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  • Not all symbols of an DLL-exported class is exported (VS9)

    - by mandrake
    I'm building a DLL from a group of static libraries and I'm having a problem where only parts of classes are exported. What I'm doing is declaring all symbols I want to export with a preprocessor definition like: #if defined(MYPROJ_BUILD_DLL) //Build as a DLL # define MY_API __declspec(dllexport) #elif defined(MYPROJ_USE_DLL) //Use as a DLL # define MY_API __declspec(dllimport) #else //Build or use as a static lib # define MY_API #endif For example: class MY_API Foo{ ... } I then build static library with MYPROJ_BUILD_DLL & MYPROJ_USE_DLL undefined causing a static library to be built. In another build I create a DLL from these static libraries. So I define MYPROJ_BUILD_DLL causing all symbols I want to export to be attributed with __declspec(dllexport) (this is done by including all static library headers in the DLL-project source file). Ok, so now to the problem. When I use this new DLL I get unresolved externals because not all symbols of a class is exported. For example in a class like this: class MY_API Foo{ public: Foo(char const* ); int bar(); private: Foo( char const*, char const* ); }; Only Foo::Foo( char const*, char const*); and int Foo::bar(); is exported. How can that be? I can understand if the entire class was missing, due to e.g. I forgot to include the header in the DLL-build. But it's only partial missing. Also, say if Foo::Foo( char const*) was not implemented; then the DLL build would have unresolved external errors. But the build is fine (I also double checked for declarations without implementation). Note: The combined size of the static libraries I'm combining is in the region of 30MB, and the resulting DLL is 1.2MB. I'm using Visual Studio 9.0 (2008) to build everything. And Depends to check for exported symbols.

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  • emacs/Python: running python-shell in line buffered vs. block buffered mode

    - by Begbie00
    Hi all - In a related question and answer here, someone hypothesized that python-shell within emacs(23.2) was block-buffered instead of line-buffered. The recommended fix was to add sys.stdout.flush() to the spot in my script where I want stdio to flush its contents to the python-shell. Is there someway to trick python-shell (running in emacs 23.2 on Windows, not Linux) into either a) thinking it's attached to a TTY or b) using line-buffered instead of block-buffered mode? I don't see why I'd be able to do this in IDLE but not emacs. I'd rather customize emacs than add sys.stdout.flush() throughout my scripts. Call me lazy :-). Thanks, Mike

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  • VS2010 possible to convert projects back to VS2008?

    - by JL
    As you all know the VS 2010 RC is out for MSDN subcribers. Unfortunately I guess I have the same problem as some of you, in that the company I work for wants to continue keeping our projects on VS 2008. I would like to know if its possible for me to work with VS 21010, then later convert my projects back to VS2008? I intend to use v3 of the framework for this particular project. Thanks in advance..

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  • Stored procedure with output parameters vs. table-valued function?

    - by abatishchev
    Which approach is better to use if I need a member (sp or func) returning 2 parameters: CREATE PROCEDURE Test @in INT, @outID INT OUT, @amount DECIMAL OUT AS BEGIN ... END or CREATE FUNCTION Test ( @in INT ) RETURNS @ret TABLE (outID INT, amount DECIMAL) AS BEGIN ... END What are pros and cons of each approach considering that the result will passed to another stored procedure: EXEC Foobar @outID, @outAmount

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  • How to truly remove all references from VS 2008 project?

    - by Clint
    I have a Visual Studio 2008 project that has a reference to a dll. I removed the reference to version 1 and added a new reference to version 2. The project builds successfully, however when I analyze the project dll after it has been built in Reflector I am seeing that it is holding onto two references to the same dll - version 1 and version 2 are both referenced.

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  • Can my tortoise vs. hare race be improved?

    - by FredOverflow
    Here is my code for detecting cycles in a linked list: do { hare = hare.next(); if (hare == back) return; hare = hare.next(); if (hare == back) return; tortoise = tortoise.next(); } while (tortoise != hare); throw new AssertionError("cyclic linkage"); Is there a way to get rid of the code duplication inside the loop? Am I right in assuming that I don't need a check after making the tortoise take a step forward? As I see it, the tortoise can never reach the end of the list before the hare (contrary to the fable). Any other ways to simplify/beautify this code?

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  • Can you recommend an easy to use easy to develop CMS?

    - by el_at_yahoo
    We need some easy way to manage web sites at our company, and we are evaluating some CMS tools for this purpose. We do not yet know what features the sites will need to have (but it will definitely be something with lots of functionalities), so we are looking for something with lots of features and more importantly to be easily extensible (if it does not have some feature, we at least want to be able to build-it by ourselves). We have no experience with Content Management Systems but we do with Java, so it has to be something written in Java. We evaluated some tools and from our perspective the following seem the promising of them (in no particular order): OpenCMS dotCMS (Community Edition vs Enterprise Edition) InfoGlue Alfresco (EE vs CE) Magnolia (EE vs EE Pro vs CE) Jahia (CE vs EE) Since we have no experience with either one of them, we were wondering if someone of you who have can share some information about how good they are or how easily they can be used and extended. I know similar questions have been asked on SO and I also know this is highly subjective and people will vote for closing it as soon as it is posted, but for us it is important to know what difficulties other people have been facing in using the above tools (we don’t want to walk a path that takes nowhere if other people already know it leads nowhere). Others could then vote on the posted answers if they agree or not. From your experience, which from the above mentioned CMSs is the more easily extensible, the easier to use, the easiest to learn etc? Thank you and Happy Holidays to all.

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  • Custom components vs default components in GUI Design. Which is more practical? (.NET)

    - by AlexRednic
    Ok, so is it better to create my own components (Either inherit them from existing ones or creating them from scratch) or to use the ones that come by default? I'm asking this under the umbrella of scalability, overhead and other factors that my contribute on each of the choices. UPDATE: Sorry if I'm to vague. I don't really know how to explain myself better. Isn't it a good idea to inherit each default component? For example what if I'm to design a rather large application and for example i need to change the display format on a DateTimePicker. Wouldn't it better to think ahead and inherit it and use the inherited component instead of the defaults? But, wouldn't it add a lot of overhead in small applications?

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  • Flash content in eLearning: one SWF vs. many?

    - by loucadro
    I am designing a Flash-based language course, and I am not sure which architecture I have to choose. The content won't be uploaded to the Internet, it will be used only locally. Possible architectures: 1) A single SWF with all the data stored internally - it seems a rather clumsy and inefficient way (or it's not?). 2) To make a Flash-based interface, and to keep the data saved in a MySQL database. It presumably allows to organize the content better, avoiding self-repetitions. The problem is that the language teacher (who is not an IT specialist) will have to install additional software to handle MySQL. 3) To make a number of separate SWF files, and to make a simple HTML-file with the index. (and some other solutions I didn't think of) Which is the right architecture, most usable for the teacher and most elegant from the IT point of view?

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  • Interface Builder vs Cocos 2D - how choice the best for your app.

    - by baDa
    Hello everyone! I was a flash developer for 3 years, and in the last 5 months, i begin the iphone development, i do 2 applications with interface builder for clients, and now i really want to do a little game, is quite simple, one match 3! I made the engine in interface builder, and seens good to me! But after i read some posts, i really want to try it in the cocos2D! So, in 2 days i rewrite all my first engine for cocos2D, very annoying upsidedown coordinates but ok, i really do! But the performance side by side with interface builder version is really scare! Many Many slow downs at the cocos2d side! And the animation seens bugged to me! I really scare! I really don't know what is the best choice for a simple game. And i want some opinions: Using cocos2d when need some physics? When we have many objects at screen? What is the performance boost i have with cocos2D? I have how to share this 2 applications with you guys?! Without your UID?!

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  • Drag and drop objects onto a DIV.. relative vs absolute position and size of target DIV

    - by Scott
    Hi, I have a question about drag and drop and hoping one of you already solved it. I have an online web app where I can drag and drop annotations (arrows, stars) on top of an image that sits on a DIV. Here's some things to know. 1) The image can be any size (sometimes big sometimes small) 2) The DIV of wrapper can be left aligned or centered 3) The DIV of wrapper can be fixed or auto So is there any possible solution to make it so positions of annotations are always relative to the top left corner of the image? So I am using jQuery. How would I get an annotation's position always relative to the top left corner of an image once I drop object? Thanks!

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  • MS Access 07 - Q re lookup column vs many-to-many; Q re checkboxes in many-to-many forms

    - by TBinLondon
    Hello, I'm creating a database with Access. This is just a test database, similar to my requirements, so I can get my skills up before creating one for work. I've created a database for a fictional school as this is a good playground and rich data (many students have many subjects have many teachers, etc). Question 1 What is the difference, if any, between using a Lookup column and a many-to-many associate table? Example: I have Tables 'Teacher' and 'Subject'. Many teachers have many subjects. I can, and have, created a table 'Teacher_Subject' and run queries with this. I have then created a lookup column in teachers table with data from subjects. The lookup column seems to take the place of the teacher_subject table. (though the data on relationships is obviously duplicated between lookup table and teacher_subject and may vary). Which one is the 'better' option? Is there a snag with using lookup tables? (I realize that this is a very 'general' question. Links to other resources and answers saying 'that depends...' are appreciated) Question 2 What attracts me to lookup tables is the following: When creating a form for entering subjects for teachers, with lookup I can simply create checkboxes and click a subject for a teacher 'on' or 'off'. Each click on/off creates/removes a record in the lookup column (which replaces teacher_subject). If I use a form from a query from teacher subject with teacher as main form and subject as subform I run into this problem: In the subform I can either select each subject that teacher has in a bombo box, i.e. click, scroll down, select, go to next row, click, scroll down, etc. (takes too long) OR I can create a list box listing all available subjects in each row but allowing me to select only one. (takes up too much space). Is it possible to have a click on/off list box for teacher_subject, creating/removing a record there with each click? Note - I know zero SQL or VB. If the correct answer is "you need to know SQL for this" then that's cool. I just need to know. Thanks!

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  • Why are there performance differences when a SQL function is called from .Net app vs when the same c

    - by Dan Snell
    We are having a problem in our test and dev environments with a function that runs quite slowly at times when called from an .Net Application. When we call this function directly from management studio it works fine. Here are the differences when they are profiled: From the Application: CPU: 906 Reads: 61853 Writes: 0 Duration: 926 From SSMS: CPU: 15 Reads: 11243 Writes: 0 Duration: 31 Now we have determined that when we recompile the function the performance returns to what we are expecting and the performance profile when run from the application matches that of what we get when we run it from SSMS. It will start slowing down again at what appear to random intervals. We have not seen this in prod but they may be in part because everything is recompiled there on a weekly basis. So what might cause this sort of behavior?

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  • How to install ASP.NET MVC 2 templates after already installing VS Web Dev 2010 first?

    - by Lucas McCoy
    First off these questions are related but do not fix my problem: http://stackoverflow.com/questions/2499934/ http://stackoverflow.com/questions/652836/ I have installed Visual Studio Web Developer Express Edition 2010, then I installed MVC 2. Now I can successfully run a MVC 2 application, however I have to do the manual imports of the namespaces and stuff. How can I install the templates?

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  • ubuntu on virtual machine vs ubuntu install, what the difference?

    - by Yosef
    Hi, I have windows xp in my work and i programming on zend framework. I need to install ubuntu for execute doctrine orm commands from linux console, I faile to do it on windows. I thinking about 2 option of UBUNTU installation: 1.install ubuntu 10.04 on Virtual Box (Sun Virtual Machine). 2.create new primary partition and install ubuntu 10.04 directly. Which options do you suggest to do? Thanks

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  • C# Debug.Assert-s use the same error message. Should I promote it to a static variable?

    - by Hamish Grubijan
    I love Asserts but not code duplication, and in several places I use a Debug.Assert which checks for the same condition like so: Debug.Assert(kosherBaconList.SelectedIndex != -1, "An error message along the lines - you should not ever be able to click on edit button without selecting a kosher bacon first."); This is in response to an actual bug, although the actual list does not contain kosher bacon. Anyhow, I can think of two approaches: private static readonly mustSelectKosherBaconBeforeEditAssertMessage = "An error message along the lines - you should not ever be able to " + "click on edit button without selecting a something first."; ... Debug.Assert( kosherBaconList.SelectedIndex != -1, mustSelectKosherBaconBeforeEditAssertMessage) or: if (kosherBaconList.SelectedIndex == -1) { AssertMustSelectKosherBaconBeforeEdit(); } ... [Conditional("DEBUG")] private void AssertMustSelectKosherBaconBeforeEdit() { // Compiler will optimize away this variable. string errorMessage = "An error message along the lines - you should not ever be able to " + "click on edit button without selecting a something first."; Debug.Assert(false, errorMessage); } or is there a third way which sucks less than either one above? Please share. General helpful relevant tips are also welcome.

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  • Comments on this assumption about running on dev server vs a real instance in app engine (python)?

    - by Jacob Oscarson
    Hello app engineers! I'm on an app engine project where I'd like to put in a link to a Javascript test runner that I'd like to only exist when running the development server. I've made some experiments on a local shell with configuration loaded using the technique found in NoseGAE versus live on the 'App Engine Console' [1] and it looks to me like a distinction btw real instance and dev server is the presence of the module google.appengine.tools. Which lead me to this utility function: def is_dev(): """ Tells us if we're running under the development server or not. :return: ``True`` if the code is running under the development server. """ try: from google.appengine import tools return True except ImportError: return False The question (finally!) would be: is this a bad idea? And in that case, can anyone suggest a better approach? [1] http://con.appspot.com/console/ (try it! very handy indeed)

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  • SQL Server 2008 vs 2005 udf xml perfomance problem.

    - by user344495
    Ok we have a simple udf that takes a XML integer list and returns a table: CREATE FUNCTION [dbo].[udfParseXmlListOfInt] ( @ItemListXml XML (dbo.xsdListOfInteger) ) RETURNS TABLE AS RETURN ( --- parses the XML and returns it as an int table --- SELECT ListItems.ID.value('.','INT') AS KeyValue FROM @ItemListXml.nodes('//list/item') AS ListItems(ID) ) In a stored procedure we create a temp table using this UDF INSERT INTO @JobTable (JobNumber, JobSchedID, JobBatID, StoreID, CustID, CustDivID, BatchStartDate, BatchEndDate, UnavailableFrom) SELECT JOB.JobNumber, JOB.JobSchedID, ISNULL(JOB.JobBatID,0), STO.StoreID, STO.CustID, ISNULL(STO.CustDivID,0), AVL.StartDate, AVL.EndDate, ISNULL(AVL.StartDate, DATEADD(day, -8, GETDATE())) FROM dbo.udfParseXmlListOfInt(@JobNumberList) TMP INNER JOIN dbo.JobSchedule JOB ON (JOB.JobNumber = TMP.KeyValue) INNER JOIN dbo.Store STO ON (STO.StoreID = JOB.StoreID) INNER JOIN dbo.JobSchedEvent EVT ON (EVT.JobSchedID = JOB.JobSchedID AND EVT.IsPrimary = 1) LEFT OUTER JOIN dbo.Availability AVL ON (AVL.AvailTypID = 5 AND AVL.RowID = JOB.JobBatID) ORDER BY JOB.JobSchedID; For a simple list of 10 JobNumbers in SQL2005 this returns in less than 1 second, in 2008 this run against the exact same data returns in 7 min. This is on a much faster machine with more memory. Any ideas?

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  • jquery validation plugin - different treatment for display errors vs. clearing errors

    - by RyOnLife
    I am using the popular jQuery Validation Plugin. It's very flexible with regards to when validations are run (onsubmit, onfocusout, onkeyup, etc.). When validations do run, as appropriate, errors are both displayed and cleared. Without hacking the plugin core, I'd like a way to split the behavior so: Errors are only displayed onsubmit But if the user subsequently enters a valid response, errors are cleared onsubmit, onfocusout, etc. Just trying to create a better user experience: Only yell at them when they submit, yet still get the errors out of their face as soon as possible. When I ran through the options, I didn't see the callbacks necessary to accomplish this. I'd like to make it work without having to hack the plugin core. Anyone have some insights? Thanks.

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  • Computation overhead in C# - Using getters/setters vs. modifying arrays directly and casting speeds

    - by Jeffrey Kern
    I was going to write a long-winded post, but I'll boil it down here: I'm trying to emulate the graphical old-school style of the NES via XNA. However, my FPS is SLOW, trying to modify 65K pixels per frame. If I just loop through all 65K pixels and set them to some arbitrary color, I get 64FPS. The code I made to look-up what colors should be placed where, I get 1FPS. I think it is because of my object-orented code. Right now, I have things divided into about six classes, with getters/setters. I'm guessing that I'm at least calling 360K getters per frame, which I think is a lot of overhead. Each class contains either/and-or 1D or 2D arrays containing custom enumerations, int, Color, or Vector2D, bytes. What if I combined all of the classes into just one, and accessed the contents of each array directly? The code would look a mess, and ditch the concepts of object-oriented coding, but the speed might be much faster. I'm also not concerned about access violations, as any attempts to get/set the data in the arrays will done in blocks. E.g., all writing to arrays will take place before any data is accessed from them. As for casting, I stated that I'm using custom enumerations, int, Color, and Vector2D, bytes. Which data types are fastest to use and access in the .net Framework, XNA, XBox, C#? I think that constant casting might be a cause of slowdown here. Also, instead of using math to figure out which indexes data should be placed in, I've used precomputed lookup tables so I don't have to use constant multiplication, addition, subtraction, division per frame. :)

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