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  • Blit SDL_Surface onto another SDL_Surface and apply a colorkey

    - by NordCoder
    I want to load an SDL_Surface into an OpenGL texture with padding (so that NPOT-POT) and apply a color key on the surface afterwards. I either end up colorkeying all pixels, regardless of their color, or not colorkey anything at all. I have tried a lot of different things, but none of them seem to work. Here's the working snippet of my code. I use a custom color class for the colorkey (range [0-1]): // Create an empty surface with the same settings as the original image SDL_Surface* paddedImage = SDL_CreateRGBSurface(image->flags, width, height, image->format->BitsPerPixel, #if SDL_BYTEORDER == SDL_BIG_ENDIAN 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff #else 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 #endif ); // Map RGBA color to pixel format value Uint32 colorKeyPixelFormat = SDL_MapRGBA(paddedImage->format, static_cast<Uint8>(colorKey.R * 255), static_cast<Uint8>(colorKey.G * 255), static_cast<Uint8>(colorKey.B * 255), static_cast<Uint8>(colorKey.A * 255)); SDL_FillRect(paddedImage, NULL, colorKeyPixelFormat); // Blit the image onto the padded image SDL_BlitSurface(image, NULL, paddedImage, NULL); SDL_SetColorKey(paddedImage, SDL_SRCCOLORKEY, colorKeyPixelFormat); Afterwards, I generate an OpenGL texture from paddedImage using similar code to the SDL+OpenGL texture loading code found online (I'll post if necessary). This code works if I just want the texture with or without padding, and is likely not the problem. I realize that I set all pixels in paddedImage to have alpha zero which causes the first problem I mentioned, but I can't seem to figure out how to do this. Should I just loop over the pixels and set the appropriate colors to have alpha zero?

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  • Processing JSON data with jQuery - strange results needing alert()

    - by James
    I have this code below. I randomly ran across that it will work if I have that alert message exactly where it is. If I take it out or move it to any other spot the tabs will not appear. What exactly is that alert doing that allows the code to work and how can I make it work without the alert? If I move the each loop into the success section it does not work even with the alert. $.ajax({ type: "GET", url: "../ajax.php", data: "action=tabs", dataType: "json", success: function(data){ Projects = data; } }); alert("yes"); $.each(Projects, function(i){ /* Sequentially creating the tabs and assigning a color from the array: */ var tmp = $('<li><a href="#" class="tab green">'+Projects[i].name+'<span class="left" /><span class="right" /></a></li>'); /* Setting the page data for each hyperlink: */ tmp.find('a').data('page','../ajax.php?action=lists&projectID='+Projects[i].project_id); /* Adding the tab to the UL container: */ $('ul.tabContainer').append(tmp); }); The ajax code is retuning json with this code $query = mysql_query("SELECT * FROM `projects` ORDER BY `position` ASC"); $projects = array(); // Filling the $projects array with new project objects: while($row = mysql_fetch_assoc($query)){ $projects[] = $row; } echo json_encode($projects); The returning data is very small and very fast so I don't think that is the problem.

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  • how to make this in python

    - by user2980882
    The number reduction game Rules of the game: ? The first player to write a 0 wins. ? To start the game, Player 1 picks any whole number greater than 1, say 18. ? The players take turns reducing the number by either: o Subtracting 1 from the number his/her opponent just wrote, OR o Halving the number his/her opponent just wrote, rounding down if necessary. Write a Python program that lets two players play the number reduction game. Your program should: 1. Ask Player 1 to enter the starting number. 2. Use a while-loop to allow the players to take turns reducing the number until someone wins. 3. Each time a player enters a positive number (not 0), inform the other player what his/her choices are and ask him/her to enter the next number. 4. Declare the winner when someone enters 0. Example session: Player 1, enter a number greater than 1: 16 Player 2, your choices are 15 or 8: 15 Player 1, your choices are 14 or 7: 7 Player 2, your choices are 6 or 3:3 Player 1, your choices are 2 or 1:2 Player 2, your choices are 1 or 1:1 Player 1, your choices are 0 or 0:0 Player 1 wins

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  • Creating nested fields for column on assignment table?

    - by H O
    I have three models, that represent a many to many relationship - Product, Sale and Product_sale. I have a nested form that allows me to create new products from the sale form - so far, so good. I have, however, added some additional fields to the assignment table - price, for example. How can I set the price on the assignment table from the product form, when it is nested in the sale form? I currently have the code below: <%= sale.fields_for :products do |products_builder| %> <%= render :partial => "products/form", :locals => {:f => products_builder, :form_actions_visible => false} %> <% end -%> I could nest a Product_sale form within the product form, but this would create a new product_sale, which is not what I am looking for. I will most likely need to nest the price field within the product form, to ensure that it updates the correct assignment record (since there could be multiple products on one sale form). How can I use a fields_for loop on the product form to update the existing assignment record that is built when I do @sale.products.build? The assignment record will not yet be saved, so I can not access it using a where clause and edit it that way. Thanks!

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  • How should a multi-threaded C application handle a failed malloc()?

    - by user294463
    A part of an application I'm working on is a simple pthread-based server that communicates over a TCP/IP socket. I am writing it in C because it's going to be running in a memory constrained environment. My question is: what should the program do if one of the threads encounters a malloc() that returns NULL? Possibilities I've come up with so far: No special handling. Let malloc() return NULL and let it be dereferenced so that the whole thing segfaults. Exit immediately on a failed malloc(), by calling abort() or exit(-1). Assume that the environment will clean everything up. Jump out of the main event loop and attempt to pthread_join() all the threads, then shut down. The first option is obviously the easiest, but seems very wrong. The second one also seems wrong since I don't know exactly what will happen. The third option seems tempting except for two issues: first, all of the threads need not be joined back to the main thread under normal circumstances and second, in order to complete the thread execution, most of the remaining threads will have to call malloc() again anyway. What shall I do?

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  • Printing the results in the original order

    - by Sam
    String[] numbers = new String[] {"3", "4", "s", "a", "c", "h", "i", "n", "t", "e", "n", "d", "u", "l", "k"}; Map<String, Integer> map = new HashMap<String, Integer>(); for (int i = 0; i < numbers.length; i++) { String key = numbers[i]; if (map.containsKey(key)) { int occurrence = map.get(key); occurrence++; map.put(key, occurrence); } else { map.put(key, 1); }// end of if else }// end of for loop Iterator<String> iterator = map.keySet().iterator(); while (iterator.hasNext()) { String key = iterator.next(); int occurrence = map.get(key); System.out.println(key + " occur " + occurrence + " time(s)."); } This program tries to count the number of occurrences of a string. When I execute it I am getting the answer, but the output is not in the original order, it is shuffled. How can I output the strings in the original order?

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  • Adding an element to a multidimensional array

    - by stef
    How can I loop through the array below and an element per array, with key "url_slug" and value "foo"? I tried with array_push but that gets rid of the key names (it seems?) Doing a foreach($array as $k = $v) doesn't do it either, I think. The new array should be exactly the same only having 4 elements per array instead of 3, with the key / values above. Array ( [0] => Array ( [name_en] => Test 5 [url_name_nl] => test-5 [cat_name] => mobile ) [1] => Array ( [name_en] => Test 10 [url_name_nl] => test-10 [cat_name] => mobile ) [2] => Array ( [name_en] => Test 25 [url_name_nl] => test-25 [cat_name] => mobile ) ) EDIT: full working solution. A little more complex than originally described foreach ($prods as $key => &$value) { if($key == "cat_name") $slug = $value['cat_name']; $url_slug = $this->lang->line($slug); $value['url_slug'] = $url_slug; }

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  • Which way of declaring a variable is fastest?

    - by ADB
    For a variable used in a function that is called very often and for implementation in J2ME on a blackberry (if that changed something, can you explain)? class X { int i; public void someFunc(int j) { i = 0; while( i < j ){ [...] i++; } } } or class X { static int i; public void someFunc(int j) { i = 0; while( i < j ){ [...] i++; } } } or class X { public void someFunc(int j) { int i = 0; while( i < j ){ [...] i++; } } } I know there is a difference how a static versus non-static class variable is accessed, but I don't know it would affect the speed. I also remember reading somewhere that in-function variables may be accessed faster, but I don't know why and where I read that. Background on the question: some painting function in games are called excessively often and even small difference in access time can affect the overall performance when a variable is used in a largish loop.

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  • This program isn't asking for the predetermined 5 numbers from the array?

    - by user1801781
    Okay, so this question is difficult to state. I'm a beginner at C++, and I rarely run into problems with these simple assignments, but something is majorly wrong here and I cannot identify it. I've been trying for hours. This program is supposed to read 5 numbers from an array that the user enters, and then print the largest one. (I know it's easier to just write a for-loop, but our professor wanted us to call a function). The only problem is that instead of asking for 5 numbers, it asks for 2. It works other than that, I JUST NEED IT TO ASK FOR 5 NUMBERS. haha. Your input would be greatly appreciated. I aspire to be a programmer one day, so don't be afraid to go harsh on me. #include <iostream> using namespace std; int largest_number(int score[], int max) { for (int i=1; i<5; i++) { cin >> score[i]; if(score[i] > max) max=score[i]; return (max); } } int main () { int score[5], max, z; cout << "Enter 5 numbers: " <<endl; cin >> score[0]; max = score[0]; z = largest_number(score, max); cout << "The largest number is: " << z <<endl; system("pause"); return 0; }

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  • JAVA - How to code Node neighbours in a Grid ?

    - by ke3pup
    Hi guys I'm new to programming and as a School task i need to implement BFS,DFS and A* search algorithms in java to search for a given Goal from a given start position in a Grid of given size, 4x4,8x8..etc to begin with i don't know how to code the neighbors of all the nodes. For example tile 1 in grid as 2 and 9 as neighbors and Tile 12 has ,141,13,20 as its neighbours but i'm struggling to code that. I need the neighbours part so that i can move from start position to other parts of gird legally by moving horizontally or vertically through the neighbours. my node class is: class node { int value; LinkedList neighbors; bool expanded; } let's say i'm given a 8x8 grid right, So if i start the program with a grid of size 8x8 right : 1 - my main will func will create an arrayList of nodes for example node ArrayList test = new ArrayList(); and then using a for loop assign value to all the nodes in arrayList from 1 to 64 (if the grid size was 8x8). BUT somehow i need t on coding that, if anyone can give me some details i would really appreciate it.

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  • Select form children when multiple forms are present jQuery

    - by afreeland
    I am dealing with a webpage that has multiple forms..some basic HTML forms and some AJAX forms. I have a created validation for inputs, let me give an example...if an input has a class="required" whenever a submit button is pressed if any required classes are empty then the form doesnt submit. Which works great...until you have multiple forms with required fields that dont apply to the section your submitting. I am able to find the closest form $(this).closest("form") and it gets me the form element properly, I then need to be able to loop only through the children of that form. I have tried: .children(':input'), .find('input') and honestly to many to list. Here is the code for when a button is selected $('#formSubmit').click(function (e) { var submit = true; var form = $(this).closest("form"); var formID = $(form).attr("id"); e.preventDefault(); $(form).children(":input").each(function () { if ($('#ERROR').length > 0) { submit = false; alert("Please fix errors to continue"); } $('.required').each(function () { if ($(this).val() == "" || $(this).val() == undefined) { submit = false; $(this).css({ 'background-color': '#fef236' }); } }); }); if (submit == true) { this.form.submit(); } }); //End of #formSubmit Also of interest I have started creating forms with ids that are GUID's so they will be unique and allow me to target things without any issues, just wanted to throw that out there if it can help lead to a solution I appreciate any help =)

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  • Iterating Through N Level Children

    - by bobber205
    This seems like something neat that might be "built into" jQuery but I think it's still worth asking. I have a problem where that can easily be solved by iterating through all the children of a element. I've recently discovered I need to account for the cases where I would need to do a level or two deeper than the "1 level" (just calling .children() once) I am currently doing. jQuery.each(divToLookAt.children(), function(index, element) { //do stuff } ); This is what I'm current doing. To go a second layer deep, I run another loop after doing stuff code for each element. jQuery.each(divToLookAt.children(), function(index, element) { //do stuff jQuery.each(jQuery(element).children(), function(indexLevelTwo, elementLevelTwo) { //do stuff } ); } ); If I want to go yet another level deep, I have to do this all over again. This is clearly not good. I'd love to declare a "level" variable and then have it all take care of. Anyone have any ideas for a clean efficient jQueryish solution? Thanks!

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  • jquery autocomplete extra spaces

    - by elasticrash
    I got this loop in a jsp file <% for (int i = 0; i < length; i++) { for( int j = 0; j < width; j++) { element = MAP_LIST[j][i]; if (element.equals("A")) {} else if (j == width-1 && i == length-1){ %> <%=element%><%} else { %> <%=element%>,<%} } } %> which gets me a csv list from an oracle database for my autocomplete text field by using jquery function Mapsheets(type,nomos) { $(function() { var f_data; $.get('/gaec_web/MapSheets.jsp',{'datasrc-select':datasource, 'type_1': type, 'nomos': nomos}, function(data){ f_data = data.split(','); $( "#fx_no" ).autocomplete({ source: f_data, minLength: 2 }); }); }); } everything works like a charm, i type the first 2 chars and the autocomplete pops up displays every thing as it was supposed to and when I try to pick a value i get the value with several (5) extra spaces in the tail. And then when it gets submitted it fails cause it doesnt match the mapname in question. the results look like this " 320-197" So what is causing this? if i run the jsp page alone also get normal results for example 372-146, 376-146, 372-149, 368-149, 376-149, 380-149, 380-152, 376-152, 372-152, 368-152, 368-155, 376-155, 372-155, 380-155, 368-158, 380-158, 376-158, 372-158 thanks in advance

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  • Trouble accessing Mutable array

    - by Jared Gross
    Im having trouble with my for loop where I am trying to index user names. I am able to separate my original array into individual objects but am not able to send the value to a new array that I need to reference later on. The value and count for userNames in my self.userNamesArray = userNames; line is correct. But right after that when I log self.userNamesArray, I get (null). Any tips cause I'm not completely sure I'm cheers! .h @property (nonatomic, copy) NSMutableArray *userNamesArray; .m - (void)viewWillAppear:(BOOL)animated { self.friendsRelation = [[PFUser currentUser] objectForKey:@"friendsRelation"]; PFQuery *query = [self.friendsRelation query]; [query orderByAscending:@"username"]; [query findObjectsInBackgroundWithBlock:^(NSArray *objects, NSError *error) { if (error) { NSLog(@"Error: %@ %@", error, [error userInfo]); } else { self.friends = objects; NSArray *users = [self.friends valueForKey:@"username"]; NSLog(@"username:%@", users); //Create an array of name wrappers and pass to the root view controller. NSMutableArray *userNames = [[NSMutableArray alloc] initWithCapacity:[self.friends count]]; for (NSString *user in users) { componentsSeparatedByCharactersInSet:charSet]; NSArray *nameComponents = [user componentsSeparatedByString:@" "]; UserNameWrapper *userNameWrapper = [[UserNameWrapper alloc] initWithUserName:nil nameComponents:nameComponents]; [userNames addObject:userNameWrapper]; } self.userNamesArray = userNames; NSLog(@"userNamesArray:%@",self.userNamesArray); [self.tableView reloadData]; } Here's the code where I need to reference the self.userNamesArray where again, it is comping up nil. - (void)setUserNamesArray:(NSMutableArray *)newDataArray { if (newDataArray != self.userNamesArray) { self.userNamesArray = [newDataArray mutableCopy]; if (self.userNamesArray == nil) { self.sectionsArray = nil; NSLog(@"user names empty"); } else { [self configureSections]; } } }

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  • OpenGL multiple threads, variable handling [closed]

    - by toeplitz
    I have written an OpenGL program which runs in the following way: Main: - Initialize SDL - Create thread which has the OpenGL context: - Renderloop - Set camera (view) matrix with glUniform. - glDrawElements() .... etc. - Swapbuffers(); - Main SDL loop handling input events and such. - Update camera matrix of type glm::mat4. This is how I pass my camera object to the class that handles opengl. Camera *cam = new Camera(); gl.setCam(cam); where void setCam(Camera *camera) { this->camera = camera; } For rendering in the opengl context thread, this happens: glm::mat4 modelView = camera->view * model; glUniformMatrix4fv(shader->bindUniform("modelView"), 1, GL_FALSE, glm::value_ptr(modelView)); In the main program where my SDL and other things are handles I then recompute the view matrix. This his working fine without me using any mutex locks. Is this correct? On the other hand, I add objects to my scene by an "upload queue" and in this case I have to mutex lock my upload queue vector (vector class type) when adding items to it or else the program crashes. In summary: I recompute my matrix in a different thread and then use it in the opengl thread without any mutex lock. Why is this working? Edit: I think my question is similar to what was asked here: Should I lock a variable in one thread if I only need it's value in other threads, and why does it work if I don't?, only in my case it is even more simple with only one matrix being changed.

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  • Camera crashes in android 4.1(API level 16)

    - by Lincy
    My application has a camera functionality. It works fine in all Android version but now when i tested in S3 it crashes. The error points to this line: Parameters parameters = mCamera.getParameters(); Could someone provide a solution for this? The log is below: ?:??: W/?(?): java.lang.NullPointerException ?:??: W/?(?): at com.stpl.snapshun.camera.CameraActivity.surfaceChanged(CameraActivity.java:313) ?:??: W/?(?): at android.view.SurfaceView.updateWindow(SurfaceView.java:554) ?:??: W/?(?): at android.view.SurfaceView.access$000(SurfaceView.java:81) ?:??: W/?(?): at android.view.SurfaceView$3.onPreDraw(SurfaceView.java:169) ?:??: W/?(?): at android.view.ViewTreeObserver.dispatchOnPreDraw(ViewTreeObserver.java:671) ?:??: W/?(?): at android.view.ViewRootImpl.performTraversals(ViewRootImpl.java:1818) ?:??: W/?(?): at android.view.ViewRootImpl.doTraversal(ViewRootImpl.java:998) ?:??: W/?(?): at android.view.ViewRootImpl$TraversalRunnable.run(ViewRootImpl.java:4212) ?:??: W/?(?): at android.view.Choreographer$CallbackRecord.run(Choreographer.java:725) ?:??: W/?(?): at android.view.Choreographer.doCallbacks(Choreographer.java:555) ?:??: W/?(?): at android.view.Choreographer.doFrame(Choreographer.java:525) ?:??: W/?(?): at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:711) ?:??: W/?(?): at android.os.Handler.handleCallback(Handler.java:615) ?:??: W/?(?): at android.os.Handler.dispatchMessage(Handler.java:92) ?:??: W/?(?): at android.os.Looper.loop(Looper.java:137) ?:??: W/?(?): at android.app.ActivityThread.main(ActivityThread.java:4745) ?:??: W/?(?): at java.lang.reflect.Method.invokeNative(Native Method) ?:??: W/?(?): at java.lang.reflect.Method.invoke(Method.java:511) ?:??: W/?(?): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) ?:??: W/?(?): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) ?:??: W/?(?): at dalvik.system.NativeStart.main(Native Method) Thanks in advance

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  • Generic Event Generator and Handler from User Supplied Types?

    - by JaredBroad
    I'm trying to allow the user to supply custom data and manage the data with custom types. The user's algorithm will get time synchronized events pushed into the event handlers they define. I'm not sure if this is possible but here's the "proof of concept" code I'd like to build. It doesn't detect T in the for loop: "The type or namespace name 'T' could not be found" class Program { static void Main(string[] args) { Algorithm algo = new Algorithm(); Dictionary<Type, string[]> userDataSources = new Dictionary<Type, string[]>(); // "User" adding custom type and data source for algorithm to consume userDataSources.Add(typeof(Weather), new string[] { "temperature data1", "temperature data2" }); for (int i = 0; i < 2; i++) { foreach (Type T in userDataSources.Keys) { string line = userDataSources[typeof(T)][i]; //Iterate over CSV data.. var userObj = new T(line); algo.OnData < typeof(T) > (userObj); } } } //User's algorithm pattern. interface IAlgorithm<TData> where TData : class { void OnData<TData>(TData data); } //User's algorithm. class Algorithm : IAlgorithm<Weather> { //Handle Custom User Data public void OnData<Weather>(Weather data) { Console.WriteLine(data.date.ToString()); Console.ReadKey(); } } //Example "user" custom type. public class Weather { public DateTime date = new DateTime(); public double temperature = 0; public Weather(string line) { Console.WriteLine("Initializing weather object with: " + line); date = DateTime.Now; temperature = -1; } } }

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  • navigation li to create <span></span> around text via jquery

    - by MikesEpitaphSays
    I've been trying all day and reading a few things, but for some reason my code isn't working right What i'm trying to achieve is this: When i create an un ordered list in my index page - I want my jquery to automatically add around the text in the anchor. So i want it to look like this <li><a href="index.htm"><span>Home</span></a></li> while I am only adding: <li><a href="index.htm">Home</a></li> I want to do this because i have a LOT of list items and instead of writing when i'm adding pages it makes the most sense to save some time in the long run and create a loop that will handle that anytime i add one. This is What i have so far (sorry if it looks ugly): $('document').ready(function () { var begSpan = "<span>"; var endSpan = "</span>"; $('p').each(function () { $(this) prepend(begSpan); }).append(endSpan); }); How can i get that to auto create span tags for me

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  • Performing a MYSQL query based off of $_GET results

    - by Michael N
    When a user clicks an item on my items page, it takes them to blank page template using $_GET to pass the item brand and model through. I'd like to perform another MYSQL query when that user clicks through to populate the blank page with the product details from my database. I'd like to retrieve the single row using the model number (unique ID) to populate the page with the information. I've tried a couple of things but am having a little difficulty. On my blank item page, I have $brand = $_GET['Brand']; $modelnumber = $_GET['ModelNumber']; $query = mysql_query("SELECT * FROM items WHERE `Model Number` = '$modelnumber'"); $results = mysql_fetch_row($query); echo $results; I think having ''s around Model Number is causing troubles, but without them, I get a Warning: mysql_fetch_row() expects parameter 1 to be resource, boolean given error. My database columns looks like Brand | Model Number | Price | Description | Image A few other things I have tried include $query = mysql_query("SELECT * FROM item WHERE Model Number = $_GET['ModelNumber']"); Which gave me a syntax error. I've also tried concatenating the $_GET which gives me a mysql_fetch_row() expects parameter 1 to be resource, boolean given error Which leads me to believe that I'm also going about displaying the results incorrectly. I'm not sure if I need to put it in a where loop like I have with my previous page which displays all items in the database because this is just displaying one.

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  • math.Random isn't working right

    - by RandomlyKnighted
    I'm trying to simulate a coin flip using the code below. public class Coin { public static double result; int[] count = new count[2]; public static void flip() { result = Math.random(); } public static boolean isHeads() { if (result == 0.0) { count[0]++; return false; } else { count[1]++; return true; } } public static void main(String[] args) { flip(); isHeads(); System.out.println(count[0]); System.out.println(count[1]); } } For some reason Eclipse says that the import java.util.Random; is never used even though I'm clearly using it. I didn't put my for loop into the code above but it loops n number of times and then outputs the result. No matter how many times it loops it always returns that the result is greater than 0.0 which can't be right. Am I calling Math.random incorrectly?

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  • recvfrom() return values in Stop-and-Wait UDP?

    - by mavErick
    I am trying to implement a Stop-and-Wait UDP client-server socket program in C. As known, there are basically three possible scenarios for Stop-and-Wait flow control. i.e., After transmitting a packet, the sender receives a correct ACK and thus starts transmitting the next packet; the sender receives an incorrect ACK and thus retransmits this packet; the sender receives no ACK within a TIMEOUT and thus retransmits this packet. My idea is to differentiate these three scenarios with the return value of recvfrom() on the sender side. For scenario 1&2: recvfrom() just returns the length of the received ACK. Since in my implementation the incorrect ACK is of the same length of the correct one, so I will have to go deeper and check the contents of the ACK. It's not a big deal. I know how to do. Problems come when I am trying to recognize scenario 3 where no ACK is received. What confuses me is that my recvfrom() is within a while loop, so the recvfrom() will be called constantly. What will it return when the receiver is not actually sending the sender ACK? Is it 0 or 1?

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  • create variable from array actionscript 3

    - by steve
    I'm currently trying to make a dynamic menu via an array and a loop. So when someone clicks on the first item of the array, "menu_bag_mc" it will link to the content "menu_bag_mc_frame" (or some name that will be unique to this array) that is another movieclip that will load. Below is the code I have so far: //right here, i need to make a variable that I can put in the "addchild" so that //for every one of the list items clicked, it adds a movieclip child with //the same name (such as menu_bag_mc from above) with "_frame" appended. //I tried the next line out, but it doesn't really work. var framevar:MovieClip = menuList[i] += "_frame"; function createContent(event:MouseEvent):void { if(MovieClip(root).currentFrame == 850) { while(MovieClip(root).numChildren > 1) { MovieClip(root).removeChild(MovieClip(root).getChildAt(MovieClip(root).numChildren - 1)); } //Here is where the variable would go, to add a child directly related //to whichever array item was clicked (here, "framevar") MovieClip(root).addChild (framevar); MovieClip(root).addChild (closeBtn); } else { MovieClip(root).addChild (framevar); MovieClip(root).addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } Is there a way to make a unique variable (whatever it is) from the array so that I can name a movieclip after it so it will load the new movieclip? Thanks

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  • Add new element in existing object

    - by user3094292
    I am using node.js. I have to add new elements in the object before to send a response to client. user.getMatch(req.user, function(err, match){ for( k=0; k<match.length; k++){ var userId = { id : match[k].match_id }; var user = new User(userId); console.log('k: ' + k); user.getUserInfo(function(err2, info){ console.log('k here: ' + k); if(info){ match[k].foo = info[0].foo; } }); } var response = { data : match }; res.json(response); }); I want to add an element "foo" from user.getUserInfo to the object "match" that was returned by user.getMatch. And then send all the data as response to the client. But it got an error because "k" inside of user.getUserInfo is not equal to the "k" outside. I do not know why the both "k" are not equal. And how will I send a response to the client after performing the loop. Thanks for your help!

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  • iphone xcode sqlite3_open remote host

    - by cicana
    Hi, i try to get a connection my server, with the sqlite3_open command! my question...is it possible to that? i got the following code... // Get the path to the documents directory and append the databaseName databaseName = @"AnimalDatabase.sql"; NSString *serverpath = @"http://localhost/app/"; databasePath = [serverpath stringByAppendingPathComponent:databaseName]; and then this here -(void) readAnimalsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array animals = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "select * from animals"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; NSString *aDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; NSString *aImageUrl = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)]; // Create a new animal object with the data from the database Animal *animal = [[Animal alloc] initWithName:aName description:aDescription url:aImageUrl]; // Add the animal object to the animals Array [animals addObject:animal]; [animal release]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } any suggestion??

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  • Why is this removing all elements from my LinkedList?

    - by Brian
    Why is my remove method removing every element from my Doubly Linked List? If I take out that if/else statements then I can successfully remove middle elements, but elements at the head or tail of the list still remain. However, I added the if/else statements to take care of elements at the head and tail, unfortunately this method now removes every element in my list. What am I do wrong? public void remove(int n) { LinkEntry<E> remove_this = new LinkEntry<E>(); //if nothing comes before remove_this, set the head to equal the element after remove_this if (remove_this.previous == null) head = remove_this.next; //otherwise set the element before remove_this equal to the element after remove_this else remove_this.previous.next = remove_this.next; //if nothing comes after remove_this, set the tail equal to the element before remove_this if (remove_this.next == null) tail = remove_this.previous; //otherwise set the next element's previous pointer to the element before remove_this else remove_this.next.previous = remove_this.previous; //if remove_this is located in the middle of the list, enter this loop until it is //found, then remove it, closing the gap afterwards. int i = 0; for (remove_this = head; remove_this != null; remove_this = remove_this.next) { //if i == n, stop and delete 'remove_this' from the list if (i == n) { //set the previous element's next to the element that comes after remove_this remove_this.previous.next = remove_this.next; //set the element after remove_this' previous pointer to the element before remove_this remove_this.next.previous = remove_this.previous; break; } //if i != n, keep iterating through the list i++; } }

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