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  • Merge two lists of objects which hold different data

    - by C.McAtackney
    I have an object "Project" which has a number of fields, one of which is "Name". I have one spreadsheet of projects which contains some of these fields, and another which contains the rest. However, Both spreadsheets have the "Name" field. I've read them in and populated two List, only populating the available fields from that particular source. E.g. a Project from List 1 looks like; {Name="MyProj", Type="Form", Priority=NULL}, whereas a Project from List 2 {Name="MyProj", Type=NULL, Priority="High"}. Now, I want to merge these two lists into one in which each Project object has all of its fields populated, with the Name field being used to match the elements. How can I achieve this? Are there any nice ways of doing this concisely? Thanks

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  • What is the recommended way to output values to FBO targets? (OpenGL 3.3 + GLSL 330)

    - by datSilencer
    I'll begin by apologizing for any dumb assumptions you might find in the code below since I'm still pretty much green when it comes to OpenGL programming. I'm currently trying to implement deferred shading by using FBO's and their associated targets (textures in my case). I have a simple (I think :P) geometry+fragment shader program and I'd like to write its Fragment Shader stage output to three different render targets (previously bound by a call to glDrawBuffers()), like so: #version 330 in vec3 WorldPos0; in vec2 TexCoord0; in vec3 Normal0; in vec3 Tangent0; layout(location = 0) out vec3 WorldPos; layout(location = 1) out vec3 Diffuse; layout(location = 2) out vec3 Normal; uniform sampler2D gColorMap; uniform sampler2D gNormalMap; vec3 CalcBumpedNormal() { vec3 Normal = normalize(Normal0); vec3 Tangent = normalize(Tangent0); Tangent = normalize(Tangent - dot(Tangent, Normal) * Normal); vec3 Bitangent = cross(Tangent, Normal); vec3 BumpMapNormal = texture(gNormalMap, TexCoord0).xyz; BumpMapNormal = 2 * BumpMapNormal - vec3(1.0, 1.0, -1.0); vec3 NewNormal; mat3 TBN = mat3(Tangent, Bitangent, Normal); NewNormal = TBN * BumpMapNormal; NewNormal = normalize(NewNormal); return NewNormal; } void main() { WorldPos = WorldPos0; Diffuse = texture(gColorMap, TexCoord0).xyz; Normal = CalcBumpedNormal(); } If my render target textures are configured as: RT1:(GL_RGB32F, GL_RGB, GL_FLOAT, GL_TEXTURE0, GL_COLOR_ATTACHMENT0) RT2:(GL_RGB32F, GL_RGB, GL_FLOAT, GL_TEXTURE1, GL_COLOR_ATTACHMENT1) RT3:(GL_RGB32F, GL_RGB, GL_FLOAT, GL_TEXTURE2, GL_COLOR_ATTACHMENT2) And assuming that each texture has an internal format capable of contaning the incoming data, will the fragment shader write the corresponding values to the expected texture targets? On a related note, do the textures need to be bound to the OpenGL context when they are Multiple Render Targets? From some Googling, I think there are two other ways to output to MRTs: 1: Output each component to gl_FragData[n]. Some forum posts say this method is deprecated. However, looking at the latest OpenGL 3.3 and 4.0 specifications at opengl.org, the core profiles still mention this approach. 2: Use a typed output array variable for the expected type. In this case, I think it would be something like this: out vec3 [3] output; void main() { output[0] = WorldPos0; output[1] = texture(gColorMap, TexCoord0).xyz; output[2] = CalcBumpedNormal(); } So which is then the recommended approach? Is there a recommended approach at all if I plan to code on top of OpenGL 3.3? Thanks for your time and help!

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  • Visual studio do not add my Component (from a dll) to the toolbox even if I reference it

    - by Fire-Dragon-DoL
    As stated in the title, I copied my dll in visual studio project, set it to "content" and "copy always". Added a reference to this dll and set it to "copy locally". I successfully managed to instance my component to a form through code but it doesn't appear in the toolbox, really boring. How can I solve this issue? If I link directly the dll project to this project it works, but now I'm treating the dll as "external" so it's not part of the same solution of the dll project. Thanks for any help

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  • Can I improve performance by refactoring SQL commands into C# classes?

    - by Matthew Jones
    Currently, my entire website does updating from SQL parameterized queries. It works, we've had no problems with it, but it can occasionally be very slow. I was wondering if it makes sense to refactor some of these SQL commands into classes so that we would not have to hit the database so often. I understand hitting the database is generally the slowest part of any web application For example, say we have a class structure like this: Project (comprised of) Tasks (comprised of) Assignments Where Project, Task, and Assignment are classes. At certain points in the site you are only working on one project at a time, and so creating a Project class and passing it among pages (using Session, Profile, something else) might make sense. I imagine this class would have a Save() method to save value changes. Does it make sense to invest the time into doing this? Under what conditions might it be worth it?

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  • How to manage maintenance/bug-fix branches in Subversion when third-party installers are involved?

    - by Mike Spross
    We have a suite of related products written in VB6, with some C# and VB.NET projects, and all the source is kept in a single Subversion repository. We haven't been using branches in Subversion (although we do tag releases now), and simply do all development in trunk, creating new releases when the trunk is stable enough. This causes no end of grief when we release a new version, issues are found with it, and we have already begun working on new features or major changes to the trunk. In the past, we would address this in one of two ways, depending on the severity of the issues and how stable we thought the trunk was: Hurry to stabilize the trunk, fix the issues, and then release a maintenance update based on the HEAD revision, but this had the side effect of releases that fixed the bugs but introduced new issues because of half-finished features or bugfixes that were in trunk. Make customers wait until the next official release, which is usually a few months. We want to change our policies to better deal with this situation. I was considering creating a "maintenance branch" in Subversion whenever I tag an official release. Then, new development would continue in trunk, and I can periodically merge specific fixes from trunk into the maintenance branch, and create a maintenance release when enough fixes are accumulated, while we continue to work on the next major update in parallel. I know we could also have a more stable trunk and create a branch for new updates instead, but keeping current development in trunk seems simpler to me. The major problem is that while we can easily branch the source code from a release tag and recompile it to get the binaries for that release, I'm not sure how to handle the setup and installer projects. We use QSetup to create all of our setup programs, and right now when we need to modify a setup project, we just edit the project file in-place (all the setup projects and any dependencies that we don't compile ourselves are stored on a separate server, and we make sure to always compile the setup projects on that machine only). However, since we may add or remove files to the setup as our code changes, there is no guarantee that today's setup projects will work with yesterday's source code. I was going to put all the QSetup projects in Subversion to deal with this, but I see some problems with this approach. I want the creation of setup programs to be as automated as possible, and at the very least, I want a separate build machine where I can build the release that I want (grabbing the code from Subversion first), grab the setup project for that release from Subversion, recompile the setup, and then copy the setup to another place on the network for QA testing and eventual release to customers. However, when someone needs to change a setup project (to add a new dependency that trunk now requires or to make other changes), there is a problem. If they treat it like a source file and check it out on their own machine to edit it, they won't be able to add files to the project unless they first copy the files they need to add to the build machine (so they are available to other developers), then copy all the other dependencies from the build machine to their machine, making sure to match the folder structure exactly. The issue here is that QSetup uses absolute paths for any files added to a setup project. However, this means installing a bunch of setup dependencies onto development machines, which seems messy (and which could destabilize the development environment if someone accidentally runs the setup project on their machine). Also, how do we manage third-party dependencies? For example, if the current maintenance branch used MSXML 3.0 and the trunk now requires MSXML 4.0, we can't go back and create a maintenance release if we have already replaced the MSXML library on the build machine with the latest version (assuming both versions have the same filename). The only solution I can think is to either put all the third-party dependencies in Subversion along with the source code, or to make sure we put different library versions in separate folders (i.e. C:\Setup\Dependencies\MSXML\v3.0 and C:\Setup\Dependencies\MSXML\v4.0). Is one way "better" or more common than the other? Are there any best practices for dealing with this situation? Basically, if we release v2.0 of our software, we want to be able to release v2.0.1, v2.0.2, and v.2.0.3 while we work on v2.1, but the whole setup/installation project and setup dependency issue is making this more complicated than the the typical "just create a branch in Subversion and recompile as needed" answer.

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  • Restoring web reference in Visual Studio 2008

    - by Mark Cheeseborough
    I had a web reference set in my VS2008 ASP.NET project, but due to some source control weirdness it is no longer listed in the project. I have the set of files in the Web References folder under my project. There's a .wsdl, .disco and several .datasource files. Is there any way to re-add this web reference through the existing files rather than using the "Add Web Reference" dialog?

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  • Can I improve performance by refactoring SQL commands into classes?

    - by Matthew Jones
    Currently, my entire website does updating from SQL parameterized queries. It works, we've had no problems with it, but it can occasionally be very slow. I was wondering if it makes sense to refactor some of these SQL commands into classes so that we would not have to hit the database so often. I understand hitting the database is generally the slowest part of any web application For example, say we have a class structure like this: Project (comprised of) Tasks (comprised of) Assignments Where Project, Task, and Assignment are classes. At certain points in the site you are only working on one project at a time, and so creating a Project class and passing it among pages (using Session, Profile, something else) might make sense. I imagine this class would have a Save() method to save value changes. Does it make sense to invest the time into doing this? Under what conditions might it be worth it?

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  • XMLFoundation

    As the name suggests it provides a foundation for XML support in an application, however this is much more than just another XML parser. It applies a unique approach to handling XML that allows your application code to focus on the application rather than traversing DOM or subscribing to SAX events

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  • msbuild conversion tool to VS2010

    - by prosseek
    I got vcproj file from QMake (qmake -tp vc win32.pro), and when I run it with msbuild (msbuild for VS 2010), I get the following error. MSBUILD : error MSB4192: The project file ".\win32.vcproj" is in the ".vcproj" or ".dsp" file format , which MSBuild cannot build directly. Please convert the project by opening it in the Visual Studio IDE or running the conversion tool, or, for ".vcproj", use MSBuild to build the solution file conta ining the project instead. I'd like to run the conversion tool for getting VS2010 project file. What's the tool for it?

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  • Using StructureMap, when a default concrete type is defined in one registry, can it be redefined in

    - by Mark Rogers
    In the project I'm working on I have a StructureMap registry for the main web project and another registry for my integration tests. During some of the tests I wire up the web project's registry, so that I can get objects out of the container for testing. In one case I want to be able to replace a default concrete type from the web registry with one in the test registry. Is this possible? How do you do it?

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