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  • Run Your Tests With Any NUnit Version

    - by Alois Kraus
    I always thought that the NUnit test runners and the test assemblies need to reference the same NUnit.Framework version. I wanted to be able to run my test assemblies with the newest GUI runner (currently 2.5.3). Ok so all I need to do is to reference both NUnit versions the newest one and the official for the current project. There is a nice article form Kent Bogart online how to reference the same assembly multiple times with different versions. The magic works by referencing one NUnit assembly with an alias which does prefix all types inside it. Then I could decorate my tests with the TestFixture and Test attribute from both NUnit versions and everything worked fine except that this was ugly. After playing a little bit around to make it simpler I found that I did not need to reference both NUnit.Framework assemblies. The test runners do not require the TestFixture and Test attribute in their specific version. That is really neat since the test runners are instructed by attributes what to do in a declarative way there is really no need to tie the runners to a specific version. At its core NUnit has this little method hidden to find matching TestFixtures and Tests   public bool CanBuildFrom(Type type) {     if (!(!type.IsAbstract || type.IsSealed))     {         return false;     }     return (((Reflect.HasAttribute(type,           "NUnit.Framework.TestFixtureAttribute", true) ||               Reflect.HasMethodWithAttribute(type, "NUnit.Framework.TestAttribute"       , true)) ||               Reflect.HasMethodWithAttribute(type, "NUnit.Framework.TestCaseAttribute"   , true)) ||               Reflect.HasMethodWithAttribute(type, "NUnit.Framework.TheoryAttribute"     , true)); } That is versioning and backwards compatibility at its best. I tell NUnit what to do by decorating my tests classes with NUnit Attributes and the runner executes my intent without the need to bind me to a specific version. The contract between NUnit versions is actually a bit more complex (think of AssertExceptions) but this is also handled nicely by using not the concrete type but simply to check for the catched exception type by string. What can we learn from this? Versioning can be easy if the contract is small and the users of your library use it in a declarative way (Attributes). Everything beyond it will force you to reference several versions of the same assembly with all its consequences. Type equality is lost between versions so none of your casts will work. That means that you cannot simply use IBigInterface in two versions. You will need a wrapper to call the correct versioned one. To get out of this mess you can use one (and only one) version agnostic driver to encapsulate your business logic from the concrete versions. This is of course more work but as NUnit shows it can be easy. Simplicity is therefore not a nice thing to have but also requirement number one if you intend to make things more complex in version two and want to support any version (older and newer). Any interaction model above easy will not be maintainable. There are different approached to versioning. Below are my own personal observations how versioning works within the  .NET Framwork and NUnit.   Versioning Models 1. Bug Fixing and New Isolated Features When you only need to fix bugs there is no need to break anything. This is especially true when you have a big API surface. Microsoft did this with the .NET Framework 3.0 which did leave the CLR as is but delivered new assemblies for the features WPF, WCF and Windows Workflow Foundations. Their basic model was that the .NET 2.0 assemblies were declared as red assemblies which must not change (well mostly but each change was carefully reviewed to minimize the risk of breaking changes as much as possible) whereas the new green assemblies of .NET 3,3.5 did not have such obligations since they did implement new unrelated features which did not have any impact on the red assemblies. This is versioning strategy aimed at maximum compatibility and the delivery of new unrelated features. If you have a big API surface you should strive hard to do the same or you will break your customers code with every release. 2. New Breaking Features There are times when really new things need to be added to an existing product. The .NET Framework 4.0 did change the CLR in many ways which caused subtle different behavior although the API´s remained largely unchanged. Sometimes it is possible to simply recompile an application to make it work (e.g. changed method signature void Func() –> bool Func()) but behavioral changes need much more thought and cannot be automated. To minimize the impact .NET 2.0,3.0,3.5 applications will not automatically use the .NET 4.0 runtime when installed but they will keep using the “old” one. What is interesting is that a side by side execution model of both CLR versions (2 and 4) within one process is possible. Key to success was total isolation. You will have 2 GCs, 2 JIT compilers, 2 finalizer threads within one process. The two .NET runtimes cannot talk  (except via the usual IPC mechanisms) to each other. Both runtimes share nothing and run independently within the same process. This enables Explorer plugins written for the CLR 2.0 to work even when a CLR 4 plugin is already running inside the Explorer process. The price for isolation is an increased memory footprint because everything is loaded and running two times.   3. New Non Breaking Features It really depends where you break things. NUnit has evolved and many different Assert, Expect… methods have been added. These changes are all localized in the NUnit.Framework assembly which can be easily extended. As long as the test execution contract (TestFixture, Test, AssertException) remains stable it is possible to write test executors which can run tests written for NUnit 10 because the execution contract has not changed. It is possible to write software which executes other components in a version independent way but this is only feasible if the interaction model is relatively simple.   Versioning software is hard and it looks like it will remain hard since you suddenly work in a severely constrained environment when you try to innovate and to keep everything backwards compatible at the same time. These are contradicting goals and do not play well together. The easiest way out of this is to carefully watch what your customers are doing with your software. Minimizing the impact is much easier when you do not need to guess how many people will be broken when this or that is removed.

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  • How to apply programatical changes to the Terrain SplatPrototype

    - by Shivan Dragon
    I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a tile size so that it forms a checkered pattern) and the 2nd one is a grass image: Also the Target Strength of the first PaintTexture is lowered so that the checkered pattern also reveals some of the grass underneath. Now I want, at run time, to change the Tile Size of the first PaintTexture, i.e. have more or less checkers depending on various run time conditions. I've looked through Unity's documentation and I've seen you have the Terrain.terrainData.SplatPrototype array which allows you to change this. Also there's a RefreshPrototypes() method on the terrainData object and a Flush() method on the Terrain object. So I made a script like this: public class AStarTerrain : MonoBehaviour { public int aStarCellColumns, aStarCellRows; public GameObject aStarCellHighlightPrefab; public GameObject aStarPathMarkerPrefab; public GameObject utilityRobotPrefab; public Terrain aStarTerrain; void Start () { //I've also tried NOT drag and dropping the Terrain on the public field //and instead just using the commented line below, but I get the same results //aStarTerrain = this.GetComponents<Terrain>()[0]; Debug.Log ("Got terrain "+aStarTerrain.name); SplatPrototype[] splatPrototypes = aStarTerrain.terrainData.splatPrototypes; Debug.Log("Terrain has "+splatPrototypes.Length+" splat prototypes"); SplatPrototype aStarCellSplat = splatPrototypes[0]; Debug.Log("Re-tyling splat prototype "+aStarCellSplat.texture.name); aStarCellSplat.tileSize = new Vector2(2000,2000); Debug.Log("Tyling is now "+aStarCellSplat.tileSize.x+"/"+aStarCellSplat.tileSize.y); aStarTerrain.terrainData.RefreshPrototypes(); aStarTerrain.Flush(); } //... Problem is, nothing gets changed, the checker map is not re-tiled. The console outputs correctly tell me that I've got the Terrain object with the right name, that it has the right number of splat prototypes and that I'm modifying the tileSize on the SplatPrototype object corresponding to the right texture. It also tells me the value has changed. But nothing gets updated in the actual graphical view. So please, what am I missing?

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  • Disable the Splash Screen in Portable Firefox (and Other Portable Apps)

    - by Mysticgeek
    Portable applications are cool because you can run them on any machine from your thumb drive. What isn’t cool is the annoying splash screens that appear when launching the apps. Here’s how to disable the annoyance. In this example we are using Portable Apps version 1.6.1. Disable Splash Screen in Portable Firefox  To disable the Splash Screen, open up Computer and double-click on your flash drive containing PortableApps.   Now browse to the following location… PortableApps\FirefoxPortable\Other\Source In this directory you’ll find the file FirefoxPortable.ini. Open this file with Notepad… This ini file should look similar to the shot below. By default, the line DisableSplashScreen=False … we just need to change False to True. Then make sure to save the change… Now copy the FirefoxPortable.ini file we just edited. Then go back to the main directory PortableApps \ FirefoxPortable and paste it there. That is all there is to it! Now when you launch Portable Firefox, you won’t have to wait while the Splash Screen displays before you can start using it. If you ever want to revert back to having the Splash Screen display, all you’ll need to do is delete FirefoxPortable.ini from PortableApps \ FirefoxPortable. The process is essentially the same in other PortableApps as well. Just follow the steps shown above. For example here we’re disabling the Splash Screen from KeePassPortable by going into the thumb drive PortableApps \ KeePassPortable \ Other \ Source and changing the KeePassPortable.ini file for DisableSplashScreen to equal True. Save it… Then copy it to the main KeePassPortable directory… If you are annoyed by having to see the Splash Screen every time you launch a portable app, following these steps rids the annoyance! Download PortableApps Similar Articles Productive Geek Tips Speed up Visual Studio 2003 Startup Time By Disabling the Splash ScreenSpeed up Visual Studio 2003 Startup Time By Disabling the Splash ScreenUpdate Portable Firefox the Easy WayStart Portable Firefox in Safe ModeInstall and Run Applications from Your iPod, Flash Drive or Mp3 Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Windows 7’s WordPad is Actually Good Greate Image Viewing and Management with Zoner Photo Studio Free Windows Media Player Plus! – Cool WMP Enhancer Get Your Team’s World Cup Schedule In Google Calendar Backup Drivers With Driver Magician TubeSort: YouTube Playlist Organizer

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  • Find a Hash Collision, Win $100

    - by Mike C
    Margarity Kerns recently published a very nice article at SQL Server Central on using hash functions to detect changes in rows during the data warehouse load ETL process. On the discussion page for the article I noticed a lot of the same old arguments against using hash functions to detect change. After having this same discussion several times over the past several months in public and private forums, I've decided to see if we can't put this argument to rest for a while. To that end I'm going to...(read more)

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  • Spin-off of "Project: Memory++" in Khan academy [on hold]

    - by smraj
    This is the link of the program that I am trying https://www.khanacademy.org/cs/memory-tile-game/5966959895642112 When I am placing the mouse over the block it should change to red colour and when it is released the image should be displayed but my issue is that when i place the mouse over the block it changes its color ,but on release the image is not displayed.I kindly request someone in solving this

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  • An XEvent a Day (1 of 31) – An Overview of Extended Events

    - by Jonathan Kehayias
    First introduced in SQL Server 2008, Extended Events provided a new mechanism for capturing information about events inside the Database Engine that was both highly performant and highly configurable. Designed from the ground up with performance as a primary focus, Extended Events may seem a bit odd at first look, especially when you compare it to SQL Trace. However, as you begin to work with Extended Events, you will most likely change how you think about tracing problems, and will find the power...(read more)

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  • SQL SERVER – Challenge – Puzzle – Usage of FAST Hint

    - by pinaldave
    I was recently working with various SQL Server Hints. After working for a day on various hints, I realize that for one hint, I am not able to come up with good example. The hint is FAST. Let us look at the definition of the FAST hint from the Book On-Line. FAST number_rows Specifies that the query is optimized for fast retrieval of the first number_rows. This is a nonnegative integer. After the first number_rows are returned, the query continues execution and produces its full result set. Now the question is in what condition this hint can be useful. I have tried so many different combination, I have found this hint does not make much performance difference, infect I did not notice any change in time taken to load the resultset. I noticed that this hint does not change number of the page read to return result. Now when there is difference in performance is expected because if you read the what FAST hint does is that it only returns first few results FAST – which does not mean there will be difference in performance. I also understand that this hint gives the guidance/suggestions/hint to query optimizer that there are only 100 rows are in expected resultset. This tricking the optimizer to think there are only 100 rows and which (may) lead to render different execution plan than the one which it would have taken in normal case (without hint). Again, not necessarily, this will happen always. Now if you read above discussion, you will find that basic understanding of the hint is very clear to me but I still feel that I am missing something. Here are my questions: 1) In what condition this hint can be useful? What is the case, when someone want to see first few rows early because my experience suggests that when first few rows are rendered remaining rows are rendered as well. 2) Is there any way application can retrieve the fast fetched rows from SQL Server? 3) Do you use this hint in your application? Why? When? and How? Here are few examples I have attempted during the my experiment and found there is no difference in execution plan except its estimated number of rows are different leading optimizer think that the cost is less but in reality that is not the case. USE AdventureWorks GO SET STATISTICS IO ON SET STATISTICS TIME ON GO --------------------------------------------- -- Table Scan with Fast Hint SELECT * FROM Sales.SalesOrderDetail GO SELECT * FROM Sales.SalesOrderDetail OPTION (FAST 100) GO --------------------------------------------- -- Table Scan with Where on Index Key SELECT * FROM Sales.SalesOrderDetail WHERE OrderQty = 14 GO SELECT * FROM Sales.SalesOrderDetail WHERE OrderQty = 14 OPTION (FAST 100) GO --------------------------------------------- -- Table Scan with Where on Index Key SELECT * FROM Sales.SalesOrderDetail WHERE SalesOrderDetailID < 1000 GO SELECT * FROM Sales.SalesOrderDetail WHERE SalesOrderDetailID < 1000 OPTION (FAST 100) GO Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Pinal Dave, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • How to add a c file to be compiled with a package

    - by Ahmed
    I want to add a file hstest.c which comes with bluez package but not by default added to the makefile to the sources that are compiled with the buid system. I read about makefiles and autotools but now I am hesitant to make changes to the makefiles. Should I modify the makefile.am and then run automake or just change the makefile.in or the makefile itself ? and how ? config script Makefile.am Makefile Makefile.in

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  • Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff

    - by The Geek
    Yesterday Microsoft announced the release candidate of Internet Explorer 9, which is very close to the final product. Here’s a screenshot tour of the most interesting new stuff, as well as answers to your questions. The most important question is should you install this version? And the answer is absolutely yes. Even if you don’t use IE, it’s better to have a newer, more secure version on your PC. What’s New Under the Hood in Release Candidate vs Beta? If you want to see the full list of changes with all the original marketing detail, you can read Microsoft’s Beauty of the Web page, but here’s the highlights that you might be interested in. Improved Performance – they’ve made a lot of changes, and it really feels faster, especially when using more intensive web apps like Gmail. Power Consumption Settings – since the JavaScript engine in any browser uses a lot of CPU power, they’ve now integrated it into the power settings, so if you’re on battery it will use less CPU, and save battery life. This is really a great change. UI Changes – The tab bar can now be moved below the address bar (see below for more), they’ve shaved some pixels off the design to save space, and now you can toggle the Menu bar to be always on. Pinned Sites – now you can pin multiple pages to a single taskbar button. Very useful if you always use a couple web apps together. You can also pin a site in InPrivate mode. FlashBlock and AdBlock are Integrated (sorta) – there’s a new ActiveX filtering that lets you enable plug-ins only for sites you trust. There’s also a tracking protection list that can block certain content (which can obviously be used to block ads). Geolocation – while a lot of privacy conscious people might complain about this, if you use your laptop while traveling, it’s really useful to have geo-located features when using Google Maps, etc. Don’t worry, it won’t leak your privacy by default. WebM Video – Yeah, Google recently removed H.264 from Chrome, but Microsoft has added Google’s WebM video format to Internet Explorer. Keep reading for more about using the new features Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines The 50 Faces of Mario Death [Infographic] Clean Up Google Calendar’s Interface in Chrome and Iron The Rise and Fall of Kramerica? [Seinfeld Video] GNOME Shell 3 Live CDs for OpenSUSE and Fedora Available for Testing Picplz Offers Special FX, Sharing, and Backup of Your Smartphone Pics BUILD! An Epic LEGO Stop Motion Film [VIDEO]

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  • Modify Build Failure Work Item in TFS 2010 Build

    - by Jakob Ehn
    The default behaviour in TFS Team Build (all versions) is to create a bug work item when a build fails. This main benefit of this is that you get a work item for something that needs to be done, namely to fix the build!. When the developer responsible for the build failure has fixed the problem, he/she can associated that check-in with the work item that was created from the previous build failure. In TFS 2005/2008 you could modify the information in the created work item by changing some predefined properties in the TFSBuild.proj file:   <!-- WorkItemType The type of the work item created on a build failure. --> <WorkItemType>Bug</WorkItemType> <!-- WorkItemFieldValues Fields and values of the work item created on a build failure. Note: Use reference names for fields if you want the build to be resistant to field name changes. Reference names are language independent while friendly names are changed depending on the installed language. For example, "System.Reason" is the reference name for the "Reason" field. --> <WorkItemFieldValues>System.Reason=Build Failure;System.Description=Start the build using Team Build</WorkItemFieldValues> <!-- WorkItemTitle Title of the work item created on build failure. --> <WorkItemTitle>Build failure in build:</WorkItemTitle> <!-- DescriptionText History comment of the work item created on a build failure. --> <DescriptionText>This work item was created by Team Build on a build failure.</DescriptionText> <!-- BuildLogText Additional comment text for the work item created on a build failure. --> <BuildlogText>The build log file is at:</BuildlogText> <!-- ErrorWarningLogText Additional comment text for the work item created on a build failure. This text will only be added if there were errors or warnings. --> <ErrorWarningLogText>The errors/warnings log file is at:</ErrorWarningLogText>   In TFS 2010, with Windows Workflow, you change this by modifying the properties on the OpenWorkItem activity. The hardest part of this is to actually find where this activity is located in the build process workflow. If you open the build definition in XAML you can just search for OpenWorkItem. If you use the designer you need to click your way down to the Catch section of the Try to Compile the Project sequence: To change the default values of the created work item, select the Created Work Item activity and look at the Properties window: Note the CustomFields property which is a dictionary with key (work item field name) and value. If you add custom fields to your work item you can add a value for it here by adding a new entry in the dictionary.

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  • Sharing data between graphics and physics engine in the game?

    - by PolGraphic
    I'm writing the game engine that consists of few modules. Two of them are the graphics engine and the physics engine. I wonder if it's a good solution to share data between them? Two ways (sharing or not) looks like that: Without sharing data GraphicsModel{ //some common for graphics and physics data like position //some only graphic data //like textures and detailed model's verticles that physics doesn't need }; PhysicsModel{ //some common for graphics and physics data like position //some only physics data //usually my physics data contains A LOT more informations than graphics data } engine3D->createModel3D(...); physicsEngine->createModel3D(...); //connect graphics and physics data //e.g. update graphics model's position when physics model's position will change I see two main problems: A lot of redundant data (like two positions for both physics and graphics data) Problem with updating data (I have to manually update graphics data when physics data changes) With sharing data Model{ //some common for graphics and physics data like position }; GraphicModel : public Model{ //some only graphics data //like textures and detailed model's verticles that physics doesn't need }; PhysicsModel : public Model{ //some only physics data //usually my physics data contains A LOT more informations than graphics data } model = engine3D->createModel3D(...); physicsEngine->assingModel3D(&model); //will cast to //PhysicsModel for it's purposes?? //when physics changes anything (like position) in model //(which it treats like PhysicsModel), the position for graphics data //will change as well (because it's the same model) Problems here: physicsEngine cannot create new objects, just "assing" existing ones from engine3D (somehow it looks more anti-independent for me) Casting data in assingModel3D function physicsEngine and graphicsEngine must be careful - they cannot delete data when they don't need them (because second one may need it). But it's rare situation. Moreover, they can just delete the pointer, not the object. Or we can assume that graphicsEngine will delete objects, physicsEngine just pointers to them. Which way is better? Which will produce more problems in the future? I like the second solution more, but I wonder why most graphics and physics engines prefer the first one (maybe because they normally make only graphics or only physics engine and somebody else connect them in the game?). Have they any more hidden pros & contras?

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  • 7 Habits of Highly Effective Media Queries - by Brad Frost

    - by ihaynes
    Originally posted on: http://geekswithblogs.net/ihaynes/archive/2013/10/11/7-habits-of-highly-effective-media-queries---by-brad.aspxBrad Frost, one of the original proponents of responsive design, has written a great article on the "7 Habits of Highly Effective Media Queries".Let content determine breakpointsTreat layout as an enhancementUse major and minor breakpointsUse relative unitsGo beyond widthUse media queries for conditional loadingDon't go overboardGot you wondering? Read Brad's full article.Oh, and if you haven't read Steven Covey's original "7 Habits of Highly Effective People" book, it's a valuable read too, and might just change the way you relate to others and the world around you.

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  • Cartoon Games and Arcade Games SEO Part 2

    Now students, today we will be talking about SEO. But not just some regular, plain, old SEO. I'm talking arcades here, and that means we gotta put a little spin on it and change things up just a bit. Isn't that exciting! Learning new techniques are great, so let's start.

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  • How can I bend an object in OpenGL?

    - by mindnoise
    Is there a way one could bend an object, like a cylinder or a plane using OpenGL? I'm an OpenGL beginner (I'm using OpenGL ES 2.0, if that matters, although I suspect, math matters most in this case, so it's somehow version independent), I understand the basics: translate, rotate, matrix transformations, etc. I was wondering if there is a technique which allows you to actually change the geometry of your objects (in this case by bending them)? Any links, tutorials or other references are welcomed!

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  • Software Development in an Offshore Destination

    India is a country of color, of unity in diversity and of culture. It?s a land of the saints and seers. It?s a land where languages change every six miles. At the behest of a technically demanding wo... [Author: David Jackson - Computers and Internet - August 31, 2009]

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  • Customize the Default Screensavers in Windows 7 and Vista

    - by Matthew Guay
    Windows 7 and Vista include a nice set of backgrounds, but unfortunately most of them aren’t configurable by default.  Thanks to a free app and some registry changes, however, you can make the default screensavers uniquely yours! Customize the default screensavers If you’ve ever pressed the Customize button on most of the default screensavers in Windows 7 and Vista, you were probably greeted with this message: A little digging in the registry shows that this isn’t fully correct.  The default screensavers in Vista and 7 do have options you can set, but they’re not obvious.  With the help of an app or some registry tips, you can easily customize the screensavers to be uniquely yours.  Here’s how you can do it with an app or in the registry. Customize Windows Screensavers with System Screensavers Tweaker Download the System Screensavers Tweaker (link below), and unzip the folder.  Run nt6srccfg.exe in the folder to tweak your screensavers.  This application lets you tweak the screensavers’ registry settings graphically, and it works great in all editions of Windows Vista and 7, including x64 versions. Change any of the settings you want in the screensaver tweaker, and click Apply. To preview the changes to your screensaver, open the Screen Saver settings window as normal by right-clicking on the desktop, and selecting Personalize. Click on the Screensaver button on the bottom right. Now, select your modified screensaver, and click Preview to see your changes. You can change a wide variety of settings for the Bubbles, Ribbons, and Mystify screensavers in Windows 7 and Vista, as well as the Aurora screensaver in Windows Vista.  The tweaks to the Bubbles screensaver are especially nice.  Here’s how the Bubbles look without transparency. And, by tweaking a little more, you get a screensaver that looks more like a screen full of marbles. Ribbons and Mystify each have less settings, but still can produce some unique effects.   How’s that for a brilliant screensaver? And, if you want to return your screensavers to their default settings, simply run the System Screensavers Tweaker and select Reset to defaults on any screensaver you wish to reset. Customize Windows Screensavers in the Registry If you prefer to roll up your sleeves and tweak Windows under-the-hood, then here’s how you can customize the screensavers yourself in the Registry.  Type regedit into the search box in the Start menu, browse to the key for each screensaver, and add or modify the DWORD values listed for that screensaver using the Decimal base. Please Note: Tweaking the Registry can be difficult, so if you’re unsure, just use the tweaking application above. Also, you’ll probably want to create a System Restore Point.   Bubbles To edit the Bubbles screensaver, browse to the following in regedit: HKEY_CURRENT_USER\Software\Microsoft\Windows\Current Version\Screensavers\Bubbles Now, add or modify the following DWORD values to tweak the screensaver: MaterialGlass – enter 0 for solid or 1 for transparent bubbles Radius – enter a number between 1090000000 and 1130000000; the larger the number, the larger the bubbles’ radius ShowBubbles – enter 0 to show a black background or 1 to show the current desktop behind the bubbles ShowShadows – enter 0 for no shadow or 1 for shadows behind the bubbles SphereDensity – enter a number from 1000000000 to 2100000000; the higher the number, the more bubbles on the screen. TurbulenceNumOctaves – enter a number from 1 to 255; the higher the number, the faster the bubble colors will change. Ribbons To edit the Ribbons screensaver, browse to the following in regedit: HKEY_CURRENT_USER\Software\Microsoft\Windows\Current Version\Screensavers\Ribbons Now, add or modify the following DWORD values to tweak the screensaver: Blur – enter 0 to prevent ribbons from fading, or 1 to have them fade away after a few moments. Numribbons – enter a number from 1 to 100; the higher the number, the more ribbons on the screen. RibbonWidth – enter a number from 1000000000 to 1080000000; the higher the number, the thicker the ribbons. Mystify To edit the Mystify screensaver, browse to the following in regedit: HKEY_CURRENT_USER\Software\Microsoft\Windows\Current Version\Screensavers\Mystify Now, add or modify the following DWORD values to tweak the screensaver: Blur – enter 0 to prevent lines from fading, or 1 to have them fade away after a few moments. LineWidth – enter a number from 1000000000 to 1080000000; the higher the number, the wider the lines. NumLines – enter a number from 1 to 100; the higher the value, the more lines on the screen. Aurora – Windows Vista only To edit the Aurora screensaver in Windows Vista, browse to the following in regedit: HKEY_CURRENT_USER\Software\Microsoft\Windows\Current Version\Screensavers\Aurora Now, add or modify the following DWORD values to tweak the screensaver: Amplitude – enter a value from 500000000 to 2000000000; the higher the value, the slower the motion. Brightness – enter a value from 1000000000 to 1050000000; the higher the value, the brighter the affect. NumLayers – enter a value from 1 to 15; the higher the value, the more aurora layers displayed. Speed – enter a value from 1000000000 to 2100000000; the higher the value, the faster the cycling. Conclusion Although the default screensavers are nice, they can be boring after awhile with their default settings.  But with these tweaks, you can create a variety of vibrant screensavers that should keep your desktop fresh and interesting. Link Download the System Screensavers Tweaker Similar Articles Productive Geek Tips Create Icons to Start the Screensaver on Windows 7 or VistaMake Your Windows XP Logon Screen Look Like Windows VistaSpeed up Windows Vista Start Menu Search By Limiting ResultsRoundup: 16 Tweaks to Windows Vista Look & FeelSet XP as the Default OS in a Windows Vista Dual-Boot Setup TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor

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  • Convert DVD to MP4 / H.264 with HD Decrypter and Handbrake

    - by DigitalGeekery
    Are you looking for a way to convert your DVD collection to high quality MP4 files? Today we are going to take a look at using DVDFab HD Decrypter along with Handbrake to convert DVDs to MP4 using the H.264 codec.  Process Overview Handbrake is a great file conversion application, but it unfortunately can’t handle DVD copy protection. For that we will use DVDFab’s HD Decrypter. HD Decrypter is the always free portion of the DVDFab application. What HD Decrypter will do, is remove the copy protection from your DVD, and copy the Video-TS and Audio-TS folders to your hard drive. Once the copy protection is gone, we will use Handbrake to convert the files to MP4 format with H.264 compression. Note: You’ll get full access to all the options in DVDFab  during the 30 trial period. However, the HD Decrypter is free and will continue to work. Ripping the DVD Install both Handbrake and DVDFab HD Decrypter. (Download links below) Once the applications are installed, place your DVD into your DVD drive and open DVDFab. On the welcome screen, click “Start DVDFab.”   You’ll be prompted to choose your region. Click “OK.” The disc is analyzed and opened… You’ll be brought to the main interface. Make sure you have the Full Disc option selected at the left panel and “Copy DVD-Video (VIDEO_TS folder) is selected. Click “Start.” Don’t be confused by the “DVD to DVD” option pop up. We won’t actually be burning to DVD. The HD Decrypter portion of the DVDFab suite is part of the DVD to DVD option. Click “OK.” The DVD will be ripped to your hard drive. When the copy process is complete, you’ll be prompted to insert media to start the write process. We aren’t going to be burning to disc, so just click Cancel then close out of DVDFab.   Converting to MP4 Now we are ready to convert Open Handbrake and click on the “Source” button at the top left. Select DVD / VIDEO_TS folder from the drop down list. Now we need to browse for the location where DVDFab HD Decrypter copied your movie. By default, that location will be the \DVDFab\Temp\FullDisc directory in your Documents folder. For example, in Windows 7, it would be: C:\Users\%username%\Documents\DVDFab\Temp\FullDisc\[Name of Your DVD] Select the folder, and click “OK.” You may be prompted to set a default path in Handbrake. This is an optional step. Click “OK.” If you’d like to set a default destination folder, Go to Tools on the top menu, select Options. On the General tab, click “Browse” to select a destination output folder. Click “Close” when Finished.   Next, click the dropdown list next to “Title.” Select the title that matches the length of the movie. It’s possible you may have see more than one title with a similar length. If so, consult the DVD information, or a site like IMDB.com, to find the proper movie title length. Select your container under Output Settings. This will be your final output file extension. We will be using MP4 for this example. You also have the option of MKV.   If you didn’t set up a default destination folder, you’ll need to select one by clicking the “Browse” button. You can manually customize the output file name and change the output file extension to .mp4 (Unless you prefer the iPod friendly .m4v extension). Settings There are a variety of custom settings that can be changed either through the tabs listed under Output Settings, or by selecting one of the Presets to the right. If converting exclusively for any of the devices listed in the preset list, simply click on that device and the settings will be automatically applied in the Output Settings tabs. For more Universal (non-Apple) devices or output, select the Normal profile.   For the most part, the presets will suit quite nicely. However, you can further customize settings if you’d like. The Picture tab allows you to tweak the size or cropping region. You must change Anamorphic to Loose or Custom to change the size.   The Video tab allows you to choose your codec. H.264 is the default. You also have the option to choose a target (output) size. The Constant Quality is recommended to be set between 59% – 63%. Anything over 70% will likely result in an output file larger than the input without any improved quality. On the Subtitles tab, you can select an available subtitle from the dropdown list and click “Add” to add it to the output file. When you’ve finished any customizations you are ready to begin the conversion process. Click “Start.” A Command window will open and you can follow the process. You’ll probably want to find something to do in the meantime as the process could take a couple of hours. When the process completes, you’re ready to watch your video.   Although it’s a time consuming process that involves a couple steps, this method will give you high quality H.264 video files. If you want to rip and burn your DVD’s to ISO check out our article on how to rip and convert DVD’s to an ISO image. Links Download DVDFab HD Decrypter (Part of the DVDFab suite) Download Handbrake Similar Articles Productive Geek Tips Enjoy Quick & Easy Unit Conversion with Convert for WindowsConvert Older Excel Documents to Excel 2007 FormatCalculate with Qalculate on LinuxHow To Convert Video Files to MP3 with VLCConvert a Row to a Column in Excel the Easy Way TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Use Quick Translator to Translate Text in 50 Languages (Firefox) Get Better Windows Search With UltraSearch Scan News With NY Times Article Skimmer SpeedyFox Claims to Speed up your Firefox Beware Hover Kitties Test Drive Mobile Phones Online With TryPhone

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  • Improving the Industry’s Best Cloud Project Portfolio Management (PPM) Solution – New Release of Instantis EnterpriseTrack

    - by Melissa Centurio Lopes
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} By Yasser Mahmud, Vice President of Product Strategy & Industry Marketing, Oracle Primavera We know that in today’s rapidly changing world, organizations and leaders must adapt to fierce competition, business climate change and customers consistently demanding more for less. And project portfolio management (PPM) initiatives are a key component to help organizations thrive and stand out among competitors. That’s why I’m excited to announce Instantis EnterpriseTrack 8.5. Since Oracle’s acquisition of Instantis late last year, we’ve been busy working to enhance the leading cloud PPM solution. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Here’s what’s new: Perform more precise resource planning and management  Gain more precise capacity visibility for resource planning and project execution with resource calendars that capture vacation, LOA and part-time resource availability Ensure compliance and governance processes  with activity labor cost capitalization Improve project labor cost estimation, tracking and administration with variable resource rates Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Optimize Project Demand Management And Execution Enhance productivity and analysis with project request flexible staffing plan and simplified finance estimation Improve project status communication and execution with estimated time to complete (ETC) in timesheets and projects Achieve audit compliance and governance with field change history for key project and project request fields Enforce proper financial accounting processes with the new strict finance lock/close period option Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Improve Reporting and the User Experience Enhance user productivity and analysis with improved listing pages Improve program reporting with new program filters in listing pages and reports Run large data volume user defined Excel reports with MS Excel 2010 support Accelerate user productivity and satisfaction with an improved user interface for project issues, risks, and scope changes Enjoy faster system response and improved user experience with  optimized listing pages, resource planning, and application cache Deliver user self-service training on demand with UPK support And if that wasn’t enough, we’ve also made additional improvements to timesheets, field change history and finance lock/close period. Learn more about Instantis EnterpriseTrack 8.5.

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  • SQL SERVER – Log File Growing for Model Database – model Database Log File Grew Too Big

    - by pinaldave
    After reading my earlier article SQL SERVER – master Database Log File Grew Too Big, I received an email recently from another reader asking why does the log file of model database grow every day when he is not carrying out any operation in the model database. As per the email, he is absolutely sure that he is doing nothing on his model database; he had used policy management to catch any T-SQL operation in the model database and there were none. This was indeed surprising to me. I sent a request to access to his server, which he happily agreed for and within a min, we figured out the issue. He was taking the backup of the model database every day taking the database backup every night. When I explained the same to him, he did not believe it; so I quickly wrote down the following script. The results before and after the usage of the script were very clear. What is a model database? The model database is used as the template for all databases created on an instance of SQL Server. Any object you create in the model database will be automatically created in subsequent user database created on the server. NOTE: Do not run this in production environment. During the demo, the model database was in full recovery mode and only full backup operation was performed (no log backup). Before Backup Script Backup Script in loop DECLARE @FLAG INT SET @FLAG = 1 WHILE(@FLAG < 1000) BEGIN BACKUP DATABASE [model] TO  DISK = N'D:\model.bak' SET @FLAG = @FLAG + 1 END GO After Backup Script Why did this happen? The model database was in full recovery mode and taking full backup is logged operation. As there was no log backup and only full backup was performed on the model database, the size of the log file kept growing. Resolution: Change the backup mode of model database from “Full Recovery” to “Simple Recovery.”. Take full backup of the model database “only” when you change something in the model database. Let me know if you have encountered a situation like this? If so, how did you resolve it? It will be interesting to know about your experience. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Backup and Restore, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Unable to set background image using python (2.7.3), bash and gnome3

    - by malon
    #!/usr/bin/env python import os bashCommand = "gsettings set org.gnome.desktop.background picture-uri file:///home/malon/autowallpaperchanger/" + pic_name print bashCommand os.system(bashCommand) Print result: gsettings set org.gnome.desktop.background picture-uri file:///home/malon/autowallpaperchanger/wallpaper-1252048.jpg Copying and pasting the print result into a terminal makes the change successfully, so the command is correct, but os.system isn't processing the request correctly for some reason. In the full script (posted below), I use os.system for a different reason immediately before (wget) and that works fine. Thank you! Full script: http://pastebin.com/R90GTmBZ

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  • Cartoon Games and Arcade Games SEO Part 2

    Now students, today we will be talking about SEO. But not just some regular, plain, old SEO. I'm talking arcades here, and that means we gotta put a little spin on it and change things up just a bit. Isn't that exciting! Learning new techniques are great, so let's start.

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  • Challenges in multi-player Android Game Server with RESTful Nature

    - by Kush
    I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or CPU player to be developed. At the time of getting project, I realized that most of the students had already worked on the project but none of their works is reusable now (for variety of reasons like, undocumented code and design architecture, different platform implementation). I have experience working on several open source projects and hence I emphasis to work out on this project such that components I make become reusable as much as possible. Now, as the game is multi-player and entire game progress will be handled on server, I'm currently working on Server's design, since I wanted to make game server reusable such that any client platform can use it, I was previously confused in selecting Socket or REST for Game Server's design, but later finalized to work on REST APIs for the server. Now, since I have to keep all players in-sync while they make movements in game, on server I've planned to use Database which will keep all players' progress, specific for each table (in Bridge, 4 players play on single table, and server will handle many such game tables). I don't know if its an appropriate decision to use database as shared medium to track progress of each game table (let me know if there's an appropriate or better option). Obviously, when game is completed for the table, data for that table on server's database is discarded. Now the problem is that, access to REST service is an HTTP call, so as long as client doesn't make any request, server will remain idle, and consider a situation where A player has played a card on his device and the device requests to apply this change on the server. Now, I need to let rest of the three devices know that the player has played a card, and also update view on their device. AFAIK, REST cannot provide a sort-of Push-notification system, since the connection to the server is not persistent. One solution that I thought was to make each device constantly poll the server for any change (like every 56 ms) and when changes are found, reflect it on the device. But I feel this is not an elegant way, as every HTTP request is expensive. (and I choose REST to make game play experience robust since, a mobile device tends to get disconnected from Internet, and if there's Socket-like persistent connection then entire game progress is subject to lost. Also, portability on client-end is important) Also, imagining a situation where 10 game tables are in progress and 40 players are playing, a server must be capable to handle flooded HTTP requests from all the devices which make it every 56 ms. So I wonder if the situation is assumed as DoS attack. So, explaining the situation, am I going on the right track for the server design? I wanted to be sure before I proceed much further with the code.

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  • Vim disables ibus IME -- is this a bug?

    - by misha
    I'm using ibus IME to input Japanese text into GVim. I have the following Vim script that I source when GVim starts up: autocmd InsertLeave * :call bug#onInsertLeave() function! bug#onInsertLeave() python << EOT import vim import ibus bus = ibus.Bus() ic = ibus.InputContext(bus, bus.current_input_contxt()) ic.disable() print "bug#onInsertLeave(): exiting" EOT endfunction The line that constructs the InputContext raises the exception: dbus.exception.DBusException: org.freedesktop.DBus.Error.Failed: no focused input context This happens under the following conditions: I enter insert mode I insert some Japanese text I exit insert mode If I don't enter any Japanese text through the IME, then the exception is not raised. I've also noticed that if I exit insert mode after entering some Japanese text while the IME is still enabled, then IME input is disabled (I can see the icon change in the taskbar). If I exit insert mode without entering any Japanese text, but while the IME is still enabled, then the IME stays enabled (the icon does not change). It seems like GVim is disabling the IME (or the IME is switching off) in some conditions. Could it be related to the exception? My questions are: Is this a bug? If it is, then whose bug is it? Vim, Ibus, or something else? Are there any ways to work around the exception? EDIT My system info: > misha@misha-lmd:~/git/iwait2013/lagos$ apt-cache policy ibus ibus: > Installed: 1.4.1-3ubuntu1 Candidate: 1.4.1-3ubuntu1 Version table: > *** 1.4.1-3ubuntu1 0 > 500 http://jp.archive.ubuntu.com/ubuntu/ precise/main amd64 Packages > 100 /var/lib/dpkg/status misha@misha-lmd:~/git/iwait2013/lagos$ apt-cache policy vim vim: > Installed: 2:7.3.429-2ubuntu2.1 Candidate: 2:7.3.429-2ubuntu2.1 > Version table: *** 2:7.3.429-2ubuntu2.1 0 > 500 http://jp.archive.ubuntu.com/ubuntu/ precise-updates/main amd64 Packages > 100 /var/lib/dpkg/status > 2:7.3.429-2ubuntu2 0 > 500 http://jp.archive.ubuntu.com/ubuntu/ precise/main amd64 Packages Ubuntu 12.04, Fluxbox

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