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  • Mouse Speed in GLUT and OpenGL?

    - by CroCo
    I would like to simulate a point that moves in 2D. The input should be the speed of the mouse, so the new position will be computed as following new_position = old_position + delta_time*mouse_velocity As far as I know in GLUT there is no function to acquire the current speed of the mouse between each frame. What I've done so far to compute the delta_time as following void Display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glColor3f(1.0f, 0.0f, 0.0f); static int delta_t, current_t, previous_t; current_t = glutGet(GLUT_ELAPSED_TIME); delta_t = current_t - previous_t; std::cout << delta_t << std::endl; previous_t = current_t; glutSwapBuffers(); } Where should I start from here? (Note: I have to get the speed of the mouse because I'm modeling a system) Edit: Based on the above code, delta_time fluctuates so much 34 19 2 20 1 20 0 16 1 1 10 21 0 13 1 19 34 0 13 0 6 1 14 Why does this happen?

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  • pointers to member functions in an event dispatcher

    - by derivative
    For the past few days I've been trying to come up with a robust event handling system for the game (using a component based entity system, C++, OpenGL) I've been toying with. class EventDispatcher { typedef void (*CallbackFunction)(Event* event); typedef std::unordered_map<TypeInfo, std::list<CallbackFunction>, hash_TypeInfo > TypeCallbacksMap; EventQueue* global_queue_; TypeCallbacksMap callbacks_; ... } global_queue_ is a pointer to a wrapper EventQueue of std::queue<Event*> where Event is a pure virtual class. For every type of event I want to handle, I create a new derived class of Event, e.g. SetPositionEvent. TypeInfo is a wrapper on type_info. When I initialize my data, I bind functions to events in an unordered_map using TypeInfo(typeid(Event)) as the key that corresponds to a std::list of function pointers. When an event is dispatched, I iterate over the list calling the functions on that event. Those functions then static_cast the event pointer to the actual event type, so the event dispatcher needs to know very little. The actual functions that are being bound are functions for my component managers. For instance, SetPositionEvent would be handled by void PositionManager::HandleSetPositionEvent(Event* event) { SetPositionEvent* s_p_event = static_cast<SetPositionEvent*>(event); ... } The problem I'm running into is that to store a pointer to this function, it has to be static (or so everything leads me to believe.) In a perfect world, I want to store pointers member functions of a component manager that is defined in a script or whatever. It looks like I can store the instance of the component manager as well, but the typedef for this function is no longer simple and I can't find an example of how to do it. Is there a way to store a pointer to a member function of a class (along with a class instance, or, I guess a pointer to a class instance)? Is there an easier way to address this problem?

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  • F# Objects &ndash; Part 3 &ndash; it&rsquo;s time to overload&hellip;

    - by MarkPearl
    Okay, some basic examples of overloading in F# Overloading Constructors Assume you have a F# object called person… type Person (firstname : string, lastname : string) = member v.Fullname = firstname + " " + lastname   This only has one constructor. To add additional constructors to the object by explicitly declaring them using the method member new. type Person (firstname : string, lastname : string) = new () = Person("Unknown", "Unknown") member v.Fullname = firstname + " " + lastname   In the code above I added another constructor to the Person object that takes no parameters and then refers to the primary constructor. Using the same technique in the code below I have created another constructor that accepts only the firstname as a parameter to create an object. type Person (firstname : string, lastname : string) = new () = Person("Unknown", "Unknown") new (firstname : string) = Person(firstname, "Unknown") member v.Fullname = firstname + " " + lastname   Overloading Operators So, you can overload operators of objects in F# as well… let’s look at example code… type Person(name : string) = member v.name = name static member (+) (person1 : Person , person2 : Person) = Person(person1.name + " " + person2.name)   In the code above we have overloaded the “+” operator. Whenever we add to Person objects together, it will now create a new object with the combined names…

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  • How to prioritize related game entity components?

    - by Paul Manta
    I want to make a game where you have to run over a bunch of zombies with your car. When moving around, the zombies have a few things to take into consideration: When there's no player around they might just roam about randomly. And even when some other component dictates a specific direction, they should wobble to the left and right randomly (like drunk people). This implies a small, random, deviation in their movement. They should avoid static obstacles. When they see they are headed towards a wall, they should reorient themselves. They should avoid the car. They should try to predict where the car will be based on its velocity and try to move out of the way. When they can, they should try to get near the player. All these types of decisions they have to do seem like they should be implemented in different components. But how should I manage them? How can I give different components different weights that reflect the importance of each decision (in a given situation)? I would need some other component that acts as a manager, but do you have any tips on how I should implement it? Or maybe there's a better solution?...

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  • WebsitePanel 2 totally NOT working on Windows Server 2012 on Azure

    - by Carmine Giangregorio
    I’m having many troubles installing WebSitePanel on an Azure Virtual Machine, with Windows Server 2012. I followed the steps in http://www.websitepanel.net/documentation/deployment-guide/server-configuration/preparing-windows-server-2008-r2-for-websitepanel-installation/ and installed everything I needed. Then, I installed the WebSitePanel Standalone Server package with the installer. I opened the endpoint for the port 9002 on Windows Azure; so I pointed my browser to myhostname.cloudapp.net (note: in Azure you don’t have a static IP address, instead you have an hostname like [hostname].cloudapp.net). So, loading myhostname.cloudapp.net:9002 fails, and any browser shows something like “Unable to load page”. Notice: if I try to load the WebSitePanel Portal directly on the server, I get an error HTTP 400 Bad Request. How come? IIS works perfectly on the server, in fact the default website runs without problems on port 80.

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  • How to optimize a box2d simulation in action game?

    - by nathan
    I'm working on an action game and i use box2d for physics. The game use a tiled map. I have different types of body: Static ones used for tiles Dynamic ones for player and enemies Actually i tested my game with ~150 bodies and i have a 60fps constantly on my computer but not on my mobile (android). The FPS drop as the number of body increase. After having profiled the android application, i saw that the World.step took around 8ms in CPU time to execute. Here are few things to note: Not all the world is visible on screen, i use a scrolling system Enemies are constantly moving toward the player so there is alaways to force applied to their body Enemies need to collide between each others Enemies collide with tiles I also now that i can active/desactive or sleep/awake bodies. Considering the fact that only a part of the enemies are possibly displayed on screen, is there any optimizations i can do to reduce the execution time of box2d simulation? I found a guy trying an optimization based on distance of enemies from the player (link). But i seems like he just desactives far bodies (in my case, i could desactive bodies that are not visible). But my enemies need to move even when they are not visible on screen, and applying forces will not workd on inactive bodies. Should i play with sleeping bodies here? Also, enemies are composed by two fixtures and are constantly colliding with each others and with tiles but i really never need to get notified about that. Is there anything i can do to optimize this kind of scenario? Finally, am i wrong to try to run simulation at 60FPS on mobile and should i try to make it run at 30FPS?

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  • Is it safe to compress my Windows 7 %USERPROFILE%\AppData folder?

    - by Kev
    Having just read Scott Hanselman's latest blog entry, Guide to Freeing up Disk Space under Windows 7, he suggests turning on NTFS compression which I already do for a number of less travelled folders that contain static files such as downloads or images. However I am wondering if it's wise to turn on NTFS compression for the whole of my %USERPROFILE%\AppData folder? My system drive is a 128 GB SSD residing in a Dell Precision T5400 3Ghz Quad Core Xeon workstation so I ought not to notice the extra cycles used to compress and decompress files on their way to and from the disk. However would there be any good reasons not to do this? In fact could I safely compress the whole of my %USERPROFILE% folder?

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  • Is it possible to pick out what applications that should run through a VPN in Ubuntu 9.10

    - by user31257
    Hi, I'm using Ubuntu 9.10 and I'm wondering if it is possible to pick out what applications that should use a VPN. Say for example that I want to route Transmissions connection through a VPN, but I also want to be able to access my computer over SSH via my usual static IP-adress ( running the SSH- deamon over my normal internet connection) . Is there anyway to do this? As I've been searching the web I found that at least it is possible to set whether you want both your internet connection and your "local network" to go through the VPN or if you want just the "local network" to go through it. I'm using the network-manager-pptp with the pptp- protocol.

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  • Old Fglrx Driver - AMD Radeon HD 3200 - ubuntu won't start

    - by Yohannes
    I've been using Ubuntu 12.04 64 bit for about 2 weeks now and I installed the latest Fglrx driver (Graphics Card- AMD HD 3200, PC- Acer Aspire 5336, 4GB RAM, 500GB Harddrive). The problem is that sometimes video's lag and play out of sync sometimes the windows take long to show up after I've clicked them etc. After looking around I found a video on Youtube by Ubuntu help guy and in the video he recommended using an older driver if you have an older graphics card, his was about 4 years old (same as mine) and he used the 11.10 catalyst driver so I decided to try it. I removed the previous installation of the driver and then installed the 11.10 driver. However, when I restarted it instead of going to the GUI it goes to a terminal like window and asks for my login. Now its pretty clear I need to remove the old driver and go back to using the latest one. The only problem is I'm not sure where I saved the latest driver and in order to connect to the Internet I need to change /etc/resolv.conf (I use a static IP). So what should I do? Also anyone from personal experience, what propitiatory driver works best with my graphics card? As in the version. Thanks

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  • Load testing nginx inside AWS

    - by andy
    I'm trying to load test nginx running on AWS. I need to try to optimise it to handle 1Gbps of inbound traffic. Currently I've got it to peak at 85Mbit/s by running nginx on an m1.large with 4 other machines hitting it by using ab with -i (for head requests) -k (keepalives) -r (ignore failed requests) -n 500000 -c 20000. I'm struggling to generate more than 85 Mbit/s traffic from 4 machines, yet when I do scp a large file I get nearly 0.25Gbit/s of traffic going over the network. Are there any tools or approaches that I could use to load test nginx that might generate more load? I'm only interested in inbound traffic, so perhaps a DoS tool could help if it chucks away responses? I'm hitting a very small (40 byte) static asset, and have peaked at handling 50K concurrent connections and getting 25k reqs/s when just using a single load generator machine.

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  • Experience with MooseFS?

    - by brown.2179
    Anyone have any experience using MooseFS? I want an easy distributed storage platform to store static data archive of about 10 TB and serve it to 20-40 nodes. Also I want to be able to add storage as the archive grows without having to rebuild the filesystem. I don't care if it's a bit slow. I just want it to be simple and stable. Basically from what I can see for OS X it's between MooseFS and Gluster. Any other suggestions?

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  • Server IP must be a LAN IP (Port Forwarding Netgear)

    - by rphello101
    I'm trying to set up a server (Apache) on my computer (fairly new to it). As I understand it, for it to be accessible to other computers, I need to forward port 80. When I try to forward the port though, I get the error: Server IP must be a LAN IP. I noticed in ipconfig that my default gateway is different than my wireless router. My computer is not hardwired, not on WiFi. Furthermore, I do not, at this point, have a static IP. I read that it should still work with a dynamic IP until it changes. Any ideas on what I can do?

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  • Rendering multiple squares fast?

    - by Sam
    so I'm doing my first steps with openGL development on android and I'm kinda stuck at some serious performance issues... What I'm trying to do is render a whole grid of single colored squares on to the screen and I'm getting framerates of ~7FPS. The squares are 9px in size right now with one pixel border in between, so I get a few thousand of them. I have a class "Square" and the Renderer iterates over all Squares every frame and calls the draw() method of each (just the iteration is fast enough, with no openGL code the whole thing runs smootlhy at 60FPS). Right now the draw() method looks like this: // Prepare the square coordinate data GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, vertexStride, vertexBuffer); // Set color for drawing the square GLES20.glUniform4fv(mColorHandle, 1, color, 0); // Draw the square GLES20.glDrawElements(GLES20.GL_TRIANGLES, drawOrder.length, GLES20.GL_UNSIGNED_SHORT, drawListBuffer); So its actually only 3 openGL calls. Everything else (loading shaders, filling buffers, getting appropriate handles, etc.) is done in the Constructor and things like the Program and the handles are also static attributes. What am I missing here, why is it rendering so slow? I've also tried loading the buffer data into VBOs, but this is actually slower... Maybe I did something wrong though. Any help greatly appreciated! :)

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  • Frequent connection drops when playing online games (StarCraft 2, Battlefield 3) and behind NAT - how to diagnose?

    - by Moshev
    I am having some trouble with (I suspect) my wireless router. It's connected to the internet with a regular lan cable and has a static, public IP address. Our two home PCs connect to the router with regular lan cables, plus there's a laptop which connects over wifi. diagram: Internet | | <- isp-supplied cat5 ethernet cable | D-Link D300 ...wifi... laptop / \ / <- cable -> \ PC1 PC2 The PCs and laptop are behind NAT and share the router's public IP. The router is a D-Link D300. PC1 is used for online gaming and I'm experiencing frequent "connection dropped" errors when playing Battlefield 3, StarCraft 2 and the Diablo 3 beta; but not with TeamFortress 2 or the Tribes Ascend beta. The issue goes away when I remove the router and connect PC1 directly to the ISP's cable. I have also tried disconnecting PC2 and the laptop, leaving PC1 as the only machine connected to the router - doesn't help. How can I diagnose what precisely the issue is?

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  • AB failed requests - What can I do about them?

    - by matthewsteiner
    So, in the past I've never had any problems with this app. All benchmarks had 100% success rate. Yesterday I set up nginx to server static content and pass on other requests to apache. Now, if I have 1 concurrent user (-c 1) then everything is fine. But it seems the more concurrent users I have, the more failed requests I get. Not a lot, but maybe about 10 or 15 out of 350. They're "length", whatever that means. Visiting the website with a browser, I don't have any problems at all. How can I find out the cause of these failed requests?

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  • Set Wordpress Homepage

    - by user2210274
    I am currently setting up a simple Wordpress website. I am attempting to set a specific page as the Static Home page. I have read wordpress documentation on setting the homepage, and upon load, it directs to the correct page, but does not replace the previous home page. Please see here: http://tinypic.com/r/33cxiip/5 The home page is located underneath the contact us menu. Ideally I would like it under the Home tab. Any ideas? Thanks!

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  • Windows Server 2003: Nat Port Forwarding Not Working

    - by jM2.me
    The setup is following: Internet (108.99.XXX.XX) <- Windows Server 2003 (10.0.0.1) <- Switch <- Office Computers (10.0.0.100-200 some static routes some manual some automatic) Windows Server has NAT installed on it and two network interfaces are configured properly. The problem is, whenever I try to forward port 80 (or any other) from office computer (lets say 10.0.0.100), it fails. Nic #1 Settings: All settings are obtained from ISP Nic #2 Settings: Set manually IP: 10.0.0.1 Mask: 255.255.255.0 Nat Server is configured to automatically assign IP addresses to private network. Settings are: IP: 10.0.0.0 Mask: 255.255.255.0 Forwarding was done in Routing and Remote Access (local) - IP Routing - NAT/Basic Firewall - Local Area Connection (right click_properties) - services and ports - Web Server HTTP - Private Address: 10.0.0.100 SO what is causing the problem of failure to forward any port from other computer inside private network?

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  • Classes as a compilation unit

    - by Yannbane
    If "compilation unit" is unclear, please refer to this. However, what I mean by it will be clear from the context. Edit: my language allows for multiple inheritance, unlike Java. I've started designing+developing my own programming language for educational, recreational, and potentially useful purposes. At first, I've decided to base it off Java. This implied that I would have all the code be written inside classes, and that code compiles to classes, which are loaded by the VM. However, I've excluded features such as interfaces and abstract classes, because I found no need for them. They seemed to be enforcing a paradigm, and I'd like my language not to do that. I wanted to keep the classes as the compilation unit though, because it seemed convenient to implement, familiar, and I just liked the idea. Then I noticed that I'm basically left with a glorified module system, where classes could be used either as "namespaces", providing constants and functions using the static directive, or as templates for objects that need to be instantiated ("actual" purpose of classes in other languages). Now I'm left wondering: what are the benefits of having classes as compilation units? (Also, any general commentary on my design would be much appreciated.)

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  • Access Configuration Page of Modem (in bridge mode) through router

    - by Ujjwal Singh
    Given the Network Configuration: Internet (121.243.x.y/27) | (121.243.x.z) Static : Public Global IP Modem Bridge Mode | WiMAX (192.168.1.1/24) +169.254.1.1/24 : Modem Configuration Page | (192.168.1.2) Router DLink DIR 615 | Ethernet + WiFi (192.168.0.1/24) | Local network (192.168.0.2) Workstation Ethernet | no WiFi Is there any way, maybe using Routing Tables, to access the Modem configuration page at 169.254.1.1 from my local network, using a Windows 7 PC? Note that the modem is currently able to display its configuration page at 169.254.1.1, i.e. even while it is in bridge mode.

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  • Routing traffic to a specific NIC in Windows

    - by Stoicpoet
    I added a 10GB NIC to a SQL server which is connected over to a backend storage using ISCSI. I would like to force traffic going to a certain IP address/host to use the 10gb NIC, while all other traffic should continue to use the 1GB NIC. The 10gb nic is configured using a private network. So far I have added a entry in the host file to the host I want to go over the private network and when I ping the host, it does return the private IP, but I'm still finding traffic going to the 1gb pipe. How can I force all traffic to this host to use the 10gb interface? Would the best approach be a static route? 160.205.2.3 is the IP to the 1gb host, I actually want to the traffic to route over an interface assigned 172.31.3.2, which is also defined as Interface 22. That said, would this work? route add 160.205.2.3 mask 255.255.255.255 172.31.3.2 if 22

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  • Pause Nagios reloading in web interface

    - by 2rec
    Is there any option how could I turn off reloading of web page in Nagios web interface? Many times I checked many services and I needed the webpage to stay static and don't reload. One solution come to my mind - turn off the whole reloading for a while. Problem is that other people are using it too and they may want it at the time I don't want it. If anybody know about any kind of workaround or solution, please don't hesitate to write an answer. ;-) EDIT (+ reaction to the first answer): Maybe there could be a better way how to do it instead of modyfying nagios core. Interesting is, that I tried to disable javascript, it refreshed. I tried to disable http refreshing, it refreshed anyway. Has anybody know how and where is the refresh implemented?

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  • Ping reply not getting to LAN machines but getting in Linux router Gateway

    - by Kevin Parker
    I have configured Ubuntu 12.04 as Gateway machine.its having two interfaces eth0 with ip 192.168.122.39(Static) and eth1 connected to modem with ip address 192.168.2.3(through DHCP). ip-forwarding is enabled in router box. Client machine is configured as: ip address 192.168.122.5 and gateway 192.168.122.39 Client machines can ping router box(192.168.122.39).but when pinged 8.8.8.8 reply is not reaching Client machines but in the tcpdump output on gateway i can see echo request for 8.8.8.8 but never echo reply.Is this because of 122.5 not forwarding request to 2.0 network.Can u please help me in fixing this.

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  • String on a model

    - by alecnash
    I am trying to put a sting on a Model and I want it to be dynamic. Did some research and came up with drawing the text on the texture and then set it on the model. I use something like this: public static Texture2D SpriteFontTextToTexture(SpriteFont font, string text, Color backgroundColor, Color textColor) { Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(GraphicsDevice, (int)Size.X, (int)Size.Y); GraphicsDevice.SetRenderTarget(renderTarget); GraphicsDevice.Clear(Color.Transparent); Spritbatch.Begin(); //have to redo the ColorTexture Spritbatch.Draw(ColorTexture.Create(GraphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); Spritbatch.DrawString(font, text, Vector2.Zero, textColor); Spritbatch.End(); GraphicsDevice.SetRenderTarget(null); return renderTarget; } When I was working with primitives and not models everything worked fine because I set the texture exactly where I wanted but with the model (RoundedRect 3d button) it looks like that: Is there a way to have the text centered only on one side?

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  • Running a home mail server using dynamic dns

    - by user4009
    Hi, Is it possible to run an email server on my home box using dynamic dns? The scenario is, I want to auto cc all incoming and outgoing emails from my one account to another, from some server side config instead of configuring email clients for rules. I have tried Google Apps Mail but it doesn't allow auto cc of outgoing emails. After having read tons of blogs, forum messages etc (hope I have been reading the correct info :) ) the only option to achieve what I am needing is to setup my own mail server, but the cost of getting a static IP doesn't fit my budget. Please can someone point me in the correct direction. Platform doesn't matter, I can setup a Windows or Linux server. Many Thanks

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  • IIS7 is gzipping files but not serving the gzipped version.

    - by ptrin
    By following a number of helpful blog posts I have configured IIS to gzip my static files. I have even enabled Failed Request Tracing and filtered to the 200 status code, and I can see the successful compression events taking place as well as the finished headers, which look like this: Headers="Content-Type: text/css Content-Encoding: gzip Last-Modified: Mon, 04 Oct 2010 17:35:08 GMT Accept-Ranges: bytes ETag: "02ef37cea63cb1:0" Vary: Accept-Encoding Server: Microsoft-IIS/7.5 X-Powered-By: ASP.NET " However, when I test in Fiddler and Firefox the Content-Encoding header is missing, and the file is not gzipped. This is a similar issue to this question which was never resolved. IIS is generating the gzipped files which I can see in C:\inetpub\temp\IIS Temporary Compressed Files . Does anyone know how I can troubleshoot this?

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