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  • ASP.NET Frameworks and Raw Throughput Performance

    - by Rick Strahl
    A few days ago I had a curious thought: With all these different technologies that the ASP.NET stack has to offer, what's the most efficient technology overall to return data for a server request? When I started this it was mere curiosity rather than a real practical need or result. Different tools are used for different problems and so performance differences are to be expected. But still I was curious to see how the various technologies performed relative to each just for raw throughput of the request getting to the endpoint and back out to the client with as little processing in the actual endpoint logic as possible (aka Hello World!). I want to clarify that this is merely an informal test for my own curiosity and I'm sharing the results and process here because I thought it was interesting. It's been a long while since I've done any sort of perf testing on ASP.NET, mainly because I've not had extremely heavy load requirements and because overall ASP.NET performs very well even for fairly high loads so that often it's not that critical to test load performance. This post is not meant to make a point  or even come to a conclusion which tech is better, but just to act as a reference to help understand some of the differences in perf and give a starting point to play around with this yourself. I've included the code for this simple project, so you can play with it and maybe add a few additional tests for different things if you like. Source Code on GitHub I looked at this data for these technologies: ASP.NET Web API ASP.NET MVC WebForms ASP.NET WebPages ASMX AJAX Services  (couldn't get AJAX/JSON to run on IIS8 ) WCF Rest Raw ASP.NET HttpHandlers It's quite a mixed bag, of course and the technologies target different types of development. What started out as mere curiosity turned into a bit of a head scratcher as the results were sometimes surprising. What I describe here is more to satisfy my curiosity more than anything and I thought it interesting enough to discuss on the blog :-) First test: Raw Throughput The first thing I did is test raw throughput for the various technologies. This is the least practical test of course since you're unlikely to ever create the equivalent of a 'Hello World' request in a real life application. The idea here is to measure how much time a 'NOP' request takes to return data to the client. So for this request I create the simplest Hello World request that I could come up for each tech. Http Handler The first is the lowest level approach which is an HTTP handler. public class Handler : IHttpHandler { public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/plain"; context.Response.Write("Hello World. Time is: " + DateTime.Now.ToString()); } public bool IsReusable { get { return true; } } } WebForms Next I added a couple of ASPX pages - one using CodeBehind and one using only a markup page. The CodeBehind page simple does this in CodeBehind without any markup in the ASPX page: public partial class HelloWorld_CodeBehind : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Response.Write("Hello World. Time is: " + DateTime.Now.ToString() ); Response.End(); } } while the Markup page only contains some static output via an expression:<%@ Page Language="C#" AutoEventWireup="false" CodeBehind="HelloWorld_Markup.aspx.cs" Inherits="AspNetFrameworksPerformance.HelloWorld_Markup" %> Hello World. Time is <%= DateTime.Now %> ASP.NET WebPages WebPages is the freestanding Razor implementation of ASP.NET. Here's the simple HelloWorld.cshtml page:Hello World @DateTime.Now WCF REST WCF REST was the token REST implementation for ASP.NET before WebAPI and the inbetween step from ASP.NET AJAX. I'd like to forget that this technology was ever considered for production use, but I'll include it here. Here's an OperationContract class: [ServiceContract(Namespace = "")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class WcfService { [OperationContract] [WebGet] public Stream HelloWorld() { var data = Encoding.Unicode.GetBytes("Hello World" + DateTime.Now.ToString()); var ms = new MemoryStream(data); // Add your operation implementation here return ms; } } WCF REST can return arbitrary results by returning a Stream object and a content type. The code above turns the string result into a stream and returns that back to the client. ASP.NET AJAX (ASMX Services) I also wanted to test ASP.NET AJAX services because prior to WebAPI this is probably still the most widely used AJAX technology for the ASP.NET stack today. Unfortunately I was completely unable to get this running on my Windows 8 machine. Visual Studio 2012  removed adding of ASP.NET AJAX services, and when I tried to manually add the service and configure the script handler references it simply did not work - I always got a SOAP response for GET and POST operations. No matter what I tried I always ended up getting XML results even when explicitly adding the ScriptHandler. So, I didn't test this (but the code is there - you might be able to test this on a Windows 7 box). ASP.NET MVC Next up is probably the most popular ASP.NET technology at the moment: MVC. Here's the small controller: public class MvcPerformanceController : Controller { public ActionResult Index() { return View(); } public ActionResult HelloWorldCode() { return new ContentResult() { Content = "Hello World. Time is: " + DateTime.Now.ToString() }; } } ASP.NET WebAPI Next up is WebAPI which looks kind of similar to MVC. Except here I have to use a StringContent result to return the response: public class WebApiPerformanceController : ApiController { [HttpGet] public HttpResponseMessage HelloWorldCode() { return new HttpResponseMessage() { Content = new StringContent("Hello World. Time is: " + DateTime.Now.ToString(), Encoding.UTF8, "text/plain") }; } } Testing Take a minute to think about each of the technologies… and take a guess which you think is most efficient in raw throughput. The fastest should be pretty obvious, but the others - maybe not so much. The testing I did is pretty informal since it was mainly to satisfy my curiosity - here's how I did this: I used Apache Bench (ab.exe) from a full Apache HTTP installation to run and log the test results of hitting the server. ab.exe is a small executable that lets you hit a URL repeatedly and provides counter information about the number of requests, requests per second etc. ab.exe and the batch file are located in the \LoadTests folder of the project. An ab.exe command line  looks like this: ab.exe -n100000 -c20 http://localhost/aspnetperf/api/HelloWorld which hits the specified URL 100,000 times with a load factor of 20 concurrent requests. This results in output like this:   It's a great way to get a quick and dirty performance summary. Run it a few times to make sure there's not a large amount of varience. You might also want to do an IISRESET to clear the Web Server. Just make sure you do a short test run to warm up the server first - otherwise your first run is likely to be skewed downwards. ab.exe also allows you to specify headers and provide POST data and many other things if you want to get a little more fancy. Here all tests are GET requests to keep it simple. I ran each test: 100,000 iterations Load factor of 20 concurrent connections IISReset before starting A short warm up run for API and MVC to make sure startup cost is mitigated Here is the batch file I used for the test: IISRESET REM make sure you add REM C:\Program Files (x86)\Apache Software Foundation\Apache2.2\bin REM to your path so ab.exe can be found REM Warm up ab.exe -n100 -c20 http://localhost/aspnetperf/MvcPerformance/HelloWorldJsonab.exe -n100 -c20 http://localhost/aspnetperf/api/HelloWorldJson ab.exe -n100 -c20 http://localhost/AspNetPerf/WcfService.svc/HelloWorld ab.exe -n100000 -c20 http://localhost/aspnetperf/handler.ashx > handler.txt ab.exe -n100000 -c20 http://localhost/aspnetperf/HelloWorld_CodeBehind.aspx > AspxCodeBehind.txt ab.exe -n100000 -c20 http://localhost/aspnetperf/HelloWorld_Markup.aspx > AspxMarkup.txt ab.exe -n100000 -c20 http://localhost/AspNetPerf/WcfService.svc/HelloWorld > Wcf.txt ab.exe -n100000 -c20 http://localhost/aspnetperf/MvcPerformance/HelloWorldCode > Mvc.txt ab.exe -n100000 -c20 http://localhost/aspnetperf/api/HelloWorld > WebApi.txt I ran each of these tests 3 times and took the average score for Requests/second, with the machine otherwise idle. I did see a bit of variance when running many tests but the values used here are the medians. Part of this has to do with the fact I ran the tests on my local machine - result would probably more consistent running the load test on a separate machine hitting across the network. I ran these tests locally on my laptop which is a Dell XPS with quad core Sandibridge I7-2720QM @ 2.20ghz and a fast SSD drive on Windows 8. CPU load during tests ran to about 70% max across all 4 cores (IOW, it wasn't overloading the machine). Ideally you can try running these tests on a separate machine hitting the local machine. If I remember correctly IIS 7 and 8 on client OSs don't throttle so the performance here should be Results Ok, let's cut straight to the chase. Below are the results from the tests… It's not surprising that the handler was fastest. But it was a bit surprising to me that the next fastest was WebForms and especially Web Forms with markup over a CodeBehind page. WebPages also fared fairly well. MVC and WebAPI are a little slower and the slowest by far is WCF REST (which again I find surprising). As mentioned at the start the raw throughput tests are not overly practical as they don't test scripting performance for the HTML generation engines or serialization performances of the data engines. All it really does is give you an idea of the raw throughput for the technology from time of request to reaching the endpoint and returning minimal text data back to the client which indicates full round trip performance. But it's still interesting to see that Web Forms performs better in throughput than either MVC, WebAPI or WebPages. It'd be interesting to try this with a few pages that actually have some parsing logic on it, but that's beyond the scope of this throughput test. But what's also amazing about this test is the sheer amount of traffic that a laptop computer is handling. Even the slowest tech managed 5700 requests a second, which is one hell of a lot of requests if you extrapolate that out over a 24 hour period. Remember these are not static pages, but dynamic requests that are being served. Another test - JSON Data Service Results The second test I used a JSON result from several of the technologies. I didn't bother running WebForms and WebPages through this test since that doesn't make a ton of sense to return data from the them (OTOH, returning text from the APIs didn't make a ton of sense either :-) In these tests I have a small Person class that gets serialized and then returned to the client. The Person class looks like this: public class Person { public Person() { Id = 10; Name = "Rick"; Entered = DateTime.Now; } public int Id { get; set; } public string Name { get; set; } public DateTime Entered { get; set; } } Here are the updated handler classes that use Person: Handler public class Handler : IHttpHandler { public void ProcessRequest(HttpContext context) { var action = context.Request.QueryString["action"]; if (action == "json") JsonRequest(context); else TextRequest(context); } public void TextRequest(HttpContext context) { context.Response.ContentType = "text/plain"; context.Response.Write("Hello World. Time is: " + DateTime.Now.ToString()); } public void JsonRequest(HttpContext context) { var json = JsonConvert.SerializeObject(new Person(), Formatting.None); context.Response.ContentType = "application/json"; context.Response.Write(json); } public bool IsReusable { get { return true; } } } This code adds a little logic to check for a action query string and route the request to an optional JSON result method. To generate JSON, I'm using the same JSON.NET serializer (JsonConvert.SerializeObject) used in Web API to create the JSON response. WCF REST   [ServiceContract(Namespace = "")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class WcfService { [OperationContract] [WebGet] public Stream HelloWorld() { var data = Encoding.Unicode.GetBytes("Hello World " + DateTime.Now.ToString()); var ms = new MemoryStream(data); // Add your operation implementation here return ms; } [OperationContract] [WebGet(ResponseFormat=WebMessageFormat.Json,BodyStyle=WebMessageBodyStyle.WrappedRequest)] public Person HelloWorldJson() { // Add your operation implementation here return new Person(); } } For WCF REST all I have to do is add a method with the Person result type.   ASP.NET MVC public class MvcPerformanceController : Controller { // // GET: /MvcPerformance/ public ActionResult Index() { return View(); } public ActionResult HelloWorldCode() { return new ContentResult() { Content = "Hello World. Time is: " + DateTime.Now.ToString() }; } public JsonResult HelloWorldJson() { return Json(new Person(), JsonRequestBehavior.AllowGet); } } For MVC all I have to do for a JSON response is return a JSON result. ASP.NET internally uses JavaScriptSerializer. ASP.NET WebAPI public class WebApiPerformanceController : ApiController { [HttpGet] public HttpResponseMessage HelloWorldCode() { return new HttpResponseMessage() { Content = new StringContent("Hello World. Time is: " + DateTime.Now.ToString(), Encoding.UTF8, "text/plain") }; } [HttpGet] public Person HelloWorldJson() { return new Person(); } [HttpGet] public HttpResponseMessage HelloWorldJson2() { var response = new HttpResponseMessage(HttpStatusCode.OK); response.Content = new ObjectContent<Person>(new Person(), GlobalConfiguration.Configuration.Formatters.JsonFormatter); return response; } } Testing and Results To run these data requests I used the following ab.exe commands:REM JSON RESPONSES ab.exe -n100000 -c20 http://localhost/aspnetperf/Handler.ashx?action=json > HandlerJson.txt ab.exe -n100000 -c20 http://localhost/aspnetperf/MvcPerformance/HelloWorldJson > MvcJson.txt ab.exe -n100000 -c20 http://localhost/aspnetperf/api/HelloWorldJson > WebApiJson.txt ab.exe -n100000 -c20 http://localhost/AspNetPerf/WcfService.svc/HelloWorldJson > WcfJson.txt The results from this test run are a bit interesting in that the WebAPI test improved performance significantly over returning plain string content. Here are the results:   The performance for each technology drops a little bit except for WebAPI which is up quite a bit! From this test it appears that WebAPI is actually significantly better performing returning a JSON response, rather than a plain string response. Snag with Apache Benchmark and 'Length Failures' I ran into a little snag with Apache Benchmark, which was reporting failures for my Web API requests when serializing. As the graph shows performance improved significantly from with JSON results from 5580 to 6530 or so which is a 15% improvement (while all others slowed down by 3-8%). However, I was skeptical at first because the WebAPI test reports showed a bunch of errors on about 10% of the requests. Check out this report: Notice the Failed Request count. What the hey? Is WebAPI failing on roughly 10% of requests when sending JSON? Turns out: No it's not! But it took some sleuthing to figure out why it reports these failures. At first I thought that Web API was failing, and so to make sure I re-ran the test with Fiddler attached and runiisning the ab.exe test by using the -X switch: ab.exe -n100 -c10 -X localhost:8888 http://localhost/aspnetperf/api/HelloWorldJson which showed that indeed all requests where returning proper HTTP 200 results with full content. However ab.exe was reporting the errors. After some closer inspection it turned out that the dates varying in size altered the response length in dynamic output. For example: these two results: {"Id":10,"Name":"Rick","Entered":"2012-09-04T10:57:24.841926-10:00"} {"Id":10,"Name":"Rick","Entered":"2012-09-04T10:57:24.8519262-10:00"} are different in length for the number which results in 68 and 69 bytes respectively. The same URL produces different result lengths which is what ab.exe reports. I didn't notice at first bit the same is happening when running the ASHX handler with JSON.NET result since it uses the same serializer that varies the milliseconds. Moral: You can typically ignore Length failures in Apache Benchmark and when in doubt check the actual output with Fiddler. Note that the other failure values are accurate though. Another interesting Side Note: Perf drops over Time As I was running these tests repeatedly I was finding that performance steadily dropped from a startup peak to a 10-15% lower stable level. IOW, with Web API I'd start out with around 6500 req/sec and in subsequent runs it keeps dropping until it would stabalize somewhere around 5900 req/sec occasionally jumping lower. For these tests this is why I did the IIS RESET and warm up for individual tests. This is a little puzzling. Looking at Process Monitor while the test are running memory very quickly levels out as do handles and threads, on the first test run. Subsequent runs everything stays stable, but the performance starts going downwards. This applies to all the technologies - Handlers, Web Forms, MVC, Web API - curious to see if others test this and see similar results. Doing an IISRESET then resets everything and performance starts off at peak again… Summary As I stated at the outset, these were informal to satiate my curiosity not to prove that any technology is better or even faster than another. While there clearly are differences in performance the differences (other than WCF REST which was by far the slowest and the raw handler which was by far the highest) are relatively minor, so there is no need to feel that any one technology is a runaway standout in raw performance. Choosing a technology is about more than pure performance but also about the adequateness for the job and the easy of implementation. The strengths of each technology will make for any minor performance difference we see in these tests. However, to me it's important to get an occasional reality check and compare where new technologies are heading. Often times old stuff that's been optimized and designed for a time of less horse power can utterly blow the doors off newer tech and simple checks like this let you compare. Luckily we're seeing that much of the new stuff performs well even in V1.0 which is great. To me it was very interesting to see Web API perform relatively badly with plain string content, which originally led me to think that Web API might not be properly optimized just yet. For those that caught my Tweets late last week regarding WebAPI's slow responses was with String content which is in fact considerably slower. Luckily where it counts with serialized JSON and XML WebAPI actually performs better. But I do wonder what would make generic string content slower than serialized code? This stresses another point: Don't take a single test as the final gospel and don't extrapolate out from a single set of tests. Certainly Twitter can make you feel like a fool when you post something immediate that hasn't been fleshed out a little more <blush>. Egg on my face. As a result I ended up screwing around with this for a few hours today to compare different scenarios. Well worth the time… I hope you found this useful, if not for the results, maybe for the process of quickly testing a few requests for performance and charting out a comparison. Now onwards with more serious stuff… Resources Source Code on GitHub Apache HTTP Server Project (ab.exe is part of the binary distribution)© Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET  Web Api   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • How to allow bind in app armor?

    - by WitchCraft
    Question: I did setup bind9 as described here: http://ubuntuforums.org/showthread.php?p=12149576#post12149576 Now I have a little problem with apparmor: If I switch it off, it works. If apparmor runs, it doesn't work, and I get the following dmesg output: [ 23.809767] type=1400 audit(1344097913.519:11): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=1540 comm="apparmor_parser" [ 23.811537] type=1400 audit(1344097913.519:12): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=1540 comm="apparmor_parser" [ 23.812514] type=1400 audit(1344097913.523:13): apparmor="STATUS" operation="profile_replace" name="/usr/lib/connman/scripts/dhclient-script" pid=1540 comm="apparmor_parser" [ 23.821999] type=1400 audit(1344097913.531:14): apparmor="STATUS" operation="profile_load" name="/usr/sbin/mysqld" pid=1544 comm="apparmor_parser" [ 23.845085] type=1400 audit(1344097913.555:15): apparmor="STATUS" operation="profile_load" name="/usr/sbin/libvirtd" pid=1543 comm="apparmor_parser" [ 23.849051] type=1400 audit(1344097913.559:16): apparmor="STATUS" operation="profile_load" name="/usr/sbin/named" pid=1545 comm="apparmor_parser" [ 23.849509] type=1400 audit(1344097913.559:17): apparmor="STATUS" operation="profile_load" name="/usr/lib/libvirt/virt-aa-helper" pid=1542 comm="apparmor_parser" [ 23.851597] type=1400 audit(1344097913.559:18): apparmor="STATUS" operation="profile_load" name="/usr/sbin/tcpdump" pid=1547 comm="apparmor_parser" [ 24.415193] type=1400 audit(1344097914.123:19): apparmor="STATUS" operation="profile_replace" name="/usr/sbin/mysqld" pid=1625 comm="apparmor_parser" [ 24.738631] ip_tables: (C) 2000-2006 Netfilter Core Team [ 25.005242] nf_conntrack version 0.5.0 (16384 buckets, 65536 max) [ 25.187939] ADDRCONF(NETDEV_UP): virbr0: link is not ready [ 26.004282] Ebtables v2.0 registered [ 26.068783] ip6_tables: (C) 2000-2006 Netfilter Core Team [ 28.158848] postgres (1900): /proc/1900/oom_adj is deprecated, please use /proc/1900/oom_score_adj instead. [ 29.840079] xenbr0: no IPv6 routers present [ 31.502916] type=1400 audit(1344097919.088:20): apparmor="DENIED" operation="mknod" parent=1984 profile="/usr/sbin/named" name="/var/log/query.log" pid=1989 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 34.336141] xenbr0: port 1(eth0) entering forwarding state [ 38.424359] Event-channel device installed. [ 38.853077] XENBUS: Unable to read cpu state [ 38.854215] XENBUS: Unable to read cpu state [ 38.855231] XENBUS: Unable to read cpu state [ 38.858891] XENBUS: Unable to read cpu state [ 47.411497] device vif1.0 entered promiscuous mode [ 47.429245] ADDRCONF(NETDEV_UP): vif1.0: link is not ready [ 49.366219] virbr0: port 1(vif1.0) entering disabled state [ 49.366705] virbr0: port 1(vif1.0) entering disabled state [ 49.368873] virbr0: mixed no checksumming and other settings. [ 97.273028] type=1400 audit(1344097984.861:21): apparmor="DENIED" operation="mknod" parent=3076 profile="/usr/sbin/named" name="/var/log/query.log" pid=3078 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 277.790627] type=1400 audit(1344098165.377:22): apparmor="DENIED" operation="mknod" parent=3384 profile="/usr/sbin/named" name="/var/log/query.log" pid=3389 comm="named" requested_mask="c" denied_mask="c" fsuid=0 ouid=0 [ 287.812986] type=1400 audit(1344098175.401:23): apparmor="DENIED" operation="mknod" parent=3325 profile="/usr/sbin/named" name="/root/tmp-gjnX0c0dDa" pid=3400 comm="named" requested_mask="c" denied_mask="c" fsuid=0 ouid=0 [ 287.818466] type=1400 audit(1344098175.405:24): apparmor="DENIED" operation="mknod" parent=3325 profile="/usr/sbin/named" name="/root/tmp-CpOtH52qU5" pid=3400 comm="named" requested_mask="c" denied_mask="c" fsuid=0 ouid=0 [ 323.166228] type=1400 audit(1344098210.753:25): apparmor="DENIED" operation="mknod" parent=3422 profile="/usr/sbin/named" name="/var/log/query.log" pid=3427 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 386.512586] type=1400 audit(1344098274.101:26): apparmor="DENIED" operation="mknod" parent=3456 profile="/usr/sbin/named" name="/var/log/query.log" pid=3459 comm="named" requested_mask="c" denied_mask="c" fsuid=0 ouid=0 [ 808.549049] type=1400 audit(1344098696.137:27): apparmor="DENIED" operation="mknod" parent=3872 profile="/usr/sbin/named" name="/var/log/query.log" pid=3877 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 894.671081] type=1400 audit(1344098782.257:28): apparmor="DENIED" operation="mknod" parent=3922 profile="/usr/sbin/named" name="/var/log/query.log" pid=3927 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 968.514669] type=1400 audit(1344098856.101:29): apparmor="DENIED" operation="mknod" parent=3978 profile="/usr/sbin/named" name="/var/log/query.log" pid=3983 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 1021.814582] type=1400 audit(1344098909.401:30): apparmor="DENIED" operation="mknod" parent=4010 profile="/usr/sbin/named" name="/var/log/query.log" pid=4012 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 1063.856633] type=1400 audit(1344098951.445:31): apparmor="DENIED" operation="mknod" parent=4041 profile="/usr/sbin/named" name="/var/log/query.log" pid=4043 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 1085.404001] type=1400 audit(1344098972.989:32): apparmor="DENIED" operation="mknod" parent=4072 profile="/usr/sbin/named" name="/var/log/query.log" pid=4077 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 1108.207402] type=1400 audit(1344098995.793:33): apparmor="DENIED" operation="mknod" parent=4102 profile="/usr/sbin/named" name="/var/log/query.log" pid=4107 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 1156.947189] type=1400 audit(1344099044.533:34): apparmor="DENIED" operation="mknod" parent=4134 profile="/usr/sbin/named" name="/var/log/query.log" pid=4136 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 1166.768005] type=1400 audit(1344099054.353:35): apparmor="DENIED" operation="mknod" parent=4150 profile="/usr/sbin/named" name="/var/log/query.log" pid=4155 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 1168.873385] type=1400 audit(1344099056.461:36): apparmor="DENIED" operation="mknod" parent=4162 profile="/usr/sbin/named" name="/var/log/query.log" pid=4167 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 1181.558946] type=1400 audit(1344099069.145:37): apparmor="DENIED" operation="mknod" parent=4177 profile="/usr/sbin/named" name="/var/log/query.log" pid=4182 comm="named" requested_mask="c" denied_mask="c" fsuid=0 ouid=0 [ 1199.349265] type=1400 audit(1344099086.937:38): apparmor="DENIED" operation="mknod" parent=4191 profile="/usr/sbin/named" name="/var/log/query.log" pid=4196 comm="named" requested_mask="c" denied_mask="c" fsuid=0 ouid=0 [ 1296.805604] type=1400 audit(1344099184.393:39): apparmor="DENIED" operation="mknod" parent=4232 profile="/usr/sbin/named" name="/var/log/query.log" pid=4237 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 1317.730568] type=1400 audit(1344099205.317:40): apparmor="DENIED" operation="mknod" parent=3325 profile="/usr/sbin/named" name="/tmp-nuBes0IXwi" pid=4251 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 1317.730744] type=1400 audit(1344099205.317:41): apparmor="DENIED" operation="mknod" parent=3325 profile="/usr/sbin/named" name="/tmp-ZDJA06ZOkU" pid=4252 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 1365.072687] type=1400 audit(1344099252.661:42): apparmor="DENIED" operation="mknod" parent=3325 profile="/usr/sbin/named" name="/tmp-EnsuYUrGOC" pid=4290 comm="named" requested_mask="c" denied_mask="c" fsuid=107 ouid=107 [ 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name="/usr/sbin/named" pid=5124 comm="apparmor" [ 2165.626319] type=1400 audit(1344100053.213:63): apparmor="STATUS" operation="profile_remove" name="/usr/sbin/tcpdump" pid=5124 comm="apparmor" [ 3709.583927] type=1400 audit(1344101597.169:64): apparmor="STATUS" operation="profile_load" name="/usr/sbin/libvirtd" pid=7484 comm="apparmor_parser" [ 3709.839895] type=1400 audit(1344101597.425:65): apparmor="STATUS" operation="profile_load" name="/usr/sbin/mysqld" pid=7485 comm="apparmor_parser" [ 3710.008892] type=1400 audit(1344101597.597:66): apparmor="STATUS" operation="profile_load" name="/usr/lib/libvirt/virt-aa-helper" pid=7483 comm="apparmor_parser" [ 3710.545232] type=1400 audit(1344101598.133:67): apparmor="STATUS" operation="profile_load" name="/usr/sbin/named" pid=7486 comm="apparmor_parser" [ 3710.655600] type=1400 audit(1344101598.241:68): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=7481 comm="apparmor_parser" [ 3710.656013] type=1400 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apparmor="STATUS" operation="profile_load" name="/usr/sbin/libvirtd" pid=7722 comm="apparmor_parser" [ 3873.826209] type=1400 audit(1344101761.413:82): apparmor="STATUS" operation="profile_load" name="/usr/sbin/mysqld" pid=7723 comm="apparmor_parser" [ 3873.988181] type=1400 audit(1344101761.577:83): apparmor="STATUS" operation="profile_load" name="/usr/lib/libvirt/virt-aa-helper" pid=7721 comm="apparmor_parser" [ 3874.520305] type=1400 audit(1344101762.109:84): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=7719 comm="apparmor_parser" [ 3874.520736] type=1400 audit(1344101762.109:85): apparmor="STATUS" operation="profile_load" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=7719 comm="apparmor_parser" [ 3874.521000] type=1400 audit(1344101762.109:86): apparmor="STATUS" operation="profile_load" name="/usr/lib/connman/scripts/dhclient-script" pid=7719 comm="apparmor_parser" [ 3874.528878] type=1400 audit(1344101762.117:87): apparmor="STATUS" operation="profile_load" name="/usr/sbin/named" pid=7724 comm="apparmor_parser" [ 3874.930712] type=1400 audit(1344101762.517:88): apparmor="STATUS" operation="profile_load" name="/usr/sbin/tcpdump" pid=7726 comm="apparmor_parser" [ 3971.744599] type=1400 audit(1344101859.333:89): apparmor="STATUS" operation="profile_replace" name="/usr/sbin/libvirtd" pid=7899 comm="apparmor_parser" [ 3972.009857] type=1400 audit(1344101859.597:90): apparmor="STATUS" operation="profile_replace" name="/usr/sbin/mysqld" pid=7900 comm="apparmor_parser" [ 3972.165297] type=1400 audit(1344101859.753:91): apparmor="STATUS" operation="profile_replace" name="/usr/lib/libvirt/virt-aa-helper" pid=7898 comm="apparmor_parser" [ 3972.587766] type=1400 audit(1344101860.173:92): apparmor="STATUS" operation="profile_replace" name="/usr/sbin/named" pid=7901 comm="apparmor_parser" [ 3972.847189] type=1400 audit(1344101860.433:93): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=7896 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4027.862198] type=1400 audit(1344101915.449:106): apparmor="STATUS" operation="profile_load" name="/usr/sbin/libvirtd" pid=8090 comm="apparmor_parser" [ 4039.500920] audit_printk_skb: 21 callbacks suppressed [ 4039.500932] type=1400 audit(1344101927.089:114): apparmor="STATUS" operation="profile_remove" name="/sbin/dhclient" pid=8114 comm="apparmor" [ 4039.501413] type=1400 audit(1344101927.089:115): apparmor="STATUS" operation="profile_remove" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=8114 comm="apparmor" [ 4039.501672] type=1400 audit(1344101927.089:116): apparmor="STATUS" operation="profile_remove" name="/usr/lib/connman/scripts/dhclient-script" pid=8114 comm="apparmor" [ 4039.501861] type=1400 audit(1344101927.089:117): apparmor="STATUS" operation="profile_remove" name="/usr/lib/libvirt/virt-aa-helper" pid=8114 comm="apparmor" [ 4039.502033] type=1400 audit(1344101927.089:118): apparmor="STATUS" operation="profile_remove" name="/usr/sbin/libvirtd" pid=8114 comm="apparmor" [ 4039.502170] type=1400 audit(1344101927.089:119): apparmor="STATUS" operation="profile_remove" name="/usr/sbin/mysqld" pid=8114 comm="apparmor" [ 4039.502305] type=1400 audit(1344101927.089:120): apparmor="STATUS" operation="profile_remove" name="/usr/sbin/named" pid=8114 comm="apparmor" [ 4039.502442] type=1400 audit(1344101927.089:121): apparmor="STATUS" operation="profile_remove" name="/usr/sbin/tcpdump" pid=8114 comm="apparmor" [ 4041.425405] type=1400 audit(1344101929.013:122): apparmor="STATUS" operation="profile_load" name="/usr/lib/libvirt/virt-aa-helper" pid=8240 comm="apparmor_parser" [ 4041.425952] type=1400 audit(1344101929.013:123): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=8238 comm="apparmor_parser" [ 4058.910390] audit_printk_skb: 18 callbacks suppressed [ 4058.910401] type=1400 audit(1344101946.497:130): apparmor="STATUS" operation="profile_remove" name="/sbin/dhclient" pid=8264 comm="apparmor" [ 4058.910757] type=1400 audit(1344101946.497:131): apparmor="STATUS" operation="profile_remove" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=8264 comm="apparmor" [ 4058.910969] type=1400 audit(1344101946.497:132): apparmor="STATUS" operation="profile_remove" name="/usr/lib/connman/scripts/dhclient-script" pid=8264 comm="apparmor" [ 4058.911185] type=1400 audit(1344101946.497:133): apparmor="STATUS" operation="profile_remove" name="/usr/lib/libvirt/virt-aa-helper" pid=8264 comm="apparmor" [ 4058.911335] type=1400 audit(1344101946.497:134): apparmor="STATUS" operation="profile_remove" name="/usr/sbin/libvirtd" pid=8264 comm="apparmor" [ 4058.911595] type=1400 audit(1344101946.497:135): apparmor="STATUS" operation="profile_remove" name="/usr/sbin/mysqld" pid=8264 comm="apparmor" [ 4058.911856] type=1400 audit(1344101946.497:136): apparmor="STATUS" operation="profile_remove" name="/usr/sbin/named" pid=8264 comm="apparmor" [ 4058.912001] type=1400 audit(1344101946.497:137): apparmor="STATUS" operation="profile_remove" name="/usr/sbin/tcpdump" pid=8264 comm="apparmor" [ 4060.266700] type=1400 audit(1344101947.853:138): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=8391 comm="apparmor_parser" [ 4060.268356] type=1400 audit(1344101947.857:139): apparmor="STATUS" operation="profile_load" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=8391 comm="apparmor_parser" [ 5909.432749] audit_printk_skb: 18 callbacks suppressed [ 5909.432759] type=1400 audit(1344103797.021:146): apparmor="DENIED" operation="open" parent=8800 profile="/usr/sbin/named" name="/var/log/query.log" pid=8805 comm="named" requested_mask="ac" denied_mask="ac" fsuid=107 ouid=0 root@zotac:~# What can I do that it still works and I don't have to disable apparmor ?

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  • Currency Conversion in Oracle BI applications

    - by Saurabh Verma
    Authored by Vijay Aggarwal and Hichem Sellami A typical data warehouse contains Star and/or Snowflake schema, made up of Dimensions and Facts. The facts store various numerical information including amounts. Example; Order Amount, Invoice Amount etc. With the true global nature of business now-a-days, the end-users want to view the reports in their own currency or in global/common currency as defined by their business. This presents a unique opportunity in BI to provide the amounts in converted rates either by pre-storing or by doing on-the-fly conversions while displaying the reports to the users. Source Systems OBIA caters to various source systems like EBS, PSFT, Sebl, JDE, Fusion etc. Each source has its own unique and intricate ways of defining and storing currency data, doing currency conversions and presenting to the OLTP users. For example; EBS stores conversion rates between currencies which can be classified by conversion rates, like Corporate rate, Spot rate, Period rate etc. Siebel stores exchange rates by conversion rates like Daily. EBS/Fusion stores the conversion rates for each day, where as PSFT/Siebel store for a range of days. PSFT has Rate Multiplication Factor and Rate Division Factor and we need to calculate the Rate based on them, where as other Source systems store the Currency Exchange Rate directly. OBIA Design The data consolidation from various disparate source systems, poses the challenge to conform various currencies, rate types, exchange rates etc., and designing the best way to present the amounts to the users without affecting the performance. When consolidating the data for reporting in OBIA, we have designed the mechanisms in the Common Dimension, to allow users to report based on their required currencies. OBIA Facts store amounts in various currencies: Document Currency: This is the currency of the actual transaction. For a multinational company, this can be in various currencies. Local Currency: This is the base currency in which the accounting entries are recorded by the business. This is generally defined in the Ledger of the company. Global Currencies: OBIA provides five Global Currencies. Three are used across all modules. The last two are for CRM only. A Global currency is very useful when creating reports where the data is viewed enterprise-wide. Example; a US based multinational would want to see the reports in USD. The company will choose USD as one of the global currencies. OBIA allows users to define up-to five global currencies during the initial implementation. The term Currency Preference is used to designate the set of values: Document Currency, Local Currency, Global Currency 1, Global Currency 2, Global Currency 3; which are shared among all modules. There are four more currency preferences, specific to certain modules: Global Currency 4 (aka CRM Currency) and Global Currency 5 which are used in CRM; and Project Currency and Contract Currency, used in Project Analytics. When choosing Local Currency for Currency preference, the data will show in the currency of the Ledger (or Business Unit) in the prompt. So it is important to select one Ledger or Business Unit when viewing data in Local Currency. More on this can be found in the section: Toggling Currency Preferences in the Dashboard. Design Logic When extracting the fact data, the OOTB mappings extract and load the document amount, and the local amount in target tables. It also loads the exchange rates required to convert the document amount into the corresponding global amounts. If the source system only provides the document amount in the transaction, the extract mapping does a lookup to get the Local currency code, and the Local exchange rate. The Load mapping then uses the local currency code and rate to derive the local amount. The load mapping also fetches the Global Currencies and looks up the corresponding exchange rates. The lookup of exchange rates is done via the Exchange Rate Dimension provided as a Common/Conforming Dimension in OBIA. The Exchange Rate Dimension stores the exchange rates between various currencies for a date range and Rate Type. Two physical tables W_EXCH_RATE_G and W_GLOBAL_EXCH_RATE_G are used to provide the lookups and conversions between currencies. The data is loaded from the source system’s Ledger tables. W_EXCH_RATE_G stores the exchange rates between currencies with a date range. On the other hand, W_GLOBAL_EXCH_RATE_G stores the currency conversions between the document currency and the pre-defined five Global Currencies for each day. Based on the requirements, the fact mappings can decide and use one or both tables to do the conversion. Currency design in OBIA also taps into the MLS and Domain architecture, thus allowing the users to map the currencies to a universal Domain during the implementation time. This is especially important for companies deploying and using OBIA with multiple source adapters. Some Gotchas to Look for It is necessary to think through the currencies during the initial implementation. 1) Identify various types of currencies that are used by your business. Understand what will be your Local (or Base) and Documentation currency. Identify various global currencies that your users will want to look at the reports. This will be based on the global nature of your business. Changes to these currencies later in the project, while permitted, but may cause Full data loads and hence lost time. 2) If the user has a multi source system make sure that the Global Currencies and Global Rate Types chosen in Configuration Manager do have the corresponding source specific counterparts. In other words, make sure for every DW specific value chosen for Currency Code or Rate Type, there is a source Domain mapping already done. Technical Section This section will briefly mention the technical scenarios employed in the OBIA adaptors to extract data from each source system. In OBIA, we have two main tables which store the Currency Rate information as explained in previous sections. W_EXCH_RATE_G and W_GLOBAL_EXCH_RATE_G are the two tables. W_EXCH_RATE_G stores all the Currency Conversions present in the source system. It captures data for a Date Range. W_GLOBAL_EXCH_RATE_G has Global Currency Conversions stored at a Daily level. However the challenge here is to store all the 5 Global Currency Exchange Rates in a single record for each From Currency. Let’s voyage further into the Source System Extraction logic for each of these tables and understand the flow briefly. EBS: In EBS, we have Currency Data stored in GL_DAILY_RATES table. As the name indicates GL_DAILY_RATES EBS table has data at a daily level. However in our warehouse we store the data with a Date Range and insert a new range record only when the Exchange Rate changes for a particular From Currency, To Currency and Rate Type. Below are the main logical steps that we employ in this process. (Incremental Flow only) – Cleanup the data in W_EXCH_RATE_G. Delete the records which have Start Date > minimum conversion date Update the End Date of the existing records. Compress the daily data from GL_DAILY_RATES table into Range Records. Incremental map uses $$XRATE_UPD_NUM_DAY as an extra parameter. Generate Previous Rate, Previous Date and Next Date for each of the Daily record from the OLTP. Filter out the records which have Conversion Rate same as Previous Rates or if the Conversion Date lies within a single day range. Mark the records as ‘Keep’ and ‘Filter’ and also get the final End Date for the single Range record (Unique Combination of From Date, To Date, Rate and Conversion Date). Filter the records marked as ‘Filter’ in the INFA map. The above steps will load W_EXCH_RATE_GS. Step 0 updates/deletes W_EXCH_RATE_G directly. SIL map will then insert/update the GS data into W_EXCH_RATE_G. These steps convert the daily records in GL_DAILY_RATES to Range records in W_EXCH_RATE_G. We do not need such special logic for loading W_GLOBAL_EXCH_RATE_G. This is a table where we store data at a Daily Granular Level. However we need to pivot the data because the data present in multiple rows in source tables needs to be stored in different columns of the same row in DW. We use GROUP BY and CASE logic to achieve this. Fusion: Fusion has extraction logic very similar to EBS. The only difference is that the Cleanup logic that was mentioned in step 0 above does not use $$XRATE_UPD_NUM_DAY parameter. In Fusion we bring all the Exchange Rates in Incremental as well and do the cleanup. The SIL then takes care of Insert/Updates accordingly. PeopleSoft:PeopleSoft does not have From Date and To Date explicitly in the Source tables. Let’s look at an example. Please note that this is achieved from PS1 onwards only. 1 Jan 2010 – USD to INR – 45 31 Jan 2010 – USD to INR – 46 PSFT stores records in above fashion. This means that Exchange Rate of 45 for USD to INR is applicable for 1 Jan 2010 to 30 Jan 2010. We need to store data in this fashion in DW. Also PSFT has Exchange Rate stored as RATE_MULT and RATE_DIV. We need to do a RATE_MULT/RATE_DIV to get the correct Exchange Rate. We generate From Date and To Date while extracting data from source and this has certain assumptions: If a record gets updated/inserted in the source, it will be extracted in incremental. Also if this updated/inserted record is between other dates, then we also extract the preceding and succeeding records (based on dates) of this record. This is required because we need to generate a range record and we have 3 records whose ranges have changed. Taking the same example as above, if there is a new record which gets inserted on 15 Jan 2010; the new ranges are 1 Jan to 14 Jan, 15 Jan to 30 Jan and 31 Jan to Next available date. Even though 1 Jan record and 31 Jan have not changed, we will still extract them because the range is affected. Similar logic is used for Global Exchange Rate Extraction. We create the Range records and get it into a Temporary table. Then we join to Day Dimension, create individual records and pivot the data to get the 5 Global Exchange Rates for each From Currency, Date and Rate Type. Siebel: Siebel Facts are dependent on Global Exchange Rates heavily and almost none of them really use individual Exchange Rates. In other words, W_GLOBAL_EXCH_RATE_G is the main table used in Siebel from PS1 release onwards. As of January 2002, the Euro Triangulation method for converting between currencies belonging to EMU members is not needed for present and future currency exchanges. However, the method is still available in Siebel applications, as are the old currencies, so that historical data can be maintained accurately. The following description applies only to historical data needing conversion prior to the 2002 switch to the Euro for the EMU member countries. If a country is a member of the European Monetary Union (EMU), you should convert its currency to other currencies through the Euro. This is called triangulation, and it is used whenever either currency being converted has EMU Triangulation checked. Due to this, there are multiple extraction flows in SEBL ie. EUR to EMU, EUR to NonEMU, EUR to DMC and so on. We load W_EXCH_RATE_G through multiple flows with these data. This has been kept same as previous versions of OBIA. W_GLOBAL_EXCH_RATE_G being a new table does not have such needs. However SEBL does not have From Date and To Date columns in the Source tables similar to PSFT. We use similar extraction logic as explained in PSFT section for SEBL as well. What if all 5 Global Currencies configured are same? As mentioned in previous sections, from PS1 onwards we store Global Exchange Rates in W_GLOBAL_EXCH_RATE_G table. The extraction logic for this table involves Pivoting data from multiple rows into a single row with 5 Global Exchange Rates in 5 columns. As mentioned in previous sections, we use CASE and GROUP BY functions to achieve this. This approach poses a unique problem when all the 5 Global Currencies Chosen are same. For example – If the user configures all 5 Global Currencies as ‘USD’ then the extract logic will not be able to generate a record for From Currency=USD. This is because, not all Source Systems will have a USD->USD conversion record. We have _Generated mappings to take care of this case. We generate a record with Conversion Rate=1 for such cases. Reusable Lookups Before PS1, we had a Mapplet for Currency Conversions. In PS1, we only have reusable Lookups- LKP_W_EXCH_RATE_G and LKP_W_GLOBAL_EXCH_RATE_G. These lookups have another layer of logic so that all the lookup conditions are met when they are used in various Fact Mappings. Any user who would want to do a LKP on W_EXCH_RATE_G or W_GLOBAL_EXCH_RATE_G should and must use these Lookups. A direct join or Lookup on the tables might lead to wrong data being returned. Changing Currency preferences in the Dashboard: In the 796x series, all amount metrics in OBIA were showing the Global1 amount. The customer needed to change the metric definitions to show them in another Currency preference. Project Analytics started supporting currency preferences since 7.9.6 release though, and it published a Tech note for other module customers to add toggling between currency preferences to the solution. List of Currency Preferences Starting from 11.1.1.x release, the BI Platform added a new feature to support multiple currencies. The new session variable (PREFERRED_CURRENCY) is populated through a newly introduced currency prompt. This prompt can take its values from the xml file: userpref_currencies_OBIA.xml, which is hosted in the BI Server installation folder, under :< home>\instances\instance1\config\OracleBIPresentationServicesComponent\coreapplication_obips1\userpref_currencies.xml This file contains the list of currency preferences, like“Local Currency”, “Global Currency 1”,…which customers can also rename to give them more meaningful business names. There are two options for showing the list of currency preferences to the user in the dashboard: Static and Dynamic. In Static mode, all users will see the full list as in the user preference currencies file. In the Dynamic mode, the list shown in the currency prompt drop down is a result of a dynamic query specified in the same file. Customers can build some security into the rpd, so the list of currency preferences will be based on the user roles…BI Applications built a subject area: “Dynamic Currency Preference” to run this query, and give every user only the list of currency preferences required by his application roles. Adding Currency to an Amount Field When the user selects one of the items from the currency prompt, all the amounts in that page will show in the Currency corresponding to that preference. For example, if the user selects “Global Currency1” from the prompt, all data will be showing in Global Currency 1 as specified in the Configuration Manager. If the user select “Local Currency”, all amount fields will show in the Currency of the Business Unit selected in the BU filter of the same page. If there is no particular Business Unit selected in that filter, and the data selected by the query contains amounts in more than one currency (for example one BU has USD as a functional currency, the other has EUR as functional currency), then subtotals will not be available (cannot add USD and EUR amounts in one field), and depending on the set up (see next paragraph), the user may receive an error. There are two ways to add the Currency field to an amount metric: In the form of currency code, like USD, EUR…For this the user needs to add the field “Apps Common Currency Code” to the report. This field is in every subject area, usually under the table “Currency Tag” or “Currency Code”… In the form of currency symbol ($ for USD, € for EUR,…) For this, the user needs to format the amount metrics in the report as a currency column, by specifying the currency tag column in the Column Properties option in Column Actions drop down list. Typically this column should be the “BI Common Currency Code” available in every subject area. Select Column Properties option in the Edit list of a metric. In the Data Format tab, select Custom as Treat Number As. Enter the following syntax under Custom Number Format: [$:currencyTagColumn=Subjectarea.table.column] Where Column is the “BI Common Currency Code” defined to take the currency code value based on the currency preference chosen by the user in the Currency preference prompt.

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • The Inkremental Architect&acute;s Napkin - #4 - Make increments tangible

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/06/12/the-inkremental-architectacutes-napkin---4---make-increments-tangible.aspxThe driver of software development are increments, small increments, tiny increments. With an increment being a slice of the overall requirement scope thin enough to implement and get feedback from a product owner within 2 days max. Such an increment might concern Functionality or Quality.[1] To make such high frequency delivery of increments possible, the transition from talking to coding needs to be as easy as possible. A user story or some other documentation of what´s supposed to get implemented until tomorrow evening at latest is one side of the medal. The other is where to put the logic in all of the code base. To implement an increment, only logic statements are needed. Functionality like Quality are just about expressions and control flow statements. Think of Assembler code without the CALL/RET instructions. That´s all is needed. Forget about functions, forget about classes. To make a user happy none of that is really needed. It´s just about the right expressions and conditional executions paths plus some memory allocation. Automatic function inlining of compilers which makes it clear how unimportant functions are for delivering value to users at runtime. But why then are there functions? Because they were invented for optimization purposes. We need them for better Evolvability and Production Efficiency. Nothing more, nothing less. No software has become faster, more secure, more scalable, more functional because we gathered logic under the roof of a function or two or a thousand. Functions make logic easier to understand. Functions make us faster in producing logic. Functions make it easier to keep logic consistent. Functions help to conserve memory. That said, functions are important. They are even the pivotal element of software development. We can´t code without them - whether you write a function yourself or not. Because there´s always at least one function in play: the Entry Point of a program. In Ruby the simplest program looks like this:puts "Hello, world!" In C# more is necessary:class Program { public static void Main () { System.Console.Write("Hello, world!"); } } C# makes the Entry Point function explicit, not so Ruby. But still it´s there. So you can think of logic always running in some function. Which brings me back to increments: In order to make the transition from talking to code as easy as possible, it has to be crystal clear into which function you should put the logic. Product owners might be content once there is a sticky note a user story on the Scrum or Kanban board. But developers need an idea of what that sticky note means in term of functions. Because with a function in hand, with a signature to run tests against, they have something to focus on. All´s well once there is a function behind whose signature logic can be piled up. Then testing frameworks can be used to check if the logic is correct. Then practices like TDD can help to drive the implementation. That´s why most code katas define exactly how the API of a solution should look like. It´s a function, maybe two or three, not more. A requirement like “Write a function f which takes this as parameters and produces such and such output by doing x” makes a developer comfortable. Yes, there are all kinds of details to think about, like which algorithm or technology to use, or what kind of state and side effects to consider. Even a single function not only must deliver on Functionality, but also on Quality and Evolvability. Nevertheless, once it´s clear which function to put logic in, you have a tangible starting point. So, yes, what I´m suggesting is to find a single function to put all the logic in that´s necessary to deliver on a the requirements of an increment. Or to put it the other way around: Slice requirements in a way that each increment´s logic can be located under the roof of a single function. Entry points Of course, the logic of a software will always be spread across many, many functions. But there´s always an Entry Point. That´s the most important function for each increment, because that´s the root to put integration or even acceptance tests on. A batch program like the above hello-world application only has a single Entry Point. All logic is reached from there, regardless how deep it´s nested in classes. But a program with a user interface like this has at least two Entry Points: One is the main function called upon startup. The other is the button click event handler for “Show my score”. But maybe there are even more, like another Entry Point being a handler for the event fired when one of the choices gets selected; because then some logic could check if the button should be enabled because all questions got answered. Or another Entry Point for the logic to be executed when the program is close; because then the choices made should be persisted. You see, an Entry Point to me is a function which gets triggered by the user of a software. With batch programs that´s the main function. With GUI programs on the desktop that´s event handlers. With web programs that´s handlers for URL routes. And my basic suggestion to help you with slicing requirements for Spinning is: Slice them in a way so that each increment is related to only one Entry Point function.[2] Entry Points are the “outer functions” of a program. That´s where the environment triggers behavior. That´s where hardware meets software. Entry points always get called because something happened to hardware state, e.g. a key was pressed, a mouse button clicked, the system timer ticked, data arrived over a wire.[3] Viewed from the outside, software is just a collection of Entry Point functions made accessible via buttons to press, menu items to click, gestures, URLs to open, keys to enter. Collections of batch processors I´d thus say, we haven´t moved forward since the early days of software development. We´re still writing batch programs. Forget about “event-driven programming” with its fancy GUI applications. Software is just a collection of batch processors. Earlier it was just one per program, today it´s hundreds we bundle up into applications. Each batch processor is represented by an Entry Point as its root that works on a number of resources from which it reads data to process and to which it writes results. These resources can be the keyboard or main memory or a hard disk or a communication line or a display. Together many batch processors - large and small - form applications the user perceives as a single whole: Software development that way becomes quite simple: just implement one batch processor after another. Well, at least in principle ;-) Features Each batch processor entered through an Entry Point delivers value to the user. It´s an increment. Sometimes its logic is trivial, sometimes it´s very complex. Regardless, each Entry Point represents an increment. An Entry Point implemented thus is a step forward in terms of Agility. At the same time it´s a tangible unit for developers. Therefore, identifying the more or less numerous batch processors in a software system is a rewarding task for product owners and developers alike. That´s where user stories meet code. In this example the user story translates to the Entry Point triggered by clicking the login button on a dialog like this: The batch then retrieves what has been entered via keyboard, loads data from a user store, and finally outputs some kind of response on the screen, e.g. by displaying an error message or showing the next dialog. This is all very simple, but you see, there is not just one thing happening, but several. Get input (email address, password) Load user for email address If user not found report error Check password Hash password Compare hash to hash stored in user Show next dialog Viewed from 10,000 feet it´s all done by the Entry Point function. And of course that´s technically possible. It´s just a bunch of logic and calling a couple of API functions. However, I suggest to take these steps as distinct aspects of the overall requirement described by the user story. Such aspects of requirements I call Features. Features too are increments. Each provides some (small) value of its own to the user. Each can be checked individually by a product owner. Instead of implementing all the logic behind the Login() entry point at once you can move forward increment by increment, e.g. First implement the dialog, let the user enter any credentials, and log him/her in without any checks. Features 1 and 4. Then hard code a single user and check the email address. Features 2 and 2.1. Then check password without hashing it (or use a very simple hash like the length of the password). Features 3. and 3.2 Replace hard coded user with a persistent user directoy, but a very simple one, e.g. a CSV file. Refinement of feature 2. Calculate the real hash for the password. Feature 3.1. Switch to the final user directory technology. Each feature provides an opportunity to deliver results in a short amount of time and get feedback. If you´re in doubt whether you can implement the whole entry point function until tomorrow night, then just go for a couple of features or even just one. That´s also why I think, you should strive for wrapping feature logic into a function of its own. It´s a matter of Evolvability and Production Efficiency. A function per feature makes the code more readable, since the language of requirements analysis and design is carried over into implementation. It makes it easier to apply changes to features because it´s clear where their logic is located. And finally, of course, it lets you re-use features in different context (read: increments). Feature functions make it easier for you to think of features as Spinning increments, to implement them independently, to let the product owner check them for acceptance individually. Increments consist of features, entry point functions consist of feature functions. So you can view software as a hierarchy of requirements from broad to thin which map to a hierarchy of functions - with entry points at the top.   I like this image of software as a self-similar structure on many levels of abstraction where requirements and code match each other. That to me is true agile design: the core tenet of Agility to move forward in increments is carried over into implementation. Increments on paper are retained in code. This way developers can easily relate to product owners. Elusive and fuzzy requirements are not tangible. Software production is moving forward through requirements one increment at a time, and one function at a time. In closing Product owners and developers are different - but they need to work together towards a shared goal: working software. So their notions of software need to be made compatible, they need to be connected. The increments of the product owner - user stories and features - need to be mapped straightforwardly to something which is relevant to developers. To me that´s functions. Yes, functions, not classes nor components nor micro services. We´re talking about behavior, actions, activities, processes. Their natural representation is a function. Something has to be done. Logic has to be executed. That´s the purpose of functions. Later, classes and other containers are needed to stay on top of a growing amount of logic. But to connect developers and product owners functions are the appropriate glue. Functions which represent increments. Can there always be such a small increment be found to deliver until tomorrow evening? I boldly say yes. Yes, it´s always possible. But maybe you´ve to start thinking differently. Maybe the product owner needs to start thinking differently. Completion is not the goal anymore. Neither is checking the delivery of an increment through the user interface of a software. Product owners need to become comfortable using test beds for certain features. If it´s hard to slice requirements thin enough for Spinning the reason is too little knowledge of something. Maybe you don´t yet understand the problem domain well enough? Maybe you don´t yet feel comfortable with some tool or technology? Then it´s time to acknowledge this fact. Be honest about your not knowing. And instead of trying to deliver as a craftsman officially become a researcher. Research an check back with the product owner every day - until your understanding has grown to a level where you are able to define the next Spinning increment. ? Sometimes even thin requirement slices will cover several Entry Points, like “Add validation of email addresses to all relevant dialogs.” Validation then will it put into a dozen functons. Still, though, it´s important to determine which Entry Points exactly get affected. That´s much easier, if strive for keeping the number of Entry Points per increment to 1. ? If you like call Entry Point functions event handlers, because that´s what they are. They all handle events of some kind, whether that´s palpable in your code or note. A public void btnSave_Click(object sender, EventArgs e) {…} might look like an event handler to you, but public static void Main() {…} is one also - for then event “program started”. ?

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  • CodePlex Daily Summary for Saturday, March 17, 2012

    CodePlex Daily Summary for Saturday, March 17, 2012Popular ReleasesAutoSPEditor: AutoSPEditor Installer: Installs the current version of the AutoSPEditor using ClickOnce. Your application will be updated automatically.Javascript .NET: Javascript .NET v0.6: Upgraded to the latest stable branch of v8 (/tags/3.9.18), and switched to using their scons build system. We no longer include v8 source code as part of this project's source code. Simultaneous multithreaded use of v8 now supported (v8 Isolates), although different contexts may not share objects or call each other. 64-bit .Net 4.0 DLL now included. (Download now includes x86 and x64 for both .Net 3.5 and .Net 4.0.)MyRouter (Virtual WiFi Router): MyRouter 1.0.6: This release should be more stable there were a few bug fixes including the x64 issue as well as an error popping up when MyRouter started this was caused by a NULL valuePulse: Pulse Beta 4: This version is still in development but should include: Logging and error handling have been greatly improved. If you run into an error or Pulse crashes make sure to check the Log folder for a recently modified log file so you can report the details of the issue A bunch of new features for the Wallbase.cc provider. Cleaner separation between inputs, downloading and output. Input and downloading are fairly clean now but outputs are still mixed up in the mix which I'm trying to resolve ...Google Books Downloader for Windows: Google Books Downloader-2.0.0.0.: Google Books DownloaderFinestra Virtual Desktops: 2.5.4501: This is a very minor update release. Please see the information about the 2.5 and 2.5.4500 releases for more information on recent changes. This update did not even have an automatic update triggered for it. Adds error checking and reporting to all threads, not only those with message loopsAcDown????? - Anime&Comic Downloader: AcDown????? v3.9.2: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Release Candidate: Your feedback is welcome - and this is your last chance to get your fixes in for this version! Includes installer for both Feature Server extension and Desktop extension, enhanced functionality for the Desktop tools, and enhanced built-in Javascript Editor for the Feature Server component. This release candidate includes fixes to beta 4 that accommodate domain users for setting up the Server Component, and fixes for reporting/uploading references tracked in the revision table. See Code In-P...C.B.R. : Comic Book Reader: CBR 0.6: 20 Issue trackers are closed and a lot of bugs too Localize view is now MVVM and delete is working. Added the unused flag (take care that it goes to true only when displaying screen elements) Backstage - new input/output format choice control for the conversion Backstage - Add display, behaviour and register file type options in the extended options dialog Explorer list view has been transformed to a custom control. New group header, colunms order and size are saved Single insta...Windows Azure Toolkit for Windows 8: Windows Azure Toolkit for Windows 8 Consumer Prv: Windows Azure Toolkit for Windows 8 Consumer Preview - Preview Release v1.2.1Minor updates to setup experience: Check for WebPI before install Dependency Check updated to support the following VS 11 and VS 2010 SKUs Ultimate, Premium, Professional and Express Certs Windows Azure Toolkit for Windows 8 Consumer Preview - Preview Release v1.2.0 Please download this for Windows Azure Toolkit for Windows 8 functionality on Windows 8 Consumer Preview. The core features of the toolkit include:...Facebook Graph Toolkit: Facebook Graph Toolkit 3.0: ships with JSON Toolkit v3.0, offering parse speed up to 10 times of last version supports Facebook's new auth dialog supports new extend access token endpoint new example Page Tab app filter Graph Api connections using dates fixed bugs in Page Tab appsCODE Framework: 4.0.20312.0: This version includes significant improvements in the WPF system (and the WPF MVVM/MVC system). This includes new styles for Metro controls and layouts. Improved color handling. It also includes an improved theme/style swapping engine down to active (open) views. There also are various other enhancements and small fixes throughout the entire framework.ScintillaNET: ScintillaNET 2.4: 3/12/2012 Jacob Slusser Added support for annotations. Issues Fixed with this Release Issue # Title 25012 25012 25018 25018 25023 25023 25014 25014 Visual Studio ALM Quick Reference Guidance: v3 - For Visual Studio 11: RELEASE README Welcome to the BETA release of the Quick Reference Guide preview As this is a BETA release and the quality bar for the final Release has not been achieved, we value your candid feedback and recommend that you do not use or deploy these BETA artifacts in a production environment. Quality-Bar Details Documentation has been reviewed by Visual Studio ALM Rangers Documentation has not been through an independent technical review Documentation ...AvalonDock: AvalonDock 2.0.0345: Welcome to early alpha release of AvalonDock 2.0 I've completely rewritten AvalonDock in order to take full advantage of the MVVM pattern. New version also boost a lot of new features: 1) Deep separation between model and layout. 2) Full WPF binding support thanks to unified logical tree between main docking manager, auto-hide windows and floating windows. 3) Support for Aero semi-maximized windows feature. 4) Support for multiple panes in the same floating windows. For a short list of new f...Windows Azure PowerShell Cmdlets: Windows Azure PowerShell Cmdlets 2.2.2: Changes Added Start Menu Item for Easy Startup Added Link to Getting Started Document Added Ability to Persist Subscription Data to Disk Fixed Get-Deployment to not throw on empty slot Simplified numerous default values for cmdlets Breaking Changes: -SubscriptionName is now mandatory in Set-Subscription. -DefaultStorageAccountName and -DefaultStorageAccountKey parameters were removed from Set-Subscription. Instead, when adding multiple accounts to a subscription, each one needs to be added ...IronPython: 2.7.2.1: On behalf of the IronPython team, I'm happy to announce the final release IronPython 2.7.2. This release includes everything from IronPython 54498 and 62475 as well. Like all IronPython 2.7-series releases, .NET 4 is required to install it. Installing this release will replace any existing IronPython 2.7-series installation. Unlike previous releases, the assemblies for all supported platforms are included in the installer as well as the zip package, in the "Platforms" directory. IronPython 2...Kooboo CMS: Kooboo CMS 3.2.0.0: Breaking changes: When upgrade from previous versions, MUST reset the all the content type templates, otherwise the content manager might get a compile error. New features Integrate with Windows azure. See: http://wiki.kooboo.com/?wiki=Kooboo CMS on Azure Complete solution to deploy on load balance servers. See: http://wiki.kooboo.com/?wiki=Kooboo CMS load balance Update Jquery and Jquery ui to the lastest version(Jquery 1.71, Jquery UI 1.8.16). Tree style text content editing. See:h...Extensions for Reactive Extensions (Rxx): Rxx 1.3: Please read the latest release notes for details about what's new. Related Work Items Content SummaryRxx provides the following features. See the Documentation for details. Many IObservable<T> extension methods and IEnumerable<T> extension methods. Many wrappers that convert asynchronous Framework Class Library APIs into observables. Many useful types such as ListSubject<T>, DictionarySubject<T>, CommandSubject, ViewModel, ObservableDynamicObject, Either<TLeft, TRight>, Maybe<T>, Scala...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.47: Properly output escaped characters in CSS identifiers throw an EOF error when parsing a CSS selector that doesn't end in a declaration block chased down a stack-overflow issue with really large JS sources. Needed to flatten out the AST tree for adjacent expression statements that the application merges into a single expression statement, or that already contain large, comma-separated expressions in the original source. fix issue #17569: tie together the -debug switch with the DEBUG defi...New ProjectsCOBOL Bubble Sort: The famous Bubble Sort algorithm using COBOLCross Site Media Dashboard (webpart) for SharePoint video content: View video content in easy to configure dashboard structure. Supports a vast range of video formatsDataObjects.Net Samples: DataObjects.Net SamplesDev Tracking Tool: Dev Tracking Tool is thought to help software developers keeping track of their activities in a fast way, and use these informations for later update of tasks in other informatic systems (i.e.: tracking tasks in TFS and/or other tracking tools).Governance Checklist - Create/manage your Governance Checklist: Governance Checklist - Create/manage your Governance Checklist. SharePoint Governance Checklist generated as a starting point however you can update to your own criteria. Visual Guages to show the status of your governance progresslibspotify.NET - a managed interop library for libspotify: libspotify.NET is a simple interop wrapper library for libspotify written in C#. It enables .NET developers to write applications that can browse, search, and stream digital music from the Spotify platform. This project is compatible with libspotify API version 10.1.16. Requires libspotify.dll, a Spotify premium account, and an application API key. More info on the libspotify API at http://developer.spotify.com/en/libspotify/overview/ Media.Net: All-In-One Media Player for Windows XP, Vista, Windows 7 and Windows 8.MisTutoriales: MisTutoriales Ejemplos de programación.mobile video: mobile videoMugen MVVM Toolkit: Mugen MVVM Toolkit makes it easier to develop Silverlight, WPF and WP7 applications using the Model-View-ViewModel design pattern. It is very easy to use. It combines the pattern of DI (dependency injection) and MVVM (Model-View-ViewModel).Project SIMPLE Orca: SIMPLE makes it easier for non-programmers to create simple applications. You'll no longer have to learn an entire language in order to create that simple application you've been stressing over. S imple And I deal M acroed P rogramming L anguage For E aseRelational data Transfer Application: Relational data Transfer Application helps to move data scenarios from One relational database to other Relational database without moving entire tables. Basically this applciation moves a given data row along with its relational data to destination database. rGUI: rGUI is an open source .NET front-end for Robocopy written in C#. It is designed for users already familiar with the Robocopy command-line switches and what they do, but who want the command parameters presented in a visual way.S#: Spontaneous Sharp: A mix of very easy to use c# libraries, born out of spontaneous needs to simplify a large number of programming tasks in .NET C#.SDF - Smart Document Framework: Smart Document Framework offers an alternative to the FlowDocument which provides a simpler rendering engine and allows for better pagination.Shatong: Shatong SystemSPD 2007 Custom Activity Pause Until CheckOut = None: This activity can be added to the beginning of a SharePoint Designer 2007 workflow to pause the workflow until the item is no longer checked out (soft or hard checkout)Spontaneous XNA Library (SXL): Yet another XNA Library that has arisen from various spontaneous needs. Hopefully it can be as helpful to others as it has been to me.TeaFiles.Net - time series storage: TeaFiles.Net is an API for TeaFiles that makes it easy to store and exchange time series data between .Net programs and C++, Python, R and other applications. Written in C#. Find more details about the file specification, other APIs and tools at discretelogics.comTypePipe: TypePipe allows you to modify existing CLR types using a simple, expression-based API. Modifications from several tools and libraries (AOP, IoC etc.) can be combined. Types are generated via Reflection.Emit or user-defined back-ends.UCB_12_1: This is a research projectUCB_12_2: UCB_12_2UCB_12_3: UCB_12_3UCB_12_4: UCB_12_4UCB_12_Common: UCB_12_CommonVG Task Manager: task manager demo project created by Vivek Gupta.WP7 Map Control: Lightweight universal map control for Windows Phone 7xRM#: xRM# is focused on boosting productivity while developing JavaScript customizations for Microsoft Dynamics CRM 2011. xRM# provided a platform to scribble code in C# and translating them to JavaScript snippet for xRM customizations. Developers can benefit from structural and coherent flow of using existing C# coding guidelines. Pseudo data types, IntelliSense and Code Documentation reduce code look-ups and increase productivity. xRM# also supports deploying generated scripts as minified ver...

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  • CodePlex Daily Summary for Tuesday, November 01, 2011

    CodePlex Daily Summary for Tuesday, November 01, 2011Popular ReleasesAgFx Windows Phone Application Data Caching Framework: AgFx November Update: This update is primarily a bug fix release, which provides a number of stability and performance enhancements to AgFx. Available as a NuGet package here. Release Notes Fix IsoStore exceptions during shutdown (Changelist 81729) Thread safety and sequencings issues (Changelists 78682,79252, 80707) Fix landscape layout issue in auth sample Fix async keyword collision Supporting overlapping/multiple notifications for Load requestsiTuner - The iTunes Companion: iTuner 1.4.4322: Added German (unverified, apologies if incorrect) Properly source invariant resources with correct resIDs Replaced obsolete lyric providers with working providers Fix Pseudolater to correctly morph every third char Fix null reference in CatalogBaseDevpad: 4.6: Whats new for Devpad 4.6: New Recent Files New Run in Safari Minor Bug Fix's, improvements and speed upsWindows Workflow Foundation on Codeplex: Microsoft.Activities v1.8.8: Microsoft.Activities Overview How do I install Microsoft.Activities? Updates in this release9318Technical Analysis Engine for .NET: Technical Analysis Engine 1.25: What's new in the 1.25 release (2011-11-01): - Added Williams %R indicator - Added Moving Average Envelopes indicatorBF3Rcon.NET: BF3Rcon 3.0: This release is targeted for RCON documentation based on R3. Everything should be beta stable, but it's alpha because I haven't been able to fully test it. When a stable release is ready, a proper changelog will be kept. Important Edit: There's one method that will keep this from working in Mono. GeneratePasswordHash uses void HashAlgorithm.Dispose(), which isn't in Mono. This will have to be changed to Clear() in the next release. If anyone needs a Mono version of this immediately, you can...BoxWorld: BoxWorld_2011.10.30: BoxWorld - 8.0.1110.30 This is the initial release of BoxWorld. I'd recommend downloading the installer as it contains the compiled code and everything all nicely contained. By default, you end up with this directory structure: C:\Program Files\ViperWorks\BoxWorld C:\Program Files\ViperWorks\BoxWorld\Data C:\Program Files\ViperWorks\BoxWorld\Interface C:\Program Files\ViperWorks\BoxWorld\Source In the root you have the compiled EXE files, one for the main release, one for the LITE release ...VidCoder: 1.2.1: Fixed a couple regressions: video encoder was blank in queue and crashes with the High Profile preset when opening the Settings window. Fixed problem with auto-update introduced in 1.2.0. If you have 1.2.0 you will need to update manually to get this.AssaultCube Reloaded: Release 2.3: THE RELEASE YOU'VE ALL BEEN WAITING FOR! IT CAN NOW BE CONSIDERED STABLE Linux has Debian 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, download the Linux package. The server pack is ready for both Windows and Linux, but you might need to compile your own for linux (source included) If you are using Windows and require the source code, download the source package!Koober: Koober - The Ebook Creator 0.2: The official release of Koober as Open source. Koober is a ebook creator for Windows, and Koob Reader is the reader.A Microblog API (SINA weibo.com open API in C#, .Net???????API): AMicroblogAPI v1.0: AMicroBlogAPI is a C# implementation, a strong-typed deep encapsulation, a easy-to-use .net wrapper of SINA microblog API v1.0. App developers no longer need to parse various HTTP responses -- all responses are parsed into strong types; No longer need to construt the request query strings -- just simply gives the values of parameters; No longer need to implement the OAuth -- a single call could logs the user on. In this release (AMicroblogAPI v1.0), all basic data APIs are implemented. For ...patterns & practices: Enterprise Library Contrib: Enterprise Library Contrib - 5.0 (Oct 2011): This release of Enterprise Library Contrib is based on the Microsoft patterns & practices Enterprise Library 5.0 core and contains the following: Common extensionsTypeConfigurationElement<T> - A Polymorphic Configuration Element without having to be part of a PolymorphicConfigurationElementCollection. AnonymousConfigurationElement - A Configuration element that can be uniquely identified without having to define its name explicitly. Data Access Application Block extensionsMySql Provider - ...Network Monitor Open Source Parsers: Network Monitor Parsers 3.4.2748: The Network Monitor Parsers packages contain parsers for more than 400 network protocols, including RFC based public protocols and protocols for Microsoft products defined in the Microsoft Open Specifications for Windows and SQL Server. NetworkMonitor_Parsers.msi is the base parser package which defines parsers for commonly used public protocols and protocols for Microsoft Windows. In this release, NetowrkMonitor_Parsers.msi continues to improve quality and fix bugs. It has included the fo...Duckworth Lewis Professional Edition Calculator: DLcalc 3.0: DLcalc 3.0 can perform Duckworth/Lewis Professional Edition calculations 100% accurately. It also produces over-by-over and ball-by-ball PAR score tables.Media Companion: MC 3.420b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Movies Fixed: Fanart and poster scraping issues TV Shows (Re)Added: Rebuild single show Fixed: Issue when shows are moved from original location Ability to handle " for actor nicknames Crash when episode name contains "<" (does not scrape yet) Clears fanart when switch...patterns & practices - Unity: Unity 3.0 for .NET4.5 Preview: The Unity 3.0.1026.0 Preview enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles. The major changes include: Unity projects updated to target .NET 4.5. Dynamic build plans modified to use compiled lambda expressions instead of Reflection.Emit Converting reflection to use the new TypeInfo for reflection. Projects updated to work with the Microsoft Visual Studio 2011 Preview Notes/Known Issues: The Microsoft.Practices.Unity.UnityServiceLocator class cannot be use...Managed Extensibility Framework: MEF 2 Preview 4: Detailed information on this release is available on the BCL team blog.AcDown????? - Anime&Comic Downloader: AcDown????? v3.6: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6?? ??“????”...MVC Controls Toolkit: Mvc Controls Toolkit 1.5.0: Added: The new Client Blocks feaure of Views A new "move" js method for the TreeViews The NewHtmlCreated js event to the DataGrid Improved the ChoiceList structure that now allows also the selection list of a dropdown to be chosen with a lambda expression Improved the AcceptViewHintAttribute controller filter. Now a client can specify not only the name of a View or Partial View it prefers, but also to receive just the rough data in Json format. Now the the SMinimum and SMaximum par...Free SharePoint Master Pages: Buried Alive (Halloween) Theme: Release Notes *Created for Halloween, you will find theme file, custom css file and images. *Created by Al Roome @AlstarRoome Features: Custom styling for web part Custom background *Screenshot https://s3.amazonaws.com/kkhipple/post/sharepoint-showcase-halloween.pngNew ProjectsarlTH: "Airport Link Thailand" Application for Windows Phone 7.1Audio Tags Editor For Excel: The purpose of the project is to create a tool to edit tags of audio files through the excel application. The program is an Excel add-in.AW Load Tester: AW Load Tester is a simple and easy to use website load tester that very closely mimics a regular users browsing session on your website. Many popular load tester only download HTML. AW Load Tester downloads all the related items on a page simultaneously. AzMan - Be Good Do Right !: The AzMan is a collection of reusable software components designed to assist software developers with common enterprise development challenges. http://bbs.fengshupo.com/BestWayWP7UI: The User interface of best wat wp7 applicationCheckout Subsystem Optimizer: Checkout Subsystem OptimizerDBScripter - Library for scripting SQL Server database objects: This project is library that allows users to script SQL Server database objects. Library uses dynamic management views for extracting data about databases objects. This library could be used in various situations. The most interesting areas are comparing database objects and generation database documentation. For both cases examples have been prepared.Dependency Checker: Dependency Checker is a utility for verifying that a set of prerequisites is present on a machine. The set of dependencies is defined in a configuration file. For more information, see http://dependencychecker.codeplex.com/documentation DibTer: DibTer is a brand new CMS for ASP.NET Mainly features are NHibernate MVC JQuery HTML5Dynamics CRM Entity Based Stress Tool: Entity Based Stress Tool, is command line program that creates configurable server agents in order to stress a defined entity at a defined Message/Stage. This tool allows CRM Application Stressing, Plugin Stressing, and enlaborate an execution report.Edinger: Edinger is a simple text editor.FreeboxHDVideoPlayer: FreeboxHDVideoPlayer makes it easier for free.fr french ISP users to play and manage videos stored on the HDD of the Freebox HD. FreeboxHDVideoPlayer simplifie, pour les utilisateurs de free.fr, la lecture et la gestion des vidéos stockées sur le disque du boitier Freebox HD.guglex - google docs xtraz: my studying project for asp.net mvc 3. now displaying spreadsheet rows in card viewIP-Camera MJPEG HTTP Web-Server Emulator: Turns web-camera into IP-camera with mjpeg streaming and access it over network. Usage of i-Lids (Imagery Library for Intelligent Detection Systems) and other data for surveillance systems development. Sends WMV, folder with images, web-camera data over the wire.LIM: LIM is .net software for archive manage.Luminji.CorWeb: luminji's company web.Map Generator: Map Generator for your Civ/Col/Roguelike games in VB.NET.Microformat Parsers for .NET: Microformat's Parsers for .NET helps you to collect information you run into on the web, that is stored by means of microformats. It's written in C# 3.0.Mini Rx: Mini Rx provides LINQ like queries over events for C# and F# using extension methods, somewhat like the Reactive Extensions (Rx) but in a lightweight open source package with one non-strong named assembly.MVC Music Store by NNT: Demo Music Store Follow tut from Microsoft. Team Explorer VS 2010 .NET 4PHP MySQL Web Site Creator: PHP MySQL Web Site Creator helps you create a basic template for your web site using a UI form. I creates all PHP, CSS, HTML basic pages to connect to MySQL database.PQLRD: Paco KLk!Project Web And Application: Project MobileStore in ASP use ASP.NET MVC 3RoboZip: RoboZip combines MS Robocopy and Zip-functionality. Create a job and RoboZip will zip all files (from a list of filetypes) within a time span in the past. The zip file name can contain date and time values of the time period it covers. It's developed in C#. The zip component is the DotNetZip Library from http://dotnetzip.codeplex.com. The logging is done using Apache log4net from http://logging.apache.org/log4net. The idea here is not to only present the code, but also to document how the de...Scriptster Gearbox: Scriptster Gearbox is a full C# scripting system based on Scriptster (also on CodePlex). It is aimed at Visual Studio developers and power users who need to automate the sorts of things that DOS is generally good at, but which using C# can make more powerful and more familiar.Technical Analysis Engine for .NET: Technical Analysis Engine is a .NET based library for technical analysis. It is fast, free, easy to use and provides functionality for financial market analysis.ValidationDSL: A Fluent validation engine with ease to use and reusable around the multi-tenant applicationsWebFormsUtilities: WebFormsUtilities is a collection of tools that assist in using MVC/MVP functionality to webforms in an unobtrusive manner. This differs from a hybrid MVC/WebForms page in that you can use methods like UpdateModel() or TryValidateModel() in a WebForms Page class.Wen - WPF 3D Navigator: Control the camera and the lights of a WPF 3D application without any code modification.WindStudios: WindStudiosWrite My Expect Statement: Have Rhino Mocks automatically generate your expect() and return() statements for you.zion xtraz: some basic helpful classes for use in every project

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  • CodePlex Daily Summary for Wednesday, November 21, 2012

    CodePlex Daily Summary for Wednesday, November 21, 2012Popular ReleasesImapX 2: ImapX 2.0.0.6: An updated release of the ImapX 2 library, containing many bugfixes for both, the library and the sample application.Metodología General Ajustada - MGA: 03.05.05: Cambios John: Se modificó el Procedimiento Alamacenado PROF03ObjetivoProductoConsultarIdF03 que no incluía los campos de IdUnidadMedida y UnidadMedida, lo que generaba error en la capa de datos al leer estos campos (PasarDataSetAPROF03ObjetivoProductoInfo) y terminaba devolviendo NULL en los registros, esto no dejaba la información en la Exportación y por ende en la Importación no subían los Productos. Generación de instaladores. Soporte técnico por correo electrónico, telefónico y en sitio.WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v3.0: DTOs and Assemblers can be generated inside project folders! Choose the types you want to generate! Support for Visual Studio 2012 !!! Support for new Entity Framework EDMX (format used by VS2012) ! Support for Enum Types! Optional automatic check for updates! Added the following methods to Assemblers! IEnumerable<DTO>.ToEntities() : ICollection<Entity> IEnumerable<Entity>.ToDTOs() : ICollection<DTO> Indicate class identifier for DTOs and Assemblers! Cleaner Assemblers code....mojoPortal: 2.3.9.4: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2394-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...VidCoder: 1.4.6 Beta: Brought back the x264 advanced options panel due to popular demand. Thank you for all the feedback. x264 Preset/Profile/Tune/Level has been moved back to the Video tab, along with a copy of the "extra options" string. Added Fast Decode and Zero Latency checkboxes to support multiple Tunes. Added cropping option "None". Audio bitrates that are incompatible with the encoder (such as MP3 > 320 kbps) are no longer preset on the list. Fixed crash on opening VidCoder after de-selecting "re...DotNetNuke® Store: 03.01.07: What's New in this release? IMPORTANT: this version requires DotNetNuke 04.06.02 or higher! DO NOT REPORT BUGS HERE IN THE ISSUE TRACKER, INSTEAD USE THE DotNetNuke Store Forum! Bugs corrected: - Replaced some hard coded references to the default address provider classes by the corresponding interfaces to allow the creation of another address provider with a different name. New Features: - Added the 'pickup' delivery option at checkout. - Added the 'no delivery' option in the Store Admin ...Bundle Transformer - a modular extension for ASP.NET Web Optimization Framework: Bundle Transformer 1.6.10: Version: 1.6.10 Published: 11/18/2012 Now almost all of the Bundle Transformer's assemblies is signed (except BundleTransformer.Yui.dll); In BundleTransformer.SassAndScss the SassAndCoffee.Ruby library was replaced by my own implementation of the Sass- and SCSS-compiler (based on code of the SassAndCoffee.Ruby library version 2.0.2.0); In BundleTransformer.CoffeeScript added support of CoffeeScript version 1.4.0-3; In BundleTransformer.TypeScript added support of TypeScript version 0....ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.0: +2012-11-18 v3.2.0 -?????????????????SelectedValueArray????????(◇?◆:)。 -???????????????????RecoverPropertiesFromJObject????(〓?〓、????、??、Vian_Pan)。 -????????????,?????????????,???SelectedValueArray???????(sam.chang)。 -??Alert.Show???????????(swtseaman)。 -???????????????,??Icon??IconUrl????(swtseaman)。 -?????????TimePicker(??)。 -?????????,??/res.axd?css=blue.css&v=1。 -????????,?????????????,???????。 -????MenuCheckBox(???????)。 -?RadioButton??AutoPostBack??。 -???????FCKEditor?????????...BugNET Issue Tracker: BugNET 1.2: Please read our release notes for BugNET 1.2: http://blog.bugnetproject.com/bugnet-1-2-has-been-released Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.Paint.NET PSD Plugin: 2.2.0: Changes: Layer group visibility is now applied to all layers within the group. This greatly improves the visual fidelity of complex PSD files that have hidden layer groups. Layer group names are prefixed so that users can get an indication of the layer group hierarchy. (Paint.NET has a flat list of layers, so the hierarchy is flattened out on load.) The progress bar now reports status when saving PSD files, instead of showing an indeterminate rolling bar. Performance improvement of 1...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1116.7): [IMPROVED] Detailed error message descriptions for FaultException [FIX] Fixed bug in rule CrmOfflineAccessStateRule which had incorrect State attribute name [FIX] Fixed bug in rule EntityPropertyRule which was missing PropertyValue attribute [FIX] Current connection information was not displayed in status bar while refreshing list of entitiesSuper Metroid Randomizer: Super Metroid Randomizer v5: v5 -Added command line functionality for automation purposes. -Implented Krankdud's change to randomize the Etecoon's item. NOTE: this version will not accept seeds from a previous version. The seed format has changed by necessity. v4 -Started putting version numbers at the top of the form. -Added a warning when suitless Maridia is required in a parsed seed. v3 -Changed seed to only generate filename-legal characters. Using old seeds will still work exactly the same. -Files can now be saved...Caliburn Micro: WPF, Silverlight, WP7 and WinRT/Metro made easy.: Caliburn.Micro v1.4: Changes This version includes many bug fixes across all platforms, improvements to nuget support and...the biggest news of all...full support for both WinRT and WP8. Download Contents Debug and Release Assemblies Samples Readme.txt License.txt Packages Available on Nuget Caliburn.Micro – The full framework compiled into an assembly. Caliburn.Micro.Start - Includes Caliburn.Micro plus a starting bootstrapper, view model and view. Caliburn.Micro.Container – The Caliburn.Micro invers...DirectX Tool Kit: November 15, 2012: November 15, 2012 Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838 Cleaned up warning level 4 warningsDotNetNuke® Community Edition CMS: 06.02.05: Major Highlights Updated the system so that it supports nested folders in the App_Code folder Updated the Global Error Handling so that when errors within the global.asax handler happen, they are caught and shown in a page displaying the original HTTP error code Fixed issue that stopped users from specifying Link URLs that open on a new window Security FixesFixed issue in the Member Directory module that could show members to non authenticated users Fixed issue in the Lists modul...fastJSON: v2.0.10: - added MonoDroid projectNew Projects1121codeplex01: Today's task is to test portal on JapaneseAgileToDo: a to do list use wpf ef sqlce!Applay: Applay is a library that allows you to wrap authorization and validation around the services of your application layer by using a dynamic proxy.ArunimaErp: Enterprise Resource Planning Software for Arunima GroupBootCMS: BootCMS makes webdevelopment easy.codeplex01: I need go out for a whileCoding4Fun's Maelstrom: Introduced at //build/ 2012, Maelstrom is Coding4Fun's latest creation. Step up to the podium and battle against your opponent in full-on stereoscopic 3D!CTCS Project 2012: 11/21/2012 @ svn repository ctodo: TODO List Management Librarydeploy-with-ease: One-click deployment tool based on DrobBox files hostingDesign Resources .NET: D-R.NET is a set of pre-built implementations of oft-recurring application designs. D-R.NET saves considerable time and money in building user-focused applications: from basic to complex. DnfWeb: dnf??Dr.Peng: dr.peng ????????。DriveKeepAlive: Managed .NET service intended to keep external hard drives "awake" for immediate access. Developed in C# with Visual Studio 2008Ecommerce Platform: Ecommerce PlatformEventManagerReset: Project created for Reset meetings.FaceComparerDistributed: project of face compare distributed versionFileSystemExplorerExample: WPF MVVM Sample applicationFinlogiK ReSharper Contrib: FinlogiK ReSharper Contrib is a plugin for ReSharper 5.1 which adds code cleanup and inspection options for static qualifiers.Gestione Lampade Votive: Gestione dei canoni annuali dei loculi cimiteriali, con stampa di comunicazioni ai contribuenti e dei bollettini di conto corrente postale (a due o tre cedole).GI_PII: HABA BABA?GIV_P2: second projectHex o'clock: Projekt kolorowego zegara.IISProcessScheduler: Schedule processes from within IIS.Image Tagger & Resizer: Resize, and text in the lower right of picture with i.e. copyright information.IT Kohvik: ITK cafe school project.jean1121codeplex01: goodKooboo3 Helper: It's a developer tutorial code for kooboo cms v3. http://kooboo.codeplex.comMAVI: mobile application for the visually impaired: bill recognition & tag and recognize objects based on a specific stickerMecanismos de Segurança Interoperáveis para Serviços Web: Esse projeto pretende desenvolver um framework que forneça requisitos de segurança de forma interoperável através de Serviços Web. Metro UI For Windows Forms: Provides a set of controls and form templates for designing user interfaces based on a similar minimalist metro style. For those who love Windows Forms.NHSmartBootstrapper: In a "fast-changing" world, your LoB application needs to be ready to change as well. The usage of NHibernate Listeners together with smart application bootstrapping, even in a complex scenario, can lead to extensible and new-feature-ready applications. Office Add-In Monitor: Office Add-in Monitor protects add-ins from being disabled.Orchard Responsive Theme Machine: A responsive version of the Orchard CMS "Theme Machine" which is commonly used as a starting point for building custom themes. Supports many resolutions.Orchard Simple Contact Form: An Orchard CMS module that provides a simple contact form that sends an email. It can be used as either a content part or widget.Peon War: Peon war is a game where peons are fighting.Project Files Linker (VS Add-In): PFL project is used to generate multiple projects with links to the same files to achieve projects for different .NET FW versions.Quibbler - Universal News Reader: Quibbler is a product designed and developed by Indigo Architects. Quibbler is a desktop application which runs on user's machine and provides a intuitive user interface for reading news in offline mode. Quibbler is developed in WPF (.Net 3.5).Samcrypt: .SenchaTest: SenchaTestShared Genomics Project - Workbench Codebase: The Shared Genomics workbench enables a diverse user group of researchers to explore the associations between genetic and other factors in their datasets. It provides a graphical user interface to the analysis functions published in a sister Codeplex project i.e. MPI Codebase.SharePoint 2013 FBA Pack: This is the home of the SharePoint 2013 FBA Pack. The FBA Pack for SharePoint 2013 is currently in development and is coming soon.SharePoint Term Store PowerShell Backup & Restore Scripts: This project is focused on development of PowerShell script tools for backup and restore of SharePoint Managed Metadata service application Term Store taxonomy.SharpPlanets: A simple game completely designed and written in C#, inspired by JPlanets.SpaceShooter: A small hobbyist game. It is similar to the 2D Arcade shooter games.Stretched Background Image jQuery plugin: jQuery plugin for adding a stretched background image for any element in a web page. Uses an absolutely positioned image at z-index -1.Stsadm Templates for Visual Studio: The Stsadm Templates for Visual Studio 2005 and 2008 support you in making command extensions for SharePoint's commnand line tool stsadm.exe.SwissPost EasyTrack API: The SwissPost EasyTrack API allows you to track your parcels or letters everytime and in every application.System.Threading.Joins: The Joins project provides asynchronous concurrency semantics based on join calculus and modeled after the Microsoft Research C? (C Omega) project.T nagu Tetris: Meie versioon tuntud mängust tetris.testdd11202012tfs01: juktestddhg11202012hg01: stesttom11202012git02: fdsfdstesttom11202012hg01: gfdTetrissimus: Tetrissimus is an open source "Tetris" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.Thrift Client .NET for WinRT (Windows Store Apps): thrift .net client for WinRT applicationTwitter Bootstrap for SharePoint: A Masterpage for SharePoint 2010 including the twitter bootstrap front-end frameworkTX Spell .NET ActiveX Package: TX Spell .NET ActiveX Package enables you to add high-performance spell checking capabilities to your VB6 applications.USB ACCELEROMETER: This project is a test demo for usb accelerometer. Application plays music (mp3 file) while usb acc gives high values from its coordinate between interval.VfaAccoutApps: Cash Payment Application of Vf AsiaVisualPoint Use PowerPoint inside Visual Studio: VisualPoint lets you show PowerPoint presentations from inside Visual Studio. Future release will automate walkthroughs and presentations.VS2010 Rc1 Fix: Illustrates a fix for working with the ASAP.NET Wizard control with VS2010 RC1WebSite.Request: WebSite.Request launch web request (via XMLHTTP) on website. Use, for example, to make initial request to sharepoint URL and escape "slow first request" problem.WPF Checked ListBox: This is simple implementation of WPF Checked ListBoxWPortal: doing nothing. that's it. i just want to use the subversion management. XNA Capture the Flag for the Microsoft Zune: Capture the Flag is a 2d Capture the flag game made for the Zune platform using XNA 3.0 CTP. Players choose to join or start a network session in the main menu. When in game, the player uses left or right on the DPad to choose the team on which to play with. Once sides have been chosen the party leader presses the center button on the Dpad to start the game. Teams switch between offense and defense for a total of 4 rounds in each game. When the game is over the party leader simply presses th...XPS Indexer: Xps file indexing for Google Desktop

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  • Virtual host is not working in Ubuntu 14 VPS using XAMPP 1.8.3

    - by viral4ever
    I am using XAMPP as server in ubuntu 14.04 VPS of digitalocean. I tried to setup virtual hosts. But it is not working and I am getting 403 error of access denied. I changed files too. My files with changes are /opt/lampp/etc/httpd.conf # # This is the main Apache HTTP server configuration file. It contains the # configuration directives that give the server its instructions. # See <URL:http://httpd.apache.org/docs/trunk/> for detailed information. # In particular, see # <URL:http://httpd.apache.org/docs/trunk/mod/directives.html> # for a discussion of each configuration directive. # # Do NOT simply read the instructions in here without understanding # what they do. They're here only as hints or reminders. If you are unsure # consult the online docs. You have been warned. # # Configuration and logfile names: If the filenames you specify for many # of the server's control files begin with "/" (or "drive:/" for Win32), the # server will use that explicit path. If the filenames do *not* begin # with "/", the value of ServerRoot is prepended -- so 'log/access_log' # with ServerRoot set to '/www' will be interpreted by the # server as '/www/log/access_log', where as '/log/access_log' will be # interpreted as '/log/access_log'. # # ServerRoot: The top of the directory tree under which the server's # configuration, error, and log files are kept. # # Do not add a slash at the end of the directory path. If you point # ServerRoot at a non-local disk, be sure to specify a local disk on the # Mutex directive, if file-based mutexes are used. If you wish to share the # same ServerRoot for multiple httpd daemons, you will need to change at # least PidFile. # ServerRoot "/opt/lampp" # # Mutex: Allows you to set the mutex mechanism and mutex file directory # for individual mutexes, or change the global defaults # # Uncomment and change the directory if mutexes are file-based and the default # mutex file directory is not on a local disk or is not appropriate for some # other reason. # # Mutex default:logs # # Listen: Allows you to bind Apache to specific IP addresses and/or # ports, instead of the default. See also the <VirtualHost> # directive. # # Change this to Listen on specific IP addresses as shown below to # prevent Apache from glomming onto all bound IP addresses. # #Listen 12.34.56.78:80 Listen 80 # # Dynamic Shared Object (DSO) Support # # To be able to use the functionality of a module which was built as a DSO you # have to place corresponding `LoadModule' lines at this location so the # directives contained in it are actually available _before_ they are used. # Statically compiled modules (those listed by `httpd -l') do not need # to be loaded here. # # Example: # LoadModule foo_module modules/mod_foo.so # LoadModule authn_file_module modules/mod_authn_file.so LoadModule authn_dbm_module modules/mod_authn_dbm.so LoadModule authn_anon_module modules/mod_authn_anon.so LoadModule authn_dbd_module modules/mod_authn_dbd.so LoadModule authn_socache_module modules/mod_authn_socache.so LoadModule authn_core_module modules/mod_authn_core.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule authz_dbm_module modules/mod_authz_dbm.so LoadModule authz_owner_module modules/mod_authz_owner.so LoadModule authz_dbd_module modules/mod_authz_dbd.so LoadModule authz_core_module modules/mod_authz_core.so LoadModule authnz_ldap_module modules/mod_authnz_ldap.so LoadModule access_compat_module modules/mod_access_compat.so LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule auth_form_module modules/mod_auth_form.so LoadModule auth_digest_module modules/mod_auth_digest.so LoadModule allowmethods_module modules/mod_allowmethods.so LoadModule file_cache_module modules/mod_file_cache.so LoadModule cache_module modules/mod_cache.so LoadModule cache_disk_module modules/mod_cache_disk.so LoadModule socache_shmcb_module modules/mod_socache_shmcb.so LoadModule socache_dbm_module modules/mod_socache_dbm.so LoadModule socache_memcache_module modules/mod_socache_memcache.so LoadModule dbd_module modules/mod_dbd.so LoadModule bucketeer_module modules/mod_bucketeer.so LoadModule dumpio_module modules/mod_dumpio.so LoadModule echo_module modules/mod_echo.so LoadModule case_filter_module modules/mod_case_filter.so LoadModule case_filter_in_module modules/mod_case_filter_in.so LoadModule buffer_module modules/mod_buffer.so LoadModule ratelimit_module modules/mod_ratelimit.so LoadModule reqtimeout_module modules/mod_reqtimeout.so LoadModule ext_filter_module modules/mod_ext_filter.so LoadModule request_module modules/mod_request.so LoadModule include_module modules/mod_include.so LoadModule filter_module modules/mod_filter.so LoadModule substitute_module modules/mod_substitute.so LoadModule sed_module modules/mod_sed.so LoadModule charset_lite_module modules/mod_charset_lite.so LoadModule deflate_module modules/mod_deflate.so LoadModule mime_module modules/mod_mime.so LoadModule ldap_module modules/mod_ldap.so LoadModule log_config_module modules/mod_log_config.so LoadModule log_debug_module modules/mod_log_debug.so LoadModule logio_module modules/mod_logio.so LoadModule env_module modules/mod_env.so LoadModule mime_magic_module modules/mod_mime_magic.so LoadModule cern_meta_module modules/mod_cern_meta.so LoadModule expires_module modules/mod_expires.so LoadModule headers_module modules/mod_headers.so LoadModule usertrack_module modules/mod_usertrack.so LoadModule unique_id_module modules/mod_unique_id.so LoadModule setenvif_module modules/mod_setenvif.so LoadModule version_module modules/mod_version.so LoadModule remoteip_module modules/mod_remoteip.so LoadModule proxy_module modules/mod_proxy.so LoadModule proxy_connect_module modules/mod_proxy_connect.so LoadModule proxy_ftp_module modules/mod_proxy_ftp.so LoadModule proxy_http_module modules/mod_proxy_http.so LoadModule proxy_fcgi_module modules/mod_proxy_fcgi.so LoadModule proxy_scgi_module modules/mod_proxy_scgi.so LoadModule proxy_ajp_module modules/mod_proxy_ajp.so LoadModule proxy_balancer_module modules/mod_proxy_balancer.so LoadModule proxy_express_module modules/mod_proxy_express.so LoadModule session_module modules/mod_session.so LoadModule session_cookie_module modules/mod_session_cookie.so LoadModule session_dbd_module modules/mod_session_dbd.so LoadModule slotmem_shm_module modules/mod_slotmem_shm.so LoadModule ssl_module modules/mod_ssl.so LoadModule lbmethod_byrequests_module modules/mod_lbmethod_byrequests.so LoadModule lbmethod_bytraffic_module modules/mod_lbmethod_bytraffic.so LoadModule lbmethod_bybusyness_module modules/mod_lbmethod_bybusyness.so LoadModule lbmethod_heartbeat_module modules/mod_lbmethod_heartbeat.so LoadModule unixd_module modules/mod_unixd.so LoadModule dav_module modules/mod_dav.so LoadModule status_module modules/mod_status.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule info_module modules/mod_info.so LoadModule suexec_module modules/mod_suexec.so LoadModule cgi_module modules/mod_cgi.so LoadModule cgid_module modules/mod_cgid.so LoadModule dav_fs_module modules/mod_dav_fs.so LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule dir_module modules/mod_dir.so LoadModule actions_module modules/mod_actions.so LoadModule speling_module modules/mod_speling.so LoadModule userdir_module modules/mod_userdir.so LoadModule alias_module modules/mod_alias.so LoadModule rewrite_module modules/mod_rewrite.so <IfDefine JUSTTOMAKEAPXSHAPPY> LoadModule php4_module modules/libphp4.so LoadModule php5_module modules/libphp5.so </IfDefine> <IfModule unixd_module> # # If you wish httpd to run as a different user or group, you must run # httpd as root initially and it will switch. # # User/Group: The name (or #number) of the user/group to run httpd as. # It is usually good practice to create a dedicated user and group for # running httpd, as with most system services. # User root Group www </IfModule> # 'Main' server configuration # # The directives in this section set up the values used by the 'main' # server, which responds to any requests that aren't handled by a # <VirtualHost> definition. These values also provide defaults for # any <VirtualHost> containers you may define later in the file. # # All of these directives may appear inside <VirtualHost> containers, # in which case these default settings will be overridden for the # virtual host being defined. # # # ServerAdmin: Your address, where problems with the server should be # e-mailed. This address appears on some server-generated pages, such # as error documents. e.g. [email protected] # ServerAdmin [email protected] # # ServerName gives the name and port that the server uses to identify itself. # This can often be determined automatically, but we recommend you specify # it explicitly to prevent problems during startup. # # If your host doesn't have a registered DNS name, enter its IP address here. # #ServerName www.example.com:@@Port@@ # XAMPP ServerName localhost # # Deny access to the entirety of your server's filesystem. You must # explicitly permit access to web content directories in other # <Directory> blocks below. # <Directory /> AllowOverride none Require all denied </Directory> # # Note that from this point forward you must specifically allow # particular features to be enabled - so if something's not working as # you might expect, make sure that you have specifically enabled it # below. # # # DocumentRoot: The directory out of which you will serve your # documents. By default, all requests are taken from this directory, but # symbolic links and aliases may be used to point to other locations. # DocumentRoot "/opt/lampp/htdocs" <Directory "/opt/lampp/htdocs"> # # Possible values for the Options directive are "None", "All", # or any combination of: # Indexes Includes FollowSymLinks SymLinksifOwnerMatch ExecCGI MultiViews # # Note that "MultiViews" must be named *explicitly* --- "Options All" # doesn't give it to you. # # The Options directive is both complicated and important. Please see # http://httpd.apache.org/docs/trunk/mod/core.html#options # for more information. # #Options Indexes FollowSymLinks # XAMPP Options Indexes FollowSymLinks ExecCGI Includes # # AllowOverride controls what directives may be placed in .htaccess files. # It can be "All", "None", or any combination of the keywords: # Options FileInfo AuthConfig Limit # #AllowOverride None # since XAMPP 1.4: AllowOverride All # # Controls who can get stuff from this server. # Require all granted </Directory> # # DirectoryIndex: sets the file that Apache will serve if a directory # is requested. # <IfModule dir_module> #DirectoryIndex index.html # XAMPP DirectoryIndex index.html index.html.var index.php index.php3 index.php4 </IfModule> # # The following lines prevent .htaccess and .htpasswd files from being # viewed by Web clients. # <Files ".ht*"> Require all denied </Files> # # ErrorLog: The location of the error log file. # If you do not specify an ErrorLog directive within a <VirtualHost> # container, error messages relating to that virtual host will be # logged here. If you *do* define an error logfile for a <VirtualHost> # container, that host's errors will be logged there and not here. # ErrorLog "logs/error_log" # # LogLevel: Control the number of messages logged to the error_log. # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. # LogLevel warn <IfModule log_config_module> # # The following directives define some format nicknames for use with # a CustomLog directive (see below). # LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %>s %b" common <IfModule logio_module> # You need to enable mod_logio.c to use %I and %O LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> # # The location and format of the access logfile (Common Logfile Format). # If you do not define any access logfiles within a <VirtualHost> # container, they will be logged here. Contrariwise, if you *do* # define per-<VirtualHost> access logfiles, transactions will be # logged therein and *not* in this file. # CustomLog "logs/access_log" common # # If you prefer a logfile with access, agent, and referer information # (Combined Logfile Format) you can use the following directive. # #CustomLog "logs/access_log" combined </IfModule> <IfModule alias_module> # # Redirect: Allows you to tell clients about documents that used to # exist in your server's namespace, but do not anymore. The client # will make a new request for the document at its new location. # Example: # Redirect permanent /foo http://www.example.com/bar # # Alias: Maps web paths into filesystem paths and is used to # access content that does not live under the DocumentRoot. # Example: # Alias /webpath /full/filesystem/path # # If you include a trailing / on /webpath then the server will # require it to be present in the URL. You will also likely # need to provide a <Directory> section to allow access to # the filesystem path. # # ScriptAlias: This controls which directories contain server scripts. # ScriptAliases are essentially the same as Aliases, except that # documents in the target directory are treated as applications and # run by the server when requested rather than as documents sent to the # client. The same rules about trailing "/" apply to ScriptAlias # directives as to Alias. # ScriptAlias /cgi-bin/ "/opt/lampp/cgi-bin/" </IfModule> <IfModule cgid_module> # # ScriptSock: On threaded servers, designate the path to the UNIX # socket used to communicate with the CGI daemon of mod_cgid. # #Scriptsock logs/cgisock </IfModule> # # "/opt/lampp/cgi-bin" should be changed to whatever your ScriptAliased # CGI directory exists, if you have that configured. # <Directory "/opt/lampp/cgi-bin"> AllowOverride None Options None Require all granted </Directory> <IfModule mime_module> # # TypesConfig points to the file containing the list of mappings from # filename extension to MIME-type. # TypesConfig etc/mime.types # # AddType allows you to add to or override the MIME configuration # file specified in TypesConfig for specific file types. # #AddType application/x-gzip .tgz # # AddEncoding allows you to have certain browsers uncompress # information on the fly. Note: Not all browsers support this. # #AddEncoding x-compress .Z #AddEncoding x-gzip .gz .tgz # # If the AddEncoding directives above are commented-out, then you # probably should define those extensions to indicate media types: # AddType application/x-compress .Z AddType application/x-gzip .gz .tgz # # AddHandler allows you to map certain file extensions to "handlers": # actions unrelated to filetype. These can be either built into the server # or added with the Action directive (see below) # # To use CGI scripts outside of ScriptAliased directories: # (You will also need to add "ExecCGI" to the "Options" directive.) # #AddHandler cgi-script .cgi # XAMPP, since LAMPP 0.9.8: AddHandler cgi-script .cgi .pl # For type maps (negotiated resources): #AddHandler type-map var # # Filters allow you to process content before it is sent to the client. # # To parse .shtml files for server-side includes (SSI): # (You will also need to add "Includes" to the "Options" directive.) # # XAMPP AddType text/html .shtml AddOutputFilter INCLUDES .shtml </IfModule> # # The mod_mime_magic module allows the server to use various hints from the # contents of the file itself to determine its type. The MIMEMagicFile # directive tells the module where the hint definitions are located. # #MIMEMagicFile etc/magic # # Customizable error responses come in three flavors: # 1) plain text 2) local redirects 3) external redirects # # Some examples: #ErrorDocument 500 "The server made a boo boo." #ErrorDocument 404 /missing.html #ErrorDocument 404 "/cgi-bin/missing_handler.pl" #ErrorDocument 402 http://www.example.com/subscription_info.html # # # MaxRanges: Maximum number of Ranges in a request before # returning the entire resource, or one of the special # values 'default', 'none' or 'unlimited'. # Default setting is to accept 200 Ranges. #MaxRanges unlimited # # EnableMMAP and EnableSendfile: On systems that support it, # memory-mapping or the sendfile syscall may be used to deliver # files. This usually improves server performance, but must # be turned off when serving from networked-mounted # filesystems or if support for these functions is otherwise # broken on your system. # Defaults: EnableMMAP On, EnableSendfile Off # EnableMMAP off EnableSendfile off # Supplemental configuration # # The configuration files in the etc/extra/ directory can be # included to add extra features or to modify the default configuration of # the server, or you may simply copy their contents here and change as # necessary. # Server-pool management (MPM specific) #Include etc/extra/httpd-mpm.conf # Multi-language error messages Include etc/extra/httpd-multilang-errordoc.conf # Fancy directory listings Include etc/extra/httpd-autoindex.conf # Language settings #Include etc/extra/httpd-languages.conf # User home directories #Include etc/extra/httpd-userdir.conf # Real-time info on requests and configuration #Include etc/extra/httpd-info.conf # Virtual hosts Include etc/extra/httpd-vhosts.conf # Local access to the Apache HTTP Server Manual #Include etc/extra/httpd-manual.conf # Distributed authoring and versioning (WebDAV) #Include etc/extra/httpd-dav.conf # Various default settings Include etc/extra/httpd-default.conf # Configure mod_proxy_html to understand HTML4/XHTML1 <IfModule proxy_html_module> Include etc/extra/proxy-html.conf </IfModule> # Secure (SSL/TLS) connections <IfModule ssl_module> # XAMPP <IfDefine SSL> Include etc/extra/httpd-ssl.conf </IfDefine> </IfModule> # # Note: The following must must be present to support # starting without SSL on platforms with no /dev/random equivalent # but a statically compiled-in mod_ssl. # <IfModule ssl_module> SSLRandomSeed startup builtin SSLRandomSeed connect builtin </IfModule> # XAMPP Include etc/extra/httpd-xampp.conf Include "/opt/lampp/apache2/conf/httpd.conf" I used command shown in this example. I used below lines to change and add group Add group "groupadd www" Add user to group "usermod -aG www root" Change htdocs group "chgrp -R www /opt/lampp/htdocs" Change sitedir group "chgrp -R www /opt/lampp/htdocs/mysite" Change htdocs chmod "chmod 2775 /opt/lampp/htdocs" Change sitedir chmod "chmod 2775 /opt/lampp/htdocs/mysite" And then I changed my vhosts.conf file # Virtual Hosts # # Required modules: mod_log_config # If you want to maintain multiple domains/hostnames on your # machine you can setup VirtualHost containers for them. Most configurations # use only name-based virtual hosts so the server doesn't need to worry about # IP addresses. This is indicated by the asterisks in the directives below. # # Please see the documentation at # <URL:http://httpd.apache.org/docs/2.4/vhosts/> # for further details before you try to setup virtual hosts. # # You may use the command line option '-S' to verify your virtual host # configuration. # # VirtualHost example: # Almost any Apache directive may go into a VirtualHost container. # The first VirtualHost section is used for all requests that do not # match a ServerName or ServerAlias in any <VirtualHost> block. # <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot "/opt/lampp/docs/dummy-host.example.com" ServerName dummy-host.example.com ServerAlias www.dummy-host.example.com ErrorLog "logs/dummy-host.example.com-error_log" CustomLog "logs/dummy-host.example.com-access_log" common </VirtualHost> <VirtualHost *:80> ServerAdmin [email protected] DocumentRoot "/opt/lampp/docs/dummy-host2.example.com" ServerName dummy-host2.example.com ErrorLog "logs/dummy-host2.example.com-error_log" CustomLog "logs/dummy-host2.example.com-access_log" common </VirtualHost> NameVirtualHost * <VirtualHost *> ServerAdmin [email protected] DocumentRoot "/opt/lampp/htdocs/mysite" ServerName mysite.com ServerAlias mysite.com ErrorLog "/opt/lampp/htdocs/mysite/errorlogs" CustomLog "/opt/lampp/htdocs/mysite/customlog" common <Directory "/opt/lampp/htdocs/mysite"> Options Indexes FollowSymLinks Includes ExecCGI AllowOverride All Order Allow,Deny Allow from all Require all granted </Directory> </VirtualHost> but still its not working and I am getting 403 error on my ip and domain however I can access phpmyadmin. If anyone can help me, please help me.

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  • Windows Azure: Announcing release of Windows Azure SDK 2.2 (with lots of goodies)

    - by ScottGu
    Earlier today I blogged about a big update we made today to Windows Azure, and some of the great new features it provides. Today I’m also excited to also announce the release of the Windows Azure SDK 2.2. Today’s SDK release adds even more great features including: Visual Studio 2013 Support Integrated Windows Azure Sign-In support within Visual Studio Remote Debugging Cloud Services with Visual Studio Firewall Management support within Visual Studio for SQL Databases Visual Studio 2013 RTM VM Images for MSDN Subscribers Windows Azure Management Libraries for .NET Updated Windows Azure PowerShell Cmdlets and ScriptCenter The below post has more details on what’s available in today’s Windows Azure SDK 2.2 release.  Also head over to Channel 9 to see the new episode of the Visual Studio Toolbox show that will be available shortly, and which highlights these features in a video demonstration. Visual Studio 2013 Support Version 2.2 of the Window Azure SDK is the first official version of the SDK to support the final RTM release of Visual Studio 2013. If you installed the 2.1 SDK with the Preview of Visual Studio 2013 we recommend that you upgrade your projects to SDK 2.2.  SDK 2.2 also works side by side with the SDK 2.0 and SDK 2.1 releases on Visual Studio 2012: Integrated Windows Azure Sign In within Visual Studio Integrated Windows Azure Sign-In support within Visual Studio is one of the big improvements added with this Windows Azure SDK release.  Integrated sign-in support enables developers to develop/test/manage Windows Azure resources within Visual Studio without having to download or use management certificates.  You can now just right-click on the “Windows Azure” icon within the Server Explorer inside Visual Studio and choose the “Connect to Windows Azure” context menu option to connect to Windows Azure: Doing this will prompt you to enter the email address of the account you wish to sign-in with: You can use either a Microsoft Account (e.g. Windows Live ID) or an Organizational account (e.g. Active Directory) as the email.  The dialog will update with an appropriate login prompt depending on which type of email address you enter: Once you sign-in you’ll see the Windows Azure resources that you have permissions to manage show up automatically within the Visual Studio Server Explorer (and you can start using them): With this new integrated sign in experience you are now able to publish web apps, deploy VMs and cloud services, use Windows Azure diagnostics, and fully interact with your Windows Azure services within Visual Studio without the need for a management certificate.  All of the authentication is handled using the Windows Azure Active Directory associated with your Windows Azure account (details on this can be found in my earlier blog post). Integrating authentication this way end-to-end across the Service Management APIs + Dev Tools + Management Portal + PowerShell automation scripts enables a much more secure and flexible security model within Windows Azure, and makes it much more convenient to securely manage multiple developers + administrators working on a project.  It also allows organizations and enterprises to use the same authentication model that they use for their developers on-premises in the cloud.  It also ensures that employees who leave an organization immediately lose access to their company’s cloud based resources once their Active Directory account is suspended. Filtering/Subscription Management Once you login within Visual Studio, you can filter which Windows Azure subscriptions/regions are visible within the Server Explorer by right-clicking the “Filter Services” context menu within the Server Explorer.  You can also use the “Manage Subscriptions” context menu to mange your Windows Azure Subscriptions: Bringing up the “Manage Subscriptions” dialog allows you to see which accounts you are currently using, as well as which subscriptions are within them: The “Certificates” tab allows you to continue to import and use management certificates to manage Windows Azure resources as well.  We have not removed any functionality with today’s update – all of the existing scenarios that previously supported management certificates within Visual Studio continue to work just fine.  The new integrated sign-in support provided with today’s release is purely additive. Note: the SQL Database node and the Mobile Service node in Server Explorer do not support integrated sign-in at this time. Therefore, you will only see databases and mobile services under those nodes if you have a management certificate to authorize access to them.  We will enable them with integrated sign-in in a future update. Remote Debugging Cloud Resources within Visual Studio Today’s Windows Azure SDK 2.2 release adds support for remote debugging many types of Windows Azure resources. With live, remote debugging support from within Visual Studio, you are now able to have more visibility than ever before into how your code is operating live in Windows Azure.  Let’s walkthrough how to enable remote debugging for a Cloud Service: Remote Debugging of Cloud Services To enable remote debugging for your cloud service, select Debug as the Build Configuration on the Common Settings tab of your Cloud Service’s publish dialog wizard: Then click the Advanced Settings tab and check the Enable Remote Debugging for all roles checkbox: Once your cloud service is published and running live in the cloud, simply set a breakpoint in your local source code: Then use Visual Studio’s Server Explorer to select the Cloud Service instance deployed in the cloud, and then use the Attach Debugger context menu on the role or to a specific VM instance of it: Once the debugger attaches to the Cloud Service, and a breakpoint is hit, you’ll be able to use the rich debugging capabilities of Visual Studio to debug the cloud instance remotely, in real-time, and see exactly how your app is running in the cloud. Today’s remote debugging support is super powerful, and makes it much easier to develop and test applications for the cloud.  Support for remote debugging Cloud Services is available as of today, and we’ll also enable support for remote debugging Web Sites shortly. Firewall Management Support with SQL Databases By default we enable a security firewall around SQL Databases hosted within Windows Azure.  This ensures that only your application (or IP addresses you approve) can connect to them and helps make your infrastructure secure by default.  This is great for protection at runtime, but can sometimes be a pain at development time (since by default you can’t connect/manage the database remotely within Visual Studio if the security firewall blocks your instance of VS from connecting to it). One of the cool features we’ve added with today’s release is support that makes it easy to enable and configure the security firewall directly within Visual Studio.  Now with the SDK 2.2 release, when you try and connect to a SQL Database using the Visual Studio Server Explorer, and a firewall rule prevents access to the database from your machine, you will be prompted to add a firewall rule to enable access from your local IP address: You can simply click Add Firewall Rule and a new rule will be automatically added for you. In some cases, the logic to detect your local IP may not be sufficient (for example: you are behind a corporate firewall that uses a range of IP addresses) and you may need to set up a firewall rule for a range of IP addresses in order to gain access. The new Add Firewall Rule dialog also makes this easy to do.  Once connected you’ll be able to manage your SQL Database directly within the Visual Studio Server Explorer: This makes it much easier to work with databases in the cloud. Visual Studio 2013 RTM Virtual Machine Images Available for MSDN Subscribers Last week we released the General Availability Release of Visual Studio 2013 to the web.  This is an awesome release with a ton of new features. With today’s Windows Azure update we now have a set of pre-configured VM images of VS 2013 available within the Windows Azure Management Portal for use by MSDN customers.  This enables you to create a VM in the cloud with VS 2013 pre-installed on it in with only a few clicks: Windows Azure now provides the fastest and easiest way to get started doing development with Visual Studio 2013. Windows Azure Management Libraries for .NET (Preview) Having the ability to automate the creation, deployment, and tear down of resources is a key requirement for applications running in the cloud.  It also helps immensely when running dev/test scenarios and coded UI tests against pre-production environments. Today we are releasing a preview of a new set of Windows Azure Management Libraries for .NET.  These new libraries make it easy to automate tasks using any .NET language (e.g. C#, VB, F#, etc).  Previously this automation capability was only available through the Windows Azure PowerShell Cmdlets or to developers who were willing to write their own wrappers for the Windows Azure Service Management REST API. Modern .NET Developer Experience We’ve worked to design easy-to-understand .NET APIs that still map well to the underlying REST endpoints, making sure to use and expose the modern .NET functionality that developers expect today: Portable Class Library (PCL) support targeting applications built for any .NET Platform (no platform restriction) Shipped as a set of focused NuGet packages with minimal dependencies to simplify versioning Support async/await task based asynchrony (with easy sync overloads) Shared infrastructure for common error handling, tracing, configuration, HTTP pipeline manipulation, etc. Factored for easy testability and mocking Built on top of popular libraries like HttpClient and Json.NET Below is a list of a few of the management client classes that are shipping with today’s initial preview release: .NET Class Name Supports Operations for these Assets (and potentially more) ManagementClient Locations Credentials Subscriptions Certificates ComputeManagementClient Hosted Services Deployments Virtual Machines Virtual Machine Images & Disks StorageManagementClient Storage Accounts WebSiteManagementClient Web Sites Web Site Publish Profiles Usage Metrics Repositories VirtualNetworkManagementClient Networks Gateways Automating Creating a Virtual Machine using .NET Let’s walkthrough an example of how we can use the new Windows Azure Management Libraries for .NET to fully automate creating a Virtual Machine. I’m deliberately showing a scenario with a lot of custom options configured – including VHD image gallery enumeration, attaching data drives, network endpoints + firewall rules setup - to show off the full power and richness of what the new library provides. We’ll begin with some code that demonstrates how to enumerate through the built-in Windows images within the standard Windows Azure VM Gallery.  We’ll search for the first VM image that has the word “Windows” in it and use that as our base image to build the VM from.  We’ll then create a cloud service container in the West US region to host it within: We can then customize some options on it such as setting up a computer name, admin username/password, and hostname.  We’ll also open up a remote desktop (RDP) endpoint through its security firewall: We’ll then specify the VHD host and data drives that we want to mount on the Virtual Machine, and specify the size of the VM we want to run it in: Once everything has been set up the call to create the virtual machine is executed asynchronously In a few minutes we’ll then have a completely deployed VM running on Windows Azure with all of the settings (hard drives, VM size, machine name, username/password, network endpoints + firewall settings) fully configured and ready for us to use: Preview Availability via NuGet The Windows Azure Management Libraries for .NET are now available via NuGet. Because they are still in preview form, you’ll need to add the –IncludePrerelease switch when you go to retrieve the packages. The Package Manager Console screen shot below demonstrates how to get the entire set of libraries to manage your Windows Azure assets: You can also install them within your .NET projects by right clicking on the VS Solution Explorer and using the Manage NuGet Packages context menu command.  Make sure to select the “Include Prerelease” drop-down for them to show up, and then you can install the specific management libraries you need for your particular scenarios: Open Source License The new Windows Azure Management Libraries for .NET make it super easy to automate management operations within Windows Azure – whether they are for Virtual Machines, Cloud Services, Storage Accounts, Web Sites, and more.  Like the rest of the Windows Azure SDK, we are releasing the source code under an open source (Apache 2) license and it is hosted at https://github.com/WindowsAzure/azure-sdk-for-net/tree/master/libraries if you wish to contribute. PowerShell Enhancements and our New Script Center Today, we are also shipping Windows Azure PowerShell 0.7.0 (which is a separate download). You can find the full change log here. Here are some of the improvements provided with it: Windows Azure Active Directory authentication support Script Center providing many sample scripts to automate common tasks on Windows Azure New cmdlets for Media Services and SQL Database Script Center Windows Azure enables you to script and automate a lot of tasks using PowerShell.  People often ask for more pre-built samples of common scenarios so that they can use them to learn and tweak/customize. With this in mind, we are excited to introduce a new Script Center that we are launching for Windows Azure. You can learn about how to scripting with Windows Azure with a get started article. You can then find many sample scripts across different solutions, including infrastructure, data management, web, and more: All of the sample scripts are hosted on TechNet with links from the Windows Azure Script Center. Each script is complete with good code comments, detailed descriptions, and examples of usage. Summary Visual Studio 2013 and the Windows Azure SDK 2.2 make it easier than ever to get started developing rich cloud applications. Along with the Windows Azure Developer Center’s growing set of .NET developer resources to guide your development efforts, today’s Windows Azure SDK 2.2 release should make your development experience more enjoyable and efficient. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Is post-sudden-power-loss filesystem corruption on an SSD drive's ext3 partition "expected behavior"?

    - by Jeremy Friesner
    My company makes an embedded Debian Linux device that boots from an ext3 partition on an internal SSD drive. Because the device is an embedded "black box", it is usually shut down the rude way, by simply cutting power to the device via an external switch. This is normally okay, as ext3's journalling keeps things in order, so other than the occasional loss of part of a log file, things keep chugging along fine. However, we've recently seen a number of units where after a number of hard-power-cycles the ext3 partition starts to develop structural issues -- in particular, we run e2fsck on the ext3 partition and it finds a number of issues like those shown in the output listing at the bottom of this Question. Running e2fsck until it stops reporting errors (or reformatting the partition) clears the issues. My question is... what are the implications of seeing problems like this on an ext3/SSD system that has been subjected to lots of sudden/unexpected shutdowns? My feeling is that this might be a sign of a software or hardware problem in our system, since my understanding is that (barring a bug or hardware problem) ext3's journalling feature is supposed to prevent these sorts of filesystem-integrity errors. (Note: I understand that user-data is not journalled and so munged/missing/truncated user-files can happen; I'm specifically talking here about filesystem-metadata errors like those shown below) My co-worker, on the other hand, says that this is known/expected behavior because SSD controllers sometimes re-order write commands and that can cause the ext3 journal to get confused. In particular, he believes that even given normally functioning hardware and bug-free software, the ext3 journal only makes filesystem corruption less likely, not impossible, so we should not be surprised to see problems like this from time to time. Which of us is right? Embedded-PC-failsafe:~# ls Embedded-PC-failsafe:~# umount /mnt/unionfs Embedded-PC-failsafe:~# e2fsck /dev/sda3 e2fsck 1.41.3 (12-Oct-2008) embeddedrootwrite contains a file system with errors, check forced. Pass 1: Checking inodes, blocks, and sizes Pass 2: Checking directory structure Invalid inode number for '.' in directory inode 46948. Fix<y>? yes Directory inode 46948, block 0, offset 12: directory corrupted Salvage<y>? yes Entry 'status_2012-11-26_14h13m41.csv' in /var/log/status_logs (46956) has deleted/unused inode 47075. Clear<y>? yes Entry 'status_2012-11-26_10h42m58.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47076. Clear<y>? yes Entry 'status_2012-11-26_11h29m41.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47080. Clear<y>? yes Entry 'status_2012-11-26_11h42m13.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47081. Clear<y>? yes Entry 'status_2012-11-26_12h07m17.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47083. Clear<y>? yes Entry 'status_2012-11-26_12h14m53.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47085. Clear<y>? yes Entry 'status_2012-11-26_15h06m49.csv' in /var/log/status_logs (46956) has deleted/unused inode 47088. Clear<y>? yes Entry 'status_2012-11-20_14h50m09.csv' in /var/log/status_logs (46956) has deleted/unused inode 47073. Clear<y>? yes Entry 'status_2012-11-20_14h55m32.csv' in /var/log/status_logs (46956) has deleted/unused inode 47074. Clear<y>? yes Entry 'status_2012-11-26_11h04m36.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47078. Clear<y>? yes Entry 'status_2012-11-26_11h54m45.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47082. Clear<y>? yes Entry 'status_2012-11-26_12h12m20.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47084. Clear<y>? yes Entry 'status_2012-11-26_12h33m52.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47086. Clear<y>? yes Entry 'status_2012-11-26_10h51m59.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47077. Clear<y>? yes Entry 'status_2012-11-26_11h17m09.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47079. Clear<y>? yes Entry 'status_2012-11-26_12h54m11.csv.gz' in /var/log/status_logs (46956) has deleted/unused inode 47087. Clear<y>? yes Pass 3: Checking directory connectivity '..' in /etc/network/run (46948) is <The NULL inode> (0), should be /etc/network (46953). Fix<y>? yes Couldn't fix parent of inode 46948: Couldn't find parent directory entry Pass 4: Checking reference counts Unattached inode 46945 Connect to /lost+found<y>? yes Inode 46945 ref count is 2, should be 1. Fix<y>? yes Inode 46953 ref count is 5, should be 4. Fix<y>? yes Pass 5: Checking group summary information Block bitmap differences: -(208264--208266) -(210062--210068) -(211343--211491) -(213241--213250) -(213344--213393) -213397 -(213457--213463) -(213516--213521) -(213628--213655) -(213683--213688) -(213709--213728) -(215265--215300) -(215346--215365) -(221541--221551) -(221696--221704) -227517 Fix<y>? yes Free blocks count wrong for group #6 (17247, counted=17611). Fix<y>? yes Free blocks count wrong (161691, counted=162055). Fix<y>? yes Inode bitmap differences: +(47089--47090) +47093 +47095 +(47097--47099) +(47101--47104) -(47219--47220) -47222 -47224 -47228 -47231 -(47347--47348) -47350 -47352 -47356 -47359 -(47457--47488) -47985 -47996 -(47999--48000) -48017 -(48027--48028) -(48030--48032) -48049 -(48059--48060) -(48062--48064) -48081 -(48091--48092) -(48094--48096) Fix<y>? yes Free inodes count wrong for group #6 (7608, counted=7624). Fix<y>? yes Free inodes count wrong (61919, counted=61935). Fix<y>? yes embeddedrootwrite: ***** FILE SYSTEM WAS MODIFIED ***** embeddedrootwrite: ********** WARNING: Filesystem still has errors ********** embeddedrootwrite: 657/62592 files (24.4% non-contiguous), 87882/249937 blocks Embedded-PC-failsafe:~# Embedded-PC-failsafe:~# e2fsck /dev/sda3 e2fsck 1.41.3 (12-Oct-2008) embeddedrootwrite contains a file system with errors, check forced. Pass 1: Checking inodes, blocks, and sizes Pass 2: Checking directory structure Directory entry for '.' in ... (46948) is big. Split<y>? yes Missing '..' in directory inode 46948. Fix<y>? yes Setting filetype for entry '..' in ... (46948) to 2. Pass 3: Checking directory connectivity '..' in /etc/network/run (46948) is <The NULL inode> (0), should be /etc/network (46953). Fix<y>? yes Pass 4: Checking reference counts Inode 2 ref count is 12, should be 13. Fix<y>? yes Pass 5: Checking group summary information embeddedrootwrite: ***** FILE SYSTEM WAS MODIFIED ***** embeddedrootwrite: 657/62592 files (24.4% non-contiguous), 87882/249937 blocks Embedded-PC-failsafe:~# Embedded-PC-failsafe:~# e2fsck /dev/sda3 e2fsck 1.41.3 (12-Oct-2008) embeddedrootwrite: clean, 657/62592 files, 87882/249937 blocks

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  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

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  • Varnish "FetchError no backend connection" error

    - by clueless-anon
    Varnishlog: 0 CLI - Rd ping 0 CLI - Wr 200 19 PONG 1340829925 1.0 12 SessionOpen c 79.124.74.11 3063 :80 12 SessionClose c EOF 12 StatSess c 79.124.74.11 3063 0 1 0 0 0 0 0 0 0 CLI - Rd ping 0 CLI - Wr 200 19 PONG 1340829928 1.0 0 CLI - Rd ping 0 CLI - Wr 200 19 PONG 1340829931 1.0 12 SessionOpen c 108.62.115.226 46211 :80 12 ReqStart c 108.62.115.226 46211 467185881 12 RxRequest c GET 12 RxURL c / 12 RxProtocol c HTTP/1.0 12 RxHeader c User-Agent: Pingdom.com_bot_version_1.4_(http://www.pingdom.com/) 12 RxHeader c Host: www.mysite.com 12 VCL_call c recv lookup 12 VCL_call c hash 12 Hash c / 12 Hash c www.mysite.com 12 VCL_return c hash 12 VCL_call c miss fetch 12 FetchError c no backend connection 12 VCL_call c error deliver 12 VCL_call c deliver deliver 12 TxProtocol c HTTP/1.1 12 TxStatus c 503 12 TxResponse c Service Unavailable 12 TxHeader c Server: Varnish 12 TxHeader c Content-Type: text/html; charset=utf-8 12 TxHeader c Retry-After: 5 12 TxHeader c Content-Length: 418 12 TxHeader c Accept-Ranges: bytes 12 TxHeader c Date: Wed, 27 Jun 2012 20:45:31 GMT 12 TxHeader c X-Varnish: 467185881 12 TxHeader c Age: 1 12 TxHeader c Via: 1.1 varnish 12 TxHeader c Connection: close 12 Length c 418 12 ReqEnd c 467185881 1340829931.192433119 1340829931.891024113 0.000051022 0.698516846 0.000074035 12 SessionClose c error 12 StatSess c 108.62.115.226 46211 1 1 1 0 0 0 256 418 0 CLI - Rd ping 0 CLI - Wr 200 19 PONG 1340829934 1.0 0 CLI - Rd ping 0 CLI - Wr 200 19 PONG 1340829937 1.0 netstat -tlnp Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 0 0.0.0.0:8080 0.0.0.0:* LISTEN 3086/nginx tcp 0 0 0.0.0.0:80 0.0.0.0:* LISTEN 1915/varnishd tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 1279/sshd tcp 0 0 127.0.0.2:25 0.0.0.0:* LISTEN 3195/sendmail: MTA: tcp 0 0 127.0.0.2:6082 0.0.0.0:* LISTEN 1914/varnishd tcp 0 0 127.0.0.2:9000 0.0.0.0:* LISTEN 1317/php-fpm.conf) tcp 0 0 127.0.0.2:3306 0.0.0.0:* LISTEN 1192/mysqld tcp 0 0 127.0.0.2:587 0.0.0.0:* LISTEN 3195/sendmail: MTA: tcp 0 0 127.0.0.2:11211 0.0.0.0:* LISTEN 3072/memcached tcp6 0 0 :::8080 :::* LISTEN 3086/nginx tcp6 0 0 :::80 :::* LISTEN 1915/varnishd tcp6 0 0 :::22 :::* LISTEN 1279/sshd /etc/nginx/site-enabled/default server { listen 8080; ## listen for ipv4; this line is default and implied listen [::]:8080 default ipv6only=on; ## listen for ipv6 root /usr/share/nginx/www; index index.html index.htm index.php; # Make site accessible from http://localhost/ server_name localhost; location / { # First attempt to serve request as file, then # as directory, then fall back to index.html try_files $uri $uri/ /index.html; } location /doc { root /usr/share; autoindex on; allow 127.0.0.2; deny all; } location /images { root /usr/share; autoindex off; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # #error_page 500 502 503 504 /50x.html; #location = /50x.html { # root /usr/share/nginx/www; #} # proxy the PHP scripts to Apache listening on 127.0.0.1:80 # #location ~ \.php$ { # proxy_pass http://127.0.0.1; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { fastcgi_pass 127.0.0.2:9000; fastcgi_index index.php; include fastcgi_params; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} } /etc/nginx/sites-enabled/www.mysite.com.vhost server { listen 8080; server_name www.mysite.com mysite.com.net; root /var/www/www.mysite.com/web; if ($http_host != "www.mysite.com") { rewrite ^ http://www.mysite.com$request_uri permanent; } index index.php index.html; location = /favicon.ico { log_not_found off; access_log off; } location = /robots.txt { allow all; log_not_found off; access_log off; } # Deny all attempts to access hidden files such as .htaccess, .htpasswd, .DS_Store (Mac). location ~ /\. { deny all; access_log off; log_not_found off; } location / { try_files $uri $uri/ /index.php?$args; } # Add trailing slash to */wp-admin requests. rewrite /wp-admin$ $scheme://$host$uri/ permanent; location ~* \.(jpg|jpeg|png|gif|css|js|ico)$ { expires max; log_not_found off; } location ~ \.php$ { try_files $uri =404; include /etc/nginx/fastcgi_params; fastcgi_pass 127.0.0.2:9000; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; } include /var/www/www.mysite.com/web/nginx.conf; location ~ /nginx.conf { deny all; access_log off; log_not_found off; } } /etc/varnish/default.vcl # This is a basic VCL configuration file for varnish. See the vcl(7) # man page for details on VCL syntax and semantics. # # Default backend definition. Set this to point to your content # server. # backend default { .host = "127.0.0.2"; .port = "8080"; # .connect_timeout = 600s; #.first_byte_timeout = 600s; # .between_bytes_timeout = 600s; # .max_connections = 800; Note: uncommenting the last four options at default.vcl made no difference. cat /etc/default/varnish # Configuration file for varnish # # /etc/init.d/varnish expects the variables $DAEMON_OPTS, $NFILES and $MEMLOCK # to be set from this shell script fragment. # # Should we start varnishd at boot? Set to "yes" to enable. START=yes # Maximum number of open files (for ulimit -n) NFILES=131072 # Maximum locked memory size (for ulimit -l) # Used for locking the shared memory log in memory. If you increase log size, # you need to increase this number as well MEMLOCK=82000 # Default varnish instance name is the local nodename. Can be overridden with # the -n switch, to have more instances on a single server. INSTANCE=$(uname -n) # This file contains 4 alternatives, please use only one. ## Alternative 1, Minimal configuration, no VCL # # Listen on port 6081, administration on localhost:6082, and forward to # content server on localhost:8080. Use a 1GB fixed-size cache file. # # DAEMON_OPTS="-a :6081 \ # -T localhost:6082 \ # -b localhost:8080 \ # -u varnish -g varnish \ # -S /etc/varnish/secret \ # -s file,/var/lib/varnish/$INSTANCE/varnish_storage.bin,1G" ## Alternative 2, Configuration with VCL # # Listen on port 6081, administration on localhost:6082, and forward to # one content server selected by the vcl file, based on the request. Use a 1GB # fixed-size cache file. # DAEMON_OPTS="-a :80 \ -T 127.0.0.2:6082 \ -f /etc/varnish/default.vcl \ -S /etc/varnish/secret \ -s file,/var/lib/varnish/$INSTANCE/varnish_storage.bin,1G" If you need any other info let me know. I am all out of clue as to whats the problem.

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  • LWJGL Voxel game, glDrawArrays

    - by user22015
    I've been learning about 3D for a couple days now. I managed to create a chunk (8x8x8). Add optimization so it only renders the active and visible blocks. Then I added so it only draws the faces which don't have a neighbor. Next what I found from online research was that it is better to use glDrawArrays to increase performance. So I restarted my little project. Render an entire chunck, add optimization so it only renders active and visible blocks. But now I want to add so it only draws the visible faces while using glDrawArrays. This is giving me some trouble with calling glDrawArrays because I'm passing a wrong count parameter. > # A fatal error has been detected by the Java Runtime Environment: > # > # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000006e31a03, pid=1032, tid=3184 > # Stack: [0x00000000023a0000,0x00000000024a0000], sp=0x000000000249ef70, free space=1019k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [ig4icd64.dll+0xa1a03] Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j org.lwjgl.opengl.GL11.nglDrawArrays(IIIJ)V+0 j org.lwjgl.opengl.GL11.glDrawArrays(III)V+20 j com.vox.block.Chunk.render()V+410 j com.vox.ChunkManager.render()V+30 j com.vox.Game.render()V+11 j com.vox.GameHandler.render()V+12 j com.vox.GameHandler.gameLoop()V+15 j com.vox.Main.main([Ljava/lang/StringV+13 v ~StubRoutines::call_stub public class Chunk { public final static int[] DIM = { 8, 8, 8}; public final static int CHUNK_SIZE = (DIM[0] * DIM[1] * DIM[2]); Block[][][] blocks; private int index; private int vBOVertexHandle; private int vBOColorHandle; public Chunk(int index) { this.index = index; vBOColorHandle = GL15.glGenBuffers(); vBOVertexHandle = GL15.glGenBuffers(); blocks = new Block[DIM[0]][DIM[1]][DIM[2]]; for(int x = 0; x < DIM[0]; x++){ for(int y = 0; y < DIM[1]; y++){ for(int z = 0; z < DIM[2]; z++){ blocks[x][y][z] = new Block(); } } } } public void render(){ Block curr; FloatBuffer vertexPositionData2 = BufferUtils.createFloatBuffer(CHUNK_SIZE * 6 * 12); FloatBuffer vertexColorData2 = BufferUtils.createFloatBuffer(CHUNK_SIZE * 6 * 12); int counter = 0; for(int x = 0; x < DIM[0]; x++){ for(int y = 0; y < DIM[1]; y++){ for(int z = 0; z < DIM[2]; z++){ curr = blocks[x][y][z]; boolean[] neightbours = validateNeightbours(x, y, z); if(curr.isActive() && !neightbours[6]) { float[] arr = curr.createCube((index*DIM[0]*Block.BLOCK_SIZE*2) + x*2, y*2, z*2, neightbours); counter += arr.length; vertexPositionData2.put(arr); vertexColorData2.put(createCubeVertexCol(curr.getCubeColor())); } } } } vertexPositionData2.flip(); vertexPositionData2.flip(); FloatBuffer vertexPositionData = BufferUtils.createFloatBuffer(vertexColorData2.position()); FloatBuffer vertexColorData = BufferUtils.createFloatBuffer(vertexColorData2.position()); for(int i = 0; i < vertexPositionData2.position(); i++) vertexPositionData.put(vertexPositionData2.get(i)); for(int i = 0; i < vertexColorData2.position(); i++) vertexColorData.put(vertexColorData2.get(i)); vertexColorData.flip(); vertexPositionData.flip(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOVertexHandle); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertexPositionData, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOColorHandle); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertexColorData, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL11.glPushMatrix(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOVertexHandle); GL11.glVertexPointer(3, GL11.GL_FLOAT, 0, 0L); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOColorHandle); GL11.glColorPointer(3, GL11.GL_FLOAT, 0, 0L); System.out.println("Counter " + counter); GL11.glDrawArrays(GL11.GL_LINE_LOOP, 0, counter); GL11.glPopMatrix(); //blocks[r.nextInt(DIM[0])][2][r.nextInt(DIM[2])].setActive(false); } //Random r = new Random(); private float[] createCubeVertexCol(float[] CubeColorArray) { float[] cubeColors = new float[CubeColorArray.length * 4 * 6]; for (int i = 0; i < cubeColors.length; i++) { cubeColors[i] = CubeColorArray[i % CubeColorArray.length]; } return cubeColors; } private boolean[] validateNeightbours(int x, int y, int z) { boolean[] bools = new boolean[7]; bools[6] = true; bools[6] = bools[6] && (bools[0] = y > 0 && y < DIM[1]-1 && blocks[x][y+1][z].isActive());//top bools[6] = bools[6] && (bools[1] = y > 0 && y < DIM[1]-1 && blocks[x][y-1][z].isActive());//bottom bools[6] = bools[6] && (bools[2] = z > 0 && z < DIM[2]-1 && blocks[x][y][z+1].isActive());//front bools[6] = bools[6] && (bools[3] = z > 0 && z < DIM[2]-1 && blocks[x][y][z-1].isActive());//back bools[6] = bools[6] && (bools[4] = x > 0 && x < DIM[0]-1 && blocks[x+1][y][z].isActive());//left bools[6] = bools[6] && (bools[5] = x > 0 && x < DIM[0]-1 && blocks[x-1][y][z].isActive());//right return bools; } } public class Block { public static final float BLOCK_SIZE = 1f; public enum BlockType { Default(0), Grass(1), Dirt(2), Water(3), Stone(4), Wood(5), Sand(6), LAVA(7); int BlockID; BlockType(int i) { BlockID=i; } } private boolean active; private BlockType type; public Block() { this(BlockType.Default); } public Block(BlockType type){ active = true; this.type = type; } public float[] getCubeColor() { switch (type.BlockID) { case 1: return new float[] { 1, 1, 0 }; case 2: return new float[] { 1, 0.5f, 0 }; case 3: return new float[] { 0, 0f, 1f }; default: return new float[] {0.5f, 0.5f, 1f}; } } public float[] createCube(float x, float y, float z, boolean[] neightbours){ int counter = 0; for(boolean b : neightbours) if(!b) counter++; float[] array = new float[counter*12]; int offset = 0; if(!neightbours[0]){//top array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[1]){//bottom array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } if(!neightbours[2]){//front array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[3]){//back array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } if(!neightbours[4]){//left array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[5]){//right array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } return Arrays.copyOf(array, offset); } public boolean isActive() { return active; } public void setActive(boolean active) { this.active = active; } public BlockType getType() { return type; } public void setType(BlockType type) { this.type = type; } } I highlighted the code I'm concerned about in this following screenshot: - http://imageshack.us/a/img820/7606/18626782.png - (Not allowed to upload images yet) I know the code is a mess but I'm just testing stuff so I wasn't really thinking about it.

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  • Minecraft Style Chunk building problem

    - by David Torrey
    I'm having some problems with speed in my chunk engine. I timed it out, and in its current state it takes a total ~5 seconds per chunk to fill each face's list. I have a check to see if each face of a block is visible and if it is not visible, it skips it and moves on. I'm using a dictionary (unordered map) because it makes sense memorywise to just not have an entry if there is no block. I've tracked my problem down to testing if there is an entry, and accessing an entry if it does exist. If I remove the tests to see if there is an entry in the dictionary for an adjacent block, or if the block type itself is seethrough, it runs within about 2-4 milliseconds. so here's my question: Is there a faster way to check for an entry in a dictionary than .ContainsKey()? As an aside, I tried TryGetValue() and it doesn't really help with the speed that much. If I remove the ContainsKey() and keep the test where it does the IsSeeThrough for each block, it halves the time, but it's still about 2-3 seconds. It only drops to 2-4ms if I remove BOTH checks. Here is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using System.Drawing; namespace Anabelle_Lee { public enum BlockEnum { air = 0, dirt = 1, } [StructLayout(LayoutKind.Sequential,Pack=1)] public struct Coordinates<T1> { public T1 x; public T1 y; public T1 z; public override string ToString() { return "(" + x + "," + y + "," + z + ") : " + typeof(T1); } } public struct Sides<T1> { public T1 left; public T1 right; public T1 top; public T1 bottom; public T1 front; public T1 back; } public class Block { public int blockType; public bool SeeThrough() { switch (blockType) { case 0: return true; } return false ; } public override string ToString() { return ((BlockEnum)(blockType)).ToString(); } } class Chunk { private Dictionary<Coordinates<byte>, Block> mChunkData; //stores the block data private Sides<List<Coordinates<byte>>> mVBOVertexBuffer; private Sides<int> mVBOHandle; //private bool mIsChanged; private const byte mCHUNKSIZE = 16; public Chunk() { } public void InitializeChunk() { //create VBO references #if DEBUG Console.WriteLine ("Initializing Chunk"); #endif mChunkData = new Dictionary<Coordinates<byte> , Block>(); //mIsChanged = true; GL.GenBuffers(1, out mVBOHandle.left); GL.GenBuffers(1, out mVBOHandle.right); GL.GenBuffers(1, out mVBOHandle.top); GL.GenBuffers(1, out mVBOHandle.bottom); GL.GenBuffers(1, out mVBOHandle.front); GL.GenBuffers(1, out mVBOHandle.back); //make new list of vertexes for each face mVBOVertexBuffer.top = new List<Coordinates<byte>>(); mVBOVertexBuffer.bottom = new List<Coordinates<byte>>(); mVBOVertexBuffer.left = new List<Coordinates<byte>>(); mVBOVertexBuffer.right = new List<Coordinates<byte>>(); mVBOVertexBuffer.front = new List<Coordinates<byte>>(); mVBOVertexBuffer.back = new List<Coordinates<byte>>(); #if DEBUG Console.WriteLine("Chunk Initialized"); #endif } public void GenerateChunk() { #if DEBUG Console.WriteLine("Generating Chunk"); #endif for (byte i = 0; i < mCHUNKSIZE; i++) { for (byte j = 0; j < mCHUNKSIZE; j++) { for (byte k = 0; k < mCHUNKSIZE; k++) { Random blockLoc = new Random(); Coordinates<byte> randChunk = new Coordinates<byte> { x = i, y = j, z = k }; mChunkData.Add(randChunk, new Block()); mChunkData[randChunk].blockType = blockLoc.Next(0, 1); } } } #if DEBUG Console.WriteLine("Chunk Generated"); #endif } public void DeleteChunk() { //delete VBO references #if DEBUG Console.WriteLine("Deleting Chunk"); #endif GL.DeleteBuffers(1, ref mVBOHandle.left); GL.DeleteBuffers(1, ref mVBOHandle.right); GL.DeleteBuffers(1, ref mVBOHandle.top); GL.DeleteBuffers(1, ref mVBOHandle.bottom); GL.DeleteBuffers(1, ref mVBOHandle.front); GL.DeleteBuffers(1, ref mVBOHandle.back); //clear all vertex buffers ClearPolyLists(); #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void UpdateChunk() { #if DEBUG Console.WriteLine("Updating Chunk"); #endif ClearPolyLists(); //prepare buffers //for every entry in mChunkData map foreach(KeyValuePair<Coordinates<byte>,Block> feBlockData in mChunkData) { Coordinates<byte> checkBlock = new Coordinates<byte> { x = feBlockData.Key.x, y = feBlockData.Key.y, z = feBlockData.Key.z }; //check for polygonson the left side of the cube if (checkBlock.x > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x - 1, checkBlock.y, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } //check for polygons on the right side of the cube if (checkBlock.x < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x + 1, checkBlock.y, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } if (checkBlock.y > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y - 1, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } //check for polygons on the right side of the cube if (checkBlock.y < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y + 1, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } if (checkBlock.z > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z - 1)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } //check for polygons on the right side of the cube if (checkBlock.z < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z + 1)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } BuildBuffers(); #if DEBUG Console.WriteLine("Chunk Updated"); #endif } public void RenderChunk() { } public void LoadChunk() { #if DEBUG Console.WriteLine("Loading Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void SaveChunk() { #if DEBUG Console.WriteLine("Saving Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Saved"); #endif } private bool IsVisible(int pX,int pY,int pZ) { Block testBlock; Coordinates<byte> checkBlock = new Coordinates<byte> { x = Convert.ToByte(pX), y = Convert.ToByte(pY), z = Convert.ToByte(pZ) }; if (mChunkData.TryGetValue(checkBlock,out testBlock )) //if data exists { if (testBlock.SeeThrough() == true) //if existing data is not seethrough { return true; } } return true; } private void AddPoly(byte pX, byte pY, byte pZ, int BufferSide) { //create temp array GL.BindBuffer(BufferTarget.ArrayBuffer, BufferSide); if (BufferSide == mVBOHandle.front) { //front face mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.right) { //back face mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.top) { //left face mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.bottom) { //right face mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.front) { //top face mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.back) { //bottom face mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); } } private void BuildBuffers() { #if DEBUG Console.WriteLine("Building Chunk Buffers"); #endif GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.front); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.front.Count), mVBOVertexBuffer.front.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.back); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.back.Count), mVBOVertexBuffer.back.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.left); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.left.Count), mVBOVertexBuffer.left.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.right); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.right.Count), mVBOVertexBuffer.right.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.top); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.top.Count), mVBOVertexBuffer.top.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.bottom); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.bottom.Count), mVBOVertexBuffer.bottom.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer,0); #if DEBUG Console.WriteLine("Chunk Buffers Built"); #endif } private void ClearPolyLists() { #if DEBUG Console.WriteLine("Clearing Polygon Lists"); #endif mVBOVertexBuffer.top.Clear(); mVBOVertexBuffer.bottom.Clear(); mVBOVertexBuffer.left.Clear(); mVBOVertexBuffer.right.Clear(); mVBOVertexBuffer.front.Clear(); mVBOVertexBuffer.back.Clear(); #if DEBUG Console.WriteLine("Polygon Lists Cleared"); #endif } }//END CLASS }//END NAMESPACE

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  • CodePlex Daily Summary for Sunday, March 13, 2011

    CodePlex Daily Summary for Sunday, March 13, 2011Popular ReleasesImage.Viewer: 2011.2: Whats new for Image.Viewer 2011.2: New open from file New about dialog Minor Bug Fix's, improvements and speed upsIronPython: 2.7: On behalf of the IronPython team, I'm very pleased to announce the release of IronPython 2.7. This release contains all of the language features of Python 2.7, as well as several previously missing modules and numerous bug fixes. IronPython 2.7 also includes built-in Visual Studio support through IronPython Tools for Visual Studio. IronPython 2.7 requires .NET 4.0 or Silverlight 4. To download IronPython 2.7, visit http://ironpython.codeplex.com/releases/view/54498. Any bugs should be report...XML Explorer: XML Explorer 4.0.2: Changes in 4.0: This release is built on the Microsoft .NET Framework 4 Client Profile. Changed XSD validation to use the schema specified by the XML documents. Added a VS style Error List, double-clicking an error takes you to the offending node. XPathNavigator schema validation finally gives SourceObject (was fixed in .NET 4). Added Namespaces window and better support for XPath expressions in documents with a default namespace. Added ExpandAll and CollapseAll toolbar buttons (in a...Mobile Device Detection and Redirection: 1.0.0.0: Stable Release 51 Degrees.mobi Foundation has been in beta for some time now and has been used on thousands of websites worldwide. We’re now highly confident in the product and have designated this release as stable. We recommend all users update to this version. New Capabilities MappingsTo improve compatibility with other libraries some new .NET capabilities are now populated with wurfl data: “maximumRenderedPageSize” populated with “max_deck_size” “rendersBreaksAfterWmlAnchor” populated ...Composite C1 CMS: Composite C1 2.1 (2.1.4087.22991): Composite C1 is a fully featured pro open source CMS for quick/custom website creation. Modern architecture, very user friendly. Use wizards or HTML/CSS/XSLT/ASP.NET/LINQ/.NET4ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.7.3: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager added interactive search for the lookupWPF Inspector: WPF Inspector 0.9.7: New Features in Version 0.9.7 - Support for .NET 3.5 and 4.0 - Multi-inspection of the same process - Property-Filtering for multiple keywords e.g. "Height Width" - Smart Element Selection - Select Controls by clicking CTRL, - Select Template-Parts by clicking CTRL+SHIFT - Possibility to hide the element adorner (over the context menu on the visual tree) - Many bugfixes??????????: All-In-One Code Framework ??? 2011-03-10: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ??,????。??????????All-In-One Code Framework ???,??20?Sample!!????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ASP.NET ??: CSASPNETBingMaps VBASPNETRemoteUploadAndDownload CS/VBASPNETSerializeJsonString CSASPNETIPtoLocation CSASPNETExcelLikeGridView ....... Winform??: FTPDownload FTPUpload MultiThreadedWebDownloader...Rawr: Rawr 4.1.0: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a Release of the WPF version, most of the general issues have been resolved. If you have a problem, please follow the Posting Guidelines and put it into the Issue Tracker. Whe...PHP Manager for IIS: PHP Manager 1.1.2 for IIS 7: This is a localization release of PHP Manager for IIS 7. It contains all the functionality available in 56962 plus a few bug fixes (see change list for more details). Most importantly this release is translated into five languages: German - the translation is provided by Christian Graefe Dutch - the translation is provided by Harrie Verveer Turkish - the translation is provided by Yusuf Oztürk Japanese - the translation is provided by Kenichi Wakasa Russian - the translation is provid...TweetSharp: TweetSharp v2.0.0: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Beta ChangesAdded user streams support Serialization is not attempted for Twitter 5xx errors Fixes based on feedback Third Party Library VersionsHammock v1.2.0: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comDirectQ: Release 1.8.7 (RC2): More fixes and improvements. Note for multiplayer - you may need to set r_waterwarp to 0 or 2 before connecting to a server, otherwise you will get a "Mod_PointInLeaf: bad model" error and not be able to connect. You can set it back to 1 after you connect, of course. This only came to light after releasing, and will be fixed in the next one.Microsoft All-In-One Code Framework - a centralized code sample library: Visual Studio 2008 Code Samples 2011-03-09: Code samples for Visual Studio 2008Office Web.UI: Version 2.4: After having lost all modifications done for 2.3. I finally did it again... Have a look at http://www.officewebui.com/change-log Also, the documentation continues to grow... http://www.officewebui.com/category/kb ThanksmyCollections: Version 1.3: New in version 1.3 : Added Editor management for Books Added Amazon API for Books Us, Fr, De Added Amazon Us, Fr, De for Movies Added The MovieDB for Fr and De Added Author for Books Added Editor and Platform for Games Added Amazon Us, De for Games Added Studio for XXX Added Background for XXX Bug fixing with Softonic API Bug fixing with IMDB UI improvement Removed GraceNote Added Amazon Us,Fr, De for Series Added TVDB Fr and De for Series Added Tracks for Musi...patterns & practices : Composite Services: Composite Services Guidance - CTP2: Overview The Composite Services guidance (codename Reykjavik) provides best practices and capabilities for applying industry-known SOA design patterns when building robust, connected, service-oriented composite enterprise applications. These capabilities are implemented as a set of reusable components for analytic tracing, service virtualization, metadata centralization and versioning, and policy centralization as well as exception management, included in this release. Changes in this CTP ...Python Tools for Visual Studio: 1.0 Beta 1: Beta 1You can't install IronPython Tools for Visual Studio side-by-side with Python Tools for Visual Studio. A race condition sometimes causes local MPI debugging to miss breakpoints. When MPI jobs on a cluster fail they don’t get cleaned up correctly, which can cause debugging to stall because the associated MPI job is stuck in the queue. The "Threads" view has a race condition which can cause it not to display properly at times. VS2010 shortcuts that are pinned to the taskbar are so...DotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 2: What is new in DotNetAge 2.0 ? Completely update DJME to DJME2, enhance user experience ,more beautiful and more interactively visit DJME project home to lean more about DJME http://www.dotnetage.com/sites/home/djme.html A new widget engine has came! Faster and easiler. Runtime performance enhanced. SEO enhanced. UI Designer enhanced. A new web resources explorer. Page manager enhanced. BlogML supports added that allows you import/export your blog data to/from dotnetage publishi...Kooboo CMS: Kooboo CMS 3.0 Beta: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL,SQLCE, RavenDB and MongoDB. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder t...LINQ to Twitter: LINQ to Twitter Beta v2.0.20: Mono 2.8, Silverlight, OAuth, 100% Twitter API coverage, streaming, extensibility via Raw Queries, and added documentation.New ProjectsAxvius.Testing.NUnit: Provides fluent assertion methods for NUnit.Azure Conversion plugin for VS 2010: Azure Conversion Wizard is a plugin for VS 2010. The wizard converts your AZP.NET solutions for .NET 3.5 and higher to Windows Azure Platform. BlogSpam.net API: A simple C#.NET wrapper for the BlogSpam.net comment spam service.Bonyad Project Managing System: This is for managing bonyad projects.Camp Araminta: This project will be used to coordinate development efforts on the Camp Araminta website.code: This is demo summary ! Education Fellows Meta Service: Rebranded LaEMWS.Family Guide: This project is currently just for learning purposes. But it shall evolve to a fully functional solution later.HL7.NET: HL7.net groups all the neccessary code for managing HL7 standard. It makes it easy to add HL7 interoperability to your application. It is developed in C#.NETHyper-V Monitor Gadget: Hyper-V Monitor Gadget for Windows Sidebar that lists Hyper-V servers and their VM's. Supports status information and controlling them directly from the gadget.jp110311: Azure 312 ??????????? Azure ????????????????????????????????????????。Lugene: Index generation and distribution framework based on Lucene.net and index schemas provided by Lumen. Includes support for incremental updates of indexes, and a plugin framework for custom index providers.Planet Me: ...poc Dev: this is pco projectProcon 2: Procon Frostbite, rebuilt from the ground up.RandomNumbersGames: Small random numbers game which very helpful for people who want to develop their focusSistema Creeo: Sistema de Gestão de clínicasSPDiscussionBoard: SPDiscussionBoard started on 2005 while developing an ASP.NET forum and taking into consideration that I may use it on SharePoint in a day. Yesterday I remembered that, and started to alter it to run as a webpart inside SharePoint 2010, and it took about 4 hours to work.Video Commander: VideoCommander is an external control interface for vlc player. It enables the user to create play lists with start- and stop time and to play videos on a specified display. VideoCommander was especially developed for presenting videos on events like church services or theater.Windows Live Writer - Insert Tag Snippet Plugin: Insert Tag Snippet plugin is used to select a snippet from a collection of "user" defined snippets and insert it to the post. Prefix and suffix tags can also be defined. Especially useful for <code> and <pre> kind of tags. With Insert Tag Snippet plugin, you don't need to switch back to HTML view and than back to normal view again. The code is open for all communities' members to see how to develop a plugin for Windows Live Writer using C#.WMI Connection for ADO.NET: A lot of application have excellent support for ADO.NET connections. But many of them weren't desigend to work with WMI (Windows Management Instrumentation). This project puts them together, and adds the capability to access WMI data through the IDBConnection interface.Zugger: Zugger is an assistant application for those people who are using Zentao PMS. It provides the functions: 1. Your the counts of your bugs and tasks. 2. The lists of bugs and tasks. 3. Quick edit for bugs and tasks. 4. Notification of new bugs and tasks. It is developed in C# WPF

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  • iSCSI targets don't appear after rescan

    - by asmr
    Hi everybody, I have an Equallogic 4000PS SAN box to which I have connected 2 x ESX 4.0.0 hosts sharing the LUNs. I have an older ESX 3.5 host which I want to setup to share the same LUNs. I have setup a vmkernel port with 2 NICs attached to 2 the iSCSI switch. When I perform an iSCSI software adapter rescan, it takes a long time and it doesn't find the targets. In the ESX-3.5 host's log file I find these messages: Mar 30 08:52:48 sc59 vmkernel: 368:19:23:11.394 cpu5:1039)WARNING: SCSI: 279: SCSI device type 0xd is not supported. Cannot create target vmhba1:288:0 Mar 30 08:52:48 sc59 vmkernel: 368:19:23:11.394 cpu5:1039)WARNING: SCSI: 1293: LegacyMP Plugin could not claim path: vmhba1:288:0. Not supported Mar 30 08:52:48 sc59 vmkernel: 368:19:23:11.394 cpu5:1039)WARNING: ScsiPath: 3187: Plugin 'legacyMP' had an error (Not supported) while claiming path 'vmhba1:C0:T288:L0'.Skipping the path. Mar 30 08:52:48 sc59 vmkernel: 368:19:23:11.397 cpu0:1040)WARNING: SCSI: 279: SCSI device type 0xd is not supported. Cannot create target vmhba1:288:0 Mar 30 08:52:48 sc59 vmkernel: 368:19:23:11.397 cpu0:1040)WARNING: SCSI: 1293: LegacyMP Plugin could not claim path: vmhba1:288:0. Not supported Mar 30 08:52:48 sc59 vmkernel: 368:19:23:11.397 cpu0:1040)WARNING: ScsiPath: 3187: Plugin 'legacyMP' had an error (Not supported) while claiming path 'vmhba1:C0:T288:L0'.Skipping the path. Mar 30 08:52:48 sc59 vmkernel: 368:19:23:11.442 cpu1:1040)WARNING: SCSI: 279: SCSI device type 0xd is not supported. Cannot create target vmhba1:288:0 Mar 30 08:52:48 sc59 vmkernel: 368:19:23:11.442 cpu1:1040)WARNING: SCSI: 1293: LegacyMP Plugin could not claim path: vmhba1:288:0. Not supported Mar 30 08:52:48 sc59 vmkernel: 368:19:23:11.442 cpu1:1040)WARNING: ScsiPath: 3187: Plugin 'legacyMP' had an error (Not supported) while claiming path 'vmhba1:C0:T288:L0'.Skipping the path. Mar 30 08:57:09 sc59 vmkernel: 368:19:27:32.874 cpu3:1040)WARNING: SCSI: 279: SCSI device type 0xd is not supported. Cannot create target vmhba1:288:0 Mar 30 08:57:09 sc59 vmkernel: 368:19:27:32.874 cpu3:1040)WARNING: SCSI: 1293: LegacyMP Plugin could not claim path: vmhba1:288:0. Not supported Mar 30 08:57:09 sc59 vmkernel: 368:19:27:32.874 cpu3:1040)WARNING: ScsiPath: 3187: Plugin 'legacyMP' had an error (Not supported) while claiming path 'vmhba1:C0:T288:L0'.Skipping the path. Mar 30 08:57:09 sc59 vmkernel: 368:19:27:32.884 cpu4:1041)WARNING: SCSI: 279: SCSI device type 0xd is not supported. Cannot create target vmhba1:288:0 Mar 30 08:57:09 sc59 vmkernel: 368:19:27:32.884 cpu4:1041)WARNING: SCSI: 1293: LegacyMP Plugin could not claim path: vmhba1:288:0. Not supported Mar 30 08:57:09 sc59 vmkernel: 368:19:27:32.884 cpu4:1041)WARNING: ScsiPath: 3187: Plugin 'legacyMP' had an error (Not supported) while claiming path 'vmhba1:C0:T288:L0'.Skipping the path. Mar 30 08:57:09 sc59 vmkernel: 368:19:27:32.888 cpu3:1040)WARNING: SCSI: 279: SCSI device type 0xd is not supported. Cannot create target vmhba1:288:0 Mar 30 08:57:09 sc59 vmkernel: 368:19:27:32.888 cpu3:1040)WARNING: SCSI: 1293: LegacyMP Plugin could not claim path: vmhba1:288:0. Not supported Mar 30 08:57:09 sc59 vmkernel: 368:19:27:32.888 cpu3:1040)WARNING: ScsiPath: 3187: Plugin 'legacyMP' had an error (Not supported) while claiming path 'vmhba1:C0:T288:L0'.Skipping the path. Mar 30 08:57:09 sc59 vmkernel: 368:19:27:33.042 cpu7:1039)WARNING: SCSI: 279: SCSI device type 0xd is not supported. Cannot create target vmhba1:288:0 Mar 30 08:57:09 sc59 vmkernel: 368:19:27:33.042 cpu7:1039)WARNING: SCSI: 1293: LegacyMP Plugin could not claim path: vmhba1:288:0. Not supported Mar 30 08:57:09 sc59 vmkernel: 368:19:27:33.042 cpu7:1039)WARNING: ScsiPath: 3187: Plugin 'legacyMP' had an error (Not supported) while claiming path 'vmhba1:C0:T288:L0'.Skipping the path. Mar 30 08:57:09 sc59 vmkernel: 368:19:27:33.044 cpu3:1040)WARNING: SCSI: 279: SCSI device type 0xd is not supported. Cannot create target vmhba1:288:0 Mar 30 08:57:09 sc59 vmkernel: 368:19:27:33.044 cpu3:1040)WARNING: SCSI: 1293: LegacyMP Plugin could not claim path: vmhba1:288:0. Not supported Mar 30 08:57:09 sc59 vmkernel: 368:19:27:33.044 cpu3:1040)WARNING: ScsiPath: 3187: Plugin 'legacyMP' had an error (Not supported) while claiming path 'vmhba1:C0:T288:L0'.Skipping the path. Mar 30 08:57:09 sc59 vmkernel: 368:19:27:33.045 cpu4:1041)WARNING: SCSI: 279: SCSI device type 0xd is not supported. Cannot create target vmhba1:288:0 Mar 30 08:57:09 sc59 vmkernel: 368:19:27:33.045 cpu4:1041)WARNING: SCSI: 1293: LegacyMP Plugin could not claim path: vmhba1:288:0. Not supported Mar 30 08:57:09 sc59 vmkernel: 368:19:27:33.045 cpu4:1041)WARNING: ScsiPath: 3187: Plugin 'legacyMP' had an error (Not supported) while claiming path 'vmhba1:C0:T288:L0'.Skipping the path. Mar 30 08:57:10 sc59 vmkernel: 368:19:27:33.308 cpu3:1040)WARNING: SCSI: 279: SCSI device type 0xd is not supported. Cannot create target vmhba1:288:0 Mar 30 08:57:10 sc59 vmkernel: 368:19:27:33.309 cpu3:1040)WARNING: SCSI: 1293: LegacyMP Plugin could not claim path: vmhba1:288:0. Not supported Mar 30 08:57:10 sc59 vmkernel: 368:19:27:33.309 cpu3:1040)WARNING: ScsiPath: 3187: Plugin 'legacyMP' had an error (Not supported) while claiming path 'vmhba1:C0:T288:L0'.Skipping the path. Mar 30 08:57:10 sc59 vmkernel: 368:19:27:33.598 cpu2:1040)WARNING: SCSI: 279: SCSI device type 0xd is not supported. Cannot create target vmhba1:288:0 Mar 30 08:57:10 sc59 vmkernel: 368:19:27:33.598 cpu2:1040)WARNING: SCSI: 1293: LegacyMP Plugin could not claim path: vmhba1:288:0. Not supported Mar 30 08:57:10 sc59 vmkernel: 368:19:27:33.598 cpu2:1040)WARNING: ScsiPath: 3187: Plugin 'legacyMP' had an error (Not supported) while claiming path 'vmhba1:C0:T288:L0'.Skipping the path. Mar 30 08:57:10 sc59 vmkernel: 368:19:27:33.600 cpu7:1039)WARNING: SCSI: 279: SCSI device type 0xd is not supported. Cannot create target vmhba1:288:0 Mar 30 08:57:10 sc59 vmkernel: 368:19:27:33.600 cpu7:1039)WARNING: SCSI: 1293: LegacyMP Plugin could not claim path: vmhba1:288:0. Not supported Mar 30 08:57:10 sc59 vmkernel: 368:19:27:33.600 cpu7:1039)WARNING: ScsiPath: 3187: Plugin 'legacyMP' had an error (Not supported) while claiming path 'vmhba1:C0:T288:L0'.Skipping the path. Any ideas what the problem is?

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  • CodePlex Daily Summary for Wednesday, November 23, 2011

    CodePlex Daily Summary for Wednesday, November 23, 2011Popular ReleasesVisual Leak Detector for Visual C++ 2008/2010: v2.2.1: Enhancements: * strdup and _wcsdup functions support added. * Preliminary support for VS 11 added. Bugs Fixed: * Low performance after upgrading from VLD v2.1. * Memory leaks with static linking fixed (disabled calloc support). * Runtime error R6002 fixed because of wrong memory dump format. * version.h fixed in installer. * Some PVS studio warning fixed.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.10: 3.6.0.10 22-Nov-2011 Update: Removed PreEmptive Platform integration (PreEmptive analytics) Removed all PreEmptive attributes Removed PreEmptive.dll assembly references from all projects Added first support to ADAM/AD LDS Thanks to PatBea. Work Item 9775: http://netsqlazman.codeplex.com/workitem/9775Developer Team Article System Management: DTASM v1.3: ?? ??? ???? 3 ????? ???? ???? ????? ??? : - ????? ?????? ????? ???? ?? ??? ???? ????? ?? ??? ? ?? ???? ?????? ???? ?? ???? ????? ?? . - ??? ?? ???? ????? ???? ????? ???? ???? ?? ????? , ?????? ????? ????? ?? ??? . - ??? ??????? ??? ??? ???? ?? ????? ????? ????? .SharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.2.0: Web parts are now fully customizable via html templates (Issue #323) FBA Pack is now completely localizable using resource files. Thank you David Chen for submitting the code as well as Chinese translations of the FBA Pack! The membership request web part now gives the option of having the user enter the password and removing the captcha (Issue # 447) The FBA Pack will now work in a zone that does not have FBA enabled (Another zone must have FBA enabled, and the zone must contain the me...SharePoint 2010 Education Demo Project: Release SharePoint SP1 for Education Solutions: This release includes updates to the Content Packs for SharePoint SP1. All Content Packs have been updated to install successfully under SharePoint SP1SQL Monitor - tracking sql server activities: SQLMon 4.1 alpha 6: 1. improved support for schema 2. added find reference when right click on object list 3. added object rename supportBugNET Issue Tracker: BugNET 0.9.126: First stable release of version 0.9. Upgrades from 0.8 are fully supported and upgrades to future releases will also be supported. This release is now compiled against the .NET 4.0 framework and is a requirement. Because of this the web.config has significantly changed. After upgrading, you will need to configure the authentication settings for user registration and anonymous access again. Please see our installation / upgrade instructions for more details: http://wiki.bugnetproject.c...Anno 2070 Assistant: v0.1.0 (STABLE): Version 0.1.0 Features Production Chains Eco Production Chains (Complete) Tycoon Production Chains (Disabled - Incomplete) Tech Production Chains (Disabled - Incomplete) Supply (Disabled - Incomplete) Calculator (Disabled - Incomplete) Building Layouts Eco Building Layouts (Complete) Tycoon Building Layouts (Disabled - Incomplete) Tech Building Layouts (Disabled - Incomplete) Credits (Complete)Free SharePoint 2010 Sites Templates: SharePoint Server 2010 Sites Templates: here is the list of sites templates to be downloadedVsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 30 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 30 (beta)New: Support for TortoiseSVN 1.7 added. (the download contains both setups, for TortoiseSVN 1.6 and 1.7) New: OpenModifiedDocumentDialog displays conflicted files now. New: OpenModifiedDocument allows to group items by changelist now. Fix: OpenModifiedDocumentDialog caused Visual Studio 2010 to freeze sometimes. Fix: The installer didn...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.30: Highlight features & improvements: • Performance optimization. • Back in stock notifications. • Product special price support. • Catalog mode (based on customer role) To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).WPF Converters: WPF Converters V1.2.0.0: support for enumerations, value types, and reference types in the expression converter's equality operators the expression converter now handles DependencyProperty.UnsetValue as argument values correctly (#4062) StyleCop conformance (more or less)Json.NET: Json.NET 4.0 Release 4: Change - JsonTextReader.Culture is now CultureInfo.InvariantCulture by default Change - KeyValurPairConverter no longer cares about the order of the key and value properties Change - Time zone conversions now use new TimeZoneInfo instead of TimeZone Fix - Fixed boolean values sometimes being capitalized when converting to XML Fix - Fixed error when deserializing ConcurrentDictionary Fix - Fixed serializing some Uris returning the incorrect value Fix - Fixed occasional error when...Media Companion: MC 3.423b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Replaced 'Rebuild' with 'Refresh' throughout entire code. Rebuild will now be known as Refresh. mc_com.exe has been fully updated TV Show Resolutions... Resolved issue #206 - having to hit save twice when updating runtime manually Shrunk cache size and lowered loading times f...Delta Engine: Delta Engine Beta Preview v0.9.1: v0.9.1 beta release with lots of refactoring, fixes, new samples and support for iOS, Android and WP7 (you need a Marketplace account however). If you want a binary release for the games (like v0.9.0), just say so in the Forum or here and we will quickly prepare one. It is just not much different from v0.9.0, so I left it out this time. See http://DeltaEngine.net/Wiki.Roadmap for details.ASP.net Awesome Samples (Web-Forms): 1.0 samples: Demos and Tutorials for ASP.net Awesome VS2008 are in .NET 3.5 VS2010 are in .NET 4.0 (demos for the ASP.net Awesome jQuery Ajax Controls)SharpMap - Geospatial Application Framework for the CLR: SharpMap-0.9-AnyCPU-Trunk-2011.11.17: This is a build of SharpMap from the 0.9 development trunk as per 2011-11-17 For most applications the AnyCPU release is the recommended, but in case you need an x86 build that is included to. For some dataproviders (GDAL/OGR, SqLite, PostGis) you need to also referense the SharpMap.Extensions assembly For SqlServer Spatial you need to reference the SharpMap.SqlServerSpatial assemblyAJAX Control Toolkit: November 2011 Release: AJAX Control Toolkit Release Notes - November 2011 Release Version 51116November 2011 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 - Binary – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 - Binary – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found h...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.36: Fix for issue #16908: string literals containing ASP.NET replacement syntax fail if the ASP.NET code contains the same character as the string literal delimiter. Also, we shouldn't be changing the delimiter for those literals or combining them with other literals; the developer may have specifically chosen the delimiter used because of possible content inserted by ASP.NET code. This logic is normally off; turn it on via the -aspnet command-line flag (or the Code.Settings.AllowEmbeddedAspNetBl...MVC Controls Toolkit: Mvc Controls Toolkit 1.5.5: Added: Now the DateRanteAttribute accepts complex expressions containing "Now" and "Today" as static minimum and maximum. Menu, MenuFor helpers capable of handling a "currently selected element". The developer can choose between using a standard nested menu based on a standard SimpleMenuItem class or specifying an item template based on a custom class. Added also helpers to build the tree structure containing all data items the menu takes infos from. Improved the pager. Now the developer ...New ProjectsActiveWorlds World Server Admin PowerShell SnapIn: The purpose of this PowerShell SnapIn is to provide a set of tools to administer the world server from PowerShell. It leverages the ActiveWorlds SDK .NET Wrapper to provide this functionality.Aigu: Enter special characters like you would on your mobile phone. For instance, if you want to type 'é', you just hold down 'e' and a menu will appear. Selected the desired character using the arrow keys and press 'enter'. Simple but powerful.Are you workaholic?: Are you a workaholic? Did your Doctor advice you not to stare at the computer monitor for a long time? Then this app is perfectly made for you. It runs in the background, and alerts you to take periodic rests for your eyes and body. What's more, It's open source (MS-PL).ATDIS PoC: privateAuto Version Web Assets: The AVWA project is an HTTP Module written in C# that is designed to allow for versioning of various web assets such as .CSS and .JS files. This allows you to publish new versions of these files without having to force the server or the client browsers to expire cache.Bachelor Thesis Algorithm Test Bed: Algorithm Test Bed for my Bachelor ThesisBase64: Simple application helps converting strings and files from or to Base64 string. You can use any encoding to convert while a sidebar previews decoded string for all other encodings.BoracayExpress: BoracayExpressC++ Framework for Test Driven Development: A testing framework for C++ written in C++.Class2Table: Class2Table aka Entity2Table. Easy tool that allows creation of SQL tables from .Net types.Code for Demos & Experiments: This is where I will post code from demos and presentationsCodeMaker: CodeMaker?????????: 1、?????????? 2、???? 3、????? 4、??Python????????? ConsoleCommand: ConsoleCommand provides certain .Net commands for access from javascript console engines. Included are commands to set the text and background colors, as well as list and extract resources compiled in a .Net dll. Converter: Character code conversion tools ???????? CryptoInator - self contained, self-encrypting, self-decrypting image viewer: Original developed to encrypt and store NemID images in Denmark. DAiBears: Something, something, botDelicious Notify Plugin: Lets you push a blog post straight to Delicious from Live WriterDeveloperFile: Compresses Javascripts using the YUI .NET project. Loops through the root folder and subfolders for files matching the debug extension and creates new files using the release extension. (File extensions must match exactly).DotNetNuke SharePoint File Explorer: A DotNetNuke SharePoint File ExplorerDouban FM: WP7 Douban FM appGame Lib: Game Library is a open-source game library to allow focusing on the fun part of a game. It is developed in C#, but will be ported to C++ and VB.net.Google reader notes to Delicious Export tool (WPF): Google reader discontinued note in reader features. Current google reader allows to export users old notes in JSON format, This App will parse the JSON file & upload it to it delicious , delicious is a good alternative for note in readerHtml Source Transmitter Control: This web control allows getting a source of a web page, that will displayed before submit. So, developer can store a view of the html page, that was before server exception. It helps to reproduce bugs and can be used with other logging systems.Ideopuzzle: A puzzle gameImageShack-Uploader: This project demonstrates how to upload files automated to imageshack.us and other image hosters with C#.Insert Acronym Tags: Lets you insert <acronym> and <abbr> tags into your blog entry more easily.Insert Quick Link: Allows you to paste a link into the Writer window and have the a window similar to the one in Writer where you can change what text is to appear, open in new window, etc.Insert Video Plugin: Allows you to insert a video into a blog entry from a multitude of different sitesIoCWrap: Provides a wrapper to the various IoC container implementations so that it is possible to switch to a different provider without changing any application code.kaveepoj: sharepoint projectKinect Quiz Engine: Fun quiz game for the Kinect.Klaverjas: Test application for testing different new technologies in .NET (WCF, DataServices, C# stuff, Entity...etc.)Man In The Middle: A cyberpunk themed action with puzzle and strategy elements. Made with XNA as part of a game development course at the IT University of Copenhagen by Bo Bendtsen, Jonas Flensbak, Daniel Kromand, Jess Rahbek & Darryl Woodford.MediaSelektor: Simple tool to select mediasMicajah Mindtouch Deki Wiki Copier: Small C# application to move data between 2 Deki Wiki installs or, more importantly, from a wik.is account to a locally installed systemMineFlagger: MineFlagger is a mine clearing game modeled after Microsoft’s Minesweeper. In addition to standard play, MineFlagger incorporates an AI for fun and training.myXbyqwrhjadsfasfhgf: myXbyqwrhjadsfasfhgfnatoop: natoopNauplius.KeyStore: Provides secure application key storage backed by SQL 2008 and Active Directory.ObjectDB: An object database written using C# 4 and Mono.Cecil.PaceR: PaceR is an attempt to encapsulate a lot of the common code functionality I use on different projects. Instead of recreating functionality from memory or worse, copying from older projects, I'd like to have a central location to maintain this common code. Parseq: Parseq is a Parser Combinator library written in C# (version 2.0).PowerShell Network Adapter Configuration module: PowerShell Network Adapter Configuration module is a PowerShell module which provides functions for managing network adapters using WMI.public traffic tracker: This is a university project for a .net course. We develop a public traffic tracker applications for Windows Phone 7 devices, that can give information about the actual positions of the nearest vehicle on a given line. The speciality is that we use only the GPS information of the users' WP7 devices, so this is a completely software solution without any hardware investment. The disatvantage is that for the real operation we would need a lot of active WP7 user.puyo: puyoRadioTroll: Projeto web Radio TrollRead Feed Community: Read Feed CommunityReviewer: Reviewer.dk - Dansk spil og anmeldelsessite.Rollout Sharepoint Solutions - ROSS: ROSS performs the following actions: - Delete sitecollection and restart services - 'Get Latest Version' from SourceSafe - Rebuild Solution - Install all wsp solutions - Create SiteCollections - Check for build en provisioning errors - Send email to developers if errors occurredSchool Management: school managementSQL File Executer: This project is a class library written in c# which is used for executing *.sql files in remote server. Simply one dll file. You include it in your web project, add using statement at the top of your page, pass the parameters inside. Rest, it will do.Startup Manager: Startup Manager launches all startup programs at a managed rate therefore meaning that your computer doesn't crash everytime it starts up and you can use it immediately.stetic: ...Test Infrastructure Guidance: The purpose of this project is to provide guidance to testers in using TFS effectively as an ALM solution. TFS is much more than a simple code repository. Used with Visual Studio it can form a powerful testing solution and remove a lot of pain in dealing with test infrastructure overhead.Tête-à-tête: Tete-a-tete is an address book with a built-in function to send electronic mail over the Internet.Tipeysh! - Add-in that helps you creating C/C++ header files on a single click: Are you also feel miserable when you need to create a new header file in your Visual Studio C/C++ project? Repeatedly choosing "new header file", then writing the annoying (but needed) "#ifndef" section, then writing the class name with it's "private", "protected" and "public" access modifiers... too much clicks and typewriting! Well, there is a solution: Tipeysh! is a simple, easy to use, very handy and configurable Visual Studio Add-In, compatible for both the 2005 and 2008 versions. Once ...UMN Dashboard Project: academic projUsersMOSS: UsersMOSS est une petite application permettant de consulter sur un serveur MOSS les sites web (SPWeb) les users (SPUser), et les groupes (SPGroup). Cette application utilise le modèle objet de MOSS pour inspecter le contenu des objets d'un serveur MOSS. Cette application est loin d'être professionnelle, ou même terminée, mais elle me rend très souvent service. Surtout ne l'utilisez pas sur un serveur de production car le gestion du GC n'est pas faite, ce qui peut provoquer des plantages de v...UtilityLibrary.Win32: UtilityLibrary.Win32UW iLearn: The iLearn activity inference platform is a suite of desktop and mobile tools for logging, modeling, and classifying sensor data for mobile devices. It was created at the University of Washington.VsDocGen: Dynamic javascript documentation generation directly from xml comment documented source code.Windows Live Spaces Photo Album plugin: This is going to be a plugin for Windows Live Writer that will allow you to browse a Windows Live Space Photo Album.Windows Live Writer Plugin for Amazon Books using CueCat: This Windows Live Writer Plugin is for users who use WLW and wish to use their CueCat to scan books. ItemLookups are run against Amazon via its AWS and book image, title, author, and publisher is returned. This project was first created by Scott Hanselman on MSDN's Coding4Fun! X7: X7 makes it easier for win7user to clean the system. You'll no longer have to delete useless stuff in your win7. It's developed in bat.xDT - Commander: Using this application, the user can assign shortcuts (short texts) for various links/URLs. These short texts will be typed into a Textbox to then launch/go to the target (similar to the "Run" program in Windows).

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  • Convert from Procedural to Object Oriented Code

    - by Anthony
    I have been reading Working Effectively with Legacy Code and Clean Code with the goal of learning strategies on how to begin cleaning up the existing code-base of a large ASP.NET webforms application. This system has been around since 2005 and since then has undergone a number of enhancements. Originally the code was structured as follows (and is still largely structured this way): ASP.NET (aspx/ascx) Code-behind (c#) Business Logic Layer (c#) Data Access Layer (c#) Database (Oracle) The main issue is that the code is procedural masquerading as object-oriented. It virtually violates all of the guidelines described in both books. This is an example of a typical class in the Business Logic Layer: public class AddressBO { public TransferObject GetAddress(string addressID) { if (StringUtils.IsNull(addressID)) { throw new ValidationException("Address ID must be entered"); } AddressDAO addressDAO = new AddressDAO(); return addressDAO.GetAddress(addressID); } public TransferObject Insert(TransferObject addressDetails) { if (StringUtils.IsNull(addressDetails.GetString("EVENT_ID")) || StringUtils.IsNull(addressDetails.GetString("LOCALITY")) || StringUtils.IsNull(addressDetails.GetString("ADDRESS_TARGET")) || StringUtils.IsNull(addressDetails.GetString("ADDRESS_TYPE_CODE")) || StringUtils.IsNull(addressDetails.GetString("CREATED_BY"))) { throw new ValidationException( "You must enter an Event ID, Locality, Address Target, Address Type Code and Created By."); } string addressID = Sequence.GetNextValue("ADDRESS_ID_SEQ"); addressDetails.SetValue("ADDRESS_ID", addressID); string syncID = Sequence.GetNextValue("SYNC_ID_SEQ"); addressDetails.SetValue("SYNC_ADDRESS_ID", syncID); TransferObject syncDetails = new TransferObject(); Transaction transaction = new Transaction(); try { AddressDAO addressDAO = new AddressDAO(); addressDAO.Insert(addressDetails, transaction); // insert the record for the target TransferObject addressTargetDetails = new TransferObject(); switch (addressDetails.GetString("ADDRESS_TARGET")) { case "PARTY_ADDRESSES": { addressTargetDetails.SetValue("ADDRESS_ID", addressID); addressTargetDetails.SetValue("ADDRESS_TYPE_CODE", addressDetails.GetString("ADDRESS_TYPE_CODE")); addressTargetDetails.SetValue("PARTY_ID", addressDetails.GetString("PARTY_ID")); addressTargetDetails.SetValue("EVENT_ID", addressDetails.GetString("EVENT_ID")); addressTargetDetails.SetValue("CREATED_BY", addressDetails.GetString("CREATED_BY")); addressDAO.InsertPartyAddress(addressTargetDetails, transaction); break; } case "PARTY_CONTACT_ADDRESSES": { addressTargetDetails.SetValue("ADDRESS_ID", addressID); addressTargetDetails.SetValue("ADDRESS_TYPE_CODE", addressDetails.GetString("ADDRESS_TYPE_CODE")); addressTargetDetails.SetValue("PUBLIC_RELEASE_FLAG", addressDetails.GetString("PUBLIC_RELEASE_FLAG")); addressTargetDetails.SetValue("CONTACT_ID", addressDetails.GetString("CONTACT_ID")); addressTargetDetails.SetValue("EVENT_ID", addressDetails.GetString("EVENT_ID")); addressTargetDetails.SetValue("CREATED_BY", addressDetails.GetString("CREATED_BY")); addressDAO.InsertContactAddress(addressTargetDetails, transaction); break; } << many more cases here >> default: { break; } } // synchronise SynchronisationBO synchronisationBO = new SynchronisationBO(); syncDetails = synchronisationBO.Synchronise("I", transaction, "ADDRESSES", addressDetails.GetString("ADDRESS_TARGET"), addressDetails, addressTargetDetails); // commit transaction.Commit(); } catch (Exception) { transaction.Rollback(); throw; } return new TransferObject("ADDRESS_ID", addressID, "SYNC_DETAILS", syncDetails); } << many more methods are here >> } It has a lot of duplication, the class has a number of responsibilities, etc, etc - it is just generally 'un-clean' code. All of the code throughout the system is dependent on concrete implementations. This is an example of a typical class in the Data Access Layer: public class AddressDAO : GenericDAO { public static readonly string BASE_SQL_ADDRESSES = "SELECT " + " a.address_id, " + " a.event_id, " + " a.flat_unit_type_code, " + " fut.description as flat_unit_description, " + " a.flat_unit_num, " + " a.floor_level_code, " + " fl.description as floor_level_description, " + " a.floor_level_num, " + " a.building_name, " + " a.lot_number, " + " a.street_number, " + " a.street_name, " + " a.street_type_code, " + " st.description as street_type_description, " + " a.street_suffix_code, " + " ss.description as street_suffix_description, " + " a.postal_delivery_type_code, " + " pdt.description as postal_delivery_description, " + " a.postal_delivery_num, " + " a.locality, " + " a.state_code, " + " s.description as state_description, " + " a.postcode, " + " a.country, " + " a.lock_num, " + " a.created_by, " + " TO_CHAR(a.created_datetime, '" + SQL_DATETIME_FORMAT + "') as created_datetime, " + " a.last_updated_by, " + " TO_CHAR(a.last_updated_datetime, '" + SQL_DATETIME_FORMAT + "') as last_updated_datetime, " + " a.sync_address_id, " + " a.lat," + " a.lon, " + " a.validation_confidence, " + " a.validation_quality, " + " a.validation_status " + "FROM ADDRESSES a, FLAT_UNIT_TYPES fut, FLOOR_LEVELS fl, STREET_TYPES st, " + " STREET_SUFFIXES ss, POSTAL_DELIVERY_TYPES pdt, STATES s " + "WHERE a.flat_unit_type_code = fut.flat_unit_type_code(+) " + "AND a.floor_level_code = fl.floor_level_code(+) " + "AND a.street_type_code = st.street_type_code(+) " + "AND a.street_suffix_code = ss.street_suffix_code(+) " + "AND a.postal_delivery_type_code = pdt.postal_delivery_type_code(+) " + "AND a.state_code = s.state_code(+) "; public TransferObject GetAddress(string addressID) { //Build the SELECT Statement StringBuilder selectStatement = new StringBuilder(BASE_SQL_ADDRESSES); //Add WHERE condition selectStatement.Append(" AND a.address_id = :addressID"); ArrayList parameters = new ArrayList{DBUtils.CreateOracleParameter("addressID", OracleDbType.Decimal, addressID)}; // Execute the SELECT statement Query query = new Query(); DataSet results = query.Execute(selectStatement.ToString(), parameters); // Check if 0 or more than one rows returned if (results.Tables[0].Rows.Count == 0) { throw new NoDataFoundException(); } if (results.Tables[0].Rows.Count > 1) { throw new TooManyRowsException(); } // Return a TransferObject containing the values return new TransferObject(results); } public void Insert(TransferObject insertValues, Transaction transaction) { // Store Values string addressID = insertValues.GetString("ADDRESS_ID"); string syncAddressID = insertValues.GetString("SYNC_ADDRESS_ID"); string eventID = insertValues.GetString("EVENT_ID"); string createdBy = insertValues.GetString("CREATED_BY"); // postal delivery string postalDeliveryTypeCode = insertValues.GetString("POSTAL_DELIVERY_TYPE_CODE"); string postalDeliveryNum = insertValues.GetString("POSTAL_DELIVERY_NUM"); // unit/building string flatUnitTypeCode = insertValues.GetString("FLAT_UNIT_TYPE_CODE"); string flatUnitNum = insertValues.GetString("FLAT_UNIT_NUM"); string floorLevelCode = insertValues.GetString("FLOOR_LEVEL_CODE"); string floorLevelNum = insertValues.GetString("FLOOR_LEVEL_NUM"); string buildingName = insertValues.GetString("BUILDING_NAME"); // street string lotNumber = insertValues.GetString("LOT_NUMBER"); string streetNumber = insertValues.GetString("STREET_NUMBER"); string streetName = insertValues.GetString("STREET_NAME"); string streetTypeCode = insertValues.GetString("STREET_TYPE_CODE"); string streetSuffixCode = insertValues.GetString("STREET_SUFFIX_CODE"); // locality/state/postcode/country string locality = insertValues.GetString("LOCALITY"); string stateCode = insertValues.GetString("STATE_CODE"); string postcode = insertValues.GetString("POSTCODE"); string country = insertValues.GetString("COUNTRY"); // esms address string esmsAddress = insertValues.GetString("ESMS_ADDRESS"); //address/GPS string lat = insertValues.GetString("LAT"); string lon = insertValues.GetString("LON"); string zoom = insertValues.GetString("ZOOM"); //string validateDate = insertValues.GetString("VALIDATED_DATE"); string validatedBy = insertValues.GetString("VALIDATED_BY"); string confidence = insertValues.GetString("VALIDATION_CONFIDENCE"); string status = insertValues.GetString("VALIDATION_STATUS"); string quality = insertValues.GetString("VALIDATION_QUALITY"); // the insert statement StringBuilder insertStatement = new StringBuilder("INSERT INTO ADDRESSES ("); StringBuilder valuesStatement = new StringBuilder("VALUES ("); ArrayList parameters = new ArrayList(); // build the insert statement insertStatement.Append("ADDRESS_ID, EVENT_ID, CREATED_BY, CREATED_DATETIME, LOCK_NUM "); valuesStatement.Append(":addressID, :eventID, :createdBy, SYSDATE, 1 "); parameters.Add(DBUtils.CreateOracleParameter("addressID", OracleDbType.Decimal, addressID)); parameters.Add(DBUtils.CreateOracleParameter("eventID", OracleDbType.Decimal, eventID)); parameters.Add(DBUtils.CreateOracleParameter("createdBy", OracleDbType.Varchar2, createdBy)); // build the insert statement if (!StringUtils.IsNull(syncAddressID)) { insertStatement.Append(", SYNC_ADDRESS_ID"); valuesStatement.Append(", :syncAddressID"); parameters.Add(DBUtils.CreateOracleParameter("syncAddressID", OracleDbType.Decimal, syncAddressID)); } if (!StringUtils.IsNull(postalDeliveryTypeCode)) { insertStatement.Append(", POSTAL_DELIVERY_TYPE_CODE"); valuesStatement.Append(", :postalDeliveryTypeCode "); parameters.Add(DBUtils.CreateOracleParameter("postalDeliveryTypeCode", OracleDbType.Varchar2, postalDeliveryTypeCode)); } if (!StringUtils.IsNull(postalDeliveryNum)) { insertStatement.Append(", POSTAL_DELIVERY_NUM"); valuesStatement.Append(", :postalDeliveryNum "); parameters.Add(DBUtils.CreateOracleParameter("postalDeliveryNum", OracleDbType.Varchar2, postalDeliveryNum)); } if (!StringUtils.IsNull(flatUnitTypeCode)) { insertStatement.Append(", FLAT_UNIT_TYPE_CODE"); valuesStatement.Append(", :flatUnitTypeCode "); parameters.Add(DBUtils.CreateOracleParameter("flatUnitTypeCode", OracleDbType.Varchar2, flatUnitTypeCode)); } if (!StringUtils.IsNull(lat)) { insertStatement.Append(", LAT"); valuesStatement.Append(", :lat "); parameters.Add(DBUtils.CreateOracleParameter("lat", OracleDbType.Decimal, lat)); } if (!StringUtils.IsNull(lon)) { insertStatement.Append(", LON"); valuesStatement.Append(", :lon "); parameters.Add(DBUtils.CreateOracleParameter("lon", OracleDbType.Decimal, lon)); } if (!StringUtils.IsNull(zoom)) { insertStatement.Append(", ZOOM"); valuesStatement.Append(", :zoom "); parameters.Add(DBUtils.CreateOracleParameter("zoom", OracleDbType.Decimal, zoom)); } if (!StringUtils.IsNull(flatUnitNum)) { insertStatement.Append(", FLAT_UNIT_NUM"); valuesStatement.Append(", :flatUnitNum "); parameters.Add(DBUtils.CreateOracleParameter("flatUnitNum", OracleDbType.Varchar2, flatUnitNum)); } if (!StringUtils.IsNull(floorLevelCode)) { insertStatement.Append(", FLOOR_LEVEL_CODE"); valuesStatement.Append(", :floorLevelCode "); parameters.Add(DBUtils.CreateOracleParameter("floorLevelCode", OracleDbType.Varchar2, floorLevelCode)); } if (!StringUtils.IsNull(floorLevelNum)) { insertStatement.Append(", FLOOR_LEVEL_NUM"); valuesStatement.Append(", :floorLevelNum "); parameters.Add(DBUtils.CreateOracleParameter("floorLevelNum", OracleDbType.Varchar2, floorLevelNum)); } if (!StringUtils.IsNull(buildingName)) { insertStatement.Append(", BUILDING_NAME"); valuesStatement.Append(", :buildingName "); parameters.Add(DBUtils.CreateOracleParameter("buildingName", OracleDbType.Varchar2, buildingName)); } if (!StringUtils.IsNull(lotNumber)) { insertStatement.Append(", LOT_NUMBER"); valuesStatement.Append(", :lotNumber "); parameters.Add(DBUtils.CreateOracleParameter("lotNumber", OracleDbType.Varchar2, lotNumber)); } if (!StringUtils.IsNull(streetNumber)) { insertStatement.Append(", STREET_NUMBER"); valuesStatement.Append(", :streetNumber "); parameters.Add(DBUtils.CreateOracleParameter("streetNumber", OracleDbType.Varchar2, streetNumber)); } if (!StringUtils.IsNull(streetName)) { insertStatement.Append(", STREET_NAME"); valuesStatement.Append(", :streetName "); parameters.Add(DBUtils.CreateOracleParameter("streetName", OracleDbType.Varchar2, streetName)); } if (!StringUtils.IsNull(streetTypeCode)) { insertStatement.Append(", STREET_TYPE_CODE"); valuesStatement.Append(", :streetTypeCode "); parameters.Add(DBUtils.CreateOracleParameter("streetTypeCode", OracleDbType.Varchar2, streetTypeCode)); } if (!StringUtils.IsNull(streetSuffixCode)) { insertStatement.Append(", STREET_SUFFIX_CODE"); valuesStatement.Append(", :streetSuffixCode "); parameters.Add(DBUtils.CreateOracleParameter("streetSuffixCode", OracleDbType.Varchar2, streetSuffixCode)); } if (!StringUtils.IsNull(locality)) { insertStatement.Append(", LOCALITY"); valuesStatement.Append(", :locality"); parameters.Add(DBUtils.CreateOracleParameter("locality", OracleDbType.Varchar2, locality)); } if (!StringUtils.IsNull(stateCode)) { insertStatement.Append(", STATE_CODE"); valuesStatement.Append(", :stateCode"); parameters.Add(DBUtils.CreateOracleParameter("stateCode", OracleDbType.Varchar2, stateCode)); } if (!StringUtils.IsNull(postcode)) { insertStatement.Append(", POSTCODE"); valuesStatement.Append(", :postcode "); parameters.Add(DBUtils.CreateOracleParameter("postcode", OracleDbType.Varchar2, postcode)); } if (!StringUtils.IsNull(country)) { insertStatement.Append(", COUNTRY"); valuesStatement.Append(", :country "); parameters.Add(DBUtils.CreateOracleParameter("country", OracleDbType.Varchar2, country)); } if (!StringUtils.IsNull(esmsAddress)) { insertStatement.Append(", ESMS_ADDRESS"); valuesStatement.Append(", :esmsAddress "); parameters.Add(DBUtils.CreateOracleParameter("esmsAddress", OracleDbType.Varchar2, esmsAddress)); } if (!StringUtils.IsNull(validatedBy)) { insertStatement.Append(", VALIDATED_DATE"); valuesStatement.Append(", SYSDATE "); insertStatement.Append(", VALIDATED_BY"); valuesStatement.Append(", :validatedBy "); parameters.Add(DBUtils.CreateOracleParameter("validatedBy", OracleDbType.Varchar2, validatedBy)); } if (!StringUtils.IsNull(confidence)) { insertStatement.Append(", VALIDATION_CONFIDENCE"); valuesStatement.Append(", :confidence "); parameters.Add(DBUtils.CreateOracleParameter("confidence", OracleDbType.Decimal, confidence)); } if (!StringUtils.IsNull(status)) { insertStatement.Append(", VALIDATION_STATUS"); valuesStatement.Append(", :status "); parameters.Add(DBUtils.CreateOracleParameter("status", OracleDbType.Varchar2, status)); } if (!StringUtils.IsNull(quality)) { insertStatement.Append(", VALIDATION_QUALITY"); valuesStatement.Append(", :quality "); parameters.Add(DBUtils.CreateOracleParameter("quality", OracleDbType.Decimal, quality)); } // finish off the statement insertStatement.Append(") "); valuesStatement.Append(")"); // build the insert statement string sql = insertStatement + valuesStatement.ToString(); // Execute the INSERT Statement Dml dmlDAO = new Dml(); int rowsAffected = dmlDAO.Execute(sql, transaction, parameters); if (rowsAffected == 0) { throw new NoRowsAffectedException(); } } << many more methods go here >> } This system was developed by me and a small team back in 2005 after a 1 week .NET course. Before than my experience was in client-server applications. Over the past 5 years I've come to recognise the benefits of automated unit testing, automated integration testing and automated acceptance testing (using Selenium or equivalent) but the current code-base seems impossible to introduce these concepts. We are now starting to work on a major enhancement project with tight time-frames. The team consists of 5 .NET developers - 2 developers with a few years of .NET experience and 3 others with little or no .NET experience. None of the team (including myself) has experience in using .NET unit testing or mocking frameworks. What strategy would you use to make this code cleaner, more object-oriented, testable and maintainable?

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • CodePlex Daily Summary for Friday, October 05, 2012

    CodePlex Daily Summary for Friday, October 05, 2012Popular ReleasesConfiguration Manager 2012 Automation: Beta Code (v0.1): Beta codefastJSON: v2.0.7: 2.0.7 - bug fix missing comma with single property and extension enabledWinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...Snoop, the WPF Spy Utility: Snoop 2.8.0: Snoop 2.8.0Announcing Snoop 2.8.0! It's been exactly six months since the last release, and this one has a bunch of goodies in it. In particular, there is now a PowerShell scripting tab, compliments of Bailey Ling. With this tab, the possibilities are limitless. It basically lets you automate/script the application that you are Snooping. Bailey has a couple blog posts (one and two) on his tab already, and I am sure more is to come. Please note that if you do not have PowerShell installed, y....NET Micro Framework: .NET MF 4.3 (Beta): This is the 4.3 Beta version of the .NET Micro Framework. Feature List for v4.3 Support for Visual Studio 2012 (including the Windows Desktop Express version) All v4.2 QFEs features and bug fixes (PWM enhancements, lwIP and network driver reliability improvements, Analog Output, WinUSB and latest GCC support) Improved diagnostic information for deployment Decreased boot time Bug fixes Work Item 1736 - Create link for MFDeploy under start menu Work Item 1504 - Customizing lwIP o...MCEBuddy 2.x: MCEBuddy 2.3.1: 2.3.1All new Remote Client Server architecture. Reccomended Download. The Remote Client Installation is OPTIONAL, you can extract the files from the zip archive into a local folder and run MCEBuddy.GUI directly. 2.2.15 was the last standalone release. Changelog for 2.3.1 (32bit and 64bit) 1. All remote MCEBuddy Client Server architecture (GUI runs remotely/independently from engine now) 2. Fixed bug in Audio Offset 3. Added support for remote MediaInfo (right click on file in queue to get ...D3 Loot Tracker: 1.5: Support for session upload to website. Support for theme change through general settings. Time played counter will now also display a count for days. Tome of secrets are no longer logged as items.NTCPMSG: V1.2.0.0: Allocate an identify cableid for each single connection cable. * Server can asend to specified cableid directly.Team Foundation Server Word Add-in: Version 1.0.12.0622: Welcome to the Visual Studio Team Foundation Server Word Add-in Supported Environments Microsoft Office Word 2007 and 2010 X86 (32-bit) Team Foundation Server 2010 Object Model TFS 2010, 2012 and TFS Service supported, using TFS OM / Explorer 2010. Quality-Bar Details Tool has been reviewed by Visual Studio ALM Rangers Tool has been through an independent technical and quality review All critical bugs have been resolved Known Issues / Bugs WI#43553 - The Acceptance criteria is not pu...Korean String Extension for .NET: ?? ??? ??? ????(v0.2.3.0): ? ?? ?? ?? ???? - string.KExtract() ?? ???? - string.AppendJosa(...) AppendJosa(...)? ?? ???? KAppendJosa(...)? ??? ?????UMD????? - PC?: UMDEditor?????V2.7: ??:http://jianyun.org/archives/948.html =============================================================================== UMD??? ???? =============================================================================== 2.7.0 (2012-10-3) ???????“UMD???.exe”??“UMDEditor.exe” ?????????;????????,??????。??????,????! ??64????,??????????????bug ?????????????,???? ???????????????? ???????????????,??????????bug ------------------------------------------------------- ?? reg.bat ????????????。 ????,??????txt/u...SharePoint Column & View Permission: SharePoint Column and View Permission v1.5: Version 1.5 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerUntangler: Untangler 1.0.0: Add a missing file from first releaseDirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugHome Access Plus+: v8.1: HAP+ Web v8.1.1003.000079318 Fixed: Issue with the Help Desk and updating a ticket as an admin 79319 Fixed: formatting issue with the booking system admin header 79321 Moved to using the arrow with a circle symbol on the homepage instead of the > and < 79541 Added: 480px wide mobile theme to login page 79541 Added: 480px wide mobile theme to home page 79541 Added: slide events for homepage 79553 Fixed: Booking System Multiple Lesson Bug 79553 Fixed: IE Error Message 79684 Fixed: jQuery issue ...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...WallSwitch: WallSwitch 1.0.6: Version 1.0.6 Changes: Added hotkeys to perform a variety of operations (next/previous image, pause, clear history, etc.) Added color effects for grayscale, sepia and intense color. Various fixes.Readable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20Windows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryNew Projects3DGL: Bot de liga con comandos basicos para un pvpgn, necesita ser refactorizado y pasado en limpio pero esta totalmente funcional. Actualmente se usa OmbuServerADCMS: oneAptech.eProject.Batch59B - Online Book Store: eProject of Batch59B (SOFTECH - APTECH)AutoconsultaUB: this is a testAzure Active Directory Expense Demo Application: This application has been written to provide you with a quick and easy way to set up your first application that connects seamlessly to Azure Active DirectoryCentral: This a WPF project that implements PRISM with MEF as the IoC. This is an IDE with a modern UI where developers can run and centralize all their different apps.DataWay Connectors: ?????????? DataWay ??? ?????????? ?????????? ??? ????????? DataWay, ?????????? ?? ?????????????? ? ?????????? ??????-????????DLock - Open source distributed lock: DLock is a open source project based on .net framework that can provide the distributed lock. DoubleKeyDictionary: Project is just a single file, tests to be added as we go.Embedded Excel OLE Orphan Preventer: Prevents orphaned instances of embedded Excel workbooks from handing around even after the parent container document has been closed.File Duplicate Utility: This project will quickly detect duplicate files in a directory, then allow some minimal post processing on those duplicate files (i.e. move them to a new dir).Geoprocessing: A set of tools for processing Sea ice concentrations Google oAuth2 Service Account .NET: Google oAuth2 Service Account .NETHelperStart: NotingiDeal: C# library for connecting with iDealJCI-System: This project doesn't have a summaryLayoutting a long string: Takes a long string and splits it according a displacing enum layoutMicrosoft Dynamics CRM VB.Net SoapLogger: The VB.NET SoapLogger for VB.NET makes it easy to see what the SOAP looks like behind a Dynamics CRM 2011 call. Similiary to the C# version included in the SDKMinecraftRepository: Minecraft data repositoryModBUSLib.NET: TestMood Tracker - Decisions: A application to help you track your mood changes.Relying Party Federation Metadata Editor: This is a federation metadata editor for relying party trust applications. RPs can be created on any platform (as long as it's based on the oasis standart).Rest MVC: Personal project to play around with MVC APISharepoint 2010 Image carousel Sandboxed: This is a Image Slider Sandboxed solution web part for SharePoint 2010. Hope this helps. Cheers!Synapse - Micro Framework for: IoCC, AoP, Messages, Pipe and Filter Pattern: Micro Framework for: Inversion of Control Container, Aspect oriented Programming, Messages Pattern, Pipe and Filter Pattern.testdd10042012tfs01: b testnewgit1004201201: cWikimentation: A very simple Wiki to integrate in existing Asp.Net MVC4-Sites, implemented as an Area. Use it for a simple OnePage-Project-Documentation.Windows 8 AppBox: Este aplicativo vai ajuda-los a começar a desenvolver Aplicativos para a Windows 8 Store, comece desenvolvendo uma App simples, baseada somente em conteúdo :)Windows Phone Stateful Framework: A framework to correctly implement the Windows Phone tombstoned state.

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  • Allowing connections initiated from outside

    - by Mark S. Rasmussen
    I've got an old Juniper SSG5 running ScreenOS 5.4.0r6.0. Once a day, more or less, it'll start randomly dropping packets at a rate of ~5-10%. We currently solve this issue by simply rebooting the unit, after which it resumes working in perfect condition. As this error has started appearing randomly, without any configuration or hardware changes, I'm assuming I've got an aging unit about to fail. As such, I've got a replacement SSG5 running ScreenOS 6.0. I've dumped the config on the 5.4 and imported it into a clean 6.0, and it seems to gladly accept it, and all my configuration seems to be A-OK. However, upon connecting the new unit, all outside-initiated connections seem to be blocked. If I browse our external IP from the inside, everything works perfectly, and it's not just port 80, SSH, Crashplan - all of our policies route correctly. All normal networking, initiated from the inside, work perfectly as well. If on the other hand I browse our external IP from the outside, everything is blocked. Barring differences between ScreenOS 5.4 and 6.0, the config is identical. Is there a setting somewhere that defines whether outside/inside initiated connections are allowed? unset key protection enable set clock timezone 1 set vrouter trust-vr sharable set vrouter "untrust-vr" exit set vrouter "trust-vr" unset auto-route-export exit set service "MyVOIP_UDP4569" protocol udp src-port 0-65535 dst-port 4569-4569 set service "MyVOIP_TCP22" protocol tcp src-port 0-65535 dst-port 22-22 set service "MyRDP" protocol tcp src-port 0-65535 dst-port 3389-3389 set service "MyRsync" protocol tcp src-port 0-65535 dst-port 873-873 set service "NZ_FTP" protocol tcp src-port 0-65535 dst-port 40000-41000 set service "NZ_FTP" + tcp src-port 0-65535 dst-port 21-21 set service "PPTP-VPN" protocol 47 src-port 2048-2048 dst-port 2048-2048 set service "PPTP-VPN" + tcp src-port 1024-65535 dst-port 1723-1723 set service "NZ_FMS_1935" protocol tcp src-port 0-65535 dst-port 1935-1935 set service "NZ_FMS_1935" + udp src-port 0-65535 dst-port 1935-1935 set service "NZ_FMS_8080" protocol tcp src-port 0-65535 dst-port 8080-8080 set service "CrashPlan Server" protocol tcp src-port 0-65535 dst-port 4280-4280 set service "CrashPlan Console" protocol tcp src-port 0-65535 dst-port 4282-4282 unset alg sip enable set alg appleichat enable unset alg appleichat re-assembly enable set alg sctp enable set auth-server "Local" id 0 set auth-server "Local" server-name "Local" set auth default auth server "Local" set auth radius accounting port 1646 set admin name "netscreen" set admin password "XXX" set admin auth web timeout 10 set admin auth dial-in timeout 3 set admin auth server "Local" set admin format dos set vip multi-port set zone "Trust" vrouter "trust-vr" set zone "Untrust" vrouter "trust-vr" set zone "DMZ" vrouter "trust-vr" set zone "VLAN" vrouter "trust-vr" set zone "Untrust-Tun" vrouter "trust-vr" set zone "Trust" tcp-rst set zone "Untrust" block unset zone "Untrust" tcp-rst set zone "MGT" block unset zone "V1-Trust" tcp-rst unset zone "V1-Untrust" tcp-rst set zone "DMZ" tcp-rst unset zone "V1-DMZ" tcp-rst unset zone "VLAN" tcp-rst set zone "Untrust" screen tear-drop set zone "Untrust" screen syn-flood set zone "Untrust" screen ping-death set zone "Untrust" screen ip-filter-src set zone "Untrust" screen land set zone "V1-Untrust" screen tear-drop set zone "V1-Untrust" screen syn-flood set zone "V1-Untrust" screen ping-death set zone "V1-Untrust" screen ip-filter-src set zone "V1-Untrust" screen land set interface ethernet0/0 phy full 100mb set interface ethernet0/3 phy full 100mb set interface ethernet0/4 phy full 100mb set interface ethernet0/5 phy full 100mb set interface ethernet0/6 phy full 100mb set interface "ethernet0/0" zone "Untrust" set interface "ethernet0/1" zone "Null" set interface "bgroup0" zone "Trust" set interface "bgroup1" zone "Trust" set interface "bgroup2" zone "Trust" set interface bgroup2 port ethernet0/2 set interface bgroup0 port ethernet0/3 set interface bgroup0 port ethernet0/4 set interface bgroup1 port ethernet0/5 set interface bgroup1 port ethernet0/6 unset interface vlan1 ip set interface ethernet0/0 ip 215.173.182.18/29 set interface ethernet0/0 route set interface bgroup0 ip 192.168.1.1/24 set interface bgroup0 nat set interface bgroup1 ip 192.168.2.1/24 set interface bgroup1 nat set interface bgroup2 ip 192.168.3.1/24 set interface bgroup2 nat set interface ethernet0/0 gateway 215.173.182.17 unset interface vlan1 bypass-others-ipsec unset interface vlan1 bypass-non-ip set interface ethernet0/0 ip manageable set interface bgroup0 ip manageable set interface bgroup1 ip manageable set interface bgroup2 ip manageable set interface bgroup0 manage mtrace unset interface bgroup1 manage ssh unset interface bgroup1 manage telnet unset interface bgroup1 manage snmp unset interface bgroup1 manage ssl unset interface bgroup1 manage web unset interface bgroup2 manage ssh unset interface bgroup2 manage telnet unset interface bgroup2 manage snmp unset interface bgroup2 manage ssl unset interface bgroup2 manage web set interface ethernet0/0 vip 215.173.182.19 2048 "PPTP-VPN" 192.168.1.131 set interface ethernet0/0 vip 215.173.182.19 + 4280 "CrashPlan Server" 192.168.1.131 set interface ethernet0/0 vip 215.173.182.19 + 4282 "CrashPlan Console" 192.168.1.131 set interface ethernet0/0 vip 215.173.182.22 22 "MyVOIP_TCP22" 192.168.2.127 set interface ethernet0/0 vip 215.173.182.22 + 4569 "MyVOIP_UDP4569" 192.168.2.127 set interface ethernet0/0 vip 215.173.182.22 + 3389 "MyRDP" 192.168.2.202 set interface ethernet0/0 vip 215.173.182.22 + 873 "MyRsync" 192.168.2.201 set interface ethernet0/0 vip 215.173.182.22 + 80 "HTTP" 192.168.2.202 set interface ethernet0/0 vip 215.173.182.22 + 2048 "PPTP-VPN" 192.168.2.201 set interface ethernet0/0 vip 215.173.182.22 + 8080 "NZ_FMS_8080" 192.168.2.216 set interface ethernet0/0 vip 215.173.182.22 + 1935 "NZ_FMS_1935" 192.168.2.216 set interface bgroup0 dhcp server service set interface bgroup1 dhcp server service set interface bgroup2 dhcp server service set interface bgroup0 dhcp server auto set interface bgroup1 dhcp server auto set interface bgroup2 dhcp server auto set interface bgroup0 dhcp server option domainname companyalan set interface bgroup0 dhcp server option dns1 192.168.1.131 set interface bgroup1 dhcp server option domainname companyblan set interface bgroup1 dhcp server option dns1 192.168.2.202 set interface bgroup2 dhcp server option dns1 8.8.8.8 set interface bgroup2 dhcp server option wins1 8.8.4.4 set interface bgroup0 dhcp server ip 192.168.1.2 to 192.168.1.116 set interface bgroup1 dhcp server ip 192.168.2.2 to 192.168.2.116 set interface bgroup2 dhcp server ip 192.168.3.2 to 192.168.3.126 unset interface bgroup0 dhcp server config next-server-ip unset interface bgroup1 dhcp server config next-server-ip unset interface bgroup2 dhcp server config next-server-ip set interface "ethernet0/0" mip 215.173.182.21 host 192.168.2.202 netmask 255.255.255.255 vr "trust-vr" set interface "serial0/0" modem settings "USR" init "AT&F" set interface "serial0/0" modem settings "USR" active set interface "serial0/0" modem speed 115200 set interface "serial0/0" modem retry 3 set interface "serial0/0" modem interval 10 set interface "serial0/0" modem idle-time 10 set flow tcp-mss unset flow tcp-syn-check unset flow tcp-syn-bit-check set flow reverse-route clear-text prefer set flow reverse-route tunnel always set pki authority default scep mode "auto" set pki x509 default cert-path partial set pki x509 dn name "[email protected]" set dns host dns1 0.0.0.0 set dns host dns2 0.0.0.0 set dns host dns3 0.0.0.0 set address "Trust" "192.168.1.0/24" 192.168.1.0 255.255.255.0 set address "Trust" "192.168.2.0/24" 192.168.2.0 255.255.255.0 set address "Trust" "192.168.3.0/24" 192.168.3.0 255.255.255.0 set crypto-policy exit set ike respond-bad-spi 1 set ike ikev2 ike-sa-soft-lifetime 60 unset ike ikeid-enumeration unset ike dos-protection unset ipsec access-session enable set ipsec access-session maximum 5000 set ipsec access-session upper-threshold 0 set ipsec access-session lower-threshold 0 set ipsec access-session dead-p2-sa-timeout 0 unset ipsec access-session log-error unset ipsec access-session info-exch-connected unset ipsec access-session use-error-log set vrouter "untrust-vr" exit set vrouter "trust-vr" exit set l2tp default ppp-auth chap set url protocol websense exit set policy id 1 from "Trust" to "Untrust" "Any" "Any" "ANY" permit set policy id 1 exit set policy id 2 from "Untrust" to "Trust" "Any" "VIP(215.173.182.19)" "PPTP-VPN" permit traffic set policy id 2 exit set policy id 3 from "Untrust" to "Trust" "Any" "VIP(215.173.182.22)" "HTTP" permit log set policy id 3 set service "MyRDP" set service "MyRsync" set service "MyVOIP_TCP22" set service "MyVOIP_UDP4569" exit set policy id 6 from "Trust" to "Trust" "192.168.1.0/24" "192.168.2.0/24" "ANY" deny set policy id 6 exit set policy id 7 from "Trust" to "Trust" "192.168.2.0/24" "192.168.1.0/24" "ANY" deny set policy id 7 exit set policy id 8 from "Trust" to "Trust" "192.168.3.0/24" "192.168.1.0/24" "ANY" deny set policy id 8 exit set policy id 9 from "Trust" to "Trust" "192.168.3.0/24" "192.168.2.0/24" "ANY" deny set policy id 9 exit set policy id 10 from "Untrust" to "Trust" "Any" "MIP(215.173.182.21)" "NZ_FTP" permit set policy id 10 exit set policy id 11 from "Untrust" to "Trust" "Any" "VIP(215.173.182.22)" "PPTP-VPN" permit set policy id 11 exit set policy id 12 from "Untrust" to "Trust" "Any" "VIP(215.173.182.22)" "NZ_FMS_1935" permit set policy id 12 set service "NZ_FMS_8080" exit set policy id 13 from "Untrust" to "Trust" "Any" "VIP(215.173.182.19)" "CrashPlan Console" permit set policy id 13 set service "CrashPlan Server" exit set nsmgmt bulkcli reboot-timeout 60 set ssh version v2 set config lock timeout 5 unset license-key auto-update set telnet client enable set snmp port listen 161 set snmp port trap 162 set vrouter "untrust-vr" exit set vrouter "trust-vr" unset add-default-route exit set vrouter "untrust-vr" exit set vrouter "trust-vr" exit Note that I've previously posted a similar question (pertaining to the same device & replacement, but ultimately caused by a malfunctioning switch, and thus clouding the current issue): Outbound traffic being blocked for MIP/VIPped servers (Juniper SSG5)

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  • CodePlex Daily Summary for Wednesday, May 23, 2012

    CodePlex Daily Summary for Wednesday, May 23, 2012Popular ReleasesChristoc's DotNetNuke Module Development Template: 00.00.08 for DNN6: BEFORE USE YOU need to install the MSBuild Community Tasks available from http://msbuildtasks.tigris.org For best results you should configure your development environment as described in this blog post Then read this latest blog post about customizing and using these custom templates. Installation is simple To use this template place the ZIP (not extracted) file in your My Documents\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\Web OR for VB My Documents\Visual Studio 2010\Te...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.53: fix issue #18106, where member operators on numeric literals caused the member part to be duplicated when not minifying numeric literals ADD NEW FEATURE: ability to create source map files! The first mapfile format to be supported is the Script# format. Use the new -map filename switch to create map files when building your sources.Microsoft SQL Server Product Samples: Database: AdventureWorks 2008 Analysis Services Project: AdventureWorks 2008 Analysis Services sample database project files. Project files for Analysis Services 2008 sample cubes (standard and enterprise). Lessons 1 to 10 tutorial files.HigLabo: HigLabo_20120522: Bug fix of EncodeToMailHeaderLine method when TransferEncoding is QuotedPrintable and Encoding is not ASCII.BlackJumboDog: Ver5.6.3: 2012.05.22 Ver5.6.3  (1) HTTP????????、ftp://??????????????????????LogicCircuit: LogicCircuit 2.12.5.22: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing start up issue.Internals Viewer (updated) for SQL Server 2008 R2.: Internals Viewer for SSMS 2008 R2: Updated code to work with SSMS 2008 R2. Changed dependancies, removing old assemblies no longer present and replacing them with updated versions.Orchard Project: Orchard 1.4.2: This is a service release to address 1.4 and 1.4.1 bugs. Please read our release notes for Orchard 1.4.2: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesVirtu: Virtu 0.9.2: Source Requirements.NET Framework 4 Visual Studio 2010 with SP1 or Visual Studio 2010 Express with SP1 Silverlight 5 Tools for Visual Studio 2010 with SP1 Windows Phone 7 Developer Tools (which includes XNA Game Studio 4) Binaries RequirementsSilverlight 5 .NET Framework 4 XNA Framework 4SharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.0): New fetures:View other users predictions Hide/Show background image (web part property) Installing SharePoint Euro 2012 PredictorSharePoint Euro 2012 Predictor has been developed as a SharePoint Sandbox solution to support SharePoint Online (Office 365) Download the solution havivi.euro2012.wsp from the download page: Downloads Upload this solution to your Site Collection via the solutions area. Click on Activate to make the web parts in the solution available for use in the Site C...Metadata Document Generator for Microsoft Dynamics CRM 2011: Metadata Document Generator (2.0.0.0): New UI Metro style New features Save and load settings to/from file Export only OptionSet attributes Use of Gembox Spreadsheet to generate Excel (makes application lighter : 1,5MB instead of 7MB)Audio Pitch & Shift: Audio Pitch And Shift 4.2.0: Backward / Forward buttons Improved features for encoding, streaming, menu Bug fixesSilverlight socket component: Smark.NetDisk: Smark.NetDisk?????Silverlight ?.net???????????,???????????????????????。Smark.NetDisk??????????,????.net???????????????????????tcp??;???????Silverlight??????????????????????callisto: callisto 2.0.28: Update log: - Extended Scribble protocol. - Updated HTML5 client code - now supports the latest versions of Google Chrome.ExtAspNet: ExtAspNet v3.1.6: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://bbs.extasp.net/ ??:http://demo.extasp.net/ ??:http://doc.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-05-20 v3.1.6 -??RowD...Dynamics XRM Tools: Dynamics XRM Tools BETA 1.0: The Dynamics XRM Tools 1.0 BETA is now available Seperate downloads are available for On Premise and Online as certain features are only available On Premise. This is a BETA build and may not resemble the final release. Many enhancements are in development and will be made available soon. Please provide feedback so that we may learn and discover how to make these tools better.PHPExcel: PHPExcel 1.7.7: See Change Log for details of the new features and bugfixes included in this release. BREAKING CHANGE! From PHPExcel 1.7.8 onwards, the 3rd-party tcPDF library will no longer be bundled with PHPExcel for rendering PDF files through the PDF Writer. The PDF Writer is being rewritten to allow a choice of 3rd party PDF libraries (tcPDF, mPDF, and domPDF initially), none of which will be bundled with PHPExcel, but which can be downloaded seperately from the appropriate sites.GhostBuster: GhostBuster Setup (91520): Added WMI based RestorePoint support Removed test code from program.cs Improved counting. Changed color of ghosted but unfiltered devices. Changed HwEntries into an ObservableCollection. Added Properties Form. Added Properties MenuItem to Context Menu. Added Hide Unfiltered Devices to Context Menu. If you like this tool, leave me a note, rate this project or write a review or Donate to Ghostbuster. Donate to GhostbusterEXCEL??、??、????????:DataPie(??MSSQL 2008、ORACLE、ACCESS 2007): DataPie_V3.2: V3.2, 2012?5?19? ????ORACLE??????。AvalonDock: AvalonDock 2.0.0795: Welcome to the Beta release of AvalonDock 2.0 After 4 months of hard work I'm ready to upload the beta version of AvalonDock 2.0. This new version boosts a lot of new features and now is stable enough to be deployed in production scenarios. For this reason I encourage everyone is using AD 1.3 or earlier to upgrade soon to this new version. The final version is scheduled for the end of June. What is included in Beta: 1) Stability! thanks to all users contribution I’ve corrected a lot of issues...New ProjectsAits HRM: Human Resource ManagermentBeeWix Toolkit: The toolkit is a set of classes we are using here at Beewix for our Social Network project. Church Management: Simple Church Management Software By Lalit Kumar & Ivan Lewis.Client Center for ConfigurationManager: The tool is designed for IT Professionals to troubleshoot SCCM/CM12 Client related Issues. The Client Center for Configuration Manager provides a quick and easy overview of client settings, including running services and Agent settings in a good easy to use, user interface.Common Instance Factory: Provides an abstraction over dependency injection and IoC containers using the abstract factory design pattern. It was created as an alternative to the Common Service Locator, but it does not use the service location anti-pattern and it provides support for releasing instances. Adapters are available for various dependency injection containers, such as Ninject and SimpleInjector, with more to come shortly. There are also WCF extensions available for decoupling services from DI containers.ConfigMgrRegistrationRequest: ConfigMgrRegistrationRequest allows you to simulate a client using System Center 2012 Configuration Manager Client SDK Basically, this project allows you to create Fake CM12 Clients, ideal when you need test load, reports, etc... when you run the tool (as a local Administrator), it will - Open a csv file and send request to register a new client to sccm - Send a update client id to sccm - Request policy - Send a ddr message - Send hinv more info on my blog at http://wmug.co.uk/w...COSC 320 TWIN System v2.0: Migration of previous version due to one month server limitationCultiv Photometadata for Umbraco: The PhotoMetaData package will extract meta data from images that you upload in your Umbraco media section. Dependency Injection Service Provider (DISP): Dependency Injection Service Provider (DISP) is a wrapper or an interface that aim to allow .NET developers use one of the inversion of control (IoC) containers out there such as StructureMap or Ninject from a high level of abstraction, using the same interface and classes without having to worry about the concrete implementation of each of the IoC containers. DISP provides an interface that will create and instance of an IoC container of your election, and provide generic interface to co...DirectPOS.NET: DirectPOS is a set of classes that bypasses OPOS and other libraries to talk to POS devices directly currently focusing on support for Bixolon, Samsung, and Epson thermal printers and some other devices.Dodongo's Quest: Roguelike in C# and XNAEpicCms: epiccms is only a name. The underlying system consists of two components: an api data service that replicates database tables, views, and procedures directly by url routes; a web interface that is very lightweight and purposed only to directly edit database table data. It is the intention that users will have full control over their data, how it is distributed, who has access, and when or how long anything(anyone) has access to all single pieces of data. It is also the intention that users wi...Find Duplicate file: This application is developed in WPF. you can find duplicate files from the file impression not from file size of from file name. Although this process is very time consuming. You can search and delete the similar file from the application itself. you can also open file location and delete manually from windows explorer. HoleFilling: We present a new image completion algorithm powered by a huge database of photographs gathered from the Web. The algorithm patches up holes in images by finding similar image regions in the database that are not only seamless but also semantically valid. Our chief insight is that while the space of images is effectively infinite, the space of semantically differentiable scenes is actually not that large. For many image completion tasks we are able to find similar scenes which conta...ILCC: A C compiler made in C# that generates .NET CIL code, XML, YAML and .NET PInvokeKendo UI framework for Orchard: This is a common location for kendo UI framework and related script libraries to use with Orchard CMS.MASAS SharePoint: This project is all about creating a SharePoint 2010-based capability to use the Multi-Agency Situational Awareness System (of systems) - MASAS. MASAS is focused on the exchange of structured information. This module is focused on using that information in your SharePoint 2010-based applications. Think of it this way - MASAS is an information bucket. MASAS allows you to share structured information by putting information into the bucket and by pulling information out of the bucket. ...MCP History: History Module for CB websiteMediaWikiSPMigrator: This project is aimed to make it easier to migrate from Mediawiki wiki's into SharePoint. The big differentiator is that it will allow you to map templates into a specific content type in SharePoint. NConf - Advanced Configuration Manager: NConf is an advanced configuration system for .Net projects. It's written out of the need for more advanced configuration than what .Net provides. The key features it supports is multiple configuration sources, simple to use syntax, the ability to reload/update configuration at runtime, and the easy ability to implement custom configuration sources.NMEA Interpreter: NMEA Interpreter is a class library created for one of my projects. It's main function is to parse NMEA sentences into usable easy to read and display data.Occupado: Time management for the School enviroment.OmahaMTG Site: Omaha MTG SiteProject Bloodlust Fury: Group project for CIS 375Radar IoC container: Very simple, fast and easy to use IoC container. Don't have any dependencies on external libraries - just pure .NET 4 Client Profile. Minimal size (~18kB in release build) makes it suitable to use in any project type.Service Request System: Service Request System (SRS) is a lightweight application for submitting and managing Service Requests of any type. The application is written in ASP.net (C#), and can utilize any type of database.Sign In As A Different User: Running your browser (IE) in a corporate environment will give you single sign on to web applications running in your intranet. But in some cases you need to access an URL with different credentials (admin purpose, etc.). Applications like SharePoint will provide you a solution right out of the box, but if this is not available the SignInAsADifferentUser project may help you. We as Glück & Kanja Consulting AG deployed such configurations in relation to Microsoft Lync components. Searching the...SimIn - Simulate Input in Your .NET Applications: SimIn is a light-weight .NET library which allows You to send user input to another applications. You can use SimIn in two modes: simulating user input (SendMessages), or control Your mouse. It supports DirectX input simulation, which means you can send mouse or keyboard messages to any DirectX game you want, and the game will register it correctly. SocialVeris: Este projeto consiste em uma rede social da instituição de ensino Veris IBTA. É um projeto de conclusão do curso de Análise e Desenvolvimento de Sistemas.Sprocket: Web application to management tasks in small company. TheList: A web an mobile application oriented to users that need a support in the creation of the supermarket list.Turntable Enhanced: TT Enhanced is a Turntable.fm Chrome extension used for giving the Turntable.fm website a bit of a face-lift. It adds cosmetic changes to the website, room moderation, drop down lists for easier usability, and much more.Web Part Collector: WebPart collector will help you identify any webpart or all webparts that are located inside your site collection

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  • Why should main() be short?

    - by Stargazer712
    I've been programming for over 9 years, and according to the advice of my first programming teacher, I always keep my main() function extremely short. At first I had no idea why. I just obeyed without understanding, much to the delight of my professors. After gaining experience, I realized that if I designed my code correctly, having a short main() function just sortof happened. Writing modularized code and following the single responsibility principle allowed my code to be designed in "bunches", and main() served as nothing more than a catalyst to get the program running. Fast forward to a few weeks ago, I was looking at Python's souce code, and I found the main() function: /* Minimal main program -- everything is loaded from the library */ ... int main(int argc, char **argv) { ... return Py_Main(argc, argv); } Yay Python. Short main() function == Good code. Programming teachers were right. Wanting to look deeper, I took a look at Py_Main. In its entirety, it is defined as follows: /* Main program */ int Py_Main(int argc, char **argv) { int c; int sts; char *command = NULL; char *filename = NULL; char *module = NULL; FILE *fp = stdin; char *p; int unbuffered = 0; int skipfirstline = 0; int stdin_is_interactive = 0; int help = 0; int version = 0; int saw_unbuffered_flag = 0; PyCompilerFlags cf; cf.cf_flags = 0; orig_argc = argc; /* For Py_GetArgcArgv() */ orig_argv = argv; #ifdef RISCOS Py_RISCOSWimpFlag = 0; #endif PySys_ResetWarnOptions(); while ((c = _PyOS_GetOpt(argc, argv, PROGRAM_OPTS)) != EOF) { if (c == 'c') { /* -c is the last option; following arguments that look like options are left for the command to interpret. */ command = (char *)malloc(strlen(_PyOS_optarg) + 2); if (command == NULL) Py_FatalError( "not enough memory to copy -c argument"); strcpy(command, _PyOS_optarg); strcat(command, "\n"); break; } if (c == 'm') { /* -m is the last option; following arguments that look like options are left for the module to interpret. */ module = (char *)malloc(strlen(_PyOS_optarg) + 2); if (module == NULL) Py_FatalError( "not enough memory to copy -m argument"); strcpy(module, _PyOS_optarg); break; } switch (c) { case 'b': Py_BytesWarningFlag++; break; case 'd': Py_DebugFlag++; break; case '3': Py_Py3kWarningFlag++; if (!Py_DivisionWarningFlag) Py_DivisionWarningFlag = 1; break; case 'Q': if (strcmp(_PyOS_optarg, "old") == 0) { Py_DivisionWarningFlag = 0; break; } if (strcmp(_PyOS_optarg, "warn") == 0) { Py_DivisionWarningFlag = 1; break; } if (strcmp(_PyOS_optarg, "warnall") == 0) { Py_DivisionWarningFlag = 2; break; } if (strcmp(_PyOS_optarg, "new") == 0) { /* This only affects __main__ */ cf.cf_flags |= CO_FUTURE_DIVISION; /* And this tells the eval loop to treat BINARY_DIVIDE as BINARY_TRUE_DIVIDE */ _Py_QnewFlag = 1; break; } fprintf(stderr, "-Q option should be `-Qold', " "`-Qwarn', `-Qwarnall', or `-Qnew' only\n"); return usage(2, argv[0]); /* NOTREACHED */ case 'i': Py_InspectFlag++; Py_InteractiveFlag++; break; /* case 'J': reserved for Jython */ case 'O': Py_OptimizeFlag++; break; case 'B': Py_DontWriteBytecodeFlag++; break; case 's': Py_NoUserSiteDirectory++; break; case 'S': Py_NoSiteFlag++; break; case 'E': Py_IgnoreEnvironmentFlag++; break; case 't': Py_TabcheckFlag++; break; case 'u': unbuffered++; saw_unbuffered_flag = 1; break; case 'v': Py_VerboseFlag++; break; #ifdef RISCOS case 'w': Py_RISCOSWimpFlag = 1; break; #endif case 'x': skipfirstline = 1; break; /* case 'X': reserved for implementation-specific arguments */ case 'U': Py_UnicodeFlag++; break; case 'h': case '?': help++; break; case 'V': version++; break; case 'W': PySys_AddWarnOption(_PyOS_optarg); break; /* This space reserved for other options */ default: return usage(2, argv[0]); /*NOTREACHED*/ } } if (help) return usage(0, argv[0]); if (version) { fprintf(stderr, "Python %s\n", PY_VERSION); return 0; } if (Py_Py3kWarningFlag && !Py_TabcheckFlag) /* -3 implies -t (but not -tt) */ Py_TabcheckFlag = 1; if (!Py_InspectFlag && (p = Py_GETENV("PYTHONINSPECT")) && *p != '\0') Py_InspectFlag = 1; if (!saw_unbuffered_flag && (p = Py_GETENV("PYTHONUNBUFFERED")) && *p != '\0') unbuffered = 1; if (!Py_NoUserSiteDirectory && (p = Py_GETENV("PYTHONNOUSERSITE")) && *p != '\0') Py_NoUserSiteDirectory = 1; if ((p = Py_GETENV("PYTHONWARNINGS")) && *p != '\0') { char *buf, *warning; buf = (char *)malloc(strlen(p) + 1); if (buf == NULL) Py_FatalError( "not enough memory to copy PYTHONWARNINGS"); strcpy(buf, p); for (warning = strtok(buf, ","); warning != NULL; warning = strtok(NULL, ",")) PySys_AddWarnOption(warning); free(buf); } if (command == NULL && module == NULL && _PyOS_optind < argc && strcmp(argv[_PyOS_optind], "-") != 0) { #ifdef __VMS filename = decc$translate_vms(argv[_PyOS_optind]); if (filename == (char *)0 || filename == (char *)-1) filename = argv[_PyOS_optind]; #else filename = argv[_PyOS_optind]; #endif } stdin_is_interactive = Py_FdIsInteractive(stdin, (char *)0); if (unbuffered) { #if defined(MS_WINDOWS) || defined(__CYGWIN__) _setmode(fileno(stdin), O_BINARY); _setmode(fileno(stdout), O_BINARY); #endif #ifdef HAVE_SETVBUF setvbuf(stdin, (char *)NULL, _IONBF, BUFSIZ); setvbuf(stdout, (char *)NULL, _IONBF, BUFSIZ); setvbuf(stderr, (char *)NULL, _IONBF, BUFSIZ); #else /* !HAVE_SETVBUF */ setbuf(stdin, (char *)NULL); setbuf(stdout, (char *)NULL); setbuf(stderr, (char *)NULL); #endif /* !HAVE_SETVBUF */ } else if (Py_InteractiveFlag) { #ifdef MS_WINDOWS /* Doesn't have to have line-buffered -- use unbuffered */ /* Any set[v]buf(stdin, ...) screws up Tkinter :-( */ setvbuf(stdout, (char *)NULL, _IONBF, BUFSIZ); #else /* !MS_WINDOWS */ #ifdef HAVE_SETVBUF setvbuf(stdin, (char *)NULL, _IOLBF, BUFSIZ); setvbuf(stdout, (char *)NULL, _IOLBF, BUFSIZ); #endif /* HAVE_SETVBUF */ #endif /* !MS_WINDOWS */ /* Leave stderr alone - it should be unbuffered anyway. */ } #ifdef __VMS else { setvbuf (stdout, (char *)NULL, _IOLBF, BUFSIZ); } #endif /* __VMS */ #ifdef __APPLE__ /* On MacOS X, when the Python interpreter is embedded in an application bundle, it gets executed by a bootstrapping script that does os.execve() with an argv[0] that's different from the actual Python executable. This is needed to keep the Finder happy, or rather, to work around Apple's overly strict requirements of the process name. However, we still need a usable sys.executable, so the actual executable path is passed in an environment variable. See Lib/plat-mac/bundlebuiler.py for details about the bootstrap script. */ if ((p = Py_GETENV("PYTHONEXECUTABLE")) && *p != '\0') Py_SetProgramName(p); else Py_SetProgramName(argv[0]); #else Py_SetProgramName(argv[0]); #endif Py_Initialize(); if (Py_VerboseFlag || (command == NULL && filename == NULL && module == NULL && stdin_is_interactive)) { fprintf(stderr, "Python %s on %s\n", Py_GetVersion(), Py_GetPlatform()); if (!Py_NoSiteFlag) fprintf(stderr, "%s\n", COPYRIGHT); } if (command != NULL) { /* Backup _PyOS_optind and force sys.argv[0] = '-c' */ _PyOS_optind--; argv[_PyOS_optind] = "-c"; } if (module != NULL) { /* Backup _PyOS_optind and force sys.argv[0] = '-c' so that PySys_SetArgv correctly sets sys.path[0] to '' rather than looking for a file called "-m". See tracker issue #8202 for details. */ _PyOS_optind--; argv[_PyOS_optind] = "-c"; } PySys_SetArgv(argc-_PyOS_optind, argv+_PyOS_optind); if ((Py_InspectFlag || (command == NULL && filename == NULL && module == NULL)) && isatty(fileno(stdin))) { PyObject *v; v = PyImport_ImportModule("readline"); if (v == NULL) PyErr_Clear(); else Py_DECREF(v); } if (command) { sts = PyRun_SimpleStringFlags(command, &cf) != 0; free(command); } else if (module) { sts = RunModule(module, 1); free(module); } else { if (filename == NULL && stdin_is_interactive) { Py_InspectFlag = 0; /* do exit on SystemExit */ RunStartupFile(&cf); } /* XXX */ sts = -1; /* keep track of whether we've already run __main__ */ if (filename != NULL) { sts = RunMainFromImporter(filename); } if (sts==-1 && filename!=NULL) { if ((fp = fopen(filename, "r")) == NULL) { fprintf(stderr, "%s: can't open file '%s': [Errno %d] %s\n", argv[0], filename, errno, strerror(errno)); return 2; } else if (skipfirstline) { int ch; /* Push back first newline so line numbers remain the same */ while ((ch = getc(fp)) != EOF) { if (ch == '\n') { (void)ungetc(ch, fp); break; } } } { /* XXX: does this work on Win/Win64? (see posix_fstat) */ struct stat sb; if (fstat(fileno(fp), &sb) == 0 && S_ISDIR(sb.st_mode)) { fprintf(stderr, "%s: '%s' is a directory, cannot continue\n", argv[0], filename); fclose(fp); return 1; } } } if (sts==-1) { /* call pending calls like signal handlers (SIGINT) */ if (Py_MakePendingCalls() == -1) { PyErr_Print(); sts = 1; } else { sts = PyRun_AnyFileExFlags( fp, filename == NULL ? "<stdin>" : filename, filename != NULL, &cf) != 0; } } } /* Check this environment variable at the end, to give programs the * opportunity to set it from Python. */ if (!Py_InspectFlag && (p = Py_GETENV("PYTHONINSPECT")) && *p != '\0') { Py_InspectFlag = 1; } if (Py_InspectFlag && stdin_is_interactive && (filename != NULL || command != NULL || module != NULL)) { Py_InspectFlag = 0; /* XXX */ sts = PyRun_AnyFileFlags(stdin, "<stdin>", &cf) != 0; } Py_Finalize(); #ifdef RISCOS if (Py_RISCOSWimpFlag) fprintf(stderr, "\x0cq\x0c"); /* make frontend quit */ #endif #ifdef __INSURE__ /* Insure++ is a memory analysis tool that aids in discovering * memory leaks and other memory problems. On Python exit, the * interned string dictionary is flagged as being in use at exit * (which it is). Under normal circumstances, this is fine because * the memory will be automatically reclaimed by the system. Under * memory debugging, it's a huge source of useless noise, so we * trade off slower shutdown for less distraction in the memory * reports. -baw */ _Py_ReleaseInternedStrings(); #endif /* __INSURE__ */ return sts; } Good God Almighty...it is big enough to sink the Titanic. It seems as though Python did the "Intro to Programming 101" trick and just moved all of main()'s code to a different function called it something very similar to "main". Here's my question: Is this code terribly written, or are there other reasons reasons to have a short main function? As it stands right now, I see absolutely no difference between doing this and just moving the code in Py_Main() back into main(). Am I wrong in thinking this?

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  • CodePlex Daily Summary for Friday, July 06, 2012

    CodePlex Daily Summary for Friday, July 06, 2012Popular ReleasesTaskScheduler ASP.NET: Release 3 - 1.2.0.0: Release 3 - Version 1.2.0.0 That version was altered only the library: In TaskScheduler was added new properties: UseBackgroundThreads Enables the use of separate threads for each task. StoreThreadsInPool Manager enables to store in the Pool threads that are performing the tasks. OnStopSchedulerAutoCancelThreads Scheduler allows aborting threads when it is stopped. false if the scheduler is not aborted the threads that are running. AutoDeletedExecutedTasks Allows Manager Delete Task afte...xUnit.net Contrib: xunitcontrib-resharper 0.6 (RS 7.0, 6.1.1): xunitcontrib release 0.6 (ReSharper runner) This release provides a test runner plugin for Resharper 7.0 (EAP build 82) and 6.1, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) Copies of the plugin that support previous verions of ReSharper can be downloaded from this release. The plan is to support the latest revisions of the last two paid-for major versions of ReSharper (namely 7.0 and 6.1) Also note that all builds work against ALL VERSIONS...Umbraco CMS: Umbraco 4.8.0 Beta: Whats newuComponents in the core Multi-Node Tree Picker, Multiple Textstring, Slider and XPath Lists Easier Lucene searching built in IFile providers for easier file handling Updated 3rd party libraries Applications / Trees moved out of the database SQL Azure support added Various bug fixes Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to...CODE Framework: 4.0.20704.0: See CODE Framework (.NET) Change Log for changes in this version.?????????? - ????????: All-In-One Code Framework ??? 2012-07-04: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ???OneCode??????,??????????10????Microsoft OneCode Sample,????4?Windows Base Sample,2?XML Sample?4?ASP.NET Sample。???????????。 ????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 Windows Base Sample CSCheckOSBitness VBCheckOSBitness CSCheckOSVersion VBCheckOSVersion XML Sample CSXPath VBXPath ASP.NET Sample CSASPNETDataPager VBASPNET...sheetengine - Isometric HTML5 JavaScript Display Engine: sheetengine v1.0: The first release of sheetengine. See sheetengine.codeplex.com for a list of features and examples.AssaultCube Reloaded: 2.5.1 Intrepid Fixed: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, download the Linux package. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) If you use the default maprot or any maprot, you need to fix it Well, 2.5 was...xUnit.net - Unit testing framework for C# and .NET (a successor to NUnit): xUnit.net 1.9.1: xUnit.net release 1.9.1Build #1600 Important note for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. Important note for VS2012 users: The VS2012 runner is in the Visual Studio Gallery now, and should be installed via Tools | Extension Manager from insi...MVC Controls Toolkit: Mvc Controls Toolkit 2.2.0: Added Modified all Mv4 related features to conform with the Mvc4 RC Now all items controls accept any IEnumerable<T>(before just List<T> were accepted by most of controls) retrievalManager class that retrieves automatically data from a data source whenever it catchs events triggered by filtering, sorting, and paging controls move method to the updatesManager to move one child objects from a father to another. The move operation can be undone like the insert, update and delete operatio...D3API.Net: TESTING TOOLS (PRE-BLIZZARD API RELEASE): PLEASE NOTE: This release is COMPLETELY SEPARATE from the API. It is intended only so development with this API can begin. This will not be a maintained part of the project. (The Test Application might evolve, but the Test API will not) This release is to address the issue that since Blizzard hasn't released the API, you cannot test this API. Because of this, I decided to create a Test Application AND a Test API that includes the following: Test Application: --Has built in examples from Bl...RTF DOM Parser: 2012-7-3 Relasese: Fix some bug when parse RTFBlackJumboDog: Ver5.6.6: 2012.07.03 Ver5.6.6 (1) ???????????ftp://?????????、????LIST?????Mini SQL Query: Mini SQL Query (v1.0.68.441): Just a bug fix release for when the connections try to refresh after an edit. Make sure you read the Quickstart for an introduction.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.58: Fix for Issue #18296: provide "ALL" value to the -ignore switch to ignore all error and warning messages. Fix for issue #18293: if encountering EOF before a function declaration or expression is properly closed, throw an appropriate error and don't crash. Adjust the variable-renaming algorithm so it's very specific when renaming variables with the same number of references so a single source file ends up with the same minified names on different platforms. add the ability to specify kno...LogExpert: 1.4 build 4566: This release for the 1.4 version line contains various fixes which have been made some times ago. Until now these fixes were only available in the 1.5 alpha versions. It also contains a fix for: 710. Column finder (press F8 to show) Terminal server issues: Multiple sessions with same user should work now Settings Export/Import available via Settings Dialog still incomple (e.g. tab colors are not saved) maybe I change the file format one day no command line support yet (for importin...CommonLibrary.NET: CommonLibrary.NET 0.9.8.5 - Final Release: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. FluentscriptCommonLibrary.NET 0.9.8 contains a scripting language called FluentScript. Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?action=Edit&title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.5 - Final ReleaseApplication: FluentScript Versio...SharePoint 2010 Metro UI: SharePoint 2010 Metro UI8: Please review the documentation link for how to install. Installation takes some basic knowledge of how to upload and edit SharePoint Artifact files. Please view the discussions tab for ongoing FAQsnopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.60: Highlight features & improvements: • Significant performance optimization. • Use AJAX for adding products to the cart. • New flyout mini-shopping cart. • Auto complete suggestions for product searching. • Full-Text support. • EU cookie law support. To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).THE NVL Maker: The NVL Maker Ver 3.51: http://download.codeplex.com/Download?ProjectName=nvlmaker&DownloadId=371510 ????:http://115.com/file/beoef05k#THE-NVL-Maker-ver3.51-sim.7z ????:http://www.mediafire.com/file/6tqdwj9jr6eb9qj/THENVLMakerver3.51tra.7z ======================================== ???? ======================================== 3.51 beta ???: ·?????????????????????? ·?????????,?????????0,?????????????????????? ·??????????????????????????? ·?????????????TJS????(EXP??) ·??4:3???,???????????????,??????????? ·?????????...????: ????2.0.3: 1、???????????。 2、????????。 3、????????????。 4、bug??,????。New Projects40FINGERS DotNetNuke Demo Skins: Collection of DotNetNuke Demo Skins, create for you by Timo Breumelhof of 40FINGERS. Check out the individual downloads for more informationASP.NET Virtual Templates: This project allows you to provide files like views, stylsheets and scripts embedded in an assembly to any web application by using the virtual file system.Bauble: Bauble is a dock launcher written in C# utilizing WPF. As a launcher, it contains an animated list application icons, and will open their program on click.BBQ Assistant: Project to create and maintain a Windows Phone application to allow users to enter BBQ events and record timelines.CharmFlyout - A Metro Flyout Custom Control: A custom control for displaying flyouts from the settings charm in Windows Metro style (WinRT) applications written in C# / XAML.dotNetDR_Auth2????API????: This is SUMMARYEntacts: Entacts app is a contact app for electronic contacts.FlMML customized: FlMML customized ?、FlMML?MML?????????????????????。 FlMML?Flash?????????????????。 MML????????????????????????????。 FluidDb: FluidDb is a better microORM. Unique features, excellent performance, and cleaner code in as few trips to the database as possible.Gabe's gubb Framework (GGF): GGF is a set of classes built to help you work with the REST-based gubb API(http://gubb.net). gubb is a list management site similar to (better than?) Remember the Milk. The core of GGF allows for object/transaction modeling and facilitation of HTTP-based requests. Written in C#.Grandshot 2: Grandshot 2 is an awesome 2D shooter with a great ragdoll and animation system, vehicles and lots of blood and gore. Written in VB.NetJason's CG: This is jason's CGJQS: This is a simple WriterService.Lincoln Wood: An evolutionary implementation of the next gen Lincoln Wood Community environment using MVC2 and other good stuff.Microsoft CRM PluginQuickDeploy: Small tool for deploy your CRM 2011 plugin very fast, especially in the development process. It can also be added into the build event in Visual Studio 2010.Morus: socialMouseBot: Prevent a PC from sleeping the silly way: move the mouse cursor on a timer!QIF AS9102 Form Design Study: This is a Visual Studio 2010 C# Winform application that uses a simple AS9102 form as a design study for consuming (C3) and producing (C2) QIF sample xml files.RaveIt: Windows phone 7 drumm machine appRESTFunctoids: RESTFunctoids for BizTalk 2010 allows you to consume REST Services directly from your map.Secure(): Secure() MS Repo This repository will host Microsoft-oriented code from my site Secure() at http://nathanv.comSharpMik: SharpMik is a library to play Amiga music using C#SharpSyslog: Syslog server lib for .Net/C# (v3.5) implementing RFC 5424 The Syslog Protocol. SuperMetroQuiz: O SuperQuiz é um jogo de Quiz para Windows 8, desenvolvido em C#, que utilizou como base o template grid, disponível no Visual Studio 2012 RC. takela: An ASP.Net MVC Razor Project. TaskScheduler ASP.NET: Simple Example of how to schedule tasks in ASP.NET. works in WebForms, MVC and others, dont need requests or infinite loops. provides full control over the taskTeenyGrab: Take screenshots and upload them to FTP server at the touch of a button.testdd07052012git01: cxvtestdd07052012git1: xzctestdd07052012hg01: cvtestddhg0705201201: xzctesttfs07052012tfs01: zxtesttom07052012git02: rfeThTa7Maged: Its Point of sale project TX264: A GUI for x264, ffmpeg, lame, faac, qaac, neroaacenc, oggenc, aften, lame, flac, mp4box and mkvtoolnix.Visual Studio Extension - Collapse Solution: Visual Studio extension that collapses every item in the Solution Explorer tool window at the solution or project level.Visual Studio Extension - Enable Code Analysis: Visual Studio extension that turns Code Analysis On or Off for all projects in the solution.VocalsBase: not foundWPF Active Directory Explorer: Robust and Extensible Active Directory Explorer and Editoryeg: . Net deneme

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