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  • Parallel Port Problem in 12.04

    - by Frank Oberle
    I have a “dumb” printer attached to a parallel port in my machine which works fine under the “other” resident operating system (from Redmond) on the same machine. I recently added Ubuntu 12.04 as a dual boot on the machine, but Ubuntu doesn't seem to recognize the parallel port at all. All I need to set up a printer is a really plain-vanilla fixed pitch text-only generic driver, which is present, but no parallel ports show up. (The other printers, all on USB ports, seem to work just fine). Following what appeared to me to be the most reasonable of the many conflicting pieces of advice on the web, here's what I did: I added the following lines to /etc/modules parport_pc ppdev parport Then, after rebooting, I checked to see that the lines were still present, and they were. I ran dmesg | grep par and got the following references in the output that seemed like they might have to do with the parallel port: [ 14.169511] parport_pc 0000:03:07.0: PCI INT A -> GSI 21 (level, low) -> IRQ 21 [ 14.169516] PCI parallel port detected: 9710:9805, I/O at 0xce00(0xcd00), IRQ 21 [ 14.169577] parport0: PC-style at 0xce00 (0xcd00), irq 21, using FIFO [PCSPP,TRISTATE,COMPAT,ECP] [ 14.354254] lp0: using parport0 (interrupt-driven). [ 14.571358] ppdev: user-space parallel port driver [ 16.588304] type=1400 audit(1347226670.386:5): apparmor="STATUS" operation="profile_load" name="/usr/lib/cups/backend/cups-pdf" pid=964 comm="apparmor_parser" [ 16.588756] type=1400 audit(1347226670.386:6): apparmor="STATUS" operation="profile_load" name="/usr/sbin/cupsd" pid=964 comm="apparmor_parser" [ 16.673679] type=1400 audit(1347226670.470:7): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm/lightdm-guest-session-wrapper" pid=1010 comm="apparmor_parser" [ 16.675252] type=1400 audit(1347226670.470:8): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=1014 comm="apparmor_parser" [ 16.675716] type=1400 audit(1347226670.470:9): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/telepathy-*" pid=1014 comm="apparmor_parser" [ 16.676636] type=1400 audit(1347226670.474:10): apparmor="STATUS" operation="profile_replace" name="/usr/lib/cups/backend/cups-pdf" pid=1015 comm="apparmor_parser" [ 16.677124] type=1400 audit(1347226670.474:11): apparmor="STATUS" operation="profile_replace" name="/usr/sbin/cupsd" pid=1015 comm="apparmor_parser" [ 1545.725328] parport0: ppdev0 forgot to release port I have no idea what any of that means, but the line “parport0: ppdev0 forgot to release port ” seems unusual. I was still unable to add a printer for my old clunker, so I tried the direct approach, typing echo “Hello” > /dev/lp0 and received a Permission denied message. I then tried echo “Hello” > /dev/parport0 which didn't give me any message at all, but still didn't print anything. Running the command sudo /usr/lib/cups/backend/parallel gives the following: direct parallel:/dev/lp0 "unknown" "LPT #1" "" "" Checking the permissions for /dev/parport0, Owner, Group, and Other are all set to read and write. crw-rw---- 1 root lp 6, 0 Sep 9 16:37 /dev/lp0 crw-rw-rw- 1 root lp 99, 0 Sep 9 16:37 /dev/parport0 The output of the command lpinfo -v includes the following line: direct parallel:/dev/lp0 I've read several web postings that seem to suggest this has been a problem for several years, but the bug reports were closed because there wasn't enough information to address the issue (shades of Microsoft!). Any suggestions as to what I might be missing here?

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  • Render angles of a 3D model into 2D images?

    - by Ricket
    Is there a tool out there that you can give a 3D model file, and it will output 2D renders of it from various angles? For example if you were making a 2D RPG but you want to make your character look nice, you might make the character in 3D and then just render the character from 8 or more angles into images which then are used by the 2D engine to give a pseudo-3D look. Does such a tool exist or will it need to be custom-written or done manually?

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  • Disk drive for / not ready on boot after upgrade from 10.04 to 12.04

    - by Mathieu M-Gosselin
    After upgrading (using the Upgrade button from the update manager) from 10.04.4 to 12.04.1, I cannot boot anymore. Upon booting, I am greeted with the Ubuntu logo and the error "The disk drive for / is not ready yet or not present". I have the option to wait, to skip and to access a basic shell. Waiting overnight did nothing, skipping just gives me the same error for /tmp, /home, then for a UUID and finally it just goes to a black screen with a white "_" in the top left corner. My setup is a dual boot one with XP on a single hard drive, I use separate partitions for / and /home. Back in the day I installed 8.04 directly from the CD while leaving a partition for XP, which I installed after. This setup had never caused any such issues, even when upgrading from 8.04 to 10.04. I have done plenty of research regarding this issue, as many others seem to have had similar issues after doing the same upgrade as me. However, while for most what fixed the problem was running: apt-get -f install after remounting / in read-write, it didn't do it for me. I got dependency errors (see here), which I also investigated. I found https://bugs.launchpad.net/ubuntu/+source/python-defaults/+bug/990740 where most people say the solution that worked is (prior to running the above command) running: apt-get install -o APT::Immediate-Configure=false -f apt python-minimal but that also got me a lot of dependencies errors as output (see here), similar to #34 in the above thread. I also read that running: dpkg --configure -a could help, at first it wouldn't run because it had trouble parsing /var/lib/dpkg/status since there was an extra blank line in a package description (see https://bugs.launchpad.net/ubuntu/+source/dpkg/+bug/916799) but I removed it using vim (and then reran the command). It still gives me output that looks like an error, though. Here it is: http://paste.ubuntu.com/1338074/. I also tried re-running the above apt-get commands after that, to no avail. I'm running out of things to try in the hope of getting this fixed, your help would be very much appreciated! Thank you in advance.

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  • SFML 2.0 Too Many Variables in Class Preventing Draw To Screen

    - by Josh
    This is a very strange phenomenon to me. I have a class definition for a game, but when I add another variable to the class, the draw method does not print everything to the screen. It will be easier understood showing the code and output. Code for good draw output: class board { protected: RectangleShape rect; int top, left; int i, j; int rowSelect, columnSelect; CircleShape circleArr[4][10]; CircleShape codeArr[4]; CircleShape keyArr[4][10]; //int pegPresent[4]; public: board(void); void draw(RenderWindow& Window); int mouseOver(RenderWindow& Window); void placePeg(RenderWindow& Window, int pegSelect); }; Screen: Code for missing draw: class board { protected: RectangleShape rect; int top, left; int i, j; int rowSelect, columnSelect; CircleShape circleArr[4][10]; CircleShape codeArr[4]; CircleShape keyArr[4][10]; int pegPresent[4]; public: board(void); void draw(RenderWindow& Window); int mouseOver(RenderWindow& Window); void placePeg(RenderWindow& Window, int pegSelect); }; Screen: As you can see, all I do is un-comment the protected array and most of the pegs are gone from the right hand side. I have checked and made sure that I didn't accidentally created a variable with that name already. I haven't used it anywhere. Why does it not draw the remaining pegs as it should? My only thought is that maybe I am declaring too many variables for the class, but that doesn't really make sense to me. Any thoughts and help is greatly appreciated.

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  • GLSL: Strange light reflections

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices? SOLVED Solved... 3 days needed for changing one letter from this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(12*sizeof(float)) // array buffer offset ); to this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(11*sizeof(float)) // array buffer offset ); see difference? :)

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  • Need help starting with DSL for charts/graphs

    - by Rex M
    I am unaware of any established work into Domain Specific Languages for describing charts / graphs. I am looking for specific answers of "yes, something like that exists (here)". To help be clear, in case I am possibly using the wrong verbiage to describe it, to me a DSL for charts would most certainly include: A grammar for describing the shape of an expected data set A grammar for describing a pipeline of behaviors that render an output Abstract / high-level enough to be mappable to most tool-specific grammars, such as Excel, Highchart, matplotlib, etc.

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  • Connect Digest : 2012-07-06

    - by AaronBertrand
    I've filed a few Connect items recently that I think are important. In #752210 , I complain that the documentation for DDL triggers suggests that they can prevent certain DDL from being run, which is not the case at all. http://connect.microsoft.com/SQLServer/feedback/details/752210/doc-ddl-trigger-topic-suggests-that-rollbacks-run-before-action In #745796 , I complain that scripting datetime data in Management Studio yields output that contains a binary representation instead of a human-readable...(read more)

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  • Problem running the python code for backup on Ubuntu?

    - by Akash
    I was trying to run following python code through terminal but something is wrong as it is producing some errors source = ['/home/akash/', '/home/akash/code'] target_dir = '/media' target = target_dir + os.sep + time.strftime('%Y%m%d%H%M%S') + '.zip' zip_command = "zip -qr {0} {1}".format(target, ' '.join(source)) if os.system(zip_command) == 0: print('Successful backup to', target) else: print('Backup FAILED') but when i try to run it following error appears zip I/O error: Permission denied zip error: Could not create output file (/media/20131019083404.zip) Backup FAILED

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  • upgrade:upgradation failed,13.10 issue

    - by Atul
    I was upgrading 13.04 to 13.10.And suddenly it hanged and upper part of the screen went black. So I stopped the upgradation and unfortunately I forcefully shutdown.But its already upgraded to 13.10(I feel upgradation is not complete though) Problems The desktop flickers now and sometimes the screen turns black. Sound stopped.No sound output detected in sound settings.And the shutdown button also not working. Is there a way to upgrade it again to 13.10(completely)?

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  • How can I get my ATI / AMD drivers to work with any kernel above 3.2.0.x?

    - by TorakTu
    How can I get my ATI / AMD drivers to work with any kernel above 3.2.0.x ? WHAT DID WORK Installed original AMD64 version of Ubuntu 12.04 ISO image. Burned DVD and installed which shown kernel 3.2.0-23 to begin with. Got 5.1 surround sound working. Got ATI ( Now its AMD ) video drivers installed for my Radeon HD R6870 Video card from AMD's website. fglrxinfo came up and reported as normal. THE PROBLEM Kernel 3.2.0.x kept locking up so I tried higher kernel versions. But ATI / AMD Drivers do not install on any kernel Above 3.2.0.x WHAT I HAVE TRIED I have gone over this tutorial many times ( https://help.ubuntu.com/community/BinaryDriverHowto/ATI ) and it doesn't work on ANY kernel except 3.2.0.x. The problems I am having here are that the ATI / AMD drivers working for the 12.04 Precise with kernel 3.2.0-23 and 24, But the computer kept locking up. Although all my games would work, the lock ups were random and were constant. So I looked all over the web for 3 days trying to find an answer and the lock up issue was said to just update the kernel. So I did. Have tried many kernels. All of them .. no lock ups. BUT the Restricted AMD drivers from the AMD website will not install. And none of the OpenSource AMD drivers have EVER installed no matter what Kernel or version I tried. EXAMPLE OUTPUT OF 3D TYPE OF ERRORS Javax.media.opengl.GLException: glXGetConfig failed: error code GLX_NO_EXTENSION at com.sun.opengl.impl.x11.X11GLDrawableFactory.glXGetConfig(X11GLDrawableFactory.java:651) at com.sun.opengl.impl.x11.X11GLDrawableFactory.xvi2GLCapabilities(X11GLDrawableFactory.java:350) at com.sun.opengl.impl.x11.X11GLDrawableFactory.chooseGraphicsConfiguration(X11GLDrawableFactory.java:174) at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520) at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131) at haven.HavenPanel.<init>(HavenPanel.java:68) at haven.HavenPanel.<init>(HavenPanel.java:78) at haven.MainFrame.<init>(MainFrame.java:182) at haven.MainFrame.main2(MainFrame.java:306) at haven.MainFrame.access$100(MainFrame.java:34) at haven.MainFrame$7.run(MainFrame.java:360) at java.lang.Thread.run(Thread.java:722) And of course this is what fglrxinfo shows : X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 139 (ATIFGLEXTENSION) Minor opcode of failed request: 66 () Serial number of failed request: 13 Current serial number in output stream: 13 EDIT : I forgot to mention that I DID look at this post over the last few days and it did not help.

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  • Using the FormView Web Control in ASP.NET 3.5

    A FormView web control works much like a DetailsView web control it will display one record at a time to the browser from the database. The difference is that FormView is a template-based layout for which a developer can make detailed changes that affect the final output when rendered in the browser. This tutorial will explain how it works and walk you through setting up a FormView web control.... Test Drive the Next Wave of Productivity Find Microsoft Office 2010 and SharePoint 2010 trials, demos, videos, and more.

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  • Oracle HRMS API – Update Employee Assignment

    - by PRajkumar
    To Update Supervisor, Manager Flag, Bargaining Unit, Labour Union Member Flag, Gre, Time Card, Work Schedule, Normal Hours, Frequency, Time Normal Finish, Time Normal Start, Default Code Combination, Set of Books Id API -- hr_assignment_api.update_emp_asg   To Update Grade, Location, Job, Payroll, Organization, Employee Category, People Group API -- hr_assignment_api.update_emp_asg_criteria   Example --   DECLARE    -- Local Variables    -- -----------------------    lc_dt_ud_mode           VARCHAR2(100)    := NULL;    ln_assignment_id       NUMBER                  := 33561;    ln_supervisor_id        NUMBER                  := 2;    ln_object_number       NUMBER                  := 1;    ln_people_group_id  NUMBER                  := 1;      -- Out Variables for Find Date Track Mode API    -- -----------------------------------------------------------------    lb_correction                           BOOLEAN;    lb_update                                 BOOLEAN;    lb_update_override              BOOLEAN;    lb_update_change_insert   BOOLEAN;       -- Out Variables for Update Employee Assignment API    -- ----------------------------------------------------------------------------    ln_soft_coding_keyflex_id       HR_SOFT_CODING_KEYFLEX.SOFT_CODING_KEYFLEX_ID%TYPE;    lc_concatenated_segments       VARCHAR2(2000);    ln_comment_id                             PER_ALL_ASSIGNMENTS_F.COMMENT_ID%TYPE;    lb_no_managers_warning        BOOLEAN;  -- Out Variables for Update Employee Assgment Criteria  -- -------------------------------------------------------------------------------  ln_special_ceiling_step_id                    PER_ALL_ASSIGNMENTS_F.SPECIAL_CEILING_STEP_ID%TYPE;  lc_group_name                                          VARCHAR2(30);  ld_effective_start_date                             PER_ALL_ASSIGNMENTS_F.EFFECTIVE_START_DATE%TYPE;  ld_effective_end_date                              PER_ALL_ASSIGNMENTS_F.EFFECTIVE_END_DATE%TYPE;  lb_org_now_no_manager_warning   BOOLEAN;  lb_other_manager_warning                  BOOLEAN;  lb_spp_delete_warning                          BOOLEAN;  lc_entries_changed_warning                VARCHAR2(30);  lb_tax_district_changed_warn             BOOLEAN;   BEGIN    -- Find Date Track Mode    -- --------------------------------    dt_api.find_dt_upd_modes    (    p_effective_date                  => TO_DATE('12-JUN-2011'),         p_base_table_name            => 'PER_ALL_ASSIGNMENTS_F',         p_base_key_column           => 'ASSIGNMENT_ID',         p_base_key_value               => ln_assignment_id,          -- Output data elements          -- --------------------------------          p_correction                          => lb_correction,          p_update                                => lb_update,          p_update_override              => lb_update_override,          p_update_change_insert   => lb_update_change_insert      );      IF ( lb_update_override = TRUE OR lb_update_change_insert = TRUE )    THEN        -- UPDATE_OVERRIDE        -- ---------------------------------        lc_dt_ud_mode := 'UPDATE_OVERRIDE';    END IF;     IF ( lb_correction = TRUE )   THEN       -- CORRECTION       -- ----------------------      lc_dt_ud_mode := 'CORRECTION';   END IF;     IF ( lb_update = TRUE )   THEN       -- UPDATE       -- --------------       lc_dt_ud_mode := 'UPDATE';    END IF;     -- Update Employee Assignment   -- ---------------------------------------------  hr_assignment_api.update_emp_asg  ( -- Input data elements   -- ------------------------------   p_effective_date                              => TO_DATE('12-JUN-2011'),   p_datetrack_update_mode         => lc_dt_ud_mode,   p_assignment_id                            => ln_assignment_id,   p_supervisor_id                              => NULL,   p_change_reason                           => NULL,   p_manager_flag                              => 'N',   p_bargaining_unit_code              => NULL,   p_labour_union_member_flag   => NULL,   p_segment1                                       => 204,   p_segment3                                       => 'N',   p_normal_hours                              => 10,   p_frequency                                       => 'W',   -- Output data elements   -- -------------------------------   p_object_version_number             => ln_object_number,   p_soft_coding_keyflex_id              => ln_soft_coding_keyflex_id,   p_concatenated_segments             => lc_concatenated_segments,   p_comment_id                                   => ln_comment_id,   p_effective_start_date                      => ld_effective_start_date,   p_effective_end_date                        => ld_effective_end_date,   p_no_managers_warning               => lb_no_managers_warning,   p_other_manager_warning            => lb_other_manager_warning  );    -- Find Date Track Mode for Second API   -- ------------------------------------------------------   dt_api.find_dt_upd_modes   (  p_effective_date                   => TO_DATE('12-JUN-2011'),      p_base_table_name            => 'PER_ALL_ASSIGNMENTS_F',      p_base_key_column           => 'ASSIGNMENT_ID',      p_base_key_value               => ln_assignment_id,      -- Output data elements      -- -------------------------------      p_correction                           => lb_correction,      p_update                                 => lb_update,      p_update_override               => lb_update_override,      p_update_change_insert    => lb_update_change_insert   );     IF ( lb_update_override = TRUE OR lb_update_change_insert = TRUE )   THEN     -- UPDATE_OVERRIDE     -- --------------------------------     lc_dt_ud_mode := 'UPDATE_OVERRIDE';   END IF;      IF ( lb_correction = TRUE )    THEN      -- CORRECTION      -- ----------------------      lc_dt_ud_mode := 'CORRECTION';   END IF;      IF ( lb_update = TRUE )    THEN      -- UPDATE      -- --------------      lc_dt_ud_mode := 'UPDATE';    END IF;    -- Update Employee Assgment Criteria  -- -----------------------------------------------------  hr_assignment_api.update_emp_asg_criteria  ( -- Input data elements   -- ------------------------------   p_effective_date                                   => TO_DATE('12-JUN-2011'),   p_datetrack_update_mode               => lc_dt_ud_mode,   p_assignment_id                                 => ln_assignment_id,   p_location_id                                        => 204,   p_grade_id                                             => 29,   p_job_id                                                  => 16,   p_payroll_id                                          => 52,   p_organization_id                               => 239,   p_employment_category                    => 'FR',   -- Output data elements   -- -------------------------------   p_people_group_id                              => ln_people_group_id,   p_object_version_number                   => ln_object_number,   p_special_ceiling_step_id                  => ln_special_ceiling_step_id,   p_group_name                                        => lc_group_name,   p_effective_start_date                           => ld_effective_start_date,   p_effective_end_date                             => ld_effective_end_date,   p_org_now_no_manager_warning  => lb_org_now_no_manager_warning,   p_other_manager_warning                 => lb_other_manager_warning,   p_spp_delete_warning                         => lb_spp_delete_warning,   p_entries_changed_warning              => lc_entries_changed_warning,   p_tax_district_changed_warning     => lb_tax_district_changed_warn  );    COMMIT; EXCEPTION          WHEN OTHERS THEN                       ROLLBACK;                       dbms_output.put_line(SQLERRM); END; / SHOW ERR;    

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  • how to execute for loop with sed in terminal

    - by vipin8169
    I want to execute the for loop with sed command, and is getting an error for the same for i in <comma-separated server name list>;do "command";echo $i;done where command=sed '/^$/d' /home/nextag/instance.properties|grep -vc '#' I'm getting the following error :- -bash: sed "/^$/d" /home/nextag/instance.properties|grep -vc#: No such file or directory lu1 What is the correct way to execute this command to get the perfect output I tried this as well for i in lu1;do 'sed \'/^$/d\' /home/nextag/instance.properties|grep -vc \'#\'';echo $i;done Also, can some explain the part '/^$/d'in sed '/^$/d' /home/nextag/instance.properties|grep -vc '#'

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  • Microphone crackling in Ubuntu 12.04

    - by Tomas
    I am not very experienced in linux and have this problem with microphone which works fine on Windows. Microphone is external one and when listening to recorded sound (both Sound Recorder and Skype Echo Test) you can hear crackling noise. I fixed output crackling by replacing load-module module-hal-detect with load-module module-hal-detect tsched=0 in /etc/pulse/default.pa but I have no idea how to fix input. Hardware info: Card: HDA ATI SB Chip: Realtek ALC272X Thanks for help!

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  • What does this rule mean

    - by Kenyana
    When I run $ sudo iptables -L This is what I get Chain INPUT (policy ACCEPT) target prot opt source destination REJECT tcp -- anywhere anywhere tcp dpt:www flags:FIN,SYN,RST,ACK/SYN #conn/32 > 20 reject-with tcp-reset Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination What does this mean? I am pretty new to the whole Ubuntu world. I cannot access webmin at times, keep getting The connection has timed out error.

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  • How do I compile & install the newest version of Transmission?

    - by Codemonkey
    I'm trying to install Transmission 2.51 on Ubuntu 10.04. Compiling the source goes fine, but I can't seem to get it to compile the GUI as well. This is the configure output: Configuration: Source code location: . Compiler: g++ Build libtransmission: yes * optimized for low-resource systems: no * µTP enabled: yes Build Command-Line client: yes Build GTK+ client: no (GTK+ none) * libappindicator for an Ubuntu-style tray: no Build Daemon: yes Build Mac client: no How do I get it to build the GTK+ client?

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  • Serious problem with my sound system, No Hardware detected Suddenly, Please Help

    - by Aravind
    I'm Quite new to this Ubuntu but recently started using it, 2 days back I had problem with muting the Laptop speaker when headphone jack is plugged, to resove this i searched and somehow tried with the Alsa mixer and got it perfect. FYI this is the output of the Alsa script: [http://www.alsa-project.org/db/?f=9ec8099800aca2cb74ee35c2bf58125e45ca9f43][1] But since today morning there is no sound and no sound hardware are detected!! it looks like below http://i.imgur.com/gnK8R.png http://i.imgur.com/nxgvU.png Please help, - regards Aravind

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  • WHERE x = @x OR @x IS NULL

    - by steveh99999
    Every SQL DBA and developer should read the blog of MVP Erland Sommarskog – but particularly  his article on dynamic search conditions in T-SQL. I’ve linked above to his SQL 2005 article but his 2008 version is also a must-read. I seem to regularly come across uses of the SQL in the title above… Erland’s article explains in detail why this is inefficient, but I came across a nice example recently… A stored procedure contained the following code :- WHERE @Name is null or [Name] like @Name as a nonclustered index exists on the Name column, you might assume this would be handled efficiently by SQL Server. However, I got the following output from SET STATISTICS IO Table 'xxxxx'. Scan count 15, logical reads 47760, physical reads 9, read-ahead reads 13872, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0. Note the high number of logical reads… After a bit of investigation, we found that @Name could never actually be set to NULL in this particular example. ie the @x IS NULL was spurious… So, we changed the call to WHERE  [Name] like @Name Now, how much more efficient is this code ? Table 'xxxxx'. Scan count 3, logical reads 24, physical reads 0, read-ahead reads 0, lob logical reads 0, lob physical reads 0, lob read-ahead reads 0 A nice easy win in this case…… a full index scan has been replaced by a significantly more efficient index seek. I managed to recreate the same behaviour on Adventureworks – here’s a quick query to demonstrate :- USE adventureworks SET STATISTICS IO ON DECLARE @id INT = 51721 SELECT * FROM Sales.SalesOrderDetail WHERE @id IS NULL OR salesorderid = @id SELECT * FROM Sales.SalesOrderDetail WHERE salesorderid = @id Take a look at the STATISTICS IO output and compare the actual query plans used to prove the impact of  WHERE @id IS NULL. And just to follow some of Erland’s advice – here’s how you could get similar performance if it was possible that @id could actually sometimes contain NULL. DECLARE @sql NVARCHAR(4000), @parameterlist NVARCHAR(4000) DECLARE @id INT = 51721 – or change to NULL to prove query is functionally correct SET @sql = 'SELECT * FROM Sales.SalesOrderDetail WHERE 1 = 1' IF @id IS NOT NULL SET @sql = @sql + ' AND salesorderid = @id' IF @id IS NULL SET @sql = @sql + ' AND salesorderid IS NULL' SET @parameterlist = '@id INT' EXEC sp_executesql @sql, @parameterlist,@id Sometimes I think we focus too much on hardware and SQL Server configuration – when really the answer is focus on writing efficient SQL.

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  • Partial Shader Signatures HLSL D3D11 C++

    - by ThePhD
    I had been debugging a problem I was having in a single shader file with 2 functions in it. I'm using DirectX 11, vs_5_0 and ps_5_0. I have stripped it down to its basic components to understand what was going wrong with the shaders, because the different named components of the Pixel and Vertex shaders were swapping the data being input: void QuadVertex ( inout float4 position : SV_Position, inout float4 color : COLOR0, inout float2 tex : TEXCOORD0 ) { // ViewProject is a 4x4 matrix, // just included here to show the simple passthrough of the data position = mul(position, ViewProjection); } And a Pixel Shader: float4 QuadPixel ( float4 color : COLOR0, float2 tex : TEXCOORD0 ) : SV_Target0 { // Color is filled with position data and tex is // filled with color values from the Vertex Shader return color; } The ID3D11InputLayout and associated C++ code correctly compiles the shaders and sets them up with some simple primitive data: data[0].Position.x = 0.0f * 210; data[0].Position.y = 1.0f * 160; data[0].Position.z = 0.0f; data[1].Position.x = 0.0f * 210; data[1].Position.y = 0.0f * 160; data[1].Position.z = 0.0f; data[2].Position.x = 1.0f * 210; data[2].Position.y = 1.0f * 160; data[2].Position.z = 0.0f; data[0].Colour = Colors::Red; data[1].Colour = Colors::Red; data[2].Colour = Colors::Red; data[0].Texture = Vector2::Zero; data[1].Texture = Vector2::Zero; data[2].Texture = Vector2::Zero; When used with the shader, the float4 color always ended up with the position data, and the float2 tex always ended up with the color data. After a moment, I figured out that the shader's input and output signatures needed to be in the correct order and the correct format and be laid out in the exact order of the output from the Vertex Shader, regardless of the semantics: float4 QuadPixel ( float4 pos : SV_Position, float4 color : COLOR0, float2 tex : TEXCOORD0 ) : SV_Target0 { return color; } After finding this out, My question is: Why don't the semantics map the appropriate components when going from Vertex Shader to Pixel Shader? Is there any way that I can make it so certain semantics are always mapped to other semantics, or do I always have to follow the rigid Shader Signature (in this case, Position, Color, and Texture) ? As a side note for why I'm asking: I know that when using XNA, my shader signatures for functions could differ in position and even drop items from Vertex Shader to Pixel Shader function parameters, having only the COLOR0 and TEXCOORD0 components being used (and it would still match up correctly). However, I also know that XNA relied on DX9 (and maybe a little DX10) implementation, and that maybe this kind of flexibility no longer exists in DX11?

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  • Running a program on boot without login, using the screen

    - by configurator
    Preface: I have a server running on an old laptop. The screen is always on with a login prompt, but because its keyboard is in pretty bad shape, I use it exclusively via ssh. The screen is in a good position, though; I want to use it to display a clock and some stats about what my server is doing. I have scripts to display all those things, but I want to always show them on the monitor screen. My question is, how do I get my script (called HUD) to run on /dev/tty1, instead of the login prompt. Hopefully, it should be possible to accept keyboard input as well as display its output, so that it can use the keyboard to show more info where needed in a future version. I'd also like tty2 etc. to remain active as login screens, in face I actually do need to login locally. For a start, I tried creating a script that I can run from ssh to start the HUD. It goes something like this: ( flock -n 9 watch --interval 0.2 --precise --color --notitle --exec /path/to/script & disown ) 9> /var/lock/hud > /dev/tty1 2> /dev/tty1 < /dev/tty1 (I had to use & disown instead of nohup because nohup recognized the tty and redirects output to nohup.out instead.) This sort-of works. However, it has a few issues: It doesn't steal the terminal's keyboard input, so you can't ctrl+c to get out of it (nor change the script to actually use the keyboard input), and if you press enter it show it and scrolls the display, never refreshing it correctly afterwards. Oddly, if I disconnect the ssh session which created it, it stops working and shows a message: exec: No such file or directory. If I reconnect to ssh, it resumes functioning properly. It feels hackish. Is there a better way to do this? How?

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  • Using irc in NetBeans IDE 7.2

    - by Geertjan
    Turns out to be easy to use irc in NetBeans IDE 7.2. Install Irssi (I was able to do apt-get to install it), which has a handy guide here, and then use the Terminal window in NetBeans IDE (Window | Output | Terminal): In the above, do this: irssi /connect irc.freenode.net /join #netbeans Then, next time you have a problem in NetBeans IDE or there's some question you have about how to do something, just type your question in the Terminal window and someone will help you, if someone is there who knows the answer.

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  • Can't Run Assault Cube

    - by Debashis Pradhan
    I installed assault cube from the Software centre and it just opens for half a second and closes. When i run in it from the terminal, this is what i get - d@d-platform:~$ assaultcube Using home directory: /home/d/.assaultcube_v1.104 current locale: en_IN init: sdl init: net init: world init: video: sdl init: video: mode X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 129 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: 0xb3 Serial number of failed request: 131 Current serial number in output stream: 133

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  • Graphical disk surface check tool?

    - by sbergeron
    I need a program that can scan my hard drive for read and write errors so I can partition around them. I REALLY don't do well with numbers but if I can have something that shows an output like the graphical display on gparted that would be perfect. I know a lot of people would recommend replacing the disk but right now I can't as I NEED this laptop for school and can't wait for a hard drive to arrive (I have ordered one, yes, but I don't expect it to arrive for another couple weeks as I only figured out afterwards they still have to manufacture it)

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  • How to enable desktop effects on Ubuntu 10.04 after upgrade from Ubuntu 8.04?

    - by Manohar Bhattarai
    I upgraded my Ubuntu 8.04 to Ubuntu 10.04. When I try to enable desktop effects it says "Desktop effects could not be enabled". The output of "lspci | grep VGA" is : 00:02.0 VGA compatible controller: Intel Corporation 82845G/GL[Brookdale-G]/GE Chipset Integrated Graphics Device (rev 03) Hardware drivers says there is no propriority hardware driver. I installed nVidia driver but I think my is an Intel graphics device. Please help.

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  • Ubuntu doesn't "see" external USB Hard Disk

    - by Mina Michael
    It's NTFS. It's USB2. I'm using Ubuntu 13.04. It works perfectly fine on Windows (which excludes cable and hardware problems). I have two Ubuntu computers and it's not detected on either. It's about 500 GB. Edits: Following the first link, I input sudo lsusb in a terminal; before and after connecting the HDD. The difference was Bus 001 Device 012: ID 14cd:6116 Super Top M6116 SATA Bridge. There it is! ("sata bridge" used to appear in a windows notification when I plugged in the HDD in!). ...This means that Ubuntu detects it but is it not mounting it? I tried this: sudo mount /dev/sdb1 /mnt But gives this: mount: special device /dev/sdb1 does not exist I also tried: sudo mount /dev/sdc1 /mnt but it stays with no output forever. I left it in background for about 30 min.s. sudo fdisk -l gives out this: Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xa42d04a3 Device Boot Start End Blocks Id System /dev/sda1 63 80324 40131 de Dell Utility /dev/sda2 * 80325 102481919 51200797+ 7 HPFS/NTFS/exFAT /dev/sda3 263874558 312580095 24352769 5 Extended /dev/sda4 102481920 263872511 80695296 7 HPFS/NTFS/exFAT /dev/sda5 263874560 310505471 23315456 83 Linux /dev/sda6 310507520 312580095 1036288 82 Linux swap / Solaris Partition table entries are not in disk order Disk /dev/sdc: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x5822aaea Device Boot Start End Blocks Id System /dev/sdc1 2048 976769023 488383488 7 HPFS/NTFS/exFAT The part below "Partition table entries are not in disk order" takes about 5 minutes to appear. The outputs of ls /dev/ | grep sd before and after connecting the HDD: before: sda sda1 sda2 sda3 sda4 sda5 sda6 ,after: sda sda1 sda2 sda3 sda4 sda5 sda6 sdd sdd1 The second output has the lines sdd and sdd1 different from the first one. IT SHOWED THE FILES!! The command sudo mount /dev/sdd1 /mnt worked after I typed in sudo fdisk -l!!! Thanks a million!! :) :)

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