Search Results

Search found 17314 results on 693 pages for 'vpn setup'.

Page 321/693 | < Previous Page | 317 318 319 320 321 322 323 324 325 326 327 328  | Next Page >

  • Using zc.buildout, how do I install a tarball from a website?

    - by Brad Wright
    I'm trying to get zc.buildout to install Gunicorn from source. Using the following configuration: [gunicorn] recipe = collective.recipe.distutils url = http://github.com/benoitc/gunicorn/tarball/master results in the following error: SystemError: ('Failed', '"/usr/bin/python" setup.py -q install --install- purelib="/mnt/hgfs/Projects/intranation/parts/site-packages" --install-platlib="/mnt/hgfs/Projects/intranation/parts/site-packages"') Providing a --install-dir or --prefix doesn't help. Is there a recipe for zc.buildout that downloads a tarball and installs it via easy_install or similar?

    Read the article

  • CakePHP - Controller url

    - by teepusink
    Hi, I just setup CakePHP on my local machine. When I do http://dev.local/categories/index, that works. However, http://dev.local/categories does not work. How do I make sure that http://dev.local/categories will give the same content as http://dev.local/categories/index? Thanks, Tee

    Read the article

  • how to install jist/swans in windows?

    - by user341405
    Hello, i want to run jist/swans on windows to be able to compile and run via command line this didn't help: http://vanet.info/node/98 source: jist.ece.cornell.edu/sw.html i would really appreciate any easy to do tutorial on how to do setup this!

    Read the article

  • Setting up linux based small office network

    - by Miki
    I like to setup a Server and Workstation sort of network in linux (like we have Domain Controller in windows) where all the desktops login where authenicated with server, how this can be done. I prefer CENTOS 5.4 for server and FEDORA 12 for dektop Thanks in advance

    Read the article

  • IE-only Styling for jQuery qTip

    - by Kevin C.
    I'm using jquery.qTip on http://comps.gunnjerkens.com/phws/services/ Looks beautiful with the drop shadow and rounded borders in modern browsers...unfortunately the drop shadow is lost on IE. So I want to specify an IE-only rule that makes the border a different color than white. Here's how I currently have it setup: $(this).qtip({ content: the_content, position: { corner: { target: 'bottomLeft', tooltip: 'topLeft' }, adjust: { screen: true } }, style: { border: { radius: 4, color: '#FFFFFF' }, color: '#7D9240' } }); // qtip() }); I appreciate any help!

    Read the article

  • Setting up a common perl/cpan environment

    - by zedoo
    Hi, so I'm having a lot of fun with Perl at home for some time now. How much more difficult do things get when you develop Perl modules (In my case it's mostly catalyst) in a team? How do we make sure we all got the same development environment (Perl/Module versions)? Simply by keeping up to date with CPAN? Do some teams setup their 'private' CPANs?

    Read the article

  • SQL Server 2008 Reporting Service 2008 the page margins not set while exporting to Excel

    - by BIPIN
    Hi, While using new SQL Server 2008 Reporting Service 2008 the page margins that I specify in Report Properties Page Setup do not seem to flow through to Excel when exported? They always seem to be set to Top & Bottom: 2.5cm, Left & Right: 1.9cm, no matter what I set them to in the report. This was working perfect in 2005 version. Any help would be much appreciated. Thanks, Bipin

    Read the article

  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

    Read the article

  • Factory Pattern - when do you say you need a specialised factory

    - by dbones
    Hi, I am having a little design crisis, I am making a Plane class, which is made of an engine 2 wings and N seats The engine takes in a engine size, and the wings have a span. would this still be feasible to have a PlaneFactory, when the factory may have to take in multiple parameters to setup the plane (wings, engine, no of seats) thanks in advance bones

    Read the article

  • General Questions on setting up Subversion (w/Netbeans) and web development workflow.

    - by Roeland
    Hey guys, I am web developer who currently works mostly on his own but, some projects require outside coding help (my brother.) Anyway, after running in to the problem of "working on the same files" and "saving over each others edits" I decided to research ways to avoid this. Through the help of stackoverflow I decided on subversion. My setup is the following: A windows 2008 server with a clean install. My desktop which is on the local network of the server. Then my brothers desktop which is at his house, not on lan. We both prefer to use netbeans for development. My Questions: How do we set this thing up correctly and most optimally. Here is my current setup and work flow. dev site: in the past I just created sub domains with my web host for test sites (company1.bythepixel.com, company2.bythepixel.com), and editted those sites with netbeans set up having remote sources (ftp). how do i set up my netbeans now? should I set it up with remote sources? I guess I may need to set up a web server on my local server. I'm just not sure of the work flow. When i hit save in netbeans.. will it update the repository.. then do i need to update the site from the repository somehow? live site: when going live, i would just copy all the files from the dev site into the live site. from what i gather i should be able to update the site from the dev repository? Currently I am toying with virtualsvn server (http://www.visualsvn.com/server/) on my local server. It looks like it is set up to use the http protocol. Is there advantages to this or should I consider something that does the file//. Do you recommend any other subversion software that would run on my 2008 box? how will my brother connect? should i set up a permanent vpn from his house to mine? suggestions? (not that important) how do I deal with databases, there anyway to do subversion on database? I know I have a lot of questions and I am trying to read / make sense of the free online subversion book, but its all so overwhelming! Wish there was a small subversion for dummies guide :)

    Read the article

  • How do I remove a folder from Windows Distributed File System?

    - by digiguru
    We recently moved to a webfarm and setup dfs, only to find a beta application was creating files like there was no tomorrow. 1.2 million files were replicated across the farm, and since then we have prevented the application from creating new files, but every time we try to remove the files, it replaces them on each server because of replication. The process of replacing them actually causes to server to run slowly and in some cases stall. Is there any way we can stop replication at a folder level?

    Read the article

  • SSO possible with LDAP-backed web applications?

    - by rutherford
    I have a client who wants their wordpress and google apps user accounts accessible using SSO, ie if they log in on one app domain google.client.com they will be logged into wordpress.client.com too without extra steps. The same LDAP directory will be used to do backend authentication for both systems. Is it possible to setup SSO for LDAP-backed webapps?

    Read the article

  • Uninstall exceptions in InstallShield

    - by SiN
    Hello, I have a setup project with InstallShield 2010. I'm deploying a configuration file during installation. However, when uninstalled, InstallShield decides to delete it (which is normal). The question is, is there a way to keep the file on the hard disk even after the application in uninstalled? I don't want to reconfigure the application every time the user uninstalls/installs. Edit: I'm using MSI project.

    Read the article

  • python Socket.IO client for sending broadcast messages to TornadIO2 server

    - by Alp
    I am building a realtime web application. I want to be able to send broadcast messages from the server-side implementation of my python application. Here is the setup: socketio.js on the client-side TornadIO2 server as Socket.IO server python on the server-side (Django framework) I can succesfully send socket.io messages from the client to the server. The server handles these and can send a response. In the following i will describe how i did that. Current Setup and Code First, we need to define a Connection which handles socket.io events: class BaseConnection(tornadio2.SocketConnection): def on_message(self, message): pass # will be run if client uses socket.emit('connect', username) @event def connect(self, username): # send answer to client which will be handled by socket.on('log', function) self.emit('log', 'hello ' + username) Starting the server is done by a Django management custom method: class Command(BaseCommand): args = '' help = 'Starts the TornadIO2 server for handling socket.io connections' def handle(self, *args, **kwargs): autoreload.main(self.run, args, kwargs) def run(self, *args, **kwargs): port = settings.SOCKETIO_PORT router = tornadio2.TornadioRouter(BaseConnection) application = tornado.web.Application( router.urls, socket_io_port = port ) print 'Starting socket.io server on port %s' % port server = SocketServer(application) Very well, the server runs now. Let's add the client code: <script type="text/javascript"> var sio = io.connect('localhost:9000'); sio.on('connect', function(data) { console.log('connected'); sio.emit('connect', '{{ user.username }}'); }); sio.on('log', function(data) { console.log("log: " + data); }); </script> Obviously, {{ user.username }} will be replaced by the username of the currently logged in user, in this example the username is "alp". Now, every time the page gets refreshed, the console output is: connected log: hello alp Therefore, invoking messages and sending responses works. But now comes the tricky part. Problems The response "hello alp" is sent only to the invoker of the socket.io message. I want to broadcast a message to all connected clients, so that they can be informed in realtime if a new user joins the party (for example in a chat application). So, here are my questions: How can i send a broadcast message to all connected clients? How can i send a broadcast message to multiple connected clients that are subscribed on a specific channel? How can i send a broadcast message anywhere in my python code (outside of the BaseConnection class)? Would this require some sort of Socket.IO client for python or is this builtin with TornadIO2? All these broadcasts should be done in a reliable way, so i guess websockets are the best choice. But i am open to all good solutions.

    Read the article

  • Ruby on Rails / PostgreSQL - Library not Loaded error when starting server- libq.5.dylib

    - by Mike McCoy
    I have app that is running Ruby 1.9.2, Rails 3, and postgreSQL 8.3. It was originally setup and working with postgreSQL 9.1, but I uninstalled 9.1 and installed and changed to 8.3 insure compatibility on a Heroku shared database setup. It was running ok, but it's not now Now, when working on this app, when I run a database upgrade I get this error: dlopen(/Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg_ext.bundle, 9): Library not loaded: libpq.5.dylib Referenced from: /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg_ext.bundle Reason: no suitable image found. Did find: /usr/lib/libpq.5.dylib: no matching architecture in universal wrapper - /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg_ext.bundle And when I try to run the server I get this error message: /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg.rb:4:in `require': dlopen(/Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg_ext.bundle, 9): Library not loaded: libpq.5.dylib (LoadError) Referenced from: /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg_ext.bundle Reason: no suitable image found. Did find: /usr/lib/libpq.5.dylib: no matching architecture in universal wrapper - /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg_ext.bundle from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/pg-0.12.2/lib/pg.rb:4:in `<top (required)>' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290@global/gems/bundler-1.0.21/lib/bundler/runtime.rb:68:in `require' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290@global/gems/bundler-1.0.21/lib/bundler/runtime.rb:68:in `block (2 levels) in require' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290@global/gems/bundler-1.0.21/lib/bundler/runtime.rb:66:in `each' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290@global/gems/bundler-1.0.21/lib/bundler/runtime.rb:66:in `block in require' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290@global/gems/bundler-1.0.21/lib/bundler/runtime.rb:55:in `each' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290@global/gems/bundler-1.0.21/lib/bundler/runtime.rb:55:in `require' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290@global/gems/bundler-1.0.21/lib/bundler.rb:122:in `require' from /Users/michaeljmccoy/www/mikemccoy/config/application.rb:7:in `<top (required)>' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/railties-3.2.0.rc2/lib/rails/commands.rb:53:in `require' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/railties-3.2.0.rc2/lib/rails/commands.rb:53:in `block in <top (required)>' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/railties-3.2.0.rc2/lib/rails/commands.rb:50:in `tap' from /Users/michaeljmccoy/.rvm/gems/ruby-1.9.2-p290/gems/railties-3.2.0.rc2/lib/rails/commands.rb:50:in `<top (required)>' from script/rails:6:in `require' from script/rails:6:in `<main>' I know they are very similar errors and probably has to do with a missing path. However, when I add the path to my .profile file and restart the terminal window, I get the same errors.

    Read the article

  • Track results of a regular expression extractor in JMeter

    - by Glenn Slaven
    Our server returns a custom 'X-Execution-Time' HTTP response header that returns in miliseconds the time between the server getting a request and our code returning a page, ie how long our code takes to run. I'm using JMeter to do some testing & I'd like to be able to report on this number of over time. I've setup this regular expression extractor: X-Execution-Time:\s(\d+) but I don't know how to get JMeter to report on this number per request so i can get a trend over time

    Read the article

  • How to throw an HTTP error with mod_python

    - by Zxaos
    I have a setup where I'm serving simple python pages using the mod_python publisher. At some points I'd like to have the python function raise a standard apache error - for example throwing a 500 error if a required file is missing. How can I throw an apache error from within a mod_python script?

    Read the article

  • Git and ssh authorizating

    - by Ockonal
    Hello, I can't login to github with generated ssh-keys. I've followed this manual: http://help.github.com/linux-key-setup but at step: ssh [email protected] I get: Agent admitted failure to sign using the key. Permission denied (publickey). What's wroing? And, of course, I'm adding my own user email.

    Read the article

  • wpf window ghosting problem when resizing over two screens

    - by bluebit
    The title pretty much describes it. If I resize my WPF app so that it stretches over two monitors in a dual monitor setup, and resize it back, there will be a ghost window in the second monitor that does nothing, but is still moved when I move the original window in the first screen. Has anyone had issues like this? I think its a refresh bug on some OSs (I use WINXP 32 bit), but would like to confirm with the community.

    Read the article

  • So now that Django 1.2 is officially out...

    - by Fedor
    Since I have Django 1.1x on my Debian setup - how can I use virtualenv or similar and not have it mess up my system's default django version which in turn would break all my sites? Detailed instructions or a great tutorial link would very much be appreciated - please don't offer vague advice since I'm still a noob. Currently I store all my django projects in ~/django-sites and I am using Apache2 + mod_wsgi to deploy.

    Read the article

  • object file in linux

    - by asha
    i have made a firewall project in c language on linux operating system ,now i want to know how to make setup of this project so that i can run this application on other system by installing it ?please give an example...........

    Read the article

< Previous Page | 317 318 319 320 321 322 323 324 325 326 327 328  | Next Page >