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  • Using DLLEXPORT to export DLL function With Class to C#

    - by SICGames2013
    In my previous revision game engine I deported major functions for the game editor for C#. Now, I'm beginning to revise the game engine with a static library. There's a already dynamic library created in C++ to use DLLEXPORT for C#. Just now I want to test out the newer functions and created a DLL file from C++. Because the DLL contains classes I was wondering how would I be able to use DLL Export. Would I do this: [DLLEXPORT("GameEngine.dll", EntryPoint="SomeClass", Conventional=_stdcall)] static extern void functionFromClass(); I have a feeling it's probably DLLImport and not DLLExport. I was wondering how would I go about this? Another way I was thinking was because I already have the DLL in C++ prepared already to go the C# Class Library. I could just keep the new engine as a lib, and link the lib with the old DLL C++ file. Wouldn't the EntryPoint be able to point to the class the function is in?

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  • Identify memory leak in Java app

    - by Vincent Ma
    One important advantage of java is programer don't care memory management and GC handle it well. Maybe this is one reason why java is more popular. As Java programer you real dont care it? After you meet Out of memory you will realize it it’s not true. Java GC and memory is big topic you can get some information in here Today just let me show how to identify memory leak quickly. Let quickly review demo java code, it’s one kind of memory leak in our code, using static collection and always add some object. import java.util.ArrayList;import java.util.List; public class MemoryTest { public static void main(String[] args) { new Thread(new MemoryLeak(), "MemoryLeak").start(); }} class MemoryLeak implements Runnable { public static List<Integer> leakList = new ArrayList<Integer>(); public void run() { int num =0; while(true) { try { Thread.sleep(1); } catch (InterruptedException e) { } num++; Integer i = new Integer(num); leakList.add(i); } }} run it with java -verbose:gc -XX:+PrintGCDetails -Xmx60m -XX:MaxPermSize=160m MemoryTest after about some minuts you will get Exception in thread "MemoryLeak" java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOf(Arrays.java:2760) at java.util.Arrays.copyOf(Arrays.java:2734) at java.util.ArrayList.ensureCapacity(ArrayList.java:167) at java.util.ArrayList.add(ArrayList.java:351) at MemoryLeak.run(MemoryTest.java:25) at java.lang.Thread.run(Thread.java:619)Heap def new generation total 18432K, used 3703K [0x045e0000, 0x059e0000, 0x059e0000) eden space 16384K, 22% used [0x045e0000, 0x0497dde0, 0x055e0000) from space 2048K, 0% used [0x055e0000, 0x055e0000, 0x057e0000) to space 2048K, 0% used [0x057e0000, 0x057e0000, 0x059e0000) tenured generation total 40960K, used 40959K [0x059e0000, 0x081e0000, 0x081e0000) the space 40960K, 99% used [0x059e0000, 0x081dfff8, 0x081e0000, 0x081e0000) compacting perm gen total 12288K, used 2083K [0x081e0000, 0x08de0000, 0x10de0000) the space 12288K, 16% used [0x081e0000, 0x083e8c50, 0x083e8e00, 0x08de0000)No shared spaces configured. OK let us quickly identify it using JProfile Download JProfile in here  Run JProfile and attach MemoryTest get largest size of  Objects in Memory View in here is Integer then select Integer and go to Heap Walker. get GC Graph for this object  Then you get detail code raise this issue quickly now.  That is enjoy it.

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  • WPF Databinding- Part 2 of 3

    - by Shervin Shakibi
    This is a follow up to my previous post WPF Databinding- Not your fathers databinding Part 1-3 you can download the source code here  http://ssccinc.com/wpfdatabinding.zip Example 04   In this example we demonstrate  the use of default properties and also binding to an instant of an object which is part of a collection bound to its container. this is actually not as complicated as it sounds. First of all, lets take a look at our Employee class notice we have overridden the ToString method, which will return employees First name , last name and employee number in parentheses, public override string ToString()        {            return String.Format("{0} {1} ({2})", FirstName, LastName, EmployeeNumber);        }   in our XAML we have set the itemsource of the list box to just  “Binding” and the Grid that contains it, has its DataContext set to a collection of our Employee objects. DataContext="{StaticResource myEmployeeList}"> ….. <ListBox Name="employeeListBox"  ItemsSource="{Binding }" Grid.Row="0" /> the ToString in the method for each instance will get executed and the following is a result of it. if we did not have a ToString the list box would look  like this: now lets take a look at the grid that will display the details when someone clicks on an Item, the Grid has the following DataContext DataContext="{Binding ElementName=employeeListBox,            Path=SelectedItem}"> Which means its bound to a specific instance of the Employee object. and within the gird we have textboxes that are bound to different Properties of our class. <TextBox Grid.Row="0" Grid.Column="1" Text="{Binding Path=FirstName}" /> <TextBox Grid.Row="1" Grid.Column="1" Text="{Binding Path=LastName}" /> <TextBox Grid.Row="2" Grid.Column="1" Text="{Binding Path=Title}" /> <TextBox Grid.Row="3" Grid.Column="1" Text="{Binding Path=Department}" />   Example 05   This project demonstrates use of the ObservableCollection and INotifyPropertyChanged interface. Lets take a look at Employee.cs first, notice it implements the INotifyPropertyChanged interface now scroll down and notice for each setter there is a call to the OnPropertyChanged method, which basically will will fire up the event notifying to the value of that specific property has been changed. Next EmployeeList.cs notice it is an ObservableCollection . Go ahead and set the start up project to example 05 and then run. Click on Add a new employee and the new employee should appear in the list box.   Example 06   This is a great example of IValueConverter its actuall a two for one deal, like most of my presentation demos I found this by “Binging” ( formerly known as g---ing) unfortunately now I can’t find the original author to give him  the credit he/she deserves. Before we look at the code lets run the app and look at the finished product, put in 0 in Celsius  and you should see Fahrenheit textbox displaying to 32 degrees, I know this is calculating correctly from my elementary school science class , also note the color changed to blue, now put in 100 in Celsius which should give us 212 Fahrenheit but now the color is red indicating it is hot, and finally put in 75 Fahrenheit and you should see 23.88 for Celsius and the color now should be black. Basically IValueConverter allows us different types to be bound, I’m sure you have had problems in the past trying to bind to Date values . First look at FahrenheitToCelciusConverter.cs first notice it implements IValueConverter. IValueConverter has two methods Convert and ConvertBack. In each method we have the code for converting Fahrenheit to Celsius and vice Versa. In our XAML, after we set a reference in our Windows.Resources section. and for txtCelsius we set the path to TxtFahrenheit and the converter to an instance our FahrenheitToCelciusConverter converter. no need to repeat this for TxtFahrenheit since we have a convert and ConvertBack. Text="{Binding  UpdateSourceTrigger=PropertyChanged,            Path=Text,ElementName=txtFahrenheit,            Converter={StaticResource myTemperatureConverter}}" As mentioned earlier this is a twofer Demo, in the second demo, we basically are converting a double datatype to a brush. Lets take a look at TemperatureToColorConverter, notice we in our Covert Method, if the value is less than our cold temperature threshold we return a blue brush and if it is higher than our hot temperature threshold we return a redbrush. since we don’t have to convert a brush to double value in our example the convert back is not being implemented. Take time and go through these three examples and I hope you have a better understanding   of databinding, ObservableCollection  and IValueConverter . Next blog posting we will talk about ValidationRule, DataTemplates and DataTemplate triggers.

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  • What are the downsides of implementing a singleton with Java's enum?

    - by irreputable
    Traditionally, a singleton is usually implemented as public class Foo1 { private static final Foo1 INSTANCE = new Foo1(); public static Foo1 getInstance(){ return INSTANCE; } private Foo1(){} public void doo(){ ... } } With Java's enum, we can implement a singleton as public enum Foo2 { INSTANCE; public void doo(){ ... } } As awesome as the 2nd version is, are there any downsides to it? (I gave it some thoughts and I'll answer my own question; hopefully you have better answers)

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  • WCF Operations and Multidimensional Arrays

    - by JoshReuben
    You cant pass MultiD arrays accross the wire using WCF - you need to pass jagged arrays. heres 2 extension methods that will allow you to convert prior to serialzation and convert back after deserialization:         public static T[,] ToMultiD<T>(this T[][] jArray)         {             int i = jArray.Count();             int j = jArray.Select(x => x.Count()).Aggregate(0, (current, c) => (current > c) ? current : c);                         var mArray = new T[i, j];             for (int ii = 0; ii < i; ii++)             {                 for (int jj = 0; jj < j; jj++)                 {                     mArray[ii, jj] = jArray[ii][jj];                 }             }             return mArray;         }         public static T[][] ToJagged<T>(this T[,] mArray)         {             var cols = mArray.GetLength(0);             var rows = mArray.GetLength(1);             var jArray = new T[cols][];             for (int i = 0; i < cols; i++)             {                 jArray[i] = new T[rows];                 for (int j = 0; j < rows; j++)                 {                     jArray[i][j] = mArray[i, j];                 }             }             return jArray;         } enjoy!

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  • What is the correct way to handle debug output in Java?

    - by Federico Zancan
    As my current Java projects grow bigger and bigger, I feel a likewise growing need to insert debug output in several points of my code. To enable or disable this feature appropriately, depending on the opening or closure of the test sessions, I usually put a private static final boolean DEBUG = false at the beginning of the classes my tests are inspecting, and trivially use it this way (for example): public MyClass { private static final boolean DEBUG = false; ... some code ... public void myMethod(String s) { if (DEBUG) { System.out.println(s); } } } and the like. But that doesn't bliss me out, because of course it works but there could be too many classes in which to set DEBUG to true, if you are not staring at just a couple of them. Conversely, I (like - I think - many others) wouldn't love to put the whole application in debug mode, as the amount of text being output could be overwhelming. So, is there a correct way to architecturally handle such situation or the most correct way is to use the DEBUG class member?

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  • How do I resolve this exercise on C++? [closed]

    - by user40630
    (Card Shuffling and Dealing) Create a program to shuffle and deal a deck of cards. The program should consist of class Card, class DeckOfCards and a driver program. Class Card should provide: a) Data members face and suit of type int. b) A constructor that receives two ints representing the face and suit and uses them to initialize the data members. c) Two static arrays of strings representing the faces and suits. d) A toString function that returns the Card as a string in the form “face of suit.” You can use the + operator to concatenate strings. Class DeckOfCards should contain: a) A vector of Cards named deck to store the Cards. b) An integer currentCard representing the next card to deal. c) A default constructor that initializes the Cards in the deck. The constructor should use vector function push_back to add each Card to the end of the vector after the Card is created and initialized. This should be done for each of the 52 Cards in the deck. d) A shuffle function that shuffles the Cards in the deck. The shuffle algorithm should iterate through the vector of Cards. For each Card, randomly select another Card in the deck and swap the two Cards. e) A dealCard function that returns the next Card object from the deck. f) A moreCards function that returns a bool value indicating whether there are more Cards to deal. The driver program should create a DeckOfCards object, shuffle the cards, then deal the 52 cards. This above is the exercise I'm trying to solve. I'd be very much appreciated if someone could solve it and explain it to me. The main idea of the program is quite simple. What I don't get is how to build the constructor for the class DeckOfCards and how to generate the 52 cards of the deck with different suits and faces. Untill now I've managed to do this: #include <iostream> #include <vector> using namespace std; /* * */ /* a) Data members face and suit of type int. b) A constructor that receives two ints representing the face and suit and uses them to initialize the data members. c) Two static arrays of strings representing the faces and suits. d) A toString function that returns the Card as a string in the form “face of suit.” You can use the + operator to concatenate strings. */ class Card { public: Card(int, int); string toString(); private: int suit, face; static string faceNames[13]; static string suitNames[4]; }; string Card::faceNames[13] = {"Ace","Two","Three","Four","Five","Six","Seven","Eight","Nine","Ten","Queen","Jack","King"}; string Card::suitNames[4] = {"Diamonds","Clubs","Hearts","Spades"}; string Card::toString() { return faceNames[face]+" of "+suitNames[suit]; } Card::Card(int f, int s) :face(f), suit(s) { } /* Class DeckOfCards should contain: a) A vector of Cards named deck to store the Cards. b) An integer currentCard representing the next card to deal. c) A default constructor that initializes the Cards in the deck. The constructor should use vector function push_back to add each Card to the end of the vector after the Card is created and initialized. This should be done for each of the 52 Cards in the deck. d) A shuffle function that shuffles the Cards in the deck. The shuffle algorithm should iterate through the vector of Cards. For each Card, randomly select another Card in the deck and swap the two Cards. e) A dealCard function that returns the next Card object from the deck. f) A moreCards function that returns a bool value indicating whether there are more Cards to deal. */ class DeckOfCards { public: DeckOfCards(); void shuffleCards(); Card dealCard(); bool moreCards(); private: vector<Card> deck(52); int currentCard; }; int main(int argc, char** argv) { return 0; } DeckOfCards::DeckOfCards() { //I'm stuck here I have no idea of what to take out of here. //I still don't fully get the idea of class inside class and that's turning out as a problem. I try to find a way to set the suits and faces members of the class Card but I can't figure out how. for(int i=0; i<deck.size(); i++) { deck[i]//....There is no function to set them. They must be set when initialized. But how?? } } For easier reading: http://pastebin.com/pJeXMH0f

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  • Bind: dns not 'spreaded'

    - by realtebo
    I've elfoip.net with bind $ whois elfoip.net | grep 'Name Server' Name Server: NS.ELFOIP.NET I need elfoip.net be able to serve third levels domain, like mickymouse.elfoip.net, etc... Yes, I'm trying to create an other useless dyndns clone. i've added some third level as A RR. Eg: executing this from the server itself $ dig @localhost mattinauno.elfoip.net ;; ANSWER SECTION: mattinauno.elfoip.net. 60 IN A 192.81.221.113 I was expecting in one or two days, from my pc i can digit in browser mattinauno.elfoip.net and get page a 192.81.221.113 But this is not happening. Are there any prerequisites to satisfy to allow dns of my isp to be able to forward dns resolution of *.elfoip.net to MY dns ? (Or to ask to him and then cache ?) TTL of zone is set a 5m I've not AllowQuey directive, is it necessary for other dns to cache from mine ? I've cheched the zone with bind utility named-checkzone but no error detected. How to diagnose why other dns doesn't take in account RR from mine ? from my home pc dig @ns.elfoip.net mattinauno.elfoip.net ;; ANSWER SECTION: mattinauno.elfoip.net. 60 IN A 192.81.221.113 ;; AUTHORITY SECTION: elfoip.net. 300 IN NS ns.elfoip.net. but dig @8.8.8.8 mattinauno.elfoip.net give no answers Whole zone file: note I've used nsupdate, so this file has been re-edited and re-formatted from this utility ! root@mirko:/var/named# cat elfoip.net.db $ORIGIN . $TTL 300 ; 5 minutes elfoip.net IN SOA ns.elfoip.net. hostmaster.elfoip.net. ( 2013062314 ; serial 3600 ; refresh (1 hour) 600 ; retry (10 minutes) 86400 ; expire (1 day) 60 ; minimum (1 minute) ) NS ns.elfoip.net. A 109.168.99.6 $ORIGIN elfoip.net. $TTL 60 ; 1 minute google A 173.194.35.56 maiscai A 192.81.221.113 mattinadue A 192.81.221.113 mattinauno A 192.81.221.113 $TTL 300 ; 5 minutes ns A 109.168.99.6 $TTL 60 ; 1 minute prova A 208.67.222.222 prova2 A 13.23.34.45 A 13.23.34.46 www CNAME elfoip.net. EDIT: added named.conf.local zone "elfoip.net" { type master; // file "/etc/bind/elfoip.net.db"; file "/var/named/elfoip.net.db"; allow-update { key elfoip.net ; }; }; EDIT: I've no setup list-on directive *EDIT Added a TCPDUMP after [email protected] wwww.elfoip.net from a machine which uses my company internal dns, who allow recursive query. root@mirko:~# tcpdump -i eth0 'port 53' tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on eth0, link-type EN10MB (Ethernet), capture size 65535 bytes 11:57:23.293611 IP host9-210-static.22-87-b.business.telecomitalia.it.45958 > mirko.elfoip.net.domain: 61337+ A? www.elfoip.net. (32) 11:57:23.294114 IP mirko.elfoip.net.domain > host9-210-static.22-87-b.business.telecomitalia.it.45958: 61337* 2/1/1 CNAME elfoip.net., A 109.168.99.6 (95) 11:57:23.294554 IP mirko.elfoip.net.59571 > google-public-dns-a.google.com.domain: 45851+ PTR? 9.210.22.87.in-addr.arpa. (42) 11:57:23.330444 IP google-public-dns-a.google.com.domain > mirko.elfoip.net.59571: 45851 1/0/0 PTR host9-210-static.22-87-b.business.telecomitalia.it. (106) 11:57:23.331181 IP mirko.elfoip.net.44171 > google-public-dns-a.google.com.domain: 33339+ PTR? 8.8.8.8.in-addr.arpa. (38) 11:57:23.439405 IP google-public-dns-a.google.com.domain > mirko.elfoip.net.44171: 33339 1/0/0 PTR google-public-dns-a.google.com. (82) 11:57:31.350654 IP host9-210-static.22-87-b.business.telecomitalia.it.30108 > mirko.elfoip.net.domain: 38269 [1au] A? ns.elfoip.net. (42) 11:57:31.351117 IP mirko.elfoip.net.domain > host9-210-static.22-87-b.business.telecomitalia.it.30108: 38269* 1/1/1 A 109.168.99.6 (72) If i dig @8.8.8.8 www.elfoip.net, NOTHING happens in dump log !

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  • GameplayScreen does not contain a definition for GraphicsDevice

    - by Dave Voyles
    Long story short: I'm trying to intergrate my game with Microsoft's Game State Management. In doing so I've run into some errors, and the latest one is in the title. I'm not able to display my HUD for the reasons listed above. Previously, I had much of my code in my Game.cs class, but the GSM has a bit of it in Game1, and most of what you have drawn for the main screen in your GameplayScreen class, and that is what is causing confusion on my part. I've created an instance of the GameplayScreen class to be used in the HUD class (as you can see below). Before integrating with the GSM however, I created an instance of my Game class, and all worked fine. It seems that I need to define my graphics device somewhere, but I am not sure of where exactly. I've left some code below to help you understand. public class GameStateManagementGame : Microsoft.Xna.Framework.Game { #region Fields GraphicsDeviceManager graphics; ScreenManager screenManager; // Creates a new intance, which is used in the HUD class public static Game Instance; // By preloading any assets used by UI rendering, we avoid framerate glitches // when they suddenly need to be loaded in the middle of a menu transition. static readonly string[] preloadAssets = { "gradient", }; #endregion #region Initialization /// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = false; graphics.ApplyChanges(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); //screenManager.AddScreen(new MainMenuScreen(), null); screenManager.AddScreen(new PressStartScreen(), null); } namespace Pong { public class HUD { public void Update(GameTime gameTime) { // Used in the Draw method titleSafeRectangle = new Rectangle (GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.X, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Y, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Width, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Height); } } } class GameplayScreen : GameScreen { #region Fields ContentManager content; public static GameStates gamestate; private GraphicsDeviceManager graphics; public int screenWidth; public int screenHeight; private Texture2D backgroundTexture; private SpriteBatch spriteBatch; private Menu menu; private SpriteFont arial; private HUD hud; Animation player; // Creates a new intance, which is used in the HUD class public static GameplayScreen Instance; public GameplayScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } protected void Initialize() { lastScored = false; menu = new Menu(); resetTimer = 0; resetTimerInUse = true; ball = new Ball(content, new Vector2(screenWidth, screenHeight)); SetUpMulti(); input = new Input(); hud = new HUD(); // Places the powerup animation inside of the surrounding box // Needs to be cleaned up, instead of using hard pixel values player = new Animation(content.Load<Texture2D>(@"gfx/powerupSpriteSheet"), new Vector2(103, 44), 64, 64, 4, 5); // Used by for the Powerups random = new Random(); vec = new Vector2(100, 50); vec2 = new Vector2(100, 100); promptVec = new Vector2(50, 25); timer = 10000.0f; // Starting value for the cooldown for the powerup timer timerVector = new Vector2(10, 10); //JEP - one time creation of powerup objects playerOnePowerup = new Powerup(); playerOnePowerup.Activated += PowerupActivated; playerOnePowerup.Deactivated += PowerupDeactivated; playerTwoPowerup = new Powerup(); playerTwoPowerup.Activated += PowerupActivated; playerTwoPowerup.Deactivated += PowerupDeactivated; //JEP - moved from events since these only need set once activatedVec = new Vector2(100, 125); deactivatedVec = new Vector2(100, 150); powerupReady = false; }

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  • Custom Configuration Section Handlers

    Most .NET developers who need to store something in configuration tend to use appSettings for this purpose, in my experience.  More recently, the framework itself has helped things by adding the <connectionStrings /> section so at least these are in their own section and not adding to the appSettings clutter that pollutes most apps.  I recommend avoiding appSettings for several reasons.  In addition to those listed there, I would add that strong typing and validation are additional reasons to go the custom configuration section route. For my ASP.NET Tips and Tricks talk, I use the following example, which is a simple DemoSettings class that includes two fields.  The first is an integer representing how many attendees there are present for the talk, and the second is the title of the talk.  The setup in web.config is as follows: <configSections> <section name="DemoSettings" type="ASPNETTipsAndTricks.Code.DemoSettings" /> </configSections>   <DemoSettings sessionAttendees="100" title="ASP.NET Tips and Tricks DevConnections Spring 2010" /> Referencing the values in code is strongly typed and straightforward.  Here I have a page that exposes two properties which internally get their values from the configuration section handler: public partial class CustomConfig1 : System.Web.UI.Page { public string SessionTitle { get { return DemoSettings.Settings.Title; } } public int SessionAttendees { get { return DemoSettings.Settings.SessionAttendees; } } } Note that the settings are only read from the config file once after that they are cached so there is no need to be concerned about excessive file access. Now weve seen how to set it up on the config file and how to refer to the settings in code.  All that remains is to see the file itself: public class DemoSettings : ConfigurationSection { private static DemoSettings settings = ConfigurationManager.GetSection("DemoSettings") as DemoSettings; public static DemoSettings Settings{ get { return settings;} }   [ConfigurationProperty("sessionAttendees" , DefaultValue = 200 , IsRequired = false)] [IntegerValidator(MinValue = 1 , MaxValue = 10000)] public int SessionAttendees { get { return (int)this["sessionAttendees"]; } set { this["sessionAttendees"] = value; } }   [ConfigurationProperty("title" , IsRequired = true)] [StringValidator(InvalidCharacters = "~!@#$%^&*()[]{}/;\"|\\")] public string Title { get { return (string)this["title"]; } set { this["title"] = value; }   } } The class is pretty straightforward, but there are some important components to note.  First, it must inherit from System.Configuration.ConfigurationSection.  Next, as a convention I like to have a static settings member that is responsible for pulling out the section when the class is first referenced, and further to expose this collection via a static readonly property, Settings.  Note that the types of both of these are the type of my class, DemoSettings. The properties of the class, SessionAttendees and Title, should map to the attributes of the config element in the XML file.  The [ConfigurationProperty] attribute allows you to map the attribute name to the property name (thus using both XML standard naming conventions and C# naming conventions).  In addition, you can specify a default value to use if nothing is specified in the config file, and whether or not the setting must be provided (IsRequired).  If it is required, then it doesnt make sense to include a default value. Beyond defaults and required, you can specify more advanced validation rules for the configuration values using additional C# attributes, such as [IntegerValidator] and [StringValidator].  Using these, you can declaratively specify that your configuration values be in a given range, or omit certain forbidden characters, for instance.  Of course you can write your own custom validation attributes, and there are others specified in System.Configuration. Individual sections can also be loaded from separate files, using syntax like this: <DemoSettings configSource="demosettings.config" /> Summary Using a custom configuration section handler is not hard.  If your application or component requires configuration, I recommend creating a custom configuration handler dedicated to your app or component.  Doing so will reduce the clutter in appSettings, will provide you with strong typing and validation, and will make it much easier for other developers or system administrators to locate and understand the various configuration values that are necessary for a given application. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Local Entities with NHibernate

    - by Ricardo Peres
    You may know that Entity Framework Code First has a nice property called Local which lets you iterate through all the entities loaded by the current context (first level cache). This comes handy at times, so I decided to check if it would be difficult to have it on NHibernate. It turned out it is not, so here it is! Another nice addition to an NHibernate toolbox! public static class SessionExtensions { public static IEnumerable<T> Local<T>(this ISession session) { ISessionImplementor impl = session.GetSessionImplementation(); IPersistenceContext pc = impl.PersistenceContext; foreach (Object key in pc.EntityEntries.Keys) { if (key is T) { yield return ((T) key); } } } } //simple usage IEnumerable<Post> localPosts = session.Local<Post>(); SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • Read All Text from Textfile with Encoding in Windows RT

    - by jdanforth
    A simple extension for reading all text from a text file in WinRT with a specific encoding, made as an extension to StorageFile: public static class StorageFileExtensions {     async public static Task<string> ReadAllTextAsync(this StorageFile storageFile)     {         var buffer = await FileIO.ReadBufferAsync(storageFile);         var fileData = buffer.ToArray();         var encoding = Encoding.GetEncoding("Windows-1252");         var text = encoding.GetString(fileData, 0, fileData.Length);         return text;     } }

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  • ReSharper C# Live Template for Read-Only Dependency Property and Routed Event Boilerplate

    - by Bart Read
    Following on from my previous post, where I shared a Live Template for quickly declaring a normal read-write dependency property and its associated property change event boilerplate, here's an unsurprisingly similar template for creating a read-only dependency property.        #region $PROPNAME$ Read-Only Property and Property Change Routed Event        private static readonly DependencyPropertyKey $PROPNAME$PropertyKey =                                             DependencyProperty.RegisterReadOnly(             "$PROPNAME$", typeof ( $PROPTYPE$ ), typeof ( $DECLARING_TYPE$ ),             new PropertyMetadata( $DEF_VALUE$ , On$PROPNAME$Changed ) );       public static readonly DependencyProperty $PROPNAME$Property =                                           $PROPNAME$PropertyKey.DependencyProperty;        public $PROPTYPE$ $PROPNAME$         {             get { return ( $PROPTYPE$ ) GetValue( $PROPNAME$Property ); }             private set { SetValue( $PROPNAME$PropertyKey, value ); }         }       public static readonly RoutedEvent $PROPNAME$ChangedEvent   =                                           EventManager.RegisterRoutedEvent(           "$PROPNAME$Changed",           RoutingStrategy.$ROUTINGSTRATEGY$,           typeof( RoutedPropertyChangedEventHandler< $PROPTYPE$ > ),           typeof( $DECLARING_TYPE$ ) );       public event RoutedPropertyChangedEventHandler< $PROPTYPE$ > $PROPNAME$Changed       {           add { AddHandler( $PROPNAME$ChangedEvent, value ); }           remove { RemoveHandler( $PROPNAME$ChangedEvent, value ); }       }        private static void On$PROPNAME$Changed(           DependencyObject d, DependencyPropertyChangedEventArgs e)         {             var $DECLARING_TYPE_var$ = d as $DECLARING_TYPE$;            var args = new RoutedPropertyChangedEventArgs< $PROPTYPE$ >(               ( $PROPTYPE$ ) e.OldValue,               ( $PROPTYPE$ ) e.NewValue );           args.RoutedEvent    = $DECLARING_TYPE$.$PROPNAME$ChangedEvent;           $DECLARING_TYPE_var$.RaiseEvent( args );$END$        }        #endregion The only real difference here is the addition of the DependencyPropertyKey, which allows your implementation to set the value of the dependency property without exposing the setter code to consumers of your type. You'll probably find that you create read-only dependency properties much less often than read-write properties, but this should still save you some typing when you do need to do so. Technorati Tags: resharper,live template,c#,dependency property,read-only,routed events,property change,boilerplate,wpf

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  • what does composition example vs aggregation

    - by meWantToLearn
    Composition and aggregation both are confusion to me. Does my code sample below indicate composition or aggregation? class A { public static function getData($id) { //something } public static function checkUrl($url) { // something } class B { public function executePatch() { $data = A::getData(12); } public function readUrl() { $url = A::checkUrl('http/erere.com'); } public function storeData() { //something not related to class A at all } } } Is class B a composition of class A or is it aggregation of class A? Does composition purely mean that if class A gets deleted class B does not works at all and aggregation if class A gets deleted methods in class B that do not use class A will work?

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  • How to remove java.sql.BatchUpdateException in Grails? [closed]

    - by aman.nepid
    I have a domain like this: class BusinessOrganization { static hasMany = [organizationBusinessTypes:OrganizationBusinessType] String name String icon static constraints = { name(blank:false,unique:true) icon(unique:true) } String toString() { return "${name}" } } When I save some data for first time it works fine. But when by the next time it shows this error : Error 500: Internal Server Error URI /nLocatePortal/businessOrganization/save Class java.sql.BatchUpdateException Message Batch entry 0 insert into business_organization (version, icon, name, id) values ('0', '', 'dddd', '2') was aborted. Call getNextException to see the cause. **Around line 24 of grails-app/controllers/com/nlocate/portal/BusinessOrganizationController.groovy** 21: 22: def save() { 23: def businessOrganizationInstance = new BusinessOrganization(params) 24: if (!businessOrganizationInstance.save(flush: true)) { 25: render(view: "create", model: [businessOrganizationInstance: businessOrganizationInstance]) 26: return 27: } Please someone help me why this is happening. I am new to Grails. I have not modified the controllers but still I get this error.

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  • How to get MAC address from c# [migrated]

    - by Andrew Simpson
    I have a C# application. In a routine I have code to get the MAC address from using SendARP. It works on Windows 7 but does not work on Windows XP. I just get a null string returned. This is my code. Thanks... System.Runtime.InteropServices.DllImport("iphlpapi.dll", ExactSpelling = true)] static extern int SendARP(int DestIP, int SrcIP, byte[] pMacAddr, ref int PhyAddrLen); public static PhysicalAddress GetMacAddress(IPAddress ipAddress) { const int MacAddressLength = 6; //i know it is has a length of 6 int length = MacAddressLength; var macBytes = new byte[MacAddressLength]; SendARP(BitConverter.ToInt32(ipAddress.GetAddressBytes(), 0), 0, macBytes, ref length); return new PhysicalAddress(macBytes); }

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  • Which Programming Languages Support the Following Features?

    - by donalbain
    My personal programming background is mainly in Java, with a little bit of Ruby, a tiny bit of Scheme, and most recently, due to some iOS development, Objective-C. In my move from Java to Objective-C I've really come to love some features that Objective-C has that Java doesn't. These include support for both static and dynamic typing, functional programming, and closures, which I'm trying to leverage in my code more often. Unfortunately there are trade-offs, including lack of support for generics and (on iOS at least) no garbage collection. These contrasts have lead me to start a search for some of the programming languages that support the following features: Object Oriented Functional Programming Support Closures Generics Support for both Static and Dynamic Typing Module Management to avoid classpath/dll hell Garbage Collection Available Decent IDE Support Admittedly some of these features(IDE support, Module Management) may not be specific to the language itself, but obviously influence the ease of development in the language. Which languages fit these criteria?

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  • Node Serialization in NetBeans Platform 7.0

    - by Geertjan
    Node serialization makes sense when you're not interested in the data (since that should be serialized to a database), but in the state of the application. For example, when the application restarts, you want the last selected node to automatically be selected again. That's not the kind of information you'll want to store in a database, hence node serialization is not about data serialization but about application state serialization. I've written about this topic in October 2008, here and here, but want to show how to do this again, using NetBeans Platform 7.0. Somewhere I remember reading that this can't be done anymore and that's typically the best motivation for me, i.e., to prove that it can be done after all. Anyway, in a standard POJO/Node/BeanTreeView scenario, do the following: Remove the "@ConvertAsProperties" annotation at the top of the class, which you'll find there if you used the Window Component wizard. We're not going to use property-file based serialization, but plain old java.io.Serializable  instead. In the TopComponent, assuming it is named "UserExplorerTopComponent", typically at the end of the file, add the following: @Override public Object writeReplace() { //We want to work with one selected item only //and thanks to BeanTreeView.setSelectionMode, //only one node can be selected anyway: Handle handle = NodeOp.toHandles(em.getSelectedNodes())[0]; return new ResolvableHelper(handle); } public final static class ResolvableHelper implements Serializable { private static final long serialVersionUID = 1L; public Handle selectedHandle; private ResolvableHelper(Handle selectedHandle) { this.selectedHandle = selectedHandle; } public Object readResolve() { WindowManager.getDefault().invokeWhenUIReady(new Runnable() { @Override public void run() { try { //Get the TopComponent: UserExplorerTopComponent tc = (UserExplorerTopComponent) WindowManager.getDefault().findTopComponent("UserExplorerTopComponent"); //Get the display text to search for: String selectedDisplayName = selectedHandle.getNode().getDisplayName(); //Get the root, which is the parent of the node we want: Node root = tc.getExplorerManager().getRootContext(); //Find the node, by passing in the root with the display text: Node selectedNode = NodeOp.findPath(root, new String[]{selectedDisplayName}); //Set the explorer manager's selected node: tc.getExplorerManager().setSelectedNodes(new Node[]{selectedNode}); } catch (PropertyVetoException ex) { Exceptions.printStackTrace(ex); } catch (IOException ex) { Exceptions.printStackTrace(ex); } } }); return null; } } Assuming you have a node named "UserNode" for a type named "User" containing a property named "type", add the bits in bold below to your "UserNode": public class UserNode extends AbstractNode implements Serializable { static final long serialVersionUID = 1L; public UserNode(User key) { super(Children.LEAF); setName(key.getType()); } @Override public Handle getHandle() { return new CustomHandle(this, getName()); } public class CustomHandle implements Node.Handle { static final long serialVersionUID = 1L; private AbstractNode node = null; private final String searchString; public CustomHandle(AbstractNode node, String searchString) { this.node = node; this.searchString = searchString; } @Override public Node getNode() { node.setName(searchString); return node; } } } Run the application and select one of the user nodes. Close the application. Start it up again. The user node is not automatically selected, in fact, the window does not open, and you will see this in the output: Caused: java.io.InvalidClassException: org.serialization.sample.UserNode; no valid constructor Read this article and then you'll understand the need for this class: public class BaseNode extends AbstractNode { public BaseNode() { super(Children.LEAF); } public BaseNode(Children kids) { super(kids); } public BaseNode(Children kids, Lookup lkp) { super(kids, lkp); } } Now, instead of extending AbstractNode in your UserNode, extend BaseNode. Then the first non-serializable superclass of the UserNode has an explicitly declared no-args constructor, Do the same as the above for each node in the hierarchy that needs to be serialized. If you have multiple nodes needing serialization, you can share the "CustomHandle" inner class above between all the other nodes, while all the other nodes will also need to extend BaseNode (or provide their own non-serializable super class that explicitly declares a no-args constructor). Now, when I run the application, I select a node, then I close the application, restart it, and the previously selected node is automatically selected when the application has restarted.

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  • What are some reasonable stylistic limits on type inference?

    - by Jon Purdy
    C++0x adds pretty darn comprehensive type inference support. I'm sorely tempted to use it everywhere possible to avoid undue repetition, but I'm wondering if removing explicit type information all over the place is such a good idea. Consider this rather contrived example: Foo.h: #include <set> class Foo { private: static std::set<Foo*> instances; public: Foo(); ~Foo(); // What does it return? Who cares! Just forward it! static decltype(instances.begin()) begin() { return instances.begin(); } static decltype(instances.end()) end() { return instances.end(); } }; Foo.cpp: #include <Foo.h> #include <Bar.h> // The type need only be specified in one location! // But I do have to open the header to find out what it actually is. decltype(Foo::instances) Foo::instances; Foo() { // What is the type of x? auto x = Bar::get_something(); // What does do_something() return? auto y = x.do_something(*this); // Well, it's convertible to bool somehow... if (!y) throw "a constant, old school"; instances.insert(this); } ~Foo() { instances.erase(this); } Would you say this is reasonable, or is it completely ridiculous? After all, especially if you're used to developing in a dynamic language, you don't really need to care all that much about the types of things, and can trust that the compiler will catch any egregious abuses of the type system. But for those of you that rely on editor support for method signatures, you're out of luck, so using this style in a library interface is probably really bad practice. I find that writing things with all possible types implicit actually makes my code a lot easier for me to follow, because it removes nearly all of the usual clutter of C++. Your mileage may, of course, vary, and that's what I'm interested in hearing about. What are the specific advantages and disadvantages to radical use of type inference?

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  • Visual Tree Enumeration

    - by codingbloke
    I feel compelled to post this blog because I find I’m repeatedly posting this same code in silverlight and windows-phone-7 answers in Stackoverflow. One common task that we feel we need to do is burrow into the visual tree in a Silverlight or Windows Phone 7 application (actually more recently I found myself doing this in WPF as well).  This allows access to details that aren’t exposed directly by some controls.  A good example of this sort of requirement is found in the “Restoring exact scroll position of a listbox in Windows Phone 7”  question on stackoverflow.  This required that the scroll position of the scroll viewer internal to a listbox be accessed. A caveat One caveat here is that we should seriously challenge the need for this burrowing since it may indicate that there is a design problem.  Burrowing into the visual tree or indeed burrowing out to containing ancestors could represent significant coupling between module boundaries and that generally isn’t a good idea. Why isn’t this idea just not cast aside as a no-no?  Well the whole concept of a “Templated Control”, which are in extensive use in these applications, opens the coupling between the content of the visual tree and the internal code of a control.   For example, I can completely change the appearance and positioning of elements that make up a ComboBox.  The ComboBox control relies on specific template parts having set names of a specified type being present in my template.  Rightly or wrongly this does kind of give license to writing code that has similar coupling. Hasn’t this been done already? Yes it has.  There are number of blogs already out there with similar solutions.  In fact if you are using Silverlight toolkit the VisualTreeExtensions class already provides this feature.  However I prefer my specific code because of the simplicity principle I hold to.  Only write the minimum code necessary to give all the features needed.  In this case I add just two extension methods Ancestors and Descendents, note I don’t bother with “Get” or “Visual” prefixes.  Also I haven’t added Parent or Children methods nor additional “AndSelf” methods because all but Children is achievable with the addition of some other Linq methods.  I decided to give Descendents an additional overload for depth hence a depth of 1 is equivalent to Children but this overload is a little more flexible than simply Children. So here is the code:- VisualTreeEnumeration public static class VisualTreeEnumeration {     public static IEnumerable<DependencyObject> Descendents(this DependencyObject root, int depth)     {         int count = VisualTreeHelper.GetChildrenCount(root);         for (int i = 0; i < count; i++)         {             var child = VisualTreeHelper.GetChild(root, i);             yield return child;             if (depth > 0)             {                 foreach (var descendent in Descendents(child, --depth))                     yield return descendent;             }         }     }     public static IEnumerable<DependencyObject> Descendents(this DependencyObject root)     {         return Descendents(root, Int32.MaxValue);     }     public static IEnumerable<DependencyObject> Ancestors(this DependencyObject root)     {         DependencyObject current = VisualTreeHelper.GetParent(root);         while (current != null)         {             yield return current;             current = VisualTreeHelper.GetParent(current);         }     } }   Usage examples The following are some examples of how to combine the above extension methods with Linq to generate the other axis scenarios that tree traversal code might require. Missing Axis Scenarios var parent = control.Ancestors().Take(1).FirstOrDefault(); var children = control.Descendents(1); var previousSiblings = control.Ancestors().Take(1)     .SelectMany(p => p.Descendents(1).TakeWhile(c => c != control)); var followingSiblings = control.Ancestors().Take(1)     .SelectMany(p => p.Descendents(1).SkipWhile(c => c != control).Skip(1)); var ancestorsAndSelf = Enumerable.Repeat((DependencyObject)control, 1)     .Concat(control.Ancestors()); var descendentsAndSelf = Enumerable.Repeat((DependencyObject)control, 1)     .Concat(control.Descendents()); You might ask why I don’t just include these in the VisualTreeEnumerator.  I don’t on the principle of only including code that is actually needed.  If you find that one or more of the above  is needed in your code then go ahead and create additional methods.  One of the downsides to Extension methods is that they can make finding the method you actually want in intellisense harder. Here are some real world usage scenarios for these methods:- Real World Scenarios //Gets the internal scrollviewer of a ListBox ScrollViewer sv = someListBox.Descendents().OfType<ScrollViewer>().FirstOrDefault(); // Get all text boxes in current UserControl:- var textBoxes = this.Descendents().OfType<TextBox>(); // All UIElement direct children of the layout root grid:- var topLevelElements = LayoutRoot.Descendents(0).OfType<UIElement>(); // Find the containing `ListBoxItem` for a UIElement:- var container = elem.Ancestors().OfType<ListBoxItem>().FirstOrDefault(); // Seek a button with the name "PinkElephants" even if outside of the current Namescope:- var pinkElephantsButton = this.Descendents()     .OfType<Button>()     .FirstOrDefault(b => b.Name == "PinkElephants"); //Clear all checkboxes with the name "Selector" in a Treeview foreach (CheckBox checkBox in elem.Descendents()     .OfType<CheckBox>().Where(c => c.Name == "Selector")) {     checkBox.IsChecked = false; }   The last couple of examples above demonstrate a common requirement of finding controls that have a specific name.  FindName will often not find these controls because they exist in a different namescope. Hope you find this useful, if not I’m just glad to be able to link to this blog in future stackoverflow answers.

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  • How do I make this rendering thread run together with the main one?

    - by funk
    I'm developing an Android game and need to show an animation of an exploding bomb. It's a spritesheet with 1 row and 13 different images. Each image should be displayed in sequence, 200 ms apart. There is one Thread running for the entire game: package com.android.testgame; import android.graphics.Canvas; public class GameLoopThread extends Thread { static final long FPS = 10; // 10 Frames per Second private final GameView view; private boolean running = false; public GameLoopThread(GameView view) { this.view = view; } public void setRunning(boolean run) { running = run; } @Override public void run() { long ticksPS = 1000 / FPS; long startTime; long sleepTime; while (running) { Canvas c = null; startTime = System.currentTimeMillis(); try { c = view.getHolder().lockCanvas(); synchronized (view.getHolder()) { view.onDraw(c); } } finally { if (c != null) { view.getHolder().unlockCanvasAndPost(c); } } sleepTime = ticksPS - (System.currentTimeMillis() - startTime); try { if (sleepTime > 0) { sleep(sleepTime); } else { sleep(10); } } catch (Exception e) {} } } } As far as I know I would have to create a second Thread for the bomb. package com.android.testgame; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Bomb { private final Bitmap bmp; private final int width; private final int height; private int currentFrame = 0; private static final int BMPROWS = 1; private static final int BMPCOLUMNS = 13; private int x = 0; private int y = 0; public Bomb(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMPCOLUMNS; this.height = bmp.getHeight() / BMPROWS; this.bmp = bmp; x = 250; y = 250; } private void update() { currentFrame++; new BombThread().start(); } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } class BombThread extends Thread { @Override public void run() { try { sleep(200); } catch(InterruptedException e){ } } } } The Threads would then have to run simultaneously. How do I do this?

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  • IDirect3DDevice9Ex and D3DPOOL_MANAGED?

    - by bluescrn
    So I wanted to switch to IDirect3DDevice9Ex, purely for the SetFrameLatency function, as fullscreen vsynced D3D seemed to produce noticable input lag. But then it tells me 'ha ha ha! now you can't use D3DPOOL_MANAGED!': Direct3D9: (ERROR) :D3DPOOL_MANAGED is not valid with IDirect3DDevice9Ex Is this really as unpleasant as it looks (when you're relying quite heavily on managed resources) - or is there a simple solution? If it really does mean manual management of everything (reloading all static textures, VBs, and IBs on a device reset), is it worth the hassle, will IDirect3DDevice9Ex bring enough benefit to make it worth writing a new resource manager? Starting to think I must be doing something wrong, due to this: Direct3D9: (ERROR) :Lock is not supported for textures allocated with POOL_DEFAULT unless they are marked D3DUSAGE_DYNAMIC. So if I put my (static) textures in POOL_DEFAULT, they need flagging as D3DUSAGE_DYNAMIC, just because I lock them once to load the data in?

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  • Deploying a very simple application

    - by vanna
    I have a very simple working console application written in C++ linked with a light static library. It is just for testing purposes. Now that the coding part is done, I would like to know the process of actually deploying the program. I wrote a very basic CMakeLists.txt that create makefiles or VS projects to build the sources. I also have a program that calls the static library in order to make some google tests. To me, the distribution of this application goes like this : to developpers : the src directory with the CMakeLists.txt file (multi-platform distribution) with a README.txt and an INSTALL.txt to users : the executable and a README.txt git repo : everything mentionned above plus the sources for testing and the gtest external lib A this point : considering the complexity of my application, am I doing it right ? Is there any reference that would formalize this deployment process so I can get better and go further ? Say I would like to add dynamic libraries that can be updated, external libraries like boost : how should I package this to deploy it in a professionnal way ?

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  • Loosely coupled .NET Cache Provider using Dependency Injection

    - by Rhames
    I have recently been reading the excellent book “Dependency Injection in .NET”, written by Mark Seemann. I do not generally buy software development related books, as I never seem to have the time to read them, but I have found the time to read Mark’s book, and it was time well spent I think. Reading the ideas around Dependency Injection made me realise that the Cache Provider code I wrote about earlier (see http://geekswithblogs.net/Rhames/archive/2011/01/10/using-the-asp.net-cache-to-cache-data-in-a-model.aspx) could be refactored to use Dependency Injection, which should produce cleaner code. The goals are to: Separate the cache provider implementation (using the ASP.NET data cache) from the consumers (loose coupling). This will also mean that the dependency on System.Web for the cache provider does not ripple down into the layers where it is being consumed (such as the domain layer). Provide a decorator pattern to allow a consumer of the cache provider to be implemented separately from the base consumer (i.e. if we have a base repository, we can decorate this with a caching version). Although I used the term repository, in reality the cache consumer could be just about anything. Use constructor injection to provide the Dependency Injection, with a suitable DI container (I use Castle Windsor). The sample code for this post is available on github, https://github.com/RobinHames/CacheProvider.git ICacheProvider In the sample code, the key interface is ICacheProvider, which is in the domain layer. 1: using System; 2: using System.Collections.Generic; 3:   4: namespace CacheDiSample.Domain 5: { 6: public interface ICacheProvider<T> 7: { 8: T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); 9: IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry); 10: } 11: }   This interface contains two methods to retrieve data from the cache, either as a single instance or as an IEnumerable. the second paramerter is of type Func<T>. This is the method used to retrieve data if nothing is found in the cache. The ASP.NET implementation of the ICacheProvider interface needs to live in a project that has a reference to system.web, typically this will be the root UI project, or it could be a separate project. The key thing is that the domain or data access layers do not need system.web references adding to them. In my sample MVC application, the CacheProvider is implemented in the UI project, in a folder called “CacheProviders”: 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Caching; 6: using CacheDiSample.Domain; 7:   8: namespace CacheDiSample.CacheProvider 9: { 10: public class CacheProvider<T> : ICacheProvider<T> 11: { 12: public T Fetch(string key, Func<T> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 13: { 14: return FetchAndCache<T>(key, retrieveData, absoluteExpiry, relativeExpiry); 15: } 16:   17: public IEnumerable<T> Fetch(string key, Func<IEnumerable<T>> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 18: { 19: return FetchAndCache<IEnumerable<T>>(key, retrieveData, absoluteExpiry, relativeExpiry); 20: } 21:   22: #region Helper Methods 23:   24: private U FetchAndCache<U>(string key, Func<U> retrieveData, DateTime? absoluteExpiry, TimeSpan? relativeExpiry) 25: { 26: U value; 27: if (!TryGetValue<U>(key, out value)) 28: { 29: value = retrieveData(); 30: if (!absoluteExpiry.HasValue) 31: absoluteExpiry = Cache.NoAbsoluteExpiration; 32:   33: if (!relativeExpiry.HasValue) 34: relativeExpiry = Cache.NoSlidingExpiration; 35:   36: HttpContext.Current.Cache.Insert(key, value, null, absoluteExpiry.Value, relativeExpiry.Value); 37: } 38: return value; 39: } 40:   41: private bool TryGetValue<U>(string key, out U value) 42: { 43: object cachedValue = HttpContext.Current.Cache.Get(key); 44: if (cachedValue == null) 45: { 46: value = default(U); 47: return false; 48: } 49: else 50: { 51: try 52: { 53: value = (U)cachedValue; 54: return true; 55: } 56: catch 57: { 58: value = default(U); 59: return false; 60: } 61: } 62: } 63:   64: #endregion 65:   66: } 67: }   The FetchAndCache helper method checks if the specified cache key exists, if it does not, the Func<U> retrieveData method is called, and the results are added to the cache. Using Castle Windsor to register the cache provider In the MVC UI project (my application root), Castle Windsor is used to register the CacheProvider implementation, using a Windsor Installer: 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain; 6: using CacheDiSample.CacheProvider; 7:   8: namespace CacheDiSample.WindsorInstallers 9: { 10: public class CacheInstaller : IWindsorInstaller 11: { 12: public void Install(IWindsorContainer container, IConfigurationStore store) 13: { 14: container.Register( 15: Component.For(typeof(ICacheProvider<>)) 16: .ImplementedBy(typeof(CacheProvider<>)) 17: .LifestyleTransient()); 18: } 19: } 20: }   Note that the cache provider is registered as a open generic type. Consuming a Repository I have an existing couple of repository interfaces defined in my domain layer: IRepository.cs 1: using System; 2: using System.Collections.Generic; 3:   4: using CacheDiSample.Domain.Model; 5:   6: namespace CacheDiSample.Domain.Repositories 7: { 8: public interface IRepository<T> 9: where T : EntityBase 10: { 11: T GetById(int id); 12: IList<T> GetAll(); 13: } 14: }   IBlogRepository.cs 1: using System; 2: using CacheDiSample.Domain.Model; 3:   4: namespace CacheDiSample.Domain.Repositories 5: { 6: public interface IBlogRepository : IRepository<Blog> 7: { 8: Blog GetByName(string name); 9: } 10: }   These two repositories are implemented in the DataAccess layer, using Entity Framework to retrieve data (this is not important though). One important point is that in the BaseRepository implementation of IRepository, the methods are virtual. This will allow the decorator to override them. The BlogRepository is registered in a RepositoriesInstaller, again in the MVC UI project. 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain.CacheDecorators; 6: using CacheDiSample.Domain.Repositories; 7: using CacheDiSample.DataAccess; 8:   9: namespace CacheDiSample.WindsorInstallers 10: { 11: public class RepositoriesInstaller : IWindsorInstaller 12: { 13: public void Install(IWindsorContainer container, IConfigurationStore store) 14: { 15: container.Register(Component.For<IBlogRepository>() 16: .ImplementedBy<BlogRepository>() 17: .LifestyleTransient() 18: .DependsOn(new 19: { 20: nameOrConnectionString = "BloggingContext" 21: })); 22: } 23: } 24: }   Now I can inject a dependency on the IBlogRepository into a consumer, such as a controller in my sample code: 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Web; 5: using System.Web.Mvc; 6:   7: using CacheDiSample.Domain.Repositories; 8: using CacheDiSample.Domain.Model; 9:   10: namespace CacheDiSample.Controllers 11: { 12: public class HomeController : Controller 13: { 14: private readonly IBlogRepository blogRepository; 15:   16: public HomeController(IBlogRepository blogRepository) 17: { 18: if (blogRepository == null) 19: throw new ArgumentNullException("blogRepository"); 20:   21: this.blogRepository = blogRepository; 22: } 23:   24: public ActionResult Index() 25: { 26: ViewBag.Message = "Welcome to ASP.NET MVC!"; 27:   28: var blogs = blogRepository.GetAll(); 29:   30: return View(new Models.HomeModel { Blogs = blogs }); 31: } 32:   33: public ActionResult About() 34: { 35: return View(); 36: } 37: } 38: }   Consuming the Cache Provider via a Decorator I used a Decorator pattern to consume the cache provider, this means my repositories follow the open/closed principle, as they do not require any modifications to implement the caching. It also means that my controllers do not have any knowledge of the caching taking place, as the DI container will simply inject the decorator instead of the root implementation of the repository. The first step is to implement a BlogRepository decorator, with the caching logic in it. Note that this can reside in the domain layer, as it does not require any knowledge of the data access methods. BlogRepositoryWithCaching.cs 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5:   6: using CacheDiSample.Domain.Model; 7: using CacheDiSample.Domain; 8: using CacheDiSample.Domain.Repositories; 9:   10: namespace CacheDiSample.Domain.CacheDecorators 11: { 12: public class BlogRepositoryWithCaching : IBlogRepository 13: { 14: // The generic cache provider, injected by DI 15: private ICacheProvider<Blog> cacheProvider; 16: // The decorated blog repository, injected by DI 17: private IBlogRepository parentBlogRepository; 18:   19: public BlogRepositoryWithCaching(IBlogRepository parentBlogRepository, ICacheProvider<Blog> cacheProvider) 20: { 21: if (parentBlogRepository == null) 22: throw new ArgumentNullException("parentBlogRepository"); 23:   24: this.parentBlogRepository = parentBlogRepository; 25:   26: if (cacheProvider == null) 27: throw new ArgumentNullException("cacheProvider"); 28:   29: this.cacheProvider = cacheProvider; 30: } 31:   32: public Blog GetByName(string name) 33: { 34: string key = string.Format("CacheDiSample.DataAccess.GetByName.{0}", name); 35: // hard code 5 minute expiry! 36: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 37: return cacheProvider.Fetch(key, () => 38: { 39: return parentBlogRepository.GetByName(name); 40: }, 41: null, relativeCacheExpiry); 42: } 43:   44: public Blog GetById(int id) 45: { 46: string key = string.Format("CacheDiSample.DataAccess.GetById.{0}", id); 47:   48: // hard code 5 minute expiry! 49: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 50: return cacheProvider.Fetch(key, () => 51: { 52: return parentBlogRepository.GetById(id); 53: }, 54: null, relativeCacheExpiry); 55: } 56:   57: public IList<Blog> GetAll() 58: { 59: string key = string.Format("CacheDiSample.DataAccess.GetAll"); 60:   61: // hard code 5 minute expiry! 62: TimeSpan relativeCacheExpiry = new TimeSpan(0, 5, 0); 63: return cacheProvider.Fetch(key, () => 64: { 65: return parentBlogRepository.GetAll(); 66: }, 67: null, relativeCacheExpiry) 68: .ToList(); 69: } 70: } 71: }   The key things in this caching repository are: I inject into the repository the ICacheProvider<Blog> implementation, via the constructor. This will make the cache provider functionality available to the repository. I inject the parent IBlogRepository implementation (which has the actual data access code), via the constructor. This will allow the methods implemented in the parent to be called if nothing is found in the cache. I override each of the methods implemented in the repository, including those implemented in the generic BaseRepository. Each override of these methods follows the same pattern. It makes a call to the CacheProvider.Fetch method, and passes in the parentBlogRepository implementation of the method as the retrieval method, to be used if nothing is present in the cache. Configuring the Caching Repository in the DI Container The final piece of the jigsaw is to tell Castle Windsor to use the BlogRepositoryWithCaching implementation of IBlogRepository, but to inject the actual Data Access implementation into this decorator. This is easily achieved by modifying the RepositoriesInstaller to use Windsor’s implicit decorator wiring: 1: using Castle.MicroKernel.Registration; 2: using Castle.MicroKernel.SubSystems.Configuration; 3: using Castle.Windsor; 4:   5: using CacheDiSample.Domain.CacheDecorators; 6: using CacheDiSample.Domain.Repositories; 7: using CacheDiSample.DataAccess; 8:   9: namespace CacheDiSample.WindsorInstallers 10: { 11: public class RepositoriesInstaller : IWindsorInstaller 12: { 13: public void Install(IWindsorContainer container, IConfigurationStore store) 14: { 15:   16: // Use Castle Windsor implicit wiring for the block repository decorator 17: // Register the outermost decorator first 18: container.Register(Component.For<IBlogRepository>() 19: .ImplementedBy<BlogRepositoryWithCaching>() 20: .LifestyleTransient()); 21: // Next register the IBlogRepository inmplementation to inject into the outer decorator 22: container.Register(Component.For<IBlogRepository>() 23: .ImplementedBy<BlogRepository>() 24: .LifestyleTransient() 25: .DependsOn(new 26: { 27: nameOrConnectionString = "BloggingContext" 28: })); 29: } 30: } 31: }   This is all that is needed. Now if the consumer of the repository makes a call to the repositories method, it will be routed via the caching mechanism. You can test this by stepping through the code, and seeing that the DataAccess.BlogRepository code is only called if there is no data in the cache, or this has expired. The next step is to add the SQL Cache Dependency support into this pattern, this will be a future post.

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