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  • How much more complex is it to draw simple curves, lines and circles in OpenGL ES rather than in Qua

    - by mystify
    Is OpenGL ES really so much faster? Why? And is it really so horrible complicated to draw such simple things in OpenGL ES compared to drawing these in Quartz 2D? For example, I have a UIView subclass with -drawRect: implemented, where I draw some lines, curves and circles. Just simple paths, with some shadow. What would I do in OpenGL ES? Isn't there this nice EAGLView layer thing? One thing that comes to mind is how do touch events go into OpenGL ES? Maybe that's the complex thing about it? Are there tutorials on basic drawing operations in OpenGL ES?

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  • Coordinates in distorted grid

    - by Carsten
    I have a grid in a 2D system like the one in the before image where all points A,B,C,D,A',B',C',D' are given (meaning I know the respective x- and y-coordinates). I need to calculate the x- and y-coordinates of A(new), B(new), C(new) and D(new) when the grid is distorted (so that A' is moved to A'(new), B' is moved to B'(new), C' is moved to C'(new) and D' is moved to D'(new)). The distortion happens in a way in which the lines of the grid are each divided into sub-lines of equal length (meaning for example that AB is divided into 5 parts of the equal length |AB|/5 and A(new)B(new) is divided into 5 parts of the equal length |A(new)B(new)|/5). The distortion is done with the DistortImage class of the Sandy 3D Flash engine. (My practical task is to distort an image using this class where the handles are not positioned at the corners of the image like in this demo but somewhere within it).

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  • Robust Javascript parser in Java

    - by Misha Koshelev
    Dear All: I am looking for a robust Javascript parser written in Java - by which I mean a Javascript parser that is able to handle most real world Javascript. I am only interested in parsing Javascript, not in executing it. I have found Rhino: http://groups.google.com/group/mozilla.dev.tech.js-engine.rhino/browse_thread/thread/1eff23a8ee57b991 Am I missing anything? Is this the best solution? Thank you! Misha

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  • What are some techniques to create scrollable areas?

    - by Omega
    I'm getting started with OpenGL ES on Android and I'd looking to learn some techniques to have a game map larger than the visible area. I'm assuming I've somehow got to ensure that the system isn't rendering the entire scene, including what's outside of the visible area. I'm just not sure how I'd go about designing this! This is for simple 2D top-down tile based rendering. No real 3D except what's inherent in OpenGL ES itself. Would anyone be able to get me started on the right path? Are there options that might scale nicely when I decide to start tilting my perspective and doing 3D?

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  • What kind of icon should I deploy with my Android 1.x and 2.x application?

    - by licorna
    The thing is this, in Android 1.5 and 1.6 we had the Icon Design Guidelines. In this guide there are specifications for application icons. Every application should conform to this. However, in recent Android versions (2.0 and 2.1) icons have changed from the old to this new flat 2D style. Every icon in Nexus One has this style, so not even Google is conforming to the guideline. To see the differences between high and low density icons see this image and compare Evernote icon with the rest. I've been able to use different icons by using two directories with different icons: drawables-hdpi/icon.png and drawables/icon.png, BUT not every Android 2.x is going to be HDPI and not every 1.x Android device is going to be low pixel density. So the question is: Should I deploy different icons for different Android platform version within my apk file? and if I should, How do I do it?

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  • Does C99 guarantee that arrays are contiguous ?

    - by kriss
    Following an hot comment thread in another question, I came to debate of what is and what is not defined in C99 standard about C arrays. Basically when I define a 2D array like int a[5][5], does the standard C99 garantee or not that it will be a contiguous block of ints, can I cast it to (int *)a and be sure I will have a valid 1D array of 25 ints. As I understand the standard the above property is implicit in the sizeof definition and in pointer arithmetic, but others seems to disagree and says casting to (int*) the above structure give an undefined behavior (even if they agree that all existing implementations actually allocate contiguous values). More specifically, if we think an implementation that would instrument arrays to check array boundaries for all dimensions and return some kind of error when accessing 1D array, or does not give correct access to elements above 1st row. Could such implementation be standard compilant ? And in this case what parts of the C99 standard are relevant.

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  • NumPy: how to quickly normalize many vectors?

    - by EOL
    How can a list of vectors be elegantly normalized, in NumPy? Here is an example that does not work: from numpy import * vectors = array([arange(10), arange(10)]) # All x's, then all y's norms = apply_along_axis(linalg.norm, 0, vectors) # Now, what I was expecting would work: print vectors.T / norms # vectors.T has 10 elements, as does norms, but this does not work The last operation yields "shape mismatch: objects cannot be broadcast to a single shape". How can the normalization of the 2D vectors in vectors be elegantly done, with NumPy? Edit: Why does the above not work while adding a dimension to norms does work (as per my answer below)?

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  • How can I optimize the import of this dataset in mysql?

    - by GeoffreyF67
    I've got the following table schema: CREATE TABLE `alexa` ( `id` int(10) unsigned NOT NULL, `rank` int(10) unsigned NOT NULL, `domain` varchar(63) NOT NULL, `domainStatus` varchar(6) DEFAULT NULL, PRIMARY KEY (`rank`), KEY `domain` (`domain`), KEY `id` (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 It takes several minutes to import the data. To me that seems rather slow as we're only talking about a million rows of data. What can I do to optimize the insert of this data? (already using disable keys) G-Man

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  • How to retain the state of a activity that has a GLSurfaceView

    - by user348639
    My problem is our game can switch into menu and setting mode instantly but it will need 4-6 seconds to load texture, init GL render mode eventually I just used 6 simple textures to create 6 sprites in game. Please help me answer two questions: 1. How can I preload our assets in android os to start our game quicker? 2. In order to use a trick to create instance switch between activity, how can I retain my activity with GLSurfaceView state? I order to help you understanding my situation, please read the following code: The game using 3 activities as you can see in following configuration: <application android:label="@string/app_name" android:icon="@drawable/icon" android:allowBackup="true"> <activity android:name=".Menu" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleTop"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".ReTouch" android:screenOrientation="portrait" /> <activity android:name=".Preference" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" /> </application> My .ReTouch class is a class that extended from RokonActivity (I am using rokon engine for my game), this engine will create a GLSurefaceView to render my game in OpenGL ES You can get RokonAcitivity's source code here: http://code.google.com/p/rokon/source/browse/tags/release/1.1.1/src/com/stickycoding/Rokon/RokonActivity.java public class ReTouch extends RokonActivity { public static final int REPLAY_DELAY_INTERVAL = 1000; private ReTouchGameBoard reTouchGame; and .Menu, .Preference are two normal standard activity in an android application. I am using this method to start and switch between activities: playButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, ReTouch.class)); } }); settingButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, Preference.class)); } }); quitButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); finish(); } });

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  • Variable alpha blending in pylab

    - by Hooked
    How does one control the transparency over a 2D image in pylab? I'd like to give two sets of values (X,Y,Z,T) where X,Y are arrays of positions, Z is the color value, and T is the transparency to a function like imshow but it seems that the function only takes alpha as a scalar. As a concrete example, consider the code below that attempts to display two Gaussians. The closer the value is to zero, the more transparent I'd like the plot to be. from pylab import * side = linspace(-1,1,100) X,Y = meshgrid(side,side) extent = (-1,1,-1,1) Z1 = exp(-((X+.5)**2+Y**2)) Z2 = exp(-((X-.5)**2+(Y+.2)**2)) imshow(Z1, cmap=cm.hsv, alpha=.6, extent=extent) imshow(Z2, cmap=cm.hsv, alpha=.6, extent=extent) show() Note: I am not looking for a plot of Z1+Z2 (that would be trivial) but for a general way to specify the alpha blending across an image.

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  • How do I determine which C/C++ compiler to use?

    - by Adam Siddhi
    Greetings, I am trying to figure out which C/C++ compiler to use. I found this list of C/C++ compilers at Wikipedia: http://en.wikipedia.org/wiki/List_of_compilers#C.2FC.2B.2B_compilers I am fairly certain that I want to go with an open source compiler. I feel that if it is open source then it will be a more complete compiler since many programmer perspectives are used to make it better. Please tell me if you disagree. I should mention that I plan on learning C/C++ mainly to program 2D/3D game applications that will be compatible with Windows, Linux, MAC and iPhone operating systems. I am currently using Windows Vista x64 OS. Thanks, Adam

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  • How to calculate an IPv6 IP Number?

    - by Bram
    I'm adding GeoIP tracking to WCF Web Service using MaxMinds' GeoIP Lite Country. All works well for their IPv4 database but they don't give any samples to calculate an IPv6 IP Number. I've contacted them and they said to use a search engine. Anyone have a sample they're willing to share? Any language will do.

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  • How can I do a clean Mod_Rewrite that hides the variable numbers passed in the query string but just

    - by Jay Bee
    Hi, I have been developing web applications for a while now. My applications have been fairing poorly in search engine results because of the dynamic links that my websites generate. I admire the way some developers do their mod_rewrite to produce something like: http://www.mycompany.com/accommodation/europe/ to run a substitute of "index.php?category_id=2&country=23" How can I achieve that in my urls? Warm regards, JB

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  • Django-like templates system for Java?

    - by Savash
    I'm looking for the templates engine for Java with syntax like in Django templates or Twig (PHP). Is it exists? Update: The target is to have same templates files for different languages. File index.tpl {{head}} {{ var|escape }} {{body}} can be rendered from python (Django) code as well as from PHP, using Twig. I'm looking for Java solution. Thanks.

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  • What are the disadvantages of VistaDB

    - by PhantomTypist
    I am looking into using a lightweight serverless database engine like SQLite, Firebird, or VistaDB in an upcoming project. Someone asked about What are the advantages of VistaDB. I would like to know what are the disadvantages of using VistaDB versus other technology?

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  • What should a Java/SOA developer be able to do?

    - by Regular Joe
    I got assigned the task to list the activities a Java Developer should be able to perform and create an estimate about the time it would take. I've came up with the following: Create JDBC CRUD backend ( S=1d, M=5d, H=10d ) Create JSP/Servlet frontend for a CRUD app ( S=1d, M=10d, H=20d ) Create Swing desktop frontend ( S=1d, M=15d, H=30d) Create ORM based CRUD etc. Create Webapp fronend with webframework etc Where.. S = Small complexity M = Medium complexity H = High complexity 1d = 1 day This is thought for a Java "enterprise" developer. The other profile I have is SOA Developer, but I could not pass beyond: Create webservice ( S=.5d, M=2d, H=7d ) Q.- What other activities should a Java Developer be able to do? Q.- What activities should a SOA Developer be able to do? Please, help me with this, I know this is in the limit of the kind of questions that could be asked here, but I really need a little push on this, and I don't want to go to Yahoo Answers for this.

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  • Merge overlapping triangles into a polygon

    - by nornagon
    I've got a bunch of overlapping triangles from a 3D model projected into a 2D plane. I need to merge each island of touching triangles into a closed, non-convex polygon. The resultant polygons shouldn't have any holes in them (since the source data doesn't). Many of the source triangles share (floating point identical) edges with other triangles in the source data. What's the easiest way to do this? Performance isn't particularly important, since this will be done at design time.

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  • Why Kiln is based on Mercurial, and not other (D)VCS

    - by Jakub Narebski
    What were the reason for chosing Mercurial as a basis of FogCreek Kiln, a source control management system with tightly integrated code review, and FogBugz integration? Why Mercurial, and not other (distributed) version control system, like Bazaar, Git or Monotone, or creating own version control system like Fossil (distributed software configuration management, including bug tracking and wiki) did? What were features that make FogCreek choose Mercurial as Kiln engine?

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