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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Which Ant property contains the CWD when the ant script is run?

    - by Chris R
    I don't want to get the basedir -- that appears to contain the build.xml script -- I want the CWD of the call to ant itself. Basically, I want to do this: $ cd /home/chrisr/projects/some_project $ ant -f ../../tools/ant-build-rules/library.xml build-library At this point, I need two things: The path to ant-build-rules in absolute form; this is currently found in the basedir property, so I'm set there. The path of some_project, in absolute form. This is what I don't know how to get. Which property contains this information?

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  • How can I use GLUT with CUDA on MACOSX?

    - by omegatai
    Hi, I'm having problems compiling a CUDA program that uses GLUT on MacOsX. Here is the command line I use to compile the source: nvcc main.c -o main -Xlinker "-L/System/Library/Frameworks/OpenGL.framework/Libraries -lGL -lGLU" "-L/System/Library/Frameworks/GLUT.framework" And here is the errors I get: Undefined symbols: "_glutInitWindowSize", referenced from: _main in tmpxft_00001612_00000000-1_main.o "_glutInitWindowPosition", referenced from: _main in tmpxft_00001612_00000000-1_main.o "_glutDisplayFunc", referenced from: _main in tmpxft_00001612_00000000-1_main.o "_glutInitDisplayMode", referenced from: _main in tmpxft_00001612_00000000-1_main.o "_glutCreateWindow", referenced from: _main in tmpxft_00001612_00000000-1_main.o "_glutMainLoop", referenced from: _main in tmpxft_00001612_00000000-1_main.o "_glutInit", referenced from: _main in tmpxft_00001612_00000000-1_main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am aware that I haven't specified any lib for GLUT but I just can't find it! Does anybody know where it is? By the way, there doesn't seem to be a way to use the GLUT.framework when compiling with nvcc. Thanks a lot, omegatai

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  • How to create an aspect on class, that is not a bean using Spring AOP?

    - by Ula Krukar
    Hello, I work on an legacy application, where Spring AOP (namely ProxyFactoryBean) is used. I need to add an aspect around a method of a certain class. This class is not a bean however. The AspecjJ pointcut expression would be like this: execution(* xyz.package.Class.method()) I created a MethodInterceptor and AspectJExpressionPointcut, but I don't know how make those two work together. EDIT: I do not have source code for this class, it is a 3rd party library. The instances of this class are not created by me, neither in source code, nor in spring configuration as beans. It is used internally by the library. Any help appreciated.

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  • Get Hardware Information for HWs that is not installed

    - by Isaac
    I am pretty sure how to retrieve hardware information with WMI classes. but WMIs have a big limitation: They Just can get information for installed hardwares. I need to retrieve information about CPU (model,speed,etc..),Video Card, Sound Card, USB Ports, etc. I found a really good software (HWiNFO) that can do this even the drivers for hardware parts is not installed. It seems that HWiNFO uses a internal database to give a name for each hardware part. So is there any free library/DLL/component that can do this in Windows XP or higher Note: Although HWiNFO SDK seems good, it's not free. So it doesn't exist! ;) I need a free library.

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  • getline won't let me type, c++

    - by Stijn
    I try to get the name of a game the users chooses and store it in a vector. I use getline so the user can use a space. When I try to type a new game to add it won't let me. It automaticly displays me games library. Please tell me what I do wrong. Problem is at if(action == "add") Here's my code: #include <iostream> #include <string> #include <vector> #include <algorithm> #include <ctime> #include <cstdlib> using namespace std; int main() { vector<string>::const_iterator myIterator; vector<string>::const_iterator iter; vector<string> games; games.push_back("Crysis 2"); games.push_back("GodOfWar 3"); games.push_back("FIFA 12"); cout <<"Welcome to your Games Library.\n"; cout <<"\nThese are your games:\n"; for (iter = games.begin(); iter != games.end(); ++iter) { cout <<*iter <<endl; } //the loop! string action; string newGame; cout <<"\n-Type 'exit' if you want to quit.\n-Type 'add' if you want to add a game.\n-Type 'delete' if you want to delete a game.\n-Type 'find' if you want to search a game.\n-Type 'game' if you don't know what game to play.\n-Type 'show' if you want to view your library."; while (action != "exit") { cout <<"\n\nWhat do you want to do: "; cin >> action; //problem is here if (action == "add") { cout <<"\nType the name of the game you want to add: "; getline (cin, newGame); games.push_back(newGame); for (iter = games.begin(); iter != games.end(); ++iter) { cout <<*iter <<endl; } continue; } else if (action == "show") { cout <<"\nThese are your games:\n"; for (iter = games.begin(); iter != games.end(); ++iter) { cout <<*iter <<endl; } } else if (action == "delete") { cout <<"Type the name of the game you want to delete: "; cin >> newGame; getline (cin, newGame); iter = find(games.begin(), games.end(), newGame); if(iter != games.end()) { games.erase(iter); cout <<"\nGame deleted!"; } else { cout<<"\nGame not found."; } continue; } else if (action == "find") { cout <<"Which game you want to look for in your library: "; cin >> newGame; getline (cin, newGame); iter = find(games.begin(), games.end(), newGame); if (iter != games.end()) { cout << "Game found.\n"; } else { cout << "Game not found.\n"; } continue; } else if (action == "game") { srand(static_cast<unsigned int>(time(0))); random_shuffle(games.begin(), games.end()); cout << "\nWhy don't you play " << games[0]; continue; } else if (action == "quit") { cout <<"\nRemember to have fun while gaming!!\n"; break; } else { cout <<"\nCommand not found"; } } return 0; }

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  • MySQL and Matlab

    - by Shaihi
    I want to interact with a MySQL database from Matlab. I found a mysql "library" for matlab here and the same on mathworks. I followed the instructions to compile the library and the compilation seems to be successful. I get a mex32 file at the end. Only, the instructions on the first page refer to a Dll that I need to use (I guess that a Dll was supposed to be generated). I am not familiar with the mex compiler or with compiling external modules for Matlab. Am I missing something trivial? Where is the Dll supposed to be? Thanks.

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  • Update webreference gives troubles with different versions of dll

    - by Natrium
    In my application, I use some dll, let's say library.dll, version 1.0 In my webservice, I also use library.dll, but version 2.0 When I do an update of the webreference, the classes inside of the dll are also generated in the webreference. And this gives troubles because in my application, the classes that are defined in the dll now are also available in the reference and there is a mismatch. How can I solve this? I need to be able to tell the webservice to ignore the dll-code when updating the webreference in the one or the other way. I use Visual Studio 2008.

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  • uploading multiple files from client to server with asp.net

    - by Maestro1024
    uploading multiple files from client to server with asp.net I have been looking at the asp.net upload control but that is for one file (unless someone knows a better way to do it). http://msdn.microsoft.com/en-us/library/system.web.ui.webcontrols.fileupload.aspx For what I want to do I don't even really need a browse. I know the files off of the client are at a certain location. Is it possible to create a collection of *HttpPostedFile*s and upload those? http://msdn.microsoft.com/en-us/library/system.web.httppostedfile.aspx I don't think it is possible but would be glad to be proven wrong. Is there a different asp.net method or control that will easily allow uploading multiple files from client to server?

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  • Office documents prompt for login in anonymous SharePoint site

    - by xmt15
    I have a MOSS 07 site that is configured for anonymous access. There is a document library within this site that also has anonymous access enabled. When an anonymous user clicks on a PDF file in this library, he or she can read or download it with no problem. When a user clicks on an Office document, he or she is prompted with a login box. The user can cancel out of this box without entering a log in, and will be taken to the document. This happens in IE but not FireFox. I see some references to this question on the web but no clear solutions: http://www.microsoft.com/communities/newsgroups/en-us/default.aspx?dg=microsoft.public.sharepoint.windowsservices.development&tid=5452e093-a0d7-45c5-8ed0-96551e854cec&cat=en_US_CC8402B4-DC5E-652D-7DB2-0119AFB7C906&lang=en&cr=US&sloc=&p=1 http://www.sharepointu.com/forums/t/5779.aspx http://www.eggheadcafe.com/software/aspnet/30817418/anonymous-users-getting-p.aspx

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  • aio_write on linux with rtkaio is sometimes long

    - by Drakosha
    I'm using async io on linux with rtkaio library. In my tests everything works perfectly, but, in my real application i see that aio_write which is supposed to return very fast, is very slow. It can take more than 100 milis to write a 128KB to a O_DIRECT padded file. Both my test and the application use same I/O size, i check on the same file system (GFS). I added counting and i see that there are about 50% of async io operations that are short (shorter then 2 milis) and 50% that are long (longer than 2 milis). I also checked that the test and the application both use the same rtkaio library. I'm pretty lost, anyone any ideas where should i look? Another my related question: http://stackoverflow.com/questions/1799537/proc-sys-fs-aio-nr-is-never-higher-than-1024-aio-on-linux

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  • Light weight C++ SAX XML parser

    - by John Bartholomew
    I know of at least three light weight C++ XML parsers: RapidXML, TinyXML and PugiXML. However, all three use a DOM based interface (ie, they build their own in-memory representation of the XML document and then provide an interface to traverse and manipulate it). For most situations that I have to deal with, I much prefer the SAX interface (where the parser just spits out a stream of events like start-of-tag, and the application code is responsible for doing whatever it wants based on those events). Can anyone recommend a light weight C++ XML library with a SAX interface? Edit: I should also note the Microsoft XmlLite library, which does use a SAX interface. Unfortunately, it's ruled out for me at the moment since as far as I know it's closed source and Windows only (please correct me if I'm wrong on this).

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  • Jagran Prakashan Increases Staff Productivity by 40%

    - by Michael Snow
    Jagran Prakashan Increases Staff Productivity by 40%, Launches New IT Projects up to 4x Faster, Enables Mobile Service, and Improves Business Agility Oracle Customer: JPL Location:  Uttar Pradesh, India Industry: Media and Entertainment Employees:  10,000 Annual Revenue:  $100 to $500 Million Jagran Prakashan Ltd. (JPL) is one of India's premier media and communications groups with interests spanning print, advertising, event management, and mobile services for weather, cricket scores, and educational activities. It is a major media enterprise, with 300 locations across 15 states. Its impressive stable of print publications includes Dainik Jagran, the world’s most widely read daily newspaper––with a readership of over 55 million––the country’s leading afternoon dailies, and a range of popular local, bilingual, and English language newspapers. JPL was using multiple systems to manage its business processes. Users were resistant to using multiple passwords for various applications, preferring to continue their less efficient, legacy work practices. In addition, there was no single repository for sharing documents across the organization, such as company announcements or project documents. The company relied on e-mail to disseminate up-to-date company information, often missing employees. It was also time-consuming and difficult for managers to track the status of ongoing assignments or projects because collaboration and document sharing was inefficient and ineffective.With diverse businesses and many geographic locations, JPL needed to implement a centralized and user-friendly enterprise portal to improve document sharing and collaboration and increase business agility. The company implemented Oracle WebCenter Portal to create a dynamic, secure, and intuitive self-service enterprise portal to improve the user experience and increase operating efficiency. It improved staff productivity by 40%, accelerated new IT projects by up to 4x, boosted staff morale, and increased business agility.   Increases Staff Productivity by 40%, Launches New Products up to 2x Faster A word from JPL "With Oracle WebCenter Portal, we gained a dynamic, secure, and intuitive self-service enterprise portal that provided an exceptional user experience and enabled us to engage employees in a collaborative environment. It increased IT staff productivity by 40%, delivered new projects up to 4x faster, and enabled mobile service to improve our business agility.” Sarbani Bhatia, Vice President IT, Jagran Prakashahn Ltd Before implementing Oracle WebCenter Portal, JPL stored project-critical information, such as page planning of daily newspaper editions and the launch of new editions or supplements on individual laptops or in the e-mail system. Collaboration between colleagues was limited to physical meetings, telephone discussions, and e-mail. It was difficult to trace and recover important project documents when a staff member resigned, which represented a significant risk to business continuity. Employees were also averse to multiple passwords and resisted using the systems, affecting staff productivity. With Oracle WebCenter Portal, JPL created a dynamic, secure, and intuitive self-service enterprise portal with business activity streams. The portal allowed users to navigate, discover, and access information, such as advertising rates, requisition approvals, ad-hoc queries, and employee surveys from a single entry point with a single password. Managers can also upload important documents, such as new pricing for advertisers or newspaper distributors, and share them through the information and instruction section in the portal. In addition, managers can now easily track and review timelines for projects online rather than gathering information from meetings and e-mails. The company gained the ability to centrally manage information, ensured business continuity, and improved staff productivity by 40%.“In the media industry, news has a very short shelf life, so speed is crucial. Information delayed is like information lost,” said Sarbani Bhatia, vice president IT, Jagran Prakashahn Ltd. “Thanks to Oracle WebCenter Portal’s contextual collaboration tools, we can provide and share feedback for new project launches, such as career or education supplements, up to 2x faster through discussion forums or knowledge groups. Tasks that previously required four months, we now complete in one month.”In addition, the company can broadcast announcements, flash employee birthdays, and promote important events through the message section on the webpage, instead of using the e-mail system. The company can also conduct opinion polls to gauge employee response to organizational issues and improve management decision-making.“With over 10,000 employees across 300 locations, it is critical for management to hear the voice of employees and develop a cohesive organizational culture. Oracle WebCenter Portal enables employees to engage with business processes and systems in a collaborative environment, providing users with an exceptional experience,” Bhatia said. Enables Mobility Access and Increases Business Agility Newspaper advertisements generate the majority of JPL’s revenue. With most sales staff on the move, the company needed to ensure timely approval of print advertisement discounts for specific clients and meet tight publication deadlines.  By integrating Oracle WebCenter Portal seamlessly with its enterprise resource planning (ERP) system and other applications, such as the organizational mass mailing system, business intelligence, and management information system, JPL embedded its approval workflow processes into the enterprise portal and provided users with an integrated and intuitive interface. About 30% of JPL’s sales staff members now have tablets and receive advertising discount approval from managers while in the field and no longer need to return to the office, which has significantly improved efficiency and increased business agility.“Application mobility was critical for sales representatives in the field to meet stringent auditing requirements for online accountability, particularly for our newspaper advertising business. Staff member satisfaction has improved significantly now that the sales team can use tablets to access the portal––a capability we will extend to smart phones in the second stage of the implementation,” Bhatia said. Accelerates Application Development by up to 4x and Cuts Costs by up to 60% With Oracle WebCenter Portal, users can easily create, modify, and upload information to their personalized webpages without IT assistance. By seamlessly integrating Oracle WebCenter Portal with the payroll database, managers can decide which members of their team can access the page and with whom they will share information, a decision based on role or geographical location. A sales representative selling advertising space for a local language daily newspaper, for example, can upload an updated advertising rate relevant only to that particular publication. Users can also easily adapt to the new platform, thanks to its intuitive design and look, reducing the need for training and lowering resistance to using the system.Using Oracle WebCenter Portal’s out-of-the-box reusable components, such as portal pages and templates, provided JPL’s developers with a comprehensive and flexible user experience platform and increased the speed of application development. In less than five months, JPL developed more than 55 workflows. The IT team accelerated deployment of new applications by up to 4x, as they do not need to install them on individual machines now that they have a web-based environment.   “Previously, we would have spent a whole day deploying a new application for each department or location. With a browser-based environment, we have cut costs by up to 60% by reducing deployment time to zero, because our IT team can roll out a new application from a single point, thanks to Oracle WebCenter Portal,” Bhatia said. Challenges Provide a dynamic, secure, and intuitive self-service enterprise portal to improve staff productivity and ensure business continuity Enable seamless integration with multiple enterprise applications to improve workflow efficiency—including approval of print advertisement discounts—and increase business agility Improve engagement with employees and enable collaboration to enhance management decision-making Accelerate time-to-market for new services, such as new advertising programs Solutions Oracle Product and ServicesOracle WebCenter Portal 11g Increased staff productivity by 40% and enhanced user satisfaction by enabling employees to easily navigate, discover, and access information from a single, self-service enterprise portal without IT assistance Launched new products, such as career or education supplements, up to 2x faster by enabling peer collaboration and incorporating feedback generated through discussion forums, thanks to Oracle WebCenter Portal’s out-of-the-box collaboration tools Accelerated application development up to 4x by enabling developers to optimize reusable components for managing and deploying new applications in a browser-based environment rather than spending one day to install applications for each department, cutting costs by up to 60% Ensured business continuity by enabling managers to easily track and review project timelines online rather than storing important documents on individual laptops or relying on the e-mail system Increased business agility and operational efficiency by seamlessly integrating with the in-house, ERP system and embedding business processes into a single portal Boosted company revenue by enabling sales team members to submit print-advertising discount requests through mobile devices instead of waiting to return to office, ensuring timely approval from managers to meet tight publication deadlines Improved management decision-making by enabling employees to easily share and access feedback through opinion polls or forums, boosting staff morale Introduced the single sign-on capability and enhanced security by enabling managers to decide access level for staff members based on role or geographical location Reduced the need for staff training and minimized user resistance to systems by providing a dynamic and intuitive user experience Why Oracle JPL did not consider other products because the company was already using Oracle Database, Enterprise Edition with Real Application Clusters and had a positive experience with Oracle. JPL chose Oracle WebCenter Portal to ensure no compatibility issues for integration with its existing Oracle products and to take advantage of the experience and support of a reputable vendor to ensure business continuity. “We chose Oracle because we knew we could rely on its support and experience. In addition, Oracle WebCenter Portal’s speed, agility, and mobile access features were a perfect fit for our business requirements,” Bhatia said. Implementation Process JPL launched the enterprise portal to 500 users in the first phase of the project, and plans to extend this to 2,000 users when the portal is fully launched. Oracle partner PricewaterhouseCoopers used Oracle Application Development Framework for the intial set-up, user training and to develop and design sample workflows. JPL’s internal IT staff then took charge of the implementation, bringing it to completion on budget. Partner Oracle PartnerPricewaterhouseCoopers (India)

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  • Exposing C# COM server events to Delphi client applications

    - by hectorsosajr
    My question is very similar to these two: http://stackoverflow.com/questions/1140984/c-component-events http://stackoverflow.com/questions/1638372/c-writing-a-com-server-events-not-firing-on-client However, what worked for them is not working for me. The type library file, does not have any hints of events definitions, so Delphi doesn't see it. The class works fine for other C# applications, as you would expect. COM Server tools: Visual Studio 2010 .NET 4.0 Delphi applications: Delphi 2010 Delphi 7 Here's a simplified version of the code: /// <summary> /// Call has arrived delegate. /// </summary> [ComVisible(false)] public delegate void CallArrived(object sender, string callData); /// <summary> /// Interface to expose SimpleAgent events to COM /// </summary> [ComVisible(true)] [GuidAttribute("1FFBFF09-3AF0-4F06-998D-7F4B6CB978DD")] [InterfaceType(ComInterfaceType.InterfaceIsIDispatch)] public interface IAgentEvents { ///<summary> /// Handles incoming calls from the predictive manager. ///</summary> ///<param name="sender">The class that initiated this event</param> ///<param name="callData">The data associated with the incoming call.</param> [DispId(1)] void OnCallArrived(object sender, string callData); } /// <summary> /// Represents the agent side of the system. This is usually related to UI interactions. /// </summary> [ComVisible(true)] [GuidAttribute("EF00685F-1C14-4D05-9EFA-538B3137D86C")] [ClassInterface(ClassInterfaceType.None)] [ComSourceInterfaces(typeof(IAgentEvents))] public class SimpleAgent { /// <summary> /// Occurs when a call arrives. /// </summary> public event CallArrived OnCallArrived; public SimpleAgent() {} public string AgentName { get; set; } public string CurrentPhoneNumber { get; set; } public void FireOffCall() { if (OnCallArrived != null) { OnCallArrived(this, "555-123-4567"); } } } The type library file has the definitions for the properties and methods, but no events are visible. I even opened the type library in Delphi's viewer to make sure. The Delphi app can see and use any property, methods, and functions just fine. It just doesn't see the events. I would appreciate any pointers or articles to read. Thanks!

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  • How to add system property equivalent to java -D in Ant

    - by Shervin
    Hi. I need to set java -Djava.library.path=/some/path and I want to do it when I am running my ant script, building my jar. I think I have to use <sysproperty key="java.library.path" value="/some/path"/> but it doesnt work. I cannot make the syntax work. The only thing I have Googled and found is sysproperty in conjunction with <java classname> but that doesnt make any sense to me. I am not sure if this is relevant, but I am using ant to create a ear and deploying this ear in JBoss.

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  • Using TortoiseHg to push to an authenticated git repository

    - by Nathan Palmer
    I'm trying to push a changeset from a local Mercurial repository created with TortoiseHg to a remote Git repository. I have hg-git installed and configured and it will pull just fine. But when I run the push it gives me this Command hg push git+ssh://git@dummyrepo:username/repo.git Result pushing to git+ssh://git@dummyrepo:username/repo.git importing Hg objects into Git creating and sending data abort: the remote end hung up unexpectedly There are several things I've done to get to this point. But I'm hoping to resolve this last thing because I find TortoiseHg to be much easier to work with than any of the Git tools out there (for windows.) Installed TortoiseHg Pulled down the hg-git from http://bitbucket.org/durin42/hg-git/ Configured mercurial.ini to point to the hg-git library Pulled down dulwich source from git://git.samba.org/jelmer/dulwich.git Compiled dulwich and put it into library.zip for TortoiseHg Configured TortoiseHg to use TortoisePlink.exe for ssh Added my private key to Pageant Any ideas what I could be missing?

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  • How to force visual styles when using .NET forms Interop from VB6

    - by Matt
    I have created a VB.NET Class Library that exposes some COM Interop sub routines. These in turn show various forms that are contained within the Class Library. When the forms are shown from VB6 they do not inherit the visual styles of the operating system and act like VB6 controls. I gather that this probably by design but is there some way to force/control visual styles manually in the .NET assembly? I would imagine that if I use a manifest in my VB6 app then everything will use the correct style but I would like to be able to control this myself if possible because we are using 3rd party controls in VB6 that do not require a manifest.

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  • Universal iPhone/iPad Windows-based app with Core Data crashes on iPhone SDK 4 beta 3

    - by Tarfa
    Hi all. I installed iPhone OS 4.0 Beta 3. When I create a new Windows-based universal app with Core Data (File New Project Windows-based Application --- select Universal in drop down and check the "Use Core Data for storage" check box) the app launches fine into the iPhone simulator but crashes in the iPad simulator. The console message returned is: dyld: Symbol not found: _OBJC_CLASS_$_NSURL Referenced from: /Users/tarfa/Library/Application Support/iPhone Simulator/3.2/Applications/5BB644DC-9370-4894-8884-BAEBA64D9ED0/Universal.app/Universal Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation I'm stumped. Anyone else experiencing this problem?

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  • Using TortoiseHg to push to a authenticated git repository

    - by Nathan Palmer
    I'm trying to push a changeset from a local Mercurial repository created with TortoiseHg to a remote Git repository. I have hg-git installed and configured and it will pull just fine. But when I run the push it gives me this Command hg push git+ssh://git@dummyrepo:username/repo.git Result pushing to git+ssh://git@dummyrepo:username/repo.git importing Hg objects into Git creating and sending data abort: the remote end hung up unexpectedly There are several things I've done to get to this point. But I'm hoping to resolve this last thing because I find TortoiseHg to be much easier to work with than any of the Git tools out there (for windows.) Installed TortoiseHg Pulled down the hg-git from http://bitbucket.org/durin42/hg-git/ Configured mercurial.ini to point to the hg-git library Pulled down dulwich source from git://git.samba.org/jelmer/dulwich.git Compiled dulwich and put it into library.zip for TortoiseHg Configured TortoiseHg to use TortoisePlink.exe for ssh Added my private key to Pageant Any ideas what I could be missing?

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  • IAR Embedded Workbench MSP430 and *.lib files linking

    - by jeniusj
    I was assuming that it was a really simple task but I did not find anything relevant or my mistake. So putting my problem here i.e. I have some project for MSP430 which is actually in code composer studio. I have to run this whole code into IAR embedded workbench now. There are some library files(*.lib) that are also provided with the project and that should have to be linked to build the project. After little modifications code is compiling fine but I am unable to link the libraries and getting linker errors. I worked on IAR with avr but very very little just to test some sample codes. I did not find the option where to mention these library names and their respective paths. I checked out the linker tab but I am not getting any clue to link these .lib files with project.

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  • Python encoding for pipe.communicate

    - by Brian M. Hunt
    I'm calling pipe.communicate from Python's subprocess module from Python 2.6. I get the following error from this code: from subprocess import Popen pipe = Popen(cwd) pipe.communicate( data ) For an arbitrary cwd, and where data that contains unicode (specifically 0xE9): Exec. exception: 'ascii' codec can't encode character u'\xe9' in position 507: ordinal not in range(128) Traceback (most recent call last): ... stdout, stderr = pipe.communicate( data ) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/subprocess.py", line 671, in communicate return self._communicate(input) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/subprocess.py", line 1177, in _communicate bytes_written = os.write(self.stdin.fileno(), chunk) This is happening, I presume, because pipe.communicate() is expecting ASCII encoded string, but data is unicode. Is this the problem I'm encountering, and i sthere a way to pass unicode to pipe.communicate()? Thank you for reading! Brian

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  • Can I use Win32 FreeType without the .dll file?

    - by Khatharr
    Hello. I'm teaching myself OpenGL and I'm implementing ttf text rendering using FreeType 2. I downloaded the library from http://gnuwin32.sourceforge.net/packages/freetype.htm and after a couple of minor issues I got it running properly. The thing that's bothering me is that I have to place a copy of freetype6.dll in the directory with my executable in order for the thing to run. I generally try to avoid a bunch of unnecessary dll files floating around. I'm sort of new to windows programming, but from what I understand most libraries can be built to run fully from a lib rather than requiring a dll at runtime. Looking through the documentation from FT is making my brain melt, so I thought I would ask here to see if there were any devs that have worked with FT before and if so, do they know how to build the library such that no dll is required at runtime. Thank you in advance for any advice or support.

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