreateDataReader(); Assert.AreEqual<DataTableReader>(expected, actual); } Any help would be greatly appreciated!

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  • Octave / Matlab: How to plot the roots of a polynomial

    - by Tom
    Hi everyone, Im trying to plot the roots of a polynomial, and i just cant get it. First i create my polynomial p5 = [1 0 0 0 0 -1] %x^5 - 1 r5 = roots(p5) stem (p5) Im using the stem function, but I would like to remove the stems, and just get the circle around the roots. Is this possible, is stem the right command? Thanks in advance, PS: This is not homework, but very close, will tag it if requested.

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  • Unknown Build Error using WPF Toolkit

    - by Tom Allen
    I installed the Feb 2010 WPF Toolkit as I'm interested in evaluating the AutoCompleteBox control and I'm having extremely limited success. I can get the control to work, but as soon as I try and set any of it's properties in XAML, I get the following: Unknown build error, 'Cannot resolve dependency to assembly 'WPFToolkit, Version=3.5.40128.1, Culture=neutral, PublicKeyToken=31bf3856ad364e35' because it has not been preloaded. When using the ReflectionOnly APIs, dependent assemblies must be pre-loaded or loaded on demand through the ReflectionOnlyAssemblyResolve event. I've been testing this on a blank WPF window in a new solution. I'm guessing I'm just missing a reference or something... Here's the XAML (I've added nothing to the .xaml.cs): <Window x:Class="WpfToolkitApplication.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:toolkit="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Input.Toolkit" Title="Window1" Height="300" Width="300"> <Grid> <toolkit:AutoCompleteBox Height="25"/> </Grid> </Window> The only reference I've added is System.Windows.Controls.Input.Toolkit. Any ideas?

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  • SQL Server 2008 - Login failed. The login is from an untrusted domain and cannot be used with Window

    - by Tom
    I've just installed SQL Server 2008 Developer edition and I'm trying to connect using SQLCMD.exe, but I get the following error: H:\>sqlcmd.exe -S ".\SQL2008" Msg 18452, Level 14, State 1, Server DEVBOX\SQL2008, Line 1 Login failed. The login is from an untrusted domain and cannot be used with Windows authentication. Has anyone seen this before? Any idea what it means??

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  • Delphi Exception Handling - How to clean up properly?

    - by Tom
    I'm looking at some code in an application of ours and came across something a little odd from what I normally do. With exception handling and cleanup, we (as well as many other programmers out there, I'm sure) use a Try/Finally block embedded with a Try/Except block. Now I'm used to the Try/Except inside the Try/Finally like so: Try Try CouldCauseError(X); Except HandleError; end; Finally FreeAndNil(x); end; but this other block of code is reversed as so: Try Try CouldCauseError(X); Finally FreeAndNil(x); end; Except HandleError; end; Looking around the web, I'm seeing folks doing this both ways, with no explanation as to why. My question is, does it matter which gets the outside block and which gets the inside block? Or will the except and finally sections get handled no matter which way it is structured? Thanks.

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  • Winforms TabControl causing spurious Paint events for UserControl

    - by Tom Bushell
    For our project, we've written a WinForms UserControl for graphing. We're seeing some strange behavior when our control is sited in a TabControl - our control continuously fires Paint events, even when there is absolutely no activity by the user. We only see this in the TabControl. When we site our control in other containers such as Forms or Splitters, Paint is only fired when you'd expect e.g. when the control is first displayed, etc. Can anyone suggest why this might be happening? Here's a stack trace from a breakpoint in our control's Paint handler, if that's any help. OverlordFrontEnd.exe!OverlordFrontEnd.MainForm.graphControl_Paint(object sender = BI_BaseGraphXY.BaseGraphXY}, System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1031,Height=408}}) Line 422 C# System.Windows.Forms.dll!System.Windows.Forms.Control.OnPaint(System.Windows.Forms.PaintEventArgs e) + 0x73 bytes BI_AppCore.dll!BI_BaseGraphXY.BaseGraphXY.OnPaint(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1031,Height=408}}) Line 377 + 0xb bytes C# System.Windows.Forms.dll!System.Windows.Forms.Control.PaintTransparentBackground(System.Windows.Forms.PaintEventArgs e, System.Drawing.Rectangle rectangle, System.Drawing.Region transparentRegion = null) + 0x16c bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintBackground(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1029,Height=406}}, System.Drawing.Rectangle rectangle, System.Drawing.Color backColor, System.Drawing.Point scrollOffset) + 0xbc bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintBackground(System.Windows.Forms.PaintEventArgs e, System.Drawing.Rectangle rectangle) + 0x63 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.OnPaintBackground(System.Windows.Forms.PaintEventArgs pevent) + 0x59 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.PaintWithErrorHandling(System.Windows.Forms.PaintEventArgs e = {ClipRectangle = {X=0,Y=0,Width=1029,Height=406}}, short layer, bool disposeEventArgs = false) + 0x74 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.WmPaint(ref System.Windows.Forms.Message m) + 0x1ba bytes System.Windows.Forms.dll!System.Windows.Forms.Control.WndProc(ref System.Windows.Forms.Message m) + 0x33e bytes System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.OnMessage(ref System.Windows.Forms.Message m) + 0x10 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.WndProc(ref System.Windows.Forms.Message m) + 0x31 bytes System.Windows.Forms.dll!System.Windows.Forms.NativeWindow.Callback(System.IntPtr hWnd, int msg = 15, System.IntPtr wparam, System.IntPtr lparam) + 0x5a bytes [Native to Managed Transition] [Managed to Native Transition] System.Windows.Forms.dll!System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(int dwComponentID, int reason = -1, int pvLoopData = 0) + 0x24e bytes System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(int reason = -1, System.Windows.Forms.ApplicationContext context = {Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.WinFormsAppContext}) + 0x177 bytes System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoop(int reason, System.Windows.Forms.ApplicationContext context) + 0x61 bytes System.Windows.Forms.dll!System.Windows.Forms.Application.Run(System.Windows.Forms.ApplicationContext context) + 0x18 bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun() + 0x81 bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel() + 0xef bytes Microsoft.VisualBasic.dll!Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(string[] commandLine) + 0x2c0 bytes OverlordFrontEnd.exe!OverlordFrontEnd.Program.Main() Line 36 + 0x10 bytes C# [Native to Managed Transition] [Managed to Native Transition] mscorlib.dll!System.AppDomain.ExecuteAssembly(string assemblyFile, System.Security.Policy.Evidence assemblySecurity, string[] args) + 0x3a bytes Microsoft.VisualStudio.HostingProcess.Utilities.dll!Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() + 0x2b bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart_Context(object state) + 0x66 bytes mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) + 0x6f bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart() + 0x44 bytes

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  • What is the HTTP_PROFILE browser header and how is it used?

    - by Tom
    I've just come across the HTTP_PROFILE header that seems to be used by mobile browsers to point to an .xml document describing the device's capabilities. Doing a Google search doesn't turn up any definitive resources on what this is and how it should be used, can anyone point me to something along the lines of a spec/W3C standard?

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • Android: Set a random image using setImageResource

    - by Tom Jones
    I need a help with setting a random image using setImageResource method. In the drawable folder, I have a jpeg file named photo0.jpg, photo1.jpg...photo99.jpg. And the following code works: int p = R.drawable.photo1; image.setImageResource(p); The above will display photo1.jpg but I want to show a random image. I tried the following but it doesn't work. String a = "R.drawable.photo"; int n = (int) (Math.random()*100) String b = Integer.toString(n); String c = a+b; int p = Integer.parseInt(c);//checkpoint image.setImageResource(p); It seems like the string "R.drawable.photoXX" isn't being changed to integer at the checkpoint. Could someone please teach me a right code? Thank you in advance.

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  • NHibernate, Databinding to DataGridView, Lazy Loading, and Session managment - need advice

    - by Tom Bushell
    My main application form (WinForms) has a DataGridView, that uses DataBinding and Fluent NHibernate to display data from a SQLite database. This form is open for the entire time the application is running. For performance reasons, I set the convention DefaultLazy.Always() for all DB access. So far, the only way I've found to make this work is to keep a Session (let's call it MainSession) open all the time for the main form, so NHibernate can lazy load new data as the user navigates with the grid. Another part of the application can run in the background, and Save to the DB. Currently, (after considerable struggle), my approach is to call MainSession.Disconnect(), create a disposable Session for each Save, and MainSession.Reconnect() after finishing the Save. Otherwise SQLite will throw "The database file is locked" exceptions. This seems to be working well so far, but past experience has made me nervous about keeping a session open for a long time (I ran into performance problems when I tried to use a single session for both Saves and Loads - the cache filled up, and bogged down everything - see http://stackoverflow.com/questions/2526675/commit-is-very-slow-in-my-nhibernate-sqlite-project). So, my question - is this a good approach, or am I looking at problems down the road? If it's a bad approach, what are the alternatives? I've considered opening and closing my main session whenever the user navigates with the grid, but it's not obvious to me how I would do that - hook every event from the grid that could possibly cause a lazy load? I have the nagging feeling that trying to manage my own sessions this way is fundamentally the wrong approach, but it's not obvious what the right one is.

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  • How to change Jquery UI Slider handle

    - by Tom
    I want to modify the stock JQuery UI slider so that the handle has a arrow on it rather than being a square. i.e. I want to use a custom image as the handle. There are a few tutorials that do it: http://jqueryfordesigners.com/slider-gallery/ http://www.ryancoughlin.com/2008/11/04/using-the-jquery-ui-slider/ http://www.keepthewebweird.com/creating-a-nice-slider-with-jquery-ui/ But I can't get it to work. The following code results in a stationary handle image: <!DOCTYPE html> <html> <head> <link type="text/css" href="http://jqueryui.com/latest/themes/base/ui.all.css" rel="stylesheet" /> <script type="text/javascript" src="http://jqueryui.com/latest/jquery-1.3.2.js"></script> <script type="text/javascript" src="http://jqueryui.com/latest/ui/ui.core.js"></script> <script type="text/javascript" src="http://jqueryui.com/latest/ui/ui.slider.js"></script> <style type="text/css"> #myhandle {position: absolute;z-index: 100;height: 25px;width: 35px;top: auto;background: url(http://stackoverflow.com/content/img/so/vote-arrow-down.png) no-repeat;} </style> <script type="text/javascript"> $(document).ready(function(){ $("#slider").slider({handle: '#myhandle'}); }); </script> </head> <body> <div id="slider"><div id="myhandle"></div></div> </body> </html> It is as if JQuery doesn't pick up that I want to use the myhandle id for the handle. I'm wondering: Do I need a plugin for JQuery to recognise the handle option? (it is not documented in http://docs.jquery.com/UI/Slider). Or perhaps it only worked in an old version of JQuery? Any ideas?

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  • Sonar maven integration

    - by Tom
    I have followed the directions to integrate Sonar with Maven (http://docs.codehaus.org/display/SONAR/Install+Sonar) - altered settings.xml to include sonar repository at http: //localhost:9000/deploy/maven and I have verified I am able to see the readme.txt file at http: //localhost:9000/deploy/maven/README.txt, but when running sonar:sonar I keep getting the following message: [INFO] [sonar:sonar] [INFO] Sonar host: http: //localhost:9000 [INFO] Sonar version: 1.7 Downloading: http: //localhost:9000/deploy/maven/org/codehaus/sonar/runtime/sonar -core-maven-plugin/20090803213910/sonar-core-maven-plugin-20090803213910.pom Downloading: http: //:8081/nexus/content/groups/public/org/codehaus/ sonar/runtime/sonar-core-maven-plugin/20090803213910/sonar-core-maven-plugin-200 90803213910.pom [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Can not execute Sonar Embedded error: Unable to build project for plugin 'org.codehaus.sonar.runtime:s onar-core-maven-plugin': POM 'org.codehaus.sonar.runtime:sonar-core-maven-plugin ' not found in repository: Unable to download the artifact from any repository org.codehaus.sonar.runtime:sonar-core-maven-plugin:pom:20090803213910 from the specified remote repositories: sonar (http: //localhost:9000/deploy/maven), nexus (http: //:8081/nexus/content/groups/public), for project org.codehaus.sonar.runtime:sonar-core-maven-plugin [INFO] ------------------------------------------------------------------------ Any idea what I am missing?

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