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  • How does jquery display an image received from an ajax request?

    - by Gnee
    I have this working great, but I'd like a deeper understanding of what is actually going on behind the scenes. I am using Jquery's Ajax method to pull 5 blog posts (returning only the title and first photo). A PHP script grabs the blog posts' title and first photo and sticks it in an array and sends it back to my browser as JSON. Upon receiving the JSON object, Jquery grabs the first member of the JSON object and displays it's title and photo. In a gallery I made, using buttons – the user can iterate the 1-5 posts. So the actual AJAX call happens right away, and only once. I am basically using this kind of setup: $('my_div').html(json_obj[i]) and each click does a i++. So jquery is plucking these blog posts from my computers memory, my web browsers cache, or some kind of cache in the Javascript engine? One of the things it's returning is a pretty gnarly animated gif. I just wonder if it constantly running in the background (but not visible), stealing processing cycles...etc. Or Javascript just inserting (say a flash movie) into the DOM, but before hand does nothing but take up a little memory (no processing). Anyway, I'm just curious. If someone is a guru on this, I'd love to hear your take. Thanks!!

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  • Bizarre problem with WPF XAML file.

    - by paxdiablo
    I've just started a very simple WPF application which consists of a main large image and four smaller images. In order to assist with the layout, I created some JPEGs in MsPaint containing the images -2, -1, 0, +1 and +2 and just copied them into the top level of the project directory. The XAML segment contains, for the five images: <Image Grid.Column="1" Grid.Row="2" Grid.ColumnSpan="4" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicture" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/zero.jpg" <Image Grid.Column="1" Grid.Row="4" Grid.ColumnSpan="1" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicMinus2" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/minus2.jpg" <Image Grid.Column="2" Grid.Row="4" Grid.ColumnSpan="1" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicMinus1" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/minus1.jpg" <Image Grid.Column="3" Grid.Row="4" Grid.ColumnSpan="1" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicPlus1" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/plus1.jpg" <Image Grid.Column="4" Grid.Row="4" Grid.ColumnSpan="1" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicPlus2" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/plus2.jpg" When I try to set the source property for the plus2 image, it complains with a dialog box stating: Property value is not valid. Details | V The file plus2.jpg is not part of the project or its 'Build Action' property is not set to 'Resource'. Yet if I rename the file to plus3.jpg or plus2x.jpg, I don't have that problem. Why is it complaining about plus2.jpg specifically?

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  • Why doesn't this image sprite menu display properly, and why aren't the links working?

    - by briligg
    The code validates. There should be two more images in the menu on the left, above the visible one of the silo. And each should be a link. http://www.briligg.com/agnosticism.html css is: external style sheet: .menu { position: relative; float: left; margin: 10px; padding: 0; width: 150px; } .menu li { margin: 0; padding: 0; list-style: none; position: absolute; left: 0; top: 260px; } .menu li, .menu a { width: 150px; height: 150px; } internal style sheet: .menu { height: 450px; } .mirror { top: 0; } .mirror { background: url(http://www.briligg.com/images/menu-ag.png) 0 0; } .wormcan { top: 151px; } .wormcan { background: url(http://www.briligg.com/images/menu-ag.png) 0 -151px; } .wormsilo { top: 301px; } .wormsilo { background: url(http://www.briligg.com/images/menu-ag.png) 0 -301px; } html: <ul class="menu"> <li class="mirror"> <a href="whoryou.html"></a> </li> <li class="wormcan"> <a href="aroundyou.html"></a> </li> <li class="wormsilo"> <a href="beyondyou.html"></a> </li> </ul>

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  • How can I add sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • RDLC item width is dynamic and causing extra pages to be generated (image included)?

    - by Paul Mendoza
    I'm trying to format an RDLC report file in Visual Studio 2008 and I am having a formatting issue. I have a list at the bottom that contains a matrix that expands horizontally to the right. That pink box is just to visualize the problem I'm having. When the report is rendered the matrix expands and instead of filling the pink box with the matrix is pushes the space in the pink box to the right resulting in an extra page when printing the reports. One solution would be to shrink the pink box to be the size of the matrix which I've done. But then when the matrix grows the fields at the top of the report get pushed to the right by the same amount as the growth of the matrix. Can someone please let me know what they think the solution would be? Thank you!

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  • How can I extract the original image stream from a System.Drawing.Bitmap object?

    - by skolima
    I am embedding images into my assembly using .resx files. Upon runtime, I need to save the images into standalone files, restoring the original content. How can I extract the original file stream from an System.Drawing.Bitmap instance? I know I can create a stream using Bitmap.Save(), but this transcodes (and in effect - inflates) the images, even when saving a PNG back as PNG. Or perhaps my mistake is reading them from Resource as Bitmap in the first place?

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  • How to make UIImagePickerController works under switch case UIActionSheet

    - by Phy
    -(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *tempImage = [info objectForKey:UIImagePickerControllerOriginalImage]; imgview.image = tempImage; [self dismissModalViewControllerAnimated:YES]; [picker release]; } -(void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [self dismissModalViewControllerAnimated:YES]; [picker release]; } -(IBAction) calllib { img1 = [[UIImagePickerController alloc] init]; img1.delegate = self; img1.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:img1 animated:YES]; } all the codes above works well for taking out photos from the photo library. problem is that when i tried to use it under the UIActionSheet it does not work. i just copy the lines of codes from the -(IBAction) calllib as follow. (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { UIImage *detectface = [Utilities detectFace:imgview.image]; UIImage *grayscale = [Utilities grayscaleImage:imgview.image]; UIImage *avatars = [Utilities avatars:imgview.image]; img1 = [[UIImagePickerController alloc] init]; img1.delegate = self; img1.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; switch (buttonIndex) { case 0: [self presentModalViewController:img1 animated:YES]; imgview.image = detectface; break; case 1: [self presentModalViewController:img1 animated:YES]; imgview.image = grayscale; break; case 2: [self presentModalViewController:img1 animated:YES]; imgview.image = avatars; break; default: break; } } it does not work. can somebody help me to figure out what is the problem? the switch case works perfectly without the [self presentModalViewController:img1 animated:YES]; ... thanks

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  • question about book example - Java Concurrency in Practice, Listing 4.12

    - by mike
    Hi, I am working through an example in Java Concurrency in Practice and am not understanding why a concurrent-safe container is necessary in the following code. I'm not seeing how the container "locations" 's state could be modified after construction; so since it is published through an 'unmodifiableMap' wrapper, it appears to me that an ordinary HashMap would suffice. EG, it is accessed concurrently, but the state of the map is only accessed by readers, no writers. The value fields in the map are syncronized via delegation to the 'SafePoint' class, so while the points are mutable, the keys for the hash, and their associated values (references to SafePoint instances) in the map never change. I think my confusion is based on what precisely the state of the collection is in the problem. Thanks!! -Mike Listing 4.12, Java Concurrency in Practice, (this listing available as .java here, and also in chapter form via google) /////////////begin code @ThreadSafe public class PublishingVehicleTracker { private final Map<String, SafePoint> locations; private final Map<String, SafePoint> unmodifiableMap; public PublishingVehicleTracker( Map<String, SafePoint> locations) { this.locations = new ConcurrentHashMap<String, SafePoint>(locations); this.unmodifiableMap = Collections.unmodifiableMap(this.locations); } public Map<String, SafePoint> getLocations() { return unmodifiableMap; } public SafePoint getLocation(String id) { return locations.get(id); } public void setLocation(String id, int x, int y) { if (!locations.containsKey(id)) throw new IllegalArgumentException( "invalid vehicle name: " + id); locations.get(id).set(x, y); } } // monitor protected helper-class @ThreadSafe public class SafePoint { @GuardedBy("this") private int x, y; private SafePoint(int[] a) { this(a[0], a[1]); } public SafePoint(SafePoint p) { this(p.get()); } public SafePoint(int x, int y) { this.x = x; this.y = y; } public synchronized int[] get() { return new int[] { x, y }; } public synchronized void set(int x, int y) { this.x = x; this.y = y; } } ///////////end code

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  • SharePoint Designer: how do I disable auto insertion of image size attributes?

    - by David Högberg
    I'm hand-editing HTML files in a plain text editor (vim) via SharePoint Designer. Problem is, as soon as I save the files, SharePoint automatically adds width and height attributes to all the img-tags. Anyone know if it's possible to disable this "feature"? I don't want it to mess around with my code. Yeah, shouldn't be using SharePoint Designer then, I know - problem is that's not an option.

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  • Reading in bytes produced by PHP script in Java to create a bitmap

    - by Kareem
    I'm having trouble getting the compressed jpeg image (stored as a blob in my database). here is the snippet of code I use to output the image that I have in my database: if($row = mysql_fetch_array($sql)) { $size = $row['image_size']; $image = $row['image']; if($image == null){ echo "no image!"; } else { header('Content-Type: content/data'); header("Content-length: $size"); echo $image; } } here is the code that I use to read in from the server: URL sizeUrl = new URL(MYURL); URLConnection sizeConn = sizeUrl.openConnection(); // Get The Response BufferedReader sizeRd = new BufferedReader(new InputStreamReader(sizeConn.getInputStream())); String line = ""; while(line.equals("")){ line = sizeRd.readLine(); } int image_size = Integer.parseInt(line); if(image_size == 0){ return null; } URL imageUrl = new URL(MYIMAGEURL); URLConnection imageConn = imageUrl.openConnection(); // Get The Response InputStream imageRd = imageConn.getInputStream(); byte[] bytedata = new byte[image_size]; int read = imageRd.read(bytedata, 0, image_size); Log.e("IMAGEDOWNLOADER", "read "+ read + " amount of bytes"); Log.e("IMAGEDOWNLOADER", "byte data has length " + bytedata.length); Bitmap theImage = BitmapFactory.decodeByteArray(bytedata, 0, image_size); if(theImage == null){ Log.e("IMAGEDOWNLOADER", "the bitmap is null"); } return theImage; My logging shows that everything has the right length, yet theImage is always null. I'm thinking it has to do with my content type. Or maybe the way I'm uploading?

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  • How can I overlay images over one another in Java?

    - by Sam
    So I have been posting all over and have yet to get a solid answer: I have created an image resizing class, with a crop method. The cropping works great. The issue that I am having is the background color that I specify in the drawImage function of Graphics is not working correctly. It defaults to black as the background regardless of what I supply (in this case Color.WHITE). Also, the overlaying image or top most image (comes from a file) is being inverted (I think it is) or otherwise discolored. Just so you can conceptualize this a little bit better, I am taking a jpeg and overlaying it on top of a new BufferedImage, the new buffered image's background is not being set. Here is the code below that I am working with: public void Crop(int Height, int Width, int SourceX, int SourceY) throws Exception { //output height and width int OutputWidth = this.OutputImage.getWidth(); int OutputHeight = this.OutputImage.getHeight(); //create output streams ByteArrayOutputStream MyByteArrayOutputStream = new ByteArrayOutputStream(); MemoryCacheImageOutputStream MyMemoryCacheImageOutputStream = new MemoryCacheImageOutputStream(MyByteArrayOutputStream); //Create a new BufferedImage BufferedImage NewImage = new BufferedImage(Width, Height, BufferedImage.TYPE_INT_RGB); Graphics MyGraphics = NewImage.createGraphics(); MyGraphics.drawImage(this.OutputImage, -SourceX, -SourceY, OutputWidth, OutputHeight, Color.WHITE, null); // Get Writer and set compression Iterator MyIterator = ImageIO.getImageWritersByFormatName("png"); if (MyIterator.hasNext()) { //get image writer ImageWriter MyImageWriter = (ImageWriter)MyIterator.next(); //get params ImageWriteParam MyImageWriteParam = MyImageWriter.getDefaultWriteParam(); //set outputstream MyImageWriter.setOutput(MyMemoryCacheImageOutputStream); //create new ioimage IIOImage MyIIOImage = new IIOImage(NewImage, null, null); //write new image MyImageWriter.write(null, MyIIOImage, MyImageWriteParam); } //convert output stream back to inputstream ByteArrayInputStream MyByteArrayInputStream = new ByteArrayInputStream(MyByteArrayOutputStream.toByteArray()); MemoryCacheImageInputStream MyMemoryCacheImageInputStream = new MemoryCacheImageInputStream(MyByteArrayInputStream); //resassign as a buffered image this.OutputImage = ImageIO.read(MyMemoryCacheImageInputStream); }

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  • Whats a valid strategy for a secure image upload from a flash client?

    - by WillyCornbread
    Hi all - I'm creating a flash application that will post images to a url for saving to disk/display later. I was wondering what are some suggested strategies for making this secure enough so that the upload is verified as coming from the application and not just some random form post. Is it reliable enough to check referring location realizing that I don't need bulletproof security, or perhaps setting authentication headers is a better strategy even though it seems unreliable from what I have read. Thanks for any advice - b

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  • why does $().invokde('hide')doesnt work?what is used to hide image in prototype.js?

    - by vicky
    DeCheBX = $('MyDiv').insert(new Element('input', { 'type': 'checkbox', 'id': "Img" + obj[i].Nam, 'value': obj[i].IM, 'onClick': 'SayHi(this)' })); document.body.appendChild(DeCheBX); DeImg = $('MyDiv').insert(new Element('img', { 'id': "Imgx" + obj[i].Nam, 'src': obj[i].IM })); document.body.appendChild(DeImg); } SayHi = function(x) { try { if ($(x).checked == true) { var y = "Imgx" + 1; alert(y); $('y').invoke('hide');

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  • UIImageView is resizing

    - by dawatson833
    I have an issue with uiimageviews resizing at run time. On one view I have more than a dozen uiimageviews contained within a uiscrollview. The images are assigned at design time. The uiimageview's are all the same size. The mode is set to Aspect Fill for all uiimageviews. At run time the images appear correctly in the view. On a second view I have only 9 uiimageviews. These uiimageviews will display up to nine of the images selected from the first view. There are three images across and three images down. The uiimageview at design time is the same size as on the first view. The uiimageview image is assigned an image that is loaded into an array. All the uiimageviews are sized the same and they also have the mode set to Aspect Fill. The images are assigned at run time using image1.image = xxx. Where xxx is an image stored in an array. However, on this second view, the images are not all the same size. The height of the image changes dynamically. The same image displayed in a different uiimageview on the view will be different sizes. It is the height of the uiimageview that changes. In some cases the image will fill the uiimageview differently. It is like the mode changes dynamically. I've tried using different modes and nothing changes. Any ideas on what is happening?

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  • JQuery Cycle, how can I change from image to div?

    - by vick
    <!doctype html> <html> <head> <title>JQuery Cycle Plugin - Example Slideshow</title> <style type="text/css"> .slideshow { height: 232px; width: 232px; margin: auto } .slideshow img { padding: 15px; border: 1px solid #ccc; background-color: #eee; } </style> <!-- include jQuery library --> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <!-- include Cycle plugin --> <script type="text/javascript" src="http://cloud.github.com/downloads/malsup/cycle/jquery.cycle.all.2.74.js"></script> <!-- initialize the slideshow when the DOM is ready --> <script type="text/javascript"> $(document).ready(function() { $('.slideshow').cycle({ fx: 'shuffle' // choose your transition type, ex: fade, scrollUp, shuffle, etc... }); }); </script> </head> <body> <div class="slideshow"> <img src="http://cloud.github.com/downloads/malsup/cycle/beach1.jpg" width="200" height="200" /> <img src="http://cloud.github.com/downloads/malsup/cycle/beach2.jpg" width="200" height="200" /> <img src="http://cloud.github.com/downloads/malsup/cycle/beach3.jpg" width="200" height="200" /> </div> </body> </html> How can I make this exact scroller work with divs instead of img?? basically, I want to use <div> etc etc etc </div> instead of: <img src="http://cloud.github.com/downloads/malsup/cycle/beach3.jpg" width="200" height="200" />

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  • PHP GD imagecreatefromstring discards transparency

    - by meustrus
    I've been trying to get transparency to work with my application (which dynamically resizes images before storing them) and I think I've finally narrowed down the problem after much misdirection about imagealphablending and imagesavealpha. The source image is never loaded with proper transparency! // With this line, the output image has no transparency (where it should be // transparent, colors bleed out randomly or it's completely black, depending // on the image) $img = imagecreatefromstring($fileData); // With this line, it works as expected. $img = imagecreatefrompng($fileName); // Blah blah blah, lots of image resize code into $img2 goes here; I finally // tried just outputting $img instead. header('Content-Type: image/png'); imagealphablending($img, FALSE); imagesavealpha($img, TRUE); imagepng($img); imagedestroy($img); It would be some serious architectural difficulty to load the image from a file; this code is being used with a JSON API that gets queried from an iPhone app, and it's easier in this case (and more consistent) to upload images as base64-encoded strings in the POST data. Do I absolutely need to somehow store the image as a file (just so that PHP can load it into memory again)? Is there maybe a way to create a Stream from $fileData that can be passed to imagecreatefrompng?

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  • Changing the image of a scroll bar without flash.

    - by user352527
    How can i change the appearance (not the color) of a scrollbar within a box with overflow? I know how to do it in flash, I need a way to do it without it. In fact, I want to know how they did this slider in the apple web site: http://www.apple.com/mac/ It seems they used css along with javascript, but that's all I know. Is it possible that they did it using DOM, DHTML, HTML 5, Ruby or PHP? I have no idea. If you'd be kind enough to share the answer, I thank you in advance.

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  • How can I a sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • Video with transparent background on page above image background.

    - by fl00r
    Hi! I want to embed some video into my HTML page. As background I want to use big picture. And above it I want to insert loop video with (i.e.) walking man. So, can I embed video (without flash and any player controls) in page? Can I decode video with transparent background? Is there any codecs which support transparent background (alpha-channel)? Now I see this solutions: Making flash (that I don't want to use) Create gif animation (and it will be big file size and quite bad quality)

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  • How to mask an view with an black-white image?

    - by mystify
    I've heard that it's possible to mask views with black/white images, where black means fully transparent and white means view is visible. The big difference to clipsToBounds is that the view could be clipped in funny shapes like circles or stars. How could I do that?

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