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  • bitset to dynamic bitset

    - by mr.bio
    Hi.. I have a function where i use bitset.Now i need to convert it to a dynamic bitset.. but i don't know how. Can somebody help me ? set<string> generateCandidates(set<string> ck,unsigned int k){ set<string> nk ; for (set<string>::const_iterator p = ck.begin( );p != ck.end( ); ++p){ for (set<string>::const_iterator q = ck.begin( );q != ck.end( ); ++q){ bitset<4> bs1(*p); bitset<4> bs2(*q); bs1|= bs2 ; if(bs1.count() == k){ nk.insert(bs1.to_string<char,char_traits<char>,allocator<char> >()); } } } return nk; }

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • C# Image HttpHandler: Disable cookies in handler (YSlow / Google PageSpeed)

    - by user319111
    Hi. I have a HttpHandler for resizing images, round corners, reflection etc etc. This i working OK. The problem i have is, that some data is stored in cookies, and the cookies are send to images, when they are shown. Is there any way to disable this globally (cookie-free requests) in web.config, or even in the HttpHandler itself? Example page: http://test.roob.dk/dk/product/ray-ban-rb3359-polarized-16/ Thanks in advance CP // Denmark

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  • Can't connect twice to linked table using ACE/JET driver

    - by Tmdean
    I'm trying to connect to an MS Access database linked table in VBScript. It works fine connecting the first time on one connection but if I close that connection and open a new one in the same script it gives me an error. test.vbs(13, 1) Microsoft Office Access Database Engine: ODBC--connection to '{Oracle in OraClient10g_home1}DB_NAME' failed. This is some code that triggers the error. TABLE_1 is an ODBC linked table in the test.mdb file. Dim cnn, rs Set cnn = CreateObject("ADODB.Connection") cnn.Open "Provider=Microsoft.ACE.OLEDB.12.0;Data source=test.mdb" Set rs = cnn.Execute("SELECT * FROM [TABLE_1]") rs.Close cnn.Close Set cnn = CreateObject("ADODB.Connection") cnn.Open "Provider=Microsoft.ACE.OLEDB.12.0;Data source=test.mdb" Set rs = cnn.Execute("SELECT * FROM [TABLE_1]") '' crashes here rs.Close cnn.Close This error does not occur if I try to access an ordinary Access table. Right now I'm thinking it's a bug in the Oracle ODBC driver.

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  • mutation...........

    - by superguay
    Hey everybody, I'm kinda confused..... (define m (list 1 2 3 '(5 8))) (let ((l (cdr m))) (set! l '(28 88))) ==>(1 2 3 (5 8)) (define o (list 1 2 3 '(5 8))) (let ((l (cdr o))) (set-car! l '(28 88))) ==> (1 (28 88) 3 (5 8)) Why does (set! l '(28 88))) not update m?

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  • nmake: can a batch file run as a art of a command block, affect the environment of the nmake.exe pro

    - by Cheeso
    I think in nmake if I do this: example : set value=77 echo %%value%% The result will display 77 on the console. Is there a way for me to invoke a .cmd or .bat file that will affect the environment of the nmake.exe process? Suppose I put the statement set value=77 in a file called "setvalue.cmd". Then change the makefile to this: example : setvalue echo %%value%% I get: %value% Alternatively, if there's a way to set a macro within a command block, that would also work. Or, a way to set the value of a macro from a batch file, even outside a command block.

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  • How to generate custom JSESSIONID, based on some hash of user's data in order to replicate session

    - by Shaman
    Is it possible to override Tomcat's embedded generator of JSESSIONID, to be able to create custom values of this cookie, based on user's login? Why do I need this: I have a load balancer with "sticky sessions", configured to route requests with the same JSESSIONID to the same server, and I want to prevent situation, when same user can start two different sessions on different servers.

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  • Multiple dynamic timers

    - by Rickard
    I am working on a project where I need to let the user create one (or more) timers to fire off an event. The user is supposed to define variables such as if the timer should be active and how often the timer will fire along with some other variables of what will happen when the timer is fiering. All these variables are stored in a dictionary (Disctionary) where the object holds all the variables the user has set and the string is the name that the user has chosen for this timer. I then want my program to loop through this dictionary and search for all objects which has the variable t_Active set to true (this I have already achieved). What I need help with figuring out is the follwoing: When it detects the variable, and if it's set to true, I need the program to see if there is already a timer created for this. If it isn't, it should create one and set the relevant parameters for the timer. The two variables t_num and t_period should decide the interval of the timer. t_num is an int and t_period is a string which will be set to either minutes, hours or days. Combining t_num with 60000 (minutes), 3600000 (hours) or 86400000 should give the corrct interval. But how would I go on about programatically create a timer for each user-defined active object? And how do I get the program to detect wether or not a timer has already been created? I have been searching both here and on google, but so far I haven't come across something that makes sense to me. I am still learning C#, so what make sense to you guys may not neccessarilly make sense to me yet. :) I hope I have explaned what I need good enough, please do ask me to clarify if you don't get me. Edit: Maybe I should also mention that the mentioned dictionary will also be saved to an XML file to that the user can pick up all the settings they made at any time.

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  • synchronizing XML nodes between class and file using C#

    - by Sarah Vessels
    I'm trying to write an IXmlSerializable class that stays synced with an XML file. The XML file has the following format: <?xml version="1.0" encoding="utf-8" ?> <configuration> <logging> <logLevel>Error</logLevel> </logging> ...potentially other sections... </configuration> I have a DllConfig class for the whole XML file and a LoggingSection class for representing <logging> and its contents, i.e., <logLevel>. DllConfig has this property: [XmlElement(ElementName = LOGGING_TAG_NAME, DataType = "LoggingSection")] public LoggingSection Logging { get; protected set; } What I want is for the backing XML file to be updated (i.e., rewritten) when a property is set. I already have DllConfig do this when Logging is set. However, how should I go about doing this when Logging.LogLevel is set? Here's an example of what I mean: var config = new DllConfig("path_to_backing_file.xml"); config.Logging.LogLevel = LogLevel.Information; // not using Logging setter, but a // setter on LoggingSection, so how // does path_to_backing_file.xml // have its contents updated? My current solution is to have a SyncedLoggingSection class that inherits from LoggingSection and also takes a DllConfig instance in the constructor. It declares a new LogLevel that, when set, updates the LogLevel in the base class and also uses the given DllConfig to write the entire DllConfig out to the backing XML file. Is this a good technique? I don't think I can just serialize SyncedLoggingSection by itself to the backing XML file, because not all of the contents will be written, just the <logging> node. Then I'd end up with an XML file containing only the <logging> section with its updated <logLevel>, instead of the entire config file with <logLevel> updated. Hence, I need to pass an instance of DllConfig to SyncedLoggingSection. It seems almost like I want an event handler, one in DllConfig that would notice when particular properties (i.e., LogLevel) in its properties (i.e., Logging) were set. Is such a thing possible?

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  • How to include a child object's child object in Entity Framework 5

    - by Brendan Vogt
    I am using Entity Framework 5 code first and ASP.NET MVC 3. I am struggling to get a child object's child object to populate. Below are my classes.. Application class; public class Application { // Partial list of properties public virtual ICollection<Child> Children { get; set; } } Child class: public class Child { // Partial list of properties public int ChildRelationshipTypeId { get; set; } public virtual ChildRelationshipType ChildRelationshipType { get; set; } } ChildRelationshipType class: public class ChildRelationshipType { public int Id { get; set; } public string Name { get; set; } } Part of GetAll method in the repository to return all the applications: return DatabaseContext.Applications .Include("Children"); The Child class contains a reference to the ChildRelationshipType class. To work with an application's children I would have something like this: foreach (Child child in application.Children) { string childName = child.ChildRelationshipType.Name; } I get an error here that the object context is already closed. How do I specify that each child object must include the ChildRelationshipType object like what I did above?

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  • How I shoud use BIT in MS SQL 2005

    - by adopilot
    Regarding to SQL performance. I have Scalar-Valued function for checking some specific condition in base, It returns BIT value True or False, I now do not know how I should fill @BIT parameter If I write. set @bit = convert(bit,1) or set @bit = 1 or set @bit='true' Function will work anyway but I do not know which method is recommended for daily use. Another Question, I have table in my base with around 4 million records, Daily insert is about 4K records in that table. Now I want to add CONSTRAINT on that table whit scalar valued function that I mentioned already Something like this ALTER TABLE fin_stavke ADD CONSTRAINT fin_stavke_knjizenje CHECK ( dbo.fn_ado_chk_fin(id)=convert(bit,1)) Where is filed "id" primary key of table fin_stavke and dbo.fn_ado_chk_fin looks like create FUNCTION fn_ado_chk_fin ( @stavka_id int ) RETURNS bit AS BEGIN declare @bit bit if exists (select * from fin_stavke where id=@stavka_id and doc_id is null and protocol_id is null) begin set @bit=0 end else begin set @bit=1 end return @bit; END GO Will this type and method of cheeking constraint will affect badly performance on my table and SQL at all ? If there is also better way to add control on this table please let me know.

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  • To specify Startup Program in C# Express Edition 2008

    - by Kanini
    I usually do the following at office - Set the startup program for the project to System32\dllhost.exe, and set the command line arguments for the startup program accordingly. This used to work perfectly fine, because I was running Visual Studio 2008. However, one of my developers use C# Express Edition and they need to do a similar thing. We are not sure, where to set this or how to do it? Please suggest how to do this or point us in the right directions.

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  • NHibernate: Mapping IList property

    - by Anry
    I have a table Order, Transaction, Payment. Class Order has the properties: public virtual Guid Id { get; set; } public virtual DateTime Created { get; set; } ... I added properties: public virtual IList<Transaction> Transactions { get; set; } public virtual IList<Payment> Payments { get; set; } These properties contain a record of tables [Transaction] and [Payment]. How to keep these lists in the database?

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  • Can I spead out a long running stored proc accross multiple CPU's?

    - by Russ
    [Also on SuperUser - http://superuser.com/questions/116600/can-i-spead-out-a-long-running-stored-proc-accross-multiple-cpus] I have a stored procedure in SQL server the gets, and decrypts a block of data. ( Credit cards in this case. ) Most of the time, the performance is tolerable, but there are a couple customers where the process is painfully slow, taking literally 1 minute to complete. ( Well, 59377ms to return from SQL Server to be exact, but it can vary by a few hundred ms based on load ) When I watch the process, I see that SQL is only using a single proc to perform the whole process, and typically only proc 0. Is there a way I can change my stored proc so that SQL can multi-thread the process? Is it even feasible to cheat and to break the calls in half, ( top 50%, bottom 50% ), and spread the load, as a gross hack? ( just spit-balling here ) My stored proc: USE [Commerce] GO /****** Object: StoredProcedure [dbo].[GetAllCreditCardsByCustomerId] Script Date: 03/05/2010 11:50:14 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[GetAllCreditCardsByCustomerId] @companyId UNIQUEIDENTIFIER, @DecryptionKey NVARCHAR (MAX) AS SET NoCount ON DECLARE @cardId uniqueidentifier DECLARE @tmpdecryptedCardData VarChar(MAX); DECLARE @decryptedCardData VarChar(MAX); DECLARE @tmpTable as Table ( CardId uniqueidentifier, DecryptedCard NVarChar(Max) ) DECLARE creditCards CURSOR FAST_FORWARD READ_ONLY FOR Select cardId from CreditCards where companyId = @companyId and Active=1 order by addedBy desc --2 OPEN creditCards --3 FETCH creditCards INTO @cardId -- prime the cursor WHILE @@Fetch_Status = 0 BEGIN --OPEN creditCards DECLARE creditCardData CURSOR FAST_FORWARD READ_ONLY FOR select convert(nvarchar(max), DecryptByCert(Cert_Id('Oh-Nay-Nay'), EncryptedCard, @DecryptionKey)) FROM CreditCardData where cardid = @cardId order by valueOrder OPEN creditCardData FETCH creditCardData INTO @tmpdecryptedCardData -- prime the cursor WHILE @@Fetch_Status = 0 BEGIN print 'CreditCardData' print @tmpdecryptedCardData set @decryptedCardData = ISNULL(@decryptedCardData, '') + @tmpdecryptedCardData print '@decryptedCardData' print @decryptedCardData; FETCH NEXT FROM creditCardData INTO @tmpdecryptedCardData -- fetch next END CLOSE creditCardData DEALLOCATE creditCardData insert into @tmpTable (CardId, DecryptedCard) values ( @cardId, @decryptedCardData ) set @decryptedCardData = '' FETCH NEXT FROM creditCards INTO @cardId -- fetch next END select CardId, DecryptedCard FROM @tmpTable CLOSE creditCards DEALLOCATE creditCards

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  • Recommendations, Asp.Net ObjectDataSource bind result of webservice call

    - by DerDres
    I need recommendations on how to solve / structure a solution to the following problem. In an asp.net web application i'll have to visualise results returned from a web service call. Im planning to use a repeater server control and bind this with an objectdatasource. The service returns a result of the form: public class SearchResult : IExtensibleDataObject { [DataMember] public Guid SearchId { get; set; } [DataMember] public DateTime Timestamp { get; set; } [DataMember] public int Offset { get; set; } [DataMember] public int TotalResults { get; set; } [DataMember] public IList<ResultDocumentData> Documents { get; set; } It is the collection of Documents that I need to visualise with a repeater which will be associated with an ObjectDataSource. The datasource should work on the type ResultDocumentData; the collection property in the class SearchResult. I think I need to wrap the call to the webservice in a dataaccess layer class, that will have a getDocuments method returning an IList, that the ObjectDataSource can use as its SelectMethod. I think I could make this work, but I would like to know how to do it in an elegant way. Can you give me general recommendations and/or recommendations for the following: WebProject Folderstructure + naming Naming conventions for the name of the service wrapper class Creating the service reference

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  • NHibernate - Stream large result sets?

    - by Dan Black
    Hi, I have to read in a large record set, process it, then write it out to a flat file. The large result set comes from a Stored Proc in SQL 2000. I currently have: var results = session.CreateSQLQuery("exec usp_SalesExtract").List(); I would like to be able to read the result set row by row, to reduce the memory foot print Thanks

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  • LPCSTR, TCHAR, String

    - by user285327
    I am use next type of strings: LPCSTR, TCHAR, String i want to convert: 1) from TCHAR to LPCSTR 2) from String to char I convert from TCHAR to LPCSTR by that code: RunPath = TEXT("C:\\1"); LPCSTR Path = (LPCSTR)RunPath; From String to char i convert by that code: SaveFileDialog^ saveFileDialog1 = gcnew SaveFileDialog; saveFileDialog1->Title = "?????????? ?????-????????"; saveFileDialog1->Filter = "bck files (*.bck)|*.bck"; saveFileDialog1->RestoreDirectory = true; pin_ptr<const wchar_t> wch = TEXT(""); if ( saveFileDialog1->ShowDialog() == System::Windows::Forms::DialogResult::OK ) { wch = PtrToStringChars(saveFileDialog1->FileName); } else return; ofstream os(wch, ios::binary); My problem is that when i set "Configuration Properties - General Character Set in "Use Multi-Byte Character Set" the first part of code work correctly. But the second part of code return error C2440. When i set "Configuration Properties - General Character Set in "Use Unicode" the second part of code work correctly. But the first part of code return the only first character from TCHAR to LPCSTR.

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  • MySQL and Collation

    - by user294787
    I have a table with a column using utf8_unicode_ci character set. This table stores Japanese data and my problem is that using this character set, I'm not able to store the same word written in katakana and hiragana because it's considered to be the same word. For example ??? and ???, which mean I, me. I know that I can change the character set to utf8_general_ci to resolve this problem but is it possible to bypass this limitation ? I mean, keep utf8_unicode_ci character set and make those two words be inserted? Is it possible to make this work using CONVERT or CAST operators? Thanks.

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  • Explain the Peak and Flag Algorithm

    - by Isaac Levin
    EDIT Just was pointed that the requirements state peaks cannot be ends of Arrays. So I ran across this site http://codility.com/ Which gives you programming problems and gives you certificates if you can solve them in 2 hours. The very first question is one I have seen before, typically called the Peaks and Flags question. If you are not familiar A non-empty zero-indexed array A consisting of N integers is given. A peak is an array element which is larger than its neighbours. More precisely, it is an index P such that 0 < P < N - 1 and A[P - 1] < A[P] A[P + 1] . For example, the following array A: A[0] = 1 A[1] = 5 A[2] = 3 A[3] = 4 A[4] = 3 A[5] = 4 A[6] = 1 A[7] = 2 A[8] = 3 A[9] = 4 A[10] = 6 A[11] = 2 has exactly four peaks: elements 1, 3, 5 and 10. You are going on a trip to a range of mountains whose relative heights are represented by array A. You have to choose how many flags you should take with you. The goal is to set the maximum number of flags on the peaks, according to certain rules. Flags can only be set on peaks. What's more, if you take K flags, then the distance between any two flags should be greater than or equal to K. The distance between indices P and Q is the absolute value |P - Q|. For example, given the mountain range represented by array A, above, with N = 12, if you take: two flags, you can set them on peaks 1 and 5; three flags, you can set them on peaks 1, 5 and 10; four flags, you can set only three flags, on peaks 1, 5 and 10. You can therefore set a maximum of three flags in this case. Write a function that, given a non-empty zero-indexed array A of N integers, returns the maximum number of flags that can be set on the peaks of the array. For example, given the array above the function should return 3, as explained above. Assume that: N is an integer within the range [1..100,000]; each element of array A is an integer within the range [0..1,000,000,000]. Complexity: expected worst-case time complexity is O(N); expected worst-case space complexity is O(N), beyond input storage (not counting the storage required for input arguments). Elements of input arrays can be modified. So this makes sense, but I failed it using this code public int GetFlags(int[] A) { List<int> peakList = new List<int>(); for (int i = 0; i <= A.Length - 1; i++) { if ((A[i] > A[i + 1] && A[i] > A[i - 1])) { peakList.Add(i); } } List<int> flagList = new List<int>(); int distance = peakList.Count; flagList.Add(peakList[0]); for (int i = 1, j = 0, max = peakList.Count; i < max; i++) { if (Math.Abs(Convert.ToDecimal(peakList[j]) - Convert.ToDecimal(peakList[i])) >= distance) { flagList.Add(peakList[i]); j = i; } } return flagList.Count; } EDIT int[] A = new int[] { 7, 10, 4, 5, 7, 4, 6, 1, 4, 3, 3, 7 }; The correct answer is 3, but my application says 2 This I do not get, since there are 4 peaks (indices 1,4,6,8) and from that, you should be able to place a flag at 2 of the peaks (1 and 6) Am I missing something here? Obviously my assumption is that the beginning or end of an Array can be a peak, is this not the case? If this needs to go in Stack Exchange Programmers, I will move it, but thought dialog here would be helpful. EDIT

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  • How do I change the color settings in emacs23 running in a terminal console?

    - by Anonymous
    I use xterm and set its appearance in ~/.Xdefaults: XTerm*background: paleTurquoise XTerm*foreground: black I also use emacs, but set its appearance differently in ~/.emacs: (set-background-color "black") (set-foreground-color "yellow") I usually run emacs within the terminal console with emacs -nw, rather than creating a separate X window. For some reason, this doesn't work properly for emacs23; instead, emacs retains the pale turquoise background of my xterm window. Looking at what's new in emacs23, I noted that: ** When running in a new enough xterm (newer than version 242), Emacs asks xterm what the background color is and it sets up faces accordingly for a dark background if needed (the current default is to consider the background light). So it's a feature, not a bug? Anyway, is there some way that I can I tell emacs23 to ignore the xterm background settings when running in console mode, and use the settings in ~/.emacs instead? I'll also note that: Running M-x set-background-color within emacs23 -nw has no effect. It works fine in emacs23 running in a separate X window (without the -nw option). It worked fine in emacs22; and I'm not really sure whether I need to use emacs23... It's not just xterm: the same problem exists with $TERM=cygwin, for example.

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  • MFC Combo-Box Control is not showing the full list of items when I click the drop-down menu...

    - by shan23
    I'm coding an app in MSVS 2008, which has a ComboBox control which I initialize thru the code as below: static char* OptionString[4] = {"Opt1", "Opt2", "Opt3", "Opt4"}; BOOL CMyAppDlg::OnInitDialog() { CDialog::OnInitDialog(); // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here m_Option.AddString(OptionString[0]); m_Option.AddString(OptionString[1]); m_Option.AddString(OptionString[2]); m_Option.AddString(OptionString[3]); m_Option.SetCurSel(0); return TRUE; // return TRUE unless you set the focus to a control } Now, when I build the app and click the down-arrow, the drop-down box shows the first option ONLY(since I've selected that thru my code). But, if i press down-arrow key on keyboard, it cycles thru the options in the order I've inserted, but never does it show more than 1 option in the box. So, In case an user wants to select option3, he has to cycle through options 1 and 2 !! Though once I select any option using the keyboard, the appropriate event handlers are fired, I'm miffed by this behaviour , as is understandable. I'm listing the properties of the combo-box control as well - only the properties that are true(rest are set to false): Type - Dropdown Vertical Scrollbar Visible Tabstop This has bugged me for weeks now. Can anyone pls enlighten me ?

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  • Make character escape from shot

    - by M28
    Hello all math masters, I got a problem for you: I have a 2D game (top down), and I would like to make the character escape from a shot, but not just walk away from the shot (I mean, don't be pushed by the shot), I want it to have a good dodging skills. The variables are: shotX - shot x position shotY - shot y position shotSpeedX - shot x speed shotSpeedY - shot x speed charX - character x position charY - character y position keyLeft - Set to true to make the character press the to left key keyRight - Set to true to make the character press the to right key keyUp - Set to true to make the character press the to up key keyDown - Set to true to make the character press the down key I can understand the following languages: C/C++ Java Actionscript 2/3 Javascript

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  • Can I spread out a long running stored proc accross multiple CPU's?

    - by Russ
    [Also on SuperUser - http://superuser.com/questions/116600/can-i-spead-out-a-long-running-stored-proc-accross-multiple-cpus] I have a stored procedure in SQL server the gets, and decrypts a block of data. ( Credit cards in this case. ) Most of the time, the performance is tolerable, but there are a couple customers where the process is painfully slow, taking literally 1 minute to complete. ( Well, 59377ms to return from SQL Server to be exact, but it can vary by a few hundred ms based on load ) When I watch the process, I see that SQL is only using a single proc to perform the whole process, and typically only proc 0. Is there a way I can change my stored proc so that SQL can multi-thread the process? Is it even feasible to cheat and to break the calls in half, ( top 50%, bottom 50% ), and spread the load, as a gross hack? ( just spit-balling here ) My stored proc: USE [Commerce] GO /****** Object: StoredProcedure [dbo].[GetAllCreditCardsByCustomerId] Script Date: 03/05/2010 11:50:14 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[GetAllCreditCardsByCustomerId] @companyId UNIQUEIDENTIFIER, @DecryptionKey NVARCHAR (MAX) AS SET NoCount ON DECLARE @cardId uniqueidentifier DECLARE @tmpdecryptedCardData VarChar(MAX); DECLARE @decryptedCardData VarChar(MAX); DECLARE @tmpTable as Table ( CardId uniqueidentifier, DecryptedCard NVarChar(Max) ) DECLARE creditCards CURSOR FAST_FORWARD READ_ONLY FOR Select cardId from CreditCards where companyId = @companyId and Active=1 order by addedBy desc --2 OPEN creditCards --3 FETCH creditCards INTO @cardId -- prime the cursor WHILE @@Fetch_Status = 0 BEGIN --OPEN creditCards DECLARE creditCardData CURSOR FAST_FORWARD READ_ONLY FOR select convert(nvarchar(max), DecryptByCert(Cert_Id('Oh-Nay-Nay'), EncryptedCard, @DecryptionKey)) FROM CreditCardData where cardid = @cardId order by valueOrder OPEN creditCardData FETCH creditCardData INTO @tmpdecryptedCardData -- prime the cursor WHILE @@Fetch_Status = 0 BEGIN print 'CreditCardData' print @tmpdecryptedCardData set @decryptedCardData = ISNULL(@decryptedCardData, '') + @tmpdecryptedCardData print '@decryptedCardData' print @decryptedCardData; FETCH NEXT FROM creditCardData INTO @tmpdecryptedCardData -- fetch next END CLOSE creditCardData DEALLOCATE creditCardData insert into @tmpTable (CardId, DecryptedCard) values ( @cardId, @decryptedCardData ) set @decryptedCardData = '' FETCH NEXT FROM creditCards INTO @cardId -- fetch next END select CardId, DecryptedCard FROM @tmpTable CLOSE creditCards DEALLOCATE creditCards

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  • Can I spread out a long running stored proc accross multiple CPU's?

    - by Russ
    [Also on SuperUser - http://superuser.com/questions/116600/can-i-spead-out-a-long-running-stored-proc-accross-multiple-cpus] I have a stored procedure in SQL server the gets, and decrypts a block of data. ( Credit cards in this case. ) Most of the time, the performance is tolerable, but there are a couple customers where the process is painfully slow, taking literally 1 minute to complete. ( Well, 59377ms to return from SQL Server to be exact, but it can vary by a few hundred ms based on load ) When I watch the process, I see that SQL is only using a single proc to perform the whole process, and typically only proc 0. Is there a way I can change my stored proc so that SQL can multi-thread the process? Is it even feasible to cheat and to break the calls in half, ( top 50%, bottom 50% ), and spread the load, as a gross hack? ( just spit-balling here ) My stored proc: USE [Commerce] GO /****** Object: StoredProcedure [dbo].[GetAllCreditCardsByCustomerId] Script Date: 03/05/2010 11:50:14 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[GetAllCreditCardsByCustomerId] @companyId UNIQUEIDENTIFIER, @DecryptionKey NVARCHAR (MAX) AS SET NoCount ON DECLARE @cardId uniqueidentifier DECLARE @tmpdecryptedCardData VarChar(MAX); DECLARE @decryptedCardData VarChar(MAX); DECLARE @tmpTable as Table ( CardId uniqueidentifier, DecryptedCard NVarChar(Max) ) DECLARE creditCards CURSOR FAST_FORWARD READ_ONLY FOR Select cardId from CreditCards where companyId = @companyId and Active=1 order by addedBy desc --2 OPEN creditCards --3 FETCH creditCards INTO @cardId -- prime the cursor WHILE @@Fetch_Status = 0 BEGIN --OPEN creditCards DECLARE creditCardData CURSOR FAST_FORWARD READ_ONLY FOR select convert(nvarchar(max), DecryptByCert(Cert_Id('Oh-Nay-Nay'), EncryptedCard, @DecryptionKey)) FROM CreditCardData where cardid = @cardId order by valueOrder OPEN creditCardData FETCH creditCardData INTO @tmpdecryptedCardData -- prime the cursor WHILE @@Fetch_Status = 0 BEGIN print 'CreditCardData' print @tmpdecryptedCardData set @decryptedCardData = ISNULL(@decryptedCardData, '') + @tmpdecryptedCardData print '@decryptedCardData' print @decryptedCardData; FETCH NEXT FROM creditCardData INTO @tmpdecryptedCardData -- fetch next END CLOSE creditCardData DEALLOCATE creditCardData insert into @tmpTable (CardId, DecryptedCard) values ( @cardId, @decryptedCardData ) set @decryptedCardData = '' FETCH NEXT FROM creditCards INTO @cardId -- fetch next END select CardId, DecryptedCard FROM @tmpTable CLOSE creditCards DEALLOCATE creditCards

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  • Running same powershell script multiple asynchronous times with separate runspace

    - by teqnomad
    Hi, I have a powershell script which is called by a batch script which is called by Trap Receiver (which also passes environment variables) (running on windows 2008). The traps are flushed out at times in sets of 2-4 trap events, and the batch script will echo the trap details for each message to a logfile, but the powershell script on the next line of the batch script will only appear to process the first trap message (the powershell script writes to the same logfile). My interpetation is that the defaultrunspace is common to all iterations of the script running and this is why the others appear to be ignored. I've tried adding "-sta" when I invoke the powershell script using "powershell.exe -command", but this didn't help. I've researched and found a method using C# but I don't know this language, and busy enough learning powershell, so hoping to find a more direct solution especially as interleaving a "wrapper" between batch and powershell will involve passing the environment variables. http://www.codeproject.com/KB/threads/AsyncPowerShell.aspx I've hunted through stackoverflow, and again the only question of similar vein was using C#. Any suggestions welcome. Some script background: The powershell script is actually a modification of a great script found at gregorystrike website - cant post the link as I'm limited to one link but its the one for Lefthand arrays. Lots of mods so it can do multiple targets from one .ini file, taking in the environment variables, and options to run portions of the script interactively with winform. But you can see the gist of the original script. The batch script is pretty basic. The keys things are I'm trying to filter out trap noise using the :~ operator, and I tried -sta option to see if this would compartmentalise the powershell script. set debug=off set CMD_LINE_ARGS="%*" set LHIPAddress="%2" set VARBIND8="%8" shift shift shift shift shift shift shift set CHASSIS="%9" echo %DATE% %TIME% "Trap Received: %LHIPAddress% %CHASSIS% %VARBIND8%" >> C:\Logs\trap_out.txt set ACTION="%VARBIND8:~39,18%" echo %DATE% %TIME% "Action substring is %ACTION%" 2>&1 >> C:\Logs\trap_out.txt if %ACTION%=="Remote Copy Volume" ( echo Prepostlefthand_env_v2.9 >> C:\Logs\trap_out.txt c:\Windows\System32\WindowsPowerShell\v1.0\PowerShell.exe -sta -executionpolicy unrestricted -command " & 'C:\Scripts\prepostlefthand_env_v2.9.ps1' Backupsettings.ini ALL" 2>&1 >> C:\Logs\trap_out.txt ) ELSE ( echo %DATE% %TIME% Action substring is %ACTION% so exiting" 2>&1 >> C:\Logs\trap.out.txt ) exit

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