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  • Rails setting OR conditions in validate_presence_of in a model?

    - by Jty.tan
    In a rails model, is it possible to do something like class Example < ActiveRecord::Base #associations validates_presence_of :item_id, (:user_id OR :user_email) #functions end Where the model has 3 columns of :item_id, :user_id, and :user_email? I want the model to be valid as long as I have a :user_id or a :user_email. Idea being that if the item is recommended to a person who isn't currently signed up, it can be associated via email address for when the recommended person signs up. Or is there a different method that I can use instead?

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  • JPA entitylisteners and @embeddable

    - by seanizer
    I have a class hierarchy of JPA entities that all inherit from a BaseEntity class: @MappedSuperclass @EntityListeners( { ValidatorListener.class }) public abstract class BaseEntity implements Serializable { // other stuff } I want all entities that implement a given interface to be validated automatically on persist and/or update. Here's what I've got. My ValidatorListener: public class ValidatorListener { private enum Type { PERSIST, UPDATE } @PrePersist public void checkPersist(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.PERSIST); } } @PreUpdate public void checkUpdate(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.UPDATE); } } private void check(final Validateable entity, final Type persist) { switch (persist) { case PERSIST: if (entity instanceof Persist) { ((Persist) entity).persist(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; case UPDATE: if (entity instanceof Update) { ((Update) entity).update(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; default: break; } } } and here's my Validateable interface that it checks against (the outer interface is just a marker, the inner contain the methods): public interface Validateable { interface Persist extends Validateable { void persist(); } interface PersistOrUpdate extends Validateable { void persistOrUpdate(); } interface Update extends Validateable { void update(); } } All of this works, however I would like to extend this behavior to Embeddable classes. I know two solutions: call the validation method of the embeddable object manually from the entity validation method: public void persistOrUpdate(){ // validate my own properties first // then manually validate the embeddable property: myEmbeddable.persistOrUpdate(); // this works but I'd like something that I don't have to call manually } use reflection, checking all properties to see if their type is of one of their interface types. This would work, but it's not pretty. Is there a more elegant solution?

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  • J-Monkey subclass

    - by user2971104
    I'm new in java and J-monkey and I'm trying to make a java game so for the Menu I have made a enum so I can Switch between any of my State but I want to keep the main file shorter so it can be easily to read so I'm making subclass the problem is that when run the game it give me an error that say "Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] NullPointerException" I think this problem has to be something whit the pipeline Here is the code of my main file: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.font.BitmapText; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; import com.jme3.scene.Geometry; import com.jme3.input.*; import com.jme3.input.controls.*; public class Main extends SimpleApplication { //GameStates enum GameState{Logo, Menu, Playing, Option}; GameState gameState = GameState.Logo; //Class Variables Logo logo; public Main() { logo = new Logo(); } public static void main(String[] args) { Main app = new Main(); app.start(); } public static void logo(String[] args) { Logo app = new Logo(); app.start(); } @Override public void simpleInitApp() { //Load flyCam.setMoveSpeed(20); if(gameState == GameState.Logo){ logo.simpleInitApp(); } } @Override public void simpleUpdate(float tpf) { } @Override public void simpleRender(RenderManager rm) { //TODO: add render code //Load if(gameState == GameState.Logo) { } } } And here is my Logo subclass: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; public class Logo extends SimpleApplication { @Override public void simpleInitApp() { Spatial Logo_Model = assetManager.loadModel("Models/Teapot/Logo.obj"); rootNode.attachChild(Logo_Model); } public void simpleRender(RenderManager rm) { //Load } }

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  • Circle to move when mouse clicked Java

    - by Myt
    So I am really new to Java and I need a circle to move around JFrame when it's clicked, but the circle has to get random cordinates. So far this code generates a new circle every time it's clicked, but all the other circles stay there aswell, but I only need one circle to move around the frame. So maybe someone can help me a little :) public class test2 extends JFrame implements MouseListener { int height, width; public test2() { this.setTitle("Click"); this.setSize(400,400); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); addMouseListener(this); width = getSize().width; height = getSize().height; } public void paint (Graphics g) { setBackground (Color.red); g.setColor(Color.yellow); int a, b; a = -50 + (int)(Math.random()*(width+40)); b = (int)(Math.random()*(height+20)); g.fillOval(a, b, 130, 110); } public void mouseClicked(MouseEvent e) { int a, b; a = -50 + (int)(Math.random()*(width+40)); b = (int)(Math.random()*(height+20)); repaint(); } public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e){} public void mouseExited(MouseEvent e){} public void mousePressed(MouseEvent e){} public static void main(String arg[]){ new test2(); } }

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  • Book/topic recommendations for a programmer returning to programming.

    - by Jason Tan
    I used to be a developer in Java, PHP, perl and C/C++ (the C++ bit badly - the others not too badly, I hope). This was back in the Java 1.3/1.4 days. We used raw JDBC, swing, servlets, JSP and ant (sometimes even make). Eclipse was new. Then I joined a deployment team and became a deployment engineer and then after the deployment engineer work became a full time sys admin.You get the idea - my experience is a generation or two old in programming terms - maybe older. I'm interested in getting back into Java and perhaps Ruby development, but feel I will be waaaaay behind the technological 8 ball. Can you folks suggest some books (or sites) that would be worth reading to catch up with the last 5-10 years of the development world. I.e. what should I read to try and catch up with where development is now? I see lots of stuff on the web, but what are people in the fabled "real world" using? (are lots of people being SOA based apps? Are they using XP methodology) The sorts of things I'm interested in finding out about/catching up on are: Methodologies Design patterns APIs/Frameworks/Technologies Other stuff you deem current/interesting/relevant. So if you have any thoughts or can recommend any books (especially new classics - you know the 's equivalent to K&R C or "The mythical man month"). Thanks for any thoughts you might share.

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • how to query an embedded entity by using a query builder

    - by user577719
    I've searched quite a time for an answer to this question. Following Codesmell: @Entity public class Person { @Id @GeneratedValue(strategy = GenerationType.IDENTITY) protected Integer id; @Column(nullable = true, length = 50) @Size(max = 50) private String name; @Embedded @Valid protected Adress adress; public void setId(Integer id) { this.id = id; } public Integer getId() { return this.id; } public void setName(String name) { this.name = name; } public void getName() { return this.name; } public void setAdress(Adress adress) { this.adress = adress; } public void getAdress() { return this.adress; } } @Embeddable public class Adress { @Column(nullable = false, length = 50) @Size(max = 50) @NotNull private String place; public void setPlace(String place) { this.place = place; } public void getPlace() { return this.place; } } public class PersonDaoJpa { public List<Ort> findByPerson(final Person person) { CriteriaBuilder builder = this.entityManager.getCriteriaBuilder(); CriteriaQuery<Person> query = builder.createQuery(Person.class); Root<Person> rootPerson = query.from(Person.class); List<Predicate> wherePredicates = new ArrayList<Predicate>(); if (person.getName() != null) { wherePredicates.add( builder.like(builder.lower(rootPerson.<String>get("name")), ort.getName().toLowerCase()) ); } Adresse adresse = ort.getAdresse(); if (adresse != null) { if(adresse.getPlace() != null) { // this won't work wherePredicates.add( builder.like(builder.lower(rootPerson.<String>get("person.adress.place")), adresse.getPlace().toLowerCase()) ); } } Predicate whereClause = builder.and(wherePredicates.toArray(new Predicate[0])); query.where(whereClause); return this.entityManager.createQuery(query).getResultList(); } } How can I access the Adress.place through rootPerson? rootPerson.get("place"), or rootPerson.get("adress.place") won't work...

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  • VS2010 final does only link project on "rebuild all", not on "build changed"

    - by Sam
    I've just migrated a solution containing c++ and c# projects from VS2008 to VS2010 and got a strange problem. When I select "rebuild all", everything compiles and links as I would expect it to do. Then I change some c++ source file (just add a space), build the project, I get several thousands of linking errors like these: GDlgPackerListe.obj : error LNK2028: Nicht aufgelöstes Token (0A0000C7) ""public: bool __thiscall LList::Add(class LBString const &)" (?Add@LList@@$$FQAE_NABVLBString@@@Z)", auf das in Funktion ""public: virtual void __thiscall LRcPackerListe::HookRunReport(class LFortschritt &)" (?HookRunReport@LRcPackerListe@@$$FUAEXAAVLFortschritt@@@Z)" verwiesen wird. Db_Lieferschein2.obj : error LNK2020: Nicht aufgelöstes Token (0A0000E6) "public: bool __thiscall LList::Add(class LBString const &)" (?Add@LList@@$$FQAE_NABVLBString@@@Z). bmed.obj : error LNK2028: Nicht aufgelöstes Token (0A00014D) ""public: bool __thiscall LList::Add(class LBString const &)" (?Add@LList@@$$FQAE_NABVLBString@@@Z)", auf das in Funktion ""public: virtual long __thiscall MENUKB::Methode(long,long)" (?Methode@MENUKB@@$$FUAEJJJ@Z)" verwiesen wird. GDlgPackerListe.obj : error LNK2028: Nicht aufgelöstes Token (0A0000C9) ""public: void __thiscall LList::Sort(void)" (?Sort@LList@@$$FQAEXXZ)", auf das in Funktion ""public: virtual void __thiscall LRcPackerListe::HookRunReport(class LFortschritt &)" (?HookRunReport@LRcPackerListe@@$$FUAEXAAVLFortschritt@@@Z)" verwiesen wird. Dlg_Gutschrift.obj : error LNK2020: Nicht aufgelöstes Token (0A000128) "public: virtual __thiscall LBaseType::~LBaseType(void)" (??1LBaseType@@$$FUAE@XZ). Module_Damals.lib(svSuchAltLink.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""public: __thiscall SView::SView(void)" (??0SView@@QAE@XZ)". Module_Damals.lib(svShowEMF.obj) : error LNK2001: Nicht aufgelöstes externes Symbol ""public: virtual void __thiscall SView::HookValueChanged(unsigned __int64)" (?HookValueChanged@SView@@UAEX_K@Z)". When I hit "rebuild all" it recompiles and links without any errors or even warnings and produces a working exe. I'm using Visual Studio 2010 final (german edition). Whats going on here? Or, more important: how do I get the linker to work correctly??

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  • Questions regarding detouring by modifying the virtual table

    - by Elliott Darfink
    I've been practicing detours using the same approach as Microsoft Detours (replace the first five bytes with a jmp and an address). More recently I've been reading about detouring by modifying the virtual table. I would appreciate if someone could shed some light on the subject by mentioning a few pros and cons with this method compared to the one previously mentioned! I'd also like to ask about patched vtables and objects on the stack. Consider the following situation: // Class definition struct Foo { virtual void Call(void) { std::cout << "FooCall\n"; } }; // If it's GCC, 'this' is passed as the first parameter void MyCall(Foo * object) { std::cout << "MyCall\n"; } // In some function Foo * foo = new Foo; // Allocated on the heap Foo foo2; // Created on the stack // Arguments: void ** vtable, uint offset, void * replacement PatchVTable(*reinterpret_cast<void***>(foo), 0, MyCall); // Call the methods foo->Call(); // Outputs: 'MyCall' foo2.Call(); // Outputs: 'FooCall' In this case foo->Call() would end up calling MyCall(Foo * object) whilst foo2.Call() call the original function (i.e Foo::Call(void) method). This is because the compiler will try to decide any virtual calls during compile time if possible (correct me if I'm wrong). Does that mean it does not matter if you patch the virtual table or not, as long as you use objects on the stack (not heap allocated)?

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  • Rails routing of a controller's functions query

    - by Jty.tan
    So I've got a Users controller, and it has (amongst others) a function called details. The idea is that a user can go to localhost:3000/user/:user_id/details and be able to view the details of :user_id. For example, I have a user called "tester". When I go to the uri: http://localhost:3000/users/tester/details I'd want the details function to be called up, to render the details view, and to display the information for the user tester. But instead I get an error saying that No action responded to tester. Actions: change_password, create, current_user, details, forgot_password, index, login_required, new, redirect_to_stored, show, and update_attributes And I understand that to basically mean that if I wanted to access details, I should really be using http://localhost:3000/users/details Except that that isn't really working either... .< That is instead bringing me to http://localhost:3000/users/details/registries (which is the default path that I'd stipulated for anybody trying to view users/:user_id, so again, that's working the way I wanted it to) Point is: Can anybody help and tell me how I can go about getting users/:user_id/details to work the way I want it to and display the details of :user_id? Thanks!

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  • android detect is gyroscope available

    - by Tan Jit Ren
    How can I detect whether the android device has gyroscope? Currently I'm using the following method to detect whether gyroscope is available. If gyroscope not available, then use accelerometer. SensorManager mgr = (SensorManager) getSystemService(SENSOR_SERVICE); List<Sensor> sensors = mgr.getSensorList(Sensor.TYPE_ALL); for (Sensor sensor : sensors) { Log.i("sensors",sensor.getName()); if(sensor.getName().contains("Gyroscope")){ try{ mSensorManager.registerListener(this, mSensorManager.getDefaultSensor(Sensor.TYPE_ROTATION_VECTOR), SensorManager.SENSOR_DELAY_FASTEST); return; }catch(Exception e){ } } } mSensorManager.registerListener(this, mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_FASTEST); However some of my app users complaint they can't use gyroscope. Is there any problem with the code?

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  • C#. Saving information about events and event handlers and removing handlers using this information

    - by Philipp
    I have an object which is creating several event handlers using lambda expressions, and I need to remove all handlers created in that object in one time. I'm trying to create some unified static object which will 'know' which handler relates to which object and event if event handler was created through this static object. I tried something like code below, but I don't understand how to save events and event handlers objects, to be able remove handlers in one time. class Program { static void Main(string[] args) { var EventSender = new EventSender(); var EventReceiver = new EventReceiver(EventSender); EventSender.Invoke(" some var "); LinkSaver.RemoveEvent(EventReceiver); // ?? Console.ReadKey(); } } public class ObjLink{ public object Event; public object Action; } public static class LinkSaver { public static void SetEvent<T>(object obj, Action<T> Event, T Action) { Event(Action); var objLink = new ObjLink{Event = Event, Action = Action}; if (!Links.ContainsKey(obj)) Links.Add(obj, new List<ObjLink>{objLink}); else Links[obj].Add(objLink); } static Dictionary<object,List<ObjLink>> Links = new Dictionary<object, List<ObjLink>>(); public static void RemoveEvent(object obj){ foreach(var objLink in Links[obj]){ // objLink.Event -= objLink.Action; ??? } } } public class EventReceiver { public EventReceiver(EventSender obj) { LinkSaver.SetEvent<EventSender.TestDelegate>(this, obj.SetEvent, str => Console.WriteLine(str + " test event!")); } } public class EventSender { public void Invoke(string var) { if (eventTest != null) eventTest(var); } public void SetEvent(TestDelegate Action) { eventTest += Action; } public delegate void TestDelegate(string var); private event TestDelegate eventTest; // by the way public void RemoveFromEvent() { foreach (var handler in eventTest.GetInvocationList()) eventTest -= (TestDelegate)handler; } }

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  • help me to choose between two designs

    - by alex
    // stupid title, but I could not think anything smarter I have a code (see below, sorry for long code but it's very-very simple): namespace Option1 { class AuxClass1 { string _field1; public string Field1 { get { return _field1; } set { _field1 = value; } } // another fields. maybe many fields maybe several properties public void Method1() { // some action } public void Method2() { // some action 2 } } class MainClass { AuxClass1 _auxClass; public AuxClass1 AuxClass { get { return _auxClass; } set { _auxClass = value; } } public MainClass() { _auxClass = new AuxClass1(); } } } namespace Option2 { class AuxClass1 { string _field1; public string Field1 { get { return _field1; } set { _field1 = value; } } // another fields. maybe many fields maybe several properties public void Method1() { // some action } public void Method2() { // some action 2 } } class MainClass { AuxClass1 _auxClass; public string Field1 { get { return _auxClass.Field1; } set { _auxClass.Field1 = value; } } public void Method1() { _auxClass.Method1(); } public void Method2() { _auxClass.Method2(); } public MainClass() { _auxClass = new AuxClass1(); } } } class Program { static void Main(string[] args) { // Option1 Option1.MainClass mainClass1 = new Option1.MainClass(); mainClass1.AuxClass.Field1 = "string1"; mainClass1.AuxClass.Method1(); mainClass1.AuxClass.Method2(); // Option2 Option2.MainClass mainClass2 = new Option2.MainClass(); mainClass2.Field1 = "string2"; mainClass2.Method1(); mainClass2.Method2(); Console.ReadKey(); } } What option (option1 or option2) do you prefer ? In which cases should I use option1 or option2 ? Is there any special name for option1 or option2 (composition, aggregation) ?

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  • T-SQL UPDATE trigger help

    - by Tan
    Hi iam trying to make an update trigger in my database. But i get this error every time the triggers trigs. Error MEssage: The row value(s) updated or deleted either do not make the row unique or they alter multiple rows(3rows) and heres my trigger ALTER TRIGGER [dbo].[x1pk_qp_update] ON [dbo].[x1pk] FOR UPDATE AS BEGIN TRY DECLARE @UserId int , @PackareKod int , @PersSign varchar(10) SELECT @PackareKod = q_packarekod , @PersSign = q_perssign FROM INSERTED IF @PersSign IS NOT NULL BEGIN IF EXISTS (SELECT * FROM [QPMardskog].[dbo].[UserAccount] WHERE [Account] = @PackareKod) BEGIN SET @UserId = (SELECT [UserId] FROM [QPMardskog].[dbo].[UserAccount] WHERE [Account] = @PackareKod) UPDATE [QPMardskog].[dbo].[UserAccount] SET [Active] = 1 WHERE [Account] = @PackareKod UPDATE [QPMardskog].[dbo].[User] SET [Active] = 1 WHERE [Id] = @UserId END END END TRY But i only update one row in the table how can it says 3 rows. Please advise.

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  • are there requirements for Struts setters beyond variable name matching?

    - by slk
    I have a model-driven Struts Web action: public class ModelDrivenAction<T extends Object> implements ModelDriven<T>, Preparable { protected Long id; protected T model; @Override public void prepare() {} public void setId(Long id) { this.id = id; } @Override public T getModel() { return model; } public void setModel(T model) { this.model = model; } } I have another action which is not currently model-driven: public class OtherAction implements Preparable { private ModelObj modelObj; private Long modelId; @Override public void prepare() { modelObj = repoService.retrieveModelById(modelId); } public void setModelId(Long modelId) { this.modelId = modelId; } } I wish to make it so, and would like to avoid having to track down all the instances in JavaScript where the action is passed a "modelId" parameter instead of "id" if at all possible. I thought this might work, so either modelId or id could be passed in: public class OtherAction extends ModelDrivenAction<ModelObj> { @Override public void prepare() { model = repoService.retrieveModelById(id); } public void setModelId(Long modelId) { this.id = modelId; } } However, server/path/to/other!method?modelId=123 is failing to set id. I thought so long as a setter matched a parameter name the Struts interceptor would call it on action invocation. Am I missing something here?

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  • VB.NET CInt(Long) behaving differently in 32- and 64-bit environments

    - by LocoDelAssembly
    Hello everybody, this is my first message here. Today I had a problem converting a Long (Int64) to an Integer (Int32). The problem is that my code was always working in 32-bit environments, but when I try THE SAME executable in a 64-bit computer it crashes with a System.OverflowException exception. I've prepared this test code in VS2008 in a new project with default settings: Module Module1 Sub Main() Dim alpha As Long = -1 Dim delta As Integer Try delta = CInt(alpha And UInteger.MaxValue) Console.WriteLine("CINT OK") delta = Convert.ToInt32(alpha And UInteger.MaxValue) Console.WriteLine("Convert.ToInt32 OK") Catch ex As Exception Console.WriteLine(ex.GetType().ToString()) Finally Console.ReadLine() End Try End Sub End Module On my 32-bit setups (Windows XP SP3 32-bit and Windows 7 32-bit) it prints "CINT OK", but in the 64-bit computer (Windows 7 64-bit) that I've tested THE SAME executable it prints the exception name only. Is this behavior documented? I tried to find a reference but failed miserably. For reference I leave the MSIL code too: .method public static void Main() cil managed { .entrypoint .custom instance void [mscorlib]System.STAThreadAttribute::.ctor() = ( 01 00 00 00 ) // Code size 88 (0x58) .maxstack 2 .locals init ([0] int64 alpha, [1] int32 delta, [2] class [mscorlib]System.Exception ex) IL_0000: nop IL_0001: ldc.i4.m1 IL_0002: conv.i8 IL_0003: stloc.0 IL_0004: nop .try { .try { IL_0005: ldloc.0 IL_0006: ldc.i4.m1 IL_0007: conv.u8 IL_0008: and IL_0009: conv.ovf.i4 IL_000a: stloc.1 IL_000b: ldstr "CINT OK" IL_0010: call void [mscorlib]System.Console::WriteLine(string) IL_0015: nop IL_0016: ldloc.0 IL_0017: ldc.i4.m1 IL_0018: conv.u8 IL_0019: and IL_001a: call int32 [mscorlib]System.Convert::ToInt32(int64) IL_001f: stloc.1 IL_0020: ldstr "Convert.ToInt32 OK" IL_0025: call void [mscorlib]System.Console::WriteLine(string) IL_002a: nop IL_002b: leave.s IL_0055 } // end .try catch [mscorlib]System.Exception { IL_002d: dup IL_002e: call void [Microsoft.VisualBasic]Microsoft.VisualBasic.CompilerServices.ProjectData::SetProjectError(class [mscorlib]System.Exception) IL_0033: stloc.2 IL_0034: nop IL_0035: ldloc.2 IL_0036: callvirt instance class [mscorlib]System.Type [mscorlib]System.Exception::GetType() IL_003b: callvirt instance string [mscorlib]System.Type::ToString() IL_0040: call void [mscorlib]System.Console::WriteLine(string) IL_0045: nop IL_0046: call void [Microsoft.VisualBasic]Microsoft.VisualBasic.CompilerServices.ProjectData::ClearProjectError() IL_004b: leave.s IL_0055 } // end handler } // end .try finally { IL_004d: nop IL_004e: call string [mscorlib]System.Console::ReadLine() IL_0053: pop IL_0054: endfinally } // end handler IL_0055: nop IL_0056: nop IL_0057: ret } // end of method Module1::Main I suspect that the instruction that is behaving differently is either conv.ovf.i4 or the ldc.i4.m1/conv.u8 pair. If you know what is going on here please let me know Thanks

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  • C++, array declaration, templates, linker error

    - by justik
    There is a linker error in my SW. I am using the following structure based on h, hpp, cpp files. Some classes are templatized, some not, some have function templates. Declaration: test.h #ifndef TEST_H #define TEST_H class Test { public: template <typename T> void foo1(); void foo2 () }; #include "test.hpp" #endif Definition: test.hpp #ifndef TEST_HPP #define TEST_HPP template <typename T> void Test::foo1() {} inline void Test::foo2() {} //or in cpp file #endif CPP file: test.cpp #include "test.h" void Test::foo2() {} //or in hpp file as inline I have the following problem. The variable vars[] is declared in my h file test.h #ifndef TEST_H #define TEST_H char *vars[] = { "first", "second"...}; class Test { public: void foo(); }; #include "test.hpp" #endif and used as a local variable inside foo() method defined in hpp file as inline. test.hpp #ifndef TEST_HPP #define TEST_HPP inline void Test::foo() { char *var = vars[0]; //A Linker Error } #endif However, the following linker error occurs: Error 745 error LNK2005: "char * * vars" (?vars@@3PAPADA) already defined in test2.obj How and where to declare vars[] to avoid linker errors? After including #include "test.hpp" it is late to declare it...

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  • Generating python wrapper for 3ed party c++ dll using swig with

    - by MuraliK
    I am new bee to swig. I have a third party c++ dll with the following functions export. I want to call these dll functions in python. So thought of using swig to generate the wrapper using swig. I am not sure what sort of wrapper i need to generate (do i need to generate .lib or .dll to use it in python?). In case i need to generate .dll how do i do that using visual studio 2010. There are some call back function like SetNotifyHandler(void (__stdcall * nf)(int wp, void *lp)) in the bellow list. How do define such function in interface file. can someone help me plese? enter code here #ifndef DLL_H #define DLL_H #ifdef DLL_BUILD #define DLLFUNC __declspec(dllexport) #else #define DLLFUNC __declspec(dllimport) #endif #pragma pack(push) #pragma pack(1) #pragma pack(pop) extern "C" { DLLFUNC int __stdcall StartServer(void); DLLFUNC int __stdcall GetConnectionInfo(int connIndex, Info *buf); DLLFUNC void __stdcall SetNotifyWindow(HWND nw); DLLFUNC void __stdcall SetNotifyHandler(void (__stdcall * nf)(int wp, void *lp)); DLLFUNC int __stdcall SendCommand(int connIndex, Command *cmd); };

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  • C# Dynamic IF Else Statment [closed]

    - by Tan Liang Liang
    allrowcol[i] = rowcol + "||"; Is it possible to put : if (loop == allrowcol.ToString()) If not, how can I place a few values inside an if statement? I need to have a few values in the if, and this value is generated from a text file. e.g. if(loop==11||14||15||16") My array for the allrowcol.ToString() is "11||14||15||16||". rowcol is the number that I extract from my text file. But my if (read as a whole string). What can I do?

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  • multiple inheritance

    - by hitech
    when we say "a member declated as protected is accessible to any class imediately derived from it" what does this mean. in the follwing example get_number function can be accessible by the result class , as per the statement it sould only be accessile to test class. class student { protected: int roll_number; public: void get_number(int){ cout<< "hello"; } void put_number(void) {cout<< "hello"; } }; class test : public student { protected : float sub1; float sub2; public: void get_marks(float, float) {cout<< "hello"; roll_number = 10; } void put_marks(void) {cout<< "hello"; cout << "roll_number = " << roll_number ; } }; class result :public test { float total; public: void display(){cout<< "hello"; roll_number = 10; } }; int main() { result student; student.get_marks(2.2, 2.2); student.put_marks(); return 0; } i changed the code as per the first statement the protected variable roll_number not be accessible upto the result class ?

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  • How do I access abstract private data from derived class without friend or 'getter' functions in C++?

    - by John
    So, I am caught up in a dilemma right now. How am I suppose to access a pure abstract base class private member variable from a derived class? I have heard from a friend that it is possible to access it through the base constructor, but he didn't explain. How is it possible? There are some inherited classes from base class. Is there any way to gain access to the private variables ? class Base_button { private: bool is_vis; Rect rButton; public: // Constructors Base_button(); Base_button( const Point &corner, double height, double width ); // Destructor virtual ~ Base_button(); // Accessors virtual void draw() const = 0; bool clicked( const Point &click ) const; bool is_visible() const; // Mutators virtual void show(); virtual void hide(); void move( const Point &loc ); }; class Button : public Base_button { private: Message mButton; public: // Constructors Button(); Button( const Point &corner, const string &label ); // Acessors virtual void draw() const; // Mutators virtual void show(); virtual void hide(); }; I want to be able access Rect and bool in the base class from the subclass

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  • JQuery get id or class, not value

    - by Celia Tan
    I'm new at JQuery, what I wanted to ask is how to select an option, then another option will automatic selected that have property of first option. I've given code like this: <select name="kendaraan"> <option value="" selected>pilih kendaraan!</option> <option value="B 2011 DR" class="B2011DR">B 2011 DR</option> <option value="R 3333 OKI" class="R3333OKI">R 3333 OKI</option> <option value="k03">jazz</option> <option value="k04">innova</option> </select> <select name="driver"> <option value="" selected>pilih kendaraan!</option> <option value="s02" car="B2011DR" style="display:none">jojon</option> <option value="s01" car="B2011DR" style="display:none">mamat</option> <option value="s04" car="R3333OKI" style="display:none">tukul</option> <option value="s03" car="R3333OKI" style="display:none">mamat</option> <option value="s07" car="k03" style="display:none">bejo</option> <option value="s05" car="k03" style="display:none">mamat</option> <option value="s06" car="k03" style="display:none">tukul</option> <option value="s08" car="k04" style="display:none">budi</option> <option value="s09" car="">komeng</option> </select> $('select[name=kendaraan]').change(function() { //hide all option $('select[name=driver] option').css('display','none'); //display option only for matched driver var isCar = $('select[name=driver] option[car='+$(this).val()+']'); isCar.css('display','block'); //auto select first matched diriver $('select[name=driver]').val( $(isCar[0]).val() ) }) But the jquery code is for getting the value of "kendaraan", how to match it with the class, not the value?

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  • JQUERY: Multiplying input elements select box and radio boxes and hidden inputs

    - by Andrew Tan
    Evening, I'm tyring to multiply different input elements but for some reason it's giving me a NAND error. As the user selects, check or modify the values of any element. This should change the total amount. http://jsfiddle.net/aQ5K8/ <select name="select"> <option value="1">1</option> <option value="2">2</option> <option value="3">3</option> </select> <input name="radio" type="radio" id="radio" value="10" tvalue="100" /> <input name="radio" type="radio" id="radio" value="20" tvalue="200" /> <label id="Total"></label> Also if you take a look at the jsfiddle code i have tvalue=100 and the other is =200 as a custom attributes, how would I access that instead of accessing the regular html value. Thank you.

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