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  • What is the most effective approach to learn an unfamiliar complex program? [closed]

    - by bdroc
    Possible Duplicate: How do you dive into large code bases? I have quite a bit of experience with different programming languages and writing small and functional programs for a variety of purposes. My coding skills aren't what I have a problem with. In fact, I've written a decent web application from scratch for my startup. However, I have trouble jumping into unfamiliar applications. What's the most effective way to approach learning a new program's structure and/or architecture so that I can start attacking the code effectively? Are there useful tools for their respective languages (Python and Java are my two primary languages)? Should I be starting with just looking at function names or documentation? How do you veterans approach this problem? I find this has to be with minimal help from coworkers or contributors who are already familiar with the application and have better things to do than help me. I'd love to practice this skill in an open source project so any suggestions for starting points (maybe mildly complex) would be great too!

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  • How do OSes work on multiple CPUs? [on hold]

    - by user3691093
    Assumption: "OS es (atleast in some part) should be written in assembly.Assembly programs are CPU specefic." If so how can one os run on different CPUs ? For example: how is that I can load Ubuntu on different systems having different CPUs (like intel i3,i5,i7, amd a8,a6,etc) from the same bootable disk? Does the disk contain seporate assembly programs for each CPU? Are these CPUs 'similar' enough to run the same assembly program? Is my assumption wrong? Something else.... Thanks for responding. I tried to find out in what way are the CPUs that I mentioned 'similar'. I came across the concepts of Instruction Set Architecture and Microarchitecture of CPUs.A CPU will understand a program if it is combatible with its ISA. Even if CPUs are 'wired up' differently (different microarchitecture) , as long as the ISA implemented on top is same ,the program will work. ARM and x86 have different ISA ( that why there are 2 windows 8 versions, right?). And if an app program is written in an HLL with compilers for both platforms we will saved from wasting time writing 2 programs. Did I understand anything wrong? Are there programs that can take a compiled program as input and produce a program executable on another CPU as output? Is it possible? (Virtualisation?) 32 bit windows programs do install on 64 bit windows ,dont they? Arent 64 bit CPUs 'differerent' from 32 bit CPUs? They do get seporate OS versions, right? Is this backward combatibility achieved using programes mentioned in (3) ?

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  • What language and tools can I use to create a simple game with child-lock (capture all key press) for Windows? [closed]

    - by scw
    I'm writing an open source program that changes colors & plays sounds when keys are pressed. I want it to run in full screen mode and have a child-lock so kids can't exit accidentally. I want it to capture all keys including ctrl alt delete. (So it's partially a game, but partially windows utility.) My target OS is Windows 7 (32 & 64 bit), keeping Windows 8 in mind. My options: Visual Studio using .net C# Windows Forms - the devil I know. But not a "game" platform, which is why I'm asking this question. Visual Studio & XNA - have never used XNA, not sure of capabilities or support future Python - What flavor, what modules, what IDE? I've never done anything with Python but I found a couple of similar open source projects in python. Something else that I don't know about? Any input is appreciated.

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  • Apache MINA NIO connector help

    - by satya
    I'm new to using MINA. I've a program which uses MINA NIOconnector to connect to host. I'm able to send data and also receive. This is clear from log4j log which i'm attaching below. E:\>java TC4HostClient [12:21:46] NioProcessor-1 INFO [] [] [org.apache.mina.filter.logging.LoggingFil ter] - CREATED [12:21:46] NioProcessor-1 INFO [] [] [org.apache.mina.filter.logging.LoggingFil ter] - OPENED Opened CGS Sign On [12:21:46] NioProcessor-1 INFO [] [] [org.apache.mina.filter.logging.LoggingFil ter] - SENT: HeapBuffer[pos=0 lim=370 cap=512: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20...] [12:21:46] NioProcessor-1 INFO [] [] [org.apache.mina.filter.logging.LoggingFil ter] - SENT: HeapBuffer[pos=0 lim=0 cap=0: empty] Message Sent 00000333CST 1001010 00000308000003080010000 000009600000000FTS O00000146TC4DS 001WSJTC41 ---001NTMU9001-I --- -----000 0030000000012400000096500007013082015SATYA 500000 010165070000002200011 01800000000022000001241 172.16.25.122 02 [12:21:46] NioProcessor-1 INFO [] [] [org.apache.mina.filter.logging.LoggingFil ter] - RECEIVED: HeapBuffer[pos=0 lim=36 cap=2048: 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20...] [12:21:46] NioProcessor-1 INFO [] [] [org.apache.mina.filter.logging.LoggingFil ter] - RECEIVED: HeapBuffer[pos=0 lim=505 cap=2048: 31 20 20 20 20 20 20 20 20 3 0 30 30 30 30 34 38...] After Writing [12:21:52] NioProcessor-1 INFO [] [] [org.apache.mina.filter.logging.LoggingFil ter] - CLOSED Though i see "RECEIVED" in log my handler messageReceived method is not being called. Can anyone please help me in this regard and tell me what i'm doing wrong import java.io.IOException; import java.net.InetSocketAddress; import java.nio.charset.Charset; import java.net.SocketAddress; import org.apache.mina.core.service.IoAcceptor; import org.apache.mina.core.session.IdleStatus; import org.apache.mina.filter.codec.ProtocolCodecFilter; import org.apache.mina.filter.codec.textline.TextLineCodecFactory; import org.apache.mina.filter.logging.LoggingFilter; import org.apache.mina.transport.socket.nio.NioSocketConnector; import org.apache.mina.core.session.IoSession; import org.apache.mina.core.future.*; public class TC4HostClient { private static final int PORT = 9123; public static void main( String[] args ) throws IOException,Exception { NioSocketConnector connector = new NioSocketConnector(); SocketAddress address = new InetSocketAddress("172.16.25.3", 8004); connector.getSessionConfig().setReadBufferSize( 2048 ); connector.getFilterChain().addLast( "logger", new LoggingFilter() ); connector.getFilterChain().addLast( "codec", new ProtocolCodecFilter( new TextLineCodecFactory( Charset.forName( "UTF-8" )))); connector.setHandler(new TC4HostClientHandler()); ConnectFuture future1 = connector.connect(address); future1.awaitUninterruptibly(); if (!future1.isConnected()) { return ; } IoSession session = future1.getSession(); System.out.println("CGS Sign On"); session.getConfig().setUseReadOperation(true); session.write(" 00000333CST 1001010 00000308000003080010000000009600000000FTS O00000146TC4DS 001WSJTC41 ---001NTMU9001-I --------000 0030000000012400000096500007013082015SATYA 500000 010165070000002200011 01800000000022000001241 172.16.25.122 02"); session.getCloseFuture().awaitUninterruptibly(); System.out.println("After Writing"); connector.dispose(); } } import org.apache.mina.core.session.IdleStatus; import org.apache.mina.core.service.IoHandlerAdapter; import org.apache.mina.core.session.IoSession; import org.apache.mina.core.buffer.IoBuffer; public class TC4HostClientHandler extends IoHandlerAdapter { @Override public void exceptionCaught( IoSession session, Throwable cause ) throws Exception { cause.printStackTrace(); } @Override public void messageSent( IoSession session, Object message ) throws Exception { String str = message.toString(); System.out.println("Message Sent" + str); } @Override public void messageReceived( IoSession session, Object message ) throws Exception { IoBuffer buf = (IoBuffer) message; // Print out read buffer content. while (buf.hasRemaining()) { System.out.print((char) buf.get()); } System.out.flush(); } /* @Override public void messageReceived( IoSession session, Object message ) throws Exception { String str = message.toString(); System.out.println("Message Received : " + str); }*/ @Override public void sessionIdle( IoSession session, IdleStatus status ) throws Exception { System.out.println( "IDLE " + session.getIdleCount( status )); } public void sessionClosed(IoSession session){ System.out.println( "Closed "); } public void sessionOpened(IoSession session){ System.out.println( "Opened "); } }

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  • Jumbled byte array after using TcpClient and TcpListener

    - by Dylan
    I want to use the TcpClient and TcpListener to send an mp3 file over a network. I implemented a solution of this using sockets, but there were some issues so I am investigating a new/better way to send a file. I create a byte array which looks like this: length_of_filename|filename|file This should then be transmitted using the above mentioned classes, yet on the server side the byte array I read is completely messed up and I'm not sure why. The method I use to send: public static void Send(String filePath) { try { IPEndPoint endPoint = new IPEndPoint(Settings.IpAddress, Settings.Port + 1); Byte[] fileData = File.ReadAllBytes(filePath); FileInfo fi = new FileInfo(filePath); List<byte> dataToSend = new List<byte>(); dataToSend.AddRange(BitConverter.GetBytes(Encoding.Unicode.GetByteCount(fi.Name))); // length of filename dataToSend.AddRange(Encoding.Unicode.GetBytes(fi.Name)); // filename dataToSend.AddRange(fileData); // file binary data using (TcpClient client = new TcpClient()) { client.Connect(Settings.IpAddress, Settings.Port + 1); // Get a client stream for reading and writing. using (NetworkStream stream = client.GetStream()) { // server is ready stream.Write(dataToSend.ToArray(), 0, dataToSend.ToArray().Length); } } } catch (ArgumentNullException e) { Debug.WriteLine(e); } catch (SocketException e) { Debug.WriteLine(e); } } } Then on the server side it looks as follows: private void Listen() { TcpListener server = null; try { // Setup the TcpListener Int32 port = Settings.Port + 1; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); // TcpListener server = new TcpListener(port); server = new TcpListener(localAddr, port); // Start listening for client requests. server.Start(); // Buffer for reading data Byte[] bytes = new Byte[1024]; List<byte> data; // Enter the listening loop. while (true) { Debug.WriteLine("Waiting for a connection... "); string filePath = string.Empty; // Perform a blocking call to accept requests. // You could also user server.AcceptSocket() here. using (TcpClient client = server.AcceptTcpClient()) { Debug.WriteLine("Connected to client!"); data = new List<byte>(); // Get a stream object for reading and writing using (NetworkStream stream = client.GetStream()) { // Loop to receive all the data sent by the client. while ((stream.Read(bytes, 0, bytes.Length)) != 0) { data.AddRange(bytes); } } } int fileNameLength = BitConverter.ToInt32(data.ToArray(), 0); filePath = Encoding.Unicode.GetString(data.ToArray(), 4, fileNameLength); var binary = data.GetRange(4 + fileNameLength, data.Count - 4 - fileNameLength); Debug.WriteLine("File successfully downloaded!"); // write it to disk using (BinaryWriter writer = new BinaryWriter(File.Open(filePath, FileMode.Append))) { writer.Write(binary.ToArray(), 0, binary.Count); } } } catch (Exception ex) { Debug.WriteLine(ex); } finally { // Stop listening for new clients. server.Stop(); } } Can anyone see something that I am missing/doing wrong?

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  • Const references when dereferencing iterator on set, starting from Visual Studio 2010

    - by Patrick
    Starting from Visual Studio 2010, iterating over a set seems to return an iterator that dereferences the data as 'const data' instead of non-const. The following code is an example of something that does compile on Visual Studio 2005, but not on 2010 (this is an artificial example, but clearly illustrates the problem we found on our own code). In this example, I have a class that stores a position together with a temperature. I define comparison operators (not all them, just enough to illustrate the problem) that only use the position, not the temperature. The point is that for me two instances are identical if the position is identical; I don't care about the temperature. #include <set> class DataPoint { public: DataPoint (int x, int y) : m_x(x), m_y(y), m_temperature(0) {} void setTemperature(double t) {m_temperature = t;} bool operator<(const DataPoint& rhs) const { if (m_x==rhs.m_x) return m_y<rhs.m_y; else return m_x<rhs.m_x; } bool operator==(const DataPoint& rhs) const { if (m_x!=rhs.m_x) return false; if (m_y!=rhs.m_y) return false; return true; } private: int m_x; int m_y; double m_temperature; }; typedef std::set<DataPoint> DataPointCollection; void main(void) { DataPointCollection points; points.insert (DataPoint(1,1)); points.insert (DataPoint(1,1)); points.insert (DataPoint(1,2)); points.insert (DataPoint(1,3)); points.insert (DataPoint(1,1)); for (DataPointCollection::iterator it=points.begin();it!=points.end();++it) { DataPoint &point = *it; point.setTemperature(10); } } In the main routine I have a set to which I add some points. To check the correctness of the comparison operator, I add data points with the same position multiple times. When writing the contents of the set, I can clearly see there are only 3 points in the set. The for-loop loops over the set, and sets the temperature. Logically this is allowed, since the temperature is not used in the comparison operators. This code compiles correctly in Visual Studio 2005, but gives compilation errors in Visual Studio 2010 on the following line (in the for-loop): DataPoint &point = *it; The error given is that it can't assign a "const DataPoint" to a [non-const] "DataPoint &". It seems that you have no decent (= non-dirty) way of writing this code in VS2010 if you have a comparison operator that only compares parts of the data members. Possible solutions are: Adding a const-cast to the line where it gives an error Making temperature mutable and making setTemperature a const method But to me both solutions seem rather 'dirty'. It looks like the C++ standards committee overlooked this situation. Or not? What are clean solutions to solve this problem? Did some of you encounter this same problem and how did you solve it? Patrick

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  • How do I evaluate my skillset against the current market to see what needs improvement and where my

    - by baijajusav
    First of all, this question may be out of bounds for this site. If so, remove it. I say this because this site seems to be a place for more concrete questions that are not so relative in nature. And before I begin, for those of you whom just prefer a question and not this sort of dialog, here is my question: How can I assess my current skills as a programmer and decide where and what areas to improve upon? That said, here's what I'm asking/talking about, in essence. The market is always in constant flux. As programmers we're always having to learn new things, update our skills, push ourselves into that next project. There's not a very good litmus test that I know of for us to get an idea of where we stand as programmers. I came across this blog post by Jeff Atwood talking about why can't programmers code. Instinctively (and as the post goes on to state) I rushed through the program in about 4 minutes (most of that time was b/c I was hand writing it out. Still, this doesn't really answer the question of where do my skills need to be to succeed in today's world. I real blogs, listen to podcasts, try to keep up on the latest things coming out. It has only been in the past couple of months that I made a decision to pick a focus area for my learning as I can't learn everything and trying to do so is to spread myself too thin. I chose ASP.NET MVC & C#. I plan to stick with Microsoft technologies, not out of some sense of loyalty or stubbornness, but rather because they seem to stream together and have a unifying connection between them. With Windows Phone 7 coming out, it seems that now is the obvious time to pick up WPF and Silverlight as well. Still, if you asked me to code something apart from intellisense and the internet, I probably couldn't get the syntax right. I don't have libraries memorized or know precisely where the classes I use exist within the .Net framework, namely because I haven't had to pull that knowledge out of the air. In a way, I suppose Visual Studio has insulated me, which isn't a good thing, but, at the same time, I've still been able to be productive. I'm working on my own side project to try and help my learning. In doing so, I'm trying to make use of best practices and 3rd party frameworks where I can. I'm using automapper and EF 1.0. I know everyone in the .net community seems to cry foul at the sound of EF 1.0, but I can't say why because I've never used it. There's no lazy loading and that has proven rather annoying; however, aside from that, I haven't had that much of an issue. Granted this is probably because I'm not writing tests as I go (which I'm not doing because I don't know how to test EF in tests and don't really have a clue how to write tests for ASP.NET MVC 1.0). I'm also using a custom membership provider; granted, it's a barebone implementation, but I'm using it still. My thinking in all of this is, while I am neglecting a great many important technologies that are in the mainstream, I'll have a working project in the end. I can come back and add those things after I finish. Doing it all now and at once seems like too much. I know how I work and I don't think I'd ever get it done that way. I've elected to make this a community wiki as I think this question might fight better there. If a moderator disagrees with that choice or the decision to post this here, the just delete the question. I'm not trying to make undue work for anyone. I'm just a programmer trying to assess my where his skills are now and where I should be improving.

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  • OpenGL-ES Texture Mapping. Texture is reversed?

    - by Feet
    I am trying to get my head around Texture mapping, I thought I had it the other day after asking this. However, I am having some trouble with my texture coordinates being flipped from what I am expecting. I am loading my texture like so int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); _textureID = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, _textureID); Bitmap bmp = BitmapFactory.decodeResource( _context.getResources(), R.drawable.die_1); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bmp, 0); gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); bmp.recycle(); My cube is this float vertices[] = { // Front face -width, -height, depth, // 0 width, -height, depth, // 1 width, height, depth, // 2 -width, height, depth, // 3 // Back Face width, -height, -depth, // 4 -width, -height, -depth, // 5 -width, height, -depth, // 6 width, height, -depth, // 7 // Left face -width, -height, -depth, // 8 -width, -height, depth, // 9 -width, height, depth, // 10 -width, height, -depth, // 11 // Right face width, -height, depth, // 12 width, -height, -depth, // 13 width, height, -depth, // 14 width, height, depth, // 15 // Top face -width, height, depth, // 16 width, height, depth, // 17 width, height, -depth, // 18 -width, height, -depth, // 19 // Bottom face -width, -height, -depth, // 20 width, -height, -depth, // 21 width, -height, depth, // 22 -width, -height, depth, // 23 }; short indices[] = { // Front 0,1,2, 0,2,3, // Back 4,5,6, 4,6,7, // Left 8,9,10, 8,10,11, // Right 12,13,14, 12,14,15, // Top 16,17,18, 16,18,19, // Bottom 20,21,22, 20,22,23, }; float texCoords[] = { // Front face textured only, for simplicity 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f}; And it is drawn like so // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, verticesBuffer); if (normalsBuffer != null) { // Enabled the normal buffer for writing and to be used during rendering. gl.glEnableClientState(GL10.GL_NORMAL_ARRAY); // Specifies the location and data format of an array of normals to use when rendering. gl.glNormalPointer(GL10.GL_FLOAT, 0, normalsBuffer); } // Set flat color gl.glColor4f(rgba[0], rgba[1], rgba[2], rgba[3]); // Smooth color if ( colorBuffer != null ) { // Enable the color array buffer to be used during rendering. gl.glEnableClientState(GL10.GL_COLOR_ARRAY); // Point out the where the color buffer is. gl.glColorPointer(4, GL10.GL_FLOAT, 0, colorBuffer); } // Use textures? if ( textureBuffer != null) { gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); } // Translation and rotation before drawing gl.glTranslatef(x, y, z); gl.glRotatef(rx, 1, 0, 0); gl.glRotatef(ry, 0, 1, 0); gl.glRotatef(rz, 0, 0, 1); gl.glDrawElements(GL10.GL_TRIANGLES, numOfIndices, GL10.GL_UNSIGNED_SHORT, indicesBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); gl.glDisableClientState(GL10.GL_NORMAL_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); However my front face looks like this I also add, I haven't got any normals set, are textures affected by normals? float texCoords[] = { // Front 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f} It seems as if the texture is being flipped, so the coordinates don't match up properly?

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  • Have suggestions for these assembly mnemonics?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! Stack Manipulation (IMP: [Space]) Stack manipulation is one of the more common operations, hence the shortness of the IMP [Space]. There are four stack instructions. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item Arithmetic (IMP: [Tab][Space]) Arithmetic commands operate on the top two items on the stack, and replace them with the result of the operation. The first item pushed is considered to be left of the operator. add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo Heap Access (IMP: [Tab][Tab]) Heap access commands look at the stack to find the address of items to be stored or retrieved. To store an item, push the address then the value and run the store command. To retrieve an item, push the address and run the retrieve command, which will place the value stored in the location at the top of the stack. save Store load Retrieve Flow Control (IMP: [LF]) Flow control operations are also common. Subroutines are marked by labels, as well as the targets of conditional and unconditional jumps, by which loops can be implemented. Programs must be ended by means of [LF][LF][LF] so that the interpreter can exit cleanly. L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller halt End the program I/O (IMP: [Tab][LF]) Finally, we need to be able to interact with the user. There are IO instructions for reading and writing numbers and individual characters. With these, string manipulation routines can be written. The read instructions take the heap address in which to store the result from the top of the stack. print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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  • Saving a .xls file with fwrite

    - by kielie
    hi guys, I have to create a script that takes a mySQL table, and exports it into .XSL format, and then saves that file into a specified folder on the web host. I got it working, but now I can't seem to get it to automatically save the file to the location without prompting the user. It needs to run every day at a specified time, so it can save the previous days leads into a .XSL file on the web host. Here is the code: <?php // DB TABLE Exporter // // How to use: // // Place this file in a safe place, edit the info just below here // browse to the file, enjoy! // CHANGE THIS STUFF FOR WHAT YOU NEED TO DO $dbhost = "-"; $dbuser = "-"; $dbpass = "-"; $dbname = "-"; $dbtable = "-"; // END CHANGING STUFF $cdate = date("Y-m-d"); // get current date // first thing that we are going to do is make some functions for writing out // and excel file. These functions do some hex writing and to be honest I got // them from some where else but hey it works so I am not going to question it // just reuse // This one makes the beginning of the xls file function xlsBOF() { echo pack("ssssss", 0x809, 0x8, 0x0, 0x10, 0x0, 0x0); return; } // This one makes the end of the xls file function xlsEOF() { echo pack("ss", 0x0A, 0x00); return; } // this will write text in the cell you specify function xlsWriteLabel($Row, $Col, $Value ) { $L = strlen($Value); echo pack("ssssss", 0x204, 8 + $L, $Row, $Col, 0x0, $L); echo $Value; return; } // make the connection an DB query $dbc = mysql_connect( $dbhost , $dbuser , $dbpass ) or die( mysql_error() ); mysql_select_db( $dbname ); $q = "SELECT * FROM ".$dbtable." WHERE date ='$cdate'"; $qr = mysql_query( $q ) or die( mysql_error() ); // Ok now we are going to send some headers so that this // thing that we are going make comes out of browser // as an xls file. // header("Pragma: public"); header("Expires: 0"); header("Cache-Control: must-revalidate, post-check=0, pre-check=0"); header("Content-Type: application/force-download"); header("Content-Type: application/octet-stream"); header("Content-Type: application/download"); //this line is important its makes the file name header("Content-Disposition: attachment;filename=export_".$dbtable.".xls "); header("Content-Transfer-Encoding: binary "); // start the file xlsBOF(); // these will be used for keeping things in order. $col = 0; $row = 0; // This tells us that we are on the first row $first = true; while( $qrow = mysql_fetch_assoc( $qr ) ) { // Ok we are on the first row // lets make some headers of sorts if( $first ) { foreach( $qrow as $k => $v ) { // take the key and make label // make it uppper case and replace _ with ' ' xlsWriteLabel( $row, $col, strtoupper( ereg_replace( "_" , " " , $k ) ) ); $col++; } // prepare for the first real data row $col = 0; $row++; $first = false; } // go through the data foreach( $qrow as $k => $v ) { // write it out xlsWriteLabel( $row, $col, $v ); $col++; } // reset col and goto next row $col = 0; $row++; } xlsEOF(); exit(); ?> I tried using, fwrite to accomplish this, but it didn't seem to go very well, I removed the header information too, but nothing worked. Here is the original code, as I found it, any help would be greatly appreciated. :-) Thanx in advance. :-)

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  • mySQL to XLS using PHP?

    - by kielie
    Hi guys, how can I create a .XLS document from a mySQL table using PHP? I have tried just about everything, with no success. Basically, I need to take form data, and input it into a database, which I have done, and then I need to retrieve that table data and parse it into a microsoft excel file, which needs to be saved automatically onto the web server. <?php // DB TABLE Exporter // // How to use: // // Place this file in a safe place, edit the info just below here // browse to the file, enjoy! // CHANGE THIS STUFF FOR WHAT YOU NEED TO DO $dbhost = "-"; $dbuser = "-"; $dbpass = "-"; $dbname = "-"; $dbtable = "-"; // END CHANGING STUFF $cdate = date("Y-m-d"); // get current date // first thing that we are going to do is make some functions for writing out // and excel file. These functions do some hex writing and to be honest I got // them from some where else but hey it works so I am not going to question it // just reuse // This one makes the beginning of the xls file function xlsBOF() { echo pack("ssssss", 0x809, 0x8, 0x0, 0x10, 0x0, 0x0); return; } // This one makes the end of the xls file function xlsEOF() { echo pack("ss", 0x0A, 0x00); return; } // this will write text in the cell you specify function xlsWriteLabel($Row, $Col, $Value ) { $L = strlen($Value); echo pack("ssssss", 0x204, 8 + $L, $Row, $Col, 0x0, $L); echo $Value; return; } // make the connection an DB query $dbc = mysql_connect( $dbhost , $dbuser , $dbpass ) or die( mysql_error() ); mysql_select_db( $dbname ); $q = "SELECT * FROM ".$dbtable." WHERE date ='$cdate'"; $qr = mysql_query( $q ) or die( mysql_error() ); // start the file xlsBOF(); // these will be used for keeping things in order. $col = 0; $row = 0; // This tells us that we are on the first row $first = true; while( $qrow = mysql_fetch_assoc( $qr ) ) { // Ok we are on the first row // lets make some headers of sorts if( $first ) { foreach( $qrow as $k => $v ) { // take the key and make label // make it uppper case and replace _ with ' ' xlsWriteLabel( $row, $col, strtoupper( ereg_replace( "_" , " " , $k ) ) ); $col++; } // prepare for the first real data row $col = 0; $row++; $first = false; } // go through the data foreach( $qrow as $k => $v ) { // write it out xlsWriteLabel( $row, $col, $v ); $col++; } // reset col and goto next row $col = 0; $row++; } xlsEOF(); exit(); ?> I just can't seem to figure out how to integrate fwrite into all that to write the generated data into a .xls file, how would I go about doing that? I need to get this working quite urgently, so any help would be greatly appreciated. Thanx guys.

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  • Are their any suggestions for this new assembly language?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! Stack Manipulation (IMP: [Space]) Stack manipulation is one of the more common operations, hence the shortness of the IMP [Space]. There are four stack instructions. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item Arithmetic (IMP: [Tab][Space]) Arithmetic commands operate on the top two items on the stack, and replace them with the result of the operation. The first item pushed is considered to be left of the operator. add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo Heap Access (IMP: [Tab][Tab]) Heap access commands look at the stack to find the address of items to be stored or retrieved. To store an item, push the address then the value and run the store command. To retrieve an item, push the address and run the retrieve command, which will place the value stored in the location at the top of the stack. save Store load Retrieve Flow Control (IMP: [LF]) Flow control operations are also common. Subroutines are marked by labels, as well as the targets of conditional and unconditional jumps, by which loops can be implemented. Programs must be ended by means of [LF][LF][LF] so that the interpreter can exit cleanly. L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller exit End the program I/O (IMP: [Tab][LF]) Finally, we need to be able to interact with the user. There are IO instructions for reading and writing numbers and individual characters. With these, string manipulation routines can be written. The read instructions take the heap address in which to store the result from the top of the stack. print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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  • Are there any suggestions for these new assembly mnemonics?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! Stack Manipulation (IMP: [Space]) Stack manipulation is one of the more common operations, hence the shortness of the IMP [Space]. There are four stack instructions. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item Arithmetic (IMP: [Tab][Space]) Arithmetic commands operate on the top two items on the stack, and replace them with the result of the operation. The first item pushed is considered to be left of the operator. add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo Heap Access (IMP: [Tab][Tab]) Heap access commands look at the stack to find the address of items to be stored or retrieved. To store an item, push the address then the value and run the store command. To retrieve an item, push the address and run the retrieve command, which will place the value stored in the location at the top of the stack. save Store load Retrieve Flow Control (IMP: [LF]) Flow control operations are also common. Subroutines are marked by labels, as well as the targets of conditional and unconditional jumps, by which loops can be implemented. Programs must be ended by means of [LF][LF][LF] so that the interpreter can exit cleanly. L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller halt End the program I/O (IMP: [Tab][LF]) Finally, we need to be able to interact with the user. There are IO instructions for reading and writing numbers and individual characters. With these, string manipulation routines can be written. The read instructions take the heap address in which to store the result from the top of the stack. print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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  • Problem exporting NSOpenGLView pixel data to some image file formats using ImageKit & CGImageDestina

    - by walkytalky
    I am developing an application to visualise some experimental data. One of its functions is to render the data in an NSOpenGLView subclass, and allow the resulting image to be exported to a file or copied to the clipboard. The view exports the data as an NSImage, generated like this: - (NSImage*) image { NSBitmapImageRep* imageRep; NSImage* image; NSSize viewSize = [self bounds].size; int width = viewSize.width; int height = viewSize.height; [self lockFocus]; [self drawRect:[self bounds]]; [self unlockFocus]; imageRep=[[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:width pixelsHigh:height bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace bytesPerRow:width*4 bitsPerPixel:32] autorelease]; [[self openGLContext] makeCurrentContext]; glReadPixels(0,0,width,height,GL_RGBA,GL_UNSIGNED_BYTE,[imageRep bitmapData]); image=[[[NSImage alloc] initWithSize:NSMakeSize(width,height)] autorelease]; [image addRepresentation:imageRep]; [image setFlipped:YES]; // this is deprecated in 10.6 [image lockFocusOnRepresentation:imageRep]; // this will flip the rep [image unlockFocus]; return image; } Copying uses this image very simply, like this: - (IBAction) copy:(id) sender { NSImage* img = [self image]; NSPasteboard* pb = [NSPasteboard generalPasteboard]; [pb clearContents]; NSArray* copied = [NSArray arrayWithObject:img]; [pb writeObjects:copied]; } For file writing, I use the ImageKit IKSaveOptions accessory panel to set the output file type and associated options, then use the following code to do the writing: NSImage* glImage = [glView image]; NSRect rect = [glView bounds]; rect.origin.x = rect.origin.y = 0; img = [glImage CGImageForProposedRect:&rect context:[NSGraphicsContext currentContext] hints:nil]; if (img) { NSURL* url = [NSURL fileURLWithPath: path]; CGImageDestinationRef dest = CGImageDestinationCreateWithURL((CFURLRef)url, (CFStringRef)newUTType, 1, NULL); if (dest) { CGImageDestinationAddImage(dest, img, (CFDictionaryRef)[imgSaveOptions imageProperties]); CGImageDestinationFinalize(dest); CFRelease(dest); } } (I've trimmed a bit of extraneous code here, but nothing that would affect the outcome as far as I can see. The newUTType comes from the IKSaveOptions panel.) This works fine when the file is exported as GIF, JPEG, PNG, PSD or TIFF, but exporting to PDF, BMP, TGA, ICNS and JPEG-2000 produces a red colour artefact on part of the image. Example images are below, the first exported as JPG, the second as PDF. Copy to clipboard does not exhibit this red stripe with the current implementation of image, but it did with the original implementation, which generated the imageRep using NSCalibratedRGBColorSpace rather than NSDeviceRGBColorSpace. So I'm guessing there's some issue with the colour representation in the pixels I get from OpenGL that doesn't get through the subsequent conversions properly, but I'm at a loss as to what to do about it. So, can anyone tell me (i) what is causing this, and (ii) how can I make it go away? I don't care so much about all of the formats but I'd really like at least PDF to work.

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  • Why isn't my algorithm for find the biggest and smallest inputs working?

    - by Matt Ellen
    I have started a new job, and with it comes a new language: Ironpython. Thankfully a good language :D Before starting I got to grips with Python on the whole, but that was only a week's worth of learning. Now I'm writing actual code. I've been charged with writing an algorithm that finds the best input parameter to collect data with. The basic algorithm is (as I've been instructed): Set the input parameter to a good guess Start collecting data When data is available stop collecting find the highest point If the point before this (i.e. for the previous parameter value) was higher and the point before that was lower then we've found the max otherwise the input parameter is increased by the initial guess. goto 2 If the max is found then the min needs to be found. To do this the algorithm carries on increasing the input, but by 1/10 of the max, until the current point is greater than the previous point and the point before that is also greater. Once the min is found then the algorithm stops. Currently I have a simplified data generator outputting the sin of the input, so that I know that the min value should be PI and the max value should be PI/2 The main Python code looks like this (don't worry, this is just for my edification, I don't write real code like this): import sys sys.path.append(r"F:\Programming Source\C#\PythonHelp\PythonHelp\bin\Debug") import clr clr.AddReferenceToFile("PythonHelpClasses.dll") import PythonHelpClasses from PHCStruct import Helper from System import Math helper = Helper() def run(): b = PythonHelpClasses.Executor() a = PythonHelpClasses.HasAnEvent() b.Input = 0.0 helper.__init__() def AnEventHandler(e): b.Stop() h = helper h.lastLastVal, h.lastVal, h.currentVal = h.lastVal, h.currentVal, e.Number if h.lastLastVal < h.lastVal and h.currentVal < h.lastVal and h.NotPast90: h.NotPast90 = False h.bestInput = h.lastInput inputInc = 0.0 if h.NotPast90: inputInc = Math.PI/10.0 else: inputInc = h.bestInput/10.0 if h.lastLastVal > h.lastVal and h.currentVal > h.lastVal and h.NotPast180: h.NotPast180 = False if h.NotPast180: h.lastInput, b.Input = b.Input, b.Input + inputInc b.Start(a) else: print "Best input:", h.bestInput print "Last input:", h.lastInput b.Stop() a.AnEvent += AnEventHandler b.Start(a) PHCStruct.py: class Helper(): def __init__(self): self.currentVal = 0 self.lastVal = 0 self.lastLastVal = 0 self.NotPast90 = True self.NotPast180 = True self.bestInput = 0 self.lastInput = 0 PythonHelpClasses has two small classes I wrote in C# before I realised how to do it in Ironpython. Executor runs a delegate asynchronously while it's running member is true. The important code: public void Start(HasAnEvent hae) { running = true; RunDelegate r = new RunDelegate(hae.UpdateNumber); AsyncCallback ac = new AsyncCallback(UpdateDone); IAsyncResult ar = r.BeginInvoke(Input, ac, null); } public void Stop() { running = false; } public void UpdateDone(IAsyncResult ar) { RunDelegate r = (RunDelegate)((AsyncResult)ar).AsyncDelegate; r.EndInvoke(ar); if (running) { AsyncCallback ac = new AsyncCallback(UpdateDone); IAsyncResult ar2 = r.BeginInvoke(Input, ac, null); } } HasAnEvent has a function that generates the sin of its input and fires an event with that result as its argument. i.e.: public void UpdateNumber(double val) { AnEventArgs e = new AnEventArgs(Math.Sin(val)); System.Threading.Thread.Sleep(1000); if (null != AnEvent) { AnEvent(e); } } The sleep is in there just to slow things down a bit. The problem I am getting is that the algorithm is not coming up with the best input being PI/2 and the final input being PI, but I can't see why. Also the best and final inputs are different each time I run the programme. Can anyone see why? Also when the algorithm terminates the best and final inputs are printed to the screen multiple times, not just once. Can someone explain why?

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  • Perl not closing TCP sockets if clients are no longer connected?

    - by LM
    The purpose of the application is to listen for a specific UDP multicast and then to forward the data to any TCP clients connected to the server. The code works fine, but I have a problem with the sockets not closing after the TCP clients disconnects. A socketsniffer utility shows the the sockets remain open and all the UDP data continues to be forwarded to the clients. The problem I believe is with the "if ($write-connected())" block as it always return true, even if the TCP client is no longer connected. I use standard Windows Telnet to connect to the server and to see the data. When I close telnet, the TCP socket is suppose to close on the server. Any reason why connected() show the connections as active even if they are not? Also, what alternative should I use then? Code: #!/usr/bin/perl use IO::Socket::Multicast; use IO::Socket; use IO::Select; my $tcp_port = "4550"; my $tcp_socket = IO::Socket::INET->new( Listen => SOMAXCONN, LocalAddr => '0.0.0.0', LocalPort => $tcp_port, Proto => 'tcp', ReuseAddr => 1, ); use Socket qw(IPPROTO_TCP TCP_NODELAY); setsockopt( $tcp_socket, IPPROTO_TCP, TCP_NODELAY, 1); use constant GROUP => '239.2.0.81'; use constant PORT => '6550'; my $udp_socket= IO::Socket::Multicast->new(Proto=>'udp',LocalPort=>PORT); $udp_socket->mcast_add(GROUP) || die "Couldn't set group: $!\n"; my $read_select = IO::Select->new(); my $write_select = IO::Select->new(); $read_select->add($tcp_socket); $read_select->add($udp_socket); ## Loop forever, reading data from the UDP socket and writing it to the ## TCP socket(s). while (1) { ## No timeout specified (see docs for IO::Select). This will block until a TCP ## client connects or we have data. my @read = $read_select->can_read(); foreach my $read (@read) { if ($read == $tcp_socket) { ## Handle connect from TCP client. Note that UDP connections are ## stateless (no accept necessary)... my $new_tcp = $read->accept(); $write_select->add($new_tcp); } elsif ($read == $udp_socket) { ## Handle data received from UDP socket... my $recv_buffer; $udp_socket->recv($recv_buffer, 1024, undef); ## Write the data read from UDP out to the TCP client(s). Again, no ## timeout. This will block until a TCP socket is writable. my @write = $write_select->can_write(); foreach my $write (@write) { ## Make sure the socket is still connected before writing. if ($write->connected()) { $write->send($recv_buffer); } else { $write_select->remove($write); close $write; } } } } }

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  • C++ template function specialization using TCHAR on Visual Studio 2005

    - by Eli
    I'm writing a logging class that uses a templatized operator<< function. I'm specializing the template function on wide-character string so that I can do some wide-to-narrow translation before writing the log message. I can't get TCHAR to work properly - it doesn't use the specialization. Ideas? Here's the pertinent code: // Log.h header class Log { public: template <typename T> Log& operator<<( const T& x ); template <typename T> Log& operator<<( const T* x ); template <typename T> Log& operator<<( const T*& x ); ... } template <typename T> Log& Log::operator<<( const T& input ) { printf("ref"); } template <typename T> Log& Log::operator<<( const T* input ) { printf("ptr"); } template <> Log& Log::operator<<( const std::wstring& input ); template <> Log& Log::operator<<( const wchar_t* input ); And the source file // Log.cpp template <> Log& Log::operator<<( const std::wstring& input ) { printf("wstring ref"); } template <> Log& Log::operator<<( const wchar_t* input ) { printf("wchar_t ptr"); } template <> Log& Log::operator<<( const TCHAR*& input ) { printf("tchar ptr ref"); } Now, I use the following test program to exercise these functions // main.cpp - test program int main() { Log log; log << "test 1"; log << L"test 2"; std::string test3( "test3" ); log << test3; std::wstring test4( L"test4" ); log << test4; TCHAR* test5 = L"test5"; log << test4; } Running the above tests reveals the following: // Test results ptr wchar_t ptr ref wstring ref ref Unfortunately, that's not quite right. I'd really like the last one to be "TCHAR", so that I can convert it. According to Visual Studio's debugger, the when I step in to the function being called in test 5, the type is wchar_t*& - but it's not calling the appropriate specialization. Ideas? I'm not sure if it's pertinent or not, but this is on a Windows CE 5.0 device.

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  • Delphi7 - How can i copy a file that is being written to

    - by Simon
    I have an application that logs information to a daily text file every second on a master PC. A Slave PC on the network using the same application would like to copy this text file to its local drive. I can see there is going to be file access issues. These files should be no larger than 30-40MB each. the network will be 100MB ethernet. I can see there is potential for the copying process to take longer than 1 second meaning the logging PC will need to open the file for writing while it is being read. What is the best method for the file writing(logging) and file copying procedures? I know there is the standard Windows CopyFile() procedure, however this has given me file access problems. There is also TFileStream using the fmShareDenyNone flag, but this also very occasionally gives me an access problem too (like 1 per week). What is this the best way of accomplishing this task? My current File Logging: procedure FSWriteline(Filename,Header,s : String); var LogFile : TFileStream; line : String; begin if not FileExists(filename) then begin LogFile := TFileStream.Create(FileName, fmCreate or fmShareDenyNone); try LogFile.Seek(0,soFromEnd); line := Header + #13#10; LogFile.Write(line[1],Length(line)); line := s + #13#10; LogFile.Write(line[1],Length(line)); finally logfile.Free; end; end else begin line := s + #13#10; Logfile:=tfilestream.Create(Filename,fmOpenWrite or fmShareDenyNone); try logfile.Seek(0,soFromEnd); Logfile.Write(line[1], length(line)); finally Logfile.free; end; end; end; My file copy procedure: procedure DoCopy(infile, Outfile : String); begin ForceDirectories(ExtractFilePath(outfile)); //ensure folder exists if FileAge(inFile) = FileAge(OutFile) then Exit; //they are the same modified time try { Open existing destination } fo := TFileStream.Create(Outfile, fmOpenReadWrite or fmShareDenyNone); fo.Position := 0; except { otherwise Create destination } fo := TFileStream.Create(OutFile, fmCreate or fmShareDenyNone); end; try { open source } fi := TFileStream.Create(InFile, fmOpenRead or fmShareDenyNone); try cnt:= 0; fi.Position := cnt; max := fi.Size; {start copying } Repeat dod := BLOCKSIZE; // Block size if cnt+dod>max then dod := max-cnt; if dod>0 then did := fo.CopyFrom(fi, dod); cnt:=cnt+did; Percent := Round(Cnt/Max*100); until (dod=0) finally fi.free; end; finally fo.free; end; end;

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  • Using GA in GUI

    - by AlexT
    Sorry if this isn't clear as I'm writing this on a mobile device and I'm trying to make it quick. I've written a basic Genetic Algorithm with a binary encoding (genes) that builds a fitness value and evolves through several iterations using tournament selection, mutation and crossover. As a basic command-line example it seems to work. The problem I've got is with applying a genetic algorithm within a GUI as I am writing a maze-solving program that uses the GA to find a method through a maze. How do I turn my random binary encoded genes and fitness function (add all the binary values together) into a method to control a bot around a maze? I have built a basic GUI in Java consisting of a maze of labels (like a grid) with the available routes being in blue and the walls being in black. To reiterate my GA performs well and contains what any typical GA would (fitness method, get and set population, selection, crossover, etc) but now I need to plug it into a GUI to get my maze running. What needs to go where in order to get a bot that can move in different directions depending on what the GA says? Rough pseudocode would be great if possible As requested, an Individual is built using a separate class (Indiv), with all the main work being done in a Pop class. When a new individual is instantiated an array of ints represent the genes of said individual, with the genes being picked at random from a number between 0 and 1. The fitness function merely adds together the value of these genes and in the Pop class handles selection, mutation and crossover of two selected individuals. There's not much else to it, the command line program just shows evolution over n generations with the total fitness improving over each iteration. EDIT: It's starting to make a bit more sense now, although there are a few things that are bugging me... As Adamski has suggested I want to create an "Agent" with the options shown below. The problem I have is where the random bit string comes into play here. The agent knows where the walls are and has it laid out in a 4 bit string (i.e. 0111), but how does this affect the random 32 bit string? (i.e. 10001011011001001010011011010101) If I have the following maze (x is the start place, 2 is the goal, 1 is the wall): x 1 1 1 1 0 0 1 0 0 1 0 0 0 2 If I turn left I'm facing the wrong way and the agent will move completely off the maze if it moves forward. I assume that the first generation of the string will be completely random and it will evolve as the fitness grows but I don't get how the string will work within a maze. So, to get this straight... The fitness is the result of when the agent is able to move and is by a wall. The genes are a string of 32 bits, split into 16 sets of 2 bits to show the available actions and for the robot to move the two bits need to be passed with four bits from the agent showings its position near the walls. If the move is to go past a wall the move isn't made and it is deemed invalid and if the move is made and if a new wall is found then the fitness goes up. Is that right?

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  • Do you have suggestions for these assembly mnemonics?

    - by Noctis Skytower
    Greetings! Last semester in college, my teacher in the Computer Languages class taught us the esoteric language named Whitespace. In the interest of learning the language better with a very busy schedule (midterms), I wrote an interpreter and assembler in Python. An assembly language was designed to facilitate writing programs easily, and a sample program was written with the given assembly mnemonics. Now that it is summer, a new project has begun with the objective being to rewrite the interpreter and assembler for Whitespace 0.3, with further developments coming afterwards. Since there is so much extra time than before to work on its design, you are presented here with an outline that provides a revised set of mnemonics for the assembly language. This post is marked as a wiki for their discussion. Have you ever had any experience with assembly languages in the past? Were there some instructions that you thought should have been renamed to something different? Did you find yourself thinking outside the box and with a different paradigm than in which the mnemonics were named? If you can answer yes to any of those questions, you are most welcome here. Subjective answers are appreciated! Stack Manipulation (IMP: [Space]) Stack manipulation is one of the more common operations, hence the shortness of the IMP [Space]. There are four stack instructions. hold N Push the number onto the stack copy Duplicate the top item on the stack copy N Copy the nth item on the stack (given by the argument) onto the top of the stack swap Swap the top two items on the stack drop Discard the top item on the stack drop N Slide n items off the stack, keeping the top item Arithmetic (IMP: [Tab][Space]) Arithmetic commands operate on the top two items on the stack, and replace them with the result of the operation. The first item pushed is considered to be left of the operator. add Addition sub Subtraction mul Multiplication div Integer Division mod Modulo Heap Access (IMP: [Tab][Tab]) Heap access commands look at the stack to find the address of items to be stored or retrieved. To store an item, push the address then the value and run the store command. To retrieve an item, push the address and run the retrieve command, which will place the value stored in the location at the top of the stack. save Store load Retrieve Flow Control (IMP: [LF]) Flow control operations are also common. Subroutines are marked by labels, as well as the targets of conditional and unconditional jumps, by which loops can be implemented. Programs must be ended by means of [LF][LF][LF] so that the interpreter can exit cleanly. L: Mark a location in the program call L Call a subroutine goto L Jump unconditionally to a label if=0 L Jump to a label if the top of the stack is zero if<0 L Jump to a label if the top of the stack is negative return End a subroutine and transfer control back to the caller halt End the program I/O (IMP: [Tab][LF]) Finally, we need to be able to interact with the user. There are IO instructions for reading and writing numbers and individual characters. With these, string manipulation routines can be written. The read instructions take the heap address in which to store the result from the top of the stack. print chr Output the character at the top of the stack print int Output the number at the top of the stack input chr Read a character and place it in the location given by the top of the stack input int Read a number and place it in the location given by the top of the stack Question: How would you redesign, rewrite, or rename the previous mnemonics and for what reasons?

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  • mySQL to .XSL help

    - by kielie
    hi guys, I have to create a script that takes a mySQL table, and exports it into .XSL format, and then saves that file into a specified folder on the web host. I got it working, but now I can't seem to get it to automatically save the file to the location without prompting the user. It needs to run every day at a specified time, so it can save the previous days leads into a .XSL file on the web host. Here is the code: <?php // DB TABLE Exporter // // How to use: // // Place this file in a safe place, edit the info just below here // browse to the file, enjoy! // CHANGE THIS STUFF FOR WHAT YOU NEED TO DO $dbhost = "-"; $dbuser = "-"; $dbpass = "-"; $dbname = "-"; $dbtable = "-"; // END CHANGING STUFF $cdate = date("Y-m-d"); // get current date // first thing that we are going to do is make some functions for writing out // and excel file. These functions do some hex writing and to be honest I got // them from some where else but hey it works so I am not going to question it // just reuse // This one makes the beginning of the xls file function xlsBOF() { echo pack("ssssss", 0x809, 0x8, 0x0, 0x10, 0x0, 0x0); return; } // This one makes the end of the xls file function xlsEOF() { echo pack("ss", 0x0A, 0x00); return; } // this will write text in the cell you specify function xlsWriteLabel($Row, $Col, $Value ) { $L = strlen($Value); echo pack("ssssss", 0x204, 8 + $L, $Row, $Col, 0x0, $L); echo $Value; return; } // make the connection an DB query $dbc = mysql_connect( $dbhost , $dbuser , $dbpass ) or die( mysql_error() ); mysql_select_db( $dbname ); $q = "SELECT * FROM ".$dbtable." WHERE date ='$cdate'"; $qr = mysql_query( $q ) or die( mysql_error() ); // Ok now we are going to send some headers so that this // thing that we are going make comes out of browser // as an xls file. // header("Pragma: public"); header("Expires: 0"); header("Cache-Control: must-revalidate, post-check=0, pre-check=0"); header("Content-Type: application/force-download"); header("Content-Type: application/octet-stream"); header("Content-Type: application/download"); //this line is important its makes the file name header("Content-Disposition: attachment;filename=export_".$dbtable.".xls "); header("Content-Transfer-Encoding: binary "); // start the file xlsBOF(); // these will be used for keeping things in order. $col = 0; $row = 0; // This tells us that we are on the first row $first = true; while( $qrow = mysql_fetch_assoc( $qr ) ) { // Ok we are on the first row // lets make some headers of sorts if( $first ) { foreach( $qrow as $k => $v ) { // take the key and make label // make it uppper case and replace _ with ' ' xlsWriteLabel( $row, $col, strtoupper( ereg_replace( "_" , " " , $k ) ) ); $col++; } // prepare for the first real data row $col = 0; $row++; $first = false; } // go through the data foreach( $qrow as $k => $v ) { // write it out xlsWriteLabel( $row, $col, $v ); $col++; } // reset col and goto next row $col = 0; $row++; } xlsEOF(); exit(); ?> I tried using, fwrite to accomplish this, but it didn't seem to go very well, I removed the header information too, but nothing worked. Here is the original code, as I found it, any help would be greatly appreciated. :-) Thanx in advance. :-)

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  • Reading serialised object from file

    - by nico
    Hi everyone. I'm writing a little Java program (it's an ImageJ plugin, but the problem is not specifically ImageJ related) and I have some problem, most probably due to the fact that I never really programmed in Java before... So, I have a Vector of Vectors and I'm trying to save it to a file and read it. The variable is defined as: Vector <Vector <myROI> > ROIs = new Vector <Vector <myROI> >(); where myROI is a class that I previously defined. Now, to write the vector to a file I use: void saveROIs() { SaveDialog save = new SaveDialog("Save ROIs...", imp.getTitle(), ".xroi"); String name = save.getFileName(); if (name == null) return; String dir = save.getDirectory(); try { FileOutputStream fos = new FileOutputStream(dir+name); ObjectOutputStream oos = new ObjectOutputStream(fos); oos.writeObject(ROIs); oos.close(); } catch (Exception e) { IJ.log(e.toString()); } } This correctly generates a binary file containing (I suppose) the object ROIs. Now, I use a very similar code to read the file: void loadROIs() { OpenDialog open = new OpenDialog("Load ROIs...", imp.getTitle(), ".xroi"); String name = open.getFileName(); if (name == null) return; String dir = open.getDirectory(); try { FileInputStream fin = new FileInputStream(dir+name); ObjectInputStream ois = new ObjectInputStream(fin); ROIs = (Vector <Vector <myROI> >) ois.readObject(); // This gives error ois.close(); } catch (Exception e) { IJ.log(e.toString()); } } But this function does not work. First, I get a warning: warning: [unchecked] unchecked cast found : java.lang.Object required: java.util.Vector<java.util.Vector<myROI>> ROIs = (Vector <Vector <myROI> >) ois.readObject(); ^ I Googled for that and see that I can suppress by prepending @SuppressWarnings("unchecked"), but this just makes things worst, as I get an error: <identifier> expected ROIs = (Vector <Vector <myROI> >) ois.readObject(); ^ In any case, if I omit @SuppressWarnings and ignore the warning, the object is not read and an exception is thrown java.io.WriteAbortedException: writing aborted; java.io.NotSerializableException: myROI Again Google tells me myROI needs to implements Serializable. I tried just adding implements Serializable to the class definition, but it is not sufficient. Can anyone give me some hints on how to procede in this case? Also, how to get rid of the typecast warning?

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  • What's a clean way to have the server return a JavaScript function which would then be invoked?

    - by Khnle
    My application is architected as a host of plug-ins that have not yet been written. There's a long reason for this, but with each new year, the business logic will be different and we don't know what it will be like (Think of TurboTax if that helps). The plug-ins consist of both server and client components. The server components deals with business logic and persisting the data into database tables which will be created at a later time as well. The JavaScript manipulates the DOM for the browsers to render afterward. Each plugin lives in a separate assembly, so that they won't disturb the main application, i.e., we don't want to recompile the main application. Long story short, I am looking for a way to return JavaScript functions to the client from an Ajax get request, and execute these JavaScript functions (which are just returned). Invoking a function in Javascript is easy. The hard part is how to organize or structure so that I won't have to deal with maintenance problem. So concat using StringBuilder to end up with JavaScript code as a result of calling toString() from the string builder object is out of the question. I want to have no difference between writing JavaScript codes normally and writing Javascript codes for this dynamic purpose. An alternative is to manipulate the DOM on the server side, but I doubt that it would be as elegantly as using jQuery on the client side. I am open for a C# library that supports chainable calls like jQuery that also manipulates the DOM too. Do you have any idea or is it too much to ask or are you too confused? Edit1: The point is to avoid recompiling, hence the plug-ins architecture. In some other parts of the program, I already use the concept of dynamically loading Javascript files. That works fine. What I am looking here is somewhere in the middle of the program when an Ajax request is sent to the server. Edit 2: To illustrate my question: Normally, you would see the following code. An Ajax request is sent to the server, a JSON result is returned to the client which then uses jQuery to manipulate the DOM (creating tag and adding to the container in this case). $.ajax({ type: 'get', url: someUrl, data: {'': ''}, success: function(data) { var ul = $('<ul>').appendTo(container); var decoded = $.parseJSON(data); $.each(decoded, function(i, e) { var li = $('<li>').text(e.FIELD1 + ',' + e.FIELD2 + ',' + e.FIELD3); ul.append(li); }); } }); The above is extremely simple. But next year, what the server returns is totally different and how the data to be rendered would also be different. In a way, this is what I want: var container = $('#some-existing-element-on-the-page'); $.ajax({ type: 'get', url: someUrl, data: {'': ''}, success: function(data) { var decoded = $.parseJSON(data); var fx = decoded.fx; var data = decode.data; //fx is the dynamic function that create the DOM from the data and append to the existing container fx(container, data); } }); I don't need to know, at this time what data would be like, but in the future I will, and I can then write fx accordingly.

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  • C++ file input/output search

    - by Brian J
    Hi I took the following code from a program I'm writing to check a user generated string against a dictionary as well as other validation. My problem is that although my dictionary file is referenced correctly,the program gives the default "no dictionary found".I can't see clearly what I'm doing in error here,if anyone has any tips or pointers it would be appreciated, Thanks. //variables for checkWordInFile #define gC_FOUND 99 #define gC_NOT_FOUND -99 // static bool certifyThat(bool condition, const char* error) { if(!condition) printf("%s", error); return !condition; } //method to validate a user generated password following password guidelines. void validatePass() { FILE *fptr; char password[MAX+1]; int iChar,iUpper,iLower,iSymbol,iNumber,iTotal,iResult,iCount; //shows user password guidelines printf("\n\n\t\tPassword rules: "); printf("\n\n\t\t 1. Passwords must be at least 9 characters long and less than 15 characters. "); printf("\n\n\t\t 2. Passwords must have at least 2 numbers in them."); printf("\n\n\t\t 3. Passwords must have at least 2 uppercase letters and 2 lowercase letters in them."); printf("\n\n\t\t 4. Passwords must have at least 1 symbol in them (eg ?, $, £, %)."); printf("\n\n\t\t 5. Passwords may not have small, common words in them eg hat, pow or ate."); //gets user password input get_user_password: printf("\n\n\t\tEnter your password following password rules: "); scanf("%s", &password); iChar = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iUpper = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iLower =countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iSymbol =countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iNumber = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); iTotal = countLetters(password,&iUpper,&iLower,&iSymbol,&iNumber,&iTotal); if(certifyThat(iUpper >= 2, "Not enough uppercase letters!!!\n") || certifyThat(iLower >= 2, "Not enough lowercase letters!!!\n") || certifyThat(iSymbol >= 1, "Not enough symbols!!!\n") || certifyThat(iNumber >= 2, "Not enough numbers!!!\n") || certifyThat(iTotal >= 9, "Not enough characters!!!\n") || certifyThat(iTotal <= 15, "Too many characters!!!\n")) goto get_user_password; iResult = checkWordInFile("dictionary.txt", password); if(certifyThat(iResult != gC_FOUND, "Password contains small common 3 letter word/s.")) goto get_user_password; iResult = checkWordInFile("passHistory.txt",password); if(certifyThat(iResult != gC_FOUND, "Password contains previously used password.")) goto get_user_password; printf("\n\n\n Your new password is verified "); printf(password); //writing password to passHistroy file. fptr = fopen("passHistory.txt", "w"); // create or open the file for( iCount = 0; iCount < 8; iCount++) { fprintf(fptr, "%s\n", password[iCount]); } fclose(fptr); printf("\n\n\n"); system("pause"); }//end validatePass method int checkWordInFile(char * fileName,char * theWord){ FILE * fptr; char fileString[MAX + 1]; int iFound = -99; //open the file fptr = fopen(fileName, "r"); if (fptr == NULL) { printf("\nNo dictionary file\n"); printf("\n\n\n"); system("pause"); return (0); // just exit the program } /* read the contents of the file */ while( fgets(fileString, MAX, fptr) ) { if( 0 == strcmp(theWord, fileString) ) { iFound = -99; } } fclose(fptr); return(0); }//end of checkwORDiNFile

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  • Log4j: Events appear in the wrong logfile

    - by Markus
    Hi there! To be able to log and trace some events I've added a LoggingHandler class to my java project. Inside this class I'm using two different log4j logger instances - one for logging an event and one for tracing an event into different files. The initialization block of the class looks like this: public void initialize() { System.out.print("starting logging server ..."); // create logger instances logLogger = Logger.getLogger("log"); traceLogger = Logger.getLogger("trace"); // create pattern layout String conversionPattern = "%c{2} %d{ABSOLUTE} %r %p %m%n"; try { patternLayout = new PatternLayout(); patternLayout.setConversionPattern(conversionPattern); } catch (Exception e) { System.out.println("error: could not create logger layout pattern"); System.out.println(e); System.exit(1); } // add pattern to file appender try { logFileAppender = new FileAppender(patternLayout, logFilename, false); traceFileAppender = new FileAppender(patternLayout, traceFilename, false); } catch (IOException e) { System.out.println("error: could not add logger layout pattern to corresponding appender"); System.out.println(e); System.exit(1); } // add appenders to loggers logLogger.addAppender(logFileAppender); traceLogger.addAppender(traceFileAppender); // set logger level logLogger.setLevel(Level.INFO); traceLogger.setLevel(Level.INFO); // start logging server loggingServer = new LoggingServer(logLogger, traceLogger, serverPort, this); loggingServer.start(); System.out.println(" done"); } To make sure that only only thread is using the functionality of a logger instance at the same time each logging / tracing method calls the logging method .info() inside a synchronized-block. One example looks like this: public void logMessage(String message) { synchronized (logLogger) { if (logLogger.isInfoEnabled() && logFileAppender != null) { logLogger.info(instanceName + ": " + message); } } } If I look at the log files, I see that sometimes a event appears in the wrong file. One example: trace 10:41:30,773 11080 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1267093 to vehicle 1055293 (slaveControl 1) trace 10:41:30,784 11091 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1156513 to vehicle 1105792 (slaveControl 1) trace 10:41:30,796 11103 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1104306 to vehicle 1055293 (slaveControl 1) trace 10:41:30,808 11115 INFO masterControl(192.168.2.21): vehicle 1327879 was pushed to slave control 1 10:41:30,808 11115 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1101572 to vehicle 106741 (slaveControl 1) trace 10:41:30,820 11127 INFO masterControl(192.168.2.21): string broadcast message was pushed from 1055293 to vehicle 1104306 (slaveControl 1) I think that the problem occures everytime two event happen at the same time (here: 10:41:30,808). Does anybody has an idea how to solve my problem? I already tried to add a sleep() after the method call, but that doesn't helped ... BR, Markus Edit: logtrace 11:16:07,75511:16:07,755 1129711297 INFOINFO masterControl(192.168.2.21): string broadcast message was pushed from 1291400 to vehicle 1138272 (slaveControl 1)masterControl(192.168.2.21): vehicle 1333770 was added to slave control 1 or log 11:16:08,562 12104 INFO 11:16:08,562 masterControl(192.168.2.21): string broadcast message was pushed from 117772 to vehicle 1217744 (slaveControl 1) 12104 INFO masterControl(192.168.2.21): vehicle 1169775 was pushed to slave control 1 Edit 2: It seems like the problem only occurs if logging methods are called from inside a RMI thread (my client / server exchange information using RMI connections). ... Edit 3: I solved the problem by myself: It seems like log4j is NOT completely thread-save. After synchronizing all log / trace methods using a separate object everything is working fine. Maybe the lib is writing the messages to a thread-unsafe buffer before writing them to file?

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