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  • Switching between multiple reports (.rdlc) in a single report viewer

    - by UserNameHere
    I have 2 reports, "report1.rdlc" and "report2.rdlc" and I want to be able to swap betweent the 2 of them in a single report viewer ("rv_1"). I also have 3 buttons: btn_1 which does: rv_1.LocalReport.ReportEmbeddedResource = "Application1.Report1.rdlc" rv_1.RefreshReport() btn_2 which does: rv_1.LocalReport.ReportEmbeddedResource = "Application1.Report2.rdlc" rv_1.RefreshReport() btn_3 which does: dim rds as new ReportDataSource rds.name = rds.value = rv_1.reset() rv_1.LocalReport.DataSources.add(rds) rv_1.RefreshReport() Now no matter what I put for rds.name and rds.value it leaves me with "A data source instance has not been supplied for the data source 'dataSetName_TableName'. So my question is; what do I need to put there in order to get this to work correctly?

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  • Compiling 32-bit Program on VS 2008

    - by gordonwd
    I've been developing on VC++ 2003 on an XP PC but am now on Windows 7 and bought a cheap legal copy of VS 2008 to continue work on the same project. My product has to continue to run on customers' XP systems, so I'm strictly interested in a 32-bit executable. The first issue I ran into was the PRJ0003 error "spawning cl.exe". I had to add the path to this file to the VC++ Directories settings (it appears in both a bin\amd64 and bin\x86_amd64 directory, but I don't think it matters output-wise which I use?). The issue I now have (not counting a tedious cleanup to convert strcpy to strcpy_s, etc.) is that I'm not clear on whether I'm generating a 32-bit or 64-bit exe out of this. My project properties are set to a target of "Win32", so I assume that all is well. Is this correct? I have read some discussions about this, but it's never quite clear if they are talking about whether the compiler itself is running x64 vs. x86, or whether the compiled code is x64 vs. x86, and how this is differentiated. So am I doing the right thing to generate a 32-bit, Win32, x-86 program?

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  • Can you have a web application project produce multiple DLLS?

    - by chris
    I have a VS 2008 web application project that is getting large. My structure looks like: - WebRoot - Common/ - Foo/ - Bar/ - Baz/ so I end up with a single Webroot.dll that contains the code for common, foo, bar, and baz. Is it possible to set it so that I end up with common/ in webroot.dll, and code in foo ends up in foo.dll, bar in bar.dll, etc? Update: A couple of suggestions to move some stuff into class libraries. We already have a dozen or so separate class library projects as part of the solution; Foo, Bar and Baz contain nothing but web forms and the associated code-behinds, so moving them into separate class library projects is not feasible.

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  • C++ STL vector iterator... but got runtime error

    - by nzer0
    I'm studying STL and made win32 project.. But I got stuck in runtime error.. I tried to debug it but.. please click to see picture this is very strange because in watch table, n1,p1,it are defined but n2 isn't and tmp is not either.. I can't find what is wrong... please help..

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  • Printing values of all fields in C++ structure

    - by Zhinkaas
    Say a simple structure struct abc { int a; char b; } I got some value in a variable defined as its structure and now I want to print below a = [some value] b = [some character] What is the best way to achieve this for an arbitrary structure without having to write a dump...(...) function for each of the structure I encounter?

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  • SQL query not working

    - by Ziv
    hi, I'm trying to create a query in an access database for a C# dataset using the query editor but the created method says there is a problem and isn't created correctly. SELECT Discs.* FROM Discs WHERE (Title=@Title OR @Title IS NULL) AND (Type=@Type OR @Type IS NULL) AND (ContainerID=@ContainerID OR @ContainerID IS NULL) AND NOT (@Title IS NULL AND @Type IS NULL AND @ContainerID IS NULL) the error is: Generated SELECT statement. Error in WHERE clause near '@'. Unable to parse query text. the generated select method doesn't have any parameters and is unusable. I've tried the exact same SQL statement in the access query and it worked flawlessly, what am I supposed to be doing differently when transferring it to C#?

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  • How to call C++ function from C?

    - by claws
    I know this. Calling C function from C++: If my application was in C++ and I had to call functions from a library written in C. Then I would have used //main.cpp extern "C" void C_library_function(int x, int y);//prototype C_library_function(2,4);// directly using it. This wouldn't mangle the name C_library_function and linker would find the same name in its input *.lib files and problem is solved. Calling C++ function from C??? But here I'm extending a large application which is written in C and I need to use a library which is written in C++. Name mangling of C++ is causing trouble here. Linker is complaining about the unresolved symbols. Well I cannot use C++ compiler over my C project because thats breaking lot of other stuff. What is the way out? By the way I'm using MSVC

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  • Linking Error Building 64bit Qt app on 32bit XP machine.

    - by photo_tom
    I'm trying to build a 64 bit version of my application (and yes I really do need the memory) on my 32bit xp dev box for production testing on our Vista64 server. Previously, I have built w/o any errors the Qt 4.6.2 DLL's in 64 bit mode. That step went vary smooth. Just to get started in building production, I'm trying to rebuild Qt's Star Delegate demo in 64bit mode. I converted the 32bit to 64bit app by changing the application configuration and adjusting the library's to the 64bit venisons. Now, when I go to link, I'm getting the following error when I link 1>------ Build started: Project: stardelegate, Configuration: Release x64 ------ 1>Linking... 1>MSVCRT.lib(crtexew.obj) : error LNK2001: unresolved external symbol WinMain 1>release64\stardelegate.exe : fatal error LNK1120: 1 unresolved externals Suggestions? edit - After some more searching, discovered if I link as a console app it will work and run. But not as a windows app. And I don't have this problem in 32 bit mode.

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  • Knowing what input radio is selected on ASP.NET (VB)

    - by AZIRAR
    Hello, I'm creating input radio dynamicly on a ASP.NET page using PlacHolders. While reader.Read Dim ltr As New Literal() Dim ltr1 As New Literal() Dim ltr2 As New Literal() Dim ltr3 As New Literal() Dim ltr4 As New Literal() ltr.Text = reader.GetString(2) & "<br />" PlaceHolder2.Controls.Add(ltr) ltr1.Text = "<form> <input type = radio name=groupe" & i & " value=1>" & reader.GetString(3) & "<br />" PlaceHolder2.Controls.Add(ltr1) ltr2.Text = "<input type = radio name=groupe" & i & " value=1>" & reader.GetString(4) & "<br />" PlaceHolder2.Controls.Add(ltr2) ltr3.Text = "<input type = radio name=groupe" & i & " value=1>" & reader.GetString(5) & "<br />" PlaceHolder2.Controls.Add(ltr3) ltr4.Text = "<input type = radio name=groupe" & i & " value=1>" & reader.GetString(6) & "</form><br /><br />" PlaceHolder2.Controls.Add(ltr4) i = i + 1 End While My problem is : how can I get all the items selected on those input radio.

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  • Why does C++ linking use virtually no CPU? (updated)

    - by John
    On a native C++ project, linking right now can take a minute or two, yet during this time CPU drops from 100% during compilation to virtually zero. Does this mean linking is primarily a disk activity? If so, is this the main area an SSD would make big changes? But, why aren't all my OBJ files (or as many as possible) kept in RAM after compilation to avoid this? With 4Gb of RAM I should be able to save a lot of disk access and make it CPU-bound again, no? update: so the obvious follow-up is, can VC++ compiler and linker talk together better to streamline things and keep OBJ files in memory, similar to how Delphi does?

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  • Satisfying indirect references at runtime.

    - by automatic
    I'm using C# and VS2010. I have a dll that I reference in my project (as a dll reference not a project reference). That dll (a.dll) references another dll that my project doesn't directly use, let's call it b.dll. None of these are in the GAC. My project compiles fine, but when I run it I get an exception that b.dll can't be found. It's not being copied to the bin directory when my project is compiled. What is the best way to get b.dll into the bin directory so that it can be found at run time. I've thought of four options. Use a post compile step to copy b.dll to the bin directory Add b.dll to my project (as a file) and specify copy to output directory if newer Add b.dll as a dll reference to my project. Use ILMerge to combine b.dll with a.dll I don't like 3 at all because it makes b.dll visible to my project, the other two seem like hacks. Am I missing other solutions? Which is the "right" way? Would a dependency injection framework be able to resolve and load b.dll?

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  • VS 2010 IDE 2GB limt

    - by user561732
    I am using VS 2010 on a win 7 64 bit system with 8 GB of memory. My application is 32 bit. While in the VS 2010 .Net IDE, the app shows up in the Windows task manager as "MyApp.vshost.exe *32" while the VS IDE itself shows up as "devenv.exe *32". I checked and it appears that the VS 2010 IDE file (devenv.exe) is complied with the /LargeAddressAware flag. However, when debugging large models, the IDE fails with an Out of memory exception. In the Windows Task manager, the "MyApp.vshost.exe *32" process indicates about 1400 MB of memory usage (while the "devenv.exe *32" process is well under 500 MB). Is it possible to set the "MyApp.vshost.exe *32" process to be /LargeAddressAware in order to avoid this out of memory situation? If so, how can this be done in the IDE. While setting the final application binary to be /LargeAddressAware would work, I still need to be able to debug the app in the IDE with these type of large models. I should also note that my app has a deep object hierarchy with many collections that together required a lot of memory. However, my issue is not related to trying to create say 1 large array that requires greater then 2 GB of memory etc. I should note that I am able to run the same app in the VB6 IDE and not get an out of memory situation as long as the VB6 IDE is made /LargeAddressAware. In the case of VB6, the IDE and the app being debugged are part of the same process (and not split into 2 as is the case with VS 2010.) The VB6 process can be larger then 3 GB without running into out of memory issues. Ultimately, my objective is to have my app run completely in 64 bit to access more memory. I am hoping that in such cases, the IDE will allow the debugging process to exceed 2 GB without crashing (and certainly more then 1.4 GB as is the current case). However, for now, while 95% of my app is 64 bit, I am calling a legacy COM 32 bit DLL and as such, my entire app is forced to still run in 32 bit mode until I replace that DLL.

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  • Dynamic External Program in debug tab vs2008

    - by Justin Holbrook
    I am playing with NServiceBus using the generic host; specifically I'm working on having 2 different configurations, a debug configuration that logs to the console and a release version that logs to metabase (I'm using VS2008). I had just made some code changes (commented out a logging statement), but it was still showing in the log when I ran my solution. I eventually figured out that I had switched configuration to release, made my change, then built. I think the change isn’t being picked up because in the debug tab of my project properties I have the following (abbreviated) path to the generic host: C:...\Inventory\bin\Debug\NServiceBus.Host.exe Notice it specifically points to the debug directory. So basically even though I’m in release config it’s firing up the host in the debug directory which I think is then using the dll's in the debug directory (which is why my changes didn't get picked up). I tried to come up with a workaround, but have been unsuccessful. VS Macros (like $(Configuration)) and relative pathing are not allowed here. http://connect.microsoft.com/VisualStudio/feedback/details/422223/relative-path-not-allowed-in-c-project-debug-properties-window Any ideas? I hope this doesn’t require a custom build task.

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  • fopen doesn’t create file in the current directory

    - by indira
    I have created a console application in VS2010 and I want to create a file in the current directory where the exe runs. I used the following code fp = fopen("Pkts.csv", "w+"); But file is not getting created in the current directory. But when I specifies the path as fp = fopen("C:\\Windows\\Pkts.csv", "w+"); the file gets created in the path specified. How to create the file in the current directory?

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  • How listview delete data in database

    - by Bud33
    I have a problem to delete data in listview, I was able to delete data in listview select record, but data which selected is not deleted in the database, I have a source code Private _updateinputalltrans As Boolean Private Sub btndelete_Click(sender As System.Object, e As System.EventArgs) Handles btndelete.Click With Me.listviewpos.SelectedItem .Remove() End With MessageBox.Show("Are you sure delete this record?", "Confirmation", MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation, New EventHandler(AddressOf DeleteData)) End Sub Private Sub DeleteData(ByVal sender As Object, ByVal e As EventArgs) Dim conn As New Connection(Connectiondb) If Me.updateinputalltrans = False Then If Me.listviewpos.Items.Count > 0 Then For Each del As ListViewItem In listviewpos.Items conn.delete_dtpospart(del.Text) Next End If End If End Sub delete_dtpospart a declare which connection to the database using a stored procedure

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  • OpenGL, draw two polygons in the same time (by mouse clicks)

    - by YoungSalafi
    im trying to draw 2 polygons at the same time depending on user input from the opengl screen... so i made 2 arrays which each one of them will carry the vertices of each polygon ... i think my logic is right but the program still prints only polygon and delete the old polygon if you draw a polygon again . and its acting weird too please check the code yourself here it is : P.S dont mind the delete function right now.. i know it missing something. #include <windows.h> #include <gl/gl.h> #include <gl/glut.h> void Draw(); void Set_Transformations(); void Initialize(int argc, char *argv[]); void OnKeyPress(unsigned char key, int x, int y); void DeleteVer(); void MouseClick(int bin, int state , int x , int y); void GetOGLPos(int x, int y,float* arrY,float* arrX); void DrawPolygon(float* arrX,float* arrY); float xPos[20]; float yPos[20]; float xPos2[20]; float yPos2[20]; float fx = 0,fy = 0; float size = 10; int count = 0; bool done = false; bool flag = true; void Initialize(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(600, 600); glutCreateWindow("OpenGL Lab1"); Set_Transformations(); glutDisplayFunc(Draw); glutMouseFunc(MouseClick); glutKeyboardFunc(OnKeyPress); glutMainLoop(); } void Set_Transformations() { glClearColor(1, 1, 1, 1); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-200, 200, -200, 200); } void OnKeyPress(unsigned char key, int x, int y) { if (key == 27) exit(0); switch(key) { case 13: //enter key it will draw done = true; glutPostRedisplay(); flag=!flag; // this flag to switch to the other array that the vertices will be stored in, in order to draw the second polygon break; } } void MouseClick(int button, int state , int x , int y) { switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { if (count>0) { DeleteVer(); //dont mind this right now } } break; case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { if(count<20) { if(flag =true){ // drawing first polygon GetOGLPos(x, y,xPos,yPos);} if (flag=false) //drawing second polygon after Enter is pressed GetOGLPos(x, y,xPos2,yPos2); } } break; } } void GetOGLPos(int x, int y,float* arrY,float* arrX) //getting the vertices from the user { GLint viewport[4]; GLdouble modelview[16]; GLdouble projection[16]; GLfloat winX, winY, winZ; GLdouble posX, posY, posZ; glGetDoublev( GL_MODELVIEW_MATRIX, modelview ); glGetDoublev( GL_PROJECTION_MATRIX, projection ); glGetIntegerv( GL_VIEWPORT, viewport ); winX = (float)x; winY = (float)viewport[3] - (float)y; glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); arrX[count] = posX; arrY[count] = posY; count++; glPointSize( 6.0 ); glBegin(GL_POINTS); glVertex2f(posX,posY); glEnd(); glFlush(); } void DeleteVer(){ //dont mind this glColor3f ( 1, 1, 1); glBegin(GL_POINTS); glVertex2f(xPos[count-1],yPos[count-1]); glEnd(); glFlush(); xPos[count] = NULL; yPos[count] = NULL; count--; glColor3f ( 0, 0, 0); } void DrawPolygon(float* arrX,float* arrY) { int n=0; glColor3f ( 0, 0, 0); glBegin(GL_POLYGON); while(n<count) { glVertex2f(arrX[n],arrY[n]); n++; } count=0; glEnd(); glFlush(); } void Draw() //main drawing func { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0, 0, 0); if(done) { DrawPolygon(xPos,yPos); DrawPolygon(xPos2,yPos2); } glFlush(); } int main(int argc, char *argv[]) { Initialize(argc, argv); return 0; }

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