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  • Just wondering about "Do-It Yourself Apps" on the internet versus apps written by us developers

    - by user657514
    Hi, I have been doing Objective-C programming over the past few weeks, and I have learnt a lot. However, I see that there are other Web-companies offering services to consumers directly from their website that allow consumers to create their apps through a point and click and drag features without any code. Clearly they are more cost effective and fast than having a developer write an app. I was wondering if there are any advantages then of having a developer build an app for someone, other than the obvious advantage that its got a custom look and feel. Could someone please clarify, since Im new and would like to evaluate whether it is worthwhile spending time towards learning a whole new development environment when someone could just use a webservice to make an app for multiple platforms Thanks

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  • Knockback enemy based off of direction sprite is facing

    - by pengume
    Hey Everyone, Today I am trying to make it so if I hit the enemy then the enemy well be knocked backwards in the direction the sprite is facing. I am rotating the sprite around 360 degrees using a joystick on the screen and wanted to know the best practice or ways to accomplish this. I have come up with a few ideas but none of them make use of the sprites angle he is facing just a check to see if I hit the bottom then move him upward and so forth. I am just stumped on how to apply the sprites angle to the enemies x and y coordinate and move him accordingly. Has anyone tried this and have suggestions or things to look for? Thanks in advance.

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  • News Applications internal working [on hold]

    - by Vijay
    How does news applications work other than RSS Feed based applications? I know some of them take the RSS content from the source site.But sometimes I see, those applications show - Title Description Date Image video etc. Even though when I see the original site's rss, image, video is not there in rss. So how does one get that to show in there applications? Some applications even shows feeds from magazine sites, newspaper sites. How do these applications work? I am creating an application which will link to different news sites feeds categorized (like top news, technology, games, articles etc.) On the front page it will show the website names, then on selection of any news site it will get the feed from that website and show it to user. So I would like to know All the fetching of data from should be done on user selection or data should be prefetched? Detailed information I want to fetch from the original like provided in the rss data. How should I go about it?

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  • LibGDX onTouch() method kill on touch

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? please help Thank you M @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } here is my enemy class public class Bullet extends Sprite { private Vector2 velocity; private float lifetime; public Bullet(float x, float y) { velocity = new Vector2(0, 0); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); velocity.x += dx * delta; velocity.y += dy * delta; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know Thank you

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  • Help with Meshes, and Shading

    - by Brian Diehr
    In a game I'm making in LibGdx, I wish to incorporate a ripple effect. I'm confused as to how I get access to the individual pixels on the screen, or any way to influence them (apart from what I can do with sprite batch). I have my suspicions that I have to do it through openGL, and it has something to do with apply a mesh? This brings me to my question, what exactly is a mesh? I've been working on my game for about half a year, and am doing great with the other aspects of the game, but I find this more advance stuff isn't as well documented. Thanks!

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  • Can software operation damage an SD card?

    - by Borek
    My SD card has a broken boot sector and the tools I've tried say that it's not repairable (I've tried TestDisk, DriveRestore Pro and Easeus Partition Recovery). The card was in my Android phone and at one point, it simply shut down and I had to reboot it. After I rebooted it, the SD card was not recognized and since then I've tried to recover it (I don't want to format the card as it contains some data I'd like not to lose although it's nothing critical). My question is, can some software error in Android, or a sudden crash of a system, damage the SD card? Or was it the other way around, the card first died and it brought the system down?

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  • OpenGLES 2.0 gluunProject

    - by secheung
    I've spent more time than i should trying to get my ray picking program working. I'm pretty convinced my math is solid with respect to line plane intersection, but I believe the problem lies with the changing of the mouse screen touch into 3D world space. Heres my code public void passTouchEvents(MotionEvent e){ int[] viewport = {0,0,viewportWidth,viewportHeight}; float x = e.getX(), y = viewportHeight - e.getY(); float[] pos1 = new float[4]; float[] pos2 = new float[4]; GLU.gluUnProject( x, y, 0.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos1, 0); GLU.gluUnProject( x, y, 1.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos2, 0); } Just as a reference I've tried transforming the coordinates 0,0,0 and got an offset. It would be appreciated if you would answer using opengl es 2.0 code. Thanks

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  • Nexus S 4g not detected by computer

    - by Newbie in over his head
    A little bit of a disclaimer, I have very little knowledge of the correct terminology for some of the things I'm going to ask about, and I apologize in advance I have a Nexus S 4g phone that is, at the moment of writing, connected to my 11.10 computer through its USB charger cable. In the past, connecting the phone like this has allowed me to transfer files between my computer and my phone; I'm able to get my music onto my phone, and my photos onto my computer, for example. For some reason, this has stopped working. My phone still charges its battery when connected to the computer, but neither the computer nor the phone recognized that they are connected. Is there something I can do to get the phone and the computer to detect each other? I don't know how to fix this, and it's more than a little frustrating. Any help would be greatly appreciated.

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  • Any reasonable UPS for a Desktop PC, just to shut it down?

    - by Michael Stum
    While I do have a surge protector to protect against overvoltage (hopefully), I have nothing against undervoltage. When a lightning storm hits, I had the lights flickering at some point. The PC continued to run, but it got me thinking of getting a UPS as a way to a) have a clean 120V/60Hz power source and b) have a way to shut down the PC in case something bad happens. I heard not all UPS' protect against power spikes, so I wonder if someone has a recommendation? It does not need to keep the PC on for a long time if the power goes out, it's good enough if it shuts down the PC after 5 minutes or so. There are 2 PCs connected. One is a Core i7-860 with a Radeon 5870 running Windows 7 Ultimate (so quite power hungry. It uses a 600W PSU but I have no measurements of the actual usage), the other one is a Windoes Home Server, running WHS/Windows Server 2003. Any recommendations in the low-price segment?

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  • How can I use an object pool for optimization in AndEngine?

    - by coder_For_Life22
    I have read up on a tutorial that allows you to reuse sprites that are re-added to the scene such as bullets from a gun or any other objects using an ObjectPool. In my game i have a variation of sprites about 6 all together with different textures. This is how the object pool is set up with its own class extending Java's GenericPool class public class BulletPool extends GenericPool<BulletSprite> { private TextureRegion mTextureRegion; public BulletPool(TextureRegion pTextureRegion) { if (pTextureRegion == null) { // Need to be able to create a Sprite so the Pool needs to have a TextureRegion throw new IllegalArgumentException("The texture region must not be NULL"); } mTextureRegion = pTextureRegion; } /** * Called when a Bullet is required but there isn't one in the pool */ @Override protected BulletSprite onAllocatePoolItem() { return new BulletSprite(mTextureRegion); } /** * Called when a Bullet is sent to the pool */ @Override protected void onHandleRecycleItem(final BulletSprite pBullet) { pBullet.setIgnoreUpdate(true); pBullet.setVisible(false); } /** * Called just before a Bullet is returned to the caller, this is where you write your initialize code * i.e. set location, rotation, etc. */ @Override protected void onHandleObtainItem(final BulletSprite pBullet) { pBullet.reset(); } } As you see here it takes a TextureRegion parameter. The only problem i am facing with this is that i need to have 6 different sprites recycled and reused in the ObjectPool. This ObjectPool is set up to only use one TextureRegion. Any idea's or suggestions on how to do this?

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  • Bitmap & Object Collision Help

    - by MarkEz
    Is it possible to detect when an object and a bitmap collide. I have an arraylist of sprites that I am shooting with an image. I tried using this method here but as soon as the bitmap appears the sprite disappears, this is in the Sprite class: public boolean isCollision(Bitmap other) { // TODO Auto-generated method stub if(other.getWidth() > x && other.getWidth() < x + width && >other.getHeight() > y && other.getHeight() < y + height); return true; }

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  • To Run Linux (Ubuntu) on Windows 7, is using Virtual PC one of the best ways?

    - by Jian Lin
    I need to try Linux (Ubuntu) and feel hesitant to install Ubuntu on top of a Win 7 machine to dual boot (might need to use Win7 and Ubuntu at the same time). Is creating a Virtual PC on Win7, and then install the latest Ubuntu on that Virtual PC one of the better option? So I think I can create a Virtual PC with an empty virtual hard disk (vhd), say, for 30GB, and then put in the Ubuntu DVD-R or CD-R to install Ubuntu onto that empty hard disk.

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  • Split up a screen into regions

    - by nexen
    My task: I want to split up a screen into 3 regions for buffs-bar (with picked items), score-info and a game-map. It doesn't matter are regions intersect with each other or not. For example: I have a screen with width=1; height=1 and the origin of coordinates (0;0) is the left bottom point. I have 3 functions: draw items, draw info, draw map. If I use it without any matrix transformations, it draws fullscreen, because it's vertex coordinates are from 0;0 to 1;1. (pseudo-code) drawItems(); drawInfo(); drawMap(); And after that I see only map onto info onto items. My goal: I have some matrixes for transformation vertexes with 0;0-1;1 coordinates to strict regions. There is only one thing, what I need to do - set matrix before drawing. So my call of drawItems-function is like: (pseudo-code) adjustViewMatrixes_andSomethingElse(items.position_of_the_region_there_it_should_be_drawn, items.sizes_of_region_to_draw); setItemsMatrix(); drawItems(); //the same function with vertex coordinates 0;0->1;1, //but it draws in other coordinates, //because I have just set the matrix for region I know only some people will understand me, so there is a picture with regions which I need to make. Every region has 0;0 - 1;1 inner coordinates.

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  • How to display strings in activity 3 from activity 1, 2? [migrated]

    - by user107160
    I need to get strings values from two different activities say activity1 and activity2, each activity should have maximum 4 edittext field..so totally eight fields should be displayed orderly in activity3. I have tried the code which is not displaying in the activity3. Look at code, Activity1 String namef = fname.getText().toString(); Intent first = new Intent(AssessmentActivity.this, Second.class); first.putExtra("list1", namef); startActivity(first); String namel = lname.getText().toString(); Intent second = new Intent(AssessmentActivity.this, Second.class); second.putExtra("list2", namel); startActivity(second); String phone = mob.getText().toString(); Intent third = new Intent(AssessmentActivity.this, Second.class); third.putExtra("list3", phone); startActivity(third); String mailid = email.getText().toString(); Intent fourth = new Intent(AssessmentActivity.this, Second.class); fourth.putExtra("list4", mailid); startActivity(fourth); Activity2 String cont = addr.getText().toString(); Intent fifth = new Intent(Second.this, Third.class); fifth.putExtra("list5", cont); startActivity(fifth); String db = dob.getText().toString(); Intent sixth = new Intent(Second.this, Third.class); sixth.putExtra("list6", db); startActivity(sixth); String nation = citizen.getText().toString(); Intent Seventh = new Intent(Second.this, Third.class); Seventh.putExtra("list7", nation); startActivity(Seventh); String subject = course.getText().toString(); Intent Eight = new Intent(Second.this, Third.class); Eight.putExtra("list8", subject); startActivity(Eight); *Activity3* TextView first = (TextView)findViewById(R.id.textView2); String fieldone = getIntent().getStringExtra("list1" ); first.setText(fieldone); TextView second = (TextView)findViewById(R.id.textView3); String fieldtwo = getIntent().getStringExtra("list2" ); second.setText(fieldtwo); TextView third = (TextView)findViewById(R.id.textView4); String fieldthree = getIntent().getStringExtra("list3" ); third.setText(fieldthree); TextView fourth = (TextView)findViewById(R.id.textView5); String fieldfour = getIntent().getStringExtra("list4" ); fourth.setText(fieldfour); TextView fifth = (TextView)findViewById(R.id.textView6); String fieldfive = getIntent().getStringExtra("list5" ); fifth.setText(fieldfive); TextView sixth = (TextView)findViewById(R.id.textView7); String fieldsix = getIntent().getStringExtra("list6" ); sixth.setText(fieldsix); TextView seventh = (TextView)findViewById(R.id.textView8); String fieldseven = getIntent().getStringExtra("list7" ); seventh.setText(fieldseven); TextView eight = (TextView)findViewById(R.id.textView3); String fieldeight = getIntent().getStringExtra("list8"); eight.setText(fieldeight);

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  • Should Starting a Quick Game via Google Game Services be Iterated?

    - by user46727
    I have been following this tutorial for Google Play Game Services. I am a little unclear as to if the room matching algorithm should be looped or not. Can I just initialize this process once and let it time out? Or by iterating through it is it somehow rechecking it? If anyone had the approximate timeout that would be great as well. The problem stems from the fact that even when both phones are signing into the Game Services (at virtually the same time, my friend and I logged in), the room is not registering multiple people. One time my friend's phone even entered the game map, showing that he somehow was able to progress from the room initialization process. Relevant screen update methods which I am starting this matchmaking process: @Override public void update(float deltaTime) { game.options.updateTiles(); if(!isInitiated) { startQuickGame(); } } private void startQuickGame() { // auto-match criteria to invite one random automatch opponent. // You can also specify more opponents (up to 3). if(game.mGoogleClient.isConnected() && !isInitiated) { Bundle am = RoomConfig.createAutoMatchCriteria(1, 3, 0); // build the room config: RoomConfig.Builder roomConfigBuilder = RoomConfig.builder(Network.getInstance()); roomConfigBuilder.setMessageReceivedListener(Network.getInstance()); roomConfigBuilder.setRoomStatusUpdateListener(Network.getInstance()); roomConfigBuilder.setAutoMatchCriteria(am); RoomConfig roomConfig = roomConfigBuilder.build(); // create room: Games.RealTimeMultiplayer.create(game.mGoogleClient, roomConfig); // go to game screen this.mRoom = Network.getInstance().getRoom(); if(this.mRoom != null && this.mRoom.getParticipants().size() >= 2) { game.setScreen(new MultiGameScreen(game, this.mRoom)); isInitiated = true; } } else { game.mGoogleClient.connect(); } }

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  • sprite animation in openGL

    - by Sid
    I am facing problems on implementing sprite animation in opneGL ES. i've googled it and the only thing i am getting is the Tutorial implementing via Canvas. i know the way but i am having problems in implementing it. What i need : A sprite animation on collision detection. What i did : Collision Detection function working properly. PS : everything is working fine but i want to implement the animation in OPENGL ONLY. Canvas won't work in my case.

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  • Any idea of what to do with an old PC?

    - by phineas
    I got an old PC for free, similar to that one. Additionlly, I'm a hobbyist programmer who does mainly python and java under a linux (mostly ubuntu) development environment. And now I wonder what I could do with such a piece of crappy hardware and would be pleased to get a good answer. It's one thing if you code your app that could run on almost any pc (or webbrowser) but another if you got an own hardware platform which you could extend or more generally customize the way you like. What I would like to hear from you: Are you in a similar situation? Have you already done a project like that? What would be your ideas?

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  • Bitmap & Object Collision Help

    - by MarkEz
    Is it possible to detect when an object and a bitmap collide. I have an arraylist of sprites that I am shooting with an image. I tried using this method here but as soon as the bitmap appears the sprite disappears, this is in the Sprite class: public boolean isCollision(Bitmap other) { if(other.getWidth() > x && other.getWidth() < x + width && >other.getHeight() > y && other.getHeight() < y + height); return true; }

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  • Saving files with libgdx

    - by Rudy_TM
    Writing my game in libgdx, i arrived at the point when i need to save the player stats and the info of the levels, but in libgdx its not allowed to write the file inside folder of the application, only external (in the sd) is allowed, well, the point is that i want that my new file cat be seen by anyone, or if they see it how can i pass it to a binary file, so no one can see it. I just want to hide the file :P

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  • How to access the SD card through my Sony Ericsson Xperia Arc Phone?

    - by user16364
    I have a Sony Ericsson Xperia Arc phone and I cannot access its SD card through the USB cable provided. I have set the USB connection mode to MSC yet when I connect the phone to my computer I cannot see the SD card (or anything for that matter). The Disk Utility however, does see an SEMC Mass Storage device but it says that no media was detected. I have validated that the SD card works as I removed it from the camera and plugged it into a card reader and saw all the photos and files stored on it. I have validated that the phone works as I have connected it (in MSC mode) to my wife's Windows 7 computer. Can anyone please tell me how I can access the SD card on my phone.

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  • What reference point/ tutorial could I use to help me make a "Ball rolling" game in flash?

    - by user1798964
    I am a complete newbie to programming, only took high school Computer science so I kind of know what im doing, I just want to know how I can make a ball rolling game that I want to make, could anyone show me an example of a good "ball rolling game" that has good physics and everything, I have tried to use Box2D for the physics portion of the game, but I found that using that is just code and I can't figure out how to make the graphics and details of the world I want to make in my game, all I would like to do would have a game that has the collision detection and physics of box2d only apply to one ball in it and use the left and right keys to move it. sorry if I am too unclear, if anyone could show a tutorial or something to me on how to make a proper "Ball rolling" game that has good physics that would be appreciated, thank you for taking the time to read this

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  • How to access the SD card through my Sony Ericsson Xperia Arc Phone?

    - by user16364
    I have a Sony Ericsson Xperia Arc phone and I cannot access its SD card through the USB cable provided. I have set the USB connection mode to MSC yet when I connect the phone to my computer I cannot see the SD card (or anything for that matter). The Disk Utility however, does see an SEMC Mass Storage device but it says that no media was detected. I have validated that the SD card works as I removed it from the camera and plugged it into a card reader and saw all the photos and files stored on it. I have validated that the phone works as I have connected it (in MSC mode) to my wife's Windows 7 computer. Can anyone please tell me how I can access the SD card on my phone.

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  • I have ubuntu 11.10 64bit, can't shutdown or restart my pc?

    - by digitalcrow
    I have ubuntu 11.10 64bit, everything worked fine but after i uninstalled the airtime dj app i can't restart or shutdown my pc !! The only way to reach at the screen showing that system is going to shutdown is via terminal but it stucks and never shuts down ! I can't even restart it ! I can suspend my pc fine but can't shutdown or restart it. Need to keep the power button pressed for a long time to shut it down ! Do i have to look for a shutdown script and find out what is happening ?? I'm very unhappy with this it gives to my nerves.

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  • Design application to send messages by marking circle on the map where you want to send message

    - by jhamb
    This is question asked to me by an interviewer, in which a map of world is given, and for those country you want to send message, just marked circle on that area, and just send to all the people comes in that area. Question visual link is : Design this application The approach that I told him: Firstly build whole person's data (contacts , place information and all) Then where you mark on the map, just build a cluster of that country using Hadoop and fire the message to all the person's contact comes in that cluster. So help me for better understandings of this problem, and if have another good approach (all back-end ad front-end) , then please tell me or discuss here with me. Thanks in advance.

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  • Static vs. dynamic memory allocation - lots of constant objects, only small part of them used at runtime

    - by k29
    Here are two options: Option 1: enum QuizCategory { CATEGORY_1(new MyCollection<Question>() .add(Question.QUESTION_A) .add(Question.QUESTION_B) .add...), CATEGORY_2(new MyCollection<Question>() .add(Question.QUESTION_B) .add(Question.QUESTION_C) .add...), ... ; public MyCollection<Question> collection; private QuizCategory(MyCollection<Question> collection) { this.collection = collection; } public Question getRandom() { return collection.getRandomQuestion(); } } Option 2: enum QuizCategory2 { CATEGORY_1 { @Override protected MyCollection<Question> populateWithQuestions() { return new MyCollection<Question>() .add(Question.QUESTION_A) .add(Question.QUESTION_B) .add...; } }, CATEGORY_2 { @Override protected MyCollection<Question> populateWithQuestions() { return new MyCollection<Question>() .add(Question.QUESTION_B) .add(Question.QUESTION_C) .add...; } }; public Question getRandom() { MyCollection<Question> collection = populateWithQuestions(); return collection.getRandomQuestion(); } protected abstract MyCollection<Question> populateWithQuestions(); } There will be around 1000 categories, each containing 10 - 300 questions (100 on average). At runtime typically only 10 categories and 30 questions will be used. Each question is itself an enum constant (with its fields and methods). I'm trying to decide between those two options in the mobile application context. I haven't done any measurements since I have yet to write the questions and would like to gather more information before committing to one or another option. As far as I understand: (a) Option 1 will perform better since there will be no need to populate the collection and then garbage-collect the questions; (b) Option 1 will require extra memory: 1000 categories x 100 questions x 4 bytes for each reference = 400 Kb, which is not significant. So I'm leaning to Option 1, but just wondered if I'm correct in my assumptions and not missing something important? Perhaps someone has faced a similar dilemma? Or perhaps it doesn't actually matter that much?

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