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  • Per-pixel collision detection - why does XNA transform matrix return NaN when adding scaling?

    - by JasperS
    I looked at the TransformCollision sample on MSDN and added the Matrix.CreateTranslation part to a property in my collision detection code but I wanted to add scaling. The code works fine when I leave scaling commented out but when I add it and then do a Matrix.Invert() on the created translation matrix the result is NaN ({NaN,NaN,NaN},{NaN,NaN,NaN},...) Can anyone tell me why this is happening please? Here's the code from the sample: // Build the block's transform Matrix blockTransform = Matrix.CreateTranslation(new Vector3(-blockOrigin, 0.0f)) * // Matrix.CreateScale(block.Scale) * would go here Matrix.CreateRotationZ(blocks[i].Rotation) * Matrix.CreateTranslation(new Vector3(blocks[i].Position, 0.0f)); public static bool IntersectPixels( Matrix transformA, int widthA, int heightA, Color[] dataA, Matrix transformB, int widthB, int heightB, Color[] dataB) { // Calculate a matrix which transforms from A's local space into // world space and then into B's local space Matrix transformAToB = transformA * Matrix.Invert(transformB); // When a point moves in A's local space, it moves in B's local space with a // fixed direction and distance proportional to the movement in A. // This algorithm steps through A one pixel at a time along A's X and Y axes // Calculate the analogous steps in B: Vector2 stepX = Vector2.TransformNormal(Vector2.UnitX, transformAToB); Vector2 stepY = Vector2.TransformNormal(Vector2.UnitY, transformAToB); // Calculate the top left corner of A in B's local space // This variable will be reused to keep track of the start of each row Vector2 yPosInB = Vector2.Transform(Vector2.Zero, transformAToB); // For each row of pixels in A for (int yA = 0; yA < heightA; yA++) { // Start at the beginning of the row Vector2 posInB = yPosInB; // For each pixel in this row for (int xA = 0; xA < widthA; xA++) { // Round to the nearest pixel int xB = (int)Math.Round(posInB.X); int yB = (int)Math.Round(posInB.Y); // If the pixel lies within the bounds of B if (0 <= xB && xB < widthB && 0 <= yB && yB < heightB) { // Get the colors of the overlapping pixels Color colorA = dataA[xA + yA * widthA]; Color colorB = dataB[xB + yB * widthB]; // If both pixels are not completely transparent, if (colorA.A != 0 && colorB.A != 0) { // then an intersection has been found return true; } } // Move to the next pixel in the row posInB += stepX; } // Move to the next row yPosInB += stepY; } // No intersection found return false; }

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  • Bullet Physics implementing custom MotionState class

    - by Arosboro
    I'm trying to make my engine's camera a kinematic rigid body that can collide into other rigid bodies. I've overridden the btMotionState class and implemented setKinematicPos which updates the motion state's tranform. I use the overridden class when creating my kinematic body, but the collision detection fails. I'm doing this for fun trying to add collision detection and physics to Sean O' Neil's Procedural Universe I referred to the bullet wiki on MotionStates for my CPhysicsMotionState class. If it helps I can add the code for the Planetary rigid bodies, but I didn't want to clutter the post. Here is my motion state class: class CPhysicsMotionState: public btMotionState { protected: // This is the transform with position and rotation of the camera CSRTTransform* m_srtTransform; btTransform m_btPos1; public: CPhysicsMotionState(const btTransform &initialpos, CSRTTransform* srtTransform) { m_srtTransform = srtTransform; m_btPos1 = initialpos; } virtual ~CPhysicsMotionState() { // TODO Auto-generated destructor stub } virtual void getWorldTransform(btTransform &worldTrans) const { worldTrans = m_btPos1; } void setKinematicPos(btQuaternion &rot, btVector3 &pos) { m_btPos1.setRotation(rot); m_btPos1.setOrigin(pos); } virtual void setWorldTransform(const btTransform &worldTrans) { btQuaternion rot = worldTrans.getRotation(); btVector3 pos = worldTrans.getOrigin(); m_srtTransform->m_qRotate = CQuaternion(rot.x(), rot.y(), rot.z(), rot.w()); m_srtTransform->SetPosition(CVector(pos.x(), pos.y(), pos.z())); m_btPos1 = worldTrans; } }; I add a rigid body for the camera: // Create rigid body for camera btCollisionShape* cameraShape = new btSphereShape(btScalar(5.0f)); btTransform startTransform; startTransform.setIdentity(); // forgot to add this line CVector vCamera = m_srtCamera.GetPosition(); startTransform.setOrigin(btVector3(vCamera.x, vCamera.y, vCamera.z)); m_msCamera = new CPhysicsMotionState(startTransform, &m_srtCamera); btScalar tMass(80.7f); bool isDynamic = (tMass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) cameraShape->calculateLocalInertia(tMass,localInertia); btRigidBody::btRigidBodyConstructionInfo rbInfo(tMass, m_msCamera, cameraShape, localInertia); m_rigidBody = new btRigidBody(rbInfo); m_rigidBody->setCollisionFlags(m_rigidBody->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); m_rigidBody->setActivationState(DISABLE_DEACTIVATION); This is the code in Update() that runs each frame: CSRTTransform srtCamera = CCameraTask::GetPtr()->GetCamera(); Quaternion qRotate = srtCamera.m_qRotate; btQuaternion rot = btQuaternion(qRotate.x, qRotate.y, qRotate.z, qRotate.w); CVector vCamera = CCameraTask::GetPtr()->GetPosition(); btVector3 pos = btVector3(vCamera.x, vCamera.y, vCamera.z); CPhysicsMotionState* cameraMotionState = CCameraTask::GetPtr()->GetMotionState(); cameraMotionState->setKinematicPos(rot, pos);

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  • problems programmatically creating UIView on iPad App

    - by user3871
    I have been struggling with this problem for a few days. My iPad app is designed to be a portrait game. To satisfy Apple's expection, I also support landscape mode. When it goes into landscape mode, the game goes into a letterbox format with back borders on the sides. My problem is I am creating the UIWindow and UIView programmatically. For some unkown reason, the touch controls are "locked" in to think I'm always in landscape mode. And even though visually in portrait mode everything looks correct, the top and bottom of the screen does not respond to touch. To summarize how I am setting this up, let me provide the skeletal framework of what I'm doing: in main.cpp: int retVal = UIApplicationMain(argc, argv, nil, @"derbyPoker_ipadAppDelegate"); In the delegate, I am doing this: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { CGRect screenBounds = [[UIScreen mainScreen] bounds]; CGFloat scale = [[ UIScreen mainScreen] scale ]; m_device_width = screenBounds.size.width; m_device_height = screenBounds.size.height; m_device_scale = scale; // Everything is built assuming 640x960 window = [[ UIWindow alloc ] initWithFrame:[[UIScreen mainScreen] bounds]]; viewController = [ glView new ]; [self doStateChange:[blitz class]]; return YES; } The last bit of code sets up the UIView... - (void) doStateChange: (Class) state{ viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, m_device_width, m_device_height) andManager:self]; viewController.view.contentMode = UIViewContentModeScaleAspectFit; viewController.view.autoresizesSubviews = YES; [window addSubview:viewController.view]; [window makeKeyAndVisible]; } The problem seems to related to the line viewController.view.contentMode = UIViewContentModeScaleAspectFit; If I remove that line, touch works correctly in portrait mode. But the negative is when I'm landscape mode, the game stretches incorrectly. So That's not a option. The frustrating thing is, when I originally had this set up with a NIB file, it worked fine. I have read through the docs about UIWindow, UIViewController and UIView and have tried about everything to no avail. Any help would be greatly appreciated.

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  • Collision Detection for 2D

    - by Bhaskar
    I am working on a simple game, where I need to do a collision detection of two Texture2D. The code I have written is: bool perPixelCollission = false; Texture2D texture1 = sprite1.Texture; Texture2D texture2 = sprite1.Texture; Vector2 position1 = new Vector2(sprite1.CurrentScope.X, sprite1.CurrentScope.Y); Vector2 position2 = new Vector2(sprite2.CurrentScope.X, sprite2.CurrentScope.Y); uint[] bitsA = new uint[texture1.Width * texture1.Height]; uint[] bitsB = new uint[texture2.Width * texture2.Height]; Rectangle texture1Rectangle = new Rectangle(Convert.ToInt32(position1.X), Convert.ToInt32(position1.Y), texture1.Width, texture1.Height); Rectangle texture2Rectangle = new Rectangle(Convert.ToInt32(position2.X), Convert.ToInt32(position2.Y), texture2.Width, texture2.Height); texture1.GetData<uint>(bitsA); texture2.GetData<uint>(bitsB); int x1 = Math.Max(texture1Rectangle.X, texture2Rectangle.X); int x2 = Math.Min(texture1Rectangle.X + texture1Rectangle.Width, texture2Rectangle.X + texture2Rectangle.Width); int y1 = Math.Max(texture1Rectangle.Y, texture2Rectangle.Y); int y2 = Math.Min(texture1Rectangle.Y + texture1Rectangle.Height, texture2Rectangle.Y + texture2Rectangle.Height); for (int y = y1; y < y2; ++y) { for (int x = x1; x < x2; ++x) { if (((bitsA[(x - texture1Rectangle.X) + (y - texture1Rectangle.Y) * texture1Rectangle.Width] & 0xFF000000) >> 24) > 20 && ((bitsB[(x - texture2Rectangle.X) + (y - texture2Rectangle.Y) * texture2Rectangle.Width] & 0xFF000000) >> 24) > 20) { perPixelCollission = true; break; } } // Reduce amount of looping by breaking out of this. if (perPixelCollission) { break; } } return perPixelCollission; But this code is really making the game slow. Where can I get some very good collision detection tutorial and code? What is wrong in this code?

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  • Delay command execution over sockets

    - by David
    I've been trying to fix the game loop in a real time (tick delay) MUD. I realized using Thread.Sleep would seem clunky when the user spammed commands through their choice of client (Zmud, etc) e.g. east;south;southwest would wait three move ticks and then output everything from the past couple rooms. The game loop basically calls a Flush and Fill method for each socket during each tick (50ms) private void DoLoop() { Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); while (running) { // for each socket, flush and fill ConnectionMonitor.Update(); stopWatch.Stop(); WaitIfNeeded(stopWatch.ElapsedMilliseconds); stopWatch.Reset(); } } The Fill method fires the command events, but as mentioned before, they currently block using Thread.Sleep. I tried adding a "ready" flag to the state object that attempts to execute the command along with a queue of spammed commands, but it ends up executing one command and queuing up the rest i.e. each subsequent command executes something that got queued up that should've been executed before. I must be missing something about the timer. private readonly Queue<SpammedCommand> queuedCommands = new Queue<SpammedCommand>(); private bool ready = true; private void TryExecuteCommand(string input) { var commandContext = CommandContext.Create(input); var player = Server.Current.Database.Get<Player>(Session.Player.Key); var commandInfo = Server.Current.CommandLookup .FindCommand(commandContext.CommandName, player.IsAdmin); if (commandInfo != null) { if (!ready) { // queue command queuedCommands.Enqueue(new SpammedCommand() { Context = commandContext, Info = commandInfo }); return; } if (queuedCommands.Count > 0) { // queue the incoming command queuedCommands.Enqueue(new SpammedCommand() { Context = commandContext, Info = commandInfo, }); // dequeue and execute var command = queuedCommands.Dequeue(); command.Info.Command.Execute(Session, command.Context); setTimeout(command.Info.TickLength); return; } commandInfo.Command.Execute(Session, commandContext); setTimeout(commandInfo.TickLength); } else { Session.WriteLine("Command not recognized"); } } Finally, setTimeout was supposed to set the execution delay (TickLength) for that command, and makeReady just sets the ready flag on the state object to true. private void setTimeout(TickDelay tickDelay) { ready = false; var t = new System.Timers.Timer() { Interval = (long) tickDelay, AutoReset = false, }; t.Elapsed += makeReady; t.Start(); // fire this in tickDelay ms } // MAKE READYYYYY!!!! private void makeReady(object sender, System.Timers.ElapsedEventArgs e) { ready = true; } Am I missing something about the System.Timers.Timer created in setTimeout? How can I execute (and output) spammed commands per TickLength without using Thread.Sleep?

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  • Why my collision detection is not accurate?

    - by optimisez
    After trying and trying, I still cannot understand why the leg of character exceeds the wall but no clipping issue when I hit the wall from below. How should I fix it to make him standstill on the wall? void initPlayer() { // Create texture. hr = D3DXCreateTextureFromFileEx(d3dDevice, "player.png", 169, 44, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &player); playerRect.left = playerRect.top = 0; playerRect.right = 29; playerRect.bottom = 36; playerDest.X = 0; playerDest.Y = 564; playerDest.length = playerRect.right - playerRect.left; playerDest.height = playerRect.bottom - playerRect.top; } void initBox() { hr = D3DXCreateTextureFromFileEx(d3dDevice, "brock.png", 330, 132, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &box); boxRect.left = 33; boxRect.top = 0; boxRect.right = 63; boxRect.bottom = 30; boxDest.X = boxDest.Y = 300; boxDest.length = boxRect.right - boxRect.left; boxDest.height = boxRect.bottom - boxRect.top; } bool spriteCollide(Entity player, Entity target) { float left1, left2; float right1, right2; float top1, top2; float bottom1, bottom2; left1 = player.X; left2 = target.X; right1 = player.X + player.length; right2 = target.X + target.length; top1 = player.Y; top2 = target.Y; bottom1 = player.Y + player.height; bottom2 = target.Y + target.height; if (bottom1 < top2) return false; if (top1 > bottom2) return false; if (right1 < left2) return false; if (left1 > right2) return false; return true; } void collideWithBox() { if ( spriteCollide(playerDest, boxDest) && keyArr[VK_UP]) //playerDest.Y += 50; playerDest.Y = boxDest.Y + boxDest.height; else if ( spriteCollide(playerDest, boxDest) && !keyArr[VK_UP]) playerDest.Y = boxDest.Y - boxDest.height; }

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  • Weird appearance for a 3D XNA ground

    - by Belos
    I wanted to add a ground so I can know the position of a helicopter in the world. But the ground appeared in a weird way: http://i.stack.imgur.com/yTSuW.jpg The ground had the following texture: http://i.stack.imgur.com/pdpxB.png EDIT: Sorry, I forgot to post the code: public class ImportModel { public Vector3 Position { get; set; } public Vector3 Rotation { get; set; } public Vector3 Scale { get; set; } Model Model; Matrix[] modeltransforms; GraphicsDevice GraphicDevice; ContentManager Content; BoundingSphere sphere; bool boundingimplemented = false; public ImportModel(string model, GraphicsDevice gd, ContentManager cm, Vector3 position, Vector3 rot, Vector3 sca) { GraphicDevice = gd; Content = cm; Position = position; Rotation = rot; Scale = sca; Model = Content.Load<Model>(model); modeltransforms = new Matrix[Model.Bones.Count]; Model.CopyAbsoluteBoneTransformsTo(modeltransforms); } public void Draw(Camera camera) { Matrix baseworld = Matrix.CreateScale(Scale) * Matrix.CreateFromYawPitchRoll(Rotation.Y, Rotation.X, Rotation.Z) * Matrix.CreateTranslation(Position); foreach (ModelMesh mesh in Model.Meshes) { Matrix localworld = modeltransforms[mesh.ParentBone.Index] * baseworld; foreach (ModelMeshPart meshpart in mesh.MeshParts) { BasicEffect effect = (BasicEffect)meshpart.Effect; effect.World = localworld; effect.View = camera.View; effect.Projection = camera.Projection; effect.EnableDefaultLighting(); } mesh.Draw(); } } public BoundingSphere BoundingSphere { get { if (!boundingimplemented) { foreach (ModelMesh mesh in Model.Meshes) { BoundingSphere transformed = mesh.BoundingSphere.Transform( modeltransforms[mesh.ParentBone.Index]); sphere = BoundingSphere.CreateMerged(sphere, transformed); } Matrix worldTransform = Matrix.CreateScale(Scale) * Matrix.CreateTranslation(Position); BoundingSphere transforme = sphere; transforme = transforme.Transform(worldTransform); return transforme; } else { Matrix worldTransform = Matrix.CreateScale(Scale) * Matrix.CreateTranslation(Position); BoundingSphere transformed = sphere; transformed = transformed.Transform(worldTransform); return transformed; } } } } Then I call the class from the Game1 class: ImportModel ground = new ImportModel("ground", GraphicsDevice, Content, Vector3.Zero, Vector3.Zero, new Vector3(20f)); EDIT2:This is how the scene looks from top: i.stack.imgur.com/Hs983.jpg

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  • Problem creating levels using inherited classes/polymorphism

    - by Adam
    I'm trying to write my level classes by having a base class that each level class inherits from...The base class uses pure virtual functions. My base class is only going to be used as a vector that'll have the inherited level classes pushed onto it...This is what my code looks like at the moment, I've tried various things and get the same result (segmentation fault). //level.h class Level { protected: Mix_Music *music; SDL_Surface *background; SDL_Surface *background2; vector<Enemy> enemy; bool loaded; int time; public: Level(); virtual ~Level(); int bgX, bgY; int bg2X, bg2Y; int width, height; virtual void load(); virtual void unload(); virtual void update(); virtual void draw(); }; //level.cpp Level::Level() { bgX = 0; bgY = 0; bg2X = 0; bg2Y = 0; width = 2048; height = 480; loaded = false; time = 0; } Level::~Level() { } //virtual functions are empty... I'm not sure exactly what I'm supposed to include in the inherited class structure, but this is what I have at the moment... //level1.h class Level1: public Level { public: Level1(); ~Level1(); void load(); void unload(); void update(); void draw(); }; //level1.cpp Level1::Level1() { } Level1::~Level1() { enemy.clear(); Mix_FreeMusic(music); SDL_FreeSurface(background); SDL_FreeSurface(background2); music = NULL; background = NULL; background2 = NULL; Mix_CloseAudio(); } void Level1::load() { music = Mix_LoadMUS("music/song1.xm"); background = loadImage("image/background.png"); background2 = loadImage("image/background2.png"); Mix_OpenAudio(48000, MIX_DEFAULT_FORMAT, 2, 4096); Mix_PlayMusic(music, -1); } void Level1::unload() { } //functions have level-specific code in them... Right now for testing purposes, I just have the main loop call Level1 level1; and use the functions, but when I run the game I get a segmentation fault. This is the first time I've tried writing inherited classes, so I know I'm doing something wrong, but I can't seem to figure out what exactly.

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  • Collision detection doesn't work for automated elements in XNA 4.0

    - by NDraskovic
    I have a really weird problem. I made a 3D simulator of an "assembly line" as a part of a college project. Among other things it needs to be able to detect when a box object passes in front of sensor. I tried to solve this by making a model of a laser and checking if the box collides with it. I had some problems with BoundingSpheres of models meshes so I simply create a BoundingSphere and place it in the same place as the model. I organized them into a list of BoundingSpheres called "spheres" and for each model I create one BoundingSphere. All models except the box are static, so the box object has its own BoundingSphere (not a member of the "spheres" list). I also implemented a picking algorithm that I use to start the movement. This is the code that checks for collision: if (spheres.Count != 0) { for (int i = 1; i < spheres.Count; i++) { if (spheres[i].Intersects(PickingRay) != null && Microsoft.Xna.Framework.Input.ButtonState.Pressed == Mouse.GetState().LeftButton) { start = true; break; } if (BoxSphere.Intersects(spheres[i]) && start) { MoveBox(0, false);//The MoveBox function receives the direction (0) and a bool value that dictates whether the box should move or not (false means stop) start = false; break; } if (start /*&& Microsoft.Xna.Framework.Input.ButtonState.Pressed == Mouse.GetState().LeftButton*/ && !BoxSphere.Intersects(spheres[i])) { MoveBox(0, true); break; } } The problem is this: When I use the mouse to move the box (the commented part in the third if condition) the collision works fine (I have another part of code that I removed to simplify my question - it calculates the "address" of the box, and by that number I know that the collision is correct). But when I comment it (like in this example) the box just passes trough the lasers and does not detect the collision (the idea is that the box stops at each laser and the user passes it forth by clicking on the appropriate "switch"). Can you see the problem? Please help, and if you need more informations I will try to give them. Thanks

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  • Checking timeouts made more readable

    - by Markus
    I have several situations where I need to control timeouts in a technical application. Either in a loop or as a simple check. Of course – handling this is really easy, but none of these is looking cute. To clarify, here is some C# (Pseudo) code: private DateTime girlWentIntoBathroom; girlWentIntoBathroom = DateTime.Now; do { // do something } while (girlWentIntoBathroom.AddSeconds(10) > DateTime.Now); or if (girlWentIntoBathroom.AddSeconds(10) > DateTime.Now) MessageBox.Show("Wait a little longer"); else MessageBox.Show("Knock louder"); Now I was inspired by something a saw in Ruby on StackOverflow: Now I’m wondering if this construct can be made more readable using extension methods. My goal is something that can be read like “If girlWentIntoBathroom is more than 10 seconds ago” 1st attempt if (girlWentIntoBathroom > (10).Seconds().Ago()) MessageBox.Show("Wait a little longer"); else MessageBox.Show("Knock louder"); So I wrote an extension for integer that converts the integer into a TimeSpan public static TimeSpan Seconds(this int amount) { return new TimeSpan(0, 0, amount); } After that, I wrote an extension for TimeSpan like this: public static DateTime Ago(this TimeSpan diff) { return DateTime.Now.Add(-diff); } This works fine so far, but has a great disadvantage. The logic is inverted! Since girlWentIntoBathroom is a timestamp in the past, the right side of the equation needs to count backwards: impossible. Just inverting the equation is no solution, because it will invert the read sentence as well. 2nd attempt So I tried something new: if (girlWentIntoBathroom.IsMoreThan(10).SecondsAgo()) MessageBox.Show("Knock louder"); else MessageBox.Show("Wait a little longer"); IsMoreThan() needs to transport the past timestamp as well as the span for the extension SecondsAgo(). It could be: public static DateWithIntegerSpan IsMoreThan(this DateTime baseTime, int span) { return new DateWithIntegerSpan() { Date = baseTime, Span = span }; } Where DateWithIntegerSpan is simply: public class DateWithIntegerSpan { public DateTime Date {get; set;} public int Span { get; set; } } And SecondsAgo() is public static bool SecondsAgo(this DateWithIntegerSpan dateAndSpan) { return dateAndSpan.Date.Add(new TimeSpan(0, 0, dateAndSpan.Span)) < DateTime.Now; } Using this approach, the English sentence matches the expected behavior. But the disadvantage is, that I need a helping class (DateWithIntegerSpan). Has anyone an idea to make checking timeouts look more cute and closer to a readable sentence? Am I a little too insane thinking about something minor like this?

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  • Should Item Grouping/Filter be in the ViewModel or View layer?

    - by ronag
    I'm in a situation where I have a list of items that need to be displayed depending on their properties. What I'm unsure of is where is the best place to put the filtering/grouping logic of the viewmodel state? Currently I have it in my view using converters, but I'm unsure whether I should have the logic in the viewmodel? e.g. ViewModel Layer: class ItemViewModel { DateTime LastAccessed { get; set; } bool IsActive { get; set; } } class ContainerViewModel { ObservableCollection<Item> Items {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding Items, Converter=GroupActiveItemsByDay}/> <TextView Text="Active Items"/> <List ItemsSource={Binding Items, Converter=GroupInActiveItemsByDay}/> or should I build it like this? ViewModel Layer: class ContainerViewModel { ObservableCollection<IGrouping<string, Item>> ActiveItemsByGroup {get; set;} ObservableCollection<IGrouping<string, Item>> InActiveItemsByGroup {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding ActiveItemsGroupByDate }/> <TextView Text="Active Items"/> <List ItemsSource={Binding InActiveItemsGroupByDate }/> Or maybe something in between? ViewModel Layer: class ContainerViewModel { ObservableCollection<IGrouping<string, Item>> ActiveItems {get; set;} ObservableCollection<IGrouping<string, Item>> InActiveItems {get; set;} } View Layer: <TextView Text="Active Items"/> <List ItemsSource={Binding ActiveItems, Converter=GroupByDate }/> <TextView Text="Active Items"/> <List ItemsSource={Binding InActiveItems, Converter=GroupByDate }/> I guess my question is what is good practice in terms as to what logic to put into the ViewModel and what logic to put into the Binding in the View, as they seem to overlap a bit?

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  • Why is my collision detection not accurate?

    - by optimisez
    After trying and trying, I still cannot understand why the leg of character exceeds the wall but no clipping issue when I hit the wall from below. How should I fix it to make him stand still on the wall? From collideWithBox() function below, it shows that playerDest.Y = boxDest.Y - boxDest.height; will get the position the character should standstill on the wall. Theoretically, the clipping effect won't be happen as the character hit the box from below works with the equation playerDest.Y = boxDest.Y + boxDest.height;. void collideWithBox() { if ( spriteCollide(playerDest, boxDest) && keyArr[VK_UP]) //playerDest.Y += 50; playerDest.Y = boxDest.Y + boxDest.height; else if ( spriteCollide(playerDest, boxDest) && !keyArr[VK_UP]) playerDest.Y = boxDest.Y - boxDest.height; } void initPlayer() { // Create texture. hr = D3DXCreateTextureFromFileEx(d3dDevice, "player.png", 169, 44, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &player); playerRect.left = playerRect.top = 0; playerRect.right = 29; playerRect.bottom = 36; playerDest.X = 0; playerDest.Y = 564; playerDest.length = playerRect.right - playerRect.left; playerDest.height = playerRect.bottom - playerRect.top; } void initBox() { hr = D3DXCreateTextureFromFileEx(d3dDevice, "brock.png", 330, 132, D3DX_DEFAULT, NULL, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, D3DCOLOR_XRGB(255, 255, 255), NULL, NULL, &box); boxRect.left = 33; boxRect.top = 0; boxRect.right = 63; boxRect.bottom = 30; boxDest.X = boxDest.Y = 300; boxDest.length = boxRect.right - boxRect.left; boxDest.height = boxRect.bottom - boxRect.top; } bool spriteCollide(Entity player, Entity target) { float left1, left2; float right1, right2; float top1, top2; float bottom1, bottom2; left1 = player.X; left2 = target.X; right1 = player.X + player.length; right2 = target.X + target.length; top1 = player.Y; top2 = target.Y; bottom1 = player.Y + player.height; bottom2 = target.Y + target.height; if (bottom1 < top2) return false; if (top1 > bottom2) return false; if (right1 < left2) return false; if (left1 > right2) return false; return true; }

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  • C# Collision Math Help

    - by user36037
    I am making my own collision detection in MonoGame. I have a PolyLine class That has a property to return the normal of that PolyLine instance. I have a ConvexPolySprite class that has a List LineSegments. I hav a CircleSprite class that has a Center Property and a Radius Property. I am using a static class for the collision detection method. I am testing it on a single line segment. Vector2(200,0) = Vector2(300, 200) The problem is it detects the collision anywhere along the path of line out into space. I cannot figure out why. Thanks in advance; public class PolyLine { //--------------------------------------------------------------------------------------------------------------------------- // Class Properties /// <summary> /// Property for the upper left-hand corner of the owner of this instance /// </summary> public Vector2 ParentPosition { get; set; } /// <summary> /// Relative start point of the line segment /// </summary> public Vector2 RelativeStartPoint { get; set; } /// <summary> /// Relative end point of the line segment /// </summary> public Vector2 RelativeEndPoint { get; set; } /// <summary> /// Property that gets the absolute position of the starting point of the line segment /// </summary> public Vector2 AbsoluteStartPoint { get { return ParentPosition + RelativeStartPoint; } }//end of AbsoluteStartPoint /// <summary> /// Gets the absolute position of the end point of the line segment /// </summary> public Vector2 AbsoluteEndPoint { get { return ParentPosition + RelativeEndPoint; } }//end of AbsoluteEndPoint public Vector2 NormalizedLeftNormal { get { Vector2 P = AbsoluteEndPoint - AbsoluteStartPoint; P.Normalize(); float x = P.X; float y = P.Y; return new Vector2(-y, x); } }//end of NormalizedLeftNormal //--------------------------------------------------------------------------------------------------------------------------- // Class Constructors /// <summary> /// Sole ctor /// </summary> /// <param name="parentPosition"></param> /// <param name="relStart"></param> /// <param name="relEnd"></param> public PolyLine(Vector2 parentPosition, Vector2 relStart, Vector2 relEnd) { ParentPosition = parentPosition; RelativeEndPoint = relEnd; RelativeStartPoint = relStart; }//end of ctor }//end of PolyLine class public static bool Collided(CircleSprite circle, ConvexPolygonSprite poly) { var distance = Vector2.Dot(circle.Position - poly.LineSegments[0].AbsoluteEndPoint, poly.LineSegments[0].NormalizedLeftNormal) + circle.Radius; if (distance <= 0) { return false; } else { return true; } }//end of collided

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  • Problem texturing with opengl

    - by Killrazor
    Hello! I'm having problems making a simple sprite rendering. I load 2 different textures. Then, I bind these textures and draw 2 squares, one with each texture. But only the texture of the first rendered object is drawn in both squares. Its like if I'd only use a texture or as if glBindTexture don't work properly. I know that GL is a state machine, but I think that you only need to change active texture with glBindTexture. I load texture with this method: bool CTexture::generate( utils::CImageBuff* img ) { assert(img); m_image = img; CHECKGL(glGenTextures(1,&m_textureID)); CHECKGL(glBindTexture(GL_TEXTURE_2D,m_textureID)); CHECKGL(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)); CHECKGL(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)); //CHECKGL(glTexImage2D(GL_TEXTURE_2D,0,img->getBpp(),img->getWitdh(),img->getHeight(),0,img->getFormat(),GL_UNSIGNED_BYTE,img->getImgData())); CHECKGL(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img->getWitdh(), img->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img->getImgData())); return true; } And I bind textures with this function: void CTexture::bind() { CHECKGL(glBindTexture(GL_TEXTURE_2D,m_textureID)); } Also, I draw sprites with this method void CSprite2D::render() { CHECKGL(glLoadIdentity()); CHECKGL(glEnable(GL_TEXTURE_2D)); CHECKGL(glEnable(GL_BLEND)); CHECKGL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); m_texture->bind(); CHECKGL(glPushMatrix()); CHECKGL(glBegin(GL_QUADS)); CHECKGL(glTexCoord2f(m_textureAreaStart.s,m_textureAreaStart.t)); // 0,0 by default CHECKGL(glVertex3i(m_position.x,m_position.y,0)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s,m_textureAreaStart.t)); // 1,0 by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y, 0)); CHECKGL(glTexCoord2f(m_textureAreaEnd.s, m_textureAreaEnd.t)); // 1,1 by default CHECKGL(glVertex3i( m_position.x + m_dimensions.x, m_position.y + m_dimensions.y, 0)); CHECKGL(glTexCoord2f(m_textureAreaStart.s, m_textureAreaEnd.t)); // 0,1 by default CHECKGL(glVertex3i( m_position.x, m_position.y + m_dimensions.y,0)); CHECKGL(glPopMatrix()); CHECKGL(glDisable(GL_BLEND)); } Could you help me? All help is welcome. Thanks!!

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  • Why do I have to divide the origin of a quad by 4 instead of 2?

    - by vinzBad
    I'm currently transitioning from C#/XNA to C#/OpenTK but I'm getting stuck at the basics. So I have this Sprite-Class: public static bool EnableDebugDraw = true; public float X; public float Y; public float OriginX = 0; public float OriginY = 0; public float Width = 0.1f; public float Height = 0.1f; public Color TintColor = Color.Red; float _layerDepth = 0f; public void Render() { Vector2[] corners = { new Vector2(X-OriginX,Y-OriginY), //top left new Vector2(X +Width -OriginX,Y-OriginY),//top right new Vector2(X +Width-OriginX,Y+Height-OriginY),//bottom rigth new Vector2(X-OriginX,Y+Height-OriginY)//bottom left }; GL.Color3(TintColor); GL.Begin(BeginMode.Quads); { for (int i = 0; i < 4; i++) GL.Vertex3(corners[i].X,corners[i].Y,_layerDepth); } GL.End(); if (EnableDebugDraw) { GL.Color3(Color.Violet); GL.PointSize(3); GL.Begin(BeginMode.Points); { for (int i = 0; i < 4; i++) GL.Vertex2(corners[i]); } GL.End(); GL.Color3(Color.Green); GL.Begin(BeginMode.Points); GL.Vertex2(X + OriginX, Y + OriginY); GL.End(); } With the following setup I try to set the origin of the quad to the middle of the quad. _sprite.OriginX = _sprite.Width / 2; _sprite.OriginY = _sprite.Height / 2; but this sets the origin to the upper right corner of the quad, so i have to _sprite.OriginX = _sprite.Width / 4; _sprite.OriginY = _sprite.Height / 4; However this is not the intended behaviour, could you advise me how I fix this?

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  • Disabling drop shadows around windows or the menu bar

    - by Lri
    Nocturne can disable most shadows, but only in night mode. There's an annoying flash whenever it switches to night mode. (Eg when it's launched.) Also, it doesn't remove the shadow on the menubar. Sympa at MacThemes forums has posted a .psd file with a layer that cancels out the shadow under the menu bar. However it only works if that area of the desktop picture has a low enough brightness. Applications that cover the desktop (like DeskShade) also cover the menu bar's shadow. It's not a real solution though. Unsanity's ShadowKiller stopped working in 10.5. (The website still says NOT compatible with Mac OS X 10.6 Leopard. ;)) WindowShade X doesn't have any shadow-tweaking features anymore. Being able to decrease the shadow radius would be fine as well. osx - How do I decrease the window shadow in Mac OS X? - Super User doesn't have any solutions though. No, I don't mean defaults write com.apple.screencapture disable-shadow -bool yes. This seems like something that might just be possible without any extra applications. Or at least something that other applications besides Nocturne should support. So does anyone know any better solutions?

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  • Windows: How to make programs think they're not running in a terminal server session?

    - by sinni800
    I am using the program "SoftXPand 2011 Duo" by Miniframe on my Windows 7 PC. It makes two workstations out of one computer. It uses the terminal services built into Windows to create the additional session. I use two screens, two keyboards and two mice to create this "illusion" of two computers. It works quite well and I can even play two different 3D games on the two screens attached to this single machine (using a Radeon HD5770 and a Core i5 2500k with 8 Gbytes RAM). There are a few downsides to this. I just found about one that is hidden on the first look. The sessions you are in (even on the first workstation) will identify as a terminal server session! Now some programs will run with limited effects (graphical), and some won't run at all. This also resulted in some games not running at all. They just say "Cannot be run in a terminal server session" and exit. I have already proven that top modern games (DirectX 10, 11) run just as good as on the same machine without SoftXPand, so this is a pretty artificial limitation! So, can I somehow hack my current session so it doesn't look like a terminal server session anymore? I. E. #include <windows.h> #pragma comment(lib, "user32.lib") BOOL IsRemoteSession(void) { return GetSystemMetrics( SM_REMOTESESSION ); } Will return FALSE? (Not a programming question! Just an example how programs detect if they're in a terminal server session!)

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  • SELinux - Allow multiple services access to same /home/dir

    - by Mike Purcell
    I currently have SELinux enabled and have been able to configure apache to allow access to /home/src/web with a chcon command granting the 'httpd_sys_content_t' type. But now I am trying to serve the rsyslogd.conf file from the same directory, but every time I start rsyslogd I see an entry in my audit log saying that rsyslogd was denied access. My question is, is it possible to grant two applications the ability to access the same directory, while still keeping SELinux enabled? Current perms on /home/src: drwxr-xr-x. src src unconfined_u:object_r:httpd_sys_content_t:s0 src Audit log message: type=AVC msg=audit(1349113476.272:1154): avc: denied { search } for pid=9975 comm="rsyslogd" name="/" dev=dm-2 ino=2 scontext=unconfined_u:system_r:syslogd_t:s0 tcontext=system_u:object_r:home_root_t:s0 tclass=dir type=SYSCALL msg=audit(1349113476.272:1154): arch=c000003e syscall=2 success=no exit=-13 a0=7f9ef0c027f5 a1=0 a2=1b6 a3=0 items=0 ppid=9974 pid=9975 auid=500 uid=0 gid=0 euid=0 suid=0 fsuid=0 egid=0 sgid=0 fsgid=0 tty=(none) ses=30 comm="rsyslogd" exe="/sbin/rsyslogd" subj=unconfined_u:system_r:syslogd_t:s0 key=(null) -- Edit -- Came across this post, which is sort of what I am trying to accomplish. However when I viewed the list of allowed sebool params, the only relating to syslog was: syslogd_disable_trans (SELinux Service Protection), seems like I can maintain the current SELinux 'type' on the /home/src/ dir, but set the bool on syslogd_disable_trans to false. I wonder if there is a better approach?

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  • How to disable monitor "sleep" on Ubuntu without access to X?

    - by exhuma
    I just received a CuBox (basically a tiny ARM based PC). It comes pre-installed with Ubuntu, and I did not (yet) want to fiddle with the OS itself. My aim is to have it automaticall start a browser in fullscrren upon boot. Using chromium with the "--kiosk" flag works perfectly in that regard. But now I have the problem that the screen turns off after a certain time. I managed to turn off the screen saver using: gconftool-2 -s /apps/gnome-screensaver/idle_activation_enabled --type=bool false And tried to turn off the power management using: gconftool-2 -s /apps/gnome-power-manager/ac_sleep_display --type=int 0 and gconftool-2 -s /apps/gnome-power-manager/timeout/sleep_display_ac --type=int 0 Neither of the power-management commands worked. Theoretically I could hook up a mouse and keyboard and configure it manually. But I want to learn how to do it over the console. The box will eventually be only reachable via SSH. So I'd like to be able to trouble-shoot it later. I don't quite know where to look for. I searched the gconf tree using gconftool-2 -S for anything related to the terms power, idle and sleep but did not find anything promising. Maybe it's not even gconf related... Any ideas what else I could look for?

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  • Apt-Get Update: failure to fetch; can't connect to any sources

    - by weberc2
    I realize there are dozens of "apt-get update: failure to fetch" questions (I read through all I could find), but my present circumstance is unique to 12.04 and it affects all sources; not just launchpad. Additionally, I've tried several different servers in Europe and the U.S. as well as the "main server" (wherever that is) and they all yield the same result: I can't connect to any software sources. Additionally, I'm fairly certain the problem stems from the upgrade from 11.10-12.04 I performed this morning, as updates worked immediately before. Updates from the Update Manager worked fine and I could download some things (mutter) from the Software Center without incident, which makes me think I can connect to some subset of the Ubuntu servers (however, several other Ubuntu servers--like extras--and some canonical servers are listed as 'unable to connect'). Here is the output from sudo apt-get update: sudo apt-get update Ign http://ftp.u-picardie.fr precise InRelease Ign http://archive.canonical.com precise InRelease Ign http://ftp.u-picardie.fr precise-updates InRelease Ign http://ftp.u-picardie.fr precise-backports InRelease Err http://ftp.u-picardie.fr precise-security InRelease Err http://ftp.u-picardie.fr precise Release.gpg Unable to connect to ftp.u-picardie.fr:http: Err http://ftp.u-picardie.fr precise-updates Release.gpg Unable to connect to ftp.u-picardie.fr:http: Err http://ftp.u-picardie.fr precise-backports Release.gpg Unable to connect to ftp.u-picardie.fr:http: Err http://ftp.u-picardie.fr precise-security Release.gpg Unable to connect to ftp.u-picardie.fr:http: Hit http://archive.canonical.com precise Release.gpg Hit http://archive.canonical.com precise Release Hit http://archive.canonical.com precise/partner i386 Packages Ign http://archive.canonical.com precise/partner TranslationIndex Ign http://dl.google.com stable InRelease Ign http://dl.google.com stable InRelease Err http://archive.canonical.com precise/partner Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Err http://archive.canonical.com precise/partner Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Ign http://extras.ubuntu.com precise InRelease Get:1 http://dl.google.com stable Release.gpg [198 B] Err http://extras.ubuntu.com precise Release.gpg Could not connect to extras.ubuntu.com:80 (91.189.88.33). - connect (111: Connection refused) Ign http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Get:2 http://dl.google.com stable Release.gpg [198 B] Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Get:3 http://dl.google.com stable Release [1,347 B] Get:4 http://dl.google.com stable Release [1,347 B] Get:5 http://dl.google.com stable/main i386 Packages [1,268 B] Ign http://dl.google.com stable/main TranslationIndex Get:6 http://dl.google.com stable/main i386 Packages [769 B] Ign http://dl.google.com stable/main TranslationIndex Ign http://dl.google.com stable/main Translation-en_US Ign http://dl.google.com stable/main Translation-en Ign http://dl.google.com stable/main Translation-en_US Ign http://dl.google.com stable/main Translation-en Fetched 5,127 B in 7s (673 B/s) Reading package lists... Done W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-security/InRelease W: Failed to fetch http://ppa.launchpad.net/elementary-os/stable/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/elementaryart/elementary-dev/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/midori/ppa/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/nemequ/sqlheavy/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/ricotz/docky/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/sgringwe/beatbox/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/webupd8team/y-ppa-manager/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/yorba/ppa/ubuntu/dists/precise/InRelease W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-updates/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-backports/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-security/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/precise/Release.gpg Could not connect to extras.ubuntu.com:80 (91.189.88.33). - connect (111: Connection refused) W: Failed to fetch http://ppa.launchpad.net/caffeine-developers/ppa/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/elementary-os/stable/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/elementaryart/elementary-dev/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/midori/ppa/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/nemequ/sqlheavy/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/ricotz/docky/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/sgringwe/beatbox/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/webupd8team/y-ppa-manager/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/yorba/ppa/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Some index files failed to download. They have been ignored, or old ones used instead. W: Duplicate sources.list entry http://ppa.launchpad.net/nemequ/sqlheavy/ubuntu/ precise/main i386 Packages (/var/lib/apt/lists/ppa.launchpad.net_nemequ_sqlheavy_ubuntu_dists_precise_main_binary-i386_Packages) W: Duplicate sources.list entry http://ppa.launchpad.net/sgringwe/beatbox/ubuntu/ precise/main i386 Packages (/var/lib/apt/lists/ppa.launchpad.net_sgringwe_beatbox_ubuntu_dists_precise_main_binary-i386_Packages) Contents of /etc/apt/sources.list: # deb cdrom:[Ubuntu 11.10 _Oneiric Ocelot_ - Release i386 (20111012)]/ oneiric main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise main restricted #Added by software-properties # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise multiverse universe #Added by software-properties ## Major bug fix updates produced after the final release of the ## distribution. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates restricted main multiverse universe #Added by software-properties ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise universe deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise multiverse deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-backports main restricted universe multiverse deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-backports main restricted universe multiverse #Added by software-properties deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security restricted main multiverse universe #Added by software-properties deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security universe deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. # deb http://archive.canonical.com/ubuntu oneiric partner # deb-src http://archive.canonical.com/ubuntu oneiric partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu precise main deb-src http://extras.ubuntu.com/ubuntu precise main Testing Alternate sources.list file These are the steps I followed to produce the following output: Please backup your sources.list: sudo cp /etc/apt/sources.list /etc/apt/sources.list.backup and then replace the contents of /etc/apt/sources.list with the below lines and run apt-get update: deb http://archive.ubuntu.com/ubuntu/ precise main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu/ precise-updates main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu/ precise-backports main restricted universe multiverse deb http://security.ubuntu.com/ubuntu precise-security main restricted universe multiverse deb http://archive.canonical.com/ubuntu precise partner deb http://extras.ubuntu.com/ubuntu precise main Output: someone@someone-UBook:~$ sudo apt-get update Ign http://archive.canonical.com precise InRelease Hit http://archive.canonical.com precise Release.gpg Hit http://archive.canonical.com precise Release Ign http://archive.ubuntu.com precise InRelease Ign http://extras.ubuntu.com precise InRelease Ign http://archive.ubuntu.com precise-updates InRelease Hit http://archive.canonical.com precise/partner i386 Packages Hit http://extras.ubuntu.com precise Release.gpg Ign http://archive.ubuntu.com precise-backports InRelease Ign http://archive.canonical.com precise/partner TranslationIndex Err http://archive.canonical.com precise/partner Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Err http://archive.canonical.com precise/partner Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Hit http://extras.ubuntu.com precise Release Get:1 http://archive.ubuntu.com precise Release.gpg [198 B] Ign http://dl.google.com stable InRelease Err http://dl.google.com stable InRelease Err http://dl.google.com stable Release.gpg Unable to connect to dl.google.com:http: [IP: 173.194.34.38 80] Err http://dl.google.com stable Release.gpg Unable to connect to dl.google.com:http: [IP: 173.194.34.38 80] Get:2 http://archive.ubuntu.com precise-updates Release.gpg [198 B] Hit http://extras.ubuntu.com precise/main i386 Packages Get:3 http://archive.ubuntu.com precise-backports Release.gpg [198 B] Ign http://security.ubuntu.com precise-security InRelease Ign http://extras.ubuntu.com precise/main TranslationIndex Err http://extras.ubuntu.com precise/main Translation-en_US Unable to connect to extras.ubuntu.com:http: Err http://extras.ubuntu.com precise/main Translation-en Unable to connect to extras.ubuntu.com:http: Get:4 http://security.ubuntu.com precise-security Release.gpg [198 B] Get:5 http://archive.ubuntu.com precise Release [49.6 kB] Get:6 http://security.ubuntu.com precise-security Release [49.6 kB] Get:7 http://archive.ubuntu.com precise-updates Release [49.6 kB] Get:8 http://archive.ubuntu.com precise-backports Release [49.6 kB] Get:9 http://security.ubuntu.com precise-security/main i386 Packages [32.9 kB] Get:10 http://archive.ubuntu.com precise/main i386 Packages [1,274 kB] Get:11 http://security.ubuntu.com precise-security/restricted i386 Packages [14 B] Get:12 http://security.ubuntu.com precise-security/universe i386 Packages [8,594 B] Get:13 http://security.ubuntu.com precise-security/multiverse i386 Packages [1,393 B] Get:14 http://security.ubuntu.com precise-security/main TranslationIndex [73 B] Get:15 http://security.ubuntu.com precise-security/multiverse TranslationIndex [71 B] Get:16 http://security.ubuntu.com precise-security/restricted TranslationIndex [70 B] Get:17 http://security.ubuntu.com precise-security/universe TranslationIndex [72 B] Get:18 http://security.ubuntu.com precise-security/main Translation-en [13.6 kB] Get:19 http://security.ubuntu.com precise-security/multiverse Translation-en [587 B] Get:20 http://security.ubuntu.com precise-security/restricted Translation-en [14 B] Get:21 http://security.ubuntu.com precise-security/universe Translation-en [6,261 B] Get:22 http://archive.ubuntu.com precise/restricted i386 Packages [8,431 B] Get:23 http://archive.ubuntu.com precise/universe i386 Packages [4,796 kB] Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Get:24 http://ppa.launchpad.net precise Release.gpg [316 B] Get:25 http://ppa.launchpad.net precise Release.gpg [316 B] Get:26 http://ppa.launchpad.net precise Release.gpg [316 B] Ign http://ppa.launchpad.net precise Release.gpg Get:27 http://ppa.launchpad.net precise Release.gpg [316 B] Hit http://ppa.launchpad.net precise Release.gpg Get:28 http://ppa.launchpad.net precise Release.gpg [316 B] Get:29 http://ppa.launchpad.net precise Release.gpg [316 B] Hit http://ppa.launchpad.net precise Release.gpg Get:30 http://ppa.launchpad.net precise Release.gpg [316 B] Hit http://ppa.launchpad.net precise Release.gpg Get:31 http://ppa.launchpad.net precise Release [11.9 kB] Get:32 http://ppa.launchpad.net precise Release [11.9 kB] Get:33 http://archive.ubuntu.com precise/multiverse i386 Packages [121 kB] Get:34 http://ppa.launchpad.net precise Release [11.9 kB] Ign http://ppa.launchpad.net precise Release Get:35 http://ppa.launchpad.net precise Release [11.9 kB] Hit http://archive.ubuntu.com precise/main TranslationIndex Hit http://archive.ubuntu.com precise/multiverse TranslationIndex Hit http://ppa.launchpad.net precise Release Hit http://archive.ubuntu.com precise/restricted TranslationIndex Get:36 http://ppa.launchpad.net precise Release [11.9 kB] Hit http://archive.ubuntu.com precise/universe TranslationIndex Get:37 http://ppa.launchpad.net precise Release [11.9 kB] Get:38 http://archive.ubuntu.com precise-updates/main i386 Packages [96.5 kB] Hit http://ppa.launchpad.net precise Release Get:39 http://ppa.launchpad.net precise Release [11.9 kB] Get:40 http://archive.ubuntu.com precise-updates/restricted i386 Packages [770 B] Hit http://ppa.launchpad.net precise Release Get:41 http://archive.ubuntu.com precise-updates/universe i386 Packages [27.7 kB] Get:42 http://ppa.launchpad.net precise/main Sources [524 B] Get:43 http://archive.ubuntu.com precise-updates/multiverse i386 Packages [1,393 B] Get:44 http://ppa.launchpad.net precise/main i386 Packages [507 B] Hit http://archive.ubuntu.com precise-updates/main TranslationIndex Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-updates/multiverse TranslationIndex Hit http://archive.ubuntu.com precise-updates/restricted TranslationIndex Get:45 http://ppa.launchpad.net precise/main Sources [932 B] Hit http://archive.ubuntu.com precise-updates/universe TranslationIndex Get:46 http://ppa.launchpad.net precise/main i386 Packages [1,017 B] Get:47 http://archive.ubuntu.com precise-backports/main i386 Packages [559 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Get:48 http://archive.ubuntu.com precise-backports/restricted i386 Packages [14 B] Get:49 http://archive.ubuntu.com precise-backports/universe i386 Packages [1,391 B] Get:50 http://ppa.launchpad.net precise/main Sources [1,402 B] Get:51 http://archive.ubuntu.com precise-backports/multiverse i386 Packages [14 B] Hit http://archive.ubuntu.com precise-backports/main TranslationIndex Get:52 http://ppa.launchpad.net precise/main i386 Packages [1,605 B] Hit http://archive.ubuntu.com precise-backports/multiverse TranslationIndex Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-backports/restricted TranslationIndex Hit http://archive.ubuntu.com precise-backports/universe TranslationIndex Hit http://archive.ubuntu.com precise/main Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise/multiverse Translation-en Get:53 http://ppa.launchpad.net precise/main Sources [931 B] Hit http://archive.ubuntu.com precise/restricted Translation-en Get:54 http://ppa.launchpad.net precise/main i386 Packages [1,079 B] Hit http://archive.ubuntu.com precise/universe Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-updates/main Translation-en Hit http://ppa.launchpad.net precise/main Sources Hit http://archive.ubuntu.com precise-updates/multiverse Translation-en Hit http://ppa.launchpad.net precise/main i386 Packages Hit http://archive.ubuntu.com precise-updates/restricted Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-updates/universe Translation-en Get:55 http://ppa.launchpad.net precise/main Sources [3,611 B] Hit http://archive.ubuntu.com precise-backports/main Translation-en Get:56 http://ppa.launchpad.net precise/main i386 Packages [2,468 B] Hit http://archive.ubuntu.com precise-backports/multiverse Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-backports/restricted Translation-en Hit http://archive.ubuntu.com precise-backports/universe Translation-en Get:57 http://ppa.launchpad.net precise/main Sources [1,524 B] Get:58 http://ppa.launchpad.net precise/main i386 Packages [2,719 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://ppa.launchpad.net precise/main Sources Hit http://ppa.launchpad.net precise/main i386 Packages Ign http://ppa.launchpad.net precise/main TranslationIndex Get:59 http://ppa.launchpad.net precise/main Sources [1,052 B] Get:60 http://ppa.launchpad.net precise/main i386 Packages [1,388 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Get:61 http://ppa.launchpad.net precise/main Sources [1,185 B] Get:62 http://ppa.launchpad.net precise/main i386 Packages [1,698 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Err http://ppa.launchpad.net precise/main Sources 404 Not Found Err http://ppa.launchpad.net precise/main i386 Packages 404 Not Found Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Fetched 6,699 kB in 15s (445 kB/s) Reading package lists... Done W: Failed to fetch http://dl.google.com/linux/talkplugin/deb/dists/stable/InRelease W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://dl.google.com/linux/chrome/deb/dists/sta

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  • 12.04: Apt-Get Update: failure to fetch; can't connect to any sources

    - by weberc2
    I realize there are dozens of "apt-get update: failure to fetch" questions (I read through all I could find), but my present circumstance is unique to 12.04 and it affects all sources; not just launchpad. Additionally, I've tried several different servers in Europe and the U.S. as well as the "main server" (wherever that is) and they all yield the same result: I can't connect to any software sources. Additionally, I'm fairly certain the problem stems from the upgrade from 11.10-12.04 I performed this morning, as updates worked immediately before. Updates from the Update Manager worked fine and I could download some things (mutter) from the Software Center without incident, which makes me think I can connect to some subset of the Ubuntu servers (however, several other Ubuntu servers--like extras--and some canonical servers are listed as 'unable to connect'). Here is the output from sudo apt-get update: sudo apt-get update Ign http://ftp.u-picardie.fr precise InRelease Ign http://archive.canonical.com precise InRelease Ign http://ftp.u-picardie.fr precise-updates InRelease Ign http://ftp.u-picardie.fr precise-backports InRelease Err http://ftp.u-picardie.fr precise-security InRelease Err http://ftp.u-picardie.fr precise Release.gpg Unable to connect to ftp.u-picardie.fr:http: Err http://ftp.u-picardie.fr precise-updates Release.gpg Unable to connect to ftp.u-picardie.fr:http: Err http://ftp.u-picardie.fr precise-backports Release.gpg Unable to connect to ftp.u-picardie.fr:http: Err http://ftp.u-picardie.fr precise-security Release.gpg Unable to connect to ftp.u-picardie.fr:http: Hit http://archive.canonical.com precise Release.gpg Hit http://archive.canonical.com precise Release Hit http://archive.canonical.com precise/partner i386 Packages Ign http://archive.canonical.com precise/partner TranslationIndex Ign http://dl.google.com stable InRelease Ign http://dl.google.com stable InRelease Err http://archive.canonical.com precise/partner Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Err http://archive.canonical.com precise/partner Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Ign http://extras.ubuntu.com precise InRelease Get:1 http://dl.google.com stable Release.gpg [198 B] Err http://extras.ubuntu.com precise Release.gpg Could not connect to extras.ubuntu.com:80 (91.189.88.33). - connect (111: Connection refused) Ign http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Err http://ppa.launchpad.net precise InRelease Get:2 http://dl.google.com stable Release.gpg [198 B] Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Err http://ppa.launchpad.net precise Release.gpg Unable to connect to ppa.launchpad.net:http: Get:3 http://dl.google.com stable Release [1,347 B] Get:4 http://dl.google.com stable Release [1,347 B] Get:5 http://dl.google.com stable/main i386 Packages [1,268 B] Ign http://dl.google.com stable/main TranslationIndex Get:6 http://dl.google.com stable/main i386 Packages [769 B] Ign http://dl.google.com stable/main TranslationIndex Ign http://dl.google.com stable/main Translation-en_US Ign http://dl.google.com stable/main Translation-en Ign http://dl.google.com stable/main Translation-en_US Ign http://dl.google.com stable/main Translation-en Fetched 5,127 B in 7s (673 B/s) Reading package lists... Done W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-security/InRelease W: Failed to fetch http://ppa.launchpad.net/elementary-os/stable/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/elementaryart/elementary-dev/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/midori/ppa/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/nemequ/sqlheavy/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/ricotz/docky/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/sgringwe/beatbox/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/webupd8team/y-ppa-manager/ubuntu/dists/precise/InRelease W: Failed to fetch http://ppa.launchpad.net/yorba/ppa/ubuntu/dists/precise/InRelease W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-updates/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-backports/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/dists/precise-security/Release.gpg Unable to connect to ftp.u-picardie.fr:http: W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/precise/Release.gpg Could not connect to extras.ubuntu.com:80 (91.189.88.33). - connect (111: Connection refused) W: Failed to fetch http://ppa.launchpad.net/caffeine-developers/ppa/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/elementary-os/stable/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/elementaryart/elementary-dev/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/midori/ppa/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/nemequ/sqlheavy/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/ricotz/docky/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/sgringwe/beatbox/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/webupd8team/y-ppa-manager/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Failed to fetch http://ppa.launchpad.net/yorba/ppa/ubuntu/dists/precise/Release.gpg Unable to connect to ppa.launchpad.net:http: W: Some index files failed to download. They have been ignored, or old ones used instead. W: Duplicate sources.list entry http://ppa.launchpad.net/nemequ/sqlheavy/ubuntu/ precise/main i386 Packages (/var/lib/apt/lists/ppa.launchpad.net_nemequ_sqlheavy_ubuntu_dists_precise_main_binary-i386_Packages) W: Duplicate sources.list entry http://ppa.launchpad.net/sgringwe/beatbox/ubuntu/ precise/main i386 Packages (/var/lib/apt/lists/ppa.launchpad.net_sgringwe_beatbox_ubuntu_dists_precise_main_binary-i386_Packages) Contents of /etc/apt/sources.list: # deb cdrom:[Ubuntu 11.10 _Oneiric Ocelot_ - Release i386 (20111012)]/ oneiric main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise main restricted #Added by software-properties # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise multiverse universe #Added by software-properties ## Major bug fix updates produced after the final release of the ## distribution. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates restricted main multiverse universe #Added by software-properties ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise universe deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise multiverse deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-backports main restricted universe multiverse deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-backports main restricted universe multiverse #Added by software-properties deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security main restricted deb-src http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security restricted main multiverse universe #Added by software-properties deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security universe deb http://ftp.u-picardie.fr/mirror/ubuntu/ubuntu/ precise-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. # deb http://archive.canonical.com/ubuntu oneiric partner # deb-src http://archive.canonical.com/ubuntu oneiric partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu precise main deb-src http://extras.ubuntu.com/ubuntu precise main Testing Alternate sources.list file These are the steps I followed to produce the following output: Please backup your sources.list: sudo cp /etc/apt/sources.list /etc/apt/sources.list.backup and then replace the contents of /etc/apt/sources.list with the below lines and run apt-get update: deb http://archive.ubuntu.com/ubuntu/ precise main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu/ precise-updates main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu/ precise-backports main restricted universe multiverse deb http://security.ubuntu.com/ubuntu precise-security main restricted universe multiverse deb http://archive.canonical.com/ubuntu precise partner deb http://extras.ubuntu.com/ubuntu precise main Output: someone@someone-UBook:~$ sudo apt-get update Ign http://archive.canonical.com precise InRelease Hit http://archive.canonical.com precise Release.gpg Hit http://archive.canonical.com precise Release Ign http://archive.ubuntu.com precise InRelease Ign http://extras.ubuntu.com precise InRelease Ign http://archive.ubuntu.com precise-updates InRelease Hit http://archive.canonical.com precise/partner i386 Packages Hit http://extras.ubuntu.com precise Release.gpg Ign http://archive.ubuntu.com precise-backports InRelease Ign http://archive.canonical.com precise/partner TranslationIndex Err http://archive.canonical.com precise/partner Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Err http://archive.canonical.com precise/partner Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] Hit http://extras.ubuntu.com precise Release Get:1 http://archive.ubuntu.com precise Release.gpg [198 B] Ign http://dl.google.com stable InRelease Err http://dl.google.com stable InRelease Err http://dl.google.com stable Release.gpg Unable to connect to dl.google.com:http: [IP: 173.194.34.38 80] Err http://dl.google.com stable Release.gpg Unable to connect to dl.google.com:http: [IP: 173.194.34.38 80] Get:2 http://archive.ubuntu.com precise-updates Release.gpg [198 B] Hit http://extras.ubuntu.com precise/main i386 Packages Get:3 http://archive.ubuntu.com precise-backports Release.gpg [198 B] Ign http://security.ubuntu.com precise-security InRelease Ign http://extras.ubuntu.com precise/main TranslationIndex Err http://extras.ubuntu.com precise/main Translation-en_US Unable to connect to extras.ubuntu.com:http: Err http://extras.ubuntu.com precise/main Translation-en Unable to connect to extras.ubuntu.com:http: Get:4 http://security.ubuntu.com precise-security Release.gpg [198 B] Get:5 http://archive.ubuntu.com precise Release [49.6 kB] Get:6 http://security.ubuntu.com precise-security Release [49.6 kB] Get:7 http://archive.ubuntu.com precise-updates Release [49.6 kB] Get:8 http://archive.ubuntu.com precise-backports Release [49.6 kB] Get:9 http://security.ubuntu.com precise-security/main i386 Packages [32.9 kB] Get:10 http://archive.ubuntu.com precise/main i386 Packages [1,274 kB] Get:11 http://security.ubuntu.com precise-security/restricted i386 Packages [14 B] Get:12 http://security.ubuntu.com precise-security/universe i386 Packages [8,594 B] Get:13 http://security.ubuntu.com precise-security/multiverse i386 Packages [1,393 B] Get:14 http://security.ubuntu.com precise-security/main TranslationIndex [73 B] Get:15 http://security.ubuntu.com precise-security/multiverse TranslationIndex [71 B] Get:16 http://security.ubuntu.com precise-security/restricted TranslationIndex [70 B] Get:17 http://security.ubuntu.com precise-security/universe TranslationIndex [72 B] Get:18 http://security.ubuntu.com precise-security/main Translation-en [13.6 kB] Get:19 http://security.ubuntu.com precise-security/multiverse Translation-en [587 B] Get:20 http://security.ubuntu.com precise-security/restricted Translation-en [14 B] Get:21 http://security.ubuntu.com precise-security/universe Translation-en [6,261 B] Get:22 http://archive.ubuntu.com precise/restricted i386 Packages [8,431 B] Get:23 http://archive.ubuntu.com precise/universe i386 Packages [4,796 kB] Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Ign http://ppa.launchpad.net precise InRelease Get:24 http://ppa.launchpad.net precise Release.gpg [316 B] Get:25 http://ppa.launchpad.net precise Release.gpg [316 B] Get:26 http://ppa.launchpad.net precise Release.gpg [316 B] Ign http://ppa.launchpad.net precise Release.gpg Get:27 http://ppa.launchpad.net precise Release.gpg [316 B] Hit http://ppa.launchpad.net precise Release.gpg Get:28 http://ppa.launchpad.net precise Release.gpg [316 B] Get:29 http://ppa.launchpad.net precise Release.gpg [316 B] Hit http://ppa.launchpad.net precise Release.gpg Get:30 http://ppa.launchpad.net precise Release.gpg [316 B] Hit http://ppa.launchpad.net precise Release.gpg Get:31 http://ppa.launchpad.net precise Release [11.9 kB] Get:32 http://ppa.launchpad.net precise Release [11.9 kB] Get:33 http://archive.ubuntu.com precise/multiverse i386 Packages [121 kB] Get:34 http://ppa.launchpad.net precise Release [11.9 kB] Ign http://ppa.launchpad.net precise Release Get:35 http://ppa.launchpad.net precise Release [11.9 kB] Hit http://archive.ubuntu.com precise/main TranslationIndex Hit http://archive.ubuntu.com precise/multiverse TranslationIndex Hit http://ppa.launchpad.net precise Release Hit http://archive.ubuntu.com precise/restricted TranslationIndex Get:36 http://ppa.launchpad.net precise Release [11.9 kB] Hit http://archive.ubuntu.com precise/universe TranslationIndex Get:37 http://ppa.launchpad.net precise Release [11.9 kB] Get:38 http://archive.ubuntu.com precise-updates/main i386 Packages [96.5 kB] Hit http://ppa.launchpad.net precise Release Get:39 http://ppa.launchpad.net precise Release [11.9 kB] Get:40 http://archive.ubuntu.com precise-updates/restricted i386 Packages [770 B] Hit http://ppa.launchpad.net precise Release Get:41 http://archive.ubuntu.com precise-updates/universe i386 Packages [27.7 kB] Get:42 http://ppa.launchpad.net precise/main Sources [524 B] Get:43 http://archive.ubuntu.com precise-updates/multiverse i386 Packages [1,393 B] Get:44 http://ppa.launchpad.net precise/main i386 Packages [507 B] Hit http://archive.ubuntu.com precise-updates/main TranslationIndex Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-updates/multiverse TranslationIndex Hit http://archive.ubuntu.com precise-updates/restricted TranslationIndex Get:45 http://ppa.launchpad.net precise/main Sources [932 B] Hit http://archive.ubuntu.com precise-updates/universe TranslationIndex Get:46 http://ppa.launchpad.net precise/main i386 Packages [1,017 B] Get:47 http://archive.ubuntu.com precise-backports/main i386 Packages [559 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Get:48 http://archive.ubuntu.com precise-backports/restricted i386 Packages [14 B] Get:49 http://archive.ubuntu.com precise-backports/universe i386 Packages [1,391 B] Get:50 http://ppa.launchpad.net precise/main Sources [1,402 B] Get:51 http://archive.ubuntu.com precise-backports/multiverse i386 Packages [14 B] Hit http://archive.ubuntu.com precise-backports/main TranslationIndex Get:52 http://ppa.launchpad.net precise/main i386 Packages [1,605 B] Hit http://archive.ubuntu.com precise-backports/multiverse TranslationIndex Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-backports/restricted TranslationIndex Hit http://archive.ubuntu.com precise-backports/universe TranslationIndex Hit http://archive.ubuntu.com precise/main Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise/multiverse Translation-en Get:53 http://ppa.launchpad.net precise/main Sources [931 B] Hit http://archive.ubuntu.com precise/restricted Translation-en Get:54 http://ppa.launchpad.net precise/main i386 Packages [1,079 B] Hit http://archive.ubuntu.com precise/universe Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-updates/main Translation-en Hit http://ppa.launchpad.net precise/main Sources Hit http://archive.ubuntu.com precise-updates/multiverse Translation-en Hit http://ppa.launchpad.net precise/main i386 Packages Hit http://archive.ubuntu.com precise-updates/restricted Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-updates/universe Translation-en Get:55 http://ppa.launchpad.net precise/main Sources [3,611 B] Hit http://archive.ubuntu.com precise-backports/main Translation-en Get:56 http://ppa.launchpad.net precise/main i386 Packages [2,468 B] Hit http://archive.ubuntu.com precise-backports/multiverse Translation-en Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://archive.ubuntu.com precise-backports/restricted Translation-en Hit http://archive.ubuntu.com precise-backports/universe Translation-en Get:57 http://ppa.launchpad.net precise/main Sources [1,524 B] Get:58 http://ppa.launchpad.net precise/main i386 Packages [2,719 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Hit http://ppa.launchpad.net precise/main Sources Hit http://ppa.launchpad.net precise/main i386 Packages Ign http://ppa.launchpad.net precise/main TranslationIndex Get:59 http://ppa.launchpad.net precise/main Sources [1,052 B] Get:60 http://ppa.launchpad.net precise/main i386 Packages [1,388 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Get:61 http://ppa.launchpad.net precise/main Sources [1,185 B] Get:62 http://ppa.launchpad.net precise/main i386 Packages [1,698 B] Ign http://ppa.launchpad.net precise/main TranslationIndex Err http://ppa.launchpad.net precise/main Sources 404 Not Found Err http://ppa.launchpad.net precise/main i386 Packages 404 Not Found Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Ign http://ppa.launchpad.net precise/main Translation-en_US Ign http://ppa.launchpad.net precise/main Translation-en Fetched 6,699 kB in 15s (445 kB/s) Reading package lists... Done W: Failed to fetch http://dl.google.com/linux/talkplugin/deb/dists/stable/InRelease W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en_US Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://archive.canonical.com/ubuntu/dists/precise/partner/i18n/Translation-en Unable to connect to archive.canonical.com:http: [IP: 91.189.92.150 80] W: Failed to fetch http://dl.google.com/linux/chrome/deb/dists/sta

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  • Guide to reduce TFS database growth using the Test Attachment Cleaner

    - by terje
    Recently there has been several reports on TFS databases growing too fast and growing too big.  Notable this has been observed when one has started to use more features of the Testing system.  Also, the TFS 2010 handles test results differently from TFS 2008, and this leads to more data stored in the TFS databases. As a consequence of this there has been released some tools to remove unneeded data in the database, and also some fixes to correct for bugs which has been found and corrected during this process.  Further some preventive practices and maintenance rules should be adopted. A lot of people have blogged about this, among these are: Anu’s very important blog post here describes both the problem and solutions to handle it.  She describes both the Test Attachment Cleaner tool, and also some QFE/CU releases to fix some underlying bugs which prevented the tool from being fully effective. Brian Harry’s blog post here describes the problem too This forum thread describes the problem with some solution hints. Ravi Shanker’s blog post here describes best practices on solving this (TBP) Grant Holidays blogpost here describes strategies to use the Test Attachment Cleaner both to detect space problems and how to rectify them.   The problem can be divided into the following areas: Publishing of test results from builds Publishing of manual test results and their attachments in particular Publishing of deployment binaries for use during a test run Bugs in SQL server preventing total cleanup of data (All the published data above is published into the TFS database as attachments.) The test results will include all data being collected during the run.  Some of this data can grow rather large, like IntelliTrace logs and video recordings.   Also the pushing of binaries which happen for automated test runs, including tests run during a build using code coverage which will include all the files in the deployment folder, contributes a lot to the size of the attached data.   In order to handle this systematically, I have set up a 3-stage process: Find out if you have a database space issue Set up your TFS server to minimize potential database issues If you have the “problem”, clean up the database and otherwise keep it clean   Analyze the data Are your database( s) growing ?  Are unused test results growing out of proportion ? To find out about this you need to query your TFS database for some of the information, and use the Test Attachment Cleaner (TAC) to obtain some  more detailed information. If you don’t have too many databases you can use the SQL Server reports from within the Management Studio to analyze the database and table sizes. Or, you can use a set of queries . I find queries often faster to use because I can tweak them the way I want them.  But be aware that these queries are non-documented and non-supported and may change when the product team wants to change them. If you have multiple Project Collections, find out which might have problems: (Disclaimer: The queries below work on TFS 2010. They will not work on Dev-11, since the table structure have been changed.  I will try to update them for Dev-11 when it is released.) Open a SQL Management Studio session onto the SQL Server where you have your TFS Databases. Use the query below to find the Project Collection databases and their sizes, in descending size order.  use master select DB_NAME(database_id) AS DBName, (size/128) SizeInMB FROM sys.master_files where type=0 and substring(db_name(database_id),1,4)='Tfs_' and DB_NAME(database_id)<>'Tfs_Configuration' order by size desc Doing this on one of our SQL servers gives the following results: It is pretty easy to see on which collection to start the work   Find out which tables are possibly too large Keep a special watch out for the Tfs_Attachment table. Use the script at the bottom of Grant’s blog to find the table sizes in descending size order. In our case we got this result: From Grant’s blog we learnt that the tbl_Content is in the Version Control category, so the major only big issue we have here is the tbl_AttachmentContent.   Find out which team projects have possibly too large attachments In order to use the TAC to find and eventually delete attachment data we need to find out which team projects have these attachments. The team project is a required parameter to the TAC. Use the following query to find this, replace the collection database name with whatever applies in your case:   use Tfs_DefaultCollection select p.projectname, sum(a.compressedlength)/1024/1024 as sizeInMB from dbo.tbl_Attachment as a inner join tbl_testrun as tr on a.testrunid=tr.testrunid inner join tbl_project as p on p.projectid=tr.projectid group by p.projectname order by sum(a.compressedlength) desc In our case we got this result (had to remove some names), out of more than 100 team projects accumulated over quite some years: As can be seen here it is pretty obvious the “Byggtjeneste – Projects” are the main team project to take care of, with the ones on lines 2-4 as the next ones.  Check which attachment types takes up the most space It can be nice to know which attachment types takes up the space, so run the following query: use Tfs_DefaultCollection select a.attachmenttype, sum(a.compressedlength)/1024/1024 as sizeInMB from dbo.tbl_Attachment as a inner join tbl_testrun as tr on a.testrunid=tr.testrunid inner join tbl_project as p on p.projectid=tr.projectid group by a.attachmenttype order by sum(a.compressedlength) desc We then got this result: From this it is pretty obvious that the problem here is the binary files, as also mentioned in Anu’s blog. Check which file types, by their extension, takes up the most space Run the following query use Tfs_DefaultCollection select SUBSTRING(filename,len(filename)-CHARINDEX('.',REVERSE(filename))+2,999)as Extension, sum(compressedlength)/1024 as SizeInKB from tbl_Attachment group by SUBSTRING(filename,len(filename)-CHARINDEX('.',REVERSE(filename))+2,999) order by sum(compressedlength) desc This gives a result like this:   Now you should have collected enough information to tell you what to do – if you got to do something, and some of the information you need in order to set up your TAC settings file, both for a cleanup and for scheduled maintenance later.    Get your TFS server and environment properly set up Even if you have got the problem or if have yet not got the problem, you should ensure the TFS server is set up so that the risk of getting into this problem is minimized.  To ensure this you should install the following set of updates and components. The assumption is that your TFS Server is at SP1 level. Install the QFE for KB2608743 – which also contains detailed instructions on its use, download from here. The QFE changes the default settings to not upload deployed binaries, which are used in automated test runs. Binaries will still be uploaded if: Code coverage is enabled in the test settings. You change the UploadDeploymentItem to true in the testsettings file. Be aware that this might be reset back to false by another user which haven't installed this QFE. The hotfix should be installed to The build servers (the build agents) The machine hosting the Test Controller Local development computers (Visual Studio) Local test computers (MTM) It is not required to install it to the TFS Server, test agents or the build controller – it has no effect on these programs. If you use the SQL Server 2008 R2 you should also install the CU 10 (or later).  This CU fixes a potential problem of hanging “ghost” files.  This seems to happen only in certain trigger situations, but to ensure it doesn’t bite you, it is better to make sure this CU is installed. There is no such CU for SQL Server 2008 pre-R2 Work around:  If you suspect hanging ghost files, they can be – with some mental effort, deduced from the ghost counters using the following SQL query: use master SELECT DB_NAME(database_id) as 'database',OBJECT_NAME(object_id) as 'objectname', index_type_desc,ghost_record_count,version_ghost_record_count,record_count,avg_record_size_in_bytes FROM sys.dm_db_index_physical_stats (DB_ID(N'<DatabaseName>'), OBJECT_ID(N'<TableName>'), NULL, NULL , 'DETAILED') The problem is a stalled ghost cleanup process.  Restarting the SQL server after having stopped all components that depends on it, like the TFS Server and SPS services – that is all applications that connect to the SQL server. Then restart the SQL server, and finally start up all dependent processes again.  (I would guess a complete server reboot would do the trick too.) After this the ghost cleanup process will run properly again. The fix will come in the next CU cycle for SQL Server R2 SP1.  The R2 pre-SP1 and R2 SP1 have separate maintenance cycles, and are maintained individually. Each have its own set of CU’s. When it comes I will add the link here to that CU. The "hanging ghost file” issue came up after one have run the TAC, and deleted enourmes amount of data.  The SQL Server can get into this hanging state (without the QFE) in certain cases due to this. And of course, install and set up the Test Attachment Cleaner command line power tool.  This should be done following some guidelines from Ravi Shanker: “When you run TAC, ensure that you are deleting small chunks of data at regular intervals (say run TAC every night at 3AM to delete data that is between age 730 to 731 days) – this will ensure that small amounts of data are being deleted and SQL ghosted record cleanup can catch up with the number of deletes performed. “ This rule minimizes the risk of the ghosted hang problem to occur, and further makes it easier for the SQL server ghosting process to work smoothly. “Run DBCC SHRINKDB post the ghosted records are cleaned up to physically reclaim the space on the file system” This is the last step in a 3 step process of removing SQL server data. First they are logically deleted. Then they are cleaned out by the ghosting process, and finally removed using the shrinkdb command. Cleaning out the attachments The TAC is run from the command line using a set of parameters and controlled by a settingsfile.  The parameters point out a server uri including the team project collection and also point at a specific team project. So in order to run this for multiple team projects regularly one has to set up a script to run the TAC multiple times, once for each team project.  When you install the TAC there is a very useful readme file in the same directory. When the deployment binaries are published to the TFS server, ALL items are published up from the deployment folder. That often means much more files than you would assume are necessary. This is a brute force technique. It works, but you need to take care when cleaning up. Grant has shown how their settings file looks in his blog post, removing all attachments older than 180 days , as long as there are no active workitems connected to them. This setting can be useful to clean out all items, both in a clean-up once operation, and in a general There are two scenarios we need to consider: Cleaning up an existing overgrown database Maintaining a server to avoid an overgrown database using scheduled TAC   1. Cleaning up a database which has grown too big due to these attachments. This job is a “Once” job.  We do this once and then move on to make sure it won’t happen again, by taking the actions in 2) below.  In this scenario you should only consider the large files. Your goal should be to simply reduce the size, and don’t bother about  the smaller stuff. That can be left a scheduled TAC cleanup ( 2 below). Here you can use a very general settings file, and just remove the large attachments, or you can choose to remove any old items.  Grant’s settings file is an example of the last one.  A settings file to remove only large attachments could look like this: <!-- Scenario : Remove large files --> <DeletionCriteria> <TestRun /> <Attachment> <SizeInMB GreaterThan="10" /> </Attachment> </DeletionCriteria> Or like this: If you want only to remove dll’s and pdb’s about that size, add an Extensions-section.  Without that section, all extensions will be deleted. <!-- Scenario : Remove large files of type dll's and pdb's --> <DeletionCriteria> <TestRun /> <Attachment> <SizeInMB GreaterThan="10" /> <Extensions> <Include value="dll" /> <Include value="pdb" /> </Extensions> </Attachment> </DeletionCriteria> Before you start up your scheduled maintenance, you should clear out all older items. 2. Scheduled maintenance using the TAC If you run a schedule every night, and remove old items, and also remove them in small batches.  It is important to run this often, like every night, in order to keep the number of deleted items low. That way the SQL ghost process works better. One approach could be to delete all items older than some number of days, let’s say 180 days. This could be combined with restricting it to keep attachments with active or resolved bugs.  Doing this every night ensures that only small amounts of data is deleted. <!-- Scenario : Remove old items except if they have active or resolved bugs --> <DeletionCriteria> <TestRun> <AgeInDays OlderThan="180" /> </TestRun> <Attachment /> <LinkedBugs> <Exclude state="Active" /> <Exclude state="Resolved"/> </LinkedBugs> </DeletionCriteria> In my experience there are projects which are left with active or resolved workitems, akthough no further work is done.  It can be wise to have a cleanup process with no restrictions on linked bugs at all. Note that you then have to remove the whole LinkedBugs section. A approach which could work better here is to do a two step approach, use the schedule above to with no LinkedBugs as a sweeper cleaning task taking away all data older than you could care about.  Then have another scheduled TAC task to take out more specifically attachments that you are not likely to use. This task could be much more specific, and based on your analysis clean out what you know is troublesome data. <!-- Scenario : Remove specific files early --> <DeletionCriteria> <TestRun > <AgeInDays OlderThan="30" /> </TestRun> <Attachment> <SizeInMB GreaterThan="10" /> <Extensions> <Include value="iTrace"/> <Include value="dll"/> <Include value="pdb"/> <Include value="wmv"/> </Extensions> </Attachment> <LinkedBugs> <Exclude state="Active" /> <Exclude state="Resolved" /> </LinkedBugs> </DeletionCriteria> The readme document for the TAC says that it recognizes “internal” extensions, but it does recognize any extension. To run the tool do the following command: tcmpt attachmentcleanup /collection:your_tfs_collection_url /teamproject:your_team_project /settingsfile:path_to_settingsfile /outputfile:%temp%/teamproject.tcmpt.log /mode:delete   Shrinking the database You could run a shrink database command after the TAC has run in cases where there are a lot of data being deleted.  In this case you SHOULD do it, to free up all that space.  But, after the shrink operation you should do a rebuild indexes, since the shrink operation will leave the database in a very fragmented state, which will reduce performance. Note that you need to rebuild indexes, reorganizing is not enough. For smaller amounts of data you should NOT shrink the database, since the data will be reused by the SQL server when it need to add more records.  In fact, it is regarded as a bad practice to shrink the database regularly.  So on a daily maintenance schedule you should NOT shrink the database. To shrink the database you do a DBCC SHRINKDATABASE command, and then follow up with a DBCC INDEXDEFRAG afterwards.  I find the easiest way to do this is to create a SQL Maintenance plan including the Shrink Database Task and the Rebuild Index Task and just execute it when you need to do this.

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  • top tweets WebLogic Partner Community – June 2012

    - by JuergenKress
    Send your tweets @wlscommunity #WebLogicCommunity and follow us at http://twitter.com/wlscommunity OTNArchBeat? Free Virtual Developer Day: Oracle ADF and Oracle Fusion Middleware Development http://bit.ly/MxuNAg AMIS, Oracle & Java? Checklist veearts nu ook op iPad. @amis_services Mobile integratie met Oracle Fusion Middleware http://dld.bz/buwsM #OSB #SOA WhitehorsesWhiteblog: Troubleshoot JVM crashes of Weblogic: CompilerThread (http://bit.ly/KcGzZK) Jon petter hjulstad E-vita is now Apps Grid Specialized! ODTUG Fusion Middleware Sessions RT @OTNArchBeat: ODTUG Kscope12 - June 24-28 - San Antonio, TX http://bit.ly/LlWkNV OTNArchBeat? Free Event: Modern #Java Development, in/outside the Enterprise - May 30 - Redwood Shores, CA http://bit.ly/LfB79a ADF Community DE? Oracle Advanced ADF 11g Partner Workshop Düsseldorf /Germany (english) June 26-29, click here to see Nicolas Lorain? Best Practices for #JavaFX 2 Enterprise Applications (Part Two) http://buff.ly/Lk1DBn by Jim Weaver shay shmeltzer? #Oracle Developers in #Israel - don't miss the free #ADF workshop July 2nd - get hands-on with Oracle ADF -here OTNArchBeat? Java at JAXconf | Tori Wieldt http://bit.ly/LdoLS2 Anand Akela? #Oracle Customers and Partners – Get your free pass to @CloudExpo in New York, June 11 to 14, http://goo.gl/RpYFT <- Stop by booth #511 OracleSupport_WLS? Did you know that since 3/15/12 #WebLogic Server 12.1.1.0 is certified for production with JDK 7? http://bit.ly/IYJE0L Sharat? Highly useful #JavaFX best practices blog by @JavaFXpert More details here ADF EMG How to set up a productive ADF Dev Env - discussion started by @baigsorcl. Click here to Read and comment. OracleSupport_WLS Upcoming #webcast: Diagnosing #weblogic performance issues through #java thread dumps http://bit.ly/M4O9qF My Oracle Support? New to Oracle Support? - Webcast on Support Basics webcast May 22 10:30 Central Europe. Register @ http://bit.ly/J8o0WG Mohamad Afshar? Cloud Expo – Oracle Customers and Partners – get your free pass to Cloud Expo in New York, June 11 to 14, http://goo.gl/RpYFT OTNArchBeat Oracle VM 3.1 is here | @Ronenkofman http://bit.ly/JriWTq Oracle Exalogic? RT @D0uglasPhillips: ExalogicTV New Video Introducing Oracle Secure Global Desktop for #Exalogic!! http://bit.ly/nwkrCu OracleBlogs? Java EE6 and WebLogic YouTube video channels http://ow.ly/1jVcYJ Oracle WebLogic RT @aleftik: Excited to spend some time today playing around with the WebSockets SDK http://bit.ly/NoTtri WebLogic Community Java EE6 and WebLogic YouTube video channels http://wp.me/p1LMIb-h0 OracleSupport_WLS New tutorial! How to use the #JMS #API to create a message producer with #GlassFish and #NetBeans http://bit.ly/Juqjn JDeveloper & ADF? Tip when installing JDeveloper 11.1.2.2.0 version http://dlvr.it/1b48s1 WebLogic Community Middleware Oracle Excellence Awards 2012 – HAPPY NEW YEAR! Click here to read WebLogicCommunity #opn #oracle#Specialization #opnaward Steven Davelaar? Improve performance of your ADF app using lazy, on-demand querying of detail view objects: Click here OracleBlogs? Middleware Oracle Excellence Awards 2012 & HAPPY NEW YEAR! http://ow.ly/1kahzZ OracleSupport_WLS Upgrading from #weblogic 9.2.x to 10.3.x? http://bit.ly/Kqzl9N AMIS, Oracle & Java “@JDeveloper: Logout from an ADF application http://dlvr.it/1fQBnm” WebLogic Community UK OUG call for papers–your middleware success! Click here #UKOUG #soacommunity #OPN Whitehorses Whiteblog: Enterprise Manager: Manage your Fusion Middleware logfiles (http://bit.ly/KQlZkR) WebLogic Community? @Jphjulstad HI Jon, should we send Pizza when you go in production with your WebLogic 12c project? Whish you success! #WebLogicCommunity Sabine Leitner ADF Einsteigerworkshops je 2 Tage im Juni in HAM, BLN, HANN #Oracle #WLS http://bit.ly/LcOIzB @OracleWebLogic @OracleAppGrid@soacommunity Andreas Koop new post Java Heap Monitor in JDeveloper http://bit.ly/LgSk85 Sabine Leitner? #Oracle Kundentag mit Vorträgen von Sparkasse, Schufa, LBBW, Allianz über FMW & Exa Lösungen! 21.06. FRA http://bit.ly/JtwE3v @wlscommunity NetBeans Team RT @chadlung: Installing and configuring #NetBeans 7.1.2 and the #Java JDK 1.7 on OS X: http://www.giantflyingsaucer.com/blog/p=3760 #osx WebLogic Community Happy New Year #WeblogicCommunity thanks for the business! Time for a drink http://pic.twitter.com/K34KFbvH WebLogic Community UK OUG call for papers&ndash;your middleware success! http://wp.me/p1LMIb-gU WebLogic Community? Middleware Oracle Excellence Awards 2012 - HAPPY NEW YEAR! http://wp.me/p1LMIb-h6 Oracle WebLogic? RT @wlscommunity: WebLogic World Record Two Processor Result with SPECjEnterprise2010 Benchmark Click here to read #weblogic #sunfire #li Marc? Relocate wlst script for all the logfiles in your domain @wlscommunity, http://tinyurl.com/btbjcco WebLogic Community WebLogic World Record Two Processor Result with SPECjEnterprise2010 Benchmark Click here #WebLogicCommunity #weblogic #sunfire Oracle WebLogic MIss a WebLogic Devcast webinar? Catch any of the replays in the series on-demand! #WebLogic #JavaEE #coherence http://bit.ly/LNGa4p JDeveloper & ADF? Bean DataControl - Edit table records http://dlvr.it/1ZWqCx Justin Kestelyn? Contents of "Virtual Developer Day: Java SE 7 and JavaFX 2.0" are now avail on demand; no reg http://tinyurl.com/78nxnyo Frank Nimphius? Preparing 12c new features for DOAG 2012 Development - June 14th in Bonn (http://development.doag.org) WebLogic Community? Middleware Oracle Excellence Awards 2012&ndash;HAPPY NEW YEAR! http://wp.me/p1LMIb-he JDeveloper & ADF Placeholder Watermarks with ADF 11.1.2 http://dlvr.it/1ZWDc9 Oracle ACE Program? May edition #ACE newsletter now available online. http://bit.ly/LKA2de chriscmuir New blog post: Which JDeveloper is right for me? http://bit.ly/J8sj9e GlassFish? Transactional Interceptors in Java EE 7 - Request for feedback: Linda described how EJB's container-managed tr http://bit.ly/KKuGNJ OracleEnterpriseMgr Oracle Application Testing Suite 12.1 Debuts at StarEast 2012 http://ow.ly/aXcv8 #em12c JAX London First set of speaker session announced for #JAXLondon see: http://bit.ly/L0HSME OTNArchBeat? Oracle Cloud Conference: dates and locations worldwide http://bit.ly/JgNeID NetBeans Team? Video: Create and debug a TestNG test class in #NetBeans IDE: http://ow.ly/b7NEW NetBeans Team #NetBeans tip: Code Template for #Kohana #PHP Framework: http://ow.ly/aWIvY Robin? Started to use the #Oracle #WebLogic Server #Maven Plugin. Really awesome to install a complete #WLS with "mvn wls:install" !@wlscommunity OTNArchBeat? Free Event: Modern #Java Development, in/outside the Enterprise - May 30 - Redwood Shores, CA http://bit.ly/JIN9tf OracleBlogs WebLogic Partner Community Newsletter May 2012 http://ow.ly/1k5TeG Java Certification? Java SE 7 Fundamentals course now available On Demand. Watch a preview now: http://ow.ly/aWYgD Whitehorses Whiteblog: Native IO in WebLogic on Solaris 11 X64 (http://bit.ly/KGM4mp) NetBeans Team? Quick video of FindBugs Integration in #NetBeans IDE 7.2: http://ow.ly/aNece NetBeans Team #JavaFX Scene Builder Docs Updated for 2.2 and #NetBeans 7.2 dev builds: http://ow.ly/b7Nie Duncan Mills? New blog posting on implementing input field watermarks with ADF Faces 11.1.2 Click here #adf WebLogic Community? WebLogic Partner Community Newsletter May 2012 http://wp.me/p1LMIb-h4 OracleBlogs? UK OUG call for papersyour middleware success! http://ow.ly/1jNs49 Nicolas Lorain? Java tip: Deploying #JavaFX apps to multiple environments - JavaWorld http://buff.ly/KDADvu Adam Bien? Java EE and How to Specify The Unconventional With Convention Over Configuration [Free Article]: The free http://bit.ly/JEUkUf Owen Hughes and team?#Oracle #Exalogic #Performance: What? How? Why? Click here GlassFish? SecuritEE in the Cloud: Java EE 7 and the Cloud theme continue to move full steam ahead. In a PaaS environment http://bit.ly/K2RPte JDeveloper & ADF? How to Align Managed Bean Scope and Bean Data Control in Oracle ADF http://dlvr.it/1dngxQ Andrejus Baranovskis Missing New Feature in JDev (11.1.2.2.0) - ADF Methods Security http://fb.me/1jQM1enls OracleSupport_WLS? Tutorial on managing #HTTP Sessions in a #Weblogic #Cluster http://bit.ly/JshESe Oracle WebLogic? ZeroTurnaround developer report: #Spring keeps getting heavier, and #Java EE keeps getting lighter http://bit.ly/JDmKy2 JDeveloper & ADF? How to Search in Views - Part 4 || Oracle ADF http://dlvr.it/1dpDjZ WebLogic Community Java Message Service with Java and Spring Framework on Oracle WebLogic; Webcast May 15th 2012 http://wp.me/p1LMIb-gS Andreas Koop? new post ADF Bug or Feature? Non-Breaking Space outside required icon style http://bit.ly/KDZnUo Oracle WebLogic? Don't miss this month's WebLogic DevCast: WebLogic JMS and Spring JMS http://bit.ly/J6g2ST Tuesday May 15th 10:00am PT JDeveloper & ADF How To Disable SELECT COUNT Execution for ADF Table Rendering http://dlvr.it/1dqKH6 OracleSupport_WLS? #SSL and security has its own Information Center, http://bit.ly/LP8Vil for troubleshooting, install, config and more NetBeans Team? Featured #NetBeans plugin is @Codename_One for creating native apps for major mobile platforms: http://plugins.netbeans.org/ JDeveloper & ADF? Using JDeveloper HTTP Analyser to intercept/forward requests http://dlvr.it/1Yzl4J Nicolas Lorain? Create native looks for JavaFX applications: JavaFX-CSS-Themes · http://buff.ly/M0jel0 by Gregg Setzer Devoxx? Want to make the world a better place? Then get involved in Random Hacks of Kindness on June 2 - 3 in Belgium @ http://www.rhok.be #RHoK WebLogic Community top tweets WebLogic Partner Community – May 2012 Click here #WebLogicCommunity Michel Schildmeijer Oracle Traffic Director 11g http://lnkd.in/-mm3Vy Andrejus Baranovskis? Proactively Monitoring JDeveloper 11g IDE Heap Memory http://fb.me/16YZErPrx Arun Gupta? 80+ attendees building a #javaee6 application using NetBeans/WebLogic at Java Day, Istanbul fun times! http://pic.twitter.com/odY19daW A. Chatziantoniou? Just registered for the Oracle FMW Summer Camp in Lisbon. Looking forward to learn, meet friends and try to buy ice cream on the beach OTNArchBeat Another Myth Debunked: 200 Continuous Redeployments with WebLogic|@munz http://bit.ly/JiPyM7 Oracle WebLogic? Need to learn more on #WebLogic Server #JVM performance tuning? http://bit.ly/MN UxHx GlassFish? Dukes Choice Awards 2012 Nominations Are Open: 2012 Duke's Choice Award are open for nominations. These awards http://bit.ly/Ksk4U3 Justin Kestelyn? Major cloud-related announcements from Larry Ellison and Mark Hurd on June 6 http://bit.ly/KTJiII Nicolas Lorain Transparent Windows (Stage) with #JavaFX 2 : Adam Bien's Weblog http://j.mp/INgq8K WebLogic Community Web Services with JAX and Spring on WebLogic–Webcast May 30th 2012 #WebLogicCommunity #weblogic #opn JDeveloper & ADF Oracle ADF - How to work with Dates http://dlvr.it/1Y70zw OracleBlogs Web Services with JAX and Spring on WebLogicWebcast May 30th 2012 http://ow.ly/1k2WtO Adam Bien? Summer Java EE Workshops: 23.05, Amsterdam Airport Java EE Hacking, Without Airport. The dutch version of Airport http://bit.ly/JeP6hV JDeveloper & ADF ADF 11g: BC4J or EJB3. http://bit.ly/JVVFZF ADF EMG? Great discussion with JSF guru Andy Schwartz on the forum - 38 posts! Check it out: here Devoxx? Oracle (http://www.oracle.com ) joins Devoxx 2012 as the first Premium partner, welcome aboard! Nicolas Lorain Developing a Simple Todo Application using #JavaFX, #Java and #MongoDB- Part-1JavaBeat http://j.mp/IDGxLA Nicolas Lorain Preview of JavaFX 2.2 canvas feature > Harmonic Code: Death bitmaps could be beautiful... Part I http://buff.ly/KyAXg5 #JavaFX OTNArchBeat?? New York Coherence Special Interest Group (NYCSIG) - May 24 - NYC http://bit.ly/JzJcbT WebLogic Community iAS upgrade to WebLogic watch #C2B2 online seminar http://youtu.be/5m2CNUjBIGQ #WebLogicCommunity Ruth Collett? Join Oracle in #Joburg on May 21 for OTN Developer Day - sessions on #Java #JavaEE 6/7 and much more! http://bit.ly/IENwnD WebLogic Community? Sending out invitations to our advanced Fusion Middleware Summer Camps! Want to learn more register for the community Ruth Collett? Join @ArunGupta in Istanbul this Monday to hear the latest on #JavaEE 6/7 http://bit.ly/Je63cc GlassFish? NetBeans 7.2 Beta - Built for Speed, Deploy Apps to Oracle Cloud: NetBeans 7.2 Beta is now available. The http://bit.ly/LxMMTK Lucas Jellema My latest SlideShare upload : Java ain't scary - introducing Java to PL/SQ. here via @slideshare JDeveloper & ADF? #Developer #free#ADF training in #Scotland - June 13. More information: http://bit.ly/LbPLlf AMIS, Oracle & Java? AMIS behaalt als eerste in Nedeland de Oracle ADF specialisatie - Channelworld nieuwsChannelconnect: http://bit.ly/JzAcB4 WebLogic Community Web Services with JAX and Spring on WebLogic&ndash;Webcast May 30th 2012 http://wp.me/p1LMIb-gX Nicolas Lorain?@ JavaFX-based SimpleDateFormat Demonstrator http://j.mp/KFCVOi #JavaFX via Dustin Marx Oracle Exalogic? Are you an Oracle partner? There's news on the Oracle Partner Network about #Exalogic specializations - http://bit.ly/Mt3ANY JDeveloper & ADF Shorter URL for your ADF application http://dlvr.it/1XqNLY OTNArchBeat? Bay Area Coherence Special Interest Group (BACSIG) Meeting June 7 http://bit.ly/JAa0Lx OTNArchBeat? Java EE 6 Sample Application on WebLogic 12c: Conference Planner | @arungupta http://bit.ly/LPvof4 JDeveloper & ADF? Excellent example of Oracle ADF - Google Maps/Earth integration http://dlvr.it/1cbc80 JDeveloper & ADF Setting Up JDeveloper's Embedded WLS for MySQL http://dlvr.it/1c4b8P JDeveloper & ADF? Solution for Sharing Global User Data in ADF BC http://dlvr.it/1cc7SJ Java? Java Magazine May/June #javaee #javafx #javame #openJDK #hotspot #wicket #lotsmore http://ow.ly/aX07v Oracle WebLogic? http://bit.ly/JxQsnS if you have trouble finding the right #patchset when doing an upgrade to your #weblogic server OracleEnterpriseMgr 15 minutes to go before we start our Application Testing Suite 12.1 webcast. http://bit.ly/JHyTEe Learn from the lead PM what's new. #em12c Sten Vesterli Eating your own dog food - Oracle support site finally in ADF: http://lnkd.in/s6hg_p Adam Bien Project: "Jenever" (=poison) checked-in with GIT:here CU at http://workshops.adam-bien.com. Thanks for attending! OTNArchBeat Web Service Development with NetBeans and Testing with WebLogic Admin Console | @munz http://bit.ly/JcWk34 Please feel free to send us your news! And add your blog to our SOA blog wiki

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  • Windows Azure: General Availability of Web Sites + Mobile Services, New AutoScale + Alerts Support, No Credit Card Needed for MSDN

    - by ScottGu
    This morning we released a major set of updates to Windows Azure.  These updates included: Web Sites: General Availability Release of Windows Azure Web Sites with SLA Mobile Services: General Availability Release of Windows Azure Mobile Services with SLA Auto-Scale: New automatic scaling support for Web Sites, Cloud Services and Virtual Machines Alerts/Notifications: New email alerting support for all Compute Services (Web Sites, Mobile Services, Cloud Services, and Virtual Machines) MSDN: No more credit card requirement for sign-up All of these improvements are now available to use immediately (note: some are still in preview).  Below are more details about them. Web Sites: General Availability Release of Windows Azure Web Sites I’m incredibly excited to announce the General Availability release of Windows Azure Web Sites. The Windows Azure Web Sites service is perfect for hosting a web presence, building customer engagement solutions, and delivering business web apps.  Today’s General Availability release means we are taking off the “preview” tag from the Free and Standard (formerly called reserved) tiers of Windows Azure Web Sites.  This means we are providing: A 99.9% monthly SLA (Service Level Agreement) for the Standard tier Microsoft Support available on a 24x7 basis (with plans that range from developer plans to enterprise Premier support) The Free tier runs in a shared compute environment and supports up to 10 web sites. While the Free tier does not come with an SLA, it works great for rapid development and testing and enables you to quickly spike out ideas at no cost. The Standard tier, which was called “Reserved” during the preview, runs using dedicated per-customer VM instances for great performance, isolation and scalability, and enables you to host up to 500 different Web sites within them.  You can easily scale your Standard instances on-demand using the Windows Azure Management Portal.  You can adjust VM instance sizes from a Small instance size (1 core, 1.75GB of RAM), up to a Medium instance size (2 core, 3.5GB of RAM), or Large instance (4 cores and 7 GB RAM).  You can choose to run between 1 and 10 Standard instances, enabling you to easily scale up your web backend to 40 cores of CPU and 70GB of RAM: Today’s release also includes general availability support for custom domain SSL certificate bindings for web sites running using the Standard tier. Customers will be able to utilize certificates they purchase for their custom domains and use either SNI or IP based SSL encryption. SNI encryption is available for all modern browsers and does not require an IP address.  SSL certificates can be used for individual sites or wild-card mapped across multiple sites (we charge extra for the use of a SSL cert – but the fee is per-cert and not per site which means you pay once for it regardless of how many sites you use it with).  Today’s release also includes the following new features: Auto-Scale support Today’s Windows Azure release adds preview support for Auto-Scaling web sites.  This enables you to setup automatic scale rules based on the activity of your instances – allowing you to automatically scale down (and save money) when they are below a CPU threshold you define, and automatically scale up quickly when traffic increases.  See below for more details. 64-bit and 32-bit mode support You can now choose to run your standard tier instances in either 32-bit or 64-bit mode (previously they only ran in 32-bit mode).  This enables you to address even more memory within individual web applications. Memory dumps Memory dumps can be very useful for diagnosing issues and debugging apps. Using a REST API, you can now get a memory dump of your sites, which you can then use for investigating issues in Visual Studio Debugger, WinDbg, and other tools. Scaling Sites Independently Prior to today’s release, all sites scaled up/down together whenever you scaled any site in a sub-region. So you may have had to keep your proof-of-concept or testing sites in a separate sub-region if you wanted to keep them in the Free tier. This will no longer be necessary.  Windows Azure Web Sites can now mix different tier levels in the same geographic sub-region. This allows you, for example, to selectively move some of your sites in the West US sub-region up to Standard tier when they require the features, scalability, and SLA of the Standard tier. Full pricing details on Windows Azure Web Sites can be found here.  Note that the “Shared Tier” of Windows Azure Web Sites remains in preview mode (and continues to have discounted preview pricing).  Mobile Services: General Availability Release of Windows Azure Mobile Services I’m incredibly excited to announce the General Availability release of Windows Azure Mobile Services.  Mobile Services is perfect for building scalable cloud back-ends for Windows 8.x, Windows Phone, Apple iOS, Android, and HTML/JavaScript applications.  Customers We’ve seen tremendous adoption of Windows Azure Mobile Services since we first previewed it last September, and more than 20,000 customers are now running mobile back-ends in production using it.  These customers range from startups like Yatterbox, to university students using Mobile Services to complete apps like Sly Fox in their spare time, to media giants like Verdens Gang finding new ways to deliver content, and telcos like TalkTalk Business delivering the up-to-the-minute information their customers require.  In today’s Build keynote, we demonstrated how TalkTalk Business is using Windows Azure Mobile Services to deliver service, outage and billing information to its customers, wherever they might be. Partners When we unveiled the source control and Custom API features I blogged about two weeks ago, we enabled a range of new scenarios, one of which is a more flexible way to work with third party services.  The following blogs, samples and tutorials from our partners cover great ways you can extend Mobile Services to help you build rich modern apps: New Relic allows developers to monitor and manage the end-to-end performance of iOS and Android applications connected to Mobile Services. SendGrid eliminates the complexity of sending email from Mobile Services, saving time and money, while providing reliable delivery to the inbox. Twilio provides a telephony infrastructure web service in the cloud that you can use with Mobile Services to integrate phone calls, text messages and IP voice communications into your mobile apps. Xamarin provides a Mobile Services add on to make it easy building cross-platform connected mobile aps. Pusher allows quickly and securely add scalable real-time messaging functionality to Mobile Services-based web and mobile apps. Visual Studio 2013 and Windows 8.1 This week during //build/ keynote, we demonstrated how Visual Studio 2013, Mobile Services and Windows 8.1 make building connected apps easier than ever. Developers building Windows 8 applications in Visual Studio can now connect them to Windows Azure Mobile Services by simply right clicking then choosing Add Connected Service. You can either create a new Mobile Service or choose existing Mobile Service in the Add Connected Service dialog. Once completed, Visual Studio adds a reference to Mobile Services SDK to your project and generates a Mobile Services client initialization snippet automatically. Add Push Notifications Push Notifications and Live Tiles are a key to building engaging experiences. Visual Studio 2013 and Mobile Services make it super easy to add push notifications to your Windows 8.1 app, by clicking Add a Push Notification item: The Add Push Notification wizard will then guide you through the registration with the Windows Store as well as connecting your app to a new or existing mobile service. Upon completion of the wizard, Visual Studio will configure your mobile service with the WNS credentials, as well as add sample logic to your client project and your mobile service that demonstrates how to send push notifications to your app. Server Explorer Integration In Visual Studio 2013 you can also now view your Mobile Services in the the Server Explorer. You can add tables, edit, and save server side scripts without ever leaving Visual Studio, as shown on the image below: Pricing With today’s general availability release we are announcing that we will be offering Mobile Services in three tiers – Free, Standard, and Premium.  Each tier is metered using a simple pricing model based on the # of API calls (bandwidth is included at no extra charge), and the Standard and Premium tiers are backed by 99.9% monthly SLAs.  You can elastically scale up or down the number of instances you have of each tier to increase the # of API requests your service can support – allowing you to efficiently scale as your business grows. The following table summarizes the new pricing model (full pricing details here):   You can find the full details of the new pricing model here. Build Conference Talks The //BUILD/ conference will be packed with sessions covering every aspect of developing connected applications with Mobile Services. The best part is that, even if you can’t be with us in San Francisco, every session is being streamed live. Be sure not to miss these talks: Mobile Services – Soup to Nuts — Josh Twist Building Cross-Platform Apps with Windows Azure Mobile Services — Chris Risner Connected Windows Phone Apps made Easy with Mobile Services — Yavor Georgiev Build Connected Windows 8.1 Apps with Mobile Services — Nick Harris Who’s that user? Identity in Mobile Apps — Dinesh Kulkarni Building REST Services with JavaScript — Nathan Totten Going Live and Beyond with Windows Azure Mobile Services — Kirill Gavrylyuk , Paul Batum Protips for Windows Azure Mobile Services — Chris Risner AutoScale: Dynamically scale up/down your app based on real-world usage One of the key benefits of Windows Azure is that you can dynamically scale your application in response to changing demand. In the past, though, you have had to either manually change the scale of your application, or use additional tooling (such as WASABi or MetricsHub) to automatically scale your application. Today, we’re announcing that AutoScale will be built-into Windows Azure directly.  With today’s release it is now enabled for Cloud Services, Virtual Machines and Web Sites (Mobile Services support will come soon). Auto-scale enables you to configure Windows Azure to automatically scale your application dynamically on your behalf (without any manual intervention) so you can achieve the ideal performance and cost balance. Once configured it will regularly adjust the number of instances running in response to the load in your application. Currently, we support two different load metrics: CPU percentage Storage queue depth (Cloud Services and Virtual Machines only) We’ll enable automatic scaling on even more scale metrics in future updates. When to use Auto-Scale The following are good criteria for services/apps that will benefit from the use of auto-scale: The service/app can scale horizontally (e.g. it can be duplicated to multiple instances) The service/app load changes over time If your app meets these criteria, then you should look to leverage auto-scale. How to Enable Auto-Scale To enable auto-scale, simply navigate to the Scale tab in the Windows Azure Management Portal for the app/service you wish to enable.  Within the scale tab turn the Auto-Scale setting on to either CPU or Queue (for Cloud Services and VMs) to enable Auto-Scale.  Then change the instance count and target CPU settings to configure the Auto-Scale ranges you want to maintain. The image below demonstrates how to enable Auto-Scale on a Windows Azure Web-Site.  I’ve configured the web-site so that it will run using between 1 and 5 VM instances.  The exact # used will depend on the aggregate CPU of the VMs using the 40-70% range I’ve configured below.  If the aggregate CPU goes above 70%, then Windows Azure will automatically add new VMs to the pool (up to the maximum of 5 instances I’ve configured it to use).  If the aggregate CPU drops below 40% then Windows Azure will automatically start shutting down VMs to save me money: Once you’ve turned auto-scale on, you can return to the Scale tab at any point and select Off to manually set the number of instances. Using the Auto-Scale Preview With today’s update you can now, in just a few minutes, have Windows Azure automatically adjust the number of instances you have running  in your apps to keep your service performant at an even better cost. Auto-scale is being released today as a preview feature, and will be free until General Availability. During preview, each subscription is limited to 10 separate auto-scale rules across all of the resources they have (Web sites, Cloud services or Virtual Machines). If you hit the 10 limit, you can disable auto-scale for any resource to enable it for another. Alerts and Notifications Starting today we are now providing the ability to configure threshold based alerts on monitoring metrics. This feature is available for compute services (cloud services, VM, websites and mobiles services). Alerts provide you the ability to get proactively notified of active or impending issues within your application.  You can define alert rules for: Virtual machine monitoring metrics that are collected from the host operating system (CPU percentage, network in/out, disk read bytes/sec and disk write bytes/sec) and on monitoring metrics from monitoring web endpoint urls (response time and uptime) that you have configured. Cloud service monitoring metrics that are collected from the host operating system (same as VM), monitoring metrics from the guest VM (from performance counters within the VM) and on monitoring metrics from monitoring web endpoint urls (response time and uptime) that you have configured. For Web Sites and Mobile Services, alerting rules can be configured on monitoring metrics from monitoring endpoint urls (response time and uptime) that you have configured. Creating Alert Rules You can add an alert rule for a monitoring metric by navigating to the Setting -> Alerts tab in the Windows Azure Management Portal. Click on the Add Rule button to create an alert rule. Give the alert rule a name and optionally add a description. Then pick the service which you want to define the alert rule on: The next step in the alert creation wizard will then filter the monitoring metrics based on the service you selected:   Once created the rule will show up in your alerts list within the settings tab: The rule above is defined as “not activated” since it hasn’t tripped over the CPU threshold we set.  If the CPU on the above machine goes over the limit, though, I’ll get an email notifying me from an Windows Azure Alerts email address ([email protected]). And when I log into the portal and revisit the alerts tab I’ll see it highlighted in red.  Clicking it will then enable me to see what is causing it to fail, as well as view the history of when it has happened in the past. Alert Notifications With today’s initial preview you can now easily create alerting rules based on monitoring metrics and get notified on active or impending issues within your application that require attention. During preview, each subscription is limited to 10 alert rules across all of the services that support alert rules. No More Credit Card Requirement for MSDN Subscribers Earlier this month (during TechEd 2013), Windows Azure announced that MSDN users will get Windows Azure Credits every month that they can use for any Windows Azure services they want. You can read details about this in my previous Dev/Test blog post. Today we are making further updates to enable an easier Windows Azure signup for MSDN users. MSDN users will now not be required to provide payment information (e.g. no credit card) during sign-up, so long as they use the service within the included monetary credit for the billing period. For usage beyond the monetary credit, they can enable overages by providing the payment information and remove the spending limit. This enables a super easy, one page sign-up experience for MSDN users.  Simply sign-up for your Windows Azure trial using the same Microsoft ID that you use to manage your MSDN account, then complete the one page sign-up form below and you will be able to spend your free monthly MSDN credits (up to $150 each month) on any Windows Azure resource for dev/test:   This makes it trivially easy for every MDSN customer to start using Windows Azure today.  If you haven’t signed up yet, I definitely recommend checking it out. Summary Today’s release includes a ton of great features that enable you to build even better cloud solutions.  If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Removing broken packages on distro update (13.04 to 13.10)

    - by user203974
    i'm kinda new to linux. last night i tried upgrading from 13.04 to 13.10 but i got the "could not calculate" error. i read this question and found this error in the main log: Dist-upgrade failed: 'E:Unable to correct problems, you have held broken packages.' and here's a list of my broken packages : Broken libwayland-client0:amd64 Conflicts on libwayland0 [ amd64 ] < 1.0.5-0ubuntu1 > ( libs ) (< 1.1.0) Broken libpam-systemd:amd64 Conflicts on libpam-xdg-support [ amd64 ] < 0.2-0ubuntu2 > ( admin ) Broken cups-filters:amd64 Conflicts on ghostscript-cups [ amd64 ] < 9.07~dfsg2-0ubuntu3.1 > ( text ) Broken libharfbuzz0a:amd64 Breaks on libharfbuzz0 [ amd64 ] < 0.9.13-1 > ( libs ) Broken libunity-scopes-json-def-desktop:amd64 Conflicts on libunity-common [ amd64 ] < 6.90.2daily13.04.05-0ubuntu1 > ( gnome ) (< 7.0.7) Broken libunity-scopes-json-def-desktop:amd64 Conflicts on libunity-common [ i386 ] < none > ( none ) (< 7.0.7) Broken libaccount-plugin-generic-oauth:amd64 Conflicts on account-plugin-generic-oauth [ amd64 ] < 0.10bzr13.03.26-0ubuntu1.1 > ( gnome ) (< 0.10bzr13.04.30) Broken libaccount-plugin-generic-oauth:amd64 Breaks on account-plugin-generic-oauth [ amd64 ] < 0.10bzr13.03.26-0ubuntu1.1 > ( gnome ) (< 0.10bzr13.04.30) Broken python3-aptdaemon.pkcompat:amd64 Breaks on libpackagekit-glib2-14 [ amd64 ] < 0.7.6-3ubuntu1 > ( libs ) (<= 0.7.6-4) Broken libsnmp-base:amd64 Breaks on libsnmp15 [ amd64 ] < 5.4.3~dfsg-2.7ubuntu1 > ( libs ) (< 5.7.2~dfsg-5) Broken libunity-core-6.0-8:amd64 Conflicts on unity-common [ amd64 ] < 7.0.0daily13.06.19~13.04-0ubuntu1 > ( gnome ) Broken python3-uno:amd64 Conflicts on python-uno [ amd64 ] < 1:4.0.4-0ubuntu1 > ( python ) Broken unity-scope-home:amd64 Conflicts on unity-lens-shopping [ amd64 ] < 6.8.0daily13.03.04-0ubuntu1 > ( gnome ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken usb-modeswitch-data:amd64 Breaks on usb-modeswitch [ amd64 ] < 1.2.3+repack0-1ubuntu3 > ( comm ) (< 1.2.6) Broken unity-gtk2-module:amd64 Conflicts on appmenu-gtk [ amd64 ] < 12.10.3daily13.04.03-0ubuntu1 > ( libs ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken unity-gtk3-module:amd64 Conflicts on appmenu-gtk3 [ amd64 ] < 12.10.3daily13.04.03-0ubuntu1 > ( libs ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken libbamf3-1:amd64 Depends on bamfdaemon [ amd64 ] < 0.4.0daily13.06.19~13.04-0ubuntu1 -> 0.5.1+13.10.20131011-0ubuntu1 > ( libs ) (= 0.4.0daily13.06.19~13.04-0ubuntu1) Broken bzr-gtk:amd64 Depends on bzr [ amd64 ] < 2.6.0~bzr6571-4ubuntu2 -> 2.6.0-3ubuntu1 > ( devel ) (< 2.6.0) Broken libgphoto2-6-dev:amd64 Conflicts on libgphoto2-2-dev [ amd64 ] < 2.4.14-2 > ( libdevel ) Broken activity-log-manager:amd64 Conflicts on activity-log-manager-common [ amd64 ] < 0.9.4-0ubuntu6.2 > ( utils ) Broken libgjs0d:amd64 Conflicts on libgjs0c [ amd64 ] < 1.34.0-0ubuntu1 > ( libs ) Broken libgtksourceview-3.0-0:amd64 Depends on libgtksourceview-3.0-common [ amd64 ] < 3.6.3-0ubuntu1 -> 3.8.2-0ubuntu1 > ( libs ) (< 3.7) Broken gnome-pie:amd64 Depends on libbamf3-1 [ amd64 ] < 0.4.0daily13.06.19~13.04-0ubuntu1 > ( libs ) Broken libunity-core-6.0-5:amd64 Depends on unity-services [ amd64 ] < 7.0.0daily13.06.19~13.04-0ubuntu1 -> 7.1.2+13.10.20131014.1-0ubuntu1 > ( gnome ) (= 7.0.0daily13.06.19~13.04-0ubuntu1) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-r128 [ amd64 ] < 6.9.1+git20130104.24f28a78-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-mach64:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken libxi6:amd64 Breaks on xserver-xorg-core [ amd64 ] < 2:1.13.4~git20130508+server-1.13-branch.10c42f57-0ubuntu0ricotz~raring -> 2:1.14.3-3ubuntu2 > ( x11 ) (< 2:1.14) Broken xserver-xorg-video-ati:amd64 Depends on xserver-xorg-video-mach64 [ amd64 ] < 6.9.4+git20130104.80e62cc1-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-intel:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-r128:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-nouveau:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-cirrus:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-ati [ amd64 ] < 1:7.1.99+git20130730.6a278369-0ubuntu0sarvatt~raring -> 1:7.2.0-0ubuntu10 > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-ati:amd64 Depends on xorg-video-abi-13 [ amd64 ] < none > ( none ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-ati [ amd64 ] < 1:7.1.99+git20130730.6a278369-0ubuntu0sarvatt~raring -> 1:7.2.0-0ubuntu10 > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-cirrus [ amd64 ] < 1:1.5.2+git20130108.e2bf5b25-0ubuntu0sarvatt > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-intel [ amd64 ] < 2:2.99.904+git20131009.b9ad5b62-0ubuntu0sarvatt~raring > ( x11 ) Broken xserver-xorg-video-all:amd64 Depends on xserver-xorg-video-nouveau [ amd64 ] < 1:1.0.9+git20130730.300c5a32-0ubuntu0sarvatt~raring > ( x11 ) thats a lot of stuff ... do i have to remove them one by one ? will removing them caues any issue ? do i have to install them one by one again after the upgrade ?

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