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  • How In-Memory Database Objects Affect Database Design: Hybrid Code

    - by drsql
    In my first attempts at building my code, I strictly went with either native or on-disk code. I specifically wrote the on-disk code to only use features that worked in-memory. This lead to one majorly silly bit of code, used to create system assigned key values. How would I create a customer number that was unique. We can’t use the Max(value) + 1 approach because it will be very hideous with MVCC isolation levels, since 100 connections might see the same value, leading to lots of duplication. You...(read more)

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  • Custom graph comparison?

    - by user57828
    I'm trying to compare two graphs using hash value ( i.e, at the time of comparison, try to avoid traversing the graph ) Is there a way to make a function such that the hash values compared can also lead to determining at which height the graphs differ? The comparisons between two graphs are to be made by comparing children at a certain level. One way to compare the graphs is have a final hash value for the root node and compare them, but that wouldn't directly reflect at which level the graphs differ, since their immediate children might be the same ( or any other case ).

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  • DX10 sprite and pixel shader

    - by Alex Farber
    I am using ID3DX10Sprite to draw 2D image on the screen. 3D scene contains only one textured sprite placed over the whole window area. Render method looks like this: m_pDevice-ClearRenderTargetView(...); m_pSprite-Begin(D3DX10_SPRITE_SORT_TEXTURE); m_pSprite-DrawSpritesImmediate(&m_SpriteDefinition, 1, 0, 0); m_pSprite-End(); Now I want to make some transformations with the sprite texture in a shader. Currently the program doesn't work with shader. How it is possible to add pixel shader to the program with this structure? Inside the shader, I need to set all colors equal to red, and multiply pixel values by some coefficient. Something like this: float4 TexturePixelShader(PixelInputType input) : SV_Target { float4 textureColor; textureColor = shaderTexture.Sample(SampleType, input.tex); textureColor.x = textureColor.x * coefficient; textureColor.y = textureColor.x; textureColor.z = textureColor.x; return textureColor; }

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  • 3D Texture Mapping (Atlas)

    - by Tim Hatch
    This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)? With a single buffer of 8 vertices, I don't see how I'd properly reuse the UV values. Any help on that? I know it's not terribly clear, but I figured it was a simple question. The 2D method is pretty easy, the next coordinates would be the same as the first (0,0 and 0,1 respectively). However, the above 3D version has me quite befuddled.

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  • How can a collection class instantiate many objects with one database call?

    - by Buttle Butkus
    I have a baseClass where I do not want public setters. I have a load($id) method that will retrieve the data for that object from the db. I have been using static class methods like getBy($property,$values) to return multiple class objects using a single database call. But some people say that static methods are not OOP. So now I'm trying to create a baseClassCollection that can do the same thing. But it can't, because it cannot access protected setters. I don't want everyone to be able to set the object's data. But it seems that it is an all-or-nothing proposition. I cannot give just the collection class access to the setters. I've seen a solution using debug_backtrace() but that seems inelegant. I'm moving toward just making the setters public. Are there any other solutions? Or should I even be looking for other solutions?

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  • How can you predict the time it will take for two processes in two different machines in a cluster to communicate?

    - by Dokkat
    I am trying to develop a computing application which needs a lot of memory (500gb). Buying a single machine for that is overly expensive. I can, though, buy ~100 small instances on Digital Ocean or similar, divide the memory in blocks and use TCP to emulate shared memory between the instances. Now, my question is: how can I measure/predict the time it will take for two processes in two different machines like that to share information, in comparison to IPC and shared memory? Are there rules of thumb? I don't want exact values, but knowing more or less how much faster one is would be very helpful in visualising the feasibility of this approach.

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  • Transactional Interceptors in Java EE 7 - Request for feedback

    - by arungupta
    Linda described how EJB's container-managed transactions can be applied to the Java EE 7 platform as a whole using a solution based on CDI interceptors. This can then be used by other Java EE components as well, such as Managed Beans. The plan is to add an annotation and standardized values in the javax.transaction package. For example: @Inherited @InterceptorBinding @Target({TYPE, METHOD}) @Retention(RUNTIME) public @interface Transactional { TxType value() default TxType.REQUIRED } And then this can be specified on a class or a method of a class as: public class ShoppingCart { ... @Transactional public void checkOut() {...} ... } This interceptor will be defined as part of the update to Java Transactions API spec at jta-spec.java.net. The Java EE 7 Expert Group needs your help and looking for feedback on the exact semantics. The complete discussion can be read here. Please post your feedback to [email protected] and we'll also consider comments posted to this entry.

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  • why would you use textures that are not a power of 2?

    - by Will
    In the early days of OpenGL and DirectX, it was required that textures were powers of two. This meant that interpolation of float values could be done very quickly using shifting and such. Since OpenGL 2.0, and preceding that via an extension, non-power-of-two texture dimensions has been supported. Are there performance advantages to sticking to power-of-two textures on modern integrated and discrete GPUs? What advantages do non-power-of-two textures have, if any? Are there large populations of desktop users who don't have cards that support non-power-of-two textures?

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  • Openx api Advertiser statistics call [migrated]

    - by Sameer
    I am trying to write a jsp application which will establish the xmlrpc connection with openxapi and return the values. I am using openxapi v1 Here I get the dates through a datepicker and then convert to date format: `String dateStr = request.getParameter("datum1"); SimpleDateFormat formater = new SimpleDateFormat("dd-MM-yyyy"); Date result1 = formater.parse(dateStr); String dateStr2 = request.getParameter("datum2"); SimpleDateFormat formater2 = new SimpleDateFormat("dd-MM-yyyy"); Date result2 = formater2.parse(dateStr2);` Then I call the service provided by openxapi (Advertiser Daily Statistics) (sessionID, advertiserID, from date, to date) Object[] objects1=(Object[])client.execute("advertiserDailyStatistics", new Object[]{sessionId,3,result1,result2});

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  • How can I set parameters in Google webmaster tools so that my dynamic content is indexed?

    - by Werewolf
    I have read questions about URL parameters in Google Webmaster Tools in this site and the Google Webmaster Help Center but I have a problem. My site searches in the database and show some information. These two URL display some data: http://mydomain.com/index.aspx?category=business http://mydomain.com/index.aspx?category=graphic&City=Paris In URL parameter section, I can only define parameter category, how Google can detect proper values (business, graphics, real estate...)? Every word is not valid for search. If My page name is default.aspx or anything else, where I should define it? If I use URL rewriting like http://mydomain.com/search/category/business, my settings must change?

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  • iOS Game that Runs Continuously in Background

    - by user2913669
    I'm trying to understand the most logical way of creating an iOS game that runs continuously in the background. For example.. you have tower and enemy waves. The game has endless enemy waves even when the game exits. When you open the game again, it will retrieve the data that occurred when the app was closed. I assume a database on a server would be the best solution. The values continuously increment on the server. The game connects to the server and retrieves the specific user's updated game data.

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  • What should I worry about when changing OpenGL origin to upper left of screen?

    - by derivative
    For self education, I'm writing a 2D platformer engine in C++ using SDL / OpenGL. I initially began with pure SDL using the tutorials on sdltutorials.com and lazyfoo.net, but I'm now rendering in an OpenGL context (specifically immediate mode but I'm learning about VAOs/VBOs) and using SDL for interface, audio, etc. SDL uses a coordinate system with the origin in the upper left of the screen and the positive y-axis pointing down. It's easy to set up my orthographic projection in OpenGL to mirror this. I know that texture coordinates are a right-hand system with values from 0 to 1 -- flipping the texture vertically before rendering (well, flip the file before loading) yields textures that render correctly... which is fine if I'm drawing the entire texture, but ultimately I'll be using tilesets and can imagine problems. What should I be concerned about in terms of rendering when I do this? If anybody has any advice or they've done this themselves and can point out future pitfalls, that would be great, but really any thoughts would be appreciated.

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  • kernel mem parameter

    - by Ashfame
    As a last resort to my question, I am yet to try the mem parameter of kernel to force it to use the specified amount of RAM. Short Summary - I can only see 3.2GB RAM on a 64bit OS and am not sure ifs a hardware limitation, so wants to try as I found a post on Ubuntuforums. My question is if its ok to play with my resident Ubuntu install or should I be using a live bootable usb? What values do I try (I have 6GB with only 3.2GB being usable) and how to keep it safe? I don't want to burn any of my hardware component at this point of time or make the system unbootable. Running Ubuntu 11.10 with kernel 3.0.0-13-generic

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  • Redirect public traffic to a different subfolder, while local traffic remains unchanged

    - by ecnepsnai
    I would like to have local (intranet) HTTP traffic go to the /var/www/html folder while any public traffic goes to the subfolder, /var/www/html/public I've tried this configuration, with some variation, in httpd.conf <VirtualHost PRIVATE-IP> DocumentRoot /var/www/html ServerName ecn ErrorLog /var/www/logs/error/private CustomLog /var/www/logs/access/private common </VirtualHost> <VirtualHost PUBLIC-IP> DocumentRoot /var/www/html/public ServerName PUBLIC-DOMAIN-NAME ErrorLog /var/www/logs/error/public CustomLog /var/www/logs/access/public common </VirtualHost> PUBLIC-IP, PRIVATE-IP, and PUBLIC-DOMAIN name are all replaced with the correct values in the actual document. The problem is, local traffic can browse fine but remote traffic is directed to the root folder and getting 403d (because I have that folder blocked off through my .htaccess file). If I append /public to the URL it works fine.

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  • What are the factors that determine the default frequency of a shader call?

    - by user827992
    After i have been played for some days with various vertex and fragments shaders seems clear to me that this programs are called by the GPU at every and each rendering cycle, the problem is that I can't really quantify this frequency and I can't tell if is based on some default values or not because I don't have a big collection of hardware right now to do extensive tests. For what i know the answer could be really trivial like "it's the same of the refresh rate of your monitor", but i would like some good answers on that to be clear on this. For instance looks really odd to me that all the techniques used to control the amount of FPS that i have seen until now uses a call for the OpenGL function glutGet(GLUT_ELAPSED_TIME) to retrieve a value in ms about when the rendering started but I have to relies on the CPU to do the math. Why I can't set an FPS value in OpenGL if OpenGL clearly has a counter and a timer/clock? PS I'm referring to OpenGL 3.0+

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  • How to acheive a smooth 2D lighting effect?

    - by Cyral
    I'm making a tile based game in XNA So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it

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  • Is having 'Util' classes a cause for concern? [closed]

    - by Matt Fenwick
    I sometimes create 'Util' classes which primarily serve to hold methods and values that don't really seem to belong elsewhere. But every time I create one of these classes, I think "uh-oh, I'm gonna regret this later ...", because I read somewhere that it's bad. But on the other hand, there seem to be two compelling (at least for me) cases for them: implementation secrets that are used in multiple classes within a package providing useful functionality to augment a class, without cluttering its interface Am I on the way to destruction? What you say !! Should I refactor?

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  • Best alternative of Property file in Java

    - by Ranna
    Hey I an working on the product which is live at multiple portals. The product is developed in GWT, JAVA, Hibernate. My question is : Whether there is any alternative of using property file in java. My Requirement : For one property key there are multiple values in live portal for each different portal. Each time I change property file, I need to make the war again. The loading of any of the property should not be time-consuming. Any help or suggession would be apprecialble !!!

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  • How to pass results of bc to a variable

    - by shaolin
    I'm writing a script and I would like to pass the results from bc into a variable. I've declared 2 variables (var1 and var2) and have given them values. In my script I want to pass the results from bc into another variable say var3 so that I can work with var3 for other calculations. So far I have been able write the result to a file which is not what I'm looking for and also I've been able to echo the result in the terminal but I just want to pass the result to a variable at moment so that I can work with that variable. echo "scale=2;$var1/var2" | bc

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  • a program called football team

    - by bosco
    how do you solve the following using java?Soccer team A is made up of the bench and people on the lineup. The program should enable the user to select a lineup and assign positions to players. It should also allow for the manipulation of attributes such as age, jersey number, fitness status, yellow and red cards, state whether one is a goalkeeper, defender, etc. Information such as losses ,wins and points of the entire team are also important. the above task requires the to use of: Static members for attributes with values common to all objects of the same class The “this” keyword to distinguish constructor parameters and data members Constructor overloading Method overloading Use two collections of the type Arraylist to store objects.

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  • Copying an SSH Public Key to a Server

    - by Nathan Arthur
    I'm attempting to setup a git repository on my Dreamhost web server by following the "Setup: For the Impatient" instructions here. I'm having difficulty setting up public key access to the server. After successfully creating my public key, I ran the following command: cat ~/.ssh/[MY KEY].pub | ssh [USER]@[MACHINE] "mkdir ~/.ssh; cat >> ~/.ssh/authorized_keys" ...replacing the appropriate placeholders with the correct values. Everything seemed to go through fine. The server asked for my password, and, as far as I can tell, executed the command. There is indeed a ~/.ssh/authorized_keys file on the server. The problem: When I try to SSH into the server, it still asks for my password. My understanding is that it shouldn't be asking for my password anymore. What am I missing?

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  • How can I edit (in MS Expression Web ) FrontPage Site Parameters (Substitutions)?

    - by Clay Nichols
    Or, asked another way: Where are the values for MS Front Page Substitions (Site Parameters) stored? (so that I can edit in Web Expressions) Background I'm ashamed to admit that I've been maintaining our company's website in MS FrontPage for over 9 years. I'm moving it to Expression Web, which will display the Substitutions (stored as Site Parameters) but I can't figure out where to edit them. I tried searching the source folders for the website (on my development PC) for the name of the parameter (s-Variable=hoursOfOperation) but did not find it (other than in the files it was actually used in.

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  • Why is 2^16 a "special" number?

    - by javamonkey79
    OK, I feel stupid asking this - but in Jeff's article: Getting the Interview Phone Screen Right and originally stated in the 5 essential phone screen questions: They shouldn't stare blankly at you when you ask with 2^16 is. It's a special number. They should know it. I've been a developer\software engineer\code monkey\whatever for a little while now, and I don't think I've ever come across this. I mean, I can certainly count binary values do basic operations on them, etc, etc. But I don't see what is "special" about this value.

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  • Updated copy of the OBIEE Tuning whitepaper

    - by inowodwo
    The Product Assurance team have released an updated copy of the OBIEE Tuning Whitepaper. You can find it on the PA blog https://blogs.oracle.com/pa/entry/test or via Support note OBIEE 11g Infrastructure Performance Tuning Guide (Doc ID 1333049.1) https://support.us.oracle.com/oip/faces/secure/km/DocumentDisplay.jspx?id=1333049.1&recomm=Y This new revised document contains following useful tuning items: 1.    New improved HTTP Server caching algorithm. 2.    Oracle iPlanet Web Server tuning parameters. 3.    New tuning parameters settings / values for OPIS/OBIS components.

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  • Is it a good practice to use smaller data types for variables to save memory?

    - by ThePlan
    When I learned the C++ language for the first time I learned that besides int, float etc, smaller or bigger versions of these data types existed within the language. For example I could call a variable x int x; or short int x; The main difference being that short int takes 2 bytes of memory while int takes 4 bytes, and short int has a lesser value, but we could also call this to make it even smaller: int x; short int x; unsigned short int x; which is even more restrictive. My question here is if it's a good practice to use separate data types according to what values your variable take within the program. Is it a good idea to always declare variables according to these data types?

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