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  • Problem using ‘useLegacyV2RuntimeActivationPolicy’ & supportedRuntime in an application

    - by Notre
    Hello, I've modified a couple of different applications' .config file like this: <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0"/> </startup> When I did this for devenv.exe.config (VS 2005 - don't ask :) ), things work great - most of the Visual Studio used .NET 2.0 but I was able to make use of an assembly targeting .NET 4.0 framework. I tried to do the same thing for a custom .exe, which happens to be based on MS CAB (slightly modified) and has a hybrid mix of WPF and WinForms content. As soon as I modified this application's app config file, I started getting this exception, sometime during application startup: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone). System.InvalidOperationException: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone). There's a big long stack trace that doesn't show anything in my application code directly (just a bunch of MS assemblies). If I modify the application's .config file to this: <startup useLegacyV2RuntimeActivationPolicy="true"> </startup> i.e.I remove the supportedRuntime element, then the application doesn't throw this exception. But when I go to the point in my code where I try to load my .NET 4 assembly, if fails with this: System.BadImageFormatException: Could not load file or assembly '' or one of its dependencies. This assembly is built by a runtime newer than the currently loaded runtime and cannot be loaded. I guess this is expected. I have two questions: 1) Any idea why I'm getting the System.InvalidOperationException exception when I modify this application's configuration file to include the supportedRuntime element, adding .NET 4 support and any suggestions on what I can do about it? 2) If the answer is "no idea why/don't know what you can do about it", then is possible for my .NET 3.5 SP1 code (C#) to provide more fine grain support for conditionally adding .NET 4 runtime support for a certain assembly(ies) without converting my entire application to target .NET 4, or without using the declarative config file approach? At some point I would convert the entire application to target .NET 4, but for the short term this is daunting task and I'm hope for some short term solution/hack. Thank you very much for any advice you can give!

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  • Debugging Silverlight crash

    - by RHLopez
    I am trying to debug an IE 8 crash caused by a Silverlight application. I managed to find some articles on how to do a memory dump when a process crashes. I loaded the dump in windbg and ran !analyze -v. Below is the result. I am stuck at what further steps I can take to figure out what module or library that is running in Silverlight is causing the crash. So all I have right now is the crash in IE is caused by an Access violation (attempt to execute non-executable address) and from what is in the stack trace that some animation is running in Silverlight. Any tips or articles that would help me debug this will be appreciated. This dump file has an exception of interest stored in it. The stored exception information can be accessed via .ecxr. (1864.1560): Access violation - code c0000005 (first/second chance not available) eax=00000000 ebx=00000000 ecx=1b11fc58 edx=5c6f007d esi=00000000 edi=193b8e08 eip=00000000 esp=0f61f750 ebp=0f61f76c iopl=0 nv up ei pl nz na pe nc cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206 00000000 ?? ??? FAULTING_IP: +56b3952f04ebde68 748bc9f1 654c dec esp EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 748bc9f1 ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000008 Parameter[1]: 00000000 Attempt to execute non-executable address 00000000 PROCESS_NAME: iexplore.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. EXCEPTION_PARAMETER1: 00000008 EXCEPTION_PARAMETER2: 00000000 WRITE_ADDRESS: 00000000 FOLLOWUP_IP: agcore!CFrameworkElement::SetValue+1d7 5c704fa8 84c0 test al,al FAILED_INSTRUCTION_ADDRESS: +56b3952f04ebde68 748bc9f1 654c dec esp NTGLOBALFLAG: 0 APPLICATION_VERIFIER_FLAGS: 0 FAULTING_THREAD: 00001560 BUGCHECK_STR: APPLICATION_FAULT_SOFTWARE_NX_FAULT_NULL PRIMARY_PROBLEM_CLASS: SOFTWARE_NX_FAULT_NULL DEFAULT_BUCKET_ID: SOFTWARE_NX_FAULT_NULL LAST_CONTROL_TRANSFER: from 5c704fa8 to 00000000 STACK_TEXT: WARNING: Frame IP not in any known module. Following frames may be wrong. 0f61f74c 5c704fa8 1b17a134 193b8e08 0e690e14 0x0 0f61f76c 5c712360 0e690e14 1b17a134 0e690e14 agcore!CFrameworkElement::SetValue+0x1d7 0f61f788 5c7123a8 0e690e14 1b17a134 0e690e14 agcore!CShape::SetValue+0x72 0f61f7a0 5c70a6ff 0e690e14 1b17a134 00000000 agcore!CEllipse::SetValue+0x3b 0f61f7d0 5c752c2b 1b17a090 193b8e08 00000000 agcore!CAnimation::DoSetValue+0x50 0f61f810 5c7a7fb1 0f61f884 0f61f868 1b17a090 agcore!CAnimation::UpdateAnimationUsingKeyFrames+0x3b5 0f61f82c 5c707146 00000000 00000000 00000000 agcore!CAnimation::UpdateAnimation+0x184 0f61f87c 5c7071e5 3e4c8000 0f61f8cc 00000000 agcore!CTimeline::ComputeState+0x13a 0f61f89c 5c706d49 193f82b0 0f61f8cc 0f61f8d4 agcore!CTimelineGroup::ComputeState+0x8c 0f61f8ac 5c7069c7 3e4c8000 0f61f8cc 0b111f60 agcore!CStoryboard::ComputeState+0x48 0f61f8d4 5c706a29 0e6a0ca0 00000000 0e490070 agcore!CTimeManager::Tick+0x79 0f61f8e8 5c78f960 0b0e6d68 0f61f990 00000000 agcore!CCoreServices::Tick+0x21 0f61f940 5c706ac2 0b111f60 0e42ca08 ffffffff agcore!CCoreServices::Draw+0x140 0f61f964 67ac141c 0af99b90 00000000 0f61f990 agcore!CCoreServices::Draw+0x2d 0f61f9b4 67a933c2 0f61f9c8 00000000 00000000 npctrl!CXcpBrowserHost::OnTick+0x1b1 0f61f9e0 67a927c6 0064069c 00000402 00000000 npctrl!CXcpDispatcher::Tick+0xf3 0f61fa08 67a92709 0064069c 00000402 00000000 npctrl!CXcpDispatcher::OnReentrancyProtectedWindowMessage+0xcd 0f61fa28 764b6238 0064069c 00000402 00000000 npctrl!CXcpDispatcher::WindowProc+0xb8 0f61fa54 764b68ea 67a9269d 0064069c 00000402 user32!InternalCallWinProc+0x23 0f61facc 764b7d31 00000000 67a9269d 0064069c user32!UserCallWinProcCheckWow+0x109 0f61fb2c 764b7dfa 67a9269d 00000000 0f61fbb4 user32!DispatchMessageWorker+0x3bc 0f61fb3c 6fe504a6 0f61fb54 00000000 0ab11908 user32!DispatchMessageW+0xf 0f61fbb4 6fe60446 0af956a0 00000000 0b18a338 ieframe!CTabWindow::_TabWindowThreadProc+0x452 0f61fc6c 769d49bd 0ab11908 00000000 0f61fc88 ieframe!LCIETab_ThreadProc+0x2c1 0f61fc7c 76e53677 0b18a338 0f61fcc8 77829d72 iertutil!CIsoScope::RegisterThread+0xab 0f61fc88 77829d72 0b18a338 7dbc895d 00000000 kernel32!BaseThreadInitThunk+0xe 0f61fcc8 77829d45 769d49af 0b18a338 00000000 ntdll!__RtlUserThreadStart+0x70 0f61fce0 00000000 769d49af 0b18a338 00000000 ntdll!_RtlUserThreadStart+0x1b SYMBOL_STACK_INDEX: 1 SYMBOL_NAME: agcore!CFrameworkElement::SetValue+1d7 FOLLOWUP_NAME: MachineOwner MODULE_NAME: agcore IMAGE_NAME: agcore.dll DEBUG_FLR_IMAGE_TIMESTAMP: 4a67e422 STACK_COMMAND: ~44s; .ecxr ; kb FAILURE_BUCKET_ID: SOFTWARE_NX_FAULT_NULL_c0000005_agcore.dll!CFrameworkElement::SetValue BUCKET_ID: APPLICATION_FAULT_SOFTWARE_NX_FAULT_NULL_BAD_IP_agcore!CFrameworkElement::SetValue+1d7

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  • 1136: Incorrect number of arguments. Expected 0.? AS3 Flash Cs4

    - by charmaine
    Basically i am working through a book called..Foundation Actionscript 3.0 Animation, making things move. i am now on Chapter 9 - collision detection. On two lines of my code i get the 1135 error, letting me know that i have an incorrect number of arguments. Can anybody help me out on why this may be? package { import flash.display.Sprite; import flash.events.Event; public class Bubbles extends Sprite { private var balls:Array; private var numBalls:Number = 10; private var centerBall:Ball; private var bounce:Number = -1; private var spring:Number = 0.2; public function Bubbles() { init(); } private function init():void { balls = new Array(); centerBall = new Ball(100, 0xcccccc); addChild(centerBall); centerBall.x = stage.stageWidth / 2; centerBall.y = stage.stageHeight / 2; for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = new Ball(Math.random() * 40 + 5, Math.random() * 0xffffff); ball.x = Math.random() * stage.stageWidth; ball.y = Math.random() * stage.stageHeight; ball.vx = Math.random() * 6 - 3; ball.vy = Math.random() * 6 - 3; addChild(ball); balls.push(ball); } addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = balls[i]; move(ball); var dx:Number = ball.x - centerBall.x; var dy:Number = ball.y - centerBall.y; var dist:Number = Math.sqrt(dx * dx + dy * dy); var minDist:Number = ball.radius + centerBall.radius; if(dist < minDist) { var angle:Number = Math.atan2(dy, dx); var tx:Number = centerBall.x + Math.cos(angle) * minDist; var ty:Number = centerBall.y + Math.sin(angle) * minDist; ball.vx += (tx - ball.x) * spring; ball.vy += (ty - ball.y) * spring; } } } ***private function move(ball:Ball):void*** { ball.x += ball.vx; ball.y += ball.vy; if(ball.x + ball.radius > stage.stageWidth) { ball.x = stage.stageWidth - ball.radius; ball.vx *= bounce; } else if(ball.x - ball.radius < 0) { ball.x = ball.radius; ball.vx *= bounce; } ***if(ball.y + ball.radius > stage.stageHeight)*** { ball.y = stage.stageHeight - ball.radius; ball.vy *= bounce; } else if(ball.y - ball.radius < 0) { ball.y = ball.radius; ball.vy *= bounce; } } } } The bold parts are the lines im having trouble with! please help..thanks in advance!!

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  • Application Architecture using WCF and System.AddIn

    - by Silverhalide
    A little background -- we're designing an application that uses a client/server architecture consisting of: A server which loads server-side modules, potentially developed by other teams. A client which loads corresponding client-side modules (also potentially developed by those other teams; each client module corresponds with a server module). The client side communicates with the server side for general coordination, and as well as module specific tasks. (At this point, I think that means client talks to server, client modules talk to server modules.) Environment is .NET 3.5, and client side is WPF. The deployment scenario introduces the potential to upgrade the server, any server-side module, the client, and any client-side module independently. However, being able to "work" using mismatched versions is required. I'm therefore concerned about versioning issues. My thinking so far: A Windows Service for the server. Using System.AddIn for the server to load and communicate with the server modules will give us the greatest flexibility in terms of version compatability between server and server modules. The server and each server module vend WCF services for communication to the client side; communication between the server and a server module, or between two server modules use the AddIn contracts. (One advantage of this is that a module can expose a different interface within the server and outside it.) Similarly, the client uses System.AddIn to find, load, and communicate with the client modules. Client communications with client modules is via the AddIn interface; communications from the client and from client modules to the server side are via WCF. For maximum resilience, each module will run in a separate app-domain. In general, the system has modest performance requirements, so marshalling and crossing process boundaries is not expected to be a performance concern. (Performance requirement is basically summed up by: don't get in the way of the other parts of the system not described here.) My questions are around the idea of having two different communication and versioning models to work with which will be an added burden on our developers. System.AddIn seems quite powerful, but also a little unwieldly. (I'm also unsure of Microsoft's commitment to it in the future.) On the other hand, I'm not thrilled with WCF's versioning capabilities. I have a feeling that it would be possible to implement the System.AddIn view/adapter/contract system within WCF, but being fairly new to both technologies, I would have no idea of where to start. So... Am I on the right track here? Am I doing this the hard way? Are there gotchas I need to be aware of on this road? Thanks.

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  • Synchronized Enumerator in C#

    - by Dan Bryant
    I'm putting together a custom SynchronizedCollection<T> class so that I can have a synchronized Observable collection for my WPF application. The synchronization is provided via a ReaderWriterLockSlim, which, for the most part, has been easy to apply. The case I'm having trouble with is how to provide thread-safe enumeration of the collection. I've created a custom IEnumerator<T> nested class that looks like this: private class SynchronizedEnumerator : IEnumerator<T> { private SynchronizedCollection<T> _collection; private int _currentIndex; internal SynchronizedEnumerator(SynchronizedCollection<T> collection) { _collection = collection; _collection._lock.EnterReadLock(); _currentIndex = -1; } #region IEnumerator<T> Members public T Current { get; private set;} #endregion #region IDisposable Members public void Dispose() { var collection = _collection; if (collection != null) collection._lock.ExitReadLock(); _collection = null; } #endregion #region IEnumerator Members object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { var collection = _collection; if (collection == null) throw new ObjectDisposedException("SynchronizedEnumerator"); _currentIndex++; if (_currentIndex >= collection.Count) { Current = default(T); return false; } Current = collection[_currentIndex]; return true; } public void Reset() { if (_collection == null) throw new ObjectDisposedException("SynchronizedEnumerator"); _currentIndex = -1; Current = default(T); } #endregion } My concern, however, is that if the Enumerator is not Disposed, the lock will never be released. In most use cases, this is not a problem, as foreach should properly call Dispose. It could be a problem, however, if a consumer retrieves an explicit Enumerator instance. Is my only option to document the class with a caveat implementer reminding the consumer to call Dispose if using the Enumerator explicitly or is there a way to safely release the lock during finalization? I'm thinking not, since the finalizer doesn't even run on the same thread, but I was curious if there other ways to improve this.

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  • realtime logging

    - by Ion Todirel
    I have an application which has a loop, part of a "Scheduler", which runs at all time and is the heart of the application. Pretty much like a game loop, just that my application is a WPF application and it's not a game. Naturally the application does logging at many points, but the Scheduler does some sensitive monitoring, and sometimes it's impossible just from the logs to tell what may have gotten wrong (and by wrong I don't mean exceptions) or the current status. Because Scheduler's inner loop runs at short intervals, you can't do file I/O-based logging (or using the Event Viewer) in there. First, you need to watch it in real-time, and secondly the log file would grow in size very fast. So I was thinking of ways to show this data to the user in the realtime, some things I considered: Display the data in realtime in the UI Use AllocConsole/WriteConsole to display this information in a console Use a different console application which would display this information, communicate between the Scheduler and the console app using pipes or other IPC techniques Use Windows' Performance Monitor and somehow feed it with this information ETW Displaying in the UI would have its issues. First it doesn't integrate with the UI I had in mind for my application, and I don't want to complicate the UI just for this. This diagnostics would only happen rarely. Secondly, there is going to be some non-trivial data protection, as the Scheduler has it's own thread. A separate console window would work probably, but I'm still worried if it's not too much threshold. Allocating my own console, as this is a windows app, would probably be better than a different console application (3), as I don't need to worry about IPC communication, and non-blocking communication. However a user could close the console I allocated, and it would be problematic in that case. With a separate process you don't have to worry about it. Assuming there is an API for Performance Monitor, it wouldn't be integrated too well with my app or apparent to the users. Using ETW also doesn't solve anything, just a random idea, I still need to display this information somehow. What others think, would there be other ways I missed?

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  • Memory Troubles with UIImagePicker

    - by Dan Ray
    I'm building an app that has several different sections to it, all of which are pretty image-heavy. It ties in with my client's website and they're a "high-design" type outfit. One piece of the app is images uploaded from the camera or the library, and a tableview that shows a grid of thumbnails. Pretty reliably, when I'm dealing with the camera version of UIImagePickerControl, I get hit for low memory. If I bounce around that part of the app for a while, I occasionally and non-repeatably crash with "status:10 (SIGBUS)" in the debugger. On low memory warning, my root view controller for that aspect of the app goes to my data management singleton, cruises through the arrays of cached data, and kills the biggest piece, the image associated with each entry. Thusly: - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Low Memory Warning" message:@"Cleaning out events data" delegate:nil cancelButtonTitle:@"All right then." otherButtonTitles:nil]; [alert show]; [alert release]; NSInteger spaceSaved; DataManager *data = [DataManager sharedDataManager]; for (Event *event in data.eventList) { spaceSaved += [(NSData *)UIImagePNGRepresentation(event.image) length]; event.image = nil; spaceSaved -= [(NSData *)UIImagePNGRepresentation(event.image) length]; } NSString *titleString = [NSString stringWithFormat:@"Saved %d on event images", spaceSaved]; for (WondrMark *mark in data.wondrMarks) { spaceSaved += [(NSData *)UIImagePNGRepresentation(mark.image) length]; mark.image = nil; spaceSaved -= [(NSData *)UIImagePNGRepresentation(mark.image) length]; } NSString *messageString = [NSString stringWithFormat:@"And total %d on event and mark images", spaceSaved]; NSLog(@"%@ - %@", titleString, messageString); // Relinquish ownership any cached data, images, etc that aren't in use. } As you can see, I'm making a (poor) attempt to eyeball the memory space I'm freeing up. I know it's not telling me about the actual memory footprint of the UIImages themselves, but it gives me SOME numbers at least, so I can see that SOMETHING'S happening. (Sorry for the hamfisted way I build that NSLog message too--I was going to fire another UIAlertView, but realized it'd be more useful to log it.) Pretty reliably, after toodling around in the image portion of the app for a while, I'll pull up the camera interface and get the low memory UIAlertView like three or four times in quick succession. Here's the NSLog output from the last time I saw it: 2010-05-27 08:55:02.659 EverWondr[7974:207] Saved 109591 on event images - And total 1419756 on event and mark images wait_fences: failed to receive reply: 10004003 2010-05-27 08:55:08.759 EverWondr[7974:207] Saved 4 on event images - And total 392695 on event and mark images 2010-05-27 08:55:14.865 EverWondr[7974:207] Saved 4 on event images - And total 873419 on event and mark images 2010-05-27 08:55:14.969 EverWondr[7974:207] Saved 4 on event images - And total 4 on event and mark images 2010-05-27 08:55:15.064 EverWondr[7974:207] Saved 4 on event images - And total 4 on event and mark images And then pretty soon after that we get our SIGBUS exit. So that's the situation. Now my specific questions: THE time I see this happening is when the UIPickerView's camera iris shuts. I click the button to take the picture, it does the "click" animation, and Instruments shows my memory footprint going from about 10mb to about 25mb, and sitting there until the image is delivered to my UIViewController, where usage drops back to 10 or 11mb again. If we make it through that without a memory warning, we're golden, but most likely we don't. Anything I can do to make that not be so expensive? Second, I have NSZombies enabled. Am I understanding correctly that that's actually preventing memory from being freed? Am I subjecting my app to an unfair test environment? Third, is there some way to programmatically get my memory usage? Or at least the usage for a UIImage object? I've scoured the docs and don't see anything about that.

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  • java.lang.RuntimeException: Unable to start activity ComponentInfo cannot be cast to android.widget.ZoomControls

    - by Hwl
    I'm new to android development, hope you all can help me. I got this androidVNC viewer source code from internet. When i'm running the androidVNC application in the emulator, it will exit automatically then i get following errors in LogCat. Can anyone one help me? Thanks. FATAL EXCEPTION: main java.lang.RuntimeException: Unable to start activity ComponentInfo{android.androidVNC/android.androidVNC.VncCanvasActivity}: java.lang.ClassCastException: com.antlersoft.android.zoomer.ZoomControls cannot be cast to android.widget.ZoomControls at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1955) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1980) at android.app.ActivityThread.access$600(ActivityThread.java:122) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1146) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:137) at android.app.ActivityThread.main(ActivityThread.java:4340) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:511) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) at dalvik.system.NativeStart.main(Native Method) Caused by: java.lang.ClassCastException: com.antlersoft.android.zoomer.ZoomControls cannot be cast to android.widget.ZoomControls at android.androidVNC.VncCanvasActivity.onCreate(VncCanvasActivity.java:585) at android.app.Activity.performCreate(Activity.java:4465) at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1919) ... 11 more This is the ZoomControls java file: package com.antlersoft.android.zoomer; import android.content.Context; import android.util.AttributeSet; import android.view.LayoutInflater; import android.view.MotionEvent; import android.view.View; import android.view.animation.AlphaAnimation; import android.widget.ImageButton; import android.widget.LinearLayout; import android.widget.ZoomButton; public class ZoomControls extends LinearLayout { private final ZoomButton mZoomIn; private final ZoomButton mZoomOut; private final ImageButton mZoomKeyboard; public ZoomControls(Context context) { this(context, null); } public ZoomControls(Context context, AttributeSet attrs) { super(context, attrs); setFocusable(false); LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); inflater.inflate(R.layout.zoom_controls, this, // we are the parent true); mZoomIn = (ZoomButton) findViewById(R.id.zoomIn); mZoomOut = (ZoomButton) findViewById(R.id.zoomOut); mZoomKeyboard = (ImageButton) findViewById(R.id.zoomKeys); } public void setOnZoomInClickListener(OnClickListener listener) { mZoomIn.setOnClickListener(listener); } public void setOnZoomOutClickListener(OnClickListener listener) { mZoomOut.setOnClickListener(listener); } public void setOnZoomKeyboardClickListener(OnClickListener listener) { mZoomKeyboard.setOnClickListener(listener); } /* * Sets how fast you get zoom events when the user holds down the * zoom in/out buttons. */ public void setZoomSpeed(long speed) { mZoomIn.setZoomSpeed(speed); mZoomOut.setZoomSpeed(speed); } @Override public boolean onTouchEvent(MotionEvent event) { /* Consume all touch events so they don't get dispatched to the view * beneath this view. */ return true; } public void show() { fade(View.VISIBLE, 0.0f, 1.0f); } public void hide() { fade(View.GONE, 1.0f, 0.0f); } private void fade(int visibility, float startAlpha, float endAlpha) { AlphaAnimation anim = new AlphaAnimation(startAlpha, endAlpha); anim.setDuration(500); startAnimation(anim); setVisibility(visibility); } public void setIsZoomInEnabled(boolean isEnabled) { mZoomIn.setEnabled(isEnabled); } public void setIsZoomOutEnabled(boolean isEnabled) { mZoomOut.setEnabled(isEnabled); } @Override public boolean hasFocus() { return mZoomIn.hasFocus() || mZoomOut.hasFocus(); } } This is the zoom_controls XML file: <merge xmlns:android="http://schemas.android.com/apk/res/android"> <ZoomButton android:id="@+id/zoomOut" android:background="@drawable/btn_zoom_down" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <ImageButton android:id="@+id/zoomKeys" android:background="@android:drawable/ic_dialog_dialer" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <ZoomButton android:id="@+id/zoomIn" android:background="@drawable/btn_zoom_up" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </merge>

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  • SilverLight 3 Beginner question: Scroll with mousewheel and zoom image with panning

    - by JP Hellemons
    Hello, I would like to make a small silverlight app which displays one fairly large image which can be zoomed in by scrolling the mouse and then panned with the mouse. it's similar to the function in google maps and i do not want to use deepzoom. here is what i have at the moment. please keep in mind that this is my first silverlight app: this app is just for me to see it's a good way to build in a website. so it's a demo app and therefor has bad variable names. the initial image is 1800px width. private void sc_MouseWheel(object sender, MouseWheelEventArgs e) { var st = (ScaleTransform)plaatje.RenderTransform; double zoom = e.Delta > 0 ? .1 : -.1; st.ScaleX += zoom; st.ScaleY += zoom; } this works, but could use some smoothing and it's positioned top left and not centered. the panning is like this: found it @ http://stackoverflow.com/questions/741956/wpf-pan-zoom-image and converted it to this below to work in silverlight Point start; Point origin; bool captured = false; private void plaatje_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { plaatje.CaptureMouse(); captured = true; var tt = (TranslateTransform)((TransformGroup)plaatje.RenderTransform) .Children.First(tr => tr is TranslateTransform); start = e.GetPosition(canvasje); origin = new Point(tt.X, tt.Y); } private void plaatje_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { plaatje.ReleaseMouseCapture(); captured = false; } private void plaatje_MouseMove(object sender, MouseEventArgs e) { if (!captured) return; var tt = (TranslateTransform)((TransformGroup)plaatje.RenderTransform).Children.First(tr => tr is TranslateTransform); double xVerschuiving = start.X - e.GetPosition(canvasje).X; double yVerschuiving = start.Y - e.GetPosition(canvasje).Y; tt.X = origin.X - xVerschuiving; tt.Y = origin.Y - yVerschuiving; } so the scaling isn't smooth and the panning isn't working, because when i click it, the image disappears. thanks in advanced!

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  • Using FluentNHibernate + SQLite with .Net4?

    - by stiank81
    I have a WPF application running with .Net3.5 using FluentNHibernate, and all works fine. When I upgraded to VS2010 I ran into some odd problems, but after changing to use x64 variant of SQLite it worked fine again. Now I want to change to use .Net4, but this has turned into a more painful experience then I expected.. When calling FluentConfiguration.BuildConfiguration I get an exception thrown: FluentConfigurationException unhandled An invalid or incomplete configuration was used while creating a SessionFactory. Check PotentialReasons collection, and InnerException for more detail The inner exception gives us more information: Message = "Could not create the driver from NHibernate.Driver.SQLite20Driver, NHibernate, Version=2.1.2.4000, Culture=neutral, PublicKeyToken=aa95f207798dfdb4." It has an InnerException again: Exception has been thrown by the target of an invocation. Which again has an InnerException: The IDbCommand and IDbConnection implementation in the assembly System.Data.SQLite could not be found. Ensure that the assembly System.Data.SQLite is located in the application directory or in the Global Assembly Cache. If the assembly is in the GAC, use element in the application configuration file to specify the full name of the assembly. Now - to me it sounds like it doesn't find System.Data.SQLite.dll, but I can't understand this. Everywhere this is referenced I have "Copy Local", and I have verified that it is in every build folder for projects using SQLite. I have also copied it manually to every Debug folder of the solution - without luck. Notes: This exact same code worked just fine before I upgraded to .Net4. I did see some x64 x86 mismatch problems earlier, but I have switched to use x86 as the target platform and for all referenced dlls. I have verified that all files in the Debug-folder are x86. I have tried the precompiled Fluent dlls, I have tried compiling myself, and I have compiled my own version of Fluent using .Net4. I see that there are also others that have seen this problem, but I haven't really seen any solution yet. After @devio's answer I tried adding a reference to the SQLite dll. This didn't change anything, but I hope I made it right though.. This is what I added to the root node of the app.config file: <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <qualifyAssembly partialName="System.Data.SQLite" fullName="System.Data.SQLite, Version=1.0.60.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139" /> </assemblyBinding> </runtime> Anyone out there using Fluent with .Net4 and SQLite successfully? Help! I'm lost...

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  • searchdisplaycontroller: change the text of the searchbar

    - by kudorgyozo
    Hello, SHORT DESCRIPTION OF PROBLEM: I want to set the text of a searchbar without automatically triggering the search display controller that is bound to it. LONG DESCRIPTION OF PROBLEM: I have an iphone application with a search bar and a search display controller. The searchdisplaycontroller is used for autocomplete. For autocomplete i use an sqlite database. The user enters the first few letters of a keyword and the result are shown in the table of the searchdisplaycontroller. An sql select query is executed for every character typed. this part works ok, the letters have been entered and the results are visible. The problem is the following: If the user selects a row from the table I want to change the text of the searchbar to the text that was selected in the autocomplete results table. I also want to hide the search display controller. This is not working. After the search display controller disappears the textbox in the search bar is empty. I have no idea what's wrong. I didn't think something so simple as changing the text of a textbox can get so complicated. I have tried to change the text in 2 methods: First in the didSelectRowAtIndexPath method (for the search results table of the search display controller), but that didn't help. The text was there while the search display controller was active (animating away) but after that the textbox was empty. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"didSelectRowAtIndexPath"); if (allKeywords.count 0) { didSelectKeyword = TRUE; self.selectedKeyword = (NSString *)[allKeywords objectAtIndex: indexPath.row]; NSLog(@"keyword didselectrow at idxp: %@", self.selectedKeyword); shouldReloadResults = FALSE; [[self.mainViewController keywordSearchBar] setText: selectedKeyword]; //shouldReloadResults = TRUE; [[mainViewController searchDisplayController] setActive:NO animated: YES]; } } I also tried to change it in the searchDisplayControllerDidEndSearch method but that didn't help either. The textbox was...again.. empty. edit: actually it wasnt empty the text was there but after the disappearing animation the results of the autocomplete table are still there. So it ends up getting worse. - (void)searchDisplayControllerDidEndSearch:(UISearchDisplayController *)controller { NSLog(@"searchDisplayControllerDidEndSearch"); if (didSelectKeyword) { shouldReloadResults = FALSE; NSLog(@"keyword sdc didendsearch: %@", selectedKeyword); [[mainViewController keywordSearchBar] setText: selectedKeyword]; // In this method i call another method which selects the data from sqlite. This part is working. - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { NSLog(@"shouldReloadResults : %i", shouldReloadResults); if (shouldReloadResults) { NSLog(@"shouldReloadTableForSearchString: %@", searchString); [self GetKeywords: searchString : @"GB"]; NSLog(@"shouldReloadTableForSearchString vege"); return YES; } return NO; } Please ask me if it's not clear what my problem is. I need your help. Thank you

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  • Synchronized IEnumerator<T>

    - by Dan Bryant
    I'm putting together a custom SynchronizedCollection<T> class so that I can have a synchronized Observable collection for my WPF application. The synchronization is provided via a ReaderWriterLockSlim, which, for the most part, has been easy to apply. The case I'm having trouble with is how to provide thread-safe enumeration of the collection. I've created a custom IEnumerator<T> nested class that looks like this: private class SynchronizedEnumerator : IEnumerator<T> { private SynchronizedCollection<T> _collection; private int _currentIndex; internal SynchronizedEnumerator(SynchronizedCollection<T> collection) { _collection = collection; _collection._lock.EnterReadLock(); _currentIndex = -1; } #region IEnumerator<T> Members public T Current { get; private set;} #endregion #region IDisposable Members public void Dispose() { var collection = _collection; if (collection != null) collection._lock.ExitReadLock(); _collection = null; } #endregion #region IEnumerator Members object System.Collections.IEnumerator.Current { get { return Current; } } public bool MoveNext() { var collection = _collection; if (collection == null) throw new ObjectDisposedException("SynchronizedEnumerator"); _currentIndex++; if (_currentIndex >= collection.Count) { Current = default(T); return false; } Current = collection[_currentIndex]; return true; } public void Reset() { if (_collection == null) throw new ObjectDisposedException("SynchronizedEnumerator"); _currentIndex = -1; Current = default(T); } #endregion } My concern, however, is that if the Enumerator is not Disposed, the lock will never be released. In most use cases, this is not a problem, as foreach should properly call Dispose. It could be a problem, however, if a consumer retrieves an explicit Enumerator instance. Is my only option to document the class with a caveat implementer reminding the consumer to call Dispose if using the Enumerator explicitly or is there a way to safely release the lock during finalization? I'm thinking not, since the finalizer doesn't even run on the same thread, but I was curious if there other ways to improve this. EDIT After thinking about this a bit and reading the responses (particular thanks to Hans), I've decided this is definitely a bad idea. The biggest issue actually isn't forgetting to Dispose, but rather a leisurely consumer creating deadlock while enumerating. I now only read-lock long enough to get a copy and return the enumerator for the copy.

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  • Modelling a checkable treeview in the MVVM model

    - by Stephen Stranded
    Hi, I am trying to create a checkable treeview control to list hierarchical data but it does not seem to work. I used the MVVM model example used by in codeplex simplified Treeview using ViewModel but it shows nothing. Here is my code. Please help. I am a newbie to WPF and the MVVM model but i very much want to use it in an urgent application. </UserControl.Resources> <Grid> <StackPanel Height="166"> <TextBlock Text="Please Display this" /> <TreeView ItemsSource="{Binding Classifications}" Height="141"> <TreeView.ItemContainerStyle> <!-- This Style binds a TreeViewItem to a TreeViewItemViewModel. --> <Style TargetType="{x:Type TreeViewItem}"> <Setter Property="IsExpanded" Value="{Binding IsExpanded, Mode=TwoWay}" /> <Setter Property="IsSelected" Value="{Binding IsSelected, Mode=TwoWay}" /> <Setter Property="FontWeight" Value="Normal" /> <Style.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter Property="FontWeight" Value="Bold" /> </Trigger> </Style.Triggers> </Style> </TreeView.ItemContainerStyle> <TreeView.Resources> <HierarchicalDataTemplate DataType="{x:Type local:PropertyTypeViewModel}" ItemsSource="{Binding Children}"> <StackPanel Orientation="Horizontal"> <CheckBox Focusable="false" IsChecked="{Binding isSelected}"></CheckBox> <TextBlock Text="{Binding Classification}" /> </StackPanel> </HierarchicalDataTemplate> <HierarchicalDataTemplate DataType="{x:Type local:PropertyViewModel}" ItemsSource="{Binding Children}" > <StackPanel Orientation="Horizontal"> <CheckBox Focusable="false" IsChecked="{Binding isSelected}"></CheckBox> <TextBlock Text="{Binding PropertyName}" /> </StackPanel> </HierarchicalDataTemplate> <DataTemplate DataType="{x:Type local:LeaseViewModel}"> <StackPanel Orientation="Horizontal"> <CheckBox Focusable="false" IsChecked="{Binding isSelected}"></CheckBox> <TextBlock Text="{Binding TenantName}" /> </StackPanel> </DataTemplate> </TreeView.Resources> </TreeView> </StackPanel> </Grid>

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  • Parsing JSON into XML using Windows Phone

    - by Henry Edwards
    I have this code, but can't get it all working. I am trying to get a json string into xml. So that I can get a list of items when i parse the data. Is there a better way to parse json into xml. If so what's the best way to do it, and if possible could you give me a working example? The URL that is in the code is not the URL that i am using using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; using Newtonsoft.Json; using Newtonsoft.Json.Serialization; using Newtonsoft.Json.Converters; using Newtonsoft.Json.Utilities; using Newtonsoft.Json.Linq; using Newtonsoft.Json.Schema; using Newtonsoft.Json.Bson; using System.Xml; using System.Xml.Serialization; using System.Xml.Linq; using System.Xml.Linq.XDocument; using System.IO; namespace WindowsPhonePanoramaApplication3 { public partial class Page2 : PhoneApplicationPage { public Page2() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e1) { /* because the origional JSON string has multiple root's this needs to be added */ string json = "{BFBC2_GlobalStats:"; json += DownlodUrl("http://api.bfbcs.com/api/xbox360?globalstats"); json += "}"; XmlDocument doc = (XmlDocument)JsonConvert.DeserializeObject(json); textBox1.Text = GetXmlString(doc); } private string GetXmlString() { throw new NotImplementedException(); } private string DownlodUrl(string url) { string result = null; try { WebClient client = new WebClient(); result = client.DownloadString(url); } catch (Exception ex) { // handle error result = ex.Message; } return result; } private string GetXmlString(XmlDocument xmlDoc) { sw = new StringWriter(); XmlTextWriter xw = new XmlTextWriter(sw); xw.Formatting = System.Xml.Formatting.Indented; xmlDoc.WriteTo(xw); return sw.ToString(); } } } The URL outputs the following code: {"StopName":"Race Hill", "stopId":7553, "NaptanCode":"bridwja", "LongName":"Race Hill", "OperatorsCode1":" 5", "OperatorsCode2":" ", "OperatorsCode3":" ", "OperatorsCode4":"bridwja", "Departures":[ { "ServiceName":"", "Destination":"", "DepartureTimeAsString":"", "DepartureTime":"30/01/2012 00:00:00", "Notes":""}` Thanks for your responses. So Should i just leave the data a json and then view the data via that??? Is this a way to show the data from a json string. public void Load() { // form the URI UriBuilder uri = new UriBuilder("http://mysite.com/events.json"); WebClient proxy = new WebClient(); proxy.OpenReadCompleted += new OpenReadCompletedEventHandler(OnReadCompleted); proxy.OpenReadAsync(uri.Uri); } void OnReadCompleted(object sender, OpenReadCompletedEventArgs e) { if (e.Error == null) { var serializer = new DataContractJsonSerializer(typeof(EventList)); var events = (EventList)serializer.ReadObject(e.Result); foreach (var ev in events) { Items.Add(ev); } } } public ObservableCollection<EventDetails> Items { get; private set; } Edit: Have now kept the url as json and have now got it working by using the json way.

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  • Passing Variables between views / view controllers

    - by Dan
    Hi I'm new to ObjectiveC / IPhoneSDK and I'm informally trying to study it on my own. What I'm basically trying to do is from one view there are 12 zodiac signs. When a user clicks one, it proceeds to the second view (with animation) and loads the name of the zodiac sign it clicked in a UILabel, that's it. Here are my codes: Lovescopes = 1st page Horoscopes = 2nd page Lovescopes4AppDelegate.h #import <UIKit/UIKit.h> #import "HoroscopesViewController.h" #import "Lovescopes4AppDelegate.h" @class Lovescopes4ViewController; @interface Lovescopes4AppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; Lovescopes4ViewController *viewController; HoroscopesViewController *horoscopesViewController; } -(void)loadHoroscope; -(void)loadMainPage; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet Lovescopes4ViewController *viewController; @property (nonatomic, retain) HoroscopesViewController *horoscopesViewController; @end Lovescopes4AppDelegate.m #import "Lovescopes4AppDelegate.h" #import "Lovescopes4ViewController.h" @implementation Lovescopes4AppDelegate @synthesize window; @synthesize viewController; @synthesize horoscopesViewController; -(void)loadHoroscope { HoroscopesViewController *aHoroscopeViewController = [[HoroscopesViewController alloc] initWithNibName:@"HoroscopesViewController" bundle:nil]; [self setHoroscopesViewController:aHoroscopeViewController]; [aHoroscopeViewController release]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; [viewController.view removeFromSuperview]; [self.window addSubview:[horoscopesViewController view]]; [UIView commitAnimations]; } -(void)loadMainPage { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:window cache:NO]; [horoscopesViewController.view removeFromSuperview]; [self.window addSubview:[viewController view]]; [UIView commitAnimations]; [horoscopesViewController release]; horoscopesViewController = nil; } - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } @end Lovescopes4ViewController.h #import <UIKit/UIKit.h> #import "HoroscopesViewController.h" @interface Lovescopes4ViewController : UIViewController { HoroscopesViewController *hvc; } -(IBAction)loadAries; @property (nonatomic, retain) HoroscopesViewController *hvc; @end Lovescope4ViewController.m #import "Lovescopes4ViewController.h" #import "Lovescopes4AppDelegate.h" @implementation Lovescopes4ViewController @synthesize hvc; -(IBAction)loadAries { NSString *selected =@"Aries"; [hvc loadZodiac:selected]; Lovescopes4AppDelegate *mainDelegate = (Lovescopes4AppDelegate *) [[UIApplication sharedApplication] delegate]; [mainDelegate loadHoroscope]; } HoroscopesViewController.h #import <UIKit/UIKit.h> @interface HoroscopesViewController : UIViewController { IBOutlet UILabel *zodiacLabel; } -(void)loadZodiac:(id)zodiacSign; -(IBAction)back; @property (nonatomic, retain) IBOutlet UILabel *zodiacLabel; @end HoroscopesViewController.m #import "HoroscopesViewController.h" #import "Lovescopes4AppDelegate.h" @implementation HoroscopesViewController @synthesize zodiacLabel; /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ -(void)loadZodiac:(id)zodiacSign { zodiacLabel.text = [NSString stringWithFormat: @"%@", zodiacSign]; } -(IBAction)back { Lovescopes4AppDelegate *mainDelegate = (Lovescopes4AppDelegate *) [[UIApplication sharedApplication] delegate]; [mainDelegate loadMainPage]; }

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  • realtime diagnostics

    - by Ion Todirel
    I have an application which has a loop, part of a "Scheduler", which runs at all time and is the heart of the application. Pretty much like a game loop, just that my application is a WPF application and it's not a game. Naturally the application does logging at many points, but the Scheduler does some sensitive monitoring, and sometimes it's impossible just from the logs to tell what may have gotten wrong (and by wrong I don't mean exceptions) or the current status. Because Scheduler's inner loop runs at short intervals, you can't do file I/O-based logging (or using the Event Viewer) in there. First, you need to watch it in real-time, and secondly the log file would grow in size very fast. So I was thinking of ways to show this data to the user in the realtime, some things I considered: Display the data in realtime in the UI Use AllocConsole/WriteConsole to display this information in a console Use a different console application which would display this information, communicate between the Scheduler and the console app using pipes or other IPC techniques Use Windows' Performance Monitor and somehow feed it with this information ETW Displaying in the UI would have its issues. First it doesn't integrate with the UI I had in mind for my application, and I don't want to complicate the UI just for this. This diagnostics would only happen rarely. Secondly, there is going to be some non-trivial data protection, as the Scheduler has it's own thread. A separate console window would work probably, but I'm still worried if it's not too much threshold. Allocating my own console, as this is a windows app, would probably be better than a different console application (3), as I don't need to worry about IPC communication, and non-blocking communication. However a user could close the console I allocated, and it would be problematic in that case. With a separate process you don't have to worry about it. Assuming there is an API for Performance Monitor, it wouldn't be integrated too well with my app or apparent to the users. Using ETW also doesn't solve anything, just a random idea, I still need to display this information somehow. What others think, would there be other ways I missed?

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  • Learning to create beautiful /next-generation GUI

    - by ShaChris23
    I really want to create a stunning-looking GUI desktop application that looks like, for example: Mac OS X interface Picasa desktop client on windows IPhone apps Office 2007 I've mostly been programming GUI using Qt/Swing/WinForm and I'm tired of creating so plain looking GUI, lol. So I was thinking about diving into stuff like: jQuery WPF/C# iPhone SDK Silverlight Adobe Air/Flex Just to get some ideas on how to create really cool looking UI. Does that sound like a good list? Any developers here that could share what platform they use to create very cool looking desktop app? On a sidenote, I really wonder what developers at Apple / Microsoft use to develop their own cool-looking software. EDIT A lot of responses talk about the importance of usability over "cool-looking".. I totally agree that usability and simplicity are the most important aspects of user interface design. I've been doing GUI development for a while now ( 3 years), so that I understand. But using cool-looking UI also improves user experience + it could make big difference on whether or not your software sells. I mean, otherwise why would Microsoft/Apple try to make their OS UI look "cooler" everytime there's a new version? Why would websites like pragprog.com, or versionsapp.com. make their websites look like that? Basically you kill 2 birds with one stone: stunnning-looking UI + super usability (because it looks simple and intuitive). That is what I'm striving for. And as far as I know, I cannot achieve that using Qt/Winform. Most of the books I have read just show you how to make average-looking (read: 1990's) UI. I want to learn how to create cool-looking UI. And the only place I see cool-looking UIs these days are the technology I list above. I'm not enamored with any technology; but I just want to know how things are done in other technology to see if I could apply them to the technology I'm using, or see if I could use those technology in my line of work. An example: if I were to pick between this UI and this UI, I probably would pick the latter, if just based on looks alone. Functionally, they are just the same UI; they both allow you to keep track of your time. They both contain buttons and textboxes, etc. But the fact that they look different, also differentiate them in terms of attractiveness. So in all, I think the "ice on the cake" is very important. I would say it's the thing you strive for after you are certain you have a totally intuitive, usable UI.

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  • SharePoint 2010 Custom WCF Service - Windows and FBA Authentication

    - by e-rock
    I have SharePoint 2010 configured for Claims Based Authentication with both Windows and Forms Based Authentication (FBA) for external users. I also need to develop custom WCF Services. The issue is that I want Windows credentials passed into the WCF Service(s); however, I cannot seem to get the Windows credentials passed into the services. My custom WCF service appears to be using Anonymous authentication (which has to be enabled in IIS in order to display the FBA login screen). The example I have tried to follow is found at http://msdn.microsoft.com/en-us/library/ff521581.aspx. The WCF service gets deployed to _vti_bin (ISAPI folder). Here is the code for the .svc file <%@ ServiceHost Language="C#" Debug="true" Service="MyCompany.CustomerPortal.SharePoint.UI.ISAPI.MyCompany.Services.LibraryManagers.LibraryUploader, $SharePoint.Project.AssemblyFullName$" Factory="Microsoft.SharePoint.Client.Services.MultipleBaseAddressBasicHttpBindingServiceHostFactory, Microsoft.SharePoint.Client.ServerRuntime, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" CodeBehind="LibraryUploader.svc.cs" %> Here is the code behind for the .svc file [ServiceContract] public interface ILibraryUploader { [OperationContract] string SiteName(); } [BasicHttpBindingServiceMetadataExchangeEndpoint] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Required)] public class LibraryUploader : ILibraryUploader { //just try to return site title right now… public string SiteName() { WindowsIdentity identity = ServiceSecurityContext.Current.WindowsIdentity; ClaimsIdentity claimsIdentity = new ClaimsIdentity(identity); return SPContext.Current.Web.Title; } } The WCF test client I have just to test it out (WPF app) uses the following code to call the WCF service... private void Button1Click(object sender, RoutedEventArgs e) { BasicHttpBinding binding = new BasicHttpBinding(); binding.Security.Mode = BasicHttpSecurityMode.TransportCredentialOnly; binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.Ntlm; EndpointAddress endpoint = new EndpointAddress( "http://dev.portal.data-image.local/_vti_bin/MyCompany.Services/LibraryManagers/LibraryUploader.svc"); LibraryUploaderClient libraryUploader = new LibraryUploaderClient(binding, endpoint); libraryUploader.ClientCredentials.Windows.AllowedImpersonationLevel = System.Security.Principal.TokenImpersonationLevel.Impersonation; MessageBox.Show(libraryUploader.SiteName()); } I am somewhat inexperienced with IIS security settings/configurations when it comes to Claims and trying to use both Windows and FBA. I am also inexperienced when it comes to WCF configurations for security. I usually develop internal biz apps and let Visual Studio decide what to use because security is rarely a concern.

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  • jQuery image crossfader problem

    - by Dr Casper Black
    Hey!, I have a image switcher fadein/out (it will crossfade iamges - auto(1 - x) ) and a pager but i cant manage to make the image rotation listen the click action on pager, when clicked on pager the image will NOT jup tu the specific img. The problem is in the rotate function the triggerID will hold the "rel" num of the current pager-element which is the equivalent to the image "list" num, so when clicked on the pager, the triggerID will show the rel number that was clicked... can i use that to display the image Here is the code for JQ: $(".paging a:first").addClass("active"); //Rotation rotate = function(){ var triggerID = $active.attr("rel"); //Get number of times to images $(".paging a").removeClass('active'); //Remove all active class $active.addClass('active'); //Add active class (the $active is declared in the rotateSwitch function) //CrossFade Animation var $activeImg = $('.image_reel img.active'); if ( $activeImg.length == 0 ) $activeImg = $('.image_reel img:last'); var $next = $activeImg.next().length ? $activeImg.next() : $('.image_reel img:first'); $activeImg.addClass('last-active'); $next.css({opacity: 0.0}) .addClass('active') .animate({opacity: 1.0}, 500, function() { $activeImg.removeClass('active last-active'); }); }; //Rotation and Timing Event rotateSwitch = function(){ play = setInterval(function(){ //Set timer - this will repeat itself every 3 seconds $active = $('.paging a.active').next(); //Move to the next paging if ( $active.length === 0) { //If paging reaches the end... $active = $('.paging a:first'); //go back to first } rotate(); //Trigger the paging and slider function }, 3000); //Timer speed in milliseconds (3 seconds) }; rotateSwitch(); //Run function on launch //On Click $(".paging a").click(function() { $active = $(this); //Activate the clicked paging //Reset Timer clearInterval(play); //Stop the rotation rotate(); //Trigger rotation immediately rotateSwitch(); // Resume rotation timer return false; //Prevent browser jump to link anchor }); The HTML code: <div class="image_reel"> <img src="images/slideshow/img1.jpg" alt="image 1" class="active"> <img src="images/slideshow/img2.jpg" alt="image 2"> <img src="images/slideshow/img3.jpg" alt="image 3"> <img src="images/slideshow/img4.jpg" alt="image 4"> </div> <div class="paging"> <a href="#" rel="1" title="image 1">&nbsp;</a> <a href="#" rel="2" title="image 2">&nbsp;</a> <a href="#" rel="3" title="image 3">&nbsp;</a> <a href="#" rel="4" title="image 4">&nbsp;</a> </div> plz help.

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  • Problems using FluentNHibernate + SQLite with .NET4?

    - by stiank81
    I have a WPF application running with VS2010 .Net3.5 using Nhibernate with FluentNHibernate + SQLite, and all works fine. Now I want to change to use .Net4, but this has turned into a more painful experience then I expected.. When setting up the connection a FluentConfigurationException is thrown from FluentConfiguration.BuildConfiguration saying: An invalid or incomplete configuration was used while creating a SessionFactory. Check PotentialReasons collection, and InnerException for more details. The inner exception gives us more information: Could not create the driver from NHibernate.Driver.SQLite20Driver, NHibernate, Version=2.1.2.4000, Culture=neutral, PublicKeyToken=aa95f207798dfdb4. It has an InnerException again: Exception has been thrown by the target of an invocation. Which again has an InnerException: The IDbCommand and IDbConnection implementation in the assembly System.Data.SQLite could not be found. Ensure that the assembly System.Data.SQLite is located in the application directory or in the Global Assembly Cache. If the assembly is in the GAC, use element in the application configuration file to specify the full name of the assembly. Now - to me it sounds like it doesn't find System.Data.SQLite.dll, but I can't understand this. Everywhere this is referenced I have "Copy Local", and I have verified that it is in every build folder for projects using SQLite. I have also copied it manually to every Debug folder of the solution - without luck. Notes: This is exactly the same code that worked just fine before I upgraded to .Net4. I did see some x64 x86 mismatch problems earlier, but I have switched to use x86 as the target platform and for all referenced dlls. I have verified that all files in the Debug-folder are x86. I have tried the precompiled Fluent dlls, I have tried compiling myself, and I have compiled my own version of Fluent using .Net4. I see that there are also others that have seen this problem, but I haven't really seen any solution yet. After @devio's answer I tried adding a reference to the SQLite dll. This didn't change anything, but I hope I made it right though.. This is what I added to the root node of the app.config file: <runtime> <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> <qualifyAssembly partialName="System.Data.SQLite" fullName="System.Data.SQLite, Version=1.0.60.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139" /> </assemblyBinding> </runtime> Anyone out there using Fluent with .Net4 and SQLite successfully? Help! I'm lost...

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  • Two UIViews, one UIViewController (in one UINavigationController)

    - by jdandrea
    Given an iPhone app with a UITableViewController pushed onto a UINavigationController, I would like to add a right bar button item to toggle between the table view and an "alternate" view of the same data. Let's also say that this other view uses the same data but is not a UITableView. Now, I know variations on this question already exist on Stack Overflow. However, in this case, that alternate view would not be pushed onto the UINavigationController. It would be visually akin to flipping the current UIViewController's table view over and revealing the other view, then being able to flip back. In other words, it's intended to take up a single spot in the UINavigationController hierarchy. Moreover, whatever selection you ultimately make from within either view will push a common UIViewController onto the UINavigationController stack. Still more info: We don't want to use a separate UINavigationController just to handle this pair of views, and we don't want to split these apart via a UITabBarController either. Visually and contextually, the UX is meant to show two sides of the same coin. It's just that those two sides happen to involve their own View Controllers in normal practice. Now … it turns out I have already gone and quickly set this up to see how it might work! However, upon stepping back to examine it, I get the distinct impression that I went about it in a rather non-MVC way, which of course concerns me a bit. Here's what I did at a high level. Right now, I have a UIViewController (not a UITableViewController) that handles all commonalities between the two views, such as fetching the raw data. I also have two NIBs, one for each view, and two UIView objects to go along with them. (One of them is a UITableView, which is a kind of UIView.) I switch between the views using animation (easy enough). Also, in an effort to keep things encapsulated, the now-split-apart UITableView (not the UIViewController!) acts as its own delegate and data source, fetching data from the VC. The VC is set up as a weak, non-retained object in the table view. In parallel, the alternate view gets at the raw data from the VC in the exact same way. So, there are a few things that smell funny here. The weak linking from child to parent, while polite, seems like it might be wrong. Making a UITableView the table's data source and delegate also seems odd to me, thinking that a view controller is where you want to put that per Apple's MVC diagrams. As it stands now, it would appear as if the view knows about the model, which isn't good. Loading up both views in advance also seems odd, because lazy loading is no longer in effect. Losing the benefits of a UITableViewController (like auto-scrolling to cells with text fields) is also a bit frustrating, and I'd rather not reinvent the wheel to work around that as well. Given all of the above, and given we want that "flip effect" in the context of a single spot on a single UINavigationController, and given that both views are two sides of the same coin, is there a better, more obvious way to design this that I'm just happening to miss completely? Clues appreciated!

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  • Asynchronous Silverlight 4 call to the World of Warcraft armoury streaming XML in C#

    - by user348446
    Hello - I have been stuck on this all weekend and failed miserably! Please help me to claw back my sanity!! Your challenge For my first Silverlight application I thought it would be fun to use the World of Warcraft armoury to list the characters in my guild. This involves making an asyncronous from Silverlight (duh!) to the WoW armoury which is XML based. SIMPLE EH? Take a look at this link and open the source. You'll see what I mean: http://eu.wowarmory.com/guild-info.xml?r=Eonar&n=Gifted and Talented Below is code for getting the XML (the call to ShowGuildies will cope with the returned XML - I have tested this locally and I know it works). I have not managed to get the expected returned XML at all. Notes: If the browser is capable of transforming the XML it will do so, otherwise HTML will be provided. I think it examines the UserAgent I am a seasoned asp.net web developer C# so go easy if you start talking about native to Windows Forms / WPF I can't seem to set the UserAgent setting in .net 4.0 - doesn't seem to be a property off the HttpWebRequest object for some reason - i think it used to be available. Silverlight 4.0 (created as 3.0 originally before I updated my installation of Silverlight to 4.0) Created using C# 4.0 Please explain as if you talking to a web developer and not a proper programming lol! Below is the code - it should return the XML from the wow armoury. private void button7_Click(object sender, RoutedEventArgs e) { // URL for armoury lookup string url = @"http://eu.wowarmory.com/guild-info.xml?r=Eonar&n=Gifted and Talented"; // Create the web request HttpWebRequest httpWebRequest = (HttpWebRequest)WebRequest.Create(url); // Set the user agent so we are returned XML and not HTML //httpWebRequest.Headers["User-Agent"] = "Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.0)"; // Not sure about this dispatcher thing - it's late so i have started to guess. Dispatcher.BeginInvoke(delegate() { // Call asyncronously IAsyncResult asyncResult = httpWebRequest.BeginGetResponse(ReqCallback, httpWebRequest); // End the response and use the result using (HttpWebResponse httpWebResponse = (HttpWebResponse)httpWebRequest.EndGetResponse(asyncResult)) { // Load an XML document from a stream XDocument x = XDocument.Load(httpWebResponse.GetResponseStream()); // Basic function that will use LINQ to XML to get the list of characters. ShowGuildies(x); } }); } private void ReqCallback(IAsyncResult asynchronousResult) { // Not sure what to do here - maybe update the interface? } Really hope someone out there can help me! Thanks mucho! Dan. PS Yes, I have noticed the irony in the name of the guild :)

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  • [NSCustomView isOpaque]: message sent to deallocated instance 0x123456

    - by JxXx
    Hi all I receive that message in debugger console since I added the following arguments for debugging my application with XCode. NSZombieEnabled: YES NSZombieLevel: 16 I was looking for zombie objects... Before doing so, the application failed before I could know where what and why was happening.... Now I´m pretty sure that 'something' outside code is trying to access an object previously released and I can't know where or why it happens neither where it was released... My application is based on this proof of concept (very interesting and colorful) of QuartzCore Framework: http://www.cimgf.com/2008/03/03/core-animation-tutorial-wizard-dialog-with-transitions/ Based on it, I added a few more nsviews to my project and a title and an index to each one, also I added some buttons, text and images depending on what 'dialog' (ACLinkedView object) it was... The transition from an ACLinkedView object to another is going through a validation that depends on the view where you are ... As you see I used this proof of concept as the foundation of my application and it grew and grew into an application that makes use of configuration files, web services (using gSOAP and C ...) I hope you can give me some clues to where is my error ... I´ve been the hole week debugging unsuccessfully, as I said before, I think that that message comes from a point outside my code. I'd say that the problem s related with bad memory allocation or automatisms (nearly completely unknowns for me) during loading the nib components... I will try to explain all this with parts of mycode. This is my ACLinkedView definition: #import <Cocoa/Cocoa.h> @interface ACLinkedView : NSView { // The Window (to close it if needed) IBOutlet NSWindow *mainWindow; // Linked Views IBOutlet ACLinkedView *previousView; IBOutlet ACLinkedView *nextView; // Buttons IBOutlet NSButton *previousButton; IBOutlet NSButton *nextButton; IBOutlet NSButton *helpButton; //It has to be a Button!! IBOutlet NSImageView *bannerImg; NSString *sName; int iPosition; } - (void) SetName: (NSString*) Name; - (void) SetPosition: (int) Position; - (NSString*) GetName; - (int) GetPosition; - (void) windowWillClose:(NSNotification*)aNotification; @property (retain) NSWindow *mainWindow; @property (retain) ACLinkedView *previousView, *nextView; @property (retain) NSButton *previousButton, *nextButton, *helpButton; @property (retain) NSImageView *bannerImg; @property (retain) NSString *sName; @end The ACLinkedView's AwakeFromNib is this: #import <Cocoa/Cocoa.h> @interface ACLinkedView : NSView { // The Window (to close it if needed) IBOutlet NSWindow *mainWindow; // Linked Views IBOutlet ACLinkedView *previousView; IBOutlet ACLinkedView *nextView; // Buttons IBOutlet NSButton *previousButton; IBOutlet NSButton *nextButton; IBOutlet NSButton *helpButton; //It has to be a Button!! IBOutlet NSImageView *bannerImg; NSString *sName; int iPosition; } - (void) SetName: (NSString*) Name; - (void) SetPosition: (int) Position; - (NSString*) GetName; - (int) GetPosition; - (void) windowWillClose:(NSNotification*)aNotification; @property (retain) NSWindow *mainWindow; @property (retain) ACLinkedView *previousView, *nextView; @property (retain) NSButton *previousButton, *nextButton, *helpButton; @property (retain) NSImageView *bannerImg; @property (retain) NSString *sName; @end (As you can see the initialization of each ACLinkedView object depends on it's position wich is seted up into the Interface Builder by linking actions, buttons and CustomViews... Does I explain enough? Do you think that I should put more of my code here, i.e. AppDelegate definition or it´s awakeFromNib method? Can you help me in any way? Thanks in advance. Juan

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  • Scaling an image using the mouse in C#

    - by Gaax
    Hey guys... I'm trying to use the position of the mouse to calculate the scaling factor for scaling an image. Basically, the further you get away from the center of the image, the bigger it gets; and the closer to the center you get, the smaller it gets. I have some code so far but it's acting really strange and I have absolutely no more ideas. First I'll let you know, one thing I was trying to do is average out 5 distances to get a more smooth resize animation. Here's my code: private void pictureBoxScale_MouseMove(object sender, MouseEventArgs e) { if (rotateScaleMode && isDraggingToScale) { // For Scaling int sourceWidth = pictureBox1.Image.Width; int sourceHeight = pictureBox1.Image.Height; float dCurrCent = 0; // distance between the current mouse pos and the center of the image float dPrevCent = 0; // distance between the previous mouse pos and the center of the image System.Drawing.Point imgCenter = new System.Drawing.Point(); imgCenter.X = pictureBox1.Location.X + (sourceWidth / 2); imgCenter.Y = pictureBox1.Location.Y + (sourceHeight / 2); // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(e.X - imgCenter.X, 2) + Math.Pow(e.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.X - imgCenter.X, 2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); if (smoothScaleCount < 5) { dCurrCentSmooth[smoothScaleCount] = dCurrCent; dPrevCentSmooth[smoothScaleCount] = dPrevCent; } if (smoothScaleCount == 4) { float currCentSum = 0; float prevCentSum = 0; for (int i = 0; i < 4; i++) { currCentSum += dCurrCentSmooth[i]; } for (int i = 0; i < 4; i++) { prevCentSum += dPrevCentSmooth[i]; } float scaleAvg = (currCentSum / 5) / (prevCentSum / 5); int destWidth = (int)(sourceWidth * scaleAvg); int destHeight = (int)(sourceHeight * scaleAvg); // If statement is for limiting the size of the image if (destWidth > (currentRotatedImage.Width / 2) && destWidth < (currentRotatedImage.Width * 3) && destHeight > (currentRotatedImage.Height / 2) && destWidth < (currentRotatedImage.Width * 3)) { AForge.Imaging.Filters.ResizeBilinear resizeFilter = new AForge.Imaging.Filters.ResizeBilinear(destWidth, destHeight); pictureBox1.Image = resizeFilter.Apply((Bitmap)currentRotatedImage); pictureBox1.Size = pictureBox1.Image.Size; pictureBox1.Refresh(); } smoothScaleCount = -1; } prevMouseLoc = e.Location; currentScaledImage = pictureBox1.Image; smoothScaleCount++; } }

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  • Slide div inside another div effect

    - by mariki
    I am trying to create sliding images effect: Online demolink text. The problem is when you click rapidly and randomly on the buttons and not wait for animation to finish causing unpredicted results and even stopping the functionality to work. (and once it stopped in the middle of 2 images...) How Can I make it work without bugs? I know that there are some other tools for that sliding like jquery and other approaches like changing the position attribute and not the scrollLeft attribute. But I want to do it as it is, with scrollLeft, if it possible of course. The Code: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <title>Untitled Document</title> <style type="text/css"> body { padding:0px; margin:0px; } #imageContainer { width: 500px; position: relative; } #div { overflow: hidden; white-space: nowrap; } #div img { cursor: pointer; vertical-align: bottom; width: 500px; padding:0px; margin:0px; display:inline; } </style> <script type="text/javascript"> var scrollIntervalID; var currentIndex=0; function Scroll(ind){ var dir = ind ==currentIndex?0:ind<currentIndex?-1:1; var steps = Math.abs(ind-currentIndex); scrollIntervalID = setInterval(function(){ var i=(steps*10)-1; return function(){ if (i <= 0) clearInterval(scrollIntervalID); var elm = document.getElementById("div"); elm.scrollLeft +=dir * 50; i--; document.getElementById("span").innerHTML=elm.scrollLeft; } }(), 15); currentIndex=ind; } </script> </head> <body> <div id="imageContainer"> <div id="div"> <img id="image1" src="Images/pic1.jpg" width="500px"/><img id="image2" src="Images/pic2.jpg" width="500px"/><img id="image3" src="Images/pic3.jpg" width="500px"/><img id="image4" src="Images/pic4.jpg" width="500px"/> </div> </div> <div> <input type="button" value="1" onclick="Scroll(0);"/> <input type="button" value="2" onclick="Scroll(1);"/> <input type="button" value="3" onclick="Scroll(2);"/> <input type="button" value="4" onclick="Scroll(3);"/> </div> <span id="span"></span> </body> </html>

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