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  • GLSL Error: failed to preprocess the source. How can I troubleshoot this?

    - by Brent Parker
    I'm trying to learn to play with OpenGL GLSL shaders. I've written a very simple program to simply create a shader and compile it. However, whenever I get to the compile step, I get the error: Error: Preprocessor error Error: failed to preprocess the source. Here's my very simple code: #include <GL/gl.h> #include <GL/glu.h> #include <GL/glut.h> #include <GL/glext.h> #include <time.h> #include <stdio.h> #include <iostream> #include <stdlib.h> using namespace std; const int screenWidth = 640; const int screenHeight = 480; const GLchar* gravity_shader[] = { "#version 140" "uniform float t;" "uniform mat4 MVP;" "in vec4 pos;" "in vec4 vel;" "const vec4 g = vec4(0.0, 0.0, -9.80, 0.0);" "void main() {" " vec4 position = pos;" " position += t*vel + t*t*g;" " gl_Position = MVP * position;" "}" }; double pointX = (double)screenWidth/2.0; double pointY = (double)screenWidth/2.0; void initShader() { GLuint shader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(shader, 1, gravity_shader, NULL); glCompileShader(shader); GLint compiled = true; glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); if(!compiled) { GLint length; GLchar* log; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &length); log = (GLchar*)malloc(length); glGetShaderInfoLog(shader, length, &length, log); std::cout << log <<std::endl; free(log); } exit(0); } bool myInit() { initShader(); glClearColor(1.0f, 1.0f, 1.0f, 0.0f); glColor3f(0.0f, 0.0f, 0.0f); glPointSize(1.0); glLineWidth(1.0f); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0, (GLdouble) screenWidth, 0.0, (GLdouble) screenHeight); glEnable(GL_DEPTH_TEST); return true; } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB); glutInitWindowSize(screenWidth, screenHeight); glutInitWindowPosition(100, 150); glutCreateWindow("Mouse Interaction Display"); myInit(); glutMainLoop(); return 0; } Where am I going wrong? If it helps, I am trying to do this on a Acer Aspire One with an atom processor and integrated Intel video running the latest Ubuntu. It's not very powerful, but then again, this is a very simple shader. Thanks a lot for taking a look!

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  • packet mmap send packet format

    - by SeregASM
    I want to improve packet transmitting performance. Before that I used raw sockets and now I study packet_mmap. I have packets(frames) which I already captured from kernel module from another PC, put to current PC and now I want to retransmit them to local interface with following forwarding. I have got example of packet_mmap, integrated it to my project, but I send fd_socket = socket(PF_PACKET, SOCK_RAW, htons(ETH_P_ALL)); memset(&my_addr, 0, sizeof(struct sockaddr_ll)); my_addr.sll_family = PF_PACKET; my_addr.sll_protocol = htons(ETH_P_ALL); strcpy(str_devname, "eth0"); strncpy(s_ifr.ifr_name, str_devname, sizeof(s_ifr.ifr_name)); ec = ioctl(fd_socket, SIOCGIFINDEX, &s_ifr); i_ifindex = s_ifr.ifr_ifindex; memset(&my_addr, 0, sizeof(struct sockaddr_ll)); my_addr.sll_family = AF_PACKET; my_addr.sll_protocol = ETH_P_ALL; my_addr.sll_ifindex = i_ifindex; bind(fd_socket, (struct sockaddr *) &my_addr, sizeof(struct sockaddr_ll) s_packet_req.tp_block_size = c_buffer_sz; s_packet_req.tp_frame_size = c_buffer_sz; s_packet_req.tp_block_nr = c_buffer_nb; s_packet_req.tp_frame_nr = c_buffer_nb; size = s_packet_req.tp_block_size * s_packet_req.tp_block_nr; if (setsockopt(fd_socket, SOL_PACKET, PACKET_TX_RING, (char *) &s_packet_req, sizeof(s_packet_req)) < 0) { perror("setsockopt: PACKET_TX_RING"); return; } if (c_sndbuf_sz) { printf("send buff size = %d\n", c_sndbuf_sz); if (setsockopt(fd_socket, SOL_SOCKET, SO_SNDBUF, &c_sndbuf_sz, sizeof(c_sndbuf_sz)) < 0){ perror("getsockopt: SO_SNDBUF"); exit(1); } } data_offset = TPACKET_HDRLEN - sizeof(struct sockaddr_ll); printf("data offset = %d bytes\n", data_offset); ps_header_start = (tpacket_hdr *) mmap(0, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd_socket, 0); if (ps_header_start == (void*) -1) { perror("mmap"); exit(1); } Then I fill data ps_header = ((struct tpacket_hdr *) ((char *) ps_header_start + (c_buffer_sz * i_index))); if (!ps_header) { perror("ps_header") ; return NULL; } data = ((char*) ps_header) + data_offset; switch ((volatile uint32_t) ps_header->tp_status) { case TP_STATUS_AVAILABLE: printf("TP_STATUS_AVAILABLE, index=%d\n",i_index) ; memcpy(data, packet_data, size); pthread_mutex_lock(&index_locker) ; i_index++; pthread_mutex_unlock(&index_locker) ; if (i_index >= c_buffer_nb) { i_index = 0; first_loop = 0; } /* update packet len */ ps_header->tp_len = size; /* set header flag to USER (trigs xmit)*/ ps_header->tp_status = TP_STATUS_SEND_REQUEST; then I send ec_send = sendto(fd_socket, NULL, 0, 0, (struct sockaddr *) ps_sockaddr, sizeof(struct sockaddr_ll)); I have got no errors, ec_send=not null size of sended data. But there are no data routed to destination host. So, I ask - what data I should pass to ring buffer, now I include headers ip,tcp, should I include MAC header? - May be I have to set additional flags to route my packets.

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  • JNLP File Association: How do I open the file which was double-clicked on?

    - by Sam Barnum
    I've got the following JNLP: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE jnlp PUBLIC "-//Sun Microsystems, Inc//DTD JNLP Descriptor 6.0.10//EN" "http://java.sun.com/dtd/JNLP-6.0.10.dtd"> <jnlp spec="6.0.10" version="1.63" codebase="http://foo.example.com/msi" href="Foo.jnlp"> <information> <title>Foo</title> <vendor> Foo Systems, Inc.</vendor> <homepage href="http://Foo.com"/> <description>Foo Viewer/Editor Application</description> <icon href="splash.gif" width="425" height="102" kind="splash"/> <icon href="Foo.gif" width="64" height="64"/> <offline-allowed/> <shortcut> <desktop/> <menu submenu="Foo Systems, Inc."/> </shortcut> <association mime-type="application-x/wlog" extensions="wlog"/> <association mime-type="application-x/mplot" extensions="mplot"/> </information> <security> <all-permissions/> </security> <resources> <j2se version="1.6+" initial-heap-size="32m" max-heap-size="255m"/> <jar href="jars_deployment/TimingFramework-1.0.jar"/> <jar href="jars_deployment/iText-2.1.5.jar"/> <jar href="jars_deployment/jai_codec.jar"/> <jar href="Foo.jar"/> <jar href="jars_deployment/TimingFramework-1.0.jar"/> <jar href="jars_deployment/iText-2.1.5.jar"/> <jar href="jars_deployment/jai_codec.jar"/> <jar href="jars_deployment/jsch-20090402.jar"/> <property name="apple.laf.useScreenMenuBar" value="true"/> <property name="apple.awt.graphics.UseQuartz" value="false"/> <property name="com.apple.mrj.application.apple.menu.about.name" value="Foo"/> <property name="java.util.logging.config.file" value="/Users/Shared/logging.properties"/> </resources> <application-desc main-class="com.prosc.msi.editor.ui.test.Sandbox"/> </jnlp> Most everything is working. When I double-click a .wlog file, it opens up my application. However, it doesn't open the correct file. I read somewhere that JNLP was supposed to pass parameters to the main method indicating which file caused the app to be launched, but this is not happening (on OS X 10.6). I get an empty array to my application's main method. Probably unrelated, my splash screen doesn't work :( Any pointers on getting this working?

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  • zoom a JPanel and all of its components

    - by user253530
    I have a big JPanel which holds many TileMapping objects (TileMapping extends JPanel). I want to zoom the big JPanel and all of its components to be scaled aswell. A TileMapping has an image which of course has to be zoomed as well. here is my TileMapping class public class TileMapping extends JPanel { private double zoom = 1.0; private Mapping mapping; private int height; private int width; private int xCoord; private int yCoord; TileMapping(Mapping m, int w, int h, int x, int y) { super(); mapping = m; height = h; width = w; this.xCoord = x; this.yCoord = y; this.setPreferredSize(new Dimension(w, h)); } public int getXcoord() { return xCoord; } public int getYcoord() { return yCoord; } public Mapping getMapping() { return mapping; } public void setMapping(Mapping m) { mapping = m; } public void originalSize() { zoom = 1; } public void zoomIn() { zoom += 0.2; } public void zoomOut() { zoom -= 0.2; } @Override public void paintComponent(Graphics g) { Graphics2D g2d = (Graphics2D) g; if (mapping.getImage() != null) { BufferedImage bg = mapping.getImage(); g2d.scale(zoom, zoom); g2d.drawImage(bg, 0, 0, width, height, this); } else { g2d.scale(zoom, zoom); this.setBackground(Color.white); } } } I need to know how i should continue this on the main JPanel which is populated using this code: This is part of a MapWindow class. if you carefully read the code you will understand what i'm talking about. Basically this is a Tile MapEditor and I am simulating a Tile as a JPanel which holds the mapping object (mapping is a binding between an ASCII character and an image) you place. private void populateMapPanel(Map map) { GridBagConstraints c = new GridBagConstraints(); mapPanel.setLayout(new GridBagLayout()); for (int i = 0; i < map.getMapGrid().getRows(); i++) { for (int j = 0; j < map.getMapGrid().getColumns(); j++) { tile = new TileMapping(map.getMapItem(i, j), cellSize, cellSize, i, j); tile.setBorder(new LineBorder(Color.black)); tile.addMouseListener(this); tile.addMouseMotionListener(this); c.gridx = i; c.gridy = j; mapPanel.add(tile, c); } } mapPanel.validate(); mapPanel.repaint(); } I need to know how to do the following: 1. When the user presses Zoom In the mapPanel should zoom in and also all the images in the smaller panels. 2. when the user click and drag over the TileMappings an image should be painted on them and this image should get scaled of course if the mapPanel is zoomed. Pseudo code, ideas, hints, java code ...anything would be helpful. Thank you

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  • How the JOptionPane works

    - by DevAno1
    How can I control what happens with window after clicking JOPtionPane buttons ? I'm trying to implement simple file chooser. In my frame I have 3 buttons (OK, Cancel, Browse). Browse button opens file search window, and after picking files should return to main frame. Clicking OK will open a frame with the content of the file. Now porblem looks this way. With the code below, I can choose file but directly after that a new frame is created, and my frame with buttons dissapears : import java.io.File; import java.io.BufferedReader; import java.io.FileReader; import java.io.IOException; import java.awt.*; import javax.swing.*; import java.io.*; public class Main { public static void main(String args[]) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { show("Window"); } }); } public static void show(String frame_name){ JFrame frame = new JFrame(frame_name); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel top = new JPanel(); top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); JFileChooser fc = new JFileChooser(new File(".")); JPanel creator = new JPanel(); creator.setLayout(new BoxLayout(creator, BoxLayout.Y_AXIS)); creator.add(top); String[] buttons = {"OK", "Cancel", "Browse"}; int rc = JOptionPane.showOptionDialog( null, creator, frame_name, JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE, null, buttons, buttons[0] ); String approveButt = ""; switch(rc){ case 0: break; case 1: break; case 2: approveButt = buttons[rc]; int retVal = fc.showDialog(null, approveButt); if (retVal == JFileChooser.APPROVE_OPTION) System.out.println(approveButt + " " + fc.getSelectedFile()); break; } frame.pack(); frame.setVisible(true); } } With the second code I can return to my menu, but in no way I am able to pop this new frame, which appeared with first code. How to control this ? What am I missing ? public class Main { public static void main(String args[]) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { show("Window"); } }); } public static void show(String frame_name){ JFrame frame = new JFrame(frame_name); frame.setPreferredSize(new Dimension(450, 300)); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); JPanel top = new JPanel(); top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS)); JFileChooser fc = new JFileChooser(new File(".")); JPanel creator = new JPanel(); creator.setLayout(new BoxLayout(creator, BoxLayout.Y_AXIS)); creator.add(top); String[] buttons = {"OK", "Cancel", "Browse"}; String approveButt = ""; Plane m = null; int rc = -1; while (rc != 0) { rc = JOptionPane.showOptionDialog( null, creator, frame_name, JOptionPane.DEFAULT_OPTION, JOptionPane.PLAIN_MESSAGE, null, buttons, buttons[0] ); switch (rc) { case 0: m = new Plane(); case 1: System.exit(0); case 2: approveButt = buttons[rc]; int retVal = fc.showDialog(null, approveButt); if (retVal == JFileChooser.APPROVE_OPTION) System.out.println(approveButt + " " + fc.getSelectedFile()); break; default: break; } } addComponents(frame.getContentPane(), m); frame.pack(); frame.setVisible(true); } private static void addComponents(Container c, Plane e) { c.setLayout(new BoxLayout(c, BoxLayout.Y_AXIS)); c.add(e); } } class Plane extends JPanel { public Plane(){ } @Override public void paint(Graphics g){ g.setColor(Color.BLUE); g.fillRect(0, 0, 400, 250); } }

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  • KVM Virtual guest Paused on Reboot

    - by David Hamilton
    I'm running REHL 6 and just installed a Ubuntu Server Guest via KVM set to start at boot. This works correctly and the guest loads, but it loads "paused" and requires that I manually un-pause it. Can someone give me a hint as to how I can I get the Guest OS to actually become active on boot? Here is the libvert dump as requested...Also tried libvert auto-start --- no effect. <domain type='kvm' id='1'> <name>MailServer</name> <uuid>a61dae75-1f5c-d536-718f-3c615d9b4868</uuid> <memory>4194304</memory> <currentMemory>4194304</currentMemory> <vcpu>4</vcpu> <os> <type arch='x86_64' machine='rhel6.0.0'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='utc'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/libexec/qemu-kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw' cache='none'/> <source file='/home/MailServer/MailServer-1.img'/> <target dev='hda' bus='ide'/> <alias name='ide0-0-0'/> <address type='drive' controller='0' bus='0' unit='0'/> </disk> <disk type='block' device='cdrom'> <driver name='qemu' type='raw'/> <target dev='hdc' bus='ide'/> <readonly/> <alias name='ide0-1-0'/> <address type='drive' controller='0' bus='1' unit='0'/> </disk> <controller type='ide' index='0'> <alias name='ide0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x01' function='0x1'/> </controller> <interface type='bridge'> <mac address='52:54:00:cd:f9:9f'/> <source bridge='br0'/> <target dev='vnet0'/> <model type='virtio'/> <alias name='net0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x03' function='0x0'/> </interface> <serial type='pty'> <source path='/dev/pts/1'/> <target port='0'/> <alias name='serial0'/> </serial> <console type='pty' tty='/dev/pts/1'> <source path='/dev/pts/1'/> <target port='0'/> <alias name='serial0'/> </console> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='5900' autoport='yes'/> <sound model='ac97'> <alias name='sound0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x04' function='0x0'/> </sound> <video> <model type='cirrus' vram='9216' heads='1'/> <alias name='video0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x02' function='0x0'/> </video> <memballoon model='virtio'> <alias name='balloon0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x05' function='0x0'/> </memballoon> </devices> <seclabel type='dynamic' model='selinux'> <label>system_u:system_r:svirt_t:s0:c211,c271</label> <imagelabel>system_u:object_r:svirt_image_t:s0:c211,c271</imagelabel> </seclabel></domain>

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  • Unable to connect SQL Server instance from Visual Studio 2008 Version 9.0

    - by salvationishere
    I am getting the below error from VS on an 32-bit XP Professional server even though I set Tools-Options-Database Tools-Data Connections to "SIDEKICK", which is the name of my computer. In other words SIDEKICK should default to the full SQLSERVER. In other words, I want VS to use SQLSERVER instead of SQLSERVER EXPRESS. And I can clearly see my database both from VS in the Server Explorer and also in SSMS 2008. Furthermore, I can view the tables of this database in Server Explorer from VS. I do not get any build errors. And it looks like all of the naming is consistent in my web.config file. I am developing my website according to a Microsoft tutorial, so I should not be getting an error. Yet I get the following exception when I run this code below: CreateAccounts.aspx.cs file protected void CreateAccountButton_Click(object sender, EventArgs e) { MembershipCreateStatus createStatus; //This line below is where the exception occurs MembershipUser newUser = Membership.CreateUser(Username.Text, Password.Text, Email.Text, passwordQuestion, SecurityAnswer.Text, true, out createStatus); And here is what the exception looks like: System.Web.HttpException was unhandled by user code Message="Unable to connect to SQL Server database." Source="System.Web" ErrorCode=-2147467259 StackTrace: at System.Web.DataAccess.SqlConnectionHelper.CreateMdfFile(String fullFileName, String dataDir, String connectionString) at System.Web.DataAccess.SqlConnectionHelper.EnsureSqlExpressDBFile(String connectionString) at System.Web.DataAccess.SqlConnectionHelper.GetConnection(String connectionString, Boolean revertImpersonation) at System.Web.Security.SqlMembershipProvider.CreateUser(String username, String password, String email, String passwordQuestion, String passwordAnswer, Boolean isApproved, Object providerUserKey, MembershipCreateStatus& status) at System.Web.Security.Membership.CreateUser(String username, String password, String email, String passwordQuestion, String passwordAnswer, Boolean isApproved, Object providerUserKey, MembershipCreateStatus& status) at System.Web.Security.Membership.CreateUser(String username, String password, String email, String passwordQuestion, String passwordAnswer, Boolean isApproved, MembershipCreateStatus& status) at Membership_CreatingUserAccounts.CreateAccountButton_Click(Object sender, EventArgs e) in c:\Documents and Settings\Admin\My Documents\Visual Studio 2008\WebSites\WebSite2\Membership\CreatingUserAccounts.aspx.cs:line 24 at System.Web.UI.WebControls.Button.OnClick(EventArgs e) at System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) at System.Web.UI.WebControls.Button.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) at System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) at System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) InnerException: System.Web.HttpException Message="Unable to connect to SQL Server database." Source="System.Web" ErrorCode=-2147467259 StackTrace: at System.Web.Management.SqlServices.GetSqlConnection(String server, String user, String password, Boolean trusted, String connectionString) at System.Web.Management.SqlServices.SetupApplicationServices(String server, String user, String password, Boolean trusted, String connectionString, String database, String dbFileName, SqlFeatures features, Boolean install) at System.Web.Management.SqlServices.Install(String database, String dbFileName, String connectionString) at System.Web.DataAccess.SqlConnectionHelper.CreateMdfFile(String fullFileName, String dataDir, String connectionString) InnerException: System.Data.SqlClient.SqlException Message="The user instance login flag is not supported on this version of SQL Server. The connection will be closed." Source=".Net SqlClient Data Provider" ErrorCode=-2146232060 Class=14 LineNumber=65536 Number=18493 Procedure="" Server="." State=1 StackTrace: at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj) at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj) at System.Data.SqlClient.SqlInternalConnectionTds.CompleteLogin(Boolean enlistOK) at System.Data.SqlClient.SqlInternalConnectionTds.AttemptOneLogin(ServerInfo serverInfo, String newPassword, Boolean ignoreSniOpenTimeout, Int64 timerExpire, SqlConnection owningObject) at System.Data.SqlClient.SqlInternalConnectionTds.LoginNoFailover(String host, String newPassword, Boolean redirectedUserInstance, SqlConnection owningObject, SqlConnectionString connectionOptions, Int64 timerStart) at System.Data.SqlClient.SqlInternalConnectionTds.OpenLoginEnlist(SqlConnection owningObject, SqlConnectionString connectionOptions, String newPassword, Boolean redirectedUserInstance) at System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, Object providerInfo, String newPassword, SqlConnection owningObject, Boolean redirectedUserInstance) at System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection) at System.Data.ProviderBase.DbConnectionFactory.CreateNonPooledConnection(DbConnection owningConnection, DbConnectionPoolGroup poolGroup) at System.Data.ProviderBase.DbConnectionFactory.GetConnection(DbConnection owningConnection) at System.Data.ProviderBase.DbConnectionClosed.OpenConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory) at System.Data.SqlClient.SqlConnection.Open() at System.Web.Management.SqlServices.GetSqlConnection(String server, String user, String password, Boolean trusted, String connectionString) InnerException: The web.config connection string looks like: <connectionStrings> <add name="SecurityTutorialsConnectionString" connectionString="data source=.;Integrated Security=SSPI;AttachDBFilename=|DataDirectory|SecurityTutorialsDatabase3.mdf;User Instance=true" providerName="System.Data.SqlClient"/> </connectionStrings> <system.web> <membership defaultProvider="SecurityTutorialsSqlMembershipProvider"> <providers> <add name="SecurityTutorialsSqlMembershipProvider" type="System.Web.Security.SqlMembershipProvider" connectionStringName="SecurityTutorialsConnectionString" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="true" applicationName="SecurityTutorials" requiresUniqueEmail="true" passwordFormat="Hashed" maxInvalidPasswordAttempts="5" minRequiredPasswordLength="7" minRequiredNonalphanumericCharacters="1" passwordAttemptWindow="10" passwordStrengthRegularExpression=""/> </providers> </membership>

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  • [Flex 4 and .Net] Retrieving tables from SQL database

    - by mG
    Hi everyone, As the title says, I want to retrieve tables of data from a SQL database, using Flex 4 and .Net WebService. I'm new to both Flex and DotNet. Please tell me a proper way to do it. This is what I've done so far: Retrieving an array of string: (this works) .Net: [WebMethod] public String[] getTestArray() { String[] arStr = { "AAA", "BBB", "CCC", "DDD" }; return arStr; } Flex 4: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.controls.Alert; import mx.rpc.events.ResultEvent; [Bindable] private var ac:ArrayCollection = new ArrayCollection(); protected function btn_clickHandler(event:MouseEvent):void { ws.getTestArray(); } protected function ws_resultHandler(event:ResultEvent):void { ac = event.result as ArrayCollection; Alert.show(ac.toString()); } ]]> </fx:Script> <fx:Declarations> <s:WebService id="ws" wsdl="http://localhost:50582/Service1.asmx?WSDL" result="ws_resultHandler(event)"/> </fx:Declarations> <s:Button x="10" y="30" label="Button" id="btn" click="btn_clickHandler(event)"/> </s:Application> Retrieving a DataTable: (this does not work) DotNet: [WebMethod] public DataTable getUsers() { DataTable dt = new DataTable("Users"); SqlConnection conn = new SqlConnection("server = 192.168.1.50; database = MyDatabase; user id = sa; password = 1234; integrated security = false"); SqlDataAdapter da = new SqlDataAdapter("select vFName, vLName, vEmail from Users", conn); da.Fill(dt); return dt; } Flex 4: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.controls.Alert; import mx.rpc.events.ResultEvent; [Bindable] private var ac:ArrayCollection = new ArrayCollection(); protected function btn_clickHandler(event:MouseEvent):void { ws.getUsers(); } protected function ws_resultHandler(event:ResultEvent):void { ac = event.result as ArrayCollection; Alert.show(ac.toString()); } ]]> </fx:Script> <fx:Declarations> <s:WebService id="ws" wsdl="http://localhost:50582/Service1.asmx?WSDL" result="ws_resultHandler(event)"/> </fx:Declarations> <s:Button x="10" y="30" label="Button" id="btn" click="btn_clickHandler(event)"/> </s:Application>

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  • Dispatcher Timer Problem

    - by will
    I am trying to make a game in silverlight that also has widgets in it. To do this I am using a dispatcher timer running a game loop that updates graphics etc. In this I have a variable that has to be accessed by both by the constantly running game loop and UI event code. At first look it seemed that the gameloop had its own local copy of currentUnit (the variable), despite the variable being declared globally. I am trying to update currentUnit with an event by the widget part of the app, but the timer's version of the variable is not being updated. What can I do get the currentUnit in the gameloop loop to be updated whenever I update currentUnit via a click event? Here is the code for setting currentUnit as part of a click event DataContractJsonSerializer serializer = new DataContractJsonSerializer(typeof(Unit)); currentUnit = serializer.ReadObject(e.Result) as Unit; txtName.Text = currentUnit.name; Canvas.SetLeft(txtName, 100 - (int)Math.Ceiling(txtName.ActualWidth) / 2); txtX.Text = "" + currentUnit.x; txtY.Text = "" + currentUnit.y; txtX.Text = "" + currentUnit.owner; txtY.Text = "" + currentUnit.moved; txtName.Text = "" + currentUnit.GetHashCode(); And here is a snippet from the gameLoop loop //deal with phase changes and showing stuff if (txtPhase.Text == "Move" && movementPanel.Visibility == Visibility.Collapsed) { if (currentUnit != null) { if (currentUnit.owner) { if (currentUnit.moved) { txtMoved.Text = "This Unit has Already Moved!"; movementPanel.Visibility = Visibility.Collapsed; } else { txtMoved.Text = "" + currentUnit.GetHashCode(); movementPanel.Visibility = Visibility.Visible; } } else { txtMoved.Text = "bam"; movementPanel.Visibility = Visibility.Collapsed; } } else { txtMoved.Text = "slam"; movementPanel.Visibility = Visibility.Collapsed; } //loadUnitList(); } Here is the code for my unit class. using System; public class Unit { public int id { get; set; } public string name { get; set; } public string image { get; set; } public int x { get; set; } public int y { get; set; } public bool owner { get; set; } public int rotation { get; set; } public double movement { get; set; } public string type { get; set; } public bool moved { get; set; } public bool fired { get; set; } } Overall, any simple types, like a double is being 'updated' correctly, yet a complex of my own type (Unit) seems to be holding a local copy. Please help, I've asked other places and no one has had an answer for me!

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  • How can I get SQL Server transactions to use record-level locks?

    - by Joe White
    We have an application that was originally written as a desktop app, lo these many years ago. It starts a transaction whenever you open an edit screen, and commits if you click OK, or rolls back if you click Cancel. This worked okay for a desktop app, but now we're trying to move to ADO.NET and SQL Server, and the long-running transactions are problematic. I found that we'll have a problem when multiple users are all trying to edit (different subsets of) the same table at the same time. In our old database, each user's transaction would acquire record-level locks to every record they modified during their transaction; since different users were editing different records, everyone gets their own locks and everything works. But in SQL Server, as soon as one user edits a record inside a transaction, SQL Server appears to get a lock on the entire table. When a second user tries to edit a different record in the same table, the second user's app simply locks up, because the SqlConnection blocks until the first user either commits or rolls back. I'm aware that long-running transactions are bad, and I know that the best solution would be to change these screens so that they no longer keep transactions open for a long time. But since that would mean some invasive and risky changes, I also want to research whether there's a way to get this code up and running as-is, just so I know what my options are. How can I get two different users' transactions in SQL Server to lock individual records instead of the entire table? Here's a quick-and-dirty console app that illustrates the issue. I've created a database called "test1", with one table called "Values" that just has ID (int) and Value (nvarchar) columns. If you run the app, it asks for an ID to modify, starts a transaction, modifies that record, and then leaves the transaction open until you press ENTER. I want to be able to start the program and tell it to update ID 1; let it get its transaction and modify the record; start a second copy of the program and tell it to update ID 2; have it able to update (and commit) while the first app's transaction is still open. Currently it freezes at step 4, until I go back to the first copy of the app and close it or press ENTER so it commits. The call to command.ExecuteNonQuery blocks until the first connection is closed. public static void Main() { Console.Write("ID to update: "); var id = int.Parse(Console.ReadLine()); Console.WriteLine("Starting transaction"); using (var scope = new TransactionScope()) using (var connection = new SqlConnection(@"Data Source=localhost\sqlexpress;Initial Catalog=test1;Integrated Security=True")) { connection.Open(); var command = connection.CreateCommand(); command.CommandText = "UPDATE [Values] SET Value = 'Value' WHERE ID = " + id; Console.WriteLine("Updating record"); command.ExecuteNonQuery(); Console.Write("Press ENTER to end transaction: "); Console.ReadLine(); scope.Complete(); } } Here are some things I've already tried, with no change in behavior: Changing the transaction isolation level to "read uncommitted" Specifying a "WITH (ROWLOCK)" on the UPDATE statement

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  • java gui changing picture causes heapspace error

    - by pie154
    I have a java programme than when a button is clicked it updates the image on screen to the according image. this will work for the first 15 or so clicks then it causes a java heapspace error. I think it is because of the way I am updating the jpanel that contains the bufferedimage but not sure what the reason is. My code to get make the JPanel contain the new image is, public class extraScreenPanel { static JPanel screenPanel = new JPanel(new BorderLayout()); public static JPanel extraScreenPanel(int dispNum) { JLabel label = new JLabel("" + dispNum + ""); label.setPreferredSize(new Dimension(800, 600)); //label.setUI( new VerticalLabelUI(true) ); label.setVerticalAlignment( SwingConstants.TOP ); screenPanel = imgDisp(dispNum); label.setForeground(Color.white); label.setFont(new Font("Serif", Font.BOLD, 200)); screenPanel.add(label, BorderLayout.PAGE_END ); return screenPanel; } public static JPanel imgDisp(int picNum) { /* String url[] = new String[5000]; String part1; url[0] = "C:/PiPhotoPic/pic16.jpg"; for(Integer i=1;i<5000;i++){ if(i<10){part1 = "C:/temp/new0000000";} else if(i<100){part1 = "C:/temp/new000000";} else if(i<1000){part1 = "C:/temp/new00000";} else {part1 = "C:/temp/new00000";} String num = Integer.toString(i); url[i]= part1 + num + ".jpg"; } if(picNum<0){picNum=0;} String ref = url[picNum];*/ //this code is just to get specific ref for image location BufferedImage loadImg = loadImage(ref); JImagePanel panel = new JImagePanel(loadImg, 0, 0); panel.setPreferredSize(new Dimension(800, 600)); return panel; } public static class JImagePanel extends JPanel{ private BufferedImage image; int x, y; public JImagePanel(BufferedImage image, int x, int y) { super(); this.image = image; this.x = x; this.y = y; } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(image, x, y, null); } } public static BufferedImage loadImage(String ref) { BufferedImage bimg = null; try { bimg = javax.imageio.ImageIO.read(new File(ref)); } catch (Exception e) { e.printStackTrace(); } BufferedImage bimg2 = resize(bimg,800,600); return bimg2; } public static BufferedImage resize(BufferedImage img, int newW, int newH) { int w = img.getWidth(); int h = img.getHeight(); BufferedImage dimg = dimg = new BufferedImage(newW, newH, img.getType()); Graphics2D g = dimg.createGraphics(); g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); g.drawImage(img, 0, 0, newW, newH, 0, 0, w, h, null); g.dispose(); return dimg; } } And the code that updates my gui is, it works by removing the panel from its containg panel and then readding it to it. picPanel = imgDisp.imgDisp(num); repaintPicPanel(); public static void repaintPicPanel() { picPanel.removeAll(); menuPanel.remove(picPanel);; menuPanel.add(picPanel, BorderLayout.LINE_START); }

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  • Entity Framework RC1 DbContext query issue

    - by Steve
    I'm trying to implement the repository pattern using entity framework code first rc 1. The problem I am running into is with creating the DbContext. I have an ioc container resolving the IRepository and it has a contextprovider which just news up a new DbContext with a connection string in a windsor.config file. With linq2sql this part was no problem but EF seems to be choking. I'll describe the problem below with an example. I've pulled out the code to simplify things a bit so that is why you don't see any repository pattern stuff here. just sorta what is happening without all the extra code and classes. using (var context = new PlssContext()) { var x = context.Set<User>(); var y = x.Where(u => u.UserName == LogOnModel.UserName).FirstOrDefault(); } using (var context2 = new DbContext(@"Data Source=.\SQLEXPRESS;Initial Catalog=PLSS.Models.PlssContext;Integrated Security=True;MultipleActiveResultSets=True")) { var x = context2.Set<User>(); var y = x.Where(u => u.UserName == LogOnModel.UserName).FirstOrDefault(); } PlssContext is where I am creating my DbContext class. The repository pattern doesn't know anything about PlssContext. The best I thought I could do was create a DbContext with the connection string to the sqlexpress database and query the data that way. The connection string in the var context2 was grabbed from the context after newing up the PlssContext object. So they are pointing at the same sqlexpress database. The first query works. The second query fails miserably with this error: The model backing the 'DbContext' context has changed since the database was created. Either manually delete/update the database, or call Database.SetInitializer with an IDatabaseInitializer instance. For example, the DropCreateDatabaseIfModelChanges strategy will automatically delete and recreate the database, and optionally seed it with new data. on this line var y = x.Where(u => u.UserName == LogOnModel.UserName).FirstOrDefault(); Here is my DbContext namespace PLSS.Models { public class PlssContext : DbContext { public DbSet<User> Users { get; set; } public DbSet<Corner> Corners { get; set; } public DbSet<Lookup_County> Lookup_County { get; set; } public DbSet<Lookup_Accuracy> Lookup_Accuracy { get; set; } public DbSet<Lookup_MonumentStatus> Lookup_MonumentStatus { get; set; } public DbSet<Lookup_CoordinateSystem> Lookup_CoordinateSystem { get; set; } public class Initializer : DropCreateDatabaseAlways<PlssContext> { protected override void Seed(PlssContext context) { I've tried all of the Initializer strategies with the same errors. I don't think the database is changing. If I remove the modelBuilder.Conventions.Remove<IncludeMetadataConvention>(); Then the error returns is The entity type User is not part of the model for the current context. Which sort of makes sense. But how do you bring this all together?

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  • Sporadic disk clicking sound

    - by Abdó
    Hi, I'm having some unusual and sporadic hard disk clicking issues. Here is a cronological description of the facts. I'm using an ASUS P6T-SE with Intel Core i7, 6Gb RAM 600W Power supply and ATI4670 graphics, running Ubuntu 10.10. About one month ago my hard disk (SATA II Seagate Barracuda 1Tb 7200 rpm) started making a clicking sound: a sort of loud tic-tac, every second or so, when involved in disk activity. The system was clearly slower than before at disk access, but it was functional and I could not find any signal of trouble on the linux logs. I disconnected the disk and tried an older SATA drive I had around: no problem with it. Then I reconnected the Seagate disk, and the problem was mysteriously gone. Ubuntu booted normally, usual speed, no clicking. A couple of weeks later, the problem reappeared. I tried disconnecting reconnecting (as it somehow solved the problem before) without luck. So, despite it was a rather new drive, I assumed it was a hardware issue, made backups and bought a new drive. The new drive is a SATA II Seagate Barracuda 1.5 Tb 7200 rpm. I installed both drives at the same time, with the intention of transferring my files from on to the other. To my surprise, when I booted the computer with both drives, both started making the clicking sound !! Even worse, I removed the old drive, leaving the unformated new drive connected, and booted from a LiveCD. It kept clicking ! Puzzled by this, I tried both drives on my laptop with a SATA to USB cable. At the moment I connected any of them, they made one or two unusual clicks and immediately stopped doing that and worked normally. The old drive I thought almost dead, was working like a charm as if nothing happened. Then I thought: "ok, it must be the motherboard. Let's try again". So, I reconnected the old drive to the ASUS P6T motherboard (the same cables and SATA port as before), and it worked as if nothing happened ! The problem was gone again. The new 1.5 Tb drive was also working ok: No clicking nor slowdown. So I left the old 1Tb disk connected and kept using the computer daily during 3 weeks, until today it happened again. Now I don't really know what to do or check. I'm not even sure if it is a hardware issue any more ! This is rather annoying as it seems it happens with a period of 2 or 3 weeks and I have no means of forcing it to happen. Does anyone have a clue of what can causes this behaviour or have any suggestions of things I should check when it happens again ? What I did today is checking some SMART parameters Error log: smartctl -l error /dev/sda. No errors Short selftest: smartctl -t short /dev/sda. No errors Disk Health check: smartctl -H /dev/sda. passed And here are the vendor specific parameters (smartctl -A /dev/sda) Which I'm not quite sure how to interpret. === START OF READ SMART DATA SECTION === SMART Attributes Data Structure revision number: 10 Vendor Specific SMART Attributes with Thresholds: ID# ATTRIBUTE_NAME FLAG VALUE WORST THRESH TYPE UPDATED WHEN_FAILED RAW_VALUE 1 Raw_Read_Error_Rate 0x000f 120 099 006 Pre-fail Always - 235962588 3 Spin_Up_Time 0x0003 095 095 000 Pre-fail Always - 0 4 Start_Stop_Count 0x0032 100 100 020 Old_age Always - 187 5 Reallocated_Sector_Ct 0x0033 100 100 036 Pre-fail Always - 0 7 Seek_Error_Rate 0x000f 072 060 030 Pre-fail Always - 16348045 9 Power_On_Hours 0x0032 096 096 000 Old_age Always - 3590 10 Spin_Retry_Count 0x0013 100 100 097 Pre-fail Always - 0 12 Power_Cycle_Count 0x0032 100 100 020 Old_age Always - 94 183 Runtime_Bad_Block 0x0032 100 100 000 Old_age Always - 0 184 End-to-End_Error 0x0032 100 100 099 Old_age Always - 0 187 Reported_Uncorrect 0x0032 100 100 000 Old_age Always - 0 188 Command_Timeout 0x0032 100 097 000 Old_age Always - 4295164029 189 High_Fly_Writes 0x003a 100 100 000 Old_age Always - 0 190 Airflow_Temperature_Cel 0x0022 070 057 045 Old_age Always - 30 (Lifetime Min/Max 19/31) 194 Temperature_Celsius 0x0022 030 043 000 Old_age Always - 30 (0 18 0 0) 195 Hardware_ECC_Recovered 0x001a 037 026 000 Old_age Always - 235962588 197 Current_Pending_Sector 0x0012 100 100 000 Old_age Always - 0 198 Offline_Uncorrectable 0x0010 100 100 000 Old_age Offline - 0 199 UDMA_CRC_Error_Count 0x003e 200 200 000 Old_age Always - 0 240 Head_Flying_Hours 0x0000 100 253 000 Old_age Offline - 73950746906346 241 Total_LBAs_Written 0x0000 100 253 000 Old_age Offline - 1832967731 242 Total_LBAs_Read 0x0000 100 253 000 Old_age Offline - 3294986902 Any clue to this mystery will be really welcome. Thank you very much !!

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  • Android Alert Dialog Extract User Choice Radio Button?

    - by kel196
    Apologies for any coding ignorance, I am a beginner and am still learning! I am creating a quiz app which reads questions off a SQL database and plots them as points on a google map. As the user clicks each point, an alert dialog appears with radio buttons to answer some question. My radiobuttons are in CustomItemizedOverlay file and when I click submit, I want to be able to send the user choice back to the database, save it and return to the user if their answer is correct. My question is this, how do I pass the user choice out once the submit button has been clicked? I tried making a global variable to read what was selected to no avail. Any suggestions would be appreciated! If I need to post any other code, please ask and I will do so ASAP! package uk.ac.ucl.cege.cegeg077.uceskkw; import java.util.ArrayList; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.graphics.drawable.Drawable; import android.widget.Toast; import com.google.android.maps.ItemizedOverlay; import com.google.android.maps.OverlayItem; public class CustomItemizedOverlay2 extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> mapOverlays = new ArrayList<OverlayItem>(); private Context context; public CustomItemizedOverlay2(Drawable defaultMarker) { super(boundCenterBottom(defaultMarker)); } public CustomItemizedOverlay2(Drawable defaultMarker, Context context) { this(defaultMarker); this.context = context; } @Override protected OverlayItem createItem(int i) { return mapOverlays.get(i); } @Override public int size() { return mapOverlays.size(); } @Override protected boolean onTap(int index) { OverlayItem item = mapOverlays.get(index); // gets the snippet from ParseKMLAndDisplayOnMap and splits it back into // a string. final CharSequence allanswers[] = item.getSnippet().split("::"); AlertDialog.Builder dialog = new AlertDialog.Builder(context); dialog.setIcon(R.drawable.easterbunnyegg); dialog.setTitle(item.getTitle()); dialog.setSingleChoiceItems(allanswers, -1, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { Toast.makeText(context, "You have selected " + allanswers[whichButton], Toast.LENGTH_SHORT).show(); } }); dialog.setPositiveButton(R.string.button_submit, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { dialog.dismiss(); // int selectedPosition = ((AlertDialog) // dialog).getListView().getCheckedItemPosition(); Toast.makeText(context, "hi!", Toast.LENGTH_SHORT) .show(); } }); dialog.setNegativeButton(R.string.button_close, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { dialog.dismiss(); // on cancel button action } }); AlertDialog question = dialog.create(); question.show(); return true; } public void addOverlay(OverlayItem overlay) { mapOverlays.add(overlay); this.populate(); } }

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  • Survey Data Model - How to avoid EAV and excessive denormalization?

    - by AlexDPC
    Hi everyone, My database skills are mediocre at best and I have to design a data model for survey data. I have spent some thoughts on this and right now I feel that I am stuck between some kind of EAV model and a design involving hundreds of tables, each with hundreds of columns (and thousands of records). There must be a better way to do this and I hope that the wise folks on this forum can help me. I have already searched various forums, but I couldn't really find a solution. If it has already been given elsewhere, please excuse me and provide me with a link so I can read it up. Some assumptions about the data I have to deal with: Each survey consists of 1 to n questionnaires Each questionnaire consists of 100-2,000 questions (please ignore that 2,000 questions really sound like a lot to answer...) Questions can be of various types: multiple-choice, free text, a number (like age, income, percentages, ...) Each survey involves 10-200 countries (These are not the respondents. The respondents are actually people in the countries.) Depending on the type of questionnaire, each questionnaire is answered by 100-20,000 respondents per country. A country can adapt the questionnaires for a survey, i.e. add, remove or edit questions The data for one country is gathered in a separate database in that country. There is no possibility for online integration from the start. The data for all countries has to be integrated later. This means for example, if a country has deleted a question, that data must somehow be derived from what they sent in order to achieve a uniform design across all countries I will have to write the integration and cleaning software, which will need to work with every country's data In the end the data needs to be exported to flat files, one rectangular grid per country and questionnaire. I have already discussed this topic with people from various backgrounds and have not come to a good solution yet. I mainly got two kinds of opinions. The domain experts, who are used to working with flat files (spreadsheet-style) for data processing and analysis vote for a denormalized structure with loads of tables and columns as I described above (1 table per country and questionnaire). This sounds terrible to me, because I learned that wide tables are to be avoided, it will be annoying to determine which columns are actually in a table when working with it, the database will become cluttered with hundreds of tables (or I even need to set up multiple databases, each with a similar yet a bit differetn design), etc. O-O-programmers vote for a strongly "normalized" design, which would effectively lead to a central table containing all the answers from all respondents to all questions. This table would either need to contain a column of type sql_variant type or multiple answer columns with different types to store answers of different types (multiple choice, free text, ..). The former would essentially be a EAV model. I tend to follow Joe Celko here, who strongly discourages its use (he calls it OTLT or "One True Lookup Table"). The latter would imply that each row would contain null cells for the not applicable types by design. Another alternative I could think of would be to create one table per answer type, i.e., one for multiple-choice questions, one for free text questions, etc.. That's not so generic, it would lead to a lot of union joins, I think and I would have to add a table if a new answer type is invented. Sorry for boring you with all this text and thank you for your input! Cheers, Alex PS: I asked the same question here: http://www.eggheadcafe.com/community/aspnet/13/10242616/survey-data-model--how-to-avoid-eav-and-excessive-denormalization.aspx

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  • SurfaceView drawn on top of other elements after coming back from specific activity

    - by spirytus
    I have an activity with video preview displayed via SurfaceView and other views positioned over it. The problem is when user navigates to Settings activity (code below) and comes back then the surfaceview is drawn on top of everything else. This does not happen when user goes to another activity I have, neither when user navigates outside of app eg. to task manager. Now, you see in code below that I have setContentVIew() call wrapped in conditionals so it is not called every time when onStart() is executed. If its not wrapped in if statements then all works fine, but its causing loosing lots of memory (5MB+) each time onStart() is called. I tried various combinations and nothing seems to work so any help would be much appreciated. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Toast.makeText(this,"Create ", 2000).show(); // set 32 bit window (draw correctly transparent images) getWindow().getAttributes().format = android.graphics.PixelFormat.RGBA_8888; // set the layout of the screen based on preferences of the user sharedPref = PreferenceManager.getDefaultSharedPreferences(this); } public void onStart() { super.onStart(); String syncConnPref = null; syncConnPref = sharedPref.getString("screensLayouts", "default"); if(syncConnPref.contentEquals("default") && currentlLayout!="default") { setContentView(R.layout.fight_recorder_default); } else if(syncConnPref.contentEquals("simple") && currentlLayout!="simple") { setContentView(R.layout.fight_recorder_simple); } // I I uncomment line below so it will be called every time without conditionals above, it works fine but every time onStart() is called I'm losing 5+ MB memory (memory leak?). The preview however shows under the other elements exactly as I need memory leak makes it unusable after few times though // setContentView(R.layout.fight_recorder_default); if(getCamera()==null) { Toast.makeText(this,"Sorry, camera is not available and fight recording will not be permanently stored",2000).show(); // TODO also in here put some code replacing the background with something nice return; } // now we have camera ready and we need surface to display picture from camera on so // we instantiate CameraPreviw object which is simply surfaceView containing holder object. // holder object is the surface where the image will be drawn onto // this is where camera live cameraPreview will be displayed cameraPreviewLayout = (FrameLayout) findViewById(id.camera_preview); cameraPreview = new CameraPreview(this); // now we add surface view to layout cameraPreviewLayout.removeAllViews(); cameraPreviewLayout.addView(cameraPreview); // get layouts prepared for different elements (views) // this is whole recording screen, as big as screen available recordingScreenLayout=(FrameLayout) findViewById(R.id.recording_screen); // this is used to display sores as they are added, it displays like a path // each score added is a new text view simply and as user undos these are removed one by one allScoresLayout=(LinearLayout) findViewById(R.id.all_scores); // layout prepared for controls like record/stop buttons etc startStopLayout=(RelativeLayout) findViewById(R.id.start_stop_layout); // set up timer so it can be turned on when needed //fightTimer=new FightTimer(this); fightTimer = (FightTimer) findViewById(id.fight_timer); // get views for displaying scores score1=(TextView) findViewById(id.score1); score2=(TextView) findViewById(id.score2); advantages1=(TextView) findViewById(id.advantages1); advantages2=(TextView) findViewById(id.advantages2); penalties1=(TextView) findViewById(id.penalties1); penalties2=(TextView) findViewById(id.penalties2); RelativeLayout welcomeScreen=(RelativeLayout) findViewById(id.welcome_screen); Animation fadeIn = AnimationUtils.loadAnimation(this, R.anim.fade_in); welcomeScreen.startAnimation(fadeIn); Toast.makeText(this,"Start ", 2000).show(); animateViews(); } Settings activity is below, after coming back from this activity surfaceview is drawn on top of other elements. public class SettingsActivity extends PreferenceActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); if(MyFirstAppActivity.getCamera()==null) { Toast.makeText(this,"Sorry, camera is not available",2000).show(); return; } addPreferencesFromResource(R.xml.preferences); } }

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  • Why don't I just build the whole web app in Javascript and Javascript HTML Templates?

    - by viatropos
    I'm getting to the point on an app where I need to start caching things, and it got me thinking... In some parts of the app, I render table rows (jqGrid, slickgrid, etc.) or fancy div rows (like in the New Twitter) by grabbing pure JSON and running it through something like Mustache, jquery.tmpl, etc. In other parts of the app, I just render the info in pure HTML (server-side HAML templates), and if there's searching/paginating, I just go to a new URL and load a new HTML page. Now the problem is in caching and maintainability. On one hand I'm thinking, if everything was built using Javascript HTML Templates, then my app would serve just an HTML layout/shell, and a bunch of JSON. If you look at the Facebook and Twitter HTML source, that's basically what they're doing (95% json/javascript, 5% html). This would make it so my app only needed to cache JSON (pages, actions, and/or records). Which means you'd hit the cache no matter if you were some remote api developer accessing a JSON api, or the strait web app. That is, I don't need 2 caches, one for the JSON, one for the HTML. That seems like it'd cut my cache store down in half, and streamline things a little bit. On the other hand, I'm thinking, from what I've seen/experienced, generating static HTML server-side, and caching that, seems to be much better performance wise cross-browser; you get the graphics instantly and don't have to wait that split-second for javascript to render it. StackOverflow seems to do everything in plain HTML, and you can tell... everything appears at once. Notice how though on twitter.com, the page is blank for .5-1 seconds, and the page chunks in: the javascript has to render the json. The downside with this is that, for anything dynamic (like endless scrolling, or grids), I'd have to create javascript templates anyway... so now I have server-side HAML templates, client-side javascript templates, and a lot more to cache. My question is, is there any consensus on how to approach this? What are the benefits and drawbacks from your experience of mixing the two versus going 100% with one over the other? Update: Some reasons that factor into why I haven't yet made the decision to go with 100% javascript templating are: Performance. Haven't formally tested, but from what I've seen, raw html renders faster and more fluidly than javascript-generated html cross-browser. Plus, I'm not sure how mobile devices handle dynamic html performance-wise. Testing. I have a lot of integration tests that work well with static HTML, so switching to javascript-only would require 1) more focused pure-javascript testing (jasmine), and 2) integrating javascript into capybara integration tests. This is just a matter of time and work, but it's probably significant. Maintenance. Getting rid of HAML. I love HAML, it's so easy to write, it prints pretty HTML... It makes code clean, it makes maintenance easy. Going with javascript, there's nothing as concise. SEO. I know google handles the ajax /#!/path, but haven't grasped how this will affect other search engines and how older browsers handle it. Seems like it'd require a significant setup.

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  • How to add addtional disks to a Windows 2008 KVM based Guest?

    - by taazaa
    I have a Win 2008 KVM based guest VM running on a Ubuntu 10 host. It is a raw image of 22G. I want to add a "data" drive which would show up as "D:\" drive on the guest. I first created a raw image using: qemu-img create -f raw ~/vmdisk2.img 50G Then, tried attaching it using virsh attach-disk. When that did not work, I tried editing the xml file of the VM directly. Both did not seem to work. I would greatly appreciate any help on how to do this and what the best practice is. I want to keep the base image small, so that I can clone it (hopefully) and then attach necessary storage based on the application at hand. Update: The xml of the vm before adding the second drive: <domain type='kvm'> <name>win08e-vm1</name> <uuid>183a4ba0-1c0b-0b04-ad01-aa7c3a4cb390</uuid> <memory>1048576</memory> <currentMemory>1048576</currentMemory> <vcpu>2</vcpu> <os> <type arch='x86_64' machine='pc-0.12'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='localtime'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/bin/kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw'/> <source file='/var/lib/libvirt/images/win08e-vm1.img'/> <target dev='hda' bus='ide'/> <address type='drive' controller='0' bus='0' unit='0'/> </disk> <disk type='file' device='cdrom'> <driver name='qemu' type='raw'/> <source file='/home/taazaa/iso/Win08ER264.iso'/> <target dev='hdc' bus='ide'/> <readonly/> <address type='drive' controller='0' bus='1' unit='0'/> </disk> <controller type='ide' index='0'> <address type='pci' domain='0x0000' bus='0x00' slot='0x01' function='0x1'/> </controller> <interface type='bridge'> <mac address='52:54:00:7f:a7:ae'/> <source bridge='br0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x03' function='0x0'/> </interface> <serial type='pty'> <target port='0'/> </serial> <console type='pty'> <target type='serial' port='0'/> </console> <input type='tablet' bus='usb'/> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='-1' autoport='yes' keymap='en-us'/> <video> <model type='vga' vram='9216' heads='1'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x02' function='0x0'/> </video> <memballoon model='virtio'> <address type='pci' domain='0x0000' bus='0x00' slot='0x04' function='0x0'/> </memballoon> </devices> </domain> Thanks!

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  • Wireshark does not see interfaces (winXP)

    - by bua
    Short story: Wireshark is working....on my winXP-32b ... usage .... Long long time later Wireshark does not work It can't find any usefull interface (just VPN) ipconfig /all Ethernet adapter Wireless Network Connection: Media State . . . . . . . . . . . : Media disconnected Description . . . . . . . . . . . : Dell Wireless 1490 Dual Band WLAN Mini-Card Physical Address. . . . . . . . . : SOME VALID MAC Ethernet adapter eth0: Connection-specific DNS Suffix . : xxxx Description . . . . . . . . . . . : Broadcom 440x 10/100 Integrated Controller Physical Address. . . . . . . . . : SOME VALID MAC Dhcp Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes IP Address. . . . . . . . . . . . : 192.168.12.68 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 192.168..... ..... Ethernet adapter Local Area Connection: Media State . . . . . . . . . . . : Media disconnected Description . . . . . . . . . . . : Fortinet virtual adapter Physical Address. . . . . . . . . : SOME VALID MAC Following steps didn't help: Several Wireshark re-installation Several LIBPCAP re installation SP3 for winXP Any ideas welcome.

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  • Problems with createImage(int width, int height)

    - by Jonathan
    I have the following code, which is run every 10ms as part of a game: private void gameRender() { if(dbImage == null) { //createImage() returns null if GraphicsEnvironment.isHeadless() //returns true. (java.awt.GraphicsEnvironment) dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); //Error recieved return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } The problem is that it enters the if statement which checks for the Image being null, even after I attempt to define the image. I looked around, and it seems that createImage() will return null if GraphicsEnvironment.isHeadless() returns true. I don't understand exactly what the isHeadless() method's purpose is, but I thought it might have something to do with the compiler or IDE, so I tried on two, both of which get the same error (Eclipse, and BlueJ). Anyone have any idea what the source of the error is, and how I might fix it? Thanks in advance Jonathan ................................................................... EDIT: I am using java.awt.Component.createImage(int width, int height). The purpose of this method is to ensure the creation of, and edit an Image that will contain the view of the player of the game, that will later be drawn to the screen by means of a JPanel. Here is some more code if this helps at all: public class Sim2D extends JPanel implements Runnable { private static final int PWIDTH = 500; private static final int PHEIGHT = 400; private volatile boolean running = true; private volatile boolean gameOver = false; private Thread animator; //gameRender() private Graphics dbg; private Image dbImage = null; public Sim2D() { setBackground(Color.white); setPreferredSize(new Dimension(PWIDTH, PHEIGHT)); setFocusable(true); requestFocus(); //Sim2D now recieves key events readyForTermination(); addMouseListener( new MouseAdapter() { public void mousePressed(MouseEvent e) { testPress(e.getX(), e.getY()); } }); } //end of constructor private void testPress(int x, int y) { if(!gameOver) { gameOver = true; //end game at mousepress } } //end of testPress() private void readyForTermination() { addKeyListener( new KeyAdapter() { public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if((keyCode == KeyEvent.VK_ESCAPE) || (keyCode == KeyEvent.VK_Q) || (keyCode == KeyEvent.VK_END) || ((keyCode == KeyEvent.VK_C) && e.isControlDown()) ) { running = false; //end process on above list of keypresses } } }); } //end of readyForTermination() public void addNotify() { super.addNotify(); //creates the peer startGame(); //start the thread } //end of addNotify() public void startGame() { if(animator == null || !running) { animator = new Thread(this); animator.start(); } } //end of startGame() //run method for world public void run() { while(running) { long beforeTime, timeDiff, sleepTime; beforeTime = System.nanoTime(); gameUpdate(); //updates objects in game (step event in game) gameRender(); //renders image paintScreen(); //paints rendered image to screen timeDiff = (System.nanoTime() - beforeTime) / 1000000; sleepTime = 10 - timeDiff; if(sleepTime <= 0) //if took longer than 10ms { sleepTime = 5; //sleep a bit anyways } try{ Thread.sleep(sleepTime); //sleep by allotted time (attempts to keep this loop to about 10ms) } catch(InterruptedException ex){} beforeTime = System.nanoTime(); } System.exit(0); } //end of run() private void gameRender() { if(dbImage == null) { dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } //end of gameRender() } //end of class Sim2D Hope this helps clear things up a bit, Jonathan

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  • Stopping the animation after you let go of a key

    - by Michael Zeuner
    What I have right now is an animation that starts when I press space: if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; However when I stop clicking space my animation continues. until I move my player, how do I make it so it stops the animation right when you let go of space? A few lines Animation player, movingUp, movingDown, movingLeft, movingRight, movingRightSwingingSword; int[] duration = {200,200}; public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { Image[] attackRight = {new Image("res/buckysRightSword1.png"), new Image("res/buckysRightSword2.png")}; movingRightSwingingSword = new Animation(attackRight, duration, true); } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; } Full Code package javagame; import org.newdawn.slick.*; import org.newdawn.slick.state.*; public class Play extends BasicGameState { Animation player, movingUp, movingDown, movingLeft, movingRight, movingRightSwingingSword; Image worldMap; boolean quit = false; int[] duration = {200,200}; float playerPositionX = 0; float playerPositionY = 0; float shiftX = playerPositionX + 320; float shiftY = playerPositionY + 160; public Play(int state) { } public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { worldMap = new Image("res/world.png"); Image[] walkUp = {new Image("res/buckysBack.png"), new Image("res/buckysBack.png")}; Image[] walkDown = {new Image("res/buckysFront.png"), new Image("res/buckysFront.png")}; Image[] walkLeft = {new Image("res/buckysLeft.png"), new Image("res/buckysLeft.png")}; Image[] walkRight = {new Image("res/buckysRight.png"), new Image("res/buckysRight.png")}; Image[] attackRight = {new Image("res/buckysRightSword1.png"), new Image("res/buckysRightSword2.png")}; movingUp = new Animation(walkUp, duration, false); movingDown = new Animation(walkDown, duration, false); movingLeft = new Animation(walkLeft, duration, false); movingRight = new Animation(walkRight, duration, false); //doesnt work! vvv movingRightSwingingSword = new Animation(attackRight, duration, true); player = movingDown; } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { worldMap.draw(playerPositionX, playerPositionY); player.draw(shiftX, shiftY); g.drawString("Player X: " + playerPositionX + "\nPlayer Y: " + playerPositionY, 400, 20); if (quit == true) { g.drawString("Resume (R)", 250, 100); g.drawString("MainMenu (M)", 250, 150); g.drawString("Quit Game (Q)", 250, 200); if (quit==false) { g.clear(); } } } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { Input input = gc.getInput(); if(input.isKeyDown(Input.KEY_UP)) { player = movingUp; playerPositionY += delta * .1f; if(playerPositionY>162) playerPositionY -= delta * .1f; } if(input.isKeyDown(Input.KEY_DOWN)) { player = movingDown; playerPositionY -= delta * .1f; if(playerPositionY<-600) playerPositionY += delta * .1f; } if(input.isKeyDown(Input.KEY_RIGHT)) { player = movingRight; playerPositionX -= delta * .1f; if(playerPositionX<-840) playerPositionX += delta * .1f; } if(input.isKeyDown(Input.KEY_LEFT)) { player = movingLeft; playerPositionX += delta * .1f; if(playerPositionX>318) playerPositionX -= delta * .1f; } if(input.isKeyDown(Input.KEY_SPACE)) player = movingRightSwingingSword; if(input.isKeyDown(Input.KEY_ESCAPE)) quit = true; if(input.isKeyDown(Input.KEY_R)) if (quit == true) quit = false; if(input.isKeyDown(Input.KEY_M)) if (quit == true) {sbg.enterState(0); quit = false;} if(input.isKeyDown(Input.KEY_Q)) if (quit == true) System.exit(0); } public int getID() { return 1; } }

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  • Lines don't overlap when they should Java Swing

    - by Sven
    I'm drawing lines in a JFrame on a self made gridPanel. Problem is, I draw the lines between 2 points. When I have a line that is between point 1 and point 2 and a line between point 2 and point 3, the lines should connect. This however isn,t the case, there is a small gap in between, no idea why. But it isn't drawing till the end of the specified point. (start point is correct.) Here is the code of the JFrame: public void initialize(){ this.setLayout(new BorderLayout()); this.setPreferredSize(new Dimension(500, 400)); gridPane = new GridPane(); gridPane.setBackground(Color.WHITE); gridPane.setSize(this.getPreferredSize()); gridPane.setLocation(0, 0); this.add(gridPane,BorderLayout.CENTER); //createSampleLabyrinth(); drawWall(0,5,40,5); //These are the 2 lines that don't connect. drawWall(40,5,80,5); this.pack(); } drawWall calls a method that calls a method in GridPane. The relevant code in gridPane: /** * Draws a wall on this pane. With the starting point being x1, y1 and its end x2,y2. * @param x1 * @param y1 * @param x2 * @param y2 */ public void drawWall(int x1, int y1, int x2, int y2) { Wall wall = new Wall(x1,y1,x2,y2, true); wall.drawGraphic(); wall.setLocation(x1, y1); wall.setSize(10000,10000); this.add(wall, JLayeredPane.DEFAULT_LAYER); this.repaint(); } This method creates a wall and puts it in the Jframe. The relevant code of the wall: public class Wall extends JPanel { private int x1; private int x2; private int y1; private int y2; private boolean black; /** * x1,y1 is the start point of the wall (line) end is x2,y2 * * @param x1 * @param y1 * @param x2 * @param y2 */ public Wall(int x1, int y1, int x2, int y2, boolean black) { this.x1 = x1; this.x2 = x2; this.y1 = y1; this.y2 = y2; this.black = black; setOpaque(false); } private static final long serialVersionUID = 1L; public void drawGraphic() { repaint(); } public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g; if(black){ g2.setColor(Color.BLACK); g2.setStroke(new BasicStroke(8)); } else { g2.setColor(Color.YELLOW); g2.setStroke(new BasicStroke(3)); } g2.drawLine(x1, y1, x2, y2); } } So, where am I going wrong? The true/false is to determine if the wall should be black or yellow, nothing to be concerned about.

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  • Android Frame based animation memory problem

    - by madsleejensen
    Hi all Im trying to create a animation on top of a Camera Surface view. The animation if a box rotating, and to enable transparency i made a bunch of *.png files that i want to just switch out on top of the Camera view. The problem is Android wont allow me to allocate so many images (too much memory required) so the AnimationDrawable is not an option. Will i be able to allocate all the *.png bitmaps if i use OpenGL instead? then i would store all the *.png's as Textures and just make my own animation logic? is am i under the same restrictions there? Any ideas on how to solve this problem ? Ive made a Custom view that loads the image resource on every frame and discards it when next frame is to be displayed. But the performance is terrible. import android.app.Activity; import android.content.res.Resources; import android.graphics.drawable.Drawable; import android.os.SystemClock; import android.util.Log; import android.widget.ImageView; public class FrameAnimationView extends ImageView { private int mFramesPerSecond = 10; private int mTimeBetweenFrames = (1000 / mFramesPerSecond); private int mCurrentFrame = 1; private String[] mFrames; private Thread mAnimationThread; private Resources mResources; private String mIdentifierPrefix; private Activity mContext; private boolean mIsAnimating = false; private Integer[] mDrawableIndentifiers; public FrameAnimationView(Activity context, String[] frames) { super(context); mContext = context; mResources = context.getResources(); mFrames = frames; mIdentifierPrefix = context.getPackageName() + ":drawable/"; mDrawableIndentifiers = new Integer[frames.length]; } private void initAnimationThread() { mAnimationThread = new Thread(new Runnable() { @Override public void run() { while (mIsAnimating) { final int frameToShow = (mCurrentFrame - 1); //Log.e("frame", Integer.toString(frameToShow)); mContext.runOnUiThread(new Runnable() { @Override public void run() { if (mDrawableIndentifiers[frameToShow] == null) { String frameId = mFrames[frameToShow]; int drawableResourceId = mResources.getIdentifier(mIdentifierPrefix + frameId, null, null); mDrawableIndentifiers[frameToShow] = drawableResourceId; } Drawable frame = getResources().getDrawable(mDrawableIndentifiers[frameToShow]); setBackgroundDrawable(frame); if (mCurrentFrame < mFrames.length) { mCurrentFrame++; } else { mCurrentFrame = 1; } } }); try { Thread.sleep(mTimeBetweenFrames); } catch (InterruptedException e) { e.printStackTrace(); } } } }); } public void setFramesPerSecond(int fps) { mFramesPerSecond = fps; mTimeBetweenFrames = (1000 / mFramesPerSecond); } public void startAnimation() { if (mIsAnimating) return; mIsAnimating = true; initAnimationThread(); mAnimationThread.start(); } public void stopAnimation() { if (mIsAnimating) { Thread oldThread = mAnimationThread; mAnimationThread = null; oldThread.interrupt(); mIsAnimating = false; } } }

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  • xts error - order.by requires an appropriate time-based object

    - by Samo
    I can not resolve why error in simple creation of xts object xts(rep(0, NROW(TICK.NYSE)), order.by = index(TICK.NYSE)) Error in xts(rep(0, NROW(TICK.NYSE)), order.by = index(TICK.NYSE)) : order.by requires an appropriate time-based object appeared while this was working perfectly 14 days ago when I last used the same code (since then the only difference is that TICK.NYSE grow in length since data was added since then). More details below: > Sys.getenv("TZ") [1] "EST" > tail(xts(rep(0, NROW(TICK.NYSE)), order.by = index(TICK.NYSE))) Error in xts(rep(0, NROW(TICK.NYSE)), order.by = index(TICK.NYSE)) : order.by requires an appropriate time-based object > class(index(TICK.NYSE["T09:30/T09:31"])) [1] "POSIXct" > tail(xts(rep(0, NROW(tail(TICK.NYSE))), order.by = index(tail(TICK.NYSE)))) Error in xts(rep(0, NROW(tail(TICK.NYSE))), order.by = index(tail(TICK.NYSE))) : order.by requires an appropriate time-based object > tail(TICK.NYSE) TICK-NYSE.Open TICK-NYSE.High TICK-NYSE.Low TICK-NYSE.Close 2012-03-15 14:54:00 -278 -89 -299 -89 2012-03-15 14:55:00 -89 427 -89 201 2012-03-15 14:56:00 201 318 30 234 2012-03-15 14:57:00 234 242 -222 -64 2012-03-15 14:58:00 -64 346 -82 346 2012-03-15 14:59:00 346 525 36 525 TICK-NYSE.Volume TICK-NYSE.WAP TICK-NYSE.hasGaps 2012-03-15 14:54:00 0 0 0 2012-03-15 14:55:00 0 0 0 2012-03-15 14:56:00 0 0 0 2012-03-15 14:57:00 0 0 0 2012-03-15 14:58:00 0 0 0 2012-03-15 14:59:00 0 0 0 TICK-NYSE.Count 2012-03-15 14:54:00 31 2012-03-15 14:55:00 31 2012-03-15 14:56:00 31 2012-03-15 14:57:00 31 2012-03-15 14:58:00 29 2012-03-15 14:59:00 30 > str(TICK.NYSE) An ‘xts’ object from 2011-01-18 09:30:00 to 2012-03-15 14:59:00 containing: Data: num [1:114090, 1:8] -5 -144 24 -148 -184 -77 20 121 111 -60 ... - attr(*, "dimnames")=List of 2 ..$ : NULL ..$ : chr [1:8] "TICK-NYSE.Open" "TICK-NYSE.High" "TICK-NYSE.Low" "TICK-NYSE.Close" ... Indexed by objects of class: [POSIXct,POSIXt] TZ: xts Attributes: List of 4 $ from : chr "20110119 23:59:59" $ to : chr "20110124 23:59:59" $ src : chr "IB" $ updated: POSIXct[1:1], format: "2012-01-19 02:34:52" > str(index(TICK.NYSE)) Class 'POSIXct' atomic [1:114090] 1.3e+09 1.3e+09 1.3e+09 1.3e+09 1.3e+09 ... ..- attr(*, "tzone")= chr "" ..- attr(*, "tclass")= chr [1:2] "POSIXct" "POSIXt" > Sys.getenv("TZ") [1] "EST" > tail(index(TICK.NYSE)) [1] "2012-03-15 14:54:00 EST" "2012-03-15 14:55:00 EST" [3] "2012-03-15 14:56:00 EST" "2012-03-15 14:57:00 EST" [5] "2012-03-15 14:58:00 EST" "2012-03-15 14:59:00 EST" > head(index(TICK.NYSE)) [1] "2011-01-18 09:30:00 EST" "2011-01-18 09:31:00 EST" [3] "2011-01-18 09:32:00 EST" "2011-01-18 09:33:00 EST" [5] "2011-01-18 09:34:00 EST" "2011-01-18 09:35:00 EST" > Sys.info() sysname "Linux" release "3.0.0-16-generic" version "#28-Ubuntu SMP Fri Jan 27 17:44:39 UTC 2012" > sessionInfo() R version 2.14.1 (2011-12-22) Platform: x86_64-pc-linux-gnu (64-bit) locale: [1] LC_CTYPE=en_US.UTF-8 LC_NUMERIC=C [3] LC_TIME=en_US.UTF-8 LC_COLLATE=en_US.UTF-8 [5] LC_MONETARY=en_US.UTF-8 LC_MESSAGES=en_US.UTF-8 [7] LC_PAPER=en_US.UTF-8 LC_NAME=en_US.UTF-8 [9] LC_ADDRESS=en_US.UTF-8 LC_TELEPHONE=en_US.UTF-8 [11] LC_MEASUREMENT=en_US.UTF-8 LC_IDENTIFICATION=en_US.UTF-8 attached base packages: [1] stats graphics grDevices utils datasets methods base other attached packages: [1] lattice_0.20-0 multicore_0.1-7 [3] doSNOW_1.0.5 snow_0.3-8 [5] doRedis_1.0.4 rredis_1.6.3 [7] foreach_1.3.2 codetools_0.2-8 [9] iterators_1.0.5 PerformanceAnalytics_1.0.3.3 [11] quantstrat_0.6.1 blotter_0.8.4 [13] twsInstrument_1.3-3 FinancialInstrument_0.10.6 [15] IBrokers_0.9-6 quantmod_0.3-18 [17] TTR_0.21-0 xts_0.8-4 [19] Defaults_1.1-1 strucchange_1.4-6 [21] sandwich_2.2-8 zoo_1.7-7 [23] rj_1.0.2-5 loaded via a namespace (and not attached): [1] grid_2.14.1 tools_2.14.1 > dput(tail(TICK.NYSE)) structure(c(-385, -213, -42, -334, -233, -111, -121, 20, -14, -125, -73, 265, -583, -269, -426, -520, -443, -440, -213, -42, -334, -233, -111, 119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 31, 30, 30, 31, 31), class = c("xts", "zoo" ), .indexCLASS = c("POSIXct", "POSIXt"), .indexTZ = "", from = "20110119 23:59:59", to = "20110124 23:59:59", src = "IB", updated = structure(1326958492.96405, class = c("POSIXct", "POSIXt")), index = structure(c(1331927640, 1331927700, 1331927760, 1331927820, 1331927880, 1331927940), tzone = "", tclass = c("POSIXct", "POSIXt")), .Dim = c(6L, 8L), .Dimnames = list(NULL, c("TICK-NYSE.Open", "TICK-NYSE.High", "TICK-NYSE.Low", "TICK-NYSE.Close", "TICK-NYSE.Volume", "TICK-NYSE.WAP", "TICK-NYSE.hasGaps", "TICK-NYSE.Count")))

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  • output image is not displayed

    - by gerry chocolatos
    so, im doing an image detection which i have to process on each red, green, n blue element to get the edge map and combine them become one to show the output. but it doesnt show my output image would anyone pls be kind enough to help me? here is my code so far. //get the red element process_red = new int[width * height]; counter = 0; for(int i = 0; i < 256; i++) { for(int j = 0; j < 256; j++) { int clr = buff_red.getRGB(j, i); int red = (clr & 0x00ff0000) >> 16; red = (0xFF<<24)|(red<<16)|(red<<8)|red; process_red[counter] = red; counter++; } } //set threshold value for red element int threshold = 100; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { int bin = (buff_red.getRGB(x, y) & 0x000000ff); if (bin < threshold) bin = 0; else bin = 255; buff_red.setRGB(x,y, 0xff000000 | bin << 16 | bin << 8 | bin); } } and i do the same way for my green n blue elements. and then i wanted to get to combination of the three by doing it this way: //combine the three elements process_combine = new int[width * height]; counter = 0; for(int i = 0; i < 256; i++) { for(int j = 0; j < 256; j++) { int clr_a = buff_red.getRGB(j, i); int ar = clr_a & 0x000000ff; int clr_b = buff_green.getRGB(j, i); int bg = clr_b & 0x000000ff; int clr_c = buff_blue.getRGB(j, i); int cb = clr_b & 0x000000ff; int alpha = 0xff000000; int combine = alpha|(ar<<16)|(bg<<8)|cb; process_combine[counter] = combine; counter++; } } buff_rgb = new BufferedImage(width,height, BufferedImage.TYPE_INT_ARGB); Graphics rgb; rgb = buff_rgb.getGraphics(); rgb.drawImage(output_rgb, 0, 0, null); rgb.dispose(); repaint(); and to show the output whic is from the combining process, i use a draw method: g.drawImage(buff_rgb,800,100,this); but still it doesnt show the image. can anyone pls help me? ur help is really appreciated. thanks.

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